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path: root/src/sound/oalsound/alsound.h
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* Fixed console spam when music files are not installedkrzys-h2014-11-021-0/+2
* Merge branch 'dev' into dev-physfskrzys-h2014-10-141-16/+18
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| * Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-16/+18
* | Implemented libsndfile loader in PhysFSKrzysztof Dermont2014-06-211-34/+33
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* Added option to set pause audio in Scenekrzys-h2014-02-211-1/+1
* Minor changes to sound support.erihel2014-01-181-0/+3
* Code for changing music in pause modekrzys-h2013-12-311-3/+6
* Added smooth transition in music - issue #205krzys-h2013-12-281-3/+11
* Sound support changeserihel2013-12-191-19/+7
* Include the OpenAL headers using the "al.h" form, as recommended by its CMake...Didier 'OdyX' Raboud2013-10-241-1/+1
* Refactored sound codePiotr Dziwinski2013-05-271-71/+75
* Added music files cachekrzys-h2013-04-131-0/+2
* Implemented AudioChange (partially)krzys-h2013-04-131-1/+1
* * Fixed problem with MuteAll and some sounds not playing after muting other s...erihel2013-04-091-1/+0
* * Adjusted pan computing function from original game (2D sound should work co...erihel2013-04-081-0/+3
* CInstanceManager refactoringPiotr DziwiƄski2013-02-171-1/+0
* * Fixed sound pitch causing segfaulterihel2013-01-161-0/+1
* * Removed aluterihel2013-01-141-3/+5
* * Fixed pitch calculation (sound in cut scenes will work as well as robot tra...erihel2013-01-091-2/+2
* * Changed Ret to Get methods in sound moduleerihel2012-12-251-5/+5
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+94