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#include "graphics/engine/engine.h"
#include "graphics/engine/text.h"
#include "mocks/text_mock.h"
template<> Gfx::CEngine* CSingleton<Gfx::CEngine>::m_instance = nullptr;
namespace Gfx {
CEngine::CEngine(CApplication* app) :
m_app(app)
{
m_text = new CTextMock(this);
m_text->Create();
}
CEngine::~CEngine()
{
delete m_text;
m_text = nullptr;
}
CParticle* CEngine::GetParticle()
{
return nullptr;
}
Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size)
{
return Math::Point(size.x, size.y);
}
void CEngine::SetState(int state, const Color& color)
{
if (state == m_lastState && color == m_lastColor)
return;
m_lastState = state;
m_lastColor = color;
}
Math::IntPoint CEngine::GetWindowSize()
{
return m_size;
}
void CEngine::AddStatisticTriangle(int count)
{
m_statisticTriangle += count;
}
void CEngine::SetMouseType(EngineMouseType type)
{
m_mouseType = type;
}
bool CEngine::SetTexture(const std::string& /* name */, int /* stage */)
{
return true;
}
CText* CEngine::GetText()
{
return m_text;
}
CDevice* CEngine::GetDevice()
{
return m_device;
}
int CEngine::GetEditIndentValue()
{
return m_editIndentValue;
}
void CEngine::DeleteTexture(const std::string& /* texName */)
{
}
Texture CEngine::LoadTexture(const std::string& /* name */)
{
Texture texture;
return texture;
}
Math::Vector CEngine::GetEyePt()
{
return Math::Vector();
}
Math::Vector CEngine::GetLookatPt()
{
return Math::Vector();
}
bool CEngine::GetPause()
{
return false;
}
} /* Gfx */
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