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* COLOBOT: Gold Edition -> Colobot: Gold Editionkrzys-h2014-11-011-1/+1
* Added -headlesskrzys-h2014-10-312-31/+51
* Changing resolution from commandlinekrzys-h2014-10-312-5/+22
* Added some debug stuff, possible fix for #348 and #335krzys-h2014-10-301-0/+2
* Nothing else works, so restart the game on resolution changekrzys-h2014-10-253-29/+52
* Disabled active window resizing that crashes in some software/hardware config...CoLoRaptor2014-10-211-2/+2
* Fixed map turning gray after resizing windowkrzys-h2014-10-201-0/+1
* Merge branch 'dev-physfs' into devkrzys-h2014-10-1914-353/+110
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| * Merge branch 'dev' into dev-physfskrzys-h2014-10-1415-240/+270
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| * \ Merge with devPiotr Dziwinski2014-10-071-19/+10
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| * | | On development builds store savegame data in current directorykrzys-h2014-09-291-0/+4
| * | | Fix zenity version checking problemsPiotr Dziwinski2014-09-211-1/+1
| * | | Some cleaning upPiotr Dziwinski2014-09-216-21/+25
| * | | Loading all mods found in "mods" directorykrzys-h2014-09-212-1/+26
| * | | Restored -datadir and -langdir arguments, added -savedirkrzys-h2014-08-067-24/+87
| * | | Saving colobot.ini through physfskrzys-h2014-07-249-32/+37
| * | | Added -mod commandline argument to add additional locations to physfskrzys-h2014-07-242-2/+12
| * | | More work on PhysFS supportKrzysztof Dermont2014-06-221-4/+0
| * | | Big part of PhysFS supportKrzysztof Dermont2014-06-2013-338/+9
* | | | Implemented "Apply changes" button (issue #141)krzys-h2014-10-191-3/+3
* | | | Added portable build flagkrzys-h2014-10-181-0/+5
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* | | Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-1417-270/+306
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* | CProfile refactoringPiotr Dziwinski2014-08-121-5/+5
* | Remove some more delete checks (#318)Piotr Dziwinski2014-08-101-15/+6
* | Fixed testskrzys-h2014-06-261-2/+18
* | Fixed not destroying CGameDatakrzys-h2014-06-261-0/+3
* | fixed savefile screenshot loading bugMohamed Waheed2014-06-241-19/+16
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* Remove dead codePiotr Dziwinski2014-06-011-6/+0
* Better datadir mod supportkrzys-h2014-05-184-115/+210
* Added fall damageMrSimbax2014-03-081-1/+1
* Added option to set pause audio in Scenekrzys-h2014-02-211-21/+3
* Move engine frame update after game state updatePiotr Dziwinski2014-01-181-4/+4
* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
* Ability to set language via ini filekrzys-h2013-12-311-0/+10
* Code for changing music in pause modekrzys-h2013-12-312-10/+44
* CPauseManagerkrzys-h2013-12-312-0/+140
* Removed prototypes supportkrzys-h2013-12-272-16/+1
* Whoopskrzys-h2013-12-261-0/+1
* Added scene test modekrzys-h2013-12-262-1/+19
* Sound support changeserihel2013-12-191-1/+1
* Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
* On MacOSX, define the LangPath as being i18n in the Resources path of the bundleDidier 'OdyX' Raboud2013-11-132-8/+13
* Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-2/+10
* On MacOSX, don't cache the Data, Sound and Music pathsDidier 'OdyX' Raboud2013-11-131-0/+7
* On MacOSX, define the DataPath as being the Resources path in the bundleDidier 'OdyX' Raboud2013-11-132-0/+54
* Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-1/+9
* On Mac OS X, write colobot.ini and savegames to Application Support directoriesDidier 'OdyX' Raboud2013-11-133-0/+100
* Add russian language supportDidier 'OdyX' Raboud2013-11-071-0/+17
* Revert "Include SDL.h in main.cpp to make sure the main loop is SDL's main loop"Didier 'OdyX' Raboud2013-10-291-1/+0