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author | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
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committer | Krzysztof H <krzys_h@interia.pl> | 2012-03-19 12:44:39 +0100 |
commit | f7d892cf4ef6bfce3747c4b6a810d4828b79833d (patch) | |
tree | 8311c7057b5f861c387ecc8c96cd778abc47c8d8 /src/pyro.h | |
parent | 343cb0ce660136ac034e6106c0f151466b751398 (diff) | |
download | colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.gz colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.tar.bz2 colobot-f7d892cf4ef6bfce3747c4b6a810d4828b79833d.zip |
Last coding fix ;)
Diffstat (limited to 'src/pyro.h')
-rw-r--r-- | src/pyro.h | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@ // * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// pyro.h
#ifndef _PYRO_H_
#define _PYRO_H_
@@ -45,19 +45,19 @@ enum PyroType PT_SHOTM = 11, // coup pondeuse
PT_SHOTW = 12, // coup sous l'eau
PT_EGG = 13, // casse l'oeuf
- PT_BURNT = 14, // br�le objet technique
- PT_BURNO = 15, // br�le objet organique
- PT_SPIDER = 16, // explosion araign�e
+ PT_BURNT = 14, // brûle objet technique
+ PT_BURNO = 15, // brûle objet organique
+ PT_SPIDER = 16, // explosion araignée
PT_FALL = 17, // fret qui tombe
PT_WPCHECK = 18, // indicateur atteint
- PT_FLCREATE = 19, // drapeau cr��
- PT_FLDELETE = 20, // drapeau d�truit
+ PT_FLCREATE = 19, // drapeau créé
+ PT_FLDELETE = 20, // drapeau détruit
PT_RESET = 21, // reset position de l'objet
PT_WIN = 22, // feu d'artifice
- PT_LOST = 23, // fum�e noire
+ PT_LOST = 23, // fumée noire
PT_DEADG = 24, // mort par balle
- PT_DEADW = 25, // mort noy�
- PT_FINDING = 26, // objet d�couvert
+ PT_DEADW = 25, // mort noyé
+ PT_FINDING = 26, // objet découvert
};
@@ -163,7 +163,7 @@ protected: float m_fallBulletTime;
BOOL m_bFallEnding;
- int m_crashSphereUsed; // nb de sph�res utilis�es
+ int m_crashSphereUsed; // nb de sphères utilisées
D3DVECTOR m_crashSpherePos[50];
float m_crashSphereRadius[50];
};
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