summaryrefslogtreecommitdiffstats
path: root/src/ui/scroll.h
blob: 79753175b37f41f43be0ad9ba27dff12b2c0dcc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// scroll.h

#pragma once


#include "ui/control.h"
#include "common/struct.h"


class CD3DEngine;
class CButton;


#define SCROLL_WIDTH	(15.0f/640.0f)



class CScroll : public CControl
{
public:
	CScroll(CInstanceManager* iMan);
	~CScroll();

	BOOL		Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg);

	void		SetPos(FPOINT pos);
	void		SetDim(FPOINT dim);

	BOOL		SetState(int state, BOOL bState);
	BOOL		SetState(int state);
	BOOL		ClearState(int state);

	BOOL		EventProcess(const Event &event);
	void		Draw();

	void		SetVisibleValue(float value);
	float		RetVisibleValue();

	void		SetVisibleRatio(float value);
	float		RetVisibleRatio();

	void		SetArrowStep(float step);
	float		RetArrowStep();

protected:
	void		MoveAdjust();
	void		AdjustGlint();
	void		DrawVertex(FPOINT pos, FPOINT dim, int icon);

protected:
	CButton*	m_buttonUp;
	CButton*	m_buttonDown;

	float		m_visibleValue;
	float		m_visibleRatio;
	float		m_step;

	BOOL		m_bCapture;
	FPOINT		m_pressPos;
	float		m_pressValue;

	EventMsg	m_eventUp;
	EventMsg	m_eventDown;
};