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authorPiotr Dziwinski <piotrdz@gmail.com>2013-10-13 14:44:12 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2013-10-13 14:44:12 +0200
commit9017dbbbdb1f59971b17976d7cf95fe39469d82a (patch)
tree6b791f48c9167eebaa428a432081196a89d9c389 /src/graphics/engine/terrain.h
parentccb63bd29e0cc7957be53cb40889496d04527d7a (diff)
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Fixed CTerrain-related memory leaks
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r--src/graphics/engine/terrain.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h
index e2317c4..e618691 100644
--- a/src/graphics/engine/terrain.h
+++ b/src/graphics/engine/terrain.h
@@ -239,7 +239,7 @@ public:
//! Generates a level in the terrain
bool GenerateMaterials(int *id, float min, float max, float slope, float freq, Math::Vector center, float radius);
- //! Clears the relief data to zero
+ //! Clears the relief, resources and all other associated data
void FlushRelief();
//! Load relief from image
bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder);