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authorPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
committerPiotr Dziwinski <piotrdz@gmail.com>2012-06-13 22:48:35 +0200
commitb735913debff93c1a6444ec731cd4bf99ae2a5c2 (patch)
treeefa532d3b4231e5ffd6df8eddcb0ec8cf5d4b28b /src/ui/gauge.cpp
parentb5d16ef340208bbe1a76f33f7498fb168f6405b6 (diff)
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FPOINT -> Math::Point & other math functions
- changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
Diffstat (limited to 'src/ui/gauge.cpp')
-rw-r--r--src/ui/gauge.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/ui/gauge.cpp b/src/ui/gauge.cpp
index b7a1b1a..072a923 100644
--- a/src/ui/gauge.cpp
+++ b/src/ui/gauge.cpp
@@ -16,8 +16,6 @@
// gauge.cpp
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
@@ -50,7 +48,7 @@ CGauge::~CGauge()
// Creates a new button.
-bool CGauge::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
+bool CGauge::Create(Math::Point pos, Math::Point dim, int icon, EventMsg eventMsg)
{
if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg();
@@ -84,7 +82,7 @@ bool CGauge::EventProcess(const Event &event)
void CGauge::Draw()
{
- FPOINT pos, dim, ddim, uv1, uv2, corner;
+ Math::Point pos, dim, ddim, uv1, uv2, corner;
float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;