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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

//-----------------------------------------------------------------------------
// File: D3DTextr.h
//
// Desc: Functions to manage textures, including creating (loading from a
//       file), restoring lost surfaces, invalidating, and destroying.
//
//       Note: the implementation of these fucntions maintain an internal list
//       of loaded textures. After creation, individual textures are referenced
//       via their ASCII names.
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------

#pragma once

#include <ddraw.h>
#include <d3d.h>




//-----------------------------------------------------------------------------
// Access functions for loaded textures. Note: these functions search
// an internal list of the textures, and use the texture associated with the
// ASCII name.
//-----------------------------------------------------------------------------
LPDIRECTDRAWSURFACE7 D3DTextr_GetSurface( TCHAR* strName );




//-----------------------------------------------------------------------------
// Texture invalidation and restoration functions
//-----------------------------------------------------------------------------
HRESULT D3DTextr_Invalidate( TCHAR* strName );
HRESULT D3DTextr_Restore( TCHAR* strName, LPDIRECT3DDEVICE7 pd3dDevice );
HRESULT D3DTextr_InvalidateAllTextures();
HRESULT D3DTextr_RestoreAllTextures( LPDIRECT3DDEVICE7 pd3dDevice );




//-----------------------------------------------------------------------------
// Texture creation and deletion functions
//-----------------------------------------------------------------------------
#define D3DTEXTR_TRANSPARENTWHITE 0x00000001
#define D3DTEXTR_TRANSPARENTBLACK 0x00000002
#define D3DTEXTR_32BITSPERPIXEL   0x00000004
#define D3DTEXTR_16BITSPERPIXEL   0x00000008
#define D3DTEXTR_CREATEWITHALPHA  0x00000010


HRESULT D3DTextr_CreateTextureFromFile( TCHAR* strName, DWORD dwStage=0L,
                                        DWORD dwFlags=0L );
HRESULT D3DTextr_CreateEmptyTexture( TCHAR* strName, DWORD dwWidth,
                                     DWORD dwHeight, DWORD dwStage,
                                     DWORD dwFlags );
HRESULT D3DTextr_DestroyTexture( TCHAR* strName );
VOID    D3DTextr_SetTexturePath( TCHAR* strTexturePath );

void	D3DTextr_SetDebugMode(bool bDebug);