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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/app
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/app')
-rw-r--r--src/app/d3dapp.cpp9
-rw-r--r--src/app/d3dapp.h5
2 files changed, 8 insertions, 6 deletions
diff --git a/src/app/d3dapp.cpp b/src/app/d3dapp.cpp
index ed88d6b..4f29584 100644
--- a/src/app/d3dapp.cpp
+++ b/src/app/d3dapp.cpp
@@ -135,8 +135,8 @@ CD3DApplication::CD3DApplication()
m_pddsDepthBuffer = 0;
m_keyState = 0;
- m_axeKey = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_axeJoy = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f);
m_vidMemTotal = 0;
m_bActive = false;
@@ -496,6 +496,7 @@ HRESULT CD3DApplication::Create( HINSTANCE hInst, TCHAR* strCmdLine )
{
m_pDeviceInfo->bWindowed = !bFull;
}
+ m_pDeviceInfo->bWindowed = true;
// Create the 3D engine.
if( (m_pD3DEngine = new CD3DEngine(m_iMan, this)) == NULL )
@@ -978,8 +979,8 @@ BOOL CALLBACK AboutProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM )
void CD3DApplication::FlushPressKey()
{
m_keyState = 0;
- m_axeKey = D3DVECTOR(0.0f, 0.0f, 0.0f);
- m_axeJoy = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f);
}
// Resets the default keys.
diff --git a/src/app/d3dapp.h b/src/app/d3dapp.h
index db18f5d..2171057 100644
--- a/src/app/d3dapp.h
+++ b/src/app/d3dapp.h
@@ -22,6 +22,7 @@
#define D3D_OVERLOADS
#include <d3d.h>
+#include "math/vector.h"
#include "graphics/d3d/d3dengine.h"
#include "graphics/d3d/d3dframe.h"
#include "graphics/d3d/d3denum.h"
@@ -152,8 +153,8 @@ public:
CSound* m_pSound;
int m_keyState;
- D3DVECTOR m_axeKey;
- D3DVECTOR m_axeJoy;
+ Math::Vector m_axeKey;
+ Math::Vector m_axeJoy;
bool m_bJoyButton[32];
Math::Point m_mousePos;
DWORD m_mshMouseWheel;