summaryrefslogtreecommitdiffstats
path: root/src/restext.cpp
blob: 001d0dde1f8936bb75fc7db3da3b381d7fcf627a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// restext.cpp

#define STRICT
#define D3D_OVERLOADS

#include <stdio.h>
#include "struct.h"
#include "D3DEngine.h"
#include "language.h"
#include "misc.h"
#include "event.h"
#include "object.h"
#include "cbot\resource.h"
#include "restext.h"



//** -> text to translate!



// Gives the pointer to the engine.

void SetEngine(CD3DEngine *engine)
{
	g_engine = engine;
}

// Give the player's name.

void SetGlobalGamerName(char *name)
{
	strcpy(g_gamerName, name);
}



typedef struct
{
	KeyRank		key;
	char		name[20];
}
KeyDesc;

static KeyDesc keyTable[22] =
{
	{ KEYRANK_LEFT,		"left;"    },
	{ KEYRANK_RIGHT,	"right;"   },
	{ KEYRANK_UP,		"up;"      },
	{ KEYRANK_DOWN,		"down;"    },
	{ KEYRANK_GUP,		"gup;"     },
	{ KEYRANK_GDOWN,	"gdown;"   },
	{ KEYRANK_CAMERA,	"camera;"  },
	{ KEYRANK_DESEL,	"desel;"   },
	{ KEYRANK_ACTION,	"action;"  },
	{ KEYRANK_NEAR,		"near;"    },
	{ KEYRANK_AWAY,		"away;"    },
	{ KEYRANK_NEXT,		"next;"    },
	{ KEYRANK_HUMAN,	"human;"   },
	{ KEYRANK_QUIT,		"quit;"    },
	{ KEYRANK_HELP,		"help;"    },
	{ KEYRANK_PROG,		"prog;"    },
	{ KEYRANK_CBOT,		"cbot;"    },
	{ KEYRANK_VISIT,	"visit;"   },
	{ KEYRANK_SPEED10,	"speed10;" },
	{ KEYRANK_SPEED15,	"speed15;" },
	{ KEYRANK_SPEED20,	"speed20;" },
	{ KEYRANK_SPEED30,	"speed30;" },
};

// Seeks a key.

BOOL SearchKey(char *cmd, KeyRank &key)
{
	int		i;

	for ( i=0 ; i<22 ; i++ )
	{
		if ( strstr(cmd, keyTable[i].name) == cmd )
		{
			key = keyTable[i].key;
			return TRUE;
		}
	}
	return FALSE;
}

// Replaces the commands "\key name;" in a text.

void PutKeyName(char* dst, char* src)
{
	KeyRank	key;
	char	name[50];
	int		s, d, n, res;

	s = d = 0;
	while ( src[s] != 0 )
	{
		if ( src[s+0] == '\\' &&
			 src[s+1] == 'k'  &&
			 src[s+2] == 'e'  &&
			 src[s+3] == 'y'  &&
			 src[s+4] == ' '  )
		{
			if ( SearchKey(src+s+5, key) )
			{
				res = g_engine->RetKey(key, 0);
				if ( res != 0 )
				{
					if ( GetResource(RES_KEY, res, name) )
					{
						n = 0;
						while ( name[n] != 0 )
						{
							dst[d++] = name[n++];
						}
						while ( src[s++] != ';' );
						continue;
					}
				}
			}
		}

		dst[d++] = src[s++];
	}
	dst[d++] = 0;
}


// Returns the text of a resource.

BOOL GetResource(ResType type, int num, char* text)
{
	char	buffer[100];

	if ( !GetResourceBase(type, num, buffer) )
	{
		text[0] = 0;
		return FALSE;
	}

	PutKeyName(text, buffer);
	return TRUE;
}


// Returns the text of a resource.

BOOL GetResourceBase(ResType type, int num, char* text)
{
	text[0] = 0;

#if _ENGLISH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "1.18 /e");
		#endif
		#if _NET
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A 1.18");
		#endif
		#if _SCHOOL & _EDU
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen EDU 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A EDU 1.18");
		#endif
		#endif
		#if _SCHOOL & _PERSO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen PERSO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A PERSO 1.18");
		#endif
		#endif
		#if _SCHOOL & _CEEBOTDEMO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen DEMO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A DEMO 1.18");
		#endif
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.18 /e");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Maximize");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Minimize");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Normal size");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Close");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Program editor");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "New");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Player");
		if ( num == RT_IO_NEW              )  strcpy(text, "New ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " or ");

#if _NEWLOOK
		if ( num == RT_TITLE_BASE          )  strcpy(text, "CeeBot");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "CeeBot");
#else
		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
#endif
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Programming exercises");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Challenges");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Missions");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Free game");
		if ( num == RT_TITLE_TEEN          )  strcpy(text, "Free game");
		if ( num == RT_TITLE_USER          )  strcpy(text, "User levels");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypes");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Options");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Player's name");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Customize your appearance");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Save the current mission");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Load a saved mission");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Chapters:");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Chapters:");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " User levels:");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Planets:");
		if ( num == RT_PLAY_CHAPte         )  strcpy(text, " Chapters:");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Exercises in the chapter:");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Challenges in the chapter:");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Missions on this planet:");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Free game on this planet:");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Missions on this level:");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Prototypes on this planet:");
		if ( num == RT_PLAY_LISTk          )  strcpy(text, " Free game on this chapter:");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Summary:");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Drivers:");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Resolution:");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) First click on the key you want to redefine.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Then press the key you want to use instead.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Face type:");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Eyeglasses:");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Hair color:");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Suit color:");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Strip color:");

#if _NEWLOOK
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Do you want to quit CeeBot ?");
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "CeeBot");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quit\\Quit CeeBot");
#else
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Do you want to quit COLOBOT ?");
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quit\\Quit COLOBOT");
#endif
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Quit the mission?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Abort\\Abort the current mission");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Continue\\Continue the current mission");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Continue\\Continue the game");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Do you really want to destroy the selected building?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Do you want to delete %s's saved games? ");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Delete");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Cancel");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "LOADING");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Keyword help(\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Compilation ok (0 errors)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Program finished");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;List of objects\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Robots\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Buildings\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Moveable objects\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Aliens\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (none)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Error\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "The list is only available if a \\l;radar station\\u object\\radar; is working.\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Open");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Save");
		if ( num == RT_IO_LIST             )  strcpy(text, "Folder: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Name:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Folder:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Private\\Private folder");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Public\\Common folder");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Developed by :");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
//?		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "English version published by:");
//?		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.?.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");

		if ( num == RT_INTERFACE_REC       )  strcpy(text, "Recorder");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "OK");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Cancel");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Next");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Previous");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "OK");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Cancel");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Exercises\\Programming exercises");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Challenges\\Programming challenges");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Missions\\Select mission");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Free game\\Free game without a specific goal");
		if ( num == EVENT_INTERFACE_TEEN   )  strcpy(text, "Free game\\Free game without a specific goal");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "User\\User levels");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Proto\\Prototypes under development");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "New player\\Choose player's name");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Options\\Preferences");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Restart\\Restart the mission from the beginning");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Save\\Save the current mission ");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Load\\Load a saved mission");
#if _NEWLOOK
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Return to CeeBot");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quit\\Quit CeeBot");
#else
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Return to COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quit\\Quit COLOBOT");
#endif
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Back  \\Back to the previous screen");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Play\\Start mission!");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Device\\Driver and resolution settings");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Graphics\\Graphics settings");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Game\\Game settings");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Controls\\Keyboard, joystick and mouse settings");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Sound\\Music and game sound volume");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Unit");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Resolution");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Full screen\\Full screen or window mode");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Apply changes\\Activates the changed settings");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Your assistant");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Shadows\\Shadows on the ground");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Marks on the ground\\Marks on the ground");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Dust\\Dust and dirt on bots and buildings");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Fog\\Fog");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Sunbeams\\Sunbeams in the sky");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Sky\\Clouds and nebulae");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Planets and stars\\Astronomical objects in the sky");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Dynamic lighting\\Mobile light sources");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Number of particles\\Explosions, dust, reflections, etc.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Depth of field\\Maximum visibility");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Details\\Visual quality of 3D objects");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Textures\\Quality of textures ");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Num of decorative objects\\Number of purely ornamental objects");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Particles in the interface\\Steam clouds and sparks in the interface");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Reflections on the buttons \\Shiny buttons");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Help balloons\\Explain the function of the buttons");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Film sequences\\Films before and after the missions");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Exit film\\Film at the exit of exercises");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Friendly fire\\Your shooting can damage your own objects ");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Scrolling\\Scrolling when the mouse touches right or left border");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Mouse inversion X\\Inversion of the scrolling direction on the X axis");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Mouse inversion Y\\Inversion of the scrolling direction on the Y axis");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Quake at explosions\\The screen shakes at explosions");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Mouse shadow\\Gives the mouse a shadow");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatic indent\\When program editing");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Big indent\\Indent 2 or 4 spaces per level defined by braces");
		if ( num == EVENT_INTERFACE_SOLUCE4)  strcpy(text, "Access to solutions\\Show program \"4: Solution\" in the exercises");  //**

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Standard controls\\Standard key functions");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Turn left\\turns the bot to the left");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Turn right\\turns the bot to the right");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Forward\\Moves forward");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Backward\\Moves backward");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "Climb\\Increases the power of the jet");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "Descend\\Reduces the power of the jet");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Change camera\\Switches between onboard camera and following camera");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Previous object\\Selects the previous object");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Standard action\\Standard action of the bot (take/grab, shoot, sniff, etc)");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Camera closer\\Moves the camera forward");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Camera back\\Moves the camera backward");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Next object\\Selects the next object");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Select the astronaut\\Selects the astronaut");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Quit\\Quit the current mission or exercise");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Instructions\\Shows the instructions for the current mission");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Programming help\\Gives more detailed help with programming");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Key word help\\More detailed help about key words");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Origin of last message\\Shows where the last message was sent from");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Speed 1.0x\\Normal speed");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Speed 1.5x\\1.5 times faster");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Speed 2.0x\\Double speed");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Speed 3.0x\\Three times faster");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Sound effects:\\Volume of engines, voice, shooting, etc.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Background sound :\\Volume of audio tracks on the CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "3D sound\\3D positioning of the sound");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Lowest\\Minimum graphic quality (highest frame rate)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normal\\Normal graphic quality");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Highest\\Highest graphic quality (lowest frame rate)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Mute\\No sound");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normal\\Normal sound volume");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Use a joystick\\Joystick or keyboard");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Access to solution\\Shows the solution (detailed instructions for missions)");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\New player name");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "OK\\Choose the selected player");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Cancel\\Keep current player name");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Delete player\\Deletes the player from the list");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Player name");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Save\\Saves the current mission");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Load\\Loads the selected mission");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "List of saved missions");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Filename:");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Mission name");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Photography");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Delete\\Deletes the selected file");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Appearance\\Choose your appearance");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "OK");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Cancel");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standard\\Standard appearance settings");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "Head\\Face and hair");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Suit\\Astronaut suit");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Turn left");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Turn right");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Red");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Green");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Blue");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Red");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Green");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Blue");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Face 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Face 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Face 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Face 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\No eyeglasses");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Eyeglasses 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Eyeglasses 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Eyeglasses 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Eyeglasses 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Eyeglasses 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Previous selection (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Turn left (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Turn right (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Forward (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Backward (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Up (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Down (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Grab or drop (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Grab or drop (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..in front");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..behind");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..power cell");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Instructions for the mission (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Take off to finish the mission");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Build a derrick");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Build a power station");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Build a bot factory");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Build a repair center");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Build a converter");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Build a defense tower");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Build a research center");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Build a radar station");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Build a power cell factory");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Build an autolab");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Build a nuclear power plant");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Build a lightning conductor");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Build a exchange post");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Show if the ground is flat");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Plant a flag");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Remove a flag");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Blue flags");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Red flags");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Green flags");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Yellow flags");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Violet flags");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Build a winged grabber");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Build a tracked grabber");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Build a wheeled grabber");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Build a legged grabber");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Build a winged shooter");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Build a tracked shooter");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Build a wheeled shooter");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Build a legged shooter");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Build a winged orga shooter");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Build a tracked orga shooter");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Build a wheeled orga shooter");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Build a legged orga shooter");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Build a winged sniffer");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Build a tracked sniffer");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Build a wheeled sniffer");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Build a legged sniffer");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Build a thumper");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Build a phazer shooter");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Build a recycler");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Build a shielder");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Build a subber");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Run research program for tracked bots");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Run research program for winged bots");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Run research program for thumper");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Run research program for shooter");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Run research program for defense tower");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Run research program for phazer shooter");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Run research program for shielder");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Run research program for nuclear power");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Run research program for legged bots");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Run research program for orga shooter");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Return to start");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Sniff (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Thump (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Shoot (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Recycle (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Extend shield (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Withdraw shield (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Shield radius");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Execute the selected program");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edit the selected program");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\SatCom on standby");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Destroy the building");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Energy level");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Shield level");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Jet temperature");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Still working ...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Number of insects detected");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Transmitted information");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Compass");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mini-map");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Zoom mini-map");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Camera (\\key camera;)");
		if ( num == EVENT_OBJECT_CAMERAleft)  strcpy(text, "Camera to left");
		if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right");
		if ( num == EVENT_OBJECT_CAMERAnear)  strcpy(text, "Camera nearest");
		if ( num == EVENT_OBJECT_CAMERAaway)  strcpy(text, "Camera awayest");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Help about selected object");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Show the solution");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Switch bots <-> buildings");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Show the range");
		if ( num == EVENT_OBJECT_PEN0      )  strcpy(text, "\\Raise the pencil");
		if ( num == EVENT_OBJECT_PEN1      )  strcpy(text, "\\Use the black pencil");
		if ( num == EVENT_OBJECT_PEN2      )  strcpy(text, "\\Use the yellow pencil");
		if ( num == EVENT_OBJECT_PEN3      )  strcpy(text, "\\Use the orange pencil");
		if ( num == EVENT_OBJECT_PEN4      )  strcpy(text, "\\Use the red pencil");
		if ( num == EVENT_OBJECT_PEN5      )  strcpy(text, "\\Use the purple pencil");
		if ( num == EVENT_OBJECT_PEN6      )  strcpy(text, "\\Use the blue pencil");
		if ( num == EVENT_OBJECT_PEN7      )  strcpy(text, "\\Use the green pencil");
		if ( num == EVENT_OBJECT_PEN8      )  strcpy(text, "\\Use the brown pencil");
		if ( num == EVENT_OBJECT_REC       )  strcpy(text, "\\Start recording");
		if ( num == EVENT_OBJECT_STOP      )  strcpy(text, "\\Stop recording");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Show the place");
		if ( num == EVENT_DT_END           )  strcpy(text, "Continue");
		if ( num == EVENT_CMD              )  strcpy(text, "Command line");
		if ( num == EVENT_SPEED            )  strcpy(text, "Game speed");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Back");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Forward");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Home");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Copy");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Size 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Size 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Size 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Size 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Size 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Instructions from Houston");
#if _TEEN
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Dictionnary");
#else
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Satellite report");
#endif
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Programs dispatched by Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "List of objects");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Programming help");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Solution");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "OK\\Close program editor and return to game");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Cancel\\Cancel all changes");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "New");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Open (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Save (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Undo (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Cut (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Copy (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Paste (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Font size");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Instructions (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Programming help  (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Compile");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Execute/stop");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pause/continue");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "One step");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Gantry crane");
		if ( num == OBJECT_BASE         )  strcpy(text, "Spaceship");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Derrick");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Bot factory");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Repair center");
		if ( num == OBJECT_DESTROYER    )  strcpy(text, "Destroyer");
		if ( num == OBJECT_STATION      )  strcpy(text, "Power station");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Converts ore to titanium");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Defense tower");
		if ( num == OBJECT_NEST         )  strcpy(text, "Nest");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Research center");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Radar station");
		if ( num == OBJECT_INFO         )  strcpy(text, "Information exchange post");
#if _TEEN
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Power cell factory");
#else
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Power cell factory");
#endif
		if ( num == OBJECT_LABO         )  strcpy(text, "Autolab");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Nuclear power station");
		if ( num == OBJECT_PARA         )  strcpy(text, "Lightning conductor");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Vault");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Houston Mission Control");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Target");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Target");
		if ( num == OBJECT_START        )  strcpy(text, "Start");
		if ( num == OBJECT_END          )  strcpy(text, "Finish");
		if ( num == OBJECT_STONE        )  strcpy(text, "Titanium ore");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Uranium ore");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Organic matter");
		if ( num == OBJECT_METAL        )  strcpy(text, "Titanium");
		if ( num == OBJECT_POWER        )  strcpy(text, "Power cell");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Nuclear power cell");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Black box");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Key A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Key B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Key C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Key D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Explosive");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Fixed mine");
		if ( num == OBJECT_BAG          )  strcpy(text, "Survival kit");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Checkpoint");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Blue flag");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Red flag");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Green flag");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Yellow flag");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Violet flag");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Energy deposit (site for power station)");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Uranium deposit (site for derrick)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Found key A (site for derrick)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Found key B (site for derrick)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Found key C (site for derrick)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Found key D (site for derrick)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Titanium deposit (site for derrick)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Practice bot");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Winged grabber");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Tracked grabber");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Wheeled grabber");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Legged grabber");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Winged shooter");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Tracked shooter");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Wheeled shooter");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Legged shooter");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Winged orga shooter");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Tracked orga shooter");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Wheeled orga shooter");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Legged orga shooter");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Winged sniffer");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Tracked sniffer");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Wheeled sniffer");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Legged sniffer");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Thumper");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Phazer shooter");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Recycler");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Shielder");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Subber");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Target bot");
		if ( num == OBJECT_MOBILEdr     )  strcpy(text, "Drawer bot");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Engineer");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Alien Queen");
		if ( num == OBJECT_ANT          )  strcpy(text, "Ant");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Spider");
		if ( num == OBJECT_BEE          )  strcpy(text, "Wasp");
		if ( num == OBJECT_WORM         )  strcpy(text, "Worm");
		if ( num == OBJECT_EGG          )  strcpy(text, "Egg");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Wreckage");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Waste");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Ruin");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Spaceship ruin");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Spaceship ruin");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Remains of Apollo mission");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Lunar Roving Vehicle");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Error");
		if ( num == ERR_CMD             )  strcpy(text, "Unknown command");
#if _NEWLOOK
		if ( num == ERR_INSTALL         )  strcpy(text, "CeeBot not installed.");
		if ( num == ERR_NOCD            )  strcpy(text, "Please insert the CeeBot CD\nand re-run the game.");
#else
		if ( num == ERR_INSTALL         )  strcpy(text, "COLOBOT not installed.");
		if ( num == ERR_NOCD            )  strcpy(text, "Please insert the COLOBOT CD\nand re-run the game.");
#endif
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Impossible when flying");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Already carrying something");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Nothing to grab");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Impossible when moving");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Place occupied");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "No other robot");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "You can not carry a radioactive object");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "You can not carry an object under water");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Nothing to drop");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Impossible when flying");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Impossible under water");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Not enough energy");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Titanium too far away");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Titanium too close");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "No titanium around");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Ground not flat enough");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Flat ground not large enough");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Place occupied");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Too close to space ship");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Too close to a building");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Impossible when moving");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Impossible when flying");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Impossible when moving");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Not enough energy");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Ground inappropriate");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Building too close");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Object too close");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Not enough energy");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Nothing to recycle");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "No more energy");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "Error in instruction move");
		if ( num == ERR_FIND_IMPOSSIBLE )  strcpy(text, "Object not found");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Goto: inaccessible destination");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Goto: inaccessible destination");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Goto: destination occupied");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Inappropriate bot");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Not enough energy");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Impossible when flying");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "No titanium ore to convert");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "No ore in the subsoil");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "No power cell");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "No more energy");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "No power cell");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Not enough energy");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Inappropriate cell type");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Research program already performed");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Not enough energy yet");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "No titanium to transform");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Transforms only titanium");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Doors blocked by a robot or another object ");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "You must get on the spaceship to take off ");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Nothing to analyze");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "Analyzes only organic matter");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analysis already performed");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "No energy in the subsoil");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Not yet enough energy");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "No uranium to transform");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Transforms only uranium");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "No titanium");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Object too close");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Place occupied");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "No information exchange post within range");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Program infected by a virus");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Infected by a virus, temporarily out of order");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "No power cell");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "No more energy");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Impossible when flying");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Impossible when swimming");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Impossible when moving");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Impossible when carrying an object");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Too many flags of this color (maximum 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Too close to an existing flag");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "No flag nearby");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "The mission is not accomplished yet (press \\key help; for more details)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Bot destroyed");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Building destroyed");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Can not create this, there are too many objects");
		if ( num == ERR_OBLIGATORYTOKEN )  strcpy(text, "\"%s\" missing in this exercise");  //**
		if ( num == ERR_PROHIBITEDTOKEN )  strcpy(text, "Do not use in this exercise");  //**

		if ( num == INFO_BUILD          )  strcpy(text, "Building completed");
		if ( num == INFO_CONVERT        )  strcpy(text, "Titanium available");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Research program completed");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Plans for tracked robots available ");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "You can fly with the keys (\\key gup;) and (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Plans for thumper available");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Plans for shooter available");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Plans for defense tower available");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Plans for phazer shooter available");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Plans for shielder available");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Plans for nuclear power plant available");
		if ( num == INFO_FACTORY        )  strcpy(text, "New bot available");
		if ( num == INFO_LABO           )  strcpy(text, "Analysis performed");
		if ( num == INFO_ENERGY         )  strcpy(text, "Power cell available");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Nuclear power cell available");
		if ( num == INFO_FINDING        )  strcpy(text, "You found a usable object");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Found a site for power station");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Found a site for a derrick");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Well done, mission accomplished >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Sorry, mission failed >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Sorry, mission failed >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Current mission saved");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Checkpoint crossed");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Alien Queen killed");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Ant fatally wounded");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Wasp fatally wounded");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Worm fatally wounded");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Spider fatally wounded");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Press \\key help; to read instructions on your SatCom");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Error");
		if ( num == TX_OPENPAR       ) strcpy(text, "Opening bracket missing");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Closing bracket missing ");
		if ( num == TX_NOTBOOL       ) strcpy(text, "The expression must return a boolean value");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Variable not declared");
		if ( num == TX_BADLEFT       ) strcpy(text, "Assignment impossible");
		if ( num == TX_ENDOF         ) strcpy(text, "Semicolon terminator missing");
		if ( num == TX_OUTCASE       ) strcpy(text, "Instruction ""case"" outside a block ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Instructions after the final closing brace");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "End of block missing");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" ");
		if ( num == TX_OPENBLK       ) strcpy(text, "Opening brace missing ");// beginning of a block expected?
		if ( num == TX_BADTYPE       ) strcpy(text, "Wrong type for the assignment");
		if ( num == TX_REDEFVAR      ) strcpy(text, "A variable can not be declared twice");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "The types of the two operands are incompatible ");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Unknown function");
		if ( num == TX_MISDOTS       ) strcpy(text, "Sign "" : "" missing");
		if ( num == TX_WHILE         ) strcpy(text, "Keyword ""while"" missing");
		if ( num == TX_BREAK         ) strcpy(text, "Instruction ""break"" outside a loop");
		if ( num == TX_LABEL         ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "This label does not exist");// This label doesn't exist
		if ( num == TX_NOCASE        ) strcpy(text, "Instruction ""case"" missing");
		if ( num == TX_BADNUM        ) strcpy(text, "Number missing");
		if ( num == TX_VOID          ) strcpy(text, "Void parameter");
		if ( num == TX_NOTYP         ) strcpy(text, "Type declaration missing");
		if ( num == TX_NOVAR         ) strcpy(text, "Variable name missing");
		if ( num == TX_NOFONC        ) strcpy(text, "Function name missing");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Too many parameters");
		if ( num == TX_REDEF         ) strcpy(text, "Function already exists");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Parameters missing ");
		if ( num == TX_BADPARAM      ) strcpy(text, "No function with this name accepts this kind of parameter");
		if ( num == TX_NUMPARAM      ) strcpy(text, "No function with this name accepts this number of parameters");
		if ( num == TX_NOITEM        ) strcpy(text, "This is not a member of this class");
		if ( num == TX_DOT           ) strcpy(text, "This object is not a member of a class");
		if ( num == TX_NOCONST       ) strcpy(text, "Appropriate constructor missing");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "This class already exists");
		if ( num == TX_CLBRK         ) strcpy(text, """ ] "" missing");
		if ( num == TX_RESERVED      ) strcpy(text, "Reserved keyword of CBOT language");
		if ( num == TX_BADNEW        ) strcpy(text, "Bad argument for ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, """ [ "" expected");
		if ( num == TX_BADSTRING     ) strcpy(text, "String missing");
		if ( num == TX_BADINDEX      ) strcpy(text, "Incorrect index type");
		if ( num == TX_PRIVATE       ) strcpy(text, "Private element");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Public required");
		if ( num == TX_DIVZERO       ) strcpy(text, "Dividing by zero");
		if ( num == TX_NOTINIT       ) strcpy(text, "Variable not initialized");
		if ( num == TX_BADTHROW      ) strcpy(text, "Negative value rejected by ""throw""");//What is this?
		if ( num == TX_NORETVAL      ) strcpy(text, "The function returned no value ");
		if ( num == TX_NORUN         ) strcpy(text, "No function running");
		if ( num == TX_NOCALL        ) strcpy(text, "Calling an unknown function");
		if ( num == TX_NOCLASS       ) strcpy(text, "This class does not exist");
		if ( num == TX_NULLPT        ) strcpy(text, "Unknown Object");
		if ( num == TX_OPNAN         ) strcpy(text, "Operation impossible with value ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Access beyond array limit");
		if ( num == TX_STACKOVER     ) strcpy(text, "Stack overflow");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Illegal object");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Can't open file");
		if ( num == TX_NOTOPEN       ) strcpy(text, "File not open");
		if ( num == TX_ERRREAD       ) strcpy(text, "Read error");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Write error");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< none >");
		if ( num == VK_LEFT             )  strcpy(text, "Arrow left");
		if ( num == VK_RIGHT            )  strcpy(text, "Arrow right");
		if ( num == VK_UP               )  strcpy(text, "Arrow up");
		if ( num == VK_DOWN             )  strcpy(text, "Arrow down");
		if ( num == VK_CANCEL           )  strcpy(text, "Control-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Clear");
		if ( num == VK_RETURN           )  strcpy(text, "Enter");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Space");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Select");
		if ( num == VK_EXECUTE          )  strcpy(text, "Execute");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Help");
		if ( num == VK_LWIN             )  strcpy(text, "Left Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Right Windows");
		if ( num == VK_APPS             )  strcpy(text, "Application key");
		if ( num == VK_NUMPAD0          )  strcpy(text, "NumPad 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "NumPad 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "NumPad 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "NumPad 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "NumPad 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "NumPad 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "NumPad 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "NumPad 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "NumPad 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "NumPad 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "NumPad *");
		if ( num == VK_ADD              )  strcpy(text, "NumPad +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "NumPad sep");
		if ( num == VK_SUBTRACT         )  strcpy(text, "NumPad -");
		if ( num == VK_DECIMAL          )  strcpy(text, "NumPad .");
		if ( num == VK_DIVIDE           )  strcpy(text, "NumPad /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Play");
		if ( num == VK_ZOOM             )  strcpy(text, "Zoom");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Clear");
		if ( num == VK_BUTTON1          )  strcpy(text, "Button 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Button 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Button 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Button 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Button 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Button 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Button 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Button 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Button 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Button 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Button 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Button 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Button 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Button 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Button 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Button 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Button 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Button 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Button 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Button 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Button 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Button 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Button 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Button 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Button 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Button 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Button 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Button 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Button 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Button 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Button 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Button 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Wheel up");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Wheel down");
	}
#endif

#if _FRENCH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "1.18 /f");
		#endif
		#if _NET
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A 1.18");
		#endif
		#if _SCHOOL & _EDU
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen EDU 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A EDU 1.18");
		#endif
		#endif
		#if _SCHOOL & _PERSO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen PERSO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A PERSO 1.18");
		#endif
		#endif
		#if _SCHOOL & _CEEBOTDEMO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen DEMO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A DEMO 1.18");
		#endif
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.18 /f");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Taille maximale");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Taille réduite");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Taille normale");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Fermer");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Edition du programme");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "Nouveau");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Joueur");
		if ( num == RT_IO_NEW              )  strcpy(text, "Nouveau ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " ou ");

#if _NEWLOOK
		if ( num == RT_TITLE_BASE          )  strcpy(text, "CeeBot");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "CeeBot");
#else
		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
#endif
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Programmation");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Défis");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Missions");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Jeu libre");
		if ( num == RT_TITLE_TEEN          )  strcpy(text, "Jeu libre");
		if ( num == RT_TITLE_USER          )  strcpy(text, "Niveaux supplémentaires");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypes");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Options");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Nom du joueur");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Personnalisation de votre apparence");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Enregistrement de la mission en cours");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Chargement d'une mission enregistrée");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Liste des chapitres :");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Liste des chapitres :");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Liste des plančtes :");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Liste des plančtes :");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " Niveaux supplémentaires :");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Liste des plančtes :");
		if ( num == RT_PLAY_CHAPte         )  strcpy(text, " Liste des chapitres :");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Liste des exercices du chapitre :");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Liste des défis du chapitre :");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Liste des missions du chapitre :");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Liste des jeux libres du chapitre :");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Missions du niveau :");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Liste des prototypes du chapitre :");
		if ( num == RT_PLAY_LISTk          )  strcpy(text, " Liste des jeux libres du chapitre :");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Résumé :");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Pilotes :");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Résolutions :");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) Cliquez d'abord sur la touche ŕ redéfinir.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaitée.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Type de visage :");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Lunettes :");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Couleur des cheveux :");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Couleur de la combinaison :");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Couleur des bandes :");

#if _NEWLOOK
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "CeeBot");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Voulez-vous quitter CeeBot ?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quitter\\Quitter CeeBot");
#else
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Voulez-vous quitter COLOBOT ?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Quitter\\Quitter COLOBOT");
#endif
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Quitter la mission ?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Abandonner\\Abandonner la mission en cours");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Continuer\\Continuer la mission en cours");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Continuer\\Continuer de jouer");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Voulez-vous vraiment détruire le bâtiment sélectionné ?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Voulez-vous détruire les sauvegardes de %s ?");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Détruire");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Annuler");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "CHARGEMENT");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Aide sur le mot-clé (\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Compilation ok (0 erreur)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Programme terminé");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;Listes des objets\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Listes des robots\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Listes des bâtiments\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Listes des objets transportables\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Listes des ennemis\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (aucun)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Erreur\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "Liste non disponible sans \\l;radar\\u object\\radar; !\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Ouvrir");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Enregistrer");
		if ( num == RT_IO_LIST             )  strcpy(text, "Dossier: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Nom:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Dans:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Privé\\Dossier privé");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Public\\Dossier commun ŕ tous les joueurs");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Développé par :");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
#if _SCHOOL
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");
#else
		//?if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "Version française éditée par :");
		//?if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.alsyd.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");
#endif

		if ( num == RT_INTERFACE_REC       )  strcpy(text, "Enregistreur");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "D'accord");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Annuler");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Suivant");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Précédent");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "D'accord");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Annuler");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Programmation\\Exercices de programmation");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Défis\\Défis de programmation");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Missions\\La grande aventure");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Jeu libre\\Jeu libre sans but précis");
		if ( num == EVENT_INTERFACE_TEEN   )  strcpy(text, "Jeu libre\\Jeu libre sans but précis");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "Suppl.\\Niveaux supplémentaires");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Proto\\Prototypes en cours d'élaboration");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "Autre joueur\\Choix du nom du joueur");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Options\\Réglages");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Recommencer\\Recommencer la mission au début");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Charger\\Charger une mission enregistrée");
#if _NEWLOOK
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Retourner dans CeeBot");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quitter\\Quitter CeeBot");
#else
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Retourner dans COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Quitter\\Quitter COLOBOT");
#endif
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Retour  \\Retour au niveau précédent");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Jouer ...\\Démarrer l'action");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Affichage\\Pilote et résolution d'affichage");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Graphique\\Options graphiques");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Jeu\\Options de jouabilité");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Commandes\\Touches du clavier");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Son\\Volumes bruitages & musiques");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Unité");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Résolution");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Plein écran\\Plein écran ou fenętré");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Appliquer les changements\\Active les changements effectués");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Votre assistant");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Ombres\\Ombres projetées au sol");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Marques sur le sol\\Marques dessinées sur le sol");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Salissures\\Salissures des robots et bâtiments");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Brouillard\\Nappes de brouillard");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Rayons du soleil\\Rayons selon l'orientation");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Ciel\\Ciel et nuages");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Plančtes et étoiles\\Motifs mobiles dans le ciel");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Lumičres dynamiques\\Eclairages mobiles");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Quantité de particules\\Explosions, poussičres, reflets, etc.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Profondeur de champ\\Distance de vue maximale");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Détails des objets\\Qualité des objets en 3D");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Qualité des textures\\Qualité des images");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Nb d'objets décoratifs\\Qualité d'objets non indispensables");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Particules dans l'interface\\Pluie de particules");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Reflets sur les boutons\\Boutons brillants");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Bulles d'aide\\Bulles explicatives");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Séquences cinématiques\\Films avant ou aprčs une mission");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Retour animé\\Retour animé dans les exercices");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Dégâts ŕ soi-męme\\Vos tirs infligent des dommages ŕ vos unités");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Défilement dans les bords\\Défilement lorsque la souris touches les bords gauche ou droite");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Secousses lors d'explosions\\L'écran vibre lors d'une explosion");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Souris ombrée\\Jolie souris avec une ombre");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'édition d'un programme");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces");
		if ( num == EVENT_INTERFACE_SOLUCE4)  strcpy(text, "Accčs aux solutions\\Programme \"4: Solution\" dans les exercices");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Tout réinitialiser\\Remet toutes les touches standards");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Tourner ŕ gauche\\Moteur ŕ gauche");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Tourner ŕ droite\\Moteur ŕ droite");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Avancer\\Moteur en avant");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Reculer\\Moteur en arričre");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "Monter\\Augmenter la puissance du réacteur");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "Descendre\\Diminuer la puissance du réacteur");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Changement de caméra\\Autre de point de vue");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Sélection précédente\\Sélectionne l'objet précédent");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Action standard\\Action du bouton avec le cadre rouge");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Caméra plus proche\\Avance la caméra");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Caméra plus loin\\Recule la caméra");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Sélectionner l'objet suivant\\Sélectionner l'objet suivant");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Sélectionner le cosmonaute\\Sélectionner le cosmonaute");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Instructions mission\\Marche ŕ suivre");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Instructions programmation\\Explication sur la programmation");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Instructions mot-clé\\Explication sur le mot-clé");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Vitesse 2.0x\\Deux fois plus rapide");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Vitesse 3.0x\\Trois fois plus rapide");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Bruitages :\\Volume des moteurs, voix, etc.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Mini\\Qualité minimale (+ rapide)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normal\\Qualité standard");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Maxi\\Haute qualité (+ lent)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Silencieux\\Totalement silencieux");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normal\\Niveaux normaux");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Accčs ŕ la solution\\Donne la solution");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\Nom du joueur ŕ créer");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "D'accord\\Choisir le joueur");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Annuler\\Conserver le joueur actuel");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Nom du joueur");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Charger\\Charger la mission sélectionnée");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "Liste des missions enregistrées");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Nom du fichier :");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Nom de la mission");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Vue de la mission");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement sélectionné");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Aspect\\Choisir votre aspect");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "D'accord");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Annuler");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standard\\Remet les couleurs standards");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "Tęte\\Visage et cheveux");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Corps\\Combinaison");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Rotation ŕ gauche");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Rotation ŕ droite");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Rouge");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Vert");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Bleu");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Rouge");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Vert");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Bleu");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Visage 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Visage 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Visage 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Visage 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\Pas de lunettes");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Lunettes 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Lunettes 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Lunettes 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Lunettes 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Lunettes 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Sélection précédente (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Tourne ŕ gauche (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Tourne ŕ droite (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Avance (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Recule (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Monte (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Descend (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Prend ou dépose  (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Prend ou dépose  (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..devant");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..derričre");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..pile");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Instructions sur la mission (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Décolle pour terminer la mission");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Construit un derrick");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Construit une station");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Construit une fabrique de robots");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Construit un centre de réparation");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Construit un convertisseur");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Construit une tour");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Construit un centre de recherches");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Construit un radar");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Construit une fabrique de piles");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Construit un laboratoire");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Construit une centrale nucléaire");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Construit un paratonnerre");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Construit une borne d'information");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Montre si le sol est plat");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Pose un drapeau de couleur");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Enlčve un drapeau");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Drapeaux bleus");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Drapeaux rouges");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Drapeaux verts");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Drapeaux jaunes");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Drapeaux violets");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Fabrique un déménageur volant");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Fabrique un déménageur ŕ chenilles");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Fabrique un déménageur ŕ roues");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Fabrique un déménageur ŕ pattes");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Fabrique un shooter volant");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Fabrique un shooter ŕ chenilles");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Fabrique un shooter ŕ roues");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Fabrique un shooter ŕ pattes");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Fabrique un orgaShooter volant");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Fabrique un orgaShooter ŕ chenilles");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Fabrique un orgaShooter ŕ roues");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Fabrique un orgaShooter ŕ pattes");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Fabrique un renifleur volant");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Fabrique un renifleur ŕ chenilles");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Fabrique un renifleur ŕ roues");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Fabrique un renifleur ŕ pattes");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Fabrique un robot secoueur");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Fabrique un robot phazer");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Fabrique un robot recycleur");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Fabrique un robot bouclier");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Fabrique un robot sous-marin");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Recherche les chenilles");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Recherche les robots volants");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Recherche le secoueur");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Recherche le canon shooter");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Recherche la tour de défense");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Recherche le canon phazer");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Recherche le bouclier");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Recherche le nucléaire");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Recherche les pattes");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Recherche le canon orgaShooter");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Remet au départ");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Cherche (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Secoue (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Tir (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Recycle (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Déploie le bouclier (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Stoppe le bouclier (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Rayon du bouclier");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Exécute le programme sélectionné");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edite le programme sélectionné");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\Mettre le SatCom en veille");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Démolit le bâtiment");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Niveau d'énergie");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Niveau du bouclier");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Température du réacteur");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Travail en cours ...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Nombre d'insectes détectés");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Informations diffusées");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Boussole");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mini-carte");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Zoom mini-carte");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Caméra (\\key camera;)");
		if ( num == EVENT_OBJECT_CAMERAleft)  strcpy(text, "Caméra ŕ gauche");
		if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Caméra ŕ droite");
		if ( num == EVENT_OBJECT_CAMERAnear)  strcpy(text, "Caméra plus proche");
		if ( num == EVENT_OBJECT_CAMERAaway)  strcpy(text, "Caméra plus loin");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Instructions sur la sélection");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Donne la solution");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Permute robots <-> bâtiments");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Montre le rayon d'action");
		if ( num == EVENT_OBJECT_PEN0      )  strcpy(text, "\\Relčve le crayon");
		if ( num == EVENT_OBJECT_PEN1      )  strcpy(text, "\\Abaisse le crayon noir");
		if ( num == EVENT_OBJECT_PEN2      )  strcpy(text, "\\Abaisse le crayon jaune");
		if ( num == EVENT_OBJECT_PEN3      )  strcpy(text, "\\Abaisse le crayon orange");
		if ( num == EVENT_OBJECT_PEN4      )  strcpy(text, "\\Abaisse le crayon rouge");
		if ( num == EVENT_OBJECT_PEN5      )  strcpy(text, "\\Abaisse le crayon violet");
		if ( num == EVENT_OBJECT_PEN6      )  strcpy(text, "\\Abaisse le crayon bleu");
		if ( num == EVENT_OBJECT_PEN7      )  strcpy(text, "\\Abaisse le crayon vert");
		if ( num == EVENT_OBJECT_PEN8      )  strcpy(text, "\\Abaisse le crayon brun");
		if ( num == EVENT_OBJECT_REC       )  strcpy(text, "\\Démarre l'enregistrement");
		if ( num == EVENT_OBJECT_STOP      )  strcpy(text, "\\Stoppe l'enregistrement");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Montre l'endroit");
		if ( num == EVENT_DT_END           )  strcpy(text, "Continuer");
		if ( num == EVENT_CMD              )  strcpy(text, "Console de commande");
		if ( num == EVENT_SPEED            )  strcpy(text, "Vitesse du jeu");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Page précédente");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Page suivante");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Page initiale");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Copier");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Taille 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Taille 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Taille 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Taille 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Taille 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Instructions de Houston");
#if _TEEN
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Dictionnaire anglais-français");
#else
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Rapport du satellite");
#endif
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Programmes envoyés par Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "Liste des objets");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Aide ŕ la programmation");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Solution");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "D'accord\\Compiler le programme");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Annuler\\Annuler toutes les modifications");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "Nouveau");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Ouvrir (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Enregistrer (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Annuler (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Couper (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Copier (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Coller (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Taille des caractčres");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Instructions (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Aide ŕ la programmation (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Compiler");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Démarrer/stopper");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pause/continuer");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "Un pas");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Portique");
		if ( num == OBJECT_BASE         )  strcpy(text, "Vaisseau spatial");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Derrick");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Fabrique de robots");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Centre de réparation");
		if ( num == OBJECT_DESTROYER    )  strcpy(text, "Destructeur");
		if ( num == OBJECT_STATION      )  strcpy(text, "Station de recharge");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Conversion minerai en titanium");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Tour de défense");
		if ( num == OBJECT_NEST         )  strcpy(text, "Nid");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Centre de recherches");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Radar");
		if ( num == OBJECT_INFO         )  strcpy(text, "Borne d'information");
#if _TEEN
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Désintégrateur");
#else
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Fabrique de piles");
#endif
		if ( num == OBJECT_LABO         )  strcpy(text, "Laboratoire de matičres organiques");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Centrale nucléaire");
		if ( num == OBJECT_PARA         )  strcpy(text, "Paratonnerre");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Coffre-fort");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Centre de contrôle");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Cible");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Cible");
		if ( num == OBJECT_START        )  strcpy(text, "Départ");
		if ( num == OBJECT_END          )  strcpy(text, "But");
		if ( num == OBJECT_STONE        )  strcpy(text, "Minerai de titanium");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Minerai d'uranium");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Matičre organique");
		if ( num == OBJECT_METAL        )  strcpy(text, "Titanium");
		if ( num == OBJECT_POWER        )  strcpy(text, "Pile normale");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Pile nucléaire");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Boîte noire");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Clé A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Clé B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Clé C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Clé D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Explosif");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Mine fixe");
		if ( num == OBJECT_BAG          )  strcpy(text, "Sac de survie");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Indicateur");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Drapeau bleu");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Drapeau rouge");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Drapeau vert");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Drapeau jaune");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Drapeau violet");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Emplacement pour station");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Emplacement pour derrick (uranium)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Emplacement pour derrick (clé A)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Emplacement pour derrick (clé B)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Emplacement pour derrick (clé C)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Emplacement pour derrick (clé D)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Emplacement pour derrick (titanium)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Robot d'entraînement");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Robot d'entraînement");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Robot d'entraînement");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Robot d'entraînement");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Robot déménageur");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Robot déménageur");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Robot déménageur");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Robot déménageur");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Robot shooter");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Robot orgaShooter");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Robot renifleur");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Robot secoueur");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Robot phazer");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Robot recycleur");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Robot bouclier");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Robot sous-marin");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Cible d'entraînement");
		if ( num == OBJECT_MOBILEdr     )  strcpy(text, "Robot dessinateur");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Technicien");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Pondeuse");
		if ( num == OBJECT_ANT          )  strcpy(text, "Fourmi");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Araignée");
		if ( num == OBJECT_BEE          )  strcpy(text, "Guępe");
		if ( num == OBJECT_WORM         )  strcpy(text, "Ver");
		if ( num == OBJECT_EGG          )  strcpy(text, "Oeuf");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Epave de robot");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Bâtiment en ruine");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Bâtiment en ruine");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Déchet");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Bâtiment en ruine");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Bâtiment en ruine");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Epave de vaisseau spatial");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Epave de vaisseau spatial");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Vestige d'une mission Apollo");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Lunar Roving Vehicle");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Erreur");
		if ( num == ERR_CMD             )  strcpy(text, "Commande inconnue");
#if _NEWLOOK
		if ( num == ERR_INSTALL         )  strcpy(text, "CeeBot n'est pas installé.");
		if ( num == ERR_NOCD            )  strcpy(text, "Veuillez mettre le CD de CeeBot\net relancer le jeu.");
#else
		if ( num == ERR_INSTALL         )  strcpy(text, "COLOBOT n'est pas installé.");
		if ( num == ERR_NOCD            )  strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu.");
#endif
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Robot inadapté");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Impossible en vol");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Porte déjŕ quelque chose");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Rien ŕ prendre");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Emplacement occupé");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "Pas d'autre robot");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "Vous ne pouvez pas transporter un objet radioactif");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Rien ŕ déposer");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Impossible en vol");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Impossible sous l'eau");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Pas assez d'énergie");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Titanium trop loin");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Titanium trop proche");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "Titanium inexistant");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Sol pas assez plat");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Sol plat pas assez grand");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Emplacement occupé");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Trop proche du vaisseau spatial");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Trop proche d'un bâtiment");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Impossible en vol");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Robot inadapté");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Robot inadapté");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Pas assez d'énergie");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Terrain inadapté");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Bâtiment trop proche");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Objet trop proche");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Robot inadapté");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Pas assez d'énergie");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Rien ŕ recycler");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Robot inadapté");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "Plus d'énergie");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "Déplacement impossible");
		if ( num == ERR_FIND_IMPOSSIBLE )  strcpy(text, "Objet n'existe pas");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Chemin introuvable");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Position inaccessible");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Destination occupée");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Robot inadapté");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Pas assez d'énergie");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Impossible en vol");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "Pas de minerai de titanium ŕ convertir");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "Pas de minerai en sous-sol");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "Pas d'énergie en sous-sol");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "Pas de pile");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "Plus d'énergie");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "Pas de pile");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Plus assez d'énergie");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Pas le bon type de pile");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Recherche déjŕ effectuée");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "Pas d'énergie en sous-sol");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Pas encore assez d'énergie");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "Pas de titanium ŕ transformer");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Ne transforme que le titanium");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Portes bloquées par un robot ou un objet");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "Vous devez embarquer pour pouvoir décoller");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Rien ŕ analyser");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "N'analyse que la matičre organique");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analyse déjŕ effectuée");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "Pas d'énergie en sous-sol");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Pas encore assez d'énergie");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "Pas d'uranium ŕ transformer");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Ne transforme que l'uranium");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "Pas de titanium");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Quelque chose est trop proche");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Emplacement occupé");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "Pas trouvé de borne d'information");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Un programme est infecté par un virus");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Infecté par un virus, ne fonctionne plus temporairement");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "Pas de pile");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "Plus d'énergie");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Impossible en vol");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Impossible en nageant");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Impossible en mouvement");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Impossible en portant un objet");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Trop proche d'un drapeau existant");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "Aucun drapeau ŕ proximité");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "La misssion n'est pas terminée (appuyez sur \\key help; pour plus de détails)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Robot détruit");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Bâtiment détruit");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Création impossible, il y a trop d'objets");
		if ( num == ERR_OBLIGATORYTOKEN )  strcpy(text, "Il manque \"%s\" dans le programme");
		if ( num == ERR_PROHIBITEDTOKEN )  strcpy(text, "Interdit dans cet exercice");

		if ( num == INFO_BUILD          )  strcpy(text, "Bâtiment terminé");
		if ( num == INFO_CONVERT        )  strcpy(text, "Titanium disponible");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Recherche terminée");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Fabrication d'un robot ŕ chenilles possible");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Fabrication d'un robot secoueur possible");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Fabrication de robots shooter possible");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Construction d'une tour de défense possible");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Fabrication d'un robot phazer possible");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Fabrication d'un robot bouclier possible");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Construction d'une centrale nucléaire possible");
		if ( num == INFO_FACTORY        )  strcpy(text, "Nouveau robot disponible");
		if ( num == INFO_LABO           )  strcpy(text, "Analyse terminée");
		if ( num == INFO_ENERGY         )  strcpy(text, "Pile disponible");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Pile nucléaire disponible");
		if ( num == INFO_FINDING        )  strcpy(text, "Vous avez trouvé un objet utilisable");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Emplacement pour station trouvé");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Emplacement pour derrick trouvé");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Bravo, mission terminée >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Désolé, mission échouée >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Désolé, mission échouée >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Enregistrement effectué");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Indicateur atteint");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Pondeuse mortellement touchée");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Fourmi mortellement touchée");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Guępe mortellement touchée");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Ver mortellement touché");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Araignée mortellement touchée");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Erreur");
		if ( num == TX_OPENPAR       ) strcpy(text, "Il manque une parenthčse ouvrante");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Il manque une parenthčse fermante");
		if ( num == TX_NOTBOOL       ) strcpy(text, "L'expression doit ętre un boolean");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Variable non déclarée");
		if ( num == TX_BADLEFT       ) strcpy(text, "Assignation impossible");
		if ( num == TX_ENDOF         ) strcpy(text, "Terminateur point-virgule non trouvé");
		if ( num == TX_OUTCASE       ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Instructions aprčs la fin");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "Il manque la fin du bloc");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant");
		if ( num == TX_OPENBLK       ) strcpy(text, "Début d'un bloc attendu");
		if ( num == TX_BADTYPE       ) strcpy(text, "Mauvais type de résultat pour l'assignation");
		if ( num == TX_REDEFVAR      ) strcpy(text, "Redéfinition d'une variable");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "Les deux opérandes ne sont pas de types compatibles");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Routine inconnue");
		if ( num == TX_MISDOTS       ) strcpy(text, "Séparateur "" : "" attendu");
		if ( num == TX_WHILE         ) strcpy(text, "Manque le mot ""while""");
		if ( num == TX_BREAK         ) strcpy(text, "Instruction ""break"" en dehors d'une boucle");
		if ( num == TX_LABEL         ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "Cette étiquette n'existe pas");
		if ( num == TX_NOCASE        ) strcpy(text, "Manque une instruction ""case""");
		if ( num == TX_BADNUM        ) strcpy(text, "Un nombre est attendu");
		if ( num == TX_VOID          ) strcpy(text, "Paramčtre void");
		if ( num == TX_NOTYP         ) strcpy(text, "Déclaration de type attendu");
		if ( num == TX_NOVAR         ) strcpy(text, "Nom d'une variable attendu");
		if ( num == TX_NOFONC        ) strcpy(text, "Nom de la fonction attendu");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Trop de paramčtres");
		if ( num == TX_REDEF         ) strcpy(text, "Cette fonction existe déjŕ");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Pas assez de paramčtres");
		if ( num == TX_BADPARAM      ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramčtre(s)");
		if ( num == TX_NUMPARAM      ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramčtres");
		if ( num == TX_NOITEM        ) strcpy(text, "Cet élément n'existe pas dans cette classe");
		if ( num == TX_DOT           ) strcpy(text, "L'objet n'est pas une instance d'une classe");
		if ( num == TX_NOCONST       ) strcpy(text, "Il n'y a pas de constructeur approprié");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "Cette classe existe déjŕ");
		if ( num == TX_CLBRK         ) strcpy(text, """ ] "" attendu");
		if ( num == TX_RESERVED      ) strcpy(text, "Ce mot est réservé");
		if ( num == TX_BADNEW        ) strcpy(text, "Mauvais argument pour ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, """ [ "" attendu");
		if ( num == TX_BADSTRING     ) strcpy(text, "Une chaîne de caractčre est attendue");
		if ( num == TX_BADINDEX      ) strcpy(text, "Mauvais type d'index");
		if ( num == TX_PRIVATE       ) strcpy(text, "Elément protégé");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Public requis");
		if ( num == TX_DIVZERO       ) strcpy(text, "Division par zéro");
		if ( num == TX_NOTINIT       ) strcpy(text, "Variable non initialisée");
		if ( num == TX_BADTHROW      ) strcpy(text, "Valeur négative refusée pour ""throw""");
		if ( num == TX_NORETVAL      ) strcpy(text, "La fonction n'a pas retourné de résultat");
		if ( num == TX_NORUN         ) strcpy(text, "Pas de fonction en exécution");
		if ( num == TX_NOCALL        ) strcpy(text, "Appel d'une fonction inexistante");
		if ( num == TX_NOCLASS       ) strcpy(text, "Cette classe n'existe pas");
		if ( num == TX_NULLPT        ) strcpy(text, "Objet n'existe pas");
		if ( num == TX_OPNAN         ) strcpy(text, "Opération sur un ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Accčs hors du tableau");
		if ( num == TX_STACKOVER     ) strcpy(text, "Débordement de la pile");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Objet inaccessible");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Ouverture du fichier impossible");
		if ( num == TX_NOTOPEN       ) strcpy(text, "Le fichier n'est pas ouvert");
		if ( num == TX_ERRREAD       ) strcpy(text, "Erreur ŕ la lecture");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Erreur ŕ l'écriture");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< aucune >");
		if ( num == VK_LEFT             )  strcpy(text, "Flčche Gauche");
		if ( num == VK_RIGHT            )  strcpy(text, "Flčche Droite");
		if ( num == VK_UP               )  strcpy(text, "Flčche Haut");
		if ( num == VK_DOWN             )  strcpy(text, "Flčche Bas");
		if ( num == VK_CANCEL           )  strcpy(text, "Control-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Clear");
		if ( num == VK_RETURN           )  strcpy(text, "Entrée");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Espace");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Select");
		if ( num == VK_EXECUTE          )  strcpy(text, "Execute");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Help");
		if ( num == VK_LWIN             )  strcpy(text, "Left Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Right Windows");
		if ( num == VK_APPS             )  strcpy(text, "Application key");
		if ( num == VK_NUMPAD0          )  strcpy(text, "NumPad 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "NumPad 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "NumPad 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "NumPad 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "NumPad 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "NumPad 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "NumPad 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "NumPad 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "NumPad 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "NumPad 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "NumPad *");
		if ( num == VK_ADD              )  strcpy(text, "NumPad +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "NumPad sep");
		if ( num == VK_SUBTRACT         )  strcpy(text, "NumPad -");
		if ( num == VK_DECIMAL          )  strcpy(text, "NumPad .");
		if ( num == VK_DIVIDE           )  strcpy(text, "NumPad /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Play");
		if ( num == VK_ZOOM             )  strcpy(text, "Zoom");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Clear");
		if ( num == VK_BUTTON1          )  strcpy(text, "Bouton 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Bouton 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Bouton 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Bouton 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Bouton 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Bouton 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Bouton 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Bouton 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Bouton 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Bouton 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Bouton 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Bouton 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Bouton 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Bouton 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Bouton 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Bouton 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Bouton 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Bouton 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Bouton 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Bouton 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Bouton 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Bouton 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Bouton 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Bouton 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Bouton 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Bouton 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Bouton 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Bouton 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Bouton 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Bouton 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Bouton 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Bouton 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Molette haut");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Molette bas");
	}
#endif

#if _GERMAN | _WG
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "1.18 /d");
		#endif
		#if _NET
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A 1.18");
		#endif
		#if _SCHOOL & _EDU
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen EDU 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A EDU 1.18");
		#endif
		#endif
		#if _SCHOOL & _PERSO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen PERSO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A PERSO 1.18");
		#endif
		#endif
		#if _SCHOOL & _CEEBOTDEMO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen DEMO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A DEMO 1.18");
		#endif
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.18 /d");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Großes Fenster");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Reduzieren");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Normale Größe");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Schließen");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Programmeditor");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "Neu");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Spieler");
		if ( num == RT_IO_NEW              )  strcpy(text, "Neu ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " oder ");

#if _NEWLOOK
		if ( num == RT_TITLE_BASE          )  strcpy(text, "CeeBot");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "CeeBot");
#else
		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
#endif
#if _SCHOOL
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Übungen");
#else
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Programmieren");
#endif
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Challenges");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Missionen");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Freestyle");
		if ( num == RT_TITLE_TEEN          )  strcpy(text, "Freestyle");
		if ( num == RT_TITLE_USER          )  strcpy(text, "Userlevels");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypen");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Einstellungen");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Name ");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Aussehen einstellen");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Aktuelle Mission speichern");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Gespeicherte Mission laden");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Liste der Kapitel:");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Liste der Kapitel:");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Liste der Planeten:");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Liste der Planeten:");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " Userlevels:");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Liste der Planeten:");
		if ( num == RT_PLAY_CHAPte         )  strcpy(text, " Liste der Kapitel:");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Liste der Übungen des Kapitels:");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Liste der Challenges des Kapitels:");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Liste der Missionen des Planeten:");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Liste der freien Levels des Planeten:");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Missionen des Userlevels:");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Liste der Prototypen des Planeten:");
		if ( num == RT_PLAY_LISTk          )  strcpy(text, " Liste der freien Levels des Kapitel:");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Zusammenfassung:");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Driver:");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Auflösung:");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) Klicken Sie auf die neu zu definierende Taste.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Drücken Sie auf die neue Taste.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Kopf:");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Brille:");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Haarfarbe:");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Farbe des Anzugs:");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Farbe der Streifen:");

#if _NEWLOOK
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "CeeBot");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Wollen Sie CeeBot schließen ?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Schließen\\CeeBot schließen");
#else
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Wollen Sie COLOBOT schließen ?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Schließen\\COLOBOT schließen");
#endif
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Mission abbrechen ?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Abbrechen\\Mission abbrechen");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Weitermachen\\Mission weitermachen");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Weitermachen\\Weitermachen");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Wollen Sie das angewählte Gebäude wirklich zerstören ?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Wollen Sie die gespeicherten Missionen von %s löschen ?");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Zerstören");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Abbrechen");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "Laden");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Hilfe über den Begriff (\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Kompilieren OK (0 Fehler)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Programm beendet");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;Liste der Objekte\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Liste der Roboter\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Listes der Gebäude\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Listes der tragbaren Gegenstände\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Listes der Feinde\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (keine)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Fehler\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "Die Liste ist ohne \\l;Radar\\u object\\radar; nicht verfügbar !\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Öffnen");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Speichern");
		if ( num == RT_IO_LIST             )  strcpy(text, "Ordner: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Name:");
		if ( num == RT_IO_DIR              )  strcpy(text, "In:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Privat\\Privater Ordner");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Öffentlich\\Gemeinsamer Ordner für alle Spieler");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Entwickelt von:");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
#if _WG
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "Herausgegeben von:");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.wg-verlag.ch");
#else
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");
#endif

		if ( num == RT_INTERFACE_REC       )  strcpy(text, "Recorder");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "OK");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Abbrechen");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Nächster");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Vorherg.");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menü (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "OK");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Abbrechen");

#if _SCHOOL
		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Übungen\\Programmierübungen");
#else
		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Programmieren\\Programmierübungen");
#endif
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Challenges\\Herausforderungen");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Missionen\\Aufbruch ins Weltall");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel");
		if ( num == EVENT_INTERFACE_TEEN   )  strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "User\\Userlevels");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Proto\\In Entwicklung befindliche Prototypen");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "Anderer Spieler\\Spielername ändern");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Einstellungen\\Einstellungen");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Neu anfangen\\Die Mission von vorne anfangen");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Speichern\\Aktuelle Mission speichern");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Laden\\Eine gespeicherte Mission öffnen");
#if _NEWLOOK
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Zurück zu CeeBot");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Schließen\\CeeBot schließen");
#else
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Zurück zu COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Schließen\\COLOBOT schließen");
#endif
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Zurück  \\Zurück zum Hauptmenü");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Spielen ...\\Los geht's");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Bildschirm\\Driver und Bildschirmauflösung");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Grafik\\Grafische Einstellungen");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Spiel\\Gameplay Einstellungen");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Steuerung\\Auswahl der Tasten");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Geräusche\\Lautstärke Geräusche und Musik");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Einheit");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Auflösung");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Vollbildschirm\\Vollbildschirm oder Fenster");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Änderungen ausführen\\Getätigte Einstellungen ausführen");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robby\\Ihr Assistent");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Schatten\\Schlagschatten auf dem Boden");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Markierungen\\Markierungen auf dem Boden");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Schmutz\\Schmutz auf Robotern und Bauten");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Nebel\\Nebelschwaden");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Sonnenstrahlen\\Sonnenstrahlen");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Himmel\\Himmel und Wolken");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Planeten und Sterne\\Kreisende Planeten und Sterne");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Dynamische Beleuchtung\\Dynamische Beleuchtung");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Anzahl Partikel\\Explosionen, Staub, usw.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Sichtweite\\Maximale Sichtweite");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Details\\Detailliertheit der Objekte in 3D");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Qualität der Texturen\\Qualität der Anzeige");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Anzahl Ziergegenstände\\Anzahl Gegenstände ohne Funktion");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Partikel in den Menüs\\Funken und Sterne in den Menüs");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Glänzende Tasten\\Glänzende Tasten in den Menüs");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Hilfsblasen\\Hilfsblasen");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Filme\\Filme vor und nach den Missionen");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Zurücksetzen \\Kleine Show beim Zurücksetzen in den Übungen");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Eigenbeschuss\\Ihre Einheiten werden von Ihren Waffen beschädigt.");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Kameradrehung mit der Maus\\Die Kamera dreht wenn die Maus den Rand erreicht");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Umkehr X\\Umkehr der Kameradrehung X-Achse");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Umkehr Y\\Umkehr der Kameradrehung Y-Achse");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Beben bei Explosionen\\Die Kamera bebt bei Explosionen");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Schatten unter der Maus\\Ein Schatten erscheint unter der Maus");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatisches Einrücken\\Beim Bearbeiten der Programme");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Einrücken mit 4 Leerstellen\\Einrücken mit 2 oder 4 Leerstellen");
		if ( num == EVENT_INTERFACE_SOLUCE4)  strcpy(text, "Lösung zugänglich\\Die Lösung ist im Programmslot \"4: Lösung\" zugänglich");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Alles zurücksetzen\\Standarddefinition aller Tasten");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Drehung nach links\\Steuer links");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Drehung nach rechts\\Steuer rechts");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Vorwärts\\Bewegung nach vorne");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Rückwärts\\Bewegung nach hinten");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "Steigen\\Leistung des Triebwerks steigern");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "Sinken\\Leistung des Triebwerks drosseln");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Andere Kamera\\Sichtpunkt einstellen");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Vorherg. Auswahl\\Das vorhergehende Objekt auswählen");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Standardhandlung\\Führt die Standardhandlung des Roboters aus.");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Kamera näher\\Bewegung der Kamera vorwärts");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Kamera weiter\\Bewegung der Kamera rückwärts");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Nächstes auswählen\\Nächstes Objekt auswählen");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Astronauten auswählen\\Astronauten auswählen");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Mission verlassen\\Eine Mission oder Übung verlassen");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Anweisungen\\Anweisungen für die Mission oder Übung");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Hilfe CBOT-Sprache\\Hilfe über die Programmiersprache CBOT");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Hilfe über Begriff\\Hilfe über einen Begriff");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Ort der Meldung\\Zeigt den Ort, von dem die letzte Meldung stammt");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Geschwindigkeit 1.0x\\Normale Spielgeschwindigkeit");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Geschwindigkeit 1.5x\\Spielgeschwindigkeit anderthalb Mal schneller");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Geschwindigkeit 2.0x\\Spielgeschwindigkeit doppelt so schnell");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Geschwindigkeit 3.0x\\Spielgeschwindigkeit drei Mal schneller");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Geräusche:\\Lautstärke Motoren, Stimmen, usw.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Geräuschkulisse:\\Lautstärke der Soundtracks der CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "3D-Geräusche\\Orten der Geräusche im Raum");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Min.\\Minimale Qualität (großes Framerate)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normal\\Standardqualität");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Max.\\Beste Qualität (niedriges Framerate)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Kein Ton\\Keine Geräusche und Geräuschkulisse");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normal\\Normale Lautstärke");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Joystick\\Joystick oder Tastatur");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Zeigt die Lösung\\Zeigt nach 3mal Scheitern die Lösung");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\Name des Spielers");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "OK\\Spieler auswählen");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Abbrechen\\Behält den bisherigen Spieler bei");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Spieler löschen\\Löscht den Spieler aus der Liste");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Name ");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Speichern\\Speichert die Mission");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Laden\\Öffnet eine gespeicherte Mission");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "Liste der gespeicherten Missionen");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Dateiname:");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Name der Mission");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Ansicht der Mission");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Löschen\\Löscht die gespeicherte Mission");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Aussehen\\Erscheinungsbild des Astronauten einstellen");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "OK");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Abbrechen");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standard\\Standardfarben einsetzen");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "Kopf\\Gesicht und Haare");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Anzug\\Raumfahrtanzug");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Drehung links");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Drehung rechts");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Rot");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Grün");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Blau");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Rot");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Grün");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Blau");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Kopf 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Kopf 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Kopf 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Kopf 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\Keine Brille");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Brille 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Brille 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Brille 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Brille 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Brille 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Vorherg. Auwahl (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Drehung links (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Drehung rechts (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Vorwärts (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Rückwärts (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Steigt (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Sinkt (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Nehmen oder hinlegen  (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Nehmen oder hinlegen  (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..vorne");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..hinten");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..Batterie");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Anweisungen über die Mission(\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Abheben nach vollbrachter Mission");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Baut einen Bohrturm");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Baut ein Kraftwerk");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Baut eine Roboterfabrik");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Baut ein Reparaturzentrum");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Baut einen Konverter");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Baut einen Geschützturm");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Baut ein Forschungszentrum");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Baut ein Radar");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Baut eine Batteriefabrik");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Baut ein automatisches Labor");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Baut eine Brennstoffzellenfabrik");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Baut einen Blitzableiter");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Baut einen Infoserver");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Zeigt ob der Boden eben ist");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Setzt eine Fahne");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Sammelt die Fahne ein");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Blaue Fahne");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Rote Fahne");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Grüne Fahne");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Gelbe Fahne");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Violette Fahne");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Baut einen Jettransporter");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Baut einen Kettentransporter");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Baut einen Radtransporter");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Baut einen Krabbeltransporter");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Baut einen Jetshooter");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Baut einen Kettenshooter");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Baut einen Radshooter");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Baut einen Krabbelshooter");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Baut einen Jetorgashooter");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Baut einen Kettenorgashooter");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Baut einen Radorgashooter");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Baut einen Krabbelorgashooter");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Baut einen Jetschnüffler");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Baut einen Kettenschnüffler");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Baut einen Radschnüffler");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Baut einen Krabbelschnüffler");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Baut einen Stampfer");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Baut einen Phazershooter");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Baut einen Recycler");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Baut einen Schutzschild");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Baut einen Kettentaucher");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Forschungsprogramm Kettenantrieb");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Forschungsprogramm Jetantrieb");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Forschungsprogramm Stampfer");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Forschungsprogramm Shooterkanone");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Forschungsprogramm Geschützturm");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Forschungsprogramm Phazerkanone");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Forschungsprogramm Schutzschild");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Forschungsprogramm Brennstoffzelle");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Forschungsprogramm Krabbelantrieb");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Forschungsprogramm Orgashooterkanone");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Alles zurücksetzen");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Schnüffeln (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Stampfen (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Feuer (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Recyceln (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Schutzschild ausfahren (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Schutzschild einholen (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Reichweite Schutzschild");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Gewähltes Programm ausführen");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Gewähltes Programm bearbeiten");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\SatCom in Standby");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Gebäude sprengen");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Energievorrat");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Schäden");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Triebwerktemperatur");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Prozess im Gang ...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Anzahl erfasster Insekten");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Gesendete Informationen");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Kompass");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Minikarte");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Zoom Minikarte");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Kamera (\\key camera;)");
		if ( num == EVENT_OBJECT_CAMERAleft)  strcpy(text, "Kamera links");
		if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Kamera rechts");
		if ( num == EVENT_OBJECT_CAMERAnear)  strcpy(text, "Kamera näher");
		if ( num == EVENT_OBJECT_CAMERAaway)  strcpy(text, "Kamera weiter weg");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Anweisungen über das ausgewählte Objekt");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Zeigt die Lösung");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Anzeige Roboter <-> Bauten");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Zeigt die Reichweite");
		if ( num == EVENT_OBJECT_PEN0      )  strcpy(text, "\\Bleistift abheben");
		if ( num == EVENT_OBJECT_PEN1      )  strcpy(text, "\\Schwarzen Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN2      )  strcpy(text, "\\Gelben Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN3      )  strcpy(text, "\\Orangefarbenen Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN4      )  strcpy(text, "\\Roten Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN5      )  strcpy(text, "\\Violetten Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN6      )  strcpy(text, "\\Blauen Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN7      )  strcpy(text, "\\Grünen Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_PEN8      )  strcpy(text, "\\Braunen Bleistift hinunterlassen");
		if ( num == EVENT_OBJECT_REC       )  strcpy(text, "\\Aufnahme starten");
		if ( num == EVENT_OBJECT_STOP      )  strcpy(text, "\\Aufnahme stoppen");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Zeigt den Ort");
		if ( num == EVENT_DT_END           )  strcpy(text, "Weitermachen");
		if ( num == EVENT_CMD              )  strcpy(text, "Befehleingabe");
		if ( num == EVENT_SPEED            )  strcpy(text, "Spielgeschwindigkeit");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Vorherg. Seite");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Nächste Seite");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Home");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Kopieren");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Größe 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Größe 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Größe 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Größe 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Größe 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Anweisungen von Houston");
#if _TEEN
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Wörterbuch Englisch-Deutsch");
#else
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Satellitenbericht");
#endif
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Von Houston übermittelte Programme");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "Liste der Objekte");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Hilfe über Programmieren");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Lösung");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "OK\\Programm kompilieren");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Abbrechen\\Editor schließen");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "Neu");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Öffnen (Ctrl+o)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Speichern (Ctrl+s)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Widerrufen (Ctrl+z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Ausschneiden (Ctrl+x)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Kopieren (Ctrl+c)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Einfügen (Ctrl+v)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Zeichengröße");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Anweisungen (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Hilfe über Programmieren (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Kompilieren");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Start/Stop");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pause/Weitermachen");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "Ein Schritt");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Träger");
		if ( num == OBJECT_BASE         )  strcpy(text, "Raumschiff");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Bohrturm");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Roboterfabrik");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Reparaturzentrum");
		if ( num == OBJECT_DESTROYER    )  strcpy(text, "Einstampfer");
		if ( num == OBJECT_STATION      )  strcpy(text, "Kraftwerk");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Konverter Erz-Titan");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Geschützturm");
		if ( num == OBJECT_NEST         )  strcpy(text, "Orgastoffquelle");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Forschungszentrum");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Radar");
		if ( num == OBJECT_INFO         )  strcpy(text, "Infoserver");
#if _TEEN
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Auflöser");
#else
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Batteriefabrik");
#endif
		if ( num == OBJECT_LABO         )  strcpy(text, "Automatisches Labor");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Brennstoffzellenfabrik");
		if ( num == OBJECT_PARA         )  strcpy(text, "Blitzableiter");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Bunker");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Kontrollzentrum");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Zielscheibe");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Zielscheibe");
		if ( num == OBJECT_START        )  strcpy(text, "Startfläche");
		if ( num == OBJECT_END          )  strcpy(text, "Zielfläche");
		if ( num == OBJECT_STONE        )  strcpy(text, "Titanerz");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Platinerz");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Orgastoff");
		if ( num == OBJECT_METAL        )  strcpy(text, "Titan");
		if ( num == OBJECT_POWER        )  strcpy(text, "Elektrolytische Batterie");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Brennstoffzelle");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Flugschreiber");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Schlüssel A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Schlüssel B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Schlüssel C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Schlüssel D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Sprengstoff");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Landmine");
		if ( num == OBJECT_BAG          )  strcpy(text, "Überlebenskit");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Checkpoint");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Blaue Fahne");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Rote Fahne");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Grüne Fahne");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Gelbe Fahne");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Violette Fahne");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Markierung für unterirdische Energiequelle");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Markierung für unterirdisches Platinvorkommen");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Markierung für vergrabenen Schlüssel A");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Markierung für vergrabenen Schlüssel B");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Markierung für vergrabenen Schlüssel C");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Markierung für vergrabenen Schlüssel D");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Markierung für unterirdisches Titanvorkommen");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Übungsroboter");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Übungsroboter");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Übungsroboter");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Übungsroboter");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Transporter");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Transporter");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Transporter");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Transporter");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Shooter");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Shooter");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Shooter");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Shooter");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "OrgaShooter");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "OrgaShooter");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "OrgaShooter");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "OrgaShooter");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Schnüffler");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Schnüffler");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Schnüffler");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Schnüffler");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Stampfer");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Phazershooter");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Recycler");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Schutzschild");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Kettentaucher");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Mobile Zielscheibe");
		if ( num == OBJECT_MOBILEdr     )  strcpy(text, "Zeichner");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Techniker");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robby");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Insektenkönigin");
		if ( num == OBJECT_ANT          )  strcpy(text, "Ameise");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Spinne");
		if ( num == OBJECT_BEE          )  strcpy(text, "Wespe");
		if ( num == OBJECT_WORM         )  strcpy(text, "Wurm");
		if ( num == OBJECT_EGG          )  strcpy(text, "Ei");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Roboterwrack");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Gebäuderuine");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Gebäuderuine");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Abfall");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Gebäuderuine");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Gebäuderuine");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Raumschiffruine");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Raumschiffruine");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Überreste einer Apollo-Mission");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Lunar Roving Vehicle");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Fehler");
		if ( num == ERR_CMD             )  strcpy(text, "Befehl unbekannt");
#if _NEWLOOK
		if ( num == ERR_INSTALL         )  strcpy(text, "CeeBot wurde nicht installiert.");
		if ( num == ERR_NOCD            )  strcpy(text, "Legen Sie die CeeBot-CD ein\nund starten Sie das Spiel neu.");
#else
		if ( num == ERR_INSTALL         )  strcpy(text, "COLOBOT wurde nicht installiert.");
		if ( num == ERR_NOCD            )  strcpy(text, "Legen Sie die COLOBOT-CD ein\nund starten Sie das Spiel neu.");
#endif
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Im Flug unmöglich");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Trägt schon etwas");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Nichts zu ergreifen");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "In Fahrt unmöglich");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Stelle schon besetzt");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "Kein anderer Roboter");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "Sie können keinen radioaktiven Gegenstand tragen");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "Sie können unter Wasser nichts tragen");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Nichts abzulegen");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Im Flug unmöglich");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Unter Wasser unmöglich");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Nicht genug Energie");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Titan zu weit weg");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Titan zu nahe");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "Kein Titan vorhanden");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Boden nicht eben genug");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Ebener Boden nicht groß genug");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Stelle schon besetzt");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Zu nahe am Raumschiff");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Zu nahe an einem Gebäude");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "In Fahrt unmöglich");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Im Flug unmöglich");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "In Fahrt unmöglich");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Nicht genug Energie");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Boden ungeeignet");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Gebäude zu nahe");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Gegenstand zu nahe");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Nicht genug Energie");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Nichts zu recyceln");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "Keine Energie mehr");
//?		if ( num == ERR_COM             )  strcpy(text, "Kommunikationsproblem mit dem Roboter");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "Ziel kann nicht erreicht werden");
		if ( num == ERR_FIND_IMPOSSIBLE )  strcpy(text, "Das Objekt existiert nicht");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Ziel kann nicht erreicht werden");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Ziel kann nicht erreicht werden");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Ziel ist schon besetzt");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Roboter ungeeignet");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Nicht genug Energie");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Im Flug unmöglich");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "Kein konvertierbares Titanerz vorhanden");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "Keine unterirdische Erzlagerstätte");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "Kein unterirdisches Energievorkommen");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "Keine Batterie");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "Keine Energie mehr");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "Keine Batterie");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Nicht mehr genug Energie");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Falscher Batterietyp");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Forschungsprogramm schon ausgeführt");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "Kein unterirdisches Energievorkommen");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Noch nicht genug Energie");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "Kein konvertierbares Titanerz vorhanden");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Wandelt nur Titanerz um");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Die Türen werden von einem Gegenstand blockiert");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "Gehen Sie an Bord, bevor Sie abheben");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Nichts zu analysieren");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "Analysiert nur Orgastoff");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analyse schon durchgeführt");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "Kein unterirdisches Energievorkommen");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Noch nicht genug Energie");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "Kein konvertierbares Platin");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Wandelt nur Platin um");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "Kein Titan vorhanden");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Ein Gegenstand ist zu nahe");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Stelle schon besetzt");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "Kein Infoserver in Reichweite");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Ein Programm wurde von einem Virus infiziert");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Von Virus infiziert, zeitweise außer Betrieb");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "Keine Batterie");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "Keine Energie mehr");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Im Flug unmöglich");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Im Wasser unmöglich");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Beim Gehen unmöglich");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Unmöglich wenn Sie etwas tragen");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Zu viele Fahnen dieser Farbe (Maximum 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Zu nahe an einer anderen Fahne");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "Keine Fahne in Reichweite");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "Mission noch nicht beendet (Drücken Sie auf \\key help; für weitere Informationen)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Roboter zerstört");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Gebäude zerstört");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Kein neues Objekt kann erstellt werden (zu viele vorhanden)");
		if ( num == ERR_OBLIGATORYTOKEN )  strcpy(text, "Es fehlt \"%s\" in Ihrem Programm");
		if ( num == ERR_PROHIBITEDTOKEN )  strcpy(text, "In dieser Übung verboten");

		if ( num == INFO_BUILD          )  strcpy(text, "Gebäude fertiggestellt");
		if ( num == INFO_CONVERT        )  strcpy(text, "Titan verfügbar");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Forschungsprogramm abgeschlossen");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Herstellung eines Roboters mit Kettenantrieb möglich");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "Sie können jetzt mit den Tasten \\key gup; und \\key gdown; fliegen");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Herstellung eines Stampfers möglich");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Herstellung eines Shooters möglich");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Errichtung eines Geschützturms möglich");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Herstellung eines Phazershooters möglich");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Herstellung eines Schutzschildes möglich");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Errichtung einer Brennstoffzellenfabrik möglich");
		if ( num == INFO_FACTORY        )  strcpy(text, "Neuer Roboter verfügbar");
		if ( num == INFO_LABO           )  strcpy(text, "Analyse vollendet");
		if ( num == INFO_ENERGY         )  strcpy(text, "Batterie verfügbar");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Brennstoffzelle verfügbar");
		if ( num == INFO_FINDING        )  strcpy(text, "Sie haben ein brauchbares Objekt gefunden");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Geeignete Stelle für Kraftwerk gefunden");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Geeignete Stelle für Bohrturm gefunden");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Bravo, Mission vollendet >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Mission gescheitert >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Mission gescheitert >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Mission gespeichert");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Checkpoint erreicht");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Insektenkönigin tödlich verwundet");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Ameise tödlich verwundet");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Wespe tödlich verwundet");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Wurm tödlich verwundet");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Spinne tödlich verwundet");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Beziehen Sie sich auf Ihren SatCom, indem Sie auf \\key help; drücken");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Fehler");
		if ( num == TX_OPENPAR       ) strcpy(text, "Es fehlt eine offene Klammer ""(""");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Es fehlt eine geschlossene Klammer "")""");
		if ( num == TX_NOTBOOL       ) strcpy(text, "Der Ausdruck muss einen boolschen Wert ergeben");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Variable nicht deklariert");
		if ( num == TX_BADLEFT       ) strcpy(text, "Zuweisung unmöglich");
		if ( num == TX_ENDOF         ) strcpy(text, "Es fehlt ein Strichpunkt "";"" am Ende der Anweisung");
		if ( num == TX_OUTCASE       ) strcpy(text, "Anweisung ""case"" ohne vorhergehende Anweisung ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Hier ist eine Anweisung nach dem Ende des Programms");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "Es fehlt eine geschlossene geschweifte Klammer ""}"" (Ende des Blocks)");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Anweisung ""else"" ohne vorhergehende Anweisung ""if""");
		if ( num == TX_OPENBLK       ) strcpy(text, "Es fehlt eine offene geschweifte Klammer""{""");
		if ( num == TX_BADTYPE       ) strcpy(text, "Der Ausdruck ergibt einen falschen Typ für die Zuweisung");
		if ( num == TX_REDEFVAR      ) strcpy(text, "Eine Variable wird zum zweiten Mal deklariert");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "Die zwei Operanden sind nicht kompatibel");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Unbekannte Funktion");
		if ( num == TX_MISDOTS       ) strcpy(text, "Es fehlt ein Doppelpunkt "" : """);
		if ( num == TX_WHILE         ) strcpy(text, "Es fehlt das Wort ""while""");
		if ( num == TX_BREAK         ) strcpy(text, "Anweisung ""break"" außerhalb einer Schleife");
		if ( num == TX_LABEL         ) strcpy(text, "Ein Label kann nur vor den Anweisungen ""for"", ""while"", ""do"" oder ""switch"" vorkommen");
		if ( num == TX_NOLABEL       ) strcpy(text, "Dieses Label existiert nicht");
		if ( num == TX_NOCASE        ) strcpy(text, "Es fehlt eine Anweisung ""case""");
		if ( num == TX_BADNUM        ) strcpy(text, "Es fehlt eine Zahl");
		if ( num == TX_VOID          ) strcpy(text, "Parameter void");
		if ( num == TX_NOTYP         ) strcpy(text, "Hier muss ein Variablentyp stehen");
		if ( num == TX_NOVAR         ) strcpy(text, "Es fehlt der Name einer Variable");
		if ( num == TX_NOFONC        ) strcpy(text, "Hier muss der Name der Funktion stehen");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Zu viele Parameter");
		if ( num == TX_REDEF         ) strcpy(text, "Diese Funktion gibt es schon");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Nicht genug Parameter");
		if ( num == TX_BADPARAM      ) strcpy(text, "Keine Funktion mit diesem Namen verträgt Parameter diesen Typs");
		if ( num == TX_NUMPARAM      ) strcpy(text, "Keine Funktion mit diesem Namen verträgt diese Anzahl Parameter");
		if ( num == TX_NOITEM        ) strcpy(text, "Dieses Element gibt es nicht in dieser Klasse");
		if ( num == TX_DOT           ) strcpy(text, "Das Objekt ist nicht eine Instanz einer Klasse");
		if ( num == TX_NOCONST       ) strcpy(text, "Es gibt keinen geeigneten Konstruktor");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "Diese Klasse gibt es schon");
		if ( num == TX_CLBRK         ) strcpy(text, "Es fehlt eine geschlossene eckige Klammer "" ] """);
		if ( num == TX_RESERVED      ) strcpy(text, "Dieses Wort ist reserviert");
		if ( num == TX_BADNEW        ) strcpy(text, "Falsche Argumente für ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, "Es fehlt eine offene eckige Klammer "" [ """);
		if ( num == TX_BADSTRING     ) strcpy(text, "Hier wird eine Zeichenkette erwartet");
		if ( num == TX_BADINDEX      ) strcpy(text, "Falscher Typ für einen Index");
		if ( num == TX_PRIVATE       ) strcpy(text, "Geschütztes Element (private)");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Hier muss das Wort ""public"" stehen");
		if ( num == TX_DIVZERO       ) strcpy(text, "Teilung durch Null");
		if ( num == TX_NOTINIT       ) strcpy(text, "Der Wert dieser Variable wurde nicht definiert");
		if ( num == TX_BADTHROW      ) strcpy(text, "Negativer Wert ungeeignet für Anweisung ""throw""");
		if ( num == TX_NORETVAL      ) strcpy(text, "Die Funktion hat kein Ergebnis zurückgegeben");
		if ( num == TX_NORUN         ) strcpy(text, "Keine Funktion wird ausgeführt");
		if ( num == TX_NOCALL        ) strcpy(text, "Die aufgerufene Funktion existiert nicht");
		if ( num == TX_NOCLASS       ) strcpy(text, "Diese Klasse existiert nicht");
		if ( num == TX_NULLPT        ) strcpy(text, "Das Objekt existiert nicht");
		if ( num == TX_OPNAN         ) strcpy(text, "Operation mit dem Wert ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Zugriff im Array außerhalb der Grenzen");
		if ( num == TX_STACKOVER     ) strcpy(text, "Stack overflow");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Objekt nicht verfügbar");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Die Datei kann nicht geöffnet werden");
		if ( num == TX_NOTOPEN       ) strcpy(text, "Die Datei wurde nicht geöffnet");
		if ( num == TX_ERRREAD       ) strcpy(text, "Fehler beim Lesezugriff");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Fehler beim Schreibzugriff");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< keine >");
		if ( num == VK_LEFT             )  strcpy(text, "Pfeiltaste links");
		if ( num == VK_RIGHT            )  strcpy(text, "Pfeiltaste rechts");
		if ( num == VK_UP               )  strcpy(text, "Pfeil nach oben");
		if ( num == VK_DOWN             )  strcpy(text, "Pfeil nach unten");
		if ( num == VK_CANCEL           )  strcpy(text, "Ctrl-Break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Clear");
		if ( num == VK_RETURN           )  strcpy(text, "Eingabe");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Leertaste");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Select");
		if ( num == VK_EXECUTE          )  strcpy(text, "Execute");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Help");
		if ( num == VK_LWIN             )  strcpy(text, "Left Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Right Windows");
		if ( num == VK_APPS             )  strcpy(text, "Application key");
		if ( num == VK_NUMPAD0          )  strcpy(text, "NumPad 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "NumPad 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "NumPad 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "NumPad 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "NumPad 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "NumPad 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "NumPad 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "NumPad 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "NumPad 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "NumPad 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "NumPad *");
		if ( num == VK_ADD              )  strcpy(text, "NumPad +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "NumPad sep");
		if ( num == VK_SUBTRACT         )  strcpy(text, "NumPad -");
		if ( num == VK_DECIMAL          )  strcpy(text, "NumPad .");
		if ( num == VK_DIVIDE           )  strcpy(text, "NumPad /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Play");
		if ( num == VK_ZOOM             )  strcpy(text, "Zoom");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Clear");
		if ( num == VK_BUTTON1          )  strcpy(text, "Knopf 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Knopf 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Knopf 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Knopf 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Knopf 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Knopf 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Knopf 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Knopf 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Knopf 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Knopf 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Knopf 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Knopf 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Knopf 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Knopf 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Knopf 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Knopf 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Knopf 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Knopf 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Knopf 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Knopf 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Knopf 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Knopf 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Knopf 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Knopf 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Knopf 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Knopf 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Knopf 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Knopf 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Knopf 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Knopf 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Knopf 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Knopf 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Mausrad nach vorne");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Mausrad zurück");
	}
#endif

#if _POLISH
	if ( type == RES_TEXT )
	{
		#if _FULL
		if ( num == RT_VERSION_ID          )  strcpy(text, "Wersja 1.18 /pl");
		#endif
		#if _NET
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A 1.18");
		#endif
		#if _SCHOOL & _EDU
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen EDU 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A EDU 1.18");
		#endif
		#endif
		#if _SCHOOL & _PERSO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen PERSO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A PERSO 1.18");
		#endif
		#endif
		#if _SCHOOL & _CEEBOTDEMO
		#if _TEEN
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-Teen DEMO 1.18");
		#else
		if ( num == RT_VERSION_ID          )  strcpy(text, "CeeBot-A DEMO 1.18");
		#endif
		#endif
		#if _DEMO
		if ( num == RT_VERSION_ID          )  strcpy(text, "Demo 1.18 /pl");
		#endif
		if ( num == RT_DISINFO_TITLE       )  strcpy(text, "SatCom");
		if ( num == RT_WINDOW_MAXIMIZED    )  strcpy(text, "Powiększ");
		if ( num == RT_WINDOW_MINIMIZED    )  strcpy(text, "Pomniejsz");
		if ( num == RT_WINDOW_STANDARD     )  strcpy(text, "Normalna wielkość");
		if ( num == RT_WINDOW_CLOSE        )  strcpy(text, "Zamknij");

		if ( num == RT_STUDIO_TITLE        )  strcpy(text, "Edytor programu");
		if ( num == RT_SCRIPT_NEW          )  strcpy(text, "Nowy");
		if ( num == RT_NAME_DEFAULT        )  strcpy(text, "Gracz");
		if ( num == RT_IO_NEW              )  strcpy(text, "Nowy ...");
		if ( num == RT_KEY_OR              )  strcpy(text, " lub ");

#if _NEWLOOK
		if ( num == RT_TITLE_BASE          )  strcpy(text, "CeeBot");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "CeeBot");
#else
		if ( num == RT_TITLE_BASE          )  strcpy(text, "COLOBOT");
		if ( num == RT_TITLE_INIT          )  strcpy(text, "COLOBOT");
#endif
		if ( num == RT_TITLE_TRAINER       )  strcpy(text, "Ćwiczenia programistyczne");
		if ( num == RT_TITLE_DEFI          )  strcpy(text, "Wyzwania");
		if ( num == RT_TITLE_MISSION       )  strcpy(text, "Misje");
		if ( num == RT_TITLE_FREE          )  strcpy(text, "Swobodna gra");
		if ( num == RT_TITLE_TEEN          )  strcpy(text, "Swobodna gra");
		if ( num == RT_TITLE_USER          )  strcpy(text, "Poziomy użytkownika");
		if ( num == RT_TITLE_PROTO         )  strcpy(text, "Prototypy");
		if ( num == RT_TITLE_SETUP         )  strcpy(text, "Opcje");
		if ( num == RT_TITLE_NAME          )  strcpy(text, "Imię gracza");
		if ( num == RT_TITLE_PERSO         )  strcpy(text, "Dostosuj wygląd");
		if ( num == RT_TITLE_WRITE         )  strcpy(text, "Zapisz bieżącą misję");
		if ( num == RT_TITLE_READ          )  strcpy(text, "Wczytaj zapisaną misję");

		if ( num == RT_PLAY_CHAPt          )  strcpy(text, " Rozdziały:");
		if ( num == RT_PLAY_CHAPd          )  strcpy(text, " Rozdziały:");
		if ( num == RT_PLAY_CHAPm          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_CHAPf          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_CHAPu          )  strcpy(text, " Poziomy użytkownika:");
		if ( num == RT_PLAY_CHAPp          )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_CHAPte         )  strcpy(text, " Planety:");
		if ( num == RT_PLAY_LISTt          )  strcpy(text, " Ćwiczenia w tym rozdziale:");
		if ( num == RT_PLAY_LISTd          )  strcpy(text, " Wyzwania w tym rozdziale:");
		if ( num == RT_PLAY_LISTm          )  strcpy(text, " Misje na tej planecie:");
		if ( num == RT_PLAY_LISTf          )  strcpy(text, " Swobodna gra na tej planecie:");
		if ( num == RT_PLAY_LISTu          )  strcpy(text, " Misje na tym poziomie:");
		if ( num == RT_PLAY_LISTp          )  strcpy(text, " Prototypy na tej planecie:");
		if ( num == RT_PLAY_LISTk          )  strcpy(text, " Prototypy na tej planecie:");
		if ( num == RT_PLAY_RESUME         )  strcpy(text, " Streszczenie:");

		if ( num == RT_SETUP_DEVICE        )  strcpy(text, " Sterowniki:");
		if ( num == RT_SETUP_MODE          )  strcpy(text, " Rozdzielczość:");
		if ( num == RT_SETUP_KEY1          )  strcpy(text, "1) Najpierw kliknij klawisz, który chcesz przedefiniować.");
		if ( num == RT_SETUP_KEY2          )  strcpy(text, "2) Następnie naciśnij klawisz, którego chcesz używać.");

		if ( num == RT_PERSO_FACE          )  strcpy(text, "Rodzaj twarzy:");
		if ( num == RT_PERSO_GLASSES       )  strcpy(text, "Okulary:");
		if ( num == RT_PERSO_HAIR          )  strcpy(text, "Kolor włosów:");
		if ( num == RT_PERSO_COMBI         )  strcpy(text, "Kolor skafandra:");
		if ( num == RT_PERSO_BAND          )  strcpy(text, "Kolor pasków:");

#if _NEWLOOK
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "CeeBot");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Czy na pewno chcesz opuścić grę CeeBot?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Zakończ\\Kończy grę CeeBot");
#else
		if ( num == RT_DIALOG_TITLE        )  strcpy(text, "COLOBOT");
		if ( num == RT_DIALOG_QUIT         )  strcpy(text, "Czy na pewno chcesz opuścić grę COLOBOT?");
		if ( num == RT_DIALOG_YESQUIT      )  strcpy(text, "Zakończ\\Kończy grę COLOBOT");
#endif
		if ( num == RT_DIALOG_ABORT        )  strcpy(text, "Opuścić misję?");
		if ( num == RT_DIALOG_YES          )  strcpy(text, "Przerwij\\Przerywa bieżącą misję");
		if ( num == RT_DIALOG_NO           )  strcpy(text, "Kontynuuj\\Kontynuuje bieżącą misję");
		if ( num == RT_DIALOG_NOQUIT       )  strcpy(text, "Kontynuuj\\Kontynuuje grę");
		if ( num == RT_DIALOG_DELOBJ       )  strcpy(text, "Czy na pewno chcesz zniszczyć zaznaczony budynek?");
		if ( num == RT_DIALOG_DELGAME      )  strcpy(text, "Czy na pewno chcesz skasować zapisane gry gracza %s? ");
		if ( num == RT_DIALOG_YESDEL       )  strcpy(text, "Usuń");
		if ( num == RT_DIALOG_NODEL        )  strcpy(text, "Anuluj");
		if ( num == RT_DIALOG_LOADING      )  strcpy(text, "WCZYTYWANIE");

		if ( num == RT_STUDIO_LISTTT       )  strcpy(text, "Skróty klawiszowe (\\key cbot;)");
		if ( num == RT_STUDIO_COMPOK       )  strcpy(text, "Program skompilowany (0 błędów)");
		if ( num == RT_STUDIO_PROGSTOP     )  strcpy(text, "Program zakończony");

		if ( num == RT_SATCOM_LIST         )  strcpy(text, "\\b;Lista obiektów\n");
		if ( num == RT_SATCOM_BOT          )  strcpy(text, "\\b;Roboty\n");
		if ( num == RT_SATCOM_BUILDING     )  strcpy(text, "\\b;Budynki\n");
		if ( num == RT_SATCOM_FRET         )  strcpy(text, "\\b;Obiekty ruchome\n");
		if ( num == RT_SATCOM_ALIEN        )  strcpy(text, "\\b;Obcy\n");
		if ( num == RT_SATCOM_NULL         )  strcpy(text, "\\c; (brak)\\n;\n");
		if ( num == RT_SATCOM_ERROR1       )  strcpy(text, "\\b;Błąd\n");
		if ( num == RT_SATCOM_ERROR2       )  strcpy(text, "Lista jest dostępna jedynie gdy działa \\l;stacja radarowa\\u object\\radar;.\n");

		if ( num == RT_IO_OPEN             )  strcpy(text, "Otwórz");
		if ( num == RT_IO_SAVE             )  strcpy(text, "Zapisz");
		if ( num == RT_IO_LIST             )  strcpy(text, "Folder: %s");
		if ( num == RT_IO_NAME             )  strcpy(text, "Nazwa:");
		if ( num == RT_IO_DIR              )  strcpy(text, "Folder:");
		if ( num == RT_IO_PRIVATE          )  strcpy(text, "Prywatny\\Folder prywatny");
		if ( num == RT_IO_PUBLIC           )  strcpy(text, "Publiczny\\Folder ogólnodostępny");

		if ( num == RT_GENERIC_DEV1        )  strcpy(text, "Twórcy:");
		if ( num == RT_GENERIC_DEV2        )  strcpy(text, "www.epsitec.com");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, "Wersja polska wydana przez:");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, "www.manta.com.pl");
		if ( num == RT_GENERIC_EDIT1       )  strcpy(text, " ");
		if ( num == RT_GENERIC_EDIT2       )  strcpy(text, " ");

		if ( num == RT_INTERFACE_REC       )  strcpy(text, "Recorder");
	}

	if ( type == RES_EVENT )
	{
		if ( num == EVENT_BUTTON_OK        )  strcpy(text, "OK");
		if ( num == EVENT_BUTTON_CANCEL    )  strcpy(text, "Anuluj");
		if ( num == EVENT_BUTTON_NEXT      )  strcpy(text, "Następny");
		if ( num == EVENT_BUTTON_PREV      )  strcpy(text, "Poprzedni");
		if ( num == EVENT_BUTTON_QUIT      )  strcpy(text, "Menu (\\key quit;)");

		if ( num == EVENT_DIALOG_OK        )  strcpy(text, "OK");
		if ( num == EVENT_DIALOG_CANCEL    )  strcpy(text, "Anuluj");

		if ( num == EVENT_INTERFACE_TRAINER)  strcpy(text, "Ćwiczenia\\Ćwiczenia programistyczne");
		if ( num == EVENT_INTERFACE_DEFI   )  strcpy(text, "Wyzwania\\Wyzwania programistyczne");
		if ( num == EVENT_INTERFACE_MISSION)  strcpy(text, "Misje\\Wybierz misję");
		if ( num == EVENT_INTERFACE_FREE   )  strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celów");
		if ( num == EVENT_INTERFACE_TEEN   )  strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celów");
		if ( num == EVENT_INTERFACE_USER   )  strcpy(text, "Poziomy\\Poziomy użytkownika");
		if ( num == EVENT_INTERFACE_PROTO  )  strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania");
		if ( num == EVENT_INTERFACE_NAME   )  strcpy(text, "Nowy gracz\\Wybierz imię gracza");
		if ( num == EVENT_INTERFACE_SETUP  )  strcpy(text, "Opcje\\Preferencje");
		if ( num == EVENT_INTERFACE_AGAIN  )  strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misję od początku");
		if ( num == EVENT_INTERFACE_WRITE  )  strcpy(text, "Zapisz\\Zapisuje bieżącą misję");
		if ( num == EVENT_INTERFACE_READ   )  strcpy(text, "Wczytaj\\Wczytuje zapisaną misję");
#if _NEWLOOK
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Powróć do gry CeeBot");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Zakończ\\Kończy grę CeeBot");
#else
		if ( num == EVENT_INTERFACE_ABORT  )  strcpy(text, "\\Powróć do gry COLOBOT");
		if ( num == EVENT_INTERFACE_QUIT   )  strcpy(text, "Zakończ\\Kończy grę COLOBOT");
#endif
		if ( num == EVENT_INTERFACE_BACK   )  strcpy(text, "<<  Wstecz  \\Wraca do poprzedniego ekranu");
		if ( num == EVENT_INTERFACE_PLAY   )  strcpy(text, "Graj\\Rozpoczyna misję!");
		if ( num == EVENT_INTERFACE_SETUPd )  strcpy(text, "Urządzenie\\Ustawienia sterownika i rozdzielczości");
		if ( num == EVENT_INTERFACE_SETUPg )  strcpy(text, "Grafika\\Ustawienia grafiki");
		if ( num == EVENT_INTERFACE_SETUPp )  strcpy(text, "Gra\\Ustawienia gry");
		if ( num == EVENT_INTERFACE_SETUPc )  strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy");
		if ( num == EVENT_INTERFACE_SETUPs )  strcpy(text, "Dźwięk\\Głośność muzyki i dźwięków gry");
		if ( num == EVENT_INTERFACE_DEVICE )  strcpy(text, "Jednostka");
		if ( num == EVENT_INTERFACE_RESOL  )  strcpy(text, "Rozdzielczość");
		if ( num == EVENT_INTERFACE_FULL   )  strcpy(text, "Pełny ekran\\Pełny ekran lub tryb okna");
		if ( num == EVENT_INTERFACE_APPLY  )  strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia");

		if ( num == EVENT_INTERFACE_TOTO   )  strcpy(text, "Robbie\\Twój asystent");
		if ( num == EVENT_INTERFACE_SHADOW )  strcpy(text, "Cienie\\Cienie na ziemi");
		if ( num == EVENT_INTERFACE_GROUND )  strcpy(text, "Znaki na ziemi\\Znaki na ziemi");
		if ( num == EVENT_INTERFACE_DIRTY  )  strcpy(text, "Kurz\\Kurz i bród na robotach i budynkach");
		if ( num == EVENT_INTERFACE_FOG    )  strcpy(text, "Mgła\\Mgła");
		if ( num == EVENT_INTERFACE_LENS   )  strcpy(text, "Promienie słoneczne\\Promienie słoneczne na niebie");
		if ( num == EVENT_INTERFACE_SKY    )  strcpy(text, "Niebo\\Chmury i mgławice");
		if ( num == EVENT_INTERFACE_PLANET )  strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie");
		if ( num == EVENT_INTERFACE_LIGHT  )  strcpy(text, "Dynamiczne oświetlenie\\Ruchome źródła światła");
		if ( num == EVENT_INTERFACE_PARTI  )  strcpy(text, "Liczba cząstek\\Wybuchy, kurz, odbicia, itp.");
		if ( num == EVENT_INTERFACE_CLIP   )  strcpy(text, "Głębokość pola\\Maksymalna widoczność");
		if ( num == EVENT_INTERFACE_DETAIL )  strcpy(text, "Szczegóły\\Jakość wizualna obiektów 3D");
		if ( num == EVENT_INTERFACE_TEXTURE)  strcpy(text, "Tekstury\\Jakość tekstur ");
		if ( num == EVENT_INTERFACE_GADGET )  strcpy(text, "Ilość elementów dekoracyjnych \\Ilość elementów czysto dekoracyjnych");
		if ( num == EVENT_INTERFACE_RAIN   )  strcpy(text, "Cząstki w interfejsie\\Para i iskry z silników w interfejsie");
		if ( num == EVENT_INTERFACE_GLINT  )  strcpy(text, "Odbicia na przyciskach \\Świecące przyciski");
		if ( num == EVENT_INTERFACE_TOOLTIP)  strcpy(text, "Dymki pomocy\\Wyjaśnia funkcje przycisków");
		if ( num == EVENT_INTERFACE_MOVIES )  strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczęciem i na zakończenie misji");
		if ( num == EVENT_INTERFACE_NICERST)  strcpy(text, "Końcowy film\\Film na zakończenie ćwiczeń");
		if ( num == EVENT_INTERFACE_HIMSELF)  strcpy(text, "Przyjacielski ogień\\Własne strzały uszkadzają Twoje obiekty");
		if ( num == EVENT_INTERFACE_SCROLL )  strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawędzi");
		if ( num == EVENT_INTERFACE_INVERTX)  strcpy(text, "Odwrócenie myszy X\\Odwrócenie kierunków przewijania w poziomie");
		if ( num == EVENT_INTERFACE_INVERTY)  strcpy(text, "Odwrócenie myszy Y\\Odwrócenie kierunków przewijania w pionie");
		if ( num == EVENT_INTERFACE_EFFECT )  strcpy(text, "Wstrząsy przy wybuchach\\Ekran trzęsie się podczas wybuchów");
		if ( num == EVENT_INTERFACE_MOUSE  )  strcpy(text, "Cień kursora myszy\\Dodaje cień kursorowi myszy");
		if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcięcia\\Automatyczne wcięcia podczas edycji programu");
		if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Duże wcięcie\\2 lub 4 spacje wcięcia na każdy poziom zdefiniowany przez klamry");
		if ( num == EVENT_INTERFACE_SOLUCE4)  strcpy(text, "Accčs aux solutions\\Programme \"4: Solution\" dans les exercices");

		if ( num == EVENT_INTERFACE_KDEF   )  strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne");
		if ( num == EVENT_INTERFACE_KLEFT  )  strcpy(text, "Skręć w lewo\\Obraca robota w lewo");
		if ( num == EVENT_INTERFACE_KRIGHT )  strcpy(text, "Obróć w prawo\\Obraca robota w prawo");
		if ( num == EVENT_INTERFACE_KUP    )  strcpy(text, "Naprzód\\Porusza do przodu");
		if ( num == EVENT_INTERFACE_KDOWN  )  strcpy(text, "Wstecz\\Porusza do tyłu");
		if ( num == EVENT_INTERFACE_KGUP   )  strcpy(text, "W górę\\Zwiększa moc silnika");
		if ( num == EVENT_INTERFACE_KGDOWN )  strcpy(text, "W dół\\Zmniejsza moc silnika");
		if ( num == EVENT_INTERFACE_KCAMERA)  strcpy(text, "Zmień kamerę\\Przełącza pomiędzy kamerą pokładową i śledzącą");
		if ( num == EVENT_INTERFACE_KDESEL )  strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt");
		if ( num == EVENT_INTERFACE_KACTION)  strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnieś/upuść, strzelaj, szukaj, itp.)");
		if ( num == EVENT_INTERFACE_KNEAR  )  strcpy(text, "Kamera bliżej\\Przybliża kamerę");
		if ( num == EVENT_INTERFACE_KAWAY  )  strcpy(text, "Kamera dalej\\Oddala kamerę");
		if ( num == EVENT_INTERFACE_KNEXT  )  strcpy(text, "Następny obiekt\\Zaznacza następny obiekt");
		if ( num == EVENT_INTERFACE_KHUMAN )  strcpy(text, "Zaznacz astronautę\\Zaznacza astronautę");
		if ( num == EVENT_INTERFACE_KQUIT  )  strcpy(text, "Zakończ\\Kończy bieżącą misję lub ćwiczenie");
		if ( num == EVENT_INTERFACE_KHELP  )  strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczące bieżącej misji");
		if ( num == EVENT_INTERFACE_KPROG  )  strcpy(text, "Podręcznik programowania\\Dostarcza szczegółową pomoc w programowaniu");
		if ( num == EVENT_INTERFACE_KCBOT  )  strcpy(text, "Pomoc dot. słów kluczowych\\Dokładniejsza pomoc na temat słów kluczowych");
		if ( num == EVENT_INTERFACE_KVISIT )  strcpy(text, "Miejsce nadania wiadomości\\Pokazuje skąd została wysłana ostatnia wiadomość");
		if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prędkość 1,0x\\Prędkość normalna");
		if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prędkość 1,5x\\1,5 raza szybciej");
		if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prędkość 2,0x\\Dwa razy szybciej");
		if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prędkość 3,0x\\Trzy razy szybciej");

		if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dźwiękowe:\\Głośność silników, głosów, strzałów, itp.");
		if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Głośność ścieżek dźwiękowych z płyty CD");
		if ( num == EVENT_INTERFACE_SOUND3D)  strcpy(text, "Dźwięk 3D\\Przestrzenne pozycjonowanie dźwięków");

		if ( num == EVENT_INTERFACE_MIN    )  strcpy(text, "Najniższa\\Minimalna jakość grafiki (najwyższa częstotliwość odświeżania)");
		if ( num == EVENT_INTERFACE_NORM   )  strcpy(text, "Normalna\\Normalna jakość grafiki");
		if ( num == EVENT_INTERFACE_MAX    )  strcpy(text, "Najwyższa\\Maksymalna jakość grafiki (najniższa częstotliwość odświeżania)");

		if ( num == EVENT_INTERFACE_SILENT )  strcpy(text, "Cisza\\Brak dźwięków");
		if ( num == EVENT_INTERFACE_NOISY  )  strcpy(text, "Normalne\\Normalna głośność dźwięków");

		if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Używaj joysticka\\Joystick lub klawiatura");
		if ( num == EVENT_INTERFACE_SOLUCE )  strcpy(text, "Dostęp do rozwiązania\\Pokazuje rozwiązanie (szczegółowe instrukcje dotyczące misji)");

		if ( num == EVENT_INTERFACE_NEDIT  )  strcpy(text, "\\Nowe imię gracza");
		if ( num == EVENT_INTERFACE_NOK    )  strcpy(text, "OK\\Wybiera zaznaczonego gracza");
		if ( num == EVENT_INTERFACE_NCANCEL)  strcpy(text, "Anuluj\\Zachowuje bieżące imię gracza");
		if ( num == EVENT_INTERFACE_NDELETE)  strcpy(text, "Usuń gracza\\Usuwa gracza z listy");
		if ( num == EVENT_INTERFACE_NLABEL )  strcpy(text, "Imię gracza");

		if ( num == EVENT_INTERFACE_IOWRITE)  strcpy(text, "Zapisz\\Zapisuje bieżącą misję");
		if ( num == EVENT_INTERFACE_IOREAD )  strcpy(text, "Wczytaj\\Wczytuje zaznaczoną misję");
		if ( num == EVENT_INTERFACE_IOLIST )  strcpy(text, "Lista zapisanych misji");
		if ( num == EVENT_INTERFACE_IOLABEL)  strcpy(text, "Nazwa pliku:");
		if ( num == EVENT_INTERFACE_IONAME )  strcpy(text, "Nazwa misji");
		if ( num == EVENT_INTERFACE_IOIMAGE)  strcpy(text, "Fotografia");
		if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usuń\\Usuwa zaznaczony plik");

		if ( num == EVENT_INTERFACE_PERSO  )  strcpy(text, "Wygląd\\Wybierz swoją postać");
		if ( num == EVENT_INTERFACE_POK    )  strcpy(text, "OK");
		if ( num == EVENT_INTERFACE_PCANCEL)  strcpy(text, "Anuluj");
		if ( num == EVENT_INTERFACE_PDEF   )  strcpy(text, "Standardowe\\Standardowe ustawienia wyglądu");
		if ( num == EVENT_INTERFACE_PHEAD  )  strcpy(text, "Głowa\\Twarz i włosy");
		if ( num == EVENT_INTERFACE_PBODY  )  strcpy(text, "Skafander\\Skafander astronauty");
		if ( num == EVENT_INTERFACE_PLROT  )  strcpy(text, "\\Obróć w lewo");
		if ( num == EVENT_INTERFACE_PRROT  )  strcpy(text, "\\Obróć w prawo");
		if ( num == EVENT_INTERFACE_PCRa   )  strcpy(text, "Czerwony");
		if ( num == EVENT_INTERFACE_PCGa   )  strcpy(text, "Zielony");
		if ( num == EVENT_INTERFACE_PCBa   )  strcpy(text, "Niebieski");
		if ( num == EVENT_INTERFACE_PCRb   )  strcpy(text, "Czerwony");
		if ( num == EVENT_INTERFACE_PCGb   )  strcpy(text, "Zielony");
		if ( num == EVENT_INTERFACE_PCBb   )  strcpy(text, "Niebieski");
		if ( num == EVENT_INTERFACE_PFACE1 )  strcpy(text, "\\Twarz 1");
		if ( num == EVENT_INTERFACE_PFACE2 )  strcpy(text, "\\Twarz 4");
		if ( num == EVENT_INTERFACE_PFACE3 )  strcpy(text, "\\Twarz 3");
		if ( num == EVENT_INTERFACE_PFACE4 )  strcpy(text, "\\Twarz 2");
		if ( num == EVENT_INTERFACE_PGLASS0)  strcpy(text, "\\Bez okularów");
		if ( num == EVENT_INTERFACE_PGLASS1)  strcpy(text, "\\Okulary 1");
		if ( num == EVENT_INTERFACE_PGLASS2)  strcpy(text, "\\Okulary 2");
		if ( num == EVENT_INTERFACE_PGLASS3)  strcpy(text, "\\Okulary 3");
		if ( num == EVENT_INTERFACE_PGLASS4)  strcpy(text, "\\Okulary 4");
		if ( num == EVENT_INTERFACE_PGLASS5)  strcpy(text, "\\Okulary 5");

		if ( num == EVENT_OBJECT_DESELECT  )  strcpy(text, "Poprzednie zaznaczenie (\\key desel;)");
		if ( num == EVENT_OBJECT_LEFT      )  strcpy(text, "Skręć w lewo (\\key left;)");
		if ( num == EVENT_OBJECT_RIGHT     )  strcpy(text, "Skręć w prawo (\\key right;)");
		if ( num == EVENT_OBJECT_UP        )  strcpy(text, "Naprzód (\\key up;)");
		if ( num == EVENT_OBJECT_DOWN      )  strcpy(text, "Cofnij (\\key down;)");
		if ( num == EVENT_OBJECT_GASUP     )  strcpy(text, "Góra (\\key gup;)");
		if ( num == EVENT_OBJECT_GASDOWN   )  strcpy(text, "Dół (\\key gdown;)");
		if ( num == EVENT_OBJECT_HTAKE     )  strcpy(text, "Podnieś lub upuść (\\key action;)");
		if ( num == EVENT_OBJECT_MTAKE     )  strcpy(text, "Podnieś lub upuść (\\key action;)");
		if ( num == EVENT_OBJECT_MFRONT    )  strcpy(text, "..przed");
		if ( num == EVENT_OBJECT_MBACK     )  strcpy(text, "..za");
		if ( num == EVENT_OBJECT_MPOWER    )  strcpy(text, "..ogniwo elektryczne");
		if ( num == EVENT_OBJECT_BHELP     )  strcpy(text, "Rozkazy dotyczące misji (\\key help;)");
		if ( num == EVENT_OBJECT_BTAKEOFF  )  strcpy(text, "Odleć, aby zakończyć misję");
		if ( num == EVENT_OBJECT_BDERRICK  )  strcpy(text, "Zbuduj kopalnię");
		if ( num == EVENT_OBJECT_BSTATION  )  strcpy(text, "Zbuduj elektrownię");
		if ( num == EVENT_OBJECT_BFACTORY  )  strcpy(text, "Zbuduj fabrykę robotów");
		if ( num == EVENT_OBJECT_BREPAIR   )  strcpy(text, "Zbuduj warsztat");
		if ( num == EVENT_OBJECT_BCONVERT  )  strcpy(text, "Zbuduj hutę");
		if ( num == EVENT_OBJECT_BTOWER    )  strcpy(text, "Zbuduj wieżę obronną");
		if ( num == EVENT_OBJECT_BRESEARCH )  strcpy(text, "Zbuduj centrum badawcze");
		if ( num == EVENT_OBJECT_BRADAR    )  strcpy(text, "Zbuduj stację radarową");
		if ( num == EVENT_OBJECT_BENERGY   )  strcpy(text, "Zbuduj fabrykę ogniw elektrycznych");
		if ( num == EVENT_OBJECT_BLABO     )  strcpy(text, "Zbuduj laboratorium");
		if ( num == EVENT_OBJECT_BNUCLEAR  )  strcpy(text, "Zbuduj elektrownię atomową");
		if ( num == EVENT_OBJECT_BPARA     )  strcpy(text, "Zbuduj odgromnik");
		if ( num == EVENT_OBJECT_BINFO     )  strcpy(text, "Zbuduj stację przekaźnikową");
		if ( num == EVENT_OBJECT_GFLAT     )  strcpy(text, "Pokaż czy teren jest płaski");
		if ( num == EVENT_OBJECT_FCREATE   )  strcpy(text, "Postaw flagę");
		if ( num == EVENT_OBJECT_FDELETE   )  strcpy(text, "Usuń flagę");
		if ( num == EVENT_OBJECT_FCOLORb   )  strcpy(text, "\\Niebieskie flagi");
		if ( num == EVENT_OBJECT_FCOLORr   )  strcpy(text, "\\Czerwone flagi");
		if ( num == EVENT_OBJECT_FCOLORg   )  strcpy(text, "\\Zielone flagi");
		if ( num == EVENT_OBJECT_FCOLORy   )  strcpy(text, "\\Żółte flagi");
		if ( num == EVENT_OBJECT_FCOLORv   )  strcpy(text, "\\Fioletowe flagi");
		if ( num == EVENT_OBJECT_FACTORYfa )  strcpy(text, "Zbuduj transporter latający");
		if ( num == EVENT_OBJECT_FACTORYta )  strcpy(text, "Zbuduj transporter na gąsienicach");
		if ( num == EVENT_OBJECT_FACTORYwa )  strcpy(text, "Zbuduj transporter na kołach");
		if ( num == EVENT_OBJECT_FACTORYia )  strcpy(text, "Zbuduj transporter na nogach");
		if ( num == EVENT_OBJECT_FACTORYfc )  strcpy(text, "Zbuduj działo latające");
		if ( num == EVENT_OBJECT_FACTORYtc )  strcpy(text, "Zbuduj działo na gąsienicach");
		if ( num == EVENT_OBJECT_FACTORYwc )  strcpy(text, "Zbuduj działo na kołach");
		if ( num == EVENT_OBJECT_FACTORYic )  strcpy(text, "Zbuduj działo na nogach");
		if ( num == EVENT_OBJECT_FACTORYfi )  strcpy(text, "Zbuduj latające działo organiczne");
		if ( num == EVENT_OBJECT_FACTORYti )  strcpy(text, "Zbuduj działo organiczne na gąsienicach");
		if ( num == EVENT_OBJECT_FACTORYwi )  strcpy(text, "Zbuduj działo organiczne na kołach");
		if ( num == EVENT_OBJECT_FACTORYii )  strcpy(text, "Zbuduj działo organiczne na nogach");
		if ( num == EVENT_OBJECT_FACTORYfs )  strcpy(text, "Zbuduj szperacz latający");
		if ( num == EVENT_OBJECT_FACTORYts )  strcpy(text, "Zbuduj szperacz na gąsienicach");
		if ( num == EVENT_OBJECT_FACTORYws )  strcpy(text, "Zbuduj szperacz na kołach");
		if ( num == EVENT_OBJECT_FACTORYis )  strcpy(text, "Zbuduj szperacz na nogach");
		if ( num == EVENT_OBJECT_FACTORYrt )  strcpy(text, "Zbuduj robota uderzacza");
		if ( num == EVENT_OBJECT_FACTORYrc )  strcpy(text, "Zbuduj działo fazowe");
		if ( num == EVENT_OBJECT_FACTORYrr )  strcpy(text, "Zbuduj robota recyklera");
		if ( num == EVENT_OBJECT_FACTORYrs )  strcpy(text, "Zbuduj robota osłaniajacza");
		if ( num == EVENT_OBJECT_FACTORYsa )  strcpy(text, "Zbuduj robota nurka");
		if ( num == EVENT_OBJECT_RTANK     )  strcpy(text, "Rozpocznij prace badawcze nad transporterem na gąsienicach");
		if ( num == EVENT_OBJECT_RFLY      )  strcpy(text, "Rozpocznij prace badawcze nad transporterem latającym");
		if ( num == EVENT_OBJECT_RTHUMP    )  strcpy(text, "Rozpocznij prace badawcze nad robotem uderzaczem");
		if ( num == EVENT_OBJECT_RCANON    )  strcpy(text, "Rozpocznij prace badawcze nad działem");
		if ( num == EVENT_OBJECT_RTOWER    )  strcpy(text, "Rozpocznij prace badawcze nad wieżą obronną");
		if ( num == EVENT_OBJECT_RPHAZER   )  strcpy(text, "Rozpocznij prace badawcze nad działem fazowym");
		if ( num == EVENT_OBJECT_RSHIELD   )  strcpy(text, "Rozpocznij prace badawcze nad robotem osłaniaczem");
		if ( num == EVENT_OBJECT_RATOMIC   )  strcpy(text, "Rozpocznij prace badawcze nad energią atomową");
		if ( num == EVENT_OBJECT_RiPAW     )  strcpy(text, "Rozpocznij prace badawcze nad transporterem na nogach");
		if ( num == EVENT_OBJECT_RiGUN     )  strcpy(text, "Rozpocznij prace badawcze nad działem organicznym");
		if ( num == EVENT_OBJECT_RESET     )  strcpy(text, "Powrót do początku");
		if ( num == EVENT_OBJECT_SEARCH    )  strcpy(text, "Szukaj (\\key action;)");
		if ( num == EVENT_OBJECT_TERRAFORM )  strcpy(text, "Uderz (\\key action;)");
		if ( num == EVENT_OBJECT_FIRE      )  strcpy(text, "Strzelaj (\\key action;)");
		if ( num == EVENT_OBJECT_RECOVER   )  strcpy(text, "Odzyskaj (\\key action;)");
		if ( num == EVENT_OBJECT_BEGSHIELD )  strcpy(text, "Rozszerz osłonę (\\key action;)");
		if ( num == EVENT_OBJECT_ENDSHIELD )  strcpy(text, "Wyłącz osłonę (\\key action;)");
		if ( num == EVENT_OBJECT_DIMSHIELD )  strcpy(text, "Zasięg osłony");
		if ( num == EVENT_OBJECT_PROGRUN   )  strcpy(text, "Wykonaj zaznaczony program");
		if ( num == EVENT_OBJECT_PROGEDIT  )  strcpy(text, "Edytuj zaznaczony program");
		if ( num == EVENT_OBJECT_INFOOK    )  strcpy(text, "\\Przełącz przekaźnik SatCom w stan gotowości");
		if ( num == EVENT_OBJECT_DELETE    )  strcpy(text, "Zniszcz budynek");
		if ( num == EVENT_OBJECT_GENERGY   )  strcpy(text, "Poziom energii");
		if ( num == EVENT_OBJECT_GSHIELD   )  strcpy(text, "Poziom osłony");
		if ( num == EVENT_OBJECT_GRANGE    )  strcpy(text, "Temperatura silnika");
		if ( num == EVENT_OBJECT_GPROGRESS )  strcpy(text, "Wciąż pracuje...");
		if ( num == EVENT_OBJECT_GRADAR    )  strcpy(text, "Liczba wykrytych insektów");
		if ( num == EVENT_OBJECT_GINFO     )  strcpy(text, "Przesłane informacje");
		if ( num == EVENT_OBJECT_COMPASS   )  strcpy(text, "Kompas");
//?		if ( num == EVENT_OBJECT_MAP       )  strcpy(text, "Mapka");
		if ( num == EVENT_OBJECT_MAPZOOM   )  strcpy(text, "Powiększenie mapki");
		if ( num == EVENT_OBJECT_CAMERA    )  strcpy(text, "Kamera (\\key camera;)");
		if ( num == EVENT_OBJECT_CAMERAleft)  strcpy(text, "Camera to left");
		if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right");
		if ( num == EVENT_OBJECT_CAMERAnear)  strcpy(text, "Camera nearest");
		if ( num == EVENT_OBJECT_CAMERAaway)  strcpy(text, "Camera awayest");
		if ( num == EVENT_OBJECT_HELP      )  strcpy(text, "Pomoc na temat zaznaczonego obiektu");
		if ( num == EVENT_OBJECT_SOLUCE    )  strcpy(text, "Pokaż rozwiązanie");
		if ( num == EVENT_OBJECT_SHORTCUT00)  strcpy(text, "Przełącz roboty <-> budynki");
		if ( num == EVENT_OBJECT_LIMIT     )  strcpy(text, "Pokaż zasięg");
		if ( num == EVENT_OBJECT_PEN0      )  strcpy(text, "\\Relčve le crayon");
		if ( num == EVENT_OBJECT_PEN1      )  strcpy(text, "\\Abaisse le crayon noir");
		if ( num == EVENT_OBJECT_PEN2      )  strcpy(text, "\\Abaisse le crayon jaune");
		if ( num == EVENT_OBJECT_PEN3      )  strcpy(text, "\\Abaisse le crayon orange");
		if ( num == EVENT_OBJECT_PEN4      )  strcpy(text, "\\Abaisse le crayon rouge");
		if ( num == EVENT_OBJECT_PEN5      )  strcpy(text, "\\Abaisse le crayon violet");
		if ( num == EVENT_OBJECT_PEN6      )  strcpy(text, "\\Abaisse le crayon bleu");
		if ( num == EVENT_OBJECT_PEN7      )  strcpy(text, "\\Abaisse le crayon vert");
		if ( num == EVENT_OBJECT_PEN8      )  strcpy(text, "\\Abaisse le crayon brun");
		if ( num == EVENT_OBJECT_REC       )  strcpy(text, "\\Démarre l'enregistrement");
		if ( num == EVENT_OBJECT_STOP      )  strcpy(text, "\\Stoppe l'enregistrement");
		if ( num == EVENT_DT_VISIT0        ||
			 num == EVENT_DT_VISIT1        ||
			 num == EVENT_DT_VISIT2        ||
			 num == EVENT_DT_VISIT3        ||
			 num == EVENT_DT_VISIT4        )  strcpy(text, "Pokaż miejsce");
		if ( num == EVENT_DT_END           )  strcpy(text, "Kontynuuj");
		if ( num == EVENT_CMD              )  strcpy(text, "Linia polecenia");
		if ( num == EVENT_SPEED            )  strcpy(text, "Prędkość gry");

		if ( num == EVENT_HYPER_PREV       )  strcpy(text, "Wstecz");
		if ( num == EVENT_HYPER_NEXT       )  strcpy(text, "Naprzód");
		if ( num == EVENT_HYPER_HOME       )  strcpy(text, "Początek");
		if ( num == EVENT_HYPER_COPY       )  strcpy(text, "Kopiuj");
		if ( num == EVENT_HYPER_SIZE1      )  strcpy(text, "Wielkość 1");
		if ( num == EVENT_HYPER_SIZE2      )  strcpy(text, "Wielkość 2");
		if ( num == EVENT_HYPER_SIZE3      )  strcpy(text, "Wielkość 3");
		if ( num == EVENT_HYPER_SIZE4      )  strcpy(text, "Wielkość 4");
		if ( num == EVENT_HYPER_SIZE5      )  strcpy(text, "Wielkość 5");
		if ( num == EVENT_SATCOM_HUSTON    )  strcpy(text, "Rozkazy z Houston");
#if _TEEN
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Raport z satelity");
#else
		if ( num == EVENT_SATCOM_SAT       )  strcpy(text, "Raport z satelity");
#endif
		if ( num == EVENT_SATCOM_LOADING   )  strcpy(text, "Program dostarczony z Houston");
		if ( num == EVENT_SATCOM_OBJECT    )  strcpy(text, "Lista obiektów");
		if ( num == EVENT_SATCOM_PROG      )  strcpy(text, "Podręcznik programowania");
		if ( num == EVENT_SATCOM_SOLUCE    )  strcpy(text, "Rozwiązanie");

		if ( num == EVENT_STUDIO_OK        )  strcpy(text, "OK\\Zamyka edytor programu i powraca do gry");
		if ( num == EVENT_STUDIO_CANCEL    )  strcpy(text, "Anuluj\\Pomija wszystkie zmiany");
		if ( num == EVENT_STUDIO_NEW       )  strcpy(text, "Nowy");
		if ( num == EVENT_STUDIO_OPEN      )  strcpy(text, "Otwórz (Ctrl+O)");
		if ( num == EVENT_STUDIO_SAVE      )  strcpy(text, "Zapisz (Ctrl+S)");
		if ( num == EVENT_STUDIO_UNDO      )  strcpy(text, "Cofnij (Ctrl+Z)");
		if ( num == EVENT_STUDIO_CUT       )  strcpy(text, "Wytnij (Ctrl+X)");
		if ( num == EVENT_STUDIO_COPY      )  strcpy(text, "Kopiuj (Ctrl+C)");
		if ( num == EVENT_STUDIO_PASTE     )  strcpy(text, "Wklej (Ctrl+V)");
		if ( num == EVENT_STUDIO_SIZE      )  strcpy(text, "Wielkość czcionki");
		if ( num == EVENT_STUDIO_TOOL      )  strcpy(text, "Rozkazy (\\key help;)");
		if ( num == EVENT_STUDIO_HELP      )  strcpy(text, "Podręcznik programowania  (\\key prog;)");
		if ( num == EVENT_STUDIO_COMPILE   )  strcpy(text, "Kompiluj");
		if ( num == EVENT_STUDIO_RUN       )  strcpy(text, "Wykonaj/Zatrzymaj");
		if ( num == EVENT_STUDIO_REALTIME  )  strcpy(text, "Pauza/Kontynuuj");
		if ( num == EVENT_STUDIO_STEP      )  strcpy(text, "Jeden krok");
	}

	if ( type == RES_OBJECT )
	{
		if ( num == OBJECT_PORTICO      )  strcpy(text, "Żuraw przesuwalny");
		if ( num == OBJECT_BASE         )  strcpy(text, "Statek kosmiczny");
		if ( num == OBJECT_DERRICK      )  strcpy(text, "Kopalnia");
		if ( num == OBJECT_FACTORY      )  strcpy(text, "Fabryka robotów");
		if ( num == OBJECT_REPAIR       )  strcpy(text, "Warsztat");
		if ( num == OBJECT_DESTROYER    )  strcpy(text, "Destroyer");
		if ( num == OBJECT_STATION      )  strcpy(text, "Stacja energetyczna");
		if ( num == OBJECT_CONVERT      )  strcpy(text, "Przetop rudę na tytan");
		if ( num == OBJECT_TOWER        )  strcpy(text, "Wieża obronna");
		if ( num == OBJECT_NEST         )  strcpy(text, "Gniazdo");
		if ( num == OBJECT_RESEARCH     )  strcpy(text, "Centrum badawcze");
		if ( num == OBJECT_RADAR        )  strcpy(text, "Stacja radarowa");
		if ( num == OBJECT_INFO         )  strcpy(text, "Stacja przekaźnikowa informacji");
#if _TEEN
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Fabryka ogniw elektrycznych");
#else
		if ( num == OBJECT_ENERGY       )  strcpy(text, "Fabryka ogniw elektrycznych");
#endif
		if ( num == OBJECT_LABO         )  strcpy(text, "Laboratorium");
		if ( num == OBJECT_NUCLEAR      )  strcpy(text, "Elektrownia atomowa");
		if ( num == OBJECT_PARA         )  strcpy(text, "Odgromnik");
		if ( num == OBJECT_SAFE         )  strcpy(text, "Skrytka");
		if ( num == OBJECT_HUSTON       )  strcpy(text, "Centrum Kontroli Misji w Houston");
		if ( num == OBJECT_TARGET1      )  strcpy(text, "Cel");
		if ( num == OBJECT_TARGET2      )  strcpy(text, "Cel");
		if ( num == OBJECT_START        )  strcpy(text, "Początek");
		if ( num == OBJECT_END          )  strcpy(text, "Koniec");
		if ( num == OBJECT_STONE        )  strcpy(text, "Ruda tytanu");
		if ( num == OBJECT_URANIUM      )  strcpy(text, "Ruda uranu");
		if ( num == OBJECT_BULLET       )  strcpy(text, "Materia organiczna");
		if ( num == OBJECT_METAL        )  strcpy(text, "Tytan");
		if ( num == OBJECT_POWER        )  strcpy(text, "Ogniwo elektryczne");
		if ( num == OBJECT_ATOMIC       )  strcpy(text, "Atomowe ogniwa elektryczne");
		if ( num == OBJECT_BBOX         )  strcpy(text, "Czarna skrzynka");
		if ( num == OBJECT_KEYa         )  strcpy(text, "Klucz A");
		if ( num == OBJECT_KEYb         )  strcpy(text, "Klucz B");
		if ( num == OBJECT_KEYc         )  strcpy(text, "Klucz C");
		if ( num == OBJECT_KEYd         )  strcpy(text, "Klucz D");
		if ( num == OBJECT_TNT          )  strcpy(text, "Materiały wybuchowe");
		if ( num == OBJECT_BOMB         )  strcpy(text, "Mina");
		if ( num == OBJECT_BAG          )  strcpy(text, "Zestaw przetrwania");
		if ( num == OBJECT_WAYPOINT     )  strcpy(text, "Punkt kontrolny");
		if ( num == OBJECT_FLAGb        )  strcpy(text, "Niebieska flaga");
		if ( num == OBJECT_FLAGr        )  strcpy(text, "Czerwona flaga");
		if ( num == OBJECT_FLAGg        )  strcpy(text, "Zielona flaga");
		if ( num == OBJECT_FLAGy        )  strcpy(text, "Żółta flaga");
		if ( num == OBJECT_FLAGv        )  strcpy(text, "Fioletowa flaga");
		if ( num == OBJECT_MARKPOWER    )  strcpy(text, "Źródło energii (miejsce na elektrownię)");
		if ( num == OBJECT_MARKURANIUM  )  strcpy(text, "Złoże uranu (miejsce na kopalnię)");
		if ( num == OBJECT_MARKKEYa     )  strcpy(text, "Znaleziono klucz A (miejsce na kopalnię)");
		if ( num == OBJECT_MARKKEYb     )  strcpy(text, "Znaleziono klucz B (miejsce na kopalnię)");
		if ( num == OBJECT_MARKKEYc     )  strcpy(text, "Znaleziono klucz C (miejsce na kopalnię)");
		if ( num == OBJECT_MARKKEYd     )  strcpy(text, "Znaleziono klucz D (miejsce na kopalnię)");
		if ( num == OBJECT_MARKSTONE    )  strcpy(text, "Złoże tytanu (miejsce na kopalnię)");
		if ( num == OBJECT_MOBILEft     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEtt     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEwt     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEit     )  strcpy(text, "Robot treningowy");
		if ( num == OBJECT_MOBILEfa     )  strcpy(text, "Transporter latający");
		if ( num == OBJECT_MOBILEta     )  strcpy(text, "Transporter na gąsienicach");
		if ( num == OBJECT_MOBILEwa     )  strcpy(text, "Transporter na kołach");
		if ( num == OBJECT_MOBILEia     )  strcpy(text, "Transporter na nogach");
		if ( num == OBJECT_MOBILEfc     )  strcpy(text, "Działo latające");
		if ( num == OBJECT_MOBILEtc     )  strcpy(text, "Działo na gąsienicach");
		if ( num == OBJECT_MOBILEwc     )  strcpy(text, "Działo na kołach");
		if ( num == OBJECT_MOBILEic     )  strcpy(text, "Działo na nogach");
		if ( num == OBJECT_MOBILEfi     )  strcpy(text, "Latające działo organiczne");
		if ( num == OBJECT_MOBILEti     )  strcpy(text, "Działo organiczne na gąsienicach");
		if ( num == OBJECT_MOBILEwi     )  strcpy(text, "Działo organiczne na kołach");
		if ( num == OBJECT_MOBILEii     )  strcpy(text, "Działo organiczne na nogach");
		if ( num == OBJECT_MOBILEfs     )  strcpy(text, "Szperacz latający");
		if ( num == OBJECT_MOBILEts     )  strcpy(text, "Szperacz na gąsienicach");
		if ( num == OBJECT_MOBILEws     )  strcpy(text, "Szperacz na kołach");
		if ( num == OBJECT_MOBILEis     )  strcpy(text, "Szperacz na nogach");
		if ( num == OBJECT_MOBILErt     )  strcpy(text, "Uderzacz");
		if ( num == OBJECT_MOBILErc     )  strcpy(text, "Działo fazowe");
		if ( num == OBJECT_MOBILErr     )  strcpy(text, "Recykler");
		if ( num == OBJECT_MOBILErs     )  strcpy(text, "Osłaniacz");
		if ( num == OBJECT_MOBILEsa     )  strcpy(text, "Robot nurek");
		if ( num == OBJECT_MOBILEtg     )  strcpy(text, "Robot cel");
		if ( num == OBJECT_MOBILEdr     )  strcpy(text, "Drawer bot");
		if ( num == OBJECT_HUMAN        )  strcpy(text, g_gamerName);
		if ( num == OBJECT_TECH         )  strcpy(text, "Inżynier");
		if ( num == OBJECT_TOTO         )  strcpy(text, "Robbie");
		if ( num == OBJECT_MOTHER       )  strcpy(text, "Królowa Obcych");
		if ( num == OBJECT_ANT          )  strcpy(text, "Mrówka");
		if ( num == OBJECT_SPIDER       )  strcpy(text, "Pająk");
		if ( num == OBJECT_BEE          )  strcpy(text, "Osa");
		if ( num == OBJECT_WORM         )  strcpy(text, "Robal");
		if ( num == OBJECT_EGG          )  strcpy(text, "Jajo");
		if ( num == OBJECT_RUINmobilew1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilew2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilet1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobilet2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobiler1 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINmobiler2 )  strcpy(text, "Wrak");
		if ( num == OBJECT_RUINfactory  )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINdoor     )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINsupport  )  strcpy(text, "Odpady");
		if ( num == OBJECT_RUINradar    )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINconvert  )  strcpy(text, "Ruiny");
		if ( num == OBJECT_RUINbase     )  strcpy(text, "Ruiny statku kosmicznego");
		if ( num == OBJECT_RUINhead     )  strcpy(text, "Ruiny statku kosmicznego");
		if ( num == OBJECT_APOLLO1      ||
			 num == OBJECT_APOLLO3      ||
			 num == OBJECT_APOLLO4      ||
			 num == OBJECT_APOLLO5      )  strcpy(text, "Pozostałości z misji Apollo");
		if ( num == OBJECT_APOLLO2      )  strcpy(text, "Pojazd Księżycowy");
	}

	if ( type == RES_ERR )
	{
		strcpy(text, "Błąd");
		if ( num == ERR_CMD             )  strcpy(text, "Nieznane polecenie");
#if _NEWLOOK
		if ( num == ERR_INSTALL         )  strcpy(text, "Gra CeeBot nie jest zainstalowana.");
		if ( num == ERR_NOCD            )  strcpy(text, "Włóż dysk CD z grą CeeBot\ni uruchom grę jeszcze raz.");
#else
		if ( num == ERR_INSTALL         )  strcpy(text, "Gra COLOBOT nie jest zainstalowana.");
		if ( num == ERR_NOCD            )  strcpy(text, "Włóż dysk CD z grą COLOBOT\ni uruchom grę jeszcze raz.");
#endif
		if ( num == ERR_MANIP_VEH       )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_MANIP_FLY       )  strcpy(text, "Niemożliwe podczas lotu");
		if ( num == ERR_MANIP_BUSY      )  strcpy(text, "Nie można nieść więcej przedmiotów");
		if ( num == ERR_MANIP_NIL       )  strcpy(text, "Nie ma nic do podniesienia");
		if ( num == ERR_MANIP_MOTOR     )  strcpy(text, "Niemożliwe podczas ruchu");
		if ( num == ERR_MANIP_OCC       )  strcpy(text, "Miejsce zajęte");
		if ( num == ERR_MANIP_FRIEND    )  strcpy(text, "Brak innego robota");
		if ( num == ERR_MANIP_RADIO     )  strcpy(text, "Nie możesz przenosić przedmiotów radioaktywnych");
		if ( num == ERR_MANIP_WATER     )  strcpy(text, "Nie możesz przenosić przedmiotów pod wodą");
		if ( num == ERR_MANIP_EMPTY     )  strcpy(text, "Nie ma nic do upuszczenia");
		if ( num == ERR_BUILD_FLY       )  strcpy(text, "Niemożliwe podczas lotu");
		if ( num == ERR_BUILD_WATER     )  strcpy(text, "Niemożliwe pod wodą");
		if ( num == ERR_BUILD_ENERGY    )  strcpy(text, "Za mało energii");
		if ( num == ERR_BUILD_METALAWAY )  strcpy(text, "Tytan za daleko");
		if ( num == ERR_BUILD_METALNEAR )  strcpy(text, "Tytan za blisko");
		if ( num == ERR_BUILD_METALINEX )  strcpy(text, "Brak tytanu w pobliżu");
		if ( num == ERR_BUILD_FLAT      )  strcpy(text, "Powierzchnia nie jest wystarczająco płaska");
		if ( num == ERR_BUILD_FLATLIT   )  strcpy(text, "Za mało płaskiego terenu");
		if ( num == ERR_BUILD_BUSY      )  strcpy(text, "Miejsce zajęte");
		if ( num == ERR_BUILD_BASE      )  strcpy(text, "Za blisko statku kosmicznego");
		if ( num == ERR_BUILD_NARROW    )  strcpy(text, "Za blisko budynku");
		if ( num == ERR_BUILD_MOTOR     )  strcpy(text, "Niemożliwe podczas ruchu");
		if ( num == ERR_SEARCH_FLY      )  strcpy(text, "Niemożliwe podczas lotu");
		if ( num == ERR_SEARCH_VEH      )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_SEARCH_MOTOR    )  strcpy(text, "Niemożliwe podczas ruchu");
		if ( num == ERR_TERRA_VEH       )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_TERRA_ENERGY    )  strcpy(text, "Za mało energii");
		if ( num == ERR_TERRA_FLOOR     )  strcpy(text, "Nieodpowiedni teren");
		if ( num == ERR_TERRA_BUILDING  )  strcpy(text, "Budynek za blisko");
		if ( num == ERR_TERRA_OBJECT    )  strcpy(text, "Obiekt za blisko");
		if ( num == ERR_RECOVER_VEH     )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_RECOVER_ENERGY  )  strcpy(text, "Za mało energii");
		if ( num == ERR_RECOVER_NULL    )  strcpy(text, "Nie ma niczego do odzysku");
		if ( num == ERR_SHIELD_VEH      )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_SHIELD_ENERGY   )  strcpy(text, "Nie ma więcej energii");
		if ( num == ERR_MOVE_IMPOSSIBLE )  strcpy(text, "Błąd w poleceniu ruchu");
		if ( num == ERR_FIND_IMPOSSIBLE )  strcpy(text, "Obiekt nieznany");
		if ( num == ERR_GOTO_IMPOSSIBLE )  strcpy(text, "Goto: miejsce docelowe niedostępne");
		if ( num == ERR_GOTO_ITER       )  strcpy(text, "Goto: miejsce docelowe niedostępne");
		if ( num == ERR_GOTO_BUSY       )  strcpy(text, "Goto: miejsce docelowe zajęte");
		if ( num == ERR_FIRE_VEH        )  strcpy(text, "Nieodpowiedni robot");
		if ( num == ERR_FIRE_ENERGY     )  strcpy(text, "Za mało energii");
		if ( num == ERR_FIRE_FLY        )  strcpy(text, "Niemożliwe podczas lotu");
		if ( num == ERR_CONVERT_EMPTY   )  strcpy(text, "Brak rudy tytanu do przetopienia");
		if ( num == ERR_DERRICK_NULL    )  strcpy(text, "W ziemi nie ma żadnej rudy");
		if ( num == ERR_STATION_NULL    )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_TOWER_POWER     )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_TOWER_ENERGY    )  strcpy(text, "Nie ma więcej energii");
		if ( num == ERR_RESEARCH_POWER  )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_RESEARCH_ENERGY )  strcpy(text, "Za mało energii");
		if ( num == ERR_RESEARCH_TYPE   )  strcpy(text, "Nieodpowiedni rodzaj ogniw");
		if ( num == ERR_RESEARCH_ALREADY)  strcpy(text, "Program badawczy został już wykonany");
		if ( num == ERR_ENERGY_NULL     )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_ENERGY_LOW      )  strcpy(text, "Wciąż za mało energii");
		if ( num == ERR_ENERGY_EMPTY    )  strcpy(text, "Brak tytanu do przetworzenia");
		if ( num == ERR_ENERGY_BAD      )  strcpy(text, "Przetwarza jedynie tytan");
		if ( num == ERR_BASE_DLOCK      )  strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt ");
		if ( num == ERR_BASE_DHUMAN     )  strcpy(text, "Musisz być na statku kosmicznym aby nim odlecieć");
		if ( num == ERR_LABO_NULL       )  strcpy(text, "Nie ma niczego do zanalizowania");
		if ( num == ERR_LABO_BAD        )  strcpy(text, "Analizuje jedynie materię organiczną");
		if ( num == ERR_LABO_ALREADY    )  strcpy(text, "Analiza została już wykonana");
		if ( num == ERR_NUCLEAR_NULL    )  strcpy(text, "Brak energii w ziemi");
		if ( num == ERR_NUCLEAR_LOW     )  strcpy(text, "Wciąż za mało energii");
		if ( num == ERR_NUCLEAR_EMPTY   )  strcpy(text, "Brak uranu do przetworzenia");
		if ( num == ERR_NUCLEAR_BAD     )  strcpy(text, "Przetwarza jedynie uran");
		if ( num == ERR_FACTORY_NULL    )  strcpy(text, "Brak tytanu");
		if ( num == ERR_FACTORY_NEAR    )  strcpy(text, "Obiekt za blisko");
		if ( num == ERR_RESET_NEAR      )  strcpy(text, "Miejsce zajęte");
		if ( num == ERR_INFO_NULL       )  strcpy(text, "Nie ma żadnej stacji przekaźnikowej w zasięgu");
		if ( num == ERR_VEH_VIRUS       )  strcpy(text, "Program zawirusowany");
		if ( num == ERR_BAT_VIRUS       )  strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne");
		if ( num == ERR_VEH_POWER       )  strcpy(text, "Brak ogniwa elektrycznego");
		if ( num == ERR_VEH_ENERGY      )  strcpy(text, "Nie ma więcej energii");
		if ( num == ERR_FLAG_FLY        )  strcpy(text, "Niemożliwe podczas lotu");
		if ( num == ERR_FLAG_WATER      )  strcpy(text, "Niemożliwe podczas pływania");
		if ( num == ERR_FLAG_MOTOR      )  strcpy(text, "Niemożliwe podczas ruchu");
		if ( num == ERR_FLAG_BUSY       )  strcpy(text, "Niemożliwe podczas przenoszenia przedmiotu");
		if ( num == ERR_FLAG_CREATE     )  strcpy(text, "Za dużo flag w tym kolorze (maksymalnie 5)");
		if ( num == ERR_FLAG_PROXY      )  strcpy(text, "Za blisko istniejącej flagi");
		if ( num == ERR_FLAG_DELETE     )  strcpy(text, "Nie ma flagi w pobliżu");
		if ( num == ERR_MISSION_NOTERM  )  strcpy(text, "Misja nie jest wypełniona (naciśnij \\key help; aby uzyskać szczegóły)");
		if ( num == ERR_DELETEMOBILE    )  strcpy(text, "Robot zniszczony");
		if ( num == ERR_DELETEBUILDING  )  strcpy(text, "Budynek zniszczony");
		if ( num == ERR_TOOMANY         )  strcpy(text, "Nie można tego utworzyć, za dużo obiektów");
		if ( num == ERR_OBLIGATORYTOKEN )  strcpy(text, "It misses \"%s\" in this exercise");
		if ( num == ERR_PROHIBITEDTOKEN )  strcpy(text, "Do not use in this exercise");

		if ( num == INFO_BUILD          )  strcpy(text, "Budowa zakończona");
		if ( num == INFO_CONVERT        )  strcpy(text, "Tytan dostępny");
		if ( num == INFO_RESEARCH       )  strcpy(text, "Program badawczy zakończony");
		if ( num == INFO_RESEARCHTANK   )  strcpy(text, "Dostępne plany tranporterów na gąsienicach");
		if ( num == INFO_RESEARCHFLY    )  strcpy(text, "Możesz latać używając klawiszy (\\key gup;) oraz (\\key gdown;)");
		if ( num == INFO_RESEARCHTHUMP  )  strcpy(text, "Dostępne plany robota uderzacza");
		if ( num == INFO_RESEARCHCANON  )  strcpy(text, "Dostępne plany działa");
		if ( num == INFO_RESEARCHTOWER  )  strcpy(text, "Dostępne plany wieży obronnej");
		if ( num == INFO_RESEARCHPHAZER )  strcpy(text, "Dostępne plany działa fazowego");
		if ( num == INFO_RESEARCHSHIELD )  strcpy(text, "Dostępne plany robota osłaniacza");
		if ( num == INFO_RESEARCHATOMIC )  strcpy(text, "Dostępne plany elektrowni atomowej");
		if ( num == INFO_FACTORY        )  strcpy(text, "Dostępny nowy robot");
		if ( num == INFO_LABO           )  strcpy(text, "Analiza wykonana");
		if ( num == INFO_ENERGY         )  strcpy(text, "Wytworzono ogniwo elektryczne");
		if ( num == INFO_NUCLEAR        )  strcpy(text, "Wytworzono atomowe ogniwo elektryczne");
		if ( num == INFO_FINDING        )  strcpy(text, "Znaleziono użyteczny przedmiot");
		if ( num == INFO_MARKPOWER      )  strcpy(text, "Znaleziono miejsce na elektrownię");
		if ( num == INFO_MARKURANIUM    )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_MARKSTONE      )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_MARKKEYa       )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_MARKKEYb       )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_MARKKEYc       )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_MARKKEYd       )  strcpy(text, "Znaleziono miejsce na kopalnię");
		if ( num == INFO_WIN            )  strcpy(text, "<<< Dobra robota, misja wypełniona >>>");
		if ( num == INFO_LOST           )  strcpy(text, "<<< Niestety, misja nie powiodła się >>>");
		if ( num == INFO_LOSTq          )  strcpy(text, "<<< Niestety, misja nie powiodła się >>>");
		if ( num == INFO_WRITEOK        )  strcpy(text, "Bieżąca misja zapisana");
		if ( num == INFO_DELETEPATH     )  strcpy(text, "Przekroczono punkt kontrolny");
		if ( num == INFO_DELETEMOTHER   )  strcpy(text, "Królowa Obcych została zabita");
		if ( num == INFO_DELETEANT      )  strcpy(text, "Mrówka śmiertelnie raniona");
		if ( num == INFO_DELETEBEE      )  strcpy(text, "Osa śmiertelnie raniona");
		if ( num == INFO_DELETEWORM     )  strcpy(text, "Robal śmiertelnie raniony");
		if ( num == INFO_DELETESPIDER   )  strcpy(text, "Pająk śmiertelnie raniony");
		if ( num == INFO_BEGINSATCOM    )  strcpy(text, "Naciśnij klawisz \\key help; aby wyświetlić rozkazy na przekaźniku SatCom");
	}

	if ( type == RES_CBOT )
	{
		strcpy(text, "Błąd");
		if ( num == TX_OPENPAR       ) strcpy(text, "Brak nawiasu otwierającego");
		if ( num == TX_CLOSEPAR      ) strcpy(text, "Brak nawiasu zamykającego");
		if ( num == TX_NOTBOOL       ) strcpy(text, "Wyrażenie musi zwrócić wartość logiczną");
		if ( num == TX_UNDEFVAR      ) strcpy(text, "Zmienna nie została zadeklarowana");
		if ( num == TX_BADLEFT       ) strcpy(text, "Przypisanie niemożliwe");
		if ( num == TX_ENDOF         ) strcpy(text, "Brak średnika na końcu wiersza");
		if ( num == TX_OUTCASE       ) strcpy(text, "Polecenie ""case"" na zewnątrz bloku ""switch""");
		if ( num == TX_NOTERM        ) strcpy(text, "Polecenie po końcowej klamrze zamykającej");
		if ( num == TX_CLOSEBLK      ) strcpy(text, "Brak końca bloku");
		if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" bez wystąpienia ""if"" ");
		if ( num == TX_OPENBLK       ) strcpy(text, "Brak klamry otwierającej");// beginning of a block expected?
		if ( num == TX_BADTYPE       ) strcpy(text, "Zły typ dla przypisania");
		if ( num == TX_REDEFVAR      ) strcpy(text, "Zmienna nie może być zadeklarowana dwukrotnie");
		if ( num == TX_BAD2TYPE      ) strcpy(text, "Niezgodne typy operatorów");
		if ( num == TX_UNDEFCALL     ) strcpy(text, "Funkcja nieznana");
		if ( num == TX_MISDOTS       ) strcpy(text, "Brak znaku "" : ");
		if ( num == TX_WHILE         ) strcpy(text, "Brak kluczowego słowa ""while");
		if ( num == TX_BREAK         ) strcpy(text, "Polecenie ""break"" na zewnątrz pętli");
		if ( num == TX_LABEL         ) strcpy(text, "Po etykiecie musi wystąpić ""for"", ""while"", ""do"" lub ""switch""");
		if ( num == TX_NOLABEL       ) strcpy(text, "Taka etykieta nie istnieje");// This label does not exist
		if ( num == TX_NOCASE        ) strcpy(text, "Brak polecenia ""case");
		if ( num == TX_BADNUM        ) strcpy(text, "Brak liczby");
		if ( num == TX_VOID          ) strcpy(text, "Pusty parametr");
		if ( num == TX_NOTYP         ) strcpy(text, "Brak deklaracji typu");
		if ( num == TX_NOVAR         ) strcpy(text, "Brak nazwy zmiennej");
		if ( num == TX_NOFONC        ) strcpy(text, "Brakująca nazwa funkcji");
		if ( num == TX_OVERPARAM     ) strcpy(text, "Za dużo parametrów");
		if ( num == TX_REDEF         ) strcpy(text, "Funkcja już istnieje");
		if ( num == TX_LOWPARAM      ) strcpy(text, "Brak wymaganego parametru");
		if ( num == TX_BADPARAM      ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrów tego typu");
		if ( num == TX_NUMPARAM      ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrów");
		if ( num == TX_NOITEM        ) strcpy(text, "To nie jest obiekt tej klasy");
		if ( num == TX_DOT           ) strcpy(text, "Ten obiekt nie jest członkiem klasy");
		if ( num == TX_NOCONST       ) strcpy(text, "Brak odpowiedniego konstruktora");
		if ( num == TX_REDEFCLASS    ) strcpy(text, "Taka klasa już istnieje");
		if ( num == TX_CLBRK         ) strcpy(text, "Brak "" ] """);
		if ( num == TX_RESERVED      ) strcpy(text, "Słowo zarezerwowane języka CBOT");
		if ( num == TX_BADNEW        ) strcpy(text, "Zły argument dla funkcji ""new""");
		if ( num == TX_OPBRK         ) strcpy(text, "Oczekiwane "" [ """);
		if ( num == TX_BADSTRING     ) strcpy(text, "Brak łańcucha");
		if ( num == TX_BADINDEX      ) strcpy(text, "Nieprawidłowy typ indeksu");
		if ( num == TX_PRIVATE       ) strcpy(text, "Element prywatny");
		if ( num == TX_NOPUBLIC      ) strcpy(text, "Wymagany publiczny");
		if ( num == TX_DIVZERO       ) strcpy(text, "Dzielenie przez zero");
		if ( num == TX_NOTINIT       ) strcpy(text, "Zmienna nie została zainicjalizowana");
		if ( num == TX_BADTHROW      ) strcpy(text, "Wartość ujemna odrzucona przez ""throw""");// What is this?
		if ( num == TX_NORETVAL      ) strcpy(text, "Funkcja nie zwróciła żadnej wartości ");
		if ( num == TX_NORUN         ) strcpy(text, "Żadna funkcja nie działa");
		if ( num == TX_NOCALL        ) strcpy(text, "Odwołanie do nieznanej funkcji");
		if ( num == TX_NOCLASS       ) strcpy(text, "Taka klasa nie istnieje");
		if ( num == TX_NULLPT        ) strcpy(text, "Obiekt nieznany");
		if ( num == TX_OPNAN         ) strcpy(text, "Działanie niemożliwe z wartością ""nan""");
		if ( num == TX_OUTARRAY      ) strcpy(text, "Dostęp poza tablicę");
		if ( num == TX_STACKOVER     ) strcpy(text, "Przepełnienie stosu");
		if ( num == TX_DELETEDPT     ) strcpy(text, "Nieprawidłowy obiekt");
		if ( num == TX_FILEOPEN      ) strcpy(text, "Nie można otworzyć pliku");
		if ( num == TX_NOTOPEN       ) strcpy(text, "Plik nie jest otwarty");
		if ( num == TX_ERRREAD       ) strcpy(text, "Błąd odczytu");
		if ( num == TX_ERRWRITE      ) strcpy(text, "Błąd zapisu");
	}

	if ( type == RES_KEY )
	{
		if ( num == 0                   )  strcpy(text, "< brak >");
		if ( num == VK_LEFT             )  strcpy(text, "Strzałka w lewo");
		if ( num == VK_RIGHT            )  strcpy(text, "Strzałka w prawo");
		if ( num == VK_UP               )  strcpy(text, "Strzałka w górę");
		if ( num == VK_DOWN             )  strcpy(text, "Strzałka w dół");
		if ( num == VK_CANCEL           )  strcpy(text, "Ctrl-break");
		if ( num == VK_BACK             )  strcpy(text, "<--");
		if ( num == VK_TAB              )  strcpy(text, "Tab");
		if ( num == VK_CLEAR            )  strcpy(text, "Delete");
		if ( num == VK_RETURN           )  strcpy(text, "Enter");
		if ( num == VK_SHIFT            )  strcpy(text, "Shift");
		if ( num == VK_CONTROL          )  strcpy(text, "Ctrl");
		if ( num == VK_MENU             )  strcpy(text, "Alt");
		if ( num == VK_PAUSE            )  strcpy(text, "Pause");
		if ( num == VK_CAPITAL          )  strcpy(text, "Caps Lock");
		if ( num == VK_ESCAPE           )  strcpy(text, "Esc");
		if ( num == VK_SPACE            )  strcpy(text, "Spacja");
		if ( num == VK_PRIOR            )  strcpy(text, "Page Up");
		if ( num == VK_NEXT             )  strcpy(text, "Page Down");
		if ( num == VK_END              )  strcpy(text, "End");
		if ( num == VK_HOME             )  strcpy(text, "Home");
		if ( num == VK_SELECT           )  strcpy(text, "Zaznacz");
		if ( num == VK_EXECUTE          )  strcpy(text, "Wykonaj");
		if ( num == VK_SNAPSHOT         )  strcpy(text, "Print Scrn");
		if ( num == VK_INSERT           )  strcpy(text, "Insert");
		if ( num == VK_DELETE           )  strcpy(text, "Delete");
		if ( num == VK_HELP             )  strcpy(text, "Pomoc");
		if ( num == VK_LWIN             )  strcpy(text, "Lewy klawisz Windows");
		if ( num == VK_RWIN             )  strcpy(text, "Prawy klawisz Windows");
		if ( num == VK_APPS             )  strcpy(text, "Klawisz menu kontekstowego");
		if ( num == VK_NUMPAD0          )  strcpy(text, "Klaw. Num. 0");
		if ( num == VK_NUMPAD1          )  strcpy(text, "Klaw. Num. 1");
		if ( num == VK_NUMPAD2          )  strcpy(text, "Klaw. Num. 2");
		if ( num == VK_NUMPAD3          )  strcpy(text, "Klaw. Num. 3");
		if ( num == VK_NUMPAD4          )  strcpy(text, "Klaw. Num. 4");
		if ( num == VK_NUMPAD5          )  strcpy(text, "Klaw. Num. 5");
		if ( num == VK_NUMPAD6          )  strcpy(text, "Klaw. Num. 6");
		if ( num == VK_NUMPAD7          )  strcpy(text, "Klaw. Num. 7");
		if ( num == VK_NUMPAD8          )  strcpy(text, "Klaw. Num. 8");
		if ( num == VK_NUMPAD9          )  strcpy(text, "Klaw. Num. 9");
		if ( num == VK_MULTIPLY         )  strcpy(text, "Klaw. Num. *");
		if ( num == VK_ADD              )  strcpy(text, "Klaw. Num. +");
		if ( num == VK_SEPARATOR        )  strcpy(text, "Klaw. Num. separator");
		if ( num == VK_SUBTRACT         )  strcpy(text, "Klaw. Num. -");
		if ( num == VK_DECIMAL          )  strcpy(text, "Klaw. Num. .");
		if ( num == VK_DIVIDE           )  strcpy(text, "Klaw. Num. /");
		if ( num == VK_F1               )  strcpy(text, "F1");
		if ( num == VK_F2               )  strcpy(text, "F2");
		if ( num == VK_F3               )  strcpy(text, "F3");
		if ( num == VK_F4               )  strcpy(text, "F4");
		if ( num == VK_F5               )  strcpy(text, "F5");
		if ( num == VK_F6               )  strcpy(text, "F6");
		if ( num == VK_F7               )  strcpy(text, "F7");
		if ( num == VK_F8               )  strcpy(text, "F8");
		if ( num == VK_F9               )  strcpy(text, "F9");
		if ( num == VK_F10              )  strcpy(text, "F10");
		if ( num == VK_F11              )  strcpy(text, "F11");
		if ( num == VK_F12              )  strcpy(text, "F12");
		if ( num == VK_F13              )  strcpy(text, "F13");
		if ( num == VK_F14              )  strcpy(text, "F14");
		if ( num == VK_F15              )  strcpy(text, "F15");
		if ( num == VK_F16              )  strcpy(text, "F16");
		if ( num == VK_F17              )  strcpy(text, "F17");
		if ( num == VK_F18              )  strcpy(text, "F18");
		if ( num == VK_F19              )  strcpy(text, "F19");
		if ( num == VK_F20              )  strcpy(text, "F20");
		if ( num == VK_NUMLOCK          )  strcpy(text, "Num Lock");
		if ( num == VK_SCROLL           )  strcpy(text, "Scroll Lock");
		if ( num == VK_ATTN             )  strcpy(text, "Attn");
		if ( num == VK_CRSEL            )  strcpy(text, "CrSel");
		if ( num == VK_EXSEL            )  strcpy(text, "ExSel");
		if ( num == VK_EREOF            )  strcpy(text, "Erase EOF");
		if ( num == VK_PLAY             )  strcpy(text, "Graj");
		if ( num == VK_ZOOM             )  strcpy(text, "Powiększenie");
		if ( num == VK_PA1              )  strcpy(text, "PA1");
		if ( num == VK_OEM_CLEAR        )  strcpy(text, "Wyczyść");
		if ( num == VK_BUTTON1          )  strcpy(text, "Przycisk 1");
		if ( num == VK_BUTTON2          )  strcpy(text, "Przycisk 2");
		if ( num == VK_BUTTON3          )  strcpy(text, "Przycisk 3");
		if ( num == VK_BUTTON4          )  strcpy(text, "Przycisk 4");
		if ( num == VK_BUTTON5          )  strcpy(text, "Przycisk 5");
		if ( num == VK_BUTTON6          )  strcpy(text, "Przycisk 6");
		if ( num == VK_BUTTON7          )  strcpy(text, "Przycisk 7");
		if ( num == VK_BUTTON8          )  strcpy(text, "Przycisk 8");
		if ( num == VK_BUTTON9          )  strcpy(text, "Przycisk 9");
		if ( num == VK_BUTTON10         )  strcpy(text, "Przycisk 10");
		if ( num == VK_BUTTON11         )  strcpy(text, "Przycisk 11");
		if ( num == VK_BUTTON12         )  strcpy(text, "Przycisk 12");
		if ( num == VK_BUTTON13         )  strcpy(text, "Przycisk 13");
		if ( num == VK_BUTTON14         )  strcpy(text, "Przycisk 14");
		if ( num == VK_BUTTON15         )  strcpy(text, "Przycisk 15");
		if ( num == VK_BUTTON16         )  strcpy(text, "Przycisk 16");
		if ( num == VK_BUTTON17         )  strcpy(text, "Przycisk 17");
		if ( num == VK_BUTTON18         )  strcpy(text, "Przycisk 18");
		if ( num == VK_BUTTON19         )  strcpy(text, "Przycisk 19");
		if ( num == VK_BUTTON20         )  strcpy(text, "Przycisk 20");
		if ( num == VK_BUTTON21         )  strcpy(text, "Przycisk 21");
		if ( num == VK_BUTTON22         )  strcpy(text, "Przycisk 22");
		if ( num == VK_BUTTON23         )  strcpy(text, "Przycisk 23");
		if ( num == VK_BUTTON24         )  strcpy(text, "Przycisk 24");
		if ( num == VK_BUTTON25         )  strcpy(text, "Przycisk 25");
		if ( num == VK_BUTTON26         )  strcpy(text, "Przycisk 26");
		if ( num == VK_BUTTON27         )  strcpy(text, "Przycisk 27");
		if ( num == VK_BUTTON28         )  strcpy(text, "Przycisk 28");
		if ( num == VK_BUTTON29         )  strcpy(text, "Przycisk 29");
		if ( num == VK_BUTTON30         )  strcpy(text, "Przycisk 30");
		if ( num == VK_BUTTON31         )  strcpy(text, "Przycisk 31");
		if ( num == VK_BUTTON32         )  strcpy(text, "Przycisk 32");
		if ( num == VK_WHEELUP          )  strcpy(text, "Kółko w górę");
		if ( num == VK_WHEELDOWN        )  strcpy(text, "Kółko w dół");
	}
#endif

	return ( text[0] != 0 );
}