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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motiontoto.h

#ifndef _MOTIONTOTO_H_
#define	_MOTIONTOTO_H_


#include "struct.h"
#include "object.h"
#include "motion.h"


class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;


#define MT_ERROR		0
#define MT_WARNING		1
#define MT_INFO			2
#define MT_MESSAGE		3


class CMotionToto : public CMotion
{
public:
	CMotionToto(CInstanceManager* iMan, CObject* object);
	~CMotionToto();

	void	DeleteObject(BOOL bAll=FALSE);
	BOOL	Create(D3DVECTOR pos, float angle, ObjectType type, float power);
	BOOL	EventProcess(const Event &event);
	Error	SetAction(int action, float time=0.2f);
	void	SetLinkType(ObjectType type);

	void	StartDisplayInfo();
	void	StopDisplayInfo();
	void	SetMousePos(FPOINT pos);

protected:
	BOOL	EventFrame(const Event &event);

protected:
	float		m_time;
	float		m_lastMotorParticule;
	BOOL		m_bDisplayInfo;
	BOOL		m_bQuickPos;
	BOOL		m_bStartAction;
	float		m_speedAction;
	float		m_clownRadius;
	float		m_clownDelay;
	float		m_clownTime;
	float		m_blinkTime;
	float		m_blinkProgress;
	int			m_soundChannel;
	ObjectType	m_type;
	FPOINT		m_mousePos;
};


#endif //_MOTIONTOTO_H_