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authorerihel <erihel@gmail.com>2013-04-27 17:50:30 +0200
committererihel <erihel@gmail.com>2013-04-27 17:50:30 +0200
commit5669053de08bac9726902e96f89aa85b99909399 (patch)
treea72d5cafee0a50e33126f1a17b6581495df0be46 /src/object/motion/motionhuman.cpp
parent0ce02b21f40ed8a0086dffe2c4bb01eeff942e58 (diff)
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Some code refactoring
Changed vehicule (french) to vehicle (english) in enums and variables
Diffstat (limited to 'src/object/motion/motionhuman.cpp')
-rw-r--r--src/object/motion/motionhuman.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp
index dc5ff34..76ff353 100644
--- a/src/object/motion/motionhuman.cpp
+++ b/src/object/motion/motionhuman.cpp
@@ -107,7 +107,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
if ( m_main->GetGamerOnlyHead() )
{
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
face = m_main->GetGamerFace();
sprintf(filename, "human2h%d.mod", face+1);
@@ -134,7 +134,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the main base.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
m_object->SetObjectRank(0, rank);
if (option == 0) // head in helmet?