summaryrefslogtreecommitdiffstats
path: root/src/object/auto/autotower.h
blob: b64ad3d044f39fd882111b71f5935c7c403af87c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// autotower.h

#pragma once


#include "object/auto/auto.h"



enum AutoTowerPhase
{
	ATP_WAIT		= 1,
	ATP_ZERO		= 2,	// more energy
	ATP_SEARCH		= 3,	// search a target
	ATP_TURN		= 4,	// turns to the target
	ATP_FIRE		= 5,	// shoots on the target
};



class CAutoTower : public CAuto
{
public:
	CAutoTower(CInstanceManager* iMan, CObject* object);
	~CAutoTower();

	void		DeleteObject(bool bAll=false);

	void		Init();
	bool		EventProcess(const Event &event);
	Error		RetError();

	bool		CreateInterface(bool bSelect);

	bool		Write(char *line);
	bool		Read(char *line);

protected:
	void		UpdateInterface(float rTime);

	CObject*	SearchTarget(Math::Vector &impact);
	void		FireStopUpdate(float progress, bool bLightOn);

protected:
	AutoTowerPhase	m_phase;
	float			m_progress;
	float			m_speed;
	float			m_timeVirus;
	float			m_lastUpdateTime;
	float			m_lastParticule;
	Math::Vector		m_targetPos;
	float			m_angleYactual;
	float			m_angleZactual;
	float			m_angleYfinal;
	float			m_angleZfinal;
	int				m_partiStop[4];
};