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authorerihel <erihel@gmail.com>2014-01-18 03:42:07 +0100
committererihel <erihel@gmail.com>2014-01-18 03:42:07 +0100
commitc5ae2610b57e54216ee55214bd74368c9c7e22ee (patch)
tree25dae6ea13879af464ffbb807c6d93eff552c66e /src/sound/oalsound/alsound.h
parent652dc6081df8dc73bc9f57c031420e498be71451 (diff)
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Minor changes to sound support.
* changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes
Diffstat (limited to 'src/sound/oalsound/alsound.h')
-rw-r--r--src/sound/oalsound/alsound.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/sound/oalsound/alsound.h b/src/sound/oalsound/alsound.h
index 6fb832e..4113098 100644
--- a/src/sound/oalsound/alsound.h
+++ b/src/sound/oalsound/alsound.h
@@ -81,6 +81,8 @@ public:
bool PlayPauseMusic(const std::string &filename);
void StopPauseMusic();
+ bool CheckChannel(int &channel);
+
private:
void CleanUp();
int GetPriority(Sound);
@@ -89,6 +91,7 @@ private:
bool m_enabled;
float m_audioVolume;
float m_musicVolume;
+ unsigned int m_channels_limit;
ALCdevice* m_device;
ALCcontext* m_context;
std::map<Sound, Buffer*> m_sounds;