summaryrefslogtreecommitdiffstats
path: root/src/object/task/taskfireant.cpp
blob: c0acf641dd9533182c74b57fe1522d4767a016b3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.


#include "object/task/taskfireant.h"

#include "graphics/engine/particle.h"

#include "math/geometry.h"

#include "object/motion/motionant.h"

#include "physics/physics.h"




// Object's constructor.

CTaskFireAnt::CTaskFireAnt(CObject* object) : CTask(object)
{
    m_phase = TFA_NULL;
}

// Object's destructor.

CTaskFireAnt::~CTaskFireAnt()
{
}


// Management of an event.

bool CTaskFireAnt::EventProcess(const Event &event)
{
    Math::Vector    dir, vib;
    float       a, g, cirSpeed;

    if ( m_engine->GetPause() )  return true;
    if ( event.type != EVENT_FRAME )  return true;
    if ( m_bError )  return false;

    if ( m_object->GetFixed() )  // insect on its back?
    {
        m_bError = true;
        return false;
    }

    m_time += event.rTime;
    m_progress += event.rTime*m_speed;

    if ( m_phase == TFA_TURN )  // preliminary rotation?
    {
        a = m_object->GetAngleY(0);
        g = m_angle;
        cirSpeed = Math::Direction(a, g)*2.0f;
        if ( cirSpeed >  2.0f )  cirSpeed =  2.0f;
        if ( cirSpeed < -2.0f )  cirSpeed = -2.0f;

        m_physics->SetMotorSpeedZ(cirSpeed);  // turns left/right
    }

    return true;
}


// Assigns the goal was achieved.

Error CTaskFireAnt::Start(Math::Vector impact)
{
    Math::Vector    pos;
    ObjectType  type;

    m_impact = impact;

    m_bError = true;  // operation impossible
    if ( !m_physics->GetLand() )  return ERR_FIRE_VEH;

    type = m_object->GetType();
    if ( type != OBJECT_ANT )  return ERR_FIRE_VEH;

    // Insect on its back?
    if ( m_object->GetFixed() )  return ERR_FIRE_VEH;

    m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f));

    pos = m_object->GetPosition(0);
    m_angle = Math::RotateAngle(m_impact.x-pos.x, pos.z-m_impact.z);  // CW !

    m_phase = TFA_TURN;
    m_speed = 1.0f/1.0f;
    m_progress = 0.0f;
    m_time = 0.0f;
    m_lastParticle = 0.0f;
    m_bError = false;  // ok
    m_bFire = false;  // once!

    return ERR_OK;
}

// Indicates whether the action is finished.

Error CTaskFireAnt::IsEnded()
{
    Math::Matrix*   mat;
    Math::Vector    pos, speed;
    Math::Point     dim;
    float       angle, dist;
    int         i, channel;

    if ( m_engine->GetPause() )  return ERR_CONTINUE;
    if ( m_bError )  return ERR_STOP;
    if ( m_object->GetFixed() )  return ERR_STOP;  // insect on its back?

    if ( m_phase == TFA_TURN )  // rotation ?
    {
        angle = m_object->GetAngleY(0);
        angle = Math::NormAngle(angle);  // 0..2*Math::PI
        if ( !Math::TestAngle(angle, m_angle-Math::PI*0.05f, m_angle+Math::PI*0.05f) )  return ERR_CONTINUE;

        m_physics->SetMotorSpeedZ(0.0f);  // rotation ended

        m_phase = TFA_PREPARE;
//?     m_speed = 1.0f/1.5f;
        m_speed = 1.0f/0.4f;
        m_progress = 0.0f;
//?     m_motion->SetAction(MAS_PREPARE, 1.5f);
        m_motion->SetAction(MAS_PREPARE, 0.4f);
    }

    if ( m_phase == TFA_PREPARE )  // preparation?
    {
        if ( m_progress < 1.0f )  return ERR_CONTINUE;

        m_phase = TFA_FIRE;
//?     m_speed = 1.0f/2.0f;
        m_speed = 1.0f/0.5f;
        m_progress = 0.0f;
//?     m_motion->SetAction(MAS_FIRE, 2.0f);
        m_motion->SetAction(MAS_FIRE, 0.5f);
    }

    if ( m_phase == TFA_FIRE )  // shooting?
    {
        if ( m_progress > 0.75f && !m_bFire )
        {
            m_bFire = true;  // once

            for ( i=0 ; i<20 ; i++ )
            {
                pos = Math::Vector(-2.5f, -0.7f, 0.0f);
                mat = m_object->GetWorldMatrix(2);
                pos = Math::Transform(*mat, pos);
                dist = Math::Distance(pos, m_impact);
                speed = m_impact-pos;
                speed.x += (Math::Rand()-0.5f)*dist*1.2f;
                speed.y += (Math::Rand()-0.5f)*dist*0.4f+50.0f;
                speed.z += (Math::Rand()-0.5f)*dist*1.2f;
                dim.x = 1.0f;
                dim.y = dim.x;
                channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f);
                m_particle->SetObjectFather(channel, m_object);
            }
        }

        if ( m_progress < 1.0f )  return ERR_CONTINUE;

        m_phase = TFA_TERMINATE;
//?     m_speed = 1.0f/0.9f;
        m_speed = 1.0f/0.4f;
        m_progress = 0.0f;
//?     m_motion->SetAction(MAS_TERMINATE, 0.9f);
        m_motion->SetAction(MAS_TERMINATE, 0.4f);
    }

    if ( m_phase == TFA_TERMINATE )  // ends?
    {
        if ( m_progress < 1.0f )  return ERR_CONTINUE;

        m_phase = TFA_NULL;
        m_speed = 1.0f/1.0f;
        m_progress = 0.0f;
    }

    Abort();
    return ERR_STOP;
}


// Suddenly ends the current action.

bool CTaskFireAnt::Abort()
{
    m_motion->SetAction(-1);
    return true;
}