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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/autostation.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
Diffstat (limited to 'src/autostation.cpp')
-rw-r--r--src/autostation.cpp387
1 files changed, 0 insertions, 387 deletions
diff --git a/src/autostation.cpp b/src/autostation.cpp
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--- a/src/autostation.cpp
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@@ -1,387 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-#define STRICT
-#define D3D_OVERLOADS
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "struct.h"
-#include "d3dengine.h"
-#include "d3dmath.h"
-#include "event.h"
-#include "misc.h"
-#include "iman.h"
-#include "math3d.h"
-#include "particule.h"
-#include "light.h"
-#include "terrain.h"
-#include "camera.h"
-#include "object.h"
-#include "interface.h"
-#include "button.h"
-#include "gauge.h"
-#include "window.h"
-#include "sound.h"
-#include "auto.h"
-#include "autostation.h"
-
-
-
-
-// Object's constructor.
-
-CAutoStation::CAutoStation(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- CAuto::CAuto(iMan, object);
-
- Init();
-}
-
-// Object's destructor.
-
-CAutoStation::~CAutoStation()
-{
- this->CAuto::~CAuto();
-}
-
-
-// Destroys the object.
-
-void CAutoStation::DeleteObject(BOOL bAll)
-{
- if ( m_soundChannel != -1 )
- {
- m_sound->Stop(m_soundChannel);
- m_soundChannel = -1;
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoStation::Init()
-{
- m_time = 0.0f;
- m_timeVirus = 0.0f;
- m_lastUpdateTime = 0.0f;
- m_lastParticule = 0.0f;
- m_soundChannel = -1;
- m_bLastVirus = FALSE;
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-BOOL CAutoStation::EventProcess(const Event &event)
-{
- D3DMATRIX* mat;
- D3DVECTOR pos, ppos, speed;
- FPOINT dim;
- CObject* vehicule;
- CObject* power;
- TerrainRes res;
- float big, energy, used, add, freq;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return TRUE;
- if ( event.event != EVENT_FRAME ) return TRUE;
-
- m_timeVirus -= event.rTime;
-
- if ( m_object->RetVirusMode() ) // contaminated by a virus?
- {
- if ( !m_bLastVirus )
- {
- m_bLastVirus = TRUE;
- m_energyVirus = m_object->RetEnergy();
- }
-
- if ( m_timeVirus <= 0.0f )
- {
- m_timeVirus = 0.1f+Rand()*0.3f;
-
- m_object->SetEnergy(Rand());
- }
- return TRUE;
- }
- else
- {
- if ( m_bLastVirus )
- {
- m_bLastVirus = FALSE;
- m_object->SetEnergy(m_energyVirus);
- }
- }
-
- UpdateInterface(event.rTime);
-
- big = m_object->RetEnergy();
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res == TR_POWER )
- {
- big += event.rTime*0.01f; // recharges the large battery
- }
-
- used = big;
- freq = 1.0f;
- if ( big > 0.0f )
- {
- vehicule = SearchVehicle();
- if ( vehicule != 0 )
- {
- power = vehicule->RetPower();
- if ( power != 0 && power->RetCapacity() == 1.0f )
- {
- energy = power->RetEnergy();
- add = event.rTime*0.2f;
- if ( add > big*4.0f ) add = big*4.0f;
- if ( add > 1.0f-energy ) add = 1.0f-energy;
- energy += add; // Charging the battery
- power->SetEnergy(energy);
- if ( energy < freq ) freq = energy;
- big -= add/4.0f; // discharge the large battery
- }
-
- power = vehicule->RetFret();
- if ( power != 0 && power->RetType() == OBJECT_POWER )
- {
- energy = power->RetEnergy();
- add = event.rTime*0.2f;
- if ( add > big*4.0f ) add = big*4.0f;
- if ( add > 1.0f-energy ) add = 1.0f-energy;
- energy += add; // Charging the battery
- power->SetEnergy(energy);
- if ( energy < freq ) freq = energy;
- big -= add/4.0f; // discharge the large battery
- }
- }
- }
- used -= big; // energy used
-
- if ( freq < 1.0f ) // charging in progress?
- {
- freq = 1.0f+3.0f*freq;
- if ( m_soundChannel == -1 )
- {
- m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0),
- 0.3f, freq, TRUE);
- }
- m_sound->Frequency(m_soundChannel, freq);
- }
- else
- {
- if ( m_soundChannel != -1 )
- {
- m_sound->Stop(m_soundChannel);
- m_soundChannel = -1;
- }
- }
-
- if ( used != 0.0f &&
- m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
- mat = m_object->RetWorldMatrix(0);
- pos = D3DVECTOR(-15.0f, 7.0f, 0.0f); // battery position
- pos = Transform(*mat, pos);
- speed.x = (Rand()-0.5f)*20.0f;
- speed.y = (Rand()-0.5f)*20.0f;
- speed.z = (Rand()-0.5f)*20.0f;
- ppos.x = pos.x;
- ppos.y = pos.y+(Rand()-0.5f)*4.0f;
- ppos.z = pos.z;
- dim.x = 1.5f;
- dim.y = 1.5f;
- m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
-
-#if 0
- ppos = pos;
- ppos.y += 1.0f;
- ppos.x += (Rand()-0.5f)*3.0f;
- ppos.z += (Rand()-0.5f)*3.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 2.5f+Rand()*6.0f;
- dim.x = Rand()*1.5f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f);
-#else
- ppos = pos;
- ppos.y += 1.0f;
- ppos.x += (Rand()-0.5f)*3.0f;
- ppos.z += (Rand()-0.5f)*3.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 2.5f+Rand()*5.0f;
- dim.x = Rand()*1.0f+0.6f;
- dim.y = dim.x;
- m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f);
-#endif
- }
-
- if ( big < 0.0f ) big = 0.0f;
- if ( big > 1.0f ) big = 1.0f;
- m_object->SetEnergy(big); // Shift the large battery
-
- return TRUE;
-}
-
-
-// Seeking the vehicle on the station.
-
-CObject* CAutoStation::SearchVehicle()
-{
- CObject* pObj;
- D3DVECTOR sPos, oPos;
- ObjectType type;
- float dist;
- int i;
-
- sPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Length(oPos, sPos);
- if ( dist <= 5.0f ) return pObj;
- }
-
- return 0;
-}
-
-
-// Returns an error due the state of the automation.
-
-Error CAutoStation::RetError()
-{
- TerrainRes res;
-
- if ( m_object->RetVirusMode() )
- {
- return ERR_BAT_VIRUS;
- }
-
- res = m_terrain->RetResource(m_object->RetPosition(0));
- if ( res != TR_POWER ) return ERR_STATION_NULL;
-
- return ERR_OK;
-}
-
-
-// Crée toute l'interface lorsque l'objet est sélectionné .
-
-BOOL CAutoStation::CreateInterface(BOOL bSelect)
-{
- CWindow* pw;
- FPOINT pos, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return TRUE;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return FALSE;
-
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = ox+sx*14.5f;
- pos.y = oy+sy*0;
- ddim.x = 14.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE);
-
- return TRUE;
-}
-
-// Updates the state of all buttons on the interface,
-// following the time that elapses ...
-
-void CAutoStation::UpdateInterface(float rTime)
-{
- CWindow* pw;
- CGauge* pg;
-
- CAuto::UpdateInterface(rTime);
-
- if ( m_time < m_lastUpdateTime+0.1f ) return;
- m_lastUpdateTime = m_time;
-
- if ( !m_object->RetSelect() ) return;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return;
-
- pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
- if ( pg != 0 )
- {
- pg->SetLevel(m_object->RetEnergy());
- }
-}
-
-