1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file graphics/engine/pyro.h
* \brief Fire effect rendering - Gfx::CPyro class
*/
#pragma once
#include "common/event.h"
#include "common/global.h"
#include "graphics/engine/engine.h"
#include "object/object.h"
class CInstanceManager;
class CObject;
class CDisplayText;
class CRobotMain;
class CSound;
namespace Gfx {
class CEngine;
class CTerrain;
class CCamera;
class CParticle;
class CLight;
enum PyroType
{
PT_NULL = 0,
PT_FRAGT = 1, // fragmentation of technical object
PT_FRAGO = 2, // fragmentation of organic object
PT_FRAGW = 4, // fragmentation of object under water
PT_EXPLOT = 5, // explosion of technical object
PT_EXPLOO = 6, // explosion of organic object
PT_EXPLOW = 8, // explosion of object under water
PT_SHOTT = 9, // hit technical object
PT_SHOTH = 10, // hit human
PT_SHOTM = 11, // hit queen
PT_SHOTW = 12, // hit under water
PT_EGG = 13, // break the egg
PT_BURNT = 14, // burning of technical object
PT_BURNO = 15, // burning of organic object
PT_SPIDER = 16, // spider explosion
PT_FALL = 17, // cargo falling
PT_WPCHECK = 18, // indicator reaches
PT_FLCREATE = 19, // flag create
PT_FLDELETE = 20, // flag destroy
PT_RESET = 21, // reset position of the object
PT_WIN = 22, // fireworks
PT_LOST = 23, // black smoke
PT_DEADG = 24, // shooting death
PT_DEADW = 25, // drowning death
PT_FINDING = 26, // object discovered
};
struct PyroBurnPart
{
int part;
Math::Vector initialPos;
Math::Vector finalPos;
Math::Vector initialAngle;
Math::Vector finalAngle;
};
struct PyroLightOper
{
float progress;
float intensity;
Gfx::Color color;
};
/**
* \class CPyro
* \brief Fire effect renderer
*
* Functions are only stubs for now.
*/
class CPyro
{
public:
CPyro(CInstanceManager* iMan);
~CPyro();
void DeleteObject(bool all=false);
bool Create(Gfx::PyroType type, CObject* pObj, float force=1.0f);
bool EventProcess(const Event &event);
Error IsEnded();
void CutObjectLink(CObject* pObj);
protected:
void DisplayError(PyroType type, CObject* pObj);
bool CreateLight(Math::Vector pos, float height);
void DeleteObject(bool primary, bool secondary);
void CreateTriangle(CObject* pObj, ObjectType oType, int part);
void ExploStart();
void ExploTerminate();
void BurnStart();
void BurnAddPart(int part, Math::Vector pos, Math::Vector angle);
void BurnProgress();
bool BurnIsKeepPart(int part);
void BurnTerminate();
void FallStart();
CObject* FallSearchBeeExplo();
void FallProgress(float rTime);
Error FallIsEnded();
void LightOperFlush();
void LightOperAdd(float progress, float intensity, float r, float g, float b);
void LightOperFrame(float rTime);
protected:
CInstanceManager* m_iMan;
Gfx::CEngine* m_engine;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Gfx::CParticle* m_particule;
Gfx::CLightManager* m_lightMan;
CObject* m_object;
CDisplayText* m_displayText;
CRobotMain* m_main;
CSound* m_sound;
Math::Vector m_pos; // center of the effect
Math::Vector m_posPower; // center of the battery
bool m_power; // battery exists?
Gfx::PyroType m_type;
float m_force;
float m_size;
float m_progress;
float m_speed;
float m_time;
float m_lastParticule;
float m_lastParticuleSmoke;
int m_soundChannel;
int m_lightRank;
int m_lightOperTotal;
Gfx::PyroLightOper m_lightOper[10];
float m_lightHeight;
ObjectType m_burnType;
int m_burnPartTotal;
Gfx::PyroBurnPart m_burnPart[10];
int m_burnKeepPart[10];
float m_burnFall;
float m_fallFloor;
float m_fallSpeed;
float m_fallBulletTime;
bool m_fallEnding;
int m_crashSphereUsed; // number of spheres used
Math::Vector m_crashSpherePos[50];
float m_crashSphereRadius[50];
};
}; // namespace Gfx
|