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author | krzys-h <krzys_h@interia.pl> | 2014-04-10 21:50:26 +0200 |
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committer | krzys-h <krzys_h@interia.pl> | 2014-04-10 21:50:26 +0200 |
commit | f71658e38dbcfc5635a6b2a9c6c4168582728bb5 (patch) | |
tree | 964d5d80141f1bb3bf22e44e3fa32edfe9689b74 /src/graphics/engine/terrain.h | |
parent | bfa226d64e8bbfb2617974abf19c6fc67a951884 (diff) | |
download | colobot-f71658e38dbcfc5635a6b2a9c6c4168582728bb5.tar.gz colobot-f71658e38dbcfc5635a6b2a9c6c4168582728bb5.tar.bz2 colobot-f71658e38dbcfc5635a6b2a9c6c4168582728bb5.zip |
Random relief generator
Diffstat (limited to 'src/graphics/engine/terrain.h')
-rw-r--r-- | src/graphics/engine/terrain.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index e618691..75a8975 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -212,7 +212,7 @@ struct FlyingLimit * where relief data is specifically adjusted to level space to allow * construction of buildings. * - * Undergound resources can be supplied by loading them from image like relief data. + * Underground resources can be supplied by loading them from image like relief data. * * Terrain also specifies flying limits for player: one global level and possible * additional spherical restrictions. @@ -243,6 +243,8 @@ public: void FlushRelief(); //! Load relief from image bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder); + //! Load ramdomized relief + bool RandomizeRelief(); //! Load resources from image bool LoadResources(const std::string& fileName); |