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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// modfile.h

#pragma once


#include "math/vector.h"
#include "old/d3dengine.h"


class CInstanceManager;




struct OldModelTriangle1
{
	char			bUsed;		// true -> using
	char			bSelect;	// true -> selected
	D3DVERTEX		p1;
	D3DVERTEX		p2;
	D3DVERTEX		p3;
	D3DMATERIAL7	material;
	char			texName[20];
	float			min;
	float			max;
};		// length = 196 bytes

struct OldModelTriangle2
{
	char			bUsed;		// true -> used
	char			bSelect;	// true -> selected
	D3DVERTEX		p1;
	D3DVERTEX		p2;
	D3DVERTEX		p3;
	D3DMATERIAL7	material;
	char			texName[20];
	float			min;
	float			max;
	long			state;
	short			reserve1;
	short			reserve2;
	short			reserve3;
	short			reserve4;
};

struct ModelTriangle
{
	char			bUsed;		// true -> used
	char			bSelect;	// true -> selected
	D3DVERTEX2		p1;
	D3DVERTEX2		p2;
	D3DVERTEX2		p3;
	D3DMATERIAL7	material;
	char			texName[20];
	float			min;
	float			max;
	long			state;
	short			texNum2;
	short			reserve2;
	short			reserve3;
	short			reserve4;
};		// length = 208 bytes




class CModFile
{
public:
	CModFile(CInstanceManager* iMan);
	~CModFile();

	bool			ReadDXF(char *filename, float min, float max);
	bool			AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true);
	bool			ReadModel(char *filename, bool bEdit=false, bool bMeta=true);
	bool			WriteModel(char *filename);

	bool			CreateEngineObject(int objRank, int addState=0);
	void			Mirror();

	void			SetTriangleUsed(int total);
	int				RetTriangleUsed();
	int				RetTriangleMax();
	ModelTriangle*	RetTriangleList();

	float			RetHeight(Math::Vector pos);

protected:
	bool			CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);

protected:
	CInstanceManager* m_iMan;
	CD3DEngine*		m_engine;

	ModelTriangle*	m_triangleTable;
	int				m_triangleUsed;
};