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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/auto/autoenergy.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "d3dmath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "light.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "interface.h"
+#include "button.h"
+#include "gauge.h"
+#include "window.h"
+#include "displaytext.h"
+#include "sound.h"
+#include "cmdtoken.h"
+#include "auto.h"
+#include "autoenergy.h"
+
+
+
+#define ENERGY_POWER 0.4f // Necessary energy for a battery
+#define ENERGY_DELAY 12.0f // processing time
+
+
+
+
+// Object's constructor.
+
+CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ CAuto::CAuto(iMan, object);
+
+ m_partiSphere = -1;
+ Init();
+}
+
+// Object's destructor.
+
+CAutoEnergy::~CAutoEnergy()
+{
+ this->CAuto::~CAuto();
+}
+
+
+// Destroys the object.
+
+void CAutoEnergy::DeleteObject(BOOL bAll)
+{
+ CObject* fret;
+
+ if ( m_partiSphere != -1 )
+ {
+ m_particule->DeleteParticule(m_partiSphere);
+ m_partiSphere = -1;
+ }
+
+ if ( !bAll )
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroys the metal
+ delete fret;
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroys the cell
+ delete fret;
+ }
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoEnergy::Init()
+{
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+
+ m_phase = AENP_WAIT; // waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+
+ CAuto::Init();
+}
+
+
+// Management of an event.
+
+BOOL CAutoEnergy::EventProcess(const Event &event)
+{
+ CObject* fret;
+ D3DVECTOR pos, ppos, speed;
+ FPOINT dim, c, p;
+ TerrainRes res;
+ float big;
+ BOOL bGO;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_progress += event.rTime*m_speed;
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ {
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Rand()*0.3f;
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Rand()-0.5f)*10.0f;
+ speed.z = (Rand()-0.5f)*10.0f;
+ speed.y = -7.0f;
+ dim.x = Rand()*0.5f+0.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ return TRUE;
+ }
+
+ UpdateInterface(event.rTime);
+ EventProgress(event.rTime);
+
+ big = m_object->RetEnergy();
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res == TR_POWER )
+ {
+ big += event.rTime*0.01f; // recharges the big pile
+ }
+
+ if ( m_phase == AENP_WAIT )
+ {
+ if ( m_progress >= 1.0f )
+ {
+ bGO = FALSE;
+ fret = SearchMetal(); // transform metal?
+ if ( fret != 0 )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ if ( big > ENERGY_POWER ) bGO = TRUE;
+ }
+ else
+ {
+ if ( !SearchVehicle() ) bGO = TRUE;
+ }
+ }
+
+ if ( bGO )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ fret->SetLock(TRUE); // usable metal
+ CreatePower(); // creates the battery
+ }
+
+ SetBusy(TRUE);
+ InitProgressTotal(ENERGY_DELAY);
+ CAuto::UpdateInterface();
+
+ pos = m_object->RetPosition(0);
+ pos.y += 4.0f;
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ dim.x = 3.0f;
+ dim.y = dim.x;
+ m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f);
+
+ m_phase = AENP_CREATE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/ENERGY_DELAY;
+ }
+ else
+ {
+ if ( rand()%3 == 0 && big > 0.01f )
+ {
+ m_phase = AENP_BLITZ;
+ m_progress = 0.0f;
+ m_speed = 1.0f/Rand()*1.0f+1.0f;
+ }
+ else
+ {
+ m_phase = AENP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+ }
+ }
+
+ if ( m_phase == AENP_BLITZ )
+ {
+ if ( m_progress < 1.0f && big > 0.01f )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Rand()-0.5f)*1.0f;
+ speed.z = (Rand()-0.5f)*1.0f;
+ speed.y = -7.0f;
+ dim.x = Rand()*0.5f+0.5f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ m_phase = AENP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( m_phase == AENP_CREATE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ if ( fret->RetType() == OBJECT_METAL )
+ {
+ big -= event.rTime/ENERGY_DELAY*ENERGY_POWER;
+ }
+ else
+ {
+ big += event.rTime/ENERGY_DELAY*0.25f;
+ }
+ fret->SetZoom(0, 1.0f-m_progress);
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, m_progress);
+ }
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ c.x = pos.x;
+ c.y = pos.z;
+ p.x = c.x;
+ p.y = c.y+2.0f;
+ p = RotatePoint(c, Rand()*PI*2.0f, p);
+ pos.x = p.x;
+ pos.z = p.y;
+ pos.y += 2.5f+Rand()*3.0f;
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ dim.x = Rand()*2.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
+
+ pos = m_object->RetPosition(0);
+ pos.y += 3.0f;
+ speed.x = (Rand()-0.5f)*30.0f;
+ speed.z = (Rand()-0.5f)*30.0f;
+ speed.y = Rand()*20.0f+10.0f;
+ dim.x = Rand()*0.4f+0.4f;
+ dim.y = dim.x;
+ m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f);
+
+ pos = m_object->RetPosition(0);
+ pos.y += 10.0f;
+ speed.x = (Rand()-0.5f)*1.5f;
+ speed.z = (Rand()-0.5f)*1.5f;
+ speed.y = -6.0f;
+ dim.x = Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f);
+
+ m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0),
+ 1.0f, 1.0f+Rand()*1.5f);
+ }
+ }
+ else
+ {
+ fret = SearchMetal();
+ if ( fret != 0 )
+ {
+ m_object->SetPower(0);
+ fret->DeleteObject(); // destroys the metal
+ delete fret;
+ }
+
+ fret = SearchPower();
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, 1.0f);
+ fret->SetLock(FALSE); // usable battery
+ fret->SetTruck(m_object);
+ fret->SetPosition(0, D3DVECTOR(0.0f, 3.0f, 0.0f));
+ m_object->SetPower(fret);
+
+ m_displayText->DisplayError(INFO_ENERGY, m_object);
+ }
+
+ SetBusy(FALSE);
+ CAuto::UpdateInterface();
+
+ m_phase = AENP_SMOKE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/5.0f;
+ }
+ }
+
+ if ( m_phase == AENP_SMOKE )
+ {
+ if ( m_progress < 1.0f )
+ {
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_object->RetPosition(0);
+ pos.y += 17.0f;
+ pos.x += (Rand()-0.5f)*3.0f;
+ pos.z += (Rand()-0.5f)*3.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 6.0f+Rand()*6.0f;
+ dim.x = Rand()*1.5f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+ }
+ }
+ else
+ {
+ m_phase = AENP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( big < 0.0f ) big = 0.0f;
+ if ( big > 1.0f ) big = 1.0f;
+ m_object->SetEnergy(big); // shift the big pile
+
+ return TRUE;
+}
+
+
+// Seeking the metal object.
+
+CObject* CAutoEnergy::SearchMetal()
+{
+ CObject* pObj;
+ ObjectType type;
+
+ pObj = m_object->RetPower();
+ if ( pObj == 0 ) return 0;
+
+ type = pObj->RetType();
+ if ( type == OBJECT_METAL ||
+ type == OBJECT_SCRAP1 ||
+ type == OBJECT_SCRAP2 ||
+ type == OBJECT_SCRAP3 ) return pObj;
+
+ return 0;
+}
+
+// Search if a vehicle is too close.
+
+BOOL CAutoEnergy::SearchVehicle()
+{
+ CObject* pObj;
+ D3DVECTOR cPos, oPos;
+ ObjectType type;
+ float oRadius, dist;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_HUMAN &&
+ type != OBJECT_MOBILEfa &&
+ type != OBJECT_MOBILEta &&
+ type != OBJECT_MOBILEwa &&
+ type != OBJECT_MOBILEia &&
+ type != OBJECT_MOBILEfc &&
+ type != OBJECT_MOBILEtc &&
+ type != OBJECT_MOBILEwc &&
+ type != OBJECT_MOBILEic &&
+ type != OBJECT_MOBILEfi &&
+ type != OBJECT_MOBILEti &&
+ type != OBJECT_MOBILEwi &&
+ type != OBJECT_MOBILEii &&
+ type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis &&
+ type != OBJECT_MOBILErt &&
+ type != OBJECT_MOBILErc &&
+ type != OBJECT_MOBILErr &&
+ type != OBJECT_MOBILErs &&
+ type != OBJECT_MOBILEsa &&
+ type != OBJECT_MOBILEtg &&
+ type != OBJECT_MOBILEft &&
+ type != OBJECT_MOBILEtt &&
+ type != OBJECT_MOBILEwt &&
+ type != OBJECT_MOBILEit &&
+ type != OBJECT_MOBILEdr &&
+ type != OBJECT_MOTHER &&
+ type != OBJECT_ANT &&
+ type != OBJECT_SPIDER &&
+ type != OBJECT_BEE &&
+ type != OBJECT_WORM ) continue;
+
+ if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
+ dist = Length(oPos, cPos)-oRadius;
+
+ if ( dist < 10.0f ) return TRUE;
+ }
+
+ return FALSE;
+}
+
+// Create a cell.
+
+void CAutoEnergy::CreatePower()
+{
+ CObject* power;
+ D3DVECTOR pos;
+ float angle;
+
+ pos = m_object->RetPosition(0);
+ angle = m_object->RetAngleY(0);
+
+ power = new CObject(m_iMan);
+ if ( !power->CreateResource(pos, angle, OBJECT_POWER) )
+ {
+ delete power;
+ m_displayText->DisplayError(ERR_TOOMANY, m_object);
+ return;
+ }
+ power->SetLock(TRUE); // battery not yet usable
+
+ pos = power->RetPosition(0);
+ pos.y += 3.0f;
+ power->SetPosition(0, pos);
+}
+
+// Seeking the battery during manufacture.
+
+CObject* CAutoEnergy::SearchPower()
+{
+ CObject* pObj;
+ D3DVECTOR cPos, oPos;
+ ObjectType type;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetLock() ) continue;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_POWER ) continue;
+
+ oPos = pObj->RetPosition(0);
+ if ( oPos.x == cPos.x &&
+ oPos.z == cPos.z )
+ {
+ return pObj;
+ }
+ }
+
+ return 0;
+}
+
+
+// Returns an error due the state of the automation.
+
+Error CAutoEnergy::RetError()
+{
+ CObject* pObj;
+ ObjectType type;
+ TerrainRes res;
+
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ if ( m_phase != AENP_WAIT &&
+ m_phase != AENP_BLITZ ) return ERR_OK;
+
+ res = m_terrain->RetResource(m_object->RetPosition(0));
+ if ( res != TR_POWER ) return ERR_ENERGY_NULL;
+
+ if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW;
+
+ pObj = m_object->RetPower();
+ if ( pObj == 0 ) return ERR_ENERGY_EMPTY;
+ type = pObj->RetType();
+ if ( type == OBJECT_POWER ) return ERR_OK;
+ if ( type != OBJECT_METAL &&
+ type != OBJECT_SCRAP1 &&
+ type != OBJECT_SCRAP2 &&
+ type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD;
+
+ return ERR_OK;
+}
+
+
+// Creates all the interface when the object is selected.
+
+BOOL CAutoEnergy::CreateInterface(BOOL bSelect)
+{
+ CWindow* pw;
+ FPOINT pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return TRUE;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return FALSE;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*14.5f;
+ pos.y = oy+sy*0;
+ ddim.x = 14.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE);
+
+ return TRUE;
+}
+
+// Updates the state of all buttons on the interface,
+// following the time that elapses ...
+
+void CAutoEnergy::UpdateInterface(float rTime)
+{
+ CWindow* pw;
+ CGauge* pg;
+
+ CAuto::UpdateInterface(rTime);
+
+ if ( m_time < m_lastUpdateTime+0.1f ) return;
+ m_lastUpdateTime = m_time;
+
+ if ( !m_object->RetSelect() ) return;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return;
+
+ pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ if ( pg != 0 )
+ {
+ pg->SetLevel(m_object->RetEnergy());
+ }
+}
+
+
+// Saves all parameters of the controller.
+
+BOOL CAutoEnergy::Write(char *line)
+{
+ char name[100];
+
+ if ( m_phase == AENP_STOP ||
+ m_phase == AENP_WAIT ) return FALSE;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ return TRUE;
+}
+
+// Restores all parameters of the controller.
+
+BOOL CAutoEnergy::Read(char *line)
+{
+ if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+
+ return TRUE;
+}