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authorPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-04-28 17:53:17 +0200
commit449cc186d5b8117d74ba22d6173497d00939f5f1 (patch)
tree39f38530dab2c9c8b33f5d8e42a81242bd48704b /src/object/motion/motionhuman.h
parenteeb69b34d2467e51ff84b3235f94506ce6bb9283 (diff)
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Source files split into modules
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diff --git a/src/object/motion/motionhuman.h b/src/object/motion/motionhuman.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionhuman.h
+
+#ifndef _MOTIONHUMAN_H_
+#define _MOTIONHUMAN_H_
+
+
+#include "motion.h"
+#include "misc.h"
+
+
+class CInstanceManager;
+class CEngine;
+class CLight;
+class CParticule;
+class CTerrain;
+class CCamera;
+class CBrain;
+class CPhysics;
+class CObject;
+
+
+#define MH_MARCH 0
+#define MH_MARCHTAKE 1
+#define MH_TURN 2
+#define MH_STOP 3
+#define MH_FLY 4
+#define MH_SWIM 5
+#define MH_SPEC 6
+
+#define MHS_FIRE 0
+#define MHS_GUN 1
+#define MHS_TAKE 2
+#define MHS_TAKEOTHER 3
+#define MHS_TAKEHIGH 4
+#define MHS_UPRIGHT 5
+#define MHS_WIN 6
+#define MHS_LOST 7
+#define MHS_DEADg 8
+#define MHS_DEADg1 9
+#define MHS_DEADg2 10
+#define MHS_DEADg3 11
+#define MHS_DEADg4 12
+#define MHS_DEADw 13
+#define MHS_FLAG 14
+#define MHS_SATCOM 15
+
+
+class CMotionHuman : public CMotion
+{
+public:
+ CMotionHuman(CInstanceManager* iMan, CObject* object);
+ ~CMotionHuman();
+
+ void DeleteObject(BOOL bAll=FALSE);
+ BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power);
+ BOOL EventProcess(const Event &event);
+ Error SetAction(int action, float time=0.2f);
+
+ void StartDisplayPerso();
+ void StopDisplayPerso();
+
+protected:
+ void CreatePhysics(ObjectType type);
+ BOOL EventFrame(const Event &event);
+
+protected:
+ int m_partiReactor;
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeAction;
+ float m_armTimeSwim;
+ short m_armAngles[3*3*3*3*7 + 3*3*3*16];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ BOOL m_bArmStop;
+ float m_lastSoundMarch;
+ float m_lastSoundHhh;
+ float m_time;
+ float m_tired;
+ BOOL m_bDisplayPerso;
+};
+
+
+#endif //_MOTIONHUMAN_H_