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path: root/src/restext-old.cpp
blob: f06cd2b2ea0f666c7557a0e57f336194bbf8394d (plain)
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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.// restext.cpp

#define STRICT
#define D3D_OVERLOADS

#include <stdio.h>
#include "struct.h"
#include "D3DEngine.h"
#include "language.h"
#include "misc.h"
#include "event.h"
#include "object.h"
#include "cbot\resource.h"
#include "restext.h"




// Donne le pointeur au moteur.

void SetEngine(CD3DEngine *engine)
{
	g_engine = engine;
}

// Donne le nom du joueur.

void SetGlobalGamerName(char *name)
{
	strcpy(g_gamerName, name);
}



typedef struct
{
	KeyRank		key;
	char		name[20];
}
KeyDesc;

static KeyDesc keyTable[22] =
{
	{ KEYRANK_LEFT,		"left;"    },
	{ KEYRANK_RIGHT,	"right;"   },
	{ KEYRANK_UP,		"up;"      },
	{ KEYRANK_DOWN,		"down;"    },
	{ KEYRANK_GUP,		"gup;"     },
	{ KEYRANK_GDOWN,	"gdown;"   },
	{ KEYRANK_CAMERA,	"camera;"  },
	{ KEYRANK_DESEL,	"desel;"   },
	{ KEYRANK_ACTION,	"action;"  },
	{ KEYRANK_NEAR,		"near;"    },
	{ KEYRANK_AWAY,		"away;"    },
	{ KEYRANK_NEXT,		"next;"    },
	{ KEYRANK_HUMAN,	"human;"   },
	{ KEYRANK_QUIT,		"quit;"    },
	{ KEYRANK_HELP,		"help;"    },
	{ KEYRANK_PROG,		"prog;"    },
	{ KEYRANK_CBOT,		"cbot;"    },
	{ KEYRANK_VISIT,	"visit;"   },
	{ KEYRANK_SPEED10,	"speed10;" },
	{ KEYRANK_SPEED15,	"speed15;" },
	{ KEYRANK_SPEED20,	"speed20;" },
	{ KEYRANK_SPEED30,	"speed30;" },
};

// Cherche une touche.

BOOL SearchKey(char *cmd, KeyRank &key)
{
	int		i;

	for ( i=0 ; i<22 ; i++ )
	{
		if ( strstr(cmd, keyTable[i].name) == cmd )
		{
			key = keyTable[i].key;
			return TRUE;
		}
	}
	return FALSE;
}

// Remplace les commandes "\key name;" dans un texte.

void PutKeyName(char* dst, char* src)
{
	KeyRank	key;
	char	name[50];
	int		s, d, n, res;

	s = d = 0;
	while ( src[s] != 0 )
	{
		if ( src[s+0] == '\\' &&
			 src[s+1] == 'k'  &&
			 src[s+2] == 'e'  &&
			 src[s+3] == 'y'  &&
			 src[s+4] == ' '  )
		{
			if ( SearchKey(src+s+5, key) )
			{
				res = g_engine->RetKey(key, 0);
				if ( res != 0 )
				{
					if ( GetResource(RES_KEY, res, name) )
					{
						n = 0;
						while ( name[n] != 0 )
						{
							dst[d++] = name[n++];
						}
						while ( src[s++] != ';' );
						continue;
					}
				}
			}
		}

		dst[d++] = src[s++];
	}
	dst[d++] = 0;
}


// Retourne le texte d'une ressource.

BOOL GetResource(ResType type, int num, char* text)
{
	char	buffer[100];

	if ( !GetResourceBase(type, num, buffer) )
	{
		text[0] = 0;
		return FALSE;
	}

	PutKeyName(text, buffer);
	return TRUE;
}


// Retourne le texte d'une ressource.

BOOL GetResourceBase(ResType type, int num, char* text)
{
	text[0] = 0;

#if _ENGLISH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Version 1.8 /e");
		#endif
		#if _NET | _SCHOOL
		if ( num == RT_VERSION_ID          )  strcpy(text, "School 1.8 /e");
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.8 /e");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Maximize");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Minimize");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Normal size");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Close");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Program editor");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "New");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Player");
		if ( num == RT_IO_NEW              )  strcpy(text, "New ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " or ");

		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Programming exercises");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Challenges");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Missions");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Free game");
		if ( num == RT_TITLE_USER          )  strcpy(text, "User levels");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypes");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Options");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Player name");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Customize your appearance");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Save the current mission");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Load a saved mission");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Chapters:");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Chapters:");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " User levels:");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Exercises in the chapter:");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Challenges in the chapter:");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Missions on this planet:");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Free game on this planet:");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Missions on this level:");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Prototypes on this planet:");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Summary:");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Drivers:");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Resolution:");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) First click on the key you want to redefine.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Then push the key you want to use instead.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Face type:");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Eyeglasses:");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Hair color:");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Suit color:");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Strip color:");

		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Quit the mission?");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Do you want to quit COLOBOT ?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Abort\\Abort the current mission");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Continue\\Continue the current mission");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quit\\Quit COLOBOT");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Continue\\Continue the game");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Do you really want to destroy the selected building?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Do you want to delete %s's saved games? ");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Delete");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Cancel");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "LOADING");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Keyword help(\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Compilation ok (0 errors)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Program finished");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;List of objects\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Robots\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Buildings\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Moveable objects\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Aliens\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (none)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Error\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "The list is only available if a \\l;radar station\\u object\\radar; is working.\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Open");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Save");
		if ( num == RT_IO_LIST             )  strcpy(text, "Folder: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Name:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Folder:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Private\\Private folder");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Public\\Common folder");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Developed by :");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
//?		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "English version published by:");
//?		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.?.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "OK");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Cancel");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Next");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Previous");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "OK");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Cancel");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Exercises\\Programming exercises");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Challenges\\Programming challenges");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Missions\\Select mission");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Free game\\Free game without precise goal");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "User\\User levels");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Proto\\Prototypes under development");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "New player\\Choose player name");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Options\\Preferences");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Restart\\Restart the mission from the beginning");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Save\\Save the current mission ");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Load\\Load a saved mission");
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Return to COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quit\\Quit COLOBOT");
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Back  \\Back to the previous screen");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Play\\Start mission!");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Device\\Driver and resolution settings");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Graphics\\Graphics settings");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Game\\Game settings");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Controls\\Keyboard, joystick and mouse settings");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Sound\\Music and game sound volume");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Unit");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Resolution");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Full screen\\Full screen or window mode");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Apply changes\\Activates the changed settings");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Your assistant");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Shadows\\Shadows on the ground");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Marks on the ground\\Marks on the ground");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Dust\\Dust and dirt on bots and buildings");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Fog\\Fog");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Sunbeams\\Sunbeams in the sky");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Sky\\Clouds and nebulae");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Planets and stars\\Astronomical objects in the sky");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Dynamic lighting\\Mobile light sources");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Number of particles\\Explosions, dust, reflections, etc.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Depth of field\\Maximum visibility");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Details\\Visual quality of 3D objects");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Textures\\Quality of textures ");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Number of decorative objects \\Number of purely ornamental objects");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Particles in the interface\\Steam clouds and sparks in the interface");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Reflections on the buttons \\Shiny buttons");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Help balloons\\Explain the function of the buttons");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Film sequences\\Films before and after the missions");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Exit film\\Film at the exit of exercises");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Friendly fire\\Your shooting can damage your own objects ");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Scrolling\\Scrolling when the mouse touches right or left border");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Mouse inversion X\\Inversion of the scrolling direction on the X axis");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Mouse inversion Y\\Inversion of the scrolling direction on the Y axis");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Quake at explosions\\The screen shakes at explosions");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Mouse shadow\\Gives the mouse a shadow");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatic indent\\When program editing");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Big indent\\Indent 2 or 4 spaces per level defined by braces");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Standard controls\\Standard key functions");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Turn left\\turns the bot to the left");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Turn right\\turns the bot to the right");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Forward\\Moves forward");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Backward\\Moves backward");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "Climb\\Increases the power of the jet");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "Descend\\Reduces the power of the jet");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Change camera\\Switches between onboard camera and following camera");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Previous object\\Selects the previous object");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Standard action\\Standard action of the bot (take/grab, shoot, sniff, etc)");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Camera closer\\Moves the camera forward");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Camera back\\Moves the camera backward");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Next object\\Selects the next object");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Select the astronaut\\Selects the astronaut");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Quit\\Quit the current mission or exercise");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Instructions\\Shows the instructions for the current mission");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Programming help\\Gives more detailed help with programming");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Key word help\\More detailed help about key words");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Origin of last message\\Shows where the last message was sent from");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Speed 1.0x\\Normal speed");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Speed 1.5x\\1.5 times faster");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Speed 2.0x\\Double speed");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Speed 3.0x\\Three times faster");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Sound effects:\\Volume of engines, voice, shooting, etc.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Background sound :\\Volume of audio tracks on the CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "3D sound\\3D positioning of the sound");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Lowest\\Minimum graphic quality (highest frame rate)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normal\\Normal graphic quality");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Highest\\Highest graphic quality (lowest frame rate)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Silent\\No sound");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normal\\Normal sound volume");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Use a joystick\\Joystick or keyboard");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Access to solution\\Shows the solution (detailed instructions for missions)");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\New player name");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "OK\\Choose the selected player");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Cancel\\Keep current player name");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Delete player\\Deletes the player from the list");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Player name");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Save\\Saves the current mission");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Load\\Loads the selected mission");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "List of saved missions");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Filename:");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Mission name");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Photography");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Delete\\Deletes the selected file");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Appearance\\Choose your appearance");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "OK");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Cancel");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standard\\Standard appearance settings");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "Head\\Face and hair");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Suit\\Astronaut suit");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Turn left");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Turn right");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Red");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Green");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Blue");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Red");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Green");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Blue");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Face 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Face 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Face 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Face 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\No eyeglasses");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Eyeglasses 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Eyeglasses 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Eyeglasses 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Eyeglasses 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Eyeglasses 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Previous selection (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Turn left (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Turn right (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Forward (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Backward (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Up (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Down (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Grab or drop (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Grab or drop (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..in front");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..behind");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..power cell");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Instructions for the mission (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Take off to finish the mission");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Build a derrick");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Build a power station");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Build a bot factory");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Build a repair center");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Build a converter");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Build a defense tower");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Build a research center");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Build a radar station");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Build a power cell factory");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Build an autolab");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Build a nuclear power plant");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Build a lightning conductor");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Build a exchange post");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Show if the ground is flat");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Plant a flag");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Remove a flag");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Blue flags");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Red flags");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Green flags");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Yellow flags");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Violet flags");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Build a winged grabber");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Build a tracked grabber");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Build a wheeled grabber");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Build a legged grabber");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Build a winged shooter");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Build a tracked shooter");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Build a wheeled shooter");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Build a legged shooter");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Build a winged orga shooter");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Build a tracked orga shooter");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Build a wheeled orga shooter");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Build a legged orga shooter");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Build a winged sniffer");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Build a tracked sniffer");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Build a wheeled sniffer");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Build a legged sniffer");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Build a thumper");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Build a phazer shooter");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Build a recycler");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Build a shielder");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Build a subber");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Run research program for tracked bots");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Run research program for winged bots");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Run research program for thumper");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Run research program for shooter");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Run research program for defense tower");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Run research program for phazer shooter");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Run research program for shielder");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Run research program for nuclear power");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Run research program for legged bots");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Run research program for orga shooter");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Return to start");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Sniff (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Thump (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Shoot (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Recycle (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Extend shield (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Withdraw shield (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Shield radius");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Execute the selected program");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edit the selected program");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\SatCom on standby");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Destroy the building");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Energy level");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Shield level");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Jet temperature");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Still working ...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Number of insects detected");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Transmitted information");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Compass");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mini-map");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Zoom mini-map");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Camera (\\key camera;)");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Help about selected object");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Show the solution");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Switch bots <-> buildings");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Show the range");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Show the place");
		if ( num == EVENT_DT_END           )  strcpy(text, "Continue");
		if ( num == EVENT_CMD              )  strcpy(text, "Command line");
		if ( num == EVENT_SPEED            )  strcpy(text, "Game speed");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Back");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Forward");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Home");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Copy");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Size 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Size 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Size 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Size 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Size 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Instructions from Houston");
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Satellite report");
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Programs dispatched by Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "List of objects");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Programming help");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Solution");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "OK\\Close program editor and return to game");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Cancel\\Cancel all changes");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "New");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Open (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Save (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Undo (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Cut (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Copy (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Paste (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Font size");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Instructions (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Programming help  (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Compile");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Execute/stop");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pause/continue");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "One step");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Gantry crane");
		if ( num == OBJECT_BASE         )  strcpy(text, "Spaceship");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Derrick");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Bot factory");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Repair center");
		if ( num == OBJECT_STATION      )  strcpy(text, "Power station");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Converts ore to titanium");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Defense tower");
		if ( num == OBJECT_NEST         )  strcpy(text, "Nest");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Research center");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Radar station");
		if ( num == OBJECT_INFO         )  strcpy(text, "Information exchange post");
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Power cell factory");
		if ( num == OBJECT_LABO         )  strcpy(text, "Autolab");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Nuclear power station");
		if ( num == OBJECT_PARA         )  strcpy(text, "Lightning conductor");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Vault");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Houston Mission Control");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Target");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Target");
		if ( num == OBJECT_START        )  strcpy(text, "Start");
		if ( num == OBJECT_END          )  strcpy(text, "Finish");
		if ( num == OBJECT_STONE        )  strcpy(text, "Titanium ore");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Uranium ore");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Organic matter");
		if ( num == OBJECT_METAL        )  strcpy(text, "Titanium");
		if ( num == OBJECT_POWER        )  strcpy(text, "Power cell");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Nuclear power cell");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Black box");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Key A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Key B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Key C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Key D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Explosive");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Fixed mine");
		if ( num == OBJECT_BAG          )  strcpy(text, "Survival kit");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Checkpoint");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Blue flag");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Red flag");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Green flag");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Yellow flag");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Violet flag");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Energy deposit (site for power station)");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Uranium deposit (site for derrick)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Found key A (site for derrick)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Found key B (site for derrick)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Found key C (site for derrick)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Found key D (site for derrick)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Titanium deposit (site for derrick)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Winged grabber");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Tracked grabber");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Wheeled grabber");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Legged grabber");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Winged shooter");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Tracked shooter");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Wheeled shooter");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Legged shooter");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Winged orga shooter");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Tracked orga shooter");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Wheeled orga shooter");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Legged orga shooter");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Winged sniffer");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Tracked sniffer");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Wheeled sniffer");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Legged sniffer");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Thumper");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Phazer shooter");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Recycler");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Shielder");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Subber");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Target bot");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Engineer");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Alien Queen");
		if ( num == OBJECT_ANT          )  strcpy(text, "Ant");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Spider");
		if ( num == OBJECT_BEE          )  strcpy(text, "Wasp");
		if ( num == OBJECT_WORM         )  strcpy(text, "Worm");
		if ( num == OBJECT_EGG          )  strcpy(text, "Egg");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Waste");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Spaceship ruin");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Spaceship ruin");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Derelict of Apollo mission");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Lunar Roving Vehicle");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Error");
		if ( num == ERR_CMD             )  strcpy(text, "Unknown command");
		if ( num == ERR_INSTALL         )  strcpy(text, "COLOBOT not installed.");
		if ( num == ERR_NOCD            )  strcpy(text, "Please insert the COLOBOT CD\nand re-run the game.");
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Impossible when flying");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Already carrying something");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Nothing to grab");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Impossible when moving");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Place occupied");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "No other robot");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "You can not carry a radioactive object");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "You can not carry an object under water");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Nothing to drop");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Impossible when flying");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Impossible under water");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Not enough energy");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Titanium too far away");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Titanium too close");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "No titanium around");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Ground not flat enough");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Flat ground not large enough");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Place occupied");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Too close to space ship");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Too close to a building");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Impossible when moving");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Impossible when flying");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Bot inappropriate");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Impossible when moving");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Bot inappropriate");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Not enough energy");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Ground inappropriate");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Building too close");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Object too close");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Bot inappropriate");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Not enough energy");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Nothing to recycle");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Bot inappropriate");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "No more energy");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "Error in instruction move");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Goto: destination inaccessible");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Goto: destination inaccessible");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Goto: destination occupied");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Bot inappropriate");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Not enough energy");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Impossible when flying");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "No titanium ore to convert");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "No ore in the subsoil");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "No power cell");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "No more energy");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "No power cell");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Not enough energy");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Cell type inappropriate");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Research program already performed");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Not yet enough energy");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "No titanium to transform");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Transforms only titanium");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Doors blocked by a robot or another object ");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "You must get on the spaceship to take off ");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Nothing to analyze");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "Analyzes only organic matter");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analysis already performed");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Not yet enough energy");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "No uranium to transform");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Transforms only uranium");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "No titanium");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Object too close");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Place occupied");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "No information exchange post within range");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Program infected by a virus");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Infected by a virus, temporarily out of order");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "No power cell");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "No more energy");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Impossible when flying");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Impossible when swimming");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Impossible when moving");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Impossible when carrying an object");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Too many flags of this color (maximum 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Too close to an existing flag");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "No flag nearby");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "The mission is not accomplished yet (push \\key help; for more details)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Bot destroyed");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Building destroyed");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Can not create this, there are too many objects");

		if ( num == INFO_BUILD          )  strcpy(text, "Building completed");
		if ( num == INFO_CONVERT        )  strcpy(text, "Titanium available");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Research program completed");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Plans for tracked robots available ");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "You can fly with the keys (\\key gup;) and (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Plans for thumper available");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Plans for shooter available");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Plans for defense tower available");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Plans for phazer shooter available");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Plans for shielder available");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Plans for nuclear power plant available");
		if ( num == INFO_FACTORY        )  strcpy(text, "New bot available");
		if ( num == INFO_LABO           )  strcpy(text, "Analysis performed");
		if ( num == INFO_ENERGY         )  strcpy(text, "Power cell available");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Nuclear power cell available");
		if ( num == INFO_FINDING        )  strcpy(text, "You found a usable object");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Found a site for power station");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Well done, mission accomplished >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Sorry, mission failed >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Sorry, mission failed >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Current mission saved");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Checkpoint crossed");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Alien Queen killed");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Ant fatally wounded");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Wasp fatally wounded");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Worm fatally wounded");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Spider fatally wounded");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Push \\key help; to get instructions on your SatCom");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Error");
		if ( num == TX_OPENPAR       ) strcpy(text, "Opening bracket missing");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Closing bracket missing ");
		if ( num == TX_NOTBOOL       ) strcpy(text, "The expression must return a boolean value");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Variable not declared");
		if ( num == TX_BADLEFT       ) strcpy(text, "Assignment impossible");
		if ( num == TX_ENDOF         ) strcpy(text, "Semicolon terminator missing");
		if ( num == TX_OUTCASE       ) strcpy(text, "Instruction ""case"" outside a block ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Instructions after the final closing brace");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "End of block missing");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" ");
		if ( num == TX_OPENBLK       ) strcpy(text, "Opening brace missing ");//d�but d'un bloc attendu?
		if ( num == TX_BADTYPE       ) strcpy(text, "Wrong type for the assignment");
		if ( num == TX_REDEFVAR      ) strcpy(text, "A variable can not be declared twice");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "The types of the two operands are incompatible ");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Unknown function");
		if ( num == TX_MISDOTS       ) strcpy(text, "Sign "" : "" missing");
		if ( num == TX_WHILE         ) strcpy(text, "Keyword ""while"" missing");
		if ( num == TX_BREAK         ) strcpy(text, "Instruction ""break"" outside a loop");
		if ( num == TX_LABEL         ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "This label does not exist");// Cette �tiquette n'existe pas
		if ( num == TX_NOCASE        ) strcpy(text, "Instruction ""case"" missing");
		if ( num == TX_BADNUM        ) strcpy(text, "Number missing");
		if ( num == TX_VOID          ) strcpy(text, "Void parameter");
		if ( num == TX_NOTYP         ) strcpy(text, "Type declaration missing");
		if ( num == TX_NOVAR         ) strcpy(text, "Variable name missing");
		if ( num == TX_NOFONC        ) strcpy(text, "Function name missing");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Too many parameters");
		if ( num == TX_REDEF         ) strcpy(text, "Function already exists");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Parameters missing ");
		if ( num == TX_BADPARAM      ) strcpy(text, "No function of this name accepts this kind of parameter");
		if ( num == TX_NUMPARAM      ) strcpy(text, "No function of this name accepts this number of parameters");
		if ( num == TX_NOITEM        ) strcpy(text, "This is not a member of this class");
		if ( num == TX_DOT           ) strcpy(text, "This object is not a member of a class");
		if ( num == TX_NOCONST       ) strcpy(text, "Appropriate constructor missing");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "This class already exists");
		if ( num == TX_CLBRK         ) strcpy(text, """ ] "" missing");
		if ( num == TX_RESERVED      ) strcpy(text, "Reserved keyword of CBOT language");
		if ( num == TX_BADNEW        ) strcpy(text, "Bad argument for ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, """ [ "" expected");
		if ( num == TX_BADSTRING     ) strcpy(text, "String missing");
		if ( num == TX_BADINDEX      ) strcpy(text, "Incorrect index type");
		if ( num == TX_PRIVATE       ) strcpy(text, "Private element");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Public required");
		if ( num == TX_DIVZERO       ) strcpy(text, "Dividing through zero");
		if ( num == TX_NOTINIT       ) strcpy(text, "Variable not initialized");
		if ( num == TX_BADTHROW      ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, �a?
		if ( num == TX_NORETVAL      ) strcpy(text, "The function returned no value ");
		if ( num == TX_NORUN         ) strcpy(text, "No function running");
		if ( num == TX_NOCALL        ) strcpy(text, "Calling an unknown function");
		if ( num == TX_NOCLASS       ) strcpy(text, "This class does not exist");
		if ( num == TX_NULLPT        ) strcpy(text, "Unknown Object");
		if ( num == TX_OPNAN         ) strcpy(text, "Operation impossible with value ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Access beyond array limit");
		if ( num == TX_STACKOVER     ) strcpy(text, "Stack overflow");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Illegal object");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Can't open file");
		if ( num == TX_NOTOPEN       ) strcpy(text, "File not open");
		if ( num == TX_ERRREAD       ) strcpy(text, "Read error");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Write error");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< none >");
		if ( num == VK_LEFT             )  strcpy(text, "Arrow left");
		if ( num == VK_RIGHT            )  strcpy(text, "Arrow right");
		if ( num == VK_UP               )  strcpy(text, "Arrow up");
		if ( num == VK_DOWN             )  strcpy(text, "Arrow down");
		if ( num == VK_CANCEL           )  strcpy(text, "Control-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Clear");
		if ( num == VK_RETURN           )  strcpy(text, "Enter");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Space");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Select");
		if ( num == VK_EXECUTE          )  strcpy(text, "Execute");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Help");
		if ( num == VK_LWIN             )  strcpy(text, "Left Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Right Windows");
		if ( num == VK_APPS             )  strcpy(text, "Application key");
		if ( num == VK_NUMPAD0          )  strcpy(text, "NumPad 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "NumPad 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "NumPad 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "NumPad 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "NumPad 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "NumPad 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "NumPad 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "NumPad 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "NumPad 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "NumPad 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "NumPad *");
		if ( num == VK_ADD              )  strcpy(text, "NumPad +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "NumPad sep");
		if ( num == VK_SUBTRACT         )  strcpy(text, "NumPad -");
		if ( num == VK_DECIMAL          )  strcpy(text, "NumPad .");
		if ( num == VK_DIVIDE           )  strcpy(text, "NumPad /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Play");
		if ( num == VK_ZOOM             )  strcpy(text, "Zoom");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Clear");
		if ( num == VK_BUTTON1          )  strcpy(text, "Button 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Button 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Button 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Button 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Button 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Button 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Button 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Button 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Button 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Button 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Button 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Button 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Button 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Button 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Button 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Button 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Button 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Button 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Button 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Button 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Button 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Button 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Button 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Button 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Button 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Button 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Button 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Button 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Button 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Button 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Button 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Button 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Wheel up");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Wheel down");
	}
#endif

#if _FRENCH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Version 1.8 /f");
		#endif
		#if _NET | _SCHOOL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Ecole 1.8 /f");
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.8 /f");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Taille maximale");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Taille r�duite");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Taille normale");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Fermer");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Edition du programme");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "Nouveau");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Joueur");
		if ( num == RT_IO_NEW              )  strcpy(text, "Nouveau ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " ou ");

		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Programmation");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "D�fis");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Missions");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Jeu libre");
		if ( num == RT_TITLE_USER          )  strcpy(text, "Niveaux suppl�mentaires");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypes");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Options");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Nom du joueur");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Personnalisation de votre apparence");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Enregistrement de la mission en cours");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Chargement d'une mission enregistr�e");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Liste des chapitres :");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Liste des chapitres :");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Liste des plan�tes :");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Liste des plan�tes :");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " Niveaux suppl�mentaires :");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Liste des plan�tes :");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Liste des exercices du chapitre :");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Liste des d�fis du chapitre :");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Liste des missions du chapitre :");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Liste des jeux libres du chapitre :");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Missions du niveau :");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Liste des prototypes du chapitre :");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " R�sum� :");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Pilotes :");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " R�solutions :");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) Cliquez d'abord sur la touche � red�finir.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhait�e.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Type de visage :");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Lunettes :");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Couleur des cheveux :");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Couleur de la combinaison :");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Couleur des bandes :");

		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Quitter la mission ?");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Voulez-vous quitter COLOBOT ?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Abandonner\\Abandonner la mission en cours");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Continuer\\Continuer la mission en cours");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quitter\\Quitter COLOBOT");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Continuer\\Continuer de jouer");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Voulez-vous vraiment d�truire le b�timent s�lectionn� ?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Voulez-vous d�truire les sauvegardes de %s ?");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "D�truire");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Annuler");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "CHARGEMENT");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Aide sur le mot-cl� (\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Compilation ok (0 erreur)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Programme termin�");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;Listes des objets\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Listes des robots\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Listes des b�timents\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Listes des objets transportables\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Listes des ennemis\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (aucun)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Erreur\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "Liste non disponible sans \\l;radar\\u object\\radar; !\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Ouvrir");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Enregistrer");
		if ( num == RT_IO_LIST             )  strcpy(text, "Dossier: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Nom:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Dans:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Priv�\\Dossier priv�");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Public\\Dossier commun � tous les joueurs");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "D�velopp� par :");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "Version fran�aise �dit�e par :");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.alsyd.com");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "D'accord");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Annuler");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Suivant");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Pr�c�dent");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "D'accord");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Annuler");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Programmation\\Exercices de programmation");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "D�fis\\D�fis de programmation");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Missions\\La grande aventure");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "Suppl.\\Niveaux suppl�mentaires");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Proto\\Prototypes en cours d'�laboration");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "Autre joueur\\Choix du nom du joueur");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Options\\R�glages");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Recommencer\\Recommencer la mission au d�but");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Charger\\Charger une mission enregistr�e");
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Retourner dans COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quitter\\Quitter COLOBOT");
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Retour  \\Retour au niveau pr�c�dent");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Jouer ...\\D�marrer l'action");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Affichage\\Pilote et r�solution d'affichage");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Graphique\\Options graphiques");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Jeu\\Options de jouabilit�");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Commandes\\Touches du clavier");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Son\\Volumes bruitages & musiques");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Unit�");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "R�solution");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Plein �cran\\Plein �cran ou fen�tr�");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Appliquer les changements\\Active les changements effectu�s");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Votre assistant");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Ombres\\Ombres projet�es au sol");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Marques sur le sol\\Marques dessin�es sur le sol");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Salissures\\Salissures des robots et b�timents");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Brouillard\\Nappes de brouillard");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Rayons du soleil\\Rayons selon l'orientation");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Ciel\\Ciel et nuages");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Plan�tes et �toiles\\Motifs mobiles dans le ciel");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Lumi�res dynamiques\\Eclairages mobiles");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Quantit� de particules\\Explosions, poussi�res, reflets, etc.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Profondeur de champ\\Distance de vue maximale");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "D�tails des objets\\Qualit� des objets en 3D");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Qualit� des textures\\Qualit� des images");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Nombre d'objets d�coratifs\\Qualit� d'objets non indispensables");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Particules dans l'interface\\Pluie de particules");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Reflets sur les boutons\\Boutons brillants");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Bulles d'aide\\Bulles explicatives");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "S�quences cin�matiques\\Films avant ou apr�s une mission");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Retour anim�\\Retour anim� dans les exercices");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "D�g�ts � soi-m�me\\Vos tirs infligent des dommages � vos unit�s");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "D�filement dans les bords\\D�filement lorsque la souris touches les bords gauche ou droite");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Secousses lors d'explosions\\L'�cran vibre lors d'une explosion");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Souris ombr�e\\Jolie souris avec une ombre");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'�dition d'un programme");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Tout r�initialiser\\Remet toutes les touches standards");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Tourner � gauche\\Moteur � gauche");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Tourner � droite\\Moteur � droite");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Avancer\\Moteur en avant");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Reculer\\Moteur en arri�re");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "Monter\\Augmenter la puissance du r�acteur");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "Descendre\\Diminuer la puissance du r�acteur");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Changement de cam�ra\\Autre de point de vue");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "S�lection pr�c�dente\\S�lectionne l'objet pr�c�dent");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Action standard\\Action du bouton avec le cadre rouge");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Cam�ra plus proche\\Avance la cam�ra");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Cam�ra plus loin\\Recule la cam�ra");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "S�lectionner l'objet suivant\\S�lectionner l'objet suivant");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "S�lectionner le cosmonaute\\S�lectionner le cosmonaute");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Instructions mission\\Marche � suivre");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Instructions programmation\\Explication sur la programmation");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Instructions mot-cl�\\Explication sur le mot-cl�");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Vitesse 2.0x\\Deux fois plus rapide");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Vitesse 3.0x\\Trois fois plus rapide");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Bruitages :\\Volume des moteurs, voix, etc.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Mini\\Qualit� minimale (+ rapide)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normal\\Qualit� standard");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Maxi\\Haute qualit� (+ lent)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Silencieux\\Totalement silencieux");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normal\\Niveaux normaux");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Acc�s � la solution\\Donne la solution");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\Nom du joueur � cr�er");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "D'accord\\Choisir le joueur");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Annuler\\Conserver le joueur actuel");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Nom du joueur");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Charger\\Charger la mission s�lectionn�e");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "Liste des missions enregistr�es");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Nom du fichier :");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Nom de la mission");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Vue de la mission");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement s�lectionn�");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Aspect\\Choisir votre aspect");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "D'accord");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Annuler");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standard\\Remet les couleurs standards");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "T�te\\Visage et cheveux");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Corps\\Combinaison");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Rotation � gauche");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Rotation � droite");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Rouge");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Vert");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Bleu");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Rouge");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Vert");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Bleu");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Visage 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Visage 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Visage 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Visage 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\Pas de lunettes");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Lunettes 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Lunettes 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Lunettes 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Lunettes 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Lunettes 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "S�lection pr�c�dente (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Tourne � gauche (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Tourne � droite (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Avance (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Recule (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Monte (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Descend (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Prend ou d�pose  (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Prend ou d�pose  (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..devant");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..derri�re");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..pile");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Instructions sur la mission (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "D�colle pour terminer la mission");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Construit un derrick");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Construit une station");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Construit une fabrique de robots");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Construit un centre de r�paration");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Construit un convertisseur");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Construit une tour");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Construit un centre de recherches");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Construit un radar");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Construit une fabrique de piles");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Construit un laboratoire");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Construit une centrale nucl�aire");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Construit un paratonnerre");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Construit une borne d'information");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Montre si le sol est plat");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Pose un drapeau de couleur");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Enl�ve un drapeau");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Drapeaux bleus");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Drapeaux rouges");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Drapeaux verts");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Drapeaux jaunes");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Drapeaux violets");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Fabrique un d�m�nageur volant");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Fabrique un d�m�nageur � chenilles");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Fabrique un d�m�nageur � roues");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Fabrique un d�m�nageur � pattes");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Fabrique un shooter volant");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Fabrique un shooter � chenilles");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Fabrique un shooter � roues");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Fabrique un shooter � pattes");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Fabrique un orgaShooter volant");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Fabrique un orgaShooter � chenilles");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Fabrique un orgaShooter � roues");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Fabrique un orgaShooter � pattes");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Fabrique un renifleur volant");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Fabrique un renifleur � chenilles");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Fabrique un renifleur � roues");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Fabrique un renifleur � pattes");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Fabrique un robot secoueur");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Fabrique un robot phazer");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Fabrique un robot recycleur");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Fabrique un robot bouclier");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Fabrique un robot sous-marin");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Recherche les chenilles");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Recherche les robots volants");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Recherche le secoueur");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Recherche le canon shooter");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Recherche la tour de d�fense");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Recherche le canon phazer");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Recherche le bouclier");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Recherche le nucl�aire");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Recherche les pattes");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Recherche le canon orgaShooter");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Remet au d�part");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Cherche (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Secoue (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Tir (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Recycle (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "D�ploie le bouclier (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Stoppe le bouclier (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Rayon du bouclier");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Ex�cute le programme s�lectionn�");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edite le programme s�lectionn�");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\Mettre le SatCom en veille");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "D�molit le b�timent");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Niveau d'�nergie");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Niveau du bouclier");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Temp�rature du r�acteur");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Travail en cours ...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Nombre d'insectes d�tect�s");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Informations diffus�es");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Boussole");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mini-carte");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Zoom mini-carte");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Cam�ra (\\key camera;)");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Instructions sur la s�lection");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Donne la solution");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Permute robots <-> b�timents");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Montre le rayon d'action");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Montre l'endroit");
		if ( num == EVENT_DT_END           )  strcpy(text, "Continuer");
		if ( num == EVENT_CMD              )  strcpy(text, "Console de commande");
		if ( num == EVENT_SPEED            )  strcpy(text, "Vitesse du jeu");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Page pr�c�dente");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Page suivante");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Page initiale");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Copier");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Taille 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Taille 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Taille 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Taille 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Taille 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Instructions de Houston");
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Rapport du satellite");
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Programmes envoy�s par Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "Liste des objets");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Aide � la programmation");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Solution");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "D'accord\\Compiler le programme");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Annuler\\Annuler toutes les modifications");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "Nouveau");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Ouvrir (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Enregistrer (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Annuler (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Couper (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Copier (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Coller (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Taille des caract�res");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Instructions (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Aide � la programmation (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Compiler");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "D�marrer/stopper");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pause/continuer");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "Un pas");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Portique");
		if ( num == OBJECT_BASE         )  strcpy(text, "Vaisseau spatial");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Derrick");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Fabrique de robots");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Centre de r�paration");
		if ( num == OBJECT_STATION      )  strcpy(text, "Station de recharge");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Conversion minerai en titanium");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Tour de d�fense");
		if ( num == OBJECT_NEST         )  strcpy(text, "Nid");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Centre de recherches");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Radar");
		if ( num == OBJECT_INFO         )  strcpy(text, "Borne d'information");
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Fabrique de piles");
		if ( num == OBJECT_LABO         )  strcpy(text, "Laboratoire de mati�res organiques");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Centrale nucl�aire");
		if ( num == OBJECT_PARA         )  strcpy(text, "Paratonnerre");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Coffre-fort");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Centre de contr�le");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Cible");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Cible");
		if ( num == OBJECT_START        )  strcpy(text, "D�part");
		if ( num == OBJECT_END          )  strcpy(text, "But");
		if ( num == OBJECT_STONE        )  strcpy(text, "Minerai de titanium");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Minerai d'uranium");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Mati�re organique");
		if ( num == OBJECT_METAL        )  strcpy(text, "Titanium");
		if ( num == OBJECT_POWER        )  strcpy(text, "Pile normale");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Pile nucl�aire");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Bo�te noire");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Cl� A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Cl� B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Cl� C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Cl� D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Explosif");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Mine fixe");
		if ( num == OBJECT_BAG          )  strcpy(text, "Sac de survie");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Indicateur");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Drapeau bleu");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Drapeau rouge");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Drapeau vert");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Drapeau jaune");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Drapeau violet");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Emplacement pour station");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Emplacement pour derrick (uranium)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Emplacement pour derrick (cl� A)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Emplacement pour derrick (cl� B)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Emplacement pour derrick (cl� C)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Emplacement pour derrick (cl� D)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Emplacement pour derrick (titanium)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Robot d'entra�nement");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Robot d'entra�nement");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Robot d'entra�nement");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Robot d'entra�nement");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Robot d�m�nageur");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Robot d�m�nageur");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Robot d�m�nageur");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Robot d�m�nageur");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Robot secoueur");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Robot phazer");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Robot recycleur");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Robot bouclier");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Robot sous-marin");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Cible d'entra�nement");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Technicien");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Pondeuse");
		if ( num == OBJECT_ANT          )  strcpy(text, "Fourmi");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Araign�e");
		if ( num == OBJECT_BEE          )  strcpy(text, "Gu�pe");
		if ( num == OBJECT_WORM         )  strcpy(text, "Ver");
		if ( num == OBJECT_EGG          )  strcpy(text, "Oeuf");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "B�timent en ruine");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "B�timent en ruine");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "D�chet");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "B�timent en ruine");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "B�timent en ruine");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Epave de vaisseau spatial");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Epave de vaisseau spatial");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Vestige d'une mission Apollo");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Lunar Roving Vehicle");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Erreur");
		if ( num == ERR_CMD             )  strcpy(text, "Commande inconnue");
		if ( num == ERR_INSTALL         )  strcpy(text, "COLOBOT n'est pas install�.");
		if ( num == ERR_NOCD            )  strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu.");
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Impossible en vol");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Porte d�j� quelque chose");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Rien � prendre");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Emplacement occup�");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "Pas d'autre robot");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "Vous ne pouvez pas transporter un objet radioactif");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Rien � d�poser");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Impossible en vol");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Impossible sous l'eau");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Pas assez d'�nergie");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Titanium trop loin");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Titanium trop proche");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "Titanium inexistant");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Sol pas assez plat");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Sol plat pas assez grand");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Emplacement occup�");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Trop proche du vaisseau spatial");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Trop proche d'un b�timent");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Impossible en vol");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Pas assez d'�nergie");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Terrain inadapt�");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "B�timent trop proche");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Objet trop proche");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Pas assez d'�nergie");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Rien � recycler");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "Plus d'�nergie");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "D�placement impossible");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Chemin introuvable");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Position inaccessible");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Destination occup�e");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Robot inadapt�");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Pas assez d'�nergie");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Impossible en vol");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "Pas de minerai de titanium � convertir");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "Pas de minerai en sous-sol");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "Pas d'�nergie en sous-sol");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "Pas de pile");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "Plus d'�nergie");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "Pas de pile");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Plus assez d'�nergie");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Pas le bon type de pile");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Recherche d�j� effectu�e");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "Pas d'�nergie en sous-sol");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Pas encore assez d'�nergie");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "Pas de titanium � transformer");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Ne transforme que le titanium");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Portes bloqu�es par un robot ou un objet");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "Vous devez embarquer pour pouvoir d�coller");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Rien � analyser");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "N'analyse que la mati�re organique");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analyse d�j� effectu�e");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "Pas d'�nergie en sous-sol");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Pas encore assez d'�nergie");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "Pas d'uranium � transformer");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Ne transforme que l'uranium");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "Pas de titanium");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Quelque chose est trop proche");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Emplacement occup�");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "Pas trouv� de borne d'information");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Un programme est infect� par un virus");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Infect� par un virus, ne fonctionne plus temporairement");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "Pas de pile");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "Plus d'�nergie");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Impossible en vol");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Impossible en nageant");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Impossible en portant un objet");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Trop proche d'un drapeau existant");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "Aucun drapeau � proximit�");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "La misssion n'est pas termin�e (appuyez sur \\key help; pour plus de d�tails)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Robot d�truit");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "B�timent d�truit");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Cr�ation impossible, il y a trop d'objets");

		if ( num == INFO_BUILD          )  strcpy(text, "B�timent termin�");
		if ( num == INFO_CONVERT        )  strcpy(text, "Titanium disponible");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Recherche termin�e");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Fabrication d'un robot � chenilles possible");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Fabrication d'un robot secoueur possible");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Fabrication de robots shooter possible");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Construction d'une tour de d�fense possible");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Fabrication d'un robot phazer possible");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Fabrication d'un robot bouclier possible");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Construction d'une centrale nucl�aire possible");
		if ( num == INFO_FACTORY        )  strcpy(text, "Nouveau robot disponible");
		if ( num == INFO_LABO           )  strcpy(text, "Analyse termin�e");
		if ( num == INFO_ENERGY         )  strcpy(text, "Pile disponible");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Pile nucl�aire disponible");
		if ( num == INFO_FINDING        )  strcpy(text, "Vous avez trouv� un objet utilisable");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Emplacement pour station trouv�");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Emplacement pour derrick trouv�");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Bravo, mission termin�e >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< D�sol�, mission �chou�e >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< D�sol�, mission �chou�e >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Enregistrement effectu�");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Indicateur atteint");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Pondeuse mortellement touch�e");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Fourmi mortellement touch�e");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Gu�pe mortellement touch�e");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Ver mortellement touch�");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Araign�e mortellement touch�e");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Erreur");
		if ( num == TX_OPENPAR       ) strcpy(text, "Il manque une parenth�se ouvrante");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Il manque une parenth�se fermante");
		if ( num == TX_NOTBOOL       ) strcpy(text, "L'expression doit �tre un boolean");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Variable non d�clar�e");
		if ( num == TX_BADLEFT       ) strcpy(text, "Assignation impossible");
		if ( num == TX_ENDOF         ) strcpy(text, "Terminateur point-virgule non trouv�");
		if ( num == TX_OUTCASE       ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Instructions apr�s la fin");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "Il manque la fin du bloc");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant");
		if ( num == TX_OPENBLK       ) strcpy(text, "D�but d'un bloc attendu");
		if ( num == TX_BADTYPE       ) strcpy(text, "Mauvais type de r�sultat pour l'assignation");
		if ( num == TX_REDEFVAR      ) strcpy(text, "Red�finition d'une variable");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "Les deux op�randes ne sont pas de types compatibles");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Routine inconnue");
		if ( num == TX_MISDOTS       ) strcpy(text, "S�parateur "" : "" attendu");
		if ( num == TX_WHILE         ) strcpy(text, "Manque le mot ""while""");
		if ( num == TX_BREAK         ) strcpy(text, "Instruction ""break"" en dehors d'une boucle");
		if ( num == TX_LABEL         ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "Cette �tiquette n'existe pas");
		if ( num == TX_NOCASE        ) strcpy(text, "Manque une instruction ""case""");
		if ( num == TX_BADNUM        ) strcpy(text, "Un nombre est attendu");
		if ( num == TX_VOID          ) strcpy(text, "Param�tre void");
		if ( num == TX_NOTYP         ) strcpy(text, "D�claration de type attendu");
		if ( num == TX_NOVAR         ) strcpy(text, "Nom d'une variable attendu");
		if ( num == TX_NOFONC        ) strcpy(text, "Nom de la fonction attendu");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Trop de param�tres");
		if ( num == TX_REDEF         ) strcpy(text, "Cette fonction existe d�j�");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Pas assez de param�tres");
		if ( num == TX_BADPARAM      ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de param�tre(s)");
		if ( num == TX_NUMPARAM      ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de param�tres");
		if ( num == TX_NOITEM        ) strcpy(text, "Cet �l�ment n'existe pas dans cette classe");
		if ( num == TX_DOT           ) strcpy(text, "L'objet n'est pas une instance d'une classe");
		if ( num == TX_NOCONST       ) strcpy(text, "Il n'y a pas de constructeur appropri�");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "Cette classe existe d�j�");
		if ( num == TX_CLBRK         ) strcpy(text, """ ] "" attendu");
		if ( num == TX_RESERVED      ) strcpy(text, "Ce mot est r�serv�");
		if ( num == TX_BADNEW        ) strcpy(text, "Mauvais argument pour ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, """ [ "" attendu");
		if ( num == TX_BADSTRING     ) strcpy(text, "Une cha�ne de caract�re est attendue");
		if ( num == TX_BADINDEX      ) strcpy(text, "Mauvais type d'index");
		if ( num == TX_PRIVATE       ) strcpy(text, "El�ment prot�g�");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Public requis");
		if ( num == TX_DIVZERO       ) strcpy(text, "Division par z�ro");
		if ( num == TX_NOTINIT       ) strcpy(text, "Variable non initialis�e");
		if ( num == TX_BADTHROW      ) strcpy(text, "Valeur n�gative refus�e pour ""throw""");
		if ( num == TX_NORETVAL      ) strcpy(text, "La fonction n'a pas retourn� de r�sultat");
		if ( num == TX_NORUN         ) strcpy(text, "Pas de fonction en ex�cution");
		if ( num == TX_NOCALL        ) strcpy(text, "Appel d'une fonction inexistante");
		if ( num == TX_NOCLASS       ) strcpy(text, "Cette classe n'existe pas");
		if ( num == TX_NULLPT        ) strcpy(text, "Objet n'existe pas");
		if ( num == TX_OPNAN         ) strcpy(text, "Op�ration sur un ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Acc�s hors du tableau");
		if ( num == TX_STACKOVER     ) strcpy(text, "D�bordement de la pile");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Objet inaccessible");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Ouverture du fichier impossible");
		if ( num == TX_NOTOPEN       ) strcpy(text, "Le fichier n'est pas ouvert");
		if ( num == TX_ERRREAD       ) strcpy(text, "Erreur � la lecture");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Erreur � l'�criture");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< aucune >");
		if ( num == VK_LEFT             )  strcpy(text, "Fl�che Gauche");
		if ( num == VK_RIGHT            )  strcpy(text, "Fl�che Droite");
		if ( num == VK_UP               )  strcpy(text, "Fl�che Haut");
		if ( num == VK_DOWN             )  strcpy(text, "Fl�che Bas");
		if ( num == VK_CANCEL           )  strcpy(text, "Control-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Clear");
		if ( num == VK_RETURN           )  strcpy(text, "Entr�e");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Espace");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Select");
		if ( num == VK_EXECUTE          )  strcpy(text, "Execute");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Help");
		if ( num == VK_LWIN             )  strcpy(text, "Left Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Right Windows");
		if ( num == VK_APPS             )  strcpy(text, "Application key");
		if ( num == VK_NUMPAD0          )  strcpy(text, "NumPad 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "NumPad 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "NumPad 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "NumPad 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "NumPad 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "NumPad 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "NumPad 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "NumPad 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "NumPad 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "NumPad 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "NumPad *");
		if ( num == VK_ADD              )  strcpy(text, "NumPad +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "NumPad sep");
		if ( num == VK_SUBTRACT         )  strcpy(text, "NumPad -");
		if ( num == VK_DECIMAL          )  strcpy(text, "NumPad .");
		if ( num == VK_DIVIDE           )  strcpy(text, "NumPad /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Play");
		if ( num == VK_ZOOM             )  strcpy(text, "Zoom");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Clear");
		if ( num == VK_BUTTON1          )  strcpy(text, "Bouton 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Bouton 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Bouton 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Bouton 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Bouton 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Bouton 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Bouton 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Bouton 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Bouton 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Bouton 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Bouton 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Bouton 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Bouton 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Bouton 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Bouton 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Bouton 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Bouton 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Bouton 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Bouton 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Bouton 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Bouton 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Bouton 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Bouton 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Bouton 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Bouton 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Bouton 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Bouton 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Bouton 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Bouton 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Bouton 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Bouton 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Bouton 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Molette haut");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Molette bas");
	}
#endif

#if _POLISH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Wersja 1.9 /pl");
		#endif
		#if _NET | _SCHOOL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Szko�a 1.9 /pl");
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.9 /pl");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Powi�ksz");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Pomniejsz");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Normalna wielko��");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Zamknij");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Edytor programu");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "Nowy");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Gracz");
		if ( num == RT_IO_NEW              )  strcpy(text, "Nowy ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " lub ");

		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "�wiczenia programistyczne");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Wyzwania");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Misje");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Swobodna gra");
		if ( num == RT_TITLE_USER          )  strcpy(text, "Poziom u�ytkownika");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypy");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Opcje");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Imi� gracza");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Dostosuj wygl�d");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Zapisz bie��c� misj�");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Wczytaj zapisan� misj�");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Rozdzia�y:");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Rozdzia�y:");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " Poziom u�ytkownika:");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " �wiczenia w tym rozdziale:");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Wyzwania w tym rozdziale:");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Misje na tej planecie:");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Swobodna gra na tej planecie:");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Misje na tym poziomie:");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Prototypy na tej planecie:");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Streszczenie:");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Sterowniki:");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Rozdzielczo��:");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) Najpierw kliknij klawisz, kt�ry chcesz przedefiniowa�.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Nast�pnie naci�nij klawisz, kt�rego chcesz u�ywa�.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Rodzaj twarzy:");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Okulary:");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Kolor w�os�w:");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Kolor skafandra:");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Kolor pask�w:");

		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Opu�ci� misj�?");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Czy na pewno chcesz opu�ci� gr� COLOBOT?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Przerwij\\Przerywa bie��c� misj�");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Kontynuuj\\Kontynuuje bie��c� misj�");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Kontynuuj\\Kontynuuje gr�");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Czy na pewno chcesz zniszczy� zaznaczony budynek?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Czy na pewno chcesz skasowa� gr� gracza %s? ");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Usu�");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Anuluj");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "WCZYTYWANIE");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Skr�ty klawiszowe (\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Program skompilowany (0 b��d�w)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Program zako�czony");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;Lista obiekt�w\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Roboty\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Budynki\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Obiekty ruchome\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Obcy\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (brak)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;B��d\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "Lista jest dost�pna jedynie gdy dzia�a \\l;stacja radarowa\\u object\\radar;.\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Otw�rz");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Zapisz");
		if ( num == RT_IO_LIST             )  strcpy(text, "Folder: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Nazwa:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Folder:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Prywatny\\Folder prywatny");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Publiczny\\Folder og�lnodost�pny");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Tw�rcy:");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
//?		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "Wersja angielska wydana przez:");
//?		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.?.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "OK");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Anuluj");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Nast�pny");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Poprzedni");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "OK");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Anuluj");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "�wiczenia\\�wiczenia programistyczne");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Wyzwania\\Wyzwania programistyczne");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Misje\\Wybierz misj�");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "Poziom\\Poziomy u�ytkownika");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "Nowy gracz\\Wybierz imi� gracza");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Opcje\\Preferencje");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj� od pocz�tku");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Wczytaj\\Wczytuje zapisan� misj�");
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Powr�� do gry COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT");
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Wstecz  \\Wraca do poprzedniego ekranu");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Graj\\Rozpoczyna misj�!");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Urz�dzenie\\Ustawienia sterownika i rozdzielczo�ci");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Grafika\\Ustawienia grafiki");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Gra\\Ustawienia gry");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "D�wi�k\\G�o�no�� muzyki i d�wi�k�w gry");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Jednostka");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Rozdzielczo��");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Pe�ny ekran\\Pe�ny ekran lub tryb okna");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Tw�j asystent");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Cienie\\Cienie na ziemi");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Znaki na ziemi\\Znaki na ziemi");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Kurz\\Kurz i br�d na robotach i budynkach");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Mg�a\\Mg�a");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Promienie s�oneczne\\Promienie s�oneczne na niebie");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Niebo\\Chmury i mg�awice");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Dynamiczne o�wietlenie\\Ruchome �r�d�a �wiat�a");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Liczba cz�stek\\Wybuchy, kurz, odbicia, itp.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "G��boko�� pola\\Maksymalna widoczno��");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Szczeg�y\\Jako�� wizualna obiekt�w 3D");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Tekstury\\Jako�� tekstur ");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Ilo�� element�w dekoracyjnych \\Ilo�� element�w czysto dekoracyjnych");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Cz�stki w interfejsie\\Para i iskry z silnik�w w interfejsie");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Odbicia na przyciskach \\�wiec�ce przyciski");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Dymki pomocy\\Wyja�nia funkcje przycisk�w");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Sekwencje filmowe\\Filmy przed rozpocz�ciem i na zako�czenie misji");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Ko�cowy film\\Film na zako�czenie �wicze�");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Przyjacielski ogie�\\W�asne strza�y uszkadzaj� Twoje obiekty");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego kraw�dzi");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Odwr�cenie myszy X\\Odwr�cenie kierunk�w przewijania na w poziomie");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Odwr�cenie myszy Y\\Odwr�cenie kierunk�w przewijania na w pionie");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Wstrz�sy przy wybuchach\\Ekran trz�sie si� podczas wybuch�w");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Cie� myszy\\Dodaje cie� kursorowi myszy");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wci�cia\\Podczas edycji programu");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Du�e wci�cie\\2 lub 4 spacje wci�cia na ka�dy poziom zdefiniowany przez klamry");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Skr�� w lewo\\obraca robota w lewo");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Obr�� w prawo\\obraca robota w prawo");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Naprz�d\\Porusza do przodu");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Wstecz\\Porusza do ty�u");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "W g�r�\\Zwi�ksza moc silnika'");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "W d�\\Zmniejsza moc silnika");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Zmie� kamer�\\Prze��cza pomi�dzy kamer� pok�adow� i �ledz�c�");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie�/upu��, strzelaj, szukaj, itp.)");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Kamera bli�ej\\Przybli�a kamer�");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Kamera dalej\\Oddala kamer�");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Nast�pny obiekt\\Zaznacza nast�pny obiekt");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Zaznacz astronaut�\\Zaznacza astronaut�");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Zako�cz\\Ko�czy bie��c� misj� lub �wiczenie");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Rozkazy\\Pokazuje rozkazy dotycz�ce bie��cej misji");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Podr�cznik programowania");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Pomoc dot. s��w kluczowych\\Dok�adniejsza pomoc na temat s��w kluczowych");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Miejsce nadania wiadomo�ci\\Pokazuje sk�d zosta�a wys�ana ostatnia wiadomo��");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Pr�dko�� 1,0x\\Pr�dko�� normalna");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Pr�dko�� 1,5x\\1,5 raza szybciej");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Pr�dko�� 2,0x\\Dwa razy szybciej");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Pr�dko�� 3,0x\\Trzy razy szybciej");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty d�wi�kowe:\\G�o�no�� silnik�w, g�os�w, strza��w, itp.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\G�o�no�� �cie�ek d�wi�kowych z p�yty CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "D�wi�k 3D\\Przestrzenne pozycjonowanie d�wi�k�w");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Najni�sza\\Minimalna jako�� grafiki (najwy�sza cz�stotliwo�� od�wie�ania)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normalna\\Normalna jako�� grafiki");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Najwy�sza\\Maksymalna jako�� grafiki (najni�sza cz�stotliwo�� od�wie�ania)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Cisza\\Bez d�wi�k�w");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normalne\\Normalna g�o�no�� d�wi�k�w");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "U�ywaj joysticka\\Joystick lub klawiatura");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Dost�p do rozwi�zania\\Pokazuje rozwi�zanie (szczeg�owe instrukcje dotycz�ce misji)");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\Nowe imi� gracza");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "OK\\Wybiera zaznaczonego gracza");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Anuluj\\Zachowuje bie��ce imi� gracza");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Usu� gracza\\Usuwa gracza z listy");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Imi� gracza");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Wczytaj\\Wczytuje zaznaczon� misj�");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "Lista zapisanych misji");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Nazwa pliku:");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Nazwa misji");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Fotografia");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu�\\Usuwa zaznaczony plik");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Wygl�d\\Wybierz swoj� posta�");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "OK");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Anuluj");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standardowe\\Standardowe ustawienia wygl�du");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "G�owa\\Twarz i w�osy");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Skafander\\Skafander astronauty");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Obr�� w lewo");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Obr�� w prawo");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Czerwony");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Zielony");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Niebieski");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Czerwony");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Zielony");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Niebieski");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Twarz 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Twarz 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Twarz 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Twarz 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\Bez okular�w");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Okulary 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Okulary 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Okulary 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Okulary 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Okulary 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Poprzednie zaznaczenie (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Skr�� w lewo (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Skr�� w prawo (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Naprz�d (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Cofnij (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "G�ra (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "D� (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Podnie� lub upu�� (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Podnie� lub upu�� (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..przed");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..za");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..ogniwo elektryczne");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Rozkazy dotycz�ce misji (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Odle�, aby zako�czy� misj�");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Zbuduj kopalni�");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Zbuduj elektrowni�");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Zbuduj fabryk� robot�w");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Zbuduj warsztat");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Zbuduj hut�");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Zbuduj wie�� obronn�");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Zbuduj centrum badawcze");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Zbuduj stacj� radarow�");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Zbuduj fabryk� ogniw elektrycznych");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Zbuduj laboratorium");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Zbuduj elektrowni� atomow�");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Zbuduj odgromnik");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Zbuduj stacj� przeka�nikow�");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Poka� czy teren jest p�aski");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Postaw flag�");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Usu� flag�");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Niebieskie flagi");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Czerwone flagi");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Zielone flagi");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\��te flagi");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Fioletowe flagi");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Zbuduj transporter lataj�cy");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Zbuduj transporter na g�sienicach");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Zbuduj transporter na ko�ach");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Zbuduj transporter na nogach");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Zbuduj dzia�o lataj�ce");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Zbuduj dzia�o na g�sienicach");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Zbuduj dzia�o na ko�ach");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Zbuduj dzia�o na nogach");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Zbuduj lataj�ce dzia�o organiczne");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Zbuduj dzia�o organiczne na g�sienicach");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Zbuduj dzia�o organiczne na ko�ach");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Zbuduj dzia�o organiczne na nogach");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Zbuduj szperacz lataj�cy");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Zbuduj szperacz na g�sienicach");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Zbuduj szperacz na ko�ach");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Zbuduj szperacz na nogach");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Zbuduj robota uderzacza");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Zbuduj dzia�o fazowe");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Zbuduj robota recyklera");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Zbuduj robota os�aniajacza");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Zbuduj robota nurka");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Rozpocznij prace badawcze robot�w na g�sienicach");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Rozpocznij prace badawcze robot�w lataj�cych");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Rozpocznij prace badawcze robota uderzacza");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Rozpocznij prace badawcze dzia�a");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Rozpocznij prace badawcze wie�y obronnej");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Rozpocznij prace badawcze dzia�a fazowego");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Rozpocznij prace badawcze robota os�aniacza");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Rozpocznij prace badawcze energii atomowej");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Rozpocznij prace badawcze robot�w na nogach");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Rozpocznij prace badawcze dzia�a organicznego");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Powr�t do pocz�tku");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Szukaj (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Uderz (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Strzelaj (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Odzyskaj (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Rozszerz os�on� (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Wy��cz os�on� (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Zasi�g os�ony");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Wykonaj zaznaczony program");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edytuj zaznaczony program");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\Prze��cz przeka�nik SatCom w stan gotowo�ci");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Zniszcz budynek");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Poziom energii");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Poziom os�ony");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Temperatura silnika");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Wci�� pracuje...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Liczba wykrytych insekt�w");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Przes�ane informacje");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Kompas");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mapka");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Powi�kszenie mapki");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Kamera (\\key camera;)");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Pomoc na temat zaznaczonego obiektu");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Poka� rozwi�zanie");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Prze��cz roboty <-> budynki");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Poka� zasi�g");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Poka� miejsce");
		if ( num == EVENT_DT_END           )  strcpy(text, "Kontynuuj");
		if ( num == EVENT_CMD              )  strcpy(text, "Linia polecenia");
		if ( num == EVENT_SPEED            )  strcpy(text, "Pr�dko�� gry");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Wstecz");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Naprz�d");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Home");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Kopiuj");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Wielko�� 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Wielko�� 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Wielko�� 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Wielko�� 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Wielko�� 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Rozkazy z Houston");
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Raport z satelity");
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Program dostarczony z Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "Lista obiekt�w");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Podr�cznik programowania");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Rozwi�zanie");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "OK\\Zamyka edytor programu i powraca do gry");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Anuluj\\Pomija wszystkie zmiany");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "Nowy");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Otw�rz (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Zapisz (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Cofnij (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Wytnij (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Kopiuj (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Wklej (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Wielko�� czcionki");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Rozkazy (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Podr�cznik programowania  (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Kompiluj");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Wykonaj/zatrzymaj");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pauza/kontynuuj");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "Jeden krok");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "�uraw przesuwalny");
		if ( num == OBJECT_BASE         )  strcpy(text, "Statek kosmiczny");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Kopalnia");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Fabryka robot�w");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Warsztat");
		if ( num == OBJECT_STATION      )  strcpy(text, "Stacja energetyczna");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Przetop rud� na tytan");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Wie�a obronna");
		if ( num == OBJECT_NEST         )  strcpy(text, "Gniazdo");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Centrum badawcze");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Stacja radarowa");
		if ( num == OBJECT_INFO         )  strcpy(text, "Stacja przeka�nikowa informacji");
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Fabryka ogniw elektrycznych");
		if ( num == OBJECT_LABO         )  strcpy(text, "Laboratorium");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Elektrownia atomowa");
		if ( num == OBJECT_PARA         )  strcpy(text, "Odgromnik");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Skrytka");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Centrum Kontroli Misji w Houston");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Cel");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Cel");
		if ( num == OBJECT_START        )  strcpy(text, "Pocz�tek");
		if ( num == OBJECT_END          )  strcpy(text, "Koniec");
		if ( num == OBJECT_STONE        )  strcpy(text, "Ruda tytanu");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Ruda uranu");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Materia organiczna");
		if ( num == OBJECT_METAL        )  strcpy(text, "Tytan");
		if ( num == OBJECT_POWER        )  strcpy(text, "Ogniwo elektryczne");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Atomowe ogniwa elektryczne");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Czarna skrzynka");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Klucz A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Klucz B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Klucz C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Klucz D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Materia�y wybuchowe");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Mina");
		if ( num == OBJECT_BAG          )  strcpy(text, "Zestaw przetrwania");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Punkt kontrolny");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Niebieska flaga");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Czerwona flaga");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Zielona flaga");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "��ta flaga");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Fioletowa flaga");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "�r�d�o energii (miejsce na elektrowni�)");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Z�o�e uranu (miejsce na kopalni�)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Znaleziono klucz A (miejsce na kopalni�)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Znaleziono klucz B (miejsce na kopalni�)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Znaleziono klucz C (miejsce na kopalni�)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Znaleziono klucz D (miejsce na kopalni�)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Z�o�e tytanu (miejsce na kopalni�)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Transporter lataj�cy");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Transporter na g�sienicach");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Transporter na ko�ach");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Transporter na nogach");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Dzia�o lataj�ce");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Dzia�o na g�sienicach");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Dzia�o na ko�ach");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Dzia�o na nogach");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Lataj�ce dzia�o organiczne");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Dzia�o organiczne na g�sienicach");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Dzia�o organiczne na ko�ach");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Dzia�o organiczne na nogach");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Szperacz lataj�cy");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Szperacz na g�sienicach");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Szperacz na ko�ach");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Szperacz na nogach");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Uderzacz");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Dzia�o fazowe");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Recykler");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Os�aniacz");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Robot nurek");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Robot cel");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "In�ynier");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Kr�lowa Obcych");
		if ( num == OBJECT_ANT          )  strcpy(text, "Mr�wka");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Paj�k");
		if ( num == OBJECT_BEE          )  strcpy(text, "Osa");
		if ( num == OBJECT_WORM         )  strcpy(text, "Robal");
		if ( num == OBJECT_EGG          )  strcpy(text, "Jajo");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Odpady");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Ruiny statku kosmicznego");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Ruiny statku kosmicznego");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Pozosta�o�ci z misji Apollo");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Pojazd Ksi�ycowy");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "B��d");
		if ( num == ERR_CMD             )  strcpy(text, "Nieznane polecenie");
		if ( num == ERR_INSTALL         )  strcpy(text, "Gra COLOBOT nie jest zainstalowana.");
		if ( num == ERR_NOCD            )  strcpy(text, "W�� dysk CD z gr� COLOBOT\ni uruchom gr� jeszcze raz.");
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Niemo�liwe podczas lotu");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Nie mo�na nie�� wi�cej przedmiot�w");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Nie ma nic do podniesienia");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Niemo�liwe podczas ruchu");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Miejsce zaj�te");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "Brak innego robota");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "Nie mo�esz przenosi� przedmiot�w radioaktywnych");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "Nie mo�esz przenosi� przedmiot�w pod wod�");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Nie ma nic do upuszczenia");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Niemo�liwe podczas lotu");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Niemo�liwe pod wod�");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Za ma�o energii");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Tytan za daleko");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Tytan za blisko");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "Brak tytanu w pobli�u");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Powierzchnia nie jest wystarczaj�co p�aska");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Za ma�o p�askiego terenu");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Miejsce zaj�te");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Za blisko statku kosmicznego");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Za blisko budynku");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Niemo�liwe podczas ruchu");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Niemo�liwe podczas lotu");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Niemo�liwe podczas ruchu");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Za ma�o energii");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Nieodpowiedni teren");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Budynek za blisko");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Obiekt za blisko");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Za ma�o energii");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Nie ma niczego do odzysku");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "Nie ma wi�cej energii");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "B��d w poleceniu ruchu");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Goto: miejsce docelowe niedost�pne");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Goto: miejsce docelowe niedost�pne");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Goto: miejsce docelowe zaj�te");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Za ma�o energii");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Niemo�liwe podczas lotu");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "Brak rudy tytanu do przetopienia");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "W ziemi nie ma �adnej rudy");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "Nie ma wi�cej energii");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Za ma�o energii");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Nieodpowiedni rodzaj ogniw");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Program badawczy zosta� ju� wykonany");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Wci�� za ma�o energii");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "Brak tytanu do przetworzenia");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Przetwarza jedynie tytan");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt ");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "Musisz by� na statku kosmicznym aby nim odlecie�");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Nie ma niczego do zanalizowania");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "Analizuje jedynie materi� organiczn�");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analiza zosta�a ju� wykonana");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Wci�� za ma�o energii");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "Brak uranu do przetworzenia");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Przetwarza jedynie uran");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "Brak tytanu");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Obiekt za blisko");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Miejsce zaj�te");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "Nie ma �adnej stacji przeka�nikowej w zasi�gu");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Program zawirusowany");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "Nie ma wi�cej energii");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Niemo�liwe podczas lotu");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Niemo�liwe podczas p�ywania");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Niemo�liwe podczas ruchu");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Niemo�liwe podczas przenoszenia przedmiotu");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Za du�o flag w tym kolorze (maksymalnie 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Za blisko istniej�cej flagi");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "Nie ma flagi w pobli�u");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "Misja nie jest wype�niona (naci�nij \\key help; aby uzyska� szczeg�y)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Robot zniszczony");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Budynek zniszczony");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Nie mo�na tego utworzy�, za du�o obiekt�w");

		if ( num == INFO_BUILD          )  strcpy(text, "Budowa zako�czona");
		if ( num == INFO_CONVERT        )  strcpy(text, "Tytan dost�pny");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Program badawczy zako�czony");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Dost�pne plany robot�w na g�sienicach");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "Mo�esz lata� u�ywaj�c klawiszy (\\key gup;) oraz (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Dost�pne plany robota uderzacza");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Dost�pne plany dzia�a");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Dost�pne plany wie�y obronnej");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Dost�pne plany dzia�a fazowego");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Dost�pne plany robota os�aniacza");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Dost�pne plany elektrowni atomowej");
		if ( num == INFO_FACTORY        )  strcpy(text, "Dost�pny nowy robot");
		if ( num == INFO_LABO           )  strcpy(text, "Analiza wykonana");
		if ( num == INFO_ENERGY         )  strcpy(text, "Wytworzono ogniwo elektryczne");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Wytworzono atomowe ogniwo elektryczne");
		if ( num == INFO_FINDING        )  strcpy(text, "Znaleziono u�yteczny przedmiot");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Znaleziono miejsce na elektrowni�");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Znaleziono miejsce na kopalni�");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Dobra robota, misja wype�niona >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Bie��ca misja zapisana");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Przekroczono punkt kontrolny");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Kr�lowa Obcych zosta�a zabita");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Mr�wka �miertelnie ranna");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Osa �miertelnie ranna");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Robal �miertelnie ranny");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Paj�k �miertelnie ranny");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Naci�nij klawisz \\key help; aby wy�wietli� rozkazy na przeka�niku SatCom");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "B��d");
		if ( num == TX_OPENPAR       ) strcpy(text, "Brak nawiasu otwieraj�cego");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Brak nawiasu zamykaj�cego");
		if ( num == TX_NOTBOOL       ) strcpy(text, "Wyra�enie musi zwr�ci� warto�� logiczn�");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Zmienna nie zosta�a zadeklarowana");
		if ( num == TX_BADLEFT       ) strcpy(text, "Przypisanie niemo�liwe");
		if ( num == TX_ENDOF         ) strcpy(text, "Brak �rednika na ko�cu wiersza");
		if ( num == TX_OUTCASE       ) strcpy(text, "Polecenie ""case"" outside a block ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Polecenie po ko�cowej klamrze zamykaj�cej");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "Brak ko�ca bloku");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" without corresponding ""if"" ");
		if ( num == TX_OPENBLK       ) strcpy(text, "Brak klamry otwieraj�cej");//d�but d'un bloc attendu?
		if ( num == TX_BADTYPE       ) strcpy(text, "Z�y typ dla przypisania");
		if ( num == TX_REDEFVAR      ) strcpy(text, "Zmienna nie mo�e by� zadeklarowana dwukrotnie");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "Niezgodne typy operator�w");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Funkcja nieznana");
		if ( num == TX_MISDOTS       ) strcpy(text, "Znak "" : "" missing");
		if ( num == TX_WHILE         ) strcpy(text, "Skr�t klawiszowy ""while"" missing");
		if ( num == TX_BREAK         ) strcpy(text, "Polecenie ""break"" outside a loop");
		if ( num == TX_LABEL         ) strcpy(text, "Po etykiecie musi wyst�pi� ""for"", ""while"", ""do"" or ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "Taka etykieta nie istnieje");// Cette �tiquette n'existe pas
		if ( num == TX_NOCASE        ) strcpy(text, "Polecenie ""case"" missing");
		if ( num == TX_BADNUM        ) strcpy(text, "Brak liczby");
		if ( num == TX_VOID          ) strcpy(text, "Pusty parametr");
		if ( num == TX_NOTYP         ) strcpy(text, "Brak deklaracji typu");
		if ( num == TX_NOVAR         ) strcpy(text, "Brak nazwy zmiennej");
		if ( num == TX_NOFONC        ) strcpy(text, "Brakuj�ca nazwa funkcji");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Za du�o parametr�w");
		if ( num == TX_REDEF         ) strcpy(text, "Funkcja ju� istnieje");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Brak wymaganego parametru");
		if ( num == TX_BADPARAM      ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametr�w tego typu");
		if ( num == TX_NUMPARAM      ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametr�w");
		if ( num == TX_NOITEM        ) strcpy(text, "To nie jest obiekt tej klasy");
		if ( num == TX_DOT           ) strcpy(text, "Ten obiekt nie jest cz�onkiem klasy");
		if ( num == TX_NOCONST       ) strcpy(text, "Brak odpowiedniego konstruktora");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "Taka klasa ju� istnieje");
		if ( num == TX_CLBRK         ) strcpy(text, """ ] "" missing");
		if ( num == TX_RESERVED      ) strcpy(text, "S�owo zarezerwowane j�zyka CBOT");
		if ( num == TX_BADNEW        ) strcpy(text, "Z�y argument dla funkcji ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, """ [ "" expected");
		if ( num == TX_BADSTRING     ) strcpy(text, "Brak �a�cucha");
		if ( num == TX_BADINDEX      ) strcpy(text, "Nieprawid�owy typ indeksu");
		if ( num == TX_PRIVATE       ) strcpy(text, "Element prywatny");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Wymagany publiczny");
		if ( num == TX_DIVZERO       ) strcpy(text, "Dzielenie przez zero");
		if ( num == TX_NOTINIT       ) strcpy(text, "Zmienna nie zosta�a zainicjalizowana");
		if ( num == TX_BADTHROW      ) strcpy(text, "Warto�� ujemna odrzucona przez ""throw""");//C'est quoi, �a?
		if ( num == TX_NORETVAL      ) strcpy(text, "Funkcja nie zwr�ci�a �adnej warto�ci ");
		if ( num == TX_NORUN         ) strcpy(text, "�adna funkcja nie dzia�a");
		if ( num == TX_NOCALL        ) strcpy(text, "Odwo�anie do nieznanej funkcji");
		if ( num == TX_NOCLASS       ) strcpy(text, "Taka klasa nie istnieje");
		if ( num == TX_NULLPT        ) strcpy(text, "Obiekt nieznany");
		if ( num == TX_OPNAN         ) strcpy(text, "Dzia�anie niemo�liwe z warto�ci� ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Dost�p poza tablic�");
		if ( num == TX_STACKOVER     ) strcpy(text, "Przepe�nienie stosu");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Nieprawid�owy obiekt");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Nie mo�na otworzy� pliku");
		if ( num == TX_NOTOPEN       ) strcpy(text, "Plik nie jest otwarty");
		if ( num == TX_ERRREAD       ) strcpy(text, "B��d odczytu");
		if ( num == TX_ERRWRITE      ) strcpy(text, "B��d zapisu");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< brak >");
		if ( num == VK_LEFT             )  strcpy(text, "Strza�ka w lewo");
		if ( num == VK_RIGHT            )  strcpy(text, "Strza�ka w prawo");
		if ( num == VK_UP               )  strcpy(text, "Strza�ka w g�r�");
		if ( num == VK_DOWN             )  strcpy(text, "Strza�ka w d�");
		if ( num == VK_CANCEL           )  strcpy(text, "Ctrl-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Wyczy��");
		if ( num == VK_RETURN           )  strcpy(text, "Enter");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Spacja");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Zaznacz");
		if ( num == VK_EXECUTE          )  strcpy(text, "Wykonaj");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Pomoc");
		if ( num == VK_LWIN             )  strcpy(text, "Lewy klawisz Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Prawy klawisz Windows");
		if ( num == VK_APPS             )  strcpy(text, "Klawisz menu kontekstowego");
		if ( num == VK_NUMPAD0          )  strcpy(text, "Szary 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "Szary 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "Szary 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "Szary 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "Szary 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "Szary 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "Szary 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "Szary 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "Szary 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "Szary 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "Szary *");
		if ( num == VK_ADD              )  strcpy(text, "Szary +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "Szary separator");
		if ( num == VK_SUBTRACT         )  strcpy(text, "Szary -");
		if ( num == VK_DECIMAL          )  strcpy(text, "Szary .");
		if ( num == VK_DIVIDE           )  strcpy(text, "Szary /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll Lock");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Graj");
		if ( num == VK_ZOOM             )  strcpy(text, "Powi�kszenie");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Wyczy��");
		if ( num == VK_BUTTON1          )  strcpy(text, "Przycisk 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Przycisk 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Przycisk 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Przycisk 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Przycisk 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Przycisk 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Przycisk 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Przycisk 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Przycisk 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Przycisk 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Przycisk 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Przycisk 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Przycisk 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Przycisk 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Przycisk 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Przycisk 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Przycisk 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Przycisk 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Przycisk 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Przycisk 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Przycisk 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Przycisk 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Przycisk 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Przycisk 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Przycisk 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Przycisk 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Przycisk 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Przycisk 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Przycisk 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Przycisk 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Przycisk 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Przycisk 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "K�ko w g�r�");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "K�ko w d�");
	}
#endif

	return ( text[0] != 0 );
}