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// label.cpp
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "math3d.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "text.h"
#include "label.h"
// Constructeur de l'objet.
CLabel::CLabel(CInstanceManager* iMan) : CControl(iMan)
{
CControl::CControl(iMan);
}
// Destructeur de l'objet.
CLabel::~CLabel()
{
CControl::~CControl();
}
// Cr�e un nouveau bouton.
BOOL CLabel::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
{
if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
CControl::Create(pos, dim, icon, eventMsg);
return TRUE;
}
// Gestion d'un �v�nement.
BOOL CLabel::EventProcess(const Event &event)
{
//? CControl::EventProcess(event);
return TRUE;
}
// Dessine le bouton.
void CLabel::Draw()
{
FPOINT pos;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
pos.y = m_pos.y+m_dim.y/2.0f;
if ( m_justif > 0 )
{
pos.x = m_pos.x;
}
if ( m_justif == 0 )
{
pos.x = m_pos.x+m_dim.x/2.0f;
}
if ( m_justif < 0 )
{
pos.x = m_pos.x+m_dim.x;
}
m_engine->RetText()->DrawText(m_name, pos, m_dim.x, m_justif, m_fontSize, m_fontStretch, m_fontType, 0);
}
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