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authorProgramerus <alcadeias95@gmail.com>2012-03-31 19:22:46 +0300
committerProgramerus <alcadeias95@gmail.com>2012-03-31 19:22:46 +0300
commit637e3f5d19ed87fb53164e936f0984789029dc8d (patch)
tree38288d3afe841d468217b0061289bffa9cda7dc5 /src/motionbee.cpp
parent298c6952aaa1a86b8ba94d3e7dcc9d1d335b8ae5 (diff)
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Comments translated from French to English.
Diffstat (limited to 'src/motionbee.cpp')
-rw-r--r--src/motionbee.cpp160
1 files changed, 81 insertions, 79 deletions
diff --git a/src/motionbee.cpp b/src/motionbee.cpp
index a222b2c..489e6af 100644
--- a/src/motionbee.cpp
+++ b/src/motionbee.cpp
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// motionbee.cpp
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionbee.cpp
#define STRICT
#define D3D_OVERLOADS
@@ -41,12 +43,12 @@
-#define ADJUST_ANGLE FALSE // TRUE -> ajuste les angles des membres
-#define START_TIME 1000.0f // début du temps relatif
+#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members
+#define START_TIME 1000.0f // beginning of the relative time
-// Constructeur de l'objet.
+// Object's constructor.
CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
: CMotion(iMan, object)
@@ -64,21 +66,21 @@ CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object)
m_bArmStop = FALSE;
}
-// Destructeur de l'objet.
+// Object's destructor.
CMotionBee::~CMotionBee()
{
}
-// Supprime un objet.
+// Removes an object.
void CMotionBee::DeleteObject(BOOL bAll)
{
}
-// Crée un véhicule roulant quelconque posé sur le sol.
+// Creates a vehicle traveling any lands on the ground.
BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
float power)
@@ -92,9 +94,9 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetType(type);
- // Crée la base principale.
+ // Creates main base.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // c'est un objet mobile
+ m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
m_object->SetObjectRank(0, rank);
pModFile->ReadModel("objects\\bee1.mod");
@@ -103,12 +105,12 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetPosition(0, pos);
m_object->SetAngleY(0, angle);
- // Un véhicule doit avoir obligatoirement une sphère de
- // collision avec un centre (0;y;0) (voir GetCrashSphere).
+ // A vehicle must have an obligatory collision
+ // with a sphere of center (0, y, 0) (see GetCrashSphere).
m_object->CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f);
m_object->SetGlobalSphere(D3DVECTOR(-1.0f, 1.0f, 0.0f), 5.0f);
- // Crée la tête.
+ // Creates the head.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(1, rank);
@@ -117,7 +119,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(1, D3DVECTOR(1.6f, 0.3f, 0.0f));
- // Crée la queue.
+ // Creates the tail.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(2, rank);
@@ -126,7 +128,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(2, D3DVECTOR(-0.8f, 0.0f, 0.0f));
- // Crée la cuisse 1 arrière-droite.
+ // Creates a right-back thigh.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(3, rank);
@@ -135,7 +137,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(3, D3DVECTOR(-0.3f, -0.1f, -0.2f));
- // Crée la jambe 1 arrière-droite.
+ // Creates a right-back leg.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(4, rank);
@@ -144,7 +146,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(4, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 1 arrière-droite.
+ // Creates a right-back foot.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(5, rank);
@@ -153,7 +155,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(5, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée la cuisse 2 milieu-droite.
+ // Creates two middle-right thighs.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(6, rank);
@@ -162,7 +164,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(6, D3DVECTOR(0.3f, -0.1f, -0.4f));
- // Crée la jambe 2 milieu-droite.
+ // Creates two middle-right legs.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(7, rank);
@@ -171,7 +173,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(7, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 2 milieu-droite.
+ // Creates two middle-right feet.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(8, rank);
@@ -180,7 +182,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(8, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée la cuisse 3 avant-droite.
+ // Creates the right front thigh.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(9, rank);
@@ -189,7 +191,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(9, D3DVECTOR(1.0f, -0.1f, -0.7f));
- // Crée la jambe 3 avant-droite.
+ // Creates the right front leg.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(10, rank);
@@ -198,7 +200,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(10, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 3 avant-droite.
+ // Creates the right front foot.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(11, rank);
@@ -207,7 +209,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(11, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée la cuisse 1 arrière-gauche.
+ // Creates a left-back thigh.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(12, rank);
@@ -217,7 +219,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetPosition(12, D3DVECTOR(-0.3f, -0.1f, 0.2f));
m_object->SetAngleY(12, PI);
- // Crée la jambe 1 arrière-gauche.
+ // Creates a left-back leg.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(13, rank);
@@ -226,7 +228,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(13, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 1 arrière-gauche.
+ // Creates a left-back foot.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(14, rank);
@@ -235,7 +237,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(14, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée la cuisse 2 milieu-gauche.
+ // Creates two middle-left thigh.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(15, rank);
@@ -245,7 +247,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetPosition(15, D3DVECTOR(0.3f, -0.1f, 0.4f));
m_object->SetAngleY(15, PI);
- // Crée la jambe 2 milieu-gauche.
+ // Creates two middle-left legs.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(16, rank);
@@ -254,7 +256,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(16, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 2 milieu-gauche.
+ // Creates two middle-left feet.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(17, rank);
@@ -263,7 +265,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(17, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée la cuisse 3 avant-gauche.
+ // Creates front-left thigh.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(18, rank);
@@ -273,7 +275,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetPosition(18, D3DVECTOR(1.0f, -0.1f, 0.7f));
m_object->SetAngleY(18, PI);
- // Crée la jambe 3 avant-gauche.
+ // Creates front-left leg.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(19, rank);
@@ -282,7 +284,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(19, D3DVECTOR(0.0f, 0.0f, -1.0f));
- // Crée le pied 3 avant-gauche.
+ // Creates front-left foot.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(20, rank);
@@ -291,7 +293,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(20, D3DVECTOR(0.0f, 0.0f, -2.0f));
- // Crée l'aile droite.
+ // Creates the right wing.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(21, rank);
@@ -300,7 +302,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
pModFile->CreateEngineObject(rank);
m_object->SetPosition(21, D3DVECTOR(0.8f, 0.4f, -0.5f));
- // Crée l'aile gauche.
+ // Creates the left wing.
rank = m_engine->CreateObject();
m_engine->SetObjectType(rank, TYPEDESCENDANT);
m_object->SetObjectRank(22, rank);
@@ -316,7 +318,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
m_object->SetFloorHeight(0.0f);
pos = m_object->RetPosition(0);
- m_object->SetPosition(0, pos); // pour afficher les ombres tout de suite
+ m_object->SetPosition(0, pos); // to display the shadows immediately
m_engine->LoadAllTexture();
@@ -324,7 +326,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type,
return TRUE;
}
-// Crée la physique de l'objet.
+// Creates the physical object.
void CMotionBee::CreatePhysics()
{
@@ -333,34 +335,34 @@ void CMotionBee::CreatePhysics()
int member_march[] =
{
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // en l'air :
- 0,45,0, 0,45,0, 0,50,0, // t0: cuisses 1..3
- 30,-70,0, 20,-105,20, 25,-100,0, // t0: jambes 1..3
- -70,75,0, -30,80,0, -80,80,0, // t0: pieds 1..3
- // au sol devant :
- 0,30,0, 0,20,0, 0,15,0, // t1: cuisses 1..3
- -15,-50,0, -20,-60,0, -10,-75,0, // t1: jambes 1..3
- -40,50,0, -25,15,0, -50,35,0, // t1: pieds 1..3
- // au sol derrière :
- 0,35,0, 0,30,0, 0,20,0, // t2: cuisses 1..3
- -20,-15,0, -30,-55,0, -25,-70,15, // t2: jambes 1..3
- -25,25,0, -20,60,0, -30,95,0, // t2: pieds 1..3
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air:
+ 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3
+ 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3
+ -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3
+ // on the ground:
+ 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3
+ -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3
+ -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3
+ // on the ground back:
+ 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3
+ -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3
+ -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3
};
int member_spec[] =
{
- // x1,y1,z1, x2,y2,z2, x3,y3,z3, // porte boulet :
- 0,45,0, 0,45,0, 0,50,0, // s0: cuisses 1..3
- -35,-70,0, -20,-85,-25,-25,-100,0, // s0: jambes 1..3
- -110,75,-15,-130,80,-25,-125,40,0, // s0: pieds 1..3
- // brûle :
- 0,45,0, 0,45,0, 0,50,0, // s1: cuisses 1..3
- -35,-70,0, -20,-85,-25,-25,-100,0, // s1: jambes 1..3
- -110,75,-15,-130,80,-25,-125,40,0, // s1: pieds 1..3
- // ruine :
- 0,45,0, 0,45,0, 0,50,0, // s2: cuisses 1..3
- -35,-70,0, -20,-85,-25,-25,-100,0, // s2: jambes 1..3
- -110,75,-15,-130,80,-25,-125,40,0, // s2: pieds 1..3
+ // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier:
+ 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3
+ // burning:
+ 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3
+ // destroyed:
+ 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3
+ -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3
+ -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3
};
m_physics->SetType(TYPE_FLYING);
@@ -405,7 +407,7 @@ void CMotionBee::CreatePhysics()
}
-// Gestion d'un événement.
+// Management of an event.
BOOL CMotionBee::EventProcess(const Event &event)
{
@@ -449,7 +451,7 @@ BOOL CMotionBee::EventProcess(const Event &event)
return TRUE;
}
-// Gestion d'un événement.
+// Management of an event.
BOOL CMotionBee::EventFrame(const Event &event)
{
@@ -470,34 +472,34 @@ BOOL CMotionBee::EventFrame(const Event &event)
m_armTimeMarch += (s)*event.rTime*0.15f;
m_armMember += (s+a)*event.rTime*0.15f;
- bStop = ( a == 0.0f && s == 0.0f ); // a l'arrêt ?
+ bStop = ( a == 0.0f && s == 0.0f ); // stopped?
if ( !m_physics->RetLand() ) bStop = TRUE;
if ( bStop )
{
prog = Mod(m_armTimeAbs, 2.0f)/10.0f;
a = Mod(m_armMember, 1.0f);
- a = (prog-a)*event.rTime*2.0f; // vient gentiment à position stop
+ a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly
m_armMember += a;
}
- action = MB_MARCH; // marche
+ action = MB_MARCH; // flying
m_actionType = -1;
- if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // porte le boulet
+ if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball
- if ( m_object->RetRuin() ) // ruine ?
+ if ( m_object->RetRuin() ) // destroyed?
{
m_actionType = MBS_RUIN;
}
- if ( m_object->RetBurn() ) // brûle ?
+ if ( m_object->RetBurn() ) // burning?
{
m_actionType = MBS_BURN;
}
- for ( i=0 ; i<6 ; i++ ) // les 6 pattes
+ for ( i=0 ; i<6 ; i++ ) // the six legs
{
- if ( m_actionType != -1 ) // action spéciale en cours ?
+ if ( m_actionType != -1 ) // special action in progress?
{
st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3;
nd = st;
@@ -532,7 +534,7 @@ BOOL CMotionBee::EventFrame(const Event &event)
nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3;
}
- if ( i < 3 ) // patte droite (1..3) ?
+ if ( i < 3 ) // right leg (1..3) ?
{
m_object->SetAngleX(3+3*i+0, Prop(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog));
m_object->SetAngleY(3+3*i+0, Prop(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog));
@@ -544,7 +546,7 @@ BOOL CMotionBee::EventFrame(const Event &event)
m_object->SetAngleY(3+3*i+2, Prop(m_armAngles[st+19], m_armAngles[nd+19], prog));
m_object->SetAngleZ(3+3*i+2, Prop(m_armAngles[st+20], m_armAngles[nd+20], prog));
}
- else // patte gauche (4..6) ?
+ else // left leg(4..6) ?
{
m_object->SetAngleX(3+3*i+0, Prop( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog));
m_object->SetAngleY(3+3*i+0, Prop(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog));
@@ -567,14 +569,14 @@ BOOL CMotionBee::EventFrame(const Event &event)
}
#endif
- if ( m_physics->RetLand() ) // au sol ?
+ if ( m_physics->RetLand() ) // on the ground?
{
if ( m_object->RetRuin() )
{
}
else if ( bStop || m_object->RetBurn() )
{
- m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // queue
+ m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail
}
else
{
@@ -591,7 +593,7 @@ BOOL CMotionBee::EventFrame(const Event &event)
dir.y = 0.0f;
m_object->SetInclinaison(dir);
- m_object->SetAngleZ(2, -sinf(a)*0.3f); // queue
+ m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail
a = Mod(m_armMember-0.1f, 1.0f);
if ( a < 0.33f )
@@ -624,12 +626,12 @@ BOOL CMotionBee::EventFrame(const Event &event)
#if 0
a = Rand()*PI/2.0f*prog;
- m_object->SetAngleX(21, a); // aile droite
+ m_object->SetAngleX(21, a); // right wing
a = -Rand()*PI/4.0f*prog;
m_object->SetAngleY(21, a);
a = -Rand()*PI/2.0f*prog;
- m_object->SetAngleX(22, a); // aile gauche
+ m_object->SetAngleX(22, a); // left wing
a = Rand()*PI/4.0f*prog;
m_object->SetAngleY(22, a);
#else
@@ -640,9 +642,9 @@ BOOL CMotionBee::EventFrame(const Event &event)
m_object->SetAngleY(22, Rand()*PI/6.0f*prog);
#endif
- m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // tête
- m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // tête
- m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // tête
+ m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head
+ m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head
+ m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head
#if 0
h = m_terrain->RetFloorHeight(RetPosition(0));