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/*
 *
 * Copyright 2017 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package grpc

import (
	"math/rand"
	"time"
)

// DefaultBackoffConfig uses values specified for backoff in
// https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md.
var DefaultBackoffConfig = BackoffConfig{
	MaxDelay:  120 * time.Second,
	baseDelay: 1.0 * time.Second,
	factor:    1.6,
	jitter:    0.2,
}

// backoffStrategy defines the methodology for backing off after a grpc
// connection failure.
//
// This is unexported until the gRPC project decides whether or not to allow
// alternative backoff strategies. Once a decision is made, this type and its
// method may be exported.
type backoffStrategy interface {
	// backoff returns the amount of time to wait before the next retry given
	// the number of consecutive failures.
	backoff(retries int) time.Duration
}

// BackoffConfig defines the parameters for the default gRPC backoff strategy.
type BackoffConfig struct {
	// MaxDelay is the upper bound of backoff delay.
	MaxDelay time.Duration

	// TODO(stevvooe): The following fields are not exported, as allowing
	// changes would violate the current gRPC specification for backoff. If
	// gRPC decides to allow more interesting backoff strategies, these fields
	// may be opened up in the future.

	// baseDelay is the amount of time to wait before retrying after the first
	// failure.
	baseDelay time.Duration

	// factor is applied to the backoff after each retry.
	factor float64

	// jitter provides a range to randomize backoff delays.
	jitter float64
}

func setDefaults(bc *BackoffConfig) {
	md := bc.MaxDelay
	*bc = DefaultBackoffConfig

	if md > 0 {
		bc.MaxDelay = md
	}
}

func (bc BackoffConfig) backoff(retries int) time.Duration {
	if retries == 0 {
		return bc.baseDelay
	}
	backoff, max := float64(bc.baseDelay), float64(bc.MaxDelay)
	for backoff < max && retries > 0 {
		backoff *= bc.factor
		retries--
	}
	if backoff > max {
		backoff = max
	}
	// Randomize backoff delays so that if a cluster of requests start at
	// the same time, they won't operate in lockstep.
	backoff *= 1 + bc.jitter*(rand.Float64()*2-1)
	if backoff < 0 {
		return 0
	}
	return time.Duration(backoff)
}