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-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go203
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go320
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go303
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go320
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go17
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go55
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go581
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go200
8 files changed, 1999 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go
new file mode 100644
index 000000000..429836f39
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go
@@ -0,0 +1,203 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+var SUBPIXEL_OFFSETS_SAMPLE_8 = [8]float64{
+ 5.0 / 8,
+ 0.0 / 8,
+ 3.0 / 8,
+ 6.0 / 8,
+ 1.0 / 8,
+ 4.0 / 8,
+ 7.0 / 8,
+ 2.0 / 8,
+}
+
+var SUBPIXEL_OFFSETS_SAMPLE_8_FIXED = [8]Fix{
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[0] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[1] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[2] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[3] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[4] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[5] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[6] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_8[7] * FIXED_FLOAT_COEF),
+}
+
+var SUBPIXEL_OFFSETS_SAMPLE_16 = [16]float64{
+ 1.0 / 16,
+ 8.0 / 16,
+ 4.0 / 16,
+ 15.0 / 16,
+ 11.0 / 16,
+ 2.0 / 16,
+ 6.0 / 16,
+ 14.0 / 16,
+ 10.0 / 16,
+ 3.0 / 16,
+ 7.0 / 16,
+ 12.0 / 16,
+ 0.0 / 16,
+ 9.0 / 16,
+ 5.0 / 16,
+ 13.0 / 16,
+}
+
+var SUBPIXEL_OFFSETS_SAMPLE_16_FIXED = [16]Fix{
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[0] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[1] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[2] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[3] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[4] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[5] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[6] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[7] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[8] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[9] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[10] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[11] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[12] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[13] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[14] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_16[15] * FIXED_FLOAT_COEF),
+}
+
+var SUBPIXEL_OFFSETS_SAMPLE_32 = [32]float64{
+ 28.0 / 32,
+ 13.0 / 32,
+ 6.0 / 32,
+ 23.0 / 32,
+ 0.0 / 32,
+ 17.0 / 32,
+ 10.0 / 32,
+ 27.0 / 32,
+ 4.0 / 32,
+ 21.0 / 32,
+ 14.0 / 32,
+ 31.0 / 32,
+ 8.0 / 32,
+ 25.0 / 32,
+ 18.0 / 32,
+ 3.0 / 32,
+ 12.0 / 32,
+ 29.0 / 32,
+ 22.0 / 32,
+ 7.0 / 32,
+ 16.0 / 32,
+ 1.0 / 32,
+ 26.0 / 32,
+ 11.0 / 32,
+ 20.0 / 32,
+ 5.0 / 32,
+ 30.0 / 32,
+ 15.0 / 32,
+ 24.0 / 32,
+ 9.0 / 32,
+ 2.0 / 32,
+ 19.0 / 32,
+}
+var SUBPIXEL_OFFSETS_SAMPLE_32_FIXED = [32]Fix{
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[0] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[1] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[2] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[3] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[4] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[5] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[6] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[7] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[8] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[9] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[10] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[11] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[12] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[13] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[14] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[15] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[16] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[17] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[18] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[19] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[20] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[21] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[22] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[23] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[24] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[25] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[26] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[27] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[28] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[29] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[30] * FIXED_FLOAT_COEF),
+ Fix(SUBPIXEL_OFFSETS_SAMPLE_32[31] * FIXED_FLOAT_COEF),
+}
+
+var coverageTable = [256]uint8{
+ pixelCoverage(0x00), pixelCoverage(0x01), pixelCoverage(0x02), pixelCoverage(0x03),
+ pixelCoverage(0x04), pixelCoverage(0x05), pixelCoverage(0x06), pixelCoverage(0x07),
+ pixelCoverage(0x08), pixelCoverage(0x09), pixelCoverage(0x0a), pixelCoverage(0x0b),
+ pixelCoverage(0x0c), pixelCoverage(0x0d), pixelCoverage(0x0e), pixelCoverage(0x0f),
+ pixelCoverage(0x10), pixelCoverage(0x11), pixelCoverage(0x12), pixelCoverage(0x13),
+ pixelCoverage(0x14), pixelCoverage(0x15), pixelCoverage(0x16), pixelCoverage(0x17),
+ pixelCoverage(0x18), pixelCoverage(0x19), pixelCoverage(0x1a), pixelCoverage(0x1b),
+ pixelCoverage(0x1c), pixelCoverage(0x1d), pixelCoverage(0x1e), pixelCoverage(0x1f),
+ pixelCoverage(0x20), pixelCoverage(0x21), pixelCoverage(0x22), pixelCoverage(0x23),
+ pixelCoverage(0x24), pixelCoverage(0x25), pixelCoverage(0x26), pixelCoverage(0x27),
+ pixelCoverage(0x28), pixelCoverage(0x29), pixelCoverage(0x2a), pixelCoverage(0x2b),
+ pixelCoverage(0x2c), pixelCoverage(0x2d), pixelCoverage(0x2e), pixelCoverage(0x2f),
+ pixelCoverage(0x30), pixelCoverage(0x31), pixelCoverage(0x32), pixelCoverage(0x33),
+ pixelCoverage(0x34), pixelCoverage(0x35), pixelCoverage(0x36), pixelCoverage(0x37),
+ pixelCoverage(0x38), pixelCoverage(0x39), pixelCoverage(0x3a), pixelCoverage(0x3b),
+ pixelCoverage(0x3c), pixelCoverage(0x3d), pixelCoverage(0x3e), pixelCoverage(0x3f),
+ pixelCoverage(0x40), pixelCoverage(0x41), pixelCoverage(0x42), pixelCoverage(0x43),
+ pixelCoverage(0x44), pixelCoverage(0x45), pixelCoverage(0x46), pixelCoverage(0x47),
+ pixelCoverage(0x48), pixelCoverage(0x49), pixelCoverage(0x4a), pixelCoverage(0x4b),
+ pixelCoverage(0x4c), pixelCoverage(0x4d), pixelCoverage(0x4e), pixelCoverage(0x4f),
+ pixelCoverage(0x50), pixelCoverage(0x51), pixelCoverage(0x52), pixelCoverage(0x53),
+ pixelCoverage(0x54), pixelCoverage(0x55), pixelCoverage(0x56), pixelCoverage(0x57),
+ pixelCoverage(0x58), pixelCoverage(0x59), pixelCoverage(0x5a), pixelCoverage(0x5b),
+ pixelCoverage(0x5c), pixelCoverage(0x5d), pixelCoverage(0x5e), pixelCoverage(0x5f),
+ pixelCoverage(0x60), pixelCoverage(0x61), pixelCoverage(0x62), pixelCoverage(0x63),
+ pixelCoverage(0x64), pixelCoverage(0x65), pixelCoverage(0x66), pixelCoverage(0x67),
+ pixelCoverage(0x68), pixelCoverage(0x69), pixelCoverage(0x6a), pixelCoverage(0x6b),
+ pixelCoverage(0x6c), pixelCoverage(0x6d), pixelCoverage(0x6e), pixelCoverage(0x6f),
+ pixelCoverage(0x70), pixelCoverage(0x71), pixelCoverage(0x72), pixelCoverage(0x73),
+ pixelCoverage(0x74), pixelCoverage(0x75), pixelCoverage(0x76), pixelCoverage(0x77),
+ pixelCoverage(0x78), pixelCoverage(0x79), pixelCoverage(0x7a), pixelCoverage(0x7b),
+ pixelCoverage(0x7c), pixelCoverage(0x7d), pixelCoverage(0x7e), pixelCoverage(0x7f),
+ pixelCoverage(0x80), pixelCoverage(0x81), pixelCoverage(0x82), pixelCoverage(0x83),
+ pixelCoverage(0x84), pixelCoverage(0x85), pixelCoverage(0x86), pixelCoverage(0x87),
+ pixelCoverage(0x88), pixelCoverage(0x89), pixelCoverage(0x8a), pixelCoverage(0x8b),
+ pixelCoverage(0x8c), pixelCoverage(0x8d), pixelCoverage(0x8e), pixelCoverage(0x8f),
+ pixelCoverage(0x90), pixelCoverage(0x91), pixelCoverage(0x92), pixelCoverage(0x93),
+ pixelCoverage(0x94), pixelCoverage(0x95), pixelCoverage(0x96), pixelCoverage(0x97),
+ pixelCoverage(0x98), pixelCoverage(0x99), pixelCoverage(0x9a), pixelCoverage(0x9b),
+ pixelCoverage(0x9c), pixelCoverage(0x9d), pixelCoverage(0x9e), pixelCoverage(0x9f),
+ pixelCoverage(0xa0), pixelCoverage(0xa1), pixelCoverage(0xa2), pixelCoverage(0xa3),
+ pixelCoverage(0xa4), pixelCoverage(0xa5), pixelCoverage(0xa6), pixelCoverage(0xa7),
+ pixelCoverage(0xa8), pixelCoverage(0xa9), pixelCoverage(0xaa), pixelCoverage(0xab),
+ pixelCoverage(0xac), pixelCoverage(0xad), pixelCoverage(0xae), pixelCoverage(0xaf),
+ pixelCoverage(0xb0), pixelCoverage(0xb1), pixelCoverage(0xb2), pixelCoverage(0xb3),
+ pixelCoverage(0xb4), pixelCoverage(0xb5), pixelCoverage(0xb6), pixelCoverage(0xb7),
+ pixelCoverage(0xb8), pixelCoverage(0xb9), pixelCoverage(0xba), pixelCoverage(0xbb),
+ pixelCoverage(0xbc), pixelCoverage(0xbd), pixelCoverage(0xbe), pixelCoverage(0xbf),
+ pixelCoverage(0xc0), pixelCoverage(0xc1), pixelCoverage(0xc2), pixelCoverage(0xc3),
+ pixelCoverage(0xc4), pixelCoverage(0xc5), pixelCoverage(0xc6), pixelCoverage(0xc7),
+ pixelCoverage(0xc8), pixelCoverage(0xc9), pixelCoverage(0xca), pixelCoverage(0xcb),
+ pixelCoverage(0xcc), pixelCoverage(0xcd), pixelCoverage(0xce), pixelCoverage(0xcf),
+ pixelCoverage(0xd0), pixelCoverage(0xd1), pixelCoverage(0xd2), pixelCoverage(0xd3),
+ pixelCoverage(0xd4), pixelCoverage(0xd5), pixelCoverage(0xd6), pixelCoverage(0xd7),
+ pixelCoverage(0xd8), pixelCoverage(0xd9), pixelCoverage(0xda), pixelCoverage(0xdb),
+ pixelCoverage(0xdc), pixelCoverage(0xdd), pixelCoverage(0xde), pixelCoverage(0xdf),
+ pixelCoverage(0xe0), pixelCoverage(0xe1), pixelCoverage(0xe2), pixelCoverage(0xe3),
+ pixelCoverage(0xe4), pixelCoverage(0xe5), pixelCoverage(0xe6), pixelCoverage(0xe7),
+ pixelCoverage(0xe8), pixelCoverage(0xe9), pixelCoverage(0xea), pixelCoverage(0xeb),
+ pixelCoverage(0xec), pixelCoverage(0xed), pixelCoverage(0xee), pixelCoverage(0xef),
+ pixelCoverage(0xf0), pixelCoverage(0xf1), pixelCoverage(0xf2), pixelCoverage(0xf3),
+ pixelCoverage(0xf4), pixelCoverage(0xf5), pixelCoverage(0xf6), pixelCoverage(0xf7),
+ pixelCoverage(0xf8), pixelCoverage(0xf9), pixelCoverage(0xfa), pixelCoverage(0xfb),
+ pixelCoverage(0xfc), pixelCoverage(0xfd), pixelCoverage(0xfe), pixelCoverage(0xff),
+}
+
+func pixelCoverage(a uint8) uint8 {
+ return a&1 + a>>1&1 + a>>2&1 + a>>3&1 + a>>4&1 + a>>5&1 + a>>6&1 + a>>7&1
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go
new file mode 100644
index 000000000..dbff87f1e
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go
@@ -0,0 +1,320 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+import (
+ "image"
+ "image/color"
+ "unsafe"
+)
+
+const (
+ SUBPIXEL_SHIFT = 3
+ SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
+)
+
+var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_8_FIXED
+
+type SUBPIXEL_DATA uint8
+type NON_ZERO_MASK_DATA_UNIT uint8
+
+type Rasterizer8BitsSample struct {
+ MaskBuffer []SUBPIXEL_DATA
+ WindingBuffer []NON_ZERO_MASK_DATA_UNIT
+
+ Width int
+ BufferWidth int
+ Height int
+ ClipBound [4]float64
+ RemappingMatrix [6]float64
+}
+
+/* width and height define the maximum output size for the filler.
+ * The filler will output to larger bitmaps as well, but the output will
+ * be cropped.
+ */
+func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
+ var r Rasterizer8BitsSample
+ // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
+ // The sampling point for the sub-pixel is at the top right corner. This
+ // adjustment moves it to the pixel center.
+ r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
+ r.Width = width
+ r.Height = height
+ // The buffer used for filling needs to be one pixel wider than the bitmap.
+ // This is because the end flag that turns the fill of is the first pixel
+ // after the actually drawn edge.
+ r.BufferWidth = width + 1
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
+ r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
+ return &r
+}
+
+func clip(x, y, width, height, scale int) [4]float64 {
+ var clipBound [4]float64
+
+ offset := 0.99 / float64(scale)
+
+ clipBound[0] = float64(x) + offset
+ clipBound[2] = float64(x+width) - offset
+
+ clipBound[1] = float64(y * scale)
+ clipBound[3] = float64((y + height) * scale)
+ return clipBound
+}
+
+func intersect(r1, r2 [4]float64) [4]float64 {
+ if r1[0] < r2[0] {
+ r1[0] = r2[0]
+ }
+ if r1[2] > r2[2] {
+ r1[2] = r2[2]
+ }
+ if r1[0] > r1[2] {
+ r1[0] = r1[2]
+ }
+
+ if r1[1] < r2[1] {
+ r1[1] = r2[1]
+ }
+ if r1[3] > r2[3] {
+ r1[3] = r2[3]
+ }
+ if r1[1] > r1[3] {
+ r1[1] = r1[3]
+ }
+ return r1
+}
+
+func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+ // memset 0 the mask buffer
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addEvenOddEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillEvenOdd(img, color, clipRect)
+}
+
+//! Adds an edge to be used with even-odd fill.
+func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
+ x := Fix(edge.X * FIXED_FLOAT_COEF)
+ slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
+ slopeFix := Fix(0)
+ if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
+ slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
+ }
+
+ var mask SUBPIXEL_DATA
+ var ySub uint32
+ var xp, yLine int
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = uint32(y & (SUBPIXEL_COUNT - 1))
+ xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
+ x += slope
+ if y&SLOPE_FIX_MASK == 0 {
+ x += slopeFix
+ }
+ }
+}
+
+//! Adds an edge to be used with non-zero winding fill.
+func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
+ x := Fix(edge.X * FIXED_FLOAT_COEF)
+ slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
+ slopeFix := Fix(0)
+ if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
+ slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
+ }
+ var mask SUBPIXEL_DATA
+ var ySub uint32
+ var xp, yLine int
+ winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = uint32(y & (SUBPIXEL_COUNT - 1))
+ xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
+ r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
+ x += slope
+ if y&SLOPE_FIX_MASK == 0 {
+ x += slopeFix
+ }
+ }
+}
+
+// Renders the mask to the canvas with even-odd fill.
+func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ // 8bits
+ alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := SUBPIXEL_COUNT - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
+
+/*
+ * Renders the polygon with non-zero winding fill.
+ * param aTarget the target bitmap.
+ * param aPolygon the polygon to render.
+ * param aColor the color to be used for rendering.
+ * param aTransformation the transformation matrix.
+ */
+func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addNonZeroEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillNonZero(img, color, clipRect)
+}
+
+//! Renders the mask to the canvas with non-zero winding fill.
+func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+ var n uint32
+ var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ values[n] = 0
+ }
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ if temp != 0 {
+ var bit SUBPIXEL_DATA = 1
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ if temp&bit != 0 {
+ t := values[n]
+ values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
+ if (t == 0 || values[n] == 0) && t != values[n] {
+ mask ^= bit
+ }
+ }
+ bit <<= 1
+ }
+ }
+
+ // 8bits
+ alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := uint32(SUBPIXEL_COUNT) - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go
new file mode 100644
index 000000000..a85d34c77
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go
@@ -0,0 +1,303 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+import (
+ "image"
+ "image/color"
+ "unsafe"
+)
+
+const (
+ SUBPIXEL_SHIFT = 3
+ SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
+)
+
+var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_8
+
+type SUBPIXEL_DATA uint16
+type NON_ZERO_MASK_DATA_UNIT uint8
+
+type Rasterizer8BitsSample struct {
+ MaskBuffer []SUBPIXEL_DATA
+ WindingBuffer []NON_ZERO_MASK_DATA_UNIT
+
+ Width int
+ BufferWidth int
+ Height int
+ ClipBound [4]float64
+ RemappingMatrix [6]float64
+}
+
+/* width and height define the maximum output size for the filler.
+ * The filler will output to larger bitmaps as well, but the output will
+ * be cropped.
+ */
+func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
+ var r Rasterizer8BitsSample
+ // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
+ // The sampling point for the sub-pixel is at the top right corner. This
+ // adjustment moves it to the pixel center.
+ r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
+ r.Width = width
+ r.Height = height
+ // The buffer used for filling needs to be one pixel wider than the bitmap.
+ // This is because the end flag that turns the fill of is the first pixel
+ // after the actually drawn edge.
+ r.BufferWidth = width + 1
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
+ r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
+ return &r
+}
+
+func clip(x, y, width, height, scale int) [4]float64 {
+ var clipBound [4]float64
+
+ offset := 0.99 / float64(scale)
+
+ clipBound[0] = float64(x) + offset
+ clipBound[2] = float64(x+width) - offset
+
+ clipBound[1] = float64(y * scale)
+ clipBound[3] = float64((y + height) * scale)
+ return clipBound
+}
+
+func intersect(r1, r2 [4]float64) [4]float64 {
+ if r1[0] < r2[0] {
+ r1[0] = r2[0]
+ }
+ if r1[2] > r2[2] {
+ r1[2] = r2[2]
+ }
+ if r1[0] > r1[2] {
+ r1[0] = r1[2]
+ }
+
+ if r1[1] < r2[1] {
+ r1[1] = r2[1]
+ }
+ if r1[3] > r2[3] {
+ r1[3] = r2[3]
+ }
+ if r1[1] > r1[3] {
+ r1[1] = r1[3]
+ }
+ return r1
+}
+
+func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+ // memset 0 the mask buffer
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addEvenOddEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillEvenOdd(img, color, clipRect)
+}
+
+//! Adds an edge to be used with even-odd fill.
+func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
+ x := edge.X
+ slope := edge.Slope
+ var ySub, mask SUBPIXEL_DATA
+ var xp, yLine int
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = SUBPIXEL_DATA(y & (SUBPIXEL_COUNT - 1))
+ xp = int(x + SUBPIXEL_OFFSETS[ySub])
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
+ x += slope
+ }
+}
+
+// Renders the mask to the canvas with even-odd fill.
+func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ // 8bits
+ alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := uint32(SUBPIXEL_COUNT) - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
+
+/*
+ * Renders the polygon with non-zero winding fill.
+ * param aTarget the target bitmap.
+ * param aPolygon the polygon to render.
+ * param aColor the color to be used for rendering.
+ * param aTransformation the transformation matrix.
+ */
+func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addNonZeroEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillNonZero(img, color, clipRect)
+}
+
+//! Adds an edge to be used with non-zero winding fill.
+func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
+ x := edge.X
+ slope := edge.Slope
+ var ySub, mask SUBPIXEL_DATA
+ var xp, yLine int
+ winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = SUBPIXEL_DATA(y & (SUBPIXEL_COUNT - 1))
+ xp = int(x + SUBPIXEL_OFFSETS[ySub])
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
+ r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
+ x += slope
+ }
+}
+
+//! Renders the mask to the canvas with non-zero winding fill.
+func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+ var n uint32
+ var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ values[n] = 0
+ }
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ if temp != 0 {
+ var bit SUBPIXEL_DATA = 1
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ if temp&bit != 0 {
+ t := values[n]
+ values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
+ if (t == 0 || values[n] == 0) && t != values[n] {
+ mask ^= bit
+ }
+ }
+ bit <<= 1
+ }
+ }
+
+ // 8bits
+ alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := uint32(SUBPIXEL_COUNT) - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go
new file mode 100644
index 000000000..0bda5a4db
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go
@@ -0,0 +1,320 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+import (
+ "image"
+ "image/color"
+ "unsafe"
+)
+
+const (
+ SUBPIXEL_SHIFT = 5
+ SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
+)
+
+var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_32_FIXED
+
+type SUBPIXEL_DATA uint32
+type NON_ZERO_MASK_DATA_UNIT uint8
+
+type Rasterizer8BitsSample struct {
+ MaskBuffer []SUBPIXEL_DATA
+ WindingBuffer []NON_ZERO_MASK_DATA_UNIT
+
+ Width int
+ BufferWidth int
+ Height int
+ ClipBound [4]float64
+ RemappingMatrix [6]float64
+}
+
+/* width and height define the maximum output size for the filler.
+ * The filler will output to larger bitmaps as well, but the output will
+ * be cropped.
+ */
+func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
+ var r Rasterizer8BitsSample
+ // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
+ // The sampling point for the sub-pixel is at the top right corner. This
+ // adjustment moves it to the pixel center.
+ r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
+ r.Width = width
+ r.Height = height
+ // The buffer used for filling needs to be one pixel wider than the bitmap.
+ // This is because the end flag that turns the fill of is the first pixel
+ // after the actually drawn edge.
+ r.BufferWidth = width + 1
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
+ r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
+ return &r
+}
+
+func clip(x, y, width, height, scale int) [4]float64 {
+ var clipBound [4]float64
+
+ offset := 0.99 / float64(scale)
+
+ clipBound[0] = float64(x) + offset
+ clipBound[2] = float64(x+width) - offset
+
+ clipBound[1] = float64(y * scale)
+ clipBound[3] = float64((y + height) * scale)
+ return clipBound
+}
+
+func intersect(r1, r2 [4]float64) [4]float64 {
+ if r1[0] < r2[0] {
+ r1[0] = r2[0]
+ }
+ if r1[2] > r2[2] {
+ r1[2] = r2[2]
+ }
+ if r1[0] > r1[2] {
+ r1[0] = r1[2]
+ }
+
+ if r1[1] < r2[1] {
+ r1[1] = r2[1]
+ }
+ if r1[3] > r2[3] {
+ r1[3] = r2[3]
+ }
+ if r1[1] > r1[3] {
+ r1[1] = r1[3]
+ }
+ return r1
+}
+
+func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+ // memset 0 the mask buffer
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addEvenOddEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillEvenOdd(img, color, clipRect)
+}
+
+//! Adds an edge to be used with even-odd fill.
+func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
+ x := Fix(edge.X * FIXED_FLOAT_COEF)
+ slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
+ slopeFix := Fix(0)
+ if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
+ slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
+ }
+
+ var mask SUBPIXEL_DATA
+ var ySub uint32
+ var xp, yLine int
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = uint32(y & (SUBPIXEL_COUNT - 1))
+ xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
+ x += slope
+ if y&SLOPE_FIX_MASK == 0 {
+ x += slopeFix
+ }
+ }
+}
+
+//! Adds an edge to be used with non-zero winding fill.
+func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
+ x := Fix(edge.X * FIXED_FLOAT_COEF)
+ slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
+ slopeFix := Fix(0)
+ if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
+ slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
+ }
+ var mask SUBPIXEL_DATA
+ var ySub uint32
+ var xp, yLine int
+ winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
+ for y := edge.FirstLine; y <= edge.LastLine; y++ {
+ ySub = uint32(y & (SUBPIXEL_COUNT - 1))
+ xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
+ mask = SUBPIXEL_DATA(1 << ySub)
+ yLine = y >> SUBPIXEL_SHIFT
+ r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
+ r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
+ x += slope
+ if y&SLOPE_FIX_MASK == 0 {
+ x += slopeFix
+ }
+ }
+}
+
+// Renders the mask to the canvas with even-odd fill.
+func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ // 8bits
+ //alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ alpha := uint32(coverageTable[mask&0xff] + coverageTable[mask>>8&0xff] + coverageTable[mask>>16&0xff] + coverageTable[mask>>24&0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := uint32(SUBPIXEL_COUNT) - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
+
+/*
+ * Renders the polygon with non-zero winding fill.
+ * param aTarget the target bitmap.
+ * param aPolygon the polygon to render.
+ * param aColor the color to be used for rendering.
+ * param aTransformation the transformation matrix.
+ */
+func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
+
+ r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
+ r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
+
+ // inline matrix multiplication
+ transform := [6]float64{
+ tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
+ tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
+ tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
+ tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
+ tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
+ tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
+ }
+
+ clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
+ clipRect = intersect(clipRect, r.ClipBound)
+
+ p := 0
+ l := len(*polygon) / 2
+ var edges [32]PolygonEdge
+ for p < l {
+ edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
+ for k := 0; k < edgeCount; k++ {
+ r.addNonZeroEdge(&edges[k])
+ }
+ p += 16
+ }
+
+ r.fillNonZero(img, color, clipRect)
+}
+
+//! Renders the mask to the canvas with non-zero winding fill.
+func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
+ var x, y uint32
+
+ minX := uint32(clipBound[0])
+ maxX := uint32(clipBound[2])
+
+ minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
+ maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
+
+ //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
+ pixColor := (*uint32)(unsafe.Pointer(color))
+ cs1 := *pixColor & 0xff00ff
+ cs2 := *pixColor >> 8 & 0xff00ff
+
+ stride := uint32(img.Stride)
+ var mask SUBPIXEL_DATA
+ var n uint32
+ var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ values[n] = 0
+ }
+
+ for y = minY; y < maxY; y++ {
+ tp := img.Pix[y*stride:]
+
+ mask = 0
+ for x = minX; x <= maxX; x++ {
+ p := (*uint32)(unsafe.Pointer(&tp[x]))
+ temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
+ if temp != 0 {
+ var bit SUBPIXEL_DATA = 1
+ for n = 0; n < SUBPIXEL_COUNT; n++ {
+ if temp&bit != 0 {
+ t := values[n]
+ values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
+ if (t == 0 || values[n] == 0) && t != values[n] {
+ mask ^= bit
+ }
+ }
+ bit <<= 1
+ }
+ }
+
+ // 8bits
+ //alpha := uint32(coverageTable[mask])
+ // 16bits
+ //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
+ // 32bits
+ alpha := uint32(coverageTable[mask&0xff] + coverageTable[mask>>8&0xff] + coverageTable[mask>>16&0xff] + coverageTable[mask>>24&0xff])
+
+ // alpha is in range of 0 to SUBPIXEL_COUNT
+ invAlpha := uint32(SUBPIXEL_COUNT) - alpha
+
+ ct1 := *p & 0xff00ff * invAlpha
+ ct2 := *p >> 8 & 0xff00ff * invAlpha
+
+ ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
+ ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
+
+ *p = ct1 + ct2
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go
new file mode 100644
index 000000000..14b8419c3
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go
@@ -0,0 +1,17 @@
+package raster
+
+type Fix int32
+
+const (
+ FIXED_SHIFT = 16
+ FIXED_FLOAT_COEF = 1 << FIXED_SHIFT
+)
+
+/*! Fixed point math inevitably introduces rounding error to the DDA. The error is
+ * fixed every now and then by a separate fix value. The defines below set these.
+ */
+const (
+ SLOPE_FIX_SHIFT = 8
+ SLOPE_FIX_STEP = 1 << SLOPE_FIX_SHIFT
+ SLOPE_FIX_MASK = SLOPE_FIX_STEP - 1
+)
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go
new file mode 100644
index 000000000..6f6d8863f
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go
@@ -0,0 +1,55 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+import (
+ "image/color"
+ "image/draw"
+)
+
+func abs(i int) int {
+ if i < 0 {
+ return -i
+ }
+ return i
+}
+
+func PolylineBresenham(img draw.Image, c color.Color, s ...float64) {
+ for i := 2; i < len(s); i += 2 {
+ Bresenham(img, c, int(s[i-2]+0.5), int(s[i-1]+0.5), int(s[i]+0.5), int(s[i+1]+0.5))
+ }
+}
+
+func Bresenham(img draw.Image, color color.Color, x0, y0, x1, y1 int) {
+ dx := abs(x1 - x0)
+ dy := abs(y1 - y0)
+ var sx, sy int
+ if x0 < x1 {
+ sx = 1
+ } else {
+ sx = -1
+ }
+ if y0 < y1 {
+ sy = 1
+ } else {
+ sy = -1
+ }
+ err := dx - dy
+
+ var e2 int
+ for {
+ img.Set(x0, y0, color)
+ if x0 == x1 && y0 == y1 {
+ return
+ }
+ e2 = 2 * err
+ if e2 > -dy {
+ err = err - dy
+ x0 = x0 + sx
+ }
+ if e2 < dx {
+ err = err + dx
+ y0 = y0 + sy
+ }
+ }
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go
new file mode 100644
index 000000000..2a19e7355
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go
@@ -0,0 +1,581 @@
+// Copyright 2011 The draw2d Authors. All rights reserved.
+// created: 27/05/2011 by Laurent Le Goff
+package raster
+
+const (
+ POLYGON_CLIP_NONE = iota
+ POLYGON_CLIP_LEFT
+ POLYGON_CLIP_RIGHT
+ POLYGON_CLIP_TOP
+ POLYGON_CLIP_BOTTOM
+)
+
+type Polygon []float64
+
+type PolygonEdge struct {
+ X, Slope float64
+ FirstLine, LastLine int
+ Winding int16
+}
+
+//! A more optimized representation of a polygon edge.
+type PolygonScanEdge struct {
+ FirstLine, LastLine int
+ Winding int16
+ X Fix
+ Slope Fix
+ SlopeFix Fix
+ NextEdge *PolygonScanEdge
+}
+
+//! Calculates the edges of the polygon with transformation and clipping to edges array.
+/*! \param startIndex the index for the first vertex.
+ * \param vertexCount the amount of vertices to convert.
+ * \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
+ * \param tr the transformation matrix for the polygon.
+ * \param aClipRectangle the clip rectangle.
+ * \return the amount of edges in the result.
+ */
+func (p Polygon) getEdges(startIndex, vertexCount int, edges []PolygonEdge, tr [6]float64, clipBound [4]float64) int {
+ startIndex = startIndex * 2
+ endIndex := startIndex + vertexCount*2
+ if endIndex > len(p) {
+ endIndex = len(p)
+ }
+
+ x := p[startIndex]
+ y := p[startIndex+1]
+ // inline transformation
+ prevX := x*tr[0] + y*tr[2] + tr[4]
+ prevY := x*tr[1] + y*tr[3] + tr[5]
+
+ //! Calculates the clip flags for a point.
+ prevClipFlags := POLYGON_CLIP_NONE
+ if prevX < clipBound[0] {
+ prevClipFlags |= POLYGON_CLIP_LEFT
+ } else if prevX >= clipBound[2] {
+ prevClipFlags |= POLYGON_CLIP_RIGHT
+ }
+
+ if prevY < clipBound[1] {
+ prevClipFlags |= POLYGON_CLIP_TOP
+ } else if prevY >= clipBound[3] {
+ prevClipFlags |= POLYGON_CLIP_BOTTOM
+ }
+
+ edgeCount := 0
+ var k, clipFlags, clipSum, clipUnion int
+ var xleft, yleft, xright, yright, oldY, maxX, minX float64
+ var swapWinding int16
+ for n := startIndex; n < endIndex; n = n + 2 {
+ k = (n + 2) % len(p)
+ x = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
+ y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
+
+ //! Calculates the clip flags for a point.
+ clipFlags = POLYGON_CLIP_NONE
+ if prevX < clipBound[0] {
+ clipFlags |= POLYGON_CLIP_LEFT
+ } else if prevX >= clipBound[2] {
+ clipFlags |= POLYGON_CLIP_RIGHT
+ }
+ if prevY < clipBound[1] {
+ clipFlags |= POLYGON_CLIP_TOP
+ } else if prevY >= clipBound[3] {
+ clipFlags |= POLYGON_CLIP_BOTTOM
+ }
+
+ clipSum = prevClipFlags | clipFlags
+ clipUnion = prevClipFlags & clipFlags
+
+ // Skip all edges that are either completely outside at the top or at the bottom.
+ if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 {
+ if clipUnion&POLYGON_CLIP_RIGHT != 0 {
+ // Both clip to right, edge is a vertical line on the right side
+ if getVerticalEdge(prevY, y, clipBound[2], &edges[edgeCount], clipBound) {
+ edgeCount++
+ }
+ } else if clipUnion&POLYGON_CLIP_LEFT != 0 {
+ // Both clip to left, edge is a vertical line on the left side
+ if getVerticalEdge(prevY, y, clipBound[0], &edges[edgeCount], clipBound) {
+ edgeCount++
+ }
+ } else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
+ // No clipping in the horizontal direction
+ if getEdge(prevX, prevY, x, y, &edges[edgeCount], clipBound) {
+ edgeCount++
+ }
+ } else {
+ // Clips to left or right or both.
+
+ if x < prevX {
+ xleft, yleft = x, y
+ xright, yright = prevX, prevY
+ swapWinding = -1
+ } else {
+ xleft, yleft = prevX, prevY
+ xright, yright = x, y
+ swapWinding = 1
+ }
+
+ slope := (yright - yleft) / (xright - xleft)
+
+ if clipSum&POLYGON_CLIP_RIGHT != 0 {
+ // calculate new position for the right vertex
+ oldY = yright
+ maxX = clipBound[2]
+
+ yright = yleft + (maxX-xleft)*slope
+ xright = maxX
+
+ // add vertical edge for the overflowing part
+ if getVerticalEdge(yright, oldY, maxX, &edges[edgeCount], clipBound) {
+ edges[edgeCount].Winding *= swapWinding
+ edgeCount++
+ }
+ }
+
+ if clipSum&POLYGON_CLIP_LEFT != 0 {
+ // calculate new position for the left vertex
+ oldY = yleft
+ minX = clipBound[0]
+
+ yleft = yleft + (minX-xleft)*slope
+ xleft = minX
+
+ // add vertical edge for the overflowing part
+ if getVerticalEdge(oldY, yleft, minX, &edges[edgeCount], clipBound) {
+ edges[edgeCount].Winding *= swapWinding
+ edgeCount++
+ }
+ }
+
+ if getEdge(xleft, yleft, xright, yright, &edges[edgeCount], clipBound) {
+ edges[edgeCount].Winding *= swapWinding
+ edgeCount++
+ }
+ }
+ }
+
+ prevClipFlags = clipFlags
+ prevX = x
+ prevY = y
+ }
+
+ return edgeCount
+}
+
+//! Creates a polygon edge between two vectors.
+/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
+ * should be rendered, false for others.
+ */
+func getEdge(x0, y0, x1, y1 float64, edge *PolygonEdge, clipBound [4]float64) bool {
+ var startX, startY, endX, endY float64
+ var winding int16
+
+ if y0 <= y1 {
+ startX = x0
+ startY = y0
+ endX = x1
+ endY = y1
+ winding = 1
+ } else {
+ startX = x1
+ startY = y1
+ endX = x0
+ endY = y0
+ winding = -1
+ }
+
+ // Essentially, firstLine is floor(startY + 1) and lastLine is floor(endY).
+ // These are refactored to integer casts in order to avoid function
+ // calls. The difference with integer cast is that numbers are always
+ // rounded towards zero. Since values smaller than zero get clipped away,
+ // only coordinates between 0 and -1 require greater attention as they
+ // also round to zero. The problems in this range can be avoided by
+ // adding one to the values before conversion and subtracting after it.
+
+ firstLine := int(startY + 1)
+ lastLine := int(endY+1) - 1
+
+ minClip := int(clipBound[1])
+ maxClip := int(clipBound[3])
+
+ // If start and end are on the same line, the edge doesn't cross
+ // any lines and thus can be ignored.
+ // If the end is smaller than the first line, edge is out.
+ // If the start is larger than the last line, edge is out.
+ if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
+ return false
+ }
+
+ // Adjust the start based on the target.
+ if firstLine < minClip {
+ firstLine = minClip
+ }
+
+ if lastLine >= maxClip {
+ lastLine = maxClip - 1
+ }
+ edge.Slope = (endX - startX) / (endY - startY)
+ edge.X = startX + (float64(firstLine)-startY)*edge.Slope
+ edge.Winding = winding
+ edge.FirstLine = firstLine
+ edge.LastLine = lastLine
+
+ return true
+}
+
+//! Creates a vertical polygon edge between two y values.
+/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
+ * should be rendered, false for others.
+ */
+func getVerticalEdge(startY, endY, x float64, edge *PolygonEdge, clipBound [4]float64) bool {
+ var start, end float64
+ var winding int16
+ if startY < endY {
+ start = startY
+ end = endY
+ winding = 1
+ } else {
+ start = endY
+ end = startY
+ winding = -1
+ }
+
+ firstLine := int(start + 1)
+ lastLine := int(end+1) - 1
+
+ minClip := int(clipBound[1])
+ maxClip := int(clipBound[3])
+
+ // If start and end are on the same line, the edge doesn't cross
+ // any lines and thus can be ignored.
+ // If the end is smaller than the first line, edge is out.
+ // If the start is larger than the last line, edge is out.
+ if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
+ return false
+ }
+
+ // Adjust the start based on the clip rect.
+ if firstLine < minClip {
+ firstLine = minClip
+ }
+ if lastLine >= maxClip {
+ lastLine = maxClip - 1
+ }
+
+ edge.Slope = 0
+ edge.X = x
+ edge.Winding = winding
+ edge.FirstLine = firstLine
+ edge.LastLine = lastLine
+
+ return true
+}
+
+type VertexData struct {
+ X, Y float64
+ ClipFlags int
+ Line int
+}
+
+//! Calculates the edges of the polygon with transformation and clipping to edges array.
+/*! Note that this may return upto three times the amount of edges that the polygon has vertices,
+ * in the unlucky case where both left and right side get clipped for all edges.
+ * \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
+ * \param aTransformation the transformation matrix for the polygon.
+ * \param aClipRectangle the clip rectangle.
+ * \return the amount of edges in the result.
+ */
+func (p Polygon) getScanEdges(edges []PolygonScanEdge, tr [6]float64, clipBound [4]float64) int {
+ var n int
+ vertexData := make([]VertexData, len(p)/2+1)
+ for n = 0; n < len(vertexData)-1; n = n + 1 {
+ k := n * 2
+ vertexData[n].X = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
+ vertexData[n].Y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
+ // Calculate clip flags for all vertices.
+ vertexData[n].ClipFlags = POLYGON_CLIP_NONE
+ if vertexData[n].X < clipBound[0] {
+ vertexData[n].ClipFlags |= POLYGON_CLIP_LEFT
+ } else if vertexData[n].X >= clipBound[2] {
+ vertexData[n].ClipFlags |= POLYGON_CLIP_RIGHT
+ }
+ if vertexData[n].Y < clipBound[1] {
+ vertexData[n].ClipFlags |= POLYGON_CLIP_TOP
+ } else if vertexData[n].Y >= clipBound[3] {
+ vertexData[n].ClipFlags |= POLYGON_CLIP_BOTTOM
+ }
+
+ // Calculate line of the vertex. If the vertex is clipped by top or bottom, the line
+ // is determined by the clip rectangle.
+ if vertexData[n].ClipFlags&POLYGON_CLIP_TOP != 0 {
+ vertexData[n].Line = int(clipBound[1])
+ } else if vertexData[n].ClipFlags&POLYGON_CLIP_BOTTOM != 0 {
+ vertexData[n].Line = int(clipBound[3] - 1)
+ } else {
+ vertexData[n].Line = int(vertexData[n].Y+1) - 1
+ }
+ }
+
+ // Copy the data from 0 to the last entry to make the data to loop.
+ vertexData[len(vertexData)-1] = vertexData[0]
+
+ // Transform the first vertex; store.
+ // Process mVertexCount - 1 times, next is n+1
+ // copy the first vertex to
+ // Process 1 time, next is n
+
+ edgeCount := 0
+ for n = 0; n < len(vertexData)-1; n++ {
+ clipSum := vertexData[n].ClipFlags | vertexData[n+1].ClipFlags
+ clipUnion := vertexData[n].ClipFlags & vertexData[n+1].ClipFlags
+
+ if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 &&
+ vertexData[n].Line != vertexData[n+1].Line {
+ var startIndex, endIndex int
+ var winding int16
+ if vertexData[n].Y < vertexData[n+1].Y {
+ startIndex = n
+ endIndex = n + 1
+ winding = 1
+ } else {
+ startIndex = n + 1
+ endIndex = n
+ winding = -1
+ }
+
+ firstLine := vertexData[startIndex].Line + 1
+ lastLine := vertexData[endIndex].Line
+
+ if clipUnion&POLYGON_CLIP_RIGHT != 0 {
+ // Both clip to right, edge is a vertical line on the right side
+ edges[edgeCount].FirstLine = firstLine
+ edges[edgeCount].LastLine = lastLine
+ edges[edgeCount].Winding = winding
+ edges[edgeCount].X = Fix(clipBound[2] * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = 0
+ edges[edgeCount].SlopeFix = 0
+
+ edgeCount++
+ } else if clipUnion&POLYGON_CLIP_LEFT != 0 {
+ // Both clip to left, edge is a vertical line on the left side
+ edges[edgeCount].FirstLine = firstLine
+ edges[edgeCount].LastLine = lastLine
+ edges[edgeCount].Winding = winding
+ edges[edgeCount].X = Fix(clipBound[0] * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = 0
+ edges[edgeCount].SlopeFix = 0
+
+ edgeCount++
+ } else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
+ // No clipping in the horizontal direction
+ slope := (vertexData[endIndex].X -
+ vertexData[startIndex].X) /
+ (vertexData[endIndex].Y -
+ vertexData[startIndex].Y)
+
+ // If there is vertical clip (for the top) it will be processed here. The calculation
+ // should be done for all non-clipping edges as well to determine the accurate position
+ // where the edge crosses the first scanline.
+ startx := vertexData[startIndex].X +
+ (float64(firstLine)-vertexData[startIndex].Y)*slope
+
+ edges[edgeCount].FirstLine = firstLine
+ edges[edgeCount].LastLine = lastLine
+ edges[edgeCount].Winding = winding
+ edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
+
+ if lastLine-firstLine >= SLOPE_FIX_STEP {
+ edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
+ edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
+ } else {
+ edges[edgeCount].SlopeFix = 0
+ }
+
+ edgeCount++
+ } else {
+ // Clips to left or right or both.
+ slope := (vertexData[endIndex].X -
+ vertexData[startIndex].X) /
+ (vertexData[endIndex].Y -
+ vertexData[startIndex].Y)
+
+ // The edge may clip to both left and right.
+ // The clip results in one or two new vertices, and one to three segments.
+ // The rounding for scanlines may produce a result where any of the segments is
+ // ignored.
+
+ // The start is always above the end. Calculate the clip positions to clipVertices.
+ // It is possible that only one of the vertices exist. This will be detected from the
+ // clip flags of the vertex later, so they are initialized here.
+ var clipVertices [2]VertexData
+
+ if vertexData[startIndex].X <
+ vertexData[endIndex].X {
+ clipVertices[0].X = clipBound[0]
+ clipVertices[1].X = clipBound[2]
+ clipVertices[0].ClipFlags = POLYGON_CLIP_LEFT
+ clipVertices[1].ClipFlags = POLYGON_CLIP_RIGHT
+ } else {
+ clipVertices[0].X = clipBound[2]
+ clipVertices[1].X = clipBound[0]
+ clipVertices[0].ClipFlags = POLYGON_CLIP_RIGHT
+ clipVertices[1].ClipFlags = POLYGON_CLIP_LEFT
+ }
+
+ var p int
+ for p = 0; p < 2; p++ {
+ // Check if either of the vertices crosses the edge marked for the clip vertex
+ if clipSum&clipVertices[p].ClipFlags != 0 {
+ // The the vertex is required, calculate it.
+ clipVertices[p].Y = vertexData[startIndex].Y +
+ (clipVertices[p].X-
+ vertexData[startIndex].X)/slope
+
+ // If there is clipping in the vertical direction, the new vertex may be clipped.
+ if clipSum&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) != 0 {
+ if clipVertices[p].Y < clipBound[1] {
+ clipVertices[p].ClipFlags = POLYGON_CLIP_TOP
+ clipVertices[p].Line = int(clipBound[1])
+ } else if clipVertices[p].Y > clipBound[3] {
+ clipVertices[p].ClipFlags = POLYGON_CLIP_BOTTOM
+ clipVertices[p].Line = int(clipBound[3] - 1)
+ } else {
+ clipVertices[p].ClipFlags = 0
+ clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
+ }
+ } else {
+ clipVertices[p].ClipFlags = 0
+ clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
+ }
+ }
+ }
+
+ // Now there are three or four vertices, in the top-to-bottom order of start, clip0, clip1,
+ // end. What kind of edges are required for connecting these can be determined from the
+ // clip flags.
+ // -if clip vertex has horizontal clip flags, it doesn't exist. No edge is generated.
+ // -if start vertex or end vertex has horizontal clip flag, the edge to/from the clip vertex is vertical
+ // -if the line of two vertices is the same, the edge is not generated, since the edge doesn't
+ // cross any scanlines.
+
+ // The alternative patterns are:
+ // start - clip0 - clip1 - end
+ // start - clip0 - end
+ // start - clip1 - end
+
+ var topClipIndex, bottomClipIndex int
+ if (clipVertices[0].ClipFlags|clipVertices[1].ClipFlags)&
+ (POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) == 0 {
+ // Both sides are clipped, the order is start-clip0-clip1-end
+ topClipIndex = 0
+ bottomClipIndex = 1
+
+ // Add the edge from clip0 to clip1
+ // Check that the line is different for the vertices.
+ if clipVertices[0].Line != clipVertices[1].Line {
+ firstClipLine := clipVertices[0].Line + 1
+
+ startx := vertexData[startIndex].X +
+ (float64(firstClipLine)-vertexData[startIndex].Y)*slope
+
+ edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
+ edges[edgeCount].FirstLine = firstClipLine
+ edges[edgeCount].LastLine = clipVertices[1].Line
+ edges[edgeCount].Winding = winding
+
+ if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
+ edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
+ edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
+ } else {
+ edges[edgeCount].SlopeFix = 0
+ }
+
+ edgeCount++
+ }
+ } else {
+ // Clip at either side, check which side. The clip flag is on for the vertex
+ // that doesn't exist, i.e. has not been clipped to be inside the rect.
+ if clipVertices[0].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
+ topClipIndex = 1
+ bottomClipIndex = 1
+ } else {
+ topClipIndex = 0
+ bottomClipIndex = 0
+ }
+ }
+
+ // Generate the edges from start - clip top and clip bottom - end
+ // Clip top and clip bottom may be the same vertex if there is only one
+ // clipped vertex.
+
+ // Check that the line is different for the vertices.
+ if vertexData[startIndex].Line != clipVertices[topClipIndex].Line {
+ edges[edgeCount].FirstLine = firstLine
+ edges[edgeCount].LastLine = clipVertices[topClipIndex].Line
+ edges[edgeCount].Winding = winding
+
+ // If startIndex is clipped, the edge is a vertical one.
+ if vertexData[startIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
+ edges[edgeCount].X = Fix(clipVertices[topClipIndex].X * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = 0
+ edges[edgeCount].SlopeFix = 0
+ } else {
+ startx := vertexData[startIndex].X +
+ (float64(firstLine)-vertexData[startIndex].Y)*slope
+
+ edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
+
+ if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
+ edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
+ edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
+ } else {
+ edges[edgeCount].SlopeFix = 0
+ }
+ }
+
+ edgeCount++
+ }
+
+ // Check that the line is different for the vertices.
+ if clipVertices[bottomClipIndex].Line != vertexData[endIndex].Line {
+ firstClipLine := clipVertices[bottomClipIndex].Line + 1
+
+ edges[edgeCount].FirstLine = firstClipLine
+ edges[edgeCount].LastLine = lastLine
+ edges[edgeCount].Winding = winding
+
+ // If endIndex is clipped, the edge is a vertical one.
+ if vertexData[endIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
+ edges[edgeCount].X = Fix(clipVertices[bottomClipIndex].X * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = 0
+ edges[edgeCount].SlopeFix = 0
+ } else {
+ startx := vertexData[startIndex].X +
+ (float64(firstClipLine)-vertexData[startIndex].Y)*slope
+
+ edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
+ edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
+
+ if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
+ edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
+ edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
+ } else {
+ edges[edgeCount].SlopeFix = 0
+ }
+ }
+
+ edgeCount++
+ }
+
+ }
+ }
+ }
+
+ return edgeCount
+}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go
new file mode 100644
index 000000000..7872d8d03
--- /dev/null
+++ b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go
@@ -0,0 +1,200 @@
+package raster
+
+import (
+ "bufio"
+ "code.google.com/p/draw2d/draw2d/curve"
+ "code.google.com/p/freetype-go/freetype/raster"
+ "image"
+ "image/color"
+ "image/png"
+ "log"
+ "os"
+ "testing"
+)
+
+var flattening_threshold float64 = 0.5
+
+func savepng(filePath string, m image.Image) {
+ f, err := os.Create(filePath)
+ if err != nil {
+ log.Println(err)
+ os.Exit(1)
+ }
+ defer f.Close()
+ b := bufio.NewWriter(f)
+ err = png.Encode(b, m)
+ if err != nil {
+ log.Println(err)
+ os.Exit(1)
+ }
+ err = b.Flush()
+ if err != nil {
+ log.Println(err)
+ os.Exit(1)
+ }
+}
+
+type Path struct {
+ points []float64
+}
+
+func (p *Path) LineTo(x, y float64) {
+ if len(p.points)+2 > cap(p.points) {
+ points := make([]float64, len(p.points)+2, len(p.points)+32)
+ copy(points, p.points)
+ p.points = points
+ } else {
+ p.points = p.points[0 : len(p.points)+2]
+ }
+ p.points[len(p.points)-2] = x
+ p.points[len(p.points)-1] = y
+}
+
+func TestFreetype(t *testing.T) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := raster.NewRasterizer(200, 200)
+ rasterizer.UseNonZeroWinding = false
+ rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
+ for j := 0; j < len(poly); j = j + 2 {
+ rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
+ }
+ painter := raster.NewRGBAPainter(img)
+ painter.SetColor(color)
+ rasterizer.Rasterize(painter)
+
+ savepng("_testFreetype.png", img)
+}
+
+func TestFreetypeNonZeroWinding(t *testing.T) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := raster.NewRasterizer(200, 200)
+ rasterizer.UseNonZeroWinding = true
+ rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
+ for j := 0; j < len(poly); j = j + 2 {
+ rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
+ }
+ painter := raster.NewRGBAPainter(img)
+ painter.SetColor(color)
+ rasterizer.Rasterize(painter)
+
+ savepng("_testFreetypeNonZeroWinding.png", img)
+}
+
+func TestRasterizer(t *testing.T) {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+ tr := [6]float64{1, 0, 0, 1, 0, 0}
+ r := NewRasterizer8BitsSample(200, 200)
+ //PolylineBresenham(img, image.Black, poly...)
+
+ r.RenderEvenOdd(img, &color, &poly, tr)
+ savepng("_testRasterizer.png", img)
+}
+
+func TestRasterizerNonZeroWinding(t *testing.T) {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+ tr := [6]float64{1, 0, 0, 1, 0, 0}
+ r := NewRasterizer8BitsSample(200, 200)
+ //PolylineBresenham(img, image.Black, poly...)
+
+ r.RenderNonZeroWinding(img, &color, &poly, tr)
+ savepng("_testRasterizerNonZeroWinding.png", img)
+}
+
+func BenchmarkFreetype(b *testing.B) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+
+ for i := 0; i < b.N; i++ {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := raster.NewRasterizer(200, 200)
+ rasterizer.UseNonZeroWinding = false
+ rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
+ for j := 0; j < len(poly); j = j + 2 {
+ rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
+ }
+ painter := raster.NewRGBAPainter(img)
+ painter.SetColor(color)
+ rasterizer.Rasterize(painter)
+ }
+}
+func BenchmarkFreetypeNonZeroWinding(b *testing.B) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+
+ for i := 0; i < b.N; i++ {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := raster.NewRasterizer(200, 200)
+ rasterizer.UseNonZeroWinding = true
+ rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
+ for j := 0; j < len(poly); j = j + 2 {
+ rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
+ }
+ painter := raster.NewRGBAPainter(img)
+ painter.SetColor(color)
+ rasterizer.Rasterize(painter)
+ }
+}
+
+func BenchmarkRasterizerNonZeroWinding(b *testing.B) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+ tr := [6]float64{1, 0, 0, 1, 0, 0}
+ for i := 0; i < b.N; i++ {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := NewRasterizer8BitsSample(200, 200)
+ rasterizer.RenderNonZeroWinding(img, &color, &poly, tr)
+ }
+}
+
+func BenchmarkRasterizer(b *testing.B) {
+ var p Path
+ p.LineTo(10, 190)
+ c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
+ c.Segment(&p, flattening_threshold)
+ poly := Polygon(p.points)
+ color := color.RGBA{0, 0, 0, 0xff}
+ tr := [6]float64{1, 0, 0, 1, 0, 0}
+ for i := 0; i < b.N; i++ {
+ img := image.NewRGBA(image.Rect(0, 0, 200, 200))
+ rasterizer := NewRasterizer8BitsSample(200, 200)
+ rasterizer.RenderEvenOdd(img, &color, &poly, tr)
+ }
+}