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authorProgramerus <alcadeias95@gmail.com>2012-03-22 19:33:57 +0100
committerProgramerus <alcadeias95@gmail.com>2012-03-22 19:33:57 +0100
commita9ae60e3f58050ee8ebfb7a8f3a9f07995d7c528 (patch)
treebd49d5f5edee61b7bd268971724c017ee166ff86
parentef0b30689941c96774d4f5ae574cfab58240db18 (diff)
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Comments translated from French to English.
-rw-r--r--src/light.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/light.h b/src/light.h
index 460c057..802dc24 100644
--- a/src/light.h
+++ b/src/light.h
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// light.h
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// light.h
#ifndef _LIGHT_H_
#define _LIGHT_H_
@@ -39,15 +41,15 @@ LightProg;
typedef struct
{
- char bUsed; // TRUE -> lumière existe
- char bEnable; // TRUE -> lumière allumée
+ char bUsed; // TRUE -> light exists
+ char bEnable; // TRUE -> light turned on
- D3DTypeObj incluType; // type de tous les objets inclus
- D3DTypeObj excluType; // type de tous les objets exclus
+ D3DTypeObj incluType; // type of all objects included
+ D3DTypeObj excluType; // type of all objects excluded
- D3DLIGHT7 light; // configuration de la lumière
+ D3DLIGHT7 light; // configuration of the light
- LightProg intensity; // intensité (0..1)
+ LightProg intensity; // intensity (0 .. 1)
LightProg colorRed;
LightProg colorGreen;
LightProg colorBlue;