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authorPiotr Dziwinski <piotrdz@gmail.com>2013-05-26 14:50:23 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2013-05-26 14:50:23 +0200
commit8f6fd2a1316432970f1d86515819e7bbe15ddab3 (patch)
tree5852619dfe41c59bb7bf23df2652b7a6d8d3689e /src/graphics/engine/engine.h
parentb41957f2f95d8f62817705a1c82322d9463d28a2 (diff)
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Changes in texture code & refactoring
* refactored and altered slightly the texture pack code * added flushing of texture cache * some refactoring and const-correctness in CApplication methods
Diffstat (limited to 'src/graphics/engine/engine.h')
-rw-r--r--src/graphics/engine/engine.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h
index 8df912e..af8cf6a 100644
--- a/src/graphics/engine/engine.h
+++ b/src/graphics/engine/engine.h
@@ -726,9 +726,6 @@ public:
//! Writes a screenshot containing the current frame
bool WriteScreenShot(const std::string& fileName, int width, int height);
- //! Set texture pack
- void SetTexturePack(const std::string& texpackName);
-
//@{
//! Management of game pause mode
@@ -961,6 +958,9 @@ public:
//! Deletes the given texture, unloading it and removing from cache
void DeleteTexture(const Texture& tex);
+ //! Empties the texture cache
+ void FlushTextureCache();
+
//! Defines of the distance field of vision
void SetTerrainVision(float vision);
@@ -1233,7 +1233,7 @@ protected:
const Material& mat, int state);
//! Create texture and add it to cache
- Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr, std::string orginalName = "");
+ Texture CreateTexture(const std::string &texName, const TextureCreateParams &params, CImage* image = nullptr);
//! Tests whether the given object is visible
bool IsVisible(int objRank);
@@ -1407,9 +1407,6 @@ protected:
* so are disabled for subsequent load calls. */
std::set<std::string> m_texBlacklist;
- //! Texture pack
- std::string m_texPack;
-
//! Mouse cursor definitions
EngineMouse m_mice[ENG_MOUSE_COUNT];
//! Texture with mouse cursors