diff options
Diffstat (limited to 'Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go')
-rw-r--r-- | Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go new file mode 100644 index 000000000..64a7ac639 --- /dev/null +++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go @@ -0,0 +1,67 @@ +// Copyright 2010 The draw2d Authors. All rights reserved. +// created: 17/05/2011 by Laurent Le Goff +package curve + +import ( + "math" +) + +const ( + CurveRecursionLimit = 32 +) + +// X1, Y1, X2, Y2, X3, Y3, X4, Y4 float64 +type CubicCurveFloat64 [8]float64 + +type LineTracer interface { + LineTo(x, y float64) +} + +func (c *CubicCurveFloat64) Subdivide(c1, c2 *CubicCurveFloat64) (x23, y23 float64) { + // Calculate all the mid-points of the line segments + //---------------------- + c1[0], c1[1] = c[0], c[1] + c2[6], c2[7] = c[6], c[7] + c1[2] = (c[0] + c[2]) / 2 + c1[3] = (c[1] + c[3]) / 2 + x23 = (c[2] + c[4]) / 2 + y23 = (c[3] + c[5]) / 2 + c2[4] = (c[4] + c[6]) / 2 + c2[5] = (c[5] + c[7]) / 2 + c1[4] = (c1[2] + x23) / 2 + c1[5] = (c1[3] + y23) / 2 + c2[2] = (x23 + c2[4]) / 2 + c2[3] = (y23 + c2[5]) / 2 + c1[6] = (c1[4] + c2[2]) / 2 + c1[7] = (c1[5] + c2[3]) / 2 + c2[0], c2[1] = c1[6], c1[7] + return +} + +func (curve *CubicCurveFloat64) Segment(t LineTracer, flattening_threshold float64) { + var curves [CurveRecursionLimit]CubicCurveFloat64 + curves[0] = *curve + i := 0 + // current curve + var c *CubicCurveFloat64 + + var dx, dy, d2, d3 float64 + + for i >= 0 { + c = &curves[i] + dx = c[6] - c[0] + dy = c[7] - c[1] + + d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx)) + d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx)) + + if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 { + t.LineTo(c[6], c[7]) + i-- + } else { + // second half of bezier go lower onto the stack + c.Subdivide(&curves[i+1], &curves[i]) + i++ + } + } +} |