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class	t {
	point p;
}

void object :: toto()
{
	show ( Position ) ;
}

extern public void  object :: XX()
{
	int		test [];
	test [ 9999 ] = 3;

	toto () ;
/*
	Radar();

	object	test ;
	test = this. Radar();

	do {
	test = this.Radar(); 
	} while ( test == null );

/*
	t	test [ 4 ];
	for ( int i = 0 ; i < 4 ; i++ ) test [ i ] = new t();
	test [ 3 ] .p.x	= 2;
	show ( test );
/*
	int		a = nan;
	show ( a ) ;

	a = TypeMarkPath;
	show ( a, a++, --a ) ;

	if ( a != nan ) a += 1 ;

	a = TypeMarkPath;
	float	q = a ;
	show ( a, q ) ;

return;

	a += ++a;
	show ( a ) ;

	boolean	i = false;

	if ( i == true ) {}

	object	p;
	if ( p == null) { p = p ; }
*/
}