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author | krzys-h <krzys_h@interia.pl> | 2014-05-18 12:12:47 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2014-05-18 12:12:47 +0200 |
commit | f0d97bfdb91a2c0a17d1697b145d4df930280dbb (patch) | |
tree | 2d529428006e145b624108cce636b07867f566af /src/app | |
parent | f71658e38dbcfc5635a6b2a9c6c4168582728bb5 (diff) | |
download | colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.tar.gz colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.tar.bz2 colobot-f0d97bfdb91a2c0a17d1697b145d4df930280dbb.zip |
Better datadir mod support
Diffstat (limited to 'src/app')
-rw-r--r-- | src/app/app.cpp | 114 | ||||
-rw-r--r-- | src/app/app.h | 22 | ||||
-rw-r--r-- | src/app/gamedata.cpp | 123 | ||||
-rw-r--r-- | src/app/gamedata.h | 66 |
4 files changed, 210 insertions, 115 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp index 51f1e42..549317a 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -19,6 +19,7 @@ #include "app/app.h" +#include "app/gamedata.h" #include "app/system.h" #include "common/logger.h" @@ -100,6 +101,7 @@ CApplication::CApplication() m_objMan = new CObjectManager(); m_eventQueue = new CEventQueue(); m_profile = new CProfile(); + m_gameData = new CGameData(); m_engine = nullptr; m_device = nullptr; @@ -149,7 +151,6 @@ CApplication::CApplication() m_dataPath = GetSystemUtils()->GetDataPath(); m_langPath = GetSystemUtils()->GetLangPath(); - m_texPackPath = ""; m_runSceneName = ""; m_runSceneRank = 0; @@ -161,19 +162,6 @@ CApplication::CApplication() m_lowCPU = true; m_protoMode = false; - - for (int i = 0; i < DIR_MAX; ++i) - m_standardDataDirs[i] = nullptr; - - m_standardDataDirs[DIR_AI] = "ai"; - m_standardDataDirs[DIR_FONT] = "fonts"; - m_standardDataDirs[DIR_HELP] = "help"; - m_standardDataDirs[DIR_ICON] = "icons"; - m_standardDataDirs[DIR_LEVEL] = "levels"; - m_standardDataDirs[DIR_MODEL] = "models"; - m_standardDataDirs[DIR_MUSIC] = "music"; - m_standardDataDirs[DIR_SOUND] = "sounds"; - m_standardDataDirs[DIR_TEXTURE] = "textures"; } CApplication::~CApplication() @@ -231,8 +219,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) OPT_LOGLEVEL, OPT_LANGUAGE, OPT_DATADIR, + OPT_MOD, OPT_LANGDIR, - OPT_TEXPACK, OPT_VBO }; @@ -245,9 +233,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) { "loglevel", required_argument, nullptr, OPT_LOGLEVEL }, { "language", required_argument, nullptr, OPT_LANGUAGE }, { "datadir", required_argument, nullptr, OPT_DATADIR }, - { "game", required_argument, nullptr, OPT_DATADIR }, + { "mod", required_argument, nullptr, OPT_MOD }, { "langdir", required_argument, nullptr, OPT_LANGDIR }, - { "texpack", required_argument, nullptr, OPT_TEXPACK }, { "vbo", required_argument, nullptr, OPT_VBO }, { nullptr, 0, nullptr, 0} }; @@ -286,9 +273,8 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n"); GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl, ru)\n"); GetLogger()->Message(" -datadir path set custom data directory path\n"); - GetLogger()->Message(" -game modid run mod\n"); + GetLogger()->Message(" -mod path run mod\n"); GetLogger()->Message(" -langdir path set custom language directory path\n"); - GetLogger()->Message(" -texpack path set path to custom texture pack\n"); GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n"); return PARSE_ARGS_HELP; } @@ -355,19 +341,19 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) { m_dataPath = optarg; m_customDataPath = true; - GetLogger()->Info("Using custom datadir or running mod: '%s'\n", m_dataPath.c_str()); + GetLogger()->Info("Using datadir: '%s'\n", optarg); break; } - case OPT_LANGDIR: + case OPT_MOD: { - m_langPath = optarg; - GetLogger()->Info("Using custom language dir: '%s'\n", m_langPath.c_str()); + m_gameData->AddMod(std::string(optarg)); + GetLogger()->Info("Running mod from path: '%s'\n", optarg); break; } - case OPT_TEXPACK: + case OPT_LANGDIR: { - m_texPackPath = optarg; - GetLogger()->Info("Using texturepack: '%s'\n", m_texPackPath.c_str()); + m_langPath = optarg; + GetLogger()->Info("Using language dir: '%s'\n", m_langPath.c_str()); break; } case OPT_VBO: @@ -424,6 +410,9 @@ bool CApplication::Create() m_exitCode = 1; return false; } + + m_gameData->SetDataDir(std::string(m_dataPath)); + m_gameData->Init(); if (GetProfile().GetLocalProfileString("Language", "Lang", path)) { Language language; @@ -446,24 +435,8 @@ bool CApplication::Create() #endif m_sound->Create(); - - if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Sound", path)) - { - m_sound->CacheAll(path); - } - else - { - m_sound->CacheAll(GetDataSubdirPath(DIR_SOUND)); - } - - if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Music", path)) - { - m_sound->AddMusicFiles(path); - } - else - { - m_sound->AddMusicFiles(GetDataSubdirPath(DIR_MUSIC)); - } + m_sound->CacheAll(); + m_sound->AddMusicFiles(); GetLogger()->Info("CApplication created successfully\n"); @@ -1606,59 +1579,6 @@ bool CApplication::GetJoystickEnabled() const return m_joystickEnabled; } -std::string CApplication::GetDataDirPath() const -{ - return m_dataPath; -} - -std::string CApplication::GetDataSubdirPath(DataDir stdDir) const -{ - int index = static_cast<int>(stdDir); - assert(index >= 0 && index < DIR_MAX); - std::stringstream str; - str << m_dataPath; - str << "/"; - str << m_standardDataDirs[index]; - return str.str(); -} - -std::string CApplication::GetDataFilePath(DataDir stdDir, const std::string& subpath) const -{ - int index = static_cast<int>(stdDir); - assert(index >= 0 && index < DIR_MAX); - std::stringstream str; - str << m_dataPath; - str << "/"; - str << m_standardDataDirs[index]; - if (stdDir == DIR_HELP) - { - str << "/"; - str << GetLanguageChar(); - } - str << "/"; - str << subpath; - return str.str(); -} - -std::string CApplication::GetTexPackFilePath(const std::string& textureName) const -{ - std::stringstream str; - - if (! m_texPackPath.empty()) - { - str << m_texPackPath; - str << "/"; - str << textureName; - if (! boost::filesystem::exists(str.str())) - { - GetLogger()->Trace("Texture '%s' not in texpack\n", textureName.c_str()); - str.str(""); - } - } - - return str.str(); -} - Language CApplication::GetLanguage() const { return m_language; diff --git a/src/app/app.h b/src/app/app.h index 3d61081..86a757f 100644 --- a/src/app/app.h +++ b/src/app/app.h @@ -42,6 +42,7 @@ class CInstanceManager; class CEventQueue; class CRobotMain; class CSoundInterface; +class CGameData; namespace Gfx { class CModelManager; @@ -328,18 +329,6 @@ public: static bool ParseDebugModes(const std::string& str, int& debugModes); //@} - //! Returns the full path to data directory - std::string GetDataDirPath() const; - - //! Returns the full path to a standard dir in data directory - std::string GetDataSubdirPath(DataDir stdDir) const; - - //! Returns the full path to a file in data directory given standard dir and subpath - std::string GetDataFilePath(DataDir stdDir, const std::string &subpath) const; - - //! Returns the full path to a file in texture pack directory - std::string GetTexPackFilePath(const std::string& textureName) const; - //! Management of language //@{ Language GetLanguage() const; @@ -413,6 +402,8 @@ protected: CRobotMain* m_robotMain; //! Profile (INI) reader/writer CProfile* m_profile; + //! Game data + CGameData* m_gameData; //! Code to return at exit int m_exitCode; @@ -485,10 +476,7 @@ protected: //! Path to directory with language files std::string m_langPath; - - //! Path to directory with user texture pack - std::string m_texPackPath; - + //@{ //! Scene to run on startup std::string m_runSceneName; @@ -498,8 +486,6 @@ protected: //! Scene test mode bool m_sceneTest; - const char* m_standardDataDirs[DIR_MAX]; - //! Application language Language m_language; diff --git a/src/app/gamedata.cpp b/src/app/gamedata.cpp new file mode 100644 index 0000000..1bf3f36 --- /dev/null +++ b/src/app/gamedata.cpp @@ -0,0 +1,123 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2014, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +#include "app/gamedata.h" + + +#include "app/app.h" + +#include <boost/filesystem.hpp> + +template<> CGameData* CSingleton<CGameData>::m_instance = nullptr; + +CGameData::CGameData() +{ + m_dataDirSet = false; + + for (int i = 0; i < DIR_MAX; ++i) + m_standardDataDirs[i] = nullptr; + + m_standardDataDirs[DIR_AI] = "ai"; + m_standardDataDirs[DIR_FONT] = "fonts"; + m_standardDataDirs[DIR_HELP] = "help"; + m_standardDataDirs[DIR_ICON] = "icons"; + m_standardDataDirs[DIR_LEVEL] = "levels"; + m_standardDataDirs[DIR_MODEL] = "models"; + m_standardDataDirs[DIR_MUSIC] = "music"; + m_standardDataDirs[DIR_SOUND] = "sounds"; + m_standardDataDirs[DIR_TEXTURE] = "textures"; +} + +CGameData::~CGameData() +{ +} + +void CGameData::SetDataDir(std::string path) +{ + assert(!m_dataDirSet); + m_dataDirSet = true; + + m_dataDirs.insert(m_dataDirs.begin(), path); +} + +void CGameData::AddMod(std::string path) +{ + m_dataDirs.push_back(path); +} + +void CGameData::Init() +{ + std::string out = "Using datadirs: "; + bool first = true; + for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { + if(!first) out += ", "; + first = false; + out += *rit; + } + out += "\n"; + CLogger::GetInstancePointer()->Info(out.c_str()); +} + +std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath) +{ + int index = static_cast<int>(dir); + assert(index >= 0 && index < DIR_MAX); + + for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { + std::stringstream str; + str << *rit; + str << "/"; + str << m_standardDataDirs[index]; + if (dir == DIR_HELP) + { + str << "/"; + str << CApplication::GetInstancePointer()->GetLanguageChar(); + } + str << "/"; + str << subpath; + boost::filesystem::path path(str.str()); + if(boost::filesystem::exists(path)) + { + return str.str(); + } + } + + std::stringstream str; + str << m_dataDirs[0]; + str << "/"; + str << m_standardDataDirs[index]; + if (dir == DIR_HELP) + { + str << "/"; + str << CApplication::GetInstancePointer()->GetLanguageChar(); + } + str << "/"; + str << subpath; + return str.str(); +} + +std::string CGameData::GetDataPath(const std::string &subpath) +{ + for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { + std::string path = *rit + "/" + subpath; + boost::filesystem::path boostPath(path); + if(boost::filesystem::exists(boostPath)) + { + return path; + } + } + return m_dataDirs[0] + "/" + subpath; +} diff --git a/src/app/gamedata.h b/src/app/gamedata.h new file mode 100644 index 0000000..b7536a2 --- /dev/null +++ b/src/app/gamedata.h @@ -0,0 +1,66 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2014, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/** + * \file app/gamedata.h + * \brief Game data + */ + +#pragma once + +#include "common/singleton.h" + +#include <string> +#include <vector> + +/** + * \enum DataDir + * \brief Directories in data directory + */ +enum DataDir +{ + DIR_AI, //! < ai scripts + DIR_FONT, //! < fonts + DIR_HELP, //! < help files + DIR_ICON, //! < icons & images + DIR_LEVEL, //! < levels + DIR_MODEL, //! < models + DIR_MUSIC, //! < music + DIR_SOUND, //! < sounds + DIR_TEXTURE, //! < textures + + DIR_MAX //! < number of dirs +}; + +class CGameData : public CSingleton<CGameData> +{ +public: + CGameData(); + ~CGameData(); + + void Init(); + void SetDataDir(std::string path); + void AddMod(std::string path); + + std::string GetFilePath(DataDir dir, const std::string &subpath); + std::string GetDataPath(const std::string &subpath); + +private: + bool m_dataDirSet; + std::vector<std::string> m_dataDirs; + const char* m_standardDataDirs[DIR_MAX]; +}; + |