1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
// map.h
#ifndef _MAP_H_
#define _MAP_H_
#include "control.h"
class CD3DEngine;
class CTerrain;
class CWater;
class CObject;
class CRobotMain;
enum ObjectType;
#define MAPMAXOBJECT 100
enum MapColor
{
MAPCOLOR_NULL,
MAPCOLOR_BASE,
MAPCOLOR_FIX,
MAPCOLOR_MOVE,
MAPCOLOR_ALIEN,
MAPCOLOR_WAYPOINTb,
MAPCOLOR_WAYPOINTr,
MAPCOLOR_WAYPOINTg,
MAPCOLOR_WAYPOINTy,
MAPCOLOR_WAYPOINTv,
MAPCOLOR_BBOX,
};
typedef struct
{
char bUsed;
CObject* object;
MapColor color;
ObjectType type;
FPOINT pos;
float dir;
}
MapObject;
class CMap : public CControl
{
public:
CMap(CInstanceManager* iMan);
~CMap();
BOOL Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);
BOOL EventProcess(const Event &event);
void Draw();
void UpdateTerrain();
void UpdateTerrain(int bx, int by, int ex, int ey);
void SetFixImage(char *filename);
BOOL RetFixImage();
void SetOffset(float ox, float oy);
void SetAngle(float angle);
void SetMode(int mode);
void SetToy(BOOL bToy);
void SetDebug(BOOL bDebug);
void SetZoom(float value);
float RetZoom();
void SetEnable(BOOL bEnable);
BOOL RetEnable();
void SetFloorColor(D3DCOLORVALUE color);
void SetWaterColor(D3DCOLORVALUE color);
void FlushObject();
void UpdateObject(CObject* pObj);
CObject* DetectObject(FPOINT pos, BOOL &bInMap);
void SetHilite(CObject* pObj);
protected:
FPOINT AdjustOffset(FPOINT offset);
void SelectObject(FPOINT pos);
FPOINT MapInter(FPOINT pos, float dir);
void DrawFocus(FPOINT pos, float dir, ObjectType type, MapColor color);
void DrawObject(FPOINT pos, float dir, ObjectType type, MapColor color, BOOL bSelect, BOOL bHilite);
void DrawObjectIcon(FPOINT pos, FPOINT dim, MapColor color, ObjectType type, BOOL bHilite);
void DrawHilite(FPOINT pos);
void DrawTriangle(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT uv1, FPOINT uv2);
void DrawPenta(FPOINT p1, FPOINT p2, FPOINT p3, FPOINT p4, FPOINT p5, FPOINT uv1, FPOINT uv2);
void DrawVertex(FPOINT uv1, FPOINT uv2, float zoom);
protected:
CTerrain* m_terrain;
CWater* m_water;
CRobotMain* m_main;
BOOL m_bEnable;
float m_time;
float m_half;
float m_zoom;
FPOINT m_offset;
float m_angle;
D3DCOLORVALUE m_floorColor;
D3DCOLORVALUE m_waterColor;
MapObject m_map[MAPMAXOBJECT];
int m_totalFix;
int m_totalMove;
int m_hiliteRank;
FPOINT m_mapPos;
FPOINT m_mapDim;
BOOL m_bRadar;
char m_fixImage[100];
int m_mode;
BOOL m_bToy;
BOOL m_bDebug;
};
#endif //_MAP_H_
|