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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-19 20:11:47 +0200
commit9f784e81f81651bed087902f9f3afee113e56148 (patch)
treeae89f6dabe2443b39aba292673027d197fc120e6 /src/object/motion/motionmother.h
parentb8027ce9a7f050b95846a668a02f5801331e127f (diff)
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Switched to new implementation of the rest of math module
- changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
Diffstat (limited to 'src/object/motion/motionmother.h')
-rw-r--r--src/object/motion/motionmother.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object/motion/motionmother.h b/src/object/motion/motionmother.h
index d3a6b2a..6578f91 100644
--- a/src/object/motion/motionmother.h
+++ b/src/object/motion/motionmother.h
@@ -40,7 +40,7 @@ public:
~CMotionMother();
void DeleteObject(bool bAll=false);
- bool Create(D3DVECTOR pos, float angle, ObjectType type, float power);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
bool EventProcess(const Event &event);
protected: