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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/auto/autonest.cpp
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "d3dmath.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "cmdtoken.h"
+#include "auto.h"
+#include "autonest.h"
+
+
+
+
+// Object's constructor.
+
+CAutoNest::CAutoNest(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ CAuto::CAuto(iMan, object);
+
+ Init();
+}
+
+// Object's destructor.
+
+CAutoNest::~CAutoNest()
+{
+ this->CAuto::~CAuto();
+}
+
+
+// Destroys the object.
+
+void CAutoNest::DeleteObject(BOOL bAll)
+{
+ CObject* fret;
+
+ if ( !bAll )
+ {
+ fret = SearchFret();
+ if ( fret != 0 )
+ {
+ fret->DeleteObject();
+ delete fret;
+ }
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoNest::Init()
+{
+ D3DVECTOR pos;
+
+ m_phase = ANP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/4.0f;
+
+ m_time = 0.0f;
+ m_lastParticule = 0.0f;
+
+ pos = m_object->RetPosition(0);
+ m_terrain->MoveOnFloor(pos);
+ m_fretPos = pos;
+}
+
+
+// Management of an event.
+
+BOOL CAutoNest::EventProcess(const Event &event)
+{
+ CObject* fret;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_progress += event.rTime*m_speed;
+
+ if ( m_phase == ANP_WAIT )
+ {
+ if ( m_progress >= 1.0f )
+ {
+ if ( !SearchFree(m_fretPos) )
+ {
+ m_phase = ANP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/4.0f;
+ }
+ else
+ {
+ CreateFret(m_fretPos, 0.0f, OBJECT_BULLET);
+ m_phase = ANP_BIRTH;
+ m_progress = 0.0f;
+ m_speed = 1.0f/5.0f;
+ }
+ }
+ }
+
+ if ( m_phase == ANP_BIRTH )
+ {
+ fret = SearchFret();
+
+ if ( m_progress < 1.0f )
+ {
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, m_progress);
+ }
+ }
+ else
+ {
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, 1.0f);
+ fret->SetLock(FALSE);
+ }
+
+ m_phase = ANP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/5.0f;
+ }
+ }
+
+ return TRUE;
+}
+
+
+// Seeks if a site is free.
+
+BOOL CAutoNest::SearchFree(D3DVECTOR pos)
+{
+ CObject* pObj;
+ D3DVECTOR sPos;
+ ObjectType type;
+ float sRadius, distance;
+ int i, j;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type == OBJECT_NEST ) continue;
+
+ j = 0;
+ while ( pObj->GetCrashSphere(j++, sPos, sRadius) )
+ {
+ distance = Length(sPos, pos);
+ distance -= sRadius;
+ if ( distance < 2.0f ) return FALSE; // location occupied
+ }
+ }
+
+ return TRUE; // free location
+}
+
+// Create a transportable object.
+
+void CAutoNest::CreateFret(D3DVECTOR pos, float angle, ObjectType type)
+{
+ CObject* fret;
+
+ fret = new CObject(m_iMan);
+ if ( !fret->CreateResource(pos, angle, type) )
+ {
+ delete fret;
+ return;
+ }
+ fret->SetLock(TRUE); // not usable
+ fret->SetZoom(0, 0.0f);
+}
+
+// Looking for the ball during manufacture.
+
+CObject* CAutoNest::SearchFret()
+{
+ CObject* pObj;
+ D3DVECTOR oPos;
+ ObjectType type;
+ int i;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetLock() ) continue;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_BULLET ) continue;
+
+ oPos = pObj->RetPosition(0);
+ if ( oPos.x == m_fretPos.x &&
+ oPos.z == m_fretPos.z )
+ {
+ return pObj;
+ }
+ }
+
+ return 0;
+}
+
+
+// Returns an error due the state of the automation.
+
+Error CAutoNest::RetError()
+{
+ return ERR_OK;
+}
+
+
+// Saves all parameters of the controller.
+
+BOOL CAutoNest::Write(char *line)
+{
+ D3DVECTOR pos;
+ char name[100];
+
+ if ( m_phase == ANP_WAIT ) return FALSE;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ return TRUE;
+}
+
+// Restores all parameters of the controller.
+
+BOOL CAutoNest::Read(char *line)
+{
+ D3DVECTOR pos;
+
+ if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+
+ m_lastParticule = 0.0f;
+
+ return TRUE;
+}
+
+