summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorProgramerus <alcadeias95@gmail.com>2012-04-10 00:28:31 +0300
committerProgramerus <alcadeias95@gmail.com>2012-04-10 00:28:31 +0300
commit5d08432a53ad571cd01be9b808991a3d1977ffea (patch)
tree74d907978c2d7a4bfb91861d8aae1fdc53d9b273 /src
parent235f767de7f53c7c5132e02df657db7f0bde0628 (diff)
downloadcolobot-5d08432a53ad571cd01be9b808991a3d1977ffea.tar.gz
colobot-5d08432a53ad571cd01be9b808991a3d1977ffea.tar.bz2
colobot-5d08432a53ad571cd01be9b808991a3d1977ffea.zip
Comments translated from French to English.
Diffstat (limited to 'src')
-rw-r--r--src/taskbuild.h52
1 files changed, 27 insertions, 25 deletions
diff --git a/src/taskbuild.h b/src/taskbuild.h
index 1e0401b..ba2af53 100644
--- a/src/taskbuild.h
+++ b/src/taskbuild.h
@@ -12,7 +12,9 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// taskbuild.h
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskbuild.h
#ifndef _TASKBUILD_H_
#define _TASKBUILD_H_
@@ -32,13 +34,13 @@ class CObject;
enum TaskBuildPhase
{
- TBP_TURN = 1, // tourne
- TBP_MOVE = 2, // avance/recule
- TBP_TAKE = 3, // prend arme
- TBP_PREP = 4, // prépare
- TBP_BUILD = 5, // construit
- TBP_TERM = 6, // termine
- TBP_RECEDE = 7, // recule terminal
+ TBP_TURN = 1, // turns
+ TBP_MOVE = 2, // forward/backward
+ TBP_TAKE = 3, // takes gun
+ TBP_PREP = 4, // prepares
+ TBP_BUILD = 5, // builds
+ TBP_TERM = 6, // ends
+ TBP_RECEDE = 7, // back terminal
};
@@ -64,24 +66,24 @@ protected:
void DeleteMark(D3DVECTOR pos, float radius);
protected:
- ObjectType m_type; // type de construction
- CObject* m_metal; // objet metal transformé
- CObject* m_power; // pile du véhicule
- CObject* m_building; // batiment construit
- TaskBuildPhase m_phase; // phase de l'opération
- BOOL m_bError; // TRUE -> opération impossible
- BOOL m_bBuild; // TRUE -> batiment construit
- BOOL m_bBlack; // TRUE -> lumières noir -> blanc
- float m_time; // temps absolu
- float m_lastParticule;// temps génération dernière particule
+ ObjectType m_type; // type of construction
+ CObject* m_metal; // transforms metal object
+ CObject* m_power; // the vehicle battery
+ CObject* m_building; // building built
+ TaskBuildPhase m_phase; // phase of the operation
+ BOOL m_bError; // TRUE -> operation impossible
+ BOOL m_bBuild; // TRUE -> building built
+ BOOL m_bBlack; // TRUE -> lights black -> white
+ float m_time; // absolute time
+ float m_lastParticule; // time of generation last particle
float m_progress; // progression (0..1)
- float m_speed; // vitesse de la progression
- float m_angleY; // angle de rotation du véhicule
- float m_angleZ; // angle de rotation du canon
- D3DVECTOR m_buildingPos; // position initiale du batiment
- float m_buildingHeight;// hauteur du building
- int m_lightRank[TBMAXLIGHT];// lumières pour les effets
- int m_soundChannel;
+ float m_speed; // speed of progression
+ float m_angleY; // rotation angle of the vehicle
+ float m_angleZ; // angle of rotation of the gun
+ D3DVECTOR m_buildingPos; // initial position of the building
+ float m_buildingHeight; // height of the building
+ int m_lightRank[TBMAXLIGHT];// lights for the effects
+ int m_soundChannel;
};