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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 21/11/2010 by Laurent Le Goff
package draw2d
import (
"math"
)
func distance(x1, y1, x2, y2 float64) float64 {
dx := x2 - x1
dy := y2 - y1
return float64(math.Sqrt(dx*dx + dy*dy))
}
func vectorDistance(dx, dy float64) float64 {
return float64(math.Sqrt(dx*dx + dy*dy))
}
func squareDistance(x1, y1, x2, y2 float64) float64 {
dx := x2 - x1
dy := y2 - y1
return dx*dx + dy*dy
}
func min(x, y float64) float64 {
if x < y {
return x
}
return y
}
func max(x, y float64) float64 {
if x > y {
return x
}
return y
}
func minMax(x, y float64) (min, max float64) {
if x > y {
return y, x
}
return x, y
}
func minUint32(a, b uint32) uint32 {
if a < b {
return a
}
return b
}
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