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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motiontoto.h

#pragma once


#include "object/motion/motion.h"



enum MotionTotoAction
{
    MT_ERROR    = 0,
    MT_WARNING  = 1,
    MT_INFO     = 2,
    MT_MESSAGE  = 3
};


class CMotionToto : public CMotion
{
public:
    CMotionToto(CObject* object);
    ~CMotionToto();

    void    DeleteObject(bool bAll=false);
    bool    Create(Math::Vector pos, float angle, ObjectType type, float power);
    bool    EventProcess(const Event &event);
    Error   SetAction(int action, float time=0.2f);
    void    SetLinkType(ObjectType type);

    void    StartDisplayInfo();
    void    StopDisplayInfo();
    void    SetMousePos(Math::Point pos);

protected:
    bool    EventFrame(const Event &event);

protected:
    float       m_time;
    float       m_lastMotorParticle;
    bool        m_bDisplayInfo;
    bool        m_bQuickPos;
    bool        m_bStartAction;
    float       m_speedAction;
    float       m_clownRadius;
    float       m_clownDelay;
    float       m_clownTime;
    float       m_blinkTime;
    float       m_blinkProgress;
    int         m_soundChannel;
    ObjectType  m_type;
    Math::Point     m_mousePos;
};