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authorPiotr Dziwinski <piotrdz@gmail.com>2012-08-12 19:28:22 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-08-12 19:28:22 +0200
commit45a5e1e865ec02892054080e1fc0b7e7c463e9d3 (patch)
tree7cbeeb13b077c677f170595e53fab48e8699cae7 /src/graphics/engine/terrain.h
parentb4b74c30e9aa93ae736db73df5cb0c5d508ec6ed (diff)
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Object handling in CEngine
- finished rewriting CEngine object, shadow, etc. handling - refactored texture code - added new log levels
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r--src/graphics/engine/terrain.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index 41d4bbb..0c7e3cf 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -273,8 +273,8 @@ protected:
std::string m_texBaseExt;
float m_defHardness;
- std::vector<TerrainMaterial> m_levelMat;
- std::vector<Gfx::DotLevel> m_levelDot;
+ std::vector<TerrainMaterial> m_levelMats;
+ std::vector<Gfx::DotLevel> m_levelDots;
int m_levelMatMax;
int m_levelID;