summaryrefslogtreecommitdiffstats
path: root/src/graphics/engine/modelmanager.cpp
blob: 8397e1506931f76b5aee705910efeac773453097 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
#include "graphics/engine/modelmanager.h"

#include "app/app.h"

#include "common/logger.h"

#include "graphics/engine/engine.h"

#include <cstdio>

template<> Gfx::CModelManager* CSingleton<Gfx::CModelManager>::m_instance = nullptr;

namespace Gfx {

CModelManager::CModelManager(CEngine* engine)
{
    m_engine = engine;
}

CModelManager::~CModelManager()
{
}

bool CModelManager::LoadModel(const std::string& fileName, bool mirrored)
{
    GetLogger()->Debug("Loading model '%s'\n", fileName.c_str());

    CModelFile modelFile;

    std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName);

    if (!modelFile.ReadModel(filePath))
    {
        GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str());
        return false;
    }

    ModelInfo modelInfo;
    modelInfo.baseObjRank = m_engine->CreateBaseObject();
    modelInfo.triangles = modelFile.GetTriangles();

    if (mirrored)
        Mirror(modelInfo.triangles);

    FileInfo fileInfo(fileName, mirrored);
    m_models[fileInfo] = modelInfo;

    std::vector<VertexTex2> vs(3, VertexTex2());

    for (int i = 0; i < static_cast<int>( modelInfo.triangles.size() ); i++)
    {
        int state = modelInfo.triangles[i].state;
        std::string tex2Name = modelInfo.triangles[i].tex2Name;

        if (modelInfo.triangles[i].variableTex2)
        {
            int texNum = m_engine->GetSecondTexture();

            if (texNum >= 1 && texNum <= 10)
                state |= ENG_RSTATE_DUAL_BLACK;

            if (texNum >= 11 && texNum <= 20)
                state |= ENG_RSTATE_DUAL_WHITE;

            char name[20] = { 0 };
            sprintf(name, "dirty%.2d.png", texNum);
            tex2Name = name;
        }

        vs[0] = modelInfo.triangles[i].p1;
        vs[1] = modelInfo.triangles[i].p2;
        vs[2] = modelInfo.triangles[i].p3;

        m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES,
                                      modelInfo.triangles[i].material, state,
                                      modelInfo.triangles[i].tex1Name, tex2Name,
                                      modelInfo.triangles[i].lodLevel, false);
    }

    return true;
}

bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank)
{
    auto it = m_models.find(FileInfo(fileName, mirrored));
    if (it == m_models.end())
    {
        if (!LoadModel(fileName, mirrored))
            return false;

        it = m_models.find(FileInfo(fileName, mirrored));
    }

    m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank);

    return true;
}

bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank)
{
    auto it = m_models.find(FileInfo(fileName, mirrored));
    if (it == m_models.end())
    {
        if (!LoadModel(fileName, mirrored))
            return false;

        it = m_models.find(FileInfo(fileName, mirrored));
    }

    int copyBaseObjRank = m_engine->CreateBaseObject();
    m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank);
    m_engine->SetObjectBaseRank(objRank, copyBaseObjRank);

    m_copiesBaseRanks.push_back(copyBaseObjRank);

    return true;
}

bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored)
{
    return m_models.count(FileInfo(fileName, mirrored)) > 0;
}

int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored)
{
    auto it = m_models.find(FileInfo(fileName, mirrored));
    if (it == m_models.end())
        return -1;

    return (*it).second.baseObjRank;
}

void CModelManager::DeleteAllModelCopies()
{
    for (int baseObjRank : m_copiesBaseRanks)
    {
        m_engine->DeleteBaseObject(baseObjRank);
    }

    m_copiesBaseRanks.clear();
}

void CModelManager::UnloadModel(const std::string& fileName, bool mirrored)
{
    auto it = m_models.find(FileInfo(fileName, mirrored));
    if (it == m_models.end())
        return;

    m_engine->DeleteBaseObject((*it).second.baseObjRank);

    m_models.erase(it);
}

void CModelManager::UnloadAllModels()
{
    for (auto& mf : m_models)
        m_engine->DeleteBaseObject(mf.second.baseObjRank);

    m_models.clear();
}

void CModelManager::Mirror(std::vector<ModelTriangle>& triangles)
{
    for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
    {
        VertexTex2  t = triangles[i].p1;
        triangles[i].p1 = triangles[i].p2;
        triangles[i].p2 = t;

        triangles[i].p1.coord.z = -triangles[i].p1.coord.z;
        triangles[i].p2.coord.z = -triangles[i].p2.coord.z;
        triangles[i].p3.coord.z = -triangles[i].p3.coord.z;

        triangles[i].p1.normal.z = -triangles[i].p1.normal.z;
        triangles[i].p2.normal.z = -triangles[i].p2.normal.z;
        triangles[i].p3.normal.z = -triangles[i].p3.normal.z;
    }
}

float CModelManager::GetHeight(std::vector<ModelTriangle>& triangles, Math::Vector pos)
{
    const float limit = 5.0f;

    for (int i = 0; i < static_cast<int>( triangles.size() ); i++)
    {
        if ( fabs(pos.x - triangles[i].p1.coord.x) < limit &&
             fabs(pos.z - triangles[i].p1.coord.z) < limit )
            return triangles[i].p1.coord.y;

        if ( fabs(pos.x - triangles[i].p2.coord.x) < limit &&
             fabs(pos.z - triangles[i].p2.coord.z) < limit )
            return triangles[i].p2.coord.y;

        if ( fabs(pos.x - triangles[i].p3.coord.x) < limit &&
             fabs(pos.z - triangles[i].p3.coord.z) < limit )
            return triangles[i].p3.coord.y;
    }

    return 0.0f;
}


}