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-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/advanced_path.go42
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/arc.go67
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/Makefile11
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/arc.go36
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go67
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64_others.go696
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/curve_test.go262
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/quad_float64.go51
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curves.go336
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/dasher.go90
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/demux_converter.go23
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/doc.go5
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/font.go97
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/gc.go55
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/image.go359
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/math.go52
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/paint.go92
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path.go27
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go70
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_converter.go173
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_storage.go190
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go203
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go320
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go303
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go320
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go17
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go55
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go581
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go200
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go150
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stack_gc.go208
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stroker.go135
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go306
-rw-r--r--Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/vertex2d.go19
34 files changed, 0 insertions, 5618 deletions
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/advanced_path.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/advanced_path.go
deleted file mode 100644
index 68f1d782b..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/advanced_path.go
+++ /dev/null
@@ -1,42 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "math"
-)
-
-//high level path creation
-
-func Rect(path Path, x1, y1, x2, y2 float64) {
- path.MoveTo(x1, y1)
- path.LineTo(x2, y1)
- path.LineTo(x2, y2)
- path.LineTo(x1, y2)
- path.Close()
-}
-
-func RoundRect(path Path, x1, y1, x2, y2, arcWidth, arcHeight float64) {
- arcWidth = arcWidth / 2
- arcHeight = arcHeight / 2
- path.MoveTo(x1, y1+arcHeight)
- path.QuadCurveTo(x1, y1, x1+arcWidth, y1)
- path.LineTo(x2-arcWidth, y1)
- path.QuadCurveTo(x2, y1, x2, y1+arcHeight)
- path.LineTo(x2, y2-arcHeight)
- path.QuadCurveTo(x2, y2, x2-arcWidth, y2)
- path.LineTo(x1+arcWidth, y2)
- path.QuadCurveTo(x1, y2, x1, y2-arcHeight)
- path.Close()
-}
-
-func Ellipse(path Path, cx, cy, rx, ry float64) {
- path.ArcTo(cx, cy, rx, ry, 0, -math.Pi*2)
- path.Close()
-}
-
-func Circle(path Path, cx, cy, radius float64) {
- path.ArcTo(cx, cy, radius, radius, 0, -math.Pi*2)
- path.Close()
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/arc.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/arc.go
deleted file mode 100644
index 0698b8da0..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/arc.go
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/raster"
- "math"
-)
-
-func arc(t VertexConverter, x, y, rx, ry, start, angle, scale float64) (lastX, lastY float64) {
- end := start + angle
- clockWise := true
- if angle < 0 {
- clockWise = false
- }
- ra := (math.Abs(rx) + math.Abs(ry)) / 2
- da := math.Acos(ra/(ra+0.125/scale)) * 2
- //normalize
- if !clockWise {
- da = -da
- }
- angle = start + da
- var curX, curY float64
- for {
- if (angle < end-da/4) != clockWise {
- curX = x + math.Cos(end)*rx
- curY = y + math.Sin(end)*ry
- return curX, curY
- }
- curX = x + math.Cos(angle)*rx
- curY = y + math.Sin(angle)*ry
-
- angle += da
- t.Vertex(curX, curY)
- }
- return curX, curY
-}
-
-func arcAdder(adder raster.Adder, x, y, rx, ry, start, angle, scale float64) raster.Point {
- end := start + angle
- clockWise := true
- if angle < 0 {
- clockWise = false
- }
- ra := (math.Abs(rx) + math.Abs(ry)) / 2
- da := math.Acos(ra/(ra+0.125/scale)) * 2
- //normalize
- if !clockWise {
- da = -da
- }
- angle = start + da
- var curX, curY float64
- for {
- if (angle < end-da/4) != clockWise {
- curX = x + math.Cos(end)*rx
- curY = y + math.Sin(end)*ry
- return raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)}
- }
- curX = x + math.Cos(angle)*rx
- curY = y + math.Sin(angle)*ry
-
- angle += da
- adder.Add1(raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)})
- }
- return raster.Point{raster.Fix32(curX * 256), raster.Fix32(curY * 256)}
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/Makefile b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/Makefile
deleted file mode 100644
index 15ceee070..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/Makefile
+++ /dev/null
@@ -1,11 +0,0 @@
-include $(GOROOT)/src/Make.inc
-
-TARG=draw2d.googlecode.com/hg/draw2d/curve
-GOFILES=\
- cubic_float64.go\
- quad_float64.go\
- cubic_float64_others.go\
-
-
-
-include $(GOROOT)/src/Make.pkg
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/arc.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/arc.go
deleted file mode 100644
index 92850e979..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/arc.go
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-package curve
-
-import (
- "math"
-)
-
-func SegmentArc(t LineTracer, x, y, rx, ry, start, angle, scale float64) {
- end := start + angle
- clockWise := true
- if angle < 0 {
- clockWise = false
- }
- ra := (math.Abs(rx) + math.Abs(ry)) / 2
- da := math.Acos(ra/(ra+0.125/scale)) * 2
- //normalize
- if !clockWise {
- da = -da
- }
- angle = start + da
- var curX, curY float64
- for {
- if (angle < end-da/4) != clockWise {
- curX = x + math.Cos(end)*rx
- curY = y + math.Sin(end)*ry
- break;
- }
- curX = x + math.Cos(angle)*rx
- curY = y + math.Sin(angle)*ry
-
- angle += da
- t.LineTo(curX, curY)
- }
- t.LineTo(curX, curY)
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go
deleted file mode 100644
index 64a7ac639..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64.go
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 17/05/2011 by Laurent Le Goff
-package curve
-
-import (
- "math"
-)
-
-const (
- CurveRecursionLimit = 32
-)
-
-// X1, Y1, X2, Y2, X3, Y3, X4, Y4 float64
-type CubicCurveFloat64 [8]float64
-
-type LineTracer interface {
- LineTo(x, y float64)
-}
-
-func (c *CubicCurveFloat64) Subdivide(c1, c2 *CubicCurveFloat64) (x23, y23 float64) {
- // Calculate all the mid-points of the line segments
- //----------------------
- c1[0], c1[1] = c[0], c[1]
- c2[6], c2[7] = c[6], c[7]
- c1[2] = (c[0] + c[2]) / 2
- c1[3] = (c[1] + c[3]) / 2
- x23 = (c[2] + c[4]) / 2
- y23 = (c[3] + c[5]) / 2
- c2[4] = (c[4] + c[6]) / 2
- c2[5] = (c[5] + c[7]) / 2
- c1[4] = (c1[2] + x23) / 2
- c1[5] = (c1[3] + y23) / 2
- c2[2] = (x23 + c2[4]) / 2
- c2[3] = (y23 + c2[5]) / 2
- c1[6] = (c1[4] + c2[2]) / 2
- c1[7] = (c1[5] + c2[3]) / 2
- c2[0], c2[1] = c1[6], c1[7]
- return
-}
-
-func (curve *CubicCurveFloat64) Segment(t LineTracer, flattening_threshold float64) {
- var curves [CurveRecursionLimit]CubicCurveFloat64
- curves[0] = *curve
- i := 0
- // current curve
- var c *CubicCurveFloat64
-
- var dx, dy, d2, d3 float64
-
- for i >= 0 {
- c = &curves[i]
- dx = c[6] - c[0]
- dy = c[7] - c[1]
-
- d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
- d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
-
- if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 {
- t.LineTo(c[6], c[7])
- i--
- } else {
- // second half of bezier go lower onto the stack
- c.Subdivide(&curves[i+1], &curves[i])
- i++
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64_others.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64_others.go
deleted file mode 100644
index a888b22a1..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/cubic_float64_others.go
+++ /dev/null
@@ -1,696 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 17/05/2011 by Laurent Le Goff
-package curve
-
-import (
- "math"
-)
-
-const (
- CurveCollinearityEpsilon = 1e-30
- CurveAngleToleranceEpsilon = 0.01
-)
-
-//mu ranges from 0 to 1, start to end of curve
-func (c *CubicCurveFloat64) ArbitraryPoint(mu float64) (x, y float64) {
-
- mum1 := 1 - mu
- mum13 := mum1 * mum1 * mum1
- mu3 := mu * mu * mu
-
- x = mum13*c[0] + 3*mu*mum1*mum1*c[2] + 3*mu*mu*mum1*c[4] + mu3*c[6]
- y = mum13*c[1] + 3*mu*mum1*mum1*c[3] + 3*mu*mu*mum1*c[5] + mu3*c[7]
- return
-}
-
-func (c *CubicCurveFloat64) SubdivideAt(c1, c2 *CubicCurveFloat64, t float64) (x23, y23 float64) {
- inv_t := (1 - t)
- c1[0], c1[1] = c[0], c[1]
- c2[6], c2[7] = c[6], c[7]
-
- c1[2] = inv_t*c[0] + t*c[2]
- c1[3] = inv_t*c[1] + t*c[3]
-
- x23 = inv_t*c[2] + t*c[4]
- y23 = inv_t*c[3] + t*c[5]
-
- c2[4] = inv_t*c[4] + t*c[6]
- c2[5] = inv_t*c[5] + t*c[7]
-
- c1[4] = inv_t*c1[2] + t*x23
- c1[5] = inv_t*c1[3] + t*y23
-
- c2[2] = inv_t*x23 + t*c2[4]
- c2[3] = inv_t*y23 + t*c2[5]
-
- c1[6] = inv_t*c1[4] + t*c2[2]
- c1[7] = inv_t*c1[5] + t*c2[3]
-
- c2[0], c2[1] = c1[6], c1[7]
- return
-}
-
-func (c *CubicCurveFloat64) EstimateDistance() float64 {
- dx1 := c[2] - c[0]
- dy1 := c[3] - c[1]
- dx2 := c[4] - c[2]
- dy2 := c[5] - c[3]
- dx3 := c[6] - c[4]
- dy3 := c[7] - c[5]
- return math.Sqrt(dx1*dx1+dy1*dy1) + math.Sqrt(dx2*dx2+dy2*dy2) + math.Sqrt(dx3*dx3+dy3*dy3)
-}
-
-// subdivide the curve in straight lines using line approximation and Casteljau recursive subdivision
-func (c *CubicCurveFloat64) SegmentRec(t LineTracer, flattening_threshold float64) {
- c.segmentRec(t, flattening_threshold)
- t.LineTo(c[6], c[7])
-}
-
-func (c *CubicCurveFloat64) segmentRec(t LineTracer, flattening_threshold float64) {
- var c1, c2 CubicCurveFloat64
- c.Subdivide(&c1, &c2)
-
- // Try to approximate the full cubic curve by a single straight line
- //------------------
- dx := c[6] - c[0]
- dy := c[7] - c[1]
-
- d2 := math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
- d3 := math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
-
- if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) {
- t.LineTo(c[6], c[7])
- return
- }
- // Continue subdivision
- //----------------------
- c1.segmentRec(t, flattening_threshold)
- c2.segmentRec(t, flattening_threshold)
-}
-
-/*
- The function has the following parameters:
- approximationScale :
- Eventually determines the approximation accuracy. In practice we need to transform points from the World coordinate system to the Screen one.
- It always has some scaling coefficient.
- The curves are usually processed in the World coordinates, while the approximation accuracy should be eventually in pixels.
- Usually it looks as follows:
- curved.approximationScale(transform.scale());
- where transform is the affine matrix that includes all the transformations, including viewport and zoom.
- angleTolerance :
- You set it in radians.
- The less this value is the more accurate will be the approximation at sharp turns.
- But 0 means that we don't consider angle conditions at all.
- cuspLimit :
- An angle in radians.
- If 0, only the real cusps will have bevel cuts.
- If more than 0, it will restrict the sharpness.
- The more this value is the less sharp turns will be cut.
- Typically it should not exceed 10-15 degrees.
-*/
-func (c *CubicCurveFloat64) AdaptiveSegmentRec(t LineTracer, approximationScale, angleTolerance, cuspLimit float64) {
- cuspLimit = computeCuspLimit(cuspLimit)
- distanceToleranceSquare := 0.5 / approximationScale
- distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
- c.adaptiveSegmentRec(t, 0, distanceToleranceSquare, angleTolerance, cuspLimit)
- t.LineTo(c[6], c[7])
-}
-
-func computeCuspLimit(v float64) (r float64) {
- if v == 0.0 {
- r = 0.0
- } else {
- r = math.Pi - v
- }
- return
-}
-
-func squareDistance(x1, y1, x2, y2 float64) float64 {
- dx := x2 - x1
- dy := y2 - y1
- return dx*dx + dy*dy
-}
-
-/**
- * http://www.antigrain.com/research/adaptive_bezier/index.html
- */
-func (c *CubicCurveFloat64) adaptiveSegmentRec(t LineTracer, level int, distanceToleranceSquare, angleTolerance, cuspLimit float64) {
- if level > CurveRecursionLimit {
- return
- }
- var c1, c2 CubicCurveFloat64
- x23, y23 := c.Subdivide(&c1, &c2)
-
- // Try to approximate the full cubic curve by a single straight line
- //------------------
- dx := c[6] - c[0]
- dy := c[7] - c[1]
-
- d2 := math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
- d3 := math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
- switch {
- case d2 <= CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // All collinear OR p1==p4
- //----------------------
- k := dx*dx + dy*dy
- if k == 0 {
- d2 = squareDistance(c[0], c[1], c[2], c[3])
- d3 = squareDistance(c[6], c[7], c[4], c[5])
- } else {
- k = 1 / k
- da1 := c[2] - c[0]
- da2 := c[3] - c[1]
- d2 = k * (da1*dx + da2*dy)
- da1 = c[4] - c[0]
- da2 = c[5] - c[1]
- d3 = k * (da1*dx + da2*dy)
- if d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1 {
- // Simple collinear case, 1---2---3---4
- // We can leave just two endpoints
- return
- }
- if d2 <= 0 {
- d2 = squareDistance(c[2], c[3], c[0], c[1])
- } else if d2 >= 1 {
- d2 = squareDistance(c[2], c[3], c[6], c[7])
- } else {
- d2 = squareDistance(c[2], c[3], c[0]+d2*dx, c[1]+d2*dy)
- }
-
- if d3 <= 0 {
- d3 = squareDistance(c[4], c[5], c[0], c[1])
- } else if d3 >= 1 {
- d3 = squareDistance(c[4], c[5], c[6], c[7])
- } else {
- d3 = squareDistance(c[4], c[5], c[0]+d3*dx, c[1]+d3*dy)
- }
- }
- if d2 > d3 {
- if d2 < distanceToleranceSquare {
- t.LineTo(c[2], c[3])
- return
- }
- } else {
- if d3 < distanceToleranceSquare {
- t.LineTo(c[4], c[5])
- return
- }
- }
-
- case d2 <= CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // p1,p2,p4 are collinear, p3 is significant
- //----------------------
- if d3*d3 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- return
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(c[7]-c[5], c[6]-c[4]) - math.Atan2(c[5]-c[3], c[4]-c[2]))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- t.LineTo(c[2], c[3])
- t.LineTo(c[4], c[5])
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[4], c[5])
- return
- }
- }
- }
-
- case d2 > CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // p1,p3,p4 are collinear, p2 is significant
- //----------------------
- if d2*d2 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- return
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(c[5]-c[3], c[4]-c[2]) - math.Atan2(c[3]-c[1], c[2]-c[0]))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- t.LineTo(c[2], c[3])
- t.LineTo(c[4], c[5])
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[2], c[3])
- return
- }
- }
- }
-
- case d2 > CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // Regular case
- //-----------------
- if (d2+d3)*(d2+d3) <= distanceToleranceSquare*(dx*dx+dy*dy) {
- // If the curvature doesn't exceed the distanceTolerance value
- // we tend to finish subdivisions.
- //----------------------
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- return
- }
-
- // Angle & Cusp Condition
- //----------------------
- k := math.Atan2(c[5]-c[3], c[4]-c[2])
- da1 := math.Abs(k - math.Atan2(c[3]-c[1], c[2]-c[0]))
- da2 := math.Abs(math.Atan2(c[7]-c[5], c[6]-c[4]) - k)
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
- if da2 >= math.Pi {
- da2 = 2*math.Pi - da2
- }
-
- if da1+da2 < angleTolerance {
- // Finally we can stop the recursion
- //----------------------
- t.LineTo(x23, y23)
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[2], c[3])
- return
- }
-
- if da2 > cuspLimit {
- t.LineTo(c[4], c[5])
- return
- }
- }
- }
- }
-
- // Continue subdivision
- //----------------------
- c1.adaptiveSegmentRec(t, level+1, distanceToleranceSquare, angleTolerance, cuspLimit)
- c2.adaptiveSegmentRec(t, level+1, distanceToleranceSquare, angleTolerance, cuspLimit)
-
-}
-
-func (curve *CubicCurveFloat64) AdaptiveSegment(t LineTracer, approximationScale, angleTolerance, cuspLimit float64) {
- cuspLimit = computeCuspLimit(cuspLimit)
- distanceToleranceSquare := 0.5 / approximationScale
- distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
-
- var curves [CurveRecursionLimit]CubicCurveFloat64
- curves[0] = *curve
- i := 0
- // current curve
- var c *CubicCurveFloat64
- var c1, c2 CubicCurveFloat64
- var dx, dy, d2, d3, k, x23, y23 float64
- for i >= 0 {
- c = &curves[i]
- x23, y23 = c.Subdivide(&c1, &c2)
-
- // Try to approximate the full cubic curve by a single straight line
- //------------------
- dx = c[6] - c[0]
- dy = c[7] - c[1]
-
- d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
- d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
- switch {
- case i == len(curves)-1:
- t.LineTo(c[6], c[7])
- i--
- continue
- case d2 <= CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // All collinear OR p1==p4
- //----------------------
- k = dx*dx + dy*dy
- if k == 0 {
- d2 = squareDistance(c[0], c[1], c[2], c[3])
- d3 = squareDistance(c[6], c[7], c[4], c[5])
- } else {
- k = 1 / k
- da1 := c[2] - c[0]
- da2 := c[3] - c[1]
- d2 = k * (da1*dx + da2*dy)
- da1 = c[4] - c[0]
- da2 = c[5] - c[1]
- d3 = k * (da1*dx + da2*dy)
- if d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1 {
- // Simple collinear case, 1---2---3---4
- // We can leave just two endpoints
- i--
- continue
- }
- if d2 <= 0 {
- d2 = squareDistance(c[2], c[3], c[0], c[1])
- } else if d2 >= 1 {
- d2 = squareDistance(c[2], c[3], c[6], c[7])
- } else {
- d2 = squareDistance(c[2], c[3], c[0]+d2*dx, c[1]+d2*dy)
- }
-
- if d3 <= 0 {
- d3 = squareDistance(c[4], c[5], c[0], c[1])
- } else if d3 >= 1 {
- d3 = squareDistance(c[4], c[5], c[6], c[7])
- } else {
- d3 = squareDistance(c[4], c[5], c[0]+d3*dx, c[1]+d3*dy)
- }
- }
- if d2 > d3 {
- if d2 < distanceToleranceSquare {
- t.LineTo(c[2], c[3])
- i--
- continue
- }
- } else {
- if d3 < distanceToleranceSquare {
- t.LineTo(c[4], c[5])
- i--
- continue
- }
- }
-
- case d2 <= CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // p1,p2,p4 are collinear, p3 is significant
- //----------------------
- if d3*d3 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- i--
- continue
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(c[7]-c[5], c[6]-c[4]) - math.Atan2(c[5]-c[3], c[4]-c[2]))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- t.LineTo(c[2], c[3])
- t.LineTo(c[4], c[5])
- i--
- continue
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[4], c[5])
- i--
- continue
- }
- }
- }
-
- case d2 > CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // p1,p3,p4 are collinear, p2 is significant
- //----------------------
- if d2*d2 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- i--
- continue
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(c[5]-c[3], c[4]-c[2]) - math.Atan2(c[3]-c[1], c[2]-c[0]))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- t.LineTo(c[2], c[3])
- t.LineTo(c[4], c[5])
- i--
- continue
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[2], c[3])
- i--
- continue
- }
- }
- }
-
- case d2 > CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // Regular case
- //-----------------
- if (d2+d3)*(d2+d3) <= distanceToleranceSquare*(dx*dx+dy*dy) {
- // If the curvature doesn't exceed the distanceTolerance value
- // we tend to finish subdivisions.
- //----------------------
- if angleTolerance < CurveAngleToleranceEpsilon {
- t.LineTo(x23, y23)
- i--
- continue
- }
-
- // Angle & Cusp Condition
- //----------------------
- k := math.Atan2(c[5]-c[3], c[4]-c[2])
- da1 := math.Abs(k - math.Atan2(c[3]-c[1], c[2]-c[0]))
- da2 := math.Abs(math.Atan2(c[7]-c[5], c[6]-c[4]) - k)
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
- if da2 >= math.Pi {
- da2 = 2*math.Pi - da2
- }
-
- if da1+da2 < angleTolerance {
- // Finally we can stop the recursion
- //----------------------
- t.LineTo(x23, y23)
- i--
- continue
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- t.LineTo(c[2], c[3])
- i--
- continue
- }
-
- if da2 > cuspLimit {
- t.LineTo(c[4], c[5])
- i--
- continue
- }
- }
- }
- }
-
- // Continue subdivision
- //----------------------
- curves[i+1], curves[i] = c1, c2
- i++
- }
- t.LineTo(curve[6], curve[7])
-}
-
-/********************** Ahmad thesis *******************/
-
-/**************************************************************************************
-* This code is the implementation of the Parabolic Approximation (PA). Although *
-* it uses recursive subdivision as a safe net for the failing cases, this is an *
-* iterative routine and reduces considerably the number of vertices (point) *
-* generation. *
-**************************************************************************************/
-
-func (c *CubicCurveFloat64) ParabolicSegment(t LineTracer, flattening_threshold float64) {
- estimatedIFP := c.numberOfInflectionPoints()
- if estimatedIFP == 0 {
- // If no inflection points then apply PA on the full Bezier segment.
- c.doParabolicApproximation(t, flattening_threshold)
- return
- }
- // If one or more inflection point then we will have to subdivide the curve
- numOfIfP, t1, t2 := c.findInflectionPoints()
- if numOfIfP == 2 {
- // Case when 2 inflection points then divide at the smallest one first
- var sub1, tmp1, sub2, sub3 CubicCurveFloat64
- c.SubdivideAt(&sub1, &tmp1, t1)
- // Now find the second inflection point in the second curve an subdivide
- numOfIfP, t1, t2 = tmp1.findInflectionPoints()
- if numOfIfP == 2 {
- tmp1.SubdivideAt(&sub2, &sub3, t2)
- } else if numOfIfP == 1 {
- tmp1.SubdivideAt(&sub2, &sub3, t1)
- } else {
- return
- }
- // Use PA for first subsegment
- sub1.doParabolicApproximation(t, flattening_threshold)
- // Use RS for the second (middle) subsegment
- sub2.Segment(t, flattening_threshold)
- // Drop the last point in the array will be added by the PA in third subsegment
- //noOfPoints--;
- // Use PA for the third curve
- sub3.doParabolicApproximation(t, flattening_threshold)
- } else if numOfIfP == 1 {
- // Case where there is one inflection point, subdivide once and use PA on
- // both subsegments
- var sub1, sub2 CubicCurveFloat64
- c.SubdivideAt(&sub1, &sub2, t1)
- sub1.doParabolicApproximation(t, flattening_threshold)
- //noOfPoints--;
- sub2.doParabolicApproximation(t, flattening_threshold)
- } else {
- // Case where there is no inflection USA PA directly
- c.doParabolicApproximation(t, flattening_threshold)
- }
-}
-
-// Find the third control point deviation form the axis
-func (c *CubicCurveFloat64) thirdControlPointDeviation() float64 {
- dx := c[2] - c[0]
- dy := c[3] - c[1]
- l2 := dx*dx + dy*dy
- if l2 == 0 {
- return 0
- }
- l := math.Sqrt(l2)
- r := (c[3] - c[1]) / l
- s := (c[0] - c[2]) / l
- u := (c[2]*c[1] - c[0]*c[3]) / l
- return math.Abs(r*c[4] + s*c[5] + u)
-}
-
-// Find the number of inflection point
-func (c *CubicCurveFloat64) numberOfInflectionPoints() int {
- dx21 := (c[2] - c[0])
- dy21 := (c[3] - c[1])
- dx32 := (c[4] - c[2])
- dy32 := (c[5] - c[3])
- dx43 := (c[6] - c[4])
- dy43 := (c[7] - c[5])
- if ((dx21*dy32 - dy21*dx32) * (dx32*dy43 - dy32*dx43)) < 0 {
- return 1 // One inflection point
- } else if ((dx21*dy32 - dy21*dx32) * (dx21*dy43 - dy21*dx43)) > 0 {
- return 0 // No inflection point
- } else {
- // Most cases no inflection point
- b1 := (dx21*dx32 + dy21*dy32) > 0
- b2 := (dx32*dx43 + dy32*dy43) > 0
- if b1 || b2 && !(b1 && b2) { // xor!!
- return 0
- }
- }
- return -1 // cases where there in zero or two inflection points
-}
-
-// This is the main function where all the work is done
-func (curve *CubicCurveFloat64) doParabolicApproximation(tracer LineTracer, flattening_threshold float64) {
- var c *CubicCurveFloat64
- c = curve
- var d, t, dx, dy, d2, d3 float64
- for {
- dx = c[6] - c[0]
- dy = c[7] - c[1]
-
- d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
- d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
-
- if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) {
- // If the subsegment deviation satisfy the flatness then store the last
- // point and stop
- tracer.LineTo(c[6], c[7])
- break
- }
- // Find the third control point deviation and the t values for subdivision
- d = c.thirdControlPointDeviation()
- t = 2 * math.Sqrt(flattening_threshold/d/3)
- if t > 1 {
- // Case where the t value calculated is invalid so using RS
- c.Segment(tracer, flattening_threshold)
- break
- }
- // Valid t value to subdivide at that calculated value
- var b1, b2 CubicCurveFloat64
- c.SubdivideAt(&b1, &b2, t)
- // First subsegment should have its deviation equal to flatness
- dx = b1[6] - b1[0]
- dy = b1[7] - b1[1]
-
- d2 = math.Abs(((b1[2]-b1[6])*dy - (b1[3]-b1[7])*dx))
- d3 = math.Abs(((b1[4]-b1[6])*dy - (b1[5]-b1[7])*dx))
-
- if (d2+d3)*(d2+d3) > flattening_threshold*(dx*dx+dy*dy) {
- // if not then use RS to handle any mathematical errors
- b1.Segment(tracer, flattening_threshold)
- } else {
- tracer.LineTo(b1[6], b1[7])
- }
- // repeat the process for the left over subsegment.
- c = &b2
- }
-}
-
-// Find the actual inflection points and return the number of inflection points found
-// if 2 inflection points found, the first one returned will be with smaller t value.
-func (curve *CubicCurveFloat64) findInflectionPoints() (int, firstIfp, secondIfp float64) {
- // For Cubic Bezier curve with equation P=a*t^3 + b*t^2 + c*t + d
- // slope of the curve dP/dt = 3*a*t^2 + 2*b*t + c
- // a = (float)(-bez.p1 + 3*bez.p2 - 3*bez.p3 + bez.p4);
- // b = (float)(3*bez.p1 - 6*bez.p2 + 3*bez.p3);
- // c = (float)(-3*bez.p1 + 3*bez.p2);
- ax := (-curve[0] + 3*curve[2] - 3*curve[4] + curve[6])
- bx := (3*curve[0] - 6*curve[2] + 3*curve[4])
- cx := (-3*curve[0] + 3*curve[2])
- ay := (-curve[1] + 3*curve[3] - 3*curve[5] + curve[7])
- by := (3*curve[1] - 6*curve[3] + 3*curve[5])
- cy := (-3*curve[1] + 3*curve[3])
- a := (3 * (ay*bx - ax*by))
- b := (3 * (ay*cx - ax*cy))
- c := (by*cx - bx*cy)
- r2 := (b*b - 4*a*c)
- firstIfp = 0.0
- secondIfp = 0.0
- if r2 >= 0.0 && a != 0.0 {
- r := math.Sqrt(r2)
- firstIfp = ((-b + r) / (2 * a))
- secondIfp = ((-b - r) / (2 * a))
- if (firstIfp > 0.0 && firstIfp < 1.0) && (secondIfp > 0.0 && secondIfp < 1.0) {
- if firstIfp > secondIfp {
- tmp := firstIfp
- firstIfp = secondIfp
- secondIfp = tmp
- }
- if secondIfp-firstIfp > 0.00001 {
- return 2, firstIfp, secondIfp
- } else {
- return 1, firstIfp, secondIfp
- }
- } else if firstIfp > 0.0 && firstIfp < 1.0 {
- return 1, firstIfp, secondIfp
- } else if secondIfp > 0.0 && secondIfp < 1.0 {
- firstIfp = secondIfp
- return 1, firstIfp, secondIfp
- }
- return 0, firstIfp, secondIfp
- }
- return 0, firstIfp, secondIfp
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/curve_test.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/curve_test.go
deleted file mode 100644
index 5e9eecac0..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/curve_test.go
+++ /dev/null
@@ -1,262 +0,0 @@
-package curve
-
-import (
- "bufio"
- "code.google.com/p/draw2d/draw2d/raster"
- "fmt"
- "image"
- "image/color"
- "image/draw"
- "image/png"
- "log"
- "os"
- "testing"
-)
-
-var (
- flattening_threshold float64 = 0.5
- testsCubicFloat64 = []CubicCurveFloat64{
- CubicCurveFloat64{100, 100, 200, 100, 100, 200, 200, 200},
- CubicCurveFloat64{100, 100, 300, 200, 200, 200, 300, 100},
- CubicCurveFloat64{100, 100, 0, 300, 200, 0, 300, 300},
- CubicCurveFloat64{150, 290, 10, 10, 290, 10, 150, 290},
- CubicCurveFloat64{10, 290, 10, 10, 290, 10, 290, 290},
- CubicCurveFloat64{100, 290, 290, 10, 10, 10, 200, 290},
- }
- testsQuadFloat64 = []QuadCurveFloat64{
- QuadCurveFloat64{100, 100, 200, 100, 200, 200},
- QuadCurveFloat64{100, 100, 290, 200, 290, 100},
- QuadCurveFloat64{100, 100, 0, 290, 200, 290},
- QuadCurveFloat64{150, 290, 10, 10, 290, 290},
- QuadCurveFloat64{10, 290, 10, 10, 290, 290},
- QuadCurveFloat64{100, 290, 290, 10, 120, 290},
- }
-)
-
-type Path struct {
- points []float64
-}
-
-func (p *Path) LineTo(x, y float64) {
- if len(p.points)+2 > cap(p.points) {
- points := make([]float64, len(p.points)+2, len(p.points)+32)
- copy(points, p.points)
- p.points = points
- } else {
- p.points = p.points[0 : len(p.points)+2]
- }
- p.points[len(p.points)-2] = x
- p.points[len(p.points)-1] = y
-}
-
-func init() {
- f, err := os.Create("_test.html")
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
- defer f.Close()
- log.Printf("Create html viewer")
- f.Write([]byte("<html><body>"))
- for i := 0; i < len(testsCubicFloat64); i++ {
- f.Write([]byte(fmt.Sprintf("<div><img src='_testRec%d.png'/>\n<img src='_test%d.png'/>\n<img src='_testAdaptiveRec%d.png'/>\n<img src='_testAdaptive%d.png'/>\n<img src='_testParabolic%d.png'/>\n</div>\n", i, i, i, i, i)))
- }
- for i := 0; i < len(testsQuadFloat64); i++ {
- f.Write([]byte(fmt.Sprintf("<div><img src='_testQuad%d.png'/>\n</div>\n", i)))
- }
- f.Write([]byte("</body></html>"))
-
-}
-
-func savepng(filePath string, m image.Image) {
- f, err := os.Create(filePath)
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
- defer f.Close()
- b := bufio.NewWriter(f)
- err = png.Encode(b, m)
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
- err = b.Flush()
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
-}
-
-func drawPoints(img draw.Image, c color.Color, s ...float64) image.Image {
- /*for i := 0; i < len(s); i += 2 {
- x, y := int(s[i]+0.5), int(s[i+1]+0.5)
- img.Set(x, y, c)
- img.Set(x, y+1, c)
- img.Set(x, y-1, c)
- img.Set(x+1, y, c)
- img.Set(x+1, y+1, c)
- img.Set(x+1, y-1, c)
- img.Set(x-1, y, c)
- img.Set(x-1, y+1, c)
- img.Set(x-1, y-1, c)
-
- }*/
- return img
-}
-
-func TestCubicCurveRec(t *testing.T) {
- for i, curve := range testsCubicFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.SegmentRec(&p, flattening_threshold)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_testRec%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func TestCubicCurve(t *testing.T) {
- for i, curve := range testsCubicFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.Segment(&p, flattening_threshold)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_test%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func TestCubicCurveAdaptiveRec(t *testing.T) {
- for i, curve := range testsCubicFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.AdaptiveSegmentRec(&p, 1, 0, 0)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_testAdaptiveRec%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func TestCubicCurveAdaptive(t *testing.T) {
- for i, curve := range testsCubicFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.AdaptiveSegment(&p, 1, 0, 0)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_testAdaptive%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func TestCubicCurveParabolic(t *testing.T) {
- for i, curve := range testsCubicFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.ParabolicSegment(&p, flattening_threshold)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_testParabolic%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func TestQuadCurve(t *testing.T) {
- for i, curve := range testsQuadFloat64 {
- var p Path
- p.LineTo(curve[0], curve[1])
- curve.Segment(&p, flattening_threshold)
- img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
- raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, curve[:]...)
- raster.PolylineBresenham(img, image.Black, p.points...)
- //drawPoints(img, image.NRGBAColor{0, 0, 0, 0xff}, curve[:]...)
- drawPoints(img, color.NRGBA{0, 0, 0, 0xff}, p.points...)
- savepng(fmt.Sprintf("_testQuad%d.png", i), img)
- log.Printf("Num of points: %d\n", len(p.points))
- }
- fmt.Println()
-}
-
-func BenchmarkCubicCurveRec(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsCubicFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.SegmentRec(&p, flattening_threshold)
- }
- }
-}
-
-func BenchmarkCubicCurve(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsCubicFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.Segment(&p, flattening_threshold)
- }
- }
-}
-
-func BenchmarkCubicCurveAdaptiveRec(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsCubicFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.AdaptiveSegmentRec(&p, 1, 0, 0)
- }
- }
-}
-
-func BenchmarkCubicCurveAdaptive(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsCubicFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.AdaptiveSegment(&p, 1, 0, 0)
- }
- }
-}
-
-func BenchmarkCubicCurveParabolic(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsCubicFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.ParabolicSegment(&p, flattening_threshold)
- }
- }
-}
-
-func BenchmarkQuadCurve(b *testing.B) {
- for i := 0; i < b.N; i++ {
- for _, curve := range testsQuadFloat64 {
- p := Path{make([]float64, 0, 32)}
- p.LineTo(curve[0], curve[1])
- curve.Segment(&p, flattening_threshold)
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/quad_float64.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/quad_float64.go
deleted file mode 100644
index bd72affbb..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curve/quad_float64.go
+++ /dev/null
@@ -1,51 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 17/05/2011 by Laurent Le Goff
-package curve
-
-import (
- "math"
-)
-
-//X1, Y1, X2, Y2, X3, Y3 float64
-type QuadCurveFloat64 [6]float64
-
-func (c *QuadCurveFloat64) Subdivide(c1, c2 *QuadCurveFloat64) {
- // Calculate all the mid-points of the line segments
- //----------------------
- c1[0], c1[1] = c[0], c[1]
- c2[4], c2[5] = c[4], c[5]
- c1[2] = (c[0] + c[2]) / 2
- c1[3] = (c[1] + c[3]) / 2
- c2[2] = (c[2] + c[4]) / 2
- c2[3] = (c[3] + c[5]) / 2
- c1[4] = (c1[2] + c2[2]) / 2
- c1[5] = (c1[3] + c2[3]) / 2
- c2[0], c2[1] = c1[4], c1[5]
- return
-}
-
-func (curve *QuadCurveFloat64) Segment(t LineTracer, flattening_threshold float64) {
- var curves [CurveRecursionLimit]QuadCurveFloat64
- curves[0] = *curve
- i := 0
- // current curve
- var c *QuadCurveFloat64
- var dx, dy, d float64
-
- for i >= 0 {
- c = &curves[i]
- dx = c[4] - c[0]
- dy = c[5] - c[1]
-
- d = math.Abs(((c[2]-c[4])*dy - (c[3]-c[5])*dx))
-
- if (d*d) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 {
- t.LineTo(c[4], c[5])
- i--
- } else {
- // second half of bezier go lower onto the stack
- c.Subdivide(&curves[i+1], &curves[i])
- i++
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curves.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curves.go
deleted file mode 100644
index 4623cd4dc..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/curves.go
+++ /dev/null
@@ -1,336 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "math"
-)
-
-var (
- CurveRecursionLimit = 32
- CurveCollinearityEpsilon = 1e-30
- CurveAngleToleranceEpsilon = 0.01
-)
-
-/*
- The function has the following parameters:
- approximationScale :
- Eventually determines the approximation accuracy. In practice we need to transform points from the World coordinate system to the Screen one.
- It always has some scaling coefficient.
- The curves are usually processed in the World coordinates, while the approximation accuracy should be eventually in pixels.
- Usually it looks as follows:
- curved.approximationScale(transform.scale());
- where transform is the affine matrix that includes all the transformations, including viewport and zoom.
- angleTolerance :
- You set it in radians.
- The less this value is the more accurate will be the approximation at sharp turns.
- But 0 means that we don't consider angle conditions at all.
- cuspLimit :
- An angle in radians.
- If 0, only the real cusps will have bevel cuts.
- If more than 0, it will restrict the sharpness.
- The more this value is the less sharp turns will be cut.
- Typically it should not exceed 10-15 degrees.
-*/
-func cubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4, approximationScale, angleTolerance, cuspLimit float64) {
- cuspLimit = computeCuspLimit(cuspLimit)
- distanceToleranceSquare := 0.5 / approximationScale
- distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
- recursiveCubicBezier(v, x1, y1, x2, y2, x3, y3, x4, y4, 0, distanceToleranceSquare, angleTolerance, cuspLimit)
-}
-
-/*
- * see cubicBezier comments for approximationScale and angleTolerance definition
- */
-func quadraticBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, approximationScale, angleTolerance float64) {
- distanceToleranceSquare := 0.5 / approximationScale
- distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
-
- recursiveQuadraticBezierBezier(v, x1, y1, x2, y2, x3, y3, 0, distanceToleranceSquare, angleTolerance)
-}
-
-func computeCuspLimit(v float64) (r float64) {
- if v == 0.0 {
- r = 0.0
- } else {
- r = math.Pi - v
- }
- return
-}
-
-/**
- * http://www.antigrain.com/research/adaptive_bezier/index.html
- */
-func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 float64, level int, distanceToleranceSquare, angleTolerance float64) {
- if level > CurveRecursionLimit {
- return
- }
-
- // Calculate all the mid-points of the line segments
- //----------------------
- x12 := (x1 + x2) / 2
- y12 := (y1 + y2) / 2
- x23 := (x2 + x3) / 2
- y23 := (y2 + y3) / 2
- x123 := (x12 + x23) / 2
- y123 := (y12 + y23) / 2
-
- dx := x3 - x1
- dy := y3 - y1
- d := math.Abs(((x2-x3)*dy - (y2-y3)*dx))
-
- if d > CurveCollinearityEpsilon {
- // Regular case
- //-----------------
- if d*d <= distanceToleranceSquare*(dx*dx+dy*dy) {
- // If the curvature doesn't exceed the distanceTolerance value
- // we tend to finish subdivisions.
- //----------------------
- if angleTolerance < CurveAngleToleranceEpsilon {
- v.Vertex(x123, y123)
- return
- }
-
- // Angle & Cusp Condition
- //----------------------
- da := math.Abs(math.Atan2(y3-y2, x3-x2) - math.Atan2(y2-y1, x2-x1))
- if da >= math.Pi {
- da = 2*math.Pi - da
- }
-
- if da < angleTolerance {
- // Finally we can stop the recursion
- //----------------------
- v.Vertex(x123, y123)
- return
- }
- }
- } else {
- // Collinear case
- //------------------
- da := dx*dx + dy*dy
- if da == 0 {
- d = squareDistance(x1, y1, x2, y2)
- } else {
- d = ((x2-x1)*dx + (y2-y1)*dy) / da
- if d > 0 && d < 1 {
- // Simple collinear case, 1---2---3
- // We can leave just two endpoints
- return
- }
- if d <= 0 {
- d = squareDistance(x2, y2, x1, y1)
- } else if d >= 1 {
- d = squareDistance(x2, y2, x3, y3)
- } else {
- d = squareDistance(x2, y2, x1+d*dx, y1+d*dy)
- }
- }
- if d < distanceToleranceSquare {
- v.Vertex(x2, y2)
- return
- }
- }
-
- // Continue subdivision
- //----------------------
- recursiveQuadraticBezierBezier(v, x1, y1, x12, y12, x123, y123, level+1, distanceToleranceSquare, angleTolerance)
- recursiveQuadraticBezierBezier(v, x123, y123, x23, y23, x3, y3, level+1, distanceToleranceSquare, angleTolerance)
-}
-
-/**
- * http://www.antigrain.com/research/adaptive_bezier/index.html
- */
-func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 float64, level int, distanceToleranceSquare, angleTolerance, cuspLimit float64) {
- if level > CurveRecursionLimit {
- return
- }
-
- // Calculate all the mid-points of the line segments
- //----------------------
- x12 := (x1 + x2) / 2
- y12 := (y1 + y2) / 2
- x23 := (x2 + x3) / 2
- y23 := (y2 + y3) / 2
- x34 := (x3 + x4) / 2
- y34 := (y3 + y4) / 2
- x123 := (x12 + x23) / 2
- y123 := (y12 + y23) / 2
- x234 := (x23 + x34) / 2
- y234 := (y23 + y34) / 2
- x1234 := (x123 + x234) / 2
- y1234 := (y123 + y234) / 2
-
- // Try to approximate the full cubic curve by a single straight line
- //------------------
- dx := x4 - x1
- dy := y4 - y1
-
- d2 := math.Abs(((x2-x4)*dy - (y2-y4)*dx))
- d3 := math.Abs(((x3-x4)*dy - (y3-y4)*dx))
-
- switch {
- case d2 <= CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // All collinear OR p1==p4
- //----------------------
- k := dx*dx + dy*dy
- if k == 0 {
- d2 = squareDistance(x1, y1, x2, y2)
- d3 = squareDistance(x4, y4, x3, y3)
- } else {
- k = 1 / k
- da1 := x2 - x1
- da2 := y2 - y1
- d2 = k * (da1*dx + da2*dy)
- da1 = x3 - x1
- da2 = y3 - y1
- d3 = k * (da1*dx + da2*dy)
- if d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1 {
- // Simple collinear case, 1---2---3---4
- // We can leave just two endpoints
- return
- }
- if d2 <= 0 {
- d2 = squareDistance(x2, y2, x1, y1)
- } else if d2 >= 1 {
- d2 = squareDistance(x2, y2, x4, y4)
- } else {
- d2 = squareDistance(x2, y2, x1+d2*dx, y1+d2*dy)
- }
-
- if d3 <= 0 {
- d3 = squareDistance(x3, y3, x1, y1)
- } else if d3 >= 1 {
- d3 = squareDistance(x3, y3, x4, y4)
- } else {
- d3 = squareDistance(x3, y3, x1+d3*dx, y1+d3*dy)
- }
- }
- if d2 > d3 {
- if d2 < distanceToleranceSquare {
- v.Vertex(x2, y2)
- return
- }
- } else {
- if d3 < distanceToleranceSquare {
- v.Vertex(x3, y3)
- return
- }
- }
- break
-
- case d2 <= CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // p1,p2,p4 are collinear, p3 is significant
- //----------------------
- if d3*d3 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- v.Vertex(x23, y23)
- return
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(y4-y3, x4-x3) - math.Atan2(y3-y2, x3-x2))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- v.Vertex(x2, y2)
- v.Vertex(x3, y3)
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- v.Vertex(x3, y3)
- return
- }
- }
- }
- break
-
- case d2 > CurveCollinearityEpsilon && d3 <= CurveCollinearityEpsilon:
- // p1,p3,p4 are collinear, p2 is significant
- //----------------------
- if d2*d2 <= distanceToleranceSquare*(dx*dx+dy*dy) {
- if angleTolerance < CurveAngleToleranceEpsilon {
- v.Vertex(x23, y23)
- return
- }
-
- // Angle Condition
- //----------------------
- da1 := math.Abs(math.Atan2(y3-y2, x3-x2) - math.Atan2(y2-y1, x2-x1))
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
-
- if da1 < angleTolerance {
- v.Vertex(x2, y2)
- v.Vertex(x3, y3)
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- v.Vertex(x2, y2)
- return
- }
- }
- }
- break
-
- case d2 > CurveCollinearityEpsilon && d3 > CurveCollinearityEpsilon:
- // Regular case
- //-----------------
- if (d2+d3)*(d2+d3) <= distanceToleranceSquare*(dx*dx+dy*dy) {
- // If the curvature doesn't exceed the distanceTolerance value
- // we tend to finish subdivisions.
- //----------------------
- if angleTolerance < CurveAngleToleranceEpsilon {
- v.Vertex(x23, y23)
- return
- }
-
- // Angle & Cusp Condition
- //----------------------
- k := math.Atan2(y3-y2, x3-x2)
- da1 := math.Abs(k - math.Atan2(y2-y1, x2-x1))
- da2 := math.Abs(math.Atan2(y4-y3, x4-x3) - k)
- if da1 >= math.Pi {
- da1 = 2*math.Pi - da1
- }
- if da2 >= math.Pi {
- da2 = 2*math.Pi - da2
- }
-
- if da1+da2 < angleTolerance {
- // Finally we can stop the recursion
- //----------------------
- v.Vertex(x23, y23)
- return
- }
-
- if cuspLimit != 0.0 {
- if da1 > cuspLimit {
- v.Vertex(x2, y2)
- return
- }
-
- if da2 > cuspLimit {
- v.Vertex(x3, y3)
- return
- }
- }
- }
- break
- }
-
- // Continue subdivision
- //----------------------
- recursiveCubicBezier(v, x1, y1, x12, y12, x123, y123, x1234, y1234, level+1, distanceToleranceSquare, angleTolerance, cuspLimit)
- recursiveCubicBezier(v, x1234, y1234, x234, y234, x34, y34, x4, y4, level+1, distanceToleranceSquare, angleTolerance, cuspLimit)
-
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/dasher.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/dasher.go
deleted file mode 100644
index 521029992..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/dasher.go
+++ /dev/null
@@ -1,90 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-type DashVertexConverter struct {
- command VertexCommand
- next VertexConverter
- x, y, distance float64
- dash []float64
- currentDash int
- dashOffset float64
-}
-
-func NewDashConverter(dash []float64, dashOffset float64, converter VertexConverter) *DashVertexConverter {
- var dasher DashVertexConverter
- dasher.dash = dash
- dasher.currentDash = 0
- dasher.dashOffset = dashOffset
- dasher.next = converter
- return &dasher
-}
-
-func (dasher *DashVertexConverter) NextCommand(cmd VertexCommand) {
- dasher.command = cmd
- if dasher.command == VertexStopCommand {
- dasher.next.NextCommand(VertexStopCommand)
- }
-}
-
-func (dasher *DashVertexConverter) Vertex(x, y float64) {
- switch dasher.command {
- case VertexStartCommand:
- dasher.start(x, y)
- default:
- dasher.lineTo(x, y)
- }
- dasher.command = VertexNoCommand
-}
-
-func (dasher *DashVertexConverter) start(x, y float64) {
- dasher.next.NextCommand(VertexStartCommand)
- dasher.next.Vertex(x, y)
- dasher.x, dasher.y = x, y
- dasher.distance = dasher.dashOffset
- dasher.currentDash = 0
-}
-
-func (dasher *DashVertexConverter) lineTo(x, y float64) {
- rest := dasher.dash[dasher.currentDash] - dasher.distance
- for rest < 0 {
- dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
- dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
- rest = dasher.dash[dasher.currentDash] - dasher.distance
- }
- d := distance(dasher.x, dasher.y, x, y)
- for d >= rest {
- k := rest / d
- lx := dasher.x + k*(x-dasher.x)
- ly := dasher.y + k*(y-dasher.y)
- if dasher.currentDash%2 == 0 {
- // line
- dasher.next.Vertex(lx, ly)
- } else {
- // gap
- dasher.next.NextCommand(VertexStopCommand)
- dasher.next.NextCommand(VertexStartCommand)
- dasher.next.Vertex(lx, ly)
- }
- d = d - rest
- dasher.x, dasher.y = lx, ly
- dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
- rest = dasher.dash[dasher.currentDash]
- }
- dasher.distance = d
- if dasher.currentDash%2 == 0 {
- // line
- dasher.next.Vertex(x, y)
- } else {
- // gap
- dasher.next.NextCommand(VertexStopCommand)
- dasher.next.NextCommand(VertexStartCommand)
- dasher.next.Vertex(x, y)
- }
- if dasher.distance >= dasher.dash[dasher.currentDash] {
- dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
- dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
- }
- dasher.x, dasher.y = x, y
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/demux_converter.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/demux_converter.go
deleted file mode 100644
index b5c871d2c..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/demux_converter.go
+++ /dev/null
@@ -1,23 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-type DemuxConverter struct {
- converters []VertexConverter
-}
-
-func NewDemuxConverter(converters ...VertexConverter) *DemuxConverter {
- return &DemuxConverter{converters}
-}
-
-func (dc *DemuxConverter) NextCommand(cmd VertexCommand) {
- for _, converter := range dc.converters {
- converter.NextCommand(cmd)
- }
-}
-func (dc *DemuxConverter) Vertex(x, y float64) {
- for _, converter := range dc.converters {
- converter.Vertex(x, y)
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/doc.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/doc.go
deleted file mode 100644
index 3baeffb4d..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/doc.go
+++ /dev/null
@@ -1,5 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-// The package draw2d provide a Graphic Context that can draw vectorial figure on surface.
-package draw2d
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/font.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/font.go
deleted file mode 100644
index eb0b5325c..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/font.go
+++ /dev/null
@@ -1,97 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/truetype"
- "io/ioutil"
- "log"
- "path"
-)
-
-var (
- fontFolder = "../resource/font/"
- fonts = make(map[string]*truetype.Font)
-)
-
-type FontStyle byte
-
-const (
- FontStyleNormal FontStyle = iota
- FontStyleBold
- FontStyleItalic
-)
-
-type FontFamily byte
-
-const (
- FontFamilySans FontFamily = iota
- FontFamilySerif
- FontFamilyMono
-)
-
-type FontData struct {
- Name string
- Family FontFamily
- Style FontStyle
-}
-
-func fontFileName(fontData FontData) string {
- fontFileName := fontData.Name
- switch fontData.Family {
- case FontFamilySans:
- fontFileName += "s"
- case FontFamilySerif:
- fontFileName += "r"
- case FontFamilyMono:
- fontFileName += "m"
- }
- if fontData.Style&FontStyleBold != 0 {
- fontFileName += "b"
- } else {
- fontFileName += "r"
- }
-
- if fontData.Style&FontStyleItalic != 0 {
- fontFileName += "i"
- }
- fontFileName += ".ttf"
- return fontFileName
-}
-
-func RegisterFont(fontData FontData, font *truetype.Font) {
- fonts[fontFileName(fontData)] = font
-}
-
-func GetFont(fontData FontData) *truetype.Font {
- fontFileName := fontFileName(fontData)
- font := fonts[fontFileName]
- if font != nil {
- return font
- }
- fonts[fontFileName] = loadFont(fontFileName)
- return fonts[fontFileName]
-}
-
-func GetFontFolder() string {
- return fontFolder
-}
-
-func SetFontFolder(folder string) {
- fontFolder = folder
-}
-
-func loadFont(fontFileName string) *truetype.Font {
- fontBytes, err := ioutil.ReadFile(path.Join(fontFolder, fontFileName))
- if err != nil {
- log.Println(err)
- return nil
- }
- font, err := truetype.Parse(fontBytes)
- if err != nil {
- log.Println(err)
- return nil
- }
- return font
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/gc.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/gc.go
deleted file mode 100644
index 66dc5088f..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/gc.go
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "image"
- "image/color"
-)
-
-type FillRule int
-
-const (
- FillRuleEvenOdd FillRule = iota
- FillRuleWinding
-)
-
-type GraphicContext interface {
- Path
- // Create a new path
- BeginPath()
- GetMatrixTransform() MatrixTransform
- SetMatrixTransform(tr MatrixTransform)
- ComposeMatrixTransform(tr MatrixTransform)
- Rotate(angle float64)
- Translate(tx, ty float64)
- Scale(sx, sy float64)
- SetStrokeColor(c color.Color)
- SetFillColor(c color.Color)
- SetFillRule(f FillRule)
- SetLineWidth(lineWidth float64)
- SetLineCap(cap Cap)
- SetLineJoin(join Join)
- SetLineDash(dash []float64, dashOffset float64)
- SetFontSize(fontSize float64)
- GetFontSize() float64
- SetFontData(fontData FontData)
- GetFontData() FontData
- DrawImage(image image.Image)
- Save()
- Restore()
- Clear()
- ClearRect(x1, y1, x2, y2 int)
- SetDPI(dpi int)
- GetDPI() int
- GetStringBounds(s string) (left, top, right, bottom float64)
- CreateStringPath(text string, x, y float64) (cursor float64)
- FillString(text string) (cursor float64)
- FillStringAt(text string, x, y float64) (cursor float64)
- StrokeString(text string) (cursor float64)
- StrokeStringAt(text string, x, y float64) (cursor float64)
- Stroke(paths ...*PathStorage)
- Fill(paths ...*PathStorage)
- FillStroke(paths ...*PathStorage)
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/image.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/image.go
deleted file mode 100644
index 9f91bc71f..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/image.go
+++ /dev/null
@@ -1,359 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/raster"
- "code.google.com/p/freetype-go/freetype/truetype"
- "errors"
- "image"
- "image/color"
- "image/draw"
- "log"
- "math"
-)
-
-type Painter interface {
- raster.Painter
- SetColor(color color.Color)
-}
-
-var (
- defaultFontData = FontData{"luxi", FontFamilySans, FontStyleNormal}
-)
-
-type ImageGraphicContext struct {
- *StackGraphicContext
- img draw.Image
- painter Painter
- fillRasterizer *raster.Rasterizer
- strokeRasterizer *raster.Rasterizer
- glyphBuf *truetype.GlyphBuf
- DPI int
-}
-
-/**
- * Create a new Graphic context from an image
- */
-func NewGraphicContext(img draw.Image) *ImageGraphicContext {
- var painter Painter
- switch selectImage := img.(type) {
- case *image.RGBA:
- painter = raster.NewRGBAPainter(selectImage)
- default:
- panic("Image type not supported")
- }
- return NewGraphicContextWithPainter(img, painter)
-}
-
-// Create a new Graphic context from an image and a Painter (see Freetype-go)
-func NewGraphicContextWithPainter(img draw.Image, painter Painter) *ImageGraphicContext {
- width, height := img.Bounds().Dx(), img.Bounds().Dy()
- dpi := 92
- gc := &ImageGraphicContext{
- NewStackGraphicContext(),
- img,
- painter,
- raster.NewRasterizer(width, height),
- raster.NewRasterizer(width, height),
- truetype.NewGlyphBuf(),
- dpi,
- }
- return gc
-}
-
-func (gc *ImageGraphicContext) GetDPI() int {
- return gc.DPI
-}
-
-func (gc *ImageGraphicContext) Clear() {
- width, height := gc.img.Bounds().Dx(), gc.img.Bounds().Dy()
- gc.ClearRect(0, 0, width, height)
-}
-
-func (gc *ImageGraphicContext) ClearRect(x1, y1, x2, y2 int) {
- imageColor := image.NewUniform(gc.Current.FillColor)
- draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over)
-}
-
-func (gc *ImageGraphicContext) DrawImage(img image.Image) {
- DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter)
-}
-
-func (gc *ImageGraphicContext) FillString(text string) (cursor float64) {
- return gc.FillStringAt(text, 0, 0)
-}
-
-func (gc *ImageGraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
- width := gc.CreateStringPath(text, x, y)
- gc.Fill()
- return width
-}
-
-func (gc *ImageGraphicContext) StrokeString(text string) (cursor float64) {
- return gc.StrokeStringAt(text, 0, 0)
-}
-
-func (gc *ImageGraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
- width := gc.CreateStringPath(text, x, y)
- gc.Stroke()
- return width
-}
-
-func (gc *ImageGraphicContext) loadCurrentFont() (*truetype.Font, error) {
- font := GetFont(gc.Current.FontData)
- if font == nil {
- font = GetFont(defaultFontData)
- }
- if font == nil {
- return nil, errors.New("No font set, and no default font available.")
- }
- gc.SetFont(font)
- gc.SetFontSize(gc.Current.FontSize)
- return font, nil
-}
-
-func fUnitsToFloat64(x int32) float64 {
- scaled := x << 2
- return float64(scaled/256) + float64(scaled%256)/256.0
-}
-
-// p is a truetype.Point measured in FUnits and positive Y going upwards.
-// The returned value is the same thing measured in floating point and positive Y
-// going downwards.
-func pointToF64Point(p truetype.Point) (x, y float64) {
- return fUnitsToFloat64(p.X), -fUnitsToFloat64(p.Y)
-}
-
-// drawContour draws the given closed contour at the given sub-pixel offset.
-func (gc *ImageGraphicContext) drawContour(ps []truetype.Point, dx, dy float64) {
- if len(ps) == 0 {
- return
- }
- startX, startY := pointToF64Point(ps[0])
- gc.MoveTo(startX+dx, startY+dy)
- q0X, q0Y, on0 := startX, startY, true
- for _, p := range ps[1:] {
- qX, qY := pointToF64Point(p)
- on := p.Flags&0x01 != 0
- if on {
- if on0 {
- gc.LineTo(qX+dx, qY+dy)
- } else {
- gc.QuadCurveTo(q0X+dx, q0Y+dy, qX+dx, qY+dy)
- }
- } else {
- if on0 {
- // No-op.
- } else {
- midX := (q0X + qX) / 2
- midY := (q0Y + qY) / 2
- gc.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy)
- }
- }
- q0X, q0Y, on0 = qX, qY, on
- }
- // Close the curve.
- if on0 {
- gc.LineTo(startX+dx, startY+dy)
- } else {
- gc.QuadCurveTo(q0X+dx, q0Y+dy, startX+dx, startY+dy)
- }
-}
-
-func (gc *ImageGraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error {
- if err := gc.glyphBuf.Load(gc.Current.font, gc.Current.scale, glyph, truetype.NoHinting); err != nil {
- return err
- }
- e0 := 0
- for _, e1 := range gc.glyphBuf.End {
- gc.drawContour(gc.glyphBuf.Point[e0:e1], dx, dy)
- e0 = e1
- }
- return nil
-}
-
-// CreateStringPath creates a path from the string s at x, y, and returns the string width.
-// The text is placed so that the left edge of the em square of the first character of s
-// and the baseline intersect at x, y. The majority of the affected pixels will be
-// above and to the right of the point, but some may be below or to the left.
-// For example, drawing a string that starts with a 'J' in an italic font may
-// affect pixels below and left of the point.
-func (gc *ImageGraphicContext) CreateStringPath(s string, x, y float64) float64 {
- font, err := gc.loadCurrentFont()
- if err != nil {
- log.Println(err)
- return 0.0
- }
- startx := x
- prev, hasPrev := truetype.Index(0), false
- for _, rune := range s {
- index := font.Index(rune)
- if hasPrev {
- x += fUnitsToFloat64(font.Kerning(gc.Current.scale, prev, index))
- }
- err := gc.drawGlyph(index, x, y)
- if err != nil {
- log.Println(err)
- return startx - x
- }
- x += fUnitsToFloat64(font.HMetric(gc.Current.scale, index).AdvanceWidth)
- prev, hasPrev = index, true
- }
- return x - startx
-}
-
-// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
-// The the left edge of the em square of the first character of s
-// and the baseline intersect at 0, 0 in the returned coordinates.
-// Therefore the top and left coordinates may well be negative.
-func (gc *ImageGraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
- font, err := gc.loadCurrentFont()
- if err != nil {
- log.Println(err)
- return 0, 0, 0, 0
- }
- top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
- cursor := 0.0
- prev, hasPrev := truetype.Index(0), false
- for _, rune := range s {
- index := font.Index(rune)
- if hasPrev {
- cursor += fUnitsToFloat64(font.Kerning(gc.Current.scale, prev, index))
- }
- if err := gc.glyphBuf.Load(gc.Current.font, gc.Current.scale, index, truetype.NoHinting); err != nil {
- log.Println(err)
- return 0, 0, 0, 0
- }
- e0 := 0
- for _, e1 := range gc.glyphBuf.End {
- ps := gc.glyphBuf.Point[e0:e1]
- for _, p := range ps {
- x, y := pointToF64Point(p)
- top = math.Min(top, y)
- bottom = math.Max(bottom, y)
- left = math.Min(left, x+cursor)
- right = math.Max(right, x+cursor)
- }
- }
- cursor += fUnitsToFloat64(font.HMetric(gc.Current.scale, index).AdvanceWidth)
- prev, hasPrev = index, true
- }
- return left, top, right, bottom
-}
-
-// recalc recalculates scale and bounds values from the font size, screen
-// resolution and font metrics, and invalidates the glyph cache.
-func (gc *ImageGraphicContext) recalc() {
- gc.Current.scale = int32(gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0))
-}
-
-// SetDPI sets the screen resolution in dots per inch.
-func (gc *ImageGraphicContext) SetDPI(dpi int) {
- gc.DPI = dpi
- gc.recalc()
-}
-
-// SetFont sets the font used to draw text.
-func (gc *ImageGraphicContext) SetFont(font *truetype.Font) {
- gc.Current.font = font
-}
-
-// SetFontSize sets the font size in points (as in ``a 12 point font'').
-func (gc *ImageGraphicContext) SetFontSize(fontSize float64) {
- gc.Current.FontSize = fontSize
- gc.recalc()
-}
-
-func (gc *ImageGraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
- gc.painter.SetColor(color)
- rasterizer.Rasterize(gc.painter)
- rasterizer.Clear()
- gc.Current.Path.Clear()
-}
-
-/**** second method ****/
-func (gc *ImageGraphicContext) Stroke(paths ...*PathStorage) {
- paths = append(paths, gc.Current.Path)
- gc.strokeRasterizer.UseNonZeroWinding = true
-
- stroker := NewLineStroker(gc.Current.Cap, gc.Current.Join, NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.strokeRasterizer)))
- stroker.HalfLineWidth = gc.Current.LineWidth / 2
- var pathConverter *PathConverter
- if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
- dasher := NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
- pathConverter = NewPathConverter(dasher)
- } else {
- pathConverter = NewPathConverter(stroker)
- }
- pathConverter.ApproximationScale = gc.Current.Tr.GetScale()
- pathConverter.Convert(paths...)
-
- gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
-}
-
-/**** second method ****/
-func (gc *ImageGraphicContext) Fill(paths ...*PathStorage) {
- paths = append(paths, gc.Current.Path)
- gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
-
- /**** first method ****/
- pathConverter := NewPathConverter(NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.fillRasterizer)))
- pathConverter.ApproximationScale = gc.Current.Tr.GetScale()
- pathConverter.Convert(paths...)
-
- gc.paint(gc.fillRasterizer, gc.Current.FillColor)
-}
-
-/* second method */
-func (gc *ImageGraphicContext) FillStroke(paths ...*PathStorage) {
- gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
- gc.strokeRasterizer.UseNonZeroWinding = true
-
- filler := NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.fillRasterizer))
-
- stroker := NewLineStroker(gc.Current.Cap, gc.Current.Join, NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.strokeRasterizer)))
- stroker.HalfLineWidth = gc.Current.LineWidth / 2
-
- demux := NewDemuxConverter(filler, stroker)
- paths = append(paths, gc.Current.Path)
- pathConverter := NewPathConverter(demux)
- pathConverter.ApproximationScale = gc.Current.Tr.GetScale()
- pathConverter.Convert(paths...)
-
- gc.paint(gc.fillRasterizer, gc.Current.FillColor)
- gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
-}
-
-func (f FillRule) UseNonZeroWinding() bool {
- switch f {
- case FillRuleEvenOdd:
- return false
- case FillRuleWinding:
- return true
- }
- return false
-}
-
-func (c Cap) Convert() raster.Capper {
- switch c {
- case RoundCap:
- return raster.RoundCapper
- case ButtCap:
- return raster.ButtCapper
- case SquareCap:
- return raster.SquareCapper
- }
- return raster.RoundCapper
-}
-
-func (j Join) Convert() raster.Joiner {
- switch j {
- case RoundJoin:
- return raster.RoundJoiner
- case BevelJoin:
- return raster.BevelJoiner
- }
- return raster.RoundJoiner
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/math.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/math.go
deleted file mode 100644
index c4bb761df..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/math.go
+++ /dev/null
@@ -1,52 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "math"
-)
-
-func distance(x1, y1, x2, y2 float64) float64 {
- dx := x2 - x1
- dy := y2 - y1
- return float64(math.Sqrt(dx*dx + dy*dy))
-}
-
-func vectorDistance(dx, dy float64) float64 {
- return float64(math.Sqrt(dx*dx + dy*dy))
-}
-
-func squareDistance(x1, y1, x2, y2 float64) float64 {
- dx := x2 - x1
- dy := y2 - y1
- return dx*dx + dy*dy
-}
-
-func min(x, y float64) float64 {
- if x < y {
- return x
- }
- return y
-}
-
-func max(x, y float64) float64 {
- if x > y {
- return x
- }
- return y
-}
-
-func minMax(x, y float64) (min, max float64) {
- if x > y {
- return y, x
- }
- return x, y
-}
-
-func minUint32(a, b uint32) uint32 {
- if a < b {
- return a
- }
- return b
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/paint.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/paint.go
deleted file mode 100644
index 885d993ae..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/paint.go
+++ /dev/null
@@ -1,92 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-/*
-import (
- "image/draw"
- "image"
- "freetype-go.googlecode.com/hg/freetype/raster"
-)*/
-
-const M = 1<<16 - 1
-
-/*
-type NRGBAPainter struct {
- // The image to compose onto.
- Image *image.NRGBA
- // The Porter-Duff composition operator.
- Op draw.Op
- // The 16-bit color to paint the spans.
- cr, cg, cb, ca uint32
-}
-
-// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
-func (r *NRGBAPainter) Paint(ss []raster.Span, done bool) {
- b := r.Image.Bounds()
- for _, s := range ss {
- if s.Y < b.Min.Y {
- continue
- }
- if s.Y >= b.Max.Y {
- return
- }
- if s.X0 < b.Min.X {
- s.X0 = b.Min.X
- }
- if s.X1 > b.Max.X {
- s.X1 = b.Max.X
- }
- if s.X0 >= s.X1 {
- continue
- }
- base := s.Y * r.Image.Stride
- p := r.Image.Pix[base+s.X0 : base+s.X1]
- // This code is duplicated from drawGlyphOver in $GOROOT/src/pkg/image/draw/draw.go.
- // TODO(nigeltao): Factor out common code into a utility function, once the compiler
- // can inline such function calls.
- ma := s.A >> 16
- if r.Op == draw.Over {
- for i, nrgba := range p {
- dr, dg, db, da := nrgba.
- a := M - (r.ca*ma)/M
- da = (da*a + r.ca*ma) / M
- if da != 0 {
- dr = minUint32(M, (dr*a+r.cr*ma)/da)
- dg = minUint32(M, (dg*a+r.cg*ma)/da)
- db = minUint32(M, (db*a+r.cb*ma)/da)
- } else {
- dr, dg, db = 0, 0, 0
- }
- p[i] = image.NRGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
- }
- } else {
- for i, nrgba := range p {
- dr, dg, db, da := nrgba.RGBA()
- a := M - ma
- da = (da*a + r.ca*ma) / M
- if da != 0 {
- dr = minUint32(M, (dr*a+r.cr*ma)/da)
- dg = minUint32(M, (dg*a+r.cg*ma)/da)
- db = minUint32(M, (db*a+r.cb*ma)/da)
- } else {
- dr, dg, db = 0, 0, 0
- }
- p[i] = image.NRGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
- }
- }
- }
-
-}
-
-// SetColor sets the color to paint the spans.
-func (r *NRGBAPainter) SetColor(c image.Color) {
- r.cr, r.cg, r.cb, r.ca = c.RGBA()
-}
-
-// NewRGBAPainter creates a new RGBAPainter for the given image.
-func NewNRGBAPainter(m *image.NRGBA) *NRGBAPainter {
- return &NRGBAPainter{Image: m}
-}
-*/
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path.go
deleted file mode 100644
index b82910e24..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path.go
+++ /dev/null
@@ -1,27 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-type Path interface {
- // Return the current point of the path
- LastPoint() (x, y float64)
- // Create a new subpath that start at the specified point
- MoveTo(x, y float64)
- // Create a new subpath that start at the specified point
- // relative to the current point
- RMoveTo(dx, dy float64)
- // Add a line to the current subpath
- LineTo(x, y float64)
- // Add a line to the current subpath
- // relative to the current point
- RLineTo(dx, dy float64)
-
- QuadCurveTo(cx, cy, x, y float64)
- RQuadCurveTo(dcx, dcy, dx, dy float64)
- CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64)
- RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64)
- ArcTo(cx, cy, rx, ry, startAngle, angle float64)
- RArcTo(dcx, dcy, rx, ry, startAngle, angle float64)
- Close()
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go
deleted file mode 100644
index c5efd2beb..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_adder.go
+++ /dev/null
@@ -1,70 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/raster"
-)
-
-type VertexAdder struct {
- command VertexCommand
- adder raster.Adder
-}
-
-func NewVertexAdder(adder raster.Adder) *VertexAdder {
- return &VertexAdder{VertexNoCommand, adder}
-}
-
-func (vertexAdder *VertexAdder) NextCommand(cmd VertexCommand) {
- vertexAdder.command = cmd
-}
-
-func (vertexAdder *VertexAdder) Vertex(x, y float64) {
- switch vertexAdder.command {
- case VertexStartCommand:
- vertexAdder.adder.Start(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
- default:
- vertexAdder.adder.Add1(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
- }
- vertexAdder.command = VertexNoCommand
-}
-
-type PathAdder struct {
- adder raster.Adder
- firstPoint raster.Point
- ApproximationScale float64
-}
-
-func NewPathAdder(adder raster.Adder) *PathAdder {
- return &PathAdder{adder, raster.Point{0, 0}, 1}
-}
-
-func (pathAdder *PathAdder) Convert(paths ...*PathStorage) {
- for _, path := range paths {
- j := 0
- for _, cmd := range path.commands {
- switch cmd {
- case MoveTo:
- pathAdder.firstPoint = raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}
- pathAdder.adder.Start(pathAdder.firstPoint)
- j += 2
- case LineTo:
- pathAdder.adder.Add1(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)})
- j += 2
- case QuadCurveTo:
- pathAdder.adder.Add2(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)})
- j += 4
- case CubicCurveTo:
- pathAdder.adder.Add3(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)}, raster.Point{raster.Fix32(path.vertices[j+4] * 256), raster.Fix32(path.vertices[j+5] * 256)})
- j += 6
- case ArcTo:
- lastPoint := arcAdder(pathAdder.adder, path.vertices[j], path.vertices[j+1], path.vertices[j+2], path.vertices[j+3], path.vertices[j+4], path.vertices[j+5], pathAdder.ApproximationScale)
- pathAdder.adder.Add1(lastPoint)
- j += 6
- case Close:
- pathAdder.adder.Add1(pathAdder.firstPoint)
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_converter.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_converter.go
deleted file mode 100644
index 0ef96b84d..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_converter.go
+++ /dev/null
@@ -1,173 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 06/12/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "math"
-)
-
-type PathConverter struct {
- converter VertexConverter
- ApproximationScale, AngleTolerance, CuspLimit float64
- startX, startY, x, y float64
-}
-
-func NewPathConverter(converter VertexConverter) *PathConverter {
- return &PathConverter{converter, 1, 0, 0, 0, 0, 0, 0}
-}
-
-func (c *PathConverter) Convert(paths ...*PathStorage) {
- for _, path := range paths {
- j := 0
- for _, cmd := range path.commands {
- j = j + c.ConvertCommand(cmd, path.vertices[j:]...)
- }
- c.converter.NextCommand(VertexStopCommand)
- }
-}
-
-func (c *PathConverter) ConvertCommand(cmd PathCmd, vertices ...float64) int {
- switch cmd {
- case MoveTo:
- c.x, c.y = vertices[0], vertices[1]
- c.startX, c.startY = c.x, c.y
- c.converter.NextCommand(VertexStopCommand)
- c.converter.NextCommand(VertexStartCommand)
- c.converter.Vertex(c.x, c.y)
- return 2
- case LineTo:
- c.x, c.y = vertices[0], vertices[1]
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- c.converter.NextCommand(VertexJoinCommand)
- return 2
- case QuadCurveTo:
- quadraticBezier(c.converter, c.x, c.y, vertices[0], vertices[1], vertices[2], vertices[3], c.ApproximationScale, c.AngleTolerance)
- c.x, c.y = vertices[2], vertices[3]
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return 4
- case CubicCurveTo:
- cubicBezier(c.converter, c.x, c.y, vertices[0], vertices[1], vertices[2], vertices[3], vertices[4], vertices[5], c.ApproximationScale, c.AngleTolerance, c.CuspLimit)
- c.x, c.y = vertices[4], vertices[5]
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return 6
- case ArcTo:
- c.x, c.y = arc(c.converter, vertices[0], vertices[1], vertices[2], vertices[3], vertices[4], vertices[5], c.ApproximationScale)
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return 6
- case Close:
- c.converter.NextCommand(VertexCloseCommand)
- c.converter.Vertex(c.startX, c.startY)
- return 0
- }
- return 0
-}
-
-func (c *PathConverter) MoveTo(x, y float64) *PathConverter {
- c.x, c.y = x, y
- c.startX, c.startY = c.x, c.y
- c.converter.NextCommand(VertexStopCommand)
- c.converter.NextCommand(VertexStartCommand)
- c.converter.Vertex(c.x, c.y)
- return c
-}
-
-func (c *PathConverter) RMoveTo(dx, dy float64) *PathConverter {
- c.MoveTo(c.x+dx, c.y+dy)
- return c
-}
-
-func (c *PathConverter) LineTo(x, y float64) *PathConverter {
- c.x, c.y = x, y
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- c.converter.NextCommand(VertexJoinCommand)
- return c
-}
-
-func (c *PathConverter) RLineTo(dx, dy float64) *PathConverter {
- c.LineTo(c.x+dx, c.y+dy)
- return c
-}
-
-func (c *PathConverter) QuadCurveTo(cx, cy, x, y float64) *PathConverter {
- quadraticBezier(c.converter, c.x, c.y, cx, cy, x, y, c.ApproximationScale, c.AngleTolerance)
- c.x, c.y = x, y
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return c
-}
-
-func (c *PathConverter) RQuadCurveTo(dcx, dcy, dx, dy float64) *PathConverter {
- c.QuadCurveTo(c.x+dcx, c.y+dcy, c.x+dx, c.y+dy)
- return c
-}
-
-func (c *PathConverter) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) *PathConverter {
- cubicBezier(c.converter, c.x, c.y, cx1, cy1, cx2, cy2, x, y, c.ApproximationScale, c.AngleTolerance, c.CuspLimit)
- c.x, c.y = x, y
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return c
-}
-
-func (c *PathConverter) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) *PathConverter {
- c.CubicCurveTo(c.x+dcx1, c.y+dcy1, c.x+dcx2, c.y+dcy2, c.x+dx, c.y+dy)
- return c
-}
-
-func (c *PathConverter) ArcTo(cx, cy, rx, ry, startAngle, angle float64) *PathConverter {
- endAngle := startAngle + angle
- clockWise := true
- if angle < 0 {
- clockWise = false
- }
- // normalize
- if clockWise {
- for endAngle < startAngle {
- endAngle += math.Pi * 2.0
- }
- } else {
- for startAngle < endAngle {
- startAngle += math.Pi * 2.0
- }
- }
- startX := cx + math.Cos(startAngle)*rx
- startY := cy + math.Sin(startAngle)*ry
- c.MoveTo(startX, startY)
- c.x, c.y = arc(c.converter, cx, cy, rx, ry, startAngle, angle, c.ApproximationScale)
- if c.startX == c.x && c.startY == c.y {
- c.converter.NextCommand(VertexCloseCommand)
- }
- c.converter.Vertex(c.x, c.y)
- return c
-}
-
-func (c *PathConverter) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) *PathConverter {
- c.ArcTo(c.x+dcx, c.y+dcy, rx, ry, startAngle, angle)
- return c
-}
-
-func (c *PathConverter) Close() *PathConverter {
- c.converter.NextCommand(VertexCloseCommand)
- c.converter.Vertex(c.startX, c.startY)
- return c
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_storage.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_storage.go
deleted file mode 100644
index c2a887037..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/path_storage.go
+++ /dev/null
@@ -1,190 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "fmt"
- "math"
-)
-
-type PathCmd int
-
-const (
- MoveTo PathCmd = iota
- LineTo
- QuadCurveTo
- CubicCurveTo
- ArcTo
- Close
-)
-
-type PathStorage struct {
- commands []PathCmd
- vertices []float64
- x, y float64
-}
-
-func NewPathStorage() (p *PathStorage) {
- p = new(PathStorage)
- p.commands = make([]PathCmd, 0, 256)
- p.vertices = make([]float64, 0, 256)
- return
-}
-
-func (p *PathStorage) Clear() {
- p.commands = p.commands[0:0]
- p.vertices = p.vertices[0:0]
- return
-}
-
-func (p *PathStorage) appendToPath(cmd PathCmd, vertices ...float64) {
- if cap(p.vertices) <= len(p.vertices)+6 {
- a := make([]PathCmd, len(p.commands), cap(p.commands)+256)
- b := make([]float64, len(p.vertices), cap(p.vertices)+256)
- copy(a, p.commands)
- p.commands = a
- copy(b, p.vertices)
- p.vertices = b
- }
- p.commands = p.commands[0 : len(p.commands)+1]
- p.commands[len(p.commands)-1] = cmd
- copy(p.vertices[len(p.vertices):len(p.vertices)+len(vertices)], vertices)
- p.vertices = p.vertices[0 : len(p.vertices)+len(vertices)]
-}
-
-func (src *PathStorage) Copy() (dest *PathStorage) {
- dest = new(PathStorage)
- dest.commands = make([]PathCmd, len(src.commands))
- copy(dest.commands, src.commands)
- dest.vertices = make([]float64, len(src.vertices))
- copy(dest.vertices, src.vertices)
- return dest
-}
-
-func (p *PathStorage) LastPoint() (x, y float64) {
- return p.x, p.y
-}
-
-func (p *PathStorage) IsEmpty() bool {
- return len(p.commands) == 0
-}
-
-func (p *PathStorage) Close() *PathStorage {
- p.appendToPath(Close)
- return p
-}
-
-func (p *PathStorage) MoveTo(x, y float64) *PathStorage {
- p.appendToPath(MoveTo, x, y)
- p.x = x
- p.y = y
- return p
-}
-
-func (p *PathStorage) RMoveTo(dx, dy float64) *PathStorage {
- x, y := p.LastPoint()
- p.MoveTo(x+dx, y+dy)
- return p
-}
-
-func (p *PathStorage) LineTo(x, y float64) *PathStorage {
- p.appendToPath(LineTo, x, y)
- p.x = x
- p.y = y
- return p
-}
-
-func (p *PathStorage) RLineTo(dx, dy float64) *PathStorage {
- x, y := p.LastPoint()
- p.LineTo(x+dx, y+dy)
- return p
-}
-
-func (p *PathStorage) QuadCurveTo(cx, cy, x, y float64) *PathStorage {
- p.appendToPath(QuadCurveTo, cx, cy, x, y)
- p.x = x
- p.y = y
- return p
-}
-
-func (p *PathStorage) RQuadCurveTo(dcx, dcy, dx, dy float64) *PathStorage {
- x, y := p.LastPoint()
- p.QuadCurveTo(x+dcx, y+dcy, x+dx, y+dy)
- return p
-}
-
-func (p *PathStorage) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) *PathStorage {
- p.appendToPath(CubicCurveTo, cx1, cy1, cx2, cy2, x, y)
- p.x = x
- p.y = y
- return p
-}
-
-func (p *PathStorage) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) *PathStorage {
- x, y := p.LastPoint()
- p.CubicCurveTo(x+dcx1, y+dcy1, x+dcx2, y+dcy2, x+dx, y+dy)
- return p
-}
-
-func (p *PathStorage) ArcTo(cx, cy, rx, ry, startAngle, angle float64) *PathStorage {
- endAngle := startAngle + angle
- clockWise := true
- if angle < 0 {
- clockWise = false
- }
- // normalize
- if clockWise {
- for endAngle < startAngle {
- endAngle += math.Pi * 2.0
- }
- } else {
- for startAngle < endAngle {
- startAngle += math.Pi * 2.0
- }
- }
- startX := cx + math.Cos(startAngle)*rx
- startY := cy + math.Sin(startAngle)*ry
- if len(p.commands) > 0 {
- p.LineTo(startX, startY)
- } else {
- p.MoveTo(startX, startY)
- }
- p.appendToPath(ArcTo, cx, cy, rx, ry, startAngle, angle)
- p.x = cx + math.Cos(endAngle)*rx
- p.y = cy + math.Sin(endAngle)*ry
- return p
-}
-
-func (p *PathStorage) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) *PathStorage {
- x, y := p.LastPoint()
- p.ArcTo(x+dcx, y+dcy, rx, ry, startAngle, angle)
- return p
-}
-
-func (p *PathStorage) String() string {
- s := ""
- j := 0
- for _, cmd := range p.commands {
- switch cmd {
- case MoveTo:
- s += fmt.Sprintf("MoveTo: %f, %f\n", p.vertices[j], p.vertices[j+1])
- j = j + 2
- case LineTo:
- s += fmt.Sprintf("LineTo: %f, %f\n", p.vertices[j], p.vertices[j+1])
- j = j + 2
- case QuadCurveTo:
- s += fmt.Sprintf("QuadCurveTo: %f, %f, %f, %f\n", p.vertices[j], p.vertices[j+1], p.vertices[j+2], p.vertices[j+3])
- j = j + 4
- case CubicCurveTo:
- s += fmt.Sprintf("CubicCurveTo: %f, %f, %f, %f, %f, %f\n", p.vertices[j], p.vertices[j+1], p.vertices[j+2], p.vertices[j+3], p.vertices[j+4], p.vertices[j+5])
- j = j + 6
- case ArcTo:
- s += fmt.Sprintf("ArcTo: %f, %f, %f, %f, %f, %f\n", p.vertices[j], p.vertices[j+1], p.vertices[j+2], p.vertices[j+3], p.vertices[j+4], p.vertices[j+5])
- j = j + 6
- case Close:
- s += "Close\n"
- }
- }
- return s
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go
deleted file mode 100644
index 429836f39..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/coverage_table.go
+++ /dev/null
@@ -1,203 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-var SUBPIXEL_OFFSETS_SAMPLE_8 = [8]float64{
- 5.0 / 8,
- 0.0 / 8,
- 3.0 / 8,
- 6.0 / 8,
- 1.0 / 8,
- 4.0 / 8,
- 7.0 / 8,
- 2.0 / 8,
-}
-
-var SUBPIXEL_OFFSETS_SAMPLE_8_FIXED = [8]Fix{
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[0] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[1] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[2] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[3] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[4] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[5] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[6] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_8[7] * FIXED_FLOAT_COEF),
-}
-
-var SUBPIXEL_OFFSETS_SAMPLE_16 = [16]float64{
- 1.0 / 16,
- 8.0 / 16,
- 4.0 / 16,
- 15.0 / 16,
- 11.0 / 16,
- 2.0 / 16,
- 6.0 / 16,
- 14.0 / 16,
- 10.0 / 16,
- 3.0 / 16,
- 7.0 / 16,
- 12.0 / 16,
- 0.0 / 16,
- 9.0 / 16,
- 5.0 / 16,
- 13.0 / 16,
-}
-
-var SUBPIXEL_OFFSETS_SAMPLE_16_FIXED = [16]Fix{
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[0] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[1] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[2] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[3] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[4] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[5] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[6] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[7] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[8] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[9] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[10] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[11] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[12] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[13] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[14] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_16[15] * FIXED_FLOAT_COEF),
-}
-
-var SUBPIXEL_OFFSETS_SAMPLE_32 = [32]float64{
- 28.0 / 32,
- 13.0 / 32,
- 6.0 / 32,
- 23.0 / 32,
- 0.0 / 32,
- 17.0 / 32,
- 10.0 / 32,
- 27.0 / 32,
- 4.0 / 32,
- 21.0 / 32,
- 14.0 / 32,
- 31.0 / 32,
- 8.0 / 32,
- 25.0 / 32,
- 18.0 / 32,
- 3.0 / 32,
- 12.0 / 32,
- 29.0 / 32,
- 22.0 / 32,
- 7.0 / 32,
- 16.0 / 32,
- 1.0 / 32,
- 26.0 / 32,
- 11.0 / 32,
- 20.0 / 32,
- 5.0 / 32,
- 30.0 / 32,
- 15.0 / 32,
- 24.0 / 32,
- 9.0 / 32,
- 2.0 / 32,
- 19.0 / 32,
-}
-var SUBPIXEL_OFFSETS_SAMPLE_32_FIXED = [32]Fix{
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[0] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[1] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[2] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[3] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[4] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[5] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[6] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[7] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[8] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[9] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[10] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[11] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[12] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[13] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[14] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[15] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[16] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[17] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[18] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[19] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[20] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[21] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[22] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[23] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[24] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[25] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[26] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[27] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[28] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[29] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[30] * FIXED_FLOAT_COEF),
- Fix(SUBPIXEL_OFFSETS_SAMPLE_32[31] * FIXED_FLOAT_COEF),
-}
-
-var coverageTable = [256]uint8{
- pixelCoverage(0x00), pixelCoverage(0x01), pixelCoverage(0x02), pixelCoverage(0x03),
- pixelCoverage(0x04), pixelCoverage(0x05), pixelCoverage(0x06), pixelCoverage(0x07),
- pixelCoverage(0x08), pixelCoverage(0x09), pixelCoverage(0x0a), pixelCoverage(0x0b),
- pixelCoverage(0x0c), pixelCoverage(0x0d), pixelCoverage(0x0e), pixelCoverage(0x0f),
- pixelCoverage(0x10), pixelCoverage(0x11), pixelCoverage(0x12), pixelCoverage(0x13),
- pixelCoverage(0x14), pixelCoverage(0x15), pixelCoverage(0x16), pixelCoverage(0x17),
- pixelCoverage(0x18), pixelCoverage(0x19), pixelCoverage(0x1a), pixelCoverage(0x1b),
- pixelCoverage(0x1c), pixelCoverage(0x1d), pixelCoverage(0x1e), pixelCoverage(0x1f),
- pixelCoverage(0x20), pixelCoverage(0x21), pixelCoverage(0x22), pixelCoverage(0x23),
- pixelCoverage(0x24), pixelCoverage(0x25), pixelCoverage(0x26), pixelCoverage(0x27),
- pixelCoverage(0x28), pixelCoverage(0x29), pixelCoverage(0x2a), pixelCoverage(0x2b),
- pixelCoverage(0x2c), pixelCoverage(0x2d), pixelCoverage(0x2e), pixelCoverage(0x2f),
- pixelCoverage(0x30), pixelCoverage(0x31), pixelCoverage(0x32), pixelCoverage(0x33),
- pixelCoverage(0x34), pixelCoverage(0x35), pixelCoverage(0x36), pixelCoverage(0x37),
- pixelCoverage(0x38), pixelCoverage(0x39), pixelCoverage(0x3a), pixelCoverage(0x3b),
- pixelCoverage(0x3c), pixelCoverage(0x3d), pixelCoverage(0x3e), pixelCoverage(0x3f),
- pixelCoverage(0x40), pixelCoverage(0x41), pixelCoverage(0x42), pixelCoverage(0x43),
- pixelCoverage(0x44), pixelCoverage(0x45), pixelCoverage(0x46), pixelCoverage(0x47),
- pixelCoverage(0x48), pixelCoverage(0x49), pixelCoverage(0x4a), pixelCoverage(0x4b),
- pixelCoverage(0x4c), pixelCoverage(0x4d), pixelCoverage(0x4e), pixelCoverage(0x4f),
- pixelCoverage(0x50), pixelCoverage(0x51), pixelCoverage(0x52), pixelCoverage(0x53),
- pixelCoverage(0x54), pixelCoverage(0x55), pixelCoverage(0x56), pixelCoverage(0x57),
- pixelCoverage(0x58), pixelCoverage(0x59), pixelCoverage(0x5a), pixelCoverage(0x5b),
- pixelCoverage(0x5c), pixelCoverage(0x5d), pixelCoverage(0x5e), pixelCoverage(0x5f),
- pixelCoverage(0x60), pixelCoverage(0x61), pixelCoverage(0x62), pixelCoverage(0x63),
- pixelCoverage(0x64), pixelCoverage(0x65), pixelCoverage(0x66), pixelCoverage(0x67),
- pixelCoverage(0x68), pixelCoverage(0x69), pixelCoverage(0x6a), pixelCoverage(0x6b),
- pixelCoverage(0x6c), pixelCoverage(0x6d), pixelCoverage(0x6e), pixelCoverage(0x6f),
- pixelCoverage(0x70), pixelCoverage(0x71), pixelCoverage(0x72), pixelCoverage(0x73),
- pixelCoverage(0x74), pixelCoverage(0x75), pixelCoverage(0x76), pixelCoverage(0x77),
- pixelCoverage(0x78), pixelCoverage(0x79), pixelCoverage(0x7a), pixelCoverage(0x7b),
- pixelCoverage(0x7c), pixelCoverage(0x7d), pixelCoverage(0x7e), pixelCoverage(0x7f),
- pixelCoverage(0x80), pixelCoverage(0x81), pixelCoverage(0x82), pixelCoverage(0x83),
- pixelCoverage(0x84), pixelCoverage(0x85), pixelCoverage(0x86), pixelCoverage(0x87),
- pixelCoverage(0x88), pixelCoverage(0x89), pixelCoverage(0x8a), pixelCoverage(0x8b),
- pixelCoverage(0x8c), pixelCoverage(0x8d), pixelCoverage(0x8e), pixelCoverage(0x8f),
- pixelCoverage(0x90), pixelCoverage(0x91), pixelCoverage(0x92), pixelCoverage(0x93),
- pixelCoverage(0x94), pixelCoverage(0x95), pixelCoverage(0x96), pixelCoverage(0x97),
- pixelCoverage(0x98), pixelCoverage(0x99), pixelCoverage(0x9a), pixelCoverage(0x9b),
- pixelCoverage(0x9c), pixelCoverage(0x9d), pixelCoverage(0x9e), pixelCoverage(0x9f),
- pixelCoverage(0xa0), pixelCoverage(0xa1), pixelCoverage(0xa2), pixelCoverage(0xa3),
- pixelCoverage(0xa4), pixelCoverage(0xa5), pixelCoverage(0xa6), pixelCoverage(0xa7),
- pixelCoverage(0xa8), pixelCoverage(0xa9), pixelCoverage(0xaa), pixelCoverage(0xab),
- pixelCoverage(0xac), pixelCoverage(0xad), pixelCoverage(0xae), pixelCoverage(0xaf),
- pixelCoverage(0xb0), pixelCoverage(0xb1), pixelCoverage(0xb2), pixelCoverage(0xb3),
- pixelCoverage(0xb4), pixelCoverage(0xb5), pixelCoverage(0xb6), pixelCoverage(0xb7),
- pixelCoverage(0xb8), pixelCoverage(0xb9), pixelCoverage(0xba), pixelCoverage(0xbb),
- pixelCoverage(0xbc), pixelCoverage(0xbd), pixelCoverage(0xbe), pixelCoverage(0xbf),
- pixelCoverage(0xc0), pixelCoverage(0xc1), pixelCoverage(0xc2), pixelCoverage(0xc3),
- pixelCoverage(0xc4), pixelCoverage(0xc5), pixelCoverage(0xc6), pixelCoverage(0xc7),
- pixelCoverage(0xc8), pixelCoverage(0xc9), pixelCoverage(0xca), pixelCoverage(0xcb),
- pixelCoverage(0xcc), pixelCoverage(0xcd), pixelCoverage(0xce), pixelCoverage(0xcf),
- pixelCoverage(0xd0), pixelCoverage(0xd1), pixelCoverage(0xd2), pixelCoverage(0xd3),
- pixelCoverage(0xd4), pixelCoverage(0xd5), pixelCoverage(0xd6), pixelCoverage(0xd7),
- pixelCoverage(0xd8), pixelCoverage(0xd9), pixelCoverage(0xda), pixelCoverage(0xdb),
- pixelCoverage(0xdc), pixelCoverage(0xdd), pixelCoverage(0xde), pixelCoverage(0xdf),
- pixelCoverage(0xe0), pixelCoverage(0xe1), pixelCoverage(0xe2), pixelCoverage(0xe3),
- pixelCoverage(0xe4), pixelCoverage(0xe5), pixelCoverage(0xe6), pixelCoverage(0xe7),
- pixelCoverage(0xe8), pixelCoverage(0xe9), pixelCoverage(0xea), pixelCoverage(0xeb),
- pixelCoverage(0xec), pixelCoverage(0xed), pixelCoverage(0xee), pixelCoverage(0xef),
- pixelCoverage(0xf0), pixelCoverage(0xf1), pixelCoverage(0xf2), pixelCoverage(0xf3),
- pixelCoverage(0xf4), pixelCoverage(0xf5), pixelCoverage(0xf6), pixelCoverage(0xf7),
- pixelCoverage(0xf8), pixelCoverage(0xf9), pixelCoverage(0xfa), pixelCoverage(0xfb),
- pixelCoverage(0xfc), pixelCoverage(0xfd), pixelCoverage(0xfe), pixelCoverage(0xff),
-}
-
-func pixelCoverage(a uint8) uint8 {
- return a&1 + a>>1&1 + a>>2&1 + a>>3&1 + a>>4&1 + a>>5&1 + a>>6&1 + a>>7&1
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go
deleted file mode 100644
index dbff87f1e..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerAA.go
+++ /dev/null
@@ -1,320 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-import (
- "image"
- "image/color"
- "unsafe"
-)
-
-const (
- SUBPIXEL_SHIFT = 3
- SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
-)
-
-var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_8_FIXED
-
-type SUBPIXEL_DATA uint8
-type NON_ZERO_MASK_DATA_UNIT uint8
-
-type Rasterizer8BitsSample struct {
- MaskBuffer []SUBPIXEL_DATA
- WindingBuffer []NON_ZERO_MASK_DATA_UNIT
-
- Width int
- BufferWidth int
- Height int
- ClipBound [4]float64
- RemappingMatrix [6]float64
-}
-
-/* width and height define the maximum output size for the filler.
- * The filler will output to larger bitmaps as well, but the output will
- * be cropped.
- */
-func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
- var r Rasterizer8BitsSample
- // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
- // The sampling point for the sub-pixel is at the top right corner. This
- // adjustment moves it to the pixel center.
- r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
- r.Width = width
- r.Height = height
- // The buffer used for filling needs to be one pixel wider than the bitmap.
- // This is because the end flag that turns the fill of is the first pixel
- // after the actually drawn edge.
- r.BufferWidth = width + 1
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
- r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
- return &r
-}
-
-func clip(x, y, width, height, scale int) [4]float64 {
- var clipBound [4]float64
-
- offset := 0.99 / float64(scale)
-
- clipBound[0] = float64(x) + offset
- clipBound[2] = float64(x+width) - offset
-
- clipBound[1] = float64(y * scale)
- clipBound[3] = float64((y + height) * scale)
- return clipBound
-}
-
-func intersect(r1, r2 [4]float64) [4]float64 {
- if r1[0] < r2[0] {
- r1[0] = r2[0]
- }
- if r1[2] > r2[2] {
- r1[2] = r2[2]
- }
- if r1[0] > r1[2] {
- r1[0] = r1[2]
- }
-
- if r1[1] < r2[1] {
- r1[1] = r2[1]
- }
- if r1[3] > r2[3] {
- r1[3] = r2[3]
- }
- if r1[1] > r1[3] {
- r1[1] = r1[3]
- }
- return r1
-}
-
-func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
- // memset 0 the mask buffer
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addEvenOddEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillEvenOdd(img, color, clipRect)
-}
-
-//! Adds an edge to be used with even-odd fill.
-func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
- x := Fix(edge.X * FIXED_FLOAT_COEF)
- slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
- slopeFix := Fix(0)
- if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
- slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
- }
-
- var mask SUBPIXEL_DATA
- var ySub uint32
- var xp, yLine int
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = uint32(y & (SUBPIXEL_COUNT - 1))
- xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
- x += slope
- if y&SLOPE_FIX_MASK == 0 {
- x += slopeFix
- }
- }
-}
-
-//! Adds an edge to be used with non-zero winding fill.
-func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
- x := Fix(edge.X * FIXED_FLOAT_COEF)
- slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
- slopeFix := Fix(0)
- if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
- slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
- }
- var mask SUBPIXEL_DATA
- var ySub uint32
- var xp, yLine int
- winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = uint32(y & (SUBPIXEL_COUNT - 1))
- xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
- r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
- x += slope
- if y&SLOPE_FIX_MASK == 0 {
- x += slopeFix
- }
- }
-}
-
-// Renders the mask to the canvas with even-odd fill.
-func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- // 8bits
- alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := SUBPIXEL_COUNT - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
-
-/*
- * Renders the polygon with non-zero winding fill.
- * param aTarget the target bitmap.
- * param aPolygon the polygon to render.
- * param aColor the color to be used for rendering.
- * param aTransformation the transformation matrix.
- */
-func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
-
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addNonZeroEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillNonZero(img, color, clipRect)
-}
-
-//! Renders the mask to the canvas with non-zero winding fill.
-func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
- var n uint32
- var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- values[n] = 0
- }
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- if temp != 0 {
- var bit SUBPIXEL_DATA = 1
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- if temp&bit != 0 {
- t := values[n]
- values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
- if (t == 0 || values[n] == 0) && t != values[n] {
- mask ^= bit
- }
- }
- bit <<= 1
- }
- }
-
- // 8bits
- alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := uint32(SUBPIXEL_COUNT) - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go
deleted file mode 100644
index a85d34c77..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV1/fillerAA.go
+++ /dev/null
@@ -1,303 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-import (
- "image"
- "image/color"
- "unsafe"
-)
-
-const (
- SUBPIXEL_SHIFT = 3
- SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
-)
-
-var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_8
-
-type SUBPIXEL_DATA uint16
-type NON_ZERO_MASK_DATA_UNIT uint8
-
-type Rasterizer8BitsSample struct {
- MaskBuffer []SUBPIXEL_DATA
- WindingBuffer []NON_ZERO_MASK_DATA_UNIT
-
- Width int
- BufferWidth int
- Height int
- ClipBound [4]float64
- RemappingMatrix [6]float64
-}
-
-/* width and height define the maximum output size for the filler.
- * The filler will output to larger bitmaps as well, but the output will
- * be cropped.
- */
-func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
- var r Rasterizer8BitsSample
- // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
- // The sampling point for the sub-pixel is at the top right corner. This
- // adjustment moves it to the pixel center.
- r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
- r.Width = width
- r.Height = height
- // The buffer used for filling needs to be one pixel wider than the bitmap.
- // This is because the end flag that turns the fill of is the first pixel
- // after the actually drawn edge.
- r.BufferWidth = width + 1
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
- r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
- return &r
-}
-
-func clip(x, y, width, height, scale int) [4]float64 {
- var clipBound [4]float64
-
- offset := 0.99 / float64(scale)
-
- clipBound[0] = float64(x) + offset
- clipBound[2] = float64(x+width) - offset
-
- clipBound[1] = float64(y * scale)
- clipBound[3] = float64((y + height) * scale)
- return clipBound
-}
-
-func intersect(r1, r2 [4]float64) [4]float64 {
- if r1[0] < r2[0] {
- r1[0] = r2[0]
- }
- if r1[2] > r2[2] {
- r1[2] = r2[2]
- }
- if r1[0] > r1[2] {
- r1[0] = r1[2]
- }
-
- if r1[1] < r2[1] {
- r1[1] = r2[1]
- }
- if r1[3] > r2[3] {
- r1[3] = r2[3]
- }
- if r1[1] > r1[3] {
- r1[1] = r1[3]
- }
- return r1
-}
-
-func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
- // memset 0 the mask buffer
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addEvenOddEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillEvenOdd(img, color, clipRect)
-}
-
-//! Adds an edge to be used with even-odd fill.
-func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
- x := edge.X
- slope := edge.Slope
- var ySub, mask SUBPIXEL_DATA
- var xp, yLine int
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = SUBPIXEL_DATA(y & (SUBPIXEL_COUNT - 1))
- xp = int(x + SUBPIXEL_OFFSETS[ySub])
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
- x += slope
- }
-}
-
-// Renders the mask to the canvas with even-odd fill.
-func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- // 8bits
- alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := uint32(SUBPIXEL_COUNT) - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
-
-/*
- * Renders the polygon with non-zero winding fill.
- * param aTarget the target bitmap.
- * param aPolygon the polygon to render.
- * param aColor the color to be used for rendering.
- * param aTransformation the transformation matrix.
- */
-func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
-
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addNonZeroEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillNonZero(img, color, clipRect)
-}
-
-//! Adds an edge to be used with non-zero winding fill.
-func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
- x := edge.X
- slope := edge.Slope
- var ySub, mask SUBPIXEL_DATA
- var xp, yLine int
- winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = SUBPIXEL_DATA(y & (SUBPIXEL_COUNT - 1))
- xp = int(x + SUBPIXEL_OFFSETS[ySub])
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
- r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
- x += slope
- }
-}
-
-//! Renders the mask to the canvas with non-zero winding fill.
-func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
- var n uint32
- var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- values[n] = 0
- }
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- if temp != 0 {
- var bit SUBPIXEL_DATA = 1
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- if temp&bit != 0 {
- t := values[n]
- values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
- if (t == 0 || values[n] == 0) && t != values[n] {
- mask ^= bit
- }
- }
- bit <<= 1
- }
- }
-
- // 8bits
- alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff] + coverageTable[(mask >> 16) & 0xff] + coverageTable[(mask >> 24) & 0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := uint32(SUBPIXEL_COUNT) - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go
deleted file mode 100644
index 0bda5a4db..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fillerV2/fillerAA.go
+++ /dev/null
@@ -1,320 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-import (
- "image"
- "image/color"
- "unsafe"
-)
-
-const (
- SUBPIXEL_SHIFT = 5
- SUBPIXEL_COUNT = 1 << SUBPIXEL_SHIFT
-)
-
-var SUBPIXEL_OFFSETS = SUBPIXEL_OFFSETS_SAMPLE_32_FIXED
-
-type SUBPIXEL_DATA uint32
-type NON_ZERO_MASK_DATA_UNIT uint8
-
-type Rasterizer8BitsSample struct {
- MaskBuffer []SUBPIXEL_DATA
- WindingBuffer []NON_ZERO_MASK_DATA_UNIT
-
- Width int
- BufferWidth int
- Height int
- ClipBound [4]float64
- RemappingMatrix [6]float64
-}
-
-/* width and height define the maximum output size for the filler.
- * The filler will output to larger bitmaps as well, but the output will
- * be cropped.
- */
-func NewRasterizer8BitsSample(width, height int) *Rasterizer8BitsSample {
- var r Rasterizer8BitsSample
- // Scale the coordinates by SUBPIXEL_COUNT in vertical direction
- // The sampling point for the sub-pixel is at the top right corner. This
- // adjustment moves it to the pixel center.
- r.RemappingMatrix = [6]float64{1, 0, 0, SUBPIXEL_COUNT, 0.5 / SUBPIXEL_COUNT, -0.5 * SUBPIXEL_COUNT}
- r.Width = width
- r.Height = height
- // The buffer used for filling needs to be one pixel wider than the bitmap.
- // This is because the end flag that turns the fill of is the first pixel
- // after the actually drawn edge.
- r.BufferWidth = width + 1
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*height*SUBPIXEL_COUNT)
- r.ClipBound = clip(0, 0, width, height, SUBPIXEL_COUNT)
- return &r
-}
-
-func clip(x, y, width, height, scale int) [4]float64 {
- var clipBound [4]float64
-
- offset := 0.99 / float64(scale)
-
- clipBound[0] = float64(x) + offset
- clipBound[2] = float64(x+width) - offset
-
- clipBound[1] = float64(y * scale)
- clipBound[3] = float64((y + height) * scale)
- return clipBound
-}
-
-func intersect(r1, r2 [4]float64) [4]float64 {
- if r1[0] < r2[0] {
- r1[0] = r2[0]
- }
- if r1[2] > r2[2] {
- r1[2] = r2[2]
- }
- if r1[0] > r1[2] {
- r1[0] = r1[2]
- }
-
- if r1[1] < r2[1] {
- r1[1] = r2[1]
- }
- if r1[3] > r2[3] {
- r1[3] = r2[3]
- }
- if r1[1] > r1[3] {
- r1[1] = r1[3]
- }
- return r1
-}
-
-func (r *Rasterizer8BitsSample) RenderEvenOdd(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
- // memset 0 the mask buffer
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addEvenOddEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillEvenOdd(img, color, clipRect)
-}
-
-//! Adds an edge to be used with even-odd fill.
-func (r *Rasterizer8BitsSample) addEvenOddEdge(edge *PolygonEdge) {
- x := Fix(edge.X * FIXED_FLOAT_COEF)
- slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
- slopeFix := Fix(0)
- if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
- slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
- }
-
- var mask SUBPIXEL_DATA
- var ySub uint32
- var xp, yLine int
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = uint32(y & (SUBPIXEL_COUNT - 1))
- xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] ^= mask
- x += slope
- if y&SLOPE_FIX_MASK == 0 {
- x += slopeFix
- }
- }
-}
-
-//! Adds an edge to be used with non-zero winding fill.
-func (r *Rasterizer8BitsSample) addNonZeroEdge(edge *PolygonEdge) {
- x := Fix(edge.X * FIXED_FLOAT_COEF)
- slope := Fix(edge.Slope * FIXED_FLOAT_COEF)
- slopeFix := Fix(0)
- if edge.LastLine-edge.FirstLine >= SLOPE_FIX_STEP {
- slopeFix = Fix(edge.Slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) - slope<<SLOPE_FIX_SHIFT
- }
- var mask SUBPIXEL_DATA
- var ySub uint32
- var xp, yLine int
- winding := NON_ZERO_MASK_DATA_UNIT(edge.Winding)
- for y := edge.FirstLine; y <= edge.LastLine; y++ {
- ySub = uint32(y & (SUBPIXEL_COUNT - 1))
- xp = int((x + SUBPIXEL_OFFSETS[ySub]) >> FIXED_SHIFT)
- mask = SUBPIXEL_DATA(1 << ySub)
- yLine = y >> SUBPIXEL_SHIFT
- r.MaskBuffer[yLine*r.BufferWidth+xp] |= mask
- r.WindingBuffer[(yLine*r.BufferWidth+xp)*SUBPIXEL_COUNT+int(ySub)] += winding
- x += slope
- if y&SLOPE_FIX_MASK == 0 {
- x += slopeFix
- }
- }
-}
-
-// Renders the mask to the canvas with even-odd fill.
-func (r *Rasterizer8BitsSample) fillEvenOdd(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- mask ^= r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- // 8bits
- //alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- alpha := uint32(coverageTable[mask&0xff] + coverageTable[mask>>8&0xff] + coverageTable[mask>>16&0xff] + coverageTable[mask>>24&0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := uint32(SUBPIXEL_COUNT) - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
-
-/*
- * Renders the polygon with non-zero winding fill.
- * param aTarget the target bitmap.
- * param aPolygon the polygon to render.
- * param aColor the color to be used for rendering.
- * param aTransformation the transformation matrix.
- */
-func (r *Rasterizer8BitsSample) RenderNonZeroWinding(img *image.RGBA, color *color.RGBA, polygon *Polygon, tr [6]float64) {
-
- r.MaskBuffer = make([]SUBPIXEL_DATA, r.BufferWidth*r.Height)
- r.WindingBuffer = make([]NON_ZERO_MASK_DATA_UNIT, r.BufferWidth*r.Height*SUBPIXEL_COUNT)
-
- // inline matrix multiplication
- transform := [6]float64{
- tr[0]*r.RemappingMatrix[0] + tr[1]*r.RemappingMatrix[2],
- tr[1]*r.RemappingMatrix[3] + tr[0]*r.RemappingMatrix[1],
- tr[2]*r.RemappingMatrix[0] + tr[3]*r.RemappingMatrix[2],
- tr[3]*r.RemappingMatrix[3] + tr[2]*r.RemappingMatrix[1],
- tr[4]*r.RemappingMatrix[0] + tr[5]*r.RemappingMatrix[2] + r.RemappingMatrix[4],
- tr[5]*r.RemappingMatrix[3] + tr[4]*r.RemappingMatrix[1] + r.RemappingMatrix[5],
- }
-
- clipRect := clip(img.Bounds().Min.X, img.Bounds().Min.Y, img.Bounds().Dx(), img.Bounds().Dy(), SUBPIXEL_COUNT)
- clipRect = intersect(clipRect, r.ClipBound)
-
- p := 0
- l := len(*polygon) / 2
- var edges [32]PolygonEdge
- for p < l {
- edgeCount := polygon.getEdges(p, 16, edges[:], transform, clipRect)
- for k := 0; k < edgeCount; k++ {
- r.addNonZeroEdge(&edges[k])
- }
- p += 16
- }
-
- r.fillNonZero(img, color, clipRect)
-}
-
-//! Renders the mask to the canvas with non-zero winding fill.
-func (r *Rasterizer8BitsSample) fillNonZero(img *image.RGBA, color *color.RGBA, clipBound [4]float64) {
- var x, y uint32
-
- minX := uint32(clipBound[0])
- maxX := uint32(clipBound[2])
-
- minY := uint32(clipBound[1]) >> SUBPIXEL_SHIFT
- maxY := uint32(clipBound[3]) >> SUBPIXEL_SHIFT
-
- //pixColor := (uint32(color.R) << 24) | (uint32(color.G) << 16) | (uint32(color.B) << 8) | uint32(color.A)
- pixColor := (*uint32)(unsafe.Pointer(color))
- cs1 := *pixColor & 0xff00ff
- cs2 := *pixColor >> 8 & 0xff00ff
-
- stride := uint32(img.Stride)
- var mask SUBPIXEL_DATA
- var n uint32
- var values [SUBPIXEL_COUNT]NON_ZERO_MASK_DATA_UNIT
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- values[n] = 0
- }
-
- for y = minY; y < maxY; y++ {
- tp := img.Pix[y*stride:]
-
- mask = 0
- for x = minX; x <= maxX; x++ {
- p := (*uint32)(unsafe.Pointer(&tp[x]))
- temp := r.MaskBuffer[y*uint32(r.BufferWidth)+x]
- if temp != 0 {
- var bit SUBPIXEL_DATA = 1
- for n = 0; n < SUBPIXEL_COUNT; n++ {
- if temp&bit != 0 {
- t := values[n]
- values[n] += r.WindingBuffer[(y*uint32(r.BufferWidth)+x)*SUBPIXEL_COUNT+n]
- if (t == 0 || values[n] == 0) && t != values[n] {
- mask ^= bit
- }
- }
- bit <<= 1
- }
- }
-
- // 8bits
- //alpha := uint32(coverageTable[mask])
- // 16bits
- //alpha := uint32(coverageTable[mask & 0xff] + coverageTable[(mask >> 8) & 0xff])
- // 32bits
- alpha := uint32(coverageTable[mask&0xff] + coverageTable[mask>>8&0xff] + coverageTable[mask>>16&0xff] + coverageTable[mask>>24&0xff])
-
- // alpha is in range of 0 to SUBPIXEL_COUNT
- invAlpha := uint32(SUBPIXEL_COUNT) - alpha
-
- ct1 := *p & 0xff00ff * invAlpha
- ct2 := *p >> 8 & 0xff00ff * invAlpha
-
- ct1 = (ct1 + cs1*alpha) >> SUBPIXEL_SHIFT & 0xff00ff
- ct2 = (ct2 + cs2*alpha) << (8 - SUBPIXEL_SHIFT) & 0xff00ff00
-
- *p = ct1 + ct2
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go
deleted file mode 100644
index 14b8419c3..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/fixed_point.go
+++ /dev/null
@@ -1,17 +0,0 @@
-package raster
-
-type Fix int32
-
-const (
- FIXED_SHIFT = 16
- FIXED_FLOAT_COEF = 1 << FIXED_SHIFT
-)
-
-/*! Fixed point math inevitably introduces rounding error to the DDA. The error is
- * fixed every now and then by a separate fix value. The defines below set these.
- */
-const (
- SLOPE_FIX_SHIFT = 8
- SLOPE_FIX_STEP = 1 << SLOPE_FIX_SHIFT
- SLOPE_FIX_MASK = SLOPE_FIX_STEP - 1
-)
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go
deleted file mode 100644
index 6f6d8863f..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/line.go
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-import (
- "image/color"
- "image/draw"
-)
-
-func abs(i int) int {
- if i < 0 {
- return -i
- }
- return i
-}
-
-func PolylineBresenham(img draw.Image, c color.Color, s ...float64) {
- for i := 2; i < len(s); i += 2 {
- Bresenham(img, c, int(s[i-2]+0.5), int(s[i-1]+0.5), int(s[i]+0.5), int(s[i+1]+0.5))
- }
-}
-
-func Bresenham(img draw.Image, color color.Color, x0, y0, x1, y1 int) {
- dx := abs(x1 - x0)
- dy := abs(y1 - y0)
- var sx, sy int
- if x0 < x1 {
- sx = 1
- } else {
- sx = -1
- }
- if y0 < y1 {
- sy = 1
- } else {
- sy = -1
- }
- err := dx - dy
-
- var e2 int
- for {
- img.Set(x0, y0, color)
- if x0 == x1 && y0 == y1 {
- return
- }
- e2 = 2 * err
- if e2 > -dy {
- err = err - dy
- x0 = x0 + sx
- }
- if e2 < dx {
- err = err + dx
- y0 = y0 + sy
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go
deleted file mode 100644
index 2a19e7355..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/polygon.go
+++ /dev/null
@@ -1,581 +0,0 @@
-// Copyright 2011 The draw2d Authors. All rights reserved.
-// created: 27/05/2011 by Laurent Le Goff
-package raster
-
-const (
- POLYGON_CLIP_NONE = iota
- POLYGON_CLIP_LEFT
- POLYGON_CLIP_RIGHT
- POLYGON_CLIP_TOP
- POLYGON_CLIP_BOTTOM
-)
-
-type Polygon []float64
-
-type PolygonEdge struct {
- X, Slope float64
- FirstLine, LastLine int
- Winding int16
-}
-
-//! A more optimized representation of a polygon edge.
-type PolygonScanEdge struct {
- FirstLine, LastLine int
- Winding int16
- X Fix
- Slope Fix
- SlopeFix Fix
- NextEdge *PolygonScanEdge
-}
-
-//! Calculates the edges of the polygon with transformation and clipping to edges array.
-/*! \param startIndex the index for the first vertex.
- * \param vertexCount the amount of vertices to convert.
- * \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
- * \param tr the transformation matrix for the polygon.
- * \param aClipRectangle the clip rectangle.
- * \return the amount of edges in the result.
- */
-func (p Polygon) getEdges(startIndex, vertexCount int, edges []PolygonEdge, tr [6]float64, clipBound [4]float64) int {
- startIndex = startIndex * 2
- endIndex := startIndex + vertexCount*2
- if endIndex > len(p) {
- endIndex = len(p)
- }
-
- x := p[startIndex]
- y := p[startIndex+1]
- // inline transformation
- prevX := x*tr[0] + y*tr[2] + tr[4]
- prevY := x*tr[1] + y*tr[3] + tr[5]
-
- //! Calculates the clip flags for a point.
- prevClipFlags := POLYGON_CLIP_NONE
- if prevX < clipBound[0] {
- prevClipFlags |= POLYGON_CLIP_LEFT
- } else if prevX >= clipBound[2] {
- prevClipFlags |= POLYGON_CLIP_RIGHT
- }
-
- if prevY < clipBound[1] {
- prevClipFlags |= POLYGON_CLIP_TOP
- } else if prevY >= clipBound[3] {
- prevClipFlags |= POLYGON_CLIP_BOTTOM
- }
-
- edgeCount := 0
- var k, clipFlags, clipSum, clipUnion int
- var xleft, yleft, xright, yright, oldY, maxX, minX float64
- var swapWinding int16
- for n := startIndex; n < endIndex; n = n + 2 {
- k = (n + 2) % len(p)
- x = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
- y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
-
- //! Calculates the clip flags for a point.
- clipFlags = POLYGON_CLIP_NONE
- if prevX < clipBound[0] {
- clipFlags |= POLYGON_CLIP_LEFT
- } else if prevX >= clipBound[2] {
- clipFlags |= POLYGON_CLIP_RIGHT
- }
- if prevY < clipBound[1] {
- clipFlags |= POLYGON_CLIP_TOP
- } else if prevY >= clipBound[3] {
- clipFlags |= POLYGON_CLIP_BOTTOM
- }
-
- clipSum = prevClipFlags | clipFlags
- clipUnion = prevClipFlags & clipFlags
-
- // Skip all edges that are either completely outside at the top or at the bottom.
- if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 {
- if clipUnion&POLYGON_CLIP_RIGHT != 0 {
- // Both clip to right, edge is a vertical line on the right side
- if getVerticalEdge(prevY, y, clipBound[2], &edges[edgeCount], clipBound) {
- edgeCount++
- }
- } else if clipUnion&POLYGON_CLIP_LEFT != 0 {
- // Both clip to left, edge is a vertical line on the left side
- if getVerticalEdge(prevY, y, clipBound[0], &edges[edgeCount], clipBound) {
- edgeCount++
- }
- } else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
- // No clipping in the horizontal direction
- if getEdge(prevX, prevY, x, y, &edges[edgeCount], clipBound) {
- edgeCount++
- }
- } else {
- // Clips to left or right or both.
-
- if x < prevX {
- xleft, yleft = x, y
- xright, yright = prevX, prevY
- swapWinding = -1
- } else {
- xleft, yleft = prevX, prevY
- xright, yright = x, y
- swapWinding = 1
- }
-
- slope := (yright - yleft) / (xright - xleft)
-
- if clipSum&POLYGON_CLIP_RIGHT != 0 {
- // calculate new position for the right vertex
- oldY = yright
- maxX = clipBound[2]
-
- yright = yleft + (maxX-xleft)*slope
- xright = maxX
-
- // add vertical edge for the overflowing part
- if getVerticalEdge(yright, oldY, maxX, &edges[edgeCount], clipBound) {
- edges[edgeCount].Winding *= swapWinding
- edgeCount++
- }
- }
-
- if clipSum&POLYGON_CLIP_LEFT != 0 {
- // calculate new position for the left vertex
- oldY = yleft
- minX = clipBound[0]
-
- yleft = yleft + (minX-xleft)*slope
- xleft = minX
-
- // add vertical edge for the overflowing part
- if getVerticalEdge(oldY, yleft, minX, &edges[edgeCount], clipBound) {
- edges[edgeCount].Winding *= swapWinding
- edgeCount++
- }
- }
-
- if getEdge(xleft, yleft, xright, yright, &edges[edgeCount], clipBound) {
- edges[edgeCount].Winding *= swapWinding
- edgeCount++
- }
- }
- }
-
- prevClipFlags = clipFlags
- prevX = x
- prevY = y
- }
-
- return edgeCount
-}
-
-//! Creates a polygon edge between two vectors.
-/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
- * should be rendered, false for others.
- */
-func getEdge(x0, y0, x1, y1 float64, edge *PolygonEdge, clipBound [4]float64) bool {
- var startX, startY, endX, endY float64
- var winding int16
-
- if y0 <= y1 {
- startX = x0
- startY = y0
- endX = x1
- endY = y1
- winding = 1
- } else {
- startX = x1
- startY = y1
- endX = x0
- endY = y0
- winding = -1
- }
-
- // Essentially, firstLine is floor(startY + 1) and lastLine is floor(endY).
- // These are refactored to integer casts in order to avoid function
- // calls. The difference with integer cast is that numbers are always
- // rounded towards zero. Since values smaller than zero get clipped away,
- // only coordinates between 0 and -1 require greater attention as they
- // also round to zero. The problems in this range can be avoided by
- // adding one to the values before conversion and subtracting after it.
-
- firstLine := int(startY + 1)
- lastLine := int(endY+1) - 1
-
- minClip := int(clipBound[1])
- maxClip := int(clipBound[3])
-
- // If start and end are on the same line, the edge doesn't cross
- // any lines and thus can be ignored.
- // If the end is smaller than the first line, edge is out.
- // If the start is larger than the last line, edge is out.
- if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
- return false
- }
-
- // Adjust the start based on the target.
- if firstLine < minClip {
- firstLine = minClip
- }
-
- if lastLine >= maxClip {
- lastLine = maxClip - 1
- }
- edge.Slope = (endX - startX) / (endY - startY)
- edge.X = startX + (float64(firstLine)-startY)*edge.Slope
- edge.Winding = winding
- edge.FirstLine = firstLine
- edge.LastLine = lastLine
-
- return true
-}
-
-//! Creates a vertical polygon edge between two y values.
-/*! Clips the edge vertically to the clip rectangle. Returns true for edges that
- * should be rendered, false for others.
- */
-func getVerticalEdge(startY, endY, x float64, edge *PolygonEdge, clipBound [4]float64) bool {
- var start, end float64
- var winding int16
- if startY < endY {
- start = startY
- end = endY
- winding = 1
- } else {
- start = endY
- end = startY
- winding = -1
- }
-
- firstLine := int(start + 1)
- lastLine := int(end+1) - 1
-
- minClip := int(clipBound[1])
- maxClip := int(clipBound[3])
-
- // If start and end are on the same line, the edge doesn't cross
- // any lines and thus can be ignored.
- // If the end is smaller than the first line, edge is out.
- // If the start is larger than the last line, edge is out.
- if firstLine > lastLine || lastLine < minClip || firstLine >= maxClip {
- return false
- }
-
- // Adjust the start based on the clip rect.
- if firstLine < minClip {
- firstLine = minClip
- }
- if lastLine >= maxClip {
- lastLine = maxClip - 1
- }
-
- edge.Slope = 0
- edge.X = x
- edge.Winding = winding
- edge.FirstLine = firstLine
- edge.LastLine = lastLine
-
- return true
-}
-
-type VertexData struct {
- X, Y float64
- ClipFlags int
- Line int
-}
-
-//! Calculates the edges of the polygon with transformation and clipping to edges array.
-/*! Note that this may return upto three times the amount of edges that the polygon has vertices,
- * in the unlucky case where both left and right side get clipped for all edges.
- * \param edges the array for result edges. This should be able to contain 2*aVertexCount edges.
- * \param aTransformation the transformation matrix for the polygon.
- * \param aClipRectangle the clip rectangle.
- * \return the amount of edges in the result.
- */
-func (p Polygon) getScanEdges(edges []PolygonScanEdge, tr [6]float64, clipBound [4]float64) int {
- var n int
- vertexData := make([]VertexData, len(p)/2+1)
- for n = 0; n < len(vertexData)-1; n = n + 1 {
- k := n * 2
- vertexData[n].X = p[k]*tr[0] + p[k+1]*tr[2] + tr[4]
- vertexData[n].Y = p[k]*tr[1] + p[k+1]*tr[3] + tr[5]
- // Calculate clip flags for all vertices.
- vertexData[n].ClipFlags = POLYGON_CLIP_NONE
- if vertexData[n].X < clipBound[0] {
- vertexData[n].ClipFlags |= POLYGON_CLIP_LEFT
- } else if vertexData[n].X >= clipBound[2] {
- vertexData[n].ClipFlags |= POLYGON_CLIP_RIGHT
- }
- if vertexData[n].Y < clipBound[1] {
- vertexData[n].ClipFlags |= POLYGON_CLIP_TOP
- } else if vertexData[n].Y >= clipBound[3] {
- vertexData[n].ClipFlags |= POLYGON_CLIP_BOTTOM
- }
-
- // Calculate line of the vertex. If the vertex is clipped by top or bottom, the line
- // is determined by the clip rectangle.
- if vertexData[n].ClipFlags&POLYGON_CLIP_TOP != 0 {
- vertexData[n].Line = int(clipBound[1])
- } else if vertexData[n].ClipFlags&POLYGON_CLIP_BOTTOM != 0 {
- vertexData[n].Line = int(clipBound[3] - 1)
- } else {
- vertexData[n].Line = int(vertexData[n].Y+1) - 1
- }
- }
-
- // Copy the data from 0 to the last entry to make the data to loop.
- vertexData[len(vertexData)-1] = vertexData[0]
-
- // Transform the first vertex; store.
- // Process mVertexCount - 1 times, next is n+1
- // copy the first vertex to
- // Process 1 time, next is n
-
- edgeCount := 0
- for n = 0; n < len(vertexData)-1; n++ {
- clipSum := vertexData[n].ClipFlags | vertexData[n+1].ClipFlags
- clipUnion := vertexData[n].ClipFlags & vertexData[n+1].ClipFlags
-
- if clipUnion&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) == 0 &&
- vertexData[n].Line != vertexData[n+1].Line {
- var startIndex, endIndex int
- var winding int16
- if vertexData[n].Y < vertexData[n+1].Y {
- startIndex = n
- endIndex = n + 1
- winding = 1
- } else {
- startIndex = n + 1
- endIndex = n
- winding = -1
- }
-
- firstLine := vertexData[startIndex].Line + 1
- lastLine := vertexData[endIndex].Line
-
- if clipUnion&POLYGON_CLIP_RIGHT != 0 {
- // Both clip to right, edge is a vertical line on the right side
- edges[edgeCount].FirstLine = firstLine
- edges[edgeCount].LastLine = lastLine
- edges[edgeCount].Winding = winding
- edges[edgeCount].X = Fix(clipBound[2] * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = 0
- edges[edgeCount].SlopeFix = 0
-
- edgeCount++
- } else if clipUnion&POLYGON_CLIP_LEFT != 0 {
- // Both clip to left, edge is a vertical line on the left side
- edges[edgeCount].FirstLine = firstLine
- edges[edgeCount].LastLine = lastLine
- edges[edgeCount].Winding = winding
- edges[edgeCount].X = Fix(clipBound[0] * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = 0
- edges[edgeCount].SlopeFix = 0
-
- edgeCount++
- } else if clipSum&(POLYGON_CLIP_RIGHT|POLYGON_CLIP_LEFT) == 0 {
- // No clipping in the horizontal direction
- slope := (vertexData[endIndex].X -
- vertexData[startIndex].X) /
- (vertexData[endIndex].Y -
- vertexData[startIndex].Y)
-
- // If there is vertical clip (for the top) it will be processed here. The calculation
- // should be done for all non-clipping edges as well to determine the accurate position
- // where the edge crosses the first scanline.
- startx := vertexData[startIndex].X +
- (float64(firstLine)-vertexData[startIndex].Y)*slope
-
- edges[edgeCount].FirstLine = firstLine
- edges[edgeCount].LastLine = lastLine
- edges[edgeCount].Winding = winding
- edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
-
- if lastLine-firstLine >= SLOPE_FIX_STEP {
- edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
- edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
- } else {
- edges[edgeCount].SlopeFix = 0
- }
-
- edgeCount++
- } else {
- // Clips to left or right or both.
- slope := (vertexData[endIndex].X -
- vertexData[startIndex].X) /
- (vertexData[endIndex].Y -
- vertexData[startIndex].Y)
-
- // The edge may clip to both left and right.
- // The clip results in one or two new vertices, and one to three segments.
- // The rounding for scanlines may produce a result where any of the segments is
- // ignored.
-
- // The start is always above the end. Calculate the clip positions to clipVertices.
- // It is possible that only one of the vertices exist. This will be detected from the
- // clip flags of the vertex later, so they are initialized here.
- var clipVertices [2]VertexData
-
- if vertexData[startIndex].X <
- vertexData[endIndex].X {
- clipVertices[0].X = clipBound[0]
- clipVertices[1].X = clipBound[2]
- clipVertices[0].ClipFlags = POLYGON_CLIP_LEFT
- clipVertices[1].ClipFlags = POLYGON_CLIP_RIGHT
- } else {
- clipVertices[0].X = clipBound[2]
- clipVertices[1].X = clipBound[0]
- clipVertices[0].ClipFlags = POLYGON_CLIP_RIGHT
- clipVertices[1].ClipFlags = POLYGON_CLIP_LEFT
- }
-
- var p int
- for p = 0; p < 2; p++ {
- // Check if either of the vertices crosses the edge marked for the clip vertex
- if clipSum&clipVertices[p].ClipFlags != 0 {
- // The the vertex is required, calculate it.
- clipVertices[p].Y = vertexData[startIndex].Y +
- (clipVertices[p].X-
- vertexData[startIndex].X)/slope
-
- // If there is clipping in the vertical direction, the new vertex may be clipped.
- if clipSum&(POLYGON_CLIP_TOP|POLYGON_CLIP_BOTTOM) != 0 {
- if clipVertices[p].Y < clipBound[1] {
- clipVertices[p].ClipFlags = POLYGON_CLIP_TOP
- clipVertices[p].Line = int(clipBound[1])
- } else if clipVertices[p].Y > clipBound[3] {
- clipVertices[p].ClipFlags = POLYGON_CLIP_BOTTOM
- clipVertices[p].Line = int(clipBound[3] - 1)
- } else {
- clipVertices[p].ClipFlags = 0
- clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
- }
- } else {
- clipVertices[p].ClipFlags = 0
- clipVertices[p].Line = int(clipVertices[p].Y+1) - 1
- }
- }
- }
-
- // Now there are three or four vertices, in the top-to-bottom order of start, clip0, clip1,
- // end. What kind of edges are required for connecting these can be determined from the
- // clip flags.
- // -if clip vertex has horizontal clip flags, it doesn't exist. No edge is generated.
- // -if start vertex or end vertex has horizontal clip flag, the edge to/from the clip vertex is vertical
- // -if the line of two vertices is the same, the edge is not generated, since the edge doesn't
- // cross any scanlines.
-
- // The alternative patterns are:
- // start - clip0 - clip1 - end
- // start - clip0 - end
- // start - clip1 - end
-
- var topClipIndex, bottomClipIndex int
- if (clipVertices[0].ClipFlags|clipVertices[1].ClipFlags)&
- (POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) == 0 {
- // Both sides are clipped, the order is start-clip0-clip1-end
- topClipIndex = 0
- bottomClipIndex = 1
-
- // Add the edge from clip0 to clip1
- // Check that the line is different for the vertices.
- if clipVertices[0].Line != clipVertices[1].Line {
- firstClipLine := clipVertices[0].Line + 1
-
- startx := vertexData[startIndex].X +
- (float64(firstClipLine)-vertexData[startIndex].Y)*slope
-
- edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
- edges[edgeCount].FirstLine = firstClipLine
- edges[edgeCount].LastLine = clipVertices[1].Line
- edges[edgeCount].Winding = winding
-
- if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
- edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
- edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
- } else {
- edges[edgeCount].SlopeFix = 0
- }
-
- edgeCount++
- }
- } else {
- // Clip at either side, check which side. The clip flag is on for the vertex
- // that doesn't exist, i.e. has not been clipped to be inside the rect.
- if clipVertices[0].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
- topClipIndex = 1
- bottomClipIndex = 1
- } else {
- topClipIndex = 0
- bottomClipIndex = 0
- }
- }
-
- // Generate the edges from start - clip top and clip bottom - end
- // Clip top and clip bottom may be the same vertex if there is only one
- // clipped vertex.
-
- // Check that the line is different for the vertices.
- if vertexData[startIndex].Line != clipVertices[topClipIndex].Line {
- edges[edgeCount].FirstLine = firstLine
- edges[edgeCount].LastLine = clipVertices[topClipIndex].Line
- edges[edgeCount].Winding = winding
-
- // If startIndex is clipped, the edge is a vertical one.
- if vertexData[startIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
- edges[edgeCount].X = Fix(clipVertices[topClipIndex].X * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = 0
- edges[edgeCount].SlopeFix = 0
- } else {
- startx := vertexData[startIndex].X +
- (float64(firstLine)-vertexData[startIndex].Y)*slope
-
- edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
-
- if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
- edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
- edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
- } else {
- edges[edgeCount].SlopeFix = 0
- }
- }
-
- edgeCount++
- }
-
- // Check that the line is different for the vertices.
- if clipVertices[bottomClipIndex].Line != vertexData[endIndex].Line {
- firstClipLine := clipVertices[bottomClipIndex].Line + 1
-
- edges[edgeCount].FirstLine = firstClipLine
- edges[edgeCount].LastLine = lastLine
- edges[edgeCount].Winding = winding
-
- // If endIndex is clipped, the edge is a vertical one.
- if vertexData[endIndex].ClipFlags&(POLYGON_CLIP_LEFT|POLYGON_CLIP_RIGHT) != 0 {
- edges[edgeCount].X = Fix(clipVertices[bottomClipIndex].X * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = 0
- edges[edgeCount].SlopeFix = 0
- } else {
- startx := vertexData[startIndex].X +
- (float64(firstClipLine)-vertexData[startIndex].Y)*slope
-
- edges[edgeCount].X = Fix(startx * FIXED_FLOAT_COEF)
- edges[edgeCount].Slope = Fix(slope * FIXED_FLOAT_COEF)
-
- if edges[edgeCount].LastLine-edges[edgeCount].FirstLine >= SLOPE_FIX_STEP {
- edges[edgeCount].SlopeFix = Fix(slope*SLOPE_FIX_STEP*FIXED_FLOAT_COEF) -
- edges[edgeCount].Slope<<SLOPE_FIX_SHIFT
- } else {
- edges[edgeCount].SlopeFix = 0
- }
- }
-
- edgeCount++
- }
-
- }
- }
- }
-
- return edgeCount
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go
deleted file mode 100644
index 7872d8d03..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/raster/raster_test.go
+++ /dev/null
@@ -1,200 +0,0 @@
-package raster
-
-import (
- "bufio"
- "code.google.com/p/draw2d/draw2d/curve"
- "code.google.com/p/freetype-go/freetype/raster"
- "image"
- "image/color"
- "image/png"
- "log"
- "os"
- "testing"
-)
-
-var flattening_threshold float64 = 0.5
-
-func savepng(filePath string, m image.Image) {
- f, err := os.Create(filePath)
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
- defer f.Close()
- b := bufio.NewWriter(f)
- err = png.Encode(b, m)
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
- err = b.Flush()
- if err != nil {
- log.Println(err)
- os.Exit(1)
- }
-}
-
-type Path struct {
- points []float64
-}
-
-func (p *Path) LineTo(x, y float64) {
- if len(p.points)+2 > cap(p.points) {
- points := make([]float64, len(p.points)+2, len(p.points)+32)
- copy(points, p.points)
- p.points = points
- } else {
- p.points = p.points[0 : len(p.points)+2]
- }
- p.points[len(p.points)-2] = x
- p.points[len(p.points)-1] = y
-}
-
-func TestFreetype(t *testing.T) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
-
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := raster.NewRasterizer(200, 200)
- rasterizer.UseNonZeroWinding = false
- rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
- for j := 0; j < len(poly); j = j + 2 {
- rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
- }
- painter := raster.NewRGBAPainter(img)
- painter.SetColor(color)
- rasterizer.Rasterize(painter)
-
- savepng("_testFreetype.png", img)
-}
-
-func TestFreetypeNonZeroWinding(t *testing.T) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
-
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := raster.NewRasterizer(200, 200)
- rasterizer.UseNonZeroWinding = true
- rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
- for j := 0; j < len(poly); j = j + 2 {
- rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
- }
- painter := raster.NewRGBAPainter(img)
- painter.SetColor(color)
- rasterizer.Rasterize(painter)
-
- savepng("_testFreetypeNonZeroWinding.png", img)
-}
-
-func TestRasterizer(t *testing.T) {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
- tr := [6]float64{1, 0, 0, 1, 0, 0}
- r := NewRasterizer8BitsSample(200, 200)
- //PolylineBresenham(img, image.Black, poly...)
-
- r.RenderEvenOdd(img, &color, &poly, tr)
- savepng("_testRasterizer.png", img)
-}
-
-func TestRasterizerNonZeroWinding(t *testing.T) {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
- tr := [6]float64{1, 0, 0, 1, 0, 0}
- r := NewRasterizer8BitsSample(200, 200)
- //PolylineBresenham(img, image.Black, poly...)
-
- r.RenderNonZeroWinding(img, &color, &poly, tr)
- savepng("_testRasterizerNonZeroWinding.png", img)
-}
-
-func BenchmarkFreetype(b *testing.B) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
-
- for i := 0; i < b.N; i++ {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := raster.NewRasterizer(200, 200)
- rasterizer.UseNonZeroWinding = false
- rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
- for j := 0; j < len(poly); j = j + 2 {
- rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
- }
- painter := raster.NewRGBAPainter(img)
- painter.SetColor(color)
- rasterizer.Rasterize(painter)
- }
-}
-func BenchmarkFreetypeNonZeroWinding(b *testing.B) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
-
- for i := 0; i < b.N; i++ {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := raster.NewRasterizer(200, 200)
- rasterizer.UseNonZeroWinding = true
- rasterizer.Start(raster.Point{raster.Fix32(10 * 256), raster.Fix32(190 * 256)})
- for j := 0; j < len(poly); j = j + 2 {
- rasterizer.Add1(raster.Point{raster.Fix32(poly[j] * 256), raster.Fix32(poly[j+1] * 256)})
- }
- painter := raster.NewRGBAPainter(img)
- painter.SetColor(color)
- rasterizer.Rasterize(painter)
- }
-}
-
-func BenchmarkRasterizerNonZeroWinding(b *testing.B) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
- tr := [6]float64{1, 0, 0, 1, 0, 0}
- for i := 0; i < b.N; i++ {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := NewRasterizer8BitsSample(200, 200)
- rasterizer.RenderNonZeroWinding(img, &color, &poly, tr)
- }
-}
-
-func BenchmarkRasterizer(b *testing.B) {
- var p Path
- p.LineTo(10, 190)
- c := curve.CubicCurveFloat64{10, 190, 10, 10, 190, 10, 190, 190}
- c.Segment(&p, flattening_threshold)
- poly := Polygon(p.points)
- color := color.RGBA{0, 0, 0, 0xff}
- tr := [6]float64{1, 0, 0, 1, 0, 0}
- for i := 0; i < b.N; i++ {
- img := image.NewRGBA(image.Rect(0, 0, 200, 200))
- rasterizer := NewRasterizer8BitsSample(200, 200)
- rasterizer.RenderEvenOdd(img, &color, &poly, tr)
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go
deleted file mode 100644
index 92534e7eb..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/rgba_interpolation.go
+++ /dev/null
@@ -1,150 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-// see http://pippin.gimp.org/image_processing/chap_resampling.html
-
-package draw2d
-
-import (
- "image"
- "image/color"
- "image/draw"
- "math"
-)
-
-type ImageFilter int
-
-const (
- LinearFilter ImageFilter = iota
- BilinearFilter
- BicubicFilter
-)
-
-//see http://pippin.gimp.org/image_processing/chap_resampling.html
-func getColorLinear(img image.Image, x, y float64) color.Color {
- return img.At(int(x), int(y))
-}
-
-func getColorBilinear(img image.Image, x, y float64) color.Color {
- x0 := math.Floor(x)
- y0 := math.Floor(y)
- dx := x - x0
- dy := y - y0
-
- rt, gt, bt, at := img.At(int(x0), int(y0)).RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0+1), int(y0)).RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0+1), int(y0+1)).RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = img.At(int(x0), int(y0+1)).RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
-
- r := int(lerp(lerp(r0, r1, dx), lerp(r3, r2, dx), dy))
- g := int(lerp(lerp(g0, g1, dx), lerp(g3, g2, dx), dy))
- b := int(lerp(lerp(b0, b1, dx), lerp(b3, b2, dx), dy))
- a := int(lerp(lerp(a0, a1, dx), lerp(a3, a2, dx), dy))
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-/**
--- LERP
--- /lerp/, vi.,n.
---
--- Quasi-acronym for Linear Interpolation, used as a verb or noun for
--- the operation. "Bresenham's algorithm lerps incrementally between the
--- two endpoints of the line." (From Jargon File (4.4.4, 14 Aug 2003)
-*/
-func lerp(v1, v2, ratio float64) float64 {
- return v1*(1-ratio) + v2*ratio
-}
-
-func getColorCubicRow(img image.Image, x, y, offset float64) color.Color {
- c0 := img.At(int(x), int(y))
- c1 := img.At(int(x+1), int(y))
- c2 := img.At(int(x+2), int(y))
- c3 := img.At(int(x+3), int(y))
- rt, gt, bt, at := c0.RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c1.RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c2.RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c3.RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
- r, g, b, a := cubic(offset, r0, r1, r2, r3), cubic(offset, g0, g1, g2, g3), cubic(offset, b0, b1, b2, b3), cubic(offset, a0, a1, a2, a3)
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-func getColorBicubic(img image.Image, x, y float64) color.Color {
- x0 := math.Floor(x)
- y0 := math.Floor(y)
- dx := x - x0
- dy := y - y0
- c0 := getColorCubicRow(img, x0-1, y0-1, dx)
- c1 := getColorCubicRow(img, x0-1, y0, dx)
- c2 := getColorCubicRow(img, x0-1, y0+1, dx)
- c3 := getColorCubicRow(img, x0-1, y0+2, dx)
- rt, gt, bt, at := c0.RGBA()
- r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c1.RGBA()
- r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c2.RGBA()
- r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
- rt, gt, bt, at = c3.RGBA()
- r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
- r, g, b, a := cubic(dy, r0, r1, r2, r3), cubic(dy, g0, g1, g2, g3), cubic(dy, b0, b1, b2, b3), cubic(dy, a0, a1, a2, a3)
- return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-}
-
-func cubic(offset, v0, v1, v2, v3 float64) uint32 {
- // offset is the offset of the sampled value between v1 and v2
- return uint32(((((-7*v0+21*v1-21*v2+7*v3)*offset+
- (15*v0-36*v1+27*v2-6*v3))*offset+
- (-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
-}
-
-func DrawImage(src image.Image, dest draw.Image, tr MatrixTransform, op draw.Op, filter ImageFilter) {
- bounds := src.Bounds()
- x0, y0, x1, y1 := float64(bounds.Min.X), float64(bounds.Min.Y), float64(bounds.Max.X), float64(bounds.Max.Y)
- tr.TransformRectangle(&x0, &y0, &x1, &y1)
- var x, y, u, v float64
- var c1, c2, cr color.Color
- var r, g, b, a, ia, r1, g1, b1, a1, r2, g2, b2, a2 uint32
- var color color.RGBA
- for x = x0; x < x1; x++ {
- for y = y0; y < y1; y++ {
- u = x
- v = y
- tr.InverseTransform(&u, &v)
- if bounds.Min.X <= int(u) && bounds.Max.X > int(u) && bounds.Min.Y <= int(v) && bounds.Max.Y > int(v) {
- c1 = dest.At(int(x), int(y))
- switch filter {
- case LinearFilter:
- c2 = src.At(int(u), int(v))
- case BilinearFilter:
- c2 = getColorBilinear(src, u, v)
- case BicubicFilter:
- c2 = getColorBicubic(src, u, v)
- }
- switch op {
- case draw.Over:
- r1, g1, b1, a1 = c1.RGBA()
- r2, g2, b2, a2 = c2.RGBA()
- ia = M - a2
- r = ((r1 * ia) / M) + r2
- g = ((g1 * ia) / M) + g2
- b = ((b1 * ia) / M) + b2
- a = ((a1 * ia) / M) + a2
- color.R = uint8(r >> 8)
- color.G = uint8(g >> 8)
- color.B = uint8(b >> 8)
- color.A = uint8(a >> 8)
- cr = color
- default:
- cr = c2
- }
- dest.Set(int(x), int(y), cr)
- }
- }
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stack_gc.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stack_gc.go
deleted file mode 100644
index b2cf63fc4..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stack_gc.go
+++ /dev/null
@@ -1,208 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/truetype"
- "image"
- "image/color"
-)
-
-type StackGraphicContext struct {
- Current *ContextStack
-}
-
-type ContextStack struct {
- Tr MatrixTransform
- Path *PathStorage
- LineWidth float64
- Dash []float64
- DashOffset float64
- StrokeColor color.Color
- FillColor color.Color
- FillRule FillRule
- Cap Cap
- Join Join
- FontSize float64
- FontData FontData
-
- font *truetype.Font
- // fontSize and dpi are used to calculate scale. scale is the number of
- // 26.6 fixed point units in 1 em.
- scale int32
-
- previous *ContextStack
-}
-
-/**
- * Create a new Graphic context from an image
- */
-func NewStackGraphicContext() *StackGraphicContext {
- gc := &StackGraphicContext{}
- gc.Current = new(ContextStack)
- gc.Current.Tr = NewIdentityMatrix()
- gc.Current.Path = NewPathStorage()
- gc.Current.LineWidth = 1.0
- gc.Current.StrokeColor = image.Black
- gc.Current.FillColor = image.White
- gc.Current.Cap = RoundCap
- gc.Current.FillRule = FillRuleEvenOdd
- gc.Current.Join = RoundJoin
- gc.Current.FontSize = 10
- gc.Current.FontData = defaultFontData
- return gc
-}
-
-func (gc *StackGraphicContext) GetMatrixTransform() MatrixTransform {
- return gc.Current.Tr
-}
-
-func (gc *StackGraphicContext) SetMatrixTransform(Tr MatrixTransform) {
- gc.Current.Tr = Tr
-}
-
-func (gc *StackGraphicContext) ComposeMatrixTransform(Tr MatrixTransform) {
- gc.Current.Tr = Tr.Multiply(gc.Current.Tr)
-}
-
-func (gc *StackGraphicContext) Rotate(angle float64) {
- gc.Current.Tr = NewRotationMatrix(angle).Multiply(gc.Current.Tr)
-}
-
-func (gc *StackGraphicContext) Translate(tx, ty float64) {
- gc.Current.Tr = NewTranslationMatrix(tx, ty).Multiply(gc.Current.Tr)
-}
-
-func (gc *StackGraphicContext) Scale(sx, sy float64) {
- gc.Current.Tr = NewScaleMatrix(sx, sy).Multiply(gc.Current.Tr)
-}
-
-func (gc *StackGraphicContext) SetStrokeColor(c color.Color) {
- gc.Current.StrokeColor = c
-}
-
-func (gc *StackGraphicContext) SetFillColor(c color.Color) {
- gc.Current.FillColor = c
-}
-
-func (gc *StackGraphicContext) SetFillRule(f FillRule) {
- gc.Current.FillRule = f
-}
-
-func (gc *StackGraphicContext) SetLineWidth(LineWidth float64) {
- gc.Current.LineWidth = LineWidth
-}
-
-func (gc *StackGraphicContext) SetLineCap(Cap Cap) {
- gc.Current.Cap = Cap
-}
-
-func (gc *StackGraphicContext) SetLineJoin(Join Join) {
- gc.Current.Join = Join
-}
-
-func (gc *StackGraphicContext) SetLineDash(Dash []float64, DashOffset float64) {
- gc.Current.Dash = Dash
- gc.Current.DashOffset = DashOffset
-}
-
-func (gc *StackGraphicContext) SetFontSize(FontSize float64) {
- gc.Current.FontSize = FontSize
-}
-
-func (gc *StackGraphicContext) GetFontSize() float64 {
- return gc.Current.FontSize
-}
-
-func (gc *StackGraphicContext) SetFontData(FontData FontData) {
- gc.Current.FontData = FontData
-}
-
-func (gc *StackGraphicContext) GetFontData() FontData {
- return gc.Current.FontData
-}
-
-func (gc *StackGraphicContext) BeginPath() {
- gc.Current.Path.Clear()
-}
-
-func (gc *StackGraphicContext) IsEmpty() bool {
- return gc.Current.Path.IsEmpty()
-}
-
-func (gc *StackGraphicContext) LastPoint() (float64, float64) {
- return gc.Current.Path.LastPoint()
-}
-
-func (gc *StackGraphicContext) MoveTo(x, y float64) {
- gc.Current.Path.MoveTo(x, y)
-}
-
-func (gc *StackGraphicContext) RMoveTo(dx, dy float64) {
- gc.Current.Path.RMoveTo(dx, dy)
-}
-
-func (gc *StackGraphicContext) LineTo(x, y float64) {
- gc.Current.Path.LineTo(x, y)
-}
-
-func (gc *StackGraphicContext) RLineTo(dx, dy float64) {
- gc.Current.Path.RLineTo(dx, dy)
-}
-
-func (gc *StackGraphicContext) QuadCurveTo(cx, cy, x, y float64) {
- gc.Current.Path.QuadCurveTo(cx, cy, x, y)
-}
-
-func (gc *StackGraphicContext) RQuadCurveTo(dcx, dcy, dx, dy float64) {
- gc.Current.Path.RQuadCurveTo(dcx, dcy, dx, dy)
-}
-
-func (gc *StackGraphicContext) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
- gc.Current.Path.CubicCurveTo(cx1, cy1, cx2, cy2, x, y)
-}
-
-func (gc *StackGraphicContext) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) {
- gc.Current.Path.RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy)
-}
-
-func (gc *StackGraphicContext) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
- gc.Current.Path.ArcTo(cx, cy, rx, ry, startAngle, angle)
-}
-
-func (gc *StackGraphicContext) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) {
- gc.Current.Path.RArcTo(dcx, dcy, rx, ry, startAngle, angle)
-}
-
-func (gc *StackGraphicContext) Close() {
- gc.Current.Path.Close()
-}
-
-func (gc *StackGraphicContext) Save() {
- context := new(ContextStack)
- context.FontSize = gc.Current.FontSize
- context.FontData = gc.Current.FontData
- context.LineWidth = gc.Current.LineWidth
- context.StrokeColor = gc.Current.StrokeColor
- context.FillColor = gc.Current.FillColor
- context.FillRule = gc.Current.FillRule
- context.Dash = gc.Current.Dash
- context.DashOffset = gc.Current.DashOffset
- context.Cap = gc.Current.Cap
- context.Join = gc.Current.Join
- context.Path = gc.Current.Path.Copy()
- context.font = gc.Current.font
- context.scale = gc.Current.scale
- copy(context.Tr[:], gc.Current.Tr[:])
- context.previous = gc.Current
- gc.Current = context
-}
-
-func (gc *StackGraphicContext) Restore() {
- if gc.Current.previous != nil {
- oldContext := gc.Current
- gc.Current = gc.Current.previous
- oldContext.previous = nil
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stroker.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stroker.go
deleted file mode 100644
index 9331187f6..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/stroker.go
+++ /dev/null
@@ -1,135 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 13/12/2010 by Laurent Le Goff
-
-package draw2d
-
-type Cap int
-
-const (
- RoundCap Cap = iota
- ButtCap
- SquareCap
-)
-
-type Join int
-
-const (
- BevelJoin Join = iota
- RoundJoin
- MiterJoin
-)
-
-type LineStroker struct {
- Next VertexConverter
- HalfLineWidth float64
- Cap Cap
- Join Join
- vertices []float64
- rewind []float64
- x, y, nx, ny float64
- command VertexCommand
-}
-
-func NewLineStroker(c Cap, j Join, converter VertexConverter) *LineStroker {
- l := new(LineStroker)
- l.Next = converter
- l.HalfLineWidth = 0.5
- l.vertices = make([]float64, 0, 256)
- l.rewind = make([]float64, 0, 256)
- l.Cap = c
- l.Join = j
- l.command = VertexNoCommand
- return l
-}
-
-func (l *LineStroker) NextCommand(command VertexCommand) {
- l.command = command
- if command == VertexStopCommand {
- l.Next.NextCommand(VertexStartCommand)
- for i, j := 0, 1; j < len(l.vertices); i, j = i+2, j+2 {
- l.Next.Vertex(l.vertices[i], l.vertices[j])
- l.Next.NextCommand(VertexNoCommand)
- }
- for i, j := len(l.rewind)-2, len(l.rewind)-1; j > 0; i, j = i-2, j-2 {
- l.Next.NextCommand(VertexNoCommand)
- l.Next.Vertex(l.rewind[i], l.rewind[j])
- }
- if len(l.vertices) > 1 {
- l.Next.NextCommand(VertexNoCommand)
- l.Next.Vertex(l.vertices[0], l.vertices[1])
- }
- l.Next.NextCommand(VertexStopCommand)
- // reinit vertices
- l.vertices = l.vertices[0:0]
- l.rewind = l.rewind[0:0]
- l.x, l.y, l.nx, l.ny = 0, 0, 0, 0
- }
-}
-
-func (l *LineStroker) Vertex(x, y float64) {
- switch l.command {
- case VertexNoCommand:
- l.line(l.x, l.y, x, y)
- case VertexJoinCommand:
- l.joinLine(l.x, l.y, l.nx, l.ny, x, y)
- case VertexStartCommand:
- l.x, l.y = x, y
- case VertexCloseCommand:
- l.line(l.x, l.y, x, y)
- l.joinLine(l.x, l.y, l.nx, l.ny, x, y)
- l.closePolygon()
- }
- l.command = VertexNoCommand
-}
-
-func (l *LineStroker) appendVertex(vertices ...float64) {
- s := len(vertices) / 2
- if len(l.vertices)+s >= cap(l.vertices) {
- v := make([]float64, len(l.vertices), cap(l.vertices)+128)
- copy(v, l.vertices)
- l.vertices = v
- v = make([]float64, len(l.rewind), cap(l.rewind)+128)
- copy(v, l.rewind)
- l.rewind = v
- }
-
- copy(l.vertices[len(l.vertices):len(l.vertices)+s], vertices[:s])
- l.vertices = l.vertices[0 : len(l.vertices)+s]
- copy(l.rewind[len(l.rewind):len(l.rewind)+s], vertices[s:])
- l.rewind = l.rewind[0 : len(l.rewind)+s]
-
-}
-
-func (l *LineStroker) closePolygon() {
- if len(l.vertices) > 1 {
- l.appendVertex(l.vertices[0], l.vertices[1], l.rewind[0], l.rewind[1])
- }
-}
-
-func (l *LineStroker) line(x1, y1, x2, y2 float64) {
- dx := (x2 - x1)
- dy := (y2 - y1)
- d := vectorDistance(dx, dy)
- if d != 0 {
- nx := dy * l.HalfLineWidth / d
- ny := -(dx * l.HalfLineWidth / d)
- l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny)
- l.x, l.y, l.nx, l.ny = x2, y2, nx, ny
- }
-}
-
-func (l *LineStroker) joinLine(x1, y1, nx1, ny1, x2, y2 float64) {
- dx := (x2 - x1)
- dy := (y2 - y1)
- d := vectorDistance(dx, dy)
-
- if d != 0 {
- nx := dy * l.HalfLineWidth / d
- ny := -(dx * l.HalfLineWidth / d)
- /* l.join(x1, y1, x1 + nx, y1 - ny, nx, ny, x1 + ny2, y1 + nx2, nx2, ny2)
- l.join(x1, y1, x1 - ny1, y1 - nx1, nx1, ny1, x1 - ny2, y1 - nx2, nx2, ny2)*/
-
- l.appendVertex(x1+nx, y1+ny, x2+nx, y2+ny, x1-nx, y1-ny, x2-nx, y2-ny)
- l.x, l.y, l.nx, l.ny = x2, y2, nx, ny
- }
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go
deleted file mode 100644
index 1d89bfa9b..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/transform.go
+++ /dev/null
@@ -1,306 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-import (
- "code.google.com/p/freetype-go/freetype/raster"
- "math"
-)
-
-type MatrixTransform [6]float64
-
-const (
- epsilon = 1e-6
-)
-
-func (tr MatrixTransform) Determinant() float64 {
- return tr[0]*tr[3] - tr[1]*tr[2]
-}
-
-func (tr MatrixTransform) Transform(points ...*float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = x*tr[0] + y*tr[2] + tr[4]
- *points[j] = x*tr[1] + y*tr[3] + tr[5]
- }
-}
-
-func (tr MatrixTransform) TransformArray(points []float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := points[i]
- y := points[j]
- points[i] = x*tr[0] + y*tr[2] + tr[4]
- points[j] = x*tr[1] + y*tr[3] + tr[5]
- }
-}
-
-func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 *float64) {
- x1 := *x2
- y1 := *y0
- x3 := *x0
- y3 := *y2
- tr.Transform(x0, y0, &x1, &y1, x2, y2, &x3, &y3)
- *x0, x1 = minMax(*x0, x1)
- *x2, x3 = minMax(*x2, x3)
- *y0, y1 = minMax(*y0, y1)
- *y2, y3 = minMax(*y2, y3)
-
- *x0 = min(*x0, *x2)
- *y0 = min(*y0, *y2)
- *x2 = max(x1, x3)
- *y2 = max(y1, y3)
-}
-
-func (tr MatrixTransform) TransformRasterPoint(points ...*raster.Point) {
- for _, point := range points {
- x := float64(point.X) / 256
- y := float64(point.Y) / 256
- point.X = raster.Fix32((x*tr[0] + y*tr[2] + tr[4]) * 256)
- point.Y = raster.Fix32((x*tr[1] + y*tr[3] + tr[5]) * 256)
- }
-}
-
-func (tr MatrixTransform) InverseTransform(points ...*float64) {
- d := tr.Determinant() // matrix determinant
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
- *points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
- }
-}
-
-// ******************** Vector transformations ********************
-
-func (tr MatrixTransform) VectorTransform(points ...*float64) {
- for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
- x := *points[i]
- y := *points[j]
- *points[i] = x*tr[0] + y*tr[2]
- *points[j] = x*tr[1] + y*tr[3]
- }
-}
-
-// ******************** Transformations creation ********************
-
-/** Creates an identity transformation. */
-func NewIdentityMatrix() MatrixTransform {
- return [6]float64{1, 0, 0, 1, 0, 0}
-}
-
-/**
- * Creates a transformation with a translation, that,
- * transform point1 into point2.
- */
-func NewTranslationMatrix(tx, ty float64) MatrixTransform {
- return [6]float64{1, 0, 0, 1, tx, ty}
-}
-
-/**
- * Creates a transformation with a sx, sy scale factor
- */
-func NewScaleMatrix(sx, sy float64) MatrixTransform {
- return [6]float64{sx, 0, 0, sy, 0, 0}
-}
-
-/**
- * Creates a rotation transformation.
- */
-func NewRotationMatrix(angle float64) MatrixTransform {
- c := math.Cos(angle)
- s := math.Sin(angle)
- return [6]float64{c, s, -s, c, 0, 0}
-}
-
-/**
- * Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2.
- */
-func NewMatrixTransform(rectangle1, rectangle2 [4]float64) MatrixTransform {
- xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
- yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
- xOffset := rectangle2[0] - (rectangle1[0] * xScale)
- yOffset := rectangle2[1] - (rectangle1[1] * yScale)
- return [6]float64{xScale, 0, 0, yScale, xOffset, yOffset}
-}
-
-// ******************** Transformations operations ********************
-
-/**
- * Returns a transformation that is the inverse of the given transformation.
- */
-func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
- d := tr.Determinant() // matrix determinant
- return [6]float64{
- tr[3] / d,
- -tr[1] / d,
- -tr[2] / d,
- tr[0] / d,
- (tr[2]*tr[5] - tr[3]*tr[4]) / d,
- (tr[1]*tr[4] - tr[0]*tr[5]) / d}
-}
-
-func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
- return [6]float64{
- tr1[0]*tr2[0] + tr1[1]*tr2[2],
- tr1[1]*tr2[3] + tr1[0]*tr2[1],
- tr1[2]*tr2[0] + tr1[3]*tr2[2],
- tr1[3]*tr2[3] + tr1[2]*tr2[1],
- tr1[4]*tr2[0] + tr1[5]*tr2[2] + tr2[4],
- tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]}
-}
-
-func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform {
- tr[0] = sx * tr[0]
- tr[1] = sx * tr[1]
- tr[2] = sy * tr[2]
- tr[3] = sy * tr[3]
- return tr
-}
-
-func (tr *MatrixTransform) Translate(tx, ty float64) *MatrixTransform {
- tr[4] = tx*tr[0] + ty*tr[2] + tr[4]
- tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
- return tr
-}
-
-func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform {
- c := math.Cos(angle)
- s := math.Sin(angle)
- t0 := c*tr[0] + s*tr[2]
- t1 := s*tr[3] + c*tr[1]
- t2 := c*tr[2] - s*tr[0]
- t3 := c*tr[3] - s*tr[1]
- tr[0] = t0
- tr[1] = t1
- tr[2] = t2
- tr[3] = t3
- return tr
-}
-
-func (tr MatrixTransform) GetTranslation() (x, y float64) {
- return tr[4], tr[5]
-}
-
-func (tr MatrixTransform) GetScaling() (x, y float64) {
- return tr[0], tr[3]
-}
-
-func (tr MatrixTransform) GetScale() float64 {
- x := 0.707106781*tr[0] + 0.707106781*tr[1]
- y := 0.707106781*tr[2] + 0.707106781*tr[3]
- return math.Sqrt(x*x + y*y)
-}
-
-func (tr MatrixTransform) GetMaxAbsScaling() (s float64) {
- sx := math.Abs(tr[0])
- sy := math.Abs(tr[3])
- if sx > sy {
- return sx
- }
- return sy
-}
-
-func (tr MatrixTransform) GetMinAbsScaling() (s float64) {
- sx := math.Abs(tr[0])
- sy := math.Abs(tr[3])
- if sx > sy {
- return sy
- }
- return sx
-}
-
-// ******************** Testing ********************
-
-/**
- * Tests if a two transformation are equal. A tolerance is applied when
- * comparing matrix elements.
- */
-func (tr1 MatrixTransform) Equals(tr2 MatrixTransform) bool {
- for i := 0; i < 6; i = i + 1 {
- if !fequals(tr1[i], tr2[i]) {
- return false
- }
- }
- return true
-}
-
-/**
- * Tests if a transformation is the identity transformation. A tolerance
- * is applied when comparing matrix elements.
- */
-func (tr MatrixTransform) IsIdentity() bool {
- return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
-}
-
-/**
- * Tests if a transformation is is a pure translation. A tolerance
- * is applied when comparing matrix elements.
- */
-func (tr MatrixTransform) IsTranslation() bool {
- return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
-}
-
-/**
- * Compares two floats.
- * return true if the distance between the two floats is less than epsilon, false otherwise
- */
-func fequals(float1, float2 float64) bool {
- return math.Abs(float1-float2) <= epsilon
-}
-
-// this VertexConverter apply the Matrix transformation tr
-type VertexMatrixTransform struct {
- tr MatrixTransform
- Next VertexConverter
-}
-
-func NewVertexMatrixTransform(tr MatrixTransform, converter VertexConverter) *VertexMatrixTransform {
- return &VertexMatrixTransform{tr, converter}
-}
-
-// Vertex Matrix Transform
-func (vmt *VertexMatrixTransform) NextCommand(command VertexCommand) {
- vmt.Next.NextCommand(command)
-}
-
-func (vmt *VertexMatrixTransform) Vertex(x, y float64) {
- u := x*vmt.tr[0] + y*vmt.tr[2] + vmt.tr[4]
- v := x*vmt.tr[1] + y*vmt.tr[3] + vmt.tr[5]
- vmt.Next.Vertex(u, v)
-}
-
-// this adder apply a Matrix transformation to points
-type MatrixTransformAdder struct {
- tr MatrixTransform
- next raster.Adder
-}
-
-func NewMatrixTransformAdder(tr MatrixTransform, adder raster.Adder) *MatrixTransformAdder {
- return &MatrixTransformAdder{tr, adder}
-}
-
-// Start starts a new curve at the given point.
-func (mta MatrixTransformAdder) Start(a raster.Point) {
- mta.tr.TransformRasterPoint(&a)
- mta.next.Start(a)
-}
-
-// Add1 adds a linear segment to the current curve.
-func (mta MatrixTransformAdder) Add1(b raster.Point) {
- mta.tr.TransformRasterPoint(&b)
- mta.next.Add1(b)
-}
-
-// Add2 adds a quadratic segment to the current curve.
-func (mta MatrixTransformAdder) Add2(b, c raster.Point) {
- mta.tr.TransformRasterPoint(&b, &c)
- mta.next.Add2(b, c)
-}
-
-// Add3 adds a cubic segment to the current curve.
-func (mta MatrixTransformAdder) Add3(b, c, d raster.Point) {
- mta.tr.TransformRasterPoint(&b, &c, &d)
- mta.next.Add3(b, c, d)
-}
diff --git a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/vertex2d.go b/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/vertex2d.go
deleted file mode 100644
index 4e4d4fd83..000000000
--- a/Godeps/_workspace/src/code.google.com/p/draw2d/draw2d/vertex2d.go
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright 2010 The draw2d Authors. All rights reserved.
-// created: 21/11/2010 by Laurent Le Goff
-
-package draw2d
-
-type VertexCommand byte
-
-const (
- VertexNoCommand VertexCommand = iota
- VertexStartCommand
- VertexJoinCommand
- VertexCloseCommand
- VertexStopCommand
-)
-
-type VertexConverter interface {
- NextCommand(cmd VertexCommand)
- Vertex(x, y float64)
-}