summaryrefslogtreecommitdiffstats
path: root/src/ui/control.h
blob: f36e7bafdceb5fb830de0bf74632c9ab53b6f692 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// control.h

#pragma once


#include "graphics/common/text.h"
#include "common/struct.h"
#include "common/event.h"


class CInstanceManager;
class CEvent;
class CD3DEngine;
class CRobotMain;
class CParticule;
class CSound;


#define STATE_ENABLE		(1<<0)	// active
#define STATE_CHECK		(1<<1)	// pressed
#define STATE_HILIGHT		(1<<2)	// overflown by mouse
#define STATE_PRESS		(1<<3)	// pressed by mouse
#define STATE_VISIBLE		(1<<4)	// visible
#define STATE_DEAD		(1<<5)	// inaccessible (x)
#define STATE_DEFAULT		(1<<6)	// actuated by RETURN
#define STATE_OKAY		(1<<7)	// green point at the bottom right
#define STATE_SHADOW		(1<<8)	// shadow
#define STATE_GLINT		(1<<9)	// dynamic reflection
#define STATE_CARD		(1<<10)	// tab
#define STATE_EXTEND		(1<<11)	// extended mode
#define STATE_SIMPLY		(1<<12)	// undecorated
#define STATE_FRAME		(1<<13)	// framework highlighting
#define STATE_WARNING		(1<<14)	// framework hatched yellow / black
#define STATE_VALUE		(1<<15)	// displays the value
#define STATE_RUN		(1<<16)	// running program



class CControl
{
public:
	CControl(CInstanceManager* iMan);
	virtual ~CControl();

	virtual bool	Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);

	virtual bool	EventProcess(const Event &event);

	virtual void	SetPos(FPOINT pos);
	virtual FPOINT	RetPos();
	virtual void	SetDim(FPOINT dim);
	virtual FPOINT	RetDim();
	virtual bool	SetState(int state, bool bState);
	virtual bool	SetState(int state);
	virtual bool	ClearState(int state);
	virtual bool	TestState(int state);
	virtual	int		RetState();
	virtual void	SetIcon(int icon);
	virtual int		RetIcon();
	virtual void	SetName(char* name, bool bTooltip=true);
	virtual char*	RetName();
	virtual void	SetJustif(int mode);
	virtual int		RetJustif();
	virtual	void	SetFontSize(float size);
	virtual	float	RetFontSize();
	virtual	void	SetFontStretch(float stretch);
	virtual	float	RetFontStretch();
	virtual void	SetFontType(FontType font);
	virtual FontType RetFontType();
	virtual bool	SetTooltip(char* name);
	virtual bool	GetTooltip(FPOINT pos, char* name);
	virtual void	SetFocus(bool bFocus);
	virtual bool	RetFocus();

	virtual EventMsg RetEventMsg();

	virtual void	Draw();

protected:
			void	GlintDelete();
			void	GlintCreate(FPOINT ref, bool bLeft=true, bool bUp=true);
			void	GlintFrame(const Event &event);
			void	DrawPart(int icon, float zoom, float ex);
			void	DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2, float ex=0.0f);
			void	DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2, FPOINT corner, float ex);
			void	DrawWarning(FPOINT pos, FPOINT dim);
			void	DrawShadow(FPOINT pos, FPOINT dim, float deep=1.0f);
	virtual	bool	Detect(FPOINT pos);

protected:
	CInstanceManager* m_iMan;
	CD3DEngine*	m_engine;
	CEvent*		m_event;
	CRobotMain*	m_main;
	CParticule*	m_particule;
	CSound*		m_sound;

	FPOINT		m_pos;			// corner upper / left
	FPOINT		m_dim;			// dimensions
	int		m_icon;
	EventMsg	m_eventMsg;		// message to send when clicking
	int		m_state;		// states (STATE_ *)
	float		m_fontSize;		// size of the button name
	float		m_fontStretch;		// stretch of the font
	FontType	m_fontType;		// type of font
	int		m_justif;		// type of justification (-1,0,1)
	char		m_name[100];		// name of the button
	char		m_tooltip[100];		// name of tooltip
	bool		m_bFocus;
	bool		m_bCapture;

	bool		m_bGlint;
	FPOINT		m_glintCorner1;
	FPOINT		m_glintCorner2;
	float		m_glintProgress;
	FPOINT		m_glintMouse;
};