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authorkrzys-h <krzys_h@interia.pl>2014-10-27 22:08:49 +0100
committerkrzys-h <krzys_h@interia.pl>2014-10-27 22:08:49 +0100
commitd75efcc5b272502e9a916610d1002145f4074638 (patch)
tree291216c7eabc2db058aaec58961028dbac9b1f6e
parent11854dc89ed5925d39634de12048cee9e0f7547a (diff)
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Fixed problems with loading save screenshots (issue #335)
-rw-r--r--src/ui/maindialog.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index c607d7a..94d6f0c 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -4165,6 +4165,8 @@ void CMainDialog::IOUpdateList()
return;
std::string filename = (m_saveList.at(sel) / "screen.png").make_preferred().string();
+ boost::replace_all(filename, GetSavegameDir(), GetPHYSFSSavegameDir()); //TODO: Refactor everything to PHYSFS, see issue #334
+ filename = "../"+filename;
if ( m_phase == PHASE_WRITE || m_phase == PHASE_WRITEs )
{
if ( sel < max-1 )
@@ -6052,7 +6054,7 @@ bool CMainDialog::GetHimselfDamage()
-// Saves the personalized player.
+// the personalized player.
void CMainDialog::WriteGamerPerso(char *gamer)
{