summaryrefslogtreecommitdiffstats
path: root/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go
diff options
context:
space:
mode:
Diffstat (limited to 'Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go')
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go150
1 files changed, 0 insertions, 150 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go
deleted file mode 100644
index 92534e7eb..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go
+++ /dev/null
@@ -1,150 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-// see http://pippin.gimp.org/image_processing/chap_resampling.html
-
-package draw2d
-
-import (
- "image"
- "image/color"
- "image/draw"
- "math"
-)
-
-type ImageFilter int
-
-const (
- LinearFilter ImageFilter = iota
- BilinearFilter
- BicubicFilter
-)
-
-//see http://pippin.gimp.org/image_processing/chap_resampling.html
-func getColorLinear(img image.Image, x, y float64) color.Color {
- return img.At(int(x), int(y))
-}
-
-func getColorBilinear(img image.Image, x, y float64) color.Color {
- x0 := math.Floor(x)
- y0 := math.Floor(y)
- dx := x - x0
- dy := y - y0
-
- rt, gt, bt, at := img.At(int(x0), int(y0)).RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0+1), int(y0)).RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0+1), int(y0+1)).RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0), int(y0+1)).RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
-
- r := int(lerp(lerp(r0, r1, dx), lerp(r3, r2, dx), dy))
- g := int(lerp(lerp(g0, g1, dx), lerp(g3, g2, dx), dy))
- b := int(lerp(lerp(b0, b1, dx), lerp(b3, b2, dx), dy))
- a := int(lerp(lerp(a0, a1, dx), lerp(a3, a2, dx), dy))
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-/**
--- LERP
--- /lerp/, vi.,n.
---
--- Quasi-acronym for Linear Interpolation, used as a verb or noun for
--- the operation. "Bresenham's algorithm lerps incrementally between the
--- two endpoints of the line." (From Jargon File (4.4.4, 14 Aug 2003)
-*/
-func lerp(v1, v2, ratio float64) float64 {
- return v1*(1-ratio) + v2*ratio
-}
-
-func getColorCubicRow(img image.Image, x, y, offset float64) color.Color {
- c0 := img.At(int(x), int(y))
- c1 := img.At(int(x+1), int(y))
- c2 := img.At(int(x+2), int(y))
- c3 := img.At(int(x+3), int(y))
- rt, gt, bt, at := c0.RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c1.RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c2.RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c3.RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
- r, g, b, a := cubic(offset, r0, r1, r2, r3), cubic(offset, g0, g1, g2, g3), cubic(offset, b0, b1, b2, b3), cubic(offset, a0, a1, a2, a3)
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-func getColorBicubic(img image.Image, x, y float64) color.Color {
- x0 := math.Floor(x)
- y0 := math.Floor(y)
- dx := x - x0
- dy := y - y0
- c0 := getColorCubicRow(img, x0-1, y0-1, dx)
- c1 := getColorCubicRow(img, x0-1, y0, dx)
- c2 := getColorCubicRow(img, x0-1, y0+1, dx)
- c3 := getColorCubicRow(img, x0-1, y0+2, dx)
- rt, gt, bt, at := c0.RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c1.RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c2.RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c3.RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
- r, g, b, a := cubic(dy, r0, r1, r2, r3), cubic(dy, g0, g1, g2, g3), cubic(dy, b0, b1, b2, b3), cubic(dy, a0, a1, a2, a3)
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-func cubic(offset, v0, v1, v2, v3 float64) uint32 {
- // offset is the offset of the sampled value between v1 and v2
- return uint32(((((-7*v0+21*v1-21*v2+7*v3)*offset+
- (15*v0-36*v1+27*v2-6*v3))*offset+
- (-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
-}
-
-func DrawImage(src image.Image, dest draw.Image, tr MatrixTransform, op draw.Op, filter ImageFilter) {
- bounds := src.Bounds()
- x0, y0, x1, y1 := float64(bounds.Min.X), float64(bounds.Min.Y), float64(bounds.Max.X), float64(bounds.Max.Y)
- tr.TransformRectangle(&x0, &y0, &x1, &y1)
- var x, y, u, v float64
- var c1, c2, cr color.Color
- var r, g, b, a, ia, r1, g1, b1, a1, r2, g2, b2, a2 uint32
- var color color.RGBA
- for x = x0; x < x1; x++ {
- for y = y0; y < y1; y++ {
- u = x
- v = y
- tr.InverseTransform(&u, &v)
- if bounds.Min.X <= int(u) && bounds.Max.X > int(u) && bounds.Min.Y <= int(v) && bounds.Max.Y > int(v) {
- c1 = dest.At(int(x), int(y))
- switch filter {
- case LinearFilter:
- c2 = src.At(int(u), int(v))
- case BilinearFilter:
- c2 = getColorBilinear(src, u, v)
- case BicubicFilter:
- c2 = getColorBicubic(src, u, v)
- }
- switch op {
- case draw.Over:
- r1, g1, b1, a1 = c1.RGBA()
- r2, g2, b2, a2 = c2.RGBA()
- ia = M - a2
- r = ((r1 * ia) / M) + r2
- g = ((g1 * ia) / M) + g2
- b = ((b1 * ia) / M) + b2
- a = ((a1 * ia) / M) + a2
- color.R = uint8(r >> 8)
- color.G = uint8(g >> 8)
- color.B = uint8(b >> 8)
- color.A = uint8(a >> 8)
- cr = color
- default:
- cr = c2
- }
- dest.Set(int(x), int(y), cr)
- }
- }
- }
-}