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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motionbee.h

#pragma once


#include "object/motion/motion.h"


class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;


enum MotionBeeAction
{
	MB_MARCH		= 0,
	MB_SPEC			= 1
};

enum MotionBeeSpecialAction
{
	MBS_HOLD		= 0,
	MBS_BURN		= 1,
	MBS_RUIN		= 2
};


class CMotionBee : public CMotion
{
public:
	CMotionBee(CInstanceManager* iMan, CObject* object);
	~CMotionBee();

	void	DeleteObject(bool bAll=false);
	bool	Create(D3DVECTOR pos, float angle, ObjectType type, float power);
	bool	EventProcess(const Event &event);

protected:
	void	CreatePhysics();
	bool	EventFrame(const Event &event);

protected:
	float		m_armMember;
	float		m_armTimeAbs;
	float		m_armTimeMarch;
	float		m_armTimeAction;
	short		m_armAngles[3*3*3*3*2];
	int			m_armTimeIndex;
	int			m_armPartIndex;
	int			m_armMemberIndex;
	int			m_armLastAction;
	bool		m_bArmStop;
};