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-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go70
1 files changed, 70 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go
new file mode 100644
index 000000000..c5efd2beb
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go
@@ -0,0 +1,70 @@
+// Copyright 2010 The draw2d Authors. All rights reserved.
+// created: 13/12/2010 by Laurent Le Goff
+
+package draw2d
+
+import (
+ "code.google.com/p/freetype-go/freetype/raster"
+)
+
+type VertexAdder struct {
+ command VertexCommand
+ adder raster.Adder
+}
+
+func NewVertexAdder(adder raster.Adder) *VertexAdder {
+ return &VertexAdder{VertexNoCommand, adder}
+}
+
+func (vertexAdder *VertexAdder) NextCommand(cmd VertexCommand) {
+ vertexAdder.command = cmd
+}
+
+func (vertexAdder *VertexAdder) Vertex(x, y float64) {
+ switch vertexAdder.command {
+ case VertexStartCommand:
+ vertexAdder.adder.Start(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
+ default:
+ vertexAdder.adder.Add1(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
+ }
+ vertexAdder.command = VertexNoCommand
+}
+
+type PathAdder struct {
+ adder raster.Adder
+ firstPoint raster.Point
+ ApproximationScale float64
+}
+
+func NewPathAdder(adder raster.Adder) *PathAdder {
+ return &PathAdder{adder, raster.Point{0, 0}, 1}
+}
+
+func (pathAdder *PathAdder) Convert(paths ...*PathStorage) {
+ for _, path := range paths {
+ j := 0
+ for _, cmd := range path.commands {
+ switch cmd {
+ case MoveTo:
+ pathAdder.firstPoint = raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}
+ pathAdder.adder.Start(pathAdder.firstPoint)
+ j += 2
+ case LineTo:
+ pathAdder.adder.Add1(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)})
+ j += 2
+ case QuadCurveTo:
+ pathAdder.adder.Add2(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)})
+ j += 4
+ case CubicCurveTo:
+ pathAdder.adder.Add3(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)}, raster.Point{raster.Fix32(path.vertices[j+4] * 256), raster.Fix32(path.vertices[j+5] * 256)})
+ j += 6
+ case ArcTo:
+ lastPoint := arcAdder(pathAdder.adder, path.vertices[j], path.vertices[j+1], path.vertices[j+2], path.vertices[j+3], path.vertices[j+4], path.vertices[j+5], pathAdder.ApproximationScale)
+ pathAdder.adder.Add1(lastPoint)
+ j += 6
+ case Close:
+ pathAdder.adder.Add1(pathAdder.firstPoint)
+ }
+ }
+ }
+}