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author | erihel <erihel@gmail.com> | 2012-08-09 20:20:47 +0200 |
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committer | erihel <erihel@gmail.com> | 2012-08-09 20:20:47 +0200 |
commit | 611680a72e0f04e080c3b7ed59bd23d5b8b709f1 (patch) | |
tree | e27ba7ba84de26777d275969993d46d904eb37e7 /src | |
parent | d56db5f4e4a8e0d572bf3d682619bb25aebe4120 (diff) | |
parent | bc24b9f9e516e657fcc0034808e010287fc2e393 (diff) | |
download | colobot-611680a72e0f04e080c3b7ed59bd23d5b8b709f1.tar.gz colobot-611680a72e0f04e080c3b7ed59bd23d5b8b709f1.tar.bz2 colobot-611680a72e0f04e080c3b7ed59bd23d5b8b709f1.zip |
Merge branch 'dev' of https://github.com/adiblol/colobot into dev
Conflicts:
src/sound/sound.h
Diffstat (limited to 'src')
-rw-r--r-- | src/CBot/CBot.aps | bin | 44112 -> 0 bytes | |||
-rw-r--r-- | src/CBot/CBot.cpp | 8036 | ||||
-rw-r--r-- | src/CBot/CBot.h | 3365 | ||||
-rw-r--r-- | src/CBot/CBot.rc | 279 | ||||
-rw-r--r-- | src/CBot/CBotAddExpr.cpp | 286 | ||||
-rw-r--r-- | src/CBot/CBotClass.cpp | 1763 | ||||
-rw-r--r-- | src/CBot/CBotCompExpr.cpp | 264 | ||||
-rw-r--r-- | src/CBot/CBotDll.h | 2317 | ||||
-rw-r--r-- | src/CBot/CBotFunction.cpp | 3295 | ||||
-rw-r--r-- | src/CBot/CBotIf.cpp | 320 | ||||
-rw-r--r-- | src/CBot/CBotProgram.cpp | 2229 | ||||
-rw-r--r-- | src/CBot/CBotStack.cpp | 2946 | ||||
-rw-r--r-- | src/CBot/CBotString.cpp | 1295 | ||||
-rw-r--r-- | src/CBot/CBotToken.cpp | 1116 | ||||
-rw-r--r-- | src/CBot/CBotToken.h | 75 | ||||
-rw-r--r-- | src/CBot/CBotTwoOpExpr.cpp | 1134 | ||||
-rw-r--r-- | src/CBot/CBotVar.cpp | 4493 | ||||
-rw-r--r-- | src/CBot/CBotWhile.cpp | 2860 | ||||
-rw-r--r-- | src/CBot/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/CBot/ClassFILE.cpp | 854 | ||||
-rw-r--r-- | src/CBot/StringFunctions.cpp | 870 | ||||
-rw-r--r-- | src/CBot/_Copy.bat | 2 | ||||
-rw-r--r-- | src/CBot/colobot.ini | 49 | ||||
-rw-r--r-- | src/CBot/idees.txt | 54 | ||||
-rw-r--r-- | src/CBot/old | 15 | ||||
-rw-r--r-- | src/CBot/resource.h | 357 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/CBotConsoleDlg.cpp (renamed from src/CBot/TestCBot/CBotConsoleDlg.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/CBotConsoleDlg.h (renamed from src/CBot/TestCBot/CBotConsoleDlg.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/ChildFrm.cpp (renamed from src/CBot/TestCBot/ChildFrm.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/ChildFrm.h (renamed from src/CBot/TestCBot/ChildFrm.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/MainFrm.cpp (renamed from src/CBot/TestCBot/MainFrm.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/MainFrm.h (renamed from src/CBot/TestCBot/MainFrm.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/PerformDlg.cpp (renamed from src/CBot/TestCBot/PerformDlg.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/PerformDlg.h (renamed from src/CBot/TestCBot/PerformDlg.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/Routines.cpp (renamed from src/CBot/TestCBot/Routines.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/StdAfx.cpp (renamed from src/CBot/TestCBot/StdAfx.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/StdAfx.h (renamed from src/CBot/TestCBot/StdAfx.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBot.clw (renamed from src/CBot/TestCBot/TestCBot.clw) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBot.cpp (renamed from src/CBot/TestCBot/TestCBot.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBot.dsp (renamed from src/CBot/TestCBot/TestCBot.dsp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBot.h (renamed from src/CBot/TestCBot/TestCBot.h) | 4 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBot.rc (renamed from src/CBot/TestCBot/TestCBot.rc) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBotDoc.cpp (renamed from src/CBot/TestCBot/TestCBotDoc.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBotDoc.h (renamed from src/CBot/TestCBot/TestCBotDoc.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBotView.cpp (renamed from src/CBot/TestCBot/TestCBotView.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/TestCBotView.h (renamed from src/CBot/TestCBot/TestCBotView.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/a§1.txt~ (renamed from src/CBot/TestCBot/a§1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/res/TestCBot.ico (renamed from src/CBot/TestCBot/res/TestCBot.ico) | bin | 1078 -> 1078 bytes | |||
-rw-r--r-- | src/CBot/tests/TestCBot/res/TestCBot.rc2 (renamed from src/CBot/TestCBot/res/TestCBot.rc2) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/res/TestCBotDoc.ico (renamed from src/CBot/TestCBot/res/TestCBotDoc.ico) | bin | 1078 -> 1078 bytes | |||
-rw-r--r-- | src/CBot/tests/TestCBot/res/Toolbar.bmp (renamed from src/CBot/TestCBot/res/Toolbar.bmp) | bin | 1198 -> 1198 bytes | |||
-rw-r--r-- | src/CBot/tests/TestCBot/resource.h (renamed from src/CBot/TestCBot/resource.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/B.txt (renamed from src/CBot/TestCBot/B.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/BUG2.txt (renamed from src/CBot/TestCBot/BUG2.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/Deleted.txt (renamed from src/CBot/TestCBot/Deleted.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/MaClass.txt (renamed from src/CBot/TestCBot/MaClass.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/Mc2.txt (renamed from src/CBot/TestCBot/Mc2.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/Mon fichier.txt (renamed from src/CBot/TestCBot/Mon fichier.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/Nop.txt (renamed from src/CBot/TestCBot/Nop.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/POS.txt (renamed from src/CBot/TestCBot/POS.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/T.txt (renamed from src/CBot/TestCBot/T.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TESTALL.txt (renamed from src/CBot/TestCBot/TESTALL.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestCB1.txt (renamed from src/CBot/TestCBot/TestCB1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestCBot1.txt (renamed from src/CBot/TestCBot/TestCBot1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestCBot3.txt (renamed from src/CBot/TestCBot/TestCBot3.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestNull.txt (renamed from src/CBot/TestCBot/TestNull.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestRestoreState.txt (renamed from src/CBot/TestCBot/TestRestoreState.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestStatic.txt (renamed from src/CBot/TestCBot/TestStatic.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/TestStr.txt (renamed from src/CBot/TestCBot/TestStr.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/Z.txt (renamed from src/CBot/TestCBot/Z.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/a1.txt (renamed from src/CBot/TestCBot/až1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/array.txt (renamed from src/CBot/TestCBot/array.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/až1.txt | 96 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/a§1.txt | 96 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/bug.txt (renamed from src/CBot/TestCBot/bug.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/bugmw.txt (renamed from src/CBot/TestCBot/bugmw.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/ccc.txt (renamed from src/CBot/TestCBot/ccc.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/enum.txt (renamed from src/CBot/TestCBot/enum.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/fibo.txt (renamed from src/CBot/TestCBot/fibo.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/file.txt (renamed from src/CBot/TestCBot/file.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/h.txt (renamed from src/CBot/TestCBot/h.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/include.txt (renamed from src/CBot/TestCBot/include.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/intrinsic.txt (renamed from src/CBot/TestCBot/intrinsic.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/methode1.txt (renamed from src/CBot/TestCBot/methode1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/methode2.txt (renamed from src/CBot/TestCBot/methode2.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/mp1.txt (renamed from src/CBot/TestCBot/mp1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/mp2.txt (renamed from src/CBot/TestCBot/mp2.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/mw.txt (renamed from src/CBot/TestCBot/mw.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/null.txt (renamed from src/CBot/TestCBot/null.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/opnew.txt (renamed from src/CBot/TestCBot/opnew.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/plante.txt (renamed from src/CBot/TestCBot/plante.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/pointer.txt (renamed from src/CBot/TestCBot/pointer.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/postinc.txt (renamed from src/CBot/TestCBot/postinc.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/radar.txt (renamed from src/CBot/TestCBot/radar.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/solution.txt (renamed from src/CBot/TestCBot/solution.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/test.txt (renamed from src/CBot/TestCBot/test.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/test23.txt (renamed from src/CBot/TestCBot/test23.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/testmw.txt (renamed from src/CBot/TestCBot/testmw.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/this.txt (renamed from src/CBot/TestCBot/this.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/tt.txt (renamed from src/CBot/TestCBot/tt.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/tt2.txt (renamed from src/CBot/TestCBot/tt2.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/vide.txt (renamed from src/CBot/TestCBot/vide.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/scenarios/zz.txt (renamed from src/CBot/TestCBot/zz.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/TestCBot/xTestCBot.clw (renamed from src/CBot/TestCBot/xTestCBot.clw) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/BotConsoleDlg.cpp (renamed from src/CBot/old TstCBot/BotConsoleDlg.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/BotConsoleDlg.h (renamed from src/CBot/old TstCBot/BotConsoleDlg.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/BotErrorDlg.cpp (renamed from src/CBot/old TstCBot/BotErrorDlg.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/BotErrorDlg.h (renamed from src/CBot/old TstCBot/BotErrorDlg.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/CBotTest.txt (renamed from src/CBot/old TstCBot/CBotTest.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/CMyThread.cpp (renamed from src/CBot/old TstCBot/CMyThread.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/CMyThread.h (renamed from src/CBot/old TstCBot/CMyThread.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/MainFrm.cpp (renamed from src/CBot/old TstCBot/MainFrm.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/MainFrm.h (renamed from src/CBot/old TstCBot/MainFrm.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/ReadMe.txt (renamed from src/CBot/old TstCBot/ReadMe.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/Resource.h (renamed from src/CBot/old TstCBot/Resource.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/StdAfx.cpp (renamed from src/CBot/old TstCBot/StdAfx.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/StdAfx.h (renamed from src/CBot/old TstCBot/StdAfx.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBot.clw (renamed from src/CBot/old TstCBot/TstCBot.clw) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBot.cpp (renamed from src/CBot/old TstCBot/TstCBot.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBot.dsp (renamed from src/CBot/old TstCBot/TstCBot.dsp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBot.h (renamed from src/CBot/old TstCBot/TstCBot.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBot.rc (renamed from src/CBot/old TstCBot/TstCBot.rc) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBotDoc.cpp (renamed from src/CBot/old TstCBot/TstCBotDoc.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBotDoc.h (renamed from src/CBot/old TstCBot/TstCBotDoc.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBotView.cpp (renamed from src/CBot/old TstCBot/TstCBotView.cpp) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/TstCBotView.h (renamed from src/CBot/old TstCBot/TstCBotView.h) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/res/TstCBot.ico (renamed from src/CBot/old TstCBot/res/TstCBot.ico) | bin | 1078 -> 1078 bytes | |||
-rw-r--r-- | src/CBot/tests/old TstCBot/res/TstCBot.rc2 (renamed from src/CBot/old TstCBot/res/TstCBot.rc2) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/res/TstCBotDoc.ico (renamed from src/CBot/old TstCBot/res/TstCBotDoc.ico) | bin | 1078 -> 1078 bytes | |||
-rw-r--r-- | src/CBot/tests/old TstCBot/test complet 1.txt (renamed from src/CBot/old TstCBot/test complet 1.txt) | 0 | ||||
-rw-r--r-- | src/CBot/tests/old TstCBot/x.txt (renamed from src/CBot/old TstCBot/x.txt) | 0 | ||||
-rw-r--r-- | src/CMakeLists.txt | 73 | ||||
-rw-r--r-- | src/app/app.cpp | 858 | ||||
-rw-r--r-- | src/app/app.h | 238 | ||||
-rw-r--r-- | src/app/main.cpp | 47 | ||||
-rw-r--r-- | src/app/system.cpp | 270 | ||||
-rw-r--r-- | src/app/system.h | 46 | ||||
-rw-r--r-- | src/app/system_linux.h | 101 | ||||
-rw-r--r-- | src/app/system_other.h | 146 | ||||
-rw-r--r-- | src/app/system_windows.h | 122 | ||||
-rw-r--r-- | src/common/config.h.cmake | 18 | ||||
-rw-r--r-- | src/common/event.cpp | 54 | ||||
-rw-r--r-- | src/common/event.h | 290 | ||||
-rw-r--r-- | src/common/image.cpp | 221 | ||||
-rw-r--r-- | src/common/image.h | 84 | ||||
-rw-r--r-- | src/common/iman.cpp | 2 | ||||
-rw-r--r-- | src/common/ioutils.h | 85 | ||||
-rw-r--r-- | src/common/key.h (renamed from src/graphics/common/device.h) | 40 | ||||
-rw-r--r-- | src/common/logger.cpp | 4 | ||||
-rw-r--r-- | src/common/logger.h | 2 | ||||
-rw-r--r-- | src/common/misc.h | 2 | ||||
-rw-r--r-- | src/common/modfile.cpp | 695 | ||||
-rw-r--r-- | src/common/modfile.h | 115 | ||||
-rw-r--r-- | src/common/singleton.h | 12 | ||||
-rw-r--r-- | src/common/stringutils.cpp | 149 | ||||
-rw-r--r-- | src/common/stringutils.h | 77 | ||||
-rw-r--r-- | src/common/test/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/common/test/image_test.cpp | 34 | ||||
-rw-r--r-- | src/graphics/common/README.txt | 5 | ||||
-rw-r--r-- | src/graphics/common/camera.cpp | 23 | ||||
-rw-r--r-- | src/graphics/common/camera.h | 273 | ||||
-rw-r--r-- | src/graphics/common/color.cpp | 150 | ||||
-rw-r--r-- | src/graphics/common/color.h | 50 | ||||
-rw-r--r-- | src/graphics/common/device.cpp | 14 | ||||
-rw-r--r-- | src/graphics/common/engine.cpp | 73 | ||||
-rw-r--r-- | src/graphics/common/engine.h | 715 | ||||
-rw-r--r-- | src/graphics/common/light.cpp | 22 | ||||
-rw-r--r-- | src/graphics/common/light.h | 115 | ||||
-rw-r--r-- | src/graphics/common/model.cpp | 23 | ||||
-rw-r--r-- | src/graphics/common/model.h | 141 | ||||
-rw-r--r-- | src/graphics/common/modfile.cpp | 23 | ||||
-rw-r--r-- | src/graphics/common/modfile.h | 114 | ||||
-rw-r--r-- | src/graphics/common/vertex.h | 68 | ||||
-rw-r--r-- | src/graphics/core/README.txt | 6 | ||||
-rw-r--r-- | src/graphics/core/color.cpp | 103 | ||||
-rw-r--r-- | src/graphics/core/color.h | 98 | ||||
-rw-r--r-- | src/graphics/core/device.h | 412 | ||||
-rw-r--r-- | src/graphics/core/light.h | 91 | ||||
-rw-r--r-- | src/graphics/core/material.h (renamed from src/graphics/common/material.h) | 3 | ||||
-rw-r--r-- | src/graphics/core/texture.h | 237 | ||||
-rw-r--r-- | src/graphics/core/vertex.h | 141 | ||||
-rw-r--r-- | src/graphics/engine/README.txt | 8 | ||||
-rw-r--r-- | src/graphics/engine/camera.cpp | 1664 | ||||
-rw-r--r-- | src/graphics/engine/camera.h | 386 | ||||
-rw-r--r-- | src/graphics/engine/cloud.cpp (renamed from src/graphics/common/cloud.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/cloud.h (renamed from src/graphics/common/cloud.h) | 2 | ||||
-rw-r--r-- | src/graphics/engine/engine.cpp | 743 | ||||
-rw-r--r-- | src/graphics/engine/engine.h | 1002 | ||||
-rw-r--r-- | src/graphics/engine/lightman.cpp | 416 | ||||
-rw-r--r-- | src/graphics/engine/lightman.h | 181 | ||||
-rw-r--r-- | src/graphics/engine/lightning.cpp (renamed from src/graphics/common/lightning.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/lightning.h (renamed from src/graphics/common/lightning.h) | 0 | ||||
-rw-r--r-- | src/graphics/engine/modelfile.cpp | 841 | ||||
-rw-r--r-- | src/graphics/engine/modelfile.h | 120 | ||||
-rw-r--r-- | src/graphics/engine/particle.cpp (renamed from src/graphics/common/particle.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/particle.h (renamed from src/graphics/common/particle.h) | 109 | ||||
-rw-r--r-- | src/graphics/engine/planet.cpp (renamed from src/graphics/common/planet.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/planet.h (renamed from src/graphics/common/planet.h) | 0 | ||||
-rw-r--r-- | src/graphics/engine/pyro.cpp (renamed from src/graphics/common/pyro.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/pyro.h (renamed from src/graphics/common/pyro.h) | 2 | ||||
-rw-r--r-- | src/graphics/engine/terrain.cpp (renamed from src/graphics/common/terrain.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/terrain.h (renamed from src/graphics/common/terrain.h) | 2 | ||||
-rw-r--r-- | src/graphics/engine/test/CMakeLists.txt | 7 | ||||
-rw-r--r-- | src/graphics/engine/test/modelfile_test.cpp | 48 | ||||
-rw-r--r-- | src/graphics/engine/text.cpp (renamed from src/graphics/common/text.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/text.h (renamed from src/graphics/common/text.h) | 8 | ||||
-rw-r--r-- | src/graphics/engine/water.cpp (renamed from src/graphics/common/water.cpp) | 2 | ||||
-rw-r--r-- | src/graphics/engine/water.h (renamed from src/graphics/common/water.h) | 8 | ||||
-rw-r--r-- | src/graphics/opengl/README.txt | 4 | ||||
-rw-r--r-- | src/graphics/opengl/gldevice.cpp | 1192 | ||||
-rw-r--r-- | src/graphics/opengl/gldevice.h | 176 | ||||
-rw-r--r-- | src/graphics/opengl/glengine.cpp | 21 | ||||
-rw-r--r-- | src/graphics/opengl/glengine.h | 32 | ||||
-rw-r--r-- | src/graphics/opengl/test/CMakeLists.txt | 87 | ||||
-rw-r--r-- | src/graphics/opengl/test/README.txt | 9 | ||||
-rw-r--r-- | src/graphics/opengl/test/light_test.cpp | 437 | ||||
-rw-r--r-- | src/graphics/opengl/test/model_test.cpp | 377 | ||||
-rw-r--r-- | src/graphics/opengl/test/tex1.png | bin | 0 -> 151263 bytes | |||
-rw-r--r-- | src/graphics/opengl/test/tex2.png | bin | 0 -> 57503 bytes | |||
-rw-r--r-- | src/graphics/opengl/test/texture_test.cpp | 193 | ||||
-rw-r--r-- | src/graphics/opengl/test/transform_test.cpp | 339 | ||||
-rw-r--r-- | src/math/func.h | 38 | ||||
-rw-r--r-- | src/math/geometry.h | 141 | ||||
-rw-r--r-- | src/math/intsize.h | 61 | ||||
-rw-r--r-- | src/math/matrix.h | 20 | ||||
-rw-r--r-- | src/math/point.h | 22 | ||||
-rw-r--r-- | src/math/size.h | 66 | ||||
-rw-r--r-- | src/math/vector.h | 35 | ||||
-rw-r--r-- | src/sound/sound.h | 637 |
229 files changed, 31492 insertions, 23120 deletions
diff --git a/src/CBot/CBot.aps b/src/CBot/CBot.aps Binary files differdeleted file mode 100644 index cd294ec..0000000 --- a/src/CBot/CBot.aps +++ /dev/null diff --git a/src/CBot/CBot.cpp b/src/CBot/CBot.cpp index e2b01a9..62d9fb7 100644 --- a/src/CBot/CBot.cpp +++ b/src/CBot/CBot.cpp @@ -1,4072 +1,3964 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// compilation des diverses instructions
-// toutes les routines Compile sont statiques
-// et retournent un object selon ce qui a été trouvé comme instruction
-
-// principe de compilation:
-// les routines Compile retournent un objet de la classe correspondant à l'opération trouvée
-// il s'agit toujours d'une classe fille de CBotInstr.
-// ( les objets CBotInstr ne sont jamais utilisés directement )
-
-// si la routine Compile retourne NULL, c'est que l'instruction est fausse
-// ou incomprise.
-// L'erreur se trouve alors sur la pile CBotCStack::IsOk() est FALSE
-
-
-#include "CBot.h"
-
-
-
-
-// les divers constructeurs / destructeurs
-// pour libérer tout selon l'arbre établi
-CBotInstr::CBotInstr()
-{
- name = "CBotInstr";
- m_next = NULL;
- m_next2b = NULL;
- m_next3 = NULL;
- m_next3b = NULL;
-}
-
-CBotInstr::~CBotInstr()
-{
- delete m_next;
- delete m_next2b;
- delete m_next3;
- delete m_next3b;
-}
-
-// compteur de boucles imbriquées,
-// pour détermniner les break et continue valides
-// et liste des labels utilisables
-
-int CBotInstr::m_LoopLvl = 0;
-CBotStringArray
- CBotInstr::m_labelLvl = CBotStringArray();
-
-// ajoute un niveau avec un label
-void CBotInstr::IncLvl(CBotString& label)
-{
- m_labelLvl.SetSize(m_LoopLvl+1);
- m_labelLvl[m_LoopLvl] = label;
- m_LoopLvl++;
-}
-
-// ajoute un niveau (instruction switch)
-void CBotInstr::IncLvl()
-{
- m_labelLvl.SetSize(m_LoopLvl+1);
- m_labelLvl[m_LoopLvl] = "#SWITCH";
- m_LoopLvl++;
-}
-
-// libère un niveau
-void CBotInstr::DecLvl()
-{
- m_LoopLvl--;
- m_labelLvl[m_LoopLvl].Empty();
-}
-
-// controle la validité d'un break ou continu
-BOOL CBotInstr::ChkLvl(const CBotString& label, int type)
-{
- int i = m_LoopLvl;
- while (--i>=0)
- {
- if ( type == ID_CONTINUE && m_labelLvl[i] == "#SWITCH") continue;
- if ( label.IsEmpty() ) return TRUE;
- if ( m_labelLvl[i] == label ) return TRUE;
- }
- return FALSE;
-}
-
-BOOL CBotInstr::IsOfClass(CBotString n)
-{
- return name == n;
-}
-
-
-////////////////////////////////////////////////////////////////////////////
-// gestion de base de la classe CBotInstr
-
-// définie le token correspondant à l'instruction
-
-void CBotInstr::SetToken(CBotToken* p)
-{
- m_token = *p;
-}
-
-void CBotInstr::SetToken(CBotString* name, int start, int end)
-{
- SetToken( &CBotToken( *name, CBotString(), start, end));
-}
-
-
-// rend le type du token associé à l'instruction
-
-int CBotInstr::GivTokenType()
-{
- return m_token.GivType();
-}
-
-// rend le token associé
-
-CBotToken* CBotInstr::GivToken()
-{
- return &m_token;
-}
-
-// ajoute une instruction à la suite des autres
-
-void CBotInstr::AddNext(CBotInstr* n)
-{
- CBotInstr* p = this;
- while ( p->m_next != NULL ) p = p->m_next;
- p->m_next = n;
-}
-
-void CBotInstr::AddNext3(CBotInstr* n)
-{
- CBotInstr* p = this;
- while ( p->m_next3 != NULL ) p = p->m_next3;
- p->m_next3 = n;
-}
-
-void CBotInstr::AddNext3b(CBotInstr* n)
-{
- CBotInstr* p = this;
- while ( p->m_next3b != NULL ) p = p->m_next3b;
- p->m_next3b = n;
-}
-
-// donne l'instruction suivante
-
-CBotInstr* CBotInstr::GivNext()
-{
- return m_next;
-}
-
-CBotInstr* CBotInstr::GivNext3()
-{
- return m_next3;
-}
-
-CBotInstr* CBotInstr::GivNext3b()
-{
- return m_next3b;
-}
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction, qui peut être
-// while, do, try, throw, if, for, switch, break, continu, return
-// int, float, boolean, string,
-// déclaration d'une instance d'une classe
-// expression quelconque
-
-CBotInstr* CBotInstr::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p;
-
- if ( p == NULL ) return NULL;
-
- int type = p->GivType(); // quel est le prochaine token ?
-
- // y a-t-il un label ?
- if ( IsOfType( pp, TokenTypVar ) &&
- IsOfType( pp, ID_DOTS ) )
- {
- type = pp->GivType();
- // seules ces instructions acceptent un label
- if (!IsOfTypeList( pp, ID_WHILE, ID_FOR, ID_DO, ID_REPEAT, 0 ))
- {
- pStack->SetError(TX_LABEL, pp->GivStart());
- return NULL;
- }
- }
-
- // appel la routine de compilation correspondant au token trouvé
- switch (type)
- {
- case ID_WHILE:
- return CBotWhile::Compile(p, pStack);
-
- case ID_FOR:
- return CBotFor::Compile(p, pStack);
-
- case ID_DO:
- return CBotDo::Compile(p, pStack);
-
- case ID_REPEAT:
- return CBotRepeat::Compile(p, pStack);
-
- case ID_BREAK:
- case ID_CONTINUE:
- return CBotBreak::Compile(p, pStack);
-
- case ID_SWITCH:
- return CBotSwitch::Compile(p, pStack);
-
- case ID_TRY:
- return CBotTry::Compile(p, pStack);
-
- case ID_THROW:
- return CBotThrow::Compile(p, pStack);
-
- case ID_DEBUGDD:
- return CBotStartDebugDD::Compile(p, pStack);
-
- case ID_INT:
- return CBotInt::Compile(p, pStack);
-
- case ID_FLOAT:
- return CBotFloat::Compile(p, pStack);
-
- case ID_STRING:
- return CBotIString::Compile(p, pStack);
-
- case ID_BOOLEAN:
- case ID_BOOL:
- return CBotBoolean::Compile(p, pStack);
-
- case ID_IF:
- return CBotIf::Compile(p, pStack);
-
- case ID_RETURN:
- return CBotReturn::Compile(p, pStack);
-
- case ID_ELSE:
- pStack->SetStartError(p->GivStart());
- pStack->SetError(TX_ELSEWITHOUTIF, p->GivEnd());
- return NULL;
-
- case ID_CASE:
- pStack->SetStartError(p->GivStart());
- pStack->SetError(TX_OUTCASE, p->GivEnd());
- return NULL;
- }
-
- pStack->SetStartError(p->GivStart());
-
- // ne doit pas être un mot réservé par DefineNum
- if ( p->GivType() == TokenTypDef )
- {
- pStack->SetError(TX_RESERVED, p);
- return NULL;
- }
-
- // ce peut être une définition d'instance de class
- CBotToken* ppp = p;
- if ( IsOfType( ppp, TokenTypVar ) /* && IsOfType( ppp, TokenTypVar )*/ )
- {
- if ( CBotClass::Find(p) != NULL )
- {
- // oui, compile la déclaration de l'instance
- return CBotClassInst::Compile(p, pStack);
- }
- }
-
- // ce peut être une instruction arithmétique
- CBotInstr* inst = CBotExpression::Compile(p, pStack);
- if (IsOfType(p, ID_SEP))
- {
- return inst;
- }
- pStack->SetError(TX_ENDOF, p->GivStart());
- delete inst;
- return NULL;
-}
-
-BOOL CBotInstr::Execute(CBotStack* &pj)
-{
- CBotString ClassManquante = name;
- ASM_TRAP(); // ne doit jamais passer par cette routine
- // mais utiliser les routines des classes filles
- return FALSE;
-}
-
-BOOL CBotInstr::Execute(CBotStack* &pj, CBotVar* pVar)
-{
- if ( !Execute(pj) ) return FALSE;
- pVar->SetVal( pj->GivVar() );
- return TRUE;
-}
-
-void CBotInstr::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotString ClassManquante = name;
- ASM_TRAP(); // ne doit jamais passer par cette routine
- // mais utiliser les routines des classes filles
-}
-
-
-BOOL CBotInstr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
-{
- ASM_TRAP(); // papa sait pas faire, voir les filles
- return FALSE;
-}
-
-BOOL CBotInstr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend)
-{
- ASM_TRAP(); // papa sait pas faire, voir les filles
- return FALSE;
-}
-
-void CBotInstr::RestoreStateVar(CBotStack* &pile, BOOL bMain)
-{
- ASM_TRAP(); // papa sait pas faire, voir les filles
-}
-
-// cette routine n'est définie que pour la classe fille CBotCase
-// cela permet de faire l'appel CompCase sur toutes les instructions
-// pour savoir s'il s'agit d'un case pour la valeur désirée.
-
-BOOL CBotInstr::CompCase(CBotStack* &pj, int val)
-{
- return FALSE;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un bloc d'instruction " { i ; i ; } "
-
-// cette classe n'a pas de constructeur, car il n'y a jamais d'instance de cette classe
-// l'objet retourné par Compile est généralement de type CBotListInstr
-
-
-CBotInstr* CBotBlock::Compile(CBotToken* &p, CBotCStack* pStack, BOOL bLocal)
-{
- pStack->SetStartError(p->GivStart());
-
- if (IsOfType(p, ID_OPBLK))
- {
- CBotInstr* inst = CBotListInstr::Compile( p, pStack, bLocal );
-
- if (IsOfType(p, ID_CLBLK))
- {
- return inst;
- }
-
- pStack->SetError(TX_CLOSEBLK, p->GivStart()); // manque la parenthèse
- delete inst;
- return NULL;
- }
-
- pStack->SetError(TX_OPENBLK, p->GivStart());
- return NULL;
-}
-
-CBotInstr* CBotBlock::CompileBlkOrInst(CBotToken* &p, CBotCStack* pStack, BOOL bLocal)
-{
- // est-ce un nouveau bloc ?
- if ( p->GivType() == ID_OPBLK ) return CBotBlock::Compile(p, pStack);
-
- // sinon, cherche une instruction unique à la place
-
- // pour gérer les cas avec définition local à l'instructin (*)
- CBotCStack* pStk = pStack->TokenStack(p, bLocal);
-
- return pStack->Return( CBotInstr::Compile(p, pStk), // une instruction unique
- pStk);
-}
-
-// (*) c'est le cas dans l'instruction suivante
-// if ( 1 == 1 ) int x = 0;
-// où la variable x n'est connue que dans le bloc qui suit le if.
-
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une liste d'instruction, séparés par des points-virgules
-
-CBotListInstr::CBotListInstr()
-{
- m_Instr = NULL;
- name = "CBotListInstr";
-}
-
-CBotListInstr::~CBotListInstr()
-{
- delete m_Instr;
-}
-
-CBotInstr* CBotListInstr::Compile(CBotToken* &p, CBotCStack* pStack, BOOL bLocal)
-{
- CBotCStack* pStk = pStack->TokenStack(p, bLocal); // les variables sont locales
-
- CBotListInstr* inst = new CBotListInstr();
-
- while (TRUE)
- {
- if ( p == NULL ) break;
-
- if (IsOfType(p, ID_SEP)) continue; // instruction vide ignorée
- if ( p->GivType() == ID_CLBLK ) break; // déja plus d'instruction
-
- if (IsOfType(p, 0))
- {
- pStack->SetError(TX_CLOSEBLK, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk ); // compile la suivante
-
- if (!pStk->IsOk())
- {
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- if ( inst->m_Instr == NULL ) inst->m_Instr = i;
- else inst->m_Instr->AddNext(i); // ajoute à la suite
- }
- return pStack->Return(inst, pStk);
-}
-
-// exécute une liste d'instructions
-
-BOOL CBotListInstr::Execute(CBotStack* &pj)
-{
-
- CBotStack* pile = pj->AddStack(this, TRUE);//indispensable pour SetState()
- if ( pile->StackOver() ) return pj->Return( pile );
-
-
- CBotInstr* p = m_Instr; // la première expression
-
- int state = pile->GivState();
- while (state-->0) p = p->GivNext(); // revient sur l'opération interrompue
-
- if ( p != NULL ) while (TRUE)
- {
-// DEBUG( "CBotListInstr", pile->GivState(), pile );
-
- if ( !p->Execute(pile) ) return FALSE;
- p = p->GivNext();
- if ( p == NULL ) break;
- if (!pile->IncState()) ;//return FALSE; // prêt pour la suivante
- }
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-void CBotListInstr::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- CBotInstr* p = m_Instr; // la première expression
-
- int state = pile->GivState();
- while ( p != NULL && state-- > 0)
- {
- p->RestoreState(pile, FALSE);
- p = p->GivNext(); // revient sur l'opération interrompue
- }
-
- if ( p != NULL ) p->RestoreState(pile, TRUE);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compilation d'un élément se trouvant à gauche d'une assignation
-
-CBotLeftExprVar::CBotLeftExprVar()
-{
- name = "CBotLeftExprVar";
- m_typevar = -1;
- m_nIdent = 0;
-}
-
-CBotLeftExprVar::~CBotLeftExprVar()
-{
-}
-
-CBotInstr* CBotLeftExprVar::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- // vérifie que le token est un nom de variable
- if (p->GivType() != TokenTypVar)
- {
- pStack->SetError( TX_NOVAR, p->GivStart());
- return NULL;
- }
-
- CBotLeftExprVar* inst = new CBotLeftExprVar();
- inst->SetToken(p);
- p = p->GivNext();
-
- return inst;
-}
-
-// crée une variable et lui assigne le résultat de la pile
-BOOL CBotLeftExprVar::Execute(CBotStack* &pj)
-{
- CBotVar* var1;
- CBotVar* var2;
-
- var1 = CBotVar::Create(m_token.GivString(), m_typevar);
- var1->SetUniqNum(m_nIdent); // avec cet identificateur unique
- pj->AddVar(var1); // la place sur la pile
-
- var2 = pj->GivVar(); // resultat sur la pile
- if ( var2 ) var1->SetVal(var2); // fait l'assignation
-
- return TRUE; // opération faite
-}
-
-void CBotLeftExprVar::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotVar* var1;
-
- var1 = pj->FindVar(m_token.GivString());
- if ( var1 == NULL ) ASM_TRAP();
-
- var1->SetUniqNum(m_nIdent); // avec cet identificateur unique
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'un tableau de n'importe quel type
-// int a[12];
-// point x[];
-
-CBotInstArray::CBotInstArray()
-{
- m_var = NULL;
- m_listass = NULL;
- name = "CBotInstArray";
-}
-
-CBotInstArray::~CBotInstArray()
-{
- delete m_var;
- delete m_listass;
-}
-
-
-CBotInstr* CBotInstArray::Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type)
-{
- CBotCStack* pStk = pStack->TokenStack(p);
-
- CBotInstArray* inst = new CBotInstArray(); // crée l'objet
-
- CBotToken* vartoken = p;
- inst->SetToken(vartoken);
-
- // détermine l'expression valable pour l'élément gauche
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable ?
- {
- pStk->SetError(TX_REDEFVAR, vartoken);
- goto error;
- }
-
- CBotInstr* i;
- while (IsOfType(p, ID_OPBRK)) // avec des indices ?
- {
- if ( p->GivType() != ID_CLBRK )
- i = CBotExpression::Compile( p, pStk ); // expression pour la valeur
- else
- i = new CBotEmpty(); // spécial si pas de formule
-
- inst->AddNext3b(i); // construit une liste
- type = CBotTypResult(CBotTypArrayPointer, type);
-
- if (!pStk->IsOk() || !IsOfType( p, ID_CLBRK ) )
- {
- pStk->SetError(TX_CLBRK, p->GivStart());
- goto error;
- }
- }
-
- CBotVar* var = CBotVar::Create(vartoken, type); // crée avec une instance
- inst->m_typevar = type;
-
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
-
- if ( IsOfType(p, ID_ASS) ) // avec une assignation
- {
- inst->m_listass = CBotListArray::Compile( p, pStk, type.GivTypElem() );
- }
-
- if ( pStk->IsOk() ) return pStack->Return(inst, pStk);
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-
-// exécute la définition d'un tableau
-
-BOOL CBotInstArray::Execute(CBotStack* &pj)
-{
- CBotStack* pile1 = pj->AddStack(this);
-// if ( pile1 == EOX ) return TRUE;
-
- CBotStack* pile = pile1;
-
- if ( pile1->GivState() == 0 )
- {
- // cherche les dimensions max du tableau
- CBotInstr* p = GivNext3b(); // les différentes formules
- int nb = 0;
-
- while (p != NULL)
- {
- pile = pile->AddStack(); // petite place pour travailler
- nb++;
- if ( pile->GivState() == 0 )
- {
- if ( !p->Execute(pile) ) return FALSE; // calcul de la taille // interrompu?
- pile->IncState();
- }
- p = p->GivNext3b();
- }
-
- p = GivNext3b();
- pile = pile1; // revient sur la pile
- int n = 0;
- int max[100];
-
- while (p != NULL)
- {
- pile = pile->AddStack(); // récupère la même petite place
- CBotVar* v = pile->GivVar(); // résultat
- max[n] = v->GivValInt(); // valeur
- if (max[n]>MAXARRAYSIZE)
- {
- pile->SetError(TX_OUTARRAY, &m_token);
- return pj->Return ( pile );
- }
- n++;
- p = p->GivNext3b();
- }
- while (n<100) max[n++] = 0;
-
- m_typevar.SetArray( max ); // mémorise les limitations
-
- // crée simplement un pointeur null
- CBotVar* var = CBotVar::Create(m_var->GivToken(), m_typevar);
- var->SetPointer(NULL);
- var->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent);
- pj->AddVar(var); // inscrit le tableau de base sur la pile
-
-#if STACKMEM
- pile1->AddStack()->Delete();
-#else
- delete pile1->AddStack(); // plus besoin des indices
-#endif
- pile1->IncState();
- }
-
- if ( pile1->GivState() == 1 )
- {
- if ( m_listass != NULL ) // il y a des assignation pour ce tableau
- {
- CBotVar* pVar = pj->FindVar(((CBotLeftExprVar*)m_var)->m_nIdent);
-
- if ( !m_listass->Execute(pile1, pVar) ) return FALSE;
- }
- pile1->IncState();
- }
-
- if ( pile1->IfStep() ) return FALSE; // montre ce pas ?
-
- if ( m_next2b &&
- !m_next2b->Execute( pile1 ) ) return FALSE;
-
- return pj->Return( pile1 ); // transmet en dessous
-}
-
-void CBotInstArray::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile1 = pj;
-
- CBotVar* var = pj->FindVar(m_var->GivToken()->GivString());
- if ( var != NULL ) var->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent);
-
- if ( bMain )
- {
- pile1 = pj->RestoreStack(this);
- CBotStack* pile = pile1;
- if ( pile == NULL ) return;
-
- if ( pile1->GivState() == 0 )
- {
- // cherche les dimensions max du tableau
- CBotInstr* p = GivNext3b(); // les différentes formules
-
- while (p != NULL)
- {
- pile = pile->RestoreStack(); // petite place pour travailler
- if ( pile == NULL ) return;
- if ( pile->GivState() == 0 )
- {
- p->RestoreState(pile, bMain); // calcul de la taille // interrompu!
- return;
- }
- p = p->GivNext3b();
- }
- }
- if ( pile1->GivState() == 1 && m_listass != NULL )
- {
- m_listass->RestoreState(pile1, bMain);
- }
-
- }
-
-
- if ( m_next2b ) m_next2b->RestoreState( pile1, bMain );
-}
-
-// cas particulier pour les indices vides
-BOOL CBotEmpty :: Execute(CBotStack* &pj)
-{
- CBotVar* pVar = CBotVar::Create("", CBotTypInt);
- pVar->SetValInt(-1); // met la valeur -1 sur la pile
- pj->SetVar(pVar);
- return TRUE;
-}
-
-void CBotEmpty :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'une liste d'initialisation pour un tableau
-// int [ ] a [ ] = ( ( 1, 2, 3 ) , ( 3, 2, 1 ) ) ;
-
-
-CBotListArray::CBotListArray()
-{
- m_expr = NULL;
- name = "CBotListArray";
-}
-
-CBotListArray::~CBotListArray()
-{
- delete m_expr;
-}
-
-
-CBotInstr* CBotListArray::Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type)
-{
- CBotCStack* pStk = pStack->TokenStack(p);
-
- CBotToken* pp = p;
-
- if ( IsOfType( p, ID_NULL ) )
- {
- CBotInstr* inst = new CBotExprNull ();
- inst->SetToken( pp );
-// CBotVar* var = CBotVar::Create("", CBotTypNullPointer);
-// pStk->SetVar(var);
- return pStack->Return(inst, pStk); // ok avec élément vide
- }
-
- CBotListArray* inst = new CBotListArray(); // crée l'objet
-
- if ( IsOfType( p, ID_OPENPAR ) )
- {
- // prend chaque élément l'un après l'autre
- if ( type.Eq( CBotTypArrayPointer ) )
- {
- type = type.GivTypElem();
-
- pStk->SetStartError(p->GivStart());
- if ( NULL == ( inst->m_expr = CBotListArray::Compile( p, pStk, type ) ) )
- {
- goto error;
- }
-
- while ( IsOfType( p, ID_COMMA ) ) // d'autres éléments ?
- {
- pStk->SetStartError(p->GivStart());
-
- CBotInstr* i = CBotListArray::Compile( p, pStk, type );
- if ( NULL == i )
- {
- goto error;
- }
-
- inst->m_expr->AddNext3(i);
- }
- }
- else
- {
- pStk->SetStartError(p->GivStart());
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
- CBotVar* pv = pStk->GivVar(); // le résultat de l'expression
-
- if ( pv == NULL || !TypesCompatibles( type, pv->GivTypResult() )) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
-
- while ( IsOfType( p, ID_COMMA ) ) // d'autres éléments ?
- {
- pStk->SetStartError(p->GivStart());
-
- CBotInstr* i = CBotTwoOpExpr::Compile( p, pStk ) ;
- if ( NULL == i )
- {
- goto error;
- }
-
- CBotVar* pv = pStk->GivVar(); // le résultat de l'expression
-
- if ( pv == NULL || !TypesCompatibles( type, pv->GivTypResult() )) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
- inst->m_expr->AddNext3(i);
- }
- }
-
- if (!IsOfType(p, ID_CLOSEPAR) )
- {
- pStk->SetError(TX_CLOSEPAR, p->GivStart());
- goto error;
- }
-
- return pStack->Return(inst, pStk);
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-
-// exécute la définition d'un tableau
-
-BOOL CBotListArray::Execute(CBotStack* &pj, CBotVar* pVar)
-{
- CBotStack* pile1 = pj->AddStack();
-// if ( pile1 == EOX ) return TRUE;
- CBotVar* pVar2;
-
- CBotInstr* p = m_expr;
-
- int n = 0;
-
- for ( ; p != NULL ; n++, p = p->GivNext3() )
- {
- if ( pile1->GivState() > n ) continue;
-
- pVar2 = pVar->GivItem(n, TRUE);
-
- if ( !p->Execute(pile1, pVar2) ) return FALSE; // évalue l'expression
-
- pile1->IncState();
- }
-
- return pj->Return( pile1 ); // transmet en dessous
-}
-
-void CBotListArray::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain )
- {
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- CBotInstr* p = m_expr;
-
- int state = pile->GivState();
-
- while( state-- > 0 ) p = p->GivNext3() ;
-
- p->RestoreState(pile, bMain); // calcul de la taille // interrompu!
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'une variable entière
-// int a, b = 12;
-
-CBotInt::CBotInt()
-{
- m_next = NULL; // pour les définitions multiples
- m_var =
- m_expr = NULL;
- name = "CBotInt";
-}
-
-CBotInt::~CBotInt()
-{
- delete m_var;
- delete m_expr;
-// delete m_next; // fait par le destructeur de la classe de base ~CBotInstr()
-}
-
-CBotInstr* CBotInstr::CompileArray(CBotToken* &p, CBotCStack* pStack, CBotTypResult type, BOOL first)
-{
- if ( IsOfType(p, ID_OPBRK) )
- {
- if ( !IsOfType(p, ID_CLBRK) )
- {
- pStack->SetError(TX_CLBRK, p->GivStart());
- return NULL;
- }
-
- CBotInstr* inst = CompileArray(p, pStack, CBotTypResult( CBotTypArrayPointer, type ), FALSE);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
- }
-
- // compile une déclaration de tableau
- if (first) return NULL ;
-
- CBotInstr* inst = CBotInstArray::Compile( p, pStack, type );
- if ( inst == NULL ) return NULL;
-
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next2b = CBotInstArray::CompileArray(p, pStack, type, FALSE) )) // compile la suivante
- {
- return inst;
- }
- delete inst;
- return NULL;
- }
-
- if (IsOfType(p, ID_SEP)) // instruction terminée
- {
- return inst;
- }
-
- delete inst;
- pStack->SetError(TX_ENDOF, p->GivStart());
- return NULL;
-}
-
-CBotInstr* CBotInt::Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont, BOOL noskip)
-{
- CBotToken* pp = cont ? NULL : p; // pas de répétition du token "int"
-
- if (!cont && !IsOfType(p, ID_INT)) return NULL;
-
- CBotInt* inst = (CBotInt*)CompileArray(p, pStack, CBotTypInt);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
-
- CBotCStack* pStk = pStack->TokenStack(pp);
-
- inst = new CBotInt(); // crée l'objet
-
- inst->m_expr = NULL;
-
- CBotToken* vartoken = p;
- inst->SetToken( vartoken );
-
- // détermine l'expression valable pour l'élément gauche
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypInt;
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable
- {
- pStk->SetError(TX_REDEFVAR, vartoken);
- goto error;
- }
-
- if (IsOfType(p, ID_OPBRK)) // avec des indices ?
- {
- delete inst; // n'est pas de type CBotInt
- p = vartoken; // revient sur le nom de la variable
-
- // compile une déclaration de tableau
-
- CBotInstr* inst2 = CBotInstArray::Compile( p, pStk, CBotTypInt );
-
- if (!pStk->IsOk() )
- {
- pStk->SetError(TX_CLBRK, p->GivStart());
- goto error;
- }
-
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst2->m_next2b = CBotInt::Compile(p, pStk, TRUE, noskip) )) // compile la suivante
- {
- return pStack->Return(inst2, pStk);
- }
- }
- inst = (CBotInt*)inst2;
- goto suite; // pas d'assignation, variable déjà créée
- }
-
- if (IsOfType(p, ID_ASS)) // avec une assignation ?
- {
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
- if ( pStk->GivType() >= CBotTypBoolean ) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
- }
-
- {
- CBotVar* var = CBotVar::Create(vartoken, CBotTypInt);// crée la variable (après l'assignation évaluée)
- var->SetInit(inst->m_expr != NULL); // la marque initialisée si avec assignation
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
- }
-
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next2b = CBotInt::Compile(p, pStk, TRUE, noskip) )) // compile la suivante
- {
- return pStack->Return(inst, pStk);
- }
- }
-suite:
- if (noskip || IsOfType(p, ID_SEP)) // instruction terminée
- {
- return pStack->Return(inst, pStk);
- }
-
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute la définition de la variable entière
-
-BOOL CBotInt::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); //indispensable pour SetState()
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState()==0)
- {
- if (m_expr && !m_expr->Execute(pile)) return FALSE; // valeur initiale // interrompu?
- m_var->Execute( pile ); // crée et fait l'assigation du résultat
-
- if (!pile->SetState(1)) return FALSE;
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( m_next2b &&
- !m_next2b->Execute(pile)) return FALSE; // autre(s) définition(s)
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-void CBotInt::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile = pj;
- if ( bMain )
- {
- pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState()==0)
- {
- if (m_expr) m_expr->RestoreState(pile, bMain); // valeur initiale // interrompu!
- return;
- }
- }
-
- m_var->RestoreState(pile, bMain);
-
- if ( m_next2b ) m_next2b->RestoreState(pile, bMain); // autre(s) définition(s)
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'une variable booléen
-// int a, b = false;
-
-CBotBoolean::CBotBoolean()
-{
- m_var =
- m_expr = NULL;
- name = "CBotBoolean";
-}
-
-CBotBoolean::~CBotBoolean()
-{
- delete m_var;
- delete m_expr;
-}
-
-CBotInstr* CBotBoolean::Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont, BOOL noskip)
-{
- CBotToken* pp = cont ? NULL : p;
-
- if (!cont && !IsOfType(p, ID_BOOLEAN, ID_BOOL)) return NULL;
-
- CBotBoolean* inst = (CBotBoolean*)CompileArray(p, pStack, CBotTypBoolean);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
-
- CBotCStack* pStk = pStack->TokenStack(pp);
-
- inst = new CBotBoolean();
-
- inst->m_expr = NULL;
-
- CBotToken* vartoken = p;
- inst->SetToken( vartoken );
- CBotVar* var = NULL;
-
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypBoolean;
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable
- {
- pStk->SetError(TX_REDEFVAR, vartoken);
- goto error;
- }
-
- if (IsOfType(p, ID_OPBRK)) // avec des indices ?
- {
- delete inst; // n'est pas de type CBotInt
- p = vartoken; // revient sur le nom de la variable
-
- // compile une déclaration de tableau
-
- inst = (CBotBoolean*)CBotInstArray::Compile( p, pStk, CBotTypBoolean );
-
- if (!pStk->IsOk() )
- {
- pStk->SetError(TX_CLBRK, p->GivStart());
- goto error;
- }
- goto suite; // pas d'assignation, variable déjà créée
- }
-
- if (IsOfType(p, ID_ASS)) // avec une assignation ?
- {
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
- if ( !pStk->GivTypResult().Eq(CBotTypBoolean) ) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
- }
-
- var = CBotVar::Create(vartoken, CBotTypBoolean);// crée la variable (après l'assignation évaluée)
- var->SetInit(inst->m_expr != NULL); // la marque initialisée si avec assignation
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
-suite:
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next2b = CBotBoolean::Compile(p, pStk, TRUE, noskip) )) // compile la suivante
- {
- return pStack->Return(inst, pStk);
- }
- }
-
- if (noskip || IsOfType(p, ID_SEP)) // instruction terminée
- {
- return pStack->Return(inst, pStk);
- }
-
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute une définition de variable booléenne
-
-BOOL CBotBoolean::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);//indispensable pour SetState()
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState()==0)
- {
- if (m_expr && !m_expr->Execute(pile)) return FALSE; // valeur initiale // interrompu?
- m_var->Execute( pile ); // crée et fait l'assigation du résultat
-
- if (!pile->SetState(1)) return FALSE;
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( m_next2b &&
- !m_next2b->Execute(pile)) return FALSE; // autre(s) définition(s)
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-void CBotBoolean::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile = pj;
- if ( bMain )
- {
- pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState()==0)
- {
- if (m_expr) m_expr->RestoreState(pile, bMain); // valeur initiale interrompu?
- return;
- }
- }
-
- m_var->RestoreState( pile, bMain ); //
-
- if ( m_next2b )
- m_next2b->RestoreState(pile, bMain); // autre(s) définition(s)
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'une variable réelle
-// int a, b = 12.4;
-
-CBotFloat::CBotFloat()
-{
- m_var =
- m_expr = NULL;
- name = "CBotFloat";
-}
-
-CBotFloat::~CBotFloat()
-{
- delete m_var;
- delete m_expr;
-}
-
-CBotInstr* CBotFloat::Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont, BOOL noskip)
-{
- CBotToken* pp = cont ? NULL : p;
-
- if (!cont && !IsOfType(p, ID_FLOAT)) return NULL;
-
- CBotFloat* inst = (CBotFloat*)CompileArray(p, pStack, CBotTypFloat);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
-
- CBotCStack* pStk = pStack->TokenStack(pp);
-
- inst = new CBotFloat();
-
- inst->m_expr = NULL;
-
- CBotToken* vartoken = p;
- CBotVar* var = NULL;
- inst->SetToken(vartoken);
-
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypFloat;
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable
- {
- pStk->SetStartError(vartoken->GivStart());
- pStk->SetError(TX_REDEFVAR, vartoken->GivEnd());
- goto error;
- }
-
- if (IsOfType(p, ID_OPBRK)) // avec des indices ?
- {
- delete inst; // n'est pas de type CBotInt
- p = vartoken; // revient sur le nom de la variable
-
- // compile une déclaration de tableau
-
- inst = (CBotFloat*)CBotInstArray::Compile( p, pStk, CBotTypFloat );
-
- if (!pStk->IsOk() )
- {
- pStk->SetError(TX_CLBRK, p->GivStart());
- goto error;
- }
- goto suite; // pas d'assignation, variable déjà créée
- }
-
- if (IsOfType(p, ID_ASS)) // avec une assignation ?
- {
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
- if ( pStk->GivType() >= CBotTypBoolean ) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
- }
-
- var = CBotVar::Create(vartoken, CBotTypFloat); // crée la variable (après l'assignation évaluée)
- var->SetInit(inst->m_expr != NULL); // la marque initialisée si avec assignation
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
-suite:
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next2b = CBotFloat::Compile(p, pStk, TRUE, noskip) )) // compile la suivante
- {
- return pStack->Return(inst, pStk);
- }
- }
-
- if (noskip || IsOfType(p, ID_SEP)) // instruction terminée
- {
- return pStack->Return(inst, pStk);
- }
-
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute la défintion de la variable réelle
-
-BOOL CBotFloat::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);//indispensable pour SetState()
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState()==0)
- {
- if (m_expr && !m_expr->Execute(pile)) return FALSE; // valeur initiale // interrompu?
- m_var->Execute( pile ); // crée et fait l'assigation du résultat
-
- if (!pile->SetState(1)) return FALSE;
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( m_next2b &&
- !m_next2b->Execute(pile)) return FALSE; // autre(s) définition(s)
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-void CBotFloat::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile = pj;
- if ( bMain )
- {
- pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState()==0)
- {
- if (m_expr) m_expr->RestoreState(pile, bMain); // valeur initiale interrompu?
- return;
- }
- }
-
- m_var->RestoreState( pile, bMain ); //
-
- if ( m_next2b )
- m_next2b->RestoreState(pile, bMain); // autre(s) définition(s)
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// définition d'une variable chaîne de caractères
-// int a, b = "salut";
-
-CBotIString::CBotIString()
-{
- m_var =
- m_expr = NULL;
- name = "CBotIString";
-}
-
-CBotIString::~CBotIString()
-{
- delete m_var;
- delete m_expr;
-}
-
-CBotInstr* CBotIString::Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont, BOOL noskip)
-{
- CBotToken* pp = cont ? NULL : p;
-
- if (!cont && !IsOfType(p, ID_STRING)) return NULL;
-
- CBotIString* inst = (CBotIString*)CompileArray(p, pStack, CBotTypString);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
-
- CBotCStack* pStk = pStack->TokenStack(pp);
-
- inst = new CBotIString();
-
- inst->m_expr = NULL;
-
- CBotToken* vartoken = p;
- inst->SetToken( vartoken );
-
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypString;
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable
- {
- pStk->SetStartError(vartoken->GivStart());
- pStk->SetError(TX_REDEFVAR, vartoken->GivEnd());
- goto error;
- }
-
- if (IsOfType(p, ID_ASS)) // avec une assignation ?
- {
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
-/* if ( !pStk->GivTypResult().Eq(CBotTypString) ) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }*/
- }
-
- CBotVar* var = CBotVar::Create(vartoken, CBotTypString); // crée la variable (après l'assignation évaluée)
- var->SetInit(inst->m_expr != NULL); // la marque initialisée si avec assignation
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
-
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next2b = CBotIString::Compile(p, pStk, TRUE, noskip) )) // compile la suivante
- {
- return pStack->Return(inst, pStk);
- }
- }
-
- if (noskip || IsOfType(p, ID_SEP)) // instruction terminée
- {
- return pStack->Return(inst, pStk);
- }
-
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute la définition de la variable string
-
-BOOL CBotIString::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);//indispensable pour SetState()
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState()==0)
- {
- if (m_expr && !m_expr->Execute(pile)) return FALSE; // valeur initiale // interrompu?
- m_var->Execute( pile ); // crée et fait l'assigation du résultat
-
- if (!pile->SetState(1)) return FALSE;
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( m_next2b &&
- !m_next2b->Execute(pile)) return FALSE; // autre(s) définition(s)
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-void CBotIString::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile = pj;
-
- if ( bMain )
- {
- pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState()==0)
- {
- if (m_expr) m_expr->RestoreState(pile, bMain); // valeur initiale interrompu?
- return;
- }
- }
-
- m_var->RestoreState( pile, bMain ); //
-
- if ( m_next2b )
- m_next2b->RestoreState(pile, bMain); // autre(s) définition(s)
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une instruction de type " x = 123 " ou " z * 5 + 4 "
-// avec ou sans assignation donc
-
-CBotExpression::CBotExpression()
-{
- m_leftop = NULL;
- m_rightop = NULL;
- name = "CBotExpression";
-}
-
-CBotExpression::~CBotExpression()
-{
- delete m_leftop;
- delete m_rightop;
-}
-
-CBotInstr* CBotExpression::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p;
-
- CBotExpression* inst = new CBotExpression();
-
- inst->m_leftop = CBotLeftExpr::Compile(p, pStack);
-
- inst->SetToken(p);
- int OpType = p->GivType();
-
- if ( pStack->IsOk() &&
- IsOfTypeList(p, ID_ASS, ID_ASSADD, ID_ASSSUB, ID_ASSMUL, ID_ASSDIV, ID_ASSMODULO,
- ID_ASSAND, ID_ASSXOR, ID_ASSOR,
- ID_ASSSL , ID_ASSSR, ID_ASSASR, 0 ))
- {
- if ( inst->m_leftop == NULL )
- {
- pStack->SetError(TX_BADLEFT, p->GivEnd());
- delete inst;
- return NULL;
- }
-
- inst->m_rightop = CBotExpression::Compile(p, pStack);
- if (inst->m_rightop == NULL)
- {
- delete inst;
- return NULL;
- }
-
- CBotTypResult type1 = pStack->GivTypResult();
-
- // récupère la variable pour la marquer assignée
- CBotVar* var = NULL;
- inst->m_leftop->ExecuteVar(var, pStack);
- if ( var == NULL )
- {
- delete inst;
- return NULL;
- }
-
- if (OpType != ID_ASS && var->GivInit() != IS_DEF)
- {
- pStack->SetError(TX_NOTINIT, pp);
- delete inst;
- return NULL;
- }
-
- CBotTypResult type2 = var->GivTypResult();
-
- // quels sont les types acceptables ?
- switch (OpType)
- {
- case ID_ASS:
- // if (type2 == CBotTypClass) type2 = -1; // pas de classe
- if ( (type1.Eq(CBotTypPointer) && type2.Eq(CBotTypPointer) ) ||
- (type1.Eq(CBotTypClass) && type2.Eq(CBotTypClass) ) )
- {
-/* CBotClass* c1 = type1.GivClass();
- CBotClass* c2 = type2.GivClass();
- if ( !c1->IsChildOf(c2) ) type2.SetType(-1); // pas la même classe
-//- if ( !type1.Eq(CBotTypClass) ) var->SetPointer(pStack->GivVar()->GivPointer());*/
- var->SetInit(2);
- }
- else
- var->SetInit(TRUE);
-
- break;
- case ID_ASSADD:
- if (type2.Eq(CBotTypBoolean) ||
- type2.Eq(CBotTypPointer) ) type2 = -1; // nombres et chaines
- break;
- case ID_ASSSUB:
- case ID_ASSMUL:
- case ID_ASSDIV:
- case ID_ASSMODULO:
- if (type2.GivType() >= CBotTypBoolean) type2 = -1; // nombres uniquement
- break;
- }
-
- if (!TypeCompatible( type1, type2, OpType ))
- {
- pStack->SetError(TX_BADTYPE, &inst->m_token);
- delete inst;
- return NULL;
- }
-
- return inst; // types compatibles ?
- }
-
- delete inst;
-// p = p->GivNext();
- int start, end, error = pStack->GivError(start, end);
-
- p = pp; // revient au début
- pStack->SetError(0,0); // oublie l'erreur
-
-// return CBotTwoOpExpr::Compile(p, pStack); // essaie sans assignation
- CBotInstr* i = CBotTwoOpExpr::Compile(p, pStack); // essaie sans assignation
- if ( i != NULL && error == TX_PRIVATE && p->GivType() == ID_ASS )
- pStack->ResetError( error, start, end );
- return i;
-}
-
-// exécute une expression avec assignation
-
-BOOL CBotExpression::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- CBotToken* pToken = m_leftop->GivToken();
- CBotVar* pVar = NULL;
-
- CBotStack* pile1 = pile;
-
- BOOL IsInit = TRUE;
- CBotVar* result = NULL;
-
- // doit être fait avant pour les indices éventuels (pile peut être changée)
- if ( !m_leftop->ExecuteVar(pVar, pile, NULL, FALSE) ) return FALSE; // variable avant évaluation de la valeur droite
-
-// DEBUG( "CBotExpression::Execute", -1, pj);
- if ( pile1->GivState()==0)
- {
- pile1->SetCopyVar(pVar); // garde une copie sur la pile (si interrompu)
- pile1->IncState();
- }
-
- CBotStack* pile2 = pile->AddStack(); // attention pile et surtout pas pile1
-
- if ( pile2->GivState()==0)
- {
-// DEBUG( "CBotExpression::Execute", -2, pj);
- if (m_rightop && !m_rightop->Execute(pile2)) return FALSE; // valeur initiale // interrompu?
- pile2->IncState();
- }
-
- if ( pile1->GivState() == 1 )
- {
-// DEBUG( "CBotExpression::Execute", -3, pj);
- if ( m_token.GivType() != ID_ASS )
- {
- pVar = pile1->GivVar(); // récupére si interrompu
- IsInit = pVar->GivInit();
- if ( IsInit == IS_NAN )
- {
- pile2->SetError(TX_OPNAN, m_leftop->GivToken());
- return pj->Return(pile2);
- }
- result = CBotVar::Create("", pVar->GivTypResult(2));
- }
-
- switch ( m_token.GivType() )
- {
- case ID_ASS:
- break;
- case ID_ASSADD:
- result->Add(pile1->GivVar(), pile2->GivVar()); // additionne
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSSUB:
- result->Sub(pile1->GivVar(), pile2->GivVar()); // soustrait
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSMUL:
- result->Mul(pile1->GivVar(), pile2->GivVar()); // multiplie
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSDIV:
- if (IsInit &&
- result->Div(pile1->GivVar(), pile2->GivVar())) // divise
- pile2->SetError(TX_DIVZERO, &m_token);
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSMODULO:
- if (IsInit &&
- result->Modulo(pile1->GivVar(), pile2->GivVar())) // reste de la division
- pile2->SetError(TX_DIVZERO, &m_token);
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSAND:
- result->And(pile1->GivVar(), pile2->GivVar()); // multiplie
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSXOR:
- result->XOr(pile1->GivVar(), pile2->GivVar());
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSOR:
- result->Or(pile1->GivVar(), pile2->GivVar());
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSSL:
- result->SL(pile1->GivVar(), pile2->GivVar());
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSSR:
- result->SR(pile1->GivVar(), pile2->GivVar());
- pile2->SetVar(result); // re-place le résultat
- break;
- case ID_ASSASR:
- result->ASR(pile1->GivVar(), pile2->GivVar());
- pile2->SetVar(result); // re-place le résultat
- break;
- default:
- ASM_TRAP();
- }
- if (!IsInit)
- pile2->SetError(TX_NOTINIT, m_leftop->GivToken());
-
- pile1->IncState();
- }
-
-// DEBUG( "CBotExpression::Execute", -4, pj);
- if ( !m_leftop->Execute( pile2, pile1 ) )
- return FALSE; // crée et fait l'assigation du résultat
-
- return pj->Return( pile2 ); // transmet en dessous
-}
-
-
-void CBotExpression::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain )
- {
- CBotToken* pToken = m_leftop->GivToken();
- CBotVar* pVar = NULL;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- CBotStack* pile1 = pile;
-
-
- if ( pile1->GivState()==0)
- {
- m_leftop->RestoreStateVar(pile, TRUE); // variable avant évaluation de la valeur droite
- return;
- }
-
- m_leftop->RestoreStateVar(pile, FALSE); // variable avant évaluation de la valeur droite
-
- CBotStack* pile2 = pile->RestoreStack(); // attention pile et surtout pas pile1
- if ( pile2 == NULL ) return;
-
- if ( pile2->GivState()==0)
- {
- if (m_rightop) m_rightop->RestoreState(pile2, bMain); // valeur initiale // interrompu?
- return;
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une instruction de type " ( condition ) "
-// la condition doit être de type booléen
-
-// cette classe n'a pas de constructeur, car il n'y a jamais d'instance de cette classe
-// l'objet retourné par Compile est généralement de type CBotExpression
-
-CBotInstr* CBotCondition::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- pStack->SetStartError(p->GivStart());
- if ( IsOfType(p, ID_OPENPAR ))
- {
- CBotInstr* inst = CBotBoolExpr::Compile( p, pStack );
- if ( NULL != inst )
- {
- if ( IsOfType(p, ID_CLOSEPAR ))
- {
- return inst;
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart()); // manque la parenthèse
- }
- delete inst;
- }
-
- pStack->SetError(TX_OPENPAR, p->GivStart()); // manque la parenthèse
-
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une instruction de type " condition "
-// la condition doit être de type booléen
-
-// cette classe n'a pas de constructeur, car il n'y a jamais d'instance de cette classe
-// l'objet retourné par Compile est généralement de type CBotExpression
-
-CBotInstr* CBotBoolExpr::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- pStack->SetStartError(p->GivStart());
-
- CBotInstr* inst = CBotTwoOpExpr::Compile( p, pStack );
-
- if ( NULL != inst )
- {
- if ( pStack->GivTypResult().Eq(CBotTypBoolean) )
- {
- return inst;
- }
- pStack->SetError(TX_NOTBOOL, p->GivStart()); // n'est pas un booléan
- }
-
- delete inst;
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile soit :
-// une instruction entre parenthèses (...)
-// une expression unaire (négatif, not)
-// nom de variable
-// les variables prè et post incrémentées ou décrémentées
-// un nombre donné par DefineNum
-// une constante
-// un appel de procédure
-// l'instruction new
-
-// cette classe n'a pas de constructeur, car il n'y a jamais d'instance de cette classe
-// l'objet retourné par Compile est de la classe correspondant à l'instruction
-
-CBotInstr* CBotParExpr::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->TokenStack();
-
- pStk->SetStartError(p->GivStart());
-
- // est-ce une expression entre parenthèse ?
- if (IsOfType(p, ID_OPENPAR))
- {
- CBotInstr* inst = CBotExpression::Compile( p, pStk );
-
- if ( NULL != inst )
- {
- if (IsOfType(p, ID_CLOSEPAR))
- {
- return pStack->Return(inst, pStk);
- }
- pStk->SetError(TX_CLOSEPAR, p->GivStart());
- }
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- // est-ce une opération unaire ?
- CBotInstr* inst = CBotExprUnaire::Compile(p, pStk);
- if (inst != NULL || !pStk->IsOk())
- return pStack->Return(inst, pStk);
-
- // est-ce un nom de variable ?
- if (p->GivType() == TokenTypVar)
- {
- // c'est peut-être un appel de méthode sans le "this." devant
- inst = CBotExprVar::CompileMethode(p, pStk);
- if ( inst != NULL ) return pStack->Return(inst, pStk);
-
-
- // est-ce un appel de procédure ?
- inst = CBotInstrCall::Compile(p, pStk);
- if ( inst != NULL || !pStk->IsOk() )
- return pStack->Return(inst, pStk);
-
-
- CBotToken* pvar = p;
- // non, c'est une variable "ordinaire"
- inst = CBotExprVar::Compile(p, pStk);
-
- CBotToken* pp = p;
- // post incrémenté ou décrémenté ?
- if (IsOfType(p, ID_INC, ID_DEC))
- {
- if ( pStk->GivType() >= CBotTypBoolean )
- {
- pStk->SetError(TX_BADTYPE, pp);
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- // recompile la variable pour read-only
- delete inst;
- p = pvar;
- inst = CBotExprVar::Compile(p, pStk, PR_READ);
- p = p->GivNext();
-
- CBotPostIncExpr* i = new CBotPostIncExpr();
- i->SetToken(pp);
- i->m_Instr = inst; // instruction associée
- return pStack->Return(i, pStk);
- }
- return pStack->Return(inst, pStk);
- }
-
- // est-ce une variable préincrémentée ou prédécrémentée ?
- CBotToken* pp = p;
- if (IsOfType(p, ID_INC, ID_DEC))
- {
- CBotPreIncExpr* i = new CBotPreIncExpr();
- i->SetToken(pp);
-
- if (p->GivType() == TokenTypVar)
- {
- if (NULL != (i->m_Instr = CBotExprVar::Compile(p, pStk, PR_READ)))
- {
- if ( pStk->GivType() >= CBotTypBoolean )
- {
- pStk->SetError(TX_BADTYPE, pp);
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- return pStack->Return(i, pStk);
- }
- delete i;
- return pStack->Return(NULL, pStk);
- }
- }
-
- // est-ce un nombre ou un DefineNum ?
- if (p->GivType() == TokenTypNum ||
- p->GivType() == TokenTypDef )
- {
- CBotInstr* inst = CBotExprNum::Compile( p, pStk );
- return pStack->Return(inst, pStk);
- }
-
- // est-ce une chaine ?
- if (p->GivType() == TokenTypString)
- {
- CBotInstr* inst = CBotExprAlpha::Compile(p, pStk);
- return pStack->Return(inst, pStk);
- }
-
- // est un élément "true" ou "false"
- if (p->GivType() == ID_TRUE ||
- p->GivType() == ID_FALSE )
- {
- CBotInstr* inst = CBotExprBool::Compile( p, pStk );
- return pStack->Return(inst, pStk);
- }
-
- // est un objet à créer avec new
- if (p->GivType() == ID_NEW)
- {
- CBotInstr* inst = CBotNew::Compile( p, pStk );
- return pStack->Return(inst, pStk);
- }
-
- // est un pointeur nul
- if (IsOfType( p, ID_NULL ))
- {
- CBotInstr* inst = new CBotExprNull ();
- inst->SetToken( pp );
- CBotVar* var = CBotVar::Create("", CBotTypNullPointer);
- pStk->SetVar(var);
- return pStack->Return(inst, pStk);
- }
-
- // est un nombre nan
- if (IsOfType( p, ID_NAN ))
- {
- CBotInstr* inst = new CBotExprNan ();
- inst->SetToken( pp );
- CBotVar* var = CBotVar::Create("", CBotTypInt);
- var->SetInit(IS_NAN);
- pStk->SetVar(var);
- return pStack->Return(inst, pStk);
- }
-
-
- return pStack->Return(NULL, pStk);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// gestion du post et pré- incrément/décrément
-
-// il n'y a pas de routine Compile, l'objet est créé directement
-// dans CBotParExpr::Compile
-
-CBotPostIncExpr::CBotPostIncExpr()
-{
- m_Instr = NULL;
- name = "CBotPostIncExpr";
-}
-
-CBotPostIncExpr::~CBotPostIncExpr()
-{
- delete m_Instr;
-}
-
-CBotPreIncExpr::CBotPreIncExpr()
-{
- m_Instr = NULL;
- name = "CBotPreIncExpr";
-}
-
-CBotPreIncExpr::~CBotPreIncExpr()
-{
- delete m_Instr;
-}
-
-BOOL CBotPostIncExpr::Execute(CBotStack* &pj)
-{
- CBotStack* pile1 = pj->AddStack(this);
- CBotStack* pile2 = pile1;
-
- CBotVar* var1 = NULL;
-
- if ( !((CBotExprVar*)m_Instr)->ExecuteVar(var1, pile2, NULL, TRUE) ) return FALSE; // récupère la variable selon champs et index
-
- pile1->SetState(1);
- pile1->SetCopyVar(var1); // place le résultat (avant incrémentation);
-
- CBotStack* pile3 = pile2->AddStack(this);
- if ( pile3->IfStep() ) return FALSE;
-
- if ( var1->GivInit() == IS_NAN )
- {
- pile1->SetError( TX_OPNAN, &m_token );
- }
-
- if ( var1->GivInit() != IS_DEF )
- {
- pile1->SetError( TX_NOTINIT, &m_token );
- }
-
- if (GivTokenType() == ID_INC) var1->Inc();
- else var1->Dec();
-
- return pj->Return(pile1); // opération faite, résultat sur pile2
-}
-
-void CBotPostIncExpr::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile1 = pj->RestoreStack(this);
- if ( pile1 == NULL ) return;
-
- ((CBotExprVar*)m_Instr)->RestoreStateVar(pile1, bMain);
-
- if ( pile1 != NULL ) pile1->RestoreStack(this);
-}
-
-BOOL CBotPreIncExpr::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- CBotVar* var1;
-
- if ( pile->GivState() == 0 )
- {
- CBotStack* pile2 = pile;
- if ( !((CBotExprVar*)m_Instr)->ExecuteVar(var1, pile2, NULL, TRUE) ) return FALSE; // récupère la variable selon champs et index
- // pile2 est modifié en retour
-
- if ( var1->GivInit() == IS_NAN )
- {
- pile->SetError( TX_OPNAN, &m_token );
- return pj->Return(pile); // opération faite
- }
-
- if ( var1->GivInit() != IS_DEF )
- {
- pile->SetError( TX_NOTINIT, &m_token );
- return pj->Return(pile); // opération faite
- }
-
- if (GivTokenType() == ID_INC) var1->Inc();
- else var1->Dec(); // ((CBotVarInt*)var1)->m_val
-
- pile->IncState();
- }
-
- if ( !m_Instr->Execute(pile) ) return FALSE;
- return pj->Return(pile); // opération faite
-}
-
-
-void CBotPreIncExpr::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState() == 0 )
- {
- return;
- }
-
- m_Instr->RestoreState(pile, bMain);
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une expression unaire
-// +
-// -
-// not
-// !
-// ~
-
-CBotExprUnaire::CBotExprUnaire()
-{
- m_Expr = NULL;
- name = "CBotExprUnaire";
-}
-
-CBotExprUnaire::~CBotExprUnaire()
-{
- delete m_Expr;
-}
-
-CBotInstr* CBotExprUnaire::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- int op = p->GivType();
- CBotToken* pp = p;
- if ( !IsOfTypeList( p, ID_ADD, ID_SUB, ID_LOG_NOT, ID_TXT_NOT, ID_NOT, 0 ) ) return NULL;
-
- CBotCStack* pStk = pStack->TokenStack(pp);
-
- CBotExprUnaire* inst = new CBotExprUnaire();
- inst->SetToken(pp);
-
- if ( NULL != (inst->m_Expr = CBotParExpr::Compile( p, pStk )) )
- {
- if ( op == ID_ADD && pStk->GivType() < CBotTypBoolean ) // seulement avec des nombre
- return pStack->Return(inst, pStk);
- if ( op == ID_SUB && pStk->GivType() < CBotTypBoolean ) // seulement avec des nombre
- return pStack->Return(inst, pStk);
- if ( op == ID_NOT && pStk->GivType() < CBotTypFloat ) // seulement avec des entiers
- return pStack->Return(inst, pStk);
- if ( op == ID_LOG_NOT && pStk->GivTypResult().Eq(CBotTypBoolean) )// seulement avec des booléens
- return pStack->Return(inst, pStk);
- if ( op == ID_TXT_NOT && pStk->GivTypResult().Eq(CBotTypBoolean) )// seulement avec des booléens
- return pStack->Return(inst, pStk);
-
- pStk->SetError(TX_BADTYPE, &inst->m_token);
- }
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute l'expresson unaire
-
-BOOL CBotExprUnaire::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState() == 0 )
- {
- if (!m_Expr->Execute( pile )) return FALSE; // interrompu ?
- pile->IncState();
- }
-
- CBotStack* pile2 = pile->AddStack();
- if ( pile2->IfStep() ) return FALSE;
-
- CBotVar* var = pile->GivVar(); // récupère le résultat sur la pile
-
- switch (GivTokenType())
- {
- case ID_ADD:
- break; // ne fait donc rien
- case ID_SUB:
- var->Neg(); // change le signe
- break;
- case ID_NOT:
- case ID_LOG_NOT:
- case ID_TXT_NOT:
- var->Not();
- break;
- }
- return pj->Return(pile); // transmet en dessous
-}
-
-void CBotExprUnaire::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL) return;
-
- if ( pile->GivState() == 0 )
- {
- m_Expr->RestoreState( pile, bMain ); // interrompu ici !
- return;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// gestion des index pour les tableaux
-// array [ expression ]
-
-
-CBotIndexExpr::CBotIndexExpr()
-{
- m_expr = NULL;
- name = "CBotIndexExpr";
-}
-
-CBotIndexExpr::~CBotIndexExpr()
-{
- delete m_expr;
-}
-
-// trouve un champ à partir de l'instance à la compilation
-
-BOOL CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
-{
- if ( pVar->GivType(1) != CBotTypArrayPointer )
- ASM_TRAP();
-
- pVar = ((CBotVarArray*)pVar)->GivItem(0, FALSE); // à la compilation rend l'élément [0]
- if ( pVar == NULL )
- {
- pile->SetError(TX_OUTARRAY, m_token.GivEnd());
- return FALSE;
- }
- if ( m_next3 != NULL ) return m_next3->ExecuteVar(pVar, pile);
- return TRUE;
-}
-
-// idem à l'exécution
-// attention, modifie le pointeur à la pile volontairement
-// place les index calculés sur la pile supplémentaire
-
-BOOL CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend)
-{
- CBotStack* pj = pile;
-// DEBUG( "CBotIndexExpr::ExecuteVar", -1 , pj);
-
- if ( pVar->GivType(1) != CBotTypArrayPointer )
- ASM_TRAP();
-
- pile = pile->AddStack();
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState() == 0 )
- {
- if ( !m_expr->Execute(pile) ) return FALSE;
- pile->IncState();
- }
- // traite les tableaux
-
- CBotVar* p = pile->GivVar(); // résultat sur la pile
-
- if ( p == NULL || p->GivType() > CBotTypDouble )
- {
- pile->SetError(TX_BADINDEX, prevToken);
- return pj->Return(pile);
- }
-
- int n = p->GivValInt(); // position dans le tableau
-// DEBUG( "CBotIndexExpr::ExecuteVar", n , pj);
-
- pVar = ((CBotVarArray*)pVar)->GivItem(n, bExtend);
- if ( pVar == NULL )
- {
- pile->SetError(TX_OUTARRAY, prevToken);
- return pj->Return(pile);
- }
-
-// DEBUG( "CBotIndexExpr::ExecuteVar", -2 , pj);
- //if ( bUpdate )
- pVar->Maj(pile->GivPUser(), TRUE);
-
-// DEBUG( "CBotIndexExpr::ExecuteVar", -3 , pj);
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pile, prevToken, bStep, bExtend) ) return FALSE;
-
-// DEBUG( "CBotIndexExpr::ExecuteVar", -4 , pj);
- return TRUE; // ne libère pas la pile
- // pour éviter de recalculer les index deux fois le cas échéant
-}
-
-void CBotIndexExpr::RestoreStateVar(CBotStack* &pile, BOOL bMain)
-{
- pile = pile->RestoreStack();
- if ( pile == NULL ) return;
-
- if ( bMain && pile->GivState() == 0 )
- {
- m_expr->RestoreState(pile, TRUE);
- return;
- }
-
- if ( m_next3 )
- m_next3->RestoreStateVar(pile, bMain);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// gestion des champs dans une instance (opérateur point)
-// toto.x
-
-
-CBotFieldExpr::CBotFieldExpr()
-{
- name = "CBotFieldExpr";
- m_nIdent = 0;
-}
-
-CBotFieldExpr::~CBotFieldExpr()
-{
-}
-
-void CBotFieldExpr::SetUniqNum(int num)
-{
- m_nIdent = num;
-}
-
-
-// trouve un champ à partir de l'instance à la compilation
-
-BOOL CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
-{
- if ( pVar->GivType(1) != CBotTypPointer )
- ASM_TRAP();
-
-// pVar = pVar->GivItem(m_token.GivString());
- pVar = pVar->GivItemRef(m_nIdent);
- if ( pVar == NULL )
- {
- pile->SetError(TX_NOITEM, &m_token);
- return FALSE;
- }
-
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pile) ) return FALSE;
-
- return TRUE;
-}
-
-// idem à l'exécution
-
-BOOL CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend)
-{
- CBotStack* pj = pile;
- pile = pile->AddStack(this); // modifie pile en sortie
- if ( pile == EOX ) return TRUE;
-
-// DEBUG( "CBotFieldExpre::ExecuteVar "+m_token.GivString(), 0, pj );
-
- if ( pVar->GivType(1) != CBotTypPointer )
- ASM_TRAP();
-
- CBotVarClass* pItem = pVar->GivPointer();
- if ( pItem == NULL )
- {
- pile->SetError(TX_NULLPT, prevToken);
- return pj->Return( pile );
- }
- if ( pItem->GivUserPtr() == OBJECTDELETED )
- {
- pile->SetError(TX_DELETEDPT, prevToken);
- return pj->Return( pile );
- }
-
- if ( bStep && pile->IfStep() ) return FALSE;
-
-// pVar = pVar->GivItem(m_token.GivString());
- pVar = pVar->GivItemRef(m_nIdent);
- if ( pVar == NULL )
- {
- pile->SetError(TX_NOITEM, &m_token);
- return pj->Return( pile );
- }
-
- if ( pVar->IsStatic() )
- {
-// DEBUG( "IsStatic", 0, pj) ;
- // pour une variable statique, la prend dans la classe elle-même
- CBotClass* pClass = pItem->GivClass();
- pVar = pClass->GivItem(m_token.GivString());
-// DEBUG( "done "+pVar->GivName(), 0, pj) ;
- }
-
- // demande la mise à jour de l'élément, s'il y a lieu
- pVar->Maj(pile->GivPUser(), TRUE);
-
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pile, &m_token, bStep, bExtend) ) return FALSE;
-
- return TRUE; // ne libère pas la pile
- // pour conserver l'état SetState() correspondant à l'étape
-}
-
-void CBotFieldExpr::RestoreStateVar(CBotStack* &pj, BOOL bMain)
-{
- pj = pj->RestoreStack(this); // modifie pj en sortie
- if ( pj == NULL ) return;
-
- if ( m_next3 != NULL )
- m_next3->RestoreStateVar(pj, bMain);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un opérande gauche pour une assignation
-
-CBotLeftExpr::CBotLeftExpr()
-{
- name = "CBotLeftExpr";
- m_nIdent = 0;
-}
-
-CBotLeftExpr::~CBotLeftExpr()
-{
-}
-
-// compile une expression pour un left-opérande ( à gauche d'une assignation)
-// cela peut être
-// toto
-// toto[ 3 ]
-// toto.x
-// toto.pos.x
-// toto[2].pos.x
-// toto[1].pos[2].x
-// toto[1][2][3]
-
-CBotLeftExpr* CBotLeftExpr::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->TokenStack();
-
- pStk->SetStartError(p->GivStart());
-
- // est-ce un nom de variable ?
- if (p->GivType() == TokenTypVar)
- {
- CBotLeftExpr* inst = new CBotLeftExpr(); // crée l'objet
-
- inst->SetToken(p);
-
- CBotVar* var;
-
- if ( NULL != (var = pStk->FindVar(p)) ) // cherche si variable connue
- {
- inst->m_nIdent = var->GivUniqNum();
- if (inst->m_nIdent > 0 && inst->m_nIdent < 9000)
- {
- if ( var->IsPrivate(PR_READ) &&
- !pStk->GivBotCall()->m_bCompileClass)
- {
- pStk->SetError( TX_PRIVATE, p );
- goto err;
- }
- // il s'agit d'un élement de la classe courante
- // ajoute l'équivalent d'un this. devant
- CBotToken pthis("this");
- inst->SetToken(&pthis);
- inst->m_nIdent = -2; // ident pour this
-
- CBotFieldExpr* i = new CBotFieldExpr(); // nouvel élément
- i->SetToken( p ); // garde le nom du token
- inst->AddNext3(i); // ajoute à la suite
-
- var = pStk->FindVar(pthis);
- var = var->GivItem(p->GivString());
- i->SetUniqNum(var->GivUniqNum());
- }
- p = p->GivNext(); // token suivant
-
- while (TRUE)
- {
- if ( var->GivType() == CBotTypArrayPointer ) // s'il sagit d'un tableau
- {
- if ( IsOfType( p, ID_OPBRK ) ) // regarde s'il y a un index
- {
- CBotIndexExpr* i = new CBotIndexExpr();
- i->m_expr = CBotExpression::Compile(p, pStk); // compile la formule
- inst->AddNext3(i); // ajoute à la chaine
-
- var = ((CBotVarArray*)var)->GivItem(0,TRUE); // donne le composant [0]
-
- if ( i->m_expr == NULL )
- {
- pStk->SetError( TX_BADINDEX, p->GivStart() );
- goto err;
- }
-
- if ( !pStk->IsOk() || !IsOfType( p, ID_CLBRK ) )
- {
- pStk->SetError( TX_CLBRK, p->GivStart() );
- goto err;
- }
- continue;
- }
- }
-
- if ( var->GivType(1) == CBotTypPointer ) // pour les classes
- {
- if ( IsOfType(p, ID_DOT) )
- {
- CBotToken* pp = p;
-
- CBotFieldExpr* i = new CBotFieldExpr(); // nouvel élément
- i->SetToken( pp ); // garde le nom du token
- inst->AddNext3(i); // ajoute à la suite
-
- if ( p->GivType() == TokenTypVar ) // doit être un nom
- {
- var = var->GivItem(p->GivString()); // récupère l'item correpondant
- if ( var != NULL )
- {
- if ( var->IsPrivate(PR_READ) &&
- !pStk->GivBotCall()->m_bCompileClass)
- {
- pStk->SetError( TX_PRIVATE, pp );
- goto err;
- }
-
- i->SetUniqNum(var->GivUniqNum());
- p = p->GivNext(); // saute le nom
- continue;
- }
- pStk->SetError( TX_NOITEM, p );
- }
- pStk->SetError( TX_DOT, p->GivStart() );
- goto err;
- }
- }
- break;
- }
-
-
- if ( pStk->IsOk() ) return (CBotLeftExpr*) pStack->Return(inst, pStk);
- }
- pStk->SetError(TX_UNDEFVAR, p);
-err:
- delete inst;
- return (CBotLeftExpr*) pStack->Return(NULL, pStk);
- }
-
- return (CBotLeftExpr*) pStack->Return(NULL, pStk);
-}
-
-// exécute, trouve une variable et lui assigne le résultat de la pile
-
-BOOL CBotLeftExpr::Execute(CBotStack* &pj, CBotStack* array)
-{
- CBotStack* pile = pj->AddStack();
-// if ( pile == EOX ) return TRUE;
-
-// if ( pile->IfStep() ) return FALSE;
-
- CBotVar* var1 = NULL;
- CBotVar* var2 = NULL;
-
-// var1 = pile->FindVar(m_token, FALSE, TRUE);
- if (!ExecuteVar( var1, array, NULL, FALSE )) return FALSE;
- // retrouve la variable (et pas la copie)
- if (pile->IfStep()) return FALSE;
-
- if ( var1 )
- {
- var2 = pj->GivVar(); // resultat sur la pile d'entrée
- if ( var2 )
- {
- CBotTypResult t1 = var1->GivTypResult();
- CBotTypResult t2 = var2->GivTypResult();
- if ( t2.Eq(CBotTypPointer) )
- {
- CBotClass* c1 = t1.GivClass();
- CBotClass* c2 = t2.GivClass();
- if ( !c2->IsChildOf(c1))
- {
- CBotToken* pt = &m_token;
- pile->SetError(TX_BADTYPE, pt);
- return pj->Return(pile); // opération faite
- }
- }
- var1->SetVal(var2); // fait l'assignation
- }
- pile->SetCopyVar( var1 ); // remplace sur la pile par une copie de la variable elle-même
- // (pour avoir le nom)
- }
-
- return pj->Return(pile); // opération faite
-}
-
-// retrouve une variable pendant la compilation
-
-BOOL CBotLeftExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile)
-{
- pVar = pile->FindVar(m_token);
- if ( pVar == NULL ) return FALSE;
-
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pile) ) return FALSE;
-
- return TRUE;
-}
-
-// retrouve une variable à l'exécution
-
-BOOL CBotLeftExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep)
-{
- pile = pile->AddStack( this ); // déplace la pile
-
- pVar = pile->FindVar(m_nIdent);
- if ( pVar == NULL )
- {
-#ifdef _DEBUG
- ASM_TRAP();
-#endif
- pile->SetError(2, &m_token);
- return FALSE;
- }
-
- if ( bStep && m_next3 == NULL && pile->IfStep() ) return FALSE;
-
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pile, &m_token, bStep, TRUE) ) return FALSE;
-
- return TRUE;
-}
-
-void CBotLeftExpr::RestoreStateVar(CBotStack* &pile, BOOL bMain)
-{
- pile = pile->RestoreStack( this ); // déplace la pile
- if ( pile == NULL ) return;
-
- if ( m_next3 != NULL )
- m_next3->RestoreStateVar(pile, bMain);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-// transforme une chaîne en nombre entier
-// peut être de la forme 0xabc123
-
-long GivNumInt( const char* p )
-{
- long num = 0;
- while (*p >= '0' && *p <= '9')
- {
- num = num * 10 + *p - '0';
- p++;
- }
- if ( *p == 'x' || *p == 'X' )
- {
- while (*++p != 0)
- {
- if ( *p >= '0' && *p <= '9' )
- {
- num = num * 16 + *p - '0';
- continue;
- }
- if ( *p >= 'A' && *p <= 'F' )
- {
- num = num * 16 + *p - 'A' + 10;
- continue;
- }
- if ( *p >= 'a' && *p <= 'f' )
- {
- num = num * 16 + *p - 'a' + 10;
- continue;
- }
- break;
- }
- }
- return num;
-}
-
-// transforme une chaîne en un nombre réel
-
-extern float GivNumFloat( const char* p )
-{
- double num = 0;
- double div = 10;
- BOOL bNeg = FALSE;
-
- if (*p == '-')
- {
- bNeg = TRUE;
- p++;
- }
- while (*p >= '0' && *p <= '9')
- {
- num = num * 10. + (*p - '0');
- p++;
- }
-
- if ( *p == '.' )
- {
- p++;
- while (*p >= '0' && *p <= '9')
- {
- num = num + (*p - '0') / div;
- div = div * 10;
- p++;
- }
- }
-
- int exp = 0;
- if ( *p == 'e' || *p == 'E' )
- {
- char neg = 0;
- p++;
- if ( *p == '-' || *p == '+' ) neg = *p++;
-
- while (*p >= '0' && *p <= '9')
- {
- exp = exp * 10 + (*p - '0');
- p++;
- }
- if ( neg == '-' ) exp = -exp;
- }
-
- while ( exp > 0 )
- {
- num *= 10.0;
- exp--;
- }
-
- while ( exp < 0 )
- {
- num /= 10.0;
- exp++;
- }
-
- if ( bNeg ) num = -num;
- return (float)num;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un token représentant un nombre
-
-CBotExprNum::CBotExprNum()
-{
- name = "CBotExprNum";
-}
-
-CBotExprNum::~CBotExprNum()
-{
-}
-
-CBotInstr* CBotExprNum::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->TokenStack();
-
- CBotExprNum* inst = new CBotExprNum();
-
- inst->SetToken(p);
- CBotString s = p->GivString();
-
- inst->m_numtype = CBotTypInt;
- if ( p->GivType() == TokenTypDef )
- {
- inst->m_valint = p->GivIdKey();
- }
- else
- {
- if ( s.Find('.') >= 0 || ( s.Find('x') < 0 && ( s.Find('e') >= 0 || s.Find('E') >= 0 ) ) )
- {
- inst->m_numtype = CBotTypFloat;
- inst->m_valfloat = GivNumFloat(s);
- }
- else
- {
- inst->m_valint = GivNumInt(s);
- }
- }
-
- if (pStk->NextToken(p))
- {
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, inst->m_numtype);
- pStk->SetVar(var);
-
- return pStack->Return(inst, pStk);
- }
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute, retourne le nombre correspondant
-
-BOOL CBotExprNum::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, m_numtype);
-
- CBotString nombre ;
- if ( m_token.GivType() == TokenTypDef )
- {
- nombre = m_token.GivString();
- }
-
- switch (m_numtype)
- {
- case CBotTypShort:
- case CBotTypInt:
- var->SetValInt( m_valint, nombre ); // valeur du nombre
- break;
- case CBotTypFloat:
- var->SetValFloat( m_valfloat ); // valeur du nombre
- break;
- }
- pile->SetVar( var ); // mis sur la pile
-
- return pj->Return(pile); // c'est ok
-}
-
-void CBotExprNum::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un token représentant une chaine de caractères
-
-CBotExprAlpha::CBotExprAlpha()
-{
- name = "CBotExprAlpha";
-}
-
-CBotExprAlpha::~CBotExprAlpha()
-{
-}
-
-CBotInstr* CBotExprAlpha::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->TokenStack();
-
- CBotExprAlpha* inst = new CBotExprAlpha();
-
- inst->SetToken(p);
- p = p->GivNext();
-
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypString);
- pStk->SetVar(var);
-
- return pStack->Return(inst, pStk);
-}
-
-// exécute, retourne la chaîne correspondante
-
-BOOL CBotExprAlpha::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypString);
-
- CBotString chaine = m_token.GivString();
- chaine = chaine.Mid(1, chaine.GivLength()-2); // enlève les guillemets
-
- var->SetValString( chaine ); // valeur du nombre
-
- pile->SetVar( var ); // mis sur la pile
-
- return pj->Return(pile);
-}
-
-void CBotExprAlpha::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un token représentant true ou false
-
-CBotExprBool::CBotExprBool()
-{
- name = "CBotExprBool";
-}
-
-CBotExprBool::~CBotExprBool()
-{
-}
-
-CBotInstr* CBotExprBool::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->TokenStack();
- CBotExprBool* inst = NULL;
-
- if ( p->GivType() == ID_TRUE ||
- p->GivType() == ID_FALSE )
- {
- inst = new CBotExprBool();
- inst->SetToken(p); // mémorise l'opération false ou true
- p = p->GivNext();
-
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean);
- pStk->SetVar(var);
- }
-
- return pStack->Return(inst, pStk);
-}
-
-// exécute, retourne true ou false
-
-BOOL CBotExprBool::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean);
-
- if (GivTokenType() == ID_TRUE) var->SetValInt(1);
- else var->SetValInt(0);
-
- pile->SetVar( var ); // mis sur la pile
- return pj->Return(pile); // transmet en dessous
-}
-
-void CBotExprBool::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-// gestion de l'opérande "null"
-
-CBotExprNull::CBotExprNull()
-{
- name = "CBotExprNull";
-}
-
-CBotExprNull::~CBotExprNull()
-{
-}
-
-// exécute, retourne un pointeur vide
-
-BOOL CBotExprNull::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypNullPointer);
-
- var->SetInit(TRUE); // pointeur null valide
- pile->SetVar( var ); // mis sur la pile
- return pj->Return(pile); // transmet en dessous
-}
-
-void CBotExprNull::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-// gestion de l'opérande "nan"
-
-CBotExprNan::CBotExprNan()
-{
- name = "CBotExprNan";
-}
-
-CBotExprNan::~CBotExprNan()
-{
-}
-
-// exécute, retourne un pointeur vide
-
-BOOL CBotExprNan::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypInt);
-
- var->SetInit(IS_NAN); // nombre nan
- pile->SetVar( var ); // mis sur la pile
- return pj->Return(pile); // transmet en dessous
-}
-
-void CBotExprNan::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un nom de variable
-// vérifie qu'elle est connue sur la pile
-// et qu'elle a été initialisée
-
-CBotExprVar::CBotExprVar()
-{
- name = "CBotExprVar";
- m_nIdent = 0;
-}
-
-CBotExprVar::~CBotExprVar()
-{
-}
-
-CBotInstr* CBotExprVar::Compile(CBotToken* &p, CBotCStack* pStack, int privat)
-{
- CBotToken* pDebut = p;
- CBotCStack* pStk = pStack->TokenStack();
-
- pStk->SetStartError(p->GivStart());
-
- // est-ce un nom de variable ?
- if (p->GivType() == TokenTypVar)
- {
- CBotInstr* inst = new CBotExprVar(); // crée l'objet
-
- inst->SetToken(p);
-
- CBotVar* var;
-
- if ( NULL != (var = pStk->FindVar(p)) ) // cherche si variable connue
- {
- int ident = var->GivUniqNum();
- ((CBotExprVar*)inst)->m_nIdent = ident; // l'identifie par son numéro
-
- if (ident > 0 && ident < 9000)
- {
- if ( var->IsPrivate(privat) &&
- !pStk->GivBotCall()->m_bCompileClass)
- {
- pStk->SetError( TX_PRIVATE, p );
- goto err;
- }
-
- // il s'agit d'un élement de la classe courante
- // ajoute l'équivalent d'un this. devant
- inst->SetToken(&CBotToken("this"));
- ((CBotExprVar*)inst)->m_nIdent = -2; // ident pour this
-
- CBotFieldExpr* i = new CBotFieldExpr(); // nouvel élément
- i->SetToken( p ); // garde le nom du token
- i->SetUniqNum(ident);
- inst->AddNext3(i); // ajoute à la suite
- }
-
- p = p->GivNext(); // token suivant
-
- while (TRUE)
- {
- if ( var->GivType() == CBotTypArrayPointer ) // s'il sagit d'un tableau
- {
- if ( IsOfType( p, ID_OPBRK ) ) // regarde s'il y a un index
- {
- CBotIndexExpr* i = new CBotIndexExpr();
- i->m_expr = CBotExpression::Compile(p, pStk); // compile la formule
- inst->AddNext3(i); // ajoute à la chaine
-
- var = ((CBotVarArray*)var)->GivItem(0,TRUE); // donne le composant [0]
-
- if ( i->m_expr == NULL )
- {
- pStk->SetError( TX_BADINDEX, p->GivStart() );
- goto err;
- }
- if ( !pStk->IsOk() || !IsOfType( p, ID_CLBRK ) )
- {
- pStk->SetError( TX_CLBRK, p->GivStart() );
- goto err;
- }
- continue;
- }
- //// pStk->SetError( TX_OPBRK, p->GivStart() );
- }
- if ( var->GivType(1) == CBotTypPointer ) // pour les classes
- {
- if ( IsOfType(p, ID_DOT) )
- {
- CBotToken* pp = p;
-
- if ( p->GivType() == TokenTypVar ) // doit être un nom
- {
- if ( p->GivNext()->GivType() == ID_OPENPAR )// un appel de méthode ?
- {
- CBotInstr* i = CBotInstrMethode::Compile(p, pStk, var);
- if ( !pStk->IsOk() ) goto err;
- inst->AddNext3(i); // ajoute à la suite
- return pStack->Return(inst, pStk);
- }
- else
- {
- CBotFieldExpr* i = new CBotFieldExpr(); // nouvel élément
- i->SetToken( pp ); // garde le nom du token
- inst->AddNext3(i); // ajoute à la suite
- var = var->GivItem(p->GivString()); // récupère l'item correpondant
- if ( var != NULL )
- {
- i->SetUniqNum(var->GivUniqNum());
- if ( var->IsPrivate() &&
- !pStk->GivBotCall()->m_bCompileClass)
- {
- pStk->SetError( TX_PRIVATE, pp );
- goto err;
- }
- }
- }
-
-
- if ( var != NULL )
- {
- p = p->GivNext(); // saute le nom
- continue;
- }
- pStk->SetError( TX_NOITEM, p );
- goto err;
- }
- pStk->SetError( TX_DOT, p->GivStart() );
- goto err;
- }
- }
-
- break;
- }
-
- pStk->SetCopyVar(var); // place une copie de la variable sur la pile (pour le type)
- if ( pStk->IsOk() ) return pStack->Return(inst, pStk);
- }
- pStk->SetError(TX_UNDEFVAR, p);
-err:
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- return pStack->Return(NULL, pStk);
-}
-
-CBotInstr* CBotExprVar::CompileMethode(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p;
- CBotCStack* pStk = pStack->TokenStack();
-
- pStk->SetStartError(pp->GivStart());
-
- // est-ce un nom de variable ?
- if (pp->GivType() == TokenTypVar)
- {
- CBotToken pthis("this");
- CBotVar* var = pStk->FindVar(pthis);
- if ( var == 0 ) return pStack->Return(NULL, pStk);
-
- CBotInstr* inst = new CBotExprVar(); // crée l'objet
-
- // il s'agit d'un élement de la classe courante
- // ajoute l'équivalent d'un this. devant
- inst->SetToken(&pthis);
- ((CBotExprVar*)inst)->m_nIdent = -2; // ident pour this
-
- CBotToken* pp = p;
-
- if ( pp->GivType() == TokenTypVar ) // doit être un nom
- {
- if ( pp->GivNext()->GivType() == ID_OPENPAR ) // un appel de méthode ?
- {
- CBotInstr* i = CBotInstrMethode::Compile(pp, pStk, var);
- if ( pStk->IsOk() )
- {
- inst->AddNext3(i); // ajoute à la suite
- p = pp; // instructions passées
- return pStack->Return(inst, pStk);
- }
- pStk->SetError(0,0); // l'erreur n'est pas traitée ici
- }
- }
- delete inst;
- }
- return pStack->Return(NULL, pStk);
-}
-
-
-// exécute, rend la valeur d'une variable
-
-BOOL CBotExprVar::Execute(CBotStack* &pj)
-{
- CBotVar* pVar = NULL;
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
-// if ( pile->IfStep() ) return FALSE;
-
- CBotStack* pile1 = pile;
-
- if ( pile1->GivState() == 0 )
- {
- if ( !ExecuteVar(pVar, pile, NULL, TRUE) ) return FALSE; // récupère la variable selon champs et index
-// DEBUG("CBotExprVar::Execute", 1 , pj);
-
- if ( pVar ) pile1->SetCopyVar(pVar); // la place une copie sur la pile
- else
- {
-//-- pile1->SetVar(NULL); // la pile contient déjà le resultat (méthode)
- return pj->Return(pile1);
- }
- pile1->IncState();
- }
-
- pVar = pile1->GivVar(); // récupère si interrompu
-
- if ( pVar == NULL )
- {
-// pile1->SetError(TX_NULLPT, &m_token);
- return pj->Return(pile1);
- }
-
- if ( pVar->GivInit() == IS_UNDEF )
- {
- CBotToken* pt = &m_token;
- while ( pt->GivNext() != NULL ) pt = pt->GivNext();
- pile1->SetError(TX_NOTINIT, pt);
- return pj->Return(pile1);
- }
- return pj->Return(pile1); // opération faite
-}
-
-void CBotExprVar::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- CBotStack* pile1 = pile;
-
- if ( pile1->GivState() == 0 )
- {
- RestoreStateVar(pile, bMain); // récupère la variable selon champs et index
- return;
- }
-}
-
-// retrouve une variable à l'exécution
-
-BOOL CBotExprVar::ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, BOOL bStep)
-{
- CBotStack* pile = pj;
- pj = pj->AddStack( this );
-
- if ( bStep && m_nIdent>0 && pj->IfStep() ) return FALSE;
-
- pVar = pj->FindVar(m_nIdent, TRUE); // cherche la variable avec mise à jour si nécessaire
- if ( pVar == NULL )
- {
-#ifdef _DEBUG
- ASM_TRAP();
-#endif
- pj->SetError(1, &m_token);
- return FALSE;
- }
- if ( m_next3 != NULL &&
- !m_next3->ExecuteVar(pVar, pj, &m_token, bStep, FALSE) )
- return FALSE; // Champs d'une instance, tableau, méthode ?
-
- return pile->ReturnKeep( pj ); // ne rend pas la pile mais récupère le résultat si une méthode a été appelée
-}
-
-
-// retrouve une variable à l'exécution
-
-void CBotExprVar::RestoreStateVar(CBotStack* &pj, BOOL bMain)
-{
- pj = pj->RestoreStack( this );
- if ( pj == NULL ) return;
-
- if ( m_next3 != NULL )
- m_next3->RestoreStateVar(pj, bMain);
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-// compile une liste de paramètres
-
-CBotInstr* CompileParams(CBotToken* &p, CBotCStack* pStack, CBotVar** ppVars)
-{
- BOOL first = TRUE;
- CBotInstr* ret = NULL; // pour la liste à retourner
-
-// pStack->SetStartError(p->GivStart());
- CBotCStack* pile = pStack;
- int i = 0;
-
- if ( IsOfType(p, ID_OPENPAR) )
- {
- int start, end;
- if (!IsOfType(p, ID_CLOSEPAR)) while (TRUE)
- {
- start = p->GivStart();
- pile = pile->TokenStack(); // garde les résultats sur la pile
-
- if ( first ) pStack->SetStartError(start);
- first = FALSE;
-
- CBotInstr* param = CBotExpression::Compile(p, pile);
- end = p->GivStart();
-
- if ( !pile->IsOk() )
- {
- return pStack->Return(NULL, pile);
- }
-
- if ( ret == NULL ) ret = param;
- else ret->AddNext(param); // construit la liste
-
- if ( param != NULL )
- {
- if ( pile->GivTypResult().Eq(99) )
- {
- delete pStack->TokenStack();
- pStack->SetError(TX_VOID, p->GivStart());
- return NULL;
- }
- ppVars[i] = pile->GivVar();
- ppVars[i]->GivToken()->SetPos(start, end);
- i++;
-
- if (IsOfType(p, ID_COMMA)) continue; // saute la virgule
- if (IsOfType(p, ID_CLOSEPAR)) break;
- }
-
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- delete pStack->TokenStack();
- return NULL;
- }
- }
- ppVars[i] = NULL;
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile un appel d'une méthode
-
-CBotInstrMethode::CBotInstrMethode()
-{
- m_Parameters = NULL;
- m_MethodeIdent = 0;
-// m_nThisIdent = 0;
- name = "CBotInstrMethode";
-}
-
-CBotInstrMethode::~CBotInstrMethode()
-{
- delete m_Parameters;
-}
-
-CBotInstr* CBotInstrMethode::Compile(CBotToken* &p, CBotCStack* pStack, CBotVar* var)
-{
- CBotInstrMethode* inst = new CBotInstrMethode();
- inst->SetToken(p); // token correspondant
-
-// inst->m_nThisIdent = CBotVar::NextUniqNum();
-
- if ( NULL != var )
- {
- CBotToken* pp = p;
- p = p->GivNext();
-
- if ( p->GivType() == ID_OPENPAR )
- {
- inst->m_NomMethod = pp->GivString();
-
- // compile la liste des paramètres
- CBotVar* ppVars[1000];
- inst->m_Parameters = CompileParams(p, pStack, ppVars);
-
- if ( pStack->IsOk() )
- {
- CBotClass* pClass = var->GivClass(); // pointeur à la classe
- inst->m_ClassName = pClass->GivName(); // le nom de la classe
- CBotTypResult r = pClass->CompileMethode(inst->m_NomMethod, var, ppVars,
- pStack, inst->m_MethodeIdent);
- delete pStack->TokenStack(); // libères les paramètres encore sur la pile
- inst->m_typRes = r;
-
- if (inst->m_typRes.GivType() > 20)
- {
- pStack->SetError(inst->m_typRes.GivType(), pp);
- delete inst;
- return NULL;
- }
- // met un résultat sur la pile pour avoir quelque chose
- if (inst->m_typRes.GivType() > 0)
- {
- CBotVar* pResult = CBotVar::Create("", inst->m_typRes);
- if (inst->m_typRes.Eq(CBotTypClass))
- {
-// CBotClass* pClass = CBotClass::Find(inst->m_RetClassName);
- pResult->SetClass(inst->m_typRes.GivClass());
- }
- pStack->SetVar(pResult);
- }
- return inst;
- }
- delete inst;
- return NULL;
- }
- }
- pStack->SetError( 1234, p );
- delete inst;
- return NULL;
-}
-
-// exécute l'appel de méthode
-
-BOOL CBotInstrMethode::ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, BOOL bStep, BOOL bExtend)
-{
- CBotVar* ppVars[1000];
- CBotStack* pile1 = pj->AddStack(this, TRUE); // une place pour la copie de This
-// if ( pile1 == EOX ) return TRUE;
-
-// DEBUG( "CBotInstrMethode::ExecuteVar", 0, pj );
-
- if ( pVar->GivPointer() == NULL )
- {
- pj->SetError( TX_NULLPT, prevToken );
- }
-
- if ( pile1->IfStep() ) return FALSE;
-
- CBotStack* pile2 = pile1->AddStack(); // et pour les paramètres à venir
-
- if ( pile1->GivState() == 0)
- {
- CBotVar* pThis = CBotVar::Create(pVar);
- pThis->Copy(pVar);
- // la valeur de This doit être prise avant l'évaluation des paramètres
- // Test.Action( Test = Autre );
- // Action doit agir sur la valeur avant Test = Autre !!
- pThis->SetName("this");
-// pThis->SetUniqNum(m_nThisIdent);
- pThis->SetUniqNum(-2);
- pile1->AddVar(pThis);
- pile1->IncState();
- }
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
- if ( p != NULL) while ( TRUE )
- {
- if ( pile2->GivState() == 0 )
- {
- if (!p->Execute(pile2)) return FALSE; // interrompu ici ?
- if (!pile2->SetState(1)) return FALSE; // marque spéciale pour reconnaîre les paramètres
- }
- ppVars[i++] = pile2->GivVar(); // construit la liste des pointeurs
- pile2 = pile2->AddStack(); // de la place sur la pile pour les résultats
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- CBotClass* pClass = CBotClass::Find(m_ClassName);
- CBotVar* pThis = pile1->FindVar(-2);
- CBotVar* pResult = NULL;
- if (m_typRes.GivType() > 0) pResult = CBotVar::Create("", m_typRes);
- if (m_typRes.Eq(CBotTypClass))
- {
-// CBotClass* pClass = CBotClass::Find(m_RetClassName);
- pResult->SetClass(m_typRes.GivClass());
- }
- CBotVar* pRes = pResult;
-
- if ( !pClass->ExecuteMethode(m_MethodeIdent, m_NomMethod,
- pThis, ppVars,
- pResult, pile2, GivToken())) return FALSE; // interrompu
- if (pRes != pResult) delete pRes;
-
- pVar = NULL; // ne retourne pas une valeur par cela
- return pj->Return(pile2); // libère toute la pile
-}
-
-void CBotInstrMethode::RestoreStateVar(CBotStack* &pile, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotVar* ppVars[1000];
- CBotStack* pile1 = pile->RestoreStack(this); // une place pour la copie de This
- if ( pile1 == NULL ) return;
-
- CBotStack* pile2 = pile1->RestoreStack(); // et pour les paramètres à venir
- if ( pile2 == NULL ) return;
-
- CBotVar* pThis = pile1->FindVar("this");
-// pThis->SetUniqNum(m_nThisIdent);
- pThis->SetUniqNum(-2);
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
- if ( p != NULL) while ( TRUE )
- {
- if ( pile2->GivState() == 0 )
- {
- p->RestoreState(pile2, TRUE); // interrompu ici !
- return;
- }
- ppVars[i++] = pile2->GivVar(); // construit la liste des pointeurs
- pile2 = pile2->RestoreStack();
- if ( pile2 == NULL ) return;
-
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- CBotClass* pClass = CBotClass::Find(m_ClassName);
- CBotVar* pResult = NULL;
-
- CBotVar* pRes = pResult;
-
- pClass->RestoreMethode(m_MethodeIdent, m_NomMethod,
- pThis, ppVars, pile2);
-}
-
-
-BOOL CBotInstrMethode::Execute(CBotStack* &pj)
-{
- CBotVar* ppVars[1000];
- CBotStack* pile1 = pj->AddStack(this, TRUE); // une place pour la copie de This
-// if ( pile1 == EOX ) return TRUE;
-
- if ( pile1->IfStep() ) return FALSE;
-
- CBotStack* pile2 = pile1->AddStack(); // et pour les paramètres à venir
-
- if ( pile1->GivState() == 0)
- {
- CBotVar* pThis = pile1->CopyVar(m_token);
- // la valeur de This doit être prise avant l'évaluation des paramètres
- // Test.Action( Test = Autre );
- // Action doit agir sur la valeur avant Test = Autre !!
- pThis->SetName("this");
- pile1->AddVar(pThis);
- pile1->IncState();
- }
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
- if ( p != NULL) while ( TRUE )
- {
- if ( pile2->GivState() == 0 )
- {
- if (!p->Execute(pile2)) return FALSE; // interrompu ici ?
- if (!pile2->SetState(1)) return FALSE; // marque spéciale pour reconnaîre les paramètres
- }
- ppVars[i++] = pile2->GivVar(); // construit la liste des pointeurs
- pile2 = pile2->AddStack(); // de la place sur la pile pour les résultats
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- CBotClass* pClass = CBotClass::Find(m_ClassName);
- CBotVar* pThis = pile1->FindVar("this");
- CBotVar* pResult = NULL;
- if (m_typRes.GivType()>0) pResult = CBotVar::Create("", m_typRes);
- if (m_typRes.Eq(CBotTypClass))
- {
-// CBotClass* pClass = CBotClass::Find(m_RetClassName);
- pResult->SetClass(m_typRes.GivClass());
- }
- CBotVar* pRes = pResult;
-
- if ( !pClass->ExecuteMethode(m_MethodeIdent, m_NomMethod,
- pThis, ppVars,
- pResult, pile2, GivToken())) return FALSE; // interrompu
-
- // met la nouvelle valeur de this à la place de l'ancienne variable
- CBotVar* old = pile1->FindVar(m_token);
- old->Copy(pThis, FALSE);
-
- if (pRes != pResult) delete pRes;
-
- return pj->Return(pile2); // libère toute la pile
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "new"
-
-CBotNew::CBotNew()
-{
- name = "CBotNew";
- m_Parameters = NULL;
- m_nMethodeIdent = 0;
-// m_nThisIdent = 0;
-}
-
-CBotNew::~CBotNew()
-{
-}
-
-CBotInstr* CBotNew::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p;
- if ( !IsOfType(p, ID_NEW) ) return NULL;
-
- // vérifie que le token est un nom de classe
- if (p->GivType() != TokenTypVar) return NULL;
-
- CBotClass* pClass = CBotClass::Find(p);
- if (pClass == NULL)
- {
- pStack->SetError(TX_BADNEW, p);
- return NULL;
- }
-/* if ( !pClass->m_IsDef )
- {
- pStack->SetError(TX_BADNEW, p);
- return NULL;
- }*/
-
- CBotNew* inst = new CBotNew();
- inst->SetToken(pp);
-
- inst->m_vartoken = p;
- p = p->GivNext();
-
- // crée l'objet sur le "tas"
- // avec un pointeur sur cet objet
- CBotVar* pVar = CBotVar::Create("", pClass);
-// inst->m_nThisIdent = CBotVar::NextUniqNum();
-
- // fait l'appel du créateur
- CBotCStack* pStk = pStack->TokenStack();
- {
- // regarde s'il y a des paramètres
- CBotVar* ppVars[1000];
- inst->m_Parameters = CompileParams(p, pStk, ppVars);
- if ( !pStk->IsOk() ) goto error;
-
- // le constructeur existe-il ?
-// CBotString noname;
- CBotTypResult r = pClass->CompileMethode(pClass->GivName(), pVar, ppVars, pStk, inst->m_nMethodeIdent);
- delete pStk->TokenStack(); // libère le supplément de pile
- int typ = r.GivType();
-
- // s'il n'y a pas de constructeur, et pas de paramètres non plus, c'est ok
- if ( typ == TX_UNDEFCALL && inst->m_Parameters == NULL ) typ = 0;
- pVar->SetInit(TRUE); // marque l'instance comme init
-
- if (typ>20)
- {
- pStk->SetError(typ, inst->m_vartoken.GivEnd());
- goto error;
- }
-
- // si le constructeur n'existe pas, mais qu'il y a des paramètres
- if (typ<0 && inst->m_Parameters != NULL)
- {
- pStk->SetError(TX_NOCONST, &inst->m_vartoken);
- goto error;
- }
-
- // rend le pointeur à l'objet sur la pile
- pStk->SetVar(pVar);
- return pStack->Return(inst, pStk);
- }
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// exécute une instruction "new"
-
-BOOL CBotNew::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); //pile principale
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- CBotStack* pile1 = pj->AddStack2(); //pile secondaire
-
- CBotVar* pThis = NULL;
-
- CBotToken* pt = &m_vartoken;
- CBotClass* pClass = CBotClass::Find(pt);
-
- // crée la variable "this" de type pointeur à l'objet
-
- if ( pile->GivState()==0)
- {
- // crée une instance de la classe demandée
- // et initialise le pointeur à cet objet
-
- pThis = CBotVar::Create("this", pClass);
-// pThis->SetUniqNum( m_nThisIdent ) ;
- pThis->SetUniqNum( -2 ) ;
-
- pile1->SetVar(pThis); // la place sur la pile1
- pile->IncState();
- }
-
- // retrouve le pointeur this si on a été interrompu
- if ( pThis == NULL)
- {
- pThis = pile1->GivVar(); // retrouve le pointeur
- }
-
- // y a-t-il une assignation ou des paramètres (constructeur)
- if ( pile->GivState()==1)
- {
- // évalue le constructeur de l'instance
-
- CBotVar* ppVars[1000];
- CBotStack* pile2 = pile;
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
-
- if ( p != NULL) while ( TRUE )
- {
- pile2 = pile2->AddStack(); // de la place sur la pile pour les résultats
- if ( pile2->GivState() == 0 )
- {
- if (!p->Execute(pile2)) return FALSE; // interrompu ici ?
- pile2->SetState(1);
- }
- ppVars[i++] = pile2->GivVar();
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- // crée une variable pour le résultat
- CBotVar* pResult = NULL; // constructeurs toujours void
-
- if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GivName(),
- pThis, ppVars,
- pResult, pile2, GivToken())) return FALSE; // interrompu
-
- pThis->ConstructorSet(); // signale que le constructeur a été appelé
-// pile->Return(pile2); // libère un bout de pile
-
-// pile->IncState();
- }
-
- return pj->Return( pile1 ); // transmet en dessous
-}
-
-void CBotNew::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); //pile principale
- if ( pile == NULL ) return;
-
- CBotStack* pile1 = pj->AddStack2(); //pile secondaire
-
- CBotToken* pt = &m_vartoken;
- CBotClass* pClass = CBotClass::Find(pt);
-
- // crée la variable "this" de type pointeur à l'objet
-
- if ( pile->GivState()==0)
- {
- return;
- }
-
- CBotVar* pThis = pile1->GivVar(); // retrouve le pointeur
-// pThis->SetUniqNum( m_nThisIdent );
- pThis->SetUniqNum( -2 );
-
- // y a-t-il une assignation ou des paramètres (constructeur)
- if ( pile->GivState()==1)
- {
- // évalue le constructeur de l'instance
-
- CBotVar* ppVars[1000];
- CBotStack* pile2 = pile;
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
-
- if ( p != NULL) while ( TRUE )
- {
- pile2 = pile2->RestoreStack(); // de la place sur la pile pour les résultats
- if ( pile2 == NULL ) return;
-
- if ( pile2->GivState() == 0 )
- {
- p->RestoreState(pile2, bMain); // interrompu ici !
- return;
- }
- ppVars[i++] = pile2->GivVar();
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- pClass->RestoreMethode(m_nMethodeIdent, m_vartoken.GivString(), pThis,
- ppVars, pile2) ; // interrompu ici !
- }
-}
-
-/////////////////////////////////////////////////////////////
-// regarde si deux résultats sont compatibles pour faire une opération
-
-BOOL TypeCompatible( CBotTypResult& type1, CBotTypResult& type2, int op )
-{
- int t1 = type1.GivType();
- int t2 = type2.GivType();
-
- int max = (t1 > t2) ? t1 : t2;
-
- if ( max == 99 ) return FALSE; // un résultat est void ?
-
- // cas particulier pour les concaténation de chaînes
- if (op == ID_ADD && max >= CBotTypString) return TRUE;
- if (op == ID_ASSADD && max >= CBotTypString) return TRUE;
- if (op == ID_ASS && t1 == CBotTypString) return TRUE;
-
- if ( max >= CBotTypBoolean )
- {
- if ( (op == ID_EQ || op == ID_NE) &&
- (t1 == CBotTypPointer && t2 == CBotTypNullPointer)) return TRUE;
- if ( (op == ID_EQ || op == ID_NE || op == ID_ASS) &&
- (t2 == CBotTypPointer && t1 == CBotTypNullPointer)) return TRUE;
- if ( (op == ID_EQ || op == ID_NE) &&
- (t1 == CBotTypArrayPointer && t2 == CBotTypNullPointer)) return TRUE;
- if ( (op == ID_EQ || op == ID_NE || op == ID_ASS) &&
- (t2 == CBotTypArrayPointer && t1 == CBotTypNullPointer)) return TRUE;
- if (t2 != t1) return FALSE;
- if (t1 == CBotTypArrayPointer) return type1.Compare(type2);
- if (t1 == CBotTypPointer ||
- t1 == CBotTypClass ||
- t1 == CBotTypIntrinsic )
- {
- CBotClass* c1 = type1.GivClass();
- CBotClass* c2 = type2.GivClass();
-
- return c1->IsChildOf(c2) || c2->IsChildOf(c1);
- // accepte le caste à l'envers,
- // l'opération sera refusée à l'exécution si le pointeur n'est pas compatible
- }
-
- return TRUE;
- }
-
- type1.SetType(max);
- type2.SetType(max);
- return TRUE;
-}
-
-// regarde si deux variables sont compatible pour un passage de paramètre
-
-BOOL TypesCompatibles( const CBotTypResult& type1, const CBotTypResult& type2 )
-{
- int t1 = type1.GivType();
- int t2 = type2.GivType();
-
- if ( t1 == CBotTypIntrinsic ) t1 = CBotTypClass;
- if ( t2 == CBotTypIntrinsic ) t2 = CBotTypClass;
-
- int max = (t1 > t2) ? t1 : t2;
-
- if ( max == 99 ) return FALSE; // un résultat est void ?
-
- if ( max >= CBotTypBoolean )
- {
- if ( t2 != t1 ) return FALSE;
-
- if ( max == CBotTypArrayPointer )
- return TypesCompatibles(type1.GivTypElem(), type2.GivTypElem());
-
- if ( max == CBotTypClass || max == CBotTypPointer )
- return type1.GivClass() == type2.GivClass() ;
-
- return TRUE ;
- }
- return TRUE;
-}
-
-
-/////////////////////////////////////////////////////////////////////////////////////
-// Gestion des fichiers
-
-// nécessaire car il n'est pas possible de faire le fopen dans le programme principal
-// et les fwrite ou fread dans une dll en utilisant le FILE* rendu.
-
-FILE* fOpen(const char* name, const char* mode)
-{
- return fopen(name, mode);
-}
-
-int fClose(FILE* filehandle)
-{
- return fclose(filehandle);
-}
-
-size_t fWrite(const void *buffer, size_t elemsize, size_t length, FILE* filehandle)
-{
- return fwrite(buffer, elemsize, length, filehandle);
-}
-
-size_t fRead(void *buffer, size_t elemsize, size_t length, FILE* filehandle)
-{
- return fread(buffer, elemsize, length, filehandle);
-}
-
-size_t fWrite(const void *buffer, size_t length, FILE* filehandle)
-{
- return fwrite(buffer, 1, length, filehandle);
-}
-
-size_t fRead(void *buffer, size_t length, FILE* filehandle)
-{
- return fread(buffer, 1, length, filehandle);
-}
-
-
-////////////////////////////////////////
-
-
-#if FALSE
-
-CBotString num(int n)
-{
- CBotString s;
- if ( n<0 ) {n = -n; s += "-";}
- if ( n > 9 )
- {
- s += num(n/10);
- }
- s += '0' + n%10;
- return s;
-}
-
-extern void DEBUG( const char* text, int val, CBotStack* pile )
-{
- CBotProgram* p = pile->GivBotCall(TRUE);
- if ( !p->m_bDebugDD ) return;
-
- FILE* pf = fopen("CbotDebug.txt", "a");
-
- fputs( text, pf );
-
- CBotString v = " " + num(val) + "\n";
- fputs( v, pf );
-
- fclose( pf);
-}
-
-#endif
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. +/////////////////////////////////////////////////////////////////////// + +// compilation of various instructions +// compile all routines as static +// and return an object according to what was found as instruction + +// compiler principle: +// compile the routines return an object of the class corresponding to the operation found +// this is always a subclass of CBotInstr. +// (CBotInstr objects are never used directly) + + +// compiles if the routine returns NULL is that the statement is false +// or misunderstood. +// the error is then on the stack CBotCStack :: Isok () is false + + + +#include "CBot.h" + +CBotInstr::CBotInstr() +{ + name = "CBotInstr"; + m_next = NULL; + m_next2b = NULL; + m_next3 = NULL; + m_next3b = NULL; +} + +CBotInstr::~CBotInstr() +{ + delete m_next; + delete m_next2b; + delete m_next3; + delete m_next3b; +} + +// counter of nested loops, +// to determine the break and continue valid +// list of labels used + + +int CBotInstr::m_LoopLvl = 0; +CBotStringArray CBotInstr::m_labelLvl = CBotStringArray(); + +// adds a level with a label +void CBotInstr::IncLvl(CBotString& label) +{ + m_labelLvl.SetSize(m_LoopLvl+1); + m_labelLvl[m_LoopLvl] = label; + m_LoopLvl++; +} + +// adds a level (switch statement) +void CBotInstr::IncLvl() +{ + m_labelLvl.SetSize(m_LoopLvl+1); + m_labelLvl[m_LoopLvl] = "#SWITCH"; + m_LoopLvl++; +} + +// free a level +void CBotInstr::DecLvl() +{ + m_LoopLvl--; + m_labelLvl[m_LoopLvl].Empty(); +} + +// control validity of break and continue +bool CBotInstr::ChkLvl(const CBotString& label, int type) +{ + int i = m_LoopLvl; + while (--i>=0) + { + if ( type == ID_CONTINUE && m_labelLvl[i] == "#SWITCH") continue; + if (label.IsEmpty()) return true; + if (m_labelLvl[i] == label) return true; + } + return false; +} + +bool CBotInstr::IsOfClass(CBotString n) +{ + return name == n; +} + + +//////////////////////////////////////////////////////////////////////////// +// database management class CBotInstr + +// set the token corresponding to the instruction + +void CBotInstr::SetToken(CBotToken* p) +{ + m_token = *p; +} + +// return the type of the token assicated with the instruction + +int CBotInstr::GivTokenType() +{ + return m_token.GivType(); +} + +// return associated token + +CBotToken* CBotInstr::GivToken() +{ + return &m_token; +} + +// adds the statement following the other + +void CBotInstr::AddNext(CBotInstr* n) +{ + CBotInstr* p = this; + while (p->m_next != NULL) p = p->m_next; + p->m_next = n; +} + +void CBotInstr::AddNext3(CBotInstr* n) +{ + CBotInstr* p = this; + while (p->m_next3 != NULL) p = p->m_next3; + p->m_next3 = n; +} + +void CBotInstr::AddNext3b(CBotInstr* n) +{ + CBotInstr* p = this; + while (p->m_next3b != NULL) p = p->m_next3b; + p->m_next3b = n; +} + +// returns next statement + +CBotInstr* CBotInstr::GivNext() +{ + return m_next; +} + +CBotInstr* CBotInstr::GivNext3() +{ + return m_next3; +} + +CBotInstr* CBotInstr::GivNext3b() +{ + return m_next3b; +} + +/////////////////////////////////////////////////////////////////////////// +// compile an instruction which can be +// while, do, try, throw, if, for, switch, break, continue, return +// int, float, boolean, string, +// declaration of an instance of a class +// arbitrary expression + + +CBotInstr* CBotInstr::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; + + if (p == NULL) return NULL; + + int type = p->GivType(); // what is the next token + + // is it a lable? + if (IsOfType(pp, TokenTypVar) && + IsOfType(pp, ID_DOTS)) + { + type = pp->GivType(); + // these instructions accept only lable + if (!IsOfTypeList(pp, ID_WHILE, ID_FOR, ID_DO, ID_REPEAT, 0)) + { + pStack->SetError(TX_LABEL, pp->GivStart()); + return NULL; + } + } + + // call routine corresponding to the compilation token found + switch (type) + { + case ID_WHILE: + return CBotWhile::Compile(p, pStack); + + case ID_FOR: + return CBotFor::Compile(p, pStack); + + case ID_DO: + return CBotDo::Compile(p, pStack); + + case ID_REPEAT: + return CBotRepeat::Compile(p, pStack); + + case ID_BREAK: + case ID_CONTINUE: + return CBotBreak::Compile(p, pStack); + + case ID_SWITCH: + return CBotSwitch::Compile(p, pStack); + + case ID_TRY: + return CBotTry::Compile(p, pStack); + + case ID_THROW: + return CBotThrow::Compile(p, pStack); + + case ID_DEBUGDD: + return CBotStartDebugDD::Compile(p, pStack); + + case ID_INT: + return CBotInt::Compile(p, pStack); + + case ID_FLOAT: + return CBotFloat::Compile(p, pStack); + + case ID_STRING: + return CBotIString::Compile(p, pStack); + + case ID_BOOLEAN: + case ID_BOOL: + return CBotBoolean::Compile(p, pStack); + + case ID_IF: + return CBotIf::Compile(p, pStack); + + case ID_RETURN: + return CBotReturn::Compile(p, pStack); + + case ID_ELSE: + pStack->SetStartError(p->GivStart()); + pStack->SetError(TX_ELSEWITHOUTIF, p->GivEnd()); + return NULL; + + case ID_CASE: + pStack->SetStartError(p->GivStart()); + pStack->SetError(TX_OUTCASE, p->GivEnd()); + return NULL; + } + + pStack->SetStartError(p->GivStart()); + + // should not be a reserved word DefineNum + if (p->GivType() == TokenTypDef) + { + pStack->SetError(TX_RESERVED, p); + return NULL; + } + + // this might be an instance of class definnition + CBotToken* ppp = p; + if (IsOfType(ppp, TokenTypVar)) + { + if (CBotClass::Find(p) != NULL) + { + // yes, compiles the declaration of the instance + return CBotClassInst::Compile(p, pStack); + } + } + + // this can be an arythmetic instruction + CBotInstr* inst = CBotExpression::Compile(p, pStack); + if (IsOfType(p, ID_SEP)) + { + return inst; + } + pStack->SetError(TX_ENDOF, p->GivStart()); + delete inst; + return NULL; +} + +bool CBotInstr::Execute(CBotStack* &pj) +{ + CBotString ClassManquante = name; + ASM_TRAP(); // should never go through this routine + // but use the routines of the subclasses + return false; +} + +bool CBotInstr::Execute(CBotStack* &pj, CBotVar* pVar) +{ + if (!Execute(pj)) return false; + pVar->SetVal(pj->GivVar()); + return true; +} + +void CBotInstr::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotString ClassManquante = name; + ASM_TRAP(); // should never go through this routine + // but use the routines of the subclasses +} + + +bool CBotInstr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile) +{ + ASM_TRAP(); // dad do not know, see the girls + return false; +} + +bool CBotInstr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend) +{ + ASM_TRAP(); // dad do not know, see the girls + return false; +} + +void CBotInstr::RestoreStateVar(CBotStack* &pile, bool bMain) +{ + ASM_TRAP(); // dad do not know, see the girls +} + +// this routine is defined only for the subclass CBotCase +// this allows to make the call on all instructions CompCase +// to see if it's a case to the desired value. + +bool CBotInstr::CompCase(CBotStack* &pj, int val) +{ + return false; +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compiles a statement block " { i ; i ; } " + +// this class have no constructor because there is never an instance of this +// class (TODO what about default constructor?) +// the object returned by Compile is usually of type CBotListInstr + + +CBotInstr* CBotBlock::Compile(CBotToken* &p, CBotCStack* pStack, bool bLocal) +{ + pStack->SetStartError(p->GivStart()); + + if (IsOfType(p, ID_OPBLK)) + { + CBotInstr* inst = CBotListInstr::Compile(p, pStack, bLocal); + + if (IsOfType(p, ID_CLBLK)) + { + return inst; + } + + pStack->SetError(TX_CLOSEBLK, p->GivStart()); // missing parenthesis + delete inst; + return NULL; + } + + pStack->SetError(TX_OPENBLK, p->GivStart()); + return NULL; +} + +CBotInstr* CBotBlock::CompileBlkOrInst(CBotToken* &p, CBotCStack* pStack, bool bLocal) +{ + // is this a new block + if (p->GivType() == ID_OPBLK) return CBotBlock::Compile(p, pStack); + + // otherwise, look for a single statement instead + + // to handle the case with local definition instruction (*) + CBotCStack* pStk = pStack->TokenStack(p, bLocal); + + return pStack->Return( CBotInstr::Compile(p, pStk), // a single instruction + pStk); +} + +// (*) is the case in the following statement +// if (1 == 1) int x = 0; +// where the variable x is known only in the block following the if + + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compiles a list of instructions separated by semicolons + +CBotListInstr::CBotListInstr() +{ + m_Instr = NULL; + name = "CBotListInstr"; +} + +CBotListInstr::~CBotListInstr() +{ + delete m_Instr; +} + +CBotInstr* CBotListInstr::Compile(CBotToken* &p, CBotCStack* pStack, bool bLocal) +{ + CBotCStack* pStk = pStack->TokenStack(p, bLocal); // variables are local + + CBotListInstr* inst = new CBotListInstr(); + + while (true) + { + if (p == NULL) break; + + if (IsOfType(p, ID_SEP)) continue; // empty statement ignored + if (p->GivType() == ID_CLBLK) break; + + if (IsOfType(p, 0)) + { + pStack->SetError(TX_CLOSEBLK, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); + } + + CBotInstr* i = CBotBlock::CompileBlkOrInst(p, pStk); // compiles next + + if (!pStk->IsOk()) + { + delete inst; + return pStack->Return(NULL, pStk); + } + + if (inst->m_Instr == NULL) inst->m_Instr = i; + else inst->m_Instr->AddNext(i); // added a result + } + return pStack->Return(inst, pStk); +} + +// executes a set of instructions + +bool CBotListInstr::Execute(CBotStack* &pj) +{ + + CBotStack* pile = pj->AddStack(this, true); //needed for SetState() + if (pile->StackOver() ) return pj->Return( pile); + + + CBotInstr* p = m_Instr; // the first expression + + int state = pile->GivState(); + while (state-->0) p = p->GivNext(); // returns to the interrupted operation + + if (p != NULL) while (true) + { + if (!p->Execute(pile)) return false; + p = p->GivNext(); + if (p == NULL) break; + if (!pile->IncState()) ;//return false; // ready for next + } + + return pj->Return(pile); +} + +void CBotListInstr::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile = pj->RestoreStack(this); + if (pile == NULL) return; + + CBotInstr* p = m_Instr; // the first expression + + int state = pile->GivState(); + while ( p != NULL && state-- > 0) + { + p->RestoreState(pile, false); + p = p->GivNext(); // returns to the interrupted operation + } + + if (p != NULL) p->RestoreState(pile, true); +} + +////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// compilation of an element to the left of an assignment + +CBotLeftExprVar::CBotLeftExprVar() +{ + name = "CBotLeftExprVar"; + m_typevar = -1; + m_nIdent = 0; +} + +CBotLeftExprVar::~CBotLeftExprVar() +{ +} + +CBotInstr* CBotLeftExprVar::Compile(CBotToken* &p, CBotCStack* pStack) +{ + // verifies that the token is a variable name + if (p->GivType() != TokenTypVar) + { + pStack->SetError( TX_NOVAR, p->GivStart()); + return NULL; + } + + CBotLeftExprVar* inst = new CBotLeftExprVar(); + inst->SetToken(p); + p = p->GivNext(); + + return inst; +} + +// creates a variable and assigns the result to the stack +bool CBotLeftExprVar::Execute(CBotStack* &pj) +{ + CBotVar* var1; + CBotVar* var2; + + var1 = CBotVar::Create(m_token.GivString(), m_typevar); + var1->SetUniqNum(m_nIdent); // with the unique identifier + pj->AddVar(var1); // place it on the stack + + var2 = pj->GivVar(); // result on the stack + if (var2) var1->SetVal(var2); // do the assignment + + return true; +} + +void CBotLeftExprVar::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotVar* var1; + + var1 = pj->FindVar(m_token.GivString()); + if (var1 == NULL) ASM_TRAP(); + + var1->SetUniqNum(m_nIdent); // with the unique identifier +} + +////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// defining an array of any type +// int a[12]; +// point x[]; + +CBotInstArray::CBotInstArray() +{ + m_var = NULL; + m_listass = NULL; + name = "CBotInstArray"; +} + +CBotInstArray::~CBotInstArray() +{ + delete m_var; + delete m_listass; +} + + +CBotInstr* CBotInstArray::Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type) +{ + CBotCStack* pStk = pStack->TokenStack(p); + + CBotInstArray* inst = new CBotInstArray(); + + CBotToken* vartoken = p; + inst->SetToken(vartoken); + + // determinse the expression is valid for the item on the left side + if (NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk ))) + { + if (pStk->CheckVarLocal(vartoken)) // redefinition of the variable? + { + pStk->SetError(TX_REDEFVAR, vartoken); + goto error; + } + + CBotInstr* i; + while (IsOfType(p, ID_OPBRK)) + { + if (p->GivType() != ID_CLBRK) + i = CBotExpression::Compile(p, pStk); // expression for the value + else + i = new CBotEmpty(); // if no special formula + + inst->AddNext3b(i); // construct a list + type = CBotTypResult(CBotTypArrayPointer, type); + + if (!pStk->IsOk() || !IsOfType(p, ID_CLBRK )) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto error; + } + } + + CBotVar* var = CBotVar::Create(vartoken, type); // create an instance + inst->m_typevar = type; + + var->SetUniqNum( + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + pStack->AddVar(var); // place it on the stack + + if (IsOfType(p, ID_ASS)) // with an assignment + { + inst->m_listass = CBotListArray::Compile(p, pStk, type.GivTypElem()); + } + + if (pStk->IsOk()) return pStack->Return(inst, pStk); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + + +// executes the definition of an array + +bool CBotInstArray::Execute(CBotStack* &pj) +{ + CBotStack* pile1 = pj->AddStack(this); + + CBotStack* pile = pile1; + + if (pile1->GivState() == 0) + { + // seek the maximum dimension of the table + CBotInstr* p = GivNext3b(); // the different formulas + int nb = 0; + + while (p != NULL) + { + pile = pile->AddStack(); // little room to work + nb++; + if (pile->GivState() == 0) + { + if (!p->Execute(pile)) return false; // size calculation //interrupted? + pile->IncState(); + } + p = p->GivNext3b(); + } + + p = GivNext3b(); + pile = pile1; // returns to the stack + int n = 0; + int max[100]; + + while (p != NULL) + { + pile = pile->AddStack(); + CBotVar* v = pile->GivVar(); // result + max[n] = v->GivValInt(); // value + if (max[n]>MAXARRAYSIZE) + { + pile->SetError(TX_OUTARRAY, &m_token); + return pj->Return (pile); + } + n++; + p = p->GivNext3b(); + } + while (n<100) max[n++] = 0; + + m_typevar.SetArray(max); // store the limitations + + // create simply a NULL pointer + CBotVar* var = CBotVar::Create(m_var->GivToken(), m_typevar); + var->SetPointer(NULL); + var->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); + pj->AddVar(var); + +#if STACKMEM + pile1->AddStack()->Delete(); +#else + delete pile1->AddStack(); // need more indices +#endif + pile1->IncState(); + } + + if (pile1->GivState() == 1) + { + if (m_listass != NULL) // there is the assignment for this table + { + CBotVar* pVar = pj->FindVar(((CBotLeftExprVar*)m_var)->m_nIdent); + + if (!m_listass->Execute(pile1, pVar)) return false; + } + pile1->IncState(); + } + + if (pile1->IfStep()) return false; + + if ( m_next2b && + !m_next2b->Execute(pile1 )) return false; + + return pj->Return(pile1); +} + +void CBotInstArray::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile1 = pj; + + CBotVar* var = pj->FindVar(m_var->GivToken()->GivString()); + if (var != NULL) var->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); + + if (bMain) + { + pile1 = pj->RestoreStack(this); + CBotStack* pile = pile1; + if (pile == NULL) return; + + if (pile1->GivState() == 0) + { + // seek the maximum dimension of the table + CBotInstr* p = GivNext3b(); + + while (p != NULL) + { + pile = pile->RestoreStack(); + if (pile == NULL) return; + if (pile->GivState() == 0) + { + p->RestoreState(pile, bMain); + return; + } + p = p->GivNext3b(); + } + } + if (pile1->GivState() == 1 && m_listass != NULL) + { + m_listass->RestoreState(pile1, bMain); + } + + } + + if (m_next2b ) m_next2b->RestoreState( pile1, bMain); +} + +// special case for empty indexes +bool CBotEmpty :: Execute(CBotStack* &pj) +{ + CBotVar* pVar = CBotVar::Create("", CBotTypInt); + pVar->SetValInt(-1); + pj->SetVar(pVar); + return true; +} + +void CBotEmpty :: RestoreState(CBotStack* &pj, bool bMain) +{ +} + +////////////////////////////////////////////////////////////////////////////////////// +// defining a list table initialization +// int [ ] a [ ] = (( 1, 2, 3 ) , ( 3, 2, 1 )) ; + + +CBotListArray::CBotListArray() +{ + m_expr = NULL; + name = "CBotListArray"; +} + +CBotListArray::~CBotListArray() +{ + delete m_expr; +} + + +CBotInstr* CBotListArray::Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type) +{ + CBotCStack* pStk = pStack->TokenStack(p); + + CBotToken* pp = p; + + if (IsOfType( p, ID_NULL )) + { + CBotInstr* inst = new CBotExprNull (); + inst->SetToken(pp); + return pStack->Return(inst, pStk); // ok with empty element + } + + CBotListArray* inst = new CBotListArray(); + + if (IsOfType( p, ID_OPENPAR )) + { + // each element takes the one after the other + if (type.Eq( CBotTypArrayPointer )) + { + type = type.GivTypElem(); + + pStk->SetStartError(p->GivStart()); + if (NULL == ( inst->m_expr = CBotListArray::Compile( p, pStk, type ) )) + { + goto error; + } + + while (IsOfType( p, ID_COMMA )) // other elements? + { + pStk->SetStartError(p->GivStart()); + + CBotInstr* i = CBotListArray::Compile(p, pStk, type); + if (NULL == i) + { + goto error; + } + + inst->m_expr->AddNext3(i); + } + } + else + { + pStk->SetStartError(p->GivStart()); + if (NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk ))) + { + goto error; + } + CBotVar* pv = pStk->GivVar(); // result of the expression + + if (pv == NULL || !TypesCompatibles( type, pv->GivTypResult())) // compatible type? + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } + + while (IsOfType( p, ID_COMMA )) // other elements? + { + pStk->SetStartError(p->GivStart()); + + CBotInstr* i = CBotTwoOpExpr::Compile(p, pStk) ; + if (NULL == i) + { + goto error; + } + + CBotVar* pv = pStk->GivVar(); // result of the expression + + if (pv == NULL || !TypesCompatibles( type, pv->GivTypResult())) // compatible type? + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } + inst->m_expr->AddNext3(i); + } + } + + if (!IsOfType(p, ID_CLOSEPAR) ) + { + pStk->SetError(TX_CLOSEPAR, p->GivStart()); + goto error; + } + + return pStack->Return(inst, pStk); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + + +// executes the definition of an array + +bool CBotListArray::Execute(CBotStack* &pj, CBotVar* pVar) +{ + CBotStack* pile1 = pj->AddStack(); + CBotVar* pVar2; + + CBotInstr* p = m_expr; + + int n = 0; + + for (; p != NULL ; n++, p = p->GivNext3()) + { + if (pile1->GivState() > n) continue; + + pVar2 = pVar->GivItem(n, true); + + if (!p->Execute(pile1, pVar2)) return false; // evaluate expression + + pile1->IncState(); + } + + return pj->Return(pile1); +} + +void CBotListArray::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) + { + CBotStack* pile = pj->RestoreStack(this); + if (pile == NULL) return; + + CBotInstr* p = m_expr; + + int state = pile->GivState(); + + while(state-- > 0) p = p->GivNext3() ; + + p->RestoreState(pile, bMain); // size calculation //interrupted! + } +} + +////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// definition of an integer variable +// int a, b = 12; + +CBotInt::CBotInt() +{ + m_next = NULL; // for multiple definitions + m_var = + m_expr = NULL; + name = "CBotInt"; +} + +CBotInt::~CBotInt() +{ + delete m_var; + delete m_expr; +} + +CBotInstr* CBotInstr::CompileArray(CBotToken* &p, CBotCStack* pStack, CBotTypResult type, bool first) +{ + if (IsOfType(p, ID_OPBRK)) + { + if (!IsOfType(p, ID_CLBRK)) + { + pStack->SetError(TX_CLBRK, p->GivStart()); + return NULL; + } + + CBotInstr* inst = CompileArray(p, pStack, CBotTypResult(CBotTypArrayPointer, type), false); + if (inst != NULL || !pStack->IsOk()) return inst; + } + + // compiles an array declaration + if (first) return NULL ; + + CBotInstr* inst = CBotInstArray::Compile(p, pStack, type); + if (inst == NULL) return NULL; + + if (IsOfType(p, ID_COMMA)) // several definitions + { + if (NULL != ( inst->m_next2b = CBotInstArray::CompileArray(p, pStack, type, false))) // compiles next one + { + return inst; + } + delete inst; + return NULL; + } + + if (IsOfType(p, ID_SEP)) // end of instruction + { + return inst; + } + + delete inst; + pStack->SetError(TX_ENDOF, p->GivStart()); + return NULL; +} + +CBotInstr* CBotInt::Compile(CBotToken* &p, CBotCStack* pStack, bool cont, bool noskip) +{ + CBotToken* pp = cont ? NULL : p; // no repetition of the token "int" + + if (!cont && !IsOfType(p, ID_INT)) return NULL; + + CBotInt* inst = (CBotInt*)CompileArray(p, pStack, CBotTypInt); + if (inst != NULL || !pStack->IsOk()) return inst; + + CBotCStack* pStk = pStack->TokenStack(pp); + + inst = new CBotInt(); + + inst->m_expr = NULL; + + CBotToken* vartoken = p; + inst->SetToken(vartoken); + + // determines the expression is valid for the item on the left side + if (NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk ))) + { + ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypInt; + if (pStk->CheckVarLocal(vartoken)) // redefinition of the variable + { + pStk->SetError(TX_REDEFVAR, vartoken); + goto error; + } + + if (IsOfType(p, ID_OPBRK)) + { + delete inst; // type is not CBotInt + p = vartoken; // returns the variable name + + // compiles an array declaration + + CBotInstr* inst2 = CBotInstArray::Compile(p, pStk, CBotTypInt); + + if (!pStk->IsOk() ) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto error; + } + + if (IsOfType(p, ID_COMMA)) // several definition chained + { + if (NULL != ( inst2->m_next2b = CBotInt::Compile(p, pStk, true, noskip))) // compile the next one + { + return pStack->Return(inst2, pStk); + } + } + inst = (CBotInt*)inst2; + goto suite; // no assignment, variable already created + } + + if (IsOfType(p, ID_ASS)) // with an assignment? + { + if (NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk ))) + { + goto error; + } + if (pStk->GivType() >= CBotTypBoolean) // compatible type ? + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } + } + + { + CBotVar* var = CBotVar::Create(vartoken, CBotTypInt);// create the variable (evaluated after the assignment) + var->SetInit(inst->m_expr != NULL); // if initialized with assignment + var->SetUniqNum( //set it with a unique number + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + pStack->AddVar(var); // place it on the stack + } + + if (IsOfType(p, ID_COMMA)) // chained several definitions + { + if (NULL != ( inst->m_next2b = CBotInt::Compile(p, pStk, true, noskip))) // compile next one + { + return pStack->Return(inst, pStk); + } + } +suite: + if (noskip || IsOfType(p, ID_SEP)) // instruction is completed + { + return pStack->Return(inst, pStk); + } + + pStk->SetError(TX_ENDOF, p->GivStart()); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// execute the definition of the integer variable + +bool CBotInt::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); // essential for SetState() + + if ( pile->GivState()==0) + { + if (m_expr && !m_expr->Execute(pile)) return false; // initial value // interrupted? + m_var->Execute(pile); // creates and assign the result + + if (!pile->SetState(1)) return false; + } + + if (pile->IfStep()) return false; + + if ( m_next2b && + !m_next2b->Execute(pile)) return false; // other(s) definition(s) + + return pj->Return(pile); // forward below +} + +void CBotInt::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile = pj; + if (bMain) + { + pile = pj->RestoreStack(this); + if (pile == NULL) return; + + if ( pile->GivState()==0) + { + if (m_expr) m_expr->RestoreState(pile, bMain); // initial value // interrupted? + return; + } + } + + m_var->RestoreState(pile, bMain); + + if (m_next2b) m_next2b->RestoreState(pile, bMain); // other(s) definition(s) +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// defining a boolean variable +// int a, b = false; + +CBotBoolean::CBotBoolean() +{ + m_var = + m_expr = NULL; + name = "CBotBoolean"; +} + +CBotBoolean::~CBotBoolean() +{ + delete m_var; + delete m_expr; +} + +CBotInstr* CBotBoolean::Compile(CBotToken* &p, CBotCStack* pStack, bool cont, bool noskip) +{ + CBotToken* pp = cont ? NULL : p; + + if (!cont && !IsOfType(p, ID_BOOLEAN, ID_BOOL)) return NULL; + + CBotBoolean* inst = (CBotBoolean*)CompileArray(p, pStack, CBotTypBoolean); + if (inst != NULL || !pStack->IsOk()) return inst; + + CBotCStack* pStk = pStack->TokenStack(pp); + + inst = new CBotBoolean(); + + inst->m_expr = NULL; + + CBotToken* vartoken = p; + inst->SetToken(vartoken); + CBotVar* var = NULL; + + if (NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk ))) + { + ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypBoolean; + if (pStk->CheckVarLocal(vartoken)) // redefinition of the variable + { + pStk->SetError(TX_REDEFVAR, vartoken); + goto error; + } + + if (IsOfType(p, ID_OPBRK)) + { + delete inst; // type is not CBotInt + p = vartoken; // resutns to the variable name + + // compiles an array declaration + + inst = (CBotBoolean*)CBotInstArray::Compile(p, pStk, CBotTypBoolean); + + if (!pStk->IsOk() ) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto error; + } + goto suite; // no assignment, variable already created + } + + if (IsOfType(p, ID_ASS)) + { + if (NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk ))) + { + goto error; + } + if (!pStk->GivTypResult().Eq(CBotTypBoolean)) + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } + } + + var = CBotVar::Create(vartoken, CBotTypBoolean);// create the variable (evaluated after the assignment) + var->SetInit(inst->m_expr != NULL); + var->SetUniqNum( + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + pStack->AddVar(var); +suite: + if (IsOfType(p, ID_COMMA)) + { + if (NULL != ( inst->m_next2b = CBotBoolean::Compile(p, pStk, true, noskip))) + { + return pStack->Return(inst, pStk); + } + } + + if (noskip || IsOfType(p, ID_SEP)) + { + return pStack->Return(inst, pStk); + } + + pStk->SetError(TX_ENDOF, p->GivStart()); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// executes a boolean variable definition + +bool CBotBoolean::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this);//essential for SetState() + + if ( pile->GivState()==0) + { + if (m_expr && !m_expr->Execute(pile)) return false; + m_var->Execute(pile); + + if (!pile->SetState(1)) return false; + } + + if (pile->IfStep()) return false; + + if ( m_next2b && + !m_next2b->Execute(pile)) return false; + + return pj->Return(pile); +} + +void CBotBoolean::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile = pj; + if (bMain) + { + pile = pj->RestoreStack(this); + if (pile == NULL) return; + + if ( pile->GivState()==0) + { + if (m_expr) m_expr->RestoreState(pile, bMain); // initial value interrupted? + return; + } + } + + m_var->RestoreState(pile, bMain); + + if (m_next2b) + m_next2b->RestoreState(pile, bMain); // other(s) definition(s) +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// definition of a real/float variable +// int a, b = 12.4; + +CBotFloat::CBotFloat() +{ + m_var = + m_expr = NULL; + name = "CBotFloat"; +} + +CBotFloat::~CBotFloat() +{ + delete m_var; + delete m_expr; +} + +CBotInstr* CBotFloat::Compile(CBotToken* &p, CBotCStack* pStack, bool cont, bool noskip) +{ + CBotToken* pp = cont ? NULL : p; + + if (!cont && !IsOfType(p, ID_FLOAT)) return NULL; + + CBotFloat* inst = (CBotFloat*)CompileArray(p, pStack, CBotTypFloat); + if (inst != NULL || !pStack->IsOk()) return inst; + + CBotCStack* pStk = pStack->TokenStack(pp); + + inst = new CBotFloat(); + + inst->m_expr = NULL; + + CBotToken* vartoken = p; + CBotVar* var = NULL; + inst->SetToken(vartoken); + + if (NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk ))) + { + ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypFloat; + if (pStk->CheckVarLocal(vartoken)) // redefinition of a variable + { + pStk->SetStartError(vartoken->GivStart()); + pStk->SetError(TX_REDEFVAR, vartoken->GivEnd()); + goto error; + } + + if (IsOfType(p, ID_OPBRK)) + { + delete inst; + p = vartoken; + inst = (CBotFloat*)CBotInstArray::Compile(p, pStk, CBotTypFloat); + + if (!pStk->IsOk() ) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto error; + } + goto suite; // no assignment, variable already created + } + + if (IsOfType(p, ID_ASS)) + { + if (NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk ))) + { + goto error; + } + if (pStk->GivType() >= CBotTypBoolean) + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } + } + + var = CBotVar::Create(vartoken, CBotTypFloat); + var->SetInit(inst->m_expr != NULL); + var->SetUniqNum( + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + pStack->AddVar(var); +suite: + if (IsOfType(p, ID_COMMA)) + { + if (NULL != ( inst->m_next2b = CBotFloat::Compile(p, pStk, true, noskip))) + { + return pStack->Return(inst, pStk); + } + } + + if (noskip || IsOfType(p, ID_SEP)) + { + return pStack->Return(inst, pStk); + } + + pStk->SetError(TX_ENDOF, p->GivStart()); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// executes the definition of a real variable + +bool CBotFloat::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if ( pile->GivState()==0) + { + if (m_expr && !m_expr->Execute(pile)) return false; + m_var->Execute(pile); + + if (!pile->SetState(1)) return false; + } + + if (pile->IfStep()) return false; + + if ( m_next2b && + !m_next2b->Execute(pile)) return false; + + return pj->Return(pile); +} + +void CBotFloat::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile = pj; + if (bMain) + { + pile = pj->RestoreStack(this); + if (pile == NULL) return; + + if ( pile->GivState()==0) + { + if (m_expr) m_expr->RestoreState(pile, bMain); + return; + } + } + + m_var->RestoreState(pile, bMain); + + if (m_next2b) + m_next2b->RestoreState(pile, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// define a string variable +// int a, b = "salut"; + +CBotIString::CBotIString() +{ + m_var = + m_expr = NULL; + name = "CBotIString"; +} + +CBotIString::~CBotIString() +{ + delete m_var; + delete m_expr; +} + +CBotInstr* CBotIString::Compile(CBotToken* &p, CBotCStack* pStack, bool cont, bool noskip) +{ + CBotToken* pp = cont ? NULL : p; + + if (!cont && !IsOfType(p, ID_STRING)) return NULL; + + CBotIString* inst = (CBotIString*)CompileArray(p, pStack, CBotTypString); + if (inst != NULL || !pStack->IsOk()) return inst; + + CBotCStack* pStk = pStack->TokenStack(pp); + + inst = new CBotIString(); + + inst->m_expr = NULL; + + CBotToken* vartoken = p; + inst->SetToken(vartoken); + + if (NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk ))) + { + ((CBotLeftExprVar*)inst->m_var)->m_typevar = CBotTypString; + if (pStk->CheckVarLocal(vartoken)) + { + pStk->SetStartError(vartoken->GivStart()); + pStk->SetError(TX_REDEFVAR, vartoken->GivEnd()); + goto error; + } + + if (IsOfType(p, ID_ASS)) + { + if (NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk ))) + { + goto error; + } +/* if (!pStk->GivTypResult().Eq(CBotTypString)) // type compatible ? + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + }*/ + } + + CBotVar* var = CBotVar::Create(vartoken, CBotTypString); + var->SetInit(inst->m_expr != NULL); + var->SetUniqNum( + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + pStack->AddVar(var); + + if (IsOfType(p, ID_COMMA)) + { + if (NULL != ( inst->m_next2b = CBotIString::Compile(p, pStk, true, noskip))) + { + return pStack->Return(inst, pStk); + } + } + + if (noskip || IsOfType(p, ID_SEP)) + { + return pStack->Return(inst, pStk); + } + + pStk->SetError(TX_ENDOF, p->GivStart()); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// executes the definition of the string variable + +bool CBotIString::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if ( pile->GivState()==0) + { + if (m_expr && !m_expr->Execute(pile)) return false; + m_var->Execute(pile); + + if (!pile->SetState(1)) return false; + } + + if (pile->IfStep()) return false; + + if ( m_next2b && + !m_next2b->Execute(pile)) return false; + + return pj->Return(pile); +} + +void CBotIString::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile = pj; + + if (bMain) + { + pile = pj->RestoreStack(this); + if (pile == NULL) return; + + if ( pile->GivState()==0) + { + if (m_expr) m_expr->RestoreState(pile, bMain); + return; + } + } + + m_var->RestoreState(pile, bMain); + + if (m_next2b) + m_next2b->RestoreState(pile, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + + + +////////////////////////////////////////////////////////////////////////////////////// +// compiles a statement such as " x = 123 " ou " z * 5 + 4 " +// with or without assignment + +CBotExpression::CBotExpression() +{ + m_leftop = NULL; + m_rightop = NULL; + name = "CBotExpression"; +} + +CBotExpression::~CBotExpression() +{ + delete m_leftop; + delete m_rightop; +} + +CBotInstr* CBotExpression::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; + + CBotExpression* inst = new CBotExpression(); + + inst->m_leftop = CBotLeftExpr::Compile(p, pStack); + + inst->SetToken(p); + int OpType = p->GivType(); + + if ( pStack->IsOk() && + IsOfTypeList(p, ID_ASS, ID_ASSADD, ID_ASSSUB, ID_ASSMUL, ID_ASSDIV, ID_ASSMODULO, + ID_ASSAND, ID_ASSXOR, ID_ASSOR, + ID_ASSSL , ID_ASSSR, ID_ASSASR, 0 )) + { + if (inst->m_leftop == NULL) + { + pStack->SetError(TX_BADLEFT, p->GivEnd()); + delete inst; + return NULL; + } + + inst->m_rightop = CBotExpression::Compile(p, pStack); + if (inst->m_rightop == NULL) + { + delete inst; + return NULL; + } + + CBotTypResult type1 = pStack->GivTypResult(); + + // get the variable assigned to mark + CBotVar* var = NULL; + inst->m_leftop->ExecuteVar(var, pStack); + if (var == NULL) + { + delete inst; + return NULL; + } + + if (OpType != ID_ASS && var->GivInit() != IS_DEF) + { + pStack->SetError(TX_NOTINIT, pp); + delete inst; + return NULL; + } + + CBotTypResult type2 = var->GivTypResult(); + + // what types are acceptable? + switch (OpType) + { + case ID_ASS: + // if (type2 == CBotTypClass) type2 = -1; + if ((type1.Eq(CBotTypPointer) && type2.Eq(CBotTypPointer)) || + (type1.Eq(CBotTypClass) && type2.Eq(CBotTypClass) ) ) + { +/* CBotClass* c1 = type1.GivClass(); + CBotClass* c2 = type2.GivClass(); + if (!c1->IsChildOf(c2)) type2.SetType(-1); +//- if (!type1.Eq(CBotTypClass)) var->SetPointer(pStack->GivVar()->GivPointer());*/ + var->SetInit(2); + } + else + var->SetInit(true); + + break; + case ID_ASSADD: + if (type2.Eq(CBotTypBoolean) || + type2.Eq(CBotTypPointer) ) type2 = -1; // numbers and strings + break; + case ID_ASSSUB: + case ID_ASSMUL: + case ID_ASSDIV: + case ID_ASSMODULO: + if (type2.GivType() >= CBotTypBoolean) type2 = -1; // numbers only + break; + } + + if (!TypeCompatible(type1, type2, OpType)) + { + pStack->SetError(TX_BADTYPE, &inst->m_token); + delete inst; + return NULL; + } + + return inst; // compatible type? + } + + delete inst; + int start, end, error = pStack->GivError(start, end); + + p = pp; // returns to the top + pStack->SetError(0,0); // forget the error + + CBotInstr* i = CBotTwoOpExpr::Compile(p, pStack); // tries without assignment + if (i != NULL && error == TX_PRIVATE && p->GivType() == ID_ASS) + pStack->ResetError(error, start, end); + return i; +} + +// executes an expression with assignment + +bool CBotExpression::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + CBotToken* pToken = m_leftop->GivToken(); + CBotVar* pVar = NULL; + + CBotStack* pile1 = pile; + + bool IsInit = true; + CBotVar* result = NULL; + + // must be done before any indexes (stack can be changed) + if (!m_leftop->ExecuteVar(pVar, pile, NULL, false)) return false; // variable before accessing the value on the right + + if ( pile1->GivState()==0) + { + pile1->SetCopyVar(pVar); // keeps the copy on the stack (if interrupted) + pile1->IncState(); + } + + CBotStack* pile2 = pile->AddStack(); + + if ( pile2->GivState()==0) + { + if (m_rightop && !m_rightop->Execute(pile2)) return false; // initial value // interrupted? + pile2->IncState(); + } + + if (pile1->GivState() == 1) + { + if (m_token.GivType() != ID_ASS) + { + pVar = pile1->GivVar(); // recovers if interrupted + IsInit = pVar->GivInit(); + if (IsInit == IS_NAN) + { + pile2->SetError(TX_OPNAN, m_leftop->GivToken()); + return pj->Return(pile2); + } + result = CBotVar::Create("", pVar->GivTypResult(2)); + } + + switch (m_token.GivType()) + { + case ID_ASS: + break; + case ID_ASSADD: + result->Add(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSSUB: + result->Sub(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSMUL: + result->Mul(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSDIV: + if (IsInit && + result->Div(pile1->GivVar(), pile2->GivVar())) + pile2->SetError(TX_DIVZERO, &m_token); + pile2->SetVar(result); + break; + case ID_ASSMODULO: + if (IsInit && + result->Modulo(pile1->GivVar(), pile2->GivVar())) + pile2->SetError(TX_DIVZERO, &m_token); + pile2->SetVar(result); + break; + case ID_ASSAND: + result->And(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSXOR: + result->XOr(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSOR: + result->Or(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSSL: + result->SL(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSSR: + result->SR(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + case ID_ASSASR: + result->ASR(pile1->GivVar(), pile2->GivVar()); + pile2->SetVar(result); + break; + default: + ASM_TRAP(); + } + if (!IsInit) + pile2->SetError(TX_NOTINIT, m_leftop->GivToken()); + + pile1->IncState(); + } + + if (!m_leftop->Execute( pile2, pile1 )) + return false; + + return pj->Return(pile2); +} + + +void CBotExpression::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) + { + CBotToken* pToken = m_leftop->GivToken(); + CBotVar* pVar = NULL; + + CBotStack* pile = pj->RestoreStack(this); + if (pile == NULL) return; + + CBotStack* pile1 = pile; + + if ( pile1->GivState()==0) + { + m_leftop->RestoreStateVar(pile, true); + return; + } + + m_leftop->RestoreStateVar(pile, false); + + CBotStack* pile2 = pile->RestoreStack(); + if (pile2 == NULL) return; + + if ( pile2->GivState()==0) + { + if (m_rightop) m_rightop->RestoreState(pile2, bMain); + return; + } + } +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compile a statement such as "(condition)" +// the condition must be Boolean + +// this class has no constructor, because there is never an instance of this class +// the object returned by Compile is usually type CBotExpression + + +CBotInstr* CBotCondition::Compile(CBotToken* &p, CBotCStack* pStack) +{ + pStack->SetStartError(p->GivStart()); + if (IsOfType(p, ID_OPENPAR)) + { + CBotInstr* inst = CBotBoolExpr::Compile(p, pStack); + if (NULL != inst) + { + if (IsOfType(p, ID_CLOSEPAR)) + { + return inst; + } + pStack->SetError(TX_CLOSEPAR, p->GivStart()); // missing parenthesis + } + delete inst; + } + + pStack->SetError(TX_OPENPAR, p->GivStart()); // missing parenthesis + + return NULL; +} + + +////////////////////////////////////////////////////////////////////////////////////// +// compile a statement such as "(condition)" +// the condition must be Boolean +// +// this class has no constructor, because there is never an instance of this +// class +// the object returned by Compile is usually type CBotExpression +// + +CBotInstr* CBotBoolExpr::Compile(CBotToken* &p, CBotCStack* pStack) +{ + pStack->SetStartError(p->GivStart()); + + CBotInstr* inst = CBotTwoOpExpr::Compile(p, pStack); + + if (NULL != inst) + { + if (pStack->GivTypResult().Eq(CBotTypBoolean)) + { + return inst; + } + pStack->SetError(TX_NOTBOOL, p->GivStart()); // is not a boolean + } + + delete inst; + return NULL; +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compile either: +// instruction in parentheses (...) +// a unary expression (negative, not) +// variable name +// variables pre and post-incremented or decremented +// a given number DefineNum +// a constant +// procedure call +// new statement +// +// this class has no constructor, because there is never an instance of this class +// the object returned by Compile is the class corresponding to the instruction + + +CBotInstr* CBotParExpr::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->TokenStack(); + + pStk->SetStartError(p->GivStart()); + + // is it an expression in parentheses? + if (IsOfType(p, ID_OPENPAR)) + { + CBotInstr* inst = CBotExpression::Compile(p, pStk); + + if (NULL != inst) + { + if (IsOfType(p, ID_CLOSEPAR)) + { + return pStack->Return(inst, pStk); + } + pStk->SetError(TX_CLOSEPAR, p->GivStart()); + } + delete inst; + return pStack->Return(NULL, pStk); + } + + // is this a unary operation? + CBotInstr* inst = CBotExprUnaire::Compile(p, pStk); + if (inst != NULL || !pStk->IsOk()) + return pStack->Return(inst, pStk); + + // is it a variable name? + if (p->GivType() == TokenTypVar) + { + // this may be a method call without the "this." before + inst = CBotExprVar::CompileMethode(p, pStk); + if (inst != NULL) return pStack->Return(inst, pStk); + + + // is it a procedure call? + inst = CBotInstrCall::Compile(p, pStk); + if (inst != NULL || !pStk->IsOk()) + return pStack->Return(inst, pStk); + + + CBotToken* pvar = p; + // no, it an "ordinaty" variable + inst = CBotExprVar::Compile(p, pStk); + + CBotToken* pp = p; + // post incremented or decremented? + if (IsOfType(p, ID_INC, ID_DEC)) + { + if (pStk->GivType() >= CBotTypBoolean) + { + pStk->SetError(TX_BADTYPE, pp); + delete inst; + return pStack->Return(NULL, pStk); + } + + // recompile the variable for read-only + delete inst; + p = pvar; + inst = CBotExprVar::Compile(p, pStk, PR_READ); + p = p->GivNext(); + + CBotPostIncExpr* i = new CBotPostIncExpr(); + i->SetToken(pp); + i->m_Instr = inst; // associated statement + return pStack->Return(i, pStk); + } + return pStack->Return(inst, pStk); + } + + // pre increpemted or pre decremented? + CBotToken* pp = p; + if (IsOfType(p, ID_INC, ID_DEC)) + { + CBotPreIncExpr* i = new CBotPreIncExpr(); + i->SetToken(pp); + + if (p->GivType() == TokenTypVar) + { + if (NULL != (i->m_Instr = CBotExprVar::Compile(p, pStk, PR_READ))) + { + if (pStk->GivType() >= CBotTypBoolean) + { + pStk->SetError(TX_BADTYPE, pp); + delete inst; + return pStack->Return(NULL, pStk); + } + return pStack->Return(i, pStk); + } + delete i; + return pStack->Return(NULL, pStk); + } + } + + // is it a number or DefineNum? + if (p->GivType() == TokenTypNum || + p->GivType() == TokenTypDef ) + { + CBotInstr* inst = CBotExprNum::Compile(p, pStk); + return pStack->Return(inst, pStk); + } + + // is this a chaine? + if (p->GivType() == TokenTypString) + { + CBotInstr* inst = CBotExprAlpha::Compile(p, pStk); + return pStack->Return(inst, pStk); + } + + // is a "true" or "false" + if (p->GivType() == ID_TRUE || + p->GivType() == ID_FALSE ) + { + CBotInstr* inst = CBotExprBool::Compile(p, pStk); + return pStack->Return(inst, pStk); + } + + // is an object to be created with new + if (p->GivType() == ID_NEW) + { + CBotInstr* inst = CBotNew::Compile(p, pStk); + return pStack->Return(inst, pStk); + } + + // is a null pointer + if (IsOfType(p, ID_NULL)) + { + CBotInstr* inst = new CBotExprNull (); + inst->SetToken(pp); + CBotVar* var = CBotVar::Create("", CBotTypNullPointer); + pStk->SetVar(var); + return pStack->Return(inst, pStk); + } + + // is a number nan + if (IsOfType(p, ID_NAN)) + { + CBotInstr* inst = new CBotExprNan (); + inst->SetToken(pp); + CBotVar* var = CBotVar::Create("", CBotTypInt); + var->SetInit(IS_NAN); + pStk->SetVar(var); + return pStack->Return(inst, pStk); + } + + + return pStack->Return(NULL, pStk); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// Management of pre-and post increment / decrement +// There is no routine Compiles, the object is created directly +// Compiles in CBotParExpr :: + + +CBotPostIncExpr::CBotPostIncExpr() +{ + m_Instr = NULL; + name = "CBotPostIncExpr"; +} + +CBotPostIncExpr::~CBotPostIncExpr() +{ + delete m_Instr; +} + +CBotPreIncExpr::CBotPreIncExpr() +{ + m_Instr = NULL; + name = "CBotPreIncExpr"; +} + +CBotPreIncExpr::~CBotPreIncExpr() +{ + delete m_Instr; +} + +bool CBotPostIncExpr::Execute(CBotStack* &pj) +{ + CBotStack* pile1 = pj->AddStack(this); + CBotStack* pile2 = pile1; + + CBotVar* var1 = NULL; + + // retrieves the variable fields and indexes according + if (!((CBotExprVar*)m_Instr)->ExecuteVar(var1, pile2, NULL, true)) return false; + + pile1->SetState(1); + pile1->SetCopyVar(var1); // places the result (before incrementation); + + CBotStack* pile3 = pile2->AddStack(this); + if (pile3->IfStep()) return false; + + if (var1->GivInit() == IS_NAN) + { + pile1->SetError(TX_OPNAN, &m_token); + } + + if (var1->GivInit() != IS_DEF) + { + pile1->SetError(TX_NOTINIT, &m_token); + } + + if (GivTokenType() == ID_INC) var1->Inc(); + else var1->Dec(); + + return pj->Return(pile1); // operation done, result on pile2 +} + +void CBotPostIncExpr::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile1 = pj->RestoreStack(this); + if (pile1 == NULL) return; + + ((CBotExprVar*)m_Instr)->RestoreStateVar(pile1, bMain); + + if (pile1 != NULL) pile1->RestoreStack(this); +} + +bool CBotPreIncExpr::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + + CBotVar* var1; + + if (pile->GivState() == 0) + { + CBotStack* pile2 = pile; + // retrieves the variable fields and indexes according + // pile2 is modified on return + if (!((CBotExprVar*)m_Instr)->ExecuteVar(var1, pile2, NULL, true)) return false; + + if (var1->GivInit() == IS_NAN) + { + pile->SetError(TX_OPNAN, &m_token); + return pj->Return(pile); // operation performed + } + + if (var1->GivInit() != IS_DEF) + { + pile->SetError(TX_NOTINIT, &m_token); + return pj->Return(pile); // operation performed + } + + if (GivTokenType() == ID_INC) var1->Inc(); + else var1->Dec(); // ((CBotVarInt*)var1)->m_val + + pile->IncState(); + } + + if (!m_Instr->Execute(pile)) return false; + return pj->Return(pile); // operation performed +} + + +void CBotPreIncExpr::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile = pj->RestoreStack(this); + if (pile == NULL) return; + + if (pile->GivState() == 0) + { + return; + } + + m_Instr->RestoreState(pile, bMain); +} + + +////////////////////////////////////////////////////////////////////////////////////// +// compile an unary expression +// + +// - +// not +// ! +// ~ + +CBotExprUnaire::CBotExprUnaire() +{ + m_Expr = NULL; + name = "CBotExprUnaire"; +} + +CBotExprUnaire::~CBotExprUnaire() +{ + delete m_Expr; +} + +CBotInstr* CBotExprUnaire::Compile(CBotToken* &p, CBotCStack* pStack) +{ + int op = p->GivType(); + CBotToken* pp = p; + if (!IsOfTypeList( p, ID_ADD, ID_SUB, ID_LOG_NOT, ID_TXT_NOT, ID_NOT, 0 )) return NULL; + + CBotCStack* pStk = pStack->TokenStack(pp); + + CBotExprUnaire* inst = new CBotExprUnaire(); + inst->SetToken(pp); + + if (NULL != (inst->m_Expr = CBotParExpr::Compile( p, pStk ))) + { + if (op == ID_ADD && pStk->GivType() < CBotTypBoolean) // only with the number + return pStack->Return(inst, pStk); + if (op == ID_SUB && pStk->GivType() < CBotTypBoolean) // only with the numer + return pStack->Return(inst, pStk); + if (op == ID_NOT && pStk->GivType() < CBotTypFloat) // only with an integer + return pStack->Return(inst, pStk); + if (op == ID_LOG_NOT && pStk->GivTypResult().Eq(CBotTypBoolean))// only with boolean + return pStack->Return(inst, pStk); + if (op == ID_TXT_NOT && pStk->GivTypResult().Eq(CBotTypBoolean))// only with boolean + return pStack->Return(inst, pStk); + + pStk->SetError(TX_BADTYPE, &inst->m_token); + } + delete inst; + return pStack->Return(NULL, pStk); +} + +// executes unary expression + +bool CBotExprUnaire::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->GivState() == 0) + { + if (!m_Expr->Execute(pile)) return false; // interrupted ? + pile->IncState(); + } + + CBotStack* pile2 = pile->AddStack(); + if (pile2->IfStep()) return false; + + CBotVar* var = pile->GivVar(); // get the result on the stack + + switch (GivTokenType()) + { + case ID_ADD: + break; + case ID_SUB: + var->Neg(); // change the sign + break; + case ID_NOT: + case ID_LOG_NOT: + case ID_TXT_NOT: + var->Not(); + break; + } + return pj->Return(pile); // forwards below +} + +void CBotExprUnaire::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile = pj->RestoreStack(this); + if ( pile == NULL) return; + + if (pile->GivState() == 0) + { + m_Expr->RestoreState(pile, bMain); // interrupted here! + return; + } +} + +////////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// index management for arrays +// array [ expression ] + + +CBotIndexExpr::CBotIndexExpr() +{ + m_expr = NULL; + name = "CBotIndexExpr"; +} + +CBotIndexExpr::~CBotIndexExpr() +{ + delete m_expr; +} + +// finds a field from the instance at compile time + +bool CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile) +{ + if (pVar->GivType(1) != CBotTypArrayPointer) + ASM_TRAP(); + + pVar = ((CBotVarArray*)pVar)->GivItem(0, false); // at compile time makes the element [0] + if (pVar == NULL) + { + pile->SetError(TX_OUTARRAY, m_token.GivEnd()); + return false; + } + if (m_next3 != NULL) return m_next3->ExecuteVar(pVar, pile); + return true; +} + +// attention, changes the pointer to the stack intentionally +// place the index calculated on the additional stack + + +bool CBotIndexExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend) +{ + CBotStack* pj = pile; + + if (pVar->GivType(1) != CBotTypArrayPointer) + ASM_TRAP(); + + pile = pile->AddStack(); + + if (pile->GivState() == 0) + { + if (!m_expr->Execute(pile)) return false; + pile->IncState(); + } + // handles array + + CBotVar* p = pile->GivVar(); // result on the stack + + if (p == NULL || p->GivType() > CBotTypDouble) + { + pile->SetError(TX_BADINDEX, prevToken); + return pj->Return(pile); + } + + int n = p->GivValInt(); // position in the table + + pVar = ((CBotVarArray*)pVar)->GivItem(n, bExtend); + if (pVar == NULL) + { + pile->SetError(TX_OUTARRAY, prevToken); + return pj->Return(pile); + } + + pVar->Maj(pile->GivPUser(), true); + + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pile, prevToken, bStep, bExtend) ) return false; + + // does not release the stack + // to avoid recalculation of the index twice where appropriate + return true; +} + +void CBotIndexExpr::RestoreStateVar(CBotStack* &pile, bool bMain) +{ + pile = pile->RestoreStack(); + if (pile == NULL) return; + + if (bMain && pile->GivState() == 0) + { + m_expr->RestoreState(pile, true); + return; + } + + if (m_next3) + m_next3->RestoreStateVar(pile, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// field management in an instance (dot operator) +// toto.x + + +CBotFieldExpr::CBotFieldExpr() +{ + name = "CBotFieldExpr"; + m_nIdent = 0; +} + +CBotFieldExpr::~CBotFieldExpr() +{ +} + +void CBotFieldExpr::SetUniqNum(int num) +{ + m_nIdent = num; +} + + +// find a field from the instance at compile + +bool CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile) +{ + if (pVar->GivType(1) != CBotTypPointer) + ASM_TRAP(); + + pVar = pVar->GivItemRef(m_nIdent); + if (pVar == NULL) + { + pile->SetError(TX_NOITEM, &m_token); + return false; + } + + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pile) ) return false; + + return true; +} + +bool CBotFieldExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend) +{ + CBotStack* pj = pile; + pile = pile->AddStack(this); // changes in output stack + if (pile == EOX) return true; + + + if (pVar->GivType(1) != CBotTypPointer) + ASM_TRAP(); + + CBotVarClass* pItem = pVar->GivPointer(); + if (pItem == NULL) + { + pile->SetError(TX_NULLPT, prevToken); + return pj->Return(pile); + } + if (pItem->GivUserPtr() == OBJECTDELETED) + { + pile->SetError(TX_DELETEDPT, prevToken); + return pj->Return(pile); + } + + if (bStep && pile->IfStep()) return false; + + pVar = pVar->GivItemRef(m_nIdent); + if (pVar == NULL) + { + pile->SetError(TX_NOITEM, &m_token); + return pj->Return(pile); + } + + if (pVar->IsStatic()) + { + // for a static variable, takes it in the class itself + CBotClass* pClass = pItem->GivClass(); + pVar = pClass->GivItem(m_token.GivString()); + } + + // request the update of the element, if applicable + pVar->Maj(pile->GivPUser(), true); + + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pile, &m_token, bStep, bExtend) ) return false; + + // does not release the stack + // to maintain the state SetState () corresponding to step + + return true; +} + +void CBotFieldExpr::RestoreStateVar(CBotStack* &pj, bool bMain) +{ + pj = pj->RestoreStack(this); + if (pj == NULL) return; + + if (m_next3 != NULL) + m_next3->RestoreStateVar(pj, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////////////////////// +// compile a left operand for an assignment +CBotLeftExpr::CBotLeftExpr() +{ + name = "CBotLeftExpr"; + m_nIdent = 0; +} + +CBotLeftExpr::~CBotLeftExpr() +{ +} + +// compiles an expression for a left-operand (left of an assignment) +// this can be +// toto +// toto[ 3 ] +// toto.x +// toto.pos.x +// toto[2].pos.x +// toto[1].pos[2].x +// toto[1][2][3] + +CBotLeftExpr* CBotLeftExpr::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->TokenStack(); + + pStk->SetStartError(p->GivStart()); + + // is it a variable name? + if (p->GivType() == TokenTypVar) + { + CBotLeftExpr* inst = new CBotLeftExpr(); // creates the object + + inst->SetToken(p); + + CBotVar* var; + + if (NULL != (var = pStk->FindVar(p))) // seek if known variable + { + inst->m_nIdent = var->GivUniqNum(); + if (inst->m_nIdent > 0 && inst->m_nIdent < 9000) + { + if ( var->IsPrivate(PR_READ) && + !pStk->GivBotCall()->m_bCompileClass) + { + pStk->SetError(TX_PRIVATE, p); + goto err; + } + // this is an element of the current class + // adds the equivalent of this. before + CBotToken pthis("this"); + inst->SetToken(&pthis); + inst->m_nIdent = -2; // indent for this + + CBotFieldExpr* i = new CBotFieldExpr(); // new element + i->SetToken(p); // keeps the name of the token + inst->AddNext3(i); // add after + + var = pStk->FindVar(pthis); + var = var->GivItem(p->GivString()); + i->SetUniqNum(var->GivUniqNum()); + } + p = p->GivNext(); // next token + + while (true) + { + if (var->GivType() == CBotTypArrayPointer) + { + if (IsOfType( p, ID_OPBRK )) + { + CBotIndexExpr* i = new CBotIndexExpr(); + i->m_expr = CBotExpression::Compile(p, pStk); + inst->AddNext3(i); // add to the chain + + var = ((CBotVarArray*)var)->GivItem(0,true); // gets the component [0] + + if (i->m_expr == NULL) + { + pStk->SetError(TX_BADINDEX, p->GivStart()); + goto err; + } + + if (!pStk->IsOk() || !IsOfType( p, ID_CLBRK )) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto err; + } + continue; + } + } + + if (var->GivType(1) == CBotTypPointer) // for classes + { + if (IsOfType(p, ID_DOT)) + { + CBotToken* pp = p; + + CBotFieldExpr* i = new CBotFieldExpr(); // new element + i->SetToken(pp); // keeps the name of the token + inst->AddNext3(i); // adds after + + if (p->GivType() == TokenTypVar) // must be a name + { + var = var->GivItem(p->GivString()); // get item correspondent + if (var != NULL) + { + if ( var->IsPrivate(PR_READ) && + !pStk->GivBotCall()->m_bCompileClass) + { + pStk->SetError(TX_PRIVATE, pp); + goto err; + } + + i->SetUniqNum(var->GivUniqNum()); + p = p->GivNext(); // skips the name + continue; + } + pStk->SetError(TX_NOITEM, p); + } + pStk->SetError(TX_DOT, p->GivStart()); + goto err; + } + } + break; + } + + + if (pStk->IsOk()) return (CBotLeftExpr*) pStack->Return(inst, pStk); + } + pStk->SetError(TX_UNDEFVAR, p); +err: + delete inst; + return (CBotLeftExpr*) pStack->Return(NULL, pStk); + } + + return (CBotLeftExpr*) pStack->Return(NULL, pStk); +} + +// runs, is a variable and assigns the result to the stack +bool CBotLeftExpr::Execute(CBotStack* &pj, CBotStack* array) +{ + CBotStack* pile = pj->AddStack(); + + CBotVar* var1 = NULL; + CBotVar* var2 = NULL; + // fetch a variable (not copy) + if (!ExecuteVar(var1, array, NULL, false)) return false; + + if (pile->IfStep()) return false; + + if (var1) + { + var2 = pj->GivVar(); // result on the input stack + if (var2) + { + CBotTypResult t1 = var1->GivTypResult(); + CBotTypResult t2 = var2->GivTypResult(); + if (t2.Eq(CBotTypPointer)) + { + CBotClass* c1 = t1.GivClass(); + CBotClass* c2 = t2.GivClass(); + if ( !c2->IsChildOf(c1)) + { + CBotToken* pt = &m_token; + pile->SetError(TX_BADTYPE, pt); + return pj->Return(pile); // operation performed + } + } + var1->SetVal(var2); // do assignment + } + pile->SetCopyVar(var1); // replace the stack with the copy of the variable + // (for name) + } + + return pj->Return(pile); // operation performed +} + +// fetch a variable during compilation + +bool CBotLeftExpr::ExecuteVar(CBotVar* &pVar, CBotCStack* &pile) +{ + pVar = pile->FindVar(m_token); + if (pVar == NULL) return false; + + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pile) ) return false; + + return true; +} + +// fetch the variable at runtume + +bool CBotLeftExpr::ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep) +{ + pile = pile->AddStack(this); + + pVar = pile->FindVar(m_nIdent); + if (pVar == NULL) + { +#ifdef _DEBUG + ASM_TRAP(); +#endif + pile->SetError(2, &m_token); + return false; + } + + if (bStep && m_next3 == NULL && pile->IfStep()) return false; + + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pile, &m_token, bStep, true) ) return false; + + return true; +} + +void CBotLeftExpr::RestoreStateVar(CBotStack* &pile, bool bMain) +{ + pile = pile->RestoreStack(this); + if (pile == NULL) return; + + if (m_next3 != NULL) + m_next3->RestoreStateVar(pile, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +// converts a string into integer +// may be of the form 0xabc123 + +long GivNumInt(const char* p) +{ + long num = 0; + while (*p >= '0' && *p <= '9') + { + num = num * 10 + *p - '0'; + p++; + } + if (*p == 'x' || *p == 'X') + { + while (*++p != 0) + { + if (*p >= '0' && *p <= '9') + { + num = num * 16 + *p - '0'; + continue; + } + if (*p >= 'A' && *p <= 'F') + { + num = num * 16 + *p - 'A' + 10; + continue; + } + if (*p >= 'a' && *p <= 'f') + { + num = num * 16 + *p - 'a' + 10; + continue; + } + break; + } + } + return num; +} + +// converts a string into a float number +extern float GivNumFloat(const char* p) +{ + double num = 0; + double div = 10; + bool bNeg = false; + + if (*p == '-') + { + bNeg = true; + p++; + } + while (*p >= '0' && *p <= '9') + { + num = num * 10. + (*p - '0'); + p++; + } + + if (*p == '.') + { + p++; + while (*p >= '0' && *p <= '9') + { + num = num + (*p - '0') / div; + div = div * 10; + p++; + } + } + + int exp = 0; + if (*p == 'e' || *p == 'E') + { + char neg = 0; + p++; + if (*p == '-' || *p == '+') neg = *p++; + + while (*p >= '0' && *p <= '9') + { + exp = exp * 10 + (*p - '0'); + p++; + } + if (neg == '-') exp = -exp; + } + + while (exp > 0) + { + num *= 10.0; + exp--; + } + + while (exp < 0) + { + num /= 10.0; + exp++; + } + + if (bNeg) num = -num; + return (float)num; +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compiles a token representing a number +CBotExprNum::CBotExprNum() +{ + name = "CBotExprNum"; +} + +CBotExprNum::~CBotExprNum() +{ +} + +CBotInstr* CBotExprNum::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->TokenStack(); + + CBotExprNum* inst = new CBotExprNum(); + + inst->SetToken(p); + CBotString s = p->GivString(); + + inst->m_numtype = CBotTypInt; + if (p->GivType() == TokenTypDef) + { + inst->m_valint = p->GivIdKey(); + } + else + { + if (s.Find('.') >= 0 || ( s.Find('x') < 0 && ( s.Find('e') >= 0 || s.Find('E') >= 0 ) )) + { + inst->m_numtype = CBotTypFloat; + inst->m_valfloat = GivNumFloat(s); + } + else + { + inst->m_valint = GivNumInt(s); + } + } + + if (pStk->NextToken(p)) + { + CBotVar* var = CBotVar::Create((CBotToken*)NULL, inst->m_numtype); + pStk->SetVar(var); + + return pStack->Return(inst, pStk); + } + delete inst; + return pStack->Return(NULL, pStk); +} + +// execute, returns the corresponding number + +bool CBotExprNum::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + + CBotVar* var = CBotVar::Create((CBotToken*)NULL, m_numtype); + + CBotString nombre ; + if (m_token.GivType() == TokenTypDef) + { + nombre = m_token.GivString(); + } + + switch (m_numtype) + { + case CBotTypShort: + case CBotTypInt: + var->SetValInt(m_valint, nombre); + break; + case CBotTypFloat: + var->SetValFloat(m_valfloat); + break; + } + pile->SetVar(var); // place on the stack + + return pj->Return(pile); // it's ok +} + +void CBotExprNum::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) pj->RestoreStack(this); +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compile a token representing a string + +CBotExprAlpha::CBotExprAlpha() +{ + name = "CBotExprAlpha"; +} + +CBotExprAlpha::~CBotExprAlpha() +{ +} + +CBotInstr* CBotExprAlpha::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->TokenStack(); + + CBotExprAlpha* inst = new CBotExprAlpha(); + + inst->SetToken(p); + p = p->GivNext(); + + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypString); + pStk->SetVar(var); + + return pStack->Return(inst, pStk); +} + +// execute, returns the corresponding string + +bool CBotExprAlpha::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypString); + + CBotString chaine = m_token.GivString(); + chaine = chaine.Mid(1, chaine.GivLength()-2); // removes the quotes + + var->SetValString(chaine); // value of the number + + pile->SetVar(var); // put on the stack + + return pj->Return(pile); +} + +void CBotExprAlpha::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) pj->RestoreStack(this); +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compile a token representing true or false + +CBotExprBool::CBotExprBool() +{ + name = "CBotExprBool"; +} + +CBotExprBool::~CBotExprBool() +{ +} + +CBotInstr* CBotExprBool::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->TokenStack(); + CBotExprBool* inst = NULL; + + if ( p->GivType() == ID_TRUE || + p->GivType() == ID_FALSE ) + { + inst = new CBotExprBool(); + inst->SetToken(p); // stores the operation false or true + p = p->GivNext(); + + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean); + pStk->SetVar(var); + } + + return pStack->Return(inst, pStk); +} + +// executes, returns true or false + +bool CBotExprBool::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean); + + if (GivTokenType() == ID_TRUE) var->SetValInt(1); + else var->SetValInt(0); + + pile->SetVar(var); // put on the stack + return pj->Return(pile); // forwards below +} + +void CBotExprBool::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) pj->RestoreStack(this); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +// management of the operand "null" + +CBotExprNull::CBotExprNull() +{ + name = "CBotExprNull"; +} + +CBotExprNull::~CBotExprNull() +{ +} + +// executes, returns an empty pointer + +bool CBotExprNull::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypNullPointer); + + var->SetInit(true); // null pointer valid + pile->SetVar(var); // place on the stack + return pj->Return(pile); // forwards below +} + +void CBotExprNull::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) pj->RestoreStack(this); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +// management of the operand "nan" + +CBotExprNan::CBotExprNan() +{ + name = "CBotExprNan"; +} + +CBotExprNan::~CBotExprNan() +{ +} + +// executes, returns null pointer + +bool CBotExprNan::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); + + if (pile->IfStep()) return false; + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypInt); + + var->SetInit(IS_NAN); // nan + pile->SetVar(var); // put on the stack + return pj->Return(pile); // forward below +} + +void CBotExprNan::RestoreState(CBotStack* &pj, bool bMain) +{ + if (bMain) pj->RestoreStack(this); +} + +////////////////////////////////////////////////////////////////////////////////////// +// compile a variable name +// check that it is known on the stack +// and it has been initialized + +CBotExprVar::CBotExprVar() +{ + name = "CBotExprVar"; + m_nIdent = 0; +} + +CBotExprVar::~CBotExprVar() +{ +} + +CBotInstr* CBotExprVar::Compile(CBotToken* &p, CBotCStack* pStack, int privat) +{ + CBotToken* pDebut = p; + CBotCStack* pStk = pStack->TokenStack(); + + pStk->SetStartError(p->GivStart()); + + // is it a variable? + if (p->GivType() == TokenTypVar) + { + CBotInstr* inst = new CBotExprVar(); // create the object + + inst->SetToken(p); + + CBotVar* var; + + if (NULL != (var = pStk->FindVar(p))) // seek if known variable + { + int ident = var->GivUniqNum(); + ((CBotExprVar*)inst)->m_nIdent = ident; // identifies variable by its number + + if (ident > 0 && ident < 9000) + { + if ( var->IsPrivate(privat) && + !pStk->GivBotCall()->m_bCompileClass) + { + pStk->SetError(TX_PRIVATE, p); + goto err; + } + + // This is an element of the current class + // ads the equivalent of this. before + /// \TODO need to be fixed revised and fixed after adding unit + ///tests + CBotToken token("this"); + inst->SetToken(&token); + ((CBotExprVar*)inst)->m_nIdent = -2; // identificator for this + + CBotFieldExpr* i = new CBotFieldExpr(); // new element + i->SetToken(p); // keeps the name of the token + i->SetUniqNum(ident); + inst->AddNext3(i); // added after + } + + p = p->GivNext(); // next token + + while (true) + { + if (var->GivType() == CBotTypArrayPointer) + { + if (IsOfType( p, ID_OPBRK )) // check if there is an aindex + { + CBotIndexExpr* i = new CBotIndexExpr(); + i->m_expr = CBotExpression::Compile(p, pStk); // compile the formula + inst->AddNext3(i); // add to the chain + + var = ((CBotVarArray*)var)->GivItem(0,true); // gets the component [0] + + if (i->m_expr == NULL) + { + pStk->SetError(TX_BADINDEX, p->GivStart()); + goto err; + } + if (!pStk->IsOk() || !IsOfType( p, ID_CLBRK )) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto err; + } + continue; + } + } + if (var->GivType(1) == CBotTypPointer) // for classes + { + if (IsOfType(p, ID_DOT)) + { + CBotToken* pp = p; + + if (p->GivType() == TokenTypVar) // must be a name + { + if (p->GivNext()->GivType() == ID_OPENPAR) // a method call? + { + CBotInstr* i = CBotInstrMethode::Compile(p, pStk, var); + if (!pStk->IsOk()) goto err; + inst->AddNext3(i); // added after + return pStack->Return(inst, pStk); + } + else + { + CBotFieldExpr* i = new CBotFieldExpr(); // new element + i->SetToken(pp); // keeps the name of the token + inst->AddNext3(i); // add after + var = var->GivItem(p->GivString()); // get item correspondent + if (var != NULL) + { + i->SetUniqNum(var->GivUniqNum()); + if ( var->IsPrivate() && + !pStk->GivBotCall()->m_bCompileClass) + { + pStk->SetError(TX_PRIVATE, pp); + goto err; + } + } + } + + + if (var != NULL) + { + p = p->GivNext(); // skips the name + continue; + } + pStk->SetError(TX_NOITEM, p); + goto err; + } + pStk->SetError(TX_DOT, p->GivStart()); + goto err; + } + } + + break; + } + + pStk->SetCopyVar(var); // place the copy of the variable on the stack (for type) + if (pStk->IsOk()) return pStack->Return(inst, pStk); + } + pStk->SetError(TX_UNDEFVAR, p); +err: + delete inst; + return pStack->Return(NULL, pStk); + } + + return pStack->Return(NULL, pStk); +} + +CBotInstr* CBotExprVar::CompileMethode(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; + CBotCStack* pStk = pStack->TokenStack(); + + pStk->SetStartError(pp->GivStart()); + + // is it a variable ? + if (pp->GivType() == TokenTypVar) + { + CBotToken pthis("this"); + CBotVar* var = pStk->FindVar(pthis); + if (var == 0) return pStack->Return(NULL, pStk); + + CBotInstr* inst = new CBotExprVar(); + + // this is an element of the current class + // adds the equivalent of this. before + + inst->SetToken(&pthis); + ((CBotExprVar*)inst)->m_nIdent = -2; // ident for this + + CBotToken* pp = p; + + if (pp->GivType() == TokenTypVar) + { + if (pp->GivNext()->GivType() == ID_OPENPAR) // a method call? + { + CBotInstr* i = CBotInstrMethode::Compile(pp, pStk, var); + if (pStk->IsOk()) + { + inst->AddNext3(i); // add after + p = pp; // previous instruction + return pStack->Return(inst, pStk); + } + pStk->SetError(0,0); // the error is not adressed here + } + } + delete inst; + } + return pStack->Return(NULL, pStk); +} + + +// execute, making the value of a variable + +bool CBotExprVar::Execute(CBotStack* &pj) +{ + CBotVar* pVar = NULL; + CBotStack* pile = pj->AddStack(this); + + CBotStack* pile1 = pile; + + if (pile1->GivState() == 0) + { + if (!ExecuteVar(pVar, pile, NULL, true)) return false; // Get the variable fields and indexes according + + if (pVar) pile1->SetCopyVar(pVar); // place a copy on the stack + else + { + return pj->Return(pile1); + } + pile1->IncState(); + } + + pVar = pile1->GivVar(); + + if (pVar == NULL) + { + return pj->Return(pile1); + } + + if (pVar->GivInit() == IS_UNDEF) + { + CBotToken* pt = &m_token; + while (pt->GivNext() != NULL) pt = pt->GivNext(); + pile1->SetError(TX_NOTINIT, pt); + return pj->Return(pile1); + } + return pj->Return(pile1); // operation completed +} + +void CBotExprVar::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile = pj->RestoreStack(this); + if (pile == NULL) return; + + CBotStack* pile1 = pile; + + if (pile1->GivState() == 0) + { + RestoreStateVar(pile, bMain); // retrieves the variable fields and indexes according + return; + } +} + +// fetch a variable at runtime + +bool CBotExprVar::ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, bool bStep) +{ + CBotStack* pile = pj; + pj = pj->AddStack(this); + + if (bStep && m_nIdent>0 && pj->IfStep()) return false; + + pVar = pj->FindVar(m_nIdent, true); // tries with the variable update if necessary + if (pVar == NULL) + { +#ifdef _DEBUG + ASM_TRAP(); +#endif + pj->SetError(1, &m_token); + return false; + } + if ( m_next3 != NULL && + !m_next3->ExecuteVar(pVar, pj, &m_token, bStep, false) ) + return false; // field of an instance, table, methode + + return pile->ReturnKeep(pj); // does not put on stack but get the result if a method was called +} + + +// fetch variable at runtime + +void CBotExprVar::RestoreStateVar(CBotStack* &pj, bool bMain) +{ + pj = pj->RestoreStack(this); + if (pj == NULL) return; + + if (m_next3 != NULL) + m_next3->RestoreStateVar(pj, bMain); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +// compile a list of parameters + +CBotInstr* CompileParams(CBotToken* &p, CBotCStack* pStack, CBotVar** ppVars) +{ + bool first = true; + CBotInstr* ret = NULL; // to return to the list + + CBotCStack* pile = pStack; + int i = 0; + + if (IsOfType(p, ID_OPENPAR)) + { + int start, end; + if (!IsOfType(p, ID_CLOSEPAR)) while (true) + { + start = p->GivStart(); + pile = pile->TokenStack(); // keeps the result on the stack + + if (first) pStack->SetStartError(start); + first = false; + + CBotInstr* param = CBotExpression::Compile(p, pile); + end = p->GivStart(); + + if (!pile->IsOk()) + { + return pStack->Return(NULL, pile); + } + + if (ret == NULL) ret = param; + else ret->AddNext(param); // construct the list + + if (param != NULL) + { + if (pile->GivTypResult().Eq(99)) + { + delete pStack->TokenStack(); + pStack->SetError(TX_VOID, p->GivStart()); + return NULL; + } + ppVars[i] = pile->GivVar(); + ppVars[i]->GivToken()->SetPos(start, end); + i++; + + if (IsOfType(p, ID_COMMA)) continue; // skips the comma + if (IsOfType(p, ID_CLOSEPAR)) break; + } + + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + delete pStack->TokenStack(); + return NULL; + } + } + ppVars[i] = NULL; + return ret; +} + +////////////////////////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////////////////// +// compile a method call + +CBotInstrMethode::CBotInstrMethode() +{ + m_Parameters = NULL; + m_MethodeIdent = 0; + name = "CBotInstrMethode"; +} + +CBotInstrMethode::~CBotInstrMethode() +{ + delete m_Parameters; +} + +CBotInstr* CBotInstrMethode::Compile(CBotToken* &p, CBotCStack* pStack, CBotVar* var) +{ + CBotInstrMethode* inst = new CBotInstrMethode(); + inst->SetToken(p); // corresponding token + + if (NULL != var) + { + CBotToken* pp = p; + p = p->GivNext(); + + if (p->GivType() == ID_OPENPAR) + { + inst->m_NomMethod = pp->GivString(); + + // compiles the list of parameters + CBotVar* ppVars[1000]; + inst->m_Parameters = CompileParams(p, pStack, ppVars); + + if (pStack->IsOk()) + { + CBotClass* pClass = var->GivClass(); // pointer to the class + inst->m_ClassName = pClass->GivName(); // name of the class + CBotTypResult r = pClass->CompileMethode(inst->m_NomMethod, var, ppVars, + pStack, inst->m_MethodeIdent); + delete pStack->TokenStack(); // release parameters on the stack + inst->m_typRes = r; + + if (inst->m_typRes.GivType() > 20) + { + pStack->SetError(inst->m_typRes.GivType(), pp); + delete inst; + return NULL; + } + // put the result on the stack to have something + if (inst->m_typRes.GivType() > 0) + { + CBotVar* pResult = CBotVar::Create("", inst->m_typRes); + if (inst->m_typRes.Eq(CBotTypClass)) + { + pResult->SetClass(inst->m_typRes.GivClass()); + } + pStack->SetVar(pResult); + } + return inst; + } + delete inst; + return NULL; + } + } + pStack->SetError(1234, p); + delete inst; + return NULL; +} + +// execute the method call + +bool CBotInstrMethode::ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, bool bStep, bool bExtend) +{ + CBotVar* ppVars[1000]; + CBotStack* pile1 = pj->AddStack(this, true); // a place for the copy of This + + if (pVar->GivPointer() == NULL) + { + pj->SetError(TX_NULLPT, prevToken); + } + + if (pile1->IfStep()) return false; + + CBotStack* pile2 = pile1->AddStack(); // for the next parameters + + if ( pile1->GivState() == 0) + { + CBotVar* pThis = CBotVar::Create(pVar); + pThis->Copy(pVar); + // this value should be taken before the evaluation parameters + // Test.Action (Test = Other); + // action must act on the value before test = Other! + + pThis->SetName("this"); + pThis->SetUniqNum(-2); + pile1->AddVar(pThis); + pile1->IncState(); + } + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluate the parameters + // and places the values on the stack + // to be interrupted at any time + + if (p != NULL) while ( true) + { + if (pile2->GivState() == 0) + { + if (!p->Execute(pile2)) return false; // interrupted here? + if (!pile2->SetState(1)) return false; // special mark to recognize parameters + } + ppVars[i++] = pile2->GivVar(); // construct the list of pointers + pile2 = pile2->AddStack(); // space on the stack for the result + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + CBotClass* pClass = CBotClass::Find(m_ClassName); + CBotVar* pThis = pile1->FindVar(-2); + CBotVar* pResult = NULL; + if (m_typRes.GivType() > 0) pResult = CBotVar::Create("", m_typRes); + if (m_typRes.Eq(CBotTypClass)) + { + pResult->SetClass(m_typRes.GivClass()); + } + CBotVar* pRes = pResult; + + if ( !pClass->ExecuteMethode(m_MethodeIdent, m_NomMethod, + pThis, ppVars, + pResult, pile2, GivToken())) return false; + if (pRes != pResult) delete pRes; + + pVar = NULL; // does not return value for this + return pj->Return(pile2); // release the entire stack +} + +void CBotInstrMethode::RestoreStateVar(CBotStack* &pile, bool bMain) +{ + if (!bMain) return; + + CBotVar* ppVars[1000]; + CBotStack* pile1 = pile->RestoreStack(this); // place for the copy of This + if (pile1 == NULL) return; + + CBotStack* pile2 = pile1->RestoreStack(); // and for the parameters coming + if (pile2 == NULL) return; + + CBotVar* pThis = pile1->FindVar("this"); + pThis->SetUniqNum(-2); + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluate the parameters + // and places the values on the stack + // to be interrupted at any time + + if (p != NULL) while ( true) + { + if (pile2->GivState() == 0) + { + p->RestoreState(pile2, true); // interrupted here! + return; + } + ppVars[i++] = pile2->GivVar(); // construct the list of pointers + pile2 = pile2->RestoreStack(); + if (pile2 == NULL) return; + + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + CBotClass* pClass = CBotClass::Find(m_ClassName); + CBotVar* pResult = NULL; + + CBotVar* pRes = pResult; + + pClass->RestoreMethode(m_MethodeIdent, m_NomMethod, + pThis, ppVars, pile2); +} + + +bool CBotInstrMethode::Execute(CBotStack* &pj) +{ + CBotVar* ppVars[1000]; + CBotStack* pile1 = pj->AddStack(this, true); // place for the copy of This + + if (pile1->IfStep()) return false; + + CBotStack* pile2 = pile1->AddStack(); // and for the parameters coming + + if ( pile1->GivState() == 0) + { + CBotVar* pThis = pile1->CopyVar(m_token); + // this value should be taken before the evaluation parameters + // Test.Action (Test = Other); + // Action must act on the value before test = Other! + pThis->SetName("this"); + pile1->AddVar(pThis); + pile1->IncState(); + } + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluate the parameters + // and places the values on the stack + // to be interrupted at any time + if (p != NULL) while ( true) + { + if (pile2->GivState() == 0) + { + if (!p->Execute(pile2)) return false; // interrupted here? + if (!pile2->SetState(1)) return false; // special mark to recognize parameters + } + ppVars[i++] = pile2->GivVar(); // construct the list of pointers + pile2 = pile2->AddStack(); // space on the stack for the results + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + CBotClass* pClass = CBotClass::Find(m_ClassName); + CBotVar* pThis = pile1->FindVar("this"); + CBotVar* pResult = NULL; + if (m_typRes.GivType()>0) pResult = CBotVar::Create("", m_typRes); + if (m_typRes.Eq(CBotTypClass)) + { + pResult->SetClass(m_typRes.GivClass()); + } + CBotVar* pRes = pResult; + + if ( !pClass->ExecuteMethode(m_MethodeIdent, m_NomMethod, + pThis, ppVars, + pResult, pile2, GivToken())) return false; // interupted + + // set the new value of this in place of the old variable + CBotVar* old = pile1->FindVar(m_token); + old->Copy(pThis, false); + + if (pRes != pResult) delete pRes; + + return pj->Return(pile2); // release the entire stack +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compile an instruction "new" + +CBotNew::CBotNew() +{ + name = "CBotNew"; + m_Parameters = NULL; + m_nMethodeIdent = 0; +} + +CBotNew::~CBotNew() +{ +} + +CBotInstr* CBotNew::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; + if (!IsOfType(p, ID_NEW)) return NULL; + + // verifies that the token is a class name + if (p->GivType() != TokenTypVar) return NULL; + + CBotClass* pClass = CBotClass::Find(p); + if (pClass == NULL) + { + pStack->SetError(TX_BADNEW, p); + return NULL; + } + + CBotNew* inst = new CBotNew(); + inst->SetToken(pp); + + inst->m_vartoken = p; + p = p->GivNext(); + + // creates the object on the "job" + // with a pointer to the object + CBotVar* pVar = CBotVar::Create("", pClass); + + // do the call of the creator + CBotCStack* pStk = pStack->TokenStack(); + { + // check if there are parameters + CBotVar* ppVars[1000]; + inst->m_Parameters = CompileParams(p, pStk, ppVars); + if (!pStk->IsOk()) goto error; + + // constructor exist? + CBotTypResult r = pClass->CompileMethode(pClass->GivName(), pVar, ppVars, pStk, inst->m_nMethodeIdent); + delete pStk->TokenStack(); // release extra stack + int typ = r.GivType(); + + // if there is no constructor, and no parameters either, it's ok + if (typ == TX_UNDEFCALL && inst->m_Parameters == NULL) typ = 0; + pVar->SetInit(true); // mark the instance as init + + if (typ>20) + { + pStk->SetError(typ, inst->m_vartoken.GivEnd()); + goto error; + } + + // if the constructor does not exist, but there are parameters + if (typ<0 && inst->m_Parameters != NULL) + { + pStk->SetError(TX_NOCONST, &inst->m_vartoken); + goto error; + } + + // makes pointer to the object on the stack + pStk->SetVar(pVar); + return pStack->Return(inst, pStk); + } +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// executes instruction "new" + +bool CBotNew::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); //main stack + + if (pile->IfStep()) return false; + + CBotStack* pile1 = pj->AddStack2(); //secondary stack + + CBotVar* pThis = NULL; + + CBotToken* pt = &m_vartoken; + CBotClass* pClass = CBotClass::Find(pt); + + // create the variable "this" pointer type to the stack + + if ( pile->GivState()==0) + { + // create an instance of the requested class + // and initialize the pointer to that object + + + pThis = CBotVar::Create("this", pClass); + pThis->SetUniqNum(-2) ; + + pile1->SetVar(pThis); // place on stack1 + pile->IncState(); + } + + // fetch the this pointer if it was interrupted + if ( pThis == NULL) + { + pThis = pile1->GivVar(); // find the pointer + } + + // is there an assignment or parameters (constructor) + if ( pile->GivState()==1) + { + // evaluates the constructor of the instance + + CBotVar* ppVars[1000]; + CBotStack* pile2 = pile; + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluate the parameters + // and places the values on the stack + // to be interrupted at any time + + if (p != NULL) while ( true) + { + pile2 = pile2->AddStack(); // space on the stack for the result + if (pile2->GivState() == 0) + { + if (!p->Execute(pile2)) return false; // interrupted here? + pile2->SetState(1); + } + ppVars[i++] = pile2->GivVar(); + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + // create a variable for the result + CBotVar* pResult = NULL; // constructos still void + + if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GivName(), + pThis, ppVars, + pResult, pile2, GivToken())) return false; // interrupt + + pThis->ConstructorSet(); // indicates that the constructor has been called + } + + return pj->Return(pile1); // passes below +} + +void CBotNew::RestoreState(CBotStack* &pj, bool bMain) +{ + if (!bMain) return; + + CBotStack* pile = pj->RestoreStack(this); //primary stack + if (pile == NULL) return; + + CBotStack* pile1 = pj->AddStack2(); //secondary stack + + CBotToken* pt = &m_vartoken; + CBotClass* pClass = CBotClass::Find(pt); + + // create the variable "this" pointer type to the object + + if ( pile->GivState()==0) + { + return; + } + + CBotVar* pThis = pile1->GivVar(); // find the pointer + pThis->SetUniqNum(-2); + + // is ther an assignment or parameters (constructor) + if ( pile->GivState()==1) + { + // evaluates the constructor of the instance + + CBotVar* ppVars[1000]; + CBotStack* pile2 = pile; + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluate the parameters + // and places the values on the stack + // to be interrupted at any time + + if (p != NULL) while ( true) + { + pile2 = pile2->RestoreStack(); // space on the stack for the result + if (pile2 == NULL) return; + + if (pile2->GivState() == 0) + { + p->RestoreState(pile2, bMain); // interrupt here! + return; + } + ppVars[i++] = pile2->GivVar(); + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + pClass->RestoreMethode(m_nMethodeIdent, m_vartoken.GivString(), pThis, + ppVars, pile2) ; // interrupt here! + } +} + +///////////////////////////////////////////////////////////// +// check if two results are consistent to make an operation + +bool TypeCompatible(CBotTypResult& type1, CBotTypResult& type2, int op) +{ + int t1 = type1.GivType(); + int t2 = type2.GivType(); + + int max = (t1 > t2) ? t1 : t2; + + if (max == 99) return false; // result is void? + + // special case for strin concatenation + if (op == ID_ADD && max >= CBotTypString) return true; + if (op == ID_ASSADD && max >= CBotTypString) return true; + if (op == ID_ASS && t1 == CBotTypString) return true; + + if (max >= CBotTypBoolean) + { + if ( (op == ID_EQ || op == ID_NE) && + (t1 == CBotTypPointer && t2 == CBotTypNullPointer)) return true; + if ( (op == ID_EQ || op == ID_NE || op == ID_ASS) && + (t2 == CBotTypPointer && t1 == CBotTypNullPointer)) return true; + if ( (op == ID_EQ || op == ID_NE) && + (t1 == CBotTypArrayPointer && t2 == CBotTypNullPointer)) return true; + if ( (op == ID_EQ || op == ID_NE || op == ID_ASS) && + (t2 == CBotTypArrayPointer && t1 == CBotTypNullPointer)) return true; + if (t2 != t1) return false; + if (t1 == CBotTypArrayPointer) return type1.Compare(type2); + if (t1 == CBotTypPointer || + t1 == CBotTypClass || + t1 == CBotTypIntrinsic ) + { + CBotClass* c1 = type1.GivClass(); + CBotClass* c2 = type2.GivClass(); + + return c1->IsChildOf(c2) || c2->IsChildOf(c1); + // accept the case in reverse + // the transaction will be denied at runtime if the pointer is not + // compatible + } + + return true; + } + + type1.SetType(max); + type2.SetType(max); + return true; +} + +// check if two variables are compatible for parameter passing + +bool TypesCompatibles(const CBotTypResult& type1, const CBotTypResult& type2) +{ + int t1 = type1.GivType(); + int t2 = type2.GivType(); + + if (t1 == CBotTypIntrinsic) t1 = CBotTypClass; + if (t2 == CBotTypIntrinsic) t2 = CBotTypClass; + + int max = (t1 > t2) ? t1 : t2; + + if (max == 99) return false; // result is void? + + if (max >= CBotTypBoolean) + { + if (t2 != t1) return false; + + if (max == CBotTypArrayPointer) + return TypesCompatibles(type1.GivTypElem(), type2.GivTypElem()); + + if (max == CBotTypClass || max == CBotTypPointer) + return type1.GivClass() == type2.GivClass() ; + + return true ; + } + return true; +} + + +///////////////////////////////////////////////////////////////////////////////////// +// file management + +// necessary because it is not possible to do the fopen in the main program +// fwrite and fread in a dll or using the FILE * returned. + + +FILE* fOpen(const char* name, const char* mode) +{ + return fopen(name, mode); +} + +int fClose(FILE* filehandle) +{ + return fclose(filehandle); +} + +size_t fWrite(const void *buffer, size_t elemsize, size_t length, FILE* filehandle) +{ + return fwrite(buffer, elemsize, length, filehandle); +} + +size_t fRead(void *buffer, size_t elemsize, size_t length, FILE* filehandle) +{ + return fread(buffer, elemsize, length, filehandle); +} + +size_t fWrite(const void *buffer, size_t length, FILE* filehandle) +{ + return fwrite(buffer, 1, length, filehandle); +} + +size_t fRead(void *buffer, size_t length, FILE* filehandle) +{ + return fread(buffer, 1, length, filehandle); +} + + +//////////////////////////////////////// + diff --git a/src/CBot/CBot.h b/src/CBot/CBot.h index e28bbee..ebc8e52 100644 --- a/src/CBot/CBot.h +++ b/src/CBot/CBot.h @@ -1,1633 +1,1732 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.////////////////////////////////////////////////////////////////////
-// interpréteur pour le language CBot du jeu COLOBOT
-
-// dernière révision : 03/10/2002 DD
-
-#define EXTENDS TRUE
-
-
-#include "resource.h"
-#include "CBotDll.h" // définitions publiques
-#include "CBotToken.h" // gestion des tokens
-
-#define STACKRUN TRUE // reprise de l'exécution direct sur une routine suspendue
-#define STACKMEM TRUE // préréserve la mémoire pour la pile d'exécution
-#define MAXSTACK 990 // taille du stack réservé
-
-#define EOX (CBotStack*)-1 // marqueur condition spéciale
-
-
-// fix for MSVC instruction __asm int 3 (setting a trap)
-#ifdef __MINGW32__
-#define ASM_TRAP() asm("int $3");
-#else
-#define ASM_TRAP() __asm int 3;
-#endif
-
-/////////////////////////////////////////////////////////////////////
-// résumé des classes utilisées, définies ci-après
-
-class CBotCompExpr; // une expression telle que
- // () <= ()
-class CBotAddExpr; // une expression telle que
- // () + ()
-class CBotParExpr; // un élément de base ou entre parenthèse
- // Toto.truc
- // 12.5
- // "chaine"
- // ( expression )
-class CBotExprVar; // un nom de variable tel que
- // Toto
- // chose.truc.machin
-class CBotWhile; // while (...) {...};
-class CBotIf; // if (...) {...} else {...}
-class CBotDefParam; // liste de paramètres d'une fonction
-class CBotRepeat; // repeat (nb) {...}
-
-
-
-////////////////////////////////////////////////////////////////////////
-// Gestion de la pile d'exécution
-////////////////////////////////////////////////////////////////////////
-
-// en fait, en externe, la seule chose qu'il est possible de faire
-// c'est de créer une instance d'une pile
-// pour l'utiliser pour la routine CBotProgram::Execute(CBotStack)
-
-class CBotStack
-{
-private:
- CBotStack* m_next;
- CBotStack* m_next2;
- CBotStack* m_prev;
- friend class CBotInstArray;
-
-#ifdef _DEBUG
- int m_index;
-#endif
- int m_state;
- int m_step;
- static int m_error;
- static int m_start;
- static int m_end;
- static
- CBotVar* m_retvar; // résultat d'un return
-
- CBotVar* m_var; // résultat des opérations
- CBotVar* m_listVar; // les variables déclarées à ce niveau
-
- BOOL m_bBlock; // fait partie d'un bloc (variables sont locales à ce bloc)
- BOOL m_bOver; // limites de la pile ?
-// BOOL m_bDontDelete; // spécial, ne pas détruire les variables au delete
- CBotProgram* m_prog; // les fonctions définies par user
-
- static
- int m_initimer;
- static
- int m_timer;
- static
- CBotString m_labelBreak;
- static
- void* m_pUser;
-
- CBotInstr* m_instr; // l'instruction correspondante
- BOOL m_bFunc; // une entrée d'une fonction ?
- CBotCall* m_call; // point de reprise dans un call extern
- friend class CBotTry;
-
-public:
-#if STACKMEM
- static
- CBotStack* FirstStack();
- void Delete();
-#endif
- CBotStack(CBotStack* ppapa);
- ~CBotStack();
- BOOL StackOver();
-
- int GivError(int& start, int& end);
- int GivError(); // rend le numéro d'erreur retourné
-
- void Reset(void* pUser); // plus d'erreur, timer au début
- void SetType(CBotTypResult& type); // détermine le type
- int GivType(int mode = 0); // donne le type de valeur sur le stack
- CBotTypResult GivTypResult(int mode = 0); // donne le type complet de valeur sur le stack
-
-// void AddVar(CBotVar* p, BOOL bDontDelete=FALSE); // ajoute une variable locale
- void AddVar(CBotVar* p); // ajoute une variable locale
-// void RestoreVar(CBotVar* pVar);
-
- CBotVar* FindVar(CBotToken* &p, BOOL bUpdate = FALSE,
- BOOL bModif = FALSE); // trouve une variable
- CBotVar* FindVar(CBotToken& Token, BOOL bUpdate = FALSE,
- BOOL bModif = FALSE);
- CBotVar* FindVar(const char* name);
- CBotVar* FindVar(long ident, BOOL bUpdate = FALSE,
- BOOL bModif = FALSE);
-
- CBotVar* CopyVar(CBotToken& Token, BOOL bUpdate = FALSE); // trouve et rend une copie
-
-
- CBotStack* AddStack(CBotInstr* instr = NULL, BOOL bBlock = FALSE); // étend le stack
- CBotStack* AddStackEOX(CBotCall* instr = NULL, BOOL bBlock = FALSE); // étend le stack
- CBotStack* RestoreStack(CBotInstr* instr = NULL);
- CBotStack* RestoreStackEOX(CBotCall* instr = NULL);
-
- CBotStack* AddStack2(BOOL bBlock = FALSE); // étend le stack
- BOOL Return(CBotStack* pFils); // transmet le résultat au dessus
- BOOL ReturnKeep(CBotStack* pFils); // transmet le résultat sans réduire la pile
- BOOL BreakReturn(CBotStack* pfils, const char* name = NULL);
- // en cas de break éventuel
- BOOL IfContinue(int state, const char* name);
- // ou de "continue"
-
- BOOL IsOk();
-
- BOOL SetState(int n, int lim = -10); // sélectionne un état
- int GivState(); // dans quel état j'ère ?
- BOOL IncState(int lim = -10); // passe à l'état suivant
- BOOL IfStep(); // faire du pas à pas ?
- BOOL Execute();
-
- void SetVar( CBotVar* var );
- void SetCopyVar( CBotVar* var );
- CBotVar* GivVar();
- CBotVar* GivCopyVar();
- CBotVar* GivPtVar();
- BOOL GivRetVar(BOOL bRet);
- long GivVal();
-
- void SetStartError(int pos);
- void SetError(int n, CBotToken* token = NULL);
- void SetPosError(CBotToken* token);
- void ResetError(int n, int start, int end);
- void SetBreak(int val, const char* name);
-
- void SetBotCall(CBotProgram* p);
- CBotProgram* GivBotCall(BOOL bFirst = FALSE);
- void* GivPUser();
- BOOL GivBlock();
-
-
-// BOOL ExecuteCall(CBotToken* token, CBotVar** ppVar, CBotTypResult& rettype);
- BOOL ExecuteCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotTypResult& rettype);
- void RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar);
-
- BOOL SaveState(FILE* pf);
- BOOL RestoreState(FILE* pf, CBotStack* &pStack);
-
- static
- void SetTimer(int n);
-
- void GetRunPos(const char* &FunctionName, int &start, int &end);
- CBotVar* GivStackVars(const char* &FunctionName, int level);
-
- int m_temp;
-};
-
-// les routines inline doivent être déclarées dans le fichier .h
-
-inline BOOL CBotStack::IsOk()
-{
- return (m_error == 0);
-}
-
-inline int CBotStack::GivState()
-{
- return m_state;
-}
-
-inline int CBotStack::GivError()
-{
- return m_error;
-}
-
-////////////////////////////////////////////////////////////////////////
-// Gestion de la pile de compilation
-////////////////////////////////////////////////////////////////////////
-
-
-class CBotCStack
-{
-private:
- CBotCStack* m_next;
- CBotCStack* m_prev;
-
- static
- int m_error;
- static
- int m_end;
- int m_start;
-
- CBotVar* m_var; // résultat des opérations
-
- BOOL m_bBlock; // fait partie d'un bloc (variables sont locales à ce bloc)
- CBotVar* m_listVar;
-
- static
- CBotProgram* m_prog; // liste des fonctions compilées
- static
- CBotTypResult m_retTyp;
-// static
-// CBotToken* m_retClass;
-
-public:
- CBotCStack(CBotCStack* ppapa);
- ~CBotCStack();
-
- BOOL IsOk();
- int GivError();
- int GivError(int& start, int& end);
- // rend le numéro d'erreur retourné
-
- void SetType(CBotTypResult& type);// détermine le type
- CBotTypResult GivTypResult(int mode = 0); // donne le type de valeur sur le stack
- int GivType(int mode = 0); // donne le type de valeur sur le stack
- CBotClass* GivClass(); // donne la classe de la valeur sur le stack
-
- void AddVar(CBotVar* p); // ajoute une variable locale
- CBotVar* FindVar(CBotToken* &p); // trouve une variable
- CBotVar* FindVar(CBotToken& Token);
- BOOL CheckVarLocal(CBotToken* &pToken);
- CBotVar* CopyVar(CBotToken& Token); // trouve et rend une copie
-
- CBotCStack* TokenStack(CBotToken* pToken = NULL, BOOL bBlock = FALSE);
- CBotInstr* Return(CBotInstr* p, CBotCStack* pParent); // transmet le résultat au dessus
- CBotFunction* ReturnFunc(CBotFunction* p, CBotCStack* pParent); // transmet le résultat au dessus
-
- void SetVar( CBotVar* var );
- void SetCopyVar( CBotVar* var );
- CBotVar* GivVar();
-
- void SetStartError(int pos);
- void SetError(int n, int pos);
- void SetError(int n, CBotToken* p);
- void ResetError(int n, int start, int end);
-
- void SetRetType(CBotTypResult& type);
- CBotTypResult GivRetType();
-
-// void SetBotCall(CBotFunction* &pFunc);
- void SetBotCall(CBotProgram* p);
- CBotProgram* GivBotCall();
- CBotTypResult CompileCall(CBotToken* &p, CBotVar** ppVars, long& nIdent);
- BOOL CheckCall(CBotToken* &pToken, CBotDefParam* pParam);
-
- BOOL NextToken(CBotToken* &p);
-};
-
-
-extern BOOL SaveVar(FILE* pf, CBotVar* pVar);
-
-
-/////////////////////////////////////////////////////////////////////
-// classes définissant une instruction
-class CBotInstr
-{
-private:
- static
- CBotStringArray
- m_labelLvl;
-protected:
- CBotToken m_token; // conserve le token
- CBotString name; // debug
- CBotInstr* m_next; // instructions chaînées
- CBotInstr* m_next2b; // seconde liste pour définition en chaîne
- CBotInstr* m_next3; // troisième liste pour les indices et champs
- CBotInstr* m_next3b; // nécessaire pour la déclaration des tableaux
-/*
- par exemple, le programme suivant
- int x[]; x[1] = 4;
- int y[x[1]][10], z;
- va généré
- CBotInstrArray
- m_next3b-> CBotEmpty
- m_next->
- CBotExpression ....
- m_next->
- CBotInstrArray
- m_next3b-> CBotExpression ('x') ( m_next3-> CBotIndexExpr ('1') )
- m_next3b-> CBotExpression ('10')
- m_next2-> 'z'
- m_next->...
-
-*/
-
- static
- int m_LoopLvl;
- friend class CBotClassInst;
- friend class CBotInt;
- friend class CBotListArray;
-
-public:
- CBotInstr();
- virtual
- ~CBotInstr();
-
- DllExport//debug
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- static
- CBotInstr* CompileArray(CBotToken* &p, CBotCStack* pStack, CBotTypResult type, BOOL first = TRUE);
-
- virtual
- BOOL Execute(CBotStack* &pj);
- virtual
- BOOL Execute(CBotStack* &pj, CBotVar* pVar);
- virtual
- void RestoreState(CBotStack* &pj, BOOL bMain);
-
- virtual
- BOOL ExecuteVar(CBotVar* &pVar, CBotCStack* &pile);
- virtual
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend);
- virtual
- void RestoreStateVar(CBotStack* &pile, BOOL bMain);
-
- virtual
- BOOL CompCase(CBotStack* &pj, int val);
-
- void SetToken(CBotToken* p);
- void SetToken(CBotString* name, int start=0, int end=0);
- int GivTokenType();
- CBotToken* GivToken();
-
- void AddNext(CBotInstr* n);
- CBotInstr* GivNext();
- void AddNext3(CBotInstr* n);
- CBotInstr* GivNext3();
- void AddNext3b(CBotInstr* n);
- CBotInstr* GivNext3b();
-
- static
- void IncLvl(CBotString& label);
- static
- void IncLvl();
- static
- void DecLvl();
- static
- BOOL ChkLvl(const CBotString& label, int type);
-
- BOOL IsOfClass(CBotString name);
-};
-
-class CBotWhile : public CBotInstr
-{
-private:
- CBotInstr* m_Condition; // la condition
- CBotInstr* m_Block; // les instructions
- CBotString m_label; // une étiquette s'il y a
-
-public:
- CBotWhile();
- ~CBotWhile();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotRepeat : public CBotInstr
-{
-private:
- CBotInstr* m_NbIter; // le nombre d'itération
- CBotInstr* m_Block; // les instructions
- CBotString m_label; // une étiquette s'il y a
-
-public:
- CBotRepeat();
- ~CBotRepeat();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotDo : public CBotInstr
-{
-private:
- CBotInstr* m_Block; // les instructions
- CBotInstr* m_Condition; // la condition
- CBotString m_label; // une étiquette s'il y a
-
-public:
- CBotDo();
- ~CBotDo();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotFor : public CBotInstr
-{
-private:
- CBotInstr* m_Init; // intruction initiale
- CBotInstr* m_Test; // la condition de test
- CBotInstr* m_Incr; // instruction pour l'incrément
- CBotInstr* m_Block; // les instructions
- CBotString m_label; // une étiquette s'il y a
-
-public:
- CBotFor();
- ~CBotFor();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotBreak : public CBotInstr
-{
-private:
- CBotString m_label; // une étiquette s'il y a
-
-public:
- CBotBreak();
- ~CBotBreak();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotReturn : public CBotInstr
-{
-private:
- CBotInstr* m_Instr; // le paramètre à retourner
-
-public:
- CBotReturn();
- ~CBotReturn();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotSwitch : public CBotInstr
-{
-private:
- CBotInstr* m_Value; // value à chercher
- CBotInstr* m_Block; // les instructions
-
-public:
- CBotSwitch();
- ~CBotSwitch();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotCase : public CBotInstr
-{
-private:
- CBotInstr* m_Value; // valeur à comparer
-
-public:
- CBotCase();
- ~CBotCase();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
- BOOL CompCase(CBotStack* &pj, int val);
-};
-
-class CBotCatch : public CBotInstr
-{
-private:
- CBotInstr* m_Block; // les instructions
- CBotInstr* m_Cond; // la condition
- CBotCatch* m_next; // le catch suivant
- friend class CBotTry;
-
-public:
- CBotCatch();
- ~CBotCatch();
- static
- CBotCatch* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL TestCatch(CBotStack* &pj, int val);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
- void RestoreCondState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotTry : public CBotInstr
-{
-private:
- CBotInstr* m_Block; // les instructions
- CBotCatch* m_ListCatch; // les catches
- CBotInstr* m_FinalInst; // instruction finale
-
-public:
- CBotTry();
- ~CBotTry();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotThrow : public CBotInstr
-{
-private:
- CBotInstr* m_Value; // la valeur à envoyer
-
-public:
- CBotThrow();
- ~CBotThrow();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotStartDebugDD : public CBotInstr
-{
-private:
-
-public:
- CBotStartDebugDD();
- ~CBotStartDebugDD();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
-};
-
-
-class CBotIf : public CBotInstr
-{
-private:
- CBotInstr* m_Condition; // la condition
- CBotInstr* m_Block; // les instructions
- CBotInstr* m_BlockElse; // les instructions
-
-public:
- CBotIf();
- ~CBotIf();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-// définition d'un nombre entier
-
-class CBotInt : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotInstr* m_expr; // la valeur à mettre, s'il y a
-/// CBotInstr* m_next; // plusieurs définitions enchaînées
-
-public:
- CBotInt();
- ~CBotInt();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont = FALSE, BOOL noskip = FALSE);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// définition d'un tableau
-
-class CBotInstArray : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotInstr* m_listass; // liste d'assignations pour le tableau
- CBotTypResult
- m_typevar; // type d'éléments
-// CBotString m_ClassName;
-
-public:
- CBotInstArray();
- ~CBotInstArray();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-// définition d'une liste d'assignation pour un tableau
-// int [ ] a [ ] = ( ( 1, 2, 3 ) , ( 3, 2, 1 ) ) ;
-
-class CBotListArray : public CBotInstr
-{
-private:
- CBotInstr* m_expr; // expression pour un élément
- // les autres sont chaînés avec CBotInstr::m_next3;
-public:
- CBotListArray();
- ~CBotListArray();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type);
- BOOL Execute(CBotStack* &pj, CBotVar* pVar);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotEmpty : public CBotInstr
-{
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// définition d'un booléen
-
-class CBotBoolean : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotInstr* m_expr; // la valeur à mettre, s'il y a
-
-public:
- CBotBoolean();
- ~CBotBoolean();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont = FALSE, BOOL noskip=FALSE);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-// définition d'un nombre réel
-
-class CBotFloat : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotInstr* m_expr; // la valeur à mettre, s'il y a
-
-public:
- CBotFloat();
- ~CBotFloat();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont = FALSE, BOOL noskip=FALSE);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// définition d'un elément string
-
-class CBotIString : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotInstr* m_expr; // la valeur à mettre, s'il y a
-
-public:
- CBotIString();
- ~CBotIString();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL cont = FALSE, BOOL noskip=FALSE);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// définition d'un elément dans une classe quelconque
-
-class CBotClassInst : public CBotInstr
-{
-private:
- CBotInstr* m_var; // la variable à initialiser
- CBotClass* m_pClass; // référence à la classe
- CBotInstr* m_Parameters; // les paramètres à évaluer pour le constructeur
- CBotInstr* m_expr; // la valeur à mettre, s'il y a
- BOOL m_hasParams; // il y a des paramètres ?
- long m_nMethodeIdent;
-
-public:
- CBotClassInst();
- ~CBotClassInst();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass = NULL);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotCondition : public CBotInstr
-{
-private:
-
-public:
-
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
-};
-
-
-// left opérande
-// n'accepte que les expressions pouvant être à gauche d'une assignation
-
-class CBotLeftExpr : public CBotInstr
-{
-private:
- long m_nIdent;
-
-public:
- CBotLeftExpr();
- ~CBotLeftExpr();
- static
- CBotLeftExpr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pStack, CBotStack* array);
-
- BOOL ExecuteVar(CBotVar* &pVar, CBotCStack* &pile);
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep);
- void RestoreStateVar(CBotStack* &pile, BOOL bMain);
-};
-
-
-// gestion des champs d'une instance
-
-class CBotFieldExpr : public CBotInstr
-{
-private:
- friend class CBotExpression;
- int m_nIdent;
-
-public:
- CBotFieldExpr();
- ~CBotFieldExpr();
- void SetUniqNum(int num);
-// static
-// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL ExecuteVar(CBotVar* &pVar, CBotCStack* &pile);
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend);
- void RestoreStateVar(CBotStack* &pj, BOOL bMain);
-};
-
-// gestion des index dans les tableaux
-
-class CBotIndexExpr : public CBotInstr
-{
-private:
- CBotInstr* m_expr; // expression pour le calcul de l'index
- friend class CBotLeftExpr;
- friend class CBotExprVar;
-
-public:
- CBotIndexExpr();
- ~CBotIndexExpr();
-// static
-// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL ExecuteVar(CBotVar* &pVar, CBotCStack* &pile);
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep, BOOL bExtend);
- void RestoreStateVar(CBotStack* &pj, BOOL bMain);
-};
-
-// une expression du genre
-// x = a;
-// x * y + 3;
-
-class CBotExpression : public CBotInstr
-{
-private:
- CBotLeftExpr* m_leftop; // élément de gauche
- CBotInstr* m_rightop; // élément de droite
-
-public:
- CBotExpression();
- ~CBotExpression();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pStack);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotListExpression : public CBotInstr
-{
-private:
- CBotInstr* m_Expr; // la 1ère expression à évaluer
-
-public:
- CBotListExpression();
- ~CBotListExpression();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pStack);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotLogicExpr : public CBotInstr
-{
-private:
- CBotInstr* m_condition; // test à évaluer
- CBotInstr* m_op1; // élément de gauche
- CBotInstr* m_op2; // élément de droite
- friend class CBotTwoOpExpr;
-
-public:
- CBotLogicExpr();
- ~CBotLogicExpr();
-// static
-// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pStack);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-
-class CBotBoolExpr : public CBotInstr
-{
-private:
-
-public:
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
-};
-
-
-
-// une expression éventuellement entre parenthèses ( ... )
-// il n'y a jamais d'instance de cette classe
-// l'objet retourné étant le contenu de la parenthése
-class CBotParExpr : public CBotInstr
-{
-private:
-
-public:
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
-};
-
-// expression unaire
-class CBotExprUnaire : public CBotInstr
-{
-private:
- CBotInstr* m_Expr; // l'expression à évaluer
-public:
- CBotExprUnaire();
- ~CBotExprUnaire();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pStack);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// toutes les opérations à 2 opérandes
-
-class CBotTwoOpExpr : public CBotInstr
-{
-private:
- CBotInstr* m_leftop; // élément de gauche
- CBotInstr* m_rightop; // élément de droite
-public:
- CBotTwoOpExpr();
- ~CBotTwoOpExpr();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, int* pOperations = NULL);
- BOOL Execute(CBotStack* &pStack);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-
-
-// un bloc d'instructions { .... }
-class CBotBlock : public CBotInstr
-{
-private:
-
-public:
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL bLocal = TRUE);
- static
- CBotInstr* CompileBlkOrInst(CBotToken* &p, CBotCStack* pStack, BOOL bLocal = FALSE);
-};
-
-
-// le contenu d'un bloc d'instructions ... ; ... ; ... ; ... ;
-class CBotListInstr : public CBotInstr
-{
-private:
- CBotInstr* m_Instr; // les instructions à faire
-
-public:
- CBotListInstr();
- ~CBotListInstr();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, BOOL bLocal = TRUE);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotInstrCall : public CBotInstr
-{
-private:
- CBotInstr* m_Parameters; // les paramètres à évaluer
-// int m_typeRes; // type du résultat
-// CBotString m_RetClassName; // class du résultat
- CBotTypResult
- m_typRes; // type complet du résultat
- long m_nFuncIdent; // id de la fonction
-
-public:
- CBotInstrCall();
- ~CBotInstrCall();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// un appel d'une méthode
-
-class CBotInstrMethode : public CBotInstr
-{
-private:
- CBotInstr* m_Parameters; // les paramètres à évaluer
-// int m_typeRes; // type du résultat
-// CBotString m_RetClassName; // class du résultat
- CBotTypResult
- m_typRes; // type complet du résultat
-
- CBotString m_NomMethod; // nom de la méthode
- long m_MethodeIdent; // identificateur de la méthode
-// long m_nThisIdent; // identificateur pour "this"
- CBotString m_ClassName; // nom de la classe
-
-public:
- CBotInstrMethode();
- ~CBotInstrMethode();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotVar* pVar);
- BOOL Execute(CBotStack* &pj);
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, BOOL bStep, BOOL bExtend);
- void RestoreStateVar(CBotStack* &pj, BOOL bMain);
-};
-
-// expression donnant un nom de variable
-
-class CBotExprVar : public CBotInstr
-{
-private:
- long m_nIdent;
- friend class CBotPostIncExpr;
- friend class CBotPreIncExpr;
-
-public:
- CBotExprVar();
- ~CBotExprVar();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, int privat=PR_PROTECT);
- static
- CBotInstr* CompileMethode(CBotToken* &p, CBotCStack* pStack);
-
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
- BOOL ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, BOOL bStep);
- BOOL Execute2Var(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, BOOL bStep);
- void RestoreStateVar(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotPostIncExpr : public CBotInstr
-{
-private:
- CBotInstr* m_Instr;
- friend class CBotParExpr;
-
-public:
- CBotPostIncExpr();
- ~CBotPostIncExpr();
-// static
-// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotPreIncExpr : public CBotInstr
-{
-private:
- CBotInstr* m_Instr;
- friend class CBotParExpr;
-
-public:
- CBotPreIncExpr();
- ~CBotPreIncExpr();
-// static
-// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotLeftExprVar : public CBotInstr
-{
-private:
-public:
- CBotTypResult
- m_typevar; // type de variable déclarée
- long m_nIdent; // identificateur unique pour cette variable
-
-public:
- CBotLeftExprVar();
- ~CBotLeftExprVar();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotExprBool : public CBotInstr
-{
-private:
-
-public:
- CBotExprBool();
- ~CBotExprBool();
-
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-class CBotExprNull : public CBotInstr
-{
-private:
-
-public:
- CBotExprNull();
- ~CBotExprNull();
-
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotExprNan : public CBotInstr
-{
-private:
-
-public:
- CBotExprNan();
- ~CBotExprNan();
-
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-class CBotNew : public CBotInstr
-{
-private:
- CBotInstr* m_Parameters; // les paramètres à évaluer
- long m_nMethodeIdent;
-// long m_nThisIdent;
- CBotToken m_vartoken;
-
-public:
- CBotNew();
- ~CBotNew();
-
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-// expression représentant un nombre
-
-class CBotExprNum : public CBotInstr
-{
-private:
- int m_numtype; // et le type de nombre
- long m_valint; // valeur pour un int
- float m_valfloat; // valeur pour un float
-
-public:
- CBotExprNum();
- ~CBotExprNum();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-
-// expression représentant une chaine de caractères
-
-class CBotExprAlpha : public CBotInstr
-{
-private:
-
-public:
- CBotExprAlpha();
- ~CBotExprAlpha();
- static
- CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-};
-
-
-#define MAX(a,b) ((a>b) ? a : b)
-
-
-// classe pour la gestion des nombres entier (int)
-class CBotVarInt : public CBotVar
-{
-private:
- int m_val; // la valeur
- CBotString m_defnum; // le nom si donné par DefineNum
- friend class CBotVar;
-
-public:
- CBotVarInt( const CBotToken* name );
-// ~CBotVarInt();
-
- void SetValInt(int val, const char* s = NULL);
- void SetValFloat(float val);
- int GivValInt();
- float GivValFloat();
- CBotString GivValString();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
-
-
- void Add(CBotVar* left, CBotVar* right); // addition
- void Sub(CBotVar* left, CBotVar* right); // soustraction
- void Mul(CBotVar* left, CBotVar* right); // multiplication
- int Div(CBotVar* left, CBotVar* right); // division
- int Modulo(CBotVar* left, CBotVar* right); // reste de division
- void Power(CBotVar* left, CBotVar* right); // puissance
-
- BOOL Lo(CBotVar* left, CBotVar* right);
- BOOL Hi(CBotVar* left, CBotVar* right);
- BOOL Ls(CBotVar* left, CBotVar* right);
- BOOL Hs(CBotVar* left, CBotVar* right);
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-
- void XOr(CBotVar* left, CBotVar* right);
- void Or(CBotVar* left, CBotVar* right);
- void And(CBotVar* left, CBotVar* right);
-
- void SL(CBotVar* left, CBotVar* right);
- void SR(CBotVar* left, CBotVar* right);
- void ASR(CBotVar* left, CBotVar* right);
-
- void Neg();
- void Not();
- void Inc();
- void Dec();
-
- BOOL Save0State(FILE* pf);
- BOOL Save1State(FILE* pf);
-
-};
-
-// classe pour la gestion des nombres réels (float)
-class CBotVarFloat : public CBotVar
-{
-private:
- float m_val; // la valeur
-
-public:
- CBotVarFloat( const CBotToken* name );
-// ~CBotVarFloat();
-
- void SetValInt(int val, const char* s = NULL);
- void SetValFloat(float val);
- int GivValInt();
- float GivValFloat();
- CBotString GivValString();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
-
-
- void Add(CBotVar* left, CBotVar* right); // addition
- void Sub(CBotVar* left, CBotVar* right); // soustraction
- void Mul(CBotVar* left, CBotVar* right); // multiplication
- int Div(CBotVar* left, CBotVar* right); // division
- int Modulo(CBotVar* left, CBotVar* right); // reste de division
- void Power(CBotVar* left, CBotVar* right); // puissance
-
- BOOL Lo(CBotVar* left, CBotVar* right);
- BOOL Hi(CBotVar* left, CBotVar* right);
- BOOL Ls(CBotVar* left, CBotVar* right);
- BOOL Hs(CBotVar* left, CBotVar* right);
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-
- void Neg();
- void Inc();
- void Dec();
-
- BOOL Save1State(FILE* pf);
-};
-
-
-// classe pour la gestion des chaînes (String)
-class CBotVarString : public CBotVar
-{
-private:
- CBotString m_val; // la valeur
-
-public:
- CBotVarString( const CBotToken* name );
-// ~CBotVarString();
-
- void SetValString(const char* p);
- CBotString GivValString();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
-
- void Add(CBotVar* left, CBotVar* right); // addition
-
- BOOL Lo(CBotVar* left, CBotVar* right);
- BOOL Hi(CBotVar* left, CBotVar* right);
- BOOL Ls(CBotVar* left, CBotVar* right);
- BOOL Hs(CBotVar* left, CBotVar* right);
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-
- BOOL Save1State(FILE* pf);
-};
-
-// classe pour la gestion des boolean
-class CBotVarBoolean : public CBotVar
-{
-private:
- BOOL m_val; // la valeur
-
-public:
- CBotVarBoolean( const CBotToken* name );
-// ~CBotVarBoolean();
-
- void SetValInt(int val, const char* s = NULL);
- void SetValFloat(float val);
- int GivValInt();
- float GivValFloat();
- CBotString GivValString();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
-
- void And(CBotVar* left, CBotVar* right);
- void Or(CBotVar* left, CBotVar* right);
- void XOr(CBotVar* left, CBotVar* right);
- void Not();
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-
- BOOL Save1State(FILE* pf);
-};
-
-
-// classe pour la gestion des instances de classe
-class CBotVarClass : public CBotVar
-{
-private:
- static
- CBotVarClass* m_ExClass; // liste des instances existantes à un moment donné
- CBotVarClass* m_ExNext; // pour cette liste générale
- CBotVarClass* m_ExPrev; // pour cette liste générale
-
-private:
- CBotClass* m_pClass; // la définition de la classe
- CBotVarClass* m_pParent; // l'instance dans la classe parent
- CBotVar* m_pVar; // contenu
- friend class CBotVar; // mon papa est un copain
- friend class CBotVarPointer; // et le pointeur aussi
- int m_CptUse; // compteur d'utilisation
- long m_ItemIdent; // identificateur (unique) de l'instance
- BOOL m_bConstructor; // set si un constructeur a été appelé
-
-public:
- CBotVarClass( const CBotToken* name, const CBotTypResult& type );
-// CBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent );
- ~CBotVarClass();
-// void InitCBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent );
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
- void SetClass(CBotClass* pClass); //, int &nIdent);
- CBotClass* GivClass();
- CBotVar* GivItem(const char* name); // rend un élément d'une classe selon son nom (*)
- CBotVar* GivItemRef(int nIdent);
-
- CBotVar* GivItem(int n, BOOL bExtend);
- CBotVar* GivItemList();
-
- CBotString GivValString();
-
- BOOL Save1State(FILE* pf);
- void Maj(void* pUser, BOOL bContinue);
-
- void IncrementUse(); // une référence en plus
- void DecrementUse(); // une référence en moins
-
- CBotVarClass*
- GivPointer();
- void SetItemList(CBotVar* pVar);
-
- void SetIdent(long n);
-
- static
- CBotVarClass*
- CBotVarClass::Find(long id);
-
-
-// CBotVar* GivMyThis();
-
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-
- void ConstructorSet();
-};
-
-
-// classe pour la gestion des pointeurs à une instances de classe
-class CBotVarPointer : public CBotVar
-{
-private:
- CBotVarClass*
- m_pVarClass; // contenu
- CBotClass* m_pClass; // la classe prévue pour ce pointeur
- friend class CBotVar; // mon papa est un copain
-
-public:
- CBotVarPointer( const CBotToken* name, CBotTypResult& type );
- ~CBotVarPointer();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
- void SetClass(CBotClass* pClass);
- CBotClass* GivClass();
- CBotVar* GivItem(const char* name); // rend un élément d'une classe selon son nom (*)
- CBotVar* GivItemRef(int nIdent);
- CBotVar* GivItemList();
-
- CBotString GivValString();
- void SetPointer(CBotVar* p);
- CBotVarClass*
- GivPointer();
-
- void SetIdent(long n); // associe un numéro d'identification (unique)
- long GivIdent(); // donne le numéro d'identification associé
- void ConstructorSet();
-
- BOOL Save1State(FILE* pf);
- void Maj(void* pUser, BOOL bContinue);
-
- BOOL Eq(CBotVar* left, CBotVar* right);
- BOOL Ne(CBotVar* left, CBotVar* right);
-};
-
-
-// classe pour les tableaux
-
-#define MAXARRAYSIZE 9999
-
-class CBotVarArray : public CBotVar
-{
-private:
- CBotVarClass*
- m_pInstance; // instance gérant le tableau
-
- friend class CBotVar; // papa est un copain
-
-public:
- CBotVarArray( const CBotToken* name, CBotTypResult& type );
- ~CBotVarArray();
-
- void SetPointer(CBotVar* p);
- CBotVarClass*
- GivPointer();
-
- void Copy(CBotVar* pSrc, BOOL bName=TRUE);
- CBotVar* GivItem(int n, BOOL bGrow=FALSE); // rend un élément selon son index numérique
- // agrandi le tableau si nécessaire si bExtend
-// CBotVar* GivItem(const char* name); // rend un élément selon son index litéral
- CBotVar* GivItemList(); // donne le premier élément de la liste
-
- CBotString GivValString(); // donne le contenu du tableau dans une chaîne
-
- BOOL Save1State(FILE* pf);
-};
-
-
-extern CBotInstr* CompileParams(CBotToken* &p, CBotCStack* pStack, CBotVar** ppVars);
-
-extern BOOL TypeCompatible( CBotTypResult& type1, CBotTypResult& type2, int op = 0 );
-extern BOOL TypesCompatibles( const CBotTypResult& type1, const CBotTypResult& type2 );
-
-extern BOOL WriteWord(FILE* pf, WORD w);
-extern BOOL ReadWord(FILE* pf, WORD& w);
-extern BOOL ReadLong(FILE* pf, long& w);
-extern BOOL WriteFloat(FILE* pf, float w);
-extern BOOL WriteLong(FILE* pf, long w);
-extern BOOL ReadFloat(FILE* pf, float& w);
-extern BOOL WriteString(FILE* pf, CBotString s);
-extern BOOL ReadString(FILE* pf, CBotString& s);
-extern BOOL WriteType(FILE* pf, CBotTypResult type);
-extern BOOL ReadType(FILE* pf, CBotTypResult& type);
-
-extern float GivNumFloat( const char* p );
-
-#if FALSE
-extern void DEBUG( const char* text, int val, CBotStack* pile );
-#endif
-
-///////////////////////////////////////////
-// classe pour les appels de routines (externes)
-
-class CBotCall
-{
-private:
- static
- CBotCall* m_ListCalls;
- static
- void* m_pUser;
- long m_nFuncIdent;
-
-private:
- CBotString m_name;
- BOOL (*m_rExec) (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser) ;
- CBotTypResult
- (*m_rComp) (CBotVar* &pVar, void* pUser) ;
- CBotCall* m_next;
-
-public:
- CBotCall(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser));
- ~CBotCall();
-
- static
- BOOL AddFunction(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser));
-
- static
- CBotTypResult
- CompileCall(CBotToken* &p, CBotVar** ppVars, CBotCStack* pStack, long& nIdent);
- static
- BOOL CheckCall(const char* name);
-
-// static
-// int DoCall(CBotToken* &p, CBotVar** ppVars, CBotStack* pStack, CBotTypResult& rettype);
- static
- int DoCall(long& nIdent, CBotToken* token, CBotVar** ppVars, CBotStack* pStack, CBotTypResult& rettype);
-#if STACKRUN
- BOOL Run(CBotStack* pStack);
- static
- BOOL RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack);
-#endif
-
- CBotString GivName();
- CBotCall* Next();
-
- static void SetPUser(void* pUser);
- static void Free();
-};
-
-// classe gérant les méthodes déclarées par AddFunction sur une classe
-
-class CBotCallMethode
-{
-private:
- CBotString m_name;
- BOOL (*m_rExec) (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception);
- CBotTypResult
- (*m_rComp) (CBotVar* pThis, CBotVar* &pVar);
- CBotCallMethode* m_next;
- friend class CBotClass;
- long m_nFuncIdent;
-
-public:
- CBotCallMethode(const char* name,
- BOOL rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception),
- CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar));
- ~CBotCallMethode();
-
- CBotTypResult
- CompileCall(const char* name, CBotVar* pThis,
- CBotVar** ppVars, CBotCStack* pStack,
- long& nIdent);
-
- int DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotVar* &pResult, CBotStack* pStack, CBotToken* pFunc);
-
- CBotString GivName();
- CBotCallMethode* Next();
- void AddNext(CBotCallMethode* p);
-
-};
-
-// une liste de paramètres
-
-class CBotDefParam
-{
-private:
- CBotToken m_token; // nom du paramètre
- CBotString m_typename; // nom du type
- CBotTypResult m_type; // type de paramètre
- CBotDefParam* m_next; // paramètre suivant
- long m_nIdent;
-
-public:
- CBotDefParam();
- ~CBotDefParam();
- static
- CBotDefParam* Compile(CBotToken* &p, CBotCStack* pStack);
- BOOL Execute(CBotVar** ppVars, CBotStack* &pj);
- void RestoreState(CBotStack* &pj, BOOL bMain);
-
- void AddNext(CBotDefParam* p);
- int GivType();
- CBotTypResult GivTypResult();
- CBotDefParam* GivNext();
-
- CBotString GivParamString();
-};
-
-
-// une déclaration de fonction
-
-class CBotFunction : CBotInstr
-{
-private:
- // gestion d'une liste (static) de fonctions publiques
- static
- CBotFunction* m_listPublic;
- CBotFunction* m_nextpublic;
- CBotFunction* m_prevpublic;
- friend class CBotCStack;
-// long m_nThisIdent;
- long m_nFuncIdent;
- BOOL m_bSynchro; // méthode synchronisée ?
-
-private:
- CBotDefParam* m_Param; // liste des paramètres
- CBotInstr* m_Block; // le bloc d'instructions
- CBotFunction* m_next;
- CBotToken m_retToken; // si retourne un CBotTypClass
- CBotTypResult m_retTyp; // type complet du résultat
-
- BOOL m_bPublic; // fonction publique
- BOOL m_bExtern; // fonction extern
- CBotString m_MasterClass; // nom de la classe qu'on dérive
- CBotProgram* m_pProg;
- friend class CBotProgram;
- friend class CBotClass;
-
- CBotToken m_extern; // pour la position du mot "extern"
- CBotToken m_openpar;
- CBotToken m_closepar;
- CBotToken m_openblk;
- CBotToken m_closeblk;
-public:
- CBotFunction::CBotFunction();
- CBotFunction::~CBotFunction();
- static
- CBotFunction* Compile(CBotToken* &p, CBotCStack* pStack, CBotFunction* pFunc, BOOL bLocal = TRUE);
- static
- CBotFunction* Compile1(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass);
- BOOL Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance = NULL);
- void RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance = NULL);
-
- void AddNext(CBotFunction* p);
- CBotTypResult CompileCall(const char* name, CBotVar** ppVars, long& nIdent);
- CBotFunction* FindLocalOrPublic(long& nIdent, const char* name, CBotVar** ppVars, CBotTypResult& TypeOrError, BOOL bPublic = TRUE);
-
- int DoCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken);
- void RestoreCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack);
- int DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken, CBotClass* pClass);
- void RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass);
- BOOL CheckParam(CBotDefParam* pParam);
-
- static
- void AddPublic(CBotFunction* pfunc);
-
- CBotString GivName();
- CBotString GivParams();
- BOOL IsPublic();
- BOOL IsExtern();
- CBotFunction* Next();
-
- BOOL GetPosition(int& start, int& stop, CBotGet modestart, CBotGet modestop);
-};
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. +//////////////////////////////////////////////////////////////////// +/** + * \file CBot.h + * \brief Interpreter of the language CBot for COLOBOT game + */ + +#pragma once + +#include "resource.h" +#include "CBotDll.h" // public definitions +#include "CBotToken.h" // token management + +#define STACKRUN true /// \def return execution directly on a suspended routine +#define STACKMEM true /// \def preserve memory for the execution stack +#define MAXSTACK 990 /// \def stack size reserved + +#define EOX (CBotStack*)-1 /// \def tag special condition + + +// fix for MSVC instruction __asm int 3 (setting a trap) +#if defined(__MINGW32__) || defined(__GNUC__) +#define ASM_TRAP() asm("int $3"); +#else +#define ASM_TRAP() __asm int 3; +#endif + +///////////////////////////////////////////////////////////////////// +// forward declaration + +class CBotCompExpr; // an expression like + // () <= () +class CBotAddExpr; // an expression like + // () + () +class CBotParExpr; // basic type or instruction in parenthesis + // Toto.truc + // 12.5 + // "string" + // ( expression ) +class CBotExprVar; // a variable name as + // Toto + // chose.truc.machin +class CBotWhile; // while (...) {...}; +class CBotIf; // if (...) {...} else {...} +class CBotDefParam; // paramerer list of a function +class CBotRepeat; // repeat (nb) {...} + + + +//////////////////////////////////////////////////////////////////////// +// Management of the execution stack +//////////////////////////////////////////////////////////////////////// + +// actually, externally, the only thing it can do +// is to create an instance of a stack +// to use for routine CBotProgram :: Execute (CBotStack) + + +/**\class CBotStack + * \brief Management of the execution stack. + * \brief Actually the only thing it can do is to create an instance of a stack + * \brief to use for routine CBotProgram :: Execute(CBotStack)*/ +class CBotStack +{ +public: +#if STACKMEM + /** + * \brief FirstStack Allocate first stack + * \return pointer to created stack + */ + static CBotStack * FirstStack(); + + /** \brief Delete Remove current stack */ + void Delete(); +#endif + + /** + * \brief CBotStack Constructor of the stack + * \param ppapa Not used. + */ + CBotStack(CBotStack* ppapa); + + + /** \brief ~CBotStack Destructor */ + ~CBotStack(); + + /** + * \brief StackOver Check if end of stack is reached + * \return true if end of stack + */ + bool StackOver(); + + /** + * \brief GivError Get error number of the stack + * \param [out] start beginning of the stack + * \param [out] end end of stack + * \return error number + */ + int GivError(int& start, int& end); + + /** + * \brief GivError Get error number + * \return eror number + */ + int GivError();// rend le numéro d'erreur retourné + + /** + * \brief Reset Reset error at and set user + * \param [in] pUser User of stack + */ + void Reset(void* pUser); + + /** + * \brief SetType Determines the type. + * \param type Type of instruction on the stack. + */ + void SetType(CBotTypResult& type); + + /** + * \brief GivType Get the type of value on the stack. + * \param [in] mode Used when getting class type (1 gives pointer, 2 gives intrinsic). + * \return Type number. + */ + int GivType(int mode = 0); + + /** + * \brief Gives the type of complete value on the stack. + * \param [in] mode Used when getting class type (1 gives pointer, 2 gives intrinsic). + * \return Type of an element. + */ + CBotTypResult GivTypResult(int mode = 0); + + /** + * \brief Adds a local variable. + * \param [in] p Variable to be added. + */ + void AddVar(CBotVar* p); + + /** + * \brief Fetch a variable by its token. + * \brief This may be a composite variable + * \param [in] pToken Token upon which search is performed + * \param [in] bUpdate Not used. Probably need to be removed + * \param [in] bModif Not used. Probably need to be removed + * \return Found variable + */ + CBotVar* FindVar(CBotToken* &pToken, bool bUpdate = false, + bool bModif = false); + + /** + * \brief Fetch a variable by its token. + * \brief This may be a composite variable + * \param [in] pToken Token upon which search is performed + * \param [in] bUpdate Not used. Probably need to be removed + * \param [in] bModif Not used. Probably need to be removed + * \return Found variable + */ + CBotVar* FindVar(CBotToken& Token, bool bUpdate = false, + bool bModif = false); + + /** + * \brief Fetch variable by its name + * \param [in] name Name of variable to find + * \return Found variable + */ + CBotVar* FindVar(const char* name); + + /** + * \brief Fetch a variable on the stack according to its identification number + * \brief This is faster than comparing names + * \param [in] ident Identifier of a variable + * \param [in] bUpdate Not used. Probably need to be removed + * \param [in] bModif Not used. Probably need to be removed + * \return Found variable + */ + CBotVar* FindVar(long ident, bool bUpdate = false, + bool bModif = false); + + /** + * \brief Find variable by its token and returns a copy of it. + * \param Token Token upon which search is performed + * \param bUpdate Not used. + * \return Found variable, NULL if not found + */ + CBotVar* CopyVar(CBotToken& Token, bool bUpdate = false); + + + CBotStack* AddStack(CBotInstr* instr = NULL, bool bBlock = false); // extends the stack + CBotStack* AddStackEOX(CBotCall* instr = NULL, bool bBlock = false); // extends the stack + CBotStack* RestoreStack(CBotInstr* instr = NULL); + CBotStack* RestoreStackEOX(CBotCall* instr = NULL); + + CBotStack* AddStack2(bool bBlock = false); // extends the stack + bool Return(CBotStack* pFils); // transmits the result over + bool ReturnKeep(CBotStack* pFils); // transmits the result without reducing the stack + bool BreakReturn(CBotStack* pfils, const char* name = NULL); + // in case of eventual break + bool IfContinue(int state, const char* name); + // or "continue" + + bool IsOk(); + + bool SetState(int n, int lim = -10); // select a state + int GivState(); // in what state am I? + bool IncState(int lim = -10); // passes to the next state + bool IfStep(); // do step by step + bool Execute(); + + void SetVar( CBotVar* var ); + void SetCopyVar( CBotVar* var ); + CBotVar* GivVar(); + CBotVar* GivCopyVar(); + CBotVar* GivPtVar(); + bool GivRetVar(bool bRet); + long GivVal(); + + void SetStartError(int pos); + void SetError(int n, CBotToken* token = NULL); + void SetPosError(CBotToken* token); + void ResetError(int n, int start, int end); + void SetBreak(int val, const char* name); + + void SetBotCall(CBotProgram* p); + CBotProgram* GivBotCall(bool bFirst = false); + void* GivPUser(); + bool GivBlock(); + + + bool ExecuteCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotTypResult& rettype); + void RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar); + + bool SaveState(FILE* pf); + bool RestoreState(FILE* pf, CBotStack* &pStack); + + static + void SetTimer(int n); + + void GetRunPos(const char* &FunctionName, int &start, int &end); + CBotVar* GivStackVars(const char* &FunctionName, int level); + + int m_temp; + +private: + CBotStack* m_next; + CBotStack* m_next2; + CBotStack* m_prev; + friend class CBotInstArray; + +#ifdef _DEBUG + int m_index; +#endif + int m_state; + int m_step; + static int m_error; + static int m_start; + static int m_end; + static + CBotVar* m_retvar; // result of a return + + CBotVar* m_var; // result of the operations + CBotVar* m_listVar; // variables declared at this level + + bool m_bBlock; // is part of a block (variables are local to this block) + bool m_bOver; // stack limits? +// bool m_bDontDelete; // special, not to destroy the variable during delete + CBotProgram* m_prog; // user-defined functions + + static + int m_initimer; + static + int m_timer; + static + CBotString m_labelBreak; + static + void* m_pUser; + + CBotInstr* m_instr; // the corresponding instruction + bool m_bFunc; // an input of a function? + CBotCall* m_call; // recovery point in a extern call + friend class CBotTry; +}; + +// inline routinees must be declared in file.h + +inline bool CBotStack::IsOk() +{ + return (m_error == 0); +} + +inline int CBotStack::GivState() +{ + return m_state; +} + +inline int CBotStack::GivError() +{ + return m_error; +} + +//////////////////////////////////////////////////////////////////////// +// Management of the stack of compilation +//////////////////////////////////////////////////////////////////////// + + +class CBotCStack +{ +private: + CBotCStack* m_next; + CBotCStack* m_prev; + + static int m_error; + static int m_end; + int m_start; + + CBotVar* m_var; // result of the operations + + bool m_bBlock; // is part of a block (variables are local to this block) + CBotVar* m_listVar; + + static + CBotProgram* m_prog; // list of compiled functions + static + CBotTypResult m_retTyp; +// static +// CBotToken* m_retClass; + +public: + CBotCStack(CBotCStack* ppapa); + ~CBotCStack(); + + bool IsOk(); + int GivError(); + int GivError(int& start, int& end); + // gives error number + + void SetType(CBotTypResult& type);// determines the type + CBotTypResult GivTypResult(int mode = 0); // gives the type of value on the stack + int GivType(int mode = 0); // gives the type of value on the stack + CBotClass* GivClass(); // gives the class of the value on the stack + + void AddVar(CBotVar* p); // adds a local variable + CBotVar* FindVar(CBotToken* &p); // finds a variable + CBotVar* FindVar(CBotToken& Token); + bool CheckVarLocal(CBotToken* &pToken); + CBotVar* CopyVar(CBotToken& Token); // finds and makes a copy + + CBotCStack* TokenStack(CBotToken* pToken = NULL, bool bBlock = false); + CBotInstr* Return(CBotInstr* p, CBotCStack* pParent); // transmits the result upper + CBotFunction* ReturnFunc(CBotFunction* p, CBotCStack* pParent); // transmits the result upper + + void SetVar( CBotVar* var ); + void SetCopyVar( CBotVar* var ); + CBotVar* GivVar(); + + void SetStartError(int pos); + void SetError(int n, int pos); + void SetError(int n, CBotToken* p); + void ResetError(int n, int start, int end); + + void SetRetType(CBotTypResult& type); + CBotTypResult GivRetType(); + +// void SetBotCall(CBotFunction* &pFunc); + void SetBotCall(CBotProgram* p); + CBotProgram* GivBotCall(); + CBotTypResult CompileCall(CBotToken* &p, CBotVar** ppVars, long& nIdent); + bool CheckCall(CBotToken* &pToken, CBotDefParam* pParam); + + bool NextToken(CBotToken* &p); +}; + + +extern bool SaveVar(FILE* pf, CBotVar* pVar); + + +///////////////////////////////////////////////////////////////////// +// class defining an instruction +class CBotInstr +{ +private: + static + CBotStringArray + m_labelLvl; +protected: + CBotToken m_token; // keeps the token + CBotString name; // debug + CBotInstr* m_next; // linked command + CBotInstr* m_next2b; // second list definition chain + CBotInstr* m_next3; // third list for indices and fields + CBotInstr* m_next3b; // necessary for reporting tables +/* + for example, the following program + int x[]; x[1] = 4; + int y[x[1]][10], z; + is generated + CBotInstrArray + m_next3b-> CBotEmpty + m_next-> + CBotExpression .... + m_next-> + CBotInstrArray + m_next3b-> CBotExpression ('x') ( m_next3-> CBotIndexExpr ('1') ) + m_next3b-> CBotExpression ('10') + m_next2-> 'z' + m_next->... + +*/ + + static + int m_LoopLvl; + friend class CBotClassInst; + friend class CBotInt; + friend class CBotListArray; + +public: + CBotInstr(); + virtual + ~CBotInstr(); + + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + static + CBotInstr* CompileArray(CBotToken* &p, CBotCStack* pStack, CBotTypResult type, bool first = true); + + virtual + bool Execute(CBotStack* &pj); + virtual + bool Execute(CBotStack* &pj, CBotVar* pVar); + virtual + void RestoreState(CBotStack* &pj, bool bMain); + + virtual + bool ExecuteVar(CBotVar* &pVar, CBotCStack* &pile); + virtual + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend); + virtual + void RestoreStateVar(CBotStack* &pile, bool bMain); + + virtual + bool CompCase(CBotStack* &pj, int val); + + void SetToken(CBotToken* p); + int GivTokenType(); + CBotToken* GivToken(); + + void AddNext(CBotInstr* n); + CBotInstr* GivNext(); + void AddNext3(CBotInstr* n); + CBotInstr* GivNext3(); + void AddNext3b(CBotInstr* n); + CBotInstr* GivNext3b(); + + static + void IncLvl(CBotString& label); + static + void IncLvl(); + static + void DecLvl(); + static + bool ChkLvl(const CBotString& label, int type); + + bool IsOfClass(CBotString name); +}; + +class CBotWhile : public CBotInstr +{ +private: + CBotInstr* m_Condition; // condition + CBotInstr* m_Block; // instructions + CBotString m_label; // a label if there is + +public: + CBotWhile(); + ~CBotWhile(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotRepeat : public CBotInstr +{ +private: + /// Number of iterations + CBotInstr* m_NbIter; + + /// Instructions + CBotInstr* m_Block; + + /// Label + CBotString m_label; // a label if there is + +public: + CBotRepeat(); + ~CBotRepeat(); + + /// Static method used for compilation + static CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + + /// Execute + bool Execute(CBotStack* &pj); + + /// Restore state + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotDo : public CBotInstr +{ +private: + CBotInstr* m_Block; // instruction + CBotInstr* m_Condition; // conditions + CBotString m_label; // a label if there is + +public: + CBotDo(); + ~CBotDo(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotFor : public CBotInstr +{ +private: + CBotInstr* m_Init; // initial intruction + CBotInstr* m_Test; // test condition + CBotInstr* m_Incr; // instruction for increment + CBotInstr* m_Block; // instructions + CBotString m_label; // a label if there is + +public: + CBotFor(); + ~CBotFor(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotBreak : public CBotInstr +{ +private: + CBotString m_label; // a label if there is + +public: + CBotBreak(); + ~CBotBreak(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotReturn : public CBotInstr +{ +private: + CBotInstr* m_Instr; // paramter of return + +public: + CBotReturn(); + ~CBotReturn(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotSwitch : public CBotInstr +{ +private: + CBotInstr* m_Value; // value to seek + CBotInstr* m_Block; // instructions + +public: + CBotSwitch(); + ~CBotSwitch(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotCase : public CBotInstr +{ +private: + CBotInstr* m_Value; // value to compare + +public: + CBotCase(); + ~CBotCase(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); + bool CompCase(CBotStack* &pj, int val); +}; + +class CBotCatch : public CBotInstr +{ +private: + CBotInstr* m_Block; // instructions + CBotInstr* m_Cond; //condition + CBotCatch* m_next; //following catch + friend class CBotTry; + +public: + CBotCatch(); + ~CBotCatch(); + static + CBotCatch* Compile(CBotToken* &p, CBotCStack* pStack); + bool TestCatch(CBotStack* &pj, int val); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); + void RestoreCondState(CBotStack* &pj, bool bMain); +}; + +class CBotTry : public CBotInstr +{ +private: + CBotInstr* m_Block; // instructions + CBotCatch* m_ListCatch; // catches + CBotInstr* m_FinalInst; // final instruction + +public: + CBotTry(); + ~CBotTry(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotThrow : public CBotInstr +{ +private: + CBotInstr* m_Value; // the value to send + +public: + CBotThrow(); + ~CBotThrow(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotStartDebugDD : public CBotInstr +{ +private: + +public: + CBotStartDebugDD(); + ~CBotStartDebugDD(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); +}; + + +class CBotIf : public CBotInstr +{ +private: + CBotInstr* m_Condition; // condition + CBotInstr* m_Block; // instructions + CBotInstr* m_BlockElse; // instructions + +public: + CBotIf(); + ~CBotIf(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +// definition of an integer + +class CBotInt : public CBotInstr +{ +private: + CBotInstr* m_var; // the variable to initialize + CBotInstr* m_expr; // a value to put, if there is +/// CBotInstr* m_next; // several definitions chained + +public: + CBotInt(); + ~CBotInt(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool cont = false, bool noskip = false); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// definition of an array + +class CBotInstArray : public CBotInstr +{ +private: + CBotInstr* m_var; // the variables to initialize + CBotInstr* m_listass; // list of assignments for array + CBotTypResult + m_typevar; // type of elements +// CBotString m_ClassName; + +public: + CBotInstArray(); + ~CBotInstArray(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +// definition of a assignment list for a table +// int [ ] a [ ] = ( ( 1, 2, 3 ) , ( 3, 2, 1 ) ) ; + +class CBotListArray : public CBotInstr +{ +private: + CBotInstr* m_expr; // an expression for an element + // others are linked with CBotInstr :: m_next3; +public: + CBotListArray(); + ~CBotListArray(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotTypResult type); + bool Execute(CBotStack* &pj, CBotVar* pVar); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotEmpty : public CBotInstr +{ + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// defininition of a boolean + +class CBotBoolean : public CBotInstr +{ +private: + CBotInstr* m_var; // variable to initialise + CBotInstr* m_expr; // a value to put, if there is + +public: + CBotBoolean(); + ~CBotBoolean(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool cont = false, bool noskip=false); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +// definition of a real number + +class CBotFloat : public CBotInstr +{ +private: + CBotInstr* m_var; // variable to initialise + CBotInstr* m_expr; // a value to put, if there is + +public: + CBotFloat(); + ~CBotFloat(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool cont = false, bool noskip=false); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// definition of an element string + +class CBotIString : public CBotInstr +{ +private: + CBotInstr* m_var; // variable to initialise + CBotInstr* m_expr; // a value to put, if there is + +public: + CBotIString(); + ~CBotIString(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool cont = false, bool noskip=false); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// definition of an element of any class + +class CBotClassInst : public CBotInstr +{ +private: + CBotInstr* m_var; // variable to initialise + CBotClass* m_pClass; // reference to the class + CBotInstr* m_Parameters; // parameters to be evaluated for the contructor + CBotInstr* m_expr; // a value to put, if there is + bool m_hasParams; // has it parameters? + long m_nMethodeIdent; + +public: + CBotClassInst(); + ~CBotClassInst(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass = NULL); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotCondition : public CBotInstr +{ +private: + +public: + + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); +}; + + +// left operand +// accept the expressions that be to the left of assignment + +class CBotLeftExpr : public CBotInstr +{ +private: + long m_nIdent; + +public: + CBotLeftExpr(); + ~CBotLeftExpr(); + static + CBotLeftExpr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pStack, CBotStack* array); + + bool ExecuteVar(CBotVar* &pVar, CBotCStack* &pile); + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep); + void RestoreStateVar(CBotStack* &pile, bool bMain); +}; + + +// management of the fields of an instance + +class CBotFieldExpr : public CBotInstr +{ +private: + friend class CBotExpression; + int m_nIdent; + +public: + CBotFieldExpr(); + ~CBotFieldExpr(); + void SetUniqNum(int num); +// static +// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool ExecuteVar(CBotVar* &pVar, CBotCStack* &pile); + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend); + void RestoreStateVar(CBotStack* &pj, bool bMain); +}; + +// management of indices of the tables + +class CBotIndexExpr : public CBotInstr +{ +private: + CBotInstr* m_expr; // expression for calculating the index + friend class CBotLeftExpr; + friend class CBotExprVar; + +public: + CBotIndexExpr(); + ~CBotIndexExpr(); +// static +// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool ExecuteVar(CBotVar* &pVar, CBotCStack* &pile); + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep, bool bExtend); + void RestoreStateVar(CBotStack* &pj, bool bMain); +}; + +// expressions like +// x = a; +// x * y + 3; + +class CBotExpression : public CBotInstr +{ +private: + CBotLeftExpr* m_leftop; // left operand + CBotInstr* m_rightop; // right operant + +public: + CBotExpression(); + ~CBotExpression(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pStack); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotListExpression : public CBotInstr +{ +private: + CBotInstr* m_Expr; // the first expression to be evaluated + +public: + CBotListExpression(); + ~CBotListExpression(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pStack); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotLogicExpr : public CBotInstr +{ +private: + CBotInstr* m_condition; // test to evaluate + CBotInstr* m_op1; // left element + CBotInstr* m_op2; // right element + friend class CBotTwoOpExpr; + +public: + CBotLogicExpr(); + ~CBotLogicExpr(); +// static +// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pStack); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + + +class CBotBoolExpr : public CBotInstr +{ +private: + +public: + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); +}; + + + +// possibly an expression in parentheses ( ... ) +// there is never an instance of this class +// being the object returned inside the parenthesis +class CBotParExpr : public CBotInstr +{ +private: + +public: + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); +}; + +// unary expression +class CBotExprUnaire : public CBotInstr +{ +private: + CBotInstr* m_Expr; // expression to be evaluated +public: + CBotExprUnaire(); + ~CBotExprUnaire(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pStack); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// all operations with two operands + +class CBotTwoOpExpr : public CBotInstr +{ +private: + CBotInstr* m_leftop; // left element + CBotInstr* m_rightop; // right element +public: + CBotTwoOpExpr(); + ~CBotTwoOpExpr(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, int* pOperations = NULL); + bool Execute(CBotStack* &pStack); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + + + +// an instruction block { .... } +class CBotBlock : public CBotInstr +{ +private: + +public: + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool bLocal = true); + static + CBotInstr* CompileBlkOrInst(CBotToken* &p, CBotCStack* pStack, bool bLocal = false); +}; + + +// the content of a block of instructions ... ; ... ; ... ; ... ; +class CBotListInstr : public CBotInstr +{ +private: + CBotInstr* m_Instr; // instructions to do + +public: + CBotListInstr(); + ~CBotListInstr(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, bool bLocal = true); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotInstrCall : public CBotInstr +{ +private: + CBotInstr* m_Parameters; // the parameters to be evaluated +// int m_typeRes; // type of the result +// CBotString m_RetClassName; // class of the result + CBotTypResult + m_typRes; // complete type of the result + long m_nFuncIdent; // id of a function + +public: + CBotInstrCall(); + ~CBotInstrCall(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// a call of method + +class CBotInstrMethode : public CBotInstr +{ +private: + CBotInstr* m_Parameters; // the parameters to be evaluated +// int m_typeRes; // type of the result +// CBotString m_RetClassName; // class of the result + CBotTypResult + m_typRes; // complete type of the result + + CBotString m_NomMethod; // name of the method + long m_MethodeIdent; // identifier of the method +// long m_nThisIdent; // identifier for "this" + CBotString m_ClassName; // name of the class + +public: + CBotInstrMethode(); + ~CBotInstrMethode(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, CBotVar* pVar); + bool Execute(CBotStack* &pj); + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, bool bStep, bool bExtend); + void RestoreStateVar(CBotStack* &pj, bool bMain); +}; + +// expression for the variable name + +class CBotExprVar : public CBotInstr +{ +private: + long m_nIdent; + friend class CBotPostIncExpr; + friend class CBotPreIncExpr; + +public: + CBotExprVar(); + ~CBotExprVar(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack, int privat=PR_PROTECT); + static + CBotInstr* CompileMethode(CBotToken* &p, CBotCStack* pStack); + + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); + bool ExecuteVar(CBotVar* &pVar, CBotStack* &pile, CBotToken* prevToken, bool bStep); + bool Execute2Var(CBotVar* &pVar, CBotStack* &pj, CBotToken* prevToken, bool bStep); + void RestoreStateVar(CBotStack* &pj, bool bMain); +}; + +class CBotPostIncExpr : public CBotInstr +{ +private: + CBotInstr* m_Instr; + friend class CBotParExpr; + +public: + CBotPostIncExpr(); + ~CBotPostIncExpr(); +// static +// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotPreIncExpr : public CBotInstr +{ +private: + CBotInstr* m_Instr; + friend class CBotParExpr; + +public: + CBotPreIncExpr(); + ~CBotPreIncExpr(); +// static +// CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotLeftExprVar : public CBotInstr +{ +private: +public: + CBotTypResult + m_typevar; // type of variable declared + long m_nIdent; // unique identifier for that variable + +public: + CBotLeftExprVar(); + ~CBotLeftExprVar(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotExprBool : public CBotInstr +{ +private: + +public: + CBotExprBool(); + ~CBotExprBool(); + + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +class CBotExprNull : public CBotInstr +{ +private: + +public: + CBotExprNull(); + ~CBotExprNull(); + + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotExprNan : public CBotInstr +{ +private: + +public: + CBotExprNan(); + ~CBotExprNan(); + + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +class CBotNew : public CBotInstr +{ +private: + CBotInstr* m_Parameters; // the parameters to be evaluated + long m_nMethodeIdent; +// long m_nThisIdent; + CBotToken m_vartoken; + +public: + CBotNew(); + ~CBotNew(); + + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + +// expression representing a number + +class CBotExprNum : public CBotInstr +{ +private: + int m_numtype; // et the type of number + long m_valint; // value for an int + float m_valfloat; // value for a float + +public: + CBotExprNum(); + ~CBotExprNum(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + + +// expression representing a string + +class CBotExprAlpha : public CBotInstr +{ +private: + +public: + CBotExprAlpha(); + ~CBotExprAlpha(); + static + CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); +}; + + +#define MAX(a,b) ((a>b) ? a : b) + + +// class for the management of integer numbers (int) +class CBotVarInt : public CBotVar +{ +private: + int m_val; // the value + CBotString m_defnum; // the name if given by DefineNum + friend class CBotVar; + +public: + CBotVarInt( const CBotToken* name ); +// ~CBotVarInt(); + + void SetValInt(int val, const char* s = NULL); + void SetValFloat(float val); + int GivValInt(); + float GivValFloat(); + CBotString GivValString(); + + void Copy(CBotVar* pSrc, bool bName=true); + + + void Add(CBotVar* left, CBotVar* right); // addition + void Sub(CBotVar* left, CBotVar* right); // substraction + void Mul(CBotVar* left, CBotVar* right); // multiplication + int Div(CBotVar* left, CBotVar* right); // division + int Modulo(CBotVar* left, CBotVar* right); // remainder of division + void Power(CBotVar* left, CBotVar* right); // power + + bool Lo(CBotVar* left, CBotVar* right); + bool Hi(CBotVar* left, CBotVar* right); + bool Ls(CBotVar* left, CBotVar* right); + bool Hs(CBotVar* left, CBotVar* right); + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); + + void XOr(CBotVar* left, CBotVar* right); + void Or(CBotVar* left, CBotVar* right); + void And(CBotVar* left, CBotVar* right); + + void SL(CBotVar* left, CBotVar* right); + void SR(CBotVar* left, CBotVar* right); + void ASR(CBotVar* left, CBotVar* right); + + void Neg(); + void Not(); + void Inc(); + void Dec(); + + bool Save0State(FILE* pf); + bool Save1State(FILE* pf); + +}; + +// Class for managing real numbers (float) +class CBotVarFloat : public CBotVar +{ +private: + float m_val; // the value + +public: + CBotVarFloat( const CBotToken* name ); +// ~CBotVarFloat(); + + void SetValInt(int val, const char* s = NULL); + void SetValFloat(float val); + int GivValInt(); + float GivValFloat(); + CBotString GivValString(); + + void Copy(CBotVar* pSrc, bool bName=true); + + + void Add(CBotVar* left, CBotVar* right); // addition + void Sub(CBotVar* left, CBotVar* right); // substraction + void Mul(CBotVar* left, CBotVar* right); // multiplication + int Div(CBotVar* left, CBotVar* right); // division + int Modulo(CBotVar* left, CBotVar* right); // remainder of division + void Power(CBotVar* left, CBotVar* right); // power + + bool Lo(CBotVar* left, CBotVar* right); + bool Hi(CBotVar* left, CBotVar* right); + bool Ls(CBotVar* left, CBotVar* right); + bool Hs(CBotVar* left, CBotVar* right); + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); + + void Neg(); + void Inc(); + void Dec(); + + bool Save1State(FILE* pf); +}; + + +// class for management of strings (String) +class CBotVarString : public CBotVar +{ +private: + CBotString m_val; // the value + +public: + CBotVarString( const CBotToken* name ); +// ~CBotVarString(); + + void SetValString(const char* p); + CBotString GivValString(); + + void Copy(CBotVar* pSrc, bool bName=true); + + void Add(CBotVar* left, CBotVar* right); // addition + + bool Lo(CBotVar* left, CBotVar* right); + bool Hi(CBotVar* left, CBotVar* right); + bool Ls(CBotVar* left, CBotVar* right); + bool Hs(CBotVar* left, CBotVar* right); + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); + + bool Save1State(FILE* pf); +}; + +// class for the management of boolean +class CBotVarBoolean : public CBotVar +{ +private: + bool m_val; // the value + +public: + CBotVarBoolean( const CBotToken* name ); +// ~CBotVarBoolean(); + + void SetValInt(int val, const char* s = NULL); + void SetValFloat(float val); + int GivValInt(); + float GivValFloat(); + CBotString GivValString(); + + void Copy(CBotVar* pSrc, bool bName=true); + + void And(CBotVar* left, CBotVar* right); + void Or(CBotVar* left, CBotVar* right); + void XOr(CBotVar* left, CBotVar* right); + void Not(); + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); + + bool Save1State(FILE* pf); +}; + + +// class management class instances +class CBotVarClass : public CBotVar +{ +private: + static + CBotVarClass* m_ExClass; // list of existing instances at some point + CBotVarClass* m_ExNext; // for this general list + CBotVarClass* m_ExPrev; // for this general list + +private: + CBotClass* m_pClass; // the class definition + CBotVarClass* m_pParent; // the instance of a parent class + CBotVar* m_pVar; // contents + friend class CBotVar; // my daddy is a buddy WHAT? :D(\TODO mon papa est un copain ) + friend class CBotVarPointer; // and also the pointer + int m_CptUse; // counter usage + long m_ItemIdent; // identifier (unique) of an instance + bool m_bConstructor; // set if a constructor has been called + +public: + CBotVarClass( const CBotToken* name, const CBotTypResult& type ); +// CBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent ); + ~CBotVarClass(); +// void InitCBotVarClass( const CBotToken* name, CBotTypResult& type, int &nIdent ); + + void Copy(CBotVar* pSrc, bool bName=true); + void SetClass(CBotClass* pClass); //, int &nIdent); + CBotClass* GivClass(); + CBotVar* GivItem(const char* name); // return an element of a class according to its name (*) + CBotVar* GivItemRef(int nIdent); + + CBotVar* GivItem(int n, bool bExtend); + CBotVar* GivItemList(); + + CBotString GivValString(); + + bool Save1State(FILE* pf); + void Maj(void* pUser, bool bContinue); + + void IncrementUse(); // a reference to incrementation + void DecrementUse(); // a reference to decrementation + + CBotVarClass* + GivPointer(); + void SetItemList(CBotVar* pVar); + + void SetIdent(long n); + + static CBotVarClass* Find(long id); + + +// CBotVar* GivMyThis(); + + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); + + void ConstructorSet(); +}; + + +// class for the management of pointers to a class instances +class CBotVarPointer : public CBotVar +{ +private: + CBotVarClass* + m_pVarClass; // contents + CBotClass* m_pClass; // class provided for this pointer + friend class CBotVar; // my daddy is a buddy + +public: + CBotVarPointer( const CBotToken* name, CBotTypResult& type ); + ~CBotVarPointer(); + + void Copy(CBotVar* pSrc, bool bName=true); + void SetClass(CBotClass* pClass); + CBotClass* GivClass(); + CBotVar* GivItem(const char* name); // return an element of a class according to its name (*) + CBotVar* GivItemRef(int nIdent); + CBotVar* GivItemList(); + + CBotString GivValString(); + void SetPointer(CBotVar* p); + CBotVarClass* + GivPointer(); + + void SetIdent(long n); // associates an identification number (unique) + long GivIdent(); // gives the identification number associated with + void ConstructorSet(); + + bool Save1State(FILE* pf); + void Maj(void* pUser, bool bContinue); + + bool Eq(CBotVar* left, CBotVar* right); + bool Ne(CBotVar* left, CBotVar* right); +}; + + +// classe pour les tableaux + +#define MAXARRAYSIZE 9999 + +class CBotVarArray : public CBotVar +{ +private: + CBotVarClass* + m_pInstance; // instance manager of table + + friend class CBotVar; // my daddy is a buddy + +public: + CBotVarArray( const CBotToken* name, CBotTypResult& type ); + ~CBotVarArray(); + + void SetPointer(CBotVar* p); + CBotVarClass* + GivPointer(); + + void Copy(CBotVar* pSrc, bool bName=true); + CBotVar* GivItem(int n, bool bGrow=false); // makes an element according to its numeric index + // enlarged the table if necessary if bExtend +// CBotVar* GivItem(const char* name); // makes a element by literal index + CBotVar* GivItemList(); // gives the first item in the list + + CBotString GivValString(); // gets the contents of the array into a string + + bool Save1State(FILE* pf); +}; + + +extern CBotInstr* CompileParams(CBotToken* &p, CBotCStack* pStack, CBotVar** ppVars); + +extern bool TypeCompatible( CBotTypResult& type1, CBotTypResult& type2, int op = 0 ); +extern bool TypesCompatibles( const CBotTypResult& type1, const CBotTypResult& type2 ); + +extern bool WriteWord(FILE* pf, unsigned short w); +extern bool ReadWord(FILE* pf, unsigned short& w); +extern bool ReadLong(FILE* pf, long& w); +extern bool WriteFloat(FILE* pf, float w); +extern bool WriteLong(FILE* pf, long w); +extern bool ReadFloat(FILE* pf, float& w); +extern bool WriteString(FILE* pf, CBotString s); +extern bool ReadString(FILE* pf, CBotString& s); +extern bool WriteType(FILE* pf, CBotTypResult type); +extern bool ReadType(FILE* pf, CBotTypResult& type); + +extern float GivNumFloat( const char* p ); + +#if false +extern void DEBUG( const char* text, int val, CBotStack* pile ); +#endif + +/////////////////////////////////////////// +// class for routine calls (external) + +class CBotCall +{ +private: + static + CBotCall* m_ListCalls; + static + void* m_pUser; + long m_nFuncIdent; + +private: + CBotString m_name; + bool (*m_rExec) (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser) ; + CBotTypResult + (*m_rComp) (CBotVar* &pVar, void* pUser) ; + CBotCall* m_next; + +public: + CBotCall(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)); + ~CBotCall(); + + static + bool AddFunction(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)); + + static + CBotTypResult + CompileCall(CBotToken* &p, CBotVar** ppVars, CBotCStack* pStack, long& nIdent); + static + bool CheckCall(const char* name); + +// static +// int DoCall(CBotToken* &p, CBotVar** ppVars, CBotStack* pStack, CBotTypResult& rettype); + static + int DoCall(long& nIdent, CBotToken* token, CBotVar** ppVars, CBotStack* pStack, CBotTypResult& rettype); +#if STACKRUN + bool Run(CBotStack* pStack); + static + bool RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack); +#endif + + CBotString GivName(); + CBotCall* Next(); + + static void SetPUser(void* pUser); + static void Free(); +}; + +// class managing the methods declared by AddFunction on a class + +class CBotCallMethode +{ +private: + CBotString m_name; + bool (*m_rExec) (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception); + CBotTypResult + (*m_rComp) (CBotVar* pThis, CBotVar* &pVar); + CBotCallMethode* m_next; + friend class CBotClass; + long m_nFuncIdent; + +public: + CBotCallMethode(const char* name, + bool rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception), + CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar)); + ~CBotCallMethode(); + + CBotTypResult + CompileCall(const char* name, CBotVar* pThis, + CBotVar** ppVars, CBotCStack* pStack, + long& nIdent); + + int DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotVar* &pResult, CBotStack* pStack, CBotToken* pFunc); + + CBotString GivName(); + CBotCallMethode* Next(); + void AddNext(CBotCallMethode* p); + +}; + +// a list of parameters + +class CBotDefParam +{ +private: + CBotToken m_token; // name of the parameter + CBotString m_typename; // type name + CBotTypResult m_type; // type of paramteter + CBotDefParam* m_next; // next parameter + long m_nIdent; + +public: + CBotDefParam(); + ~CBotDefParam(); + static + CBotDefParam* Compile(CBotToken* &p, CBotCStack* pStack); + bool Execute(CBotVar** ppVars, CBotStack* &pj); + void RestoreState(CBotStack* &pj, bool bMain); + + void AddNext(CBotDefParam* p); + int GivType(); + CBotTypResult GivTypResult(); + CBotDefParam* GivNext(); + + CBotString GivParamString(); +}; + + +// a function declaration + +class CBotFunction : CBotInstr +{ +private: + // management of list of (static) public functions + static + CBotFunction* m_listPublic; + CBotFunction* m_nextpublic; + CBotFunction* m_prevpublic; + friend class CBotCStack; +// long m_nThisIdent; + long m_nFuncIdent; + bool m_bSynchro; // synchronized method? + +private: + CBotDefParam* m_Param; // parameter list + CBotInstr* m_Block; // the instruction block + CBotFunction* m_next; + CBotToken m_retToken; // if returns CBotTypClass + CBotTypResult m_retTyp; // complete type of the result + + bool m_bPublic; // public function + bool m_bExtern; // extern function + CBotString m_MasterClass; // name of the class we derive + CBotProgram* m_pProg; + friend class CBotProgram; + friend class CBotClass; + + CBotToken m_extern; // for the position of the word "extern" + CBotToken m_openpar; + CBotToken m_closepar; + CBotToken m_openblk; + CBotToken m_closeblk; +public: + CBotFunction(); + ~CBotFunction(); + static + CBotFunction* Compile(CBotToken* &p, CBotCStack* pStack, CBotFunction* pFunc, bool bLocal = true); + static + CBotFunction* Compile1(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass); + bool Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance = NULL); + void RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance = NULL); + + void AddNext(CBotFunction* p); + CBotTypResult CompileCall(const char* name, CBotVar** ppVars, long& nIdent); + CBotFunction* FindLocalOrPublic(long& nIdent, const char* name, CBotVar** ppVars, CBotTypResult& TypeOrError, bool bPublic = true); + + int DoCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken); + void RestoreCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack); + int DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken, CBotClass* pClass); + void RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass); + bool CheckParam(CBotDefParam* pParam); + + static + void AddPublic(CBotFunction* pfunc); + + CBotString GivName(); + CBotString GivParams(); + bool IsPublic(); + bool IsExtern(); + CBotFunction* Next(); + + bool GetPosition(int& start, int& stop, CBotGet modestart, CBotGet modestop); +}; + + diff --git a/src/CBot/CBot.rc b/src/CBot/CBot.rc deleted file mode 100644 index d8b5b74..0000000 --- a/src/CBot/CBot.rc +++ /dev/null @@ -1,279 +0,0 @@ -//Microsoft Developer Studio generated resource script.
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-BEGIN
- TX_OPENPAR "Il manque une parenthèse ouvrante."
- TX_CLOSEPAR "Il manque une parenthèse fermante."
- TX_NOTBOOL "L'expression doit être un boolean."
- TX_UNDEFVAR "Variable non déclarée."
- TX_BADLEFT "Assignation impossible."
- TX_ENDOF "Terminateur point-virgule non trouvé."
- TX_OUTCASE "Instruction ""case"" hors d'un bloc ""switch""."
- TX_NOTERM "Instructions après la fin."
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- TX_CLOSEBLK "Il manque la fin du bloc."
- TX_ELSEWITHOUTIF "Instruction ""else"" sans ""if"" correspondant."
- TX_OPENBLK "Début d'un bloc attendu."
- TX_BADTYPE "Mauvais type de résultat pour l'assignation."
- TX_REDEFVAR "Redéfinition d'une variable."
- TX_BAD2TYPE "Les deux opérandes ne sont pas de types compatibles."
- TX_UNDEFCALL "Routine inconnue."
- TX_MISDOTS "Séparateur "" : "" attendu."
- TX_WHILE "Manque le mot ""while""."
- TX_BREAK "Instruction ""break"" en dehors d'une boucle."
- TX_LABEL "Un label ne peut se placer que devant un ""for"", un ""while"" ou un ""do""."
- TX_NOLABEL "Cette étiquette n'existe pas"
- TX_NOCASE "Manque une instruction ""case""."
- TX_BADNUM "Un nombre est attendu."
- TX_VOID "Paramètre void."
- TX_NOTYP "Déclaration de type attendu."
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- TX_DIVZERO "Division par zéro."
- TX_NOTINIT "Variable non initialisée."
- TX_BADTHROW "Valeur négative refusée pour ""throw""."
- TX_NORETVAL "La fonction n'a pas retourné de résultat"
- TX_NORUN "Pas de fonction en exécution"
- TX_NOCALL "Appel d'une fonction inexistante"
- TX_NOCLASS "Cette classe n'existe pas"
- TX_NULLPT "Pointeur nul."
- TX_OPNAN "Opération sur un ""nan"""
- TX_OUTARRAY "Accès hors du tableau"
- TX_STACKOVER "Dépassement de la pile"
- TX_DELETEDPT "Pointeur à un objet détruit"
- TX_FILEOPEN "Ouverture du fichier impossible"
- TX_NOTOPEN "Fichier pas ouvert"
- TX_ERRREAD "Erreur de lecture"
- TX_ERRWRITE "Erreur d'écriture"
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- TX_NOVAR "Nom d'une variable attendu."
- TX_NOFONC "Nom de la fonction attendu."
- TX_OVERPARAM "Trop de paramètres."
- TX_REDEF "Cette fonction existe déjà."
- TX_LOWPARAM "Pas assez de paramètres."
- TX_BADPARAM "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramètre(s)."
- TX_NUMPARAM "Aucune fonction de ce nom n'accepte ce nombre de paramètres."
- TX_NOITEM "Cet élément n'existe pas dans cette classe."
- TX_DOT "L'objet n'est pas une instance d'une classe."
- TX_NOCONST "Il n'y a pas de constructeur approprié."
- TX_REDEFCLASS "Cette classe existe déjà."
- TX_CLBRK """ ] "" attendu."
- TX_RESERVED "Ce mot est réservé."
- TX_BADNEW "Mauvais argument pour ""new""."
- TX_OPBRK """ [ "" attendu."
- TX_BADSTRING "Une chaîne de caractère est attendue."
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- TX_BADINDEX "Mauvais type d'index"
- TX_PRIVATE "Membre privé de la classe"
- TX_NOPUBLIC """public"" manque"
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_OPENPAR "("
- ID_CLOSEPAR ")"
- ID_OPBLK "{"
- ID_CLBLK "}"
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_SEP ";"
- ID_COMMA ","
- ID_DOTS ":"
- ID_DOT "."
- ID_OPBRK "["
- ID_CLBRK "]"
- ID_DBLDOTS "::"
- ID_LOGIC "?"
- ID_ADD "+"
- ID_SUB "-"
- ID_MUL "*"
- ID_DIV "/"
- ID_ASS "="
- ID_ASSADD "+="
- ID_ASSSUB "-="
- ID_ASSMUL "*="
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_TRUE "true"
- ID_FALSE "false"
- ID_NULL "null"
- ID_NAN "nan"
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_ASSDIV "/="
- ID_ASSOR "|="
- ID_ASSAND "&="
- ID_ASSXOR "^="
- ID_ASSSL "<<="
- ID_ASSSR ">>>="
- ID_ASSASR ">>="
- ID_SL "<<"
- ID_SR ">>>"
- ID_ASR ">>"
- ID_INC "++"
- ID_DEC "--"
- ID_LO "<"
- ID_HI ">"
- ID_LS "<="
- ID_HS ">="
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_EQ "=="
- ID_NE "!="
- ID_AND "&"
- ID_XOR "^"
- ID_OR "|"
- ID_LOG_AND "&&"
- ID_LOG_OR "||"
- ID_LOG_NOT "!"
- ID_NOT "~"
- ID_MODULO "%"
- ID_POWER "**"
- ID_ASSMODULO "%="
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- TX_UNDEF "undefined"
- TX_NAN "not a number"
-END
-
-STRINGTABLE DISCARDABLE
-BEGIN
- ID_SUPER "super"
-END
-
-#endif // French (France) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
diff --git a/src/CBot/CBotAddExpr.cpp b/src/CBot/CBotAddExpr.cpp index ad87880..231f008 100644 --- a/src/CBot/CBotAddExpr.cpp +++ b/src/CBot/CBotAddExpr.cpp @@ -1,142 +1,144 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////
-// expression du genre Opérande1 + Opérande2
-// Opérande1 - Opérande2
-
-#include "CBot.h"
-
-// divers constructeurs
-
-CBotAddExpr::CBotAddExpr()
-{
- m_leftop =
- m_rightop = NULL; // NULL pour pouvoir faire delete sans autre
- name = "CBotAddExpr"; // debug
-}
-
-CBotAddExpr::~CBotAddExpr()
-{
- delete m_leftop;
- delete m_rightop;
-}
-
-
-// compile une instruction de type A + B
-
-CBotInstr* CBotAddExpr::Compile(CBotToken* &p, CBotStack* pStack)
-{
- CBotStack* pStk = pStack->TokenStack(); // un bout de pile svp
-
- // cherche des instructions qui peuvent convenir à gauche de l'opération + ou -
-
- CBotInstr* left = CBotMulExpr::Compile( p, pStk ); // expression A * B à gauche
- if (left == NULL) return pStack->Return(NULL, pStk); // si erreur, la transmet
-
- // est-ce qu'on a le token + ou - ensuite ?
-
- if ( p->GetType() == ID_ADD ||
- p->GetType() == ID_SUB) // plus ou moins
- {
- CBotAddExpr* inst = new CBotAddExpr(); // élément pour opération
- inst->SetToken(p); // mémorise l'opération
-
- int type1, type2;
- type1 = pStack->GetType(); // de quel type le premier opérande ?
-
- p = p->Next(); // saute le token de l'opération
-
- // cherche des instructions qui peuvent convenir à droite
-
- if ( NULL != (inst->m_rightop = CBotAddExpr::Compile( p, pStk )) ) // expression (...) à droite
- {
- // il y a un second opérande acceptable
-
- type2 = pStack->GetType(); // de quel type le résultat ?
-
- if ( type1 == type2 ) // les résultats sont-ils compatibles
- {
- // si ok, enregistre l'opérande dans l'objet
- inst->m_leftop = left;
- // et rend l'object à qui l'a demandé
- return pStack->Return(inst, pStk);
- }
- }
-
- // en cas d'erreur, libère les éléments
- delete left;
- delete inst;
- // et transmet l'erreur qui se trouve sur la pile
- return pStack->Return(NULL, pStk);
- }
-
- // si on n'a pas affaire à une opération + ou -
- // rend à qui l'a demandé, l'opérande (de gauche) trouvé
- // à la place de l'objet "addition"
- return pStack->Return(left, pStk);
-}
-
-
-
-
-// fait l'opération d'addition ou de soustraction
-
-BOOL CBotAddExpr::Execute(CBotStack* &pStack)
-{
- CBotStack* pStk1 = pStack->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pSk1 == EOX ) return TRUE;
-
-
- // selon la reprise, on peut être dans l'un des 2 états
-
- if ( pStk1->GetState() == 0 && // 1er état, évalue l'opérande de gauche
- !m_leftop->Execute(pStk1) ) return FALSE; // interrompu ici ?
-
- // passe à l'étape suivante
- pStk1->SetState(1); // prêt pour la suite
-
- // demande un peu plus de stack pour ne pas toucher le résultat de gauche
- // qui se trouve sur la pile, justement.
-
- CBotStack* pStk2 = pStk1->AddStack(); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-
- // 2e état, évalue l'opérande de droite
- if ( !m_rightop->Execute(pStk2) ) return FALSE; // interrompu ici ?
-
- int type1 = pStk1->GetType(); // de quels types les résultats ?
- int type2 = pStk2->GetType();
-
- // crée une variable temporaire pour y mettre le résultat
- CBotVar* result = new CBotVar( NULL, MAX(type1, type2));
-
- // fait l'opération selon la demande
- switch (GetTokenType())
- {
- case ID_ADD:
- result->Add(pStk1->GetVar(), pStk2->GetVar()); // additionne
- break;
- case ID_SUB:
- result->Sub(pStk1->GetVar(), pStk2->GetVar()); // soustrait
- break;
- }
- pStk2->SetVar(result); // met le résultat sur la pile
-
- pStk1->Return(pStk2); // libère la pile
- return pStack->Return(pStk1); // transmet le résultat
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////// +// expressions of type Operand1 + Operand2 +// Operand1 - Operand2 + +#include "CBot.h" + +// various constructors + +CBotAddExpr::CBotAddExpr() +{ + m_leftop = + m_rightop = NULL; // NULL to be able to delete without further + name = "CBotAddExpr"; // debug +} + +CBotAddExpr::~CBotAddExpr() +{ + delete m_leftop; + delete m_rightop; +} + + +// compile une instruction de type A + B + +CBotInstr* CBotAddExpr::Compile(CBotToken* &p, CBotStack* pStack) +{ + CBotStack* pStk = pStack->TokenStack(); // one end of stack please + + // looking statements that may be suitable to the left of the operation + or - + + CBotInstr* left = CBotMulExpr::Compile( p, pStk ); // expression A * B left + if (left == NULL) return pStack->Return(NULL, pStk); // if error, transmit + + // do we have the token + or - next? + + if ( p->GetType() == ID_ADD || + p->GetType() == ID_SUB) // more or less + { + CBotAddExpr* inst = new CBotAddExpr(); // element for operation + inst->SetToken(p); // stores the operation + + int type1, type2; + type1 = pStack->GetType(); // what kind of the first operand? + + p = p->Next(); // skip the token of the operation + + // looking statements that may be suitable for right + + if ( NULL != (inst->m_rightop = CBotAddExpr::Compile( p, pStk )) ) // expression (...) rigth + { + // there is an acceptable second operand + + type2 = pStack->GetType(); // what kind of results? + + if ( type1 == type2 ) // are the results consistent ? + { + // ok so, saves the operand in the object + inst->m_leftop = left; + // and makes the object on demand + return pStack->Return(inst, pStk); + } + } + + // in case of error, free the elements + delete left; + delete inst; + // and transmits the error that is on the stack + return pStack->Return(NULL, pStk); + } + + // if we are not dealing with an operation + or - + // goes to that requested, the operand (left) found + // place the object "addition" + return pStack->Return(left, pStk); +} + + + + +// operation is addition or subtraction + +bool CBotAddExpr::Execute(CBotStack* &pStack) +{ + CBotStack* pStk1 = pStack->AddStack(this); // adds an item to the stack + // or is found in case of recovery +// if ( pSk1 == EOX ) return TRUE; + + + // according to recovery, it may be in one of two states + + if ( pStk1->GetState() == 0 && // first state, evaluates the left operand + !m_leftop->Execute(pStk1) ) return FALSE; // interrupted here? + + // passes to the next step + pStk1->SetState(1); // ready for further + + // requires a little more stack to not touch the result of the left + // which is on the stack, precisely. + + CBotStack* pStk2 = pStk1->AddStack(); // adds an item to the stack + // or is found in case of recovery + + // Second state, evaluates the right operand + if ( !m_rightop->Execute(pStk2) ) return FALSE; // interrupted here? + + int type1 = pStk1->GetType(); // what kind of results? + int type2 = pStk2->GetType(); + + // creates a temporary variable to put the result + CBotVar* result = new CBotVar( NULL, MAX(type1, type2)); + + // is the operation as requested + switch (GetTokenType()) + { + case ID_ADD: + result->Add(pStk1->GetVar(), pStk2->GetVar()); // addition + break; + case ID_SUB: + result->Sub(pStk1->GetVar(), pStk2->GetVar()); // subtraction + break; + } + pStk2->SetVar(result); // puts the result on the stack + + pStk1->Return(pStk2); // frees the stack + return pStack->Return(pStk1); // transmits the result +} + + diff --git a/src/CBot/CBotClass.cpp b/src/CBot/CBotClass.cpp index 7c097af..a524a8e 100644 --- a/src/CBot/CBotClass.cpp +++ b/src/CBot/CBotClass.cpp @@ -1,881 +1,882 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// Gestion des variables de type classe
-//
-
-#include "CBot.h"
-
-
-CBotClass* CBotClass::m_ExClass = NULL;
-
-CBotClass::CBotClass(const char* name, CBotClass* pPapa, BOOL bIntrinsic)
-{
- m_pParent = pPapa;
- m_name = name;
- m_pVar = NULL;
- m_next = NULL;
- m_pCalls = NULL;
- m_pMethod = NULL;
- m_rMaj = NULL;
- m_IsDef = TRUE;
- m_bIntrinsic= bIntrinsic;
- m_cptLock = 0;
- m_cptOne = 0;
- m_nbVar = m_pParent == NULL ? 0 : m_pParent->m_nbVar;
-
- for ( int j= 0; j< 5 ; j++ )
- {
- m_ProgInLock[j] = NULL;
- }
-
-
- // se place tout seul dans la liste
- if (m_ExClass) m_ExClass->m_ExPrev = this;
- m_ExNext = m_ExClass;
- m_ExPrev = NULL;
- m_ExClass = this;
-
-}
-
-CBotClass::~CBotClass()
-{
- // retire la classe de la liste
- if ( m_ExPrev ) m_ExPrev->m_ExNext = m_ExNext;
- else m_ExClass = m_ExNext;
-
- if ( m_ExNext ) m_ExNext->m_ExPrev = m_ExPrev;
- m_ExPrev = NULL;
- m_ExNext = NULL;
-
- delete m_pVar;
- delete m_pCalls;
- delete m_pMethod;
-
- delete m_next; // libère toutes celle de ce niveau
-}
-
-
-void CBotClass::Free()
-{
- while ( m_ExClass != NULL )
- {
- delete m_ExClass;
- }
-}
-
-void CBotClass::Purge()
-{
- if ( this == NULL ) return;
-
- delete m_pVar;
- m_pVar = NULL;
- delete m_pCalls;
- m_pCalls = NULL;
- delete m_pMethod;
- m_pMethod = NULL;
- m_IsDef = FALSE;
-
- m_nbVar = m_pParent == NULL ? 0 : m_pParent->m_nbVar;
-
- m_next->Purge();
- m_next = NULL; // n'appartient plus à cette chaîne
-}
-
-BOOL CBotClass::Lock(CBotProgram* p)
-{
- int i = m_cptLock++;
-
- if ( i == 0 )
- {
- m_cptOne = 1;
- m_ProgInLock[0] = p;
- return TRUE;
- }
- if ( p == m_ProgInLock[0] )
- {
- m_cptOne++;
- m_cptLock--; // a déjà été compté
- return TRUE;
- }
-
- for ( int j = 1 ; j <= i ; j++)
- {
- if ( p == m_ProgInLock[j] )
- {
- m_cptLock--;
- return FALSE; // déjà en attente
- }
- }
-
- if ( i < 5 ) // maxi 5 en attente
- {
- m_ProgInLock[i] = p; // se place dans la queue
- }
- else
- m_cptLock--;
-
- return FALSE;
-}
-
-void CBotClass::Unlock()
-{
- if ( --m_cptOne > 0 ) return ;
-
- int i = --m_cptLock;
- if ( i<0 )
- {
- m_cptLock = 0;
- return;
- }
-
- for ( int j= 0; j< i ; j++ )
- {
- m_ProgInLock[j] = m_ProgInLock[j+1];
- }
- m_ProgInLock[i] = 0;
-}
-
-void CBotClass::FreeLock(CBotProgram* p)
-{
- CBotClass* pClass = m_ExClass;
-
- while ( pClass != NULL )
- {
- if ( p == pClass->m_ProgInLock[0] )
- {
- pClass->m_cptLock -= pClass->m_cptOne;
- pClass->m_cptOne = 0;
- }
-
- for ( int j = 1; j < 5 ; j++ )
- if ( p == pClass->m_ProgInLock[j] )
- pClass->m_cptLock--;
-
- pClass = pClass->m_ExNext;
- }
-}
-
-
-
-BOOL CBotClass::AddItem(CBotString name, CBotTypResult type, int mPrivate)
-{
- CBotToken token(name, CBotString());
- CBotClass* pClass = type.GivClass();
-
- CBotVar* pVar = CBotVar::Create( name, type );
-/// pVar->SetUniqNum(CBotVar::NextUniqNum());
- pVar->SetPrivate( mPrivate );
-
- if ( pClass != NULL )
- {
-// pVar->SetClass(pClass);
- if ( type.Eq(CBotTypClass) )
- {
- // ajoute une instruction new pour initialiser l'object
- pVar->m_InitExpr = new CBotNew() ;
- CBotToken nom( pClass->GivName() );
- pVar->m_InitExpr->SetToken(&nom);
- }
- }
- return AddItem( pVar );
-}
-
-
-BOOL CBotClass::AddItem(CBotVar* pVar)
-{
- pVar->SetUniqNum(++m_nbVar);
-
- if ( m_pVar == NULL ) m_pVar = pVar;
- else m_pVar->AddNext(pVar);
-
- return TRUE;
-}
-
-void CBotClass::AddNext(CBotClass* pClass)
-{
- CBotClass* p = this;
- while (p->m_next != NULL) p = p->m_next;
-
- p->m_next = pClass;
-}
-
-CBotString CBotClass::GivName()
-{
- return m_name;
-}
-
-CBotClass* CBotClass::GivParent()
-{
- if ( this == NULL ) return NULL;
- return m_pParent;
-}
-
-BOOL CBotClass::IsChildOf(CBotClass* pClass)
-{
- CBotClass* p = this;
- while ( p != NULL )
- {
- if ( p == pClass ) return TRUE;
- p = p->m_pParent;
- }
- return FALSE;
-}
-
-
-CBotVar* CBotClass::GivVar()
-{
- return m_pVar;
-}
-
-CBotVar* CBotClass::GivItem(const char* name)
-{
- CBotVar* p = m_pVar;
-
- while ( p != NULL )
- {
- if ( p->GivName() == name ) return p;
- p = p->GivNext();
- }
- if ( m_pParent != NULL ) return m_pParent->GivItem(name);
- return NULL;
-}
-
-CBotVar* CBotClass::GivItemRef(int nIdent)
-{
- CBotVar* p = m_pVar;
-
- while ( p != NULL )
- {
- if ( p->GivUniqNum() == nIdent ) return p;
- p = p->GivNext();
- }
- if ( m_pParent != NULL ) return m_pParent->GivItemRef(nIdent);
- return NULL;
-}
-
-BOOL CBotClass::IsIntrinsic()
-{
- return m_bIntrinsic;
-}
-
-CBotClass* CBotClass::Find(CBotToken* &pToken)
-{
- return Find(pToken->GivString());
-}
-
-CBotClass* CBotClass::Find(const char* name)
-{
- CBotClass* p = m_ExClass;
-
- while ( p != NULL )
- {
- if ( p->GivName() == name ) return p;
- p = p->m_ExNext;
- }
-
- return NULL;
-}
-
-BOOL CBotClass::AddFunction(const char* name,
- BOOL rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception),
- CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar))
-{
- // mémorise les pointeurs aux deux fonctions
- CBotCallMethode* p = m_pCalls;
- CBotCallMethode* pp = NULL;
-
- while ( p != NULL )
- {
- if ( name == p->GivName() )
- {
- if ( pp == NULL ) m_pCalls = p->m_next;
- else pp->m_next = p->m_next;
- delete p;
- break;
- }
- pp = p;
- p = p->m_next;
- }
-
- p = new CBotCallMethode(name, rExec, rCompile);
-
- if (m_pCalls == NULL) m_pCalls = p;
- else m_pCalls->AddNext(p); // ajoute à la liste
-
- return TRUE;
-}
-
-BOOL CBotClass::AddUpdateFunc( void rMaj ( CBotVar* pThis, void* pUser ) )
-{
- m_rMaj = rMaj;
- return TRUE;
-}
-
-// compile une méthode associée à une instance de classe
-// la méthode peut être déclarée par AddFunction ou par l'utilisateur
-
-CBotTypResult CBotClass::CompileMethode(const char* name,
- CBotVar* pThis, CBotVar** ppParams,
- CBotCStack* pStack, long& nIdent)
-{
- nIdent = 0; // oublie le précédent s'il y a lieu
-
- // recherche dans les méthodes déclarées par AddFunction
-
- CBotTypResult r = m_pCalls->CompileCall(name, pThis, ppParams, pStack, nIdent);
- if ( r.GivType() >= 0) return r;
-
- // recherche dans les méthodes déclarées par l'utilisateur
-
- r = m_pMethod->CompileCall(name, ppParams, nIdent);
- if ( r.Eq(TX_UNDEFCALL) && m_pParent != NULL )
- return m_pParent->m_pMethod->CompileCall(name, ppParams, nIdent);
- return r;
-}
-
-// exécute une méthode
-
-BOOL CBotClass::ExecuteMethode(long& nIdent, const char* name,
- CBotVar* pThis, CBotVar** ppParams,
- CBotVar* &pResult, CBotStack* &pStack,
- CBotToken* pToken)
-{
- int ret = m_pCalls->DoCall(nIdent, name, pThis, ppParams, pResult, pStack, pToken);
- if (ret>=0) return ret;
-
- ret = m_pMethod->DoCall(nIdent, name, pThis, ppParams, pStack, pToken, this);
- return ret;
-}
-
-// rétabli la pile d'exécution
-
-void CBotClass::RestoreMethode(long& nIdent, const char* name, CBotVar* pThis,
- CBotVar** ppParams, CBotStack* &pStack)
-{
- m_pMethod->RestoreCall(nIdent, name, pThis, ppParams, pStack, this);
-}
-
-
-
-
-BOOL CBotClass::SaveStaticState(FILE* pf)
-{
- if (!WriteWord( pf, CBOTVERSION*2)) return FALSE;
-
- // sauve l'état des variables statiques dans les classes
- CBotClass* p = m_ExClass;
-
- while ( p != NULL )
- {
- if (!WriteWord( pf, 1)) return FALSE;
- // enregistre le nom de la classe
- if (!WriteString( pf, p->GivName() )) return FALSE;
-
- CBotVar* pv = p->GivVar();
- while( pv != NULL )
- {
- if ( pv->IsStatic() )
- {
- if (!WriteWord( pf, 1)) return FALSE;
- if (!WriteString( pf, pv->GivName() )) return FALSE;
-
- if ( !pv->Save0State(pf)) return FALSE; // entête commune
- if ( !pv->Save1State(pf) ) return FALSE; // sauve selon la classe fille
- if ( !WriteWord( pf, 0)) return FALSE;
- }
- pv = pv->GivNext();
- }
-
- if (!WriteWord( pf, 0)) return FALSE;
- p = p->m_ExNext;
- }
-
- if (!WriteWord( pf, 0)) return FALSE;
- return TRUE;
-}
-
-BOOL CBotClass::RestoreStaticState(FILE* pf)
-{
- CBotString ClassName, VarName;
- CBotClass* pClass;
- WORD w;
-
- if (!ReadWord( pf, w )) return FALSE;
- if ( w != CBOTVERSION*2 ) return FALSE;
-
- while (TRUE)
- {
- if (!ReadWord( pf, w )) return FALSE;
- if ( w == 0 ) return TRUE;
-
- if (!ReadString( pf, ClassName )) return FALSE;
- pClass = Find(ClassName);
-
- while (TRUE)
- {
- if (!ReadWord( pf, w )) return FALSE;
- if ( w == 0 ) break;
-
- CBotVar* pVar = NULL;
- CBotVar* pv = NULL;
-
- if (!ReadString( pf, VarName )) return FALSE;
- if ( pClass != NULL ) pVar = pClass->GivItem(VarName);
-
- if (!CBotVar::RestoreState(pf, pv)) return FALSE; // la variable temp
-
- if ( pVar != NULL ) pVar->Copy(pv);
- delete pv;
- }
- }
- return TRUE;
-}
-
-
-/////////////////////////////////////////////////////////////////////
-
-CBotClassInst::CBotClassInst()
-{
- m_next = NULL;
- m_var = NULL;
- m_Parameters = NULL;
- m_expr = NULL;
- m_hasParams = FALSE;
- m_nMethodeIdent = 0;
- name = "CBotClassInst";
-}
-
-CBotClassInst::~CBotClassInst()
-{
- delete m_var;
-// delete m_next; // fait par le destructeur de la classe de base ~CBotInstr()
-}
-
-// définition de pointeur(s) à un objet
-// du style
-// CPoint A, B ;
-
-CBotInstr* CBotClassInst::Compile(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass)
-{
- // cherche la classe correspondante
- if ( pClass == NULL )
- {
- pStack->SetStartError(p->GivStart());
- pClass = CBotClass::Find(p);
- if ( pClass == NULL )
- {
- // pas trouvé ? c'est bizare
- pStack->SetError(TX_NOCLASS, p);
- return NULL;
- }
- p = p->GivNext();
- }
-
- BOOL bIntrinsic = pClass->IsIntrinsic();
- CBotTypResult
- type = CBotTypResult( bIntrinsic ? CBotTypIntrinsic : CBotTypPointer,
- pClass );
- CBotClassInst* inst = (CBotClassInst*)CompileArray(p, pStack, type);
- if ( inst != NULL || !pStack->IsOk() ) return inst;
-
- CBotCStack* pStk = pStack->TokenStack();
-
- inst = new CBotClassInst();
-
- inst->SetToken(&pClass->GivName(), p->GivStart(), p->GivEnd());
- CBotToken* vartoken = p;
-
- if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) )
- {
- ((CBotLeftExprVar*)inst->m_var)->m_typevar = type;
- if (pStk->CheckVarLocal(vartoken)) // redéfinition de la variable
- {
- pStk->SetStartError(vartoken->GivStart());
- pStk->SetError(TX_REDEFVAR, vartoken->GivEnd());
- goto error;
- }
-
- if (IsOfType(p, ID_OPBRK)) // avec des indices ?
- {
- delete inst; // n'est pas de type CBotInt
- p = vartoken; // revient sur le nom de la variable
-
- // compile une déclaration de tableau
-
- inst = (CBotClassInst*)CBotInstArray::Compile( p, pStk, type );
-
- if (!pStk->IsOk() )
- {
- pStk->SetError(TX_CLBRK, p->GivStart());
- goto error;
- }
- goto suite; // pas d'assignation, variable déjà créée
- }
-
-
- CBotVar* var;
- var = CBotVar::Create(vartoken->GivString(), type); // crée l'instance
-// var->SetClass(pClass);
- var->SetUniqNum(
- ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum());
- // lui attribut un numéro unique
- pStack->AddVar(var); // la place sur la pile
-
- // regarde s'il y a des paramètres
- inst->m_hasParams = (p->GivType() == ID_OPENPAR);
-
- CBotVar* ppVars[1000];
- inst->m_Parameters = CompileParams(p, pStk, ppVars);
- if ( !pStk->IsOk() ) goto error;
-
- // s'il y a des paramètres, fait l'équivalent de l'instruction new
- // CPoint A ( 0, 0 ) est équivalent à
- // CPoint A = new CPoint( 0, 0 )
-
-// if ( NULL != inst->m_Parameters )
- if ( inst->m_hasParams )
- {
- // le constructeur existe-il ?
-// CBotString noname;
- CBotTypResult r = pClass->CompileMethode(pClass->GivName(), var, ppVars, pStk, inst->m_nMethodeIdent);
- delete pStk->TokenStack(); // libère le supplément de pile
- int typ = r.GivType();
-
- if (typ == TX_UNDEFCALL)
- {
- // si le constructeur n'existe pas
- if (inst->m_Parameters != NULL) // avec des paramètres
- {
- pStk->SetError(TX_NOCONST, vartoken);
- goto error;
- }
- typ = 0;
- }
-
- if (typ>20)
- {
- pStk->SetError(typ, vartoken->GivEnd());
- goto error;
- }
-
- }
-
- if (IsOfType(p, ID_ASS)) // avec une assignation ?
- {
- if (inst->m_hasParams)
- {
- pStk->SetError(TX_ENDOF, p->GivStart());
- goto error;
- }
-
- if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) )
- {
- goto error;
- }
- CBotClass* result = pStk->GivClass();
- if ( !pStk->GivTypResult(1).Eq(CBotTypNullPointer) &&
- ( !pStk->GivTypResult(1).Eq(CBotTypPointer) ||
- ( result != NULL && !pClass->IsChildOf(result) ))) // type compatible ?
- {
- pStk->SetError(TX_BADTYPE, p->GivStart());
- goto error;
- }
-// if ( !bIntrinsic ) var->SetPointer(pStk->GivVar()->GivPointer());
- if ( !bIntrinsic )
- {
- // n'utilise pas le résultat sur la pile, pour imposer la classe
- CBotVar* pvar = CBotVar::Create("", pClass);
- var->SetPointer( pvar ); // var déjà déclarée pointe l'instance
- delete pvar; // supprime le second pointeur
- }
- var->SetInit(TRUE); // marque le pointeur comme init
- }
- else if (inst->m_hasParams)
- {
- // crée l'objet sur le "tas"
- // avec un pointeur sur cet objet
- if ( !bIntrinsic )
- {
- CBotVar* pvar = CBotVar::Create("", pClass);
- var->SetPointer( pvar ); // var déjà déclarée pointe l'instance
- delete pvar; // supprime le second pointeur
- }
- var->SetInit(2); // marque le pointeur comme init
- }
-suite:
- if (IsOfType(p, ID_COMMA)) // plusieurs définitions enchaînées
- {
- if ( NULL != ( inst->m_next = CBotClassInst::Compile(p, pStk, pClass) )) // compile la suivante
- {
- return pStack->Return(inst, pStk);
- }
- }
-
- if (IsOfType(p, ID_SEP)) // instruction terminée
- {
- return pStack->Return(inst, pStk);
- }
-
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
-
-error:
- delete inst;
- return pStack->Return(NULL, pStk);
-}
-
-// déclaration de l'instance d'une classe, par exemple:
-// CPoint A, B;
-
-BOOL CBotClassInst::Execute(CBotStack* &pj)
-{
- CBotVar* pThis = NULL;
-
- CBotStack* pile = pj->AddStack(this);//indispensable pour SetState()
-// if ( pile == EOX ) return TRUE;
-
- CBotToken* pt = &m_token;
- CBotClass* pClass = CBotClass::Find(pt);
-
- BOOL bIntrincic = pClass->IsIntrinsic();
-
- // crée la variable de type pointeur à l'objet
-
- if ( pile->GivState()==0)
- {
- CBotString name = m_var->m_token.GivString();
- if ( bIntrincic )
- {
- pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass ));
- }
- else
- {
- pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass ));
- }
-
- pThis->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); // lui attribut un numéro unique
- pile->AddVar(pThis); // la place sur la pile
- pile->IncState();
- }
-
- if ( pThis == NULL ) pThis = pile->FindVar(((CBotLeftExprVar*)m_var)->m_nIdent);
-
- if ( pile->GivState()<3)
- {
- // y a-t-il une assignation ou des paramètres (constructeur)
-
-// CBotVarClass* pInstance = NULL;
-
- if ( m_expr != NULL )
- {
- // évalue l'expression pour l'assignation
- if (!m_expr->Execute(pile)) return FALSE;
-
- if ( bIntrincic )
- {
- CBotVar* pv = pile->GivVar();
- if ( pv == NULL || pv->GivPointer() == NULL )
- {
- pile->SetError(TX_NULLPT, &m_token);
- return pj->Return(pile);
- }
- pThis->Copy(pile->GivVar(), FALSE);
- }
- else
- {
- CBotVarClass* pInstance;
- pInstance = ((CBotVarPointer*)pile->GivVar())->GivPointer(); // valeur pour l'assignation
- pThis->SetPointer(pInstance);
- }
- pThis->SetInit(TRUE);
- }
-
- else if ( m_hasParams )
- {
- // évalue le constructeur d'une instance
-
- if ( !bIntrincic && pile->GivState() == 1)
- {
- CBotToken* pt = &m_token;
- CBotClass* pClass = CBotClass::Find(pt);
-
- // crée une instance de la classe demandée
-
- CBotVarClass* pInstance;
- pInstance = (CBotVarClass*)CBotVar::Create("", pClass);
- pThis->SetPointer(pInstance);
- delete pInstance;
-
- pile->IncState();
- }
-
- CBotVar* ppVars[1000];
- CBotStack* pile2 = pile;
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
-
- if ( p != NULL) while ( TRUE )
- {
- pile2 = pile2->AddStack(); // de la place sur la pile pour les résultats
- if ( pile2->GivState() == 0 )
- {
- if (!p->Execute(pile2)) return FALSE; // interrompu ici ?
- pile2->SetState(1);
- }
- ppVars[i++] = pile2->GivVar();
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- // crée une variable pour le résultat
- CBotVar* pResult = NULL; // constructeurs toujours void
-
- if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GivName(),
- pThis, ppVars,
- pResult, pile2, GivToken())) return FALSE; // interrompu
-
- pThis->SetInit(TRUE);
- pThis->ConstructorSet(); // signale que le constructeur a été appelé
- pile->Return(pile2); // libère un bout de pile
-
-// pInstance = pThis->GivPointer();
-
- }
-
-// if ( !bIntrincic ) pThis->SetPointer(pInstance); // le fait pointer l'instance
-
- pile->SetState(3); // fini cette partie
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( m_next2b != NULL &&
- !m_next2b->Execute(pile)) return FALSE; // autre(s) définition(s)
-
- return pj->Return( pile ); // transmet en dessous
-}
-
-
-
-void CBotClassInst::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotVar* pThis = NULL;
-
- CBotStack* pile = pj;
- if ( bMain ) pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- // crée la variable de type pointeur à l'objet
- {
- CBotString name = m_var->m_token.GivString();
- pThis = pile->FindVar(name);
- pThis->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); // lui attribut un numéro unique
- }
-
- CBotToken* pt = &m_token;
- CBotClass* pClass = CBotClass::Find(pt);
- BOOL bIntrincic = pClass->IsIntrinsic();
-
- if ( bMain && pile->GivState()<3)
- {
- // y a-t-il une assignation ou des paramètres (constructeur)
-
-// CBotVarClass* pInstance = NULL;
-
- if ( m_expr != NULL )
- {
- // évalue l'expression pour l'assignation
- m_expr->RestoreState(pile, bMain);
- return;
- }
-
- else if ( m_hasParams )
- {
- // évalue le constructeur d'une instance
-
- if ( !bIntrincic && pile->GivState() == 1)
- {
- return;
- }
-
- CBotVar* ppVars[1000];
- CBotStack* pile2 = pile;
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
-
- if ( p != NULL) while ( TRUE )
- {
- pile2 = pile2->RestoreStack(); // de la place sur la pile pour les résultats
- if ( pile2 == NULL ) return;
-
- if ( pile2->GivState() == 0 )
- {
- p->RestoreState(pile2, bMain); // interrompu ici ?
- return;
- }
- ppVars[i++] = pile2->GivVar();
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- // crée une variable pour le résultat
- CBotVar* pResult = NULL; // constructeurs toujours void
-
- pClass->RestoreMethode(m_nMethodeIdent, pClass->GivName(), pThis, ppVars, pile2);
- return;
- }
- }
-
- if ( m_next2b != NULL )
- m_next2b->RestoreState(pile, bMain); // autre(s) définition(s)
-}
-
-
-// test si un nom de procédure est déjà défini quelque part
-
-BOOL CBotClass::CheckCall(CBotToken* &pToken, CBotDefParam* pParam)
-{
- CBotString name = pToken->GivString();
-
- if ( CBotCall::CheckCall(name) ) return TRUE;
-
- CBotFunction* pp = m_pMethod;
- while ( pp != NULL )
- {
- if ( pToken->GivString() == pp->GivName() )
- {
- // les paramètres sont-ils exactement les mêmes ?
- if ( pp->CheckParam( pParam ) )
- return TRUE;
- }
- pp = pp->Next();
- }
-
- return FALSE;
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/.// + +///////////////////////////////////////////////////////////////////// +// Management of variables of class type +// + +#include "CBot.h" + + +CBotClass* CBotClass::m_ExClass = NULL; + +CBotClass::CBotClass(const char* name, CBotClass* pPapa, bool bIntrinsic) +{ + m_pParent = pPapa; + m_name = name; + m_pVar = NULL; + m_next = NULL; + m_pCalls = NULL; + m_pMethod = NULL; + m_rMaj = NULL; + m_IsDef = true; + m_bIntrinsic= bIntrinsic; + m_cptLock = 0; + m_cptOne = 0; + m_nbVar = m_pParent == NULL ? 0 : m_pParent->m_nbVar; + + for ( int j= 0; j< 5 ; j++ ) + { + m_ProgInLock[j] = NULL; + } + + + // is located alone in the list + if (m_ExClass) m_ExClass->m_ExPrev = this; + m_ExNext = m_ExClass; + m_ExPrev = NULL; + m_ExClass = this; + +} + +CBotClass::~CBotClass() +{ + // removes the list of class + if ( m_ExPrev ) m_ExPrev->m_ExNext = m_ExNext; + else m_ExClass = m_ExNext; + + if ( m_ExNext ) m_ExNext->m_ExPrev = m_ExPrev; + m_ExPrev = NULL; + m_ExNext = NULL; + + delete m_pVar; + delete m_pCalls; + delete m_pMethod; + + delete m_next; // releases all of them on this level +} + + +void CBotClass::Free() +{ + while ( m_ExClass != NULL ) + { + delete m_ExClass; + } +} + +void CBotClass::Purge() +{ + if ( this == NULL ) return; + + delete m_pVar; + m_pVar = NULL; + delete m_pCalls; + m_pCalls = NULL; + delete m_pMethod; + m_pMethod = NULL; + m_IsDef = false; + + m_nbVar = m_pParent == NULL ? 0 : m_pParent->m_nbVar; + + m_next->Purge(); + m_next = NULL; // no longer belongs to this chain +} + +bool CBotClass::Lock(CBotProgram* p) +{ + int i = m_cptLock++; + + if ( i == 0 ) + { + m_cptOne = 1; + m_ProgInLock[0] = p; + return true; + } + if ( p == m_ProgInLock[0] ) + { + m_cptOne++; + m_cptLock--; // has already been counted + return true; + } + + for ( int j = 1 ; j <= i ; j++) + { + if ( p == m_ProgInLock[j] ) + { + m_cptLock--; + return false; // already pending + } + } + + if ( i < 5 ) // max 5 in query + { + m_ProgInLock[i] = p; // located in a queue + } + else + m_cptLock--; + + return false; +} + +void CBotClass::Unlock() +{ + if ( --m_cptOne > 0 ) return ; + + int i = --m_cptLock; + if ( i<0 ) + { + m_cptLock = 0; + return; + } + + for ( int j= 0; j< i ; j++ ) + { + m_ProgInLock[j] = m_ProgInLock[j+1]; + } + m_ProgInLock[i] = 0; +} + +void CBotClass::FreeLock(CBotProgram* p) +{ + CBotClass* pClass = m_ExClass; + + while ( pClass != NULL ) + { + if ( p == pClass->m_ProgInLock[0] ) + { + pClass->m_cptLock -= pClass->m_cptOne; + pClass->m_cptOne = 0; + } + + for ( int j = 1; j < 5 ; j++ ) + if ( p == pClass->m_ProgInLock[j] ) + pClass->m_cptLock--; + + pClass = pClass->m_ExNext; + } +} + + + +bool CBotClass::AddItem(CBotString name, CBotTypResult type, int mPrivate) +{ + CBotToken token(name, CBotString()); + CBotClass* pClass = type.GivClass(); + + CBotVar* pVar = CBotVar::Create( name, type ); +/// pVar->SetUniqNum(CBotVar::NextUniqNum()); + pVar->SetPrivate( mPrivate ); + + if ( pClass != NULL ) + { +// pVar->SetClass(pClass); + if ( type.Eq(CBotTypClass) ) + { + // adds a new statement for the object initialization + pVar->m_InitExpr = new CBotNew() ; + CBotToken nom( pClass->GivName() ); + pVar->m_InitExpr->SetToken(&nom); + } + } + return AddItem( pVar ); +} + + +bool CBotClass::AddItem(CBotVar* pVar) +{ + pVar->SetUniqNum(++m_nbVar); + + if ( m_pVar == NULL ) m_pVar = pVar; + else m_pVar->AddNext(pVar); + + return true; +} + +void CBotClass::AddNext(CBotClass* pClass) +{ + CBotClass* p = this; + while (p->m_next != NULL) p = p->m_next; + + p->m_next = pClass; +} + +CBotString CBotClass::GivName() +{ + return m_name; +} + +CBotClass* CBotClass::GivParent() +{ + if ( this == NULL ) return NULL; + return m_pParent; +} + +bool CBotClass::IsChildOf(CBotClass* pClass) +{ + CBotClass* p = this; + while ( p != NULL ) + { + if ( p == pClass ) return true; + p = p->m_pParent; + } + return false; +} + + +CBotVar* CBotClass::GivVar() +{ + return m_pVar; +} + +CBotVar* CBotClass::GivItem(const char* name) +{ + CBotVar* p = m_pVar; + + while ( p != NULL ) + { + if ( p->GivName() == name ) return p; + p = p->GivNext(); + } + if ( m_pParent != NULL ) return m_pParent->GivItem(name); + return NULL; +} + +CBotVar* CBotClass::GivItemRef(int nIdent) +{ + CBotVar* p = m_pVar; + + while ( p != NULL ) + { + if ( p->GivUniqNum() == nIdent ) return p; + p = p->GivNext(); + } + if ( m_pParent != NULL ) return m_pParent->GivItemRef(nIdent); + return NULL; +} + +bool CBotClass::IsIntrinsic() +{ + return m_bIntrinsic; +} + +CBotClass* CBotClass::Find(CBotToken* &pToken) +{ + return Find(pToken->GivString()); +} + +CBotClass* CBotClass::Find(const char* name) +{ + CBotClass* p = m_ExClass; + + while ( p != NULL ) + { + if ( p->GivName() == name ) return p; + p = p->m_ExNext; + } + + return NULL; +} + +bool CBotClass::AddFunction(const char* name, + bool rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception), + CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar)) +{ + // stores pointers to the two functions + CBotCallMethode* p = m_pCalls; + CBotCallMethode* pp = NULL; + + while ( p != NULL ) + { + if ( name == p->GivName() ) + { + if ( pp == NULL ) m_pCalls = p->m_next; + else pp->m_next = p->m_next; + delete p; + break; + } + pp = p; + p = p->m_next; + } + + p = new CBotCallMethode(name, rExec, rCompile); + + if (m_pCalls == NULL) m_pCalls = p; + else m_pCalls->AddNext(p); // added to the list + + return true; +} + +bool CBotClass::AddUpdateFunc( void rMaj ( CBotVar* pThis, void* pUser ) ) +{ + m_rMaj = rMaj; + return true; +} + +// compiles a method associated with an instance of class +// the method can be declared by the user or AddFunction + +CBotTypResult CBotClass::CompileMethode(const char* name, + CBotVar* pThis, CBotVar** ppParams, + CBotCStack* pStack, long& nIdent) +{ + nIdent = 0; // forget the previous one if necessary + + // find the methods declared by AddFunction + + CBotTypResult r = m_pCalls->CompileCall(name, pThis, ppParams, pStack, nIdent); + if ( r.GivType() >= 0) return r; + + // find the methods declared by user + + r = m_pMethod->CompileCall(name, ppParams, nIdent); + if ( r.Eq(TX_UNDEFCALL) && m_pParent != NULL ) + return m_pParent->m_pMethod->CompileCall(name, ppParams, nIdent); + return r; +} + +// executes a method + +bool CBotClass::ExecuteMethode(long& nIdent, const char* name, + CBotVar* pThis, CBotVar** ppParams, + CBotVar* &pResult, CBotStack* &pStack, + CBotToken* pToken) +{ + int ret = m_pCalls->DoCall(nIdent, name, pThis, ppParams, pResult, pStack, pToken); + if (ret>=0) return ret; + + ret = m_pMethod->DoCall(nIdent, name, pThis, ppParams, pStack, pToken, this); + return ret; +} + +// restored the execution stack + +void CBotClass::RestoreMethode(long& nIdent, const char* name, CBotVar* pThis, + CBotVar** ppParams, CBotStack* &pStack) +{ + m_pMethod->RestoreCall(nIdent, name, pThis, ppParams, pStack, this); +} + + + + +bool CBotClass::SaveStaticState(FILE* pf) +{ + if (!WriteWord( pf, CBOTVERSION*2)) return false; + + // saves the state of static variables in classes + CBotClass* p = m_ExClass; + + while ( p != NULL ) + { + if (!WriteWord( pf, 1)) return false; + // save the name of the class + if (!WriteString( pf, p->GivName() )) return false; + + CBotVar* pv = p->GivVar(); + while( pv != NULL ) + { + if ( pv->IsStatic() ) + { + if (!WriteWord( pf, 1)) return false; + if (!WriteString( pf, pv->GivName() )) return false; + + if ( !pv->Save0State(pf)) return false; // common header + if ( !pv->Save1State(pf) ) return false; // saves as the child class + if ( !WriteWord( pf, 0)) return false; + } + pv = pv->GivNext(); + } + + if (!WriteWord( pf, 0)) return false; + p = p->m_ExNext; + } + + if (!WriteWord( pf, 0)) return false; + return true; +} + +bool CBotClass::RestoreStaticState(FILE* pf) +{ + CBotString ClassName, VarName; + CBotClass* pClass; + unsigned short w; + + if (!ReadWord( pf, w )) return false; + if ( w != CBOTVERSION*2 ) return false; + + while (true) + { + if (!ReadWord( pf, w )) return false; + if ( w == 0 ) return true; + + if (!ReadString( pf, ClassName )) return false; + pClass = Find(ClassName); + + while (true) + { + if (!ReadWord( pf, w )) return false; + if ( w == 0 ) break; + + CBotVar* pVar = NULL; + CBotVar* pv = NULL; + + if (!ReadString( pf, VarName )) return false; + if ( pClass != NULL ) pVar = pClass->GivItem(VarName); + + if (!CBotVar::RestoreState(pf, pv)) return false; // the temp variable + + if ( pVar != NULL ) pVar->Copy(pv); + delete pv; + } + } + return true; +} + + +///////////////////////////////////////////////////////////////////// + +CBotClassInst::CBotClassInst() +{ + m_next = NULL; + m_var = NULL; + m_Parameters = NULL; + m_expr = NULL; + m_hasParams = false; + m_nMethodeIdent = 0; + name = "CBotClassInst"; +} + +CBotClassInst::~CBotClassInst() +{ + delete m_var; +// delete m_next; // done by the destructor of the base class ~CBotInstr() +} + +// definition of pointer (s) to an object +// style +// CPoint A, B ; + +CBotInstr* CBotClassInst::Compile(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass) +{ + // seeks the corresponding classes + if ( pClass == NULL ) + { + pStack->SetStartError(p->GivStart()); + pClass = CBotClass::Find(p); + if ( pClass == NULL ) + { + // not found? is bizare + pStack->SetError(TX_NOCLASS, p); + return NULL; + } + p = p->GivNext(); + } + + bool bIntrinsic = pClass->IsIntrinsic(); + CBotTypResult type = CBotTypResult( bIntrinsic ? CBotTypIntrinsic : CBotTypPointer, pClass ); + CBotClassInst* inst = (CBotClassInst*)CompileArray(p, pStack, type); + if ( inst != NULL || !pStack->IsOk() ) return inst; + + CBotCStack* pStk = pStack->TokenStack(); + + inst = new CBotClassInst(); + /// \TODO Need to be revised and fixed after adding unit tests + CBotToken token(pClass->GivName(), CBotString(), p->GivStart(), p->GivEnd()); + inst->SetToken(&token); + CBotToken* vartoken = p; + + if ( NULL != (inst->m_var = CBotLeftExprVar::Compile( p, pStk )) ) + { + ((CBotLeftExprVar*)inst->m_var)->m_typevar = type; + if (pStk->CheckVarLocal(vartoken)) // redefinition of the variable + { + pStk->SetStartError(vartoken->GivStart()); + pStk->SetError(TX_REDEFVAR, vartoken->GivEnd()); + goto error; + } + + if (IsOfType(p, ID_OPBRK)) // with any clues? + { + delete inst; // is not type CBotInt + p = vartoken; // returns to the variable name + + // compiles declaration an array + + inst = (CBotClassInst*)CBotInstArray::Compile( p, pStk, type ); + + if (!pStk->IsOk() ) + { + pStk->SetError(TX_CLBRK, p->GivStart()); + goto error; + } + goto suite; // no assignment, variable already created + } + + + CBotVar* var; + var = CBotVar::Create(vartoken->GivString(), type); // creates the instance +// var->SetClass(pClass); + var->SetUniqNum( + ((CBotLeftExprVar*)inst->m_var)->m_nIdent = CBotVar::NextUniqNum()); + // its attribute a unique number + pStack->AddVar(var); // placed on the stack + + // look if there are parameters + inst->m_hasParams = (p->GivType() == ID_OPENPAR); + + CBotVar* ppVars[1000]; + inst->m_Parameters = CompileParams(p, pStk, ppVars); + if ( !pStk->IsOk() ) goto error; + + // if there are parameters, is the equivalent to the stament "new" + // CPoint A ( 0, 0 ) is equivalent to + // CPoint A = new CPoint( 0, 0 ) + +// if ( NULL != inst->m_Parameters ) + if ( inst->m_hasParams ) + { + // the constructor is there? +// CBotString noname; + CBotTypResult r = pClass->CompileMethode(pClass->GivName(), var, ppVars, pStk, inst->m_nMethodeIdent); + delete pStk->TokenStack(); // releases the supplement stack + int typ = r.GivType(); + + if (typ == TX_UNDEFCALL) + { + // si le constructeur n'existe pas + if (inst->m_Parameters != NULL) // with parameters + { + pStk->SetError(TX_NOCONST, vartoken); + goto error; + } + typ = 0; + } + + if (typ>20) + { + pStk->SetError(typ, vartoken->GivEnd()); + goto error; + } + + } + + if (IsOfType(p, ID_ASS)) // with a assignment? + { + if (inst->m_hasParams) + { + pStk->SetError(TX_ENDOF, p->GivStart()); + goto error; + } + + if ( NULL == ( inst->m_expr = CBotTwoOpExpr::Compile( p, pStk )) ) + { + goto error; + } + CBotClass* result = pStk->GivClass(); + if ( !pStk->GivTypResult(1).Eq(CBotTypNullPointer) && + ( !pStk->GivTypResult(1).Eq(CBotTypPointer) || + ( result != NULL && !pClass->IsChildOf(result) ))) // type compatible ? + { + pStk->SetError(TX_BADTYPE, p->GivStart()); + goto error; + } +// if ( !bIntrinsic ) var->SetPointer(pStk->GivVar()->GivPointer()); + if ( !bIntrinsic ) + { + // does not use the result on the stack, to impose the class + CBotVar* pvar = CBotVar::Create("", pClass); + var->SetPointer( pvar ); // variable already declared instance pointer + delete pvar; // removes the second pointer + } + var->SetInit(true); // marks the pointer as init + } + else if (inst->m_hasParams) + { + // creates the object on the "job" (\TODO "tas") + // with a pointer to the object + if ( !bIntrinsic ) + { + CBotVar* pvar = CBotVar::Create("", pClass); + var->SetPointer( pvar ); // variable already declared instance pointer + delete pvar; // removes the second pointer + } + var->SetInit(2); // marks the pointer as init + } +suite: + if (IsOfType(p, ID_COMMA)) // several chained definitions + { + if ( NULL != ( inst->m_next = CBotClassInst::Compile(p, pStk, pClass) )) // compiles the following + { + return pStack->Return(inst, pStk); + } + } + + if (IsOfType(p, ID_SEP)) // complete instruction + { + return pStack->Return(inst, pStk); + } + + pStk->SetError(TX_ENDOF, p->GivStart()); + } + +error: + delete inst; + return pStack->Return(NULL, pStk); +} + +// declaration of the instance of a class, for example: +// CPoint A, B; + +bool CBotClassInst::Execute(CBotStack* &pj) +{ + CBotVar* pThis = NULL; + + CBotStack* pile = pj->AddStack(this);//essential for SetState() +// if ( pile == EOX ) return true; + + CBotToken* pt = &m_token; + CBotClass* pClass = CBotClass::Find(pt); + + bool bIntrincic = pClass->IsIntrinsic(); + + // creates the variable of type pointer to the object + + if ( pile->GivState()==0) + { + CBotString name = m_var->m_token.GivString(); + if ( bIntrincic ) + { + pThis = CBotVar::Create(name, CBotTypResult( CBotTypIntrinsic, pClass )); + } + else + { + pThis = CBotVar::Create(name, CBotTypResult( CBotTypPointer, pClass )); + } + + pThis->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); // its attribute as unique number + pile->AddVar(pThis); // place on the stack + pile->IncState(); + } + + if ( pThis == NULL ) pThis = pile->FindVar(((CBotLeftExprVar*)m_var)->m_nIdent); + + if ( pile->GivState()<3) + { + // ss there an assignment or parameters (contructor) + +// CBotVarClass* pInstance = NULL; + + if ( m_expr != NULL ) + { + // evaluates the expression for the assignment + if (!m_expr->Execute(pile)) return false; + + if ( bIntrincic ) + { + CBotVar* pv = pile->GivVar(); + if ( pv == NULL || pv->GivPointer() == NULL ) + { + pile->SetError(TX_NULLPT, &m_token); + return pj->Return(pile); + } + pThis->Copy(pile->GivVar(), false); + } + else + { + CBotVarClass* pInstance; + pInstance = ((CBotVarPointer*)pile->GivVar())->GivPointer(); // value for the assignment + pThis->SetPointer(pInstance); + } + pThis->SetInit(true); + } + + else if ( m_hasParams ) + { + // evaluates the constructor of an instance + + if ( !bIntrincic && pile->GivState() == 1) + { + CBotToken* pt = &m_token; + CBotClass* pClass = CBotClass::Find(pt); + + // creates an instance of the requested class + + CBotVarClass* pInstance; + pInstance = (CBotVarClass*)CBotVar::Create("", pClass); + pThis->SetPointer(pInstance); + delete pInstance; + + pile->IncState(); + } + + CBotVar* ppVars[1000]; + CBotStack* pile2 = pile; + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluates the parameters + // and places the values ​​on the stack + // to (can) be interrupted (broken) at any time + + if ( p != NULL) while ( true ) + { + pile2 = pile2->AddStack(); // place on the stack for the results + if ( pile2->GivState() == 0 ) + { + if (!p->Execute(pile2)) return false; // interrupted here? + pile2->SetState(1); + } + ppVars[i++] = pile2->GivVar(); + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + // creates a variable for the result + CBotVar* pResult = NULL; // constructor still void + + if ( !pClass->ExecuteMethode(m_nMethodeIdent, pClass->GivName(), + pThis, ppVars, + pResult, pile2, GivToken())) return false; // interrupt + + pThis->SetInit(true); + pThis->ConstructorSet(); // indicates that the constructor has been called + pile->Return(pile2); // releases a piece of stack + +// pInstance = pThis->GivPointer(); + + } + +// if ( !bIntrincic ) pThis->SetPointer(pInstance); // a pointer to the instance + + pile->SetState(3); // finished this part + } + + if ( pile->IfStep() ) return false; + + if ( m_next2b != NULL && + !m_next2b->Execute(pile)) return false; // other (s) definition (s) + + return pj->Return( pile ); // transmits below (further) +} + + + +void CBotClassInst::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotVar* pThis = NULL; + + CBotStack* pile = pj; + if ( bMain ) pile = pj->RestoreStack(this); + if ( pile == NULL ) return; + + // creates the variable of type pointer to the object + { + CBotString name = m_var->m_token.GivString(); + pThis = pile->FindVar(name); + pThis->SetUniqNum(((CBotLeftExprVar*)m_var)->m_nIdent); // its attribute a unique number + } + + CBotToken* pt = &m_token; + CBotClass* pClass = CBotClass::Find(pt); + bool bIntrincic = pClass->IsIntrinsic(); + + if ( bMain && pile->GivState()<3) + { + // is there an assignment or parameters (constructor) + +// CBotVarClass* pInstance = NULL; + + if ( m_expr != NULL ) + { + // evaluates the expression for the assignment + m_expr->RestoreState(pile, bMain); + return; + } + + else if ( m_hasParams ) + { + // evaluates the constructor of an instance + + if ( !bIntrincic && pile->GivState() == 1) + { + return; + } + + CBotVar* ppVars[1000]; + CBotStack* pile2 = pile; + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluates the parameters + // and the values an the stack + // for the ability to be interrupted at any time (\TODO pour pouvoir être interrompu n'importe quand) + + if ( p != NULL) while ( true ) + { + pile2 = pile2->RestoreStack(); // place on the stack for the results + if ( pile2 == NULL ) return; + + if ( pile2->GivState() == 0 ) + { + p->RestoreState(pile2, bMain); // interrupted here? + return; + } + ppVars[i++] = pile2->GivVar(); + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + // creates a variable for the result + CBotVar* pResult = NULL; // constructor still void + + pClass->RestoreMethode(m_nMethodeIdent, pClass->GivName(), pThis, ppVars, pile2); + return; + } + } + + if ( m_next2b != NULL ) + m_next2b->RestoreState(pile, bMain); // other(s) definition(s) +} + + +// test if a procedure name is already defined somewhere + +bool CBotClass::CheckCall(CBotToken* &pToken, CBotDefParam* pParam) +{ + CBotString name = pToken->GivString(); + + if ( CBotCall::CheckCall(name) ) return true; + + CBotFunction* pp = m_pMethod; + while ( pp != NULL ) + { + if ( pToken->GivString() == pp->GivName() ) + { + // are their parameters exactly the same? + if ( pp->CheckParam( pParam ) ) + return true; + } + pp = pp->Next(); + } + + return false; +} + diff --git a/src/CBot/CBotCompExpr.cpp b/src/CBot/CBotCompExpr.cpp index 41e7e05..2daf53f 100644 --- a/src/CBot/CBotCompExpr.cpp +++ b/src/CBot/CBotCompExpr.cpp @@ -1,131 +1,133 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////
-// expression du genre Opérande1 > Opérande2
-// Opérande1 != Opérande2
-// etc.
-
-#include "CBot.h"
-
-// divers constructeurs
-
-CBotCompExpr::CBotCompExpr()
-{
- m_leftop =
- m_rightop = NULL;
- name = "CBotCompExpr";
-}
-
-CBotCompExpr::~CBotCompExpr()
-{
- delete m_leftop;
- delete m_rightop;
-}
-
-fichier plus utilise;
-
-// compile une instruction de type A < B
-
-CBotInstr* CBotCompExpr::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCStack* pStk = pStack->AddStack();
-
- CBotInstr* left = CBotAddExpr::Compile( p, pStk ); // expression A + B à gauche
- if (left == NULL) return pStack->Return(NULL, pStk); // erreur
-
- if ( p->GetType() == ID_HI ||
- p->GetType() == ID_LO ||
- p->GetType() == ID_HS ||
- p->GetType() == ID_LS ||
- p->GetType() == ID_EQ ||
- p->GetType() == ID_NE) // les diverses comparaisons
- {
- CBotCompExpr* inst = new CBotCompExpr(); // élément pour opération
- inst->SetToken(p); // mémorise l'opération
-
- int type1, type2;
- type1 = pStack->GetType();
-
- p = p->Next();
- if ( NULL != (inst->m_rightop = CBotAddExpr::Compile( p, pStk )) ) // expression A + B à droite
- {
- type2 = pStack->GetType();
- // les résultats sont-ils compatibles
- if ( type1 == type2 )
- {
- inst->m_leftop = left;
- pStk->SetVar(new CBotVar(NULL, CBotTypBoolean));
- // le résultat est un boolean
- return pStack->Return(inst, pStk);
- }
- }
-
- delete left;
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- return pStack->Return(left, pStk);
-}
-
-
-// fait l'opération
-
-BOOL CBotCompExpr::Execute(CBotStack* &pStack)
-{
- CBotStack* pStk1 = pStack->AddStack(this);
-// if ( pStk1 == EOX ) return TRUE;
-
- if ( pStk1->GetState() == 0 && !m_leftop->Execute(pStk1) ) return FALSE; // interrompu ici ?
-
- pStk1->SetState(1); // opération terminée
-
- // demande un peu plus de stack pour ne pas toucher le résultat de gauche
- CBotStack* pStk2 = pStk1->AddStack();
-
- if ( !m_rightop->Execute(pStk2) ) return FALSE; // interrompu ici ?
-
- int type1 = pStk1->GetType();
- int type2 = pStk2->GetType();
-
- CBotVar* result = new CBotVar( NULL, CBotTypBoolean );
-
- switch (GetTokenType())
- {
- case ID_LO:
- result->Lo(pStk1->GetVar(), pStk2->GetVar()); // inférieur
- break;
- case ID_HI:
- result->Hi(pStk1->GetVar(), pStk2->GetVar()); // supérieur
- break;
- case ID_LS:
- result->Ls(pStk1->GetVar(), pStk2->GetVar()); // inférieur ou égal
- break;
- case ID_HS:
- result->Hs(pStk1->GetVar(), pStk2->GetVar()); // supérieur ou égal
- break;
- case ID_EQ:
- result->Eq(pStk1->GetVar(), pStk2->GetVar()); // égal
- break;
- case ID_NE:
- result->Ne(pStk1->GetVar(), pStk2->GetVar()); // différent
- break;
- }
- pStk2->SetVar(result); // met le résultat sur la pile
-
- pStk1->Return(pStk2); // libère la pile
- return pStack->Return(pStk1); // transmet le résultat
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////// +// expression of type Opérande1 > Opérande2 +// Opérande1 != Opérande2 +// etc. + +#include "CBot.h" + +// various constructeurs + +CBotCompExpr::CBotCompExpr() +{ + m_leftop = + m_rightop = NULL; + name = "CBotCompExpr"; +} + +CBotCompExpr::~CBotCompExpr() +{ + delete m_leftop; + delete m_rightop; +} + +fichier plus utilise; + +// compile instruction of type A < B + +CBotInstr* CBotCompExpr::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCStack* pStk = pStack->AddStack(); + + CBotInstr* left = CBotAddExpr::Compile( p, pStk ); // expression A + B left + if (left == NULL) return pStack->Return(NULL, pStk); // error + + if ( p->GetType() == ID_HI || + p->GetType() == ID_LO || + p->GetType() == ID_HS || + p->GetType() == ID_LS || + p->GetType() == ID_EQ || + p->GetType() == ID_NE) // the various comparisons + { + CBotCompExpr* inst = new CBotCompExpr(); // element for operation + inst->SetToken(p); // stores the operation + + int type1, type2; + type1 = pStack->GetType(); + + p = p->Next(); + if ( NULL != (inst->m_rightop = CBotAddExpr::Compile( p, pStk )) ) // expression A + B right + { + type2 = pStack->GetType(); + // are the results compatible + if ( type1 == type2 ) + { + inst->m_leftop = left; + pStk->SetVar(new CBotVar(NULL, CBotTypBoolean)); + // the result is a boolean + return pStack->Return(inst, pStk); + } + } + + delete left; + delete inst; + return pStack->Return(NULL, pStk); + } + + return pStack->Return(left, pStk); +} + + +// perform the operation + +bool CBotCompExpr::Execute(CBotStack* &pStack) +{ + CBotStack* pStk1 = pStack->AddStack(this); +// if ( pStk1 == EOX ) return TRUE; + + if ( pStk1->GetState() == 0 && !m_leftop->Execute(pStk1) ) return FALSE; // interrupted here ? + + pStk1->SetState(1); // finished + + // requires a little more stack to not touch the result of the left + CBotStack* pStk2 = pStk1->AddStack(); + + if ( !m_rightop->Execute(pStk2) ) return FALSE; // interrupted here ? + + int type1 = pStk1->GetType(); + int type2 = pStk2->GetType(); + + CBotVar* result = new CBotVar( NULL, CBotTypBoolean ); + + switch (GetTokenType()) + { + case ID_LO: + result->Lo(pStk1->GetVar(), pStk2->GetVar()); // lower + break; + case ID_HI: + result->Hi(pStk1->GetVar(), pStk2->GetVar()); // higher + break; + case ID_LS: + result->Ls(pStk1->GetVar(), pStk2->GetVar()); // lower or equal + break; + case ID_HS: + result->Hs(pStk1->GetVar(), pStk2->GetVar()); // higher of equal + break; + case ID_EQ: + result->Eq(pStk1->GetVar(), pStk2->GetVar()); // equal + break; + case ID_NE: + result->Ne(pStk1->GetVar(), pStk2->GetVar()); // not equal + break; + } + pStk2->SetVar(result); // puts the result on the stack + + pStk1->Return(pStk2); // frees the stack + return pStack->Return(pStk1); // transmit the result +} + diff --git a/src/CBot/CBotDll.h b/src/CBot/CBotDll.h index 7fa9472..269ef94 100644 --- a/src/CBot/CBotDll.h +++ b/src/CBot/CBotDll.h @@ -1,1200 +1,1117 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.////////////////////////////////////////////////////////////////////////
-// Librairie pour l'interprétation du language CBOT
-// pour le jeu COLOBOT
-//
-
-//#include "stdafx.h"
-
-#include <windows.h>
-#include <stdio.h>
-
-#define DllExport __declspec( dllexport )
-
-#define CBOTVERSION 104
-
-////////////////////////////////////////////////////////////////////////
-// quelques classes définies par ailleurs
-
-class CBotToken; // programme transformé en "jetons"
-class CBotStack; // pile pour l'exécution
-class CBotClass; // classe d'object
-class CBotInstr; // instruction à exécuter
-class CBotFunction; // les fonctions user
-class CBotVar; // les variables
-class CBotVarClass; // une instance de classe
-class CBotVarPointer; // pointeur à une instance de classe
-class CBotCall; // les fonctions
-class CBotCallMethode; // les méthodes
-class CBotDefParam; // liste de paramètres
-class CBotCStack;
-
-
-////////////////////////////////////////////////////////////////////////
-// Gestion des variables
-////////////////////////////////////////////////////////////////////////
-
-// ces types sont calqués sur les types Java
-// ne pas changer l'ordre de ces types
-
-enum CBotType
-{
- CBotTypVoid = 0, // fonction retournant void
- CBotTypByte = 1, //n // nombre entier ( 8 bits)
- CBotTypShort = 2, //n // nombre entier (16 bits)
- CBotTypChar = 3, //n // caractère "unicode" (16 bits)
- CBotTypInt = 4, // nombre entier (32 bits)
- CBotTypLong = 5, //n // nombre entier (64 bits)
- CBotTypFloat = 6, // nombre décimal (32 bits)
- CBotTypDouble = 7, //n // nombre décimal (64 bits)
- CBotTypBoolean = 8, // true ou false exclusivement
- CBotTypString = 9, // chaine de caractère
-
- CBotTypArrayPointer = 10, // un tableau de variables
- CBotTypArrayBody = 11, // idem mais crée l'instance
-
- CBotTypPointer = 12, // pointeur à une instance
- CBotTypNullPointer = 13, // pointeur null est spécial
-
- CBotTypClass = 15, // instance d'une classe
- CBotTypIntrinsic = 16 // instance d'une classe intrinsèque
-};
- //n = non encore implémenté
-
-// pour SetUserPtr lors de la suppression d'un objet
-#define OBJECTDELETED ((void*)-1)
-// valeur mise avant initialisation
-#define OBJECTCREATED ((void*)-2)
-
-
-// classe permettant de définir le type complet d'un résultat
-class CBotTypResult
-{
-private:
- int m_type;
- CBotTypResult* m_pNext; // pour les types de types
- CBotClass* m_pClass; // pour les dérivés de classe
- int m_limite; // limitation des tableaux
- friend class CBotVarClass;
- friend class CBotVarPointer;
-
-public:
- // divers constructeurs selon les besoins
- DllExport
- CBotTypResult(int type);
- // pour les types simples (CBotTypInt à CBotTypString)
- DllExport
- CBotTypResult(int type, const char* name);
- // pour les types pointeur et classe intrinsic
- DllExport
- CBotTypResult(int type, CBotClass* pClass);
- // idem à partir de l'instance d'une classe
- DllExport
- CBotTypResult(int type, CBotTypResult elem);
- // pour les tableaux de variables
-
- DllExport
- CBotTypResult(const CBotTypResult& typ);
- // pour les assignations
- DllExport
- CBotTypResult();
- // pour par défaut
- DllExport
- ~CBotTypResult();
-
- DllExport
- int GivType(int mode = 0) const;
- // rend le type CBotTyp* du résultat
-
- void SetType(int n);
- // modifie le type
-
- DllExport
- CBotClass* GivClass() const;
- // rend le pointeur à la classe (pour les CBotTypClass, CBotTypPointer)
-
- DllExport
- int GivLimite() const;
- // rend la taille limite du tableau (CBotTypArray)
-
- DllExport
- void SetLimite(int n);
- // fixe une limite au tableau
-
- void SetArray(int* max );
- // idem avec une liste de dimension (tableaux de tableaux)
-
- DllExport
- CBotTypResult& GivTypElem() const;
- // rend le type des éléments du tableau (CBotTypArray)
-
- DllExport
- BOOL Compare(const CBotTypResult& typ) const;
- // compare si les types sont compatibles
- DllExport
- BOOL Eq(int type) const;
- // compare le type
-
- DllExport
- CBotTypResult&
- operator=(const CBotTypResult& src);
- // copie un type complet dans un autre
-};
-
-/*
-// pour définir un résultat en sortie, utiliser par exemple
-
- // pour rendre un simple Float
- return CBotTypResult( CBotTypFloat );
-
-
- // pour rendre un tableau de string
- return CBotTypResult( CBotTypArray, CBotTypResult( CBotTypString ) );
-
- // pour rendre un tableau de tableau de "point"
- CBotTypResult typPoint( CBotTypIntrinsic, "point" );
- CBotTypResult arrPoint( CBotTypArray, typPoint );
- return CBotTypResult( CBotTypArray, arrPoint );
-*/
-
-
-////////////////////////////////////////////////////////////////////////
-// Gestion des erreurs compilation et exécution
-////////////////////////////////////////////////////////////////////////
-
-// voici la liste des erreurs pouvant être retournées par le module
-// pour la compilation
-
-#define CBotErrOpenPar 5000 // manque la parenthèse ouvrante
-#define CBotErrClosePar 5001 // manque la parenthèse fermante
-#define CBotErrNotBoolean 5002 // l'expression doit être un boolean
-#define CBotErrUndefVar 5003 // variable non déclarée
-#define CBotErrBadLeft 5004 // assignation impossible ( 5 = ... )
-#define CBotErrNoTerminator 5005 // point-virgule attendu
-#define CBotErrCaseOut 5006 // case en dehors d'un switch
-// CBotErrNoTerm 5007, plus utile
-#define CBotErrCloseBlock 5008 // manque " } "
-#define CBotErrElseWhitoutIf 5009 // else sans if correspondant
-#define CBotErrOpenBlock 5010 // manque " { "
-#define CBotErrBadType1 5011 // mauvais type pour l'assignation
-#define CBotErrRedefVar 5012 // redéfinition de la variable
-#define CBotErrBadType2 5013 // 2 opérandes de type incompatibles
-#define CBotErrUndefCall 5014 // routine inconnue
-#define CBotErrNoDoubleDots 5015 // " : " attendu
-// CBotErrWhile 5016, plus utile
-#define CBotErrBreakOutside 5017 // break en dehors d'une boucle
-#define CBotErrUndefLabel 5019 // label inconnu
-#define CBotErrLabel 5018 // label ne peut se mettre ici
-#define CBotErrNoCase 5020 // manque " case "
-#define CBotErrBadNum 5021 // nombre attendu
-#define CBotErrVoid 5022 // " void " pas possible ici
-#define CBotErrNoType 5023 // déclaration de type attendue
-#define CBotErrNoVar 5024 // nom de variable attendu
-#define CBotErrNoFunc 5025 // nom de fonction attendu
-#define CBotErrOverParam 5026 // trop de paramètres
-#define CBotErrRedefFunc 5027 // cette fonction existe déjà
-#define CBotErrLowParam 5028 // pas assez de paramètres
-#define CBotErrBadParam 5029 // mauvais types de paramètres
-#define CBotErrNbParam 5030 // mauvais nombre de paramètres
-#define CBotErrUndefItem 5031 // élément n'existe pas dans la classe
-#define CBotErrUndefClass 5032 // variable n'est pas une classe
-#define CBotErrNoConstruct 5033 // pas de constructeur approprié
-#define CBotErrRedefClass 5034 // classe existe déjà
-#define CBotErrCloseIndex 5035 // " ] " attendu
-#define CBotErrReserved 5036 // mot réservé (par un DefineNum)
-#define CBotErrBadNew 5037 // mauvais paramètre pour new
-#define CBotErrOpenIndex 5038 // " [ " attendu
-#define CBotErrBadString 5039 // chaîne de caractère attendue
-#define CBotErrBadIndex 5040 // mauvais type d'index "[ false ]"
-#define CBotErrPrivate 5041 // élément protégé
-#define CBotErrNoPublic 5042 // manque le mot "public"
-
-// voici la liste des erreurs pouvant être retournées par le module
-// pour l'exécution
-
-#define CBotErrZeroDiv 6000 // division par zéro
-#define CBotErrNotInit 6001 // variable non initialisée
-#define CBotErrBadThrow 6002 // throw d'une valeur négative
-#define CBotErrNoRetVal 6003 // fonction n'a pas retourné de résultat
-#define CBotErrNoRun 6004 // Run() sans fonction active
-#define CBotErrUndefFunc 6005 // appel d'une fonction qui n'existe plus
-#define CBotErrNotClass 6006 // cette classe n'existe pas
-#define CBotErrNull 6007 // pointeur null
-#define CBotErrNan 6008 // calcul avec un NAN
-#define CBotErrOutArray 6009 // index hors du tableau
-#define CBotErrStackOver 6010 // dépassement de la pile
-#define CBotErrDeletedPtr 6011 // pointeur à un objet détruit
-
-#define CBotErrFileOpen 6012 // ouverture du fichier impossible
-#define CBotErrNotOpen 6013 // canal pas ouvert
-#define CBotErrRead 6014 // erreur à la lecture
-#define CBotErrWrite 6015 // erreur à l'écriture
-
-// d'autres valeurs peuvent être rendues
-// par exemple les exceptions rendues par les routines externes
-// et les " throw " avec un nombre quelconque.
-
-
-////////////////////////////////////////////////////////////////////////
-// définie une classe pour l'utilisation des strings
-// car CString fait partie de MFC pas utilisé ici.
-//
-// ( toutes les fonctions ne sont pas encore implémentées )
-
-class CBotString
-{
-private:
- char* m_ptr; // pointeur à la chaine
- int m_lg; // longueur de la chaine
- static
- HINSTANCE m_hInstance;
-
-public:
- DllExport
- CBotString();
- DllExport
- CBotString(const char* p);
- DllExport
- CBotString(const CBotString& p);
- DllExport
- ~CBotString();
-
- DllExport
- void Empty();
- DllExport
- BOOL IsEmpty() const;
- DllExport
- int GivLength();
- DllExport
- int Find(const char c);
- DllExport
- int Find(LPCTSTR lpsz);
- DllExport
- int ReverseFind(const char c);
- DllExport
- int ReverseFind(LPCTSTR lpsz);
- DllExport
- BOOL LoadString(UINT id);
- DllExport
- CBotString Mid(int nFirst, int nCount) const;
- DllExport
- CBotString Mid(int nFirst) const;
- DllExport
- CBotString Left(int nCount) const;
- DllExport
- CBotString Right(int nCount) const;
-
- DllExport
- const CBotString&
- operator=(const CBotString& stringSrc);
- DllExport
- const CBotString&
- operator=(const char ch);
- DllExport
- const CBotString&
- operator=(const char* pString);
- DllExport
- const CBotString&
- operator+(const CBotString& str);
- DllExport
- friend CBotString
- operator+(const CBotString& string, LPCTSTR lpsz);
-
- DllExport
- const CBotString&
- operator+=(const char ch);
- DllExport
- const CBotString&
- operator+=(const CBotString& str);
- DllExport
- BOOL operator==(const CBotString& str);
- DllExport
- BOOL operator==(const char* p);
- DllExport
- BOOL operator!=(const CBotString& str);
- DllExport
- BOOL operator!=(const char* p);
- DllExport
- BOOL operator>(const CBotString& str);
- DllExport
- BOOL operator>(const char* p);
- DllExport
- BOOL operator>=(const CBotString& str);
- DllExport
- BOOL operator>=(const char* p);
- DllExport
- BOOL operator<(const CBotString& str);
- DllExport
- BOOL operator<(const char* p);
- DllExport
- BOOL operator<=(const CBotString& str);
- DllExport
- BOOL operator<=(const char* p);
-
- DllExport
- operator LPCTSTR() const; // as a C string
-
- int Compare(LPCTSTR lpsz) const;
-
- DllExport
- CBotString Mid(int start, int lg=-1);
-
- DllExport
- void MakeUpper();
- DllExport
- void MakeLower();
-};
-
-
-// idem avec la gestion en tableau
-
-class CBotStringArray : public CBotString
-{
-private:
- int m_nSize; // nombre d'éléments
- int m_nMaxSize; // taille réservée
- CBotString* m_pData; // ^aux données
-
-public:
- DllExport
- CBotStringArray();
- DllExport
- ~CBotStringArray();
- DllExport
- void SetSize(int nb);
- DllExport
- int GivSize();
- DllExport
- void Add(const CBotString& str);
- DllExport
- CBotString& operator[](int nIndex);
-
- DllExport
- CBotString& ElementAt(int nIndex);
-};
-
-// différents mode pour GetPosition
-enum CBotGet
-{
- GetPosExtern = 1,
- GetPosNom = 2,
- GetPosParam = 3,
- GetPosBloc = 4
-};
-
-////////////////////////////////////////////////////////////////////
-// classe principale gérant un programme CBot
-//
-
-class CBotProgram
-{
-private:
- CBotFunction* m_Prog; // les fonctions définies par l'utilisateur
- CBotFunction* m_pRun; // la fonction de base pour l'exécution
- CBotClass* m_pClass; // les classes définies dans cette partie
- CBotStack* m_pStack; // la pile d'exécution
- CBotVar* m_pInstance; // instance de la classe parent
- friend class CBotFunction;
-
- int m_ErrorCode;
- int m_ErrorStart;
- int m_ErrorEnd;
-
- long m_Ident; // identificateur associé
-
-public:
- static
- CBotString m_DebugVarStr; // a fin de debug
- BOOL m_bDebugDD; // idem déclanchable par robot
-
- BOOL m_bCompileClass;
-
-public:
- DllExport
- static
- void Init();
- // initialise le module (défini les mots clefs pour les erreurs)
- // doit être fait une fois (et une seule) au tout début
- DllExport
- static
- void Free();
- // libère les zones mémoires statiques
-
- DllExport
- static
- int GivVersion();
- // donne la version de la librairie CBOT
-
-
- DllExport
- CBotProgram();
- DllExport
- CBotProgram(CBotVar* pInstance);
- DllExport
- ~CBotProgram();
-
- DllExport
- BOOL Compile( const char* program, CBotStringArray& ListFonctions, void* pUser = NULL);
- // compile le programme donné en texte
- // retourne FALSE s'il y a une erreur à la compilation
- // voir GetCompileError() pour récupérer l'erreur
- // ListFonctions retourne le nom des fonctions déclarées extern
- // pUser permet de passer un pointeur pour les routines définies par AddFunction
-
- DllExport
- void SetIdent(long n);
- // associe un identificateur avec l'instance CBotProgram
-
- DllExport
- long GivIdent();
- // redonne l'identificateur
-
- DllExport
- int GivError();
- DllExport
- BOOL GetError(int& code, int& start, int& end);
- DllExport
- BOOL GetError(int& code, int& start, int& end, CBotProgram* &pProg);
- // si TRUE
- // donne l'erreur trouvée à la compilation
- // ou à l'exécution
- // start et end délimite le bloc où se trouve l'erreur
- // pProg permet de savoir dans quel "module" s'est produite l'erreur d'exécution
- DllExport
- static
- CBotString GivErrorText(int code);
-
-
- DllExport
- BOOL Start(const char* name);
- // définie quelle fonction doit être exécutée
- // retourne FALSE si la fontion name n'est pas trouvée
- // le programme ne fait rien, il faut appeller Run() pour cela
-
- DllExport
- BOOL Run(void* pUser = NULL, int timer = -1);
- // exécute le programme
- // retourne FALSE si le programme a été suspendu
- // retourne TRUE si le programme s'est terminé avec ou sans erreur
- // timer = 0 permet de faire une avance pas à pas
-
- DllExport
- BOOL GetRunPos(const char* &FunctionName, int &start, int &end);
- // donne la position dans le programme en exécution
- // retourne FALSE si on n'est pas en exécution (programme terminé)
- // FunctionName est un pointeur rendu sur le nom de la fonction
- // start et end la position dans le texte du token en traitement
-
- DllExport
- CBotVar* GivStackVars(const char* &FunctionName, int level);
- // permet d'obtenir le pointeur aux variables sur la pile d'exécution
- // level est un paramètre d'entrée, 0 pour le dernier niveau, -1, -2, etc pour les autres niveau
- // la valeur retournée (CBotVar*) est une liste de variable (ou NULL)
- // qui peut être traité que la liste des paramètres reçu par une routine
- // FunctionName donne le nom de la fonction où se trouvent ces variables
- // FunctionName == NULL signifiant qu'on est plus dans le programme (selon level)
-
- DllExport
- void Stop();
- // arrête l'exécution du programme
- // quitte donc le mode "suspendu"
-
- DllExport
- static
- void SetTimer(int n);
- // défini le nombre de pas (parties d'instructions) à faire
- // dans Run() avant de rendre la main "FALSE"
-
- DllExport
- static
- BOOL AddFunction(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser));
- // cet appel permet d'ajouter de manière externe (**)
- // une nouvelle fonction utilisable par le programme CBot
-
- DllExport
- static
- BOOL DefineNum(const char* name, long val);
-
- DllExport
- BOOL SaveState(FILE* pf);
- // sauvegarde l'état d'exécution dans le fichier
- // le fichier doit avoir été ouvert avec l'appel fopen de cette dll
- // sinon le système plante
- DllExport
- BOOL RestoreState(FILE* pf);
- // rétablie l'état de l'exécution depuis le fichier
- // le programme compilé doit évidemment être identique
-
- DllExport
- BOOL GetPosition(const char* name, int& start, int& stop,
- CBotGet modestart = GetPosExtern,
- CBotGet modestop = GetPosBloc);
- // donne la position d'une routine dans le texte d'origine
- // le mode permet de choisir l'élément à trouver pour le début et la fin
- // voir les modes ci-dessus dans CBotGet
-
-
- CBotFunction* GivFunctions();
-};
-
-
-///////////////////////////////////////////////////////////////////////////////
-// routines pour la gestion d'un fichier (FILE*)
- DllExport
- FILE* fOpen(const char* name, const char* mode);
- DllExport
- int fClose(FILE* filehandle);
- DllExport
- size_t fWrite(const void *buffer, size_t elemsize, size_t length, FILE* filehandle);
- DllExport
- size_t fRead(void *buffer, size_t elemsize, size_t length, FILE* filehandle);
-
-
-#if 0
-/*
-(**) Note:
- Pour définir une fonction externe, il faut procéder ainsi:
-
- a) définir une routine pour la compilation
- cette routine reçois la liste des paramètres (sans valeurs)
- et retourne soit un type de résultat (CBotTyp... ou 0 = void)
- soit un numéro d'erreur
- b) définir une routine pour l'exécution
- cette rourine reCoit la liste des paramètres (avec valeurs),
- une variable pour stocker le résultat (selon le type donné à la compilation)
-
- Par exemple, une routine qui calcule la moyenne d'une liste de paramètres */
-
-int cMoyenne(CBotVar* &pVar, CBotString& ClassName)
-{
- if ( pVar == NULL ) return 6001; // il n'y a aucun paramètre !
-
- while ( pVar != NULL )
- {
- if ( pVar->GivType() > CBotTypDouble ) return 6002; // ce n'est pas un nombre
- pVar = pVar -> GivNext();
- }
-
- return CBotTypFloat; // le type du résultat pourrait dépendre des paramètres !
-}
-
-
-BOOL rMoyenne(CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- float total = 0;
- int nb = 0;
- while (pVar != NULL)
- {
- total += pVar->GivValFloat();
- pVar = pVar->GivNext();
- nb++;
- }
- pResult->SetValFloat(total/nb); // retourne la valeur moyenne
-
- return TRUE; // opération totalement terminée
-}
-
-#endif
-
-/////////////////////////////////////////////////////////////////////////////////
-// Classe pour la gestion des variables
-
-// les méthodes marquées DllExport
-// peuvent être utile à l'exterieur du module
-// ( il n'est pour l'instant pas prévu de pouvoir créer ces objets en externe )
-
-// résultats pour GivInit()
-#define IS_UNDEF 0 // variable indéfinie
-#define IS_DEF 1 // variable définie
-#define IS_NAN 999 // variable définie comme étant not a number
-
-// type de variable SetPrivate / IsPrivate
-#define PR_PUBLIC 0 // variable publique
-#define PR_READ 1 // read only
-#define PR_PROTECT 2 // protected (héritage)
-#define PR_PRIVATE 3 // strictement privée
-
-class CBotVar
-{
-protected:
- CBotToken* m_token; // le token correspondant
-
- CBotVar* m_next; // liste de variables
- friend class CBotStack;
- friend class CBotCStack;
- friend class CBotInstrCall;
- friend class CBotProgram;
-
- CBotTypResult m_type; // type de valeur
-
- int m_binit; // pas initialisée ?
- CBotVarClass* m_pMyThis; // ^élément this correspondant
- void* m_pUserPtr; // ^données user s'il y a lieu
- BOOL m_bStatic; // élément static (dans une classe)
- int m_mPrivate; // élément public, protected ou private ?
-
- CBotInstr* m_InitExpr; // expression pour le contenu initial
- CBotInstr* m_LimExpr; // liste des limites pour un tableau
- friend class CBotClass;
- friend class CBotVarClass;
- friend class CBotVarPointer;
- friend class CBotVarArray;
-
- long m_ident; // identificateur unique
- static long m_identcpt; // compteur
-
-public:
- CBotVar();
-virtual ~CBotVar( ); // destructeur
-
-
-/* DllExport
- static
- CBotVar* Create( const char* name, int type, const char* ClassName = NULL);
- // crée une variable selon son type,*/
-
- DllExport
- static
- CBotVar* Create( const char* name, CBotTypResult type);
- // idem à partir du type complet
-
- DllExport
- static
- CBotVar* Create( const char* name, CBotClass* pClass);
- // idem pour une instance d'une classe connue
-
- static
- CBotVar* Create( const CBotToken* name, int type );
- static
- CBotVar* Create( const CBotToken* name, CBotTypResult type );
-
- static
- CBotVar* Create( const char* name, int type, CBotClass* pClass);
-
- static
- CBotVar* Create( CBotVar* pVar );
-
-
- DllExport
- void SetUserPtr(void* pUser);
- // associe un pointeur utilisateur à une instance
-
- DllExport
- virtual void SetIdent(long UniqId);
- // associe un identificateur unique à une instance
- // ( c'est à l'utilisateur de s'assurer que l'id est unique)
-
- DllExport
- void* GivUserPtr();
- // rend le pointeur associé à la variable
-
- DllExport
- CBotString GivName(); // le nom de la variable, s'il est connu
- ////////////////////////////////////////////////////////////////////////////////////
- void SetName(const char* name); // change le nom de la variable
-
- DllExport
- int GivType(int mode = 0); // rend le type de base (int) de la variable
- ////////////////////////////////////////////////////////////////////////////////////////
-
- DllExport
- CBotTypResult GivTypResult(int mode = 0); // rend le type complet de la variable
-
-
- CBotToken* GivToken();
- void SetType(CBotTypResult& type);
-
- DllExport
- void SetInit(int bInit); // met la variable dans l'état IS_UNDEF, IS_DEF, IS_NAN
-
- DllExport
- int GivInit(); // donne l'état de la variable
-
- DllExport
- void SetStatic(BOOL bStatic);
- DllExport
- BOOL IsStatic();
-
- DllExport
- void SetPrivate(int mPrivate);
- DllExport
- BOOL IsPrivate(int mode = PR_PROTECT);
- DllExport
- int GivPrivate();
-
- virtual
- void ConstructorSet();
-
- void SetVal(CBotVar* var); // remprend une valeur
-
- DllExport
- virtual
- CBotVar* GivItem(const char* name); // rend un élément d'une classe selon son nom (*)
- virtual
- CBotVar* GivItemRef(int nIdent); // idem à partir du n° ref
-
- DllExport
- virtual
- CBotVar* GivItem(int row, BOOL bGrow = FALSE);
-
- DllExport
- virtual
- CBotVar* GivItemList(); // donne la liste des éléments
-
- DllExport
- CBotVar* GivStaticVar(); // rend le pointeur à la variable si elle est statique
-
- DllExport
- BOOL IsElemOfClass(const char* name);
- // dit si l'élément appartient à la classe "name"
- // rend TRUE si l'objet est d'une classe fille
-
- DllExport
- CBotVar* GivNext(); // prochaine variable dans la liste (paramètres)
- ////////////////////////////////////////////////////////////////////////////////////////////
-
- void AddNext(CBotVar* pVar); // ajoute dans une liste
-
- virtual
- void Copy(CBotVar* pSrc, BOOL bName = TRUE); // fait une copie de la variable
-
- DllExport
- virtual void SetValInt(int val, const char* name = NULL);
- // initialise avec une valeur entière (#)
- /////////////////////////////////////////////////////////////////////////////////
-
- DllExport
- virtual void SetValFloat(float val); // initialise avec une valeur réelle (#)
- ////////////////////////////////////////////////////////////////////////////////
-
- DllExport
- virtual void SetValString(const char* p);// initialise avec une valeur chaîne (#)
- ////////////////////////////////////////////////////////////////////////////////
-
- DllExport
- virtual int GivValInt(); // demande la valeur entière (#)
- ////////////////////////////////////////////////////////////////////////
-
- DllExport
- virtual float GivValFloat(); // demande la valeur réelle (#)
- ///////////////////////////////////////////////////////////////////////
-
- virtual
- CBotString GivValString(); // demande la valeur chaîne (#)
- ///////////////////////////////////////////////////////////////////////
-
- virtual void SetClass(CBotClass* pClass);
- virtual
- CBotClass* GivClass();
-
- virtual void SetPointer(CBotVar* p);
- virtual
- CBotVarClass* GivPointer();
-// virtual void SetIndirection(CBotVar* pVar);
-
- virtual void Add(CBotVar* left, CBotVar* right); // addition
- virtual void Sub(CBotVar* left, CBotVar* right); // soustraction
- virtual void Mul(CBotVar* left, CBotVar* right); // multiplication
- virtual int Div(CBotVar* left, CBotVar* right); // division
- virtual int Modulo(CBotVar* left, CBotVar* right); // reste de division
- virtual void Power(CBotVar* left, CBotVar* right); // puissance
-
- virtual BOOL Lo(CBotVar* left, CBotVar* right);
- virtual BOOL Hi(CBotVar* left, CBotVar* right);
- virtual BOOL Ls(CBotVar* left, CBotVar* right);
- virtual BOOL Hs(CBotVar* left, CBotVar* right);
- virtual BOOL Eq(CBotVar* left, CBotVar* right);
- virtual BOOL Ne(CBotVar* left, CBotVar* right);
-
- virtual void And(CBotVar* left, CBotVar* right);
- virtual void Or(CBotVar* left, CBotVar* right);
- virtual void XOr(CBotVar* left, CBotVar* right);
- virtual void ASR(CBotVar* left, CBotVar* right);
- virtual void SR(CBotVar* left, CBotVar* right);
- virtual void SL(CBotVar* left, CBotVar* right);
-
- virtual void Neg();
- virtual void Not();
- virtual void Inc();
- virtual void Dec();
-
-
- virtual BOOL Save0State(FILE* pf);
- virtual BOOL Save1State(FILE* pf);
- static BOOL RestoreState(FILE* pf, CBotVar* &pVar);
-
- DllExport
- void debug();
-
-// virtual
-// CBotVar* GivMyThis();
-
- DllExport
- virtual
- void Maj(void* pUser = NULL, BOOL bContinue = TRUE);
-
- void SetUniqNum(long n);
- long GivUniqNum();
- static long NextUniqNum();
-};
-
-/* NOTE (#)
- les méthodes SetValInt() SetValFloat() et SetValString()
- ne peuvent êtes appellées qu'avec des objets respectivement entier, réelle ou chaîne
- toujours s'assurer du type de la variable avant d'appeller ces méthodes
-
- if ( pVar->GivType() == CBotInt() ) pVar->SetValFloat( 3.3 ); // plante !!
-
- les méthodes GivValInt(), GivValFloat() et GivValString()
- font des conversions de valeur,
- GivValString() fonctionne sur des nombres (rend la chaîne correspondante)
- par contre il ne faut pas faire de GivValInt() avec une variable de type chaîne !
-*/
-
-
-
-////////////////////////////////////////////////////////////////////////
-// Gestion des classes
-////////////////////////////////////////////////////////////////////////
-
-// classe pour définir de nouvelle classes dans le language CBOT
-// par exemple pour définir la classe CPoint (x,y)
-
-class CBotClass
-{
-private:
- static
- CBotClass* m_ExClass; // liste des classes existante à un moment donné
- CBotClass* m_ExNext; // pour cette liste générale
- CBotClass* m_ExPrev; // pour cette liste générale
-
-private:
- CBotClass* m_pParent; // classe parent
- CBotString m_name; // nom de cette classe-ci
- int m_nbVar; // nombre de variables dans la chaîne
- CBotVar* m_pVar; // contenu de la classe
- BOOL m_bIntrinsic; // classe intrinsèque
- CBotClass* m_next; // chaine les classe
- CBotCallMethode* m_pCalls; // liste des méthodes définie en externe
- CBotFunction* m_pMethod; // liste des méthodes compilées
- void (*m_rMaj) ( CBotVar* pThis, void* pUser );
- friend class CBotVarClass;
- int m_cptLock; // pour Lock / UnLock
- int m_cptOne; // pour réentrance Lock
- CBotProgram* m_ProgInLock[5];// processus en attente pour synchro
-
-public:
- BOOL m_IsDef; // marque si est définie ou pas encore
-
- DllExport
- CBotClass( const char* name,
- CBotClass* pParent, BOOL bIntrinsic = FALSE ); // constructeur
- // Dès qu'une classe est créée, elle est connue
- // partout dans CBot
- // le mode intrinsic donne une classe qui n'est pas gérée par des pointeurs
-
- DllExport
- ~CBotClass( ); // destructeur
-
- DllExport
- BOOL AddFunction(const char* name,
- BOOL rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception),
- CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar));
- // cet appel permet d'ajouter de manière externe (**)
- // une nouvelle méthode utilisable par les objets de cette classe
-
- DllExport
- BOOL AddUpdateFunc( void rMaj ( CBotVar* pThis, void* pUser ) );
- // défini la routine qui sera appellée pour mettre à jour les élements de la classe
-
- DllExport
- BOOL AddItem(CBotString name, CBotTypResult type, int mPrivate = PR_PUBLIC);
- // ajoute un élément à la classe
-// DllExport
-// BOOL AddItem(CBotString name, CBotClass* pClass);
- // idem pour des éléments appartenant à pClass
- DllExport
- BOOL AddItem(CBotVar* pVar);
- // idem en passant le pointeur à une instance d'une variable
- // l'objet est pris tel quel, il ne faut donc pas le détruire
-
-
-
- // idem en donnant un élément de type CBotVar
- void AddNext(CBotClass* pClass);
-
- DllExport
- CBotString GivName(); // rend le nom de la classe
- DllExport
- CBotClass* GivParent(); // donne la classe père (ou NULL)
-
- // dit si une classe est dérivée (Extends) d'une autre
- // rend TRUE aussi si les classes sont identiques
- DllExport
- BOOL IsChildOf(CBotClass* pClass);
-
- static
- CBotClass* Find(CBotToken* &pToken); // trouve une classe d'après son nom
-
- DllExport
- static
- CBotClass* Find(const char* name);
-
- CBotVar* GivVar(); // rend la liste des variables
- CBotVar* GivItem(const char* name); // l'une des variables selon son nom
- CBotVar* GivItemRef(int nIdent);
-
- CBotTypResult CompileMethode(const char* name, CBotVar* pThis, CBotVar** ppParams,
- CBotCStack* pStack, long& nIdent);
-
- BOOL ExecuteMethode(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppParams, CBotVar* &pResult, CBotStack* &pStack, CBotToken* pToken);
- void RestoreMethode(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppParams, CBotStack* &pStack);
-
- // compile une classe déclarée par l'utilisateur
- static
- CBotClass* Compile(CBotToken* &p, CBotCStack* pStack);
- static
- CBotClass* Compile1(CBotToken* &p, CBotCStack* pStack);
-
- BOOL CompileDefItem(CBotToken* &p, CBotCStack* pStack, BOOL bSecond);
-
- BOOL IsIntrinsic();
- void Purge();
- static
- void Free();
-
- DllExport
- static
- BOOL SaveStaticState(FILE* pf);
-
- DllExport
- static
- BOOL RestoreStaticState(FILE* pf);
-
- BOOL Lock(CBotProgram* p);
- void Unlock();
- static
- void FreeLock(CBotProgram* p);
-
- BOOL CheckCall(CBotToken* &pToken, CBotDefParam* pParam);
-
-};
-
-#define MAXDEFNUM 1000 // nombre limite des DefineNum
-
-/////////////////////////////////////////////////////////////////////////////////////
-// gestion des jetons (tokens)
-
-#define TokenTypKeyWord 1 // un mot clef du language (voir TokenKeyWord)
-#define TokenTypNum 2 // un nombre
-#define TokenTypString 3 // une chaine
-#define TokenTypVar 4 // un nom de variable
-#define TokenTypDef 5 // une valeur selon DefineNum
-
-#define TokenKeyWord 2000 // les mots clefs du langage
-#define TokenKeyDeclare 2100 // mots clefs pour déclarations (int, float,..)
-#define TokenKeyVal 2200 // les mots représentant une "valeur" (true, false, null, nan)
-#define TokenKeyOp 2300 // les opérateurs
-
-
-class CBotToken
-{
-private:
- static
- CBotStringArray m_ListKeyWords; // liste des mots clefs du language
- static
- int m_ListIdKeyWords[200]; // les codes correspondants
-
- static
- CBotStringArray m_ListKeyDefine; // les noms définis par un DefineNum
- static
- long m_ListKeyNums[MAXDEFNUM]; // les valeurs associées
-
-private:
- CBotToken* m_next; // suivant dans la liste
- CBotToken* m_prev;
- int m_type; // type de Token
- long m_IdKeyWord; // numéro du mot clef si c'en est un
- // ou valeur du "define"
-
- CBotString m_Text; // mot trouvé comme token
- CBotString m_Sep; // séparateurs qui suivent
-
- int m_start; // position dans le texte d'origine (programme)
- int m_end; // itou pour la fin du token
-
- static
- int GivKeyWords(const char* w); // est-ce un mot clef ?
- static
- BOOL GivKeyDefNum(const char* w, CBotToken* &token);
-
- static
- void LoadKeyWords(); // fait la liste des mots clefs
-
-public:
- CBotToken();
- CBotToken(const CBotToken* pSrc);
- CBotToken(const CBotString& mot, const CBotString& sep, int start=0, int end=0);
- CBotToken(const char* mot, const char* sep = NULL);
- // constructeur
- ~CBotToken(); // destructeur
-
- DllExport
- int GivType(); // rend le type du token
-
- DllExport
- CBotString& GivString(); // rend la chaine correspondant à ce token
-
- DllExport
- CBotString& GivSep(); // rend le séparateur suivant le token
-
- DllExport
- int GivStart(); // position du début dans le texte
- DllExport
- int GivEnd(); // position de fin dans le texte
-
- DllExport
- CBotToken* GivNext(); // rend le suivant dans la liste
- DllExport
- CBotToken* GivPrev(); // rend le Précédent dans la liste
-
- DllExport
- static
- CBotToken* CompileTokens(const char* p, int& error);
- // transforme tout le programme
- DllExport
- static
- void Delete(CBotToken* pToken); // libère la liste
-
-
- // fonctions non utiles en export
- static
- BOOL DefineNum(const char* name, long val);
- void SetString(const char* name);
-
- void SetPos(int start, int end);
- long GivIdKey();
- void AddNext(CBotToken* p); // ajoute un token (une copie)
-
- static
- CBotToken* NextToken(char* &program, int& error, BOOL first = FALSE);
- // trouve le prochain token
- const CBotToken&
- operator=(const CBotToken& src);
-
- static
- void Free();
-};
-
-
-
-#if 0
-////////////////////////////////////////////////////////////////////////
-// Exemples d'utilisation
-// Définition de classes et de fonctions
-
-
-// définie la classe globale CPoint
-// --------------------------------
- m_pClassPoint = new CBotClass("CPoint", NULL);
- // ajoute le composant ".x"
- m_pClassPoint->AddItem("x", CBotTypResult(CBotTypFloat));
- // ajoute le composant ".y"
- m_pClassPoint->AddItem("y", CBotTypResult(CBotTypFloat));
- // le joueur peut alors utiliser les instructions
- // CPoint position; position.x = 12; position.y = -13.6
-
-// définie la classe CColobotObject
-// --------------------------------
-// cette classe gère tous les objets dans le monde de COLOBOT
-// le programme utilisateur "main" appartient à cette classe
- m_pClassObject = new CBotClass("CColobotObject", m_pClassBase);
- // ajoute le composant ".position"
- m_pClassObject->AddItem("position", m_pClassPoint);
- // ajoute le composant ".type"
- m_pClassObject->AddItem("type", CBotTypResult(CBotTypShort));
- // ajoute une définition de constante
- m_pClassObject->AddConst("ROBOT", CBotTypShort, 1); // ROBOT équivalent à la valeur 1
- // ajoute la routine FIND
- m_pClassObject->AddFunction( rCompFind, rDoFind );
- // le joueur peut maintenant utiliser les instructions
- // CColobotObject chose; chose = FIND( ROBOT )
-
-
-
-// définie la classe CColobotRobot dérivée de CColobotObject
-// ---------------------------------------------------------
-// les programmes "main" associés aux robots font partie de cette classe
- m_pClassRobot = new CBotClass("CColobotRobot", m_pClassObject);
- // ajoute la routine GOTO
- m_pClassRobot->AddFunction( rCompGoto, rDoGoto );
- // le joueur peut maintenant faire
- // GOTO( FIND ( ROBOT ) );
-
-
-// crée une instance de la classe Robot
-// ------------------------------------
-// par exemple un nouveau robot qui vient d'être fabriqué
- CBotVar* m_pMonRobot = new CBotVar("MonRobot", m_pClassRobot);
-
-// compile le programme main pour ce robot-là
-// ------------------------------------------
- CString LeProgramme( "void main() {GOTO(0, 0); return 0;}" );
- if ( !m_pMonRobot->Compile( LeProgramme ) ) {gestion d'erreur...};
-
-// construit une pile pour l'interpréteur
-// --------------------------------------
- CBotStack* pStack = new CBotStack(NULL);
-
-// exécute le programme main
-// -------------------------
- while( FALSE = m_pMonRobot->Execute( "main", pStack ))
- {
- // programme suspendu
- // on pourrait passer la main à un autre (en sauvegardant pStack pour ce robot-là)
- };
- // programme "main" terminé !
-
-
-
-
-// routine implémentant l'instruction GOTO( CPoint pos )
-BOOL rDoGoto( CBotVar* pVar, CBotVar* pResult, int& exception )
-{
- if (pVar->GivType() != CBotTypeClass ||
- pVar->IsElemOfClas("CPoint") ) { exception = 6522; return FALSE; )
- // le paramètre n'est pas de la bonne classe ?
- // NB en fait ce contrôle est déjà fait par la routine pour la compilation
-
- m_PosToGo.Copy( pVar ); // garde la position à atteindre (object type CBotVar)
-
- // ou alors
- CBotVar* temp;
- temp = pVar->GivItem("x"); // trouve forcément pour un object de type "CPoint"
- ASSERT (temp != NULL && temp->GivType() == CBotTypFloat);
- m_PosToGo.x = temp->GivValFloat();
-
- temp = pVar->GivItem("y"); // trouve forcément pour un object de type "CPoint"
- ASSERT (temp != NULL && temp->GivType() == CBotTypFloat);
- m_PosToGo.y = temp->GivValFloat();
-
- return (m_CurentPos == m_PosToGo); // rend TRUE si la position est atteinte
- // rend FALSE s'il faut patienter encore
-}
-
-#endif
\ No newline at end of file +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. +//////////////////////////////////////////////////////////////////////// + +#pragma once +#ifndef _CBOTDLL_H_ +#define _CBOTDLL_H_ +/** + * \file CBotDll.h + * \brief Library for interpretation of CBOT language + */ + +#include <stdio.h> +#include "resource.h" +#include <map> +#include <cstring> + + +#define CBOTVERSION 104 + +//////////////////////////////////////////////////////////////////////// +// forward declaration of needed classes + +class CBotToken; // program turned into "tokens +class CBotStack; // for the execution stack +class CBotClass; // class of object +class CBotInstr; // instruction to be executed +class CBotFunction; // user functions +class CBotVar; // variables +class CBotVarClass; // instance of class +class CBotVarPointer; // pointer to an instance of class +class CBotCall; // functions +class CBotCallMethode; // methods +class CBotDefParam; // parameter list +class CBotCStack; // stack + + +//////////////////////////////////////////////////////////////////////// +// Variables management +//////////////////////////////////////////////////////////////////////// + +/** \brief CBotType Defines known types. This types are modeled on Java types. Do not change the order of elements */ +enum CBotType +{ + CBotTypVoid = 0, + CBotTypByte = 1, //n + CBotTypShort = 2, //n + CBotTypChar = 3, //n + CBotTypInt = 4, + CBotTypLong = 5, //n + CBotTypFloat = 6, + CBotTypDouble = 7, //n + CBotTypBoolean = 8, + CBotTypString = 9, + + CBotTypArrayPointer = 10, // array of variables + CBotTypArrayBody = 11, // same but creates an instance + + CBotTypPointer = 12, // pointer to an instance + CBotTypNullPointer = 13, // null pointer is special + CBotTypClass = 15, + CBotTypIntrinsic = 16 // instance of a class intrinsic +}; +//n = not implemented yet + +// for SetUserPtr when deleting an object +#define OBJECTDELETED ((void*)-1) +// value set before initialization +#define OBJECTCREATED ((void*)-2) + + +/** \brief CBotTypResult class to define the complete type of a result*/ +class CBotTypResult +{ +public: + /** + * \brief CBotTypResult constructor for simple types (CBotTypInt to CBotTypString) + * \param type type of created result, see CBotType + */ + CBotTypResult(int type); + // for simple types (CBotTypInt à CBotTypString) + + + CBotTypResult(int type, const char* name); + // for pointer types and intrinsic classes + + CBotTypResult(int type, CBotClass* pClass); + // for the instance of a class + + CBotTypResult(int type, CBotTypResult elem); + // for arrays of variables + + CBotTypResult(const CBotTypResult& typ); + // for assignments + + CBotTypResult(); + // for default + + ~CBotTypResult(); + + int GivType(int mode = 0) const; + // returns type CBotType* as a result + + void SetType(int n); + // modifies a type + + CBotClass* GivClass() const; + // makes the pointer to the class (for CBotTypClass, CBotTypPointer) + + int GivLimite() const; + // returns limit size of table (CBotTypArray) + + void SetLimite(int n); + // set limit to the table + + void SetArray(int* max ); + // set limits for a list of dimensions (arrays of arrays) + + CBotTypResult& GivTypElem() const; + // returns type of array elements (CBotTypArray) + // rend le type des éléments du tableau (CBotTypArray) + + bool Compare(const CBotTypResult& typ) const; + // compares whether the types are compatible + bool Eq(int type) const; + // compare type + + CBotTypResult& operator=(const CBotTypResult& src); + // copy a complete type in another + +private: + int m_type; + CBotTypResult* m_pNext; // for the types of type + CBotClass* m_pClass; // for the derivatives of class + int m_limite; // limits of tables + friend class CBotVarClass; + friend class CBotVarPointer; +}; + +/* +// to define a result as output, using for example + + // to return a simple Float + return CBotTypResult( CBotTypFloat ); + + + // to return a string array + return CBotTypResult( CBotTypArray, CBotTypResult( CBotTypString ) ); + + // to return un array of array of "point" class + CBotTypResult typPoint( CBotTypIntrinsic, "point" ); + CBotTypResult arrPoint( CBotTypArray, typPoint ); + return CBotTypResult( CBotTypArray, arrPoint ); +*/ + + +//////////////////////////////////////////////////////////////////////// +// Error Handling of compilation and execution +//////////////////////////////////////////////////////////////////////// + +// Here are the list of errors that can be returned by the module +// for compilation + +#define CBotErrOpenPar 5000 // missing the opening parenthesis +#define CBotErrClosePar 5001 // missing the closing parenthesis +#define CBotErrNotBoolean 5002 // expression must be a boolean +#define CBotErrUndefVar 5003 // undeclared variable +#define CBotErrBadLeft 5004 // assignment impossible ( 5 = ... ) +#define CBotErrNoTerminator 5005 // semicolon expected +#define CBotErrCaseOut 5006 // case outside a switch +// CBotErrNoTerm 5007, plus utile +#define CBotErrCloseBlock 5008 // missing " } " +#define CBotErrElseWhitoutIf 5009 // else without matching if +#define CBotErrOpenBlock 5010 // missing " { " +#define CBotErrBadType1 5011 // wrong type for the assignment +#define CBotErrRedefVar 5012 // redefinition of the variable +#define CBotErrBadType2 5013 // Two operands are incompatible +#define CBotErrUndefCall 5014 // routine undefined +#define CBotErrNoDoubleDots 5015 // " : " expected +// CBotErrWhile 5016, plus utile +#define CBotErrBreakOutside 5017 // break outside of a loop +#define CBotErrUndefLabel 5019 // label udnefined +#define CBotErrLabel 5018 // label ne peut se mettre ici (label can not get here) +#define CBotErrNoCase 5020 // missing " case " +#define CBotErrBadNum 5021 // expected number +#define CBotErrVoid 5022 // " void " not possible here +#define CBotErrNoType 5023 // type declaration expected +#define CBotErrNoVar 5024 // variable name expected +#define CBotErrNoFunc 5025 // expected function name +#define CBotErrOverParam 5026 // too many parameters +#define CBotErrRedefFunc 5027 // this function already exists +#define CBotErrLowParam 5028 // not enough parameters +#define CBotErrBadParam 5029 // wrong types of parameters +#define CBotErrNbParam 5030 // wrong number of parameters +#define CBotErrUndefItem 5031 // element does not exist in the class +#define CBotErrUndefClass 5032 // variable is not a class +#define CBotErrNoConstruct 5033 // no appropriate constructor +#define CBotErrRedefClass 5034 // class already exists +#define CBotErrCloseIndex 5035 // " ] " expected +#define CBotErrReserved 5036 // reserved word (for a DefineNum) +#define CBotErrBadNew 5037 // wrong setting for new +#define CBotErrOpenIndex 5038 // " [ " expected +#define CBotErrBadString 5039 // expected string +#define CBotErrBadIndex 5040 // wrong index type "[ false ]" +#define CBotErrPrivate 5041 // protected item +#define CBotErrNoPublic 5042 // missing word "public" + +// here is the list of errors that can be returned by the module +// for the execution + +#define CBotErrZeroDiv 6000 // division by zero +#define CBotErrNotInit 6001 // uninitialized variable +#define CBotErrBadThrow 6002 // throw a negative value +#define CBotErrNoRetVal 6003 // function did not return results +#define CBotErrNoRun 6004 // Run() without active function +#define CBotErrUndefFunc 6005 // calling a function that no longer exists +#define CBotErrNotClass 6006 // this class does not exist +#define CBotErrNull 6007 // null pointer +#define CBotErrNan 6008 // calculation with a NAN +#define CBotErrOutArray 6009 // index out of array +#define CBotErrStackOver 6010 // stack overflow +#define CBotErrDeletedPtr 6011 // pointer to an object destroyed + +#define CBotErrFileOpen 6012 // cannot open the file +#define CBotErrNotOpen 6013 // channel not open +#define CBotErrRead 6014 // error while reading +#define CBotErrWrite 6015 // writing error + + +// other values ​​may be returned +// for example exceptions returned by external routines +// and " throw " with any number. + + +//////////////////////////////////////////////////////////////////////// +// +// as part of MFC CString not used here. +// +// ( all functions are not implemented yet ) + +/** \brief CBotString Class used to work on strings */ +class CBotString +{ +public: + CBotString(); + CBotString(const char* p); + CBotString(const CBotString& p); + ~CBotString(); + + void Empty(); + bool IsEmpty() const; + int GivLength(); + int Find(const char c); + int Find(const char* lpsz); + int ReverseFind(const char c); + int ReverseFind(const char* lpsz); + bool LoadString(unsigned int id); + CBotString Mid(int nFirst, int nCount) const; + CBotString Mid(int nFirst) const; + CBotString Mid(int start, int lg=-1); + CBotString Left(int nCount) const; + CBotString Right(int nCount) const; + int Compare(const char* lpsz) const; + void MakeUpper(); + void MakeLower(); + + + /** + * \brief Overloaded oprators to work on CBotString classes + */ + const CBotString& operator=(const CBotString& stringSrc); + const CBotString& operator=(const char ch); + const CBotString& operator=(const char* pString); + const CBotString& operator+(const CBotString& str); + friend CBotString operator+(const CBotString& string, const char* lpsz); + + const CBotString& operator+=(const char ch); + const CBotString& operator+=(const CBotString& str); + bool operator==(const CBotString& str); + bool operator==(const char* p); + bool operator!=(const CBotString& str); + bool operator!=(const char* p); + bool operator>(const CBotString& str); + bool operator>(const char* p); + bool operator>=(const CBotString& str); + bool operator>=(const char* p); + bool operator<(const CBotString& str); + bool operator<(const char* p); + bool operator<=(const CBotString& str); + bool operator<=(const char* p); + + operator const char*() const; // as a C string + + +private: + + /** \brief Pointer to string */ + char* m_ptr; + + /** \brief Length of the string */ + int m_lg; + + /** \brief Keeps the string corresponding to keyword ID */ + static const std::map<EID, char *> s_keywordString; + + /** + * \brief MapIdToString maps given ID to its string equivalent + * \param id Provided identifier + * \return string if found, else NullString + */ + static const char * MapIdToString(EID id); +}; + + +// Class used to array management + +class CBotStringArray : public CBotString +{ +private: + int m_nSize; // number of elements + int m_nMaxSize; // reserved size + CBotString* m_pData; // ^data + +public: + CBotStringArray(); + ~CBotStringArray(); + void SetSize(int nb); + int GivSize(); + void Add(const CBotString& str); + CBotString& operator[](int nIndex); + + CBotString& ElementAt(int nIndex); +}; + +// different modes for GetPosition +enum CBotGet +{ + GetPosExtern = 1, + GetPosNom = 2, + GetPosParam = 3, + GetPosBloc = 4 +}; + +//////////////////////////////////////////////////////////////////// +// main class managing CBot program +// + +class CBotProgram +{ +private: + CBotFunction* m_Prog; // the user-defined functions + CBotFunction* m_pRun; // the basic function for the execution + CBotClass* m_pClass; // classes defined in this part + CBotStack* m_pStack; // execution stack + CBotVar* m_pInstance; // instance of the parent class + friend class CBotFunction; + + int m_ErrorCode; + int m_ErrorStart; + int m_ErrorEnd; + + long m_Ident; // associated identifier + +public: + static CBotString m_DebugVarStr; // end of a debug + bool m_bDebugDD; // idem déclanchable par robot \TODO ??? + bool m_bCompileClass; + +public: + static void Init(); + // initializes the module (defined keywords for errors) + // should be done once (and only one) at the beginning + static + void Free(); + // frees the static memory areas + + static + int GivVersion(); + // gives the version of the library CBOT + + + CBotProgram(); + CBotProgram(CBotVar* pInstance); + ~CBotProgram(); + + bool Compile( const char* program, CBotStringArray& ListFonctions, void* pUser = NULL); + // compiles the program given in text + // returns false if an error at compile + // see GetCompileError () to retrieve the error + // ListFonctions returns the names of functions declared as extern + // pUser can pass a pointer to routines defined by AddFunction + + void SetIdent(long n); + // associates an identifier with the instance CBotProgram + + long GivIdent(); + // gives the identifier + + int GivError(); + bool GetError(int& code, int& start, int& end); + bool GetError(int& code, int& start, int& end, CBotProgram* &pProg); + // if true + // gives the error found in the compilation + // or execution + // delimits the start and end block where the error + // pProg lets you know what "module" has produced runtime error + static CBotString GivErrorText(int code); + + + bool Start(const char* name); + // defines what function should be executed + // returns false if the funtion name is not found + // the program does nothing, we must call Run () for this + + bool Run(void* pUser = NULL, int timer = -1); + // executes the program + // returns false if the program was suspended + // returns true if the program ended with or without error + // timer = 0 allows to advance step by step + + bool GetRunPos(const char* &FunctionName, int &start, int &end); + // gives the position in the executing program + // returns false if it is not running (program completion) + // FunctionName is a pointer made to the name of the function + // start and end position in the text of the token processing + + CBotVar* GivStackVars(const char* &FunctionName, int level); + // provides the pointer to the variables on the execution stack + // level is an input parameter, 0 for the last level, -1, -2, etc. for the other levels + // the return value (CBotVar *) is a variable list (or NULL) + // that can be processed as the list of parameters received by a routine + // FunctionName gives the name of the function where are these variables + // FunctionName == NULL means that is more in a program (depending on level) + + void Stop(); + // stops execution of the program + // therefore quits "suspend" mode + + static + void SetTimer(int n); + // defines the number of steps (parts of instructions) to done + // in Run() before rendering hand "false" \TODO avant de rendre la main "false" + + static + bool AddFunction(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)); + // call this to add externally (**) + // a new function used by the program CBoT + + static + bool DefineNum(const char* name, long val); + + bool SaveState(FILE* pf); + // backup the execution status in the file + // the file must have been opened with the fopen call this dll (\TODO this library??) + // if the system crashes + bool RestoreState(FILE* pf); + // restores the state of execution from file + // the compiled program must obviously be the same + + bool GetPosition(const char* name, int& start, int& stop, + CBotGet modestart = GetPosExtern, + CBotGet modestop = GetPosBloc); + // gives the position of a routine in the original text + // the user can select the item to find from the beginning to the end + // see the above modes in CBotGet + + + CBotFunction* GivFunctions(); +}; + + +/////////////////////////////////////////////////////////////////////////////// +// routines for file management (* FILE) + FILE* fOpen(const char* name, const char* mode); + int fClose(FILE* filehandle); + size_t fWrite(const void *buffer, size_t elemsize, size_t length, FILE* filehandle); + size_t fRead(void *buffer, size_t elemsize, size_t length, FILE* filehandle); + + +#if 0 +/* +(**) Note: + To define an external function, proceed as follows: + + a) define a routine for compilation + this routine receive list of parameters (no values) + and either returns a result type (CBotTyp... or 0 = void) + or an error number + b) define a routine for the execution + this routine receive list of parameters (with valeurs), + a variable to store the result (according to the given type at compile time) + + For example, a routine which calculates the mean of a parameter list */ + +int cMean(CBotVar* &pVar, CBotString& ClassName) +{ + if ( pVar == NULL ) return 6001; // there is no parameter! + + while ( pVar != NULL ) + { + if ( pVar->GivType() > CBotTypDouble ) return 6002; // this is not a number + pVar = pVar -> GivNext(); + } + + return CBotTypFloat; // the type of the result may depend on the parameters! +} + + +bool rMean(CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + float total = 0; + int nb = 0; + while (pVar != NULL) + { + total += pVar->GivValFloat(); + pVar = pVar->GivNext(); + nb++; + } + pResult->SetValFloat(total/nb); // returns the mean value + + return true; // operation fully completed +} + +#endif + +///////////////////////////////////////////////////////////////////////////////// +// Class for managing variables + +// may be useful to the outside of the module +// ( it is currently not expected to be able to create these objects in outer ) + +// results of GivInit() +#define IS_UNDEF 0 // undefined variable +#define IS_DEF 1 // variable defined +#define IS_NAN 999 // variable defined as not a number + +// variable type SetPrivate / IsPrivate +#define PR_PUBLIC 0 // public variable +#define PR_READ 1 // read only +#define PR_PROTECT 2 // protected (inheritance) +#define PR_PRIVATE 3 // strictly private + +class CBotVar +{ +protected: + CBotToken* m_token; // the corresponding token + + CBotVar* m_next; // list of variables + friend class CBotStack; + friend class CBotCStack; + friend class CBotInstrCall; + friend class CBotProgram; + + CBotTypResult m_type; // type of value + + int m_binit; // not initialized? + CBotVarClass* m_pMyThis; // ^ corresponding this element + void* m_pUserPtr; // ^user data if necessary + bool m_bStatic; // static element (in class) + int m_mPrivate; // element public, protected or private? + + CBotInstr* m_InitExpr; // expression for the original content + CBotInstr* m_LimExpr; // list of limits for a table + friend class CBotClass; + friend class CBotVarClass; + friend class CBotVarPointer; + friend class CBotVarArray; + + long m_ident; // unique identifier + static long m_identcpt; // counter + +public: + CBotVar(); +virtual ~CBotVar( ); // destructor + + static + CBotVar* Create( const char* name, CBotTypResult type); + // creates from a complete type + + static + CBotVar* Create( const char* name, CBotClass* pClass); + // creates from one instance of a known class + + static + CBotVar* Create( const CBotToken* name, int type ); + static + CBotVar* Create( const CBotToken* name, CBotTypResult type ); + + static + CBotVar* Create( const char* name, int type, CBotClass* pClass); + + static + CBotVar* Create( CBotVar* pVar ); + + + void SetUserPtr(void* pUser); + // associate a user pointer to an instance + + virtual void SetIdent(long UniqId); + // associates a unique identifier to an instance + // ( it is used to ensure that the id is unique) + + void* GivUserPtr(); + // makes the pointer associated with the variable + + CBotString GivName(); // the name of the variable, if known + //////////////////////////////////////////////////////////////////////////////////// + void SetName(const char* name); // changes the name of the variable + + int GivType(int mode = 0); // returns the base type (int) of the variable + // TODO check it + //////////////////////////////////////////////////////////////////////////////////////// + + CBotTypResult GivTypResult(int mode = 0); // returns the complete type of the variable + + + CBotToken* GivToken(); + void SetType(CBotTypResult& type); + + void SetInit(int bInit); // is the variable in the state IS_UNDEF, IS_DEF, IS_NAN + + int GivInit(); // gives the state of the variable + + void SetStatic(bool bStatic); + bool IsStatic(); + + void SetPrivate(int mPrivate); + bool IsPrivate(int mode = PR_PROTECT); + int GivPrivate(); + + virtual + void ConstructorSet(); + + void SetVal(CBotVar* var); // remprend une valeur + // TODO remprend value + virtual + CBotVar* GivItem(const char* name); // returns an element of a class according to its name (*) + virtual + CBotVar* GivItemRef(int nIdent); // idem à partir du n° ref + // TODO ditto from ref no. + virtual + CBotVar* GivItem(int row, bool bGrow = false); + + virtual + CBotVar* GivItemList(); // lists the elements + + CBotVar* GivStaticVar(); // makes the pointer to the variable if it is static + + bool IsElemOfClass(const char* name); + // said if the element belongs to the class "name" + // makes true if the object is a subclass + + CBotVar* GivNext(); // next variable in the list (parameters) + //////////////////////////////////////////////////////////////////////////////////////////// + + void AddNext(CBotVar* pVar); // added to a list + + virtual + void Copy(CBotVar* pSrc, bool bName = true); // makes a copy of the variable + + virtual void SetValInt(int val, const char* name = NULL); + // initialized with an integer value (#) + ///////////////////////////////////////////////////////////////////////////////// + + virtual void SetValFloat(float val); // initialized with a real value (#) + //////////////////////////////////////////////////////////////////////////////// + + virtual void SetValString(const char* p);// initialized with a string value (#) + //////////////////////////////////////////////////////////////////////////////// + + virtual int GivValInt(); // request the full value (#) + //////////////////////////////////////////////////////////////////////// + + virtual float GivValFloat(); // gets real value (#) + /////////////////////////////////////////////////////////////////////// + + virtual + CBotString GivValString(); // request the string value (#) + /////////////////////////////////////////////////////////////////////// + + virtual void SetClass(CBotClass* pClass); + virtual + CBotClass* GivClass(); + + virtual void SetPointer(CBotVar* p); + virtual + CBotVarClass* GivPointer(); +// virtual void SetIndirection(CBotVar* pVar); + + virtual void Add(CBotVar* left, CBotVar* right); // addition + virtual void Sub(CBotVar* left, CBotVar* right); // subtraction + virtual void Mul(CBotVar* left, CBotVar* right); // multiplication + virtual int Div(CBotVar* left, CBotVar* right); // division + virtual int Modulo(CBotVar* left, CBotVar* right); // remainder of division + virtual void Power(CBotVar* left, CBotVar* right); // power + + virtual bool Lo(CBotVar* left, CBotVar* right); + virtual bool Hi(CBotVar* left, CBotVar* right); + virtual bool Ls(CBotVar* left, CBotVar* right); + virtual bool Hs(CBotVar* left, CBotVar* right); + virtual bool Eq(CBotVar* left, CBotVar* right); + virtual bool Ne(CBotVar* left, CBotVar* right); + + virtual void And(CBotVar* left, CBotVar* right); + virtual void Or(CBotVar* left, CBotVar* right); + virtual void XOr(CBotVar* left, CBotVar* right); + virtual void ASR(CBotVar* left, CBotVar* right); + virtual void SR(CBotVar* left, CBotVar* right); + virtual void SL(CBotVar* left, CBotVar* right); + + virtual void Neg(); + virtual void Not(); + virtual void Inc(); + virtual void Dec(); + + + virtual bool Save0State(FILE* pf); + virtual bool Save1State(FILE* pf); + static bool RestoreState(FILE* pf, CBotVar* &pVar); + + void debug(); + +// virtual +// CBotVar* GivMyThis(); + + virtual + void Maj(void* pUser = NULL, bool bContinue = true); + + void SetUniqNum(long n); + long GivUniqNum(); + static long NextUniqNum(); +}; + +/* NOTE (#) + methods SetValInt() SetValFloat() et SetValString() + can be called with objects which are respectively integer, real or string + Always be sure of the type of the variable before calling these methods + + if ( pVar->GivType() == CBotInt() ) pVar->SetValFloat( 3.3 ); // plante !! + + methods GivValInt(), GivValFloat() et GivValString() + use value conversions, + GivValString() works on numbers (makes the corresponding string) + but do not make GivValInt () with a string variable! +*/ + + + +//////////////////////////////////////////////////////////////////////// +// management of classes +//////////////////////////////////////////////////////////////////////// + +// class to define new classes in the language CBOT +// for example to define the class CPoint (x, y) + +class CBotClass +{ +private: + static + CBotClass* m_ExClass; // list of classes existing at a given time + CBotClass* m_ExNext; // for this general list + CBotClass* m_ExPrev; // for this general list + +private: + CBotClass* m_pParent; // parent class + CBotString m_name; // name of this class + int m_nbVar; // number of variables in the chain + CBotVar* m_pVar; // content of the class + bool m_bIntrinsic; // intrinsic class + CBotClass* m_next; // the string class + CBotCallMethode* m_pCalls; // list of methods defined in external + CBotFunction* m_pMethod; // compiled list of methods + void (*m_rMaj) ( CBotVar* pThis, void* pUser ); + friend class CBotVarClass; + int m_cptLock; // for Lock / UnLock + int m_cptOne; // Lock for reentrancy + CBotProgram* m_ProgInLock[5];// processes waiting for sync + +public: + bool m_IsDef; // mark if is set or not + + CBotClass( const char* name, + CBotClass* pParent, bool bIntrinsic = false ); // constructor + // Once a class is created, it is known + // around CBoT + // intrinsic mode gives a class that is not managed by pointers + + ~CBotClass( ); // destructor + + bool AddFunction(const char* name, + bool rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception), + CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar)); + // this call allows to add as external (**) + // new method used by the objects of this class + + bool AddUpdateFunc( void rMaj ( CBotVar* pThis, void* pUser ) ); + // defines routine to be called to update the elements of the class + + bool AddItem(CBotString name, CBotTypResult type, int mPrivate = PR_PUBLIC); + // adds an element to the class +// bool AddItem(CBotString name, CBotClass* pClass); + // the same for elements belonging to pClass + bool AddItem(CBotVar* pVar); + // adds an item by passing the pointer to an instance of a variable + // the object is taken as is, so do not destroyed + + + + // adds an element by giving an element of type CBotVar + void AddNext(CBotClass* pClass); + + CBotString GivName(); // gives the name of the class + CBotClass* GivParent(); // gives the parent class (or NULL) + + // true if a class is derived (Extends) of another + // return true also if the classes are identical + bool IsChildOf(CBotClass* pClass); + + static + CBotClass* Find(CBotToken* &pToken); // trouve une classe d'après son nom + // return a class by it's its name + static + CBotClass* Find(const char* name); + + CBotVar* GivVar(); // return the list of variables + CBotVar* GivItem(const char* name); // one of the variables according to its name + CBotVar* GivItemRef(int nIdent); + + CBotTypResult CompileMethode(const char* name, CBotVar* pThis, CBotVar** ppParams, + CBotCStack* pStack, long& nIdent); + + bool ExecuteMethode(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppParams, CBotVar* &pResult, CBotStack* &pStack, CBotToken* pToken); + void RestoreMethode(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppParams, CBotStack* &pStack); + + // compiles a class declared by the user + static + CBotClass* Compile(CBotToken* &p, CBotCStack* pStack); + static + CBotClass* Compile1(CBotToken* &p, CBotCStack* pStack); + + bool CompileDefItem(CBotToken* &p, CBotCStack* pStack, bool bSecond); + + bool IsIntrinsic(); + void Purge(); + static + void Free(); + + static + bool SaveStaticState(FILE* pf); + + static + bool RestoreStaticState(FILE* pf); + + bool Lock(CBotProgram* p); + void Unlock(); + static + void FreeLock(CBotProgram* p); + + bool CheckCall(CBotToken* &pToken, CBotDefParam* pParam); + +}; + +#define MAXDEFNUM 1000 // limited number of DefineNum + +///////////////////////////////////////////////////////////////////////////////////// +// Token management (tokens) + +#define TokenTypKeyWord 1 // a keyword of the language (see TokenKeyWord) +#define TokenTypNum 2 // number +#define TokenTypString 3 // string +#define TokenTypVar 4 // a variable name +#define TokenTypDef 5 // value according DefineNum + +#define TokenKeyWord 2000 // keywords of the language +#define TokenKeyDeclare 2100 // keywords of declarations (int, float,..) +#define TokenKeyVal 2200 // keywords representing the value (true, false, null, nan) +#define TokenKeyOp 2300 // operators + +/** \class Responsible for token management */ +class CBotToken +{ +private: + static + CBotStringArray m_ListKeyWords; // list of keywords of language + static + int m_ListIdKeyWords[200]; // the corresponding codes + + static + CBotStringArray m_ListKeyDefine; // names defined by a DefineNum + static + long m_ListKeyNums[MAXDEFNUM]; // the ​​associated values + +private: + CBotToken* m_next; // following in the list + CBotToken* m_prev; + int m_type; // type of Token + long m_IdKeyWord; // number of the keyword if it is a + // or value of the "define" + + CBotString m_Text; // word found as token + CBotString m_Sep; // following separators + + int m_start; // position in the original text (program) + int m_end; // the same for the end of the token + + /** + * \brief Check whether given parameter is a keyword + */ + static + int GivKeyWords(const char* w); // is it a keyword? + static + bool GivKeyDefNum(const char* w, CBotToken* &token); + + /** + * \brief Loads the list of keywords + */ + static + void LoadKeyWords(); + +public: + /** + * \brief Constructors + */ + CBotToken(); + CBotToken(const CBotToken* pSrc); + CBotToken(const CBotString& mot, const CBotString& sep, int start=0, int end=0); + CBotToken(const char* mot, const char* sep = NULL); + + /** + * \brief Destructor + */ + ~CBotToken(); + /** + * \brief Returns the type of token + */ + int GivType(); + + /** + * \brief makes the string corresponding to this token + */ + CBotString& GivString(); + + /** + * \brief makes the following separator token + */ + CBotString& GivSep(); + + /** + * \brief position of the beginning in the text + */ + int GivStart(); + /** + * \brief end position in the text + */ + int GivEnd(); + + /** + * \brief gives the next token in the list + */ + CBotToken* GivNext(); + /** + * \brief gives the previous token in a list + */ + CBotToken* GivPrev(); + + /** + * \brief transforms the entire program + */ + static + CBotToken* CompileTokens(const char* p, int& error); + + /** + * \brief releases the list + */ + static + void Delete(CBotToken* pToken); // libère la liste + + + // fonctions non utiles en export + static + bool DefineNum(const char* name, long val); + void SetString(const char* name); + + void SetPos(int start, int end); + long GivIdKey(); + /** + * \brief adds a token (a copy) + */ + void AddNext(CBotToken* p); + + /** + * finds the next token + */ + static + CBotToken* NextToken(char* &program, int& error, bool first = false); + + const CBotToken& + operator=(const CBotToken& src); + + static + void Free(); +}; + + + +#if 0 +//////////////////////////////////////////////////////////////////////// +// Examples of use +// Definition classes and functions + + +// define the global class CPoint +// -------------------------------- + m_pClassPoint = new CBotClass("CPoint", NULL); + // adds the component ".x" + m_pClassPoint->AddItem("x", CBotTypResult(CBotTypFloat)); + // adds the component ".y" + m_pClassPoint->AddItem("y", CBotTypResult(CBotTypFloat)); + // the player can then use the instructions + // CPoint position; position.x = 12; position.y = -13.6 + +// define class CColobotObject +// -------------------------------- +// This class manages all the objects in the world of COLOBOT +// the "main" user program belongs to this class + m_pClassObject = new CBotClass("CColobotObject", m_pClassBase); + // adds the component ".position" + m_pClassObject->AddItem("position", m_pClassPoint); + // adds the component ".type" + m_pClassObject->AddItem("type", CBotTypResult(CBotTypShort)); + // adds a definition of constant + m_pClassObject->AddConst("ROBOT", CBotTypShort, 1); // ROBOT equivalent to the value 1 + // adds the FIND routine + m_pClassObject->AddFunction( rCompFind, rDoFind ); + // the player can now use the instructions + // CColobotObject chose; chose = FIND( ROBOT ) + + + +// define class CColobotRobot derived from CColobotObject +// --------------------------------------------------------- +// programs "main" associated with robots as a part of this class + m_pClassRobot = new CBotClass("CColobotRobot", m_pClassObject); + // add routine GOTO + m_pClassRobot->AddFunction( rCompGoto, rDoGoto ); + // the player can now use + // GOTO( FIND ( ROBOT ) ); + + +// creates an instance of the class Robot +// ------------------------------------ +// for example a new robot which has just been manufactured + CBotVar* m_pMonRobot = new CBotVar("MonRobot", m_pClassRobot); + +// compiles the program by hand for this robot +// ------------------------------------------ + CString LeProgramme( "void main() {GOTO(0, 0); return 0;}" ); + if ( !m_pMonRobot->Compile( LeProgramme ) ) {error handling ...}; + +// build a stack for interpreter +// -------------------------------------- + CBotStack* pStack = new CBotStack(NULL); + +// executes the main program +// ------------------------- + while( false = m_pMonRobot->Execute( "main", pStack )) + { + // program suspended + // could be pass a handle to another (safeguarding pstack for the robot one) + }; + // programme "main" finished ! + + + + +// routine that implements the GOTO (CPoint pos) +bool rDoGoto( CBotVar* pVar, CBotVar* pResult, int& exception ) +{ + if (pVar->GivType() != CBotTypeClass || + pVar->IsElemOfClas("CPoint") ) { exception = 6522; return false; ) + // the parameter is not the right class? + // in fact the control is done to the routine of compilation + + m_PosToGo.Copy( pVar ); // keeps the target position (object type CBotVar) + + // or so + CBotVar* temp; + temp = pVar->GivItem("x"); // is necessary for the object of type CPoint + ASSERT (temp != NULL && temp->GivType() == CBotTypFloat); + m_PosToGo.x = temp->GivValFloat(); + + temp = pVar->GivItem("y"); // is necessary for the object of type CPoint + ASSERT (temp != NULL && temp->GivType() == CBotTypFloat); + m_PosToGo.y = temp->GivValFloat(); + + return (m_CurentPos == m_PosToGo); // makes true if the position is reached + // returns false if one had wait yet +} + +#endif +#endif //_CBOTDLL_H_ + diff --git a/src/CBot/CBotFunction.cpp b/src/CBot/CBotFunction.cpp index 488061c..1c94c1b 100644 --- a/src/CBot/CBotFunction.cpp +++ b/src/CBot/CBotFunction.cpp @@ -1,1648 +1,1647 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// compilation des diverses fonctions déclarées par l'utilisateur
-//
-
-#include "CBot.h"
-
-// les divers constructeurs / destructeurs
-// pour libérer tout selon l'arbre établi
-CBotFunction::CBotFunction()
-{
- m_Param = NULL; // liste des paramètres vide
- m_Block = NULL; // le bloc d'instructions
- m_next = NULL; // les fonctions peuvent être chaînées
- m_bPublic = FALSE; // fonction non publique
- m_bExtern = FALSE; // fonction non externe
- m_nextpublic = NULL;
- m_prevpublic = NULL;
- m_pProg = NULL;
-// m_nThisIdent = 0;
- m_nFuncIdent = 0;
- m_bSynchro = FALSE;
-}
-
-CBotFunction* CBotFunction::m_listPublic = NULL;
-
-CBotFunction::~CBotFunction()
-{
- delete m_Param; // liste des paramètres vide
- delete m_Block; // le bloc d'instructions
- delete m_next;
-
- // enlève de la liste publique s'il y a lieu
- if ( m_bPublic )
- {
- if ( m_nextpublic != NULL )
- {
- m_nextpublic->m_prevpublic = m_prevpublic;
- }
- if ( m_prevpublic != NULL)
- {
- m_prevpublic->m_nextpublic = m_nextpublic;
- }
- else
- {
- // si prev = next = null peut ne pas être dans la liste !
- if ( m_listPublic == this ) m_listPublic = m_nextpublic;
- }
- }
-}
-
-BOOL CBotFunction::IsPublic()
-{
- return m_bPublic;
-}
-
-BOOL CBotFunction::IsExtern()
-{
- return m_bExtern;
-}
-
-BOOL CBotFunction::GetPosition(int& start, int& stop, CBotGet modestart, CBotGet modestop)
-{
- start = m_extern.GivStart();
- stop = m_closeblk.GivEnd();
-
- if (modestart == GetPosExtern)
- {
- start = m_extern.GivStart();
- }
- if (modestop == GetPosExtern)
- {
- stop = m_extern.GivEnd();
- }
- if (modestart == GetPosNom)
- {
- start = m_token.GivStart();
- }
- if (modestop == GetPosNom)
- {
- stop = m_token.GivEnd();
- }
- if (modestart == GetPosParam)
- {
- start = m_openpar.GivStart();
- }
- if (modestop == GetPosParam)
- {
- stop = m_closepar.GivEnd();
- }
- if (modestart == GetPosBloc)
- {
- start = m_openblk.GivStart();
- }
- if (modestop == GetPosBloc)
- {
- stop = m_closeblk.GivEnd();
- }
-
- return TRUE;
-}
-
-
-CBotTypResult ArrayType(CBotToken* &p, CBotCStack* pile, CBotTypResult type)
-{
- while ( IsOfType( p, ID_OPBRK ) )
- {
- if ( !IsOfType( p, ID_CLBRK ) )
- {
- pile->SetError(TX_CLBRK, p->GivStart());
- return CBotTypResult( -1 );
- }
- type = CBotTypResult( CBotTypArrayPointer, type );
- }
- return type;
-}
-
-CBotTypResult TypeParam(CBotToken* &p, CBotCStack* pile)
-{
- CBotClass* pClass = NULL;
-
- switch (p->GivType())
- {
- case ID_INT:
- p = p->GivNext();
- return ArrayType(p, pile, CBotTypResult( CBotTypInt ));
- case ID_FLOAT:
- p = p->GivNext();
- return ArrayType(p, pile, CBotTypResult( CBotTypFloat ));
- case ID_BOOLEAN:
- case ID_BOOL:
- p = p->GivNext();
- return ArrayType(p, pile, CBotTypResult( CBotTypBoolean ));
- case ID_STRING:
- p = p->GivNext();
- return ArrayType(p, pile, CBotTypResult( CBotTypString ));
- case ID_VOID:
- p = p->GivNext();
- return CBotTypResult( 0 );
-
- case TokenTypVar:
- pClass = CBotClass::Find(p);
- if ( pClass != NULL)
- {
- p = p->GivNext();
- return ArrayType(p, pile,
- pClass->IsIntrinsic() ?
- CBotTypResult( CBotTypIntrinsic, pClass ) :
- CBotTypResult( CBotTypPointer, pClass ) );
- }
- }
- return CBotTypResult( -1 );
-}
-
-// compile une nouvelle fonction
-// bLocal permet de mettre la déclaration des paramètres au même niveau
-// que le éléments appartenant à la classe pour les méthodes
-CBotFunction* CBotFunction::Compile(CBotToken* &p, CBotCStack* pStack, CBotFunction* finput, BOOL bLocal)
-{
- CBotToken* pp;
- CBotFunction* func = finput;
- if ( func == NULL ) func = new CBotFunction();
-
- CBotCStack* pStk = pStack->TokenStack(p, bLocal);
-
-// func->m_nFuncIdent = CBotVar::NextUniqNum();
-
- while (TRUE)
- {
- if ( IsOfType(p, ID_PUBLIC) )
- {
- func->m_bPublic = TRUE;
- continue;
- }
- pp = p;
- if ( IsOfType(p, ID_EXTERN) )
- {
- func->m_extern = pp; // pour la position du mot "extern"
- func->m_bExtern = TRUE;
-// func->m_bPublic = TRUE; // donc aussi publique!
- continue;
- }
- break;
- }
-
- func->m_retToken = *p;
-// CBotClass* pClass;
- func->m_retTyp = TypeParam(p, pStk); // type du résultat
-
- if (func->m_retTyp.GivType() >= 0)
- {
- CBotToken* pp = p;
- func->m_token = *p;
-
- if ( IsOfType(p, ID_NOT) )
- {
- CBotToken d("~" + p->GivString());
- func->m_token = d;
- }
-
- // un nom de fonction est-il là ?
- if (IsOfType(p, TokenTypVar))
- {
- if ( IsOfType( p, ID_DBLDOTS ) ) // méthode pour une classe
- {
- func->m_MasterClass = pp->GivString();
- CBotClass* pClass = CBotClass::Find(pp);
- if ( pClass == NULL ) goto bad;
-
-// pp = p;
- func->m_token = *p;
- if (!IsOfType(p, TokenTypVar)) goto bad;
-
- }
- func->m_openpar = p;
- func->m_Param = CBotDefParam::Compile( p, pStk );
- func->m_closepar = p->GivPrev();
- if (pStk->IsOk())
- {
- pStk->SetRetType(func->m_retTyp); // pour savoir de quel type les return
-
- if (!func->m_MasterClass.IsEmpty())
- {
- // rend "this" connu
- CBotVar* pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, func->m_MasterClass ));
- pThis->SetInit(2);
-// pThis->SetUniqNum(func->m_nThisIdent = -2); //CBotVar::NextUniqNum() va pas
- pThis->SetUniqNum(-2);
- pStk->AddVar(pThis);
-
- // initialise les variables selon This
- // n'enregistre que le pointeur à la première,
- // le reste est chainé
- CBotVar* pv = pThis->GivItemList();
-// int num = 1;
- while (pv != NULL)
- {
- CBotVar* pcopy = CBotVar::Create(pv);
-// pcopy->SetInit(2);
- pcopy->Copy(pv);
- pcopy->SetPrivate(pv->GivPrivate());
-// pcopy->SetUniqNum(pv->GivUniqNum()); //num++);
- pStk->AddVar(pcopy);
- pv = pv->GivNext();
- }
- }
-
- // et compile le bloc d'instruction qui suit
- func->m_openblk = p;
- func->m_Block = CBotBlock::Compile(p, pStk, FALSE);
- func->m_closeblk = p->GivPrev();
- if ( pStk->IsOk() )
- {
- if ( func->m_bPublic ) // fonction publique, la rend connue pour tous
- {
- CBotFunction::AddPublic(func);
- }
- return pStack->ReturnFunc(func, pStk);
- }
- }
- }
-bad:
- pStk->SetError(TX_NOFONC, p);
- }
- pStk->SetError(TX_NOTYP, p);
- if ( finput == NULL ) delete func;
- return pStack->ReturnFunc(NULL, pStk);
-}
-
-// pré-compile une nouvelle fonction
-CBotFunction* CBotFunction::Compile1(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass)
-{
- CBotFunction* func = new CBotFunction();
- func->m_nFuncIdent = CBotVar::NextUniqNum();
-
- CBotCStack* pStk = pStack->TokenStack(p, TRUE);
-
- while (TRUE)
- {
- if ( IsOfType(p, ID_PUBLIC) )
- {
- // func->m_bPublic = TRUE; // sera fait en passe 2
- continue;
- }
- if ( IsOfType(p, ID_EXTERN) )
- {
- func->m_bExtern = TRUE;
- continue;
- }
- break;
- }
-
- func->m_retToken = *p;
- func->m_retTyp = TypeParam(p, pStack); // type du résultat
-
- if (func->m_retTyp.GivType() >= 0)
- {
- CBotToken* pp = p;
- func->m_token = *p;
- // un nom de fonction est-il là ?
- if (IsOfType(p, TokenTypVar))
- {
- if ( IsOfType( p, ID_DBLDOTS ) ) // méthode pour une classe
- {
- func->m_MasterClass = pp->GivString();
- CBotClass* pClass = CBotClass::Find(pp);
- if ( pClass == NULL )
- {
- pStk->SetError(TX_NOCLASS, pp);
- goto bad;
- }
-
- pp = p;
- func->m_token = *p;
- if (!IsOfType(p, TokenTypVar)) goto bad;
-
- }
- func->m_Param = CBotDefParam::Compile( p, pStk );
- if (pStk->IsOk())
- {
- // regarde si la fonction existe ailleurs
- if (( pClass != NULL || !pStack->CheckCall(pp, func->m_Param)) &&
- ( pClass == NULL || !pClass->CheckCall(pp, func->m_Param)) )
- {
- if (IsOfType(p, ID_OPBLK))
- {
- int level = 1;
- // et saute le bloc d'instructions qui suit
- do
- {
- int type = p->GivType();
- p = p->GivNext();
- if (type == ID_OPBLK) level++;
- if (type == ID_CLBLK) level--;
- }
- while (level > 0 && p != NULL);
-
- return pStack->ReturnFunc(func, pStk);
- }
- pStk->SetError(TX_OPENBLK, p);
- }
- }
- pStk->SetError(TX_REDEF, pp);
- }
-bad:
- pStk->SetError(TX_NOFONC, p);
- }
- pStk->SetError(TX_NOTYP, p);
- delete func;
- return pStack->ReturnFunc(NULL, pStk);
-}
-
-#ifdef _DEBUG
-static int xx = 0;
-#endif
-
-BOOL CBotFunction::Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
-{
- CBotStack* pile = pj->AddStack(this, 2); // un bout de pile local à cette fonction
-// if ( pile == EOX ) return TRUE;
-
- pile->SetBotCall(m_pProg); // bases pour les routines
-
- if ( pile->GivState() == 0 )
- {
- if ( !m_Param->Execute(ppVars, pile) ) return FALSE; // défini les paramètres
- pile->IncState();
- }
-
- if ( pile->GivState() == 1 && !m_MasterClass.IsEmpty() )
- {
- // rend "this" connu
- CBotVar* pThis ;
- if ( pInstance == NULL )
- {
- pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, m_MasterClass ));
- pThis->SetInit(2);
- }
- else
- {
- pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, m_MasterClass ));
- pThis->SetPointer(pInstance);
- pThis->SetInit(2);
- }
-
-// pThis->SetUniqNum(m_nThisIdent);
- pThis->SetUniqNum(-2);
- pile->AddVar(pThis);
-
- pile->IncState();
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- if ( !m_Block->Execute(pile) )
- {
- if ( pile->GivError() < 0 )
- pile->SetError( 0 );
- else
- return FALSE;
- }
-
- return pj->Return(pile);
-}
-
-
-void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
-{
- CBotStack* pile = pj->RestoreStack(this); // un bout de pile local à cette fonction
- if ( pile == NULL ) return;
- CBotStack* pile2 = pile;
-
- pile->SetBotCall(m_pProg); // bases pour les routines
-
- if ( pile->GivBlock() < 2 )
- {
- CBotStack* pile2 = pile->RestoreStack(NULL); // un bout de pile local à cette fonction
- if ( pile2 == NULL ) return;
- pile->SetState(pile->GivState() + pile2->GivState());
- pile2->Delete();
- }
-
- m_Param->RestoreState(pile2, TRUE); // les paramètres
-
- if ( !m_MasterClass.IsEmpty() )
- {
- CBotVar* pThis = pile->FindVar("this");
- pThis->SetInit(2);
- pThis->SetUniqNum(-2);
- }
-
- m_Block->RestoreState(pile2, TRUE);
-}
-
-void CBotFunction::AddNext(CBotFunction* p)
-{
- CBotFunction* pp = this;
- while (pp->m_next != NULL) pp = pp->m_next;
-
- pp->m_next = p;
-}
-
-
-CBotTypResult CBotFunction::CompileCall(const char* name, CBotVar** ppVars, long& nIdent)
-{
- nIdent = 0;
- CBotTypResult type;
-
- CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type);
- return type;
-}
-
-
-// trouve une fonction selon son identificateur unique
-// si l'identificateur n'est pas trouvé, cherche selon le nom et les paramètres
-
-CBotFunction* CBotFunction::FindLocalOrPublic(long& nIdent, const char* name, CBotVar** ppVars, CBotTypResult& TypeOrError, BOOL bPublic)
-{
- TypeOrError.SetType(TX_UNDEFCALL); // pas de routine de ce nom
- CBotFunction* pt;
-
- if ( nIdent )
- {
- if ( this != NULL ) for ( pt = this ; pt != NULL ; pt = pt->m_next )
- {
- if ( pt->m_nFuncIdent == nIdent )
- {
- TypeOrError = pt->m_retTyp;
- return pt;
- }
- }
-
- // recherche dans la liste des fonctions publiques
-
- for ( pt = m_listPublic ; pt != NULL ; pt = pt->m_nextpublic )
- {
- if ( pt->m_nFuncIdent == nIdent )
- {
- TypeOrError = pt->m_retTyp;
- return pt;
- }
- }
- }
-
- if ( name == NULL ) return NULL;
-
- int delta = 99999; // cherche la signature la plus faible
- CBotFunction* pFunc = NULL; // la meilleure fonction trouvée
-
- if ( this != NULL )
- {
- for ( pt = this ; pt != NULL ; pt = pt->m_next )
- {
- if ( pt->m_token.GivString() == name )
- {
- int i = 0;
- int alpha = 0; // signature des paramètres
- // les paramètres sont-ils compatibles ?
- CBotDefParam* pv = pt->m_Param; // liste des paramètres attendus
- CBotVar* pw = ppVars[i++]; // liste des paramètres fournis
- while ( pv != NULL && pw != NULL)
- {
- if (!TypesCompatibles(pv->GivTypResult(), pw->GivTypResult()))
- {
- if ( pFunc == NULL ) TypeOrError = TX_BADPARAM;
- break;
- }
- int d = pv->GivType() - pw->GivType(2);
- alpha += d>0 ? d : -10*d; // perte de qualité, 10 fois plus cher !!
-
- pv = pv->GivNext();
- pw = ppVars[i++];
- }
- if ( pw != NULL )
- {
- if ( pFunc != NULL ) continue;
- if ( TypeOrError.Eq(TX_LOWPARAM) ) TypeOrError.SetType(TX_NUMPARAM);
- if ( TypeOrError.Eq(TX_UNDEFCALL)) TypeOrError.SetType(TX_OVERPARAM);
- continue; // trop de paramètres
- }
- if ( pv != NULL )
- {
- if ( pFunc != NULL ) continue;
- if ( TypeOrError.Eq(TX_OVERPARAM) ) TypeOrError.SetType(TX_NUMPARAM);
- if ( TypeOrError.Eq(TX_UNDEFCALL) ) TypeOrError.SetType(TX_LOWPARAM);
- continue; // pas assez de paramètres
- }
-
- if (alpha == 0) // signature parfaite
- {
- nIdent = pt->m_nFuncIdent;
- TypeOrError = pt->m_retTyp;
- return pt;
- }
-
- if ( alpha < delta ) // une meilleur signature ?
- {
- pFunc = pt;
- delta = alpha;
- }
- }
- }
- }
-
- if ( bPublic )
- {
- for ( pt = m_listPublic ; pt != NULL ; pt = pt->m_nextpublic )
- {
- if ( pt->m_token.GivString() == name )
- {
- int i = 0;
- int alpha = 0; // signature des paramètres
- // les paramètres sont-ils compatibles ?
- CBotDefParam* pv = pt->m_Param; // liste des paramètres attendus
- CBotVar* pw = ppVars[i++]; // liste des paramètres fournis
- while ( pv != NULL && pw != NULL)
- {
- if (!TypesCompatibles(pv->GivTypResult(), pw->GivTypResult()))
- {
- if ( pFunc == NULL ) TypeOrError = TX_BADPARAM;
- break;
- }
- int d = pv->GivType() - pw->GivType(2);
- alpha += d>0 ? d : -10*d; // perte de qualité, 10 fois plus cher !!
-
- pv = pv->GivNext();
- pw = ppVars[i++];
- }
- if ( pw != NULL )
- {
- if ( pFunc != NULL ) continue;
- if ( TypeOrError.Eq(TX_LOWPARAM) ) TypeOrError.SetType(TX_NUMPARAM);
- if ( TypeOrError.Eq(TX_UNDEFCALL)) TypeOrError.SetType(TX_OVERPARAM);
- continue; // trop de paramètres
- }
- if ( pv != NULL )
- {
- if ( pFunc != NULL ) continue;
- if ( TypeOrError.Eq(TX_OVERPARAM) ) TypeOrError.SetType(TX_NUMPARAM);
- if ( TypeOrError.Eq(TX_UNDEFCALL) ) TypeOrError.SetType(TX_LOWPARAM);
- continue; // pas assez de paramètres
- }
-
- if (alpha == 0) // signature parfaite
- {
- nIdent = pt->m_nFuncIdent;
- TypeOrError = pt->m_retTyp;
- return pt;
- }
-
- if ( alpha < delta ) // une meilleur signature ?
- {
- pFunc = pt;
- delta = alpha;
- }
- }
- }
- }
-
- if ( pFunc != NULL )
- {
- nIdent = pFunc->m_nFuncIdent;
- TypeOrError = pFunc->m_retTyp;
- return pFunc;
- }
- return NULL;
-}
-
-
-// fait un appel à une fonction
-
-int CBotFunction::DoCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken)
-{
- CBotTypResult type;
- CBotFunction* pt = NULL;
-
- pt = FindLocalOrPublic(nIdent, name, ppVars, type);
-
- if ( pt != NULL )
- {
- CBotStack* pStk1 = pStack->AddStack(pt, 2); // pour mettre "this"
-// if ( pStk1 == EOX ) return TRUE;
-
- pStk1->SetBotCall(pt->m_pProg); // on a peut-être changé de module
-
- if ( pStk1->IfStep() ) return FALSE;
-
- CBotStack* pStk3 = pStk1->AddStack(NULL, TRUE); // paramètres
-
- // prépare les paramètres sur la pile
-
- if ( pStk1->GivState() == 0 )
- {
- if ( !pt->m_MasterClass.IsEmpty() )
- {
- CBotVar* pInstance = m_pProg->m_pInstance;
- // rend "this" connu
- CBotVar* pThis ;
- if ( pInstance == NULL )
- {
- pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, pt->m_MasterClass ));
- pThis->SetInit(2);
- }
- else
- {
- pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, pt->m_MasterClass ));
- pThis->SetPointer(pInstance);
- pThis->SetInit(2);
- }
-
- pThis->SetUniqNum(-2);
- pStk1->AddVar(pThis);
-
- }
-
- // initialise les variables selon paramètres
- pt->m_Param->Execute(ppVars, pStk3); // ne peut pas être interrompu
-
- pStk1->IncState();
- }
-
- // finalement exécute la fonction trouvée
-
- if ( !pStk3->GivRetVar( // remet le résultat sur la pile
- pt->m_Block->Execute(pStk3) )) // GivRetVar dit si c'est interrompu
- {
- if ( !pStk3->IsOk() && pt->m_pProg != m_pProg )
- {
-#ifdef _DEBUG
- if ( m_pProg->GivFunctions()->GivName() == "LaCommande" ) return FALSE;
-#endif
- pStk3->SetPosError(pToken); // indique l'erreur sur l'appel de procédure
- }
- return FALSE; // interrompu !
- }
-
- return pStack->Return( pStk3 );
- }
- return -1;
-}
-
-void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack)
-{
- CBotTypResult type;
- CBotFunction* pt = NULL;
- CBotStack* pStk1;
- CBotStack* pStk3;
-
- // recherche la fonction pour remettre l'identificateur ok
-
- pt = FindLocalOrPublic(nIdent, name, ppVars, type);
-
- if ( pt != NULL )
- {
- pStk1 = pStack->RestoreStack(pt);
- if ( pStk1 == NULL ) return;
-
- pStk1->SetBotCall(pt->m_pProg); // on a peut-être changé de module
-
- if ( pStk1->GivBlock() < 2 )
- {
- CBotStack* pStk2 = pStk1->RestoreStack(NULL); // plus utilisé
- if ( pStk2 == NULL ) return;
- pStk3 = pStk2->RestoreStack(NULL);
- if ( pStk3 == NULL ) return;
- }
- else
- {
- pStk3 = pStk1->RestoreStack(NULL);
- if ( pStk3 == NULL ) return;
- }
-
- // prépare les paramètres sur la pile
-
- {
- if ( !pt->m_MasterClass.IsEmpty() )
- {
- CBotVar* pInstance = m_pProg->m_pInstance;
- // rend "this" connu
- CBotVar* pThis = pStk1->FindVar("this");
- pThis->SetInit(2);
- pThis->SetUniqNum(-2);
- }
- }
-
- if ( pStk1->GivState() == 0 )
- {
- pt->m_Param->RestoreState(pStk3, TRUE);
- return;
- }
-
- // initialise les variables selon paramètres
- pt->m_Param->RestoreState(pStk3, FALSE);
- pt->m_Block->RestoreState(pStk3, TRUE);
- }
-}
-
-
-
-// fait un appel d'une méthode
-// note : this est déjà sur la pile, le pointeur pThis est juste là pour simplifier
-
-int CBotFunction::DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken, CBotClass* pClass)
-{
- CBotTypResult type;
- CBotProgram* pProgCurrent = pStack->GivBotCall();
-
- CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type, FALSE);
-
- if ( pt != NULL )
- {
-// DEBUG( "CBotFunction::DoCall" + pt->GivName(), 0, pStack);
-
- CBotStack* pStk = pStack->AddStack(pt, 2);
-// if ( pStk == EOX ) return TRUE;
-
- pStk->SetBotCall(pt->m_pProg); // on a peut-être changé de module
- CBotStack* pStk3 = pStk->AddStack(NULL, TRUE); // pour mettre les paramètres passés
-
- // prépare les paramètres sur la pile
-
- if ( pStk->GivState() == 0 )
- {
- // met la variable "this" sur la pile
- CBotVar* pthis = CBotVar::Create("this", CBotTypNullPointer);
- pthis->Copy(pThis, FALSE);
- pthis->SetUniqNum(-2); // valeur spéciale
- pStk->AddVar(pthis);
-
- CBotClass* pClass = pThis->GivClass()->GivParent();
- if ( pClass )
- {
- // met la variable "super" sur la pile
- CBotVar* psuper = CBotVar::Create("super", CBotTypNullPointer);
- psuper->Copy(pThis, FALSE); // en fait identique à "this"
- psuper->SetUniqNum(-3); // valeur spéciale
- pStk->AddVar(psuper);
- }
- // initialise les variables selon paramètres
- pt->m_Param->Execute(ppVars, pStk3); // ne peut pas être interrompu
- pStk->IncState();
- }
-
- if ( pStk->GivState() == 1 )
- {
- if ( pt->m_bSynchro )
- {
- CBotProgram* pProgBase = pStk->GivBotCall(TRUE);
- if ( !pClass->Lock(pProgBase) ) return FALSE; // attend de pouvoir
- }
- pStk->IncState();
- }
- // finalement appelle la fonction trouvée
-
- if ( !pStk3->GivRetVar( // remet le résultat sur la pile
- pt->m_Block->Execute(pStk3) )) // GivRetVar dit si c'est interrompu
- {
- if ( !pStk3->IsOk() )
- {
- if ( pt->m_bSynchro )
- {
- pClass->Unlock(); // libère la fonction
- }
-
- if ( pt->m_pProg != pProgCurrent )
- {
- pStk3->SetPosError(pToken); // indique l'erreur sur l'appel de procédure
- }
- }
- return FALSE; // interrompu !
- }
-
- if ( pt->m_bSynchro )
- {
- pClass->Unlock(); // libère la fonction
- }
-
- return pStack->Return( pStk3 );
- }
- return -1;
-}
-
-void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass)
-{
- CBotTypResult type;
- CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type);
-
- if ( pt != NULL )
- {
- CBotStack* pStk = pStack->RestoreStack(pt);
- if ( pStk == NULL ) return;
- pStk->SetBotCall(pt->m_pProg); // on a peut-être changé de module
-
- CBotVar* pthis = pStk->FindVar("this");
- pthis->SetUniqNum(-2);
-
- CBotStack* pStk3 = pStk->RestoreStack(NULL); // pour mettre les paramètres passés
- if ( pStk3 == NULL ) return;
-
- pt->m_Param->RestoreState(pStk3, TRUE); // les paramètres
-
- if ( pStk->GivState() > 1 && // vérouillage est effectif ?
- pt->m_bSynchro )
- {
- CBotProgram* pProgBase = pStk->GivBotCall(TRUE);
- pClass->Lock(pProgBase); // vérouille la classe
- }
-
- // finalement appelle la fonction trouvée
-
- pt->m_Block->RestoreState(pStk3, TRUE); // interrompu !
- }
-}
-
-// regarde si la "signature" des paramètres est identique
-BOOL CBotFunction::CheckParam(CBotDefParam* pParam)
-{
- CBotDefParam* pp = m_Param;
- while ( pp != NULL && pParam != NULL )
- {
- CBotTypResult type1 = pp->GivType();
- CBotTypResult type2 = pParam->GivType();
- if ( !type1.Compare(type2) ) return FALSE;
- pp = pp->GivNext();
- pParam = pParam->GivNext();
- }
- return ( pp == NULL && pParam == NULL );
-}
-
-CBotString CBotFunction::GivName()
-{
- return m_token.GivString();
-}
-
-CBotString CBotFunction::GivParams()
-{
- if ( m_Param == NULL ) return CBotString("()");
-
- CBotString params = "( ";
- CBotDefParam* p = m_Param; // liste des paramètres
-
- while (p != NULL)
- {
- params += p->GivParamString();
- p = p->GivNext();
- if ( p != NULL ) params += ", ";
- }
-
- params += " )";
- return params;
-}
-
-CBotFunction* CBotFunction::Next()
-{
- return m_next;
-}
-
-void CBotFunction::AddPublic(CBotFunction* func)
-{
- if ( m_listPublic != NULL )
- {
- func->m_nextpublic = m_listPublic;
- m_listPublic->m_prevpublic = func;
- }
- m_listPublic = func;
-}
-
-
-
-/////////////////////////////////////////////////////////////////////////
-// gestion des paramètres
-
-
-CBotDefParam::CBotDefParam()
-{
- m_next = NULL;
- m_nIdent = 0;
-}
-
-CBotDefParam::~CBotDefParam()
-{
- delete m_next;
-}
-
-
-// compile une liste de paramètres
-CBotDefParam* CBotDefParam::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- // surtout pas de pStack->TokenStack ici
- // les variables déclarées doivent rester visibles par la suite
-
- pStack->SetStartError(p->GivStart());
-
- if (IsOfType(p, ID_OPENPAR))
- {
- CBotDefParam* list = NULL;
-
- while (!IsOfType(p, ID_CLOSEPAR))
- {
- CBotDefParam* param = new CBotDefParam();
- if (list == NULL) list = param;
- else list->AddNext(param); // ajoute à la liste
-
- CBotClass* pClass = NULL;//= CBotClass::Find(p);
- param->m_typename = p->GivString();
- CBotTypResult type = param->m_type = TypeParam(p, pStack);
-// if ( type == CBotTypPointer ) type = CBotTypClass; // il faut créer un nouvel objet
-
- if (param->m_type.GivType() > 0)
- {
- CBotToken* pp = p;
- param->m_token = *p;
- if (pStack->IsOk() && IsOfType(p, TokenTypVar) )
- {
-
- // variable déjà déclarée ?
- if (pStack->CheckVarLocal(pp))
- {
- pStack->SetError(TX_REDEFVAR, pp);
- break;
- }
-
- if ( type.Eq(CBotTypArrayPointer) ) type.SetType(CBotTypArrayBody);
- CBotVar* var = CBotVar::Create(pp->GivString(), type); // crée la variable
-// if ( pClass ) var->SetClass(pClass);
- var->SetInit(2); // la marque initialisée
- param->m_nIdent = CBotVar::NextUniqNum();
- var->SetUniqNum(param->m_nIdent);
- pStack->AddVar(var); // la place sur la pile
-
- if (IsOfType(p, ID_COMMA) || p->GivType() == ID_CLOSEPAR)
- continue;
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- pStack->SetError(TX_NOTYP, p);
- delete list;
- return NULL;
- }
- return list;
- }
- pStack->SetError(TX_OPENPAR, p->GivStart());
- return NULL;
-}
-
-void CBotDefParam::AddNext(CBotDefParam* p)
-{
- CBotDefParam* pp = this;
- while (pp->m_next != NULL) pp = pp->m_next;
-
- pp->m_next = p;
-}
-
-
-BOOL CBotDefParam::Execute(CBotVar** ppVars, CBotStack* &pj)
-{
- int i = 0;
- CBotDefParam* p = this;
-
- while ( p != NULL )
- {
- // crée une variable locale sur la pile
- CBotVar* newvar = CBotVar::Create(p->m_token.GivString(), p->m_type);
-
- // procède ainsi pour faire la transformation des types :
- if ( ppVars != NULL && ppVars[i] != NULL )
- {
- switch (p->m_type.GivType())
- {
- case CBotTypInt:
- newvar->SetValInt(ppVars[i]->GivValInt());
- break;
- case CBotTypFloat:
- newvar->SetValFloat(ppVars[i]->GivValFloat());
- break;
- case CBotTypString:
- newvar->SetValString(ppVars[i]->GivValString());
- break;
- case CBotTypBoolean:
- newvar->SetValInt(ppVars[i]->GivValInt());
- break;
- case CBotTypIntrinsic:
- ((CBotVarClass*)newvar)->Copy(ppVars[i], FALSE);
- break;
- case CBotTypPointer:
- case CBotTypArrayPointer:
- {
- newvar->SetPointer(ppVars[i]->GivPointer());
- }
- break;
- default:
- ASM_TRAP();
- }
- }
- newvar->SetUniqNum(p->m_nIdent);
- pj->AddVar(newvar); // place la variable
- p = p->m_next;
- i++;
- }
-
- return TRUE;
-}
-
-void CBotDefParam::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- int i = 0;
- CBotDefParam* p = this;
-
- while ( p != NULL )
- {
- // crée une variable locale sur la pile
- CBotVar* var = pj->FindVar(p->m_token.GivString());
- var->SetUniqNum(p->m_nIdent);
- p = p->m_next;
- }
-}
-
-int CBotDefParam::GivType()
-{
- return m_type.GivType();
-}
-
-CBotTypResult CBotDefParam::GivTypResult()
-{
- return m_type;
-}
-
-CBotDefParam* CBotDefParam::GivNext()
-{
- return m_next;
-}
-
-CBotString CBotDefParam::GivParamString()
-{
- CBotString param;
-
- param = m_typename;
- param += ' ';
-
- param += m_token.GivString();
- return param;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// retour des paramètres
-
-CBotReturn::CBotReturn()
-{
- m_Instr = NULL;
- name = "CBotReturn"; // debug
-}
-
-CBotReturn::~CBotReturn()
-{
- delete m_Instr;
-}
-
-CBotInstr* CBotReturn::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p;
-
- if (!IsOfType(p, ID_RETURN)) return NULL; // ne devrait jamais arriver
-
- CBotReturn* inst = new CBotReturn(); // crée l'objet
- inst->SetToken( pp );
-
- CBotTypResult type = pStack->GivRetType();
-
- if ( type.GivType() == 0 ) // retourne void ?
- {
- if ( IsOfType( p, ID_SEP ) ) return inst;
- pStack->SetError( TX_BADTYPE, pp );
- return NULL;
- }
-
- inst->m_Instr = CBotExpression::Compile(p, pStack);
- if ( pStack->IsOk() )
- {
- CBotTypResult retType = pStack->GivTypResult(2);
- if (TypeCompatible(retType, type, ID_ASS))
- {
- if ( IsOfType( p, ID_SEP ) )
- return inst;
-
- pStack->SetError(TX_ENDOF, p->GivStart());
- }
- pStack->SetError(TX_BADTYPE, p->GivStart());
- }
-
- delete inst;
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-BOOL CBotReturn::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState() == 0 )
- {
- if ( m_Instr != NULL && !m_Instr->Execute(pile) ) return FALSE; // évalue le résultat
- // le résultat est sur la pile
- pile->IncState();
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- pile->SetBreak(3, CBotString());
- return pj->Return(pile);
-}
-
-void CBotReturn::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState() == 0 )
- {
- if ( m_Instr != NULL ) m_Instr->RestoreState(pile, bMain); // évalue le résultat
- return;
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Les appels à ces fonctions
-
-CBotInstrCall::CBotInstrCall()
-{
- m_Parameters = NULL;
- m_nFuncIdent = 0;
- name = "CBotInstrCall";
-}
-
-CBotInstrCall::~CBotInstrCall()
-{
- delete m_Parameters;
-}
-
-CBotInstr* CBotInstrCall::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotVar* ppVars[1000];
-
- int i = 0;
-
- CBotToken* pp = p;
- p = p->GivNext();
-
- pStack->SetStartError(p->GivStart());
- CBotCStack* pile = pStack;
-
- if ( IsOfType(p, ID_OPENPAR) )
- {
- int start, end;
- CBotInstrCall* inst = new CBotInstrCall();
- inst->SetToken(pp);
-
- // compile la liste des paramètres
- if (!IsOfType(p, ID_CLOSEPAR)) while (TRUE)
- {
- start = p->GivStart();
- pile = pile->TokenStack(); // garde les résultats sur la pile
-
- CBotInstr* param = CBotExpression::Compile(p, pile);
- end = p->GivStart();
- if ( inst->m_Parameters == NULL ) inst->m_Parameters = param;
- else inst->m_Parameters->AddNext(param); // construit la liste
-
- if ( !pile->IsOk() )
- {
- delete inst;
- return pStack->Return(NULL, pile);
- }
-
- if ( param != NULL )
- {
- if ( pile->GivTypResult().Eq(99) )
- {
- delete pStack->TokenStack();
- pStack->SetError(TX_VOID, p->GivStart());
- delete inst;
- return NULL;
- }
- ppVars[i] = pile->GivVar();
- ppVars[i]->GivToken()->SetPos(start, end);
- i++;
-
- if (IsOfType(p, ID_COMMA)) continue; // saute la virgule
- if (IsOfType(p, ID_CLOSEPAR)) break;
- }
-
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- delete pStack->TokenStack();
- delete inst;
- return NULL;
- }
- ppVars[i] = NULL;
-
- // la routine est-elle connue ?
-// CBotClass* pClass = NULL;
- inst->m_typRes = pStack->CompileCall(pp, ppVars, inst->m_nFuncIdent);
- if ( inst->m_typRes.GivType() >= 20 )
- {
-// if (pVar2!=NULL) pp = pVar2->RetToken();
- pStack->SetError( inst->m_typRes.GivType(), pp );
- delete pStack->TokenStack();
- delete inst;
- return NULL;
- }
-
- delete pStack->TokenStack();
- if ( inst->m_typRes.GivType() > 0 )
- {
- CBotVar* pRes = CBotVar::Create("", inst->m_typRes);
- pStack->SetVar(pRes); // pour connaître le type du résultat
- }
- else pStack->SetVar(NULL); // routine retourne void
-
- return inst;
- }
- p = pp;
- delete pStack->TokenStack();
- return NULL;
-}
-
-BOOL CBotInstrCall::Execute(CBotStack* &pj)
-{
- CBotVar* ppVars[1000];
- CBotStack* pile = pj->AddStack(this);
- if ( pile->StackOver() ) return pj->Return( pile );
-
- CBotStack* pile1 = pile;
-
- int i = 0;
-
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
- if ( p != NULL) while ( TRUE )
- {
- pile = pile->AddStack(); // de la place sur la pile pour les résultats
- if ( pile->GivState() == 0 )
- {
- if (!p->Execute(pile)) return FALSE; // interrompu ici ?
- pile->SetState(1); // marque spéciale pour reconnaîre les paramètres
- }
- ppVars[i++] = pile->GivVar();
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- CBotStack* pile2 = pile->AddStack();
- if ( pile2->IfStep() ) return FALSE;
-
- if ( !pile2->ExecuteCall(m_nFuncIdent, GivToken(), ppVars, m_typRes)) return FALSE; // interrompu
-
- return pj->Return(pile2); // libère toute la pile
-}
-
-void CBotInstrCall::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- CBotStack* pile1 = pile;
-
- int i = 0;
- CBotVar* ppVars[1000];
- CBotInstr* p = m_Parameters;
- // évalue les paramètres
- // et place les valeurs sur la pile
- // pour pouvoir être interrompu n'importe quand
- if ( p != NULL) while ( TRUE )
- {
- pile = pile->RestoreStack(); // de la place sur la pile pour les résultats
- if ( pile == NULL ) return;
- if ( pile->GivState() == 0 )
- {
- p->RestoreState(pile, bMain); // interrompu ici !
- return;
- }
- ppVars[i++] = pile->GivVar(); // construit la liste des paramètres
- p = p->GivNext();
- if ( p == NULL) break;
- }
- ppVars[i] = NULL;
-
- CBotStack* pile2 = pile->RestoreStack();
- if ( pile2 == NULL ) return;
-
- pile2->RestoreCall(m_nFuncIdent, GivToken(), ppVars);
-}
-
-//////////////////////////////////////////////////////////////////////////////
-// déclaration des classes par l'utilisateur
-
-// pré-compile une nouvelle class
-// l'analyse est complète à l'execption du corps des routines
-
-CBotClass* CBotClass::Compile1(CBotToken* &p, CBotCStack* pStack)
-{
- if ( !IsOfType(p, ID_PUBLIC) )
- {
- pStack->SetError(TX_NOPUBLIC, p);
- return NULL;
- }
-
- if ( !IsOfType(p, ID_CLASS) ) return NULL;
-
- CBotString name = p->GivString();
-
- CBotClass* pOld = CBotClass::Find(name);
- if ( pOld != NULL && pOld->m_IsDef )
- {
- pStack->SetError( TX_REDEFCLASS, p );
- return NULL;
- }
-
- // un nom pour la classe est-il là ?
- if (IsOfType(p, TokenTypVar))
- {
- CBotClass* pPapa = NULL;
-#if EXTENDS
- if ( IsOfType( p, ID_EXTENDS ) )
- {
- CBotString name = p->GivString();
- pPapa = CBotClass::Find(name);
-
- if (!IsOfType(p, TokenTypVar) || pPapa == NULL )
- {
- pStack->SetError( TX_NOCLASS, p );
- return NULL;
- }
- }
-#endif
- CBotClass* classe = (pOld == NULL) ? new CBotClass(name, pPapa) : pOld;
- classe->Purge(); // vide les anciennes définitions
- classe->m_IsDef = FALSE; // définition en cours
-
- if ( !IsOfType( p, ID_OPBLK) )
- {
- pStack->SetError(TX_OPENBLK, p);
- return NULL;
- }
-
- while ( pStack->IsOk() && !IsOfType( p, ID_CLBLK ) )
- {
- classe->CompileDefItem(p, pStack, FALSE);
- }
-
- if (pStack->IsOk()) return classe;
- }
- pStack->SetError(TX_ENDOF, p);
- return NULL;
-}
-
-BOOL CBotClass::CompileDefItem(CBotToken* &p, CBotCStack* pStack, BOOL bSecond)
-{
- BOOL bStatic = FALSE;
- int mProtect = PR_PUBLIC;
- BOOL bSynchro = FALSE;
-
- while (IsOfType(p, ID_SEP)) ;
-
- CBotTypResult type( -1 );
-
- if ( IsOfType(p, ID_SYNCHO) ) bSynchro = TRUE;
- CBotToken* pBase = p;
-
- if ( IsOfType(p, ID_STATIC) ) bStatic = TRUE;
- if ( IsOfType(p, ID_PUBLIC) ) mProtect = PR_PUBLIC;
- if ( IsOfType(p, ID_PRIVATE) ) mProtect = PR_PRIVATE;
- if ( IsOfType(p, ID_PROTECTED) ) mProtect = PR_PROTECT;
- if ( IsOfType(p, ID_STATIC) ) bStatic = TRUE;
-
-// CBotClass* pClass = NULL;
- type = TypeParam(p, pStack); // type du résultat
-
- if ( type.Eq(-1) )
- {
- pStack->SetError(TX_NOTYP, p);
- return FALSE;
- }
-
- while (pStack->IsOk())
- {
- CBotToken* pp = p;
- IsOfType(p, ID_NOT); // saute le ~ éventuel (destructeur)
-
- if (IsOfType(p, TokenTypVar))
- {
- CBotInstr* limites = NULL;
- while ( IsOfType( p, ID_OPBRK ) ) // un tableau ?
- {
- CBotInstr* i = NULL;
-
- if ( p->GivType() != ID_CLBRK )
- i = CBotExpression::Compile( p, pStack ); // expression pour la valeur
- else
- i = new CBotEmpty(); // spécial si pas de formule
-
- type = CBotTypResult(CBotTypArrayPointer, type);
-
- if (!pStack->IsOk() || !IsOfType( p, ID_CLBRK ) )
- {
- pStack->SetError(TX_CLBRK, p->GivStart());
- return FALSE;
- }
-
-/* CBotVar* pv = pStack->GivVar();
- if ( pv->GivType()>= CBotTypBoolean )
- {
- pStack->SetError(TX_BADTYPE, p->GivStart());
- return FALSE;
- }*/
-
- if (limites == NULL) limites = i;
- else limites->AddNext3(i);
- }
-
- if ( p->GivType() == ID_OPENPAR )
- {
- if ( !bSecond )
- {
- p = pBase;
- CBotFunction* f =
- CBotFunction::Compile1(p, pStack, this);
-
- if ( f == NULL ) return FALSE;
-
- if (m_pMethod == NULL) m_pMethod = f;
- else m_pMethod->AddNext(f);
- }
- else
- {
- // retrouve la méthode précompilée en passe 1
- CBotFunction* pf = m_pMethod;
- CBotFunction* prev = NULL;
- while ( pf != NULL )
- {
- if (pf->GivName() == pp->GivString()) break;
- prev = pf;
- pf = pf->Next();
- }
-
- BOOL bConstructor = (pp->GivString() == GivName());
- CBotCStack* pile = pStack->TokenStack(NULL, TRUE);
-
- // rend "this" connu
- CBotToken TokenThis(CBotString("this"), CBotString());
- CBotVar* pThis = CBotVar::Create(&TokenThis, CBotTypResult( CBotTypClass, this ) );
- pThis->SetUniqNum(-2);
- pile->AddVar(pThis);
-
- if ( m_pParent )
- {
- // rend "super" connu
- CBotToken TokenSuper(CBotString("super"), CBotString());
- CBotVar* pThis = CBotVar::Create(&TokenSuper, CBotTypResult( CBotTypClass, m_pParent ) );
- pThis->SetUniqNum(-3);
- pile->AddVar(pThis);
- }
-
-// int num = 1;
- CBotClass* my = this;
- while (my != NULL)
- {
- // place une copie des varibles de la classe (this) sur la pile
- CBotVar* pv = my->m_pVar;
- while (pv != NULL)
- {
- CBotVar* pcopy = CBotVar::Create(pv);
- pcopy->SetInit(!bConstructor || pv->IsStatic());
- pcopy->SetUniqNum(pv->GivUniqNum());
- pile->AddVar(pcopy);
- pv = pv->GivNext();
- }
- my = my->m_pParent;
- }
-
- // compile une méthode
- p = pBase;
- CBotFunction* f =
- CBotFunction::Compile(p, pile, NULL/*, FALSE*/);
-
- if ( f != NULL )
- {
- f->m_pProg = pStack->GivBotCall();
- f->m_bSynchro = bSynchro;
- // remplace l'élément dans la chaîne
- f->m_next = pf->m_next;
- pf->m_next = NULL;
- delete pf;
- if (prev == NULL) m_pMethod = f;
- else prev->m_next = f;
- }
- pStack->Return(NULL, pile);
- }
-
- return pStack->IsOk();
- }
-
- // définition d'un élément
- if (type.Eq(0))
- {
- pStack->SetError(TX_ENDOF, p);
- return FALSE;
- }
-
- CBotInstr* i = NULL;
- if ( IsOfType(p, ID_ASS ) )
- {
- if ( type.Eq(CBotTypArrayPointer) )
- {
- i = CBotListArray::Compile(p, pStack, type.GivTypElem());
- }
- else
- {
- // il y a une assignation à calculer
- i = CBotTwoOpExpr::Compile(p, pStack);
- }
- if ( !pStack->IsOk() ) return FALSE;
- }
-
-
- if ( !bSecond )
- {
- CBotVar* pv = CBotVar::Create(pp->GivString(), type);
- pv -> SetStatic( bStatic );
- pv -> SetPrivate( mProtect );
-
- AddItem( pv );
-
- pv->m_InitExpr = i;
- pv->m_LimExpr = limites;
-
-
- if ( pv->IsStatic() && pv->m_InitExpr != NULL )
- {
- CBotStack* pile = CBotStack::FirstStack(); // une pile indépendante
- while(pile->IsOk() && !pv->m_InitExpr->Execute(pile)); // évalue l'expression sans timer
- pv->SetVal( pile->GivVar() ) ;
- pile->Delete();
- }
- }
- else
- delete i;
-
- if ( IsOfType(p, ID_COMMA) ) continue;
- if ( IsOfType(p, ID_SEP) ) break;
- }
- pStack->SetError(TX_ENDOF, p);
- }
- return pStack->IsOk();
-}
-
-
-CBotClass* CBotClass::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- if ( !IsOfType(p, ID_PUBLIC) ) return NULL;
- if ( !IsOfType(p, ID_CLASS) ) return NULL;
-
- CBotString name = p->GivString();
-
- // un nom pour la classe est-il là ?
- if (IsOfType(p, TokenTypVar))
- {
- // la classe à été créée par Compile1
- CBotClass* pOld = CBotClass::Find(name);
-
-#if EXTENDS
- if ( IsOfType( p, ID_EXTENDS ) )
- {
- IsOfType(p, TokenTypVar); // forcément
- }
-#endif
- IsOfType( p, ID_OPBLK); // forcément
-
- while ( pStack->IsOk() && !IsOfType( p, ID_CLBLK ) )
- {
- pOld->CompileDefItem(p, pStack, TRUE);
- }
-
- pOld->m_IsDef = TRUE; // définition terminée
- if (pStack->IsOk()) return pOld;
- }
- pStack->SetError(TX_ENDOF, p);
- return NULL;
-}
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////////////////////////// +// compilation of various functions declared by the user +// + +#include "CBot.h" + +// various constructors / destructors +// \TODO translation:to liberate all according to esteblished tree +// pour libérer tout selon l'arbre établi +CBotFunction::CBotFunction() +{ + m_Param = NULL; // empty parameter list + m_Block = NULL; // the instruction block + m_next = NULL; // functions can be chained + m_bPublic = false; // function not public + m_bExtern = false; // function not extern + m_nextpublic = NULL; + m_prevpublic = NULL; + m_pProg = NULL; +// m_nThisIdent = 0; + m_nFuncIdent = 0; + m_bSynchro = false; +} + +CBotFunction* CBotFunction::m_listPublic = NULL; + +CBotFunction::~CBotFunction() +{ + delete m_Param; // empty parameter list + delete m_Block; // the instruction block + delete m_next; + + // remove public list if there is + if ( m_bPublic ) + { + if ( m_nextpublic != NULL ) + { + m_nextpublic->m_prevpublic = m_prevpublic; + } + if ( m_prevpublic != NULL) + { + m_prevpublic->m_nextpublic = m_nextpublic; + } + else + { + // if prev = next = null may not be in the list! + if ( m_listPublic == this ) m_listPublic = m_nextpublic; + } + } +} + +bool CBotFunction::IsPublic() +{ + return m_bPublic; +} + +bool CBotFunction::IsExtern() +{ + return m_bExtern; +} + +bool CBotFunction::GetPosition(int& start, int& stop, CBotGet modestart, CBotGet modestop) +{ + start = m_extern.GivStart(); + stop = m_closeblk.GivEnd(); + + if (modestart == GetPosExtern) + { + start = m_extern.GivStart(); + } + if (modestop == GetPosExtern) + { + stop = m_extern.GivEnd(); + } + if (modestart == GetPosNom) + { + start = m_token.GivStart(); + } + if (modestop == GetPosNom) + { + stop = m_token.GivEnd(); + } + if (modestart == GetPosParam) + { + start = m_openpar.GivStart(); + } + if (modestop == GetPosParam) + { + stop = m_closepar.GivEnd(); + } + if (modestart == GetPosBloc) + { + start = m_openblk.GivStart(); + } + if (modestop == GetPosBloc) + { + stop = m_closeblk.GivEnd(); + } + + return true; +} + + +CBotTypResult ArrayType(CBotToken* &p, CBotCStack* pile, CBotTypResult type) +{ + while ( IsOfType( p, ID_OPBRK ) ) + { + if ( !IsOfType( p, ID_CLBRK ) ) + { + pile->SetError(TX_CLBRK, p->GivStart()); + return CBotTypResult( -1 ); + } + type = CBotTypResult( CBotTypArrayPointer, type ); + } + return type; +} + +CBotTypResult TypeParam(CBotToken* &p, CBotCStack* pile) +{ + CBotClass* pClass = NULL; + + switch (p->GivType()) + { + case ID_INT: + p = p->GivNext(); + return ArrayType(p, pile, CBotTypResult( CBotTypInt )); + case ID_FLOAT: + p = p->GivNext(); + return ArrayType(p, pile, CBotTypResult( CBotTypFloat )); + case ID_BOOLEAN: + case ID_BOOL: + p = p->GivNext(); + return ArrayType(p, pile, CBotTypResult( CBotTypBoolean )); + case ID_STRING: + p = p->GivNext(); + return ArrayType(p, pile, CBotTypResult( CBotTypString )); + case ID_VOID: + p = p->GivNext(); + return CBotTypResult( 0 ); + + case TokenTypVar: + pClass = CBotClass::Find(p); + if ( pClass != NULL) + { + p = p->GivNext(); + return ArrayType(p, pile, + pClass->IsIntrinsic() ? + CBotTypResult( CBotTypIntrinsic, pClass ) : + CBotTypResult( CBotTypPointer, pClass ) ); + } + } + return CBotTypResult( -1 ); +} + +// compiles a new function +// bLocal allows of the declaration of parameters on the same level +// as the elements belonging to the class for methods +CBotFunction* CBotFunction::Compile(CBotToken* &p, CBotCStack* pStack, CBotFunction* finput, bool bLocal) +{ + CBotToken* pp; + CBotFunction* func = finput; + if ( func == NULL ) func = new CBotFunction(); + + CBotCStack* pStk = pStack->TokenStack(p, bLocal); + +// func->m_nFuncIdent = CBotVar::NextUniqNum(); + + while (true) + { + if ( IsOfType(p, ID_PUBLIC) ) + { + func->m_bPublic = true; + continue; + } + pp = p; + if ( IsOfType(p, ID_EXTERN) ) + { + func->m_extern = pp; // for the position of the word "extern" + func->m_bExtern = true; +// func->m_bPublic = true; // therefore also public! + continue; + } + break; + } + + func->m_retToken = *p; +// CBotClass* pClass; + func->m_retTyp = TypeParam(p, pStk); // type of the result + + if (func->m_retTyp.GivType() >= 0) + { + CBotToken* pp = p; + func->m_token = *p; + + if ( IsOfType(p, ID_NOT) ) + { + CBotToken d("~" + p->GivString()); + func->m_token = d; + } + + // un nom de fonction est-il là ? + if (IsOfType(p, TokenTypVar)) + { + if ( IsOfType( p, ID_DBLDOTS ) ) // method for a class + { + func->m_MasterClass = pp->GivString(); + CBotClass* pClass = CBotClass::Find(pp); + if ( pClass == NULL ) goto bad; + +// pp = p; + func->m_token = *p; + if (!IsOfType(p, TokenTypVar)) goto bad; + + } + func->m_openpar = p; + func->m_Param = CBotDefParam::Compile( p, pStk ); + func->m_closepar = p->GivPrev(); + if (pStk->IsOk()) + { + pStk->SetRetType(func->m_retTyp); // for knowledge what type returns + + if (!func->m_MasterClass.IsEmpty()) + { + // return "this" known + CBotVar* pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, func->m_MasterClass )); + pThis->SetInit(2); +// pThis->SetUniqNum(func->m_nThisIdent = -2); //CBotVar::NextUniqNum() will not + pThis->SetUniqNum(-2); + pStk->AddVar(pThis); + + // initialize variables acording to This + // only saves the pointer to the first, + // the rest is chained + CBotVar* pv = pThis->GivItemList(); +// int num = 1; + while (pv != NULL) + { + CBotVar* pcopy = CBotVar::Create(pv); +// pcopy->SetInit(2); + pcopy->Copy(pv); + pcopy->SetPrivate(pv->GivPrivate()); +// pcopy->SetUniqNum(pv->GivUniqNum()); //num++); + pStk->AddVar(pcopy); + pv = pv->GivNext(); + } + } + + // and compiles the following instruction block + func->m_openblk = p; + func->m_Block = CBotBlock::Compile(p, pStk, false); + func->m_closeblk = p->GivPrev(); + if ( pStk->IsOk() ) + { + if ( func->m_bPublic ) // public function, return known for all + { + CBotFunction::AddPublic(func); + } + return pStack->ReturnFunc(func, pStk); + } + } + } +bad: + pStk->SetError(TX_NOFONC, p); + } + pStk->SetError(TX_NOTYP, p); + if ( finput == NULL ) delete func; + return pStack->ReturnFunc(NULL, pStk); +} + +// pre-compile a new function +CBotFunction* CBotFunction::Compile1(CBotToken* &p, CBotCStack* pStack, CBotClass* pClass) +{ + CBotFunction* func = new CBotFunction(); + func->m_nFuncIdent = CBotVar::NextUniqNum(); + + CBotCStack* pStk = pStack->TokenStack(p, true); + + while (true) + { + if ( IsOfType(p, ID_PUBLIC) ) + { + // func->m_bPublic = true; // will be done in two passes + continue; + } + if ( IsOfType(p, ID_EXTERN) ) + { + func->m_bExtern = true; + continue; + } + break; + } + + func->m_retToken = *p; + func->m_retTyp = TypeParam(p, pStack); // type of the result + + if (func->m_retTyp.GivType() >= 0) + { + CBotToken* pp = p; + func->m_token = *p; + // un nom de fonction est-il là ? + if (IsOfType(p, TokenTypVar)) + { + if ( IsOfType( p, ID_DBLDOTS ) ) // method for a class + { + func->m_MasterClass = pp->GivString(); + CBotClass* pClass = CBotClass::Find(pp); + if ( pClass == NULL ) + { + pStk->SetError(TX_NOCLASS, pp); + goto bad; + } + + pp = p; + func->m_token = *p; + if (!IsOfType(p, TokenTypVar)) goto bad; + + } + func->m_Param = CBotDefParam::Compile( p, pStk ); + if (pStk->IsOk()) + { + // looks if the function exists elsewhere + if (( pClass != NULL || !pStack->CheckCall(pp, func->m_Param)) && + ( pClass == NULL || !pClass->CheckCall(pp, func->m_Param)) ) + { + if (IsOfType(p, ID_OPBLK)) + { + int level = 1; + // and skips the following instruction block + do + { + int type = p->GivType(); + p = p->GivNext(); + if (type == ID_OPBLK) level++; + if (type == ID_CLBLK) level--; + } + while (level > 0 && p != NULL); + + return pStack->ReturnFunc(func, pStk); + } + pStk->SetError(TX_OPENBLK, p); + } + } + pStk->SetError(TX_REDEF, pp); + } +bad: + pStk->SetError(TX_NOFONC, p); + } + pStk->SetError(TX_NOTYP, p); + delete func; + return pStack->ReturnFunc(NULL, pStk); +} + +#ifdef _DEBUG +static int xx = 0; +#endif + +bool CBotFunction::Execute(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance) +{ + CBotStack* pile = pj->AddStack(this, 2); // one end of stack local to this function +// if ( pile == EOX ) return true; + + pile->SetBotCall(m_pProg); // bases for routines + + if ( pile->GivState() == 0 ) + { + if ( !m_Param->Execute(ppVars, pile) ) return false; // define parameters + pile->IncState(); + } + + if ( pile->GivState() == 1 && !m_MasterClass.IsEmpty() ) + { + // makes "this" known + CBotVar* pThis ; + if ( pInstance == NULL ) + { + pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, m_MasterClass )); + pThis->SetInit(2); + } + else + { + pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, m_MasterClass )); + pThis->SetPointer(pInstance); + pThis->SetInit(2); + } + +// pThis->SetUniqNum(m_nThisIdent); + pThis->SetUniqNum(-2); + pile->AddVar(pThis); + + pile->IncState(); + } + + if ( pile->IfStep() ) return false; + + if ( !m_Block->Execute(pile) ) + { + if ( pile->GivError() < 0 ) + pile->SetError( 0 ); + else + return false; + } + + return pj->Return(pile); +} + + +void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance) +{ + CBotStack* pile = pj->RestoreStack(this); // one end of stack local to this function + if ( pile == NULL ) return; + CBotStack* pile2 = pile; + + pile->SetBotCall(m_pProg); // bases for routines + + if ( pile->GivBlock() < 2 ) + { + CBotStack* pile2 = pile->RestoreStack(NULL); // one end of stack local to this function + if ( pile2 == NULL ) return; + pile->SetState(pile->GivState() + pile2->GivState()); + pile2->Delete(); + } + + m_Param->RestoreState(pile2, true); // parameters + + if ( !m_MasterClass.IsEmpty() ) + { + CBotVar* pThis = pile->FindVar("this"); + pThis->SetInit(2); + pThis->SetUniqNum(-2); + } + + m_Block->RestoreState(pile2, true); +} + +void CBotFunction::AddNext(CBotFunction* p) +{ + CBotFunction* pp = this; + while (pp->m_next != NULL) pp = pp->m_next; + + pp->m_next = p; +} + + +CBotTypResult CBotFunction::CompileCall(const char* name, CBotVar** ppVars, long& nIdent) +{ + nIdent = 0; + CBotTypResult type; + + CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type); + return type; +} + + +// is a function according to its unique identifier +// if the identifier is not found, looking by name and parameters + +CBotFunction* CBotFunction::FindLocalOrPublic(long& nIdent, const char* name, CBotVar** ppVars, CBotTypResult& TypeOrError, bool bPublic) +{ + TypeOrError.SetType(TX_UNDEFCALL); // no routine of the name + CBotFunction* pt; + + if ( nIdent ) + { + if ( this != NULL ) for ( pt = this ; pt != NULL ; pt = pt->m_next ) + { + if ( pt->m_nFuncIdent == nIdent ) + { + TypeOrError = pt->m_retTyp; + return pt; + } + } + + // search the list of public functions + + for ( pt = m_listPublic ; pt != NULL ; pt = pt->m_nextpublic ) + { + if ( pt->m_nFuncIdent == nIdent ) + { + TypeOrError = pt->m_retTyp; + return pt; + } + } + } + + if ( name == NULL ) return NULL; + + int delta = 99999; // seeks the lowest signature + CBotFunction* pFunc = NULL; // the best function found + + if ( this != NULL ) + { + for ( pt = this ; pt != NULL ; pt = pt->m_next ) + { + if ( pt->m_token.GivString() == name ) + { + int i = 0; + int alpha = 0; // signature of parameters + // parameters are compatible? + CBotDefParam* pv = pt->m_Param; // expected list of parameters + CBotVar* pw = ppVars[i++]; // provided list parameter + while ( pv != NULL && pw != NULL) + { + if (!TypesCompatibles(pv->GivTypResult(), pw->GivTypResult())) + { + if ( pFunc == NULL ) TypeOrError = TX_BADPARAM; + break; + } + int d = pv->GivType() - pw->GivType(2); + alpha += d>0 ? d : -10*d; // quality loss, 10 times more expensive! + + pv = pv->GivNext(); + pw = ppVars[i++]; + } + if ( pw != NULL ) + { + if ( pFunc != NULL ) continue; + if ( TypeOrError.Eq(TX_LOWPARAM) ) TypeOrError.SetType(TX_NUMPARAM); + if ( TypeOrError.Eq(TX_UNDEFCALL)) TypeOrError.SetType(TX_OVERPARAM); + continue; // too many parameters + } + if ( pv != NULL ) + { + if ( pFunc != NULL ) continue; + if ( TypeOrError.Eq(TX_OVERPARAM) ) TypeOrError.SetType(TX_NUMPARAM); + if ( TypeOrError.Eq(TX_UNDEFCALL) ) TypeOrError.SetType(TX_LOWPARAM); + continue; // not enough parameters + } + + if (alpha == 0) // perfect signature + { + nIdent = pt->m_nFuncIdent; + TypeOrError = pt->m_retTyp; + return pt; + } + + if ( alpha < delta ) // a better signature? + { + pFunc = pt; + delta = alpha; + } + } + } + } + + if ( bPublic ) + { + for ( pt = m_listPublic ; pt != NULL ; pt = pt->m_nextpublic ) + { + if ( pt->m_token.GivString() == name ) + { + int i = 0; + int alpha = 0; // signature of parameters + // parameters sont-ils compatibles ? + CBotDefParam* pv = pt->m_Param; // list of expected parameters + CBotVar* pw = ppVars[i++]; // list of provided parameters + while ( pv != NULL && pw != NULL) + { + if (!TypesCompatibles(pv->GivTypResult(), pw->GivTypResult())) + { + if ( pFunc == NULL ) TypeOrError = TX_BADPARAM; + break; + } + int d = pv->GivType() - pw->GivType(2); + alpha += d>0 ? d : -10*d; // quality loss, 10 times more expensive! + + pv = pv->GivNext(); + pw = ppVars[i++]; + } + if ( pw != NULL ) + { + if ( pFunc != NULL ) continue; + if ( TypeOrError.Eq(TX_LOWPARAM) ) TypeOrError.SetType(TX_NUMPARAM); + if ( TypeOrError.Eq(TX_UNDEFCALL)) TypeOrError.SetType(TX_OVERPARAM); + continue; // to many parameters + } + if ( pv != NULL ) + { + if ( pFunc != NULL ) continue; + if ( TypeOrError.Eq(TX_OVERPARAM) ) TypeOrError.SetType(TX_NUMPARAM); + if ( TypeOrError.Eq(TX_UNDEFCALL) ) TypeOrError.SetType(TX_LOWPARAM); + continue; // not enough parameters + } + + if (alpha == 0) // perfect signature + { + nIdent = pt->m_nFuncIdent; + TypeOrError = pt->m_retTyp; + return pt; + } + + if ( alpha < delta ) // a better signature? + { + pFunc = pt; + delta = alpha; + } + } + } + } + + if ( pFunc != NULL ) + { + nIdent = pFunc->m_nFuncIdent; + TypeOrError = pFunc->m_retTyp; + return pFunc; + } + return NULL; +} + + +// fait un appel à une fonction + +int CBotFunction::DoCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken) +{ + CBotTypResult type; + CBotFunction* pt = NULL; + + pt = FindLocalOrPublic(nIdent, name, ppVars, type); + + if ( pt != NULL ) + { + CBotStack* pStk1 = pStack->AddStack(pt, 2); // to put "this" +// if ( pStk1 == EOX ) return true; + + pStk1->SetBotCall(pt->m_pProg); // it may have changed module + + if ( pStk1->IfStep() ) return false; + + CBotStack* pStk3 = pStk1->AddStack(NULL, true); // parameters + + // preparing parameters on the stack + + if ( pStk1->GivState() == 0 ) + { + if ( !pt->m_MasterClass.IsEmpty() ) + { + CBotVar* pInstance = m_pProg->m_pInstance; + // make "this" known + CBotVar* pThis ; + if ( pInstance == NULL ) + { + pThis = CBotVar::Create("this", CBotTypResult( CBotTypClass, pt->m_MasterClass )); + pThis->SetInit(2); + } + else + { + pThis = CBotVar::Create("this", CBotTypResult( CBotTypPointer, pt->m_MasterClass )); + pThis->SetPointer(pInstance); + pThis->SetInit(2); + } + + pThis->SetUniqNum(-2); + pStk1->AddVar(pThis); + + } + + // initializes the variables as parameters + pt->m_Param->Execute(ppVars, pStk3); // cannot be interrupted + + pStk1->IncState(); + } + + // finally execution of the found function + + if ( !pStk3->GivRetVar( // puts the result on the stack + pt->m_Block->Execute(pStk3) )) // GivRetVar said if it is interrupted + { + if ( !pStk3->IsOk() && pt->m_pProg != m_pProg ) + { +#ifdef _DEBUG + if ( m_pProg->GivFunctions()->GivName() == "LaCommande" ) return false; +#endif + pStk3->SetPosError(pToken); // indicates the error on the procedure call + } + return false; // interrupt ! + } + + return pStack->Return( pStk3 ); + } + return -1; +} + +void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar** ppVars, CBotStack* pStack) +{ + CBotTypResult type; + CBotFunction* pt = NULL; + CBotStack* pStk1; + CBotStack* pStk3; + + // search function to return the ok identifier + + pt = FindLocalOrPublic(nIdent, name, ppVars, type); + + if ( pt != NULL ) + { + pStk1 = pStack->RestoreStack(pt); + if ( pStk1 == NULL ) return; + + pStk1->SetBotCall(pt->m_pProg); // it may have changed module + + if ( pStk1->GivBlock() < 2 ) + { + CBotStack* pStk2 = pStk1->RestoreStack(NULL); // used more + if ( pStk2 == NULL ) return; + pStk3 = pStk2->RestoreStack(NULL); + if ( pStk3 == NULL ) return; + } + else + { + pStk3 = pStk1->RestoreStack(NULL); + if ( pStk3 == NULL ) return; + } + + // preparing parameters on the stack + + { + if ( !pt->m_MasterClass.IsEmpty() ) + { + CBotVar* pInstance = m_pProg->m_pInstance; + // make "this" known + CBotVar* pThis = pStk1->FindVar("this"); + pThis->SetInit(2); + pThis->SetUniqNum(-2); + } + } + + if ( pStk1->GivState() == 0 ) + { + pt->m_Param->RestoreState(pStk3, true); + return; + } + + // initializes the variables as parameters + pt->m_Param->RestoreState(pStk3, false); + pt->m_Block->RestoreState(pStk3, true); + } +} + + + +// makes call of a method +// note: this is already on the stack, the pointer pThis is just to simplify + +int CBotFunction::DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotToken* pToken, CBotClass* pClass) +{ + CBotTypResult type; + CBotProgram* pProgCurrent = pStack->GivBotCall(); + + CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type, false); + + if ( pt != NULL ) + { +// DEBUG( "CBotFunction::DoCall" + pt->GivName(), 0, pStack); + + CBotStack* pStk = pStack->AddStack(pt, 2); +// if ( pStk == EOX ) return true; + + pStk->SetBotCall(pt->m_pProg); // it may have changed module + CBotStack* pStk3 = pStk->AddStack(NULL, true); // to set parameters passed + + // preparing parameters on the stack + + if ( pStk->GivState() == 0 ) + { + // sets the variable "this" on the stack + CBotVar* pthis = CBotVar::Create("this", CBotTypNullPointer); + pthis->Copy(pThis, false); + pthis->SetUniqNum(-2); // special value + pStk->AddVar(pthis); + + CBotClass* pClass = pThis->GivClass()->GivParent(); + if ( pClass ) + { + // sets the variable "super" on the stack + CBotVar* psuper = CBotVar::Create("super", CBotTypNullPointer); + psuper->Copy(pThis, false); // in fact identical to "this" + psuper->SetUniqNum(-3); // special value + pStk->AddVar(psuper); + } + // initializes the variables as parameters + pt->m_Param->Execute(ppVars, pStk3); // cannot be interrupted + pStk->IncState(); + } + + if ( pStk->GivState() == 1 ) + { + if ( pt->m_bSynchro ) + { + CBotProgram* pProgBase = pStk->GivBotCall(true); + if ( !pClass->Lock(pProgBase) ) return false; // expected to power \TODO attend de pouvoir + } + pStk->IncState(); + } + // finally calls the found function + + if ( !pStk3->GivRetVar( // puts the result on the stack + pt->m_Block->Execute(pStk3) )) // GivRetVar said if it is interrupted + { + if ( !pStk3->IsOk() ) + { + if ( pt->m_bSynchro ) + { + pClass->Unlock(); // release function + } + + if ( pt->m_pProg != pProgCurrent ) + { + pStk3->SetPosError(pToken); // indicates the error on the procedure call + } + } + return false; // interrupt ! + } + + if ( pt->m_bSynchro ) + { + pClass->Unlock(); // release function + } + + return pStack->Return( pStk3 ); + } + return -1; +} + +void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass) +{ + CBotTypResult type; + CBotFunction* pt = FindLocalOrPublic(nIdent, name, ppVars, type); + + if ( pt != NULL ) + { + CBotStack* pStk = pStack->RestoreStack(pt); + if ( pStk == NULL ) return; + pStk->SetBotCall(pt->m_pProg); // it may have changed module + + CBotVar* pthis = pStk->FindVar("this"); + pthis->SetUniqNum(-2); + + CBotStack* pStk3 = pStk->RestoreStack(NULL); // to set parameters passed + if ( pStk3 == NULL ) return; + + pt->m_Param->RestoreState(pStk3, true); // parameters + + if ( pStk->GivState() > 1 && // latching is effective? + pt->m_bSynchro ) + { + CBotProgram* pProgBase = pStk->GivBotCall(true); + pClass->Lock(pProgBase); // locks the class + } + + // finally calls the found function + + pt->m_Block->RestoreState(pStk3, true); // interrupt ! + } +} + +// see if the "signature" of parameters is identical +bool CBotFunction::CheckParam(CBotDefParam* pParam) +{ + CBotDefParam* pp = m_Param; + while ( pp != NULL && pParam != NULL ) + { + CBotTypResult type1 = pp->GivType(); + CBotTypResult type2 = pParam->GivType(); + if ( !type1.Compare(type2) ) return false; + pp = pp->GivNext(); + pParam = pParam->GivNext(); + } + return ( pp == NULL && pParam == NULL ); +} + +CBotString CBotFunction::GivName() +{ + return m_token.GivString(); +} + +CBotString CBotFunction::GivParams() +{ + if ( m_Param == NULL ) return CBotString("()"); + + CBotString params = "( "; + CBotDefParam* p = m_Param; // list of parameters + + while (p != NULL) + { + params += p->GivParamString(); + p = p->GivNext(); + if ( p != NULL ) params += ", "; + } + + params += " )"; + return params; +} + +CBotFunction* CBotFunction::Next() +{ + return m_next; +} + +void CBotFunction::AddPublic(CBotFunction* func) +{ + if ( m_listPublic != NULL ) + { + func->m_nextpublic = m_listPublic; + m_listPublic->m_prevpublic = func; + } + m_listPublic = func; +} + + + +///////////////////////////////////////////////////////////////////////// +// management of parameters + + +CBotDefParam::CBotDefParam() +{ + m_next = NULL; + m_nIdent = 0; +} + +CBotDefParam::~CBotDefParam() +{ + delete m_next; +} + + +// compiles a list of parameters +CBotDefParam* CBotDefParam::Compile(CBotToken* &p, CBotCStack* pStack) +{ + // mainly not pStack->TokenStack here + // declared variables must remain visible thereafter + + pStack->SetStartError(p->GivStart()); + + if (IsOfType(p, ID_OPENPAR)) + { + CBotDefParam* list = NULL; + + while (!IsOfType(p, ID_CLOSEPAR)) + { + CBotDefParam* param = new CBotDefParam(); + if (list == NULL) list = param; + else list->AddNext(param); // added to the list + + CBotClass* pClass = NULL;//= CBotClass::Find(p); + param->m_typename = p->GivString(); + CBotTypResult type = param->m_type = TypeParam(p, pStack); +// if ( type == CBotTypPointer ) type = CBotTypClass; // we must create a new object + + if (param->m_type.GivType() > 0) + { + CBotToken* pp = p; + param->m_token = *p; + if (pStack->IsOk() && IsOfType(p, TokenTypVar) ) + { + + // variable already declared? + if (pStack->CheckVarLocal(pp)) + { + pStack->SetError(TX_REDEFVAR, pp); + break; + } + + if ( type.Eq(CBotTypArrayPointer) ) type.SetType(CBotTypArrayBody); + CBotVar* var = CBotVar::Create(pp->GivString(), type); // creates the variable +// if ( pClass ) var->SetClass(pClass); + var->SetInit(2); // mark initialized + param->m_nIdent = CBotVar::NextUniqNum(); + var->SetUniqNum(param->m_nIdent); + pStack->AddVar(var); // place on the stack + + if (IsOfType(p, ID_COMMA) || p->GivType() == ID_CLOSEPAR) + continue; + } + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + } + pStack->SetError(TX_NOTYP, p); + delete list; + return NULL; + } + return list; + } + pStack->SetError(TX_OPENPAR, p->GivStart()); + return NULL; +} + +void CBotDefParam::AddNext(CBotDefParam* p) +{ + CBotDefParam* pp = this; + while (pp->m_next != NULL) pp = pp->m_next; + + pp->m_next = p; +} + + +bool CBotDefParam::Execute(CBotVar** ppVars, CBotStack* &pj) +{ + int i = 0; + CBotDefParam* p = this; + + while ( p != NULL ) + { + // creates a local variable on the stack + CBotVar* newvar = CBotVar::Create(p->m_token.GivString(), p->m_type); + + // serves to make the transformation of types: + if ( ppVars != NULL && ppVars[i] != NULL ) + { + switch (p->m_type.GivType()) + { + case CBotTypInt: + newvar->SetValInt(ppVars[i]->GivValInt()); + break; + case CBotTypFloat: + newvar->SetValFloat(ppVars[i]->GivValFloat()); + break; + case CBotTypString: + newvar->SetValString(ppVars[i]->GivValString()); + break; + case CBotTypBoolean: + newvar->SetValInt(ppVars[i]->GivValInt()); + break; + case CBotTypIntrinsic: + ((CBotVarClass*)newvar)->Copy(ppVars[i], false); + break; + case CBotTypPointer: + case CBotTypArrayPointer: + { + newvar->SetPointer(ppVars[i]->GivPointer()); + } + break; + default: + ASM_TRAP(); + } + } + newvar->SetUniqNum(p->m_nIdent); + pj->AddVar(newvar); // add a variable + p = p->m_next; + i++; + } + + return true; +} + +void CBotDefParam::RestoreState(CBotStack* &pj, bool bMain) +{ + int i = 0; + CBotDefParam* p = this; + + while ( p != NULL ) + { + // creates a local variable on the stack + CBotVar* var = pj->FindVar(p->m_token.GivString()); + var->SetUniqNum(p->m_nIdent); + p = p->m_next; + } +} + +int CBotDefParam::GivType() +{ + return m_type.GivType(); +} + +CBotTypResult CBotDefParam::GivTypResult() +{ + return m_type; +} + +CBotDefParam* CBotDefParam::GivNext() +{ + return m_next; +} + +CBotString CBotDefParam::GivParamString() +{ + CBotString param; + + param = m_typename; + param += ' '; + + param += m_token.GivString(); + return param; +} + + + +////////////////////////////////////////////////////////////////////////// +// return parameters + +CBotReturn::CBotReturn() +{ + m_Instr = NULL; + name = "CBotReturn"; // debug +} + +CBotReturn::~CBotReturn() +{ + delete m_Instr; +} + +CBotInstr* CBotReturn::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; + + if (!IsOfType(p, ID_RETURN)) return NULL; // should never happen + + CBotReturn* inst = new CBotReturn(); // creates the object + inst->SetToken( pp ); + + CBotTypResult type = pStack->GivRetType(); + + if ( type.GivType() == 0 ) // returned void ? + { + if ( IsOfType( p, ID_SEP ) ) return inst; + pStack->SetError( TX_BADTYPE, pp ); + return NULL; + } + + inst->m_Instr = CBotExpression::Compile(p, pStack); + if ( pStack->IsOk() ) + { + CBotTypResult retType = pStack->GivTypResult(2); + if (TypeCompatible(retType, type, ID_ASS)) + { + if ( IsOfType( p, ID_SEP ) ) + return inst; + + pStack->SetError(TX_ENDOF, p->GivStart()); + } + pStack->SetError(TX_BADTYPE, p->GivStart()); + } + + delete inst; + return NULL; // no object, the error is on the stack +} + +bool CBotReturn::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); +// if ( pile == EOX ) return true; + + if ( pile->GivState() == 0 ) + { + if ( m_Instr != NULL && !m_Instr->Execute(pile) ) return false; // evaluate the result + // the result is on the stack + pile->IncState(); + } + + if ( pile->IfStep() ) return false; + + pile->SetBreak(3, CBotString()); + return pj->Return(pile); +} + +void CBotReturn::RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + CBotStack* pile = pj->RestoreStack(this); + if ( pile == NULL ) return; + + if ( pile->GivState() == 0 ) + { + if ( m_Instr != NULL ) m_Instr->RestoreState(pile, bMain); // evaluate the result + return; + } +} + +//////////////////////////////////////////////////////////////////////////////// +// Calls of these functions + +CBotInstrCall::CBotInstrCall() +{ + m_Parameters = NULL; + m_nFuncIdent = 0; + name = "CBotInstrCall"; +} + +CBotInstrCall::~CBotInstrCall() +{ + delete m_Parameters; +} + +CBotInstr* CBotInstrCall::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotVar* ppVars[1000]; + + int i = 0; + + CBotToken* pp = p; + p = p->GivNext(); + + pStack->SetStartError(p->GivStart()); + CBotCStack* pile = pStack; + + if ( IsOfType(p, ID_OPENPAR) ) + { + int start, end; + CBotInstrCall* inst = new CBotInstrCall(); + inst->SetToken(pp); + + // compile la list of parameters + if (!IsOfType(p, ID_CLOSEPAR)) while (true) + { + start = p->GivStart(); + pile = pile->TokenStack(); // keeps the results on the stack + + CBotInstr* param = CBotExpression::Compile(p, pile); + end = p->GivStart(); + if ( inst->m_Parameters == NULL ) inst->m_Parameters = param; + else inst->m_Parameters->AddNext(param); // constructs the list + + if ( !pile->IsOk() ) + { + delete inst; + return pStack->Return(NULL, pile); + } + + if ( param != NULL ) + { + if ( pile->GivTypResult().Eq(99) ) + { + delete pStack->TokenStack(); + pStack->SetError(TX_VOID, p->GivStart()); + delete inst; + return NULL; + } + ppVars[i] = pile->GivVar(); + ppVars[i]->GivToken()->SetPos(start, end); + i++; + + if (IsOfType(p, ID_COMMA)) continue; // skips the comma + if (IsOfType(p, ID_CLOSEPAR)) break; + } + + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + delete pStack->TokenStack(); + delete inst; + return NULL; + } + ppVars[i] = NULL; + + // the routine is known? +// CBotClass* pClass = NULL; + inst->m_typRes = pStack->CompileCall(pp, ppVars, inst->m_nFuncIdent); + if ( inst->m_typRes.GivType() >= 20 ) + { +// if (pVar2!=NULL) pp = pVar2->RetToken(); + pStack->SetError( inst->m_typRes.GivType(), pp ); + delete pStack->TokenStack(); + delete inst; + return NULL; + } + + delete pStack->TokenStack(); + if ( inst->m_typRes.GivType() > 0 ) + { + CBotVar* pRes = CBotVar::Create("", inst->m_typRes); + pStack->SetVar(pRes); // for knowing the type of the result + } + else pStack->SetVar(NULL); // routine returns void + + return inst; + } + p = pp; + delete pStack->TokenStack(); + return NULL; +} + +bool CBotInstrCall::Execute(CBotStack* &pj) +{ + CBotVar* ppVars[1000]; + CBotStack* pile = pj->AddStack(this); + if ( pile->StackOver() ) return pj->Return( pile ); + + CBotStack* pile1 = pile; + + int i = 0; + + CBotInstr* p = m_Parameters; + // evaluates parameters + // and places the values ​​on the stack + // for allow of interruption at any time + if ( p != NULL) while ( true ) + { + pile = pile->AddStack(); // place on the stack for the results + if ( pile->GivState() == 0 ) + { + if (!p->Execute(pile)) return false; // interrupted here? + pile->SetState(1); // mark as special for reknowed parameters \TODO marque spéciale pour reconnaîre parameters + } + ppVars[i++] = pile->GivVar(); + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + CBotStack* pile2 = pile->AddStack(); + if ( pile2->IfStep() ) return false; + + if ( !pile2->ExecuteCall(m_nFuncIdent, GivToken(), ppVars, m_typRes)) return false; // interrupt + + return pj->Return(pile2); // release the entire stack +} + +void CBotInstrCall::RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile = pj->RestoreStack(this); + if ( pile == NULL ) return; + + CBotStack* pile1 = pile; + + int i = 0; + CBotVar* ppVars[1000]; + CBotInstr* p = m_Parameters; + // evaluate parameters + // and place the values on the stack + // for allow of interruption at any time + if ( p != NULL) while ( true ) + { + pile = pile->RestoreStack(); // place on the stack for the results + if ( pile == NULL ) return; + if ( pile->GivState() == 0 ) + { + p->RestoreState(pile, bMain); // interrupt here! + return; + } + ppVars[i++] = pile->GivVar(); // constructs the list of parameters + p = p->GivNext(); + if ( p == NULL) break; + } + ppVars[i] = NULL; + + CBotStack* pile2 = pile->RestoreStack(); + if ( pile2 == NULL ) return; + + pile2->RestoreCall(m_nFuncIdent, GivToken(), ppVars); +} + +////////////////////////////////////////////////////////////////////////////// +// statement of user classes + +// pre-compile a new class +// analysis is complete except the body of routines + +CBotClass* CBotClass::Compile1(CBotToken* &p, CBotCStack* pStack) +{ + if ( !IsOfType(p, ID_PUBLIC) ) + { + pStack->SetError(TX_NOPUBLIC, p); + return NULL; + } + + if ( !IsOfType(p, ID_CLASS) ) return NULL; + + CBotString name = p->GivString(); + + CBotClass* pOld = CBotClass::Find(name); + if ( pOld != NULL && pOld->m_IsDef ) + { + pStack->SetError( TX_REDEFCLASS, p ); + return NULL; + } + + // a name of the class is there? + if (IsOfType(p, TokenTypVar)) + { + CBotClass* pPapa = NULL; + if ( IsOfType( p, ID_EXTENDS ) ) + { + CBotString name = p->GivString(); + pPapa = CBotClass::Find(name); + + if (!IsOfType(p, TokenTypVar) || pPapa == NULL ) + { + pStack->SetError( TX_NOCLASS, p ); + return NULL; + } + } + CBotClass* classe = (pOld == NULL) ? new CBotClass(name, pPapa) : pOld; + classe->Purge(); // emptythe old definitions + classe->m_IsDef = false; // current definition + + if ( !IsOfType( p, ID_OPBLK) ) + { + pStack->SetError(TX_OPENBLK, p); + return NULL; + } + + while ( pStack->IsOk() && !IsOfType( p, ID_CLBLK ) ) + { + classe->CompileDefItem(p, pStack, false); + } + + if (pStack->IsOk()) return classe; + } + pStack->SetError(TX_ENDOF, p); + return NULL; +} + +bool CBotClass::CompileDefItem(CBotToken* &p, CBotCStack* pStack, bool bSecond) +{ + bool bStatic = false; + int mProtect = PR_PUBLIC; + bool bSynchro = false; + + while (IsOfType(p, ID_SEP)) ; + + CBotTypResult type( -1 ); + + if ( IsOfType(p, ID_SYNCHO) ) bSynchro = true; + CBotToken* pBase = p; + + if ( IsOfType(p, ID_STATIC) ) bStatic = true; + if ( IsOfType(p, ID_PUBLIC) ) mProtect = PR_PUBLIC; + if ( IsOfType(p, ID_PRIVATE) ) mProtect = PR_PRIVATE; + if ( IsOfType(p, ID_PROTECTED) ) mProtect = PR_PROTECT; + if ( IsOfType(p, ID_STATIC) ) bStatic = true; + +// CBotClass* pClass = NULL; + type = TypeParam(p, pStack); // type of the result + + if ( type.Eq(-1) ) + { + pStack->SetError(TX_NOTYP, p); + return false; + } + + while (pStack->IsOk()) + { + CBotToken* pp = p; + IsOfType(p, ID_NOT); // skips ~ eventual (destructor) + + if (IsOfType(p, TokenTypVar)) + { + CBotInstr* limites = NULL; + while ( IsOfType( p, ID_OPBRK ) ) // a table? + { + CBotInstr* i = NULL; + + if ( p->GivType() != ID_CLBRK ) + i = CBotExpression::Compile( p, pStack ); // expression for the value + else + i = new CBotEmpty(); // special if not a formula + + type = CBotTypResult(CBotTypArrayPointer, type); + + if (!pStack->IsOk() || !IsOfType( p, ID_CLBRK ) ) + { + pStack->SetError(TX_CLBRK, p->GivStart()); + return false; + } + +/* CBotVar* pv = pStack->GivVar(); + if ( pv->GivType()>= CBotTypBoolean ) + { + pStack->SetError(TX_BADTYPE, p->GivStart()); + return false; + }*/ + + if (limites == NULL) limites = i; + else limites->AddNext3(i); + } + + if ( p->GivType() == ID_OPENPAR ) + { + if ( !bSecond ) + { + p = pBase; + CBotFunction* f = + CBotFunction::Compile1(p, pStack, this); + + if ( f == NULL ) return false; + + if (m_pMethod == NULL) m_pMethod = f; + else m_pMethod->AddNext(f); + } + else + { + // return a method precompiled in pass 1 + CBotFunction* pf = m_pMethod; + CBotFunction* prev = NULL; + while ( pf != NULL ) + { + if (pf->GivName() == pp->GivString()) break; + prev = pf; + pf = pf->Next(); + } + + bool bConstructor = (pp->GivString() == GivName()); + CBotCStack* pile = pStack->TokenStack(NULL, true); + + // make "this" known + CBotToken TokenThis(CBotString("this"), CBotString()); + CBotVar* pThis = CBotVar::Create(&TokenThis, CBotTypResult( CBotTypClass, this ) ); + pThis->SetUniqNum(-2); + pile->AddVar(pThis); + + if ( m_pParent ) + { + // makes "super" known + CBotToken TokenSuper(CBotString("super"), CBotString()); + CBotVar* pThis = CBotVar::Create(&TokenSuper, CBotTypResult( CBotTypClass, m_pParent ) ); + pThis->SetUniqNum(-3); + pile->AddVar(pThis); + } + +// int num = 1; + CBotClass* my = this; + while (my != NULL) + { + // places a copy of variables of a class (this) on a stack + CBotVar* pv = my->m_pVar; + while (pv != NULL) + { + CBotVar* pcopy = CBotVar::Create(pv); + pcopy->SetInit(!bConstructor || pv->IsStatic()); + pcopy->SetUniqNum(pv->GivUniqNum()); + pile->AddVar(pcopy); + pv = pv->GivNext(); + } + my = my->m_pParent; + } + + // compiles a method + p = pBase; + CBotFunction* f = + CBotFunction::Compile(p, pile, NULL/*, false*/); + + if ( f != NULL ) + { + f->m_pProg = pStack->GivBotCall(); + f->m_bSynchro = bSynchro; + // replaces the element in the chain + f->m_next = pf->m_next; + pf->m_next = NULL; + delete pf; + if (prev == NULL) m_pMethod = f; + else prev->m_next = f; + } + pStack->Return(NULL, pile); + } + + return pStack->IsOk(); + } + + // definition of an element + if (type.Eq(0)) + { + pStack->SetError(TX_ENDOF, p); + return false; + } + + CBotInstr* i = NULL; + if ( IsOfType(p, ID_ASS ) ) + { + if ( type.Eq(CBotTypArrayPointer) ) + { + i = CBotListArray::Compile(p, pStack, type.GivTypElem()); + } + else + { + // it has an assignmet to calculate + i = CBotTwoOpExpr::Compile(p, pStack); + } + if ( !pStack->IsOk() ) return false; + } + + + if ( !bSecond ) + { + CBotVar* pv = CBotVar::Create(pp->GivString(), type); + pv -> SetStatic( bStatic ); + pv -> SetPrivate( mProtect ); + + AddItem( pv ); + + pv->m_InitExpr = i; + pv->m_LimExpr = limites; + + + if ( pv->IsStatic() && pv->m_InitExpr != NULL ) + { + CBotStack* pile = CBotStack::FirstStack(); // independent stack + while(pile->IsOk() && !pv->m_InitExpr->Execute(pile)); // evaluates the expression without timer + pv->SetVal( pile->GivVar() ) ; + pile->Delete(); + } + } + else + delete i; + + if ( IsOfType(p, ID_COMMA) ) continue; + if ( IsOfType(p, ID_SEP) ) break; + } + pStack->SetError(TX_ENDOF, p); + } + return pStack->IsOk(); +} + + +CBotClass* CBotClass::Compile(CBotToken* &p, CBotCStack* pStack) +{ + if ( !IsOfType(p, ID_PUBLIC) ) return NULL; + if ( !IsOfType(p, ID_CLASS) ) return NULL; + + CBotString name = p->GivString(); + + // a name for the class is there? + if (IsOfType(p, TokenTypVar)) + { + // the class was created by Compile1 + CBotClass* pOld = CBotClass::Find(name); + + if ( IsOfType( p, ID_EXTENDS ) ) + { + IsOfType(p, TokenTypVar); // necessarily + } + IsOfType( p, ID_OPBLK); // necessarily + + while ( pStack->IsOk() && !IsOfType( p, ID_CLBLK ) ) + { + pOld->CompileDefItem(p, pStack, true); + } + + pOld->m_IsDef = true; // complete definition + if (pStack->IsOk()) return pOld; + } + pStack->SetError(TX_ENDOF, p); + return NULL; +} diff --git a/src/CBot/CBotIf.cpp b/src/CBot/CBotIf.cpp index 626ef0d..84dbd6a 100644 --- a/src/CBot/CBotIf.cpp +++ b/src/CBot/CBotIf.cpp @@ -1,159 +1,161 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// instruction if (condition) opération1 else opération2;
-
-#include "CBot.h"
-
-// les divers constructeurs / destructeurs
-CBotIf::CBotIf()
-{
- m_Condition =
- m_Block =
- m_BlockElse = NULL; // NULL pour pouvoir faire delete directement
- name = "CBotIf"; // debug
-}
-
-CBotIf::~CBotIf()
-{
- delete m_Condition; // libère la condition
- delete m_Block; // libère le bloc d'instruction1
- delete m_BlockElse; // libère le bloc d'instruction2
-}
-
-// compilation (routine statique)
-// appelé lorsque le token "if" a été trouvé
-
-CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p; // conserve le ^au token (début instruction)
-
- if (!IsOfType(p, ID_IF)) return NULL; // ne doit jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- CBotIf* inst = new CBotIf(); // crée l'object
- inst->SetToken( pp );
-
- if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
- {
- // la condition existe bel et bien
-
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- if ( pStk->IsOk() )
- {
- // le bloc d'instruction est ok (peut être vide)
-
- // regarde si l'instruction suivante est le token "else"
- if (IsOfType(p, ID_ELSE))
- {
- // si oui, compile le bloc d'instruction qui suit
- inst->m_BlockElse = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- if (!pStk->IsOk())
- {
- // il n'y a pas de bloc correct après le else
- // libère l'objet, et transmet l'erreur qui est sur la pile
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- }
-
- // rend l'object correct à qui le demande.
- return pStack->Return(inst, pStk);
- }
- }
-
- // erreur, libère l'objet
- delete inst;
- // et transmet l'erreur qui se trouve sur la pile.
- return pStack->Return(NULL, pStk);
-}
-
-
-// exécution de l'instruction
-
-BOOL CBotIf :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- // selon la reprise, on peut être dans l'un des 2 états
- if( pile->GivState() == 0 )
- {
- // évalue la condition
- if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // passe dans le second état
- if (!pile->SetState(1)) return FALSE; // prêt pour la suite
- }
-
- // second état, évalue les instructions associées
- // le résultat de la condition est sur la pile
-
- if ( pile->GivVal() == TRUE ) // condition était vraie ?
- {
- if ( m_Block != NULL && // bloc peut être absent
- !m_Block->Execute(pile) ) return FALSE; // interrompu ici ?
- }
- else
- {
- if ( m_BlockElse != NULL && // s'il existe un bloc alternatif
- !m_BlockElse->Execute(pile) ) return FALSE; // interrompu ici
- }
-
- // transmet le résultat et libère la pile
- return pj->Return(pile);
-}
-
-
-void CBotIf :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- // selon la reprise, on peut être dans l'un des 2 états
- if( pile->GivState() == 0 )
- {
- // évalue la condition
- m_Condition->RestoreState(pile, bMain); // interrompu ici !
- return;
- }
-
- // second état, évalue les instructions associées
- // le résultat de la condition est sur la pile
-
- if ( pile->GivVal() == TRUE ) // condition était vraie ?
- {
- if ( m_Block != NULL ) // bloc peut être absent
- m_Block->RestoreState(pile, bMain); // interrompu ici !
- }
- else
- {
- if ( m_BlockElse != NULL ) // s'il existe un bloc alternatif
- m_BlockElse->RestoreState(pile, bMain); // interrompu ici !
- }
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////////////////////////// +// instruction if (condition) operation1 else operation2; + +#include "CBot.h" + +// various constructors / destructors +CBotIf::CBotIf() +{ + m_Condition = + m_Block = + m_BlockElse = NULL; // NULL so that delete is not possible further + name = "CBotIf"; // debug +} + +CBotIf::~CBotIf() +{ + delete m_Condition; // frees the condition + delete m_Block; // frees the block of instruction1 + delete m_BlockElse; // frees the block of instruction2 +} + +// compilation (static routine) +// called when the token "if" has been found + +CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; // preserves at the ^ token (starting instruction) + + if (!IsOfType(p, ID_IF)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + + CBotIf* inst = new CBotIf(); // create the object + inst->SetToken( pp ); + + if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) ) + { + // the condition does exist + + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); + if ( pStk->IsOk() ) + { + // the statement block is ok (can be empty) + + // see if the next instruction is the token "else" + if (IsOfType(p, ID_ELSE)) + { + // if so, compiles the following statement block + inst->m_BlockElse = CBotBlock::CompileBlkOrInst( p, pStk, true ); + if (!pStk->IsOk()) + { + // there is no correct block after the else + // frees the object, and transmits the error that is on the stack + delete inst; + return pStack->Return(NULL, pStk); + } + } + + // return the corrent object to the application + return pStack->Return(inst, pStk); + } + } + + // error, frees the object + delete inst; + // and transmits the error that is on the stack. + return pStack->Return(NULL, pStk); +} + + +// execution of the instruction + +bool CBotIf :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); // adds an item to the stack + // or found in case of recovery +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + // according to recovery, it may be in one of two states + if( pile->GivState() == 0 ) + { + // evaluates the condition + if ( !m_Condition->Execute(pile) ) return false; // interrupted here? + + // terminates if there is an error + if ( !pile->IsOk() ) + { + return pj->Return(pile); // returns the results and releases the stack + } + + // passes into the second state + if (!pile->SetState(1)) return false; // ready for further + } + + // second state, evaluates the associated instructions + // the result of the condition is on the stack + + if ( pile->GivVal() == true ) // condition was true? + { + if ( m_Block != NULL && // block may be absent + !m_Block->Execute(pile) ) return false; // interrupted here? + } + else + { + if ( m_BlockElse != NULL && // if there is an alternate block + !m_BlockElse->Execute(pile) ) return false; // interrupted here + } + + // sends the results and releases the stack + return pj->Return(pile); +} + + +void CBotIf :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack + if ( pile == NULL ) return; + + // according to recovery, it may be in one of two states + if( pile->GivState() == 0 ) + { + // evaluates the condition + m_Condition->RestoreState(pile, bMain); // interrupted here! + return; + } + + // second state, evaluates the associated instructions + // the result of the condition is on the stack + + if ( pile->GivVal() == true ) // condition was true? + { + if ( m_Block != NULL ) // block may be absent + m_Block->RestoreState(pile, bMain); // interrupted here! + } + else + { + if ( m_BlockElse != NULL ) // if there is an alternate block + m_BlockElse->RestoreState(pile, bMain); // interrupted here! + } +} + diff --git a/src/CBot/CBotProgram.cpp b/src/CBot/CBotProgram.cpp index f157c4c..d9be052 100644 --- a/src/CBot/CBotProgram.cpp +++ b/src/CBot/CBotProgram.cpp @@ -1,1116 +1,1113 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.//////////////////////////////////////////////////////////////////////
-// gestion de base d'un programme CBot
-
-#include "CBot.h"
-#include <stdio.h>
-
-CBotProgram::CBotProgram()
-{
- m_Prog = NULL;
- m_pRun = NULL;
- m_pClass = NULL;
- m_pStack = NULL;
- m_pInstance = NULL;
-
- m_ErrorCode = 0;
- m_Ident = 0;
- m_bDebugDD = 0;
-}
-
-CBotProgram::CBotProgram(CBotVar* pInstance)
-{
- m_Prog = NULL;
- m_pRun = NULL;
- m_pClass = NULL;
- m_pStack = NULL;
- m_pInstance = pInstance;
-
- m_ErrorCode = 0;
- m_Ident = 0;
- m_bDebugDD = 0;
-}
-
-
-CBotProgram::~CBotProgram()
-{
-// delete m_pClass;
- m_pClass->Purge();
- m_pClass = NULL;
-
- CBotClass::FreeLock(this);
-
- delete m_Prog;
-#if STACKMEM
- m_pStack->Delete();
-#else
- delete m_pStack;
-#endif
-}
-
-
-BOOL CBotProgram::Compile( const char* program, CBotStringArray& ListFonctions, void* pUser )
-{
- int error = 0;
- Stop();
-
-// delete m_pClass;
- m_pClass->Purge(); // purge les anciennes définitions des classes
- // mais sans détruire l'object
- m_pClass = NULL;
- delete m_Prog; m_Prog= NULL;
-
- ListFonctions.SetSize(0);
- m_ErrorCode = 0;
-
- if (m_pInstance != NULL && m_pInstance->m_pUserPtr != NULL)
- pUser = m_pInstance->m_pUserPtr;
-
- // transforme le programme en Tokens
- CBotToken* pBaseToken = CBotToken::CompileTokens(program, error);
- if ( pBaseToken == NULL ) return FALSE;
-
-
- CBotCStack* pStack = new CBotCStack(NULL);
- CBotToken* p = pBaseToken->GivNext(); // saute le 1er token (séparateur)
-
- pStack->SetBotCall(this); // défini les routines utilisables
- CBotCall::SetPUser(pUser);
-
- // fait une première passe rapide juste pour prendre les entêtes de routines et de classes
- while ( pStack->IsOk() && p != NULL && p->GivType() != 0)
- {
- if ( IsOfType(p, ID_SEP) ) continue; // des point-virgules qui trainent
-
- if ( p->GivType() == ID_CLASS ||
- ( p->GivType() == ID_PUBLIC && p->GivNext()->GivType() == ID_CLASS ))
- {
- CBotClass* nxt = CBotClass::Compile1(p, pStack);
- if (m_pClass == NULL ) m_pClass = nxt;
- else m_pClass->AddNext(nxt);
- }
- else
- {
- CBotFunction* next = CBotFunction::Compile1(p, pStack, NULL);
- if (m_Prog == NULL ) m_Prog = next;
- else m_Prog->AddNext(next);
- }
- }
- if ( !pStack->IsOk() )
- {
- m_ErrorCode = pStack->GivError(m_ErrorStart, m_ErrorEnd);
- delete m_Prog;
- m_Prog = NULL;
- delete pBaseToken;
- return FALSE;
- }
-
-// CBotFunction* temp = NULL;
- CBotFunction* next = m_Prog; // reprend la liste
-
- p = pBaseToken->GivNext(); // revient au début
-
- while ( pStack->IsOk() && p != NULL && p->GivType() != 0 )
- {
- if ( IsOfType(p, ID_SEP) ) continue; // des point-virgules qui trainent
-
- if ( p->GivType() == ID_CLASS ||
- ( p->GivType() == ID_PUBLIC && p->GivNext()->GivType() == ID_CLASS ))
- {
- m_bCompileClass = TRUE;
- CBotClass::Compile(p, pStack); // complète la définition de la classe
- }
- else
- {
- m_bCompileClass = FALSE;
- CBotFunction::Compile(p, pStack, next);
- if (next->IsExtern()) ListFonctions.Add(next->GivName()/* + next->GivParams()*/);
- next->m_pProg = this; // garde le pointeur au module
- next = next->Next();
- }
- }
-
-// delete m_Prog; // la liste de la 1ère passe
-// m_Prog = temp; // la liste de la seconde passe
-
- if ( !pStack->IsOk() )
- {
- m_ErrorCode = pStack->GivError(m_ErrorStart, m_ErrorEnd);
- delete m_Prog;
- m_Prog = NULL;
- }
-
- delete pBaseToken;
- delete pStack;
-
- return (m_Prog != NULL);
-}
-
-
-BOOL CBotProgram::Start(const char* name)
-{
-#if STACKMEM
- m_pStack->Delete();
-#else
- delete m_pStack;
-#endif
- m_pStack = NULL;
-
- m_pRun = m_Prog;
- while (m_pRun != NULL)
- {
- if ( m_pRun->GivName() == name ) break;
- m_pRun = m_pRun->m_next;
- }
-
- if ( m_pRun == NULL )
- {
- m_ErrorCode = TX_NORUN;
- return FALSE;
- }
-
-#if STACKMEM
- m_pStack = CBotStack::FirstStack();
-#else
- m_pStack = new CBotStack(NULL); // crée une pile d'exécution
-#endif
-
- m_pStack->SetBotCall(this); // bases pour les routines
-
- return TRUE; // on est prêt pour un Run()
-}
-
-BOOL CBotProgram::GetPosition(const char* name, int& start, int& stop, CBotGet modestart, CBotGet modestop)
-{
- CBotFunction* p = m_Prog;
- while (p != NULL)
- {
- if ( p->GivName() == name ) break;
- p = p->m_next;
- }
-
- if ( p == NULL ) return FALSE;
-
- p->GetPosition(start, stop, modestart, modestop);
- return TRUE;
-}
-
-BOOL CBotProgram::Run(void* pUser, int timer)
-{
- BOOL ok;
-
- if (m_pStack == NULL || m_pRun == NULL) goto error;
-
- m_ErrorCode = 0;
- if (m_pInstance != NULL && m_pInstance->m_pUserPtr != NULL)
- pUser = m_pInstance->m_pUserPtr;
-
- m_pStack->Reset(pUser); // vide l'éventuelle erreur précédente, et remet le timer
- if ( timer >= 0 ) m_pStack->SetTimer(timer);
-
- m_pStack->SetBotCall(this); // bases pour les routines
-
-#if STACKRUN
- // reprend l'exécution sur le haut de la pile
- ok = m_pStack->Execute();
- if ( ok )
- {
-#ifdef _DEBUG
- CBotVar* ppVar[3];
- ppVar[0] = CBotVar::Create("aa", CBotTypInt);
- ppVar[1] = CBotVar::Create("bb", CBotTypInt);
- ppVar[2] = NULL;
- ok = m_pRun->Execute(ppVar, m_pStack, m_pInstance);
-#else
- // revient sur l'exécution normale
- ok = m_pRun->Execute(NULL, m_pStack, m_pInstance);
-#endif
- }
-#else
- ok = m_pRun->Execute(NULL, m_pStack, m_pInstance);
-#endif
-
- // terminé sur une erreur ?
- if (!ok && !m_pStack->IsOk())
- {
- m_ErrorCode = m_pStack->GivError(m_ErrorStart, m_ErrorEnd);
-#if STACKMEM
- m_pStack->Delete();
-#else
- delete m_pStack;
-#endif
- m_pStack = NULL;
- return TRUE; // exécution terminée !!
- }
-
- if ( ok ) m_pRun = NULL; // plus de fonction en exécution
- return ok;
-
-error:
- m_ErrorCode = TX_NORUN;
- return TRUE;
-}
-
-void CBotProgram::Stop()
-{
-#if STACKMEM
- m_pStack->Delete();
-#else
- delete m_pStack;
-#endif
- m_pStack = NULL;
- m_pRun = NULL;
-}
-
-
-
-BOOL CBotProgram::GetRunPos(const char* &FunctionName, int &start, int &end)
-{
- FunctionName = NULL;
- start = end = 0;
- if (m_pStack == NULL) return FALSE;
-
- m_pStack->GetRunPos(FunctionName, start, end);
- return TRUE;
-}
-
-CBotVar* CBotProgram::GivStackVars(const char* &FunctionName, int level)
-{
- FunctionName = NULL;
- if (m_pStack == NULL) return NULL;
-
- return m_pStack->GivStackVars(FunctionName, level);
-}
-
-
-
-
-
-
-
-void CBotProgram::SetTimer(int n)
-{
- CBotStack::SetTimer( n );
-}
-
-int CBotProgram::GivError()
-{
- return m_ErrorCode;
-}
-
-void CBotProgram::SetIdent(long n)
-{
- m_Ident = n;
-}
-
-long CBotProgram::GivIdent()
-{
- return m_Ident;
-}
-
-BOOL CBotProgram::GetError(int& code, int& start, int& end)
-{
- code = m_ErrorCode;
- start = m_ErrorStart;
- end = m_ErrorEnd;
- return code > 0;
-}
-
-BOOL CBotProgram::GetError(int& code, int& start, int& end, CBotProgram* &pProg)
-{
- code = m_ErrorCode;
- start = m_ErrorStart;
- end = m_ErrorEnd;
- pProg = this;
- return code > 0;
-}
-
-CBotString CBotProgram::GivErrorText(int code)
-{
- CBotString TextError;
-
- TextError.LoadString( code );
- if (TextError.IsEmpty())
- {
- char buf[100];
- sprintf(buf, "Exception numéro %d.", code);
- TextError = buf;
- }
- return TextError;
-}
-
-
-CBotFunction* CBotProgram::GivFunctions()
-{
- return m_Prog;
-}
-
-BOOL CBotProgram::AddFunction(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser))
-{
- // mémorise les pointeurs aux deux fonctions
- return CBotCall::AddFunction(name, rExec, rCompile);
-}
-
-
-BOOL WriteWord(FILE* pf, WORD w)
-{
- size_t lg;
-
- lg = fwrite(&w, sizeof( WORD ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL ReadWord(FILE* pf, WORD& w)
-{
- size_t lg;
-
- lg = fread(&w, sizeof( WORD ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL WriteFloat(FILE* pf, float w)
-{
- size_t lg;
-
- lg = fwrite(&w, sizeof( float ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL ReadFloat(FILE* pf, float& w)
-{
- size_t lg;
-
- lg = fread(&w, sizeof( float ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL WriteLong(FILE* pf, long w)
-{
- size_t lg;
-
- lg = fwrite(&w, sizeof( long ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL ReadLong(FILE* pf, long& w)
-{
- size_t lg;
-
- lg = fread(&w, sizeof( long ), 1, pf );
-
- return (lg == 1);
-}
-
-BOOL WriteString(FILE* pf, CBotString s)
-{
- size_t lg1, lg2;
-
- lg1 = s.GivLength();
- if (!WriteWord(pf, lg1)) return FALSE;
-
- lg2 = fwrite(s, 1, lg1, pf );
- return (lg1 == lg2);
-}
-
-BOOL ReadString(FILE* pf, CBotString& s)
-{
- WORD w;
- char buf[1000];
- size_t lg1, lg2;
-
- if (!ReadWord(pf, w)) return FALSE;
- lg1 = w;
- lg2 = fread(buf, 1, lg1, pf );
- buf[lg2] = 0;
-
- s = buf;
- return (lg1 == lg2);
-}
-
-BOOL WriteType(FILE* pf, CBotTypResult type)
-{
- int typ = type.GivType();
- if ( typ == CBotTypIntrinsic ) typ = CBotTypClass;
- if ( !WriteWord(pf, typ) ) return FALSE;
- if ( typ == CBotTypClass )
- {
- CBotClass* p = type.GivClass();
- if ( !WriteString(pf, p->GivName()) ) return FALSE;
- }
- if ( type.Eq( CBotTypArrayBody ) ||
- type.Eq( CBotTypArrayPointer ) )
- {
- if ( !WriteWord(pf, type.GivLimite()) ) return FALSE;
- if ( !WriteType(pf, type.GivTypElem()) ) return FALSE;
- }
- return TRUE;
-}
-
-BOOL ReadType(FILE* pf, CBotTypResult& type)
-{
- WORD w, ww;
- if ( !ReadWord(pf, w) ) return FALSE;
- type.SetType(w);
-
- if ( type.Eq( CBotTypIntrinsic ) )
- {
- type = CBotTypResult( w, "point" );
- }
-
- if ( type.Eq( CBotTypClass ) )
- {
- CBotString s;
- if ( !ReadString(pf, s) ) return FALSE;
- type = CBotTypResult( w, s );
- }
-
- if ( type.Eq( CBotTypArrayPointer ) ||
- type.Eq( CBotTypArrayBody ) )
- {
- CBotTypResult r;
- if ( !ReadWord(pf, ww) ) return FALSE;
- if ( !ReadType(pf, r) ) return FALSE;
- type = CBotTypResult( w, r );
- type.SetLimite((short)ww);
- }
- return TRUE;
-}
-
-
-BOOL CBotProgram::DefineNum(const char* name, long val)
-{
- return CBotToken::DefineNum(name, val);
-}
-
-
-BOOL CBotProgram::SaveState(FILE* pf)
-{
- if (!WriteWord( pf, CBOTVERSION)) return FALSE;
-
-
- if ( m_pStack != NULL )
- {
- if (!WriteWord( pf, 1)) return FALSE;
- if (!WriteString( pf, m_pRun->GivName() )) return FALSE;
- if (!m_pStack->SaveState(pf)) return FALSE;
- }
- else
- {
- if (!WriteWord( pf, 0)) return FALSE;
- }
- return TRUE;
-}
-
-
-BOOL CBotProgram::RestoreState(FILE* pf)
-{
- WORD w;
- CBotString s;
-
- Stop();
-
- if (!ReadWord( pf, w )) return FALSE;
- if ( w != CBOTVERSION ) return FALSE;
-
- if (!ReadWord( pf, w )) return FALSE;
- if ( w == 0 ) return TRUE;
-
- if (!ReadString( pf, s )) return FALSE;
- Start(s); // point de reprise
-
-#if STACKMEM
- m_pStack->Delete();
-#else
- delete m_pStack;
-#endif
- m_pStack = NULL;
-
- // récupère la pile depuis l'enregistrement
- // utilise un pointeur NULL (m_pStack) mais c'est ok comme ça
- if (!m_pStack->RestoreState(pf, m_pStack)) return FALSE;
- m_pStack->SetBotCall(this); // bases pour les routines
-
- // rétabli certains états dans la pile selon la structure
- m_pRun->RestoreState(NULL, m_pStack, m_pInstance);
- return TRUE;
-}
-
-int CBotProgram::GivVersion()
-{
- return CBOTVERSION;
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////
-
-CBotCall* CBotCall::m_ListCalls = NULL;
-
-CBotCall::CBotCall(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser))
-{
- m_name = name;
- m_rExec = rExec;
- m_rComp = rCompile;
- m_next = NULL;
- m_nFuncIdent = CBotVar::NextUniqNum();
-}
-
-CBotCall::~CBotCall()
-{
- if (m_next) delete m_next;
- m_next = NULL;
-}
-
-void CBotCall::Free()
-{
- delete CBotCall::m_ListCalls;
-}
-
-BOOL CBotCall::AddFunction(const char* name,
- BOOL rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser),
- CBotTypResult rCompile (CBotVar* &pVar, void* pUser))
-{
- CBotCall* p = m_ListCalls;
- CBotCall* pp = NULL;
-
- if ( p != NULL ) while ( p->m_next != NULL )
- {
- if ( p->GivName() == name )
- {
- // libère une fonction qu'on redéfini
- if ( pp ) pp->m_next = p->m_next;
- else m_ListCalls = p->m_next;
- pp = p;
- p = p->m_next;
- pp->m_next = NULL; // ne pas détruire la suite de la liste
- delete pp;
- continue;
- }
- pp = p; // pointeur précédent
- p = p->m_next;
- }
-
- pp = new CBotCall(name, rExec, rCompile);
-
- if (p) p->m_next = pp;
- else m_ListCalls = pp;
-
- return TRUE;
-}
-
-
-// transforme le tableau de pointeurs aux variables
-// en une liste de variables chaînées
-CBotVar* MakeListVars(CBotVar** ppVars, BOOL bSetVal=FALSE)
-{
- int i = 0;
- CBotVar* pVar = NULL;
-
- while( TRUE )
- {
- ppVars[i];
- if ( ppVars[i] == NULL ) break;
-
- CBotVar* pp = CBotVar::Create(ppVars[i]);
- if (bSetVal) pp->Copy(ppVars[i]);
- else
- if ( ppVars[i]->GivType() == CBotTypPointer )
- pp->SetClass( ppVars[i]->GivClass());
-// copier le pointeur selon indirection
- if (pVar == NULL) pVar = pp;
- else pVar->AddNext(pp);
- i++;
- }
- return pVar;
-}
-
-// trouve un appel acceptable selon le nom de la procédure
-// et les paramètres donnés
-
-CBotTypResult CBotCall::CompileCall(CBotToken* &p, CBotVar** ppVar, CBotCStack* pStack, long& nIdent)
-{
- nIdent = 0;
- CBotCall* pt = m_ListCalls;
- CBotString name = p->GivString();
-
- while ( pt != NULL )
- {
- if ( pt->m_name == name )
- {
- CBotVar* pVar = MakeListVars(ppVar);
- CBotVar* pVar2 = pVar;
- CBotTypResult r = pt->m_rComp(pVar2, m_pUser);
- int ret = r.GivType();
-
- // si une classe est retournée, c'est en fait un pointeur
- if ( ret == CBotTypClass ) r.SetType( ret = CBotTypPointer );
-
- if ( ret > 20 )
- {
- if (pVar2) pStack->SetError(ret, p /*pVar2->GivToken()*/ );
- }
- delete pVar;
- nIdent = pt->m_nFuncIdent;
- return r;
- }
- pt = pt->m_next;
- }
- return -1;
-}
-
-void* CBotCall::m_pUser = NULL;
-
-void CBotCall::SetPUser(void* pUser)
-{
- m_pUser = pUser;
-}
-
-int CBotCall::CheckCall(const char* name)
-{
- CBotCall* p = m_ListCalls;
-
- while ( p != NULL )
- {
- if ( name == p->GivName() ) return TRUE;
- p = p->m_next;
- }
- return FALSE;
-}
-
-
-
-CBotString CBotCall::GivName()
-{
- return m_name;
-}
-
-CBotCall* CBotCall::Next()
-{
- return m_next;
-}
-
-
-int CBotCall::DoCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack, CBotTypResult& rettype)
-{
- CBotCall* pt = m_ListCalls;
-
- if ( nIdent ) while ( pt != NULL )
- {
- if ( pt->m_nFuncIdent == nIdent )
- {
- goto fund;
- }
- pt = pt->m_next;
- }
-
- pt = m_ListCalls;
-
- if ( token != NULL )
- {
- CBotString name = token->GivString();
- while ( pt != NULL )
- {
- if ( pt->m_name == name )
- {
- nIdent = pt->m_nFuncIdent;
- goto fund;
- }
- pt = pt->m_next;
- }
- }
-
- return -1;
-
-fund:
-#if !STACKRUN
- // fait la liste des paramètres selon le contenu de la pile (pStackVar)
-
- CBotVar* pVar = MakeListVars(ppVar, TRUE);
- CBotVar* pVarToDelete = pVar;
-
- // crée une variable pour le résultat
- CBotVar* pResult = rettype.Eq(0) ? NULL : CBotVar::Create("", rettype);
-
- CBotVar* pRes = pResult;
- int Exception = 0;
- int res = pt->m_rExec(pVar, pResult, Exception, pStack->GivPUser());
-
- if ( pResult != pRes ) delete pRes; // si résultat différent rendu
- delete pVarToDelete;
-
- if (res == FALSE)
- {
- if (Exception!=0)
- {
- pStack->SetError(Exception, token);
- }
- delete pResult;
- return FALSE;
- }
- pStack->SetVar(pResult);
-
- if ( rettype.GivType() > 0 && pResult == NULL )
- {
- pStack->SetError(TX_NORETVAL, token);
- }
- nIdent = pt->m_nFuncIdent;
- return TRUE;
-
-#else
-
- CBotStack* pile = pStack->AddStackEOX(pt);
- if ( pile == EOX ) return TRUE;
-
- // fait la liste des paramètres selon le contenu de la pile (pStackVar)
-
- CBotVar* pVar = MakeListVars(ppVar, TRUE);
- CBotVar* pVarToDelete = pVar;
-
- // crée une variable pour le résultat
- CBotVar* pResult = rettype.Eq(0) ? NULL : CBotVar::Create("", rettype);
-
- pile->SetVar( pVar );
-
- CBotStack* pile2 = pile->AddStack();
- pile2->SetVar( pResult );
-
- pile->SetError(0, token); // pour la position en cas d'erreur + loin
- return pt->Run( pStack );
-
-#endif
-
-}
-
-#if STACKRUN
-
-BOOL CBotCall::RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack)
-{
- CBotCall* pt = m_ListCalls;
-
- {
- CBotString name = token->GivString();
- while ( pt != NULL )
- {
- if ( pt->m_name == name )
- {
- nIdent = pt->m_nFuncIdent;
-
- CBotStack* pile = pStack->RestoreStackEOX(pt);
- if ( pile == NULL ) return TRUE;
-
- CBotStack* pile2 = pile->RestoreStack();
- return TRUE;
- }
- pt = pt->m_next;
- }
- }
-
- return FALSE;
-}
-
-BOOL CBotCall::Run(CBotStack* pStack)
-{
- CBotStack* pile = pStack->AddStackEOX(this);
- if ( pile == EOX ) return TRUE;
- CBotVar* pVar = pile->GivVar();
-
- CBotStack* pile2 = pile->AddStack();
- CBotVar* pResult = pile2->GivVar();
- CBotVar* pRes = pResult;
-
- int Exception = 0;
- int res = m_rExec(pVar, pResult, Exception, pStack->GivPUser());
-
- if (res == FALSE)
- {
- if (Exception!=0)
- {
- pStack->SetError(Exception);
- }
- if ( pResult != pRes ) delete pResult; // si résultat différent rendu
- return FALSE;
- }
-
- if ( pResult != NULL ) pStack->SetCopyVar( pResult );
- if ( pResult != pRes ) delete pResult; // si résultat différent rendu
-
- return TRUE;
-}
-
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////
-
-CBotCallMethode::CBotCallMethode(const char* name,
- BOOL rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception),
- CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar))
-{
- m_name = name;
- m_rExec = rExec;
- m_rComp = rCompile;
- m_next = NULL;
- m_nFuncIdent = CBotVar::NextUniqNum();
-}
-
-CBotCallMethode::~CBotCallMethode()
-{
- delete m_next;
- m_next = NULL;
-}
-
-// trouve un appel acceptable selon le nom de la procédure
-// et les paramètres donnés
-
-CBotTypResult CBotCallMethode::CompileCall(const char* name, CBotVar* pThis,
- CBotVar** ppVar, CBotCStack* pStack,
- long& nIdent)
-{
- CBotCallMethode* pt = this;
- nIdent = 0;
-
- while ( pt != NULL )
- {
- if ( pt->m_name == name )
- {
- CBotVar* pVar = MakeListVars(ppVar, TRUE);
- CBotVar* pVar2 = pVar;
- CBotTypResult r = pt->m_rComp(pThis, pVar2);
- int ret = r.GivType();
- if ( ret > 20 )
- {
- if (pVar2) pStack->SetError(ret, pVar2->GivToken());
- }
- delete pVar;
- nIdent = pt->m_nFuncIdent;
- return r;
- }
- pt = pt->m_next;
- }
- return CBotTypResult(-1);
-}
-
-
-CBotString CBotCallMethode::GivName()
-{
- return m_name;
-}
-
-CBotCallMethode* CBotCallMethode::Next()
-{
- return m_next;
-}
-
-void CBotCallMethode::AddNext(CBotCallMethode* pt)
-{
- CBotCallMethode* p = this;
- while ( p->m_next != NULL ) p = p->m_next;
-
- p->m_next = pt;
-}
-
-
-int CBotCallMethode::DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotVar* &pResult, CBotStack* pStack, CBotToken* pToken)
-{
- CBotCallMethode* pt = this;
-
- // recherche selon l'identificateur
-
- if ( nIdent ) while ( pt != NULL )
- {
- if ( pt->m_nFuncIdent == nIdent )
- {
- // fait la liste des paramètres selon le contenu de la pile (pStackVar)
-
- CBotVar* pVar = MakeListVars(ppVars, TRUE);
- CBotVar* pVarToDelete = pVar;
-
- // puis appelle la routine externe au module
-
- int Exception = 0;
- int res = pt->m_rExec(pThis, pVar, pResult, Exception);
- pStack->SetVar(pResult);
-
- if (res == FALSE)
- {
- if (Exception!=0)
- {
-// pStack->SetError(Exception, pVar->GivToken());
- pStack->SetError(Exception, pToken);
- }
- delete pVarToDelete;
- return FALSE;
- }
- delete pVarToDelete;
- return TRUE;
- }
- pt = pt->m_next;
- }
-
- // recherche selon le nom
-
- while ( pt != NULL )
- {
- if ( pt->m_name == name )
- {
- // fait la liste des paramètres selon le contenu de la pile (pStackVar)
-
- CBotVar* pVar = MakeListVars(ppVars, TRUE);
- CBotVar* pVarToDelete = pVar;
-
- int Exception = 0;
- int res = pt->m_rExec(pThis, pVar, pResult, Exception);
- pStack->SetVar(pResult);
-
- if (res == FALSE)
- {
- if (Exception!=0)
- {
-// pStack->SetError(Exception, pVar->GivToken());
- pStack->SetError(Exception, pToken);
- }
- delete pVarToDelete;
- return FALSE;
- }
- delete pVarToDelete;
- nIdent = pt->m_nFuncIdent;
- return TRUE;
- }
- pt = pt->m_next;
- }
-
- return -1;
-}
-
-BOOL rSizeOf( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- if ( pVar == NULL ) return TX_LOWPARAM;
-
- int i = 0;
- pVar = pVar->GivItemList();
-
- while ( pVar != NULL )
- {
- i++;
- pVar = pVar->GivNext();
- }
-
- pResult->SetValInt(i);
- return TRUE;
-}
-
-CBotTypResult cSizeOf( CBotVar* &pVar, void* pUser )
-{
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
- if ( pVar->GivType() != CBotTypArrayPointer )
- return CBotTypResult( TX_BADPARAM );
- return CBotTypResult( CBotTypInt );
-}
-
-
-CBotString CBotProgram::m_DebugVarStr = "";
-
-BOOL rCBotDebug( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- pResult->SetValString( CBotProgram::m_DebugVarStr );
-
- return TRUE;
-}
-
-CBotTypResult cCBotDebug( CBotVar* &pVar, void* pUser )
-{
- // pas de paramètre
- if ( pVar != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // la fonction retourne un résultat "string"
- return CBotTypResult( CBotTypString );
-}
-
-
-#include "StringFunctions.cpp"
-
-void CBotProgram::Init()
-{
- CBotToken::DefineNum( "CBotErrOpenPar", 5000) ; // manque la parenthèse ouvrante
- CBotToken::DefineNum( "CBotErrClosePar", 5001) ; // manque la parenthèse fermante
- CBotToken::DefineNum( "CBotErrNotBoolean", 5002) ; // l'expression doit être un boolean
- CBotToken::DefineNum( "CBotErrUndefVar", 5003) ; // variable non déclarée
- CBotToken::DefineNum( "CBotErrBadLeft", 5004) ; // assignation impossible ( 5 = ... )
- CBotToken::DefineNum( "CBotErrNoTerminator", 5005) ;// point-virgule attendu
- CBotToken::DefineNum( "CBotErrCaseOut", 5006) ; // case en dehors d'un switch
- CBotToken::DefineNum( "CBotErrCloseBlock", 5008) ; // manque " } "
- CBotToken::DefineNum( "CBotErrElseWhitoutIf", 5009) ;// else sans if correspondant
- CBotToken::DefineNum( "CBotErrOpenBlock", 5010) ; // manque " { "
- CBotToken::DefineNum( "CBotErrBadType1", 5011) ; // mauvais type pour l'assignation
- CBotToken::DefineNum( "CBotErrRedefVar", 5012) ; // redéfinition de la variable
- CBotToken::DefineNum( "CBotErrBadType2", 5013) ; // 2 opérandes de type incompatibles
- CBotToken::DefineNum( "CBotErrUndefCall", 5014) ; // routine inconnue
- CBotToken::DefineNum( "CBotErrNoDoubleDots", 5015) ;// " : " attendu
- CBotToken::DefineNum( "CBotErrBreakOutside", 5017) ;// break en dehors d'une boucle
- CBotToken::DefineNum( "CBotErrUndefLabel", 5019) ; // label inconnu
- CBotToken::DefineNum( "CBotErrLabel", 5018) ; // label ne peut se mettre ici
- CBotToken::DefineNum( "CBotErrNoCase", 5020) ; // manque " case "
- CBotToken::DefineNum( "CBotErrBadNum", 5021) ; // nombre attendu
- CBotToken::DefineNum( "CBotErrVoid", 5022) ; // " void " pas possible ici
- CBotToken::DefineNum( "CBotErrNoType", 5023) ; // déclaration de type attendue
- CBotToken::DefineNum( "CBotErrNoVar", 5024) ; // nom de variable attendu
- CBotToken::DefineNum( "CBotErrNoFunc", 5025) ; // nom de fonction attendu
- CBotToken::DefineNum( "CBotErrOverParam", 5026) ; // trop de paramètres
- CBotToken::DefineNum( "CBotErrRedefFunc", 5027) ; // cette fonction existe déjà
- CBotToken::DefineNum( "CBotErrLowParam", 5028) ; // pas assez de paramètres
- CBotToken::DefineNum( "CBotErrBadParam", 5029) ; // mauvais types de paramètres
- CBotToken::DefineNum( "CBotErrNbParam", 5030) ; // mauvais nombre de paramètres
- CBotToken::DefineNum( "CBotErrUndefItem", 5031) ; // élément n'existe pas dans la classe
- CBotToken::DefineNum( "CBotErrUndefClass", 5032) ; // variable n'est pas une classe
- CBotToken::DefineNum( "CBotErrNoConstruct", 5033) ; // pas de constructeur approprié
- CBotToken::DefineNum( "CBotErrRedefClass", 5034) ; // classe existe déjà
- CBotToken::DefineNum( "CBotErrCloseIndex", 5035) ; // " ] " attendu
- CBotToken::DefineNum( "CBotErrReserved", 5036) ; // mot réservé (par un DefineNum)
-
-// voici la liste des erreurs pouvant être retournées par le module
-// pour l'exécution
-
- CBotToken::DefineNum( "CBotErrZeroDiv", 6000) ; // division par zéro
- CBotToken::DefineNum( "CBotErrNotInit", 6001) ; // variable non initialisée
- CBotToken::DefineNum( "CBotErrBadThrow", 6002) ; // throw d'une valeur négative
- CBotToken::DefineNum( "CBotErrNoRetVal", 6003) ; // fonction n'a pas retourné de résultat
- CBotToken::DefineNum( "CBotErrNoRun", 6004) ; // Run() sans fonction active
- CBotToken::DefineNum( "CBotErrUndefFunc", 6005) ; // appel d'une fonction qui n'existe plus
-
- CBotProgram::AddFunction("sizeof", rSizeOf, cSizeOf );
-
- InitStringFunctions();
-
- // une fonction juste pour les debug divers
- CBotProgram::AddFunction("CBOTDEBUGDD", rCBotDebug, cCBotDebug);
- DeleteFile("CbotDebug.txt");
-
-}
-
-void CBotProgram::Free()
-{
- CBotToken::Free() ;
- CBotCall ::Free() ;
- CBotClass::Free() ;
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +////////////////////////////////////////////////////////////////////// +// database management of CBoT program + +#include "CBot.h" +#include <stdio.h> + +CBotProgram::CBotProgram() +{ + m_Prog = NULL; + m_pRun = NULL; + m_pClass = NULL; + m_pStack = NULL; + m_pInstance = NULL; + + m_ErrorCode = 0; + m_Ident = 0; + m_bDebugDD = 0; +} + +CBotProgram::CBotProgram(CBotVar* pInstance) +{ + m_Prog = NULL; + m_pRun = NULL; + m_pClass = NULL; + m_pStack = NULL; + m_pInstance = pInstance; + + m_ErrorCode = 0; + m_Ident = 0; + m_bDebugDD = 0; +} + + +CBotProgram::~CBotProgram() +{ +// delete m_pClass; + m_pClass->Purge(); + m_pClass = NULL; + + CBotClass::FreeLock(this); + + delete m_Prog; +#if STACKMEM + m_pStack->Delete(); +#else + delete m_pStack; +#endif +} + + +bool CBotProgram::Compile( const char* program, CBotStringArray& ListFonctions, void* pUser ) +{ + int error = 0; + Stop(); + +// delete m_pClass; + m_pClass->Purge(); // purge the old definitions of classes + // but without destroying the object + m_pClass = NULL; + delete m_Prog; m_Prog= NULL; + + ListFonctions.SetSize(0); + m_ErrorCode = 0; + + if (m_pInstance != NULL && m_pInstance->m_pUserPtr != NULL) + pUser = m_pInstance->m_pUserPtr; + + // transforms the program in Tokens + CBotToken* pBaseToken = CBotToken::CompileTokens(program, error); + if ( pBaseToken == NULL ) return false; + + + CBotCStack* pStack = new CBotCStack(NULL); + CBotToken* p = pBaseToken->GivNext(); // skips the first token (separator) + + pStack->SetBotCall(this); // defined used routines + CBotCall::SetPUser(pUser); + + // first made a quick pass just to take the headers of routines and classes + while ( pStack->IsOk() && p != NULL && p->GivType() != 0) + { + if ( IsOfType(p, ID_SEP) ) continue; // semicolons lurking + + if ( p->GivType() == ID_CLASS || + ( p->GivType() == ID_PUBLIC && p->GivNext()->GivType() == ID_CLASS )) + { + CBotClass* nxt = CBotClass::Compile1(p, pStack); + if (m_pClass == NULL ) m_pClass = nxt; + else m_pClass->AddNext(nxt); + } + else + { + CBotFunction* next = CBotFunction::Compile1(p, pStack, NULL); + if (m_Prog == NULL ) m_Prog = next; + else m_Prog->AddNext(next); + } + } + if ( !pStack->IsOk() ) + { + m_ErrorCode = pStack->GivError(m_ErrorStart, m_ErrorEnd); + delete m_Prog; + m_Prog = NULL; + delete pBaseToken; + return false; + } + +// CBotFunction* temp = NULL; + CBotFunction* next = m_Prog; // rewind the list + + p = pBaseToken->GivNext(); // returns to the beginning + + while ( pStack->IsOk() && p != NULL && p->GivType() != 0 ) + { + if ( IsOfType(p, ID_SEP) ) continue; // semicolons lurking + + if ( p->GivType() == ID_CLASS || + ( p->GivType() == ID_PUBLIC && p->GivNext()->GivType() == ID_CLASS )) + { + m_bCompileClass = true; + CBotClass::Compile(p, pStack); // completes the definition of the class + } + else + { + m_bCompileClass = false; + CBotFunction::Compile(p, pStack, next); + if (next->IsExtern()) ListFonctions.Add(next->GivName()/* + next->GivParams()*/); + next->m_pProg = this; // keeps pointers to the module + next = next->Next(); + } + } + +// delete m_Prog; // the list of first pass +// m_Prog = temp; // list of the second pass + + if ( !pStack->IsOk() ) + { + m_ErrorCode = pStack->GivError(m_ErrorStart, m_ErrorEnd); + delete m_Prog; + m_Prog = NULL; + } + + delete pBaseToken; + delete pStack; + + return (m_Prog != NULL); +} + + +bool CBotProgram::Start(const char* name) +{ +#if STACKMEM + m_pStack->Delete(); +#else + delete m_pStack; +#endif + m_pStack = NULL; + + m_pRun = m_Prog; + while (m_pRun != NULL) + { + if ( m_pRun->GivName() == name ) break; + m_pRun = m_pRun->m_next; + } + + if ( m_pRun == NULL ) + { + m_ErrorCode = TX_NORUN; + return false; + } + +#if STACKMEM + m_pStack = CBotStack::FirstStack(); +#else + m_pStack = new CBotStack(NULL); // creates an execution stack +#endif + + m_pStack->SetBotCall(this); // bases for routines + + return true; // we are ready for Run () +} + +bool CBotProgram::GetPosition(const char* name, int& start, int& stop, CBotGet modestart, CBotGet modestop) +{ + CBotFunction* p = m_Prog; + while (p != NULL) + { + if ( p->GivName() == name ) break; + p = p->m_next; + } + + if ( p == NULL ) return false; + + p->GetPosition(start, stop, modestart, modestop); + return true; +} + +bool CBotProgram::Run(void* pUser, int timer) +{ + bool ok; + + if (m_pStack == NULL || m_pRun == NULL) goto error; + + m_ErrorCode = 0; + if (m_pInstance != NULL && m_pInstance->m_pUserPtr != NULL) + pUser = m_pInstance->m_pUserPtr; + + m_pStack->Reset(pUser); // empty the possible previous error, and resets the timer + if ( timer >= 0 ) m_pStack->SetTimer(timer); + + m_pStack->SetBotCall(this); // bases for routines + +#if STACKRUN + // resumes execution on the top of the stack + ok = m_pStack->Execute(); + if ( ok ) + { +#ifdef _DEBUG + CBotVar* ppVar[3]; + ppVar[0] = CBotVar::Create("aa", CBotTypInt); + ppVar[1] = CBotVar::Create("bb", CBotTypInt); + ppVar[2] = NULL; + ok = m_pRun->Execute(ppVar, m_pStack, m_pInstance); +#else + // returns to normal execution + ok = m_pRun->Execute(NULL, m_pStack, m_pInstance); +#endif + } +#else + ok = m_pRun->Execute(NULL, m_pStack, m_pInstance); +#endif + + // completed on a mistake? + if (!ok && !m_pStack->IsOk()) + { + m_ErrorCode = m_pStack->GivError(m_ErrorStart, m_ErrorEnd); +#if STACKMEM + m_pStack->Delete(); +#else + delete m_pStack; +#endif + m_pStack = NULL; + return true; // execution is finished! + } + + if ( ok ) m_pRun = NULL; // more function in execution + return ok; + +error: + m_ErrorCode = TX_NORUN; + return true; +} + +void CBotProgram::Stop() +{ +#if STACKMEM + m_pStack->Delete(); +#else + delete m_pStack; +#endif + m_pStack = NULL; + m_pRun = NULL; +} + + + +bool CBotProgram::GetRunPos(const char* &FunctionName, int &start, int &end) +{ + FunctionName = NULL; + start = end = 0; + if (m_pStack == NULL) return false; + + m_pStack->GetRunPos(FunctionName, start, end); + return true; +} + +CBotVar* CBotProgram::GivStackVars(const char* &FunctionName, int level) +{ + FunctionName = NULL; + if (m_pStack == NULL) return NULL; + + return m_pStack->GivStackVars(FunctionName, level); +} + +void CBotProgram::SetTimer(int n) +{ + CBotStack::SetTimer( n ); +} + +int CBotProgram::GivError() +{ + return m_ErrorCode; +} + +void CBotProgram::SetIdent(long n) +{ + m_Ident = n; +} + +long CBotProgram::GivIdent() +{ + return m_Ident; +} + +bool CBotProgram::GetError(int& code, int& start, int& end) +{ + code = m_ErrorCode; + start = m_ErrorStart; + end = m_ErrorEnd; + return code > 0; +} + +bool CBotProgram::GetError(int& code, int& start, int& end, CBotProgram* &pProg) +{ + code = m_ErrorCode; + start = m_ErrorStart; + end = m_ErrorEnd; + pProg = this; + return code > 0; +} + +CBotString CBotProgram::GivErrorText(int code) +{ + CBotString TextError; + + TextError.LoadString( code ); + if (TextError.IsEmpty()) + { + char buf[100]; + sprintf(buf, "Exception numéro %d.", code); + TextError = buf; + } + return TextError; +} + + +CBotFunction* CBotProgram::GivFunctions() +{ + return m_Prog; +} + +bool CBotProgram::AddFunction(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)) +{ + // stores pointers to the two functions + return CBotCall::AddFunction(name, rExec, rCompile); +} + + +bool WriteWord(FILE* pf, unsigned short w) +{ + size_t lg; + + lg = fwrite(&w, sizeof( unsigned short ), 1, pf ); + + return (lg == 1); +} + +bool ReadWord(FILE* pf, unsigned short& w) +{ + size_t lg; + + lg = fread(&w, sizeof( unsigned short ), 1, pf ); + + return (lg == 1); +} + +bool WriteFloat(FILE* pf, float w) +{ + size_t lg; + + lg = fwrite(&w, sizeof( float ), 1, pf ); + + return (lg == 1); +} + +bool ReadFloat(FILE* pf, float& w) +{ + size_t lg; + + lg = fread(&w, sizeof( float ), 1, pf ); + + return (lg == 1); +} + +bool WriteLong(FILE* pf, long w) +{ + size_t lg; + + lg = fwrite(&w, sizeof( long ), 1, pf ); + + return (lg == 1); +} + +bool ReadLong(FILE* pf, long& w) +{ + size_t lg; + + lg = fread(&w, sizeof( long ), 1, pf ); + + return (lg == 1); +} + +bool WriteString(FILE* pf, CBotString s) +{ + size_t lg1, lg2; + + lg1 = s.GivLength(); + if (!WriteWord(pf, lg1)) return false; + + lg2 = fwrite(s, 1, lg1, pf ); + return (lg1 == lg2); +} + +bool ReadString(FILE* pf, CBotString& s) +{ + unsigned short w; + char buf[1000]; + size_t lg1, lg2; + + if (!ReadWord(pf, w)) return false; + lg1 = w; + lg2 = fread(buf, 1, lg1, pf ); + buf[lg2] = 0; + + s = buf; + return (lg1 == lg2); +} + +bool WriteType(FILE* pf, CBotTypResult type) +{ + int typ = type.GivType(); + if ( typ == CBotTypIntrinsic ) typ = CBotTypClass; + if ( !WriteWord(pf, typ) ) return false; + if ( typ == CBotTypClass ) + { + CBotClass* p = type.GivClass(); + if ( !WriteString(pf, p->GivName()) ) return false; + } + if ( type.Eq( CBotTypArrayBody ) || + type.Eq( CBotTypArrayPointer ) ) + { + if ( !WriteWord(pf, type.GivLimite()) ) return false; + if ( !WriteType(pf, type.GivTypElem()) ) return false; + } + return true; +} + +bool ReadType(FILE* pf, CBotTypResult& type) +{ + unsigned short w, ww; + if ( !ReadWord(pf, w) ) return false; + type.SetType(w); + + if ( type.Eq( CBotTypIntrinsic ) ) + { + type = CBotTypResult( w, "point" ); + } + + if ( type.Eq( CBotTypClass ) ) + { + CBotString s; + if ( !ReadString(pf, s) ) return false; + type = CBotTypResult( w, s ); + } + + if ( type.Eq( CBotTypArrayPointer ) || + type.Eq( CBotTypArrayBody ) ) + { + CBotTypResult r; + if ( !ReadWord(pf, ww) ) return false; + if ( !ReadType(pf, r) ) return false; + type = CBotTypResult( w, r ); + type.SetLimite((short)ww); + } + return true; +} + + +bool CBotProgram::DefineNum(const char* name, long val) +{ + return CBotToken::DefineNum(name, val); +} + + +bool CBotProgram::SaveState(FILE* pf) +{ + if (!WriteWord( pf, CBOTVERSION)) return false; + + + if ( m_pStack != NULL ) + { + if (!WriteWord( pf, 1)) return false; + if (!WriteString( pf, m_pRun->GivName() )) return false; + if (!m_pStack->SaveState(pf)) return false; + } + else + { + if (!WriteWord( pf, 0)) return false; + } + return true; +} + + +bool CBotProgram::RestoreState(FILE* pf) +{ + unsigned short w; + CBotString s; + + Stop(); + + if (!ReadWord( pf, w )) return false; + if ( w != CBOTVERSION ) return false; + + if (!ReadWord( pf, w )) return false; + if ( w == 0 ) return true; + + if (!ReadString( pf, s )) return false; + Start(s); // point de reprise + +#if STACKMEM + m_pStack->Delete(); +#else + delete m_pStack; +#endif + m_pStack = NULL; + + // retrieves the stack from the memory + // uses a NULL pointer (m_pStack) but it's ok like that + if (!m_pStack->RestoreState(pf, m_pStack)) return false; + m_pStack->SetBotCall(this); // bases for routines + + // restored some states in the stack according to the structure + m_pRun->RestoreState(NULL, m_pStack, m_pInstance); + return true; +} + +int CBotProgram::GivVersion() +{ + return CBOTVERSION; +} + + +////////////////////////////////////////////////////////////////////////////////////////////////////// + +CBotCall* CBotCall::m_ListCalls = NULL; + +CBotCall::CBotCall(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)) +{ + m_name = name; + m_rExec = rExec; + m_rComp = rCompile; + m_next = NULL; + m_nFuncIdent = CBotVar::NextUniqNum(); +} + +CBotCall::~CBotCall() +{ + if (m_next) delete m_next; + m_next = NULL; +} + +void CBotCall::Free() +{ + delete CBotCall::m_ListCalls; +} + +bool CBotCall::AddFunction(const char* name, + bool rExec (CBotVar* pVar, CBotVar* pResult, int& Exception, void* pUser), + CBotTypResult rCompile (CBotVar* &pVar, void* pUser)) +{ + CBotCall* p = m_ListCalls; + CBotCall* pp = NULL; + + if ( p != NULL ) while ( p->m_next != NULL ) + { + if ( p->GivName() == name ) + { + // frees redefined function + if ( pp ) pp->m_next = p->m_next; + else m_ListCalls = p->m_next; + pp = p; + p = p->m_next; + pp->m_next = NULL; // not to destroy the following list + delete pp; + continue; + } + pp = p; // previous pointer + p = p->m_next; + } + + pp = new CBotCall(name, rExec, rCompile); + + if (p) p->m_next = pp; + else m_ListCalls = pp; + + return true; +} + + +// transforms the array of pointers to variables +// in a chained list of variables +CBotVar* MakeListVars(CBotVar** ppVars, bool bSetVal=false) +{ + int i = 0; + CBotVar* pVar = NULL; + + while( true ) + { + ppVars[i]; + if ( ppVars[i] == NULL ) break; + + CBotVar* pp = CBotVar::Create(ppVars[i]); + if (bSetVal) pp->Copy(ppVars[i]); + else + if ( ppVars[i]->GivType() == CBotTypPointer ) + pp->SetClass( ppVars[i]->GivClass()); +// copy the pointer according to indirections + if (pVar == NULL) pVar = pp; + else pVar->AddNext(pp); + i++; + } + return pVar; +} + +// is acceptable by a call procedure name +// and given parameters + +CBotTypResult CBotCall::CompileCall(CBotToken* &p, CBotVar** ppVar, CBotCStack* pStack, long& nIdent) +{ + nIdent = 0; + CBotCall* pt = m_ListCalls; + CBotString name = p->GivString(); + + while ( pt != NULL ) + { + if ( pt->m_name == name ) + { + CBotVar* pVar = MakeListVars(ppVar); + CBotVar* pVar2 = pVar; + CBotTypResult r = pt->m_rComp(pVar2, m_pUser); + int ret = r.GivType(); + + // if a class is returned, it is actually a pointer + if ( ret == CBotTypClass ) r.SetType( ret = CBotTypPointer ); + + if ( ret > 20 ) + { + if (pVar2) pStack->SetError(ret, p /*pVar2->GivToken()*/ ); + } + delete pVar; + nIdent = pt->m_nFuncIdent; + return r; + } + pt = pt->m_next; + } + return -1; +} + +void* CBotCall::m_pUser = NULL; + +void CBotCall::SetPUser(void* pUser) +{ + m_pUser = pUser; +} + +bool CBotCall::CheckCall(const char* name) +{ + CBotCall* p = m_ListCalls; + + while ( p != NULL ) + { + if ( name == p->GivName() ) return true; + p = p->m_next; + } + return false; +} + + + +CBotString CBotCall::GivName() +{ + return m_name; +} + +CBotCall* CBotCall::Next() +{ + return m_next; +} + + +int CBotCall::DoCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack, CBotTypResult& rettype) +{ + CBotCall* pt = m_ListCalls; + + if ( nIdent ) while ( pt != NULL ) + { + if ( pt->m_nFuncIdent == nIdent ) + { + goto fund; + } + pt = pt->m_next; + } + + pt = m_ListCalls; + + if ( token != NULL ) + { + CBotString name = token->GivString(); + while ( pt != NULL ) + { + if ( pt->m_name == name ) + { + nIdent = pt->m_nFuncIdent; + goto fund; + } + pt = pt->m_next; + } + } + + return -1; + +fund: +#if !STACKRUN + // lists the parameters depending on the contents of the stack (pStackVar) + + CBotVar* pVar = MakeListVars(ppVar, true); + CBotVar* pVarToDelete = pVar; + + // creates a variable to the result + CBotVar* pResult = rettype.Eq(0) ? NULL : CBotVar::Create("", rettype); + + CBotVar* pRes = pResult; + int Exception = 0; + int res = pt->m_rExec(pVar, pResult, Exception, pStack->GivPUser()); + + if ( pResult != pRes ) delete pRes; // different result if made + delete pVarToDelete; + + if (res == false) + { + if (Exception!=0) + { + pStack->SetError(Exception, token); + } + delete pResult; + return false; + } + pStack->SetVar(pResult); + + if ( rettype.GivType() > 0 && pResult == NULL ) + { + pStack->SetError(TX_NORETVAL, token); + } + nIdent = pt->m_nFuncIdent; + return true; + +#else + + CBotStack* pile = pStack->AddStackEOX(pt); + if ( pile == EOX ) return true; + + // lists the parameters depending on the contents of the stack (pStackVar) + + CBotVar* pVar = MakeListVars(ppVar, true); + CBotVar* pVarToDelete = pVar; + + // creates a variable to the result + CBotVar* pResult = rettype.Eq(0) ? NULL : CBotVar::Create("", rettype); + + pile->SetVar( pVar ); + + CBotStack* pile2 = pile->AddStack(); + pile2->SetVar( pResult ); + + pile->SetError(0, token); // for the position on error + away + return pt->Run( pStack ); + +#endif + +} + +#if STACKRUN + +bool CBotCall::RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotStack* pStack) +{ + CBotCall* pt = m_ListCalls; + + { + CBotString name = token->GivString(); + while ( pt != NULL ) + { + if ( pt->m_name == name ) + { + nIdent = pt->m_nFuncIdent; + + CBotStack* pile = pStack->RestoreStackEOX(pt); + if ( pile == NULL ) return true; + + CBotStack* pile2 = pile->RestoreStack(); + return true; + } + pt = pt->m_next; + } + } + + return false; +} + +bool CBotCall::Run(CBotStack* pStack) +{ + CBotStack* pile = pStack->AddStackEOX(this); + if ( pile == EOX ) return true; + CBotVar* pVar = pile->GivVar(); + + CBotStack* pile2 = pile->AddStack(); + CBotVar* pResult = pile2->GivVar(); + CBotVar* pRes = pResult; + + int Exception = 0; + int res = m_rExec(pVar, pResult, Exception, pStack->GivPUser()); + + if (res == false) + { + if (Exception!=0) + { + pStack->SetError(Exception); + } + if ( pResult != pRes ) delete pResult; // different result if made + return false; + } + + if ( pResult != NULL ) pStack->SetCopyVar( pResult ); + if ( pResult != pRes ) delete pResult; // different result if made + + return true; +} + +#endif + +/////////////////////////////////////////////////////////////////////////////////////// + +CBotCallMethode::CBotCallMethode(const char* name, + bool rExec (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception), + CBotTypResult rCompile (CBotVar* pThis, CBotVar* &pVar)) +{ + m_name = name; + m_rExec = rExec; + m_rComp = rCompile; + m_next = NULL; + m_nFuncIdent = CBotVar::NextUniqNum(); +} + +CBotCallMethode::~CBotCallMethode() +{ + delete m_next; + m_next = NULL; +} + +// is acceptable by a call procedure name +// and given parameters + +CBotTypResult CBotCallMethode::CompileCall(const char* name, CBotVar* pThis, + CBotVar** ppVar, CBotCStack* pStack, + long& nIdent) +{ + CBotCallMethode* pt = this; + nIdent = 0; + + while ( pt != NULL ) + { + if ( pt->m_name == name ) + { + CBotVar* pVar = MakeListVars(ppVar, true); + CBotVar* pVar2 = pVar; + CBotTypResult r = pt->m_rComp(pThis, pVar2); + int ret = r.GivType(); + if ( ret > 20 ) + { + if (pVar2) pStack->SetError(ret, pVar2->GivToken()); + } + delete pVar; + nIdent = pt->m_nFuncIdent; + return r; + } + pt = pt->m_next; + } + return CBotTypResult(-1); +} + + +CBotString CBotCallMethode::GivName() +{ + return m_name; +} + +CBotCallMethode* CBotCallMethode::Next() +{ + return m_next; +} + +void CBotCallMethode::AddNext(CBotCallMethode* pt) +{ + CBotCallMethode* p = this; + while ( p->m_next != NULL ) p = p->m_next; + + p->m_next = pt; +} + + +int CBotCallMethode::DoCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotVar* &pResult, CBotStack* pStack, CBotToken* pToken) +{ + CBotCallMethode* pt = this; + + // search by the identifier + + if ( nIdent ) while ( pt != NULL ) + { + if ( pt->m_nFuncIdent == nIdent ) + { + // lists the parameters depending on the contents of the stack (pStackVar) + + CBotVar* pVar = MakeListVars(ppVars, true); + CBotVar* pVarToDelete = pVar; + + // then calls the routine external to the module + + int Exception = 0; + int res = pt->m_rExec(pThis, pVar, pResult, Exception); + pStack->SetVar(pResult); + + if (res == false) + { + if (Exception!=0) + { +// pStack->SetError(Exception, pVar->GivToken()); + pStack->SetError(Exception, pToken); + } + delete pVarToDelete; + return false; + } + delete pVarToDelete; + return true; + } + pt = pt->m_next; + } + + // search by name + + while ( pt != NULL ) + { + if ( pt->m_name == name ) + { + // lists the parameters depending on the contents of the stack (pStackVar) + + CBotVar* pVar = MakeListVars(ppVars, true); + CBotVar* pVarToDelete = pVar; + + int Exception = 0; + int res = pt->m_rExec(pThis, pVar, pResult, Exception); + pStack->SetVar(pResult); + + if (res == false) + { + if (Exception!=0) + { +// pStack->SetError(Exception, pVar->GivToken()); + pStack->SetError(Exception, pToken); + } + delete pVarToDelete; + return false; + } + delete pVarToDelete; + nIdent = pt->m_nFuncIdent; + return true; + } + pt = pt->m_next; + } + + return -1; +} + +bool rSizeOf( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + if ( pVar == NULL ) return TX_LOWPARAM; + + int i = 0; + pVar = pVar->GivItemList(); + + while ( pVar != NULL ) + { + i++; + pVar = pVar->GivNext(); + } + + pResult->SetValInt(i); + return true; +} + +CBotTypResult cSizeOf( CBotVar* &pVar, void* pUser ) +{ + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + if ( pVar->GivType() != CBotTypArrayPointer ) + return CBotTypResult( TX_BADPARAM ); + return CBotTypResult( CBotTypInt ); +} + + +CBotString CBotProgram::m_DebugVarStr = ""; + +bool rCBotDebug( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + pResult->SetValString( CBotProgram::m_DebugVarStr ); + + return true; +} + +CBotTypResult cCBotDebug( CBotVar* &pVar, void* pUser ) +{ + // no parameter + if ( pVar != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // function returns a result "string" + return CBotTypResult( CBotTypString ); +} + + +#include "StringFunctions.cpp" + +void CBotProgram::Init() +{ + CBotToken::DefineNum( "CBotErrOpenPar", 5000) ; // missing the opening parenthesis + CBotToken::DefineNum( "CBotErrClosePar", 5001) ; // missing the closing parenthesis + CBotToken::DefineNum( "CBotErrNotBoolean", 5002) ; // expression must be a boolean + CBotToken::DefineNum( "CBotErrUndefVar", 5003) ; // undeclared variable + CBotToken::DefineNum( "CBotErrBadLeft", 5004) ; // impossible assignment (5 = ...) + CBotToken::DefineNum( "CBotErrNoTerminator", 5005) ;// semicolon expected + CBotToken::DefineNum( "CBotErrCaseOut", 5006) ; // case outside a switch + CBotToken::DefineNum( "CBotErrCloseBlock", 5008) ; // missing " } " + CBotToken::DefineNum( "CBotErrElseWhitoutIf", 5009) ;// else without matching if + CBotToken::DefineNum( "CBotErrOpenBlock", 5010) ; // missing " { " + CBotToken::DefineNum( "CBotErrBadType1", 5011) ; // wrong type for the assignment + CBotToken::DefineNum( "CBotErrRedefVar", 5012) ; // redefinition of the variable + CBotToken::DefineNum( "CBotErrBadType2", 5013) ; // two operands are incompatible + CBotToken::DefineNum( "CBotErrUndefCall", 5014) ; // routine unknown + CBotToken::DefineNum( "CBotErrNoDoubleDots", 5015) ;// " : " expected + CBotToken::DefineNum( "CBotErrBreakOutside", 5017) ;// break outside of a loop + CBotToken::DefineNum( "CBotErrUndefLabel", 5019) ; // unknown label + CBotToken::DefineNum( "CBotErrLabel", 5018) ; // label can not get here + CBotToken::DefineNum( "CBotErrNoCase", 5020) ; // missing " case " + CBotToken::DefineNum( "CBotErrBadNum", 5021) ; // expected number + CBotToken::DefineNum( "CBotErrVoid", 5022) ; // " void " not possble here + CBotToken::DefineNum( "CBotErrNoType", 5023) ; // type declaration expected + CBotToken::DefineNum( "CBotErrNoVar", 5024) ; // variable name expected + CBotToken::DefineNum( "CBotErrNoFunc", 5025) ; // expected function name + CBotToken::DefineNum( "CBotErrOverParam", 5026) ; // too many parameters + CBotToken::DefineNum( "CBotErrRedefFunc", 5027) ; // this function already exists + CBotToken::DefineNum( "CBotErrLowParam", 5028) ; // not enough parameters + CBotToken::DefineNum( "CBotErrBadParam", 5029) ; // mauvais types de paramètres + CBotToken::DefineNum( "CBotErrNbParam", 5030) ; // wrong number of parameters + CBotToken::DefineNum( "CBotErrUndefItem", 5031) ; // element does not exist in the class + CBotToken::DefineNum( "CBotErrUndefClass", 5032) ; // variable is not a class + CBotToken::DefineNum( "CBotErrNoConstruct", 5033) ; // no appropriate constructor + CBotToken::DefineNum( "CBotErrRedefClass", 5034) ; // Class already exists + CBotToken::DefineNum( "CBotErrCloseIndex", 5035) ; // " ] " expected + CBotToken::DefineNum( "CBotErrReserved", 5036) ; // reserved word (for a DefineNum) + +// Here are the list of errors that can be returned by the module +// for the execution + + CBotToken::DefineNum( "CBotErrZeroDiv", 6000) ; // division by zero + CBotToken::DefineNum( "CBotErrNotInit", 6001) ; // uninitialized variable + CBotToken::DefineNum( "CBotErrBadThrow", 6002) ; // throw a negative value + CBotToken::DefineNum( "CBotErrNoRetVal", 6003) ; // function did not return results + CBotToken::DefineNum( "CBotErrNoRun", 6004) ; // active Run () without a function + CBotToken::DefineNum( "CBotErrUndefFunc", 6005) ; // Calling a function that no longer exists + + CBotProgram::AddFunction("sizeof", rSizeOf, cSizeOf ); + + InitStringFunctions(); + + // just a function for various debug + CBotProgram::AddFunction("CBOTDEBUGDD", rCBotDebug, cCBotDebug); + //TODO implement this deletion + // DeleteFile("CbotDebug.txt"); + +} + +void CBotProgram::Free() +{ + CBotToken::Free() ; + CBotCall ::Free() ; + CBotClass::Free() ; +} + diff --git a/src/CBot/CBotStack.cpp b/src/CBot/CBotStack.cpp index b5aaba0..ddb26c6 100644 --- a/src/CBot/CBotStack.cpp +++ b/src/CBot/CBotStack.cpp @@ -1,1475 +1,1471 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.//////////////////////////////////////////////////////////////////////
-// gestion de la pile (stack)
-
-#include "CBot.h"
-
-
-#define ITIMER 100
-
-////////////////////////////////////////////////////////////////////////////
-// gestion de la pile d'exécution
-////////////////////////////////////////////////////////////////////////////
-
-int CBotStack::m_initimer = ITIMER; // init la variable statique
-int CBotStack::m_timer = 0; // init la variable statique
-CBotVar* CBotStack::m_retvar = NULL; // init la variable statique
-int CBotStack::m_error = 0; // init la variable statique
-int CBotStack::m_start = 0; // init la variable statique
-int CBotStack::m_end = 0; // init la variable statique
-CBotString CBotStack::m_labelBreak=""; // init la variable statique
-void* CBotStack::m_pUser = NULL;
-
-#if STACKMEM
-
-CBotStack* CBotStack::FirstStack()
-{
- CBotStack* p;
-
- long size = sizeof(CBotStack);
- size *= (MAXSTACK+10);
-
- // demande une tranche mémoire pour la pile
- p = (CBotStack*)malloc(size);
-
- // la vide totalement
- memset(p, 0, size);
-
- p-> m_bBlock = TRUE;
- m_timer = m_initimer; // met le timer au début
-
- CBotStack* pp = p;
- pp += MAXSTACK;
- int i;
- for ( i = 0 ; i< 10 ; i++ )
- {
- pp->m_bOver = TRUE;
- pp ++;
- }
-#ifdef _DEBUG
- int n = 1;
- pp = p;
- for ( i = 0 ; i< MAXSTACK+10 ; i++ )
- {
- pp->m_index = n++;
- pp ++;
- }
-#endif
-
- m_error = 0; // évite des blocages car m_error est static
- return p;
-}
-
-CBotStack::CBotStack(CBotStack* ppapa)
-{
- // constructeur doit exister, sinon le destructeur n'est jamais appelé !
- ASM_TRAP();
-}
-
-CBotStack::~CBotStack()
-{
- ASM_TRAP(); // utiliser Delete() à la place
-}
-
-void CBotStack::Delete()
-{
- if ( this == NULL || this == EOX ) return;
-
- m_next->Delete();
- m_next2->Delete();
-
- if (m_prev != NULL)
- {
- if ( m_prev->m_next == this )
- m_prev->m_next = NULL; // enlève de la chaîne
-
- if ( m_prev->m_next2 == this )
- m_prev->m_next2 = NULL; // enlève de la chaîne
- }
-
- delete m_var;
- delete m_listVar;
-
- CBotStack* p = m_prev;
- BOOL bOver = m_bOver;
-#ifdef _DEBUG
- int n = m_index;
-#endif
-
- // efface le bloc libéré
- memset(this, 0, sizeof(CBotStack));
- m_bOver = bOver;
-#ifdef _DEBUG
- m_index = n;
-#endif
-
- if ( p == NULL )
- free( this );
-}
-
-
-// routine optimisée
-CBotStack* CBotStack::AddStack(CBotInstr* instr, BOOL bBlock)
-{
- if (m_next != NULL)
- {
- return m_next; // reprise dans une pile existante
- }
-
-#ifdef _DEBUG
- int n = 0;
-#endif
- CBotStack* p = this;
- do
- {
- p ++;
-#ifdef _DEBUG
- n ++;
-#endif
- }
- while ( p->m_prev != NULL );
-
- m_next = p; // chaîne l'élément
- p->m_bBlock = bBlock;
- p->m_instr = instr;
- p->m_prog = m_prog;
- p->m_step = 0;
- p->m_prev = this;
- p->m_state = 0;
- p->m_call = NULL;
- p->m_bFunc = FALSE;
- return p;
-}
-
-CBotStack* CBotStack::AddStackEOX(CBotCall* instr, BOOL bBlock)
-{
- if (m_next != NULL)
- {
- if ( m_next == EOX )
- {
- m_next = NULL;
- return EOX;
- }
- return m_next; // reprise dans une pile existante
- }
- CBotStack* p = AddStack(NULL, bBlock);
- p->m_call = instr;
- p->m_bFunc = 2; // spécial
- return p;
-}
-
-CBotStack* CBotStack::AddStack2(BOOL bBlock)
-{
- if (m_next2 != NULL)
- {
- m_next2->m_prog = m_prog; // spécial évite un RestoreStack2
- return m_next2; // reprise dans une pile existante
- }
-
- CBotStack* p = this;
- do
- {
- p ++;
- }
- while ( p->m_prev != NULL );
-
- m_next2 = p; // chaîne l'élément
- p->m_prev = this;
- p->m_bBlock = bBlock;
- p->m_prog = m_prog;
- p->m_step = 0;
- return p;
-}
-
-BOOL CBotStack::GivBlock()
-{
- return m_bBlock;
-}
-
-BOOL CBotStack::Return(CBotStack* pfils)
-{
- if ( pfils == this ) return TRUE; // spécial
-
- if (m_var != NULL) delete m_var; // valeur remplacée ?
- m_var = pfils->m_var; // résultat transmis
- pfils->m_var = NULL; // ne pas détruire la variable
-
- m_next->Delete();m_next = NULL; // libère la pile au dessus
- m_next2->Delete();m_next2 = NULL; // aussi la seconde pile (catch)
-
- return (m_error == 0); // interrompu si erreur
-}
-
-BOOL CBotStack::ReturnKeep(CBotStack* pfils)
-{
- if ( pfils == this ) return TRUE; // spécial
-
- if (m_var != NULL) delete m_var; // valeur remplacée ?
- m_var = pfils->m_var; // résultat transmis
- pfils->m_var = NULL; // ne pas détruire la variable
-
- return (m_error == 0); // interrompu si erreur
-}
-
-BOOL CBotStack::StackOver()
-{
- if (!m_bOver) return FALSE;
- m_error = TX_STACKOVER;
- return TRUE;
-}
-
-#else
-
-CBotStack::CBotStack(CBotStack* ppapa)
-{
- m_next = NULL;
- m_next2 = NULL;
- m_prev = ppapa;
-
- m_bBlock = (ppapa == NULL) ? TRUE : FALSE;
-
- m_state = 0;
- m_step = 1;
-
- if (ppapa == NULL) m_timer = m_initimer; // met le timer au début
-
- m_listVar = NULL;
- m_bDontDelete = FALSE;
-
- m_var = NULL;
- m_prog = NULL;
- m_instr = NULL;
- m_call = NULL;
- m_bFunc = FALSE;
-}
-
-// destructeur
-CBotStack::~CBotStack()
-{
- if ( m_next != EOX) delete m_next;
- delete m_next2;
- if (m_prev != NULL && m_prev->m_next == this )
- m_prev->m_next = NULL; // enlève de la chaîne
-
- delete m_var;
- if ( !m_bDontDelete ) delete m_listVar;
-}
-
-// routine à optimiser
-CBotStack* CBotStack::AddStack(CBotInstr* instr, BOOL bBlock)
-{
- if (m_next != NULL)
- {
- return m_next; // reprise dans une pile existante
- }
- CBotStack* p = new CBotStack(this);
- m_next = p; // chaîne l'élément
- p->m_bBlock = bBlock;
- p->m_instr = instr;
- p->m_prog = m_prog;
- p->m_step = 0;
- return p;
-}
-
-CBotStack* CBotStack::AddStackEOX(CBotCall* instr, BOOL bBlock)
-{
- if (m_next != NULL)
- {
- if ( m_next == EOX )
- {
- m_next = NULL;
- return EOX;
- }
- return m_next; // reprise dans une pile existante
- }
- CBotStack* p = new CBotStack(this);
- m_next = p; // chaîne l'élément
- p->m_bBlock = bBlock;
- p->m_call = instr;
- p->m_prog = m_prog;
- p->m_step = 0;
- p->m_bFunc = 2; // spécial
- return p;
-}
-
-CBotStack* CBotStack::AddStack2(BOOL bBlock)
-{
- if (m_next2 != NULL)
- {
- m_next2->m_prog = m_prog; // spécial évite un RestoreStack2
- return m_next2; // reprise dans une pile existante
- }
-
- CBotStack* p = new CBotStack(this);
- m_next2 = p; // chaîne l'élément
- p->m_bBlock = bBlock;
- p->m_prog = m_prog;
- p->m_step = 0;
-
- return p;
-}
-
-BOOL CBotStack::Return(CBotStack* pfils)
-{
- if ( pfils == this ) return TRUE; // spécial
-
- if (m_var != NULL) delete m_var; // valeur remplacée ?
- m_var = pfils->m_var; // résultat transmis
- pfils->m_var = NULL; // ne pas détruite la variable
-
- if ( m_next != EOX ) delete m_next; // libère la pile au dessus
- delete m_next2;m_next2 = NULL; // aussi la seconde pile (catch)
-
- return (m_error == 0); // interrompu si erreur
-}
-
-BOOL CBotStack::StackOver()
-{
- return FALSE; // pas de test de débordement dans cette version
-}
-
-#endif
-
-void CBotStack::Reset(void* pUser)
-{
- m_timer = m_initimer; // remet le timer
- m_error = 0;
-// m_start = 0;
-// m_end = 0;
- m_labelBreak.Empty();
- m_pUser = pUser;
-}
-
-
-
-
-CBotStack* CBotStack::RestoreStack(CBotInstr* instr)
-{
- if (m_next != NULL)
- {
- m_next->m_instr = instr; // réinit (si reprise après restitution)
- m_next->m_prog = m_prog;
- return m_next; // reprise dans une pile existante
- }
- return NULL;
-}
-
-CBotStack* CBotStack::RestoreStackEOX(CBotCall* instr)
-{
- CBotStack* p = RestoreStack();
- p->m_call = instr;
- return p;
-}
-
-
-
-// routine pour l'exécution pas à pas
-BOOL CBotStack::IfStep()
-{
- if ( m_initimer > 0 || m_step++ > 0 ) return FALSE;
- return TRUE;
-}
-
-
-BOOL CBotStack::BreakReturn(CBotStack* pfils, const char* name)
-{
- if ( m_error>=0 ) return FALSE; // sortie normale
- if ( m_error==-3 ) return FALSE; // sortie normale (return en cours)
-
- if (!m_labelBreak.IsEmpty() && (name[0] == 0 || m_labelBreak != name))
- return FALSE; // c'est pas pour moi
-
- m_error = 0;
- m_labelBreak.Empty();
- return Return(pfils);
-}
-
-BOOL CBotStack::IfContinue(int state, const char* name)
-{
- if ( m_error != -2 ) return FALSE;
-
- if (!m_labelBreak.IsEmpty() && (name == NULL || m_labelBreak != name))
- return FALSE; // c'est pas pour moi
-
- m_state = state; // où reprendre ?
- m_error = 0;
- m_labelBreak.Empty();
- if ( m_next != EOX ) m_next->Delete(); // purge la pile au dessus
- return TRUE;
-}
-
-void CBotStack::SetBreak(int val, const char* name)
-{
- m_error = -val; // réagit comme une Exception
- m_labelBreak = name;
- if (val == 3) // pour un return
- {
- m_retvar = m_var;
- m_var = NULL;
- }
-}
-
-// remet sur la pile la valeur calculée par le dernier CBotReturn
-
-BOOL CBotStack::GivRetVar(BOOL bRet)
-{
- if (m_error == -3)
- {
- if ( m_var ) delete m_var;
- m_var = m_retvar;
- m_retvar = NULL;
- m_error = 0;
- return TRUE;
- }
- return bRet; // interrompu par autre chose que return
-}
-
-int CBotStack::GivError(int& start, int& end)
-{
- start = m_start;
- end = m_end;
- return m_error;
-}
-
-
-// type d'instruction sur la pile
-int CBotStack::GivType(int mode)
-{
- if (m_var == NULL) return -1;
- return m_var->GivType(mode);
-}
-
-// type d'instruction sur la pile
-CBotTypResult CBotStack::GivTypResult(int mode)
-{
- if (m_var == NULL) return -1;
- return m_var->GivTypResult(mode);
-}
-
-// type d'instruction sur la pile
-void CBotStack::SetType(CBotTypResult& type)
-{
- if (m_var == NULL) return;
- m_var->SetType( type );
-}
-
-
-// trouve une variable par son token
-// ce peut être une variable composée avec un point
-CBotVar* CBotStack::FindVar(CBotToken* &pToken, BOOL bUpdate, BOOL bModif)
-{
- CBotStack* p = this;
- CBotString name = pToken->GivString();
-
- while (p != NULL)
- {
- CBotVar* pp = p->m_listVar;
- while ( pp != NULL)
- {
- if (pp->GivName() == name)
- {
- if ( bUpdate )
- pp->Maj(m_pUser, FALSE);
-
- return pp;
- }
- pp = pp->m_next;
- }
- p = p->m_prev;
- }
- return NULL;
-}
-
-CBotVar* CBotStack::FindVar(const char* name)
-{
- CBotStack* p = this;
- while (p != NULL)
- {
- CBotVar* pp = p->m_listVar;
- while ( pp != NULL)
- {
- if (pp->GivName() == name)
- {
- return pp;
- }
- pp = pp->m_next;
- }
- p = p->m_prev;
- }
- return NULL;
-}
-
-// retrouve une variable sur la pile selon son numéro d'identification
-// ce qui va plus vite que de comparer les noms.
-
-CBotVar* CBotStack::FindVar(long ident, BOOL bUpdate, BOOL bModif)
-{
- CBotStack* p = this;
- while (p != NULL)
- {
- CBotVar* pp = p->m_listVar;
- while ( pp != NULL)
- {
- if (pp->GivUniqNum() == ident)
- {
- if ( bUpdate )
- pp->Maj(m_pUser, FALSE);
-
- return pp;
- }
- pp = pp->m_next;
- }
- p = p->m_prev;
- }
- return NULL;
-}
-
-
-CBotVar* CBotStack::FindVar(CBotToken& Token, BOOL bUpdate, BOOL bModif)
-{
- CBotToken* pt = &Token;
- return FindVar(pt, bUpdate, bModif);
-}
-
-
-CBotVar* CBotStack::CopyVar(CBotToken& Token, BOOL bUpdate)
-{
- CBotVar* pVar = FindVar( Token, bUpdate );
-
- if ( pVar == NULL) return NULL;
-
- CBotVar* pCopy = CBotVar::Create(pVar);
- pCopy->Copy(pVar);
- return pCopy;
-}
-
-
-BOOL CBotStack::SetState(int n, int limite)
-{
- m_state = n;
-
- m_timer--; // décompte les opérations
- return ( m_timer > limite ); // interrompu si timer passé
-}
-
-BOOL CBotStack::IncState(int limite)
-{
- m_state++;
-
- m_timer--; // décompte les opérations
- return ( m_timer > limite ); // interrompu si timer passé
-}
-
-
-void CBotStack::SetError(int n, CBotToken* token)
-{
- if ( n!= 0 && m_error != 0) return; // ne change pas une erreur déjà existante
- m_error = n;
- if (token != NULL)
- {
- m_start = token->GivStart();
- m_end = token->GivEnd();
- }
-}
-
-void CBotStack::ResetError(int n, int start, int end)
-{
- m_error = n;
- m_start = start;
- m_end = end;
-}
-
-void CBotStack::SetPosError(CBotToken* token)
-{
- m_start = token->GivStart();
- m_end = token->GivEnd();
-}
-
-void CBotStack::SetTimer(int n)
-{
- m_initimer = n;
-}
-
-BOOL CBotStack::Execute()
-{
- CBotCall* instr = NULL; // instruction la plus élevée
- CBotStack* pile;
-
- CBotStack* p = this;
-
- while (p != NULL)
- {
- if ( p->m_next2 != NULL ) break;
- if ( p->m_call != NULL )
- {
- instr = p->m_call;
- pile = p->m_prev ;
- }
- p = p->m_next;
- }
-
- if ( instr == NULL ) return TRUE; // exécution normale demandée
-
- if (!instr->Run(pile)) return FALSE; // exécution à partir de là
-
-#if STACKMEM
- pile->m_next->Delete();
-#else
- delete pile->m_next;
-#endif
-
- pile->m_next = EOX; // spécial pour reprise
- return TRUE;
-}
-
-// met sur le stack le pointeur à une variable
-void CBotStack::SetVar( CBotVar* var )
-{
- if (m_var) delete m_var; // remplacement d'une variable
- m_var = var;
-}
-
-// met sur le stack une copie d'une variable
-void CBotStack::SetCopyVar( CBotVar* var )
-{
- if (m_var) delete m_var; // remplacement d'une variable
-
- m_var = CBotVar::Create("", var->GivTypResult(2));
- m_var->Copy( var );
-}
-
-CBotVar* CBotStack::GivVar()
-{
- return m_var;
-}
-
-CBotVar* CBotStack::GivPtVar()
-{
- CBotVar* p = m_var;
- m_var = NULL; // ne sera pas détruit donc
- return p;
-}
-
-CBotVar* CBotStack::GivCopyVar()
-{
- if (m_var == NULL) return NULL;
- CBotVar* v = CBotVar::Create("", m_var->GivType());
- v->Copy( m_var );
- return v;
-}
-
-long CBotStack::GivVal()
-{
- if (m_var == NULL) return 0;
- return m_var->GivValInt();
-}
-
-
-
-
-void CBotStack::AddVar(CBotVar* pVar)
-{
- CBotStack* p = this;
-
- // revient sur l'élement père
- while (p != NULL && p->m_bBlock == 0) p = p->m_prev;
-
- if ( p == NULL ) return;
-
-/// p->m_bDontDelete = bDontDelete;
-
- CBotVar** pp = &p->m_listVar;
- while ( *pp != NULL ) pp = &(*pp)->m_next;
-
- *pp = pVar; // ajoute à la suite
-
-#ifdef _DEBUG
- if ( pVar->GivUniqNum() == 0 ) ASM_TRAP();
-#endif
-}
-
-/*void CBotStack::RestoreVar(CBotVar* pVar)
-{
- if ( !m_bDontDelete ) __asm int 3;
- delete m_listVar;
- m_listVar = pVar; // remplace directement
-}*/
-
-void CBotStack::SetBotCall(CBotProgram* p)
-{
- m_prog = p;
- m_bFunc = TRUE;
-}
-
-CBotProgram* CBotStack::GivBotCall(BOOL bFirst)
-{
- if ( ! bFirst ) return m_prog;
- CBotStack* p = this;
- while ( p->m_prev != NULL ) p = p->m_prev;
- return p->m_prog;
-}
-
-void* CBotStack::GivPUser()
-{
- return m_pUser;
-}
-
-
-BOOL CBotStack::ExecuteCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotTypResult& rettype)
-{
- CBotTypResult res;
-
- // cherche d'abord selon l'identificateur
-
- res = CBotCall::DoCall(nIdent, NULL, ppVar, this, rettype );
- if (res.GivType() >= 0) return res.GivType();
-
- res = m_prog->GivFunctions()->DoCall(nIdent, NULL, ppVar, this, token );
- if (res.GivType() >= 0) return res.GivType();
-
- // si pas trouvé (recompilé ?) cherche selon le nom
-
- nIdent = 0;
- res = CBotCall::DoCall(nIdent, token, ppVar, this, rettype );
- if (res.GivType() >= 0) return res.GivType();
-
- res = m_prog->GivFunctions()->DoCall(nIdent, token->GivString(), ppVar, this, token );
- if (res.GivType() >= 0) return res.GivType();
-
- SetError(TX_NOCALL, token);
- return TRUE;
-}
-
-void CBotStack::RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar)
-{
- if ( m_next == NULL ) return;
-
- if ( !CBotCall::RestoreCall(nIdent, token, ppVar, this) )
- m_prog->GivFunctions()->RestoreCall(nIdent, token->GivString(), ppVar, this );
-}
-
-
-BOOL SaveVar(FILE* pf, CBotVar* pVar)
-{
- while ( TRUE )
- {
- if ( pVar == NULL )
- {
- return WriteWord(pf, 0); // met un terminateur
- }
-
- if ( !pVar->Save0State(pf)) return FALSE; // entête commune
- if ( !pVar->Save1State(pf) ) return FALSE; // sauve selon la classe fille
-
- pVar = pVar->GivNext();
- }
-}
-
-void CBotStack::GetRunPos(const char* &FunctionName, int &start, int &end)
-{
- CBotProgram* prog = m_prog; // programme courrant
-
- CBotInstr* funct = NULL; // fonction trouvée
- CBotInstr* instr = NULL; // instruction la plus élevée
-
- CBotStack* p = this;
-
- while (p->m_next != NULL)
- {
- if ( p->m_instr != NULL ) instr = p->m_instr;
- if ( p->m_bFunc == 1 ) funct = p->m_instr;
- if ( p->m_next->m_prog != prog ) break ;
-
- if (p->m_next2 && p->m_next2->m_state != 0) p = p->m_next2 ;
- else p = p->m_next;
- }
-
- if ( p->m_instr != NULL ) instr = p->m_instr;
- if ( p->m_bFunc == 1 ) funct = p->m_instr;
-
- if ( funct == NULL ) return;
-
- CBotToken* t = funct->GivToken();
- FunctionName = t->GivString();
-
-// if ( p->m_instr != NULL ) instr = p->m_instr;
-
- t = instr->GivToken();
- start = t->GivStart();
- end = t->GivEnd();
-}
-
-CBotVar* CBotStack::GivStackVars(const char* &FunctionName, int level)
-{
- CBotProgram* prog = m_prog; // programme courrant
- FunctionName = NULL;
-
- // remonte la pile dans le module courant
- CBotStack* p = this;
-
- while (p->m_next != NULL)
- {
- if ( p->m_next->m_prog != prog ) break ;
-
- if (p->m_next2 && p->m_next2->m_state != 0) p = p->m_next2 ;
- else p = p->m_next;
- }
-
-
- // descend sur les éléments de block
- while ( p != NULL && !p->m_bBlock ) p = p->m_prev;
-
- while ( p != NULL && level++ < 0 )
- {
- p = p->m_prev;
- while ( p != NULL && !p->m_bBlock ) p = p->m_prev;
- }
-
- if ( p == NULL ) return NULL;
-
- // recherche le nom de la fonction courante
- CBotStack* pp = p;
- while ( pp != NULL )
- {
- if ( pp->m_bFunc == 1 ) break;
- pp = pp->m_prev;
- }
-
- if ( pp == NULL || pp->m_instr == NULL ) return NULL;
-
- CBotToken* t = pp->m_instr->GivToken();
- FunctionName = t->GivString();
-
- return p->m_listVar;
-}
-
-BOOL CBotStack::SaveState(FILE* pf)
-{
- if ( this == NULL ) // fin de l'arbre ?
- {
- return WriteWord(pf, 0); // met un terminateur
- }
-
- if ( m_next2 != NULL )
- {
- if (!WriteWord(pf, 2)) return FALSE; // une marque de poursuite
- if (!m_next2->SaveState(pf)) return FALSE;
- }
- else
- {
- if (!WriteWord(pf, 1)) return FALSE; // une marque de poursuite
- }
- if (!WriteWord(pf, m_bBlock)) return FALSE; // est-ce un bloc local
- if (!WriteWord(pf, m_state)) return FALSE; // dans quel état
- if (!WriteWord(pf, 0)) return FALSE; // par compatibilité m_bDontDelete
- if (!WriteWord(pf, m_step)) return FALSE; // dans quel état
-
-
- if (!SaveVar(pf, m_var)) return FALSE; // le résultat courant
- if (!SaveVar(pf, m_listVar)) return FALSE; // les variables locales
-
- return m_next->SaveState(pf); // enregistre la suite
-}
-
-
-BOOL CBotStack::RestoreState(FILE* pf, CBotStack* &pStack)
-{
- WORD w;
-
- pStack = NULL;
- if (!ReadWord(pf, w)) return FALSE;
- if ( w == 0 ) return TRUE;
-
-#if STACKMEM
- if ( this == NULL ) pStack = FirstStack();
- else pStack = AddStack();
-#else
- pStack = new CBotStack(this);
-#endif
-
- if ( w == 2 )
- {
- if (!pStack->RestoreState(pf, pStack->m_next2)) return FALSE;
- }
-
- if (!ReadWord(pf, w)) return FALSE; // est-ce un bloc local
- pStack->m_bBlock = w;
-
- if (!ReadWord(pf, w)) return FALSE; // dans quel état j'ère ?
- pStack->SetState((short)w); // dans le bon état
-
- if (!ReadWord(pf, w)) return FALSE; // dont delete ?
- // plus utilisé
-
- if (!ReadWord(pf, w)) return FALSE; // pas à pas
- pStack->m_step = w;
-
- if (!CBotVar::RestoreState(pf, pStack->m_var)) return FALSE; // la variable temp
- if (!CBotVar::RestoreState(pf, pStack->m_listVar)) return FALSE;// les variables locales
-
- return pStack->RestoreState(pf, pStack->m_next);
-}
-
-
-BOOL CBotVar::Save0State(FILE* pf)
-{
- if (!WriteWord(pf, 100+m_mPrivate))return FALSE; // variable privée ?
- if (!WriteWord(pf, m_bStatic))return FALSE; // variable static ?
- if (!WriteWord(pf, m_type.GivType()))return FALSE; // enregiste le type (toujours non nul)
- if (!WriteWord(pf, m_binit))return FALSE; // variable définie ?
- return WriteString(pf, m_token->GivString()); // et le nom de la variable
-}
-
-BOOL CBotVarInt::Save0State(FILE* pf)
-{
- if ( !m_defnum.IsEmpty() )
- {
- if(!WriteWord(pf, 200 )) return FALSE; // marqueur spécial
- if(!WriteString(pf, m_defnum)) return FALSE; // nom de la valeur
- }
-
- return CBotVar::Save0State(pf);
-}
-
-BOOL CBotVarInt::Save1State(FILE* pf)
-{
- return WriteWord(pf, m_val); // la valeur de la variable
-}
-
-BOOL CBotVarBoolean::Save1State(FILE* pf)
-{
- return WriteWord(pf, m_val); // la valeur de la variable
-}
-
-BOOL CBotVarFloat::Save1State(FILE* pf)
-{
- return WriteFloat(pf, m_val); // la valeur de la variable
-}
-
-BOOL CBotVarString::Save1State(FILE* pf)
-{
- return WriteString(pf, m_val); // la valeur de la variable
-}
-
-
-
-BOOL CBotVarClass::Save1State(FILE* pf)
-{
- if ( !WriteType(pf, m_type) ) return FALSE;
- if ( !WriteLong(pf, m_ItemIdent) ) return FALSE;
-
- return SaveVar(pf, m_pVar); // contenu de l'objet
-}
-
-BOOL CBotVar::RestoreState(FILE* pf, CBotVar* &pVar)
-{
- WORD w, wi, prv, st;
- float ww;
- CBotString name, s;
-
- delete pVar;
-
- pVar = NULL;
- CBotVar* pNew = NULL;
- CBotVar* pPrev = NULL;
-
- while ( TRUE ) // recupère toute une liste
- {
- if (!ReadWord(pf, w)) return FALSE; // privé ou type ?
- if ( w == 0 ) return TRUE;
-
- CBotString defnum;
- if ( w == 200 )
- {
- if (!ReadString(pf, defnum)) return FALSE; // nombre avec un identifiant
- if (!ReadWord(pf, w)) return FALSE; // type
- }
-
- prv = 100; st = 0;
- if ( w >= 100 )
- {
- prv = w;
- if (!ReadWord(pf, st)) return FALSE; // statique
- if (!ReadWord(pf, w)) return FALSE; // type
- }
-
- if ( w == CBotTypClass ) w = CBotTypIntrinsic; // forcément intrinsèque
-
- if (!ReadWord(pf, wi)) return FALSE; // init ?
-
- if (!ReadString(pf, name)) return FALSE; // nom de la variable
-
- CBotToken token(name, CBotString());
-
- switch (w)
- {
- case CBotTypInt:
- case CBotTypBoolean:
- pNew = CBotVar::Create(&token, w); // crée une variable
- if (!ReadWord(pf, w)) return FALSE;
- pNew->SetValInt((short)w, defnum);
- break;
- case CBotTypFloat:
- pNew = CBotVar::Create(&token, w); // crée une variable
- if (!ReadFloat(pf, ww)) return FALSE;
- pNew->SetValFloat(ww);
- break;
- case CBotTypString:
- pNew = CBotVar::Create(&token, w); // crée une variable
- if (!ReadString(pf, s)) return FALSE;
- pNew->SetValString(s);
- break;
-
- // restitue un objet intrinsic ou un élément d'un array
- case CBotTypIntrinsic:
- case CBotTypArrayBody:
- {
- CBotTypResult r;
- long id;
- if (!ReadType(pf, r)) return FALSE; // type complet
- if (!ReadLong(pf, id) ) return FALSE;
-
-// if (!ReadString(pf, s)) return FALSE;
- {
- CBotVar* p = NULL;
- if ( id ) p = CBotVarClass::Find(id) ;
-
- pNew = new CBotVarClass(&token, r); // crée directement une instance
- // attention cptuse = 0
- if ( !RestoreState(pf, ((CBotVarClass*)pNew)->m_pVar)) return FALSE;
- pNew->SetIdent(id);
-
- if ( p != NULL )
- {
- delete pNew;
- pNew = p; // reprend l'élément connu
- }
- }
- }
- break;
-
- case CBotTypPointer:
- case CBotTypNullPointer:
- if (!ReadString(pf, s)) return FALSE;
- {
- pNew = CBotVar::Create(&token, CBotTypResult(w, s));// crée une variable
- CBotVarClass* p = NULL;
- long id;
- ReadLong(pf, id);
-// if ( id ) p = CBotVarClass::Find(id); // retrouve l'instance ( fait par RestoreInstance )
-
- // restitue une copie de l'instance d'origine
- CBotVar* pInstance = NULL;
- if ( !CBotVar::RestoreState( pf, pInstance ) ) return FALSE;
- ((CBotVarPointer*)pNew)->SetPointer( pInstance ); // et pointe dessus
-
-// if ( p != NULL ) ((CBotVarPointer*)pNew)->SetPointer( p ); // plutôt celui-ci !
-
- }
- break;
-
- case CBotTypArrayPointer:
- {
- CBotTypResult r;
- if (!ReadType(pf, r)) return FALSE;
-
- pNew = CBotVar::Create(&token, r); // crée une variable
-
- // restitue une copie de l'instance d'origine
- CBotVar* pInstance = NULL;
- if ( !CBotVar::RestoreState( pf, pInstance ) ) return FALSE;
- ((CBotVarPointer*)pNew)->SetPointer( pInstance ); // et pointe dessus
- }
- break;
- default:
- ASM_TRAP();
- }
-
- if ( pPrev != NULL ) pPrev->m_next = pNew;
- if ( pVar == NULL ) pVar = pNew;
-
- pNew->m_binit = wi; // pNew->SetInit(wi);
- pNew->SetStatic(st);
- pNew->SetPrivate(prv-100);
- pPrev = pNew;
- }
- return TRUE;
-}
-
-
-
-
-////////////////////////////////////////////////////////////////////////////
-// gestion de la pile à la compilation
-////////////////////////////////////////////////////////////////////////////
-
-CBotProgram* CBotCStack::m_prog = NULL; // init la variable statique
-int CBotCStack::m_error = 0;
-int CBotCStack::m_end = 0;
-CBotTypResult CBotCStack::m_retTyp = CBotTypResult(0);
-//CBotToken* CBotCStack::m_retClass= NULL;
-
-
-CBotCStack::CBotCStack(CBotCStack* ppapa)
-{
- m_next = NULL;
- m_prev = ppapa;
-
- if (ppapa == NULL)
- {
- m_error = 0;
- m_start = 0;
- m_end = 0;
- m_bBlock = TRUE;
- }
- else
- {
- m_start = ppapa->m_start;
- m_bBlock = FALSE;
- }
-
- m_listVar = NULL;
- m_var = NULL;
-}
-
-// destructeur
-CBotCStack::~CBotCStack()
-{
- if (m_next != NULL) delete m_next;
- if (m_prev != NULL) m_prev->m_next = NULL; // enlève de la chaîne
-
- delete m_var;
- delete m_listVar;
-}
-
-// utilisé uniquement à la compilation
-CBotCStack* CBotCStack::TokenStack(CBotToken* pToken, BOOL bBlock)
-{
- if (m_next != NULL) return m_next; // reprise dans une pile existante
-
- CBotCStack* p = new CBotCStack(this);
- m_next = p; // chaîne l'élément
- p->m_bBlock = bBlock;
-
- if (pToken != NULL) p->SetStartError(pToken->GivStart());
-
- return p;
-}
-
-
-CBotInstr* CBotCStack::Return(CBotInstr* inst, CBotCStack* pfils)
-{
- if ( pfils == this ) return inst;
-
- if (m_var != NULL) delete m_var; // valeur remplacée ?
- m_var = pfils->m_var; // résultat transmis
- pfils->m_var = NULL; // ne pas détruire la variable
-
- if (m_error)
- {
- m_start = pfils->m_start; // récupère la position de l'erreur
- m_end = pfils->m_end;
- }
-
- delete pfils;
- return inst;
-}
-
-CBotFunction* CBotCStack::ReturnFunc(CBotFunction* inst, CBotCStack* pfils)
-{
- if (m_var != NULL) delete m_var; // valeur remplacée ?
- m_var = pfils->m_var; // résultat transmis
- pfils->m_var = NULL; // ne pas détruire la variable
-
- if (m_error)
- {
- m_start = pfils->m_start; // récupère la position de l'erreur
- m_end = pfils->m_end;
- }
-
- delete pfils;
- return inst;
-}
-
-int CBotCStack::GivError(int& start, int& end)
-{
- start = m_start;
- end = m_end;
- return m_error;
-}
-
-int CBotCStack::GivError()
-{
- return m_error;
-}
-
-// type d'instruction sur la pile
-CBotTypResult CBotCStack::GivTypResult(int mode)
-{
- if (m_var == NULL)
- return CBotTypResult(99);
- return m_var->GivTypResult(mode);
-}
-
-// type d'instruction sur la pile
-int CBotCStack::GivType(int mode)
-{
- if (m_var == NULL)
- return 99;
- return m_var->GivType(mode);
-}
-
-// pointeur sur la pile est de quelle classe ?
-CBotClass* CBotCStack::GivClass()
-{
- if ( m_var == NULL )
- return NULL;
- if ( m_var->GivType(1) != CBotTypPointer ) return NULL;
-
- return m_var->GivClass();
-}
-
-// type d'instruction sur la pile
-void CBotCStack::SetType(CBotTypResult& type)
-{
- if (m_var == NULL) return;
- m_var->SetType( type );
-}
-
-// cherche une variable sur la pile
-// le token peut être une suite de TokenTypVar (objet d'une classe)
-// ou un pointeur dans le source
-
-CBotVar* CBotCStack::FindVar(CBotToken* &pToken)
-{
- CBotCStack* p = this;
- CBotString name = pToken->GivString();
-
- while (p != NULL)
- {
- CBotVar* pp = p->m_listVar;
- while ( pp != NULL)
- {
- if (name == pp->GivName())
- {
- return pp;
- }
- pp = pp->m_next;
- }
- p = p->m_prev;
- }
- return NULL;
-}
-
-CBotVar* CBotCStack::FindVar(CBotToken& Token)
-{
- CBotToken* pt = &Token;
- return FindVar(pt);
-}
-
-CBotVar* CBotCStack::CopyVar(CBotToken& Token)
-{
- CBotVar* pVar = FindVar( Token );
-
- if ( pVar == NULL) return NULL;
-
- CBotVar* pCopy = CBotVar::Create( "", pVar->GivType() );
- pCopy->Copy(pVar);
- return pCopy;
-}
-
-BOOL CBotCStack::IsOk()
-{
- return (m_error == 0);
-}
-
-
-void CBotCStack::SetStartError( int pos )
-{
- if ( m_error != 0) return; // ne change pas une erreur déjà existante
- m_start = pos;
-}
-
-void CBotCStack::SetError(int n, int pos)
-{
- if ( n!= 0 && m_error != 0) return; // ne change pas une erreur déjà existante
- m_error = n;
- m_end = pos;
-}
-
-void CBotCStack::SetError(int n, CBotToken* p)
-{
- if (m_error) return; // ne change pas une erreur déjà existante
- m_error = n;
- m_start = p->GivStart();
- m_end = p->GivEnd();
-}
-
-void CBotCStack::ResetError(int n, int start, int end)
-{
- m_error = n;
- m_start = start;
- m_end = end;
-}
-
-BOOL CBotCStack::NextToken(CBotToken* &p)
-{
- CBotToken* pp = p;
-
- p = p->GivNext();
- if (p!=NULL) return TRUE;
-
- SetError(TX_ENDOF, pp->GivEnd());
- return FALSE;
-}
-
-void CBotCStack::SetBotCall(CBotProgram* p)
-{
- m_prog = p;
-}
-
-CBotProgram* CBotCStack::GivBotCall()
-{
- return m_prog;
-}
-
-void CBotCStack::SetRetType(CBotTypResult& type)
-{
- m_retTyp = type;
-}
-
-CBotTypResult CBotCStack::GivRetType()
-{
- return m_retTyp;
-}
-
-void CBotCStack::SetVar( CBotVar* var )
-{
- if (m_var) delete m_var; // remplacement d'une variable
- m_var = var;
-}
-
-// met sur le stack une copie d'une variable
-void CBotCStack::SetCopyVar( CBotVar* var )
-{
- if (m_var) delete m_var; // remplacement d'une variable
-
- if ( var == NULL ) return;
- m_var = CBotVar::Create("", var->GivTypResult(2));
- m_var->Copy( var );
-}
-
-CBotVar* CBotCStack::GivVar()
-{
- return m_var;
-}
-
-void CBotCStack::AddVar(CBotVar* pVar)
-{
- CBotCStack* p = this;
-
- // revient sur l'élement père
- while (p != NULL && p->m_bBlock == 0) p = p->m_prev;
-
- if ( p == NULL ) return;
-
- CBotVar** pp = &p->m_listVar;
- while ( *pp != NULL ) pp = &(*pp)->m_next;
-
- *pp = pVar; // ajoute à la suite
-
-#ifdef _DEBUG
- if ( pVar->GivUniqNum() == 0 ) ASM_TRAP();
-#endif
-}
-
-// test si une variable est déjà définie localement
-
-BOOL CBotCStack::CheckVarLocal(CBotToken* &pToken)
-{
- CBotCStack* p = this;
- CBotString name = pToken->GivString();
-
- while (p != NULL)
- {
- CBotVar* pp = p->m_listVar;
- while ( pp != NULL)
- {
- if (name == pp->GivName())
- return TRUE;
- pp = pp->m_next;
- }
- if ( p->m_bBlock ) return FALSE;
- p = p->m_prev;
- }
- return FALSE;
-}
-
-CBotTypResult CBotCStack::CompileCall(CBotToken* &p, CBotVar** ppVars, long& nIdent)
-{
- nIdent = 0;
- CBotTypResult val(-1);
-
- val = CBotCall::CompileCall(p, ppVars, this, nIdent);
- if (val.GivType() < 0)
- {
- val = m_prog->GivFunctions()->CompileCall(p->GivString(), ppVars, nIdent);
- if ( val.GivType() < 0 )
- {
- // pVar = NULL; // l'erreur n'est pas sur un paramètre en particulier
- SetError( -val.GivType(), p );
- val.SetType(-val.GivType());
- return val;
- }
- }
- return val;
-}
-
-// test si un nom de procédure est déjà défini quelque part
-
-BOOL CBotCStack::CheckCall(CBotToken* &pToken, CBotDefParam* pParam)
-{
- CBotString name = pToken->GivString();
-
- if ( CBotCall::CheckCall(name) ) return TRUE;
-
- CBotFunction* pp = m_prog->GivFunctions();
- while ( pp != NULL )
- {
- if ( pToken->GivString() == pp->GivName() )
- {
- // les paramètres sont-ils exactement les mêmes ?
- if ( pp->CheckParam( pParam ) )
- return TRUE;
- }
- pp = pp->Next();
- }
-
- pp = CBotFunction::m_listPublic;
- while ( pp != NULL )
- {
- if ( pToken->GivString() == pp->GivName() )
- {
- // les paramètres sont-ils exactement les mêmes ?
- if ( pp->CheckParam( pParam ) )
- return TRUE;
- }
- pp = pp->m_nextpublic;
- }
-
- return FALSE;
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//Management of the stack + + +#include "CBot.h" +#include <cstdlib> +#include <cstring> + + +#define ITIMER 100 + +//////////////////////////////////////////////////////////////////////////// +// management of a execution of a stack +//////////////////////////////////////////////////////////////////////////// + +int CBotStack::m_initimer = ITIMER; +int CBotStack::m_timer = 0; +CBotVar* CBotStack::m_retvar = NULL; +int CBotStack::m_error = 0; +int CBotStack::m_start = 0; +int CBotStack::m_end = 0; +CBotString CBotStack::m_labelBreak=""; +void* CBotStack::m_pUser = NULL; + +#if STACKMEM + +CBotStack* CBotStack::FirstStack() +{ + CBotStack* p; + + long size = sizeof(CBotStack); + size *= (MAXSTACK+10); + + // request a slice of memory for the stack + p = (CBotStack*)malloc(size); + + // completely empty + memset(p, 0, size); + + p-> m_bBlock = true; + m_timer = m_initimer; // sets the timer at the beginning + + CBotStack* pp = p; + pp += MAXSTACK; + int i; + for ( i = 0 ; i< 10 ; i++ ) + { + pp->m_bOver = true; + pp ++; + } +#ifdef _DEBUG + int n = 1; + pp = p; + for ( i = 0 ; i< MAXSTACK+10 ; i++ ) + { + pp->m_index = n++; + pp ++; + } +#endif + + m_error = 0; // avoids deadlocks because m_error is static + return p; +} + +CBotStack::CBotStack(CBotStack* ppapa) +{ + // constructor must exist or the destructor is never called! + ASM_TRAP(); +} + +CBotStack::~CBotStack() +{ + ASM_TRAP(); // use Delete () instead +} + +void CBotStack::Delete() +{ + if ( this == NULL || this == EOX ) return; + + m_next->Delete(); + m_next2->Delete(); + + if (m_prev != NULL) + { + if ( m_prev->m_next == this ) + m_prev->m_next = NULL; // removes chain + + if ( m_prev->m_next2 == this ) + m_prev->m_next2 = NULL; // removes chain + } + + delete m_var; + delete m_listVar; + + CBotStack* p = m_prev; + bool bOver = m_bOver; +#ifdef _DEBUG + int n = m_index; +#endif + + // clears the freed block + memset(this, 0, sizeof(CBotStack)); + m_bOver = bOver; +#ifdef _DEBUG + m_index = n; +#endif + + if ( p == NULL ) + free( this ); +} + + +// routine improved +CBotStack* CBotStack::AddStack(CBotInstr* instr, bool bBlock) +{ + if (m_next != NULL) + { + return m_next; // included in an existing stack + } + +#ifdef _DEBUG + int n = 0; +#endif + CBotStack* p = this; + do + { + p ++; +#ifdef _DEBUG + n ++; +#endif + } + while ( p->m_prev != NULL ); + + m_next = p; // chain an element + p->m_bBlock = bBlock; + p->m_instr = instr; + p->m_prog = m_prog; + p->m_step = 0; + p->m_prev = this; + p->m_state = 0; + p->m_call = NULL; + p->m_bFunc = false; + return p; +} + +CBotStack* CBotStack::AddStackEOX(CBotCall* instr, bool bBlock) +{ + if (m_next != NULL) + { + if ( m_next == EOX ) + { + m_next = NULL; + return EOX; + } + return m_next; // included in an existing stack + } + CBotStack* p = AddStack(NULL, bBlock); + p->m_call = instr; + p->m_bFunc = 2; // special + return p; +} + +CBotStack* CBotStack::AddStack2(bool bBlock) +{ + if (m_next2 != NULL) + { + m_next2->m_prog = m_prog; // special avoids RestoreStack2 + return m_next2; // included in an existing stack + } + + CBotStack* p = this; + do + { + p ++; + } + while ( p->m_prev != NULL ); + + m_next2 = p; // chain an element + p->m_prev = this; + p->m_bBlock = bBlock; + p->m_prog = m_prog; + p->m_step = 0; + return p; +} + +bool CBotStack::GivBlock() +{ + return m_bBlock; +} + +bool CBotStack::Return(CBotStack* pfils) +{ + if ( pfils == this ) return true; // special + + if (m_var != NULL) delete m_var; // value replaced? + m_var = pfils->m_var; // result transmitted + pfils->m_var = NULL; // not to destroy the variable + + m_next->Delete();m_next = NULL; // releases the stack above + m_next2->Delete();m_next2 = NULL; // also the second stack (catch) + + return (m_error == 0); // interrupted if error +} + +bool CBotStack::ReturnKeep(CBotStack* pfils) +{ + if ( pfils == this ) return true; // special + + if (m_var != NULL) delete m_var; // value replaced? + m_var = pfils->m_var; // result transmitted + pfils->m_var = NULL; // not to destroy the variable + + return (m_error == 0); // interrupted if error +} + +bool CBotStack::StackOver() +{ + if (!m_bOver) return false; + m_error = TX_STACKOVER; + return true; +} + +#else + +CBotStack::CBotStack(CBotStack* ppapa) +{ + m_next = NULL; + m_next2 = NULL; + m_prev = ppapa; + + m_bBlock = (ppapa == NULL) ? true : false; + + m_state = 0; + m_step = 1; + + if (ppapa == NULL) m_timer = m_initimer; // sets the timer at the beginning + + m_listVar = NULL; + m_bDontDelete = false; + + m_var = NULL; + m_prog = NULL; + m_instr = NULL; + m_call = NULL; + m_bFunc = false; +} + +// destructor +CBotStack::~CBotStack() +{ + if ( m_next != EOX) delete m_next; + delete m_next2; + if (m_prev != NULL && m_prev->m_next == this ) + m_prev->m_next = NULL; // removes chain + + delete m_var; + if ( !m_bDontDelete ) delete m_listVar; +} + +// \TODO routine has/to optimize +CBotStack* CBotStack::AddStack(CBotInstr* instr, bool bBlock) +{ + if (m_next != NULL) + { + return m_next; // included in an existing stack + } + CBotStack* p = new CBotStack(this); + m_next = p; // chain an element + p->m_bBlock = bBlock; + p->m_instr = instr; + p->m_prog = m_prog; + p->m_step = 0; + return p; +} + +CBotStack* CBotStack::AddStackEOX(CBotCall* instr, bool bBlock) +{ + if (m_next != NULL) + { + if ( m_next == EOX ) + { + m_next = NULL; + return EOX; + } + return m_next; // included in an existing stack + } + CBotStack* p = new CBotStack(this); + m_next = p; // chain an element + p->m_bBlock = bBlock; + p->m_call = instr; + p->m_prog = m_prog; + p->m_step = 0; + p->m_bFunc = 2; // special + return p; +} + +CBotStack* CBotStack::AddStack2(bool bBlock) +{ + if (m_next2 != NULL) + { + m_next2->m_prog = m_prog; // special avoids RestoreStack2 + return m_next2; // included in an existing stack + } + + CBotStack* p = new CBotStack(this); + m_next2 = p; // chain an element + p->m_bBlock = bBlock; + p->m_prog = m_prog; + p->m_step = 0; + + return p; +} + +bool CBotStack::Return(CBotStack* pfils) +{ + if ( pfils == this ) return true; // special + + if (m_var != NULL) delete m_var; // value replaced? + m_var = pfils->m_var; // result transmitted + pfils->m_var = NULL; // do not destroy the variable + + if ( m_next != EOX ) delete m_next; // releases the stack above + delete m_next2;m_next2 = NULL; // also the second stack (catch) + + return (m_error == 0); // interrupted if error +} + +bool CBotStack::StackOver() +{ + return false; // no overflow check in this version +} + +#endif + +void CBotStack::Reset(void* pUser) +{ + m_timer = m_initimer; // resets the timer + m_error = 0; +// m_start = 0; +// m_end = 0; + m_labelBreak.Empty(); + m_pUser = pUser; +} + + + + +CBotStack* CBotStack::RestoreStack(CBotInstr* instr) +{ + if (m_next != NULL) + { + m_next->m_instr = instr; // reset (if recovery after ) + m_next->m_prog = m_prog; + return m_next; // included in an existing stack + } + return NULL; +} + +CBotStack* CBotStack::RestoreStackEOX(CBotCall* instr) +{ + CBotStack* p = RestoreStack(); + p->m_call = instr; + return p; +} + + + +// routine for execution step by step +bool CBotStack::IfStep() +{ + if ( m_initimer > 0 || m_step++ > 0 ) return false; + return true; +} + + +bool CBotStack::BreakReturn(CBotStack* pfils, const char* name) +{ + if ( m_error>=0 ) return false; // normal output + if ( m_error==-3 ) return false; // normal output (return current) + + if (!m_labelBreak.IsEmpty() && (name[0] == 0 || m_labelBreak != name)) + return false; // it's not for me + + m_error = 0; + m_labelBreak.Empty(); + return Return(pfils); +} + +bool CBotStack::IfContinue(int state, const char* name) +{ + if ( m_error != -2 ) return false; + + if (!m_labelBreak.IsEmpty() && (name == NULL || m_labelBreak != name)) + return false; // it's not for me + + m_state = state; // where again? + m_error = 0; + m_labelBreak.Empty(); + if ( m_next != EOX ) m_next->Delete(); // purge above stack + return true; +} + +void CBotStack::SetBreak(int val, const char* name) +{ + m_error = -val; // reacts as an Exception + m_labelBreak = name; + if (val == 3) // for a return + { + m_retvar = m_var; + m_var = NULL; + } +} + +// gives on the stack value calculated by the last CBotReturn + +bool CBotStack::GivRetVar(bool bRet) +{ + if (m_error == -3) + { + if ( m_var ) delete m_var; + m_var = m_retvar; + m_retvar = NULL; + m_error = 0; + return true; + } + return bRet; // interrupted by something other than return +} + +int CBotStack::GivError(int& start, int& end) +{ + start = m_start; + end = m_end; + return m_error; +} + + +int CBotStack::GivType(int mode) +{ + if (m_var == NULL) return -1; + return m_var->GivType(mode); +} + +CBotTypResult CBotStack::GivTypResult(int mode) +{ + if (m_var == NULL) return -1; + return m_var->GivTypResult(mode); +} + +void CBotStack::SetType(CBotTypResult& type) +{ + if (m_var == NULL) return; + m_var->SetType( type ); +} + + +CBotVar* CBotStack::FindVar(CBotToken* &pToken, bool bUpdate, bool bModif) +{ + CBotStack* p = this; + CBotString name = pToken->GivString(); + + while (p != NULL) + { + CBotVar* pp = p->m_listVar; + while ( pp != NULL) + { + if (pp->GivName() == name) + { + if ( bUpdate ) + pp->Maj(m_pUser, false); + + return pp; + } + pp = pp->m_next; + } + p = p->m_prev; + } + return NULL; +} + +CBotVar* CBotStack::FindVar(const char* name) +{ + CBotStack* p = this; + while (p != NULL) + { + CBotVar* pp = p->m_listVar; + while ( pp != NULL) + { + if (pp->GivName() == name) + { + return pp; + } + pp = pp->m_next; + } + p = p->m_prev; + } + return NULL; +} + +CBotVar* CBotStack::FindVar(long ident, bool bUpdate, bool bModif) +{ + CBotStack* p = this; + while (p != NULL) + { + CBotVar* pp = p->m_listVar; + while ( pp != NULL) + { + if (pp->GivUniqNum() == ident) + { + if ( bUpdate ) + pp->Maj(m_pUser, false); + + return pp; + } + pp = pp->m_next; + } + p = p->m_prev; + } + return NULL; +} + + +CBotVar* CBotStack::FindVar(CBotToken& Token, bool bUpdate, bool bModif) +{ + CBotToken* pt = &Token; + return FindVar(pt, bUpdate, bModif); +} + + +CBotVar* CBotStack::CopyVar(CBotToken& Token, bool bUpdate) +{ + CBotVar* pVar = FindVar( Token, bUpdate ); + + if ( pVar == NULL) return NULL; + + CBotVar* pCopy = CBotVar::Create(pVar); + pCopy->Copy(pVar); + return pCopy; +} + + +bool CBotStack::SetState(int n, int limite) +{ + m_state = n; + + m_timer--; // decrement the operations \TODO decrement the operations + return ( m_timer > limite ); // interrupted if timer pass +} + +bool CBotStack::IncState(int limite) +{ + m_state++; + + m_timer--; // decrement the operations \TODO decompte les operations + return ( m_timer > limite ); // interrupted if timer pass +} + + +void CBotStack::SetError(int n, CBotToken* token) +{ + if ( n!= 0 && m_error != 0) return; // does not change existing error + m_error = n; + if (token != NULL) + { + m_start = token->GivStart(); + m_end = token->GivEnd(); + } +} + +void CBotStack::ResetError(int n, int start, int end) +{ + m_error = n; + m_start = start; + m_end = end; +} + +void CBotStack::SetPosError(CBotToken* token) +{ + m_start = token->GivStart(); + m_end = token->GivEnd(); +} + +void CBotStack::SetTimer(int n) +{ + m_initimer = n; +} + +bool CBotStack::Execute() +{ + CBotCall* instr = NULL; // the most highest instruction + CBotStack* pile; + + CBotStack* p = this; + + while (p != NULL) + { + if ( p->m_next2 != NULL ) break; + if ( p->m_call != NULL ) + { + instr = p->m_call; + pile = p->m_prev ; + } + p = p->m_next; + } + + if ( instr == NULL ) return true; // normal execution request + + if (!instr->Run(pile)) return false; // \TODO exécution à partir de là + +#if STACKMEM + pile->m_next->Delete(); +#else + delete pile->m_next; +#endif + + pile->m_next = EOX; // special for recovery + return true; +} + +// puts on the stack pointer to a variable +void CBotStack::SetVar( CBotVar* var ) +{ + if (m_var) delete m_var; // replacement of a variable + m_var = var; +} + +// puts on the stack a copy of a variable +void CBotStack::SetCopyVar( CBotVar* var ) +{ + if (m_var) delete m_var; // replacement of a variable + + m_var = CBotVar::Create("", var->GivTypResult(2)); + m_var->Copy( var ); +} + +CBotVar* CBotStack::GivVar() +{ + return m_var; +} + +CBotVar* CBotStack::GivPtVar() +{ + CBotVar* p = m_var; + m_var = NULL; // therefore will not be destroyed + return p; +} + +CBotVar* CBotStack::GivCopyVar() +{ + if (m_var == NULL) return NULL; + CBotVar* v = CBotVar::Create("", m_var->GivType()); + v->Copy( m_var ); + return v; +} + +long CBotStack::GivVal() +{ + if (m_var == NULL) return 0; + return m_var->GivValInt(); +} + + + + +void CBotStack::AddVar(CBotVar* pVar) +{ + CBotStack* p = this; + + // returns to the father element + while (p != NULL && p->m_bBlock == 0) p = p->m_prev; + + if ( p == NULL ) return; + +/// p->m_bDontDelete = bDontDelete; + + CBotVar** pp = &p->m_listVar; + while ( *pp != NULL ) pp = &(*pp)->m_next; + + *pp = pVar; // added after + +#ifdef _DEBUG + if ( pVar->GivUniqNum() == 0 ) ASM_TRAP(); +#endif +} + +/*void CBotStack::RestoreVar(CBotVar* pVar) +{ + if ( !m_bDontDelete ) __asm int 3; + delete m_listVar; + m_listVar = pVar; // direct replacement +}*/ + +void CBotStack::SetBotCall(CBotProgram* p) +{ + m_prog = p; + m_bFunc = true; +} + +CBotProgram* CBotStack::GivBotCall(bool bFirst) +{ + if ( ! bFirst ) return m_prog; + CBotStack* p = this; + while ( p->m_prev != NULL ) p = p->m_prev; + return p->m_prog; +} + +void* CBotStack::GivPUser() +{ + return m_pUser; +} + + +bool CBotStack::ExecuteCall(long& nIdent, CBotToken* token, CBotVar** ppVar, CBotTypResult& rettype) +{ + CBotTypResult res; + + // first looks by the identifier + + res = CBotCall::DoCall(nIdent, NULL, ppVar, this, rettype ); + if (res.GivType() >= 0) return res.GivType(); + + res = m_prog->GivFunctions()->DoCall(nIdent, NULL, ppVar, this, token ); + if (res.GivType() >= 0) return res.GivType(); + + // if not found (recompile?) seeks by name + + nIdent = 0; + res = CBotCall::DoCall(nIdent, token, ppVar, this, rettype ); + if (res.GivType() >= 0) return res.GivType(); + + res = m_prog->GivFunctions()->DoCall(nIdent, token->GivString(), ppVar, this, token ); + if (res.GivType() >= 0) return res.GivType(); + + SetError(TX_NOCALL, token); + return true; +} + +void CBotStack::RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar) +{ + if ( m_next == NULL ) return; + + if ( !CBotCall::RestoreCall(nIdent, token, ppVar, this) ) + m_prog->GivFunctions()->RestoreCall(nIdent, token->GivString(), ppVar, this ); +} + + +bool SaveVar(FILE* pf, CBotVar* pVar) +{ + while ( true ) + { + if ( pVar == NULL ) + { + return WriteWord(pf, 0); // is a terminator + } + + if ( !pVar->Save0State(pf)) return false; // common header + if ( !pVar->Save1State(pf) ) return false; // saves as the child class + + pVar = pVar->GivNext(); + } +} + +void CBotStack::GetRunPos(const char* &FunctionName, int &start, int &end) +{ + CBotProgram* prog = m_prog; // Current program + + CBotInstr* funct = NULL; // function found + CBotInstr* instr = NULL; // the highest intruction + + CBotStack* p = this; + + while (p->m_next != NULL) + { + if ( p->m_instr != NULL ) instr = p->m_instr; + if ( p->m_bFunc == 1 ) funct = p->m_instr; + if ( p->m_next->m_prog != prog ) break ; + + if (p->m_next2 && p->m_next2->m_state != 0) p = p->m_next2 ; + else p = p->m_next; + } + + if ( p->m_instr != NULL ) instr = p->m_instr; + if ( p->m_bFunc == 1 ) funct = p->m_instr; + + if ( funct == NULL ) return; + + CBotToken* t = funct->GivToken(); + FunctionName = t->GivString(); + +// if ( p->m_instr != NULL ) instr = p->m_instr; + + t = instr->GivToken(); + start = t->GivStart(); + end = t->GivEnd(); +} + +CBotVar* CBotStack::GivStackVars(const char* &FunctionName, int level) +{ + CBotProgram* prog = m_prog; // current program + FunctionName = NULL; + + // back the stack in the current module + CBotStack* p = this; + + while (p->m_next != NULL) + { + if ( p->m_next->m_prog != prog ) break ; + + if (p->m_next2 && p->m_next2->m_state != 0) p = p->m_next2 ; + else p = p->m_next; + } + + + // descends upon the elements of block + while ( p != NULL && !p->m_bBlock ) p = p->m_prev; + + while ( p != NULL && level++ < 0 ) + { + p = p->m_prev; + while ( p != NULL && !p->m_bBlock ) p = p->m_prev; + } + + if ( p == NULL ) return NULL; + + // search the name of the current function + CBotStack* pp = p; + while ( pp != NULL ) + { + if ( pp->m_bFunc == 1 ) break; + pp = pp->m_prev; + } + + if ( pp == NULL || pp->m_instr == NULL ) return NULL; + + CBotToken* t = pp->m_instr->GivToken(); + FunctionName = t->GivString(); + + return p->m_listVar; +} + +bool CBotStack::SaveState(FILE* pf) +{ + if ( this == NULL ) // end of the tree? + { + return WriteWord(pf, 0); // is a terminator + } + + if ( m_next2 != NULL ) + { + if (!WriteWord(pf, 2)) return false; // a mark of pursuit + if (!m_next2->SaveState(pf)) return false; + } + else + { + if (!WriteWord(pf, 1)) return false; // a mark of pursuit + } + if (!WriteWord(pf, m_bBlock)) return false; // is a local block + if (!WriteWord(pf, m_state)) return false; // in what state? + if (!WriteWord(pf, 0)) return false; // by compatibility m_bDontDelete + if (!WriteWord(pf, m_step)) return false; // in what state? + + + if (!SaveVar(pf, m_var)) return false; // current result + if (!SaveVar(pf, m_listVar)) return false; // local variables + + return m_next->SaveState(pf); // saves the following +} + + +bool CBotStack::RestoreState(FILE* pf, CBotStack* &pStack) +{ + unsigned short w; + + pStack = NULL; + if (!ReadWord(pf, w)) return false; + if ( w == 0 ) return true; + +#if STACKMEM + if ( this == NULL ) pStack = FirstStack(); + else pStack = AddStack(); +#else + pStack = new CBotStack(this); +#endif + + if ( w == 2 ) + { + if (!pStack->RestoreState(pf, pStack->m_next2)) return false; + } + + if (!ReadWord(pf, w)) return false; // is a local block + pStack->m_bBlock = w; + + if (!ReadWord(pf, w)) return false; // in what state ? + pStack->SetState((short)w); // in a good state + + if (!ReadWord(pf, w)) return false; // dont delete? + // uses more + + if (!ReadWord(pf, w)) return false; // step by step + pStack->m_step = w; + + if (!CBotVar::RestoreState(pf, pStack->m_var)) return false; // temp variable + if (!CBotVar::RestoreState(pf, pStack->m_listVar)) return false;// local variables + + return pStack->RestoreState(pf, pStack->m_next); +} + + +bool CBotVar::Save0State(FILE* pf) +{ + if (!WriteWord(pf, 100+m_mPrivate))return false; // private variable? + if (!WriteWord(pf, m_bStatic))return false; // static variable? + if (!WriteWord(pf, m_type.GivType()))return false; // saves the type (always non-zero) + if (!WriteWord(pf, m_binit))return false; // variable defined? + return WriteString(pf, m_token->GivString()); // and variable name +} + +bool CBotVarInt::Save0State(FILE* pf) +{ + if ( !m_defnum.IsEmpty() ) + { + if(!WriteWord(pf, 200 )) return false; // special marker + if(!WriteString(pf, m_defnum)) return false; // name of the value + } + + return CBotVar::Save0State(pf); +} + +bool CBotVarInt::Save1State(FILE* pf) +{ + return WriteWord(pf, m_val); // the value of the variable +} + +bool CBotVarBoolean::Save1State(FILE* pf) +{ + return WriteWord(pf, m_val); // the value of the variable +} + +bool CBotVarFloat::Save1State(FILE* pf) +{ + return WriteFloat(pf, m_val); // the value of the variable +} + +bool CBotVarString::Save1State(FILE* pf) +{ + return WriteString(pf, m_val); // the value of the variable +} + + + +bool CBotVarClass::Save1State(FILE* pf) +{ + if ( !WriteType(pf, m_type) ) return false; + if ( !WriteLong(pf, m_ItemIdent) ) return false; + + return SaveVar(pf, m_pVar); // content of the object +} + +bool CBotVar::RestoreState(FILE* pf, CBotVar* &pVar) +{ + unsigned short w, wi, prv, st; + float ww; + CBotString name, s; + + delete pVar; + + pVar = NULL; + CBotVar* pNew = NULL; + CBotVar* pPrev = NULL; + + while ( true ) // retrieves a list + { + if (!ReadWord(pf, w)) return false; // private or type? + if ( w == 0 ) return true; + + CBotString defnum; + if ( w == 200 ) + { + if (!ReadString(pf, defnum)) return false; // number with identifier + if (!ReadWord(pf, w)) return false; // type + } + + prv = 100; st = 0; + if ( w >= 100 ) + { + prv = w; + if (!ReadWord(pf, st)) return false; // static + if (!ReadWord(pf, w)) return false; // type + } + + if ( w == CBotTypClass ) w = CBotTypIntrinsic; // necessarily intrinsic + + if (!ReadWord(pf, wi)) return false; // init ? + + if (!ReadString(pf, name)) return false; // variable name + + CBotToken token(name, CBotString()); + + switch (w) + { + case CBotTypInt: + case CBotTypBoolean: + pNew = CBotVar::Create(&token, w); // creates a variable + if (!ReadWord(pf, w)) return false; + pNew->SetValInt((short)w, defnum); + break; + case CBotTypFloat: + pNew = CBotVar::Create(&token, w); // creates a variable + if (!ReadFloat(pf, ww)) return false; + pNew->SetValFloat(ww); + break; + case CBotTypString: + pNew = CBotVar::Create(&token, w); // creates a variable + if (!ReadString(pf, s)) return false; + pNew->SetValString(s); + break; + + // returns an intrinsic object or element of an array + case CBotTypIntrinsic: + case CBotTypArrayBody: + { + CBotTypResult r; + long id; + if (!ReadType(pf, r)) return false; // complete type + if (!ReadLong(pf, id) ) return false; + +// if (!ReadString(pf, s)) return false; + { + CBotVar* p = NULL; + if ( id ) p = CBotVarClass::Find(id) ; + + pNew = new CBotVarClass(&token, r); // directly creates an instance + // attention cptuse = 0 + if ( !RestoreState(pf, ((CBotVarClass*)pNew)->m_pVar)) return false; + pNew->SetIdent(id); + + if ( p != NULL ) + { + delete pNew; + pNew = p; // resume known element + } + } + } + break; + + case CBotTypPointer: + case CBotTypNullPointer: + if (!ReadString(pf, s)) return false; + { + pNew = CBotVar::Create(&token, CBotTypResult(w, s));// creates a variable + CBotVarClass* p = NULL; + long id; + ReadLong(pf, id); +// if ( id ) p = CBotVarClass::Find(id); // found the instance (made by RestoreInstance) + + // returns a copy of the original instance + CBotVar* pInstance = NULL; + if ( !CBotVar::RestoreState( pf, pInstance ) ) return false; + ((CBotVarPointer*)pNew)->SetPointer( pInstance ); // and point over + +// if ( p != NULL ) ((CBotVarPointer*)pNew)->SetPointer( p ); // rather this one + + } + break; + + case CBotTypArrayPointer: + { + CBotTypResult r; + if (!ReadType(pf, r)) return false; + + pNew = CBotVar::Create(&token, r); // creates a variable + + // returns a copy of the original instance + CBotVar* pInstance = NULL; + if ( !CBotVar::RestoreState( pf, pInstance ) ) return false; + ((CBotVarPointer*)pNew)->SetPointer( pInstance ); // and point over + } + break; + default: + ASM_TRAP(); + } + + if ( pPrev != NULL ) pPrev->m_next = pNew; + if ( pVar == NULL ) pVar = pNew; + + pNew->m_binit = wi; // pNew->SetInit(wi); + pNew->SetStatic(st); + pNew->SetPrivate(prv-100); + pPrev = pNew; + } + return true; +} + + + + +//////////////////////////////////////////////////////////////////////////// +// management of the compile stack +//////////////////////////////////////////////////////////////////////////// + +CBotProgram* CBotCStack::m_prog = NULL; // init the static variable +int CBotCStack::m_error = 0; +int CBotCStack::m_end = 0; +CBotTypResult CBotCStack::m_retTyp = CBotTypResult(0); +//CBotToken* CBotCStack::m_retClass= NULL; + + +CBotCStack::CBotCStack(CBotCStack* ppapa) +{ + m_next = NULL; + m_prev = ppapa; + + if (ppapa == NULL) + { + m_error = 0; + m_start = 0; + m_end = 0; + m_bBlock = true; + } + else + { + m_start = ppapa->m_start; + m_bBlock = false; + } + + m_listVar = NULL; + m_var = NULL; +} + +// destructor +CBotCStack::~CBotCStack() +{ + if (m_next != NULL) delete m_next; + if (m_prev != NULL) m_prev->m_next = NULL; // removes chain + + delete m_var; + delete m_listVar; +} + +// used only at compile +CBotCStack* CBotCStack::TokenStack(CBotToken* pToken, bool bBlock) +{ + if (m_next != NULL) return m_next; // include on an existing stack + + CBotCStack* p = new CBotCStack(this); + m_next = p; // channel element + p->m_bBlock = bBlock; + + if (pToken != NULL) p->SetStartError(pToken->GivStart()); + + return p; +} + + +CBotInstr* CBotCStack::Return(CBotInstr* inst, CBotCStack* pfils) +{ + if ( pfils == this ) return inst; + + if (m_var != NULL) delete m_var; // value replaced? + m_var = pfils->m_var; // result transmitted + pfils->m_var = NULL; // not to destroy the variable + + if (m_error) + { + m_start = pfils->m_start; // retrieves the position of the error + m_end = pfils->m_end; + } + + delete pfils; + return inst; +} + +CBotFunction* CBotCStack::ReturnFunc(CBotFunction* inst, CBotCStack* pfils) +{ + if (m_var != NULL) delete m_var; // value replaced? + m_var = pfils->m_var; // result transmitted + pfils->m_var = NULL; // not to destroy the variable + + if (m_error) + { + m_start = pfils->m_start; // retrieves the position of the error + m_end = pfils->m_end; + } + + delete pfils; + return inst; +} + +int CBotCStack::GivError(int& start, int& end) +{ + start = m_start; + end = m_end; + return m_error; +} + +int CBotCStack::GivError() +{ + return m_error; +} + +// type of instruction on the stack +CBotTypResult CBotCStack::GivTypResult(int mode) +{ + if (m_var == NULL) + return CBotTypResult(99); + return m_var->GivTypResult(mode); +} + +// type of instruction on the stack +int CBotCStack::GivType(int mode) +{ + if (m_var == NULL) + return 99; + return m_var->GivType(mode); +} + +// pointer on the stack is in what class? +CBotClass* CBotCStack::GivClass() +{ + if ( m_var == NULL ) + return NULL; + if ( m_var->GivType(1) != CBotTypPointer ) return NULL; + + return m_var->GivClass(); +} + +// type of instruction on the stack +void CBotCStack::SetType(CBotTypResult& type) +{ + if (m_var == NULL) return; + m_var->SetType( type ); +} + +// seeks a variable on the stack +// the token may be a result of TokenTypVar (object of a class) +// or a pointer in the source + +CBotVar* CBotCStack::FindVar(CBotToken* &pToken) +{ + CBotCStack* p = this; + CBotString name = pToken->GivString(); + + while (p != NULL) + { + CBotVar* pp = p->m_listVar; + while ( pp != NULL) + { + if (name == pp->GivName()) + { + return pp; + } + pp = pp->m_next; + } + p = p->m_prev; + } + return NULL; +} + +CBotVar* CBotCStack::FindVar(CBotToken& Token) +{ + CBotToken* pt = &Token; + return FindVar(pt); +} + +CBotVar* CBotCStack::CopyVar(CBotToken& Token) +{ + CBotVar* pVar = FindVar( Token ); + + if ( pVar == NULL) return NULL; + + CBotVar* pCopy = CBotVar::Create( "", pVar->GivType() ); + pCopy->Copy(pVar); + return pCopy; +} + +bool CBotCStack::IsOk() +{ + return (m_error == 0); +} + + +void CBotCStack::SetStartError( int pos ) +{ + if ( m_error != 0) return; // does not change existing error + m_start = pos; +} + +void CBotCStack::SetError(int n, int pos) +{ + if ( n!= 0 && m_error != 0) return; // does not change existing error + m_error = n; + m_end = pos; +} + +void CBotCStack::SetError(int n, CBotToken* p) +{ + if (m_error) return; // does not change existing error + m_error = n; + m_start = p->GivStart(); + m_end = p->GivEnd(); +} + +void CBotCStack::ResetError(int n, int start, int end) +{ + m_error = n; + m_start = start; + m_end = end; +} + +bool CBotCStack::NextToken(CBotToken* &p) +{ + CBotToken* pp = p; + + p = p->GivNext(); + if (p!=NULL) return true; + + SetError(TX_ENDOF, pp->GivEnd()); + return false; +} + +void CBotCStack::SetBotCall(CBotProgram* p) +{ + m_prog = p; +} + +CBotProgram* CBotCStack::GivBotCall() +{ + return m_prog; +} + +void CBotCStack::SetRetType(CBotTypResult& type) +{ + m_retTyp = type; +} + +CBotTypResult CBotCStack::GivRetType() +{ + return m_retTyp; +} + +void CBotCStack::SetVar( CBotVar* var ) +{ + if (m_var) delete m_var; // replacement of a variable + m_var = var; +} + +// puts on the stack a copy of a variable +void CBotCStack::SetCopyVar( CBotVar* var ) +{ + if (m_var) delete m_var; // replacement of a variable + + if ( var == NULL ) return; + m_var = CBotVar::Create("", var->GivTypResult(2)); + m_var->Copy( var ); +} + +CBotVar* CBotCStack::GivVar() +{ + return m_var; +} + +void CBotCStack::AddVar(CBotVar* pVar) +{ + CBotCStack* p = this; + + // returns to the father element + while (p != NULL && p->m_bBlock == 0) p = p->m_prev; + + if ( p == NULL ) return; + + CBotVar** pp = &p->m_listVar; + while ( *pp != NULL ) pp = &(*pp)->m_next; + + *pp = pVar; // added after + +#ifdef _DEBUG + if ( pVar->GivUniqNum() == 0 ) ASM_TRAP(); +#endif +} + +// test whether a variable is already defined locally + +bool CBotCStack::CheckVarLocal(CBotToken* &pToken) +{ + CBotCStack* p = this; + CBotString name = pToken->GivString(); + + while (p != NULL) + { + CBotVar* pp = p->m_listVar; + while ( pp != NULL) + { + if (name == pp->GivName()) + return true; + pp = pp->m_next; + } + if ( p->m_bBlock ) return false; + p = p->m_prev; + } + return false; +} + +CBotTypResult CBotCStack::CompileCall(CBotToken* &p, CBotVar** ppVars, long& nIdent) +{ + nIdent = 0; + CBotTypResult val(-1); + + val = CBotCall::CompileCall(p, ppVars, this, nIdent); + if (val.GivType() < 0) + { + val = m_prog->GivFunctions()->CompileCall(p->GivString(), ppVars, nIdent); + if ( val.GivType() < 0 ) + { + // pVar = NULL; // the error is not on a particular parameter + SetError( -val.GivType(), p ); + val.SetType(-val.GivType()); + return val; + } + } + return val; +} + +// test if a procedure name is already defined somewhere + +bool CBotCStack::CheckCall(CBotToken* &pToken, CBotDefParam* pParam) +{ + CBotString name = pToken->GivString(); + + if ( CBotCall::CheckCall(name) ) return true; + + CBotFunction* pp = m_prog->GivFunctions(); + while ( pp != NULL ) + { + if ( pToken->GivString() == pp->GivName() ) + { + // are parameters exactly the same? + if ( pp->CheckParam( pParam ) ) + return true; + } + pp = pp->Next(); + } + + pp = CBotFunction::m_listPublic; + while ( pp != NULL ) + { + if ( pToken->GivString() == pp->GivName() ) + { + // are parameters exactly the same? + if ( pp->CheckParam( pParam ) ) + return true; + } + pp = pp->m_nextpublic; + } + + return false; +} + diff --git a/src/CBot/CBotString.cpp b/src/CBot/CBotString.cpp index 53b0f27..1b42c23 100644 --- a/src/CBot/CBotString.cpp +++ b/src/CBot/CBotString.cpp @@ -1,603 +1,692 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/./////////////////////////////////////////////////////
-// gestion de chaine
-// basé sur le CString de MFC
-// mais moins complet
-
-#include "CBot.h"
-
-#include <string.h>
-
-HINSTANCE CBotString::m_hInstance = (HINSTANCE)LoadLibrary("libCbot.dll"); // comment le récupérer autrement ??
-
-
-CBotString::CBotString()
-{
- m_ptr = NULL; // chaine vide
- m_lg = 0;
-}
-
-CBotString::~CBotString()
-{
- if (m_ptr != NULL) free(m_ptr);
-}
-
-
-CBotString::CBotString(const char* p)
-{
- m_lg = lstrlen( p );
-
- m_ptr = NULL;
- if (m_lg>0)
- {
- m_ptr = (char*)malloc(m_lg+1);
- lstrcpy(m_ptr, p);
- }
-}
-
-CBotString::CBotString(const CBotString& srcString)
-{
- m_lg = srcString.m_lg;
-
- m_ptr = NULL;
- if (m_lg>0)
- {
- m_ptr = (char*)malloc(m_lg+1);
- lstrcpy(m_ptr, srcString.m_ptr);
- }
-}
-
-
-
-
-int CBotString::GivLength()
-{
- if ( m_ptr == NULL ) return 0;
- return lstrlen( m_ptr );
-}
-
-
-
-CBotString CBotString::Left(int nCount) const
-{
- char chaine[2000];
-
- int i;
- for (i = 0; i < m_lg && i < nCount && i < 1999; i++)
- {
- chaine[i] = m_ptr[i];
- }
- chaine[i] = 0 ;
-
- return CBotString( chaine );
-}
-
-CBotString CBotString::Right(int nCount) const
-{
- char chaine[2000];
-
- int i = m_lg - nCount;
- if ( i < 0 ) i = 0;
-
- int j;
- for ( j = 0 ; i < m_lg && i < 1999; i++)
- {
- chaine[j++] = m_ptr[i];
- }
- chaine[j] = 0 ;
-
- return CBotString( chaine );
-}
-
-CBotString CBotString::Mid(int nFirst, int nCount) const
-{
- char chaine[2000];
-
- int i;
-
- for ( i = nFirst; i < m_lg && i < 1999 && i <= nFirst + nCount; i++)
- {
- chaine[i] = m_ptr[i];
- }
- chaine[i] = 0 ;
-
- return CBotString( chaine );
-}
-
-CBotString CBotString::Mid(int nFirst) const
-{
- char chaine[2000];
-
- int i;
-
- for ( i = nFirst; i < m_lg && i < 1999 ; i++)
- {
- chaine[i] = m_ptr[i];
- }
- chaine[i] = 0 ;
-
- return CBotString( chaine );
-}
-
-
-int CBotString::Find(const char c)
-{
- int i;
- for (i = 0; i < m_lg; i++)
- {
- if (m_ptr[i] == c) return i;
- }
- return -1;
-}
-
-int CBotString::Find(LPCTSTR lpsz)
-{
- int i, j;
- int l = lstrlen(lpsz);
-
- for (i = 0; i <= m_lg-l; i++)
- {
- for (j = 0; j < l; j++)
- {
- if (m_ptr[i+j] != lpsz[j]) goto bad;
- }
- return i;
-bad:;
- }
- return -1;
-}
-
-int CBotString::ReverseFind(const char c)
-{
- int i;
- for (i = m_lg-1; i >= 0; i--)
- {
- if (m_ptr[i] == c) return i;
- }
- return -1;
-}
-
-int CBotString::ReverseFind(LPCTSTR lpsz)
-{
- int i, j;
- int l = lstrlen(lpsz);
-
- for (i = m_lg-l; i >= 0; i--)
- {
- for (j = 0; j < l; j++)
- {
- if (m_ptr[i+j] != lpsz[j]) goto bad;
- }
- return i;
-bad:;
- }
- return -1;
-}
-
-CBotString CBotString::Mid(int start, int lg)
-{
- CBotString res;
- if (start >= m_lg) return res;
-
- if ( lg < 0 ) lg = m_lg - start;
-
- char* p = (char*)malloc(m_lg+1);
- lstrcpy(p, m_ptr+start);
- p[lg] = 0;
-
- res = p;
- free(p);
- return res;
-}
-
-void CBotString::MakeUpper()
-{
- int i;
-
- for ( i = 0; i < m_lg && i < 1999 ; i++)
- {
- char c = m_ptr[i];
- if ( c >= 'a' && c <= 'z' ) m_ptr[i] = c - 'a' + 'A';
- }
-}
-
-void CBotString::MakeLower()
-{
- int i;
-
- for ( i = 0; i < m_lg && i < 1999 ; i++)
- {
- char c = m_ptr[i];
- if ( c >= 'A' && c <= 'Z' ) m_ptr[i] = c - 'A' + 'a';
- }
-}
-
-
-
-#define MAXSTRING 256
-
-BOOL CBotString::LoadString(UINT id)
-{
- char buffer[MAXSTRING];
-
- m_lg = ::LoadString( m_hInstance, id, buffer, MAXSTRING );
-
- if (m_ptr != NULL) free(m_ptr);
-
- m_ptr = NULL;
- if (m_lg > 0)
- {
- m_ptr = (char*)malloc(m_lg+1);
- lstrcpy(m_ptr, buffer);
- return TRUE;
- }
- return FALSE;
-}
-
-
-const CBotString& CBotString::operator=(const CBotString& stringSrc)
-{
- if (m_ptr != NULL) free(m_ptr);
-
- m_lg = stringSrc.m_lg;
- m_ptr = NULL;
-
- if (m_lg > 0)
- {
- m_ptr = (char*)malloc(m_lg+1);
- lstrcpy(m_ptr, stringSrc.m_ptr);
- }
-
- return *this;
-}
-
-CBotString operator+(const CBotString& string, LPCTSTR lpsz)
-{
- CBotString s ( string );
- s += lpsz;
- return s;
-}
-
-const CBotString& CBotString::operator+(const CBotString& stringSrc)
-{
- char* p = (char*)malloc(m_lg+stringSrc.m_lg+1);
-
- lstrcpy(p, m_ptr);
- char* pp = p + m_lg;
- lstrcpy(pp, stringSrc.m_ptr);
-
- if (m_ptr != NULL) free(m_ptr);
- m_ptr = p;
- m_lg += stringSrc.m_lg;
-
- return *this;
-}
-
-const CBotString& CBotString::operator=(const char ch)
-{
- if (m_ptr != NULL) free(m_ptr);
-
- m_lg = 1;
-
- m_ptr = (char*)malloc(2);
- m_ptr[0] = ch;
- m_ptr[1] = 0;
-
- return *this;
-}
-
-const CBotString& CBotString::operator=(const char* pString)
-{
- if (m_ptr != NULL) free(m_ptr);
- m_ptr = NULL;
-
- if ( pString != NULL )
- {
- m_lg = lstrlen(pString);
-
- if (m_lg != 0)
- {
- m_ptr = (char*)malloc(m_lg+1);
- lstrcpy(m_ptr, pString);
- }
- }
-
- return *this;
-}
-
-
-const CBotString& CBotString::operator+=(const char ch)
-{
- char* p = (char*)malloc(m_lg+2);
-
- if (m_ptr!=NULL) lstrcpy(p, m_ptr);
- p[m_lg++] = ch;
- p[m_lg] = 0;
-
- if (m_ptr != NULL) free(m_ptr);
-
- m_ptr = p;
-
- return *this;
-}
-
-const CBotString& CBotString::operator+=(const CBotString& str)
-{
- char* p = (char*)malloc(m_lg+str.m_lg+1);
-
- lstrcpy(p, m_ptr);
- char* pp = p + m_lg;
- lstrcpy(pp, str.m_ptr);
-
- m_lg = m_lg + str.m_lg;
-
- if (m_ptr != NULL) free(m_ptr);
-
- m_ptr = p;
-
- return *this;
-}
-
-BOOL CBotString::operator==(const CBotString& str)
-{
- return Compare(str) == 0;
-}
-
-BOOL CBotString::operator==(const char* p)
-{
- return Compare(p) == 0;
-}
-
-BOOL CBotString::operator!=(const CBotString& str)
-{
- return Compare(str) != 0;
-}
-
-BOOL CBotString::operator!=(const char* p)
-{
- return Compare(p) != 0;
-}
-
-BOOL CBotString::operator>(const CBotString& str)
-{
- return Compare(str) > 0;
-}
-
-BOOL CBotString::operator>(const char* p)
-{
- return Compare(p) > 0;
-}
-
-BOOL CBotString::operator>=(const CBotString& str)
-{
- return Compare(str) >= 0;
-}
-
-BOOL CBotString::operator>=(const char* p)
-{
- return Compare(p) >= 0;
-}
-
-BOOL CBotString::operator<(const CBotString& str)
-{
- return Compare(str) < 0;
-}
-
-BOOL CBotString::operator<(const char* p)
-{
- return Compare(p) < 0;
-}
-
-BOOL CBotString::operator<=(const CBotString& str)
-{
- return Compare(str) <= 0;
-}
-
-BOOL CBotString::operator<=(const char* p)
-{
- return Compare(p) <= 0;
-}
-
-BOOL CBotString::IsEmpty() const
-{
- return (m_lg == 0);
-}
-
-void CBotString::Empty()
-{
- if (m_ptr != NULL) free(m_ptr);
- m_ptr = NULL;
- m_lg = 0;
-}
-
-static char nilstring[] = {0};
-
-CBotString::operator LPCTSTR() const
-{
- if (this == NULL || m_ptr == NULL) return nilstring;
- return m_ptr;
-}
-
-
-int CBotString::Compare(LPCTSTR lpsz) const
-{
- char* p = m_ptr;
- if (lpsz == NULL) lpsz = nilstring;
- if (m_ptr == NULL) p = nilstring;
- return strcmp(p, lpsz); // wcscmp
-}
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-// tableaux de chaines
-
-CBotStringArray::CBotStringArray()
-{
- m_pData = NULL;
- m_nSize = m_nMaxSize = 0;
-}
-
-CBotStringArray::~CBotStringArray()
-{
- SetSize(0); // détruit les données !
-}
-
-
-int CBotStringArray::GivSize()
-{
- return m_nSize;
-}
-
-void CBotStringArray::Add(const CBotString& str)
-{
- SetSize(m_nSize+1);
-
- m_pData[m_nSize-1] = str;
-}
-
-
-///////////////////////////////////////////////////////////////////////
-// routines utilitaires
-
-static inline void ConstructElement(CBotString* pNewData)
-{
- memset(pNewData, 0, sizeof(CBotString));
-}
-
-static inline void DestructElement(CBotString* pOldData)
-{
- pOldData->~CBotString();
-}
-
-static inline void CopyElement(CBotString* pSrc, CBotString* pDest)
-{
- *pSrc = *pDest;
-}
-
-static void ConstructElements(CBotString* pNewData, int nCount)
-{
- while (nCount--)
- {
- ConstructElement(pNewData);
- pNewData++;
- }
-}
-
-static void DestructElements(CBotString* pOldData, int nCount)
-{
- while (nCount--)
- {
- DestructElement(pOldData);
- pOldData++;
- }
-}
-
-static void CopyElements(CBotString* pDest, CBotString* pSrc, int nCount)
-{
- while (nCount--)
- {
- *pDest = *pSrc;
- ++pDest;
- ++pSrc;
- }
-}
-
-
-
-// sélect la taille du tableau
-
-void CBotStringArray::SetSize(int nNewSize)
-{
- if (nNewSize == 0)
- {
- // shrink to nothing
-
- DestructElements(m_pData, m_nSize);
- delete[] (BYTE*)m_pData;
- m_pData = NULL;
- m_nSize = m_nMaxSize = 0;
- }
- else if (m_pData == NULL)
- {
- // create one with exact size
- m_pData = (CBotString*) new BYTE[nNewSize * sizeof(CBotString)];
-
- ConstructElements(m_pData, nNewSize);
-
- m_nSize = m_nMaxSize = nNewSize;
- }
- else if (nNewSize <= m_nMaxSize)
- {
- // it fits
- if (nNewSize > m_nSize)
- {
- // initialize the new elements
-
- ConstructElements(&m_pData[m_nSize], nNewSize-m_nSize);
-
- }
-
- else if (m_nSize > nNewSize) // destroy the old elements
- DestructElements(&m_pData[nNewSize], m_nSize-nNewSize);
-
- m_nSize = nNewSize;
- }
- else
- {
- // otherwise, grow array
- int nGrowBy;
- {
- // heuristically determine growth when nGrowBy == 0
- // (this avoids heap fragmentation in many situations)
- nGrowBy = min(1024, max(4, m_nSize / 8));
- }
- int nNewMax;
- if (nNewSize < m_nMaxSize + nGrowBy)
- nNewMax = m_nMaxSize + nGrowBy; // granularity
- else
- nNewMax = nNewSize; // no slush
-
- CBotString* pNewData = (CBotString*) new BYTE[nNewMax * sizeof(CBotString)];
-
- // copy new data from old
- memcpy(pNewData, m_pData, m_nSize * sizeof(CBotString));
-
- // construct remaining elements
- ConstructElements(&pNewData[m_nSize], nNewSize-m_nSize);
-
-
- // Ret rid of old stuff (note: no destructors called)
- delete[] (BYTE*)m_pData;
- m_pData = pNewData;
- m_nSize = nNewSize;
- m_nMaxSize = nNewMax;
- }
-}
-
-
-CBotString& CBotStringArray::operator[](int nIndex)
-{
- return ElementAt(nIndex);
-}
-
-CBotString& CBotStringArray::ElementAt(int nIndex)
-{
- return m_pData[nIndex];
-}
-
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. +///////////////////////////////////////////////////// + +//strings management + +#include "CBot.h" + +#include <cstdlib> +#include <cstring> +#include <algorithm> + +//Map is filled with id-string pars that are needed for CBot language parsing +const std::map<EID, char *> CBotString::s_keywordString = +{ + {ID_IF, "if"}, + {ID_ELSE, "else"}, + {ID_WHILE, "while"}, + {ID_DO, "do"}, + {ID_FOR, "for"}, + {ID_BREAK, "break"}, + {ID_CONTINUE, "continue"}, + {ID_SWITCH, "switch"}, + {ID_CASE, "case"}, + {ID_DEFAULT, "default"}, + {ID_TRY, "try"}, + {ID_THROW, "throw"}, + {ID_CATCH, "catch"}, + {ID_FINALLY, "finally"}, + {ID_TXT_AND, "and"}, + {ID_TXT_OR, "or"}, + {ID_TXT_NOT, "not"}, + {ID_RETURN, "return"}, + {ID_CLASS, "class"}, + {ID_EXTENDS, "extends"}, + {ID_SYNCHO, "synchronized"}, + {ID_NEW, "new"}, + {ID_PUBLIC, "public"}, + {ID_EXTERN, "extern"}, + {ID_FINAL, "final"}, + {ID_STATIC, "static"}, + {ID_PROTECTED, "protected"}, + {ID_PRIVATE, "private"}, + {ID_REPEAT, "repeat"}, + {ID_DEBUGDD, "STARTDEBUGDD"}, + {ID_INT, "int"}, + {ID_FLOAT, "float"}, + {ID_BOOLEAN, "boolean"}, + {ID_STRING, "string"}, + {ID_VOID, "void"}, + {ID_BOOL, "bool"}, + {ID_TRUE, "true"}, + {ID_FALSE, "false"}, + {ID_NULL, "null"}, + {ID_NAN, "nan"}, + {ID_OPENPAR, "("}, + {ID_CLOSEPAR, ")"}, + {ID_OPBLK, "{"}, + {ID_CLBLK, "}"}, + {ID_SEP, "},"}, + {ID_COMMA, ","}, + {ID_DOTS, ":"}, + {ID_DOT, "."}, + {ID_OPBRK, "["}, + {ID_CLBRK, "]"}, + {ID_DBLDOTS, "::"}, + {ID_LOGIC, "?"}, + {ID_ADD, "+"}, + {ID_SUB, "-"}, + {ID_MUL, "*"}, + {ID_DIV, "/"}, + {ID_ASS, "="}, + {ID_ASSADD, "+="}, + {ID_ASSSUB, "-="}, + {ID_ASSMUL, "*="}, + {ID_ASSDIV, "/="}, + {ID_ASSOR, "|="}, + {ID_ASSAND, "&="}, + {ID_ASSXOR, "^="}, + {ID_ASSSL, "<<="}, + {ID_ASSSR, ">>>="}, + {ID_ASSASR, ">>="}, + {ID_SL, "<<"}, + {ID_SR, ">>"}, + {ID_ASR, ">>"}, + {ID_INC, "++"}, + {ID_DEC, "--"}, + {ID_LO, "<"}, + {ID_HI, ">"}, + {ID_LS, "<<"}, + {ID_HS, ">="}, + {ID_EQ, "=="}, + {ID_NE, "!="}, + {ID_AND, "&"}, + {ID_XOR, "^"}, + {ID_OR, "|"}, + {ID_LOG_AND, "&&"}, + {ID_LOG_OR, "||"}, + {ID_LOG_NOT, "!"}, + {ID_NOT, "~"}, + {ID_MODULO, "%"}, + {ID_POWER, "**"}, + {ID_ASSMODULO, "%="}, + {ID_SUPER, "super"}, + {TX_UNDEF, "undefined"}, + {TX_NAN, "not a number"} +}; + +CBotString::CBotString() +{ + m_ptr = NULL; + m_lg = 0; +} + +CBotString::~CBotString() +{ + free(m_ptr); //we can call free on null pointer as it's save +} + + +CBotString::CBotString(const char* p) +{ + m_lg = strlen(p); + + m_ptr = NULL; + if (m_lg>0) + { + m_ptr = (char*)malloc(m_lg+1); + strcpy(m_ptr, p); + } +} + +CBotString::CBotString(const CBotString& srcString) +{ + m_lg = srcString.m_lg; + + m_ptr = NULL; + if (m_lg>0) + { + m_ptr = (char*)malloc(m_lg+1); + strcpy(m_ptr, srcString.m_ptr); + } +} + + + + +int CBotString::GivLength() +{ + if (m_ptr == NULL) return 0; + return strlen( m_ptr ); +} + + + +CBotString CBotString::Left(int nCount) const +{ + char chain[2000]; + + size_t i; + for (i = 0; i < m_lg && i < nCount && i < 1999; ++i) + { + chain[i] = m_ptr[i]; + } + chain[i] = 0 ; + + return CBotString(chain); +} + +CBotString CBotString::Right(int nCount) const +{ + char chain[2000]; + + int i = m_lg - nCount; + if ( i < 0 ) i = 0; + + size_t j; + for (size_t j = 0 ; i < m_lg && i < 1999; ++i) + { + chain[j++] = m_ptr[i]; + } + chain[j] = 0 ; + + return CBotString(chain); +} + +CBotString CBotString::Mid(int nFirst, int nCount) const +{ + char chain[2000]; + + size_t i; + for (i = nFirst; i < m_lg && i < 1999 && i <= nFirst + nCount; ++i) + { + chain[i] = m_ptr[i]; + } + chain[i] = 0 ; + + return CBotString(chain); +} + +CBotString CBotString::Mid(int nFirst) const +{ + char chain[2000]; + + size_t i; + for (i = nFirst; i < m_lg && i < 1999 ; ++i) + { + chain[i] = m_ptr[i]; + } + chain[i] = 0 ; + + return CBotString(chain); +} + + +int CBotString::Find(const char c) +{ + for (size_t i = 0; i < m_lg; ++i) + { + if (m_ptr[i] == c) return i; + } + return -1; +} + +int CBotString::Find(const char * lpsz) +{ + int l = strlen(lpsz); + + for (size_t i = 0; i <= m_lg-l; ++i) + { + for (size_t j = 0; j < l; ++j) + { + if (m_ptr[i+j] != lpsz[j]) goto bad; + } + return i; +bad:; + } + return -1; +} + +int CBotString::ReverseFind(const char c) +{ + int i; + for (i = m_lg-1; i >= 0; --i) + { + if (m_ptr[i] == c) return i; + } + return -1; +} + +int CBotString::ReverseFind(const char * lpsz) +{ + int i, j; + int l = strlen(lpsz); + + for (i = m_lg-l; i >= 0; --i) + { + for (j = 0; j < l; ++j) + { + if (m_ptr[i+j] != lpsz[j]) goto bad; + } + return i; +bad:; + } + return -1; +} + +CBotString CBotString::Mid(int start, int lg) +{ + CBotString res; + if (start >= m_lg) return res; + + if ( lg < 0 ) lg = m_lg - start; + + char* p = (char*)malloc(m_lg+1); + strcpy(p, m_ptr+start); + p[lg] = 0; + + res = p; + free(p); + return res; +} + +void CBotString::MakeUpper() +{ + for (size_t i = 0; i < m_lg && i < 1999 ; ++i) + { + char c = m_ptr[i]; + if ( c >= 'a' && c <= 'z' ) m_ptr[i] = c - 'a' + 'A'; + } +} + +void CBotString::MakeLower() +{ + for (size_t i = 0; i < m_lg && i < 1999 ; ++i) + { + char c = m_ptr[i]; + if ( c >= 'A' && c <= 'Z' ) m_ptr[i] = c - 'A' + 'a'; + } +} + +bool CBotString::LoadString(unsigned int id) +{ + const char * str = NULL; + str = MapIdToString((EID)id); + if (m_ptr != NULL) free(m_ptr); + + m_lg = strlen(str); + m_ptr = NULL; + if (m_lg > 0) + { + m_ptr = (char*)malloc(m_lg+1); + strcpy(m_ptr, str); + return true; + } + return false; +} + + +const CBotString& CBotString::operator=(const CBotString& stringSrc) +{ + free(m_ptr); + m_ptr = NULL; + + m_lg = stringSrc.m_lg; + + if (m_lg > 0) + { + m_ptr = (char*)malloc(m_lg+1); + strcpy(m_ptr, stringSrc.m_ptr); + } + + return *this; +} + +CBotString operator+(const CBotString& string, const char * lpsz) +{ + CBotString s(string); + s += lpsz; + return s; +} + +const CBotString& CBotString::operator+(const CBotString& stringSrc) +{ + char* p = (char*)malloc(m_lg+stringSrc.m_lg+1); + + strcpy(p, m_ptr); + char* pp = p + m_lg; + strcpy(pp, stringSrc.m_ptr); + + free(m_ptr); + m_ptr = p; + m_lg += stringSrc.m_lg; + + return *this; +} + +const CBotString& CBotString::operator=(const char ch) +{ + free(m_ptr); + + m_lg = 1; + + m_ptr = (char*)malloc(2); + m_ptr[0] = ch; + m_ptr[1] = 0; + + return *this; +} + +const CBotString& CBotString::operator=(const char* pString) +{ + free(m_ptr); + m_ptr = NULL; + + if (pString != NULL) + { + m_lg = strlen(pString); + + if (m_lg != 0) + { + m_ptr = (char*)malloc(m_lg+1); + strcpy(m_ptr, pString); + } + } + + return *this; +} + + +const CBotString& CBotString::operator+=(const char ch) +{ + char* p = (char*)malloc(m_lg+2); + + if (m_ptr!=NULL) strcpy(p, m_ptr); + p[m_lg++] = ch; + p[m_lg] = 0; + + free(m_ptr); + + m_ptr = p; + + return *this; +} + +const CBotString& CBotString::operator+=(const CBotString& str) +{ + char* p = (char*)malloc(m_lg+str.m_lg+1); + + strcpy(p, m_ptr); + char* pp = p + m_lg; + strcpy(pp, str.m_ptr); + + m_lg = m_lg + str.m_lg; + + free(m_ptr); + + m_ptr = p; + + return *this; +} + +bool CBotString::operator==(const CBotString& str) +{ + return Compare(str) == 0; +} + +bool CBotString::operator==(const char* p) +{ + return Compare(p) == 0; +} + +bool CBotString::operator!=(const CBotString& str) +{ + return Compare(str) != 0; +} + +bool CBotString::operator!=(const char* p) +{ + return Compare(p) != 0; +} + +bool CBotString::operator>(const CBotString& str) +{ + return Compare(str) > 0; +} + +bool CBotString::operator>(const char* p) +{ + return Compare(p) > 0; +} + +bool CBotString::operator>=(const CBotString& str) +{ + return Compare(str) >= 0; +} + +bool CBotString::operator>=(const char* p) +{ + return Compare(p) >= 0; +} + +bool CBotString::operator<(const CBotString& str) +{ + return Compare(str) < 0; +} + +bool CBotString::operator<(const char* p) +{ + return Compare(p) < 0; +} + +bool CBotString::operator<=(const CBotString& str) +{ + return Compare(str) <= 0; +} + +bool CBotString::operator<=(const char* p) +{ + return Compare(p) <= 0; +} + +bool CBotString::IsEmpty() const +{ + return (m_lg == 0); +} + +void CBotString::Empty() +{ + free(m_ptr); + m_ptr = NULL; + m_lg = 0; +} + +static char emptyString[] = {0}; + +CBotString::operator const char * () const +{ + if (this == NULL || m_ptr == NULL) return emptyString; + return m_ptr; +} + + +int CBotString::Compare(const char * lpsz) const +{ + char* p = m_ptr; + if (lpsz == NULL) lpsz = emptyString; + if (m_ptr == NULL) p = emptyString; + return strcmp(p, lpsz); // wcscmp +} + +const char * CBotString::MapIdToString(EID id) +{ + if (s_keywordString.find(id) != s_keywordString.end()) + { + return s_keywordString.at(id); + } + else + { + return emptyString; + } +} + +/////////////////////////////////////////////////////////////////////////////////////////// +// arrays of strings + +CBotStringArray::CBotStringArray() +{ + m_pData = NULL; + m_nSize = m_nMaxSize = 0; +} + +CBotStringArray::~CBotStringArray() +{ + SetSize(0); // destroys data ! +} + + +int CBotStringArray::GivSize() +{ + return m_nSize; +} + +void CBotStringArray::Add(const CBotString& str) +{ + SetSize(m_nSize+1); + + m_pData[m_nSize-1] = str; +} + +/////////////////////////////////////////////////////////////////////// +// utility routines + +static inline void ConstructElement(CBotString* pNewData) +{ + memset(pNewData, 0, sizeof(CBotString)); +} + +static inline void DestructElement(CBotString* pOldData) +{ + pOldData->~CBotString(); +} + +static inline void CopyElement(CBotString* pSrc, CBotString* pDest) +{ + *pSrc = *pDest; +} + +static void ConstructElements(CBotString* pNewData, int nCount) +{ + while (nCount--) + { + ConstructElement(pNewData); + pNewData++; + } +} + +static void DestructElements(CBotString* pOldData, int nCount) +{ + while (nCount--) + { + DestructElement(pOldData); + pOldData++; + } +} + +static void CopyElements(CBotString* pDest, CBotString* pSrc, int nCount) +{ + while (nCount--) + { + *pDest = *pSrc; + ++pDest; + ++pSrc; + } +} + + + +// set the array size + +void CBotStringArray::SetSize(int nNewSize) +{ + if (nNewSize == 0) + { + // shrink to nothing + + DestructElements(m_pData, m_nSize); + delete[] (unsigned char *)m_pData; + m_pData = NULL; + m_nSize = m_nMaxSize = 0; + } + else if (m_pData == NULL) + { + // create one with exact size + m_pData = (CBotString*) new unsigned char[nNewSize * sizeof(CBotString)]; + + ConstructElements(m_pData, nNewSize); + + m_nSize = m_nMaxSize = nNewSize; + } + else if (nNewSize <= m_nMaxSize) + { + // it fits + if (nNewSize > m_nSize) + { + // initialize the new elements + + ConstructElements(&m_pData[m_nSize], nNewSize-m_nSize); + + } + + else if (m_nSize > nNewSize) // destroy the old elements + DestructElements(&m_pData[nNewSize], m_nSize-nNewSize); + + m_nSize = nNewSize; + } + else + { + // otherwise, grow array + int nGrowBy; + { + // heuristically determine growth when nGrowBy == 0 + // (this avoids heap fragmentation in many situations) + nGrowBy = std::min(1024, std::max(4, m_nSize / 8)); + } + int nNewMax; + if (nNewSize < m_nMaxSize + nGrowBy) + nNewMax = m_nMaxSize + nGrowBy; // granularity + else + nNewMax = nNewSize; // no slush + + CBotString* pNewData = (CBotString*) new unsigned char[nNewMax * sizeof(CBotString)]; + + // copy new data from old + memcpy(pNewData, m_pData, m_nSize * sizeof(CBotString)); + + // construct remaining elements + ConstructElements(&pNewData[m_nSize], nNewSize-m_nSize); + + + // Get rid of old stuff (note: no destructors called) + delete[] (unsigned char *)m_pData; + m_pData = pNewData; + m_nSize = nNewSize; + m_nMaxSize = nNewMax; + } +} + + +CBotString& CBotStringArray::operator[](int nIndex) +{ + return ElementAt(nIndex); +} + +CBotString& CBotStringArray::ElementAt(int nIndex) +{ + return m_pData[nIndex]; +} + diff --git a/src/CBot/CBotToken.cpp b/src/CBot/CBotToken.cpp index fbf6726..2c0bfae 100644 --- a/src/CBot/CBotToken.cpp +++ b/src/CBot/CBotToken.cpp @@ -1,554 +1,562 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.//////////////////////////////////////////////////////////////////
-// Gestion des Tokens
-// le texte d'un programme est d'abord transformé
-// en une suite de tokens pour facilité l'interprétation
-
-// il faudra traiter le seul cas d'erreur possible
-// qui est un caractère illégal dans une string
-
-
-#include "CBot.h"
-
-CBotStringArray CBotToken::m_ListKeyWords;
-int CBotToken::m_ListIdKeyWords[200];
-CBotStringArray CBotToken::m_ListKeyDefine;
-long CBotToken::m_ListKeyNums[MAXDEFNUM];
-
-// constructeurs
-CBotToken::CBotToken()
-{
- m_next = NULL;
- m_prev = NULL;
-
- m_type = TokenTypVar; // à priori un nom d'une variable
- m_IdKeyWord = -1;
-}
-
-CBotToken::CBotToken(const CBotToken* pSrc)
-{
- m_next = NULL;
- m_prev = NULL;
-
- m_Text.Empty();
- m_Sep.Empty();
-
- m_type = 0;
- m_IdKeyWord = 0;
-
- m_start = 0;
- m_end = 0;
-
- if ( pSrc != NULL )
- {
- m_Text = pSrc->m_Text;
- m_Sep = pSrc->m_Sep;
-
- m_type = pSrc->m_type;
- m_IdKeyWord = pSrc->m_IdKeyWord;
-
- m_start = pSrc->m_start;
- m_end = pSrc->m_end;
- }
-}
-
-CBotToken::CBotToken(const CBotString& mot, const CBotString& sep, int start, int end)
-{
- m_Text = mot; // mot trouvé comme token
- m_Sep = sep; // séparateurs qui suivent
- m_next = NULL;
- m_prev = NULL;
- m_start = start;
- m_end = end;
-
- m_type = TokenTypVar; // à priori un nom d'une variable
- m_IdKeyWord = -1;
-}
-
-CBotToken::CBotToken(const char* mot, const char* sep)
-{
- m_Text = mot;
- if ( sep != NULL ) m_Sep = sep;
- m_next = NULL;
- m_prev = NULL;
-
- m_type = TokenTypVar; // à priori un nom d'une variable
- m_IdKeyWord = -1;
-}
-
-CBotToken::~CBotToken()
-{
- delete m_next; // récursif
- m_next = NULL;
-}
-
-void CBotToken::Free()
-{
- m_ListKeyDefine.SetSize(0);
-}
-
-const CBotToken& CBotToken::operator=(const CBotToken& src)
-{
- if (m_next != NULL) delete(m_next);
- m_next = NULL;
- m_prev = NULL;
-
- m_Text = src.m_Text;
- m_Sep = src.m_Sep;
-
- m_type = src.m_type;
- m_IdKeyWord = src.m_IdKeyWord;
-
- m_start = src.m_start;
- m_end = src.m_end;
- return *this;
-}
-
-
-int CBotToken::GivType()
-{
- if (this == NULL) return 0;
- if (m_type == TokenTypKeyWord) return m_IdKeyWord;
- return m_type;
-}
-
-long CBotToken::GivIdKey()
-{
- return m_IdKeyWord;
-}
-
-CBotToken* CBotToken::GivNext()
-{
- if (this == NULL) return NULL;
- return m_next;
-}
-
-CBotToken* CBotToken::GivPrev()
-{
- if (this == NULL) return NULL;
- return m_prev;
-}
-
-void CBotToken::AddNext(CBotToken* p)
-{
- CBotToken* n = new CBotToken(p);
- CBotToken* pt = this;
-
- while ( pt->m_next != NULL ) pt = pt->m_next;
-
- pt->m_next = n;
- n->m_prev = pt;
-}
-
-
-CBotString& CBotToken::GivString()
-{
- return m_Text;
-}
-
-CBotString& CBotToken::GivSep()
-{
- return m_Sep;
-}
-
-void CBotToken::SetString(const char* name)
-{
- m_Text = name;
-}
-
-
-int CBotToken::GivStart()
-{
- if (this == NULL) return -1;
- return m_start;
-}
-
-int CBotToken::GivEnd()
-{
- if (this == NULL) return -1;
- return m_end;
-}
-
-void CBotToken::SetPos(int start, int end)
-{
- m_start = start;
- m_end = end;
-}
-
-BOOL CharInList(const char c, const char* list)
-{
- int i = 0;
-
- while (TRUE)
- {
- if (c == list[i++]) return TRUE;
- if (list[i] == 0) return FALSE;
- }
-}
-
-BOOL Char2InList(const char c, const char cc, const char* list)
-{
- int i = 0;
-
- while (TRUE)
- {
- if (c == list[i++] &&
- cc == list[i++]) return TRUE;
-
- if (list[i] == 0) return FALSE;
- }
-}
-
-static char* sep1 = " \r\n\t,:()[]{}-+*/=;><!~^|&%.";
-static char* sep2 = " \r\n\t"; // séparateurs pures
-static char* sep3 = ",:()[]{}-+*/=;<>!~^|&%."; // séparateurs opérationnels
-static char* num = "0123456789"; // le point (unique) est testé séparément
-static char* hexnum = "0123456789ABCDEFabcdef";
-static char* nch = "\"\r\n\t"; // refusé dans les chaines
-
-//static char* duo = "+=-=*=/===!=<=>=++--///**/||&&";// les opérateurs doubles
-
-// cherche le prochain token dans une phrase
-// ne doit pas commencer par des séparateurs
-// qui sont pris avec le token précédent
-CBotToken* CBotToken::NextToken(char* &program, int& error, BOOL first)
-{
- CBotString mot; // le mot trouvé
- CBotString sep; // les séparateurs qui le suivent
- char c;
- BOOL stop = first;
-
- if (*program == 0) return NULL;
-
- c = *(program++); // prochain caractère
-
- if (!first)
- {
- mot = c; // construit le mot
- c = *(program++); // prochain caractère
-
- // cas particulier pour les chaînes de caractères
- if ( mot[0] == '\"' )
- {
- while (c != 0 && !CharInList(c, nch))
- {
- mot += c;
- c = *(program++); // prochain caractère
- if ( c == '\\' )
- {
- c = *(program++); // prochain caractère
- if ( c == 'n' ) c = '\n';
- if ( c == 'r' ) c = '\r';
- if ( c == 't' ) c = '\t';
- mot += c;
- c = *(program++); // prochain caractère
- }
- }
- if ( c == '\"' )
- {
- mot += c; // chaîne complète
- c = *(program++); // prochain caractère
- }
- stop = TRUE;
- }
-
- // cas particulier pour les nombres
- if ( CharInList(mot[0], num ))
- {
- BOOL bdot = FALSE; // trouvé un point ?
- BOOL bexp = FALSE; // trouvé un exposant ?
-
- char* liste = num;
- if (mot[0] == '0' && c == 'x') // valeur hexadécimale ?
- {
- mot += c;
- c = *(program++); // prochain caractère
- liste = hexnum;
- }
-cw:
- while (c != 0 && CharInList(c, liste))
- {
-cc: mot += c;
- c = *(program++); // prochain caractère
- }
- if ( liste == num ) // pas pour les exadécimaux
- {
- if ( !bdot && c == '.' ) { bdot = TRUE; goto cc; }
- if ( !bexp && ( c == 'e' || c == 'E' ) )
- {
- bexp = TRUE;
- mot += c;
- c = *(program++); // prochain caractère
- if ( c == '-' ||
- c == '+' ) goto cc;
- goto cw;
- }
-
- }
- stop = TRUE;
- }
-
- if (CharInList(mot[0], sep3)) // un séparateur opérationnel ?
- {
- CBotString motc = mot;
- while (motc += c, c != 0 && GivKeyWords(motc)>0) // cherche l'opérande le plus long possible
- {
- mot += c; // construit le mot
- c = *(program++); // prochain caractère
- }
-
- stop = TRUE;
- }
- }
-
-
-
- while (TRUE)
- {
- if (stop || c == 0 || CharInList(c, sep1))
- {
- if (!first && mot.IsEmpty()) return NULL; // fin de l'analyse
-bis:
- while (CharInList(c, sep2))
- {
- sep += c; // tous les séparateurs qui suivent
- c = *(program++);
- }
- if (c == '/' && *program == '/') // un commentaire dans le tas ?
- {
- while( c != '\n' && c != 0 )
- {
- sep += c;
- c = *(program++); // prochain caractère
- }
- goto bis;
- }
-
- if (c == '/' && *program == '*') // un commentaire dans le tas ?
- {
- while( c != 0 && (c != '*' || *program != '/'))
- {
- sep += c;
- c = *(program++); // prochain caractère
- }
- if ( c != 0 )
- {
- sep += c;
- c = *(program++); // prochain caractère
- sep += c;
- c = *(program++); // prochain caractère
- }
- goto bis;
- }
-
- program--;
-
- CBotToken* token = new CBotToken(mot, sep);
-
- if (CharInList( mot[0], num )) token->m_type = TokenTypNum;
- if (mot[0] == '\"') token->m_type = TokenTypString;
- if (first) token->m_type = 0;
-
- token->m_IdKeyWord = GivKeyWords(mot);
- if (token->m_IdKeyWord > 0) token->m_type = TokenTypKeyWord;
- else GivKeyDefNum(mot, token) ; // traite les DefineNum
-
- return token;
- }
-
- mot += c; // construit le mot
- c = *(program++); // prochain caractère
- }
-}
-
-CBotToken* CBotToken::CompileTokens(const char* program, int& error)
-{
- CBotToken *nxt, *prv, *tokenbase;
- char* p = (char*) program;
- int pos = 0;
-
- error = 0;
- prv = tokenbase = NextToken(p, error, TRUE);
-
- if (tokenbase == NULL) return NULL;
-
- tokenbase->m_start = pos;
- pos += tokenbase->m_Text.GivLength();
- tokenbase->m_end = pos;
- pos += tokenbase->m_Sep.GivLength();
-
- char* pp = p;
- while (NULL != (nxt = NextToken(p, error)))
- {
- prv->m_next = nxt; // ajoute à la suite
- nxt->m_prev = prv;
- prv = nxt; // avance
-
- nxt->m_start = pos;
-/* pos += nxt->m_Text.GivLength(); // la chaîne peut être plus courte (BOA supprimés)
- nxt->m_end = pos;
- pos += nxt->m_Sep.GivLength();*/
- pos += (p - pp); // taille totale
- nxt->m_end = pos - nxt->m_Sep.GivLength();
- pp = p;
- }
-
- // ajoute un token comme terminateur
- // ( utile pour avoir le précédent )
- nxt = new CBotToken();
- nxt->m_type = 0;
- prv->m_next = nxt; // ajoute à la suite
- nxt->m_prev = prv;
-
- return tokenbase;
-}
-
-void CBotToken::Delete(CBotToken* pToken)
-{
- delete pToken;
-}
-
-
-// recherche si un mot fait parti des mots clefs
-
-int CBotToken::GivKeyWords(const char* w)
-{
- int i;
- int l = m_ListKeyWords.GivSize();
-
- if (l == 0)
- {
- LoadKeyWords(); // prend la liste la première fois
- l = m_ListKeyWords.GivSize();
- }
-
- for (i = 0; i < l; i++)
- {
- if (m_ListKeyWords[i] == w) return m_ListIdKeyWords[ i ];
- }
-
- return -1;
-}
-
-BOOL CBotToken::GivKeyDefNum(const char* w, CBotToken* &token)
-{
- int i;
- int l = m_ListKeyDefine.GivSize();
-
- for (i = 0; i < l; i++)
- {
- if (m_ListKeyDefine[i] == w)
- {
- token->m_IdKeyWord = m_ListKeyNums[i];
- token->m_type = TokenTypDef;
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-// reprend la liste des mots clefs dans les ressources
-
-void CBotToken::LoadKeyWords()
-{
- CBotString s;
- int i, n = 0;
-
- i = TokenKeyWord;
- while (s.LoadString(i))
- {
- m_ListKeyWords.Add(s);
- m_ListIdKeyWords[n++] = i++;
- }
-
- i = TokenKeyDeclare;
- while (s.LoadString(i))
- {
- m_ListKeyWords.Add(s);
- m_ListIdKeyWords[n++] = i++;
- }
-
-
- i = TokenKeyVal;
- while (s.LoadString(i))
- {
- m_ListKeyWords.Add(s);
- m_ListIdKeyWords[n++] = i++;
- }
-
- i = TokenKeyOp;
- while (s.LoadString(i))
- {
- m_ListKeyWords.Add(s);
- m_ListIdKeyWords[n++] = i++;
- }
-}
-
-BOOL CBotToken::DefineNum(const char* name, long val)
-{
- int i;
- int l = m_ListKeyDefine.GivSize();
-
- for (i = 0; i < l; i++)
- {
- if (m_ListKeyDefine[i] == name) return FALSE;
- }
- if ( i == MAXDEFNUM ) return FALSE;
-
- m_ListKeyDefine.Add( name );
- m_ListKeyNums[i] = val;
- return TRUE;
-}
-
-BOOL IsOfType(CBotToken* &p, int type1, int type2)
-{
- if (p->GivType() == type1 ||
- p->GivType() == type2 )
- {
- p = p->GivNext();
- return TRUE;
- }
- return FALSE;
-}
-
-// idem avec un nombre indéfini d'arguments
-// il faut mettre un zéro comme dernier argument
-BOOL IsOfTypeList(CBotToken* &p, int type1, ...)
-{
- int i = type1;
- int max = 20;
- int type = p->GivType();
-
- va_list marker;
- va_start( marker, type1 ); /* Initialize variable arguments. */
-
- while (TRUE)
- {
- if (type == i)
- {
- p = p->GivNext();
- va_end( marker ); /* Reset variable arguments. */
- return TRUE;
- }
- if (--max == 0 || 0 == (i = va_arg( marker, int)))
- {
- va_end( marker ); /* Reset variable arguments. */
- return FALSE;
- }
- }
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +//CBotToken.cpp + +////////////////////////////////////////////////////////////////// +// Managing Tokens +// the text of a program is first transformed +// into a sequence of tokens for easy interpretation +// it will only treat the case as an error +// where there is an illegal character in a string + + +#include "CBot.h" +#include <cstdarg> + +CBotStringArray CBotToken::m_ListKeyWords; +int CBotToken::m_ListIdKeyWords[200]; +CBotStringArray CBotToken::m_ListKeyDefine; +long CBotToken::m_ListKeyNums[MAXDEFNUM]; + +//! contructors +CBotToken::CBotToken() +{ + m_next = NULL; + m_prev = NULL; + m_type = TokenTypVar; // at the beginning a default variable type + m_IdKeyWord = -1; +} + +CBotToken::CBotToken(const CBotToken* pSrc) +{ + m_next = NULL; + m_prev = NULL; + + m_Text.Empty(); + m_Sep.Empty(); + + m_type = 0; + m_IdKeyWord = 0; + + m_start = 0; + m_end = 0; + + if ( pSrc != NULL ) + { + + m_type = pSrc->m_type; + m_IdKeyWord = pSrc->m_IdKeyWord; + + m_Text = pSrc->m_Text; + m_Sep = pSrc->m_Sep; + + m_start = pSrc->m_start; + m_end = pSrc->m_end; + } +} + +CBotToken::CBotToken(const CBotString& mot, const CBotString& sep, int start, int end) +{ + m_Text = mot; // word (mot) found as token + m_Sep = sep; // separator + m_next = NULL; + m_prev = NULL; + m_start = start; + m_end = end; + + m_type = TokenTypVar; // at the beginning a default variable type + m_IdKeyWord = -1; +} + +CBotToken::CBotToken(const char* mot, const char* sep) +{ + m_Text = mot; + if ( sep != NULL ) m_Sep = sep; + m_next = NULL; + m_prev = NULL; + + m_type = TokenTypVar; // at the beginning a default variable type + m_IdKeyWord = -1; +} + +CBotToken::~CBotToken() +{ + delete m_next; // recursive + m_next = NULL; +} + +void CBotToken::Free() +{ + m_ListKeyDefine.SetSize(0); +} + +const CBotToken& CBotToken::operator=(const CBotToken& src) +{ + if (m_next != NULL) delete(m_next); + m_next = NULL; + m_prev = NULL; + + m_Text = src.m_Text; + m_Sep = src.m_Sep; + + m_type = src.m_type; + m_IdKeyWord = src.m_IdKeyWord; + + m_start = src.m_start; + m_end = src.m_end; + return *this; +} + + +int CBotToken::GivType() +{ + if (this == NULL) return 0; + if (m_type == TokenTypKeyWord) return m_IdKeyWord; + return m_type; +} + +long CBotToken::GivIdKey() +{ + return m_IdKeyWord; +} + +CBotToken* CBotToken::GivNext() +{ + if (this == NULL) return NULL; + return m_next; +} + +CBotToken* CBotToken::GivPrev() +{ + if (this == NULL) return NULL; + return m_prev; +} + +void CBotToken::AddNext(CBotToken* p) +{ + CBotToken* n = new CBotToken(p); + CBotToken* pt = this; + + while ( pt->m_next != NULL ) pt = pt->m_next; + + pt->m_next = n; + n->m_prev = pt; +} + + +CBotString& CBotToken::GivString() +{ + return m_Text; +} + +CBotString& CBotToken::GivSep() +{ + return m_Sep; +} + +void CBotToken::SetString(const char* name) +{ + m_Text = name; +} + + +int CBotToken::GivStart() +{ + if (this == NULL) return -1; + return m_start; +} + +int CBotToken::GivEnd() +{ + if (this == NULL) return -1; + return m_end; +} + +void CBotToken::SetPos(int start, int end) +{ + m_start = start; + m_end = end; +} + +bool CharInList(const char c, const char* list) +{ + int i = 0; + + while (true) + { + if (c == list[i++]) return true; + if (list[i] == 0) return false; + } +} + +bool Char2InList(const char c, const char cc, const char* list) +{ + int i = 0; + + while (true) + { + if (c == list[i++] && + cc == list[i++]) return true; + + if (list[i] == 0) return false; + } +} + +static char* sep1 = " \r\n\t,:()[]{}-+*/=;><!~^|&%."; +static char* sep2 = " \r\n\t"; // only separators +static char* sep3 = ",:()[]{}-+*/=;<>!~^|&%."; // operational separators +static char* num = "0123456789"; // point (single) is tested separately +static char* hexnum = "0123456789ABCDEFabcdef"; +static char* nch = "\"\r\n\t"; // forbidden in chains + +//static char* duo = "+=-=*=/===!=<=>=++--///**/||&&"; // double operators + +// looking for the next token in a sentence +// do not start with separators +// which are made in the previous token +CBotToken* CBotToken::NextToken(char* &program, int& error, bool first) +{ + CBotString mot; // the word which is found + CBotString sep; // separators that are after + char c; + bool stop = first; + + if (*program == 0) return NULL; + + c = *(program++); // next character + + if (!first) + { + mot = c; // built the word + c = *(program++); // next character + + // special case for strings + if ( mot[0] == '\"' ) + { + while (c != 0 && !CharInList(c, nch)) + { + mot += c; + c = *(program++); // next character + if ( c == '\\' ) + { + c = *(program++); // next character + if ( c == 'n' ) c = '\n'; + if ( c == 'r' ) c = '\r'; + if ( c == 't' ) c = '\t'; + mot += c; + c = *(program++); // next character + } + } + if ( c == '\"' ) + { + mot += c; // string is complete + c = *(program++); // next character + } + stop = true; + } + + // special case for numbers + if ( CharInList(mot[0], num )) + { + bool bdot = false; // found a point? + bool bexp = false; // found an exponent? + + char* liste = num; + if (mot[0] == '0' && c == 'x') // hexadecimal value? + { + mot += c; + c = *(program++); // next character + liste = hexnum; + } +cw: + while (c != 0 && CharInList(c, liste)) + { +cc: mot += c; + c = *(program++); // next character + } + if ( liste == num ) // not for hexadecimal + { + if ( !bdot && c == '.' ) { bdot = true; goto cc; } + if ( !bexp && ( c == 'e' || c == 'E' ) ) + { + bexp = true; + mot += c; + c = *(program++); // next character + if ( c == '-' || + c == '+' ) goto cc; + goto cw; + } + + } + stop = true; + } + + if (CharInList(mot[0], sep3)) // an operational separator? + { + CBotString motc = mot; + while (motc += c, c != 0 && GivKeyWords(motc)>0) // operand seeks the longest possible + { + mot += c; // build the word + c = *(program++); // next character + } + + stop = true; + } + } + + + + while (true) + { + if (stop || c == 0 || CharInList(c, sep1)) + { + if (!first && mot.IsEmpty()) return NULL; // end of the analysis +bis: + while (CharInList(c, sep2)) + { + sep += c; // after all the separators + c = *(program++); + } + if (c == '/' && *program == '/') // comment on the heap? + { + while( c != '\n' && c != 0 ) + { + sep += c; + c = *(program++); // next character + } + goto bis; + } + + if (c == '/' && *program == '*') // comment on the heap? + { + while( c != 0 && (c != '*' || *program != '/')) + { + sep += c; + c = *(program++); // next character + } + if ( c != 0 ) + { + sep += c; + c = *(program++); // next character + sep += c; + c = *(program++); // next character + } + goto bis; + } + + program--; + + CBotToken* token = new CBotToken(mot, sep); + + if (CharInList( mot[0], num )) token->m_type = TokenTypNum; + if (mot[0] == '\"') token->m_type = TokenTypString; + if (first) token->m_type = 0; + + token->m_IdKeyWord = GivKeyWords(mot); + if (token->m_IdKeyWord > 0) token->m_type = TokenTypKeyWord; + else GivKeyDefNum(mot, token) ; // treats DefineNum + + return token; + } + + mot += c; // built the word + c = *(program++); // next character + } +} + +CBotToken* CBotToken::CompileTokens(const char* program, int& error) +{ + CBotToken *nxt, *prv, *tokenbase; + char* p = (char*) program; + int pos = 0; + + error = 0; + prv = tokenbase = NextToken(p, error, true); + + if (tokenbase == NULL) return NULL; + + tokenbase->m_start = pos; + pos += tokenbase->m_Text.GivLength(); + tokenbase->m_end = pos; + pos += tokenbase->m_Sep.GivLength(); + + char* pp = p; + while (NULL != (nxt = NextToken(p, error))) + { + prv->m_next = nxt; // added after + nxt->m_prev = prv; + prv = nxt; // advance + + nxt->m_start = pos; +/* pos += nxt->m_Text.GivLength(); // chain may be shorter (BOA deleted) + nxt->m_end = pos; + pos += nxt->m_Sep.GivLength();*/ + pos += (p - pp); // total size + nxt->m_end = pos - nxt->m_Sep.GivLength(); + pp = p; + } + + // adds a token as a terminator + // ( useful for the previous ) + nxt = new CBotToken(); + nxt->m_type = 0; + prv->m_next = nxt; // added after + nxt->m_prev = prv; + + return tokenbase; +} + +void CBotToken::Delete(CBotToken* pToken) +{ + delete pToken; +} + + +// search if a word is part of the keywords + +int CBotToken::GivKeyWords(const char* w) +{ + int i; + int l = m_ListKeyWords.GivSize(); + + if (l == 0) + { + LoadKeyWords(); // takes the list for the first time + l = m_ListKeyWords.GivSize(); + } + + for (i = 0; i < l; i++) + { + if (m_ListKeyWords[i] == w) return m_ListIdKeyWords[ i ]; + } + + return -1; +} + +bool CBotToken::GivKeyDefNum(const char* w, CBotToken* &token) +{ + int i; + int l = m_ListKeyDefine.GivSize(); + + for (i = 0; i < l; i++) + { + if (m_ListKeyDefine[i] == w) + { + token->m_IdKeyWord = m_ListKeyNums[i]; + token->m_type = TokenTypDef; + return true; + } + } + + return false; +} + + +/// \todo Fixme Figure out how this should work. + +// recreates the list of keywords and its IDs basing on some resources +// defines of TokenKey.. are in CBotDll.h + +void CBotToken::LoadKeyWords() +{ + CBotString s; + int i, n = 0; + + i = TokenKeyWord; //start with keywords of the language + while (s.LoadString(i)) + { + m_ListKeyWords.Add(s); + m_ListIdKeyWords[n++] = i++; + } + + i = TokenKeyDeclare; //keywords of declarations + while (s.LoadString(i)) + { + m_ListKeyWords.Add(s); + m_ListIdKeyWords[n++] = i++; + } + + + i = TokenKeyVal; //keywords of values + while (s.LoadString(i)) + { + m_ListKeyWords.Add(s); + m_ListIdKeyWords[n++] = i++; + } + + i = TokenKeyOp; //operators + while (s.LoadString(i)) + { + m_ListKeyWords.Add(s); + m_ListIdKeyWords[n++] = i++; + } +} + +bool CBotToken::DefineNum(const char* name, long val) +{ + int i; + int l = m_ListKeyDefine.GivSize(); + + for (i = 0; i < l; i++) + { + if (m_ListKeyDefine[i] == name) return false; + } + if ( i == MAXDEFNUM ) return false; + + m_ListKeyDefine.Add( name ); + m_ListKeyNums[i] = val; + return true; +} + +bool IsOfType(CBotToken* &p, int type1, int type2) +{ + if (p->GivType() == type1 || + p->GivType() == type2 ) + { + p = p->GivNext(); + return true; + } + return false; +} +// Same with any number of arguments +// There must be a zero as the last argument +bool IsOfTypeList(CBotToken* &p, int type1, ...) +{ + int i = type1; + int max = 20; + int type = p->GivType(); + + va_list marker; + va_start( marker, type1 ); /* Initialize variable arguments. */ + + while (true) + { + if (type == i) + { + p = p->GivNext(); + va_end( marker ); /* Reset variable arguments. */ + return true; + } + if (--max == 0 || 0 == (i = va_arg( marker, int))) + { + va_end( marker ); /* Reset variable arguments. */ + return false; + } + } +} + diff --git a/src/CBot/CBotToken.h b/src/CBot/CBotToken.h index 2d92409..6f11bb2 100644 --- a/src/CBot/CBotToken.h +++ b/src/CBot/CBotToken.h @@ -1,37 +1,38 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.////////////////////////////////////////////////////////////////////
-// interpréteur pour le language CBot du jeu COLOBOT
-
-
-// un programme écrit est tout d'abord transformé en une liste de tokens
-// avant d'aborder le compilateur proprement dit
-// par exemple
-// int var = 3 * ( pos.y + x )
-// est décomposé en (chaque ligne est un token)
-// int
-// var
-// =
-// 3
-// *
-// (
-// pos.y
-// +
-// x
-// )
-
-
-extern BOOL IsOfType(CBotToken* &p, int type1, int type2 = -1);
-extern BOOL IsOfTypeList(CBotToken* &p, int type1, ...);
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +// interpreter of the lanuage CBot for game COLOBOT +// writing a program is first transformed into a list of tokens +// before tackling the compiler itself +// for example +// int var = 3 * ( pos.y + x ) +// is decomposed into (each line is a token) +// int +// var +// = +// 3 +// * +// ( +// pos.y +// + +// x +// ) + +#pragma once + +extern bool IsOfType(CBotToken* &p, int type1, int type2 = -1); +extern bool IsOfTypeList(CBotToken* &p, int type1, ...); diff --git a/src/CBot/CBotTwoOpExpr.cpp b/src/CBot/CBotTwoOpExpr.cpp index d8f4ee7..62290da 100644 --- a/src/CBot/CBotTwoOpExpr.cpp +++ b/src/CBot/CBotTwoOpExpr.cpp @@ -1,566 +1,568 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////
-// expression du genre Opérande1 + Opérande2
-// Opérande1 > Opérande2
-
-#include "CBot.h"
-
-// divers constructeurs
-
-CBotTwoOpExpr::CBotTwoOpExpr()
-{
- m_leftop =
- m_rightop = NULL; // NULL pour pouvoir faire delete sans autre
- name = "CBotTwoOpExpr"; // debug
-}
-
-CBotTwoOpExpr::~CBotTwoOpExpr()
-{
- delete m_leftop;
- delete m_rightop;
-}
-
-CBotLogicExpr::CBotLogicExpr()
-{
- m_condition =
- m_op1 =
- m_op2 = NULL; // NULL pour pouvoir faire delete sans autre
- name = "CBotLogicExpr"; // debug
-}
-
-CBotLogicExpr::~CBotLogicExpr()
-{
- delete m_condition;
- delete m_op1;
- delete m_op2;
-}
-
-
-// type d'opérandes acceptés par les opérations
-#define ENTIER ((1<<CBotTypByte)|(1<<CBotTypShort)|(1<<CBotTypChar)|(1<<CBotTypInt)|(1<<CBotTypLong))
-#define FLOTANT ((1<<CBotTypFloat)|(1<<CBotTypDouble))
-#define BOOLEEN (1<<CBotTypBoolean)
-#define CHAINE (1<<CBotTypString)
-#define POINTER (1<<CBotTypPointer)
-#define INSTANCE (1<<CBotTypClass)
-
-// liste des opérations (précéance)
-// type acceptable, opérande
-// le zéro termine un niveau de précéance
-
-static int ListOp[] =
-{
- BOOLEEN, ID_LOGIC, 0,
- BOOLEEN, ID_TXT_OR,
- BOOLEEN, ID_LOG_OR, 0,
- BOOLEEN, ID_TXT_AND,
- BOOLEEN, ID_LOG_AND, 0,
- BOOLEEN|ENTIER, ID_OR, 0,
- BOOLEEN|ENTIER, ID_XOR, 0,
- BOOLEEN|ENTIER, ID_AND, 0,
- BOOLEEN|ENTIER|FLOTANT
- |CHAINE
- |POINTER
- |INSTANCE,ID_EQ,
- BOOLEEN|ENTIER|FLOTANT
- |CHAINE
- |POINTER
- |INSTANCE,ID_NE, 0,
- ENTIER|FLOTANT|CHAINE, ID_HI,
- ENTIER|FLOTANT|CHAINE, ID_LO,
- ENTIER|FLOTANT|CHAINE, ID_HS,
- ENTIER|FLOTANT|CHAINE, ID_LS, 0,
- ENTIER, ID_SR,
- ENTIER, ID_SL,
- ENTIER, ID_ASR, 0,
- ENTIER|FLOTANT|CHAINE, ID_ADD,
- ENTIER|FLOTANT, ID_SUB, 0,
- ENTIER|FLOTANT, ID_MUL,
- ENTIER|FLOTANT, ID_DIV,
- ENTIER|FLOTANT, ID_MODULO, 0,
- ENTIER|FLOTANT, ID_POWER, 0,
- 0,
-};
-
-BOOL IsInList( int val, int* list, int& typemasque )
-{
- while (TRUE)
- {
- if ( *list == 0 ) return FALSE;
- typemasque = *list++;
- if ( *list++ == val ) return TRUE;
- }
-}
-
-BOOL TypeOk( int type, int test )
-{
- while (TRUE)
- {
- if ( type == 0 ) return (test & 1);
- type--; test /= 2;
- }
-}
-
-// compile une instruction de type A op B
-
-CBotInstr* CBotTwoOpExpr::Compile(CBotToken* &p, CBotCStack* pStack, int* pOperations)
-{
- int typemasque;
-
- if ( pOperations == NULL ) pOperations = ListOp;
- int* pOp = pOperations;
- while ( *pOp++ != 0 ); // suite de la table
-
- CBotCStack* pStk = pStack->TokenStack(); // un bout de pile svp
-
- // cherche des instructions qui peuvent convenir à gauche de l'opération
- CBotInstr* left = (*pOp == 0) ?
- CBotParExpr::Compile( p, pStk ) : // expression (...) à gauche
- CBotTwoOpExpr::Compile( p, pStk, pOp ); // expression A * B à gauche
-
- if (left == NULL) return pStack->Return(NULL, pStk); // si erreur, la transmet
-
- // est-ce qu'on a l'opérande prévu ensuite ?
- int TypeOp = p->GivType();
- if ( IsInList( TypeOp, pOperations, typemasque ) )
- {
- CBotTypResult type1, type2;
- type1 = pStk->GivTypResult(); // de quel type le premier opérande ?
-
- if ( TypeOp == ID_LOGIC ) // cas spécial pour condition ? op1 : op2 ;
- {
- if ( !type1.Eq(CBotTypBoolean) )
- {
- pStk->SetError( TX_BADTYPE, p);
- return pStack->Return(NULL, pStk);
- }
- CBotLogicExpr* inst = new CBotLogicExpr();
- inst->m_condition = left;
-
- p = p->GivNext(); // saute le token de l'opération
- inst->m_op1 = CBotExpression::Compile(p, pStk);
- CBotToken* pp = p;
- if ( inst->m_op1 == NULL || !IsOfType( p, ID_DOTS ) )
- {
- pStk->SetError( TX_MISDOTS, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- type1 = pStk->GivTypResult();
-
- inst->m_op2 = CBotExpression::Compile(p, pStk);
- if ( inst->m_op2 == NULL )
- {
- pStk->SetError( TX_ENDOF, p->GivStart() );
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- type2 = pStk->GivTypResult();
- if (!TypeCompatible(type1, type2))
- {
- pStk->SetError( TX_BAD2TYPE, pp );
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- pStk->SetType(type1); // le plus grand des 2 types
-
- return pStack->Return(inst, pStk);
- }
-
- CBotTwoOpExpr* inst = new CBotTwoOpExpr(); // élément pour opération
- inst->SetToken(p); // mémorise l'opération
-
-
- p = p->GivNext(); // saute le token de l'opération
-
- // cherche des instructions qui peuvent convenir à droite
-
- if ( NULL != (inst->m_rightop = CBotTwoOpExpr::Compile( p, pStk, pOp )) )
- // expression (...) à droite
- {
- // il y a un second opérande acceptable
-
- type2 = pStk->GivTypResult(); // de quel type le résultat ?
-
- // quel est le type du résultat ?
- int TypeRes = MAX( type1.GivType(3), type2.GivType(3) );
- if ( TypeOp == ID_ADD && type1.Eq(CBotTypString) )
- {
- TypeRes = CBotTypString;
- type2 = type1; // tout type convertible en chaîne
- }
- else if ( TypeOp == ID_ADD && type2.Eq(CBotTypString) )
- {
- TypeRes = CBotTypString;
- type1 = type2; // tout type convertible en chaîne
- }
- else if (!TypeOk( TypeRes, typemasque )) type1.SetType(99);// erreur de type
-
- switch ( TypeOp )
- {
- case ID_LOG_OR:
- case ID_LOG_AND:
- case ID_TXT_OR:
- case ID_TXT_AND:
- case ID_EQ:
- case ID_NE:
- case ID_HI:
- case ID_LO:
- case ID_HS:
- case ID_LS:
- TypeRes = CBotTypBoolean;
- }
- if ( TypeCompatible (type1, type2, TypeOp ) ) // les résultats sont-ils compatibles
- {
- // si ok, enregistre l'opérande dans l'objet
- inst->m_leftop = left;
-
- // spécial pour évaluer les opérations de même niveau de gauche à droite
- while ( IsInList( p->GivType(), pOperations, typemasque ) ) // même(s) opération(s) suit ?
- {
- TypeOp = p->GivType();
- CBotTwoOpExpr* i = new CBotTwoOpExpr(); // élément pour opération
- i->SetToken(p); // mémorise l'opération
- i->m_leftop = inst; // opérande de gauche
- type1 = TypeRes;
-
- p = p->GivNext(); // avance à la suite
- i->m_rightop = CBotTwoOpExpr::Compile( p, pStk, pOp );
- type2 = pStk->GivTypResult();
-
- if ( !TypeCompatible (type1, type2, TypeOp) ) // les résultats sont-ils compatibles
- {
- pStk->SetError(TX_BAD2TYPE, &i->m_token);
- delete i;
- return pStack->Return(NULL, pStk);
- }
-
- if ( TypeRes != CBotTypString )
- TypeRes = MAX(type1.GivType(), type2.GivType());
- inst = i;
- }
-
- CBotTypResult t(type1);
- t.SetType(TypeRes);
- // met une variable sur la pile pour avoir le type de résultat
- pStk->SetVar(CBotVar::Create((CBotToken*)NULL, t));
-
- // et rend l'object à qui l'a demandé
- return pStack->Return(inst, pStk);
- }
- pStk->SetError(TX_BAD2TYPE, &inst->m_token);
- }
-
- // en cas d'erreur, libère les éléments
- delete left;
- delete inst;
- // et transmet l'erreur qui se trouve sur la pile
- return pStack->Return(NULL, pStk);
- }
-
- // si on n'a pas affaire à une opération + ou -
- // rend à qui l'a demandé, l'opérande (de gauche) trouvé
- // à la place de l'objet "addition"
- return pStack->Return(left, pStk);
-}
-
-
-BOOL IsNan(CBotVar* left, CBotVar* right, int* err = NULL)
-{
- if ( left ->GivInit() > IS_DEF || right->GivInit() > IS_DEF )
- {
- if ( err != NULL ) *err = TX_OPNAN ;
- return TRUE;
- }
- return FALSE;
-}
-
-
-// fait l'opération sur 2 opérandes
-
-BOOL CBotTwoOpExpr::Execute(CBotStack* &pStack)
-{
- CBotStack* pStk1 = pStack->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pStk1 == EOX ) return TRUE;
-
- // selon la reprise, on peut être dans l'un des 2 états
-
- if ( pStk1->GivState() == 0 ) // 1er état, évalue l'opérande de gauche
- {
- if (!m_leftop->Execute(pStk1) ) return FALSE; // interrompu ici ?
-
- // pour les OU et ET logique, n'évalue pas la seconde expression si pas nécessaire
- if ( (GivTokenType() == ID_LOG_AND || GivTokenType() == ID_TXT_AND ) && pStk1->GivVal() == FALSE )
- {
- CBotVar* res = CBotVar::Create( (CBotToken*)NULL, CBotTypBoolean);
- res->SetValInt(FALSE);
- pStk1->SetVar(res);
- return pStack->Return(pStk1); // transmet le résultat
- }
- if ( (GivTokenType() == ID_LOG_OR||GivTokenType() == ID_TXT_OR) && pStk1->GivVal() == TRUE )
- {
- CBotVar* res = CBotVar::Create( (CBotToken*)NULL, CBotTypBoolean);
- res->SetValInt(TRUE);
- pStk1->SetVar(res);
- return pStack->Return(pStk1); // transmet le résultat
- }
-
- // passe à l'étape suivante
- pStk1->SetState(1); // prêt pour la suite
- }
-
-
- // demande un peu plus de stack pour ne pas toucher le résultat de gauche
- // qui se trouve sur la pile, justement.
-
- CBotStack* pStk2 = pStk1->AddStack(); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-
- // 2e état, évalue l'opérande de droite
- if ( pStk2->GivState() == 0 )
- {
- if ( !m_rightop->Execute(pStk2) ) return FALSE; // interrompu ici ?
- pStk2->IncState();
- }
-
- CBotTypResult type1 = pStk1->GivTypResult(); // de quels types les résultats ?
- CBotTypResult type2 = pStk2->GivTypResult();
-
- CBotStack* pStk3 = pStk2->AddStack(this); // ajoute un élément à la pile
- if ( pStk3->IfStep() ) return FALSE; // montre l'opération si step by step
-
- // crée une variable temporaire pour y mettre le résultat
- // quel est le type du résultat ?
- int TypeRes = MAX(type1.GivType(), type2.GivType());
-
- if ( GivTokenType() == ID_ADD && type1.Eq(CBotTypString) )
- {
- TypeRes = CBotTypString;
- }
-
- switch ( GivTokenType() )
- {
- case ID_LOG_OR:
- case ID_LOG_AND:
- case ID_TXT_OR:
- case ID_TXT_AND:
- case ID_EQ:
- case ID_NE:
- case ID_HI:
- case ID_LO:
- case ID_HS:
- case ID_LS:
- TypeRes = CBotTypBoolean;
- break;
- case ID_DIV:
- TypeRes = MAX(TypeRes, CBotTypFloat);
- }
-
- // crée une variable pour le résultat
- CBotVar* result = CBotVar::Create( (CBotToken*)NULL, TypeRes);
-
- // crée une variable pour effectuer le calcul dans le type adapté
- TypeRes = MAX(type1.GivType(), type2.GivType());
-
- if ( GivTokenType() == ID_ADD && type1.Eq(CBotTypString) )
- {
- TypeRes = CBotTypString;
- }
-
- CBotVar* temp;
-
- if ( TypeRes == CBotTypPointer ) TypeRes = CBotTypNullPointer;
- if ( TypeRes == CBotTypClass ) temp = CBotVar::Create( (CBotToken*)NULL, CBotTypResult(CBotTypIntrinsic, type1.GivClass() ) );
- else temp = CBotVar::Create( (CBotToken*)NULL, TypeRes );
-
- int err = 0;
- // fait l'opération selon la demande
- CBotVar* left = pStk1->GivVar();
- CBotVar* right = pStk2->GivVar();
-
- switch (GivTokenType())
- {
- case ID_ADD:
- if ( !IsNan(left, right, &err) ) result->Add(left , right); // additionne
- break;
- case ID_SUB:
- if ( !IsNan(left, right, &err) ) result->Sub(left , right); // soustrait
- break;
- case ID_MUL:
- if ( !IsNan(left, right, &err) ) result->Mul(left , right); // multiplie
- break;
- case ID_POWER:
- if ( !IsNan(left, right, &err) ) result->Power(left , right); // puissance
- break;
- case ID_DIV:
- if ( !IsNan(left, right, &err) ) err = result->Div(left , right);// divise
- break;
- case ID_MODULO:
- if ( !IsNan(left, right, &err) ) err = result->Modulo(left , right);// reste de division
- break;
- case ID_LO:
- if ( !IsNan(left, right, &err) )
- result->SetValInt(temp->Lo(left , right)); // inférieur
- break;
- case ID_HI:
- if ( !IsNan(left, right, &err) )
- result->SetValInt(temp->Hi(left , right)); // supérieur
- break;
- case ID_LS:
- if ( !IsNan(left, right, &err) )
- result->SetValInt(temp->Ls(left , right)); // inférieur ou égal
- break;
- case ID_HS:
- if ( !IsNan(left, right, &err) )
- result->SetValInt(temp->Hs(left , right)); // supérieur ou égal
- break;
- case ID_EQ:
- if ( IsNan(left, right) )
- result->SetValInt(left->GivInit() == right->GivInit()) ;
- else
- result->SetValInt(temp->Eq(left , right)); // égal
- break;
- case ID_NE:
- if ( IsNan(left, right) )
- result->SetValInt(left ->GivInit() != right->GivInit()) ;
- else
- result->SetValInt(temp->Ne(left , right)); // différent
- break;
- case ID_TXT_AND:
- case ID_LOG_AND:
- case ID_AND:
- if ( !IsNan(left, right, &err) ) result->And(left , right); // ET
- break;
- case ID_TXT_OR:
- case ID_LOG_OR:
- case ID_OR:
- if ( !IsNan(left, right, &err) ) result->Or(left , right); // OU
- break;
- case ID_XOR:
- if ( !IsNan(left, right, &err) ) result->XOr(left , right); // OU exclusif
- break;
- case ID_ASR:
- if ( !IsNan(left, right, &err) ) result->ASR(left , right);
- break;
- case ID_SR:
- if ( !IsNan(left, right, &err) ) result->SR(left , right);
- break;
- case ID_SL:
- if ( !IsNan(left, right, &err) ) result->SL(left , right);
- break;
- default:
- ASM_TRAP();
- }
- delete temp;
-
- pStk2->SetVar(result); // met le résultat sur la pile
- if ( err ) pStk2->SetError(err, &m_token); // et l'erreur éventuelle (division par zéro)
-
-// pStk1->Return(pStk2); // libère la pile
- return pStack->Return(pStk2); // transmet le résultat
-}
-
-void CBotTwoOpExpr::RestoreState(CBotStack* &pStack, BOOL bMain)
-{
- if ( !bMain ) return;
- CBotStack* pStk1 = pStack->RestoreStack(this); // ajoute un élément à la pile
- if ( pStk1 == NULL ) return;
-
- // selon la reprise, on peut être dans l'un des 2 états
-
- if ( pStk1->GivState() == 0 ) // 1er état, évalue l'opérande de gauche
- {
- m_leftop->RestoreState(pStk1, bMain); // interrompu ici !
- return;
- }
-
- CBotStack* pStk2 = pStk1->RestoreStack(); // ajoute un élément à la pile
- if ( pStk2 == NULL ) return;
-
- // 2e état, évalue l'opérande de droite
- if ( pStk2->GivState() == 0 )
- {
- m_rightop->RestoreState(pStk2, bMain); // interrompu ici !
- return;
- }
-}
-
-
-BOOL CBotLogicExpr::Execute(CBotStack* &pStack)
-{
- CBotStack* pStk1 = pStack->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pStk1 == EOX ) return TRUE;
-
- if ( pStk1->GivState() == 0 )
- {
- if ( !m_condition->Execute(pStk1) ) return FALSE;
- if (!pStk1->SetState(1)) return FALSE;
- }
-
- if ( pStk1->GivVal() == TRUE )
- {
- if ( !m_op1->Execute(pStk1) ) return FALSE;
- }
- else
- {
- if ( !m_op2->Execute(pStk1) ) return FALSE;
- }
-
- return pStack->Return(pStk1); // transmet le résultat
-}
-
-void CBotLogicExpr::RestoreState(CBotStack* &pStack, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pStk1 = pStack->RestoreStack(this); // ajoute un élément à la pile
- if ( pStk1 == NULL ) return;
-
- if ( pStk1->GivState() == 0 )
- {
- m_condition->RestoreState(pStk1, bMain);
- return;
- }
-
- if ( pStk1->GivVal() == TRUE )
- {
- m_op1->RestoreState(pStk1, bMain);
- }
- else
- {
- m_op2->RestoreState(pStk1, bMain);
- }
-}
-
-#if 0
-void t()
-{
- int x,y;
- 1>0 ? x = 0 : y = 0;
-}
-#endif
-
-#if 01
-void t(BOOL t)
-{
- int x;
- x = 1 + t ? 1 : 3 + 4 * 2 ;
- t ? 0 : "test";
-}
-#endif
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////// +// expression of type Opérande1 + Opérande2 +// Opérande1 > Opérande2 + +#include "CBot.h" + +// various constructors + +CBotTwoOpExpr::CBotTwoOpExpr() +{ + m_leftop = + m_rightop = NULL; // NULL to be able to delete without other + name = "CBotTwoOpExpr"; // debug +} + +CBotTwoOpExpr::~CBotTwoOpExpr() +{ + delete m_leftop; + delete m_rightop; +} + +CBotLogicExpr::CBotLogicExpr() +{ + m_condition = + m_op1 = + m_op2 = NULL; // NULL to be able to delete without other + name = "CBotLogicExpr"; // debug +} + +CBotLogicExpr::~CBotLogicExpr() +{ + delete m_condition; + delete m_op1; + delete m_op2; +} + + +// type of operands accepted by operations +#define ENTIER ((1<<CBotTypByte)|(1<<CBotTypShort)|(1<<CBotTypChar)|(1<<CBotTypInt)|(1<<CBotTypLong)) +#define FLOTANT ((1<<CBotTypFloat)|(1<<CBotTypDouble)) +#define BOOLEEN (1<<CBotTypBoolean) +#define CHAINE (1<<CBotTypString) +#define POINTER (1<<CBotTypPointer) +#define INSTANCE (1<<CBotTypClass) + +// list of operations (précéance) +// acceptable type, operand +// zero ends level \TODO précéance + +static int ListOp[] = +{ + BOOLEEN, ID_LOGIC, 0, + BOOLEEN, ID_TXT_OR, + BOOLEEN, ID_LOG_OR, 0, + BOOLEEN, ID_TXT_AND, + BOOLEEN, ID_LOG_AND, 0, + BOOLEEN|ENTIER, ID_OR, 0, + BOOLEEN|ENTIER, ID_XOR, 0, + BOOLEEN|ENTIER, ID_AND, 0, + BOOLEEN|ENTIER|FLOTANT + |CHAINE + |POINTER + |INSTANCE,ID_EQ, + BOOLEEN|ENTIER|FLOTANT + |CHAINE + |POINTER + |INSTANCE,ID_NE, 0, + ENTIER|FLOTANT|CHAINE, ID_HI, + ENTIER|FLOTANT|CHAINE, ID_LO, + ENTIER|FLOTANT|CHAINE, ID_HS, + ENTIER|FLOTANT|CHAINE, ID_LS, 0, + ENTIER, ID_SR, + ENTIER, ID_SL, + ENTIER, ID_ASR, 0, + ENTIER|FLOTANT|CHAINE, ID_ADD, + ENTIER|FLOTANT, ID_SUB, 0, + ENTIER|FLOTANT, ID_MUL, + ENTIER|FLOTANT, ID_DIV, + ENTIER|FLOTANT, ID_MODULO, 0, + ENTIER|FLOTANT, ID_POWER, 0, + 0, +}; + +bool IsInList( int val, int* list, int& typemasque ) +{ + while (true) + { + if ( *list == 0 ) return false; + typemasque = *list++; + if ( *list++ == val ) return true; + } +} + +bool TypeOk( int type, int test ) +{ + while (true) + { + if ( type == 0 ) return (test & 1); + type--; test /= 2; + } +} + +// compiles a instruction of type A op B + +CBotInstr* CBotTwoOpExpr::Compile(CBotToken* &p, CBotCStack* pStack, int* pOperations) +{ + int typemasque; + + if ( pOperations == NULL ) pOperations = ListOp; + int* pOp = pOperations; + while ( *pOp++ != 0 ); // follows the table + + CBotCStack* pStk = pStack->TokenStack(); // one end of stack please + + // search the intructions that may be suitable to the left of the operation + CBotInstr* left = (*pOp == 0) ? + CBotParExpr::Compile( p, pStk ) : // expression (...) left + CBotTwoOpExpr::Compile( p, pStk, pOp ); // expression A * B left + + if (left == NULL) return pStack->Return(NULL, pStk); // if error, transmit + + // did we expected the operand? + int TypeOp = p->GivType(); + if ( IsInList( TypeOp, pOperations, typemasque ) ) + { + CBotTypResult type1, type2; + type1 = pStk->GivTypResult(); // what kind of the first operand? + + if ( TypeOp == ID_LOGIC ) // special case provided for: ? op1: op2; + { + if ( !type1.Eq(CBotTypBoolean) ) + { + pStk->SetError( TX_BADTYPE, p); + return pStack->Return(NULL, pStk); + } + CBotLogicExpr* inst = new CBotLogicExpr(); + inst->m_condition = left; + + p = p->GivNext(); // skip the token of the operation + inst->m_op1 = CBotExpression::Compile(p, pStk); + CBotToken* pp = p; + if ( inst->m_op1 == NULL || !IsOfType( p, ID_DOTS ) ) + { + pStk->SetError( TX_MISDOTS, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); + } + type1 = pStk->GivTypResult(); + + inst->m_op2 = CBotExpression::Compile(p, pStk); + if ( inst->m_op2 == NULL ) + { + pStk->SetError( TX_ENDOF, p->GivStart() ); + delete inst; + return pStack->Return(NULL, pStk); + } + type2 = pStk->GivTypResult(); + if (!TypeCompatible(type1, type2)) + { + pStk->SetError( TX_BAD2TYPE, pp ); + delete inst; + return pStack->Return(NULL, pStk); + } + + pStk->SetType(type1); // the greatest of 2 types + + return pStack->Return(inst, pStk); + } + + CBotTwoOpExpr* inst = new CBotTwoOpExpr(); // element for operation + inst->SetToken(p); // stores the operation + + + p = p->GivNext(); // skip the token of the operation + + // looking statements that may be suitable for right + + if ( NULL != (inst->m_rightop = CBotTwoOpExpr::Compile( p, pStk, pOp )) ) + // expression (...) right + { + // there is an second operand acceptable + + type2 = pStk->GivTypResult(); // what kind of results? + + // what kind of result? + int TypeRes = MAX( type1.GivType(3), type2.GivType(3) ); + if ( TypeOp == ID_ADD && type1.Eq(CBotTypString) ) + { + TypeRes = CBotTypString; + type2 = type1; // any type convertible chain + } + else if ( TypeOp == ID_ADD && type2.Eq(CBotTypString) ) + { + TypeRes = CBotTypString; + type1 = type2; // any type convertible chain + } + else if (!TypeOk( TypeRes, typemasque )) type1.SetType(99);// error of type + + switch ( TypeOp ) + { + case ID_LOG_OR: + case ID_LOG_AND: + case ID_TXT_OR: + case ID_TXT_AND: + case ID_EQ: + case ID_NE: + case ID_HI: + case ID_LO: + case ID_HS: + case ID_LS: + TypeRes = CBotTypBoolean; + } + if ( TypeCompatible (type1, type2, TypeOp ) ) // the results are compatible + { + // ok so, saves the operand in the object + inst->m_leftop = left; + + // special for evaluation of the operations of the same level from left to right + while ( IsInList( p->GivType(), pOperations, typemasque ) ) // same operation(s) follows? + { + TypeOp = p->GivType(); + CBotTwoOpExpr* i = new CBotTwoOpExpr(); // element for operation + i->SetToken(p); // stores the operation + i->m_leftop = inst; // left operand + type1 = TypeRes; + + p = p->GivNext(); // advance after + i->m_rightop = CBotTwoOpExpr::Compile( p, pStk, pOp ); + type2 = pStk->GivTypResult(); + + if ( !TypeCompatible (type1, type2, TypeOp) ) // the results are compatible + { + pStk->SetError(TX_BAD2TYPE, &i->m_token); + delete i; + return pStack->Return(NULL, pStk); + } + + if ( TypeRes != CBotTypString ) + TypeRes = MAX(type1.GivType(), type2.GivType()); + inst = i; + } + + CBotTypResult t(type1); + t.SetType(TypeRes); + // is a variable on the stack for the type of result + pStk->SetVar(CBotVar::Create((CBotToken*)NULL, t)); + + // and returns the requested object + return pStack->Return(inst, pStk); + } + pStk->SetError(TX_BAD2TYPE, &inst->m_token); + } + + // in case of error, releases the elements + delete left; + delete inst; + // and transmits the error to the stack + return pStack->Return(NULL, pStk); + } + + // if we are not dealing with an operation + or - + // goes to that requested, the operand (left) found + // instead of the object "addition" + return pStack->Return(left, pStk); +} + + +bool IsNan(CBotVar* left, CBotVar* right, int* err = NULL) +{ + if ( left ->GivInit() > IS_DEF || right->GivInit() > IS_DEF ) + { + if ( err != NULL ) *err = TX_OPNAN ; + return true; + } + return false; +} + + +// performes the operation on two operands + +bool CBotTwoOpExpr::Execute(CBotStack* &pStack) +{ + CBotStack* pStk1 = pStack->AddStack(this); // adds an item to the stack + // or return in case of recovery +// if ( pStk1 == EOX ) return true; + + // according to recovery, it may be in one of two states + + if ( pStk1->GivState() == 0 ) // first state, evaluates the left operand + { + if (!m_leftop->Execute(pStk1) ) return false; // interrupted here? + + // for OR and AND logic does not evaluate the second expression if not necessary + if ( (GivTokenType() == ID_LOG_AND || GivTokenType() == ID_TXT_AND ) && pStk1->GivVal() == false ) + { + CBotVar* res = CBotVar::Create( (CBotToken*)NULL, CBotTypBoolean); + res->SetValInt(false); + pStk1->SetVar(res); + return pStack->Return(pStk1); // transmits the result + } + if ( (GivTokenType() == ID_LOG_OR||GivTokenType() == ID_TXT_OR) && pStk1->GivVal() == true ) + { + CBotVar* res = CBotVar::Create( (CBotToken*)NULL, CBotTypBoolean); + res->SetValInt(true); + pStk1->SetVar(res); + return pStack->Return(pStk1); // transmits the result + } + + // passes to the next step + pStk1->SetState(1); // ready for further + } + + + // requires a little more stack to avoid touching the result + // of which is left on the stack, precisely + + CBotStack* pStk2 = pStk1->AddStack(); // adds an item to the stack + // or return in case of recovery + + // 2e état, évalue l'opérande de droite + if ( pStk2->GivState() == 0 ) + { + if ( !m_rightop->Execute(pStk2) ) return false; // interrupted here? + pStk2->IncState(); + } + + CBotTypResult type1 = pStk1->GivTypResult(); // what kind of results? + CBotTypResult type2 = pStk2->GivTypResult(); + + CBotStack* pStk3 = pStk2->AddStack(this); // adds an item to the stack + if ( pStk3->IfStep() ) return false; // shows the operation if step by step + + // creates a temporary variable to put the result + // what kind of result? + int TypeRes = MAX(type1.GivType(), type2.GivType()); + + if ( GivTokenType() == ID_ADD && type1.Eq(CBotTypString) ) + { + TypeRes = CBotTypString; + } + + switch ( GivTokenType() ) + { + case ID_LOG_OR: + case ID_LOG_AND: + case ID_TXT_OR: + case ID_TXT_AND: + case ID_EQ: + case ID_NE: + case ID_HI: + case ID_LO: + case ID_HS: + case ID_LS: + TypeRes = CBotTypBoolean; + break; + case ID_DIV: + TypeRes = MAX(TypeRes, CBotTypFloat); + } + + // creates a variable for the result + CBotVar* result = CBotVar::Create( (CBotToken*)NULL, TypeRes); + + // creates a variable to perform the calculation in the appropriate type + TypeRes = MAX(type1.GivType(), type2.GivType()); + + if ( GivTokenType() == ID_ADD && type1.Eq(CBotTypString) ) + { + TypeRes = CBotTypString; + } + + CBotVar* temp; + + if ( TypeRes == CBotTypPointer ) TypeRes = CBotTypNullPointer; + if ( TypeRes == CBotTypClass ) temp = CBotVar::Create( (CBotToken*)NULL, CBotTypResult(CBotTypIntrinsic, type1.GivClass() ) ); + else temp = CBotVar::Create( (CBotToken*)NULL, TypeRes ); + + int err = 0; + // is a operation according to request + CBotVar* left = pStk1->GivVar(); + CBotVar* right = pStk2->GivVar(); + + switch (GivTokenType()) + { + case ID_ADD: + if ( !IsNan(left, right, &err) ) result->Add(left , right); // addition + break; + case ID_SUB: + if ( !IsNan(left, right, &err) ) result->Sub(left , right); // substraction + break; + case ID_MUL: + if ( !IsNan(left, right, &err) ) result->Mul(left , right); // multiplies + break; + case ID_POWER: + if ( !IsNan(left, right, &err) ) result->Power(left , right); // power + break; + case ID_DIV: + if ( !IsNan(left, right, &err) ) err = result->Div(left , right);// division + break; + case ID_MODULO: + if ( !IsNan(left, right, &err) ) err = result->Modulo(left , right);// remainder of division + break; + case ID_LO: + if ( !IsNan(left, right, &err) ) + result->SetValInt(temp->Lo(left , right)); // lower + break; + case ID_HI: + if ( !IsNan(left, right, &err) ) + result->SetValInt(temp->Hi(left , right)); // top + break; + case ID_LS: + if ( !IsNan(left, right, &err) ) + result->SetValInt(temp->Ls(left , right)); // less than or equal + break; + case ID_HS: + if ( !IsNan(left, right, &err) ) + result->SetValInt(temp->Hs(left , right)); // greater than or equal + break; + case ID_EQ: + if ( IsNan(left, right) ) + result->SetValInt(left->GivInit() == right->GivInit()) ; + else + result->SetValInt(temp->Eq(left , right)); // equal + break; + case ID_NE: + if ( IsNan(left, right) ) + result->SetValInt(left ->GivInit() != right->GivInit()) ; + else + result->SetValInt(temp->Ne(left , right)); // different + break; + case ID_TXT_AND: + case ID_LOG_AND: + case ID_AND: + if ( !IsNan(left, right, &err) ) result->And(left , right); // AND + break; + case ID_TXT_OR: + case ID_LOG_OR: + case ID_OR: + if ( !IsNan(left, right, &err) ) result->Or(left , right); // OR + break; + case ID_XOR: + if ( !IsNan(left, right, &err) ) result->XOr(left , right); // exclusive OR + break; + case ID_ASR: + if ( !IsNan(left, right, &err) ) result->ASR(left , right); + break; + case ID_SR: + if ( !IsNan(left, right, &err) ) result->SR(left , right); + break; + case ID_SL: + if ( !IsNan(left, right, &err) ) result->SL(left , right); + break; + default: + ASM_TRAP(); + } + delete temp; + + pStk2->SetVar(result); // puts the result on the stack + if ( err ) pStk2->SetError(err, &m_token); // and the possible error (division by zero) + +// pStk1->Return(pStk2); // releases the stack + return pStack->Return(pStk2); // transmits the result +} + +void CBotTwoOpExpr::RestoreState(CBotStack* &pStack, bool bMain) +{ + if ( !bMain ) return; + CBotStack* pStk1 = pStack->RestoreStack(this); // adds an item to the stack + if ( pStk1 == NULL ) return; + + // according to recovery, it may be in one of two states + + if ( pStk1->GivState() == 0 ) // first state, evaluates the left operand + { + m_leftop->RestoreState(pStk1, bMain); // interrupted here! + return; + } + + CBotStack* pStk2 = pStk1->RestoreStack(); // adds an item to the stack + if ( pStk2 == NULL ) return; + + // second state, evaluates the right operand + if ( pStk2->GivState() == 0 ) + { + m_rightop->RestoreState(pStk2, bMain); // interrupted here! + return; + } +} + + +bool CBotLogicExpr::Execute(CBotStack* &pStack) +{ + CBotStack* pStk1 = pStack->AddStack(this); // adds an item to the stack + // or return in case of recovery +// if ( pStk1 == EOX ) return true; + + if ( pStk1->GivState() == 0 ) + { + if ( !m_condition->Execute(pStk1) ) return false; + if (!pStk1->SetState(1)) return false; + } + + if ( pStk1->GivVal() == true ) + { + if ( !m_op1->Execute(pStk1) ) return false; + } + else + { + if ( !m_op2->Execute(pStk1) ) return false; + } + + return pStack->Return(pStk1); // transmits the result +} + +void CBotLogicExpr::RestoreState(CBotStack* &pStack, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pStk1 = pStack->RestoreStack(this); // adds an item to the stack + if ( pStk1 == NULL ) return; + + if ( pStk1->GivState() == 0 ) + { + m_condition->RestoreState(pStk1, bMain); + return; + } + + if ( pStk1->GivVal() == true ) + { + m_op1->RestoreState(pStk1, bMain); + } + else + { + m_op2->RestoreState(pStk1, bMain); + } +} + +#if 0 +void t() +{ + int x,y; + 1>0 ? x = 0 : y = 0; +} +#endif + +#if 01 +void t(bool t) +{ + int x; + x = 1 + t ? 1 : 3 + 4 * 2 ; + t ? 0 : "test"; +} +#endif diff --git a/src/CBot/CBotVar.cpp b/src/CBot/CBotVar.cpp index 37c8fb4..0d9bfb3 100644 --- a/src/CBot/CBotVar.cpp +++ b/src/CBot/CBotVar.cpp @@ -1,2245 +1,2248 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.////////////////////////////////////////////////////////////////////
-// Définition pour la classe CBotVar
-// gestion des variables du langage CBot
-
-// on ne crée jamais d'instance de la class mère CBotVar
-
-
-#include "CBot.h"
-#include <math.h>
-#include <stdio.h>
-
-long CBotVar::m_identcpt = 0;
-
-CBotVar::CBotVar( )
-{
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_type = -1;
- m_binit = FALSE;
- m_ident = 0;
- m_bStatic = FALSE;
- m_mPrivate = 0;
-}
-
-CBotVarInt::CBotVarInt( const CBotToken* name )
-{
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_type = CBotTypInt;
- m_binit = FALSE;
- m_bStatic = FALSE;
- m_mPrivate = 0;
-
- m_val = 0;
-}
-
-CBotVarFloat::CBotVarFloat( const CBotToken* name )
-{
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_type = CBotTypFloat;
- m_binit = FALSE;
- m_bStatic = FALSE;
- m_mPrivate = 0;
-
- m_val = 0;
-}
-
-CBotVarString::CBotVarString( const CBotToken* name )
-{
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_type = CBotTypString;
- m_binit = FALSE;
- m_bStatic = FALSE;
- m_mPrivate = 0;
-
- m_val.Empty();
-}
-
-CBotVarBoolean::CBotVarBoolean( const CBotToken* name )
-{
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_type = CBotTypBoolean;
- m_binit = FALSE;
- m_bStatic = FALSE;
- m_mPrivate = 0;
-
- m_val = 0;
-}
-
-CBotVarClass* CBotVarClass::m_ExClass = NULL;
-
-CBotVarClass::CBotVarClass( const CBotToken* name, const CBotTypResult& type)
-{
-/*
-// int nIdent = 0;
- InitCBotVarClass( name, type ) //, nIdent );
-}
-
-CBotVarClass::CBotVarClass( const CBotToken* name, CBotTypResult& type) //, int &nIdent )
-{
- InitCBotVarClass( name, type ); //, nIdent );
-}
-
-void CBotVarClass::InitCBotVarClass( const CBotToken* name, CBotTypResult& type ) //, int &nIdent )
-{*/
- if ( !type.Eq(CBotTypClass) &&
- !type.Eq(CBotTypIntrinsic) && // par comodité accepte ces types
- !type.Eq(CBotTypPointer) &&
- !type.Eq(CBotTypArrayPointer) &&
- !type.Eq(CBotTypArrayBody)) ASM_TRAP();
-
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = OBJECTCREATED;//NULL;
- m_InitExpr = NULL;
- m_LimExpr = NULL;
- m_pVar = NULL;
- m_type = type;
- if ( type.Eq(CBotTypArrayPointer) ) m_type.SetType( CBotTypArrayBody );
- else if ( !type.Eq(CBotTypArrayBody) ) m_type.SetType( CBotTypClass );
- // type officel pour cet object
-
- m_pClass = NULL;
- m_pParent = NULL;
- m_binit = FALSE;
- m_bStatic = FALSE;
- m_mPrivate = 0;
- m_bConstructor = FALSE;
- m_CptUse = 0;
- m_ItemIdent = type.Eq(CBotTypIntrinsic) ? 0 : CBotVar::NextUniqNum();
-
- // se place tout seul dans la liste
- if (m_ExClass) m_ExClass->m_ExPrev = this;
- m_ExNext = m_ExClass;
- m_ExPrev = NULL;
- m_ExClass = this;
-
- CBotClass* pClass = type.GivClass();
- CBotClass* pClass2 = pClass->GivParent();
- if ( pClass2 != NULL )
- {
- // crée également une instance dans la classe père
- m_pParent = new CBotVarClass(name, CBotTypResult(type.GivType(),pClass2) ); //, nIdent);
- }
-
- SetClass( pClass ); //, nIdent );
-
-}
-
-CBotVarClass::~CBotVarClass( )
-{
- if ( m_CptUse != 0 )
- ASM_TRAP();
-
- if ( m_pParent ) delete m_pParent;
- m_pParent = NULL;
-
- // libère l'objet indirect s'il y a lieu
-// if ( m_Indirect != NULL )
-// m_Indirect->DecrementUse();
-
- // retire la classe de la liste
- if ( m_ExPrev ) m_ExPrev->m_ExNext = m_ExNext;
- else m_ExClass = m_ExNext;
-
- if ( m_ExNext ) m_ExNext->m_ExPrev = m_ExPrev;
- m_ExPrev = NULL;
- m_ExNext = NULL;
-
- delete m_pVar;
-}
-
-void CBotVarClass::ConstructorSet()
-{
- m_bConstructor = TRUE;
-}
-
-
-CBotVar::~CBotVar( )
-{
- delete m_token;
- delete m_next;
-}
-
-void CBotVar::debug()
-{
- const char* p = (LPCTSTR) m_token->GivString();
- CBotString s = (LPCTSTR) GivValString();
- const char* v = (LPCTSTR) s;
-
- if ( m_type.Eq(CBotTypClass) )
- {
- CBotVar* pv = ((CBotVarClass*)this)->m_pVar;
- while (pv != NULL)
- {
- pv->debug();
- pv = pv->GivNext();
- }
- }
-}
-
-void CBotVar::ConstructorSet()
-{
- // nop
-}
-
-void CBotVar::SetUserPtr(void* pUser)
-{
- m_pUserPtr = pUser;
- if (m_type.Eq(CBotTypPointer) &&
- ((CBotVarPointer*)this)->m_pVarClass != NULL )
- ((CBotVarPointer*)this)->m_pVarClass->SetUserPtr(pUser);
-}
-
-void CBotVar::SetIdent(long n)
-{
- if (m_type.Eq(CBotTypPointer) &&
- ((CBotVarPointer*)this)->m_pVarClass != NULL )
- ((CBotVarPointer*)this)->m_pVarClass->SetIdent(n);
-}
-
-void CBotVar::SetUniqNum(long n)
-{
- m_ident = n;
-
- if ( n == 0 ) ASM_TRAP();
-}
-
-long CBotVar::NextUniqNum()
-{
- if (++m_identcpt < 10000) m_identcpt = 10000;
- return m_identcpt;
-}
-
-long CBotVar::GivUniqNum()
-{
- return m_ident;
-}
-
-
-void* CBotVar::GivUserPtr()
-{
- return m_pUserPtr;
-}
-
-BOOL CBotVar::Save1State(FILE* pf)
-{
- // cette routine "virtual" ne doit jamais être appellée,
- // il doit y avoir une routine pour chaque classe fille (CBotVarInt, CBotVarFloat, etc)
- // ( voir le type dans m_type )
- ASM_TRAP();
- return FALSE;
-}
-
-void CBotVar::Maj(void* pUser, BOOL bContinu)
-{
-/* if (!bContinu && m_pMyThis != NULL)
- m_pMyThis->Maj(pUser, TRUE);*/
-}
-
-
-// crée une variable selon son type
-
-CBotVar* CBotVar::Create(const CBotToken* name, int type )
-{
- CBotTypResult t(type);
- return Create(name, t);
-}
-
-CBotVar* CBotVar::Create(const CBotToken* name, CBotTypResult type)
-{
- switch (type.GivType())
- {
- case CBotTypShort:
- case CBotTypInt:
- return new CBotVarInt(name);
- case CBotTypFloat:
- return new CBotVarFloat(name);
- case CBotTypBoolean:
- return new CBotVarBoolean(name);
- case CBotTypString:
- return new CBotVarString(name);
- case CBotTypPointer:
- case CBotTypNullPointer:
- return new CBotVarPointer(name, type);
- case CBotTypIntrinsic:
- return new CBotVarClass(name, type);
-
- case CBotTypClass:
- // crée une nouvelle instance d'une classe
- // et retourne le POINTER sur cette instance
- {
- CBotVarClass* instance = new CBotVarClass(name, type);
- CBotVarPointer* pointer = new CBotVarPointer(name, type);
- pointer->SetPointer( instance );
- return pointer;
- }
-
- case CBotTypArrayPointer:
- return new CBotVarArray(name, type);
-
- case CBotTypArrayBody:
- {
- CBotVarClass* instance = new CBotVarClass(name, type);
- CBotVarArray* array = new CBotVarArray(name, type);
- array->SetPointer( instance );
-
- CBotVar* pv = array;
- while (type.Eq(CBotTypArrayBody))
- {
- type = type.GivTypElem();
- pv = ((CBotVarArray*)pv)->GivItem(0, TRUE); // crée au moins l'élément [0]
- }
-
- return array;
- }
- }
-
- ASM_TRAP();
- return NULL;
-}
-
-CBotVar* CBotVar::Create( CBotVar* pVar )
-{
- CBotVar* p = Create(pVar->m_token->GivString(), pVar->GivTypResult(2));
- return p;
-}
-
-
-CBotVar* CBotVar::Create( const char* n, CBotTypResult type)
-{
- CBotToken name(n);
-
- switch (type.GivType())
- {
- case CBotTypShort:
- case CBotTypInt:
- return new CBotVarInt(&name);
- case CBotTypFloat:
- return new CBotVarFloat(&name);
- case CBotTypBoolean:
- return new CBotVarBoolean(&name);
- case CBotTypString:
- return new CBotVarString(&name);
- case CBotTypPointer:
- case CBotTypNullPointer:
- {
- CBotVarPointer* p = new CBotVarPointer(&name, type);
-// p->SetClass(type.GivClass());
- return p;
- }
- case CBotTypIntrinsic:
- {
- CBotVarClass* p = new CBotVarClass(&name, type);
-// p->SetClass(type.GivClass());
- return p;
- }
-
- case CBotTypClass:
- // crée une nouvelle instance d'une classe
- // et retourne le POINTER sur cette instance
- {
- CBotVarClass* instance = new CBotVarClass(&name, type);
- CBotVarPointer* pointer = new CBotVarPointer(&name, type);
- pointer->SetPointer( instance );
-// pointer->SetClass( type.GivClass() );
- return pointer;
- }
-
- case CBotTypArrayPointer:
- return new CBotVarArray(&name, type);
-
- case CBotTypArrayBody:
- {
- CBotVarClass* instance = new CBotVarClass(&name, type);
- CBotVarArray* array = new CBotVarArray(&name, type);
- array->SetPointer( instance );
-
- CBotVar* pv = array;
- while (type.Eq(CBotTypArrayBody))
- {
- type = type.GivTypElem();
- pv = ((CBotVarArray*)pv)->GivItem(0, TRUE); // crée au moins l'élément [0]
- }
-
- return array;
- }
- }
-
- ASM_TRAP();
- return NULL;
-}
-
-CBotVar* CBotVar::Create( const char* name, int type, CBotClass* pClass)
-{
- CBotToken token( name, "" );
- CBotVar* pVar = Create( &token, type );
-
- if ( type == CBotTypPointer && pClass == NULL ) // pointeur "null" ?
- return pVar;
-
- if ( type == CBotTypClass || type == CBotTypPointer ||
- type == CBotTypIntrinsic )
- {
- if (pClass == NULL)
- {
- delete pVar;
- return NULL;
- }
- pVar->SetClass( pClass );
- }
- return pVar;
-}
-
-CBotVar* CBotVar::Create( const char* name, CBotClass* pClass)
-{
- CBotToken token( name, "" );
- CBotVar* pVar = Create( &token, CBotTypResult( CBotTypClass, pClass ) );
-// pVar->SetClass( pClass );
- return pVar;
-}
-
-CBotTypResult CBotVar::GivTypResult(int mode)
-{
- CBotTypResult r = m_type;
-
- if ( mode == 1 && m_type.Eq(CBotTypClass) )
- r.SetType(CBotTypPointer);
- if ( mode == 2 && m_type.Eq(CBotTypClass) )
- r.SetType(CBotTypIntrinsic);
-
- return r;
-}
-
-int CBotVar::GivType(int mode)
-{
- if ( mode == 1 && m_type.Eq(CBotTypClass) )
- return CBotTypPointer;
- if ( mode == 2 && m_type.Eq(CBotTypClass) )
- return CBotTypIntrinsic;
- return m_type.GivType();
-}
-
-void CBotVar::SetType(CBotTypResult& type)
-{
- m_type = type;
-}
-
-
-int CBotVar::GivInit()
-{
- if ( m_type.Eq(CBotTypClass) ) return IS_DEF; // toujours défini !
-
- return m_binit;
-}
-
-void CBotVar::SetInit(BOOL bInit)
-{
- m_binit = bInit;
- if ( bInit == 2 ) m_binit = IS_DEF; // cas spécial
-
- if ( m_type.Eq(CBotTypPointer) && bInit == 2 )
- {
- CBotVarClass* instance = GivPointer();
- if ( instance == NULL )
- {
- instance = new CBotVarClass(NULL, m_type);
-// instance->SetClass(((CBotVarPointer*)this)->m_pClass);
- SetPointer(instance);
- }
- instance->SetInit(1);
- }
-
- if ( m_type.Eq(CBotTypClass) || m_type.Eq(CBotTypIntrinsic) )
- {
- CBotVar* p = ((CBotVarClass*)this)->m_pVar;
- while( p != NULL )
- {
- p->SetInit( bInit );
- p->m_pMyThis = (CBotVarClass*)this;
- p = p->GivNext();
- }
- }
-}
-
-CBotString CBotVar::GivName()
-{
- return m_token->GivString();
-}
-
-void CBotVar::SetName(const char* name)
-{
- m_token->SetString(name);
-}
-
-CBotToken* CBotVar::GivToken()
-{
- return m_token;
-}
-
-CBotVar* CBotVar::GivItem(const char* name)
-{
- ASM_TRAP();
- return NULL;
-}
-
-CBotVar* CBotVar::GivItemRef(int nIdent)
-{
- ASM_TRAP();
- return NULL;
-}
-
-CBotVar* CBotVar::GivItemList()
-{
- ASM_TRAP();
- return NULL;
-}
-
-CBotVar* CBotVar::GivItem(int row, BOOL bGrow)
-{
- ASM_TRAP();
- return NULL;
-}
-
-// dit si une variable appartient à une classe donnée
-BOOL CBotVar::IsElemOfClass(const char* name)
-{
- CBotClass* pc = NULL;
-
- if ( m_type.Eq(CBotTypPointer) )
- {
- pc = ((CBotVarPointer*)this)->m_pClass;
- }
- if ( m_type.Eq(CBotTypClass) )
- {
- pc = ((CBotVarClass*)this)->m_pClass;
- }
-
- while ( pc != NULL )
- {
- if ( pc->GivName() == name ) return TRUE;
- pc = pc->GivParent();
- }
-
- return FALSE;
-}
-
-
-CBotVar* CBotVar::GivStaticVar()
-{
- // rend le pointeur à la variable si elle est statique
- if ( m_bStatic == 0 || m_pMyThis == NULL ) return this;
-
- CBotClass* pClass = m_pMyThis->GivClass();
- return pClass->GivItem( m_token->GivString() );
-}
-
-
-CBotVar* CBotVar::GivNext()
-{
- return m_next;
-}
-
-void CBotVar::AddNext(CBotVar* pVar)
-{
- CBotVar* p = this;
- while (p->m_next != NULL) p = p->m_next;
-
- p->m_next = pVar;
-}
-
-void CBotVar::SetVal(CBotVar* var)
-{
- switch (/*var->*/GivType())
- {
- case CBotTypBoolean:
- SetValInt(var->GivValInt());
- break;
- case CBotTypInt:
- SetValInt(var->GivValInt(), ((CBotVarInt*)var)->m_defnum);
- break;
- case CBotTypFloat:
- SetValFloat(var->GivValFloat());
- break;
- case CBotTypString:
- SetValString(var->GivValString());
- break;
- case CBotTypPointer:
- case CBotTypNullPointer:
- case CBotTypArrayPointer:
- SetPointer(var->GivPointer());
- break;
- case CBotTypClass:
- {
- delete ((CBotVarClass*)this)->m_pVar;
- ((CBotVarClass*)this)->m_pVar = NULL;
- Copy(var, FALSE);
- }
- break;
- default:
- ASM_TRAP();
- }
-
- m_binit = var->m_binit; // copie l'état nan s'il y a
-}
-
-void CBotVar::SetStatic(BOOL bStatic)
-{
- m_bStatic = bStatic;
-}
-
-void CBotVar::SetPrivate(int mPrivate)
-{
- m_mPrivate = mPrivate;
-}
-
-BOOL CBotVar::IsStatic()
-{
- return m_bStatic;
-}
-
-BOOL CBotVar::IsPrivate(int mode)
-{
- return m_mPrivate >= mode;
-}
-
-int CBotVar::GivPrivate()
-{
- return m_mPrivate;
-}
-
-
-void CBotVar::SetPointer(CBotVar* pVarClass)
-{
- ASM_TRAP();
-}
-
-CBotVarClass* CBotVar::GivPointer()
-{
- ASM_TRAP();
- return NULL;
-}
-
-// toutes ces fonctions doivent être définies dans les classes filles
-// dérivées de la classe CBotVar
-
-int CBotVar::GivValInt()
-{
- ASM_TRAP();
- return 0;
-}
-
-float CBotVar::GivValFloat()
-{
- ASM_TRAP();
- return 0;
-}
-
-void CBotVar::SetValInt(int c, const char* s)
-{
- ASM_TRAP();
-}
-
-void CBotVar::SetValFloat(float c)
-{
- ASM_TRAP();
-}
-
-void CBotVar::Mul(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::Power(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-int CBotVar::Div(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return 0;
-}
-
-int CBotVar::Modulo(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return 0;
-}
-
-void CBotVar::Add(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::Sub(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-BOOL CBotVar::Lo(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-BOOL CBotVar::Hi(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-BOOL CBotVar::Ls(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-BOOL CBotVar::Hs(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-BOOL CBotVar::Eq(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-BOOL CBotVar::Ne(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
- return FALSE;
-}
-
-void CBotVar::And(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::Or(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::XOr(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::ASR(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::SR(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::SL(CBotVar* left, CBotVar* right)
-{
- ASM_TRAP();
-}
-
-void CBotVar::Neg()
-{
- ASM_TRAP();
-}
-
-void CBotVar::Not()
-{
- ASM_TRAP();
-}
-
-void CBotVar::Inc()
-{
- ASM_TRAP();
-}
-void CBotVar::Dec()
-{
- ASM_TRAP();
-}
-
-void CBotVar::Copy(CBotVar* pSrc, BOOL bName)
-{
- ASM_TRAP();
-}
-
-void CBotVar::SetValString(const char* p)
-{
- ASM_TRAP();
-}
-
-CBotString CBotVar::GivValString()
-{
- ASM_TRAP();
- return CBotString();
-}
-
-void CBotVar::SetClass(CBotClass* pClass)
-{
- ASM_TRAP();
-}
-
-CBotClass* CBotVar::GivClass()
-{
- ASM_TRAP();
- return NULL;
-}
-
-/*
-void CBotVar::SetIndirection(CBotVar* pVar)
-{
- // nop, uniquement pour CBotVarPointer::SetIndirection
-}
-*/
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-// copie une variable dans une autre
-void CBotVarInt::Copy(CBotVar* pSrc, BOOL bName)
-{
- CBotVarInt* p = (CBotVarInt*)pSrc;
-
- if ( bName) *m_token = *p->m_token;
- m_type = p->m_type;
- m_val = p->m_val;
- m_binit = p->m_binit;
- m_pMyThis = NULL;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-
- m_defnum = p->m_defnum;
-}
-
-
-
-
-void CBotVarInt::SetValInt(int val, const char* defnum)
-{
- m_val = val;
- m_binit = TRUE;
- m_defnum = defnum;
-}
-
-
-
-void CBotVarInt::SetValFloat(float val)
-{
- m_val = (int)val;
- m_binit = TRUE;
-}
-
-int CBotVarInt::GivValInt()
-{
- return m_val;
-}
-
-float CBotVarInt::GivValFloat()
-{
- return (float)m_val;
-}
-
-CBotString CBotVarInt::GivValString()
-{
- if ( !m_defnum.IsEmpty() ) return m_defnum;
-
- CBotString res;
-
- if ( !m_binit )
- {
- res.LoadString(TX_UNDEF);
- return res;
- }
- if ( m_binit == IS_NAN )
- {
- res.LoadString(TX_NAN);
- return res;
- }
-
- char buffer[300];
- sprintf(buffer, "%d", m_val);
- res = buffer;
-
- return res;
-}
-
-
-void CBotVarInt::Mul(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() * right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::Power(CBotVar* left, CBotVar* right)
-{
- m_val = (int) pow( (double) left->GivValInt() , (double) right->GivValInt() );
- m_binit = TRUE;
-}
-
-int CBotVarInt::Div(CBotVar* left, CBotVar* right)
-{
- int r = right->GivValInt();
- if ( r != 0 )
- {
- m_val = left->GivValInt() / r;
- m_binit = TRUE;
- }
- return ( r == 0 ? TX_DIVZERO : 0 );
-}
-
-int CBotVarInt::Modulo(CBotVar* left, CBotVar* right)
-{
- int r = right->GivValInt();
- if ( r != 0 )
- {
- m_val = left->GivValInt() % r;
- m_binit = TRUE;
- }
- return ( r == 0 ? TX_DIVZERO : 0 );
-}
-
-void CBotVarInt::Add(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() + right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::Sub(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() - right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::XOr(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() ^ right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::And(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() & right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::Or(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() | right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::SL(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() << right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::ASR(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() >> right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarInt::SR(CBotVar* left, CBotVar* right)
-{
- int source = left->GivValInt();
- int shift = right->GivValInt();
- if (shift>=1) source &= 0x7fffffff;
- m_val = source >> shift;
- m_binit = TRUE;
-}
-
-void CBotVarInt::Neg()
-{
- m_val = -m_val;
-}
-
-void CBotVarInt::Not()
-{
- m_val = ~m_val;
-}
-
-void CBotVarInt::Inc()
-{
- m_val++;
- m_defnum.Empty();
-}
-
-void CBotVarInt::Dec()
-{
- m_val--;
- m_defnum.Empty();
-}
-
-BOOL CBotVarInt::Lo(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() < right->GivValInt();
-}
-
-BOOL CBotVarInt::Hi(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() > right->GivValInt();
-}
-
-BOOL CBotVarInt::Ls(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() <= right->GivValInt();
-}
-
-BOOL CBotVarInt::Hs(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() >= right->GivValInt();
-}
-
-BOOL CBotVarInt::Eq(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() == right->GivValInt();
-}
-
-BOOL CBotVarInt::Ne(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() != right->GivValInt();
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-// copie une variable dans une autre
-void CBotVarFloat::Copy(CBotVar* pSrc, BOOL bName)
-{
- CBotVarFloat* p = (CBotVarFloat*)pSrc;
-
- if (bName) *m_token = *p->m_token;
- m_type = p->m_type;
- m_val = p->m_val;
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_next = NULL;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-}
-
-
-
-
-void CBotVarFloat::SetValInt(int val, const char* s)
-{
- m_val = (float)val;
- m_binit = TRUE;
-}
-
-void CBotVarFloat::SetValFloat(float val)
-{
- m_val = val;
- m_binit = TRUE;
-}
-
-int CBotVarFloat::GivValInt()
-{
- return (int)m_val;
-}
-
-float CBotVarFloat::GivValFloat()
-{
- return m_val;
-}
-
-CBotString CBotVarFloat::GivValString()
-{
- CBotString res;
-
- if ( !m_binit )
- {
- res.LoadString(TX_UNDEF);
- return res;
- }
- if ( m_binit == IS_NAN )
- {
- res.LoadString(TX_NAN);
- return res;
- }
-
- char buffer[300];
- sprintf(buffer, "%.2f", m_val);
- res = buffer;
-
- return res;
-}
-
-
-void CBotVarFloat::Mul(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValFloat() * right->GivValFloat();
- m_binit = TRUE;
-}
-
-void CBotVarFloat::Power(CBotVar* left, CBotVar* right)
-{
- m_val = (float)pow( left->GivValFloat() , right->GivValFloat() );
- m_binit = TRUE;
-}
-
-int CBotVarFloat::Div(CBotVar* left, CBotVar* right)
-{
- float r = right->GivValFloat();
- if ( r != 0 )
- {
- m_val = left->GivValFloat() / r;
- m_binit = TRUE;
- }
- return ( r == 0 ? TX_DIVZERO : 0 );
-}
-
-int CBotVarFloat::Modulo(CBotVar* left, CBotVar* right)
-{
- float r = right->GivValFloat();
- if ( r != 0 )
- {
- m_val = (float)fmod( left->GivValFloat() , r );
- m_binit = TRUE;
- }
- return ( r == 0 ? TX_DIVZERO : 0 );
-}
-
-void CBotVarFloat::Add(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValFloat() + right->GivValFloat();
- m_binit = TRUE;
-}
-
-void CBotVarFloat::Sub(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValFloat() - right->GivValFloat();
- m_binit = TRUE;
-}
-
-void CBotVarFloat::Neg()
-{
- m_val = -m_val;
-}
-
-void CBotVarFloat::Inc()
-{
- m_val++;
-}
-
-void CBotVarFloat::Dec()
-{
- m_val--;
-}
-
-
-BOOL CBotVarFloat::Lo(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() < right->GivValFloat();
-}
-
-BOOL CBotVarFloat::Hi(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() > right->GivValFloat();
-}
-
-BOOL CBotVarFloat::Ls(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() <= right->GivValFloat();
-}
-
-BOOL CBotVarFloat::Hs(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() >= right->GivValFloat();
-}
-
-BOOL CBotVarFloat::Eq(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() == right->GivValFloat();
-}
-
-BOOL CBotVarFloat::Ne(CBotVar* left, CBotVar* right)
-{
- return left->GivValFloat() != right->GivValFloat();
-}
-
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-// copie une variable dans une autre
-void CBotVarBoolean::Copy(CBotVar* pSrc, BOOL bName)
-{
- CBotVarBoolean* p = (CBotVarBoolean*)pSrc;
-
- if (bName) *m_token = *p->m_token;
- m_type = p->m_type;
- m_val = p->m_val;
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_next = NULL;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-}
-
-
-
-
-void CBotVarBoolean::SetValInt(int val, const char* s)
-{
- m_val = (BOOL)val;
- m_binit = TRUE;
-}
-
-void CBotVarBoolean::SetValFloat(float val)
-{
- m_val = (BOOL)val;
- m_binit = TRUE;
-}
-
-int CBotVarBoolean::GivValInt()
-{
- return m_val;
-}
-
-float CBotVarBoolean::GivValFloat()
-{
- return (float)m_val;
-}
-
-CBotString CBotVarBoolean::GivValString()
-{
- CBotString ret;
-
- CBotString res;
-
- if ( !m_binit )
- {
- res.LoadString(TX_UNDEF);
- return res;
- }
- if ( m_binit == IS_NAN )
- {
- res.LoadString(TX_NAN);
- return res;
- }
-
- ret.LoadString( m_val > 0 ? ID_TRUE : ID_FALSE );
- return ret;
-}
-
-void CBotVarBoolean::And(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() && right->GivValInt();
- m_binit = TRUE;
-}
-void CBotVarBoolean::Or(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() || right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarBoolean::XOr(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValInt() ^ right->GivValInt();
- m_binit = TRUE;
-}
-
-void CBotVarBoolean::Not()
-{
- m_val = m_val ? FALSE : TRUE ;
-}
-
-BOOL CBotVarBoolean::Eq(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() == right->GivValInt();
-}
-
-BOOL CBotVarBoolean::Ne(CBotVar* left, CBotVar* right)
-{
- return left->GivValInt() != right->GivValInt();
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-
-// copie une variable dans une autre
-void CBotVarString::Copy(CBotVar* pSrc, BOOL bName)
-{
- CBotVarString* p = (CBotVarString*)pSrc;
-
- if (bName) *m_token = *p->m_token;
- m_type = p->m_type;
- m_val = p->m_val;
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_next = NULL;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-}
-
-
-void CBotVarString::SetValString(const char* p)
-{
- m_val = p;
- m_binit = TRUE;
-}
-
-CBotString CBotVarString::GivValString()
-{
- if ( !m_binit )
- {
- CBotString res;
- res.LoadString(TX_UNDEF);
- return res;
- }
- if ( m_binit == IS_NAN )
- {
- CBotString res;
- res.LoadString(TX_NAN);
- return res;
- }
-
- return m_val;
-}
-
-
-void CBotVarString::Add(CBotVar* left, CBotVar* right)
-{
- m_val = left->GivValString() + right->GivValString();
- m_binit = TRUE;
-}
-
-BOOL CBotVarString::Eq(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() == right->GivValString());
-}
-
-BOOL CBotVarString::Ne(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() != right->GivValString());
-}
-
-
-BOOL CBotVarString::Lo(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() == right->GivValString());
-}
-
-BOOL CBotVarString::Hi(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() == right->GivValString());
-}
-
-BOOL CBotVarString::Ls(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() == right->GivValString());
-}
-
-BOOL CBotVarString::Hs(CBotVar* left, CBotVar* right)
-{
- return (left->GivValString() == right->GivValString());
-}
-
-
-////////////////////////////////////////////////////////////////
-
-// copie une variable dans une autre
-void CBotVarClass::Copy(CBotVar* pSrc, BOOL bName)
-{
- pSrc = pSrc->GivPointer(); // si source donné par un pointeur
-
- if ( pSrc->GivType() != CBotTypClass )
- ASM_TRAP();
-
- CBotVarClass* p = (CBotVarClass*)pSrc;
-
- if (bName) *m_token = *p->m_token;
-
- m_type = p->m_type;
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_pClass = p->m_pClass;
- if ( p->m_pParent )
- {
- ASM_TRAP(); "que faire du pParent";
- }
-
-// m_next = NULL;
- m_pUserPtr = p->m_pUserPtr;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_ItemIdent = p->m_ItemIdent;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-
- delete m_pVar;
- m_pVar = NULL;
-
- CBotVar* pv = p->m_pVar;
- while( pv != NULL )
- {
- CBotVar* pn = CBotVar::Create(pv);
- pn->Copy( pv );
- if ( m_pVar == NULL ) m_pVar = pn;
- else m_pVar->AddNext(pn);
-
- pv = pv->GivNext();
- }
-}
-
-void CBotVarClass::SetItemList(CBotVar* pVar)
-{
- delete m_pVar;
- m_pVar = pVar; // remplace le pointeur existant
-}
-
-void CBotVarClass::SetIdent(long n)
-{
- m_ItemIdent = n;
-}
-
-void CBotVarClass::SetClass(CBotClass* pClass)//, int &nIdent)
-{
- m_type.m_pClass = pClass;
-
- if ( m_pClass == pClass ) return;
-
- m_pClass = pClass;
-
- // initialise les variables associées à cette classe
- delete m_pVar;
- m_pVar = NULL;
-
- if (pClass == NULL) return;
-
- CBotVar* pv = pClass->GivVar(); // premier de la liste
- while ( pv != NULL )
- {
- // cherche les dimensions max du tableau
- CBotInstr* p = pv->m_LimExpr; // les différentes formules
- if ( p != NULL )
- {
- CBotStack* pile = CBotStack::FirstStack(); // une pile indépendante
- int n = 0;
- int max[100];
-
- while (p != NULL)
- {
- while( pile->IsOk() && !p->Execute(pile) ) ; // calcul de la taille sans interruptions
- CBotVar* v = pile->GivVar(); // résultat
- max[n] = v->GivValInt(); // valeur
- n++;
- p = p->GivNext3();
- }
- while (n<100) max[n++] = 0;
-
- pv->m_type.SetArray( max ); // mémorise les limitations
- pile->Delete();
- }
-
- CBotVar* pn = CBotVar::Create( pv ); // une copie
- pn->SetStatic(pv->IsStatic());
- pn->SetPrivate(pv->GivPrivate());
-
- if ( pv->m_InitExpr != NULL ) // expression pour l'initialisation ?
- {
-#if STACKMEM
- CBotStack* pile = CBotStack::FirstStack(); // une pile indépendante
-
- while(pile->IsOk() && !pv->m_InitExpr->Execute(pile, pn)); // évalue l'expression sans timer
-
- pile->Delete();
-#else
- CBotStack* pile = new CBotStack(NULL); // une pile indépendante
- while(!pv->m_InitExpr->Execute(pile)); // évalue l'expression sans timer
- pn->SetVal( pile->GivVar() ) ;
- delete pile;
-#endif
- }
-
-// pn->SetUniqNum(CBotVar::NextUniqNum()); // numérote les éléments
- pn->SetUniqNum(pv->GivUniqNum()); //++nIdent
- pn->m_pMyThis = this;
-
- if ( m_pVar == NULL) m_pVar = pn;
- else m_pVar->AddNext( pn );
- pv = pv->GivNext();
- }
-}
-
-CBotClass* CBotVarClass::GivClass()
-{
- return m_pClass;
-}
-
-
-void CBotVarClass::Maj(void* pUser, BOOL bContinu)
-{
-/* if (!bContinu && m_pMyThis != NULL)
- m_pMyThis->Maj(pUser, TRUE);*/
-
- // une routine de mise à jour existe-elle ?
-
- if ( m_pClass->m_rMaj == NULL ) return;
-
- // récupère le pointeur user selon la classe
- // ou selon le paramètre passé au CBotProgram::Run()
-
- if ( m_pUserPtr != NULL) pUser = m_pUserPtr;
- if ( pUser == OBJECTDELETED ||
- pUser == OBJECTCREATED ) return;
- m_pClass->m_rMaj( this, pUser );
-}
-
-CBotVar* CBotVarClass::GivItem(const char* name)
-{
- CBotVar* p = m_pVar;
-
- while ( p != NULL )
- {
- if ( p->GivName() == name ) return p;
- p = p->GivNext();
- }
-
- if ( m_pParent != NULL ) return m_pParent->GivItem(name);
- return NULL;
-}
-
-CBotVar* CBotVarClass::GivItemRef(int nIdent)
-{
- CBotVar* p = m_pVar;
-
- while ( p != NULL )
- {
- if ( p->GivUniqNum() == nIdent ) return p;
- p = p->GivNext();
- }
-
- if ( m_pParent != NULL ) return m_pParent->GivItemRef(nIdent);
- return NULL;
-}
-
-// pour la gestion d'un tableau
-// bExtend permet d'agrandir le tableau, mais pas au dela de la taille fixée par SetArray()
-
-CBotVar* CBotVarClass::GivItem(int n, BOOL bExtend)
-{
- CBotVar* p = m_pVar;
-
- if ( n < 0 ) return NULL;
- if ( n > MAXARRAYSIZE ) return NULL;
-
- if ( m_type.GivLimite() >= 0 && n >= m_type.GivLimite() ) return NULL;
-
- if ( p == NULL && bExtend )
- {
- p = CBotVar::Create("", m_type.GivTypElem());
- m_pVar = p;
- }
-
- if ( n == 0 ) return p;
-
- while ( n-- > 0 )
- {
- if ( p->m_next == NULL )
- {
- if ( bExtend ) p->m_next = CBotVar::Create("", m_type.GivTypElem());
- if ( p->m_next == NULL ) return NULL;
- }
- p = p->m_next;
- }
-
- return p;
-}
-
-CBotVar* CBotVarClass::GivItemList()
-{
- return m_pVar;
-}
-
-
-CBotString CBotVarClass::GivValString()
-{
-// if ( m_Indirect != NULL) return m_Indirect->GivValString();
-
- CBotString res;
-
- if ( m_pClass != NULL ) // pas utilisé pour un array
- {
- res = m_pClass->GivName() + CBotString("( ");
-
- CBotVarClass* my = this;
- while ( my != NULL )
- {
- CBotVar* pv = my->m_pVar;
- while ( pv != NULL )
- {
- res += pv->GivName() + CBotString("=");
-
- if ( pv->IsStatic() )
- {
- CBotVar* pvv = my->m_pClass->GivItem(pv->GivName());
- res += pvv->GivValString();
- }
- else
- {
- res += pv->GivValString();
- }
- pv = pv->GivNext();
- if ( pv != NULL ) res += ", ";
- }
- my = my->m_pParent;
- if ( my != NULL )
- {
- res += ") extends ";
- res += my->m_pClass->GivName();
- res += " (";
- }
- }
- }
- else
- {
- res = "( ";
-
- CBotVar* pv = m_pVar;
- while ( pv != NULL )
- {
- res += pv->GivValString();
- if ( pv->GivNext() != NULL ) res += ", ";
- pv = pv->GivNext();
- }
- }
-
- res += " )";
- return res;
-}
-
-void CBotVarClass::IncrementUse()
-{
- m_CptUse++;
-}
-
-void CBotVarClass::DecrementUse()
-{
- m_CptUse--;
- if ( m_CptUse == 0 )
- {
- // s'il y en a un, appel le destructeur
- // mais seulement si un constructeur avait été appelé.
- if ( m_bConstructor )
- {
- m_CptUse++; // ne revient pas dans le destructeur
-
- // m_error est static dans le stack
- // sauve la valeur pour la remettre ensuite
- int err, start, end;
- CBotStack* pile = NULL;
- err = pile->GivError(start,end); // pile == NULL ça ne derange pas !!
-
- pile = CBotStack::FirstStack(); // efface l'erreur
- CBotVar* ppVars[1];
- ppVars[0] = NULL;
-
- CBotVar* pThis = CBotVar::Create("this", CBotTypNullPointer);
- pThis->SetPointer(this);
- CBotVar* pResult = NULL;
-
- CBotString nom = "~" + m_pClass->GivName();
- long ident = 0;
-
- while ( pile->IsOk() && !m_pClass->ExecuteMethode(ident, nom, pThis, ppVars, pResult, pile, NULL)) ; // attend la fin
-
- pile->ResetError(err, start,end);
-
- pile->Delete();
- delete pThis;
- m_CptUse--;
- }
-
- delete this; // s'auto-détruit !!
- }
-}
-
-CBotVarClass* CBotVarClass::GivPointer()
-{
- return this;
-}
-
-
-// trouve une instance selon son numéro unique
-
-CBotVarClass* CBotVarClass::Find(long id)
-{
- CBotVarClass* p = m_ExClass;
-
- while ( p != NULL )
- {
- if ( p->m_ItemIdent == id ) return p;
- p = p->m_ExNext;
- }
-
- return NULL;
-}
-
-BOOL CBotVarClass::Eq(CBotVar* left, CBotVar* right)
-{
- CBotVar* l = left->GivItemList();
- CBotVar* r = right->GivItemList();
-
- while ( l != NULL && r != NULL )
- {
- if ( l->Ne(l, r) ) return FALSE;
- l = l->GivNext();
- r = r->GivNext();
- }
-
- // devrait toujours arrivé simultanément au bout (mêmes classes)
- return l == r;
-}
-
-BOOL CBotVarClass::Ne(CBotVar* left, CBotVar* right)
-{
- CBotVar* l = left->GivItemList();
- CBotVar* r = right->GivItemList();
-
- while ( l != NULL && r != NULL )
- {
- if ( l->Ne(l, r) ) return TRUE;
- l = l->GivNext();
- r = r->GivNext();
- }
-
- // devrait toujours arrivé simultanément au bout (mêmes classes)
- return l != r;
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// gestion des tableaux de variables
-
-CBotVarArray::CBotVarArray(const CBotToken* name, CBotTypResult& type )
-{
- if ( !type.Eq(CBotTypArrayPointer) &&
- !type.Eq(CBotTypArrayBody)) ASM_TRAP();
-
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
-
- m_type = type;
- m_type.SetType(CBotTypArrayPointer);
- m_binit = FALSE;
-
- m_pInstance = NULL; // la liste des éléments du tableau
-}
-
-CBotVarArray::~CBotVarArray()
-{
- if ( m_pInstance != NULL ) m_pInstance->DecrementUse(); // une référence en moins
-}
-
-// copie une variable dans une autre
-void CBotVarArray::Copy(CBotVar* pSrc, BOOL bName)
-{
- if ( pSrc->GivType() != CBotTypArrayPointer )
- ASM_TRAP();
-
- CBotVarArray* p = (CBotVarArray*)pSrc;
-
- if ( bName) *m_token = *p->m_token;
- m_type = p->m_type;
- m_pInstance = p->GivPointer();
-
- if ( m_pInstance != NULL )
- m_pInstance->IncrementUse(); // une référence en plus
-
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-}
-
-void CBotVarArray::SetPointer(CBotVar* pVarClass)
-{
- m_binit = TRUE; // init, même sur un pointeur null
-
- if ( m_pInstance == pVarClass) return; // spécial, ne pas décrémenter et réincrémenter
- // car le décrément peut détruire l'object
-
- if ( pVarClass != NULL )
- {
- if ( pVarClass->GivType() == CBotTypArrayPointer )
- pVarClass = pVarClass->GivPointer(); // le vrai pointeur à l'objet
-
- if ( !pVarClass->m_type.Eq(CBotTypClass) &&
- !pVarClass->m_type.Eq(CBotTypArrayBody))
- ASM_TRAP();
-
- ((CBotVarClass*)pVarClass)->IncrementUse(); // une référence en plus
- }
-
- if ( m_pInstance != NULL ) m_pInstance->DecrementUse();
- m_pInstance = (CBotVarClass*)pVarClass;
-}
-
-
-CBotVarClass* CBotVarArray::GivPointer()
-{
- if ( m_pInstance == NULL ) return NULL;
- return m_pInstance->GivPointer();
-}
-
-CBotVar* CBotVarArray::GivItem(int n, BOOL bExtend)
-{
- if ( m_pInstance == NULL )
- {
- if ( !bExtend ) return NULL;
- // crée une instance pour le tableau
-
- CBotVarClass* instance = new CBotVarClass(NULL, m_type);
- SetPointer( instance );
- }
- return m_pInstance->GivItem(n, bExtend);
-}
-
-CBotVar* CBotVarArray::GivItemList()
-{
- if ( m_pInstance == NULL) return NULL;
- return m_pInstance->GivItemList();
-}
-
-CBotString CBotVarArray::GivValString()
-{
- if ( m_pInstance == NULL ) return ( CBotString( "Null pointer" ) ) ;
- return m_pInstance->GivValString();
-}
-
-BOOL CBotVarArray::Save1State(FILE* pf)
-{
- if ( !WriteType(pf, m_type) ) return FALSE;
- return SaveVar(pf, m_pInstance); // sauve l'instance qui gère le tableau
-}
-
-
-/////////////////////////////////////////////////////////////////////////////
-// gestion des pointeurs à une instance donnée
-
-CBotVarPointer::CBotVarPointer(const CBotToken* name, CBotTypResult& type )
-{
- if ( !type.Eq(CBotTypPointer) &&
- !type.Eq(CBotTypNullPointer) &&
- !type.Eq(CBotTypClass) && // par commodité accepte Class et Intrinsic
- !type.Eq(CBotTypIntrinsic) ) ASM_TRAP();
-
- m_token = new CBotToken(name);
- m_next = NULL;
- m_pMyThis = NULL;
- m_pUserPtr = NULL;
-
- m_type = type;
- if ( !type.Eq(CBotTypNullPointer) )
- m_type.SetType(CBotTypPointer); // quoi qu'il en soit, c'est un pointeur
- m_binit = FALSE;
- m_pClass = NULL;
- m_pVarClass = NULL; // sera défini par un SetPointer()
-
- SetClass(type.GivClass() );
-}
-
-CBotVarPointer::~CBotVarPointer()
-{
- if ( m_pVarClass != NULL ) m_pVarClass->DecrementUse(); // une référence en moins
-}
-
-
-void CBotVarPointer::Maj(void* pUser, BOOL bContinu)
-{
-/* if ( !bContinu && m_pMyThis != NULL )
- m_pMyThis->Maj(pUser, FALSE);*/
-
- if ( m_pVarClass != NULL) m_pVarClass->Maj(pUser, FALSE);
-}
-
-CBotVar* CBotVarPointer::GivItem(const char* name)
-{
- if ( m_pVarClass == NULL) // pas d'instance existant ?
- return m_pClass->GivItem(name); // rend le pointeur dans la classe elle-même
-
- return m_pVarClass->GivItem(name);
-}
-
-CBotVar* CBotVarPointer::GivItemRef(int nIdent)
-{
- if ( m_pVarClass == NULL) // pas d'instance existant ?
- return m_pClass->GivItemRef(nIdent);// rend le pointeur dans la classe elle-même
-
- return m_pVarClass->GivItemRef(nIdent);
-}
-
-CBotVar* CBotVarPointer::GivItemList()
-{
- if ( m_pVarClass == NULL) return NULL;
- return m_pVarClass->GivItemList();
-}
-
-CBotString CBotVarPointer::GivValString()
-{
- CBotString s = "Pointer to ";
- if ( m_pVarClass == NULL ) s = "Null pointer" ;
- else s += m_pVarClass->GivValString();
- return s;
-}
-
-
-void CBotVarPointer::ConstructorSet()
-{
- if ( m_pVarClass != NULL) m_pVarClass->ConstructorSet();
-}
-
-// initialise le pointeur vers l'instance d'une classe
-
-void CBotVarPointer::SetPointer(CBotVar* pVarClass)
-{
- m_binit = TRUE; // init, même sur un pointeur null
-
- if ( m_pVarClass == pVarClass) return; // spécial, ne pas décrémenter et réincrémenter
- // car le décrément peut détruire l'object
-
- if ( pVarClass != NULL )
- {
- if ( pVarClass->GivType() == CBotTypPointer )
- pVarClass = pVarClass->GivPointer(); // le vrai pointeur à l'objet
-
-// if ( pVarClass->GivType() != CBotTypClass )
- if ( !pVarClass->m_type.Eq(CBotTypClass) )
- ASM_TRAP();
-
- ((CBotVarClass*)pVarClass)->IncrementUse(); // une référence en plus
- m_pClass = ((CBotVarClass*)pVarClass)->m_pClass;
- m_pUserPtr = pVarClass->m_pUserPtr; // pas vraiment indispensable
- m_type = CBotTypResult(CBotTypPointer, m_pClass); // un pointeur de quel genre
- }
-
- if ( m_pVarClass != NULL ) m_pVarClass->DecrementUse();
- m_pVarClass = (CBotVarClass*)pVarClass;
-
-}
-
-CBotVarClass* CBotVarPointer::GivPointer()
-{
- if ( m_pVarClass == NULL ) return NULL;
- return m_pVarClass->GivPointer();
-}
-
-void CBotVarPointer::SetIdent(long n)
-{
- if ( m_pVarClass == NULL ) return;
- m_pVarClass->SetIdent( n );
-}
-
-long CBotVarPointer::GivIdent()
-{
- if ( m_pVarClass == NULL ) return 0;
- return m_pVarClass->m_ItemIdent;
-}
-
-
-void CBotVarPointer::SetClass(CBotClass* pClass)
-{
-// int nIdent = 0;
- m_type.m_pClass = m_pClass = pClass;
- if ( m_pVarClass != NULL ) m_pVarClass->SetClass(pClass); //, nIdent);
-}
-
-CBotClass* CBotVarPointer::GivClass()
-{
- if ( m_pVarClass != NULL ) return m_pVarClass->GivClass();
-
- return m_pClass;
-}
-
-
-BOOL CBotVarPointer::Save1State(FILE* pf)
-{
- if ( m_pClass )
- {
- if (!WriteString(pf, m_pClass->GivName())) return FALSE; // nom de la classe
- }
- else
- {
- if (!WriteString(pf, "")) return FALSE;
- }
-
- if (!WriteLong(pf, GivIdent())) return FALSE; // la référence unique
-
- // sauve aussi une copie de l'instance
- return SaveVar(pf, GivPointer());
-}
-
-// copie une variable dans une autre
-void CBotVarPointer::Copy(CBotVar* pSrc, BOOL bName)
-{
- if ( pSrc->GivType() != CBotTypPointer &&
- pSrc->GivType() != CBotTypNullPointer)
- ASM_TRAP();
-
- CBotVarPointer* p = (CBotVarPointer*)pSrc;
-
- if ( bName) *m_token = *p->m_token;
- m_type = p->m_type;
-// m_pVarClass = p->m_pVarClass;
- m_pVarClass = p->GivPointer();
-
- if ( m_pVarClass != NULL )
- m_pVarClass->IncrementUse(); // une référence en plus
-
- m_pClass = p->m_pClass;
- m_binit = p->m_binit;
-//- m_bStatic = p->m_bStatic;
- m_next = NULL;
- m_pMyThis = NULL;//p->m_pMyThis;
- m_pUserPtr = p->m_pUserPtr;
-
- // garde le même idendificateur (par défaut)
- if (m_ident == 0 ) m_ident = p->m_ident;
-}
-
-BOOL CBotVarPointer::Eq(CBotVar* left, CBotVar* right)
-{
- CBotVarClass* l = left->GivPointer();
- CBotVarClass* r = right->GivPointer();
-
- if ( l == r ) return TRUE;
- if ( l == NULL && r->GivUserPtr() == OBJECTDELETED ) return TRUE;
- if ( r == NULL && l->GivUserPtr() == OBJECTDELETED ) return TRUE;
- return FALSE;
-}
-
-BOOL CBotVarPointer::Ne(CBotVar* left, CBotVar* right)
-{
- CBotVarClass* l = left->GivPointer();
- CBotVarClass* r = right->GivPointer();
-
- if ( l == r ) return FALSE;
- if ( l == NULL && r->GivUserPtr() == OBJECTDELETED ) return FALSE;
- if ( r == NULL && l->GivUserPtr() == OBJECTDELETED ) return FALSE;
- return TRUE;
-}
-
-
-
-///////////////////////////////////////////////////////
-// gestion des types de résultats
-
-
-CBotTypResult::CBotTypResult(int type)
-{
- m_type = type;
- m_pNext = NULL;
- m_pClass = NULL;
- m_limite = -1;
-}
-
-CBotTypResult::CBotTypResult(int type, const char* name)
-{
- m_type = type;
- m_pNext = NULL;
- m_pClass = NULL;
- m_limite = -1;
-
- if ( type == CBotTypPointer ||
- type == CBotTypClass ||
- type == CBotTypIntrinsic )
- {
- m_pClass = CBotClass::Find(name);
- if ( m_pClass && m_pClass->IsIntrinsic() ) m_type = CBotTypIntrinsic;
- }
-}
-
-CBotTypResult::CBotTypResult(int type, CBotClass* pClass)
-{
- m_type = type;
- m_pNext = NULL;
- m_pClass = pClass;
- m_limite = -1;
-
- if ( m_pClass && m_pClass->IsIntrinsic() ) m_type = CBotTypIntrinsic;
-}
-
-CBotTypResult::CBotTypResult(int type, CBotTypResult elem)
-{
- m_type = type;
- m_pNext = NULL;
- m_pClass = NULL;
- m_limite = -1;
-
- if ( type == CBotTypArrayPointer ||
- type == CBotTypArrayBody )
- m_pNext = new CBotTypResult( elem );
-}
-
-CBotTypResult::CBotTypResult(const CBotTypResult& typ)
-{
- m_type = typ.m_type;
- m_pClass = typ.m_pClass;
- m_pNext = NULL;
- m_limite = typ.m_limite;
-
- if ( typ.m_pNext )
- m_pNext = new CBotTypResult( *typ.m_pNext );
-}
-
-CBotTypResult::CBotTypResult()
-{
- m_type = 0;
- m_limite = -1;
- m_pNext = NULL;
- m_pClass = NULL;
-}
-
-CBotTypResult::~CBotTypResult()
-{
- delete m_pNext;
-}
-
-int CBotTypResult::GivType(int mode) const
-{
-#ifdef _DEBUG
- if ( m_type == CBotTypPointer ||
- m_type == CBotTypClass ||
- m_type == CBotTypIntrinsic )
-
- if ( m_pClass == NULL ) ASM_TRAP();
-
-
- if ( m_type == CBotTypArrayPointer )
- if ( m_pNext == NULL ) ASM_TRAP();
-#endif
- if ( mode == 3 && m_type == CBotTypNullPointer ) return CBotTypPointer;
- return m_type;
-}
-
-void CBotTypResult::SetType(int n)
-{
- m_type = n;
-}
-
-CBotClass* CBotTypResult::GivClass() const
-{
- return m_pClass;
-}
-
-CBotTypResult& CBotTypResult::GivTypElem() const
-{
- return *m_pNext;
-}
-
-int CBotTypResult::GivLimite() const
-{
- return m_limite;
-}
-
-void CBotTypResult::SetLimite(int n)
-{
- m_limite = n;
-}
-
-void CBotTypResult::SetArray( int* max )
-{
- m_limite = *max;
- if (m_limite < 1) m_limite = -1;
-
- if ( m_pNext != NULL ) // dernière dimension ?
- {
- m_pNext->SetArray( max+1 );
- }
-}
-
-
-
-BOOL CBotTypResult::Compare(const CBotTypResult& typ) const
-{
- if ( m_type != typ.m_type ) return FALSE;
-
- if ( m_type == CBotTypArrayPointer ) return m_pNext->Compare(*typ.m_pNext);
-
- if ( m_type == CBotTypPointer ||
- m_type == CBotTypClass ||
- m_type == CBotTypIntrinsic )
- {
- return m_pClass == typ.m_pClass;
- }
-
- return TRUE;
-}
-
-BOOL CBotTypResult::Eq(int type) const
-{
- return m_type == type;
-}
-
-CBotTypResult&
- CBotTypResult::operator=(const CBotTypResult& src)
-{
- m_type = src.m_type;
- m_limite = src.m_limite;
- m_pClass = src.m_pClass;
- m_pNext = NULL;
- if ( src.m_pNext != NULL )
- {
- m_pNext = new CBotTypResult(*src.m_pNext);
- }
- return *this;
-}
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +//////////////////////////////////////////////////////////////////// +// Definition for the class CBotVar +// variables management of the language CBoT + +// it never creates an instance of the class mother CBotVar + +#include "CBot.h" +#include <math.h> +#include <stdio.h> + +long CBotVar::m_identcpt = 0; + +CBotVar::CBotVar( ) +{ + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_type = -1; + m_binit = false; + m_ident = 0; + m_bStatic = false; + m_mPrivate = 0; +} + +CBotVarInt::CBotVarInt( const CBotToken* name ) +{ + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_type = CBotTypInt; + m_binit = false; + m_bStatic = false; + m_mPrivate = 0; + + m_val = 0; +} + +CBotVarFloat::CBotVarFloat( const CBotToken* name ) +{ + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_type = CBotTypFloat; + m_binit = false; + m_bStatic = false; + m_mPrivate = 0; + + m_val = 0; +} + +CBotVarString::CBotVarString( const CBotToken* name ) +{ + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_type = CBotTypString; + m_binit = false; + m_bStatic = false; + m_mPrivate = 0; + + m_val.Empty(); +} + +CBotVarBoolean::CBotVarBoolean( const CBotToken* name ) +{ + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_type = CBotTypBoolean; + m_binit = false; + m_bStatic = false; + m_mPrivate = 0; + + m_val = 0; +} + +CBotVarClass* CBotVarClass::m_ExClass = NULL; + +CBotVarClass::CBotVarClass( const CBotToken* name, const CBotTypResult& type) +{ +/* +// int nIdent = 0; + InitCBotVarClass( name, type ) //, nIdent ); +} + +CBotVarClass::CBotVarClass( const CBotToken* name, CBotTypResult& type) //, int &nIdent ) +{ + InitCBotVarClass( name, type ); //, nIdent ); +} + +void CBotVarClass::InitCBotVarClass( const CBotToken* name, CBotTypResult& type ) //, int &nIdent ) +{*/ + if ( !type.Eq(CBotTypClass) && + !type.Eq(CBotTypIntrinsic) && // by convenience there accepts these types + !type.Eq(CBotTypPointer) && + !type.Eq(CBotTypArrayPointer) && + !type.Eq(CBotTypArrayBody)) ASM_TRAP(); + + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = OBJECTCREATED;//NULL; + m_InitExpr = NULL; + m_LimExpr = NULL; + m_pVar = NULL; + m_type = type; + if ( type.Eq(CBotTypArrayPointer) ) m_type.SetType( CBotTypArrayBody ); + else if ( !type.Eq(CBotTypArrayBody) ) m_type.SetType( CBotTypClass ); + // officel type for this object + + m_pClass = NULL; + m_pParent = NULL; + m_binit = false; + m_bStatic = false; + m_mPrivate = 0; + m_bConstructor = false; + m_CptUse = 0; + m_ItemIdent = type.Eq(CBotTypIntrinsic) ? 0 : CBotVar::NextUniqNum(); + + // se place tout seul dans la liste + // TODO stands alone in the list (stands only in a list) + if (m_ExClass) m_ExClass->m_ExPrev = this; + m_ExNext = m_ExClass; + m_ExPrev = NULL; + m_ExClass = this; + + CBotClass* pClass = type.GivClass(); + CBotClass* pClass2 = pClass->GivParent(); + if ( pClass2 != NULL ) + { + // also creates an instance of the parent class + m_pParent = new CBotVarClass(name, CBotTypResult(type.GivType(),pClass2) ); //, nIdent); + } + + SetClass( pClass ); //, nIdent ); + +} + +CBotVarClass::~CBotVarClass( ) +{ + if ( m_CptUse != 0 ) + ASM_TRAP(); + + if ( m_pParent ) delete m_pParent; + m_pParent = NULL; + + // frees the indirect object if necessary +// if ( m_Indirect != NULL ) +// m_Indirect->DecrementUse(); + + // removes the class list + if ( m_ExPrev ) m_ExPrev->m_ExNext = m_ExNext; + else m_ExClass = m_ExNext; + + if ( m_ExNext ) m_ExNext->m_ExPrev = m_ExPrev; + m_ExPrev = NULL; + m_ExNext = NULL; + + delete m_pVar; +} + +void CBotVarClass::ConstructorSet() +{ + m_bConstructor = true; +} + + +CBotVar::~CBotVar( ) +{ + delete m_token; + delete m_next; +} + +void CBotVar::debug() +{ + const char* p = (const char*) m_token->GivString(); + CBotString s = (const char*) GivValString(); + const char* v = (const char*) s; + + if ( m_type.Eq(CBotTypClass) ) + { + CBotVar* pv = ((CBotVarClass*)this)->m_pVar; + while (pv != NULL) + { + pv->debug(); + pv = pv->GivNext(); + } + } +} + +void CBotVar::ConstructorSet() +{ + // nop +} + +void CBotVar::SetUserPtr(void* pUser) +{ + m_pUserPtr = pUser; + if (m_type.Eq(CBotTypPointer) && + ((CBotVarPointer*)this)->m_pVarClass != NULL ) + ((CBotVarPointer*)this)->m_pVarClass->SetUserPtr(pUser); +} + +void CBotVar::SetIdent(long n) +{ + if (m_type.Eq(CBotTypPointer) && + ((CBotVarPointer*)this)->m_pVarClass != NULL ) + ((CBotVarPointer*)this)->m_pVarClass->SetIdent(n); +} + +void CBotVar::SetUniqNum(long n) +{ + m_ident = n; + + if ( n == 0 ) ASM_TRAP(); +} + +long CBotVar::NextUniqNum() +{ + if (++m_identcpt < 10000) m_identcpt = 10000; + return m_identcpt; +} + +long CBotVar::GivUniqNum() +{ + return m_ident; +} + + +void* CBotVar::GivUserPtr() +{ + return m_pUserPtr; +} + +bool CBotVar::Save1State(FILE* pf) +{ + // this routine "virtual" must never be called, + // there must be a routine for each of the subclasses (CBotVarInt, CBotVarFloat, etc) + // ( see the type in m_type ) + ASM_TRAP(); + return false; +} + +void CBotVar::Maj(void* pUser, bool bContinu) +{ +/* if (!bContinu && m_pMyThis != NULL) + m_pMyThis->Maj(pUser, true);*/ +} + + +// creates a variable depending on its type + +CBotVar* CBotVar::Create(const CBotToken* name, int type ) +{ + CBotTypResult t(type); + return Create(name, t); +} + +CBotVar* CBotVar::Create(const CBotToken* name, CBotTypResult type) +{ + switch (type.GivType()) + { + case CBotTypShort: + case CBotTypInt: + return new CBotVarInt(name); + case CBotTypFloat: + return new CBotVarFloat(name); + case CBotTypBoolean: + return new CBotVarBoolean(name); + case CBotTypString: + return new CBotVarString(name); + case CBotTypPointer: + case CBotTypNullPointer: + return new CBotVarPointer(name, type); + case CBotTypIntrinsic: + return new CBotVarClass(name, type); + + case CBotTypClass: + // creates a new instance of a class + // and returns the POINTER on this instance + { + CBotVarClass* instance = new CBotVarClass(name, type); + CBotVarPointer* pointer = new CBotVarPointer(name, type); + pointer->SetPointer( instance ); + return pointer; + } + + case CBotTypArrayPointer: + return new CBotVarArray(name, type); + + case CBotTypArrayBody: + { + CBotVarClass* instance = new CBotVarClass(name, type); + CBotVarArray* array = new CBotVarArray(name, type); + array->SetPointer( instance ); + + CBotVar* pv = array; + while (type.Eq(CBotTypArrayBody)) + { + type = type.GivTypElem(); + pv = ((CBotVarArray*)pv)->GivItem(0, true); // creates at least the element [0] + } + + return array; + } + } + + ASM_TRAP(); + return NULL; +} + +CBotVar* CBotVar::Create( CBotVar* pVar ) +{ + CBotVar* p = Create(pVar->m_token->GivString(), pVar->GivTypResult(2)); + return p; +} + + +CBotVar* CBotVar::Create( const char* n, CBotTypResult type) +{ + CBotToken name(n); + + switch (type.GivType()) + { + case CBotTypShort: + case CBotTypInt: + return new CBotVarInt(&name); + case CBotTypFloat: + return new CBotVarFloat(&name); + case CBotTypBoolean: + return new CBotVarBoolean(&name); + case CBotTypString: + return new CBotVarString(&name); + case CBotTypPointer: + case CBotTypNullPointer: + { + CBotVarPointer* p = new CBotVarPointer(&name, type); +// p->SetClass(type.GivClass()); + return p; + } + case CBotTypIntrinsic: + { + CBotVarClass* p = new CBotVarClass(&name, type); +// p->SetClass(type.GivClass()); + return p; + } + + case CBotTypClass: + // creates a new instance of a class + // and returns the POINTER on this instance + { + CBotVarClass* instance = new CBotVarClass(&name, type); + CBotVarPointer* pointer = new CBotVarPointer(&name, type); + pointer->SetPointer( instance ); +// pointer->SetClass( type.GivClass() ); + return pointer; + } + + case CBotTypArrayPointer: + return new CBotVarArray(&name, type); + + case CBotTypArrayBody: + { + CBotVarClass* instance = new CBotVarClass(&name, type); + CBotVarArray* array = new CBotVarArray(&name, type); + array->SetPointer( instance ); + + CBotVar* pv = array; + while (type.Eq(CBotTypArrayBody)) + { + type = type.GivTypElem(); + pv = ((CBotVarArray*)pv)->GivItem(0, true); // creates at least the element [0] + } + + return array; + } + } + + ASM_TRAP(); + return NULL; +} + +CBotVar* CBotVar::Create( const char* name, int type, CBotClass* pClass) +{ + CBotToken token( name, "" ); + CBotVar* pVar = Create( &token, type ); + + if ( type == CBotTypPointer && pClass == NULL ) // pointer "null" ? + return pVar; + + if ( type == CBotTypClass || type == CBotTypPointer || + type == CBotTypIntrinsic ) + { + if (pClass == NULL) + { + delete pVar; + return NULL; + } + pVar->SetClass( pClass ); + } + return pVar; +} + +CBotVar* CBotVar::Create( const char* name, CBotClass* pClass) +{ + CBotToken token( name, "" ); + CBotVar* pVar = Create( &token, CBotTypResult( CBotTypClass, pClass ) ); +// pVar->SetClass( pClass ); + return pVar; +} + +CBotTypResult CBotVar::GivTypResult(int mode) +{ + CBotTypResult r = m_type; + + if ( mode == 1 && m_type.Eq(CBotTypClass) ) + r.SetType(CBotTypPointer); + if ( mode == 2 && m_type.Eq(CBotTypClass) ) + r.SetType(CBotTypIntrinsic); + + return r; +} + +int CBotVar::GivType(int mode) +{ + if ( mode == 1 && m_type.Eq(CBotTypClass) ) + return CBotTypPointer; + if ( mode == 2 && m_type.Eq(CBotTypClass) ) + return CBotTypIntrinsic; + return m_type.GivType(); +} + +void CBotVar::SetType(CBotTypResult& type) +{ + m_type = type; +} + + +int CBotVar::GivInit() +{ + if ( m_type.Eq(CBotTypClass) ) return IS_DEF; // always set! + + return m_binit; +} + +void CBotVar::SetInit(int bInit) +{ + m_binit = bInit; + if ( bInit == 2 ) m_binit = IS_DEF; // cas spécial + + if ( m_type.Eq(CBotTypPointer) && bInit == 2 ) + { + CBotVarClass* instance = GivPointer(); + if ( instance == NULL ) + { + instance = new CBotVarClass(NULL, m_type); +// instance->SetClass(((CBotVarPointer*)this)->m_pClass); + SetPointer(instance); + } + instance->SetInit(1); + } + + if ( m_type.Eq(CBotTypClass) || m_type.Eq(CBotTypIntrinsic) ) + { + CBotVar* p = ((CBotVarClass*)this)->m_pVar; + while( p != NULL ) + { + p->SetInit( bInit ); + p->m_pMyThis = (CBotVarClass*)this; + p = p->GivNext(); + } + } +} + +CBotString CBotVar::GivName() +{ + return m_token->GivString(); +} + +void CBotVar::SetName(const char* name) +{ + m_token->SetString(name); +} + +CBotToken* CBotVar::GivToken() +{ + return m_token; +} + +CBotVar* CBotVar::GivItem(const char* name) +{ + ASM_TRAP(); + return NULL; +} + +CBotVar* CBotVar::GivItemRef(int nIdent) +{ + ASM_TRAP(); + return NULL; +} + +CBotVar* CBotVar::GivItemList() +{ + ASM_TRAP(); + return NULL; +} + +CBotVar* CBotVar::GivItem(int row, bool bGrow) +{ + ASM_TRAP(); + return NULL; +} + +// check if a variable belongs to a given class +bool CBotVar::IsElemOfClass(const char* name) +{ + CBotClass* pc = NULL; + + if ( m_type.Eq(CBotTypPointer) ) + { + pc = ((CBotVarPointer*)this)->m_pClass; + } + if ( m_type.Eq(CBotTypClass) ) + { + pc = ((CBotVarClass*)this)->m_pClass; + } + + while ( pc != NULL ) + { + if ( pc->GivName() == name ) return true; + pc = pc->GivParent(); + } + + return false; +} + + +CBotVar* CBotVar::GivStaticVar() +{ + // makes the pointer to the variable if it is static + if ( m_bStatic == 0 || m_pMyThis == NULL ) return this; + + CBotClass* pClass = m_pMyThis->GivClass(); + return pClass->GivItem( m_token->GivString() ); +} + + +CBotVar* CBotVar::GivNext() +{ + return m_next; +} + +void CBotVar::AddNext(CBotVar* pVar) +{ + CBotVar* p = this; + while (p->m_next != NULL) p = p->m_next; + + p->m_next = pVar; +} + +void CBotVar::SetVal(CBotVar* var) +{ + switch (/*var->*/GivType()) + { + case CBotTypBoolean: + SetValInt(var->GivValInt()); + break; + case CBotTypInt: + SetValInt(var->GivValInt(), ((CBotVarInt*)var)->m_defnum); + break; + case CBotTypFloat: + SetValFloat(var->GivValFloat()); + break; + case CBotTypString: + SetValString(var->GivValString()); + break; + case CBotTypPointer: + case CBotTypNullPointer: + case CBotTypArrayPointer: + SetPointer(var->GivPointer()); + break; + case CBotTypClass: + { + delete ((CBotVarClass*)this)->m_pVar; + ((CBotVarClass*)this)->m_pVar = NULL; + Copy(var, false); + } + break; + default: + ASM_TRAP(); + } + + m_binit = var->m_binit; // copie l'état nan s'il y a +} + +void CBotVar::SetStatic(bool bStatic) +{ + m_bStatic = bStatic; +} + +void CBotVar::SetPrivate(int mPrivate) +{ + m_mPrivate = mPrivate; +} + +bool CBotVar::IsStatic() +{ + return m_bStatic; +} + +bool CBotVar::IsPrivate(int mode) +{ + return m_mPrivate >= mode; +} + +int CBotVar::GivPrivate() +{ + return m_mPrivate; +} + + +void CBotVar::SetPointer(CBotVar* pVarClass) +{ + ASM_TRAP(); +} + +CBotVarClass* CBotVar::GivPointer() +{ + ASM_TRAP(); + return NULL; +} + +// All these functions must be defined in the subclasses +// derived from class CBotVar + +int CBotVar::GivValInt() +{ + ASM_TRAP(); + return 0; +} + +float CBotVar::GivValFloat() +{ + ASM_TRAP(); + return 0; +} + +void CBotVar::SetValInt(int c, const char* s) +{ + ASM_TRAP(); +} + +void CBotVar::SetValFloat(float c) +{ + ASM_TRAP(); +} + +void CBotVar::Mul(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::Power(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +int CBotVar::Div(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return 0; +} + +int CBotVar::Modulo(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return 0; +} + +void CBotVar::Add(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::Sub(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +bool CBotVar::Lo(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +bool CBotVar::Hi(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +bool CBotVar::Ls(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +bool CBotVar::Hs(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +bool CBotVar::Eq(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +bool CBotVar::Ne(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); + return false; +} + +void CBotVar::And(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::Or(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::XOr(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::ASR(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::SR(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::SL(CBotVar* left, CBotVar* right) +{ + ASM_TRAP(); +} + +void CBotVar::Neg() +{ + ASM_TRAP(); +} + +void CBotVar::Not() +{ + ASM_TRAP(); +} + +void CBotVar::Inc() +{ + ASM_TRAP(); +} +void CBotVar::Dec() +{ + ASM_TRAP(); +} + +void CBotVar::Copy(CBotVar* pSrc, bool bName) +{ + ASM_TRAP(); +} + +void CBotVar::SetValString(const char* p) +{ + ASM_TRAP(); +} + +CBotString CBotVar::GivValString() +{ + ASM_TRAP(); + return CBotString(); +} + +void CBotVar::SetClass(CBotClass* pClass) +{ + ASM_TRAP(); +} + +CBotClass* CBotVar::GivClass() +{ + ASM_TRAP(); + return NULL; +} + +/* +void CBotVar::SetIndirection(CBotVar* pVar) +{ + // nop, only CBotVarPointer::SetIndirection +} +*/ + +////////////////////////////////////////////////////////////////////////////////////// + +// copy a variable in to another +void CBotVarInt::Copy(CBotVar* pSrc, bool bName) +{ + CBotVarInt* p = (CBotVarInt*)pSrc; + + if ( bName) *m_token = *p->m_token; + m_type = p->m_type; + m_val = p->m_val; + m_binit = p->m_binit; + m_pMyThis = NULL; + m_pUserPtr = p->m_pUserPtr; + + // identificator is the same (by défaut) + if (m_ident == 0 ) m_ident = p->m_ident; + + m_defnum = p->m_defnum; +} + + + + +void CBotVarInt::SetValInt(int val, const char* defnum) +{ + m_val = val; + m_binit = true; + m_defnum = defnum; +} + + + +void CBotVarInt::SetValFloat(float val) +{ + m_val = (int)val; + m_binit = true; +} + +int CBotVarInt::GivValInt() +{ + return m_val; +} + +float CBotVarInt::GivValFloat() +{ + return (float)m_val; +} + +CBotString CBotVarInt::GivValString() +{ + if ( !m_defnum.IsEmpty() ) return m_defnum; + + CBotString res; + + if ( !m_binit ) + { + res.LoadString(TX_UNDEF); + return res; + } + if ( m_binit == IS_NAN ) + { + res.LoadString(TX_NAN); + return res; + } + + char buffer[300]; + sprintf(buffer, "%d", m_val); + res = buffer; + + return res; +} + + +void CBotVarInt::Mul(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() * right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::Power(CBotVar* left, CBotVar* right) +{ + m_val = (int) pow( (double) left->GivValInt() , (double) right->GivValInt() ); + m_binit = true; +} + +int CBotVarInt::Div(CBotVar* left, CBotVar* right) +{ + int r = right->GivValInt(); + if ( r != 0 ) + { + m_val = left->GivValInt() / r; + m_binit = true; + } + return ( r == 0 ? TX_DIVZERO : 0 ); +} + +int CBotVarInt::Modulo(CBotVar* left, CBotVar* right) +{ + int r = right->GivValInt(); + if ( r != 0 ) + { + m_val = left->GivValInt() % r; + m_binit = true; + } + return ( r == 0 ? TX_DIVZERO : 0 ); +} + +void CBotVarInt::Add(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() + right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::Sub(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() - right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::XOr(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() ^ right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::And(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() & right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::Or(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() | right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::SL(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() << right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::ASR(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() >> right->GivValInt(); + m_binit = true; +} + +void CBotVarInt::SR(CBotVar* left, CBotVar* right) +{ + int source = left->GivValInt(); + int shift = right->GivValInt(); + if (shift>=1) source &= 0x7fffffff; + m_val = source >> shift; + m_binit = true; +} + +void CBotVarInt::Neg() +{ + m_val = -m_val; +} + +void CBotVarInt::Not() +{ + m_val = ~m_val; +} + +void CBotVarInt::Inc() +{ + m_val++; + m_defnum.Empty(); +} + +void CBotVarInt::Dec() +{ + m_val--; + m_defnum.Empty(); +} + +bool CBotVarInt::Lo(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() < right->GivValInt(); +} + +bool CBotVarInt::Hi(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() > right->GivValInt(); +} + +bool CBotVarInt::Ls(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() <= right->GivValInt(); +} + +bool CBotVarInt::Hs(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() >= right->GivValInt(); +} + +bool CBotVarInt::Eq(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() == right->GivValInt(); +} + +bool CBotVarInt::Ne(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() != right->GivValInt(); +} + + +////////////////////////////////////////////////////////////////////////////////////// + +// copy a variable into another +void CBotVarFloat::Copy(CBotVar* pSrc, bool bName) +{ + CBotVarFloat* p = (CBotVarFloat*)pSrc; + + if (bName) *m_token = *p->m_token; + m_type = p->m_type; + m_val = p->m_val; + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_next = NULL; + m_pMyThis = NULL;//p->m_pMyThis; + m_pUserPtr = p->m_pUserPtr; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; +} + + + + +void CBotVarFloat::SetValInt(int val, const char* s) +{ + m_val = (float)val; + m_binit = true; +} + +void CBotVarFloat::SetValFloat(float val) +{ + m_val = val; + m_binit = true; +} + +int CBotVarFloat::GivValInt() +{ + return (int)m_val; +} + +float CBotVarFloat::GivValFloat() +{ + return m_val; +} + +CBotString CBotVarFloat::GivValString() +{ + CBotString res; + + if ( !m_binit ) + { + res.LoadString(TX_UNDEF); + return res; + } + if ( m_binit == IS_NAN ) + { + res.LoadString(TX_NAN); + return res; + } + + char buffer[300]; + sprintf(buffer, "%.2f", m_val); + res = buffer; + + return res; +} + + +void CBotVarFloat::Mul(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValFloat() * right->GivValFloat(); + m_binit = true; +} + +void CBotVarFloat::Power(CBotVar* left, CBotVar* right) +{ + m_val = (float)pow( left->GivValFloat() , right->GivValFloat() ); + m_binit = true; +} + +int CBotVarFloat::Div(CBotVar* left, CBotVar* right) +{ + float r = right->GivValFloat(); + if ( r != 0 ) + { + m_val = left->GivValFloat() / r; + m_binit = true; + } + return ( r == 0 ? TX_DIVZERO : 0 ); +} + +int CBotVarFloat::Modulo(CBotVar* left, CBotVar* right) +{ + float r = right->GivValFloat(); + if ( r != 0 ) + { + m_val = (float)fmod( left->GivValFloat() , r ); + m_binit = true; + } + return ( r == 0 ? TX_DIVZERO : 0 ); +} + +void CBotVarFloat::Add(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValFloat() + right->GivValFloat(); + m_binit = true; +} + +void CBotVarFloat::Sub(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValFloat() - right->GivValFloat(); + m_binit = true; +} + +void CBotVarFloat::Neg() +{ + m_val = -m_val; +} + +void CBotVarFloat::Inc() +{ + m_val++; +} + +void CBotVarFloat::Dec() +{ + m_val--; +} + + +bool CBotVarFloat::Lo(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() < right->GivValFloat(); +} + +bool CBotVarFloat::Hi(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() > right->GivValFloat(); +} + +bool CBotVarFloat::Ls(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() <= right->GivValFloat(); +} + +bool CBotVarFloat::Hs(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() >= right->GivValFloat(); +} + +bool CBotVarFloat::Eq(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() == right->GivValFloat(); +} + +bool CBotVarFloat::Ne(CBotVar* left, CBotVar* right) +{ + return left->GivValFloat() != right->GivValFloat(); +} + + +////////////////////////////////////////////////////////////////////////////////////// + +// copy a variable into another +void CBotVarBoolean::Copy(CBotVar* pSrc, bool bName) +{ + CBotVarBoolean* p = (CBotVarBoolean*)pSrc; + + if (bName) *m_token = *p->m_token; + m_type = p->m_type; + m_val = p->m_val; + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_next = NULL; + m_pMyThis = NULL;//p->m_pMyThis; + m_pUserPtr = p->m_pUserPtr; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; +} + + + + +void CBotVarBoolean::SetValInt(int val, const char* s) +{ + m_val = (bool)val; + m_binit = true; +} + +void CBotVarBoolean::SetValFloat(float val) +{ + m_val = (bool)val; + m_binit = true; +} + +int CBotVarBoolean::GivValInt() +{ + return m_val; +} + +float CBotVarBoolean::GivValFloat() +{ + return (float)m_val; +} + +CBotString CBotVarBoolean::GivValString() +{ + CBotString ret; + + CBotString res; + + if ( !m_binit ) + { + res.LoadString(TX_UNDEF); + return res; + } + if ( m_binit == IS_NAN ) + { + res.LoadString(TX_NAN); + return res; + } + + ret.LoadString( m_val > 0 ? ID_TRUE : ID_FALSE ); + return ret; +} + +void CBotVarBoolean::And(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() && right->GivValInt(); + m_binit = true; +} +void CBotVarBoolean::Or(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() || right->GivValInt(); + m_binit = true; +} + +void CBotVarBoolean::XOr(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValInt() ^ right->GivValInt(); + m_binit = true; +} + +void CBotVarBoolean::Not() +{ + m_val = m_val ? false : true ; +} + +bool CBotVarBoolean::Eq(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() == right->GivValInt(); +} + +bool CBotVarBoolean::Ne(CBotVar* left, CBotVar* right) +{ + return left->GivValInt() != right->GivValInt(); +} + +////////////////////////////////////////////////////////////////////////////////////// + +// copy a variable into another +void CBotVarString::Copy(CBotVar* pSrc, bool bName) +{ + CBotVarString* p = (CBotVarString*)pSrc; + + if (bName) *m_token = *p->m_token; + m_type = p->m_type; + m_val = p->m_val; + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_next = NULL; + m_pMyThis = NULL;//p->m_pMyThis; + m_pUserPtr = p->m_pUserPtr; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; +} + + +void CBotVarString::SetValString(const char* p) +{ + m_val = p; + m_binit = true; +} + +CBotString CBotVarString::GivValString() +{ + if ( !m_binit ) + { + CBotString res; + res.LoadString(TX_UNDEF); + return res; + } + if ( m_binit == IS_NAN ) + { + CBotString res; + res.LoadString(TX_NAN); + return res; + } + + return m_val; +} + + +void CBotVarString::Add(CBotVar* left, CBotVar* right) +{ + m_val = left->GivValString() + right->GivValString(); + m_binit = true; +} + +bool CBotVarString::Eq(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() == right->GivValString()); +} + +bool CBotVarString::Ne(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() != right->GivValString()); +} + + +bool CBotVarString::Lo(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() == right->GivValString()); +} + +bool CBotVarString::Hi(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() == right->GivValString()); +} + +bool CBotVarString::Ls(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() == right->GivValString()); +} + +bool CBotVarString::Hs(CBotVar* left, CBotVar* right) +{ + return (left->GivValString() == right->GivValString()); +} + + +//////////////////////////////////////////////////////////////// + +// copy a variable into another +void CBotVarClass::Copy(CBotVar* pSrc, bool bName) +{ + pSrc = pSrc->GivPointer(); // if source given by a pointer + + if ( pSrc->GivType() != CBotTypClass ) + ASM_TRAP(); + + CBotVarClass* p = (CBotVarClass*)pSrc; + + if (bName) *m_token = *p->m_token; + + m_type = p->m_type; + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_pClass = p->m_pClass; + if ( p->m_pParent ) + { + ASM_TRAP(); "que faire du pParent"; + } + +// m_next = NULL; + m_pUserPtr = p->m_pUserPtr; + m_pMyThis = NULL;//p->m_pMyThis; + m_ItemIdent = p->m_ItemIdent; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; + + delete m_pVar; + m_pVar = NULL; + + CBotVar* pv = p->m_pVar; + while( pv != NULL ) + { + CBotVar* pn = CBotVar::Create(pv); + pn->Copy( pv ); + if ( m_pVar == NULL ) m_pVar = pn; + else m_pVar->AddNext(pn); + + pv = pv->GivNext(); + } +} + +void CBotVarClass::SetItemList(CBotVar* pVar) +{ + delete m_pVar; + m_pVar = pVar; // replaces the existing pointer +} + +void CBotVarClass::SetIdent(long n) +{ + m_ItemIdent = n; +} + +void CBotVarClass::SetClass(CBotClass* pClass)//, int &nIdent) +{ + m_type.m_pClass = pClass; + + if ( m_pClass == pClass ) return; + + m_pClass = pClass; + + // initializes the variables associated with this class + delete m_pVar; + m_pVar = NULL; + + if (pClass == NULL) return; + + CBotVar* pv = pClass->GivVar(); // first on a list + while ( pv != NULL ) + { + // seeks the maximum dimensions of the table + CBotInstr* p = pv->m_LimExpr; // the different formulas + if ( p != NULL ) + { + CBotStack* pile = CBotStack::FirstStack(); // an independent stack + int n = 0; + int max[100]; + + while (p != NULL) + { + while( pile->IsOk() && !p->Execute(pile) ) ; // calculate size without interruptions + CBotVar* v = pile->GivVar(); // result + max[n] = v->GivValInt(); // value + n++; + p = p->GivNext3(); + } + while (n<100) max[n++] = 0; + + pv->m_type.SetArray( max ); // stores the limitations + pile->Delete(); + } + + CBotVar* pn = CBotVar::Create( pv ); // a copy + pn->SetStatic(pv->IsStatic()); + pn->SetPrivate(pv->GivPrivate()); + + if ( pv->m_InitExpr != NULL ) // expression for initialization? + { +#if STACKMEM + CBotStack* pile = CBotStack::FirstStack(); // an independent stack + + while(pile->IsOk() && !pv->m_InitExpr->Execute(pile, pn)); // evaluates the expression without timer + + pile->Delete(); +#else + CBotStack* pile = new CBotStack(NULL); // an independent stack + while(!pv->m_InitExpr->Execute(pile)); // evaluates the expression without timer + pn->SetVal( pile->GivVar() ) ; + delete pile; +#endif + } + +// pn->SetUniqNum(CBotVar::NextUniqNum()); // enumerate elements + pn->SetUniqNum(pv->GivUniqNum()); //++nIdent + pn->m_pMyThis = this; + + if ( m_pVar == NULL) m_pVar = pn; + else m_pVar->AddNext( pn ); + pv = pv->GivNext(); + } +} + +CBotClass* CBotVarClass::GivClass() +{ + return m_pClass; +} + + +void CBotVarClass::Maj(void* pUser, bool bContinu) +{ +/* if (!bContinu && m_pMyThis != NULL) + m_pMyThis->Maj(pUser, true);*/ + + // an update routine exist? + + if ( m_pClass->m_rMaj == NULL ) return; + + // retrieves the user pointer according to the class + // or according to the parameter passed to CBotProgram::Run() + + if ( m_pUserPtr != NULL) pUser = m_pUserPtr; + if ( pUser == OBJECTDELETED || + pUser == OBJECTCREATED ) return; + m_pClass->m_rMaj( this, pUser ); +} + +CBotVar* CBotVarClass::GivItem(const char* name) +{ + CBotVar* p = m_pVar; + + while ( p != NULL ) + { + if ( p->GivName() == name ) return p; + p = p->GivNext(); + } + + if ( m_pParent != NULL ) return m_pParent->GivItem(name); + return NULL; +} + +CBotVar* CBotVarClass::GivItemRef(int nIdent) +{ + CBotVar* p = m_pVar; + + while ( p != NULL ) + { + if ( p->GivUniqNum() == nIdent ) return p; + p = p->GivNext(); + } + + if ( m_pParent != NULL ) return m_pParent->GivItemRef(nIdent); + return NULL; +} + +// for the management of an array +// bExtend can enlarge the table, but not beyond the threshold size of SetArray () + +CBotVar* CBotVarClass::GivItem(int n, bool bExtend) +{ + CBotVar* p = m_pVar; + + if ( n < 0 ) return NULL; + if ( n > MAXARRAYSIZE ) return NULL; + + if ( m_type.GivLimite() >= 0 && n >= m_type.GivLimite() ) return NULL; + + if ( p == NULL && bExtend ) + { + p = CBotVar::Create("", m_type.GivTypElem()); + m_pVar = p; + } + + if ( n == 0 ) return p; + + while ( n-- > 0 ) + { + if ( p->m_next == NULL ) + { + if ( bExtend ) p->m_next = CBotVar::Create("", m_type.GivTypElem()); + if ( p->m_next == NULL ) return NULL; + } + p = p->m_next; + } + + return p; +} + +CBotVar* CBotVarClass::GivItemList() +{ + return m_pVar; +} + + +CBotString CBotVarClass::GivValString() +{ +// if ( m_Indirect != NULL) return m_Indirect->GivValString(); + + CBotString res; + + if ( m_pClass != NULL ) // not used for an array + { + res = m_pClass->GivName() + CBotString("( "); + + CBotVarClass* my = this; + while ( my != NULL ) + { + CBotVar* pv = my->m_pVar; + while ( pv != NULL ) + { + res += pv->GivName() + CBotString("="); + + if ( pv->IsStatic() ) + { + CBotVar* pvv = my->m_pClass->GivItem(pv->GivName()); + res += pvv->GivValString(); + } + else + { + res += pv->GivValString(); + } + pv = pv->GivNext(); + if ( pv != NULL ) res += ", "; + } + my = my->m_pParent; + if ( my != NULL ) + { + res += ") extends "; + res += my->m_pClass->GivName(); + res += " ("; + } + } + } + else + { + res = "( "; + + CBotVar* pv = m_pVar; + while ( pv != NULL ) + { + res += pv->GivValString(); + if ( pv->GivNext() != NULL ) res += ", "; + pv = pv->GivNext(); + } + } + + res += " )"; + return res; +} + +void CBotVarClass::IncrementUse() +{ + m_CptUse++; +} + +void CBotVarClass::DecrementUse() +{ + m_CptUse--; + if ( m_CptUse == 0 ) + { + // if there is one, call the destructor + // but only if a constructor had been called. + if ( m_bConstructor ) + { + m_CptUse++; // does not return to the destructor + + // m_error is static in the stack + // saves the value for return + int err, start, end; + CBotStack* pile = NULL; + err = pile->GivError(start,end); // stack == NULL it does not bother! + + pile = CBotStack::FirstStack(); // clears the error + CBotVar* ppVars[1]; + ppVars[0] = NULL; + + CBotVar* pThis = CBotVar::Create("this", CBotTypNullPointer); + pThis->SetPointer(this); + CBotVar* pResult = NULL; + + CBotString nom = "~" + m_pClass->GivName(); + long ident = 0; + + while ( pile->IsOk() && !m_pClass->ExecuteMethode(ident, nom, pThis, ppVars, pResult, pile, NULL)) ; // waits for the end + + pile->ResetError(err, start,end); + + pile->Delete(); + delete pThis; + m_CptUse--; + } + + delete this; // self-destructs! + } +} + +CBotVarClass* CBotVarClass::GivPointer() +{ + return this; +} + + +// makes an instance according to its unique number + +CBotVarClass* CBotVarClass::Find(long id) +{ + CBotVarClass* p = m_ExClass; + + while ( p != NULL ) + { + if ( p->m_ItemIdent == id ) return p; + p = p->m_ExNext; + } + + return NULL; +} + +bool CBotVarClass::Eq(CBotVar* left, CBotVar* right) +{ + CBotVar* l = left->GivItemList(); + CBotVar* r = right->GivItemList(); + + while ( l != NULL && r != NULL ) + { + if ( l->Ne(l, r) ) return false; + l = l->GivNext(); + r = r->GivNext(); + } + + // should always arrived simultaneously at the end (same classes) + return l == r; +} + +bool CBotVarClass::Ne(CBotVar* left, CBotVar* right) +{ + CBotVar* l = left->GivItemList(); + CBotVar* r = right->GivItemList(); + + while ( l != NULL && r != NULL ) + { + if ( l->Ne(l, r) ) return true; + l = l->GivNext(); + r = r->GivNext(); + } + + // should always arrived simultaneously at the end (same classes) + return l != r; +} + +///////////////////////////////////////////////////////////////////////////// +// management of arrays + +CBotVarArray::CBotVarArray(const CBotToken* name, CBotTypResult& type ) +{ + if ( !type.Eq(CBotTypArrayPointer) && + !type.Eq(CBotTypArrayBody)) ASM_TRAP(); + + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + + m_type = type; + m_type.SetType(CBotTypArrayPointer); + m_binit = false; + + m_pInstance = NULL; // the list of the array elements +} + +CBotVarArray::~CBotVarArray() +{ + if ( m_pInstance != NULL ) m_pInstance->DecrementUse(); // the lowest reference +} + +// copy a variable into another +void CBotVarArray::Copy(CBotVar* pSrc, bool bName) +{ + if ( pSrc->GivType() != CBotTypArrayPointer ) + ASM_TRAP(); + + CBotVarArray* p = (CBotVarArray*)pSrc; + + if ( bName) *m_token = *p->m_token; + m_type = p->m_type; + m_pInstance = p->GivPointer(); + + if ( m_pInstance != NULL ) + m_pInstance->IncrementUse(); // a reference increase + + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_pMyThis = NULL;//p->m_pMyThis; + m_pUserPtr = p->m_pUserPtr; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; +} + +void CBotVarArray::SetPointer(CBotVar* pVarClass) +{ + m_binit = true; // init, even on a null pointer + + if ( m_pInstance == pVarClass) return; // Special, not decrement and reincrement + // because the decrement can destroy the object + + if ( pVarClass != NULL ) + { + if ( pVarClass->GivType() == CBotTypArrayPointer ) + pVarClass = pVarClass->GivPointer(); // the real pointer to the object + + if ( !pVarClass->m_type.Eq(CBotTypClass) && + !pVarClass->m_type.Eq(CBotTypArrayBody)) + ASM_TRAP(); + + ((CBotVarClass*)pVarClass)->IncrementUse(); // incement the reference + } + + if ( m_pInstance != NULL ) m_pInstance->DecrementUse(); + m_pInstance = (CBotVarClass*)pVarClass; +} + + +CBotVarClass* CBotVarArray::GivPointer() +{ + if ( m_pInstance == NULL ) return NULL; + return m_pInstance->GivPointer(); +} + +CBotVar* CBotVarArray::GivItem(int n, bool bExtend) +{ + if ( m_pInstance == NULL ) + { + if ( !bExtend ) return NULL; + // creates an instance of the table + + CBotVarClass* instance = new CBotVarClass(NULL, m_type); + SetPointer( instance ); + } + return m_pInstance->GivItem(n, bExtend); +} + +CBotVar* CBotVarArray::GivItemList() +{ + if ( m_pInstance == NULL) return NULL; + return m_pInstance->GivItemList(); +} + +CBotString CBotVarArray::GivValString() +{ + if ( m_pInstance == NULL ) return ( CBotString( "Null pointer" ) ) ; + return m_pInstance->GivValString(); +} + +bool CBotVarArray::Save1State(FILE* pf) +{ + if ( !WriteType(pf, m_type) ) return false; + return SaveVar(pf, m_pInstance); // saves the instance that manages the table +} + + +///////////////////////////////////////////////////////////////////////////// +// gestion des pointeurs à une instance donnée +// TODO management of pointers to a given instance + +CBotVarPointer::CBotVarPointer(const CBotToken* name, CBotTypResult& type ) +{ + if ( !type.Eq(CBotTypPointer) && + !type.Eq(CBotTypNullPointer) && + !type.Eq(CBotTypClass) && // for convenience accepts Class and Intrinsic + !type.Eq(CBotTypIntrinsic) ) ASM_TRAP(); + + m_token = new CBotToken(name); + m_next = NULL; + m_pMyThis = NULL; + m_pUserPtr = NULL; + + m_type = type; + if ( !type.Eq(CBotTypNullPointer) ) + m_type.SetType(CBotTypPointer); // anyway, this is a pointer + m_binit = false; + m_pClass = NULL; + m_pVarClass = NULL; // will be defined by a SetPointer() + + SetClass(type.GivClass() ); +} + +CBotVarPointer::~CBotVarPointer() +{ + if ( m_pVarClass != NULL ) m_pVarClass->DecrementUse(); // decrement reference +} + + +void CBotVarPointer::Maj(void* pUser, bool bContinu) +{ +/* if ( !bContinu && m_pMyThis != NULL ) + m_pMyThis->Maj(pUser, false);*/ + + if ( m_pVarClass != NULL) m_pVarClass->Maj(pUser, false); +} + +CBotVar* CBotVarPointer::GivItem(const char* name) +{ + if ( m_pVarClass == NULL) // no existing instance? + return m_pClass->GivItem(name); // makes the pointer in the class itself + + return m_pVarClass->GivItem(name); +} + +CBotVar* CBotVarPointer::GivItemRef(int nIdent) +{ + if ( m_pVarClass == NULL) // no existing instance? + return m_pClass->GivItemRef(nIdent);// makes the pointer to the class itself + + return m_pVarClass->GivItemRef(nIdent); +} + +CBotVar* CBotVarPointer::GivItemList() +{ + if ( m_pVarClass == NULL) return NULL; + return m_pVarClass->GivItemList(); +} + +CBotString CBotVarPointer::GivValString() +{ + CBotString s = "Pointer to "; + if ( m_pVarClass == NULL ) s = "Null pointer" ; + else s += m_pVarClass->GivValString(); + return s; +} + + +void CBotVarPointer::ConstructorSet() +{ + if ( m_pVarClass != NULL) m_pVarClass->ConstructorSet(); +} + +// initializes the pointer to the instance of a class + +void CBotVarPointer::SetPointer(CBotVar* pVarClass) +{ + m_binit = true; // init, even on a null pointer + + if ( m_pVarClass == pVarClass) return; // special, not decrement and reincrement + // because the decrement can destroy the object + + if ( pVarClass != NULL ) + { + if ( pVarClass->GivType() == CBotTypPointer ) + pVarClass = pVarClass->GivPointer(); // the real pointer to the object + +// if ( pVarClass->GivType() != CBotTypClass ) + if ( !pVarClass->m_type.Eq(CBotTypClass) ) + ASM_TRAP(); + + ((CBotVarClass*)pVarClass)->IncrementUse(); // increment the reference + m_pClass = ((CBotVarClass*)pVarClass)->m_pClass; + m_pUserPtr = pVarClass->m_pUserPtr; // not really necessary + m_type = CBotTypResult(CBotTypPointer, m_pClass); // what kind of a pointer + } + + if ( m_pVarClass != NULL ) m_pVarClass->DecrementUse(); + m_pVarClass = (CBotVarClass*)pVarClass; + +} + +CBotVarClass* CBotVarPointer::GivPointer() +{ + if ( m_pVarClass == NULL ) return NULL; + return m_pVarClass->GivPointer(); +} + +void CBotVarPointer::SetIdent(long n) +{ + if ( m_pVarClass == NULL ) return; + m_pVarClass->SetIdent( n ); +} + +long CBotVarPointer::GivIdent() +{ + if ( m_pVarClass == NULL ) return 0; + return m_pVarClass->m_ItemIdent; +} + + +void CBotVarPointer::SetClass(CBotClass* pClass) +{ +// int nIdent = 0; + m_type.m_pClass = m_pClass = pClass; + if ( m_pVarClass != NULL ) m_pVarClass->SetClass(pClass); //, nIdent); +} + +CBotClass* CBotVarPointer::GivClass() +{ + if ( m_pVarClass != NULL ) return m_pVarClass->GivClass(); + + return m_pClass; +} + + +bool CBotVarPointer::Save1State(FILE* pf) +{ + if ( m_pClass ) + { + if (!WriteString(pf, m_pClass->GivName())) return false; // name of the class + } + else + { + if (!WriteString(pf, "")) return false; + } + + if (!WriteLong(pf, GivIdent())) return false; // the unique reference + + // also saves the proceedings copies + return SaveVar(pf, GivPointer()); +} + +// copy a variable into another +void CBotVarPointer::Copy(CBotVar* pSrc, bool bName) +{ + if ( pSrc->GivType() != CBotTypPointer && + pSrc->GivType() != CBotTypNullPointer) + ASM_TRAP(); + + CBotVarPointer* p = (CBotVarPointer*)pSrc; + + if ( bName) *m_token = *p->m_token; + m_type = p->m_type; +// m_pVarClass = p->m_pVarClass; + m_pVarClass = p->GivPointer(); + + if ( m_pVarClass != NULL ) + m_pVarClass->IncrementUse(); // incerement the reference + + m_pClass = p->m_pClass; + m_binit = p->m_binit; +//- m_bStatic = p->m_bStatic; + m_next = NULL; + m_pMyThis = NULL;//p->m_pMyThis; + m_pUserPtr = p->m_pUserPtr; + + // keeps indentificator the same (by default) + if (m_ident == 0 ) m_ident = p->m_ident; +} + +bool CBotVarPointer::Eq(CBotVar* left, CBotVar* right) +{ + CBotVarClass* l = left->GivPointer(); + CBotVarClass* r = right->GivPointer(); + + if ( l == r ) return true; + if ( l == NULL && r->GivUserPtr() == OBJECTDELETED ) return true; + if ( r == NULL && l->GivUserPtr() == OBJECTDELETED ) return true; + return false; +} + +bool CBotVarPointer::Ne(CBotVar* left, CBotVar* right) +{ + CBotVarClass* l = left->GivPointer(); + CBotVarClass* r = right->GivPointer(); + + if ( l == r ) return false; + if ( l == NULL && r->GivUserPtr() == OBJECTDELETED ) return false; + if ( r == NULL && l->GivUserPtr() == OBJECTDELETED ) return false; + return true; +} + + + +/////////////////////////////////////////////////////// +// management of results types + + +CBotTypResult::CBotTypResult(int type) +{ + m_type = type; + m_pNext = NULL; + m_pClass = NULL; + m_limite = -1; +} + +CBotTypResult::CBotTypResult(int type, const char* name) +{ + m_type = type; + m_pNext = NULL; + m_pClass = NULL; + m_limite = -1; + + if ( type == CBotTypPointer || + type == CBotTypClass || + type == CBotTypIntrinsic ) + { + m_pClass = CBotClass::Find(name); + if ( m_pClass && m_pClass->IsIntrinsic() ) m_type = CBotTypIntrinsic; + } +} + +CBotTypResult::CBotTypResult(int type, CBotClass* pClass) +{ + m_type = type; + m_pNext = NULL; + m_pClass = pClass; + m_limite = -1; + + if ( m_pClass && m_pClass->IsIntrinsic() ) m_type = CBotTypIntrinsic; +} + +CBotTypResult::CBotTypResult(int type, CBotTypResult elem) +{ + m_type = type; + m_pNext = NULL; + m_pClass = NULL; + m_limite = -1; + + if ( type == CBotTypArrayPointer || + type == CBotTypArrayBody ) + m_pNext = new CBotTypResult( elem ); +} + +CBotTypResult::CBotTypResult(const CBotTypResult& typ) +{ + m_type = typ.m_type; + m_pClass = typ.m_pClass; + m_pNext = NULL; + m_limite = typ.m_limite; + + if ( typ.m_pNext ) + m_pNext = new CBotTypResult( *typ.m_pNext ); +} + +CBotTypResult::CBotTypResult() +{ + m_type = 0; + m_limite = -1; + m_pNext = NULL; + m_pClass = NULL; +} + +CBotTypResult::~CBotTypResult() +{ + delete m_pNext; +} + +int CBotTypResult::GivType(int mode) const +{ +#ifdef _DEBUG + if ( m_type == CBotTypPointer || + m_type == CBotTypClass || + m_type == CBotTypIntrinsic ) + + if ( m_pClass == NULL ) ASM_TRAP(); + + + if ( m_type == CBotTypArrayPointer ) + if ( m_pNext == NULL ) ASM_TRAP(); +#endif + if ( mode == 3 && m_type == CBotTypNullPointer ) return CBotTypPointer; + return m_type; +} + +void CBotTypResult::SetType(int n) +{ + m_type = n; +} + +CBotClass* CBotTypResult::GivClass() const +{ + return m_pClass; +} + +CBotTypResult& CBotTypResult::GivTypElem() const +{ + return *m_pNext; +} + +int CBotTypResult::GivLimite() const +{ + return m_limite; +} + +void CBotTypResult::SetLimite(int n) +{ + m_limite = n; +} + +void CBotTypResult::SetArray( int* max ) +{ + m_limite = *max; + if (m_limite < 1) m_limite = -1; + + if ( m_pNext != NULL ) // last dimension? + { + m_pNext->SetArray( max+1 ); + } +} + + + +bool CBotTypResult::Compare(const CBotTypResult& typ) const +{ + if ( m_type != typ.m_type ) return false; + + if ( m_type == CBotTypArrayPointer ) return m_pNext->Compare(*typ.m_pNext); + + if ( m_type == CBotTypPointer || + m_type == CBotTypClass || + m_type == CBotTypIntrinsic ) + { + return m_pClass == typ.m_pClass; + } + + return true; +} + +bool CBotTypResult::Eq(int type) const +{ + return m_type == type; +} + +CBotTypResult& + CBotTypResult::operator=(const CBotTypResult& src) +{ + m_type = src.m_type; + m_limite = src.m_limite; + m_pClass = src.m_pClass; + m_pNext = NULL; + if ( src.m_pNext != NULL ) + { + m_pNext = new CBotTypResult(*src.m_pNext); + } + return *this; +} + + diff --git a/src/CBot/CBotWhile.cpp b/src/CBot/CBotWhile.cpp index 124fb3d..51310a9 100644 --- a/src/CBot/CBotWhile.cpp +++ b/src/CBot/CBotWhile.cpp @@ -1,1427 +1,1433 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.///////////////////////////////////////////////////////////////////////
-// ce fichier défini les instructions suivantes:
-// CBotWhile "while (condition) {instructions}"
-// CBotDo "do {instructions} while (condition)"
-// CBotFor "for (init, condition, incr) {instructions}"
-// CBotSwitch "switch (val) {instructions}"
-// CBotCase "case val:"
-// CBotBreak "break", "break label", "continu", "continu label"
-// CBotTry "try {instructions}"
-// CBotCatch "catch (condition) {instructions}" ou "finally"
-// CBotThrow "throw execption"
-
-
-#include "CBot.h"
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "while"
-
-CBotWhile::CBotWhile()
-{
- m_Condition =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotWhile"; // debug
-}
-
-CBotWhile::~CBotWhile()
-{
- delete m_Condition; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotWhile::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotWhile* inst = new CBotWhile(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_WHILE)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
- {
- // la condition existe
-
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- // le bloc d'instruction est ok (il peut être vide !
-
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "while"
-
-BOOL CBotWhile :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- while( TRUE ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != TRUE )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // la condition est vrai, passe dans le second mode
-
- if (!pile->SetState(1)) return FALSE; // prêt pour la suite
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(0, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au test pour recommencer
- if (!pile->SetState(0, 0)) return FALSE;
- continue;
- }
-}
-
-void CBotWhile :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- m_Condition->RestoreState(pile, bMain);
- return;
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "repeat"
-
-CBotRepeat::CBotRepeat()
-{
- m_NbIter =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotRepeat"; // debug
-}
-
-CBotRepeat::~CBotRepeat()
-{
- delete m_NbIter; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotRepeat::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotRepeat* inst = new CBotRepeat(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_REPEAT)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( IsOfType(p, ID_OPENPAR ) )
- {
- CBotToken* ppp = p; // conserve le ^au token (position début)
- if ( NULL != (inst->m_NbIter = CBotExpression::Compile( p, pStk )) )
- {
- if ( pStk->GivType() < CBotTypLong )
- {
- if ( IsOfType(p, ID_CLOSEPAR ) )
- {
-
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- // le bloc d'instruction est ok (il peut être vide !
-
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- pStk->SetStartError(ppp->GivStart());
- pStk->SetError( TX_BADTYPE, p->GivStart() );
- }
- pStack->SetError(TX_ENDOF, p);
- }
- pStack->SetError(TX_OPENPAR, p->GivStart()); // manque la parenthèse
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "repeat"
-
-BOOL CBotRepeat :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- while( TRUE ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue le nombre d'itération
- if ( !m_NbIter->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- int n;
- if ( !pile->IsOk() || ( n = pile->GivVal() ) < 1 )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // met le nombre d'itération +1 dans le "state"
-
- if (!pile->SetState(n+1)) return FALSE; // prêt pour la suite
- continue; // passe à la suite
-
- case 1:
- // fin normale de la boucle
- return pj->Return(pile); // transmet le résultat et libère la pile
-
- default:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(pile->GivState()-1, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au test pour recommencer
- if (!pile->SetState(pile->GivState()-1, 0)) return FALSE;
- continue;
- }
-}
-
-void CBotRepeat :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue la condition
- m_NbIter->RestoreState(pile, bMain);
- return;
-
- case 1:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "do"
-
-CBotDo::CBotDo()
-{
- m_Condition =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotDo"; // debug
-}
-
-CBotDo::~CBotDo()
-{
- delete m_Condition; // libère la condition
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotDo* inst = new CBotDo(); // crée l'objet
-
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_DO)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
-
- // cherche un bloc d'instruction après le do
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- DecLvl();
-
- if ( pStk->IsOk() )
- {
- if (IsOfType(p, ID_WHILE))
- {
- if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) )
- {
- // la condition existe
- if (IsOfType(p, ID_SEP))
- {
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- pStk->SetError(TX_ENDOF, p->GivStart());
- }
- }
- pStk->SetError(TX_WHILE, p->GivStart());
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "do"
-
-BOOL CBotDo :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this); // ajoute un élément à la pile
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- while( TRUE ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(1, m_label)) continue; // si continue, repasse au test
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- if (!pile->SetState(1)) return FALSE; // prêt pour la suite
-
- case 1:
- // évalue la condition
- if ( !m_Condition->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != TRUE )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- // repasse au bloc d'instruction pour recommencer
- if (!pile->SetState(0, 0)) return FALSE;
- continue;
- }
-}
-
-void CBotDo :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 2 états possibles (selon reprise)
- case 0:
- // restitue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain);
- return;
-
- case 1:
- // restitue la condition
- m_Condition->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "for"
-
-CBotFor::CBotFor()
-{
- m_Init =
- m_Test =
- m_Incr =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotFor"; // debug
-}
-
-CBotFor::~CBotFor()
-{
- delete m_Init;
- delete m_Test;
- delete m_Incr;
- delete m_Block; // libère le bloc d'instruction
-}
-
-CBotInstr* CBotFor::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotFor* inst = new CBotFor(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if ( IsOfType( p, TokenTypVar ) &&
- IsOfType( p, ID_DOTS ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- }
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_FOR)) return NULL; // ne devrait jamais arriver
-
- if ( !IsOfType(p, ID_OPENPAR)) // manque la parenthèse ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- return NULL;
- }
-
- CBotCStack* pStk = pStack->TokenStack(pp, TRUE); // un petit bout de pile svp
-
- // compile les instructions pour initialisation
- inst->m_Init = CBotListExpression::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( !IsOfType(p, ID_SEP)) // manque le point-virgule ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
- }
- inst->m_Test = CBotBoolExpr::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( !IsOfType(p, ID_SEP)) // manque le point-virgule ?
- {
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
- }
- inst->m_Incr = CBotListExpression::Compile( p, pStk );
- if ( pStk->IsOk() )
- {
- if ( IsOfType(p, ID_CLOSEPAR)) // manque la parenthèse ?
- {
- IncLvl(inst->m_label);
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- DecLvl();
- if ( pStk->IsOk() )
- return pStack->Return(inst, pStk);;
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- }
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction "for"
-
-BOOL CBotFor :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this, TRUE); // ajoute un élément à la pile (variables locales)
- // ou le retrouve en cas de reprise
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- while( TRUE ) switch( pile->GivState() ) // exécute la boucle
- { // il y a 4 états possibles (selon reprise)
- case 0:
- // évalue l'initialisation
- if ( m_Init != NULL &&
- !m_Init->Execute(pile) ) return FALSE; // interrompu ici ?
- if (!pile->SetState(1)) return FALSE; // prêt pour la suite
-
- case 1:
- // évalue la condition
- if ( m_Test != NULL ) // pas de condition ? -> vrai !
- {
- if (!m_Test->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // le résultat de la condition est sur la pile
-
- // termine s'il y a une erreur ou si la condition est fausse
- if ( !pile->IsOk() || pile->GivVal() != TRUE )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
- }
-
- // la condition est vrai, passe à la suite
- if (!pile->SetState(2)) return FALSE; // prêt pour la suite
-
- case 2:
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL &&
- !m_Block->Execute(pile) )
- {
- if (pile->IfContinue(3, m_label)) continue; // si continue, passe à l'incrémentation
- return pj->BreakReturn(pile, m_label); // transmet le résultat et libère la pile
- }
-
- // termine s'il y a une erreur
- if ( !pile->IsOk() )
- {
- return pj->Return(pile); // transmet le résultat et libère la pile
- }
-
- if (!pile->SetState(3)) return FALSE; // prêt pour la suite
-
- case 3:
- // évalue l'incrémentation
- if ( m_Incr != NULL &&
- !m_Incr->Execute(pile) ) return FALSE; // interrompu ici ?
-
- // repasse au test pour recommencer
- if (!pile->SetState(1, 0)) return FALSE; // revient au test
- continue;
- }
-}
-
-void CBotFor :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this); // ajoute un élément à la pile (variables locales)
- if ( pile == NULL ) return;
-
- switch( pile->GivState() )
- { // il y a 4 états possibles (selon reprise)
- case 0:
- // évalue l'initialisation
- if ( m_Init != NULL ) m_Init->RestoreState(pile, TRUE); // interrompu ici !
- return;
-
- case 1:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, FALSE); // définitions variables
-
- // évalue la condition
- if ( m_Test != NULL ) m_Test->RestoreState(pile, TRUE); // interrompu ici !
- return;
-
- case 2:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, FALSE); // définitions variables
-
- // évalue le bloc d'instruction associé
- if ( m_Block != NULL ) m_Block->RestoreState(pile, TRUE);
- return;
-
- case 3:
- if ( m_Init != NULL ) m_Init->RestoreState(pile, FALSE); // définitions variables
-
- // évalue l'incrémentation
- if ( m_Incr != NULL ) m_Incr->RestoreState(pile, TRUE); // interrompu ici !
- return;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////////////
-// compile une liste d'expression
-// n'est utilisé que pour l'instruction for
-// dans l'intitialisation et dans l'incrémentation
-
-CBotListExpression::CBotListExpression()
-{
- m_Expr = NULL;
- name = "CBotListExpression";
-}
-
-CBotListExpression::~CBotListExpression()
-{
- delete m_Expr;
-}
-
-// cherche une déclaration de variable ou une expression
-
-static CBotInstr* CompileInstrOrDefVar(CBotToken* &p, CBotCStack* pStack)
-{
- CBotInstr* i = CBotInt::Compile( p, pStack, FALSE, TRUE ); // est-ce une déclaration d'un entier ?
- if ( i== NULL ) i = CBotFloat::Compile( p, pStack, FALSE, TRUE ); // ou d'un nombre réel ?
- if ( i== NULL ) i = CBotBoolean::Compile( p, pStack, FALSE, TRUE ); // ou d'un booléen ?
- if ( i== NULL ) i = CBotIString::Compile( p, pStack, FALSE, TRUE ); // ou d'une chaîne ?
- if ( i== NULL ) i = CBotExpression::Compile( p, pStack ); // compile une expression
- return i;
-}
-
-CBotInstr* CBotListExpression::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotListExpression* inst = new CBotListExpression();
-
- inst->m_Expr = CompileInstrOrDefVar( p, pStack ); // compile la première expression de la liste
- if (pStack->IsOk())
- {
- while ( IsOfType(p, ID_COMMA) ) // plusieurs instructions ?
- {
- CBotInstr* i = CompileInstrOrDefVar( p, pStack ); // est-ce une déclaration d'un entier ?
- inst->m_Expr->AddNext(i); // ajoute à la suite
- if ( !pStack->IsOk() )
- {
- delete inst;
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
- }
- return inst;
- }
- delete inst;
- return NULL;
-}
-
-BOOL CBotListExpression::Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack();// indispensable
- CBotInstr* p = m_Expr; // la première expression
-
- int state = pile->GivState();
- while (state-->0) p = p->GivNext(); // revient sur l'opération interrompue
-
- if ( p != NULL ) while (TRUE)
- {
- if ( !p->Execute(pile) ) return FALSE;
- p = p->GivNext();
- if ( p == NULL ) break;
- if (!pile->IncState()) return FALSE; // prêt pour la suivante
- }
- return pj->Return(pile);
-}
-
-void CBotListExpression::RestoreState(CBotStack* &pj, BOOL bMain)
-{
- CBotStack* pile = pj;
- int state = 0x7000;
-
- if ( bMain )
- {
- pile = pj->RestoreStack();
- if ( pile == NULL ) return;
- state = pile->GivState();
- }
-
- CBotInstr* p = m_Expr; // la première expression
-
- while (p != NULL && state-->0)
- {
- p->RestoreState(pile, FALSE);
- p = p->GivNext(); // revient sur l'opération interrompue
- }
-
- if ( p != NULL )
- {
- p->RestoreState(pile, bMain);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "switch"
-
-CBotSwitch::CBotSwitch()
-{
- m_Value =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotSwitch"; // debug
-}
-
-CBotSwitch::~CBotSwitch()
-{
- delete m_Value; // libère la valeur
- delete m_Block; // libère le bloc d'instruction
-}
-
-
-CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotSwitch* inst = new CBotSwitch(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_SWITCH)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- if ( IsOfType(p, ID_OPENPAR ) )
- {
- if ( NULL != (inst->m_Value = CBotExpression::Compile( p, pStk )) )
- {
- if ( pStk->GivType() < CBotTypLong )
- {
- if ( IsOfType(p, ID_CLOSEPAR ) )
- {
- if ( IsOfType(p, ID_OPBLK ) )
- {
- IncLvl();
-
- while( !IsOfType( p, ID_CLBLK ) )
- {
- if ( p->GivType() == ID_CASE || p->GivType() == ID_DEFAULT)
- {
- CBotCStack* pStk2 = pStk->TokenStack(p); // un petit bout de pile svp
-
- CBotInstr* i = CBotCase::Compile( p, pStk2 );
- if (i == NULL)
- {
- delete inst;
- return pStack->Return(NULL, pStk2);
- }
- delete pStk2;
- if ( inst->m_Block == NULL ) inst->m_Block = i;
- else inst->m_Block->AddNext(i);
- continue;
- }
-
- if ( inst->m_Block == NULL )
- {
- pStk->SetError(TX_NOCASE, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
-
- CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, TRUE );
- if ( !pStk->IsOk() )
- {
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- inst->m_Block->AddNext(i);
-
- if ( p == NULL )
- {
- pStk->SetError(TX_CLOSEBLK, -1);
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- }
- DecLvl();
-
- if ( inst->m_Block == NULL )
- {
- pStk->SetError(TX_NOCASE, p->GivStart());
- delete inst;
- return pStack->Return(NULL, pStk);
- }
- // le bloc d'instruction est ok
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
- pStk->SetError( TX_OPENBLK, p->GivStart() );
- }
- pStk->SetError( TX_CLOSEPAR, p->GivStart() );
- }
- pStk->SetError( TX_BADTYPE, p->GivStart() );
- }
- }
- pStk->SetError( TX_OPENPAR, p->GivStart());
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute une instruction "switch"
-
-BOOL CBotSwitch :: Execute(CBotStack* &pj)
-{
- CBotStack* pile1 = pj->AddStack(this); // ajoute un élément à la pile
-// if ( pile1 == EOX ) return TRUE;
-
- CBotInstr* p = m_Block; // la première expression
-
- int state = pile1->GivState();
- if (state == 0)
- {
- if ( !m_Value->Execute(pile1) ) return FALSE;
- pile1->SetState(state = -1);
- }
-
- if ( pile1->IfStep() ) return FALSE;
-
- if ( state == -1 )
- {
- state = 0;
- int val = pile1->GivVal(); // résultat de la valeur
-
- CBotStack* pile2 = pile1->AddStack();
- while ( p != NULL ) // recherche le case correspondant dans la liste
- {
- state++;
- if ( p->CompCase( pile2, val ) ) break; // trouvé le case
- p = p->GivNext();
- }
- pile2->Delete();
-
- if ( p == NULL ) return pj->Return(pile1); // terminé si plus rien
-
- if ( !pile1->SetState(state) ) return FALSE;
- }
-
- p = m_Block; // revient au début
- while (state-->0) p = p->GivNext(); // avance dans la liste
-
- while( p != NULL )
- {
- if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1);
- if ( !pile1->IncState() ) return FALSE;
- p = p->GivNext();
- }
- return pj->Return(pile1);
-}
-
-void CBotSwitch :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile1 = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile1 == NULL ) return;
-
- CBotInstr* p = m_Block; // la première expression
-
- int state = pile1->GivState();
- if (state == 0)
- {
- m_Value->RestoreState(pile1, bMain);
- return;
- }
-
- if ( state == -1 )
- {
- return;
- }
-
-// p = m_Block; // revient au début
- while ( p != NULL && state-- > 0 )
- {
- p->RestoreState(pile1, FALSE);
- p = p->GivNext(); // avance dans la liste
- }
-
- if( p != NULL )
- {
- p->RestoreState(pile1, TRUE);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "case"
-// on est forcément dans un bloc d'instruction "switch"
-
-CBotCase::CBotCase()
-{
- m_Value = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotCase"; // debug
-}
-
-CBotCase::~CBotCase()
-{
- delete m_Value; // libère la valeur
-}
-
-
-CBotInstr* CBotCase::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCase* inst = new CBotCase(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_CASE, ID_DEFAULT)) return NULL; // ne devrait jamais arriver
-
- if ( pp->GivType() == ID_CASE )
- {
- pp = p;
- inst->m_Value = CBotExprNum::Compile(p, pStack);
- if ( inst->m_Value == NULL )
- {
- pStack->SetError( TX_BADNUM, pp );
- delete inst;
- return NULL;
- }
- }
- if ( !IsOfType( p, ID_DOTS ))
- {
- pStack->SetError( TX_MISDOTS, p->GivStart() );
- delete inst;
- return NULL;
- }
-
- return inst;
-}
-
-// exécution de l'instruction "case"
-
-BOOL CBotCase::Execute(CBotStack* &pj)
-{
- return TRUE; // l'instruction "case" ne fait rien !
-}
-
-void CBotCase::RestoreState(CBotStack* &pj, BOOL bMain)
-{
-}
-
-// routine permettant de trouver le point d'entrée "case"
-// correspondant à la valeur cherchée
-
-BOOL CBotCase::CompCase(CBotStack* &pile, int val)
-{
- if ( m_Value == NULL ) return TRUE; // cas pour "default"
-
- while (!m_Value->Execute(pile)); // met sur la pile la valeur correpondant (sans interruption)
- return (pile->GivVal() == val); // compare avec la valeur cherchée
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "break" ou "continu"
-
-CBotBreak::CBotBreak()
-{
- name = "CBotBreak"; // debug
-}
-
-CBotBreak::~CBotBreak()
-{
-}
-
-CBotInstr* CBotBreak::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotToken* pp = p; // conserve le ^au token (position début)
- int type = p->GivType();
-
- if (!IsOfType(p, ID_BREAK, ID_CONTINUE)) return NULL; // ne devrait jamais arriver
-
- if ( !ChkLvl(CBotString(), type ) )
- {
- pStack->SetError(TX_BREAK, pp);
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
-
- CBotBreak* inst = new CBotBreak(); // crée l'objet
- inst->SetToken(pp); // garde l'opération
-
- pp = p;
- if ( IsOfType( p, TokenTypVar ) )
- {
- inst->m_label = pp->GivString(); // enregistre le nom du label
- if ( !ChkLvl(inst->m_label, type ) )
- {
- delete inst;
- pStack->SetError(TX_NOLABEL, pp);
- return NULL; // pas d'objet, l'erreur est sur la pile
- }
- }
-
- if (IsOfType(p, ID_SEP))
- {
- return inst; // et le donne à qui veux
- }
- delete inst;
-
- pStack->SetError(TX_ENDOF, p->GivStart());
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécution l'instructino "break" ou "continu"
-
-BOOL CBotBreak :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->IfStep() ) return FALSE;
-
- pile->SetBreak(m_token.GivType()==ID_BREAK ? 1 : 2, m_label);
- return pj->Return(pile);
-}
-
-void CBotBreak :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain ) pj->RestoreStack(this);
-}
-
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "try"
-
-CBotTry::CBotTry()
-{
- m_ListCatch = NULL;
- m_FinalInst =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- name = "CBotTry"; // debug
-}
-
-CBotTry::~CBotTry()
-{
- delete m_ListCatch; // libère la liste
- delete m_Block; // libère le bloc d'instruction
- delete m_FinalInst;
-}
-
-CBotInstr* CBotTry::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotTry* inst = new CBotTry(); // crée l'objet
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_TRY)) return NULL; // ne devrait jamais arriver
-
- CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
-
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk );
- CBotCatch** pn = &inst->m_ListCatch;
-
- while (pStk->IsOk() && p->GivType() == ID_CATCH)
- {
- CBotCatch* i = CBotCatch::Compile(p, pStk);
- *pn = i;
- pn = &i->m_next;
- }
-
- if (pStk->IsOk() && IsOfType( p, ID_FINALLY) )
- {
- inst->m_FinalInst = CBotBlock::CompileBlkOrInst( p, pStk );
- }
-
- if (pStk->IsOk())
- {
- return pStack->Return(inst, pStk); // rend l'objet à qui le demande
- }
-
- delete inst; // erreur, libère la place
- return pStack->Return(NULL, pStk); // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction Try
-// gère le retour d'exceptions
-// les arrêts par suspension
-// et les "finaly"
-
-BOOL CBotTry :: Execute(CBotStack* &pj)
-{
- int val;
-
- CBotStack* pile1 = pj->AddStack(this); // ajoute un élément à la pile
-// if ( pile1 == EOX ) return TRUE;
-
- if ( pile1->IfStep() ) return FALSE;
- // ou le retrouve en cas de reprise
- CBotStack* pile0 = pj->AddStack2(); // ajoute un élément à la pile secondaire
- CBotStack* pile2 = pile0->AddStack();
-
- if ( pile1->GivState() == 0 )
- {
- if ( m_Block->Execute(pile1) )
- {
- if ( m_FinalInst == NULL ) return pj->Return(pile1);
- pile1->SetState(-2); // passe au final
- }
-
- val = pile1->GivError();
- if ( val == 0 && CBotStack::m_initimer == 0 ) // en mode de step ?
- return FALSE; // ne fait pas le catch
-
- pile1->IncState();
- pile2->SetState(val); // mémorise le numéro de l'erreur
- pile1->SetError(0); // pour l'instant il n'y a plus d'erreur !
-
- if ( val == 0 && CBotStack::m_initimer < 0 ) // en mode de step ?
- return FALSE; // ne fait pas le catch
- }
-
- // il y a eu une interruption
- // voir de quoi il en retourne
-
- CBotCatch* pc = m_ListCatch;
- int state = (short)pile1->GivState(); // où en étions-nous ?
- val = pile2->GivState(); // pour quelle erreur ?
- pile0->SetState(1); // marquage pour GetRunPos
-
- if ( val >= 0 && state > 0 ) while ( pc != NULL )
- {
- if ( --state <= 0 )
- {
- // demande au bloc catch s'il se sent concerné
- if ( !pc->TestCatch(pile2, val) ) return FALSE; // suspendu !
- pile1->IncState();
- }
- if ( --state <= 0 )
- {
- if ( pile2->GivVal() == TRUE )
- {
-// pile0->SetState(1);
-
- if ( !pc->Execute(pile2) ) return FALSE; // exécute l'opération
- if ( m_FinalInst == NULL )
- return pj->Return(pile2); // termine le try
-
- pile1->SetState(-2); // passe au final
- break;
- }
- pile1->IncState();
- }
- pc = pc->m_next;
- }
- if ( m_FinalInst != NULL &&
- pile1->GivState() > 0 && val != 0 ) pile1->SetState(-1);// si arret alors fait le final
-
- if (pile1->GivState() <= -1)
- {
-// pile0->SetState(1);
-
- if (!m_FinalInst->Execute(pile2) && pile2->IsOk()) return FALSE;
- if (!pile2->IsOk()) return pj->Return(pile2); // garde cette exception
- pile2->SetError(pile1->GivState()==-1 ? val : 0); // remet l'erreur initiale
- return pj->Return(pile2);
- }
-
- pile1->SetState(0); // revient à l'évaluation
- pile0->SetState(0); // revient à l'évaluation
- if ( val != 0 && m_ListCatch == NULL && m_FinalInst == NULL )
- return pj->Return(pile2); // termine le try sans exception aucune
-
- pile1->SetError(val); // remet l'erreur
- return FALSE; // ce n'est pas pour nous
-}
-
-
-void CBotTry :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- int val;
- CBotStack* pile1 = pj->RestoreStack(this); // ajoute un élément à la pile
- if ( pile1 == NULL ) return;
- // ou le retrouve en cas de reprise
- CBotStack* pile0 = pj->AddStack2(); // ajoute un élément à la pile secondaire
- if ( pile0 == NULL ) return;
-
- CBotStack* pile2 = pile0->RestoreStack();
- if ( pile2 == NULL ) return;
-
- m_Block->RestoreState(pile1, bMain);
- if ( pile0->GivState() == 0 )
- {
- return;
- }
-
- // il y a eu une interruption
- // voir de quoi il en retourne
-
- CBotCatch* pc = m_ListCatch;
- int state = pile1->GivState(); // où en étions-nous ?
- val = pile2->GivState(); // pour quelle erreur ?
-
- if ( val >= 0 && state > 0 ) while ( pc != NULL )
- {
- if ( --state <= 0 )
- {
- // demande au bloc catch s'il se sent concerné
- pc->RestoreCondState(pile2, bMain); // suspendu !
- return;
- }
- if ( --state <= 0 )
- {
- if ( pile2->GivVal() == TRUE )
- {
- pc->RestoreState(pile2, bMain); // exécute l'opération
- return;
- }
- }
- pc = pc->m_next;
- }
-
- if (pile1->GivState() <= -1)
- {
- m_FinalInst->RestoreState(pile2, bMain);
- return;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "catch"
-
-CBotCatch::CBotCatch()
-{
- m_Cond =
- m_Block = NULL; // NULL pour que delete soit possible sans autre
- m_next = NULL;
-
- name = "CBotCatch"; // debug
-}
-
-CBotCatch::~CBotCatch()
-{
- delete m_Cond; // libère la liste
- delete m_Block; // libère le bloc d'instruction
- delete m_next; // et la suite
-}
-
-CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- CBotCatch* inst = new CBotCatch(); // crée l'objet
- pStack->SetStartError(p->GivStart());
-
- inst->SetToken(p);
- if (!IsOfType(p, ID_CATCH)) return NULL; // ne devrait jamais arriver
-
- if (IsOfType(p, ID_OPENPAR))
- {
- inst->m_Cond = CBotExpression::Compile(p, pStack);
- if (( pStack->GivType() < CBotTypLong ||
- pStack->GivTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() )
- {
- if (IsOfType(p, ID_CLOSEPAR))
- {
- inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack );
- if ( pStack->IsOk() )
- return inst; // rend l'objet à qui le demande
- }
- pStack->SetError(TX_CLOSEPAR, p->GivStart());
- }
- pStack->SetError(TX_BADTYPE, p->GivStart());
- }
- pStack->SetError(TX_OPENPAR, p->GivStart());
- delete inst; // erreur, libère la place
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécution de "catch"
-
-BOOL CBotCatch :: Execute(CBotStack* &pj)
-{
- if ( m_Block == NULL ) return TRUE;
- return m_Block->Execute(pj); // exécute le bloc associé
-}
-
-void CBotCatch :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( bMain && m_Block != NULL ) m_Block->RestoreState(pj, bMain);
-}
-
-void CBotCatch :: RestoreCondState(CBotStack* &pj, BOOL bMain)
-{
- m_Cond->RestoreState(pj, bMain);
-}
-
-// routine pour savoir si le catch est à faire ou non
-
-BOOL CBotCatch :: TestCatch(CBotStack* &pile, int val)
-{
- if ( !m_Cond->Execute(pile) ) return FALSE;
-
- if ( val > 0 || pile->GivType() != CBotTypBoolean )
- {
- CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean);
- var->SetValInt( pile->GivVal() == val );
- pile->SetVar(var); // remet sur la pile
- }
-
- return TRUE;
-}
-
-///////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////
-// compile une instruction "throw"
-
-CBotThrow::CBotThrow()
-{
- m_Value = NULL; // NULL pour que delete soit possible sans autre
-
- name = "CBotThrow"; // debug
-}
-
-CBotThrow::~CBotThrow()
-{
- delete m_Value;
-}
-
-CBotInstr* CBotThrow::Compile(CBotToken* &p, CBotCStack* pStack)
-{
- pStack->SetStartError(p->GivStart());
-
- CBotThrow* inst = new CBotThrow(); // crée l'objet
- inst->SetToken(p);
-
- CBotToken* pp = p; // conserve le ^au token (position début)
-
- if (!IsOfType(p, ID_THROW)) return NULL; // ne devrait jamais arriver
-
- inst->m_Value = CBotExpression::Compile( p, pStack );
-
- if (pStack->GivType() < CBotTypLong && pStack->IsOk())
- {
- return inst; // rend l'objet à qui le demande
- }
- pStack->SetError(TX_BADTYPE, pp);
-
- delete inst; // erreur, libère la place
- return NULL; // pas d'objet, l'erreur est sur la pile
-}
-
-// exécute l'instruction "throw"
-
-BOOL CBotThrow :: Execute(CBotStack* &pj)
-{
- CBotStack* pile = pj->AddStack(this);
-// if ( pile == EOX ) return TRUE;
-
- if ( pile->GivState() == 0 )
- {
- if ( !m_Value->Execute(pile) ) return FALSE;
- pile->IncState();
- }
-
- if ( pile->IfStep() ) return FALSE;
-
- int val = pile->GivVal();
- if ( val < 0 ) val = TX_BADTHROW;
- pile->SetError( val, &m_token );
- return pj->Return( pile );
-}
-
-void CBotThrow :: RestoreState(CBotStack* &pj, BOOL bMain)
-{
- if ( !bMain ) return;
-
- CBotStack* pile = pj->RestoreStack(this);
- if ( pile == NULL ) return;
-
- if ( pile->GivState() == 0 )
- {
- m_Value->RestoreState(pile, bMain);
- return;
- }
-}
-
-
-
-////////////////////////////////////////////////////////////
-
-
-CBotStartDebugDD::CBotStartDebugDD()
-{
- name = "CBotStartDebugDD"; // debug
-}
-
-CBotStartDebugDD::~CBotStartDebugDD()
-{
-}
-
-CBotInstr* CBotStartDebugDD::Compile(CBotToken* &p, CBotCStack* pStack)
-{
-
- if (!IsOfType(p, ID_DEBUGDD)) return NULL; // ne devrait jamais arriver
-
- return new CBotStartDebugDD(); // crée l'objet
-
-}
-
-// exécute l'instruction "throw"
-
-BOOL CBotStartDebugDD :: Execute(CBotStack* &pj)
-{
- CBotProgram* p = pj->GivBotCall();
- p->m_bDebugDD = TRUE;
-
- return TRUE;
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/////////////////////////////////////////////////////////////////////// +// This file defined the following statements: +// CBotWhile "while (condition) {instructions}" +// CBotDo "do {instructions} while (condition)" +// CBotFor "for (init, condition, incr) {instructions}" +// CBotSwitch "switch (val) {instructions}" +// CBotCase "case val:" +// CBotBreak "break", "break label", "continu", "continu label" +// CBotTry "try {instructions}" +// CBotCatch "catch (condition) {instructions}" or "finally" +// CBotThrow "throw execption" + + +#include "CBot.h" + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compile an instruction "while" + +CBotWhile::CBotWhile() +{ + m_Condition = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotWhile"; // debug +} + +CBotWhile::~CBotWhile() +{ + delete m_Condition; // frees the condition + delete m_Block; // releases the block instruction +} + +CBotInstr* CBotWhile::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotWhile* inst = new CBotWhile(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + if ( IsOfType( p, TokenTypVar ) && + IsOfType( p, ID_DOTS ) ) + { + inst->m_label = pp->GivString(); // records the name of the label + } + + inst->SetToken(p); + if (!IsOfType(p, ID_WHILE)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + // a bit of battery please (??) + + if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) ) + { + // the condition exists + + IncLvl(inst->m_label); + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); + DecLvl(); + + if ( pStk->IsOk() ) + { + // the statement block is ok (it may be empty! + + return pStack->Return(inst, pStk); // return an object to the application + // makes the object to which the application + } + } + + delete inst; // error, frees the place + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// executes a "while" instruction + +bool CBotWhile :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); // adds an item to the stack + // or find in case of recovery +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + while( true ) switch( pile->GivState() ) // executes the loop + { // there are two possible states (depending on recovery) + case 0: + // evaluates the condition + if ( !m_Condition->Execute(pile) ) return false; // interrupted here? + + // the result of the condition is on the stack + + // terminates if an error or if the condition is false + if ( !pile->IsOk() || pile->GivVal() != true ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + // the condition is true, pass in the second mode + + if (!pile->SetState(1)) return false; // ready for further + + case 1: + // evaluates the associated statement block + if ( m_Block != NULL && + !m_Block->Execute(pile) ) + { + if (pile->IfContinue(0, m_label)) continue; // if continued, will return to test + return pj->BreakReturn(pile, m_label); // sends the results and releases the stack + } + + // terminates if there is an error + if ( !pile->IsOk() ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + // returns to the test again + if (!pile->SetState(0, 0)) return false; + continue; + } +} + +void CBotWhile :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack + if ( pile == NULL ) return; + + switch( pile->GivState() ) + { // there are two possible states (depending on recovery) + case 0: + // evaluates the condition + m_Condition->RestoreState(pile, bMain); + return; + + case 1: + // evaluates the associated statement block + if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain); + return; + } +} + + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "repeat" + +CBotRepeat::CBotRepeat() +{ + m_NbIter = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotRepeat"; // debug +} + +CBotRepeat::~CBotRepeat() +{ + delete m_NbIter; // frees the condition + delete m_Block; // frees the instruction block +} + +CBotInstr* CBotRepeat::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotRepeat* inst = new CBotRepeat(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + if ( IsOfType( p, TokenTypVar ) && + IsOfType( p, ID_DOTS ) ) + { + inst->m_label = pp->GivString(); // register the name of label + } + + inst->SetToken(p); + if (!IsOfType(p, ID_REPEAT)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + + if ( IsOfType(p, ID_OPENPAR ) ) + { + CBotToken* ppp = p; // preserves the ^ token (starting position) + if ( NULL != (inst->m_NbIter = CBotExpression::Compile( p, pStk )) ) + { + if ( pStk->GivType() < CBotTypLong ) + { + if ( IsOfType(p, ID_CLOSEPAR ) ) + { + + IncLvl(inst->m_label); + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); + DecLvl(); + + if ( pStk->IsOk() ) + { + // the statement block is ok (it may be empty! + + return pStack->Return(inst, pStk); // return an object to the application + } + } + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + } + pStk->SetStartError(ppp->GivStart()); + pStk->SetError( TX_BADTYPE, p->GivStart() ); + } + pStack->SetError(TX_ENDOF, p); + } + pStack->SetError(TX_OPENPAR, p->GivStart()); // missing parenthesis + + delete inst; // error, frees up + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// execution of intruction "repeat" + +bool CBotRepeat :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); // adds an item to the stack + // or find in case of recovery +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + while( true ) switch( pile->GivState() ) // executes the loop + { // there are two possible states (depending on recovery) + case 0: + // evaluates the number of iterations + if ( !m_NbIter->Execute(pile) ) return false; // interrupted here ? + + // the result of the condition is on the stack + + // terminates if an error or if the condition is false + int n; + if ( !pile->IsOk() || ( n = pile->GivVal() ) < 1 ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + // puts the number of iterations +1 to the "state" + + if (!pile->SetState(n+1)) return false; // ready for further + continue; // continue as a result + + case 1: + // normal end of the loop + return pj->Return(pile); // sends the results and releases the stack + + default: + // evaluates the associated statement block + if ( m_Block != NULL && + !m_Block->Execute(pile) ) + { + if (pile->IfContinue(pile->GivState()-1, m_label)) continue; // if continued, will return to test + return pj->BreakReturn(pile, m_label); // sends the results and releases the stack + } + + // terminates if there is an error + if ( !pile->IsOk() ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + // returns to the test again + if (!pile->SetState(pile->GivState()-1, 0)) return false; + continue; + } +} + +void CBotRepeat :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack + if ( pile == NULL ) return; + + switch( pile->GivState() ) + { // there are two possible states (depending on recovery) + case 0: + // evaluates the condition + m_NbIter->RestoreState(pile, bMain); + return; + + case 1: + // evaluates the associated statement block + if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain); + return; + } +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compile the instruction "do" + +CBotDo::CBotDo() +{ + m_Condition = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotDo"; // debug +} + +CBotDo::~CBotDo() +{ + delete m_Condition; // frees the condition + delete m_Block; // frees the instruction block +} + +CBotInstr* CBotDo::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotDo* inst = new CBotDo(); // creates the object + + CBotToken* pp = p; // preserves at the ^ token (starting position) + + if ( IsOfType( p, TokenTypVar ) && + IsOfType( p, ID_DOTS ) ) + { + inst->m_label = pp->GivString(); // register the name of label + } + + inst->SetToken(p); + if (!IsOfType(p, ID_DO)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + + + // looking for a statement block after the do + IncLvl(inst->m_label); + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); + DecLvl(); + + if ( pStk->IsOk() ) + { + if (IsOfType(p, ID_WHILE)) + { + if ( NULL != (inst->m_Condition = CBotCondition::Compile( p, pStk )) ) + { + // the condition exists + if (IsOfType(p, ID_SEP)) + { + return pStack->Return(inst, pStk); // return an object to the application + } + pStk->SetError(TX_ENDOF, p->GivStart()); + } + } + pStk->SetError(TX_WHILE, p->GivStart()); + } + + delete inst; // error, frees up + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// executes instruction "do" + +bool CBotDo :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); // adds an item to the stack + // or find in case of recovery +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + while( true ) switch( pile->GivState() ) // executes the loop + { // there are two possible states (depending on recovery) + case 0: + // evaluates the associated statement block + if ( m_Block != NULL && + !m_Block->Execute(pile) ) + { + if (pile->IfContinue(1, m_label)) continue; // if continued, will return to test + return pj->BreakReturn(pile, m_label); // sends the results and releases the stack + } + + // terminates if there is an error + if ( !pile->IsOk() ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + if (!pile->SetState(1)) return false; // ready for further + + case 1: + // evaluates the condition + if ( !m_Condition->Execute(pile) ) return false; // interrupted here ? + + // the result of the condition is on the stack + + // terminates if an error or if the condition is false + if ( !pile->IsOk() || pile->GivVal() != true ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + // returns to instruction block to start + if (!pile->SetState(0, 0)) return false; + continue; + } +} + +void CBotDo :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack + if ( pile == NULL ) return; + + switch( pile->GivState() ) + { // there are two possible states (depending on recovery) + case 0: + // restores the assosiated statement's block + if ( m_Block != NULL ) m_Block->RestoreState(pile, bMain); + return; + + case 1: + // restores the condition + m_Condition->RestoreState(pile, bMain); + return; + } +} + + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "for" + +CBotFor::CBotFor() +{ + m_Init = + m_Test = + m_Incr = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotFor"; // debug +} + +CBotFor::~CBotFor() +{ + delete m_Init; + delete m_Test; + delete m_Incr; + delete m_Block; // frees the instruction block +} + +CBotInstr* CBotFor::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotFor* inst = new CBotFor(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + if ( IsOfType( p, TokenTypVar ) && + IsOfType( p, ID_DOTS ) ) + { + inst->m_label = pp->GivString(); // register the name of label + } + + inst->SetToken(p); + if (!IsOfType(p, ID_FOR)) return NULL; // should never happen + + if ( !IsOfType(p, ID_OPENPAR)) // missing parenthesis ? + { + pStack->SetError(TX_OPENPAR, p->GivStart()); + return NULL; + } + + CBotCStack* pStk = pStack->TokenStack(pp, true); // un petit bout de pile svp + + // compiles instructions for initialization + inst->m_Init = CBotListExpression::Compile( p, pStk ); + if ( pStk->IsOk() ) + { + if ( !IsOfType(p, ID_SEP)) // lack the semicolon? + { + pStack->SetError(TX_OPENPAR, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); // no object, the error is on the stack + } + inst->m_Test = CBotBoolExpr::Compile( p, pStk ); + if ( pStk->IsOk() ) + { + if ( !IsOfType(p, ID_SEP)) // lack the semicolon? + { + pStack->SetError(TX_OPENPAR, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); // no object, the error is on the stack + } + inst->m_Incr = CBotListExpression::Compile( p, pStk ); + if ( pStk->IsOk() ) + { + if ( IsOfType(p, ID_CLOSEPAR)) // missing parenthesis ? + { + IncLvl(inst->m_label); + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk, true ); + DecLvl(); + if ( pStk->IsOk() ) + return pStack->Return(inst, pStk);; + } + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + } + } + } + + delete inst; // error, frees up + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// execution of instruction "for" + +bool CBotFor :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this, true); // adds an item to the stack (variables locales) + // or find in case of recovery +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + while( true ) switch( pile->GivState() ) // executes the loop + { // there are four possible states (depending on recovery) + case 0: + // initialize + if ( m_Init != NULL && + !m_Init->Execute(pile) ) return false; // interrupted here ? + if (!pile->SetState(1)) return false; // ready for further + + case 1: + // evaluates the condition + if ( m_Test != NULL ) // no strings attached? -> True! + { + if (!m_Test->Execute(pile) ) return false; // interrupted here ? + + // the result of the condition is on the stack + + // terminates if an error or if the condition is false + if ( !pile->IsOk() || pile->GivVal() != true ) + { + return pj->Return(pile); // sends the results and releases the stack + } + } + + // la condition est vrai, passe à la suite + if (!pile->SetState(2)) return false; // ready for further + + case 2: + // evaluates the associated statement block + if ( m_Block != NULL && + !m_Block->Execute(pile) ) + { + if (pile->IfContinue(3, m_label)) continue; // if continued, going on to incrementation + return pj->BreakReturn(pile, m_label); // sends the results and releases the stack + } + + // terminates if there is an error + if ( !pile->IsOk() ) + { + return pj->Return(pile); // sends the results and releases the stack + } + + if (!pile->SetState(3)) return false; // ready for further + + case 3: + // evalutate the incrementation + if ( m_Incr != NULL && + !m_Incr->Execute(pile) ) return false; // interrupted here ? + + // returns to the test again + if (!pile->SetState(1, 0)) return false; // returns to the test + continue; + } +} + +void CBotFor :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack (variables locales) + if ( pile == NULL ) return; + + switch( pile->GivState() ) + { // there are four possible states (depending on recovery) + case 0: + // initialize + if ( m_Init != NULL ) m_Init->RestoreState(pile, true); // interrupted here ! + return; + + case 1: + if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variables definitions + + // evaluates the condition + if ( m_Test != NULL ) m_Test->RestoreState(pile, true); // interrupted here ! + return; + + case 2: + if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variable definitions + + // evaluates the associated statement block + if ( m_Block != NULL ) m_Block->RestoreState(pile, true); + return; + + case 3: + if ( m_Init != NULL ) m_Init->RestoreState(pile, false); // variable definitions + + // evaluate the incrementation + if ( m_Incr != NULL ) m_Incr->RestoreState(pile, true); // interrupted here ! + return; + } +} + +////////////////////////////////////////////////////////////////////////////////////// +// compiles a list of expressions +// is used only in "for" statement +// in incrementing and intitialisation + +CBotListExpression::CBotListExpression() +{ + m_Expr = NULL; + name = "CBotListExpression"; +} + +CBotListExpression::~CBotListExpression() +{ + delete m_Expr; +} + +// seeks a declaration of variable or expression + +static CBotInstr* CompileInstrOrDefVar(CBotToken* &p, CBotCStack* pStack) +{ + CBotInstr* i = CBotInt::Compile( p, pStack, false, true ); // Is this a declaration of an integer? + if ( i== NULL ) i = CBotFloat::Compile( p, pStack, false, true ); // or a real number? + if ( i== NULL ) i = CBotBoolean::Compile( p, pStack, false, true ); // or a boolean? + if ( i== NULL ) i = CBotIString::Compile( p, pStack, false, true ); // ar a string? + if ( i== NULL ) i = CBotExpression::Compile( p, pStack ); // compiles an expression + return i; +} + +CBotInstr* CBotListExpression::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotListExpression* inst = new CBotListExpression(); + + inst->m_Expr = CompileInstrOrDefVar( p, pStack ); // compile the first expression in a list + if (pStack->IsOk()) + { + while ( IsOfType(p, ID_COMMA) ) // more instructions? + { + CBotInstr* i = CompileInstrOrDefVar( p, pStack ); // Is this a declaration of an integer? + inst->m_Expr->AddNext(i); // added after + if ( !pStack->IsOk() ) + { + delete inst; + return NULL; // no object, the error is on the stack + } + } + return inst; + } + delete inst; + return NULL; +} + +bool CBotListExpression::Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(); // essential + CBotInstr* p = m_Expr; // the first expression + + int state = pile->GivState(); + while (state-->0) p = p->GivNext(); // returns to the interrupted operation + + if ( p != NULL ) while (true) + { + if ( !p->Execute(pile) ) return false; + p = p->GivNext(); + if ( p == NULL ) break; + if (!pile->IncState()) return false; // ready for next + } + return pj->Return(pile); +} + +void CBotListExpression::RestoreState(CBotStack* &pj, bool bMain) +{ + CBotStack* pile = pj; + int state = 0x7000; + + if ( bMain ) + { + pile = pj->RestoreStack(); + if ( pile == NULL ) return; + state = pile->GivState(); + } + + CBotInstr* p = m_Expr; // the first expression + + while (p != NULL && state-->0) + { + p->RestoreState(pile, false); + p = p->GivNext(); // returns to the interrupted operation + } + + if ( p != NULL ) + { + p->RestoreState(pile, bMain); + } +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "switch" + +CBotSwitch::CBotSwitch() +{ + m_Value = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotSwitch"; // debug +} + +CBotSwitch::~CBotSwitch() +{ + delete m_Value; // frees the value + delete m_Block; // frees the instruction block +} + + +CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotSwitch* inst = new CBotSwitch(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + inst->SetToken(p); + if (!IsOfType(p, ID_SWITCH)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + + if ( IsOfType(p, ID_OPENPAR ) ) + { + if ( NULL != (inst->m_Value = CBotExpression::Compile( p, pStk )) ) + { + if ( pStk->GivType() < CBotTypLong ) + { + if ( IsOfType(p, ID_CLOSEPAR ) ) + { + if ( IsOfType(p, ID_OPBLK ) ) + { + IncLvl(); + + while( !IsOfType( p, ID_CLBLK ) ) + { + if ( p->GivType() == ID_CASE || p->GivType() == ID_DEFAULT) + { + CBotCStack* pStk2 = pStk->TokenStack(p); // un petit bout de pile svp + + CBotInstr* i = CBotCase::Compile( p, pStk2 ); + if (i == NULL) + { + delete inst; + return pStack->Return(NULL, pStk2); + } + delete pStk2; + if ( inst->m_Block == NULL ) inst->m_Block = i; + else inst->m_Block->AddNext(i); + continue; + } + + if ( inst->m_Block == NULL ) + { + pStk->SetError(TX_NOCASE, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); + } + + CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, true ); + if ( !pStk->IsOk() ) + { + delete inst; + return pStack->Return(NULL, pStk); + } + inst->m_Block->AddNext(i); + + if ( p == NULL ) + { + pStk->SetError(TX_CLOSEBLK, -1); + delete inst; + return pStack->Return(NULL, pStk); + } + } + DecLvl(); + + if ( inst->m_Block == NULL ) + { + pStk->SetError(TX_NOCASE, p->GivStart()); + delete inst; + return pStack->Return(NULL, pStk); + } + // the statement block is ok + return pStack->Return(inst, pStk); // return an object to the application + } + pStk->SetError( TX_OPENBLK, p->GivStart() ); + } + pStk->SetError( TX_CLOSEPAR, p->GivStart() ); + } + pStk->SetError( TX_BADTYPE, p->GivStart() ); + } + } + pStk->SetError( TX_OPENPAR, p->GivStart()); + + delete inst; // error, frees up + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// executes instruction "switch" + +bool CBotSwitch :: Execute(CBotStack* &pj) +{ + CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack +// if ( pile1 == EOX ) return true; + + CBotInstr* p = m_Block; // first expression + + int state = pile1->GivState(); + if (state == 0) + { + if ( !m_Value->Execute(pile1) ) return false; + pile1->SetState(state = -1); + } + + if ( pile1->IfStep() ) return false; + + if ( state == -1 ) + { + state = 0; + int val = pile1->GivVal(); // result of the value + + CBotStack* pile2 = pile1->AddStack(); + while ( p != NULL ) // search for the corresponding case in a list + { + state++; + if ( p->CompCase( pile2, val ) ) break; // found the case + p = p->GivNext(); + } + pile2->Delete(); + + if ( p == NULL ) return pj->Return(pile1); // completed if nothing + + if ( !pile1->SetState(state) ) return false; + } + + p = m_Block; // returns to the beginning + while (state-->0) p = p->GivNext(); // advance in the list + + while( p != NULL ) + { + if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1); + if ( !pile1->IncState() ) return false; + p = p->GivNext(); + } + return pj->Return(pile1); +} + +void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack + if ( pile1 == NULL ) return; + + CBotInstr* p = m_Block; // first expression + + int state = pile1->GivState(); + if (state == 0) + { + m_Value->RestoreState(pile1, bMain); + return; + } + + if ( state == -1 ) + { + return; + } + +// p = m_Block; // returns to the beginning + while ( p != NULL && state-- > 0 ) + { + p->RestoreState(pile1, false); + p = p->GivNext(); // advance in the list + } + + if( p != NULL ) + { + p->RestoreState(pile1, true); + return; + } +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "case" +// we are bound to the statement block "switch" + +CBotCase::CBotCase() +{ + m_Value = NULL; // NULL so that delete is not possible further + name = "CBotCase"; // debug +} + +CBotCase::~CBotCase() +{ + delete m_Value; // frees the value +} + + +CBotInstr* CBotCase::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCase* inst = new CBotCase(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + inst->SetToken(p); + if (!IsOfType(p, ID_CASE, ID_DEFAULT)) return NULL; // should never happen + + if ( pp->GivType() == ID_CASE ) + { + pp = p; + inst->m_Value = CBotExprNum::Compile(p, pStack); + if ( inst->m_Value == NULL ) + { + pStack->SetError( TX_BADNUM, pp ); + delete inst; + return NULL; + } + } + if ( !IsOfType( p, ID_DOTS )) + { + pStack->SetError( TX_MISDOTS, p->GivStart() ); + delete inst; + return NULL; + } + + return inst; +} + +// execution of instruction "case" + +bool CBotCase::Execute(CBotStack* &pj) +{ + return true; // the "case" statement does nothing! +} + +void CBotCase::RestoreState(CBotStack* &pj, bool bMain) +{ +} + +// routine to find the entry point of "case" +// corresponding to the value seen + +bool CBotCase::CompCase(CBotStack* &pile, int val) +{ + if ( m_Value == NULL ) return true; // "default" case + + while (!m_Value->Execute(pile)); // puts the value on the correspondent stack (without interruption) + return (pile->GivVal() == val); // compared with the given value +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "break" or "continu" + +CBotBreak::CBotBreak() +{ + name = "CBotBreak"; // debug +} + +CBotBreak::~CBotBreak() +{ +} + +CBotInstr* CBotBreak::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotToken* pp = p; // preserves at the ^ token (starting position) + int type = p->GivType(); + + if (!IsOfType(p, ID_BREAK, ID_CONTINUE)) return NULL; // should never happen + + if ( !ChkLvl(CBotString(), type ) ) + { + pStack->SetError(TX_BREAK, pp); + return NULL; // no object, the error is on the stack + } + + CBotBreak* inst = new CBotBreak(); // creates the object + inst->SetToken(pp); // keeps the operation + + pp = p; + if ( IsOfType( p, TokenTypVar ) ) + { + inst->m_label = pp->GivString(); // register the name of label + if ( !ChkLvl(inst->m_label, type ) ) + { + delete inst; + pStack->SetError(TX_NOLABEL, pp); + return NULL; // no object, the error is on the stack + } + } + + if (IsOfType(p, ID_SEP)) + { + return inst; // return what it wants + } + delete inst; + + pStack->SetError(TX_ENDOF, p->GivStart()); + return NULL; // no object, the error is on the stack +} + +// execution of statement "break" or "continu" + +bool CBotBreak :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); +// if ( pile == EOX ) return true; + + if ( pile->IfStep() ) return false; + + pile->SetBreak(m_token.GivType()==ID_BREAK ? 1 : 2, m_label); + return pj->Return(pile); +} + +void CBotBreak :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( bMain ) pj->RestoreStack(this); +} + + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "try" + +CBotTry::CBotTry() +{ + m_ListCatch = NULL; + m_FinalInst = + m_Block = NULL; // NULL so that delete is not possible further + name = "CBotTry"; // debug +} + +CBotTry::~CBotTry() +{ + delete m_ListCatch; // frees the list + delete m_Block; // frees the instruction block + delete m_FinalInst; +} + +CBotInstr* CBotTry::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotTry* inst = new CBotTry(); // creates the object + CBotToken* pp = p; // preserves at the ^ token (starting position) + + inst->SetToken(p); + if (!IsOfType(p, ID_TRY)) return NULL; // should never happen + + CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp + + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStk ); + CBotCatch** pn = &inst->m_ListCatch; + + while (pStk->IsOk() && p->GivType() == ID_CATCH) + { + CBotCatch* i = CBotCatch::Compile(p, pStk); + *pn = i; + pn = &i->m_next; + } + + if (pStk->IsOk() && IsOfType( p, ID_FINALLY) ) + { + inst->m_FinalInst = CBotBlock::CompileBlkOrInst( p, pStk ); + } + + if (pStk->IsOk()) + { + return pStack->Return(inst, pStk); // return an object to the application + } + + delete inst; // error, frees up + return pStack->Return(NULL, pStk); // no object, the error is on the stack +} + +// execution of instruction Try +// manages the return of exceptions +// stops (judgements) by suspension +// and "finally" + +bool CBotTry :: Execute(CBotStack* &pj) +{ + int val; + + CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack +// if ( pile1 == EOX ) return true; + + if ( pile1->IfStep() ) return false; + // or find in case of recovery + CBotStack* pile0 = pj->AddStack2(); // adds an element to the secondary stack + CBotStack* pile2 = pile0->AddStack(); + + if ( pile1->GivState() == 0 ) + { + if ( m_Block->Execute(pile1) ) + { + if ( m_FinalInst == NULL ) return pj->Return(pile1); + pile1->SetState(-2); // passes final + } + + val = pile1->GivError(); + if ( val == 0 && CBotStack::m_initimer == 0 ) // mode step? + return false; // does not make the catch + + pile1->IncState(); + pile2->SetState(val); // stores the error number + pile1->SetError(0); // for now there is are more errors! + + if ( val == 0 && CBotStack::m_initimer < 0 ) // mode step? + return false; // does not make the catch + } + + // there was an interruption + // see what it returns + + CBotCatch* pc = m_ListCatch; + int state = (short)pile1->GivState(); // where were we? + val = pile2->GivState(); // what error? + pile0->SetState(1); // marking the GetRunPos + + if ( val >= 0 && state > 0 ) while ( pc != NULL ) + { + if ( --state <= 0 ) + { + // request to the catch block if they feel concerned + // demande au bloc catch s'il se sent concerné + if ( !pc->TestCatch(pile2, val) ) return false; // suspend ! + pile1->IncState(); + } + if ( --state <= 0 ) + { + if ( pile2->GivVal() == true ) + { +// pile0->SetState(1); + + if ( !pc->Execute(pile2) ) return false; // performs the operation + if ( m_FinalInst == NULL ) + return pj->Return(pile2); // ends the try + + pile1->SetState(-2); // passes final + break; + } + pile1->IncState(); + } + pc = pc->m_next; + } + if ( m_FinalInst != NULL && + pile1->GivState() > 0 && val != 0 ) pile1->SetState(-1);// if stop then made the final + + if (pile1->GivState() <= -1) + { +// pile0->SetState(1); + + if (!m_FinalInst->Execute(pile2) && pile2->IsOk()) return false; + if (!pile2->IsOk()) return pj->Return(pile2); // keep this exception + pile2->SetError(pile1->GivState()==-1 ? val : 0); // gives the initial error + return pj->Return(pile2); + } + + pile1->SetState(0); // returns to the evaluation + pile0->SetState(0); // returns to the evaluation + if ( val != 0 && m_ListCatch == NULL && m_FinalInst == NULL ) + return pj->Return(pile2); // ends the try without exception + + pile1->SetError(val); // gives the error + return false; // it's not for us +} + + +void CBotTry :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + int val; + CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack + if ( pile1 == NULL ) return; + // or find in case of recovery + CBotStack* pile0 = pj->AddStack2(); // adds an item to the secondary stack + if ( pile0 == NULL ) return; + + CBotStack* pile2 = pile0->RestoreStack(); + if ( pile2 == NULL ) return; + + m_Block->RestoreState(pile1, bMain); + if ( pile0->GivState() == 0 ) + { + return; + } + + // there was an interruption + // see what it returns + + CBotCatch* pc = m_ListCatch; + int state = pile1->GivState(); // where were we ? + val = pile2->GivState(); // what error ? + + if ( val >= 0 && state > 0 ) while ( pc != NULL ) + { + if ( --state <= 0 ) + { + // request to the catch block if they feel concerned + // demande au bloc catch s'il se sent concerné + pc->RestoreCondState(pile2, bMain); // suspend ! + return; + } + if ( --state <= 0 ) + { + if ( pile2->GivVal() == true ) + { + pc->RestoreState(pile2, bMain); // execute the operation + return; + } + } + pc = pc->m_next; + } + + if (pile1->GivState() <= -1) + { + m_FinalInst->RestoreState(pile2, bMain); + return; + } +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "catch" + +CBotCatch::CBotCatch() +{ + m_Cond = + m_Block = NULL; // NULL so that delete is not possible further + m_next = NULL; + + name = "CBotCatch"; // debug +} + +CBotCatch::~CBotCatch() +{ + delete m_Cond; // frees the list + delete m_Block; // frees the instruction block + delete m_next; // and subsequent +} + +CBotCatch* CBotCatch::Compile(CBotToken* &p, CBotCStack* pStack) +{ + CBotCatch* inst = new CBotCatch(); // creates the object + pStack->SetStartError(p->GivStart()); + + inst->SetToken(p); + if (!IsOfType(p, ID_CATCH)) return NULL; // should never happen + + if (IsOfType(p, ID_OPENPAR)) + { + inst->m_Cond = CBotExpression::Compile(p, pStack); + if (( pStack->GivType() < CBotTypLong || + pStack->GivTypResult().Eq(CBotTypBoolean) )&& pStack->IsOk() ) + { + if (IsOfType(p, ID_CLOSEPAR)) + { + inst->m_Block = CBotBlock::CompileBlkOrInst( p, pStack ); + if ( pStack->IsOk() ) + return inst; // return an object to the application + } + pStack->SetError(TX_CLOSEPAR, p->GivStart()); + } + pStack->SetError(TX_BADTYPE, p->GivStart()); + } + pStack->SetError(TX_OPENPAR, p->GivStart()); + delete inst; // error, frees up + return NULL; // no object, the error is on the stack +} + +// execution of "catch" + +bool CBotCatch :: Execute(CBotStack* &pj) +{ + if ( m_Block == NULL ) return true; + return m_Block->Execute(pj); // executes the associated block +} + +void CBotCatch :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( bMain && m_Block != NULL ) m_Block->RestoreState(pj, bMain); +} + +void CBotCatch :: RestoreCondState(CBotStack* &pj, bool bMain) +{ + m_Cond->RestoreState(pj, bMain); +} + +// routine to see if the catch is to do or not + +bool CBotCatch :: TestCatch(CBotStack* &pile, int val) +{ + if ( !m_Cond->Execute(pile) ) return false; + + if ( val > 0 || pile->GivType() != CBotTypBoolean ) + { + CBotVar* var = CBotVar::Create((CBotToken*)NULL, CBotTypBoolean); + var->SetValInt( pile->GivVal() == val ); + pile->SetVar(var); // calls on the stack + } + + return true; +} + +/////////////////////////////////////////////////////////////////////////// + +/////////////////////////////////////////////////////////////////////////// +// compiles instruction "throw" + +CBotThrow::CBotThrow() +{ + m_Value = NULL; // NULL so that delete is not possible further + + name = "CBotThrow"; // debug +} + +CBotThrow::~CBotThrow() +{ + delete m_Value; +} + +CBotInstr* CBotThrow::Compile(CBotToken* &p, CBotCStack* pStack) +{ + pStack->SetStartError(p->GivStart()); + + CBotThrow* inst = new CBotThrow(); // creates the object + inst->SetToken(p); + + CBotToken* pp = p; // preserves at the ^ token (starting position) + + if (!IsOfType(p, ID_THROW)) return NULL; // should never happen + + inst->m_Value = CBotExpression::Compile( p, pStack ); + + if (pStack->GivType() < CBotTypLong && pStack->IsOk()) + { + return inst; // return an object to the application + } + pStack->SetError(TX_BADTYPE, pp); + + delete inst; // error, frees up + return NULL; // no object, the error is on the stack +} + +// execution of instruction "throw" + +bool CBotThrow :: Execute(CBotStack* &pj) +{ + CBotStack* pile = pj->AddStack(this); +// if ( pile == EOX ) return true; + + if ( pile->GivState() == 0 ) + { + if ( !m_Value->Execute(pile) ) return false; + pile->IncState(); + } + + if ( pile->IfStep() ) return false; + + int val = pile->GivVal(); + if ( val < 0 ) val = TX_BADTHROW; + pile->SetError( val, &m_token ); + return pj->Return( pile ); +} + +void CBotThrow :: RestoreState(CBotStack* &pj, bool bMain) +{ + if ( !bMain ) return; + + CBotStack* pile = pj->RestoreStack(this); + if ( pile == NULL ) return; + + if ( pile->GivState() == 0 ) + { + m_Value->RestoreState(pile, bMain); + return; + } +} + + + +//////////////////////////////////////////////////////////// + + +CBotStartDebugDD::CBotStartDebugDD() +{ + name = "CBotStartDebugDD"; // debug +} + +CBotStartDebugDD::~CBotStartDebugDD() +{ +} + +CBotInstr* CBotStartDebugDD::Compile(CBotToken* &p, CBotCStack* pStack) +{ + + if (!IsOfType(p, ID_DEBUGDD)) return NULL; // should never happen + + return new CBotStartDebugDD(); // creates the object + +} + +// execution of instruction "throw" + +bool CBotStartDebugDD :: Execute(CBotStack* &pj) +{ + CBotProgram* p = pj->GivBotCall(); + p->m_bDebugDD = true; + + return true; +} + diff --git a/src/CBot/CMakeLists.txt b/src/CBot/CMakeLists.txt index 9933e9c..409ef3b 100644 --- a/src/CBot/CMakeLists.txt +++ b/src/CBot/CMakeLists.txt @@ -10,7 +10,6 @@ CBotToken.cpp CBotTwoOpExpr.cpp CBotVar.cpp CBotWhile.cpp -CBot.rc ) add_library(CBot SHARED ${SOURCES}) diff --git a/src/CBot/ClassFILE.cpp b/src/CBot/ClassFILE.cpp index e4dd578..f73a1ac 100644 --- a/src/CBot/ClassFILE.cpp +++ b/src/CBot/ClassFILE.cpp @@ -1,426 +1,428 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// ClassFile.cpp
-//
-// définition des méthodes pour la classe FILE
-
-
-
-// Variables statiques
-
-static CBotClass* m_pClassFILE;
-static CBotProgram* m_pFuncFile;
-static int m_CompteurFileOpen = 0;
-
-
-
-// Prépare un nom de fichier.
-
-void PrepareFilename(CBotString &filename) //DD!
-{
- int pos;
-
- pos = filename.ReverseFind('\\');
- if ( pos > 0 )
- {
- filename = filename.Mid(pos+1); // enlève les dossiers
- }
-
- pos = filename.ReverseFind('/');
- if ( pos > 0 )
- {
- filename = filename.Mid(pos+1); // aussi ceux avec /
- }
-
- pos = filename.ReverseFind(':');
- if ( pos > 0 )
- {
- filename = filename.Mid(pos+1); // enlève aussi la lettre d'unité C:
- }
-
- filename = CBotString("files\\") + filename;
-}
-
-
-// constructeur de la classe
-// reçois le nom du fichier en paramètre
-
-// exécution
-BOOL rfconstruct (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- CBotString mode;
-
- // accepte sans paramètre
- if ( pVar == NULL ) return TRUE;
-
- // qui doit être une chaîne de caractères
- if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return FALSE; }
-
- CBotString filename = pVar->GivValString();
- PrepareFilename(filename); //DR
-
- // il peut y avoir un second paramètre
- pVar = pVar->GivNext();
- if ( pVar != NULL )
- {
- // récupère le mode
- mode = pVar->GivValString();
- if ( mode != "r" && mode != "w" ) { Exception = CBotErrBadParam; return FALSE; }
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) { Exception = CBotErrOverParam; return FALSE; }
- }
-
- // enregistre le nom du fichier
- pVar = pThis->GivItem("filename");
- pVar->SetValString(filename);
-
- if ( ! mode.IsEmpty() )
- {
- // ouvre le ficher demandé
- FILE* pFile = fopen( filename, mode );
- if ( pFile == NULL ) { Exception = CBotErrFileOpen; return FALSE; }
-
- m_CompteurFileOpen ++;
-
- // enregiste le canal du fichier
- pVar = pThis->GivItem("handle");
- pVar->SetValInt((long)pFile);
- }
-
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfconstruct (CBotVar* pThis, CBotVar* &pVar)
-{
- // accepte sans paramètre
- if ( pVar == NULL ) return CBotTypResult( 0 );
-
- // qui doit être une chaine
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( CBotErrBadString );
-
- // il peut y avoir un second paramètre
- pVar = pVar->GivNext();
- if ( pVar != NULL )
- {
- // qui doit être une chaine
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( CBotErrBadString );
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam );
- }
-
- // le résultat est de type void (constructeur)
- return CBotTypResult( 0 );
-}
-
-
-// destructeur de la classe
-
-// exécution
-BOOL rfdestruct (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- // pas ouvert ? pas de problème
- if ( pVar->GivInit() != IS_DEF) return TRUE;
-
- FILE* pFile= (FILE*)pVar->GivValInt();
- fclose(pFile);
- m_CompteurFileOpen --;
-
- pVar->SetInit(IS_NAN);
-
- return TRUE;
-}
-
-
-// méthode FILE :: open
-// reçois le mode r/w en paramètre
-
-// exécution
-BOOL rfopen (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // il doit y avoir un paramètre
- if ( pVar == NULL ) { Exception = CBotErrLowParam; return FALSE; }
-
- // qui doit être une chaîne de caractères
- if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return FALSE; }
-
- // il peut y avoir un second paramètre
- if ( pVar->GivNext() != NULL )
- {
- // dans ce cas le premier paramètre est le nom du fichier
- CBotString filename = pVar->GivValString();
- PrepareFilename(filename); //DR
-
- // enregistre le nom du fichier
- CBotVar* pVar2 = pThis->GivItem("filename");
- pVar2->SetValString(filename);
-
- // paramètre suivant est le mode
- pVar = pVar -> GivNext();
- }
-
- CBotString mode = pVar->GivValString();
- if ( mode != "r" && mode != "w" ) { Exception = CBotErrBadParam; return FALSE; }
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) { Exception = CBotErrOverParam; return FALSE; }
-
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- // qui doit pas être initialisé
- if ( pVar->GivInit() == IS_DEF) { Exception = CBotErrFileOpen; return FALSE; }
-
- // reprend le nom du fichier
- pVar = pThis->GivItem("filename");
- CBotString filename = pVar->GivValString();
-
- PrepareFilename(filename); //DD! (si le nom a été attribué par h.filename = "...";
-
- // ouvre le ficher demandé
- FILE* pFile = fopen( filename, mode );
- if ( pFile == NULL ) //DR
- {
- pResult->SetValInt(FALSE); //DR
- return TRUE; //DR
- }
-
- m_CompteurFileOpen ++;
-
- // enregiste le canal du fichier
- pVar = pThis->GivItem("handle");
- pVar->SetValInt((long)pFile);
-
- pResult->SetValInt(TRUE); //DR
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfopen (CBotVar* pThis, CBotVar* &pVar)
-{
- // il doit y avoir un paramètre
- if ( pVar == NULL ) return CBotTypResult( CBotErrLowParam );
-
- // qui doit être une chaine
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( CBotErrBadString );
-
- // il peut y avoir un second paramètre
- pVar = pVar->GivNext();
- if ( pVar != NULL )
- {
- // qui doit être une chaine
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( CBotErrBadString );
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam );
- }
-
- // le résultat est de type bool
- return CBotTypResult(CBotTypBoolean); //DR
-}
-
-
-// méthode FILE :: close
-
-// exécution
-BOOL rfclose (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) return CBotErrOverParam;
-
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return FALSE; }
-
- FILE* pFile= (FILE*)pVar->GivValInt();
- fclose(pFile);
- m_CompteurFileOpen --;
-
- pVar->SetInit(IS_NAN);
-
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfclose (CBotVar* pThis, CBotVar* &pVar)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam );
-
- // la fonction retourne un résultat "void"
- return CBotTypResult( 0 );
-}
-
-// méthode FILE :: writeln
-
-// exécution
-BOOL rfwrite (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // il doit y avoir un paramètre
- if ( pVar == NULL ) { Exception = CBotErrLowParam; return FALSE; }
-
- // qui doit être une chaîne de caractères
- if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return FALSE; }
-
- CBotString param = pVar->GivValString();
-
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return FALSE; }
-
- FILE* pFile= (FILE*)pVar->GivValInt();
-
- int res = fputs(param+CBotString("\n"), pFile);
-
- // en cas d'erreur génère une exception
- if ( res < 0 ) { Exception = CBotErrWrite; return FALSE; }
-
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfwrite (CBotVar* pThis, CBotVar* &pVar)
-{
- // il doit y avoir un paramètre
- if ( pVar == NULL ) return CBotTypResult( CBotErrLowParam );
-
- // qui doit être une chaîne de caractères
- if ( pVar->GivType() != CBotTypString ) return CBotTypResult( CBotErrBadString );
-
- // pas d'autre paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam );
-
- // la fonction retourne un résultat void
- return CBotTypResult( 0 );
-}
-
-// méthode FILE :: readln
-
-// exécution
-BOOL rfread (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) { Exception = CBotErrOverParam; return FALSE; }
-
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return FALSE; }
-
- FILE* pFile= (FILE*)pVar->GivValInt();
-
- char chaine[2000];
- int i;
- for ( i = 0 ; i < 2000 ; i++ ) chaine[i] = 0;
-
- fgets(chaine, 1999, pFile);
-
- for ( i = 0 ; i < 2000 ; i++ ) if (chaine[i] == '\n') chaine[i] = 0;
-
- // en cas d'erreur génère une exception
- if ( ferror(pFile) ) { Exception = CBotErrRead; return FALSE; }
-
- pResult->SetValString( chaine );
-
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfread (CBotVar* pThis, CBotVar* &pVar)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam );
-
- // la fonction retourne un résultat "string"
- return CBotTypResult( CBotTypString );
-}
-// méthode FILE :: readln
-
-
-// exécution
-BOOL rfeof (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) { Exception = CBotErrOverParam; return FALSE; }
-
- // récupère l'élément "handle"
- pVar = pThis->GivItem("handle");
-
- if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return FALSE; }
-
- FILE* pFile= (FILE*)pVar->GivValInt();
-
- pResult->SetValInt( feof( pFile ) );
-
- return TRUE;
-}
-
-// compilation
-CBotTypResult cfeof (CBotVar* pThis, CBotVar* &pVar)
-{
- // il ne doit pas y avoir de paramètre
- if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam );
-
- // la fonction retourne un résultat booleen
- return CBotTypResult( CBotTypBoolean );
-}
-
-
-
-
-
-void InitClassFILE()
-{
-// crée une classe pour la gestion des fichiers
-// l'utilisation en est la suivante:
-// file canal( "NomFichier.txt" )
-// canal.open( "r" ); // ouvre en lecture
-// s = canal.readln( ); // lit une ligne
-// canal.close(); // referme le fichier
-
- // crée la classe FILE
- m_pClassFILE = new CBotClass("file", NULL);
- // ajoute le composant ".filename"
- m_pClassFILE->AddItem("filename", CBotTypString);
- // ajoute le composant ".handle"
- m_pClassFILE->AddItem("handle", CBotTypInt, PR_PRIVATE);
-
- // défini un constructeur et un destructeur
- m_pClassFILE->AddFunction("file", rfconstruct, cfconstruct );
- m_pClassFILE->AddFunction("~file", rfdestruct, NULL );
-
- // défini les méthodes associées
- m_pClassFILE->AddFunction("open", rfopen, cfopen );
- m_pClassFILE->AddFunction("close", rfclose, cfclose );
- m_pClassFILE->AddFunction("writeln", rfwrite, cfwrite );
- m_pClassFILE->AddFunction("readln", rfread, cfread );
- m_pClassFILE->AddFunction("eof", rfeof, cfeof );
-
- m_pFuncFile = new CBotProgram( );
- CBotStringArray ListFonctions;
- m_pFuncFile->Compile( "public file openfile(string name, string mode) {return new file(name, mode);}", ListFonctions);
- m_pFuncFile->SetIdent(-2); // identificateur spécial pour RestoreState dans cette fonction
-}
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// ClassFile.cpp +// +// definition of methods for class FILE + + + +// Static variables + +static CBotClass* m_pClassFILE; +static CBotProgram* m_pFuncFile; +static int m_CompteurFileOpen = 0; + + + +// Prepares a file name. + +void PrepareFilename(CBotString &filename) //DD! +{ + int pos; + + pos = filename.ReverseFind('\\'); + if ( pos > 0 ) + { + filename = filename.Mid(pos+1); // remove the records (files)?? + } + + pos = filename.ReverseFind('/'); + if ( pos > 0 ) + { + filename = filename.Mid(pos+1); // also those with / + } + + pos = filename.ReverseFind(':'); + if ( pos > 0 ) + { + filename = filename.Mid(pos+1); // also removes the drive letter C: + } + + filename = CBotString("files\\") + filename; +} + + +// constructor of the class +// gets the filename as a parameter + +// execution +bool rfconstruct (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + CBotString mode; + + // accepts no parameters + if ( pVar == NULL ) return true; + + // must be a string + if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return false; } + + CBotString filename = pVar->GivValString(); + PrepareFilename(filename); //DR + + // there may be a second parameter + pVar = pVar->GivNext(); + if ( pVar != NULL ) + { + // recovers the mode + mode = pVar->GivValString(); + if ( mode != "r" && mode != "w" ) { Exception = CBotErrBadParam; return false; } + + // no third parameter, only two or one possible + if ( pVar->GivNext() != NULL ) { Exception = CBotErrOverParam; return false; } + } + + // save the file name + pVar = pThis->GivItem("filename"); + pVar->SetValString(filename); + + if ( ! mode.IsEmpty() ) + { + // open the called file + FILE* pFile = fopen( filename, mode ); + if ( pFile == NULL ) { Exception = CBotErrFileOpen; return false; } + + m_CompteurFileOpen ++; + + // save the handle of file + pVar = pThis->GivItem("handle"); + pVar->SetValInt((long)pFile); + } + + return true; +} + +// compilation +CBotTypResult cfconstruct (CBotVar* pThis, CBotVar* &pVar) +{ + // accepts no parameters + if ( pVar == NULL ) return CBotTypResult( 0 ); + + // must be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( CBotErrBadString ); + + // there may be a second parameter + pVar = pVar->GivNext(); + if ( pVar != NULL ) + { + // must be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( CBotErrBadString ); + // no third parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam ); + } + + // le r�sultat est de type void (constructeur) + return CBotTypResult( 0 ); +} + + +// destructor of the class + +// execution +bool rfdestruct (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + // not open? no problem + if ( pVar->GivInit() != IS_DEF) return true; + + FILE* pFile= (FILE*)pVar->GivValInt(); + fclose(pFile); + m_CompteurFileOpen --; + + pVar->SetInit(IS_NAN); + + return true; +} + + +// FILE :: open method +// get the r / w mode as a parameter + +// execution +bool rfopen (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // there must be a parameter + if ( pVar == NULL ) { Exception = CBotErrLowParam; return false; } + + // must be a string + if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return false; } + + // there may be a second parameter + if ( pVar->GivNext() != NULL ) + { + // in this case the first parameter is the file name + CBotString filename = pVar->GivValString(); + PrepareFilename(filename); //DR + + // saves the file name + CBotVar* pVar2 = pThis->GivItem("filename"); + pVar2->SetValString(filename); + + // next parameter is the mode + pVar = pVar -> GivNext(); + } + + CBotString mode = pVar->GivValString(); + if ( mode != "r" && mode != "w" ) { Exception = CBotErrBadParam; return false; } + + // No third parameter + if ( pVar->GivNext() != NULL ) { Exception = CBotErrOverParam; return false; } + + // retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + // which must not be initialized + if ( pVar->GivInit() == IS_DEF) { Exception = CBotErrFileOpen; return false; } + + // contains filename + pVar = pThis->GivItem("filename"); + CBotString filename = pVar->GivValString(); + + PrepareFilename(filename); //DD! (if the name was assigned by h.filename = "..."; + + // open requsted file + FILE* pFile = fopen( filename, mode ); + if ( pFile == NULL ) //DR + { + pResult->SetValInt(false); //DR + return true; //DR + } + + m_CompteurFileOpen ++; + + // saves the handle of file + pVar = pThis->GivItem("handle"); + pVar->SetValInt((long)pFile); + + pResult->SetValInt(true); //DR + return true; +} + +// compilation +CBotTypResult cfopen (CBotVar* pThis, CBotVar* &pVar) +{ + // there must be a parameter + if ( pVar == NULL ) return CBotTypResult( CBotErrLowParam ); + + // must be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( CBotErrBadString ); + + // there may be a second parameter + pVar = pVar->GivNext(); + if ( pVar != NULL ) + { + // must be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( CBotErrBadString ); + + // no third parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam ); + } + + // the result is of type bool + return CBotTypResult(CBotTypBoolean); //DR +} + + +// FILE :: close method + +// execution +bool rfclose (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // it should not be any parameter + if ( pVar != NULL ) return CBotErrOverParam; + + // retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return false; } + + FILE* pFile= (FILE*)pVar->GivValInt(); + fclose(pFile); + m_CompteurFileOpen --; + + pVar->SetInit(IS_NAN); + + return true; +} + +// compilation +CBotTypResult cfclose (CBotVar* pThis, CBotVar* &pVar) +{ + // it should not be any parameter + if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam ); + + // function returns a result "void" + return CBotTypResult( 0 ); +} + +// FILE :: writeln method + +// execution +bool rfwrite (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // there must be a parameter + if ( pVar == NULL ) { Exception = CBotErrLowParam; return false; } + + // must be a string + if ( pVar->GivType() != CBotTypString ) { Exception = CBotErrBadString; return false; } + + CBotString param = pVar->GivValString(); + + //retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return false; } + + FILE* pFile= (FILE*)pVar->GivValInt(); + + int res = fputs(param+CBotString("\n"), pFile); + + // on error throws an exception + if ( res < 0 ) { Exception = CBotErrWrite; return false; } + + return true; +} + +// compilation +CBotTypResult cfwrite (CBotVar* pThis, CBotVar* &pVar) +{ + // there must be a parameter + if ( pVar == NULL ) return CBotTypResult( CBotErrLowParam ); + + // must be a string + if ( pVar->GivType() != CBotTypString ) return CBotTypResult( CBotErrBadString ); + + // no other parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( CBotErrOverParam ); + + // function returns "void" result + return CBotTypResult( 0 ); +} + +// FILE :: readln method + +// execution +bool rfread (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // there shouldn't be any parameter + if ( pVar != NULL ) { Exception = CBotErrOverParam; return false; } + + //retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return false; } + + FILE* pFile= (FILE*)pVar->GivValInt(); + + char chaine[2000]; + int i; + for ( i = 0 ; i < 2000 ; i++ ) chaine[i] = 0; + + fgets(chaine, 1999, pFile); + + for ( i = 0 ; i < 2000 ; i++ ) if (chaine[i] == '\n') chaine[i] = 0; + + // on error throws an exception + if ( ferror(pFile) ) { Exception = CBotErrRead; return false; } + + pResult->SetValString( chaine ); + + return true; +} + +// compilation +CBotTypResult cfread (CBotVar* pThis, CBotVar* &pVar) +{ + // there shouldn't be any parameter + if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam ); + + // function return "string" result + return CBotTypResult( CBotTypString ); +} +// FILE :: readln method + + +// execution +bool rfeof (CBotVar* pThis, CBotVar* pVar, CBotVar* pResult, int& Exception) +{ + // there shouldn't be any parameter + if ( pVar != NULL ) { Exception = CBotErrOverParam; return false; } + + // retrieves the element "handle" + pVar = pThis->GivItem("handle"); + + if ( pVar->GivInit() != IS_DEF) { Exception = CBotErrNotOpen; return false; } + + FILE* pFile= (FILE*)pVar->GivValInt(); + + pResult->SetValInt( feof( pFile ) ); + + return true; +} + +// compilation +CBotTypResult cfeof (CBotVar* pThis, CBotVar* &pVar) +{ + // there shouldn't be any parameter + if ( pVar != NULL ) return CBotTypResult( CBotErrOverParam ); + + // function return boolean result + return CBotTypResult( CBotTypBoolean ); +} + + + + + +void InitClassFILE() +{ +// creates a class for file management +// the usage is as follows: +// file canal( "NomFichier.txt" ) +// canal.open( "r" ); // open reading +// s = canal.readln( ); // reads a line +// canal.close(); // closes the file + + // create class FILE + m_pClassFILE = new CBotClass("file", NULL); + // add the component ".filename" + m_pClassFILE->AddItem("filename", CBotTypString); + // add the component ".handle" + m_pClassFILE->AddItem("handle", CBotTypInt, PR_PRIVATE); + + // define a constructor and destructor + m_pClassFILE->AddFunction("file", rfconstruct, cfconstruct ); + m_pClassFILE->AddFunction("~file", rfdestruct, NULL ); + + // defined associated methods + m_pClassFILE->AddFunction("open", rfopen, cfopen ); + m_pClassFILE->AddFunction("close", rfclose, cfclose ); + m_pClassFILE->AddFunction("writeln", rfwrite, cfwrite ); + m_pClassFILE->AddFunction("readln", rfread, cfread ); + m_pClassFILE->AddFunction("eof", rfeof, cfeof ); + + m_pFuncFile = new CBotProgram( ); + CBotStringArray ListFonctions; + m_pFuncFile->Compile( "public file openfile(string name, string mode) {return new file(name, mode);}", ListFonctions); + m_pFuncFile->SetIdent(-2); // restoreState as a special identifier for this function +} + diff --git a/src/CBot/StringFunctions.cpp b/src/CBot/StringFunctions.cpp index 2c3cfc2..39bafca 100644 --- a/src/CBot/StringFunctions.cpp +++ b/src/CBot/StringFunctions.cpp @@ -1,434 +1,436 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.// définition des fonctions sur les chaînes
-
-
-// donne la longueur d'une chaîne
-// exécution
-
-BOOL rStrLen( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // pas de second paramètre
- if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // met la longueur sur la pile
- pResult->SetValInt( s.GivLength() );
- return TRUE;
-}
-
-// int xxx ( string )
-// compilation
-
-CBotTypResult cIntStr( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADPARAM );
-
- // pas de second paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // le résultat final est un nombre entier
- return CBotTypResult( CBotTypInt );
-}
-
-
-// donne la partie gauche d'une chaîne
-// exécution
-
-BOOL rStrLeft( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return TRUE; }
-
- // récupère ce nombre
- int n = pVar->GivValInt();
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return TRUE; }
-
- // prend la partie intéressante
- s = s.Left( n );
-
- // la met sur la pile
- pResult->SetValString( s );
- return TRUE;
-}
-
-// string xxx ( string, int )
-// compilation
-
-CBotTypResult cStrStrInt( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble )
- return CBotTypResult( TX_BADNUM );
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // le résultat final est une string
- return CBotTypResult( CBotTypString );
-}
-
-// donne la partie droite d'une chaîne
-// exécution
-
-BOOL rStrRight( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return TRUE; }
-
- // récupère ce nombre
- int n = pVar->GivValInt();
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return TRUE; }
-
- // prend la partie intéressante
- s = s.Right( n );
-
- // la met sur la pile
- pResult->SetValString( s );
- return TRUE;
-}
-
-// donne la partie centrale d'une chaîne
-// exécution
-
-BOOL rStrMid( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return TRUE; }
-
- // récupère ce nombre
- int n = pVar->GivValInt();
-
- // 3e paramètre optionnel
- if ( pVar->GivNext() != NULL )
- {
- pVar = pVar->GivNext();
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return TRUE; }
-
- // récupère ce nombre
- int l = pVar->GivValInt();
-
- // mais pas de 4e paramètre
- if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return TRUE; }
-
- // prend la partie intéressante
- s = s.Mid( n, l );
- }
- else
- {
- // prend la partie intéressante
- s = s.Mid( n );
- }
-
- // la met sur la pile
- pResult->SetValString( s );
- return TRUE;
-}
-
-// donne la partie centrale d'une chaîne
-// compilation
-
-CBotTypResult cStrStrIntInt( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble )
- return CBotTypResult( TX_BADNUM );
-
- // 3e paramètre optionnel
- if ( pVar->GivNext() != NULL )
- {
-
- pVar = pVar->GivNext();
- // qui doit être un nombre
- if ( pVar->GivType() > CBotTypDouble )
- return CBotTypResult( TX_BADNUM );
-
- // pas de 4e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
- }
-
- // le résultat final est une string
- return CBotTypResult( CBotTypString );
-}
-
-
-// donne le nombre contenu dans une chaîne
-// exécution
-
-BOOL rStrVal( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // mais pas de 2e paramètre
- if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return TRUE; }
-
- float val = GivNumFloat(s);
-
- // la met la valeur sur la pile
- pResult->SetValFloat( val );
- return TRUE;
-}
-
-// float xxx ( string )
-// compilation
-
-CBotTypResult cFloatStr( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // pas de 2e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // le résultat final est un nombre
- return CBotTypResult( CBotTypFloat );
-}
-
-
-// trouve une chaine dans une autre
-// exécution
-
-BOOL rStrFind( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // récupère ce nombre
- CBotString s2 = pVar->GivValString();
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return TRUE; }
-
- // met le résultat sur la pile
- int res = s.Find(s2);
- pResult->SetValInt( res );
- if ( res < 0 ) pResult->SetInit( IS_NAN );
- return TRUE;
-}
-
-// int xxx ( string, string )
-// compilation
-
-CBotTypResult cIntStrStr( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // il faut un second paramètre
- pVar = pVar->GivNext();
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // pas de 3e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // le résultat final est un nombre
- return CBotTypResult( CBotTypInt );
-}
-
-// donne une chaine en majuscule
-// exécution
-
-BOOL rStrUpper( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // mais pas de 2e paramètre
- if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return TRUE; }
-
-
- s.MakeUpper();
-
- // la met la valeur sur la pile
- pResult->SetValString( s );
- return TRUE;
-}
-
-// donne une chaine en minuscules
-// exécution
-
-BOOL rStrLower( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) { ex = TX_LOWPARAM ; return TRUE; }
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return TRUE; }
-
- // recupére le contenu de la string
- CBotString s = pVar->GivValString();
-
- // mais pas de 2e paramètre
- if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return TRUE; }
-
-
- s.MakeLower();
-
- // la met la valeur sur la pile
- pResult->SetValString( s );
- return TRUE;
-}
-
-// string xxx ( string )
-// compilation
-
-CBotTypResult cStrStr( CBotVar* &pVar, void* pUser )
-{
- // il faut un paramètre
- if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM );
-
- // qui doit être une string
- if ( pVar->GivType() != CBotTypString )
- return CBotTypResult( TX_BADSTRING );
-
- // pas de 2e paramètre
- if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM );
-
- // le résultat final est une string
- return CBotTypResult( CBotTypString );
-}
-
-
-void InitStringFunctions()
-{
- CBotProgram::AddFunction("strlen", rStrLen, cIntStr );
- CBotProgram::AddFunction("strleft", rStrLeft, cStrStrInt );
- CBotProgram::AddFunction("strright", rStrRight, cStrStrInt );
- CBotProgram::AddFunction("strmid", rStrMid, cStrStrIntInt );
-
- CBotProgram::AddFunction("strval", rStrVal, cFloatStr );
- CBotProgram::AddFunction("strfind", rStrFind, cIntStrStr );
-
- CBotProgram::AddFunction("strupper", rStrUpper, cStrStr );
- CBotProgram::AddFunction("strlower", rStrLower, cStrStr );
-}
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// definition of string functions + + +// gives the length of a chain +// execution + +bool rStrLen( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // no second parameter + if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // puts the length of the stack + pResult->SetValInt( s.GivLength() ); + return true; +} + +// int xxx ( string ) +// compilation + +CBotTypResult cIntStr( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADPARAM ); + + // no second parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // the end result is an integer + return CBotTypResult( CBotTypInt ); +} + + +// gives the left side of a chain +// execution + +bool rStrLeft( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return true; } + + // retrieves this number + int n = pVar->GivValInt(); + + // no third parameter + if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return true; } + + // takes the interesting part + s = s.Left( n ); + + // puts on the stack + pResult->SetValString( s ); + return true; +} + +// string xxx ( string, int ) +// compilation + +CBotTypResult cStrStrInt( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) + return CBotTypResult( TX_BADNUM ); + + // no third parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // the end result is a string + return CBotTypResult( CBotTypString ); +} + +// gives the right of a string +// execution + +bool rStrRight( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return true; } + + // retrieves this number + int n = pVar->GivValInt(); + + // no third parameter + if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return true; } + + // takes the interesting part + s = s.Right( n ); + + // puts on the stack + pResult->SetValString( s ); + return true; +} + +// gives the central part of a chain +// execution + +bool rStrMid( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return true; } + + // retrieves this number + int n = pVar->GivValInt(); + + // third parameter optional + if ( pVar->GivNext() != NULL ) + { + pVar = pVar->GivNext(); + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) { ex = TX_BADNUM ; return true; } + + // retrieves this number + int l = pVar->GivValInt(); + + // but no fourth parameter + if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return true; } + + // takes the interesting part + s = s.Mid( n, l ); + } + else + { + // takes the interesting part + s = s.Mid( n ); + } + + // puts on the stack + pResult->SetValString( s ); + return true; +} + +// gives the central part of a chain +// compilation + +CBotTypResult cStrStrIntInt( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) + return CBotTypResult( TX_BADNUM ); + + // third parameter optional + if ( pVar->GivNext() != NULL ) + { + + pVar = pVar->GivNext(); + // which must be a number + if ( pVar->GivType() > CBotTypDouble ) + return CBotTypResult( TX_BADNUM ); + + // no fourth parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + } + + // the end result is a string + return CBotTypResult( CBotTypString ); +} + + +// gives the number stored in a string +// execution + +bool rStrVal( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // but no second parameter + if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return true; } + + float val = GivNumFloat(s); + + // puts the value on the stack + pResult->SetValFloat( val ); + return true; +} + +// float xxx ( string ) +// compilation + +CBotTypResult cFloatStr( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // no second parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // the end result is a number + return CBotTypResult( CBotTypFloat ); +} + + +// find string in other +// exécution + +bool rStrFind( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // retrieves this number + CBotString s2 = pVar->GivValString(); + + // no third parameter + if ( pVar->GivNext() != NULL ) { ex = TX_OVERPARAM ; return true; } + + // puts the result on the stack + int res = s.Find(s2); + pResult->SetValInt( res ); + if ( res < 0 ) pResult->SetInit( IS_NAN ); + return true; +} + +// int xxx ( string, string ) +// compilation + +CBotTypResult cIntStrStr( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // it takes a second parameter + pVar = pVar->GivNext(); + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // no third parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // the end result is a number + return CBotTypResult( CBotTypInt ); +} + +// gives a string to uppercase +// exécution + +bool rStrUpper( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // but no second parameter + if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return true; } + + + s.MakeUpper(); + + // puts the value on the stack + pResult->SetValString( s ); + return true; +} + +// gives a string to lowercase +// exécution + +bool rStrLower( CBotVar* pVar, CBotVar* pResult, int& ex, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) { ex = TX_LOWPARAM ; return true; } + + // to be a string + if ( pVar->GivType() != CBotTypString ) { ex = TX_BADSTRING ; return true; } + + // get the contents of the string + CBotString s = pVar->GivValString(); + + // but no second parameter + if ( pVar->GivNext() != NULL ){ ex = TX_OVERPARAM ; return true; } + + + s.MakeLower(); + + // puts the value on the stack + pResult->SetValString( s ); + return true; +} + +// string xxx ( string ) +// compilation + +CBotTypResult cStrStr( CBotVar* &pVar, void* pUser ) +{ + // it takes a parameter + if ( pVar == NULL ) return CBotTypResult( TX_LOWPARAM ); + + // to be a string + if ( pVar->GivType() != CBotTypString ) + return CBotTypResult( TX_BADSTRING ); + + // no second parameter + if ( pVar->GivNext() != NULL ) return CBotTypResult( TX_OVERPARAM ); + + // the end result is a string + return CBotTypResult( CBotTypString ); +} + + +void InitStringFunctions() +{ + CBotProgram::AddFunction("strlen", rStrLen, cIntStr ); + CBotProgram::AddFunction("strleft", rStrLeft, cStrStrInt ); + CBotProgram::AddFunction("strright", rStrRight, cStrStrInt ); + CBotProgram::AddFunction("strmid", rStrMid, cStrStrIntInt ); + + CBotProgram::AddFunction("strval", rStrVal, cFloatStr ); + CBotProgram::AddFunction("strfind", rStrFind, cIntStrStr ); + + CBotProgram::AddFunction("strupper", rStrUpper, cStrStr ); + CBotProgram::AddFunction("strlower", rStrLower, cStrStr ); +} diff --git a/src/CBot/_Copy.bat b/src/CBot/_Copy.bat deleted file mode 100644 index 510dc5a..0000000 --- a/src/CBot/_Copy.bat +++ /dev/null @@ -1,2 +0,0 @@ -copy debug\cbot.dll "F:\Program Files\Ceebot\cbot.dll"
-cls
\ No newline at end of file diff --git a/src/CBot/colobot.ini b/src/CBot/colobot.ini deleted file mode 100644 index 32163db..0000000 --- a/src/CBot/colobot.ini +++ /dev/null @@ -1,49 +0,0 @@ -[Directory]
-scene=scene
-savegame=savegame
-public=program
-user=user
-[Setup]
-TotoMode=1
-Tooltips=1
-InterfaceGlint=1
-NiceMouse=0
-Movies=1
-NiceReset=1
-HimselfDamage=1
-CameraScroll=1
-CameraInvertX=0
-InterfaceEffect=1
-GroundShadow=1
-GroundSpot=1
-ObjectDirty=1
-FogMode=1
-LensMode=1
-SkyMode=1
-PlanetMode=1
-LightMode=1
-UseJoystick=0
-ParticuleDensity=1.00
-ClippingDistance=1.00
-ObjectDetail=2.00
-GadgetQuantity=1.00
-TextureQuality=1
-AudioVolume=20
-MidiVolume=15
-Sound3D=0
-EditIndentMode=1
-EditIndentValue=4
-KeyMap=37+0 39+0 38+0 40+0 16+0 17+0 32+258 96+262 13+257 107+261 109+260 9+259 36+263 27+0 112+0 113+0 110+0 115+0 116+0 117+0
-[Engine]
-AlphaMode=1
-StateColor=-1
-BlackSrcBlend=0
-BlackDestBlend=0
-WhiteSrcBlend=0
-WhiteDestBlend=0
-DiffuseSrcBlend=0
-DiffuseDestBlend=0
-AlphaSrcBlend=0
-AlphaDestBlend=0
-[Gamer]
-LastName=Player
diff --git a/src/CBot/idees.txt b/src/CBot/idees.txt index 7153789..3966ee1 100644 --- a/src/CBot/idees.txt +++ b/src/CBot/idees.txt @@ -1,39 +1,41 @@ -pour la gestion des instances d'une classe.
-l'objet créé actuellement avec CBotVar::Create(nom, pClasse)
-est a conserver tel quel, en dehors des vars sur la pile
+for managing instances of a class.
-il faut un autre type de variable pour garder les pointeurs
-CBotTypPtClass par exemple
+the object being created with CBotVar :: Create (name, pClasse)
+ is to keep as is, outside the vars on the stack
-L'instance de la classe doit avoir un compteur d'utilisation
-qui est le nombre d'objet de classe CBotTypPtClass qui y réfèrent.
-Le compteur est décrémenté lorsque le pointeur est détruit,
-l'objet supprimé lorsqu'il n'y a plus de pointeurs.
+ we need another type of variable to keep the pointers
+ For example CBotTypPtClass
+ The instance of the class must have a usage count
+ which is the number of class object to which they refer CBotTypPtClass.
+ The counter is decremented when the pointer is destroyed,
+ be deleted when there is more pointers.
-Dans le cas des robots, Daniel crée une instance de sa classe "Object"
-et peut retourner des pointeurs à cette instance par des routines genre FindRobot()
-Object FindRobot(int n) { }
+ In the case of robots, Daniel creates an instance of class "Object"
+ and can return pointers to this proceeding by routines such FindRobot ()
-pResult dans ce cas est un pointeur CBotTypPtClass
-lorsqu'il a trouvé le robot concerné, il lui faudra faire
+ Object FindRobot (int n) {}
-pResult->SetPointeur(InstanceDeLaClassObject);
+ pResult in this case is a pointer CBotTypPtClass
+ when he found the robot concerned, it must make
-cette opération incrémente le compteur des références
+ pResult-> SetPointeur (InstanceDeLaClassObject);
---
+ this operation increments the reference
-lorsque le robot est détruit, l'instance de la classe Object correspondant
-est détruit également.
-s'il reste des pointeurs à cet objet, et l'on risque la planté
+ -
-solution 1:
- garder non pas le pointeur à l'objet directement, mais
- un index dans une tables de pointeurs
+ when the robot is destroyed, the instance of the Object class corresponding
+ is also destroyed.
+ if there are pointers to that object, and we planted the risk
+
+ Solution 1:
+ not keep the pointer to the object directly, but
+ an index into a table of pointers
+
+ Solution 2:
+ not destroy the object when there imédiatement pointers
+ but marked as virtually destroyed
-solution 2:
- ne pas détruire l'objet imédiatement lorsqu'il reste des pointeurs
- mais le marqué comme virtuellement détruit
\ No newline at end of file diff --git a/src/CBot/old b/src/CBot/old deleted file mode 100644 index ea18736..0000000 --- a/src/CBot/old +++ /dev/null @@ -1,15 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.
\ No newline at end of file diff --git a/src/CBot/resource.h b/src/CBot/resource.h index 7e57d32..96a01ba 100644 --- a/src/CBot/resource.h +++ b/src/CBot/resource.h @@ -1,180 +1,177 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.//{{NO_DEPENDENCIES}}
-// Microsoft Developer Studio generated include file.
-// Used by CBot.rc
-//
-#define ID_KEYWORDS 2000
-#define ID_IF 2000
-#define ID_ELSE 2001
-#define ID_WHILE 2002
-#define ID_DO 2003
-#define ID_FOR 2004
-#define ID_BREAK 2005
-#define ID_CONTINUE 2006
-#define ID_SWITCH 2007
-#define ID_CASE 2008
-#define ID_DEFAULT 2009
-#define ID_TRY 2010
-#define ID_THROW 2011
-#define ID_CATCH 2012
-#define ID_FINALLY 2013
-#define ID_TXT_AND 2014
-#define ID_TXT_OR 2015
-#define ID_TXT_NOT 2016
-#define ID_RETURN 2017
-#define ID_CLASS 2018
-#define ID_EXTENDS 2019
-#define ID_SYNCHO 2020
-#define ID_NEW 2021
-#define ID_PUBLIC 2022
-#define ID_EXTERN 2023
-#define ID_FINAL 2024
-#define ID_STATIC 2025
-#define ID_PROTECTED 2026
-#define ID_PRIVATE 2027
-#define ID_REPEAT 2028
-#define ID_DEBUGDD 2099
-#define ID_INT 2100
-#define ID_FLOAT 2101
-#define ID_BOOLEAN 2102
-#define ID_STRING 2103
-#define ID_VOID 2104
-#define ID_BOOL 2105
-#define ID_TRUE 2200
-#define ID_FALSE 2201
-#define ID_NULL 2202
-#define ID_NAN 2203
-#define ID_OPENPAR 2300
-#define ID_CLOSEPAR 2301
-#define ID_OPBLK 2302
-#define ID_CLBLK 2303
-#define ID_SEP 2304
-#define ID_COMMA 2305
-#define ID_DOTS 2306
-#define ID_DOT 2307
-#define ID_OPBRK 2308
-#define ID_CLBRK 2309
-#define ID_DBLDOTS 2310
-#define ID_LOGIC 2311
-#define ID_ADD 2312
-#define ID_SUB 2313
-#define ID_MUL 2314
-#define ID_DIV 2315
-#define ID_ASS 2316
-#define ID_ASSADD 2317
-#define ID_ASSSUB 2318
-#define ID_ASSMUL 2319
-#define ID_ASSDIV 2320
-#define ID_ASSOR 2321
-#define ID_ASSAND 2322
-#define ID_ASSXOR 2323
-#define ID_ASSSL 2324
-#define ID_ASSSR 2325
-#define ID_ASSASR 2326
-#define ID_SL 2327
-#define ID_SR 2328
-#define ID_ASR 2329
-#define ID_INC 2330
-#define ID_DEC 2331
-#define ID_LO 2332
-#define ID_HI 2333
-#define ID_LS 2334
-#define ID_HS 2335
-#define ID_EQ 2336
-#define ID_NE 2337
-#define ID_AND 2338
-#define ID_XOR 2339
-#define ID_OR 2340
-#define ID_LOG_AND 2341
-#define ID_LOG_OR 2342
-#define ID_LOG_NOT 2343
-#define ID_NOT 2344
-#define ID_MODULO 2345
-#define ID_POWER 2346
-#define ID_ASSMODULO 2347
-#define TX_UNDEF 4000
-#define TX_NAN 4001
-#define TX_OPENPAR 5000
-#define TX_CLOSEPAR 5001
-#define TX_NOTBOOL 5002
-#define TX_UNDEFVAR 5003
-#define TX_BADLEFT 5004
-#define TX_ENDOF 5005
-#define TX_OUTCASE 5006
-#define TX_NOTERM 5007
-#define TX_CLOSEBLK 5008
-#define TX_ELSEWITHOUTIF 5009
-#define TX_OPENBLK 5010
-#define TX_BADTYPE 5011
-#define TX_REDEFVAR 5012
-#define TX_BAD2TYPE 5013
-#define TX_UNDEFCALL 5014
-#define TX_MISDOTS 5015
-#define TX_WHILE 5016
-#define TX_BREAK 5017
-#define TX_LABEL 5018
-#define TX_NOLABEL 5019
-#define TX_NOCASE 5020
-#define TX_BADNUM 5021
-#define TX_VOID 5022
-#define TX_NOTYP 5023
-#define TX_NOVAR 5024
-#define TX_NOFONC 5025
-#define TX_OVERPARAM 5026
-#define TX_REDEF 5027
-#define TX_LOWPARAM 5028
-#define TX_BADPARAM 5029
-#define TX_NUMPARAM 5030
-#define TX_NOITEM 5031
-#define TX_DOT 5032
-#define TX_NOCONST 5033
-#define TX_REDEFCLASS 5034
-#define TX_CLBRK 5035
-#define TX_RESERVED 5036
-#define TX_BADNEW 5037
-#define TX_OPBRK 5038
-#define TX_BADSTRING 5039
-#define TX_BADINDEX 5040
-#define TX_PRIVATE 5041
-#define TX_NOPUBLIC 5042
-#define TX_DIVZERO 6000
-#define TX_NOTINIT 6001
-#define TX_BADTHROW 6002
-#define TX_NORETVAL 6003
-#define TX_NORUN 6004
-#define TX_NOCALL 6005
-#define TX_NOCLASS 6006
-#define TX_NULLPT 6007
-#define TX_OPNAN 6008
-#define TX_OUTARRAY 6009
-#define TX_STACKOVER 6010
-#define TX_DELETEDPT 6011
-#define TX_FILEOPEN 6012
-#define TX_NOTOPEN 6013
-#define TX_ERRREAD 6014
-#define TX_ERRWRITE 6015
-#define ID_SUPER 62020
-
-// Next default values for new objects
-//
-#ifdef APSTUDIO_INVOKED
-#ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE 101
-#define _APS_NEXT_COMMAND_VALUE 40001
-#define _APS_NEXT_CONTROL_VALUE 1000
-#define _APS_NEXT_SYMED_VALUE 101
-#endif
-#endif
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +#pragma once +#ifndef _RESOURCE_H_ +#define _RESOURCE_H_ + +enum EID +{ + ID_IF = 2000, + ID_ELSE, + ID_WHILE, + ID_DO, + ID_FOR, + ID_BREAK, + ID_CONTINUE, + ID_SWITCH, + ID_CASE, + ID_DEFAULT, + ID_TRY, + ID_THROW, + ID_CATCH, + ID_FINALLY, + ID_TXT_AND, + ID_TXT_OR, + ID_TXT_NOT, + ID_RETURN, + ID_CLASS, + ID_EXTENDS, + ID_SYNCHO, + ID_NEW, + ID_PUBLIC, + ID_EXTERN, + ID_FINAL, + ID_STATIC, + ID_PROTECTED, + ID_PRIVATE, + ID_REPEAT, + ID_DEBUGDD, + ID_INT, + ID_FLOAT, + ID_BOOLEAN, + ID_STRING, + ID_VOID, + ID_BOOL, + + ID_TRUE = 2200, + ID_FALSE, + ID_NULL, + ID_NAN, + + ID_OPENPAR = 2300, + ID_CLOSEPAR, + ID_OPBLK, + ID_CLBLK, + ID_SEP, + ID_COMMA, + ID_DOTS, + ID_DOT, + ID_OPBRK, + ID_CLBRK, + ID_DBLDOTS, + ID_LOGIC, + ID_ADD, + ID_SUB, + ID_MUL, + ID_DIV, + ID_ASS, + ID_ASSADD, + ID_ASSSUB, + ID_ASSMUL, + ID_ASSDIV, + ID_ASSOR, + ID_ASSAND, + ID_ASSXOR, + ID_ASSSL, + ID_ASSSR, + ID_ASSASR, + ID_SL, + ID_SR, + ID_ASR, + ID_INC, + ID_DEC, + ID_LO, + ID_HI, + ID_LS, + ID_HS, + ID_EQ, + ID_NE, + ID_AND, + ID_XOR, + ID_OR, + ID_LOG_AND, + ID_LOG_OR, + ID_LOG_NOT, + ID_NOT, + ID_MODULO, + ID_POWER, + ID_ASSMODULO, + TX_UNDEF = 4000, + TX_NAN, + ID_SUPER = 6000 +}; +#define TX_OPENPAR 5000 +#define TX_CLOSEPAR 5001 +#define TX_NOTBOOL 5002 +#define TX_UNDEFVAR 5003 +#define TX_BADLEFT 5004 +#define TX_ENDOF 5005 +#define TX_OUTCASE 5006 +#define TX_NOTERM 5007 +#define TX_CLOSEBLK 5008 +#define TX_ELSEWITHOUTIF 5009 +#define TX_OPENBLK 5010 +#define TX_BADTYPE 5011 +#define TX_REDEFVAR 5012 +#define TX_BAD2TYPE 5013 +#define TX_UNDEFCALL 5014 +#define TX_MISDOTS 5015 +#define TX_WHILE 5016 +#define TX_BREAK 5017 +#define TX_LABEL 5018 +#define TX_NOLABEL 5019 +#define TX_NOCASE 5020 +#define TX_BADNUM 5021 +#define TX_VOID 5022 +#define TX_NOTYP 5023 +#define TX_NOVAR 5024 +#define TX_NOFONC 5025 +#define TX_OVERPARAM 5026 +#define TX_REDEF 5027 +#define TX_LOWPARAM 5028 +#define TX_BADPARAM 5029 +#define TX_NUMPARAM 5030 +#define TX_NOITEM 5031 +#define TX_DOT 5032 +#define TX_NOCONST 5033 +#define TX_REDEFCLASS 5034 +#define TX_CLBRK 5035 +#define TX_RESERVED 5036 +#define TX_BADNEW 5037 +#define TX_OPBRK 5038 +#define TX_BADSTRING 5039 +#define TX_BADINDEX 5040 +#define TX_PRIVATE 5041 +#define TX_NOPUBLIC 5042 +#define TX_DIVZERO 6000 +#define TX_NOTINIT 6001 +#define TX_BADTHROW 6002 +#define TX_NORETVAL 6003 +#define TX_NORUN 6004 +#define TX_NOCALL 6005 +#define TX_NOCLASS 6006 +#define TX_NULLPT 6007 +#define TX_OPNAN 6008 +#define TX_OUTARRAY 6009 +#define TX_STACKOVER 6010 +#define TX_DELETEDPT 6011 +#define TX_FILEOPEN 6012 +#define TX_NOTOPEN 6013 +#define TX_ERRREAD 6014 +#define TX_ERRWRITE 6015 + +#endif //_RESOURCE_H_ diff --git a/src/CBot/TestCBot/CBotConsoleDlg.cpp b/src/CBot/tests/TestCBot/CBotConsoleDlg.cpp index 55a271a..55a271a 100644 --- a/src/CBot/TestCBot/CBotConsoleDlg.cpp +++ b/src/CBot/tests/TestCBot/CBotConsoleDlg.cpp diff --git a/src/CBot/TestCBot/CBotConsoleDlg.h b/src/CBot/tests/TestCBot/CBotConsoleDlg.h index f289a4d..f289a4d 100644 --- a/src/CBot/TestCBot/CBotConsoleDlg.h +++ b/src/CBot/tests/TestCBot/CBotConsoleDlg.h diff --git a/src/CBot/TestCBot/ChildFrm.cpp b/src/CBot/tests/TestCBot/ChildFrm.cpp index 4c40f90..4c40f90 100644 --- a/src/CBot/TestCBot/ChildFrm.cpp +++ b/src/CBot/tests/TestCBot/ChildFrm.cpp diff --git a/src/CBot/TestCBot/ChildFrm.h b/src/CBot/tests/TestCBot/ChildFrm.h index 2ad57b6..2ad57b6 100644 --- a/src/CBot/TestCBot/ChildFrm.h +++ b/src/CBot/tests/TestCBot/ChildFrm.h diff --git a/src/CBot/TestCBot/MainFrm.cpp b/src/CBot/tests/TestCBot/MainFrm.cpp index 6669350..6669350 100644 --- a/src/CBot/TestCBot/MainFrm.cpp +++ b/src/CBot/tests/TestCBot/MainFrm.cpp diff --git a/src/CBot/TestCBot/MainFrm.h b/src/CBot/tests/TestCBot/MainFrm.h index a1d34f4..a1d34f4 100644 --- a/src/CBot/TestCBot/MainFrm.h +++ b/src/CBot/tests/TestCBot/MainFrm.h diff --git a/src/CBot/TestCBot/PerformDlg.cpp b/src/CBot/tests/TestCBot/PerformDlg.cpp index 8abbb4b..8abbb4b 100644 --- a/src/CBot/TestCBot/PerformDlg.cpp +++ b/src/CBot/tests/TestCBot/PerformDlg.cpp diff --git a/src/CBot/TestCBot/PerformDlg.h b/src/CBot/tests/TestCBot/PerformDlg.h index 29d567f..29d567f 100644 --- a/src/CBot/TestCBot/PerformDlg.h +++ b/src/CBot/tests/TestCBot/PerformDlg.h diff --git a/src/CBot/TestCBot/Routines.cpp b/src/CBot/tests/TestCBot/Routines.cpp index b37f027..b37f027 100644 --- a/src/CBot/TestCBot/Routines.cpp +++ b/src/CBot/tests/TestCBot/Routines.cpp diff --git a/src/CBot/TestCBot/StdAfx.cpp b/src/CBot/tests/TestCBot/StdAfx.cpp index 7dd0f00..7dd0f00 100644 --- a/src/CBot/TestCBot/StdAfx.cpp +++ b/src/CBot/tests/TestCBot/StdAfx.cpp diff --git a/src/CBot/TestCBot/StdAfx.h b/src/CBot/tests/TestCBot/StdAfx.h index c3659fb..c3659fb 100644 --- a/src/CBot/TestCBot/StdAfx.h +++ b/src/CBot/tests/TestCBot/StdAfx.h diff --git a/src/CBot/TestCBot/TestCBot.clw b/src/CBot/tests/TestCBot/TestCBot.clw index 13f20f4..13f20f4 100644 --- a/src/CBot/TestCBot/TestCBot.clw +++ b/src/CBot/tests/TestCBot/TestCBot.clw diff --git a/src/CBot/TestCBot/TestCBot.cpp b/src/CBot/tests/TestCBot/TestCBot.cpp index a76040a..a76040a 100644 --- a/src/CBot/TestCBot/TestCBot.cpp +++ b/src/CBot/tests/TestCBot/TestCBot.cpp diff --git a/src/CBot/TestCBot/TestCBot.dsp b/src/CBot/tests/TestCBot/TestCBot.dsp index 8ed9b11..8ed9b11 100644 --- a/src/CBot/TestCBot/TestCBot.dsp +++ b/src/CBot/tests/TestCBot/TestCBot.dsp diff --git a/src/CBot/TestCBot/TestCBot.h b/src/CBot/tests/TestCBot/TestCBot.h index b3b15db..c2595b6 100644 --- a/src/CBot/TestCBot/TestCBot.h +++ b/src/CBot/tests/TestCBot/TestCBot.h @@ -26,7 +26,7 @@ #error include 'stdafx.h' before including this file for PCH
#endif
-#include "resource.h" // main symbols
+#include "resource.h" // main symbols
//#include "../CbotDll.h" // librairie CBot
#include "../Cbot.h" // complet pour Browse
@@ -43,7 +43,7 @@ public: CTestCBotApp();
CEdit* m_pConsole;
- CTestCBotView* m_LastActive;
+ CTestCBotView* m_LastActive;
CBotClass* m_pClassPoint;
CBotClass* m_pClassPointIntr;
diff --git a/src/CBot/TestCBot/TestCBot.rc b/src/CBot/tests/TestCBot/TestCBot.rc index 137458c..137458c 100644 --- a/src/CBot/TestCBot/TestCBot.rc +++ b/src/CBot/tests/TestCBot/TestCBot.rc diff --git a/src/CBot/TestCBot/TestCBotDoc.cpp b/src/CBot/tests/TestCBot/TestCBotDoc.cpp index 8880c57..8880c57 100644 --- a/src/CBot/TestCBot/TestCBotDoc.cpp +++ b/src/CBot/tests/TestCBot/TestCBotDoc.cpp diff --git a/src/CBot/TestCBot/TestCBotDoc.h b/src/CBot/tests/TestCBot/TestCBotDoc.h index 548607f..548607f 100644 --- a/src/CBot/TestCBot/TestCBotDoc.h +++ b/src/CBot/tests/TestCBot/TestCBotDoc.h diff --git a/src/CBot/TestCBot/TestCBotView.cpp b/src/CBot/tests/TestCBot/TestCBotView.cpp index bca3c56..bca3c56 100644 --- a/src/CBot/TestCBot/TestCBotView.cpp +++ b/src/CBot/tests/TestCBot/TestCBotView.cpp diff --git a/src/CBot/TestCBot/TestCBotView.h b/src/CBot/tests/TestCBot/TestCBotView.h index 065ee08..065ee08 100644 --- a/src/CBot/TestCBot/TestCBotView.h +++ b/src/CBot/tests/TestCBot/TestCBotView.h diff --git a/src/CBot/TestCBot/a§1.txt b/src/CBot/tests/TestCBot/a§1.txt~ index 0c57950..0c57950 100644 --- a/src/CBot/TestCBot/a§1.txt +++ b/src/CBot/tests/TestCBot/a§1.txt~ diff --git a/src/CBot/TestCBot/res/TestCBot.ico b/src/CBot/tests/TestCBot/res/TestCBot.ico Binary files differindex 06a649d..06a649d 100644 --- a/src/CBot/TestCBot/res/TestCBot.ico +++ b/src/CBot/tests/TestCBot/res/TestCBot.ico diff --git a/src/CBot/TestCBot/res/TestCBot.rc2 b/src/CBot/tests/TestCBot/res/TestCBot.rc2 index b55f0d9..b55f0d9 100644 --- a/src/CBot/TestCBot/res/TestCBot.rc2 +++ b/src/CBot/tests/TestCBot/res/TestCBot.rc2 diff --git a/src/CBot/TestCBot/res/TestCBotDoc.ico b/src/CBot/tests/TestCBot/res/TestCBotDoc.ico Binary files differindex 3545614..3545614 100644 --- a/src/CBot/TestCBot/res/TestCBotDoc.ico +++ b/src/CBot/tests/TestCBot/res/TestCBotDoc.ico diff --git a/src/CBot/TestCBot/res/Toolbar.bmp b/src/CBot/tests/TestCBot/res/Toolbar.bmp Binary files differindex 04a71af..04a71af 100644 --- a/src/CBot/TestCBot/res/Toolbar.bmp +++ b/src/CBot/tests/TestCBot/res/Toolbar.bmp diff --git a/src/CBot/TestCBot/resource.h b/src/CBot/tests/TestCBot/resource.h index d661201..d661201 100644 --- a/src/CBot/TestCBot/resource.h +++ b/src/CBot/tests/TestCBot/resource.h diff --git a/src/CBot/TestCBot/B.txt b/src/CBot/tests/TestCBot/scenarios/B.txt index 53715f8..53715f8 100644 --- a/src/CBot/TestCBot/B.txt +++ b/src/CBot/tests/TestCBot/scenarios/B.txt diff --git a/src/CBot/TestCBot/BUG2.txt b/src/CBot/tests/TestCBot/scenarios/BUG2.txt index 44de05a..44de05a 100644 --- a/src/CBot/TestCBot/BUG2.txt +++ b/src/CBot/tests/TestCBot/scenarios/BUG2.txt diff --git a/src/CBot/TestCBot/Deleted.txt b/src/CBot/tests/TestCBot/scenarios/Deleted.txt index 469a624..469a624 100644 --- a/src/CBot/TestCBot/Deleted.txt +++ b/src/CBot/tests/TestCBot/scenarios/Deleted.txt diff --git a/src/CBot/TestCBot/MaClass.txt b/src/CBot/tests/TestCBot/scenarios/MaClass.txt index ac472b4..ac472b4 100644 --- a/src/CBot/TestCBot/MaClass.txt +++ b/src/CBot/tests/TestCBot/scenarios/MaClass.txt diff --git a/src/CBot/TestCBot/Mc2.txt b/src/CBot/tests/TestCBot/scenarios/Mc2.txt index 172c259..172c259 100644 --- a/src/CBot/TestCBot/Mc2.txt +++ b/src/CBot/tests/TestCBot/scenarios/Mc2.txt diff --git a/src/CBot/TestCBot/Mon fichier.txt b/src/CBot/tests/TestCBot/scenarios/Mon fichier.txt index 6b35bf8..6b35bf8 100644 --- a/src/CBot/TestCBot/Mon fichier.txt +++ b/src/CBot/tests/TestCBot/scenarios/Mon fichier.txt diff --git a/src/CBot/TestCBot/Nop.txt b/src/CBot/tests/TestCBot/scenarios/Nop.txt index 6a66f6f..6a66f6f 100644 --- a/src/CBot/TestCBot/Nop.txt +++ b/src/CBot/tests/TestCBot/scenarios/Nop.txt diff --git a/src/CBot/TestCBot/POS.txt b/src/CBot/tests/TestCBot/scenarios/POS.txt index 688e4fb..688e4fb 100644 --- a/src/CBot/TestCBot/POS.txt +++ b/src/CBot/tests/TestCBot/scenarios/POS.txt diff --git a/src/CBot/TestCBot/T.txt b/src/CBot/tests/TestCBot/scenarios/T.txt index 50a792b..50a792b 100644 --- a/src/CBot/TestCBot/T.txt +++ b/src/CBot/tests/TestCBot/scenarios/T.txt diff --git a/src/CBot/TestCBot/TESTALL.txt b/src/CBot/tests/TestCBot/scenarios/TESTALL.txt index 82247a0..82247a0 100644 --- a/src/CBot/TestCBot/TESTALL.txt +++ b/src/CBot/tests/TestCBot/scenarios/TESTALL.txt diff --git a/src/CBot/TestCBot/TestCB1.txt b/src/CBot/tests/TestCBot/scenarios/TestCB1.txt index 516db47..516db47 100644 --- a/src/CBot/TestCBot/TestCB1.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestCB1.txt diff --git a/src/CBot/TestCBot/TestCBot1.txt b/src/CBot/tests/TestCBot/scenarios/TestCBot1.txt index d27b4f8..d27b4f8 100644 --- a/src/CBot/TestCBot/TestCBot1.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestCBot1.txt diff --git a/src/CBot/TestCBot/TestCBot3.txt b/src/CBot/tests/TestCBot/scenarios/TestCBot3.txt index b915f96..b915f96 100644 --- a/src/CBot/TestCBot/TestCBot3.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestCBot3.txt diff --git a/src/CBot/TestCBot/TestNull.txt b/src/CBot/tests/TestCBot/scenarios/TestNull.txt index f447245..f447245 100644 --- a/src/CBot/TestCBot/TestNull.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestNull.txt diff --git a/src/CBot/TestCBot/TestRestoreState.txt b/src/CBot/tests/TestCBot/scenarios/TestRestoreState.txt index 1e49e37..1e49e37 100644 --- a/src/CBot/TestCBot/TestRestoreState.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestRestoreState.txt diff --git a/src/CBot/TestCBot/TestStatic.txt b/src/CBot/tests/TestCBot/scenarios/TestStatic.txt index f501aa5..f501aa5 100644 --- a/src/CBot/TestCBot/TestStatic.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestStatic.txt diff --git a/src/CBot/TestCBot/TestStr.txt b/src/CBot/tests/TestCBot/scenarios/TestStr.txt index 683ec1b..683ec1b 100644 --- a/src/CBot/TestCBot/TestStr.txt +++ b/src/CBot/tests/TestCBot/scenarios/TestStr.txt diff --git a/src/CBot/TestCBot/Z.txt b/src/CBot/tests/TestCBot/scenarios/Z.txt index 714119b..714119b 100644 --- a/src/CBot/TestCBot/Z.txt +++ b/src/CBot/tests/TestCBot/scenarios/Z.txt diff --git a/src/CBot/TestCBot/až1.txt b/src/CBot/tests/TestCBot/scenarios/a1.txt index 165bc95..165bc95 100644 --- a/src/CBot/TestCBot/až1.txt +++ b/src/CBot/tests/TestCBot/scenarios/a1.txt diff --git a/src/CBot/TestCBot/array.txt b/src/CBot/tests/TestCBot/scenarios/array.txt index 081b60e..081b60e 100644 --- a/src/CBot/TestCBot/array.txt +++ b/src/CBot/tests/TestCBot/scenarios/array.txt diff --git a/src/CBot/tests/TestCBot/scenarios/až1.txt b/src/CBot/tests/TestCBot/scenarios/až1.txt new file mode 100644 index 0000000..165bc95 --- /dev/null +++ b/src/CBot/tests/TestCBot/scenarios/až1.txt @@ -0,0 +1,96 @@ +object radarGuepe(point orig, float dist) +{ + int i; + object pr, r; + float mindist; + + i = 0; + mindist = 1000; + while (i<30) + { + pr = radar(i); + if (pr != null) + { + + if (F(orig, pr.position) < mindist and pr.category == AlienWasp and pr.altitude > 3) + { + mindist = distance(orig, pr.position); + r = pr; + } + } + i = i+1; + } + if (mindist < dist) return(r); else return(null); +} + + +class Guepe +{ + + point pos; + + + void cherche(point orig, float dist) + { + object p; + point o; + + p = radarGuepe(orig, dist); + while (p == null) + { + wait(0.1); + p = radarGuepe(orig, dist); + } + + pos.x = p.position.x; + pos.y = p.position.y; + pos.z = p.position.z; + + //o = p.position; + //wait(0.1); + + //vitessex = (p.position.x - o.x)/0.1; + //vitessey = (p.position.y - o.y)/0.1; + //vitessez = (p.position.z - o.z)/0.1; + + } + + + void tire(point orig, float orient) + { + //float t = 3; //temps d'anticipation + float angle; + point cible; + + cible.x = pos.x;// + t*vitessex; + cible.y = pos.y;// + t*vitessey; + cible.z = pos.z;// + t*vitessez; + + if (cible.x == 0) angle = 90; else + angle = atan(cible.y / cible.x); + if (cible.x < 0) angle = angle + 180; + angle = angle - orient; + if (angle > 180) angle = angle - 360; + if (angle < -180) angle = angle + 360; + turn(angle); + + angle = atan((cible.z-orig.z) / distance2d(orig, cible)); + aim(angle); + + fire(0.1); + + } +} + +extern void object::Fourmi6() +{ + //fps(1000); + Guepe guepe = new Guepe(); + + while (true) + { + guepe.cherche(position, 50); + + guepe.tire(position, orientation); + } +} diff --git a/src/CBot/tests/TestCBot/scenarios/a§1.txt b/src/CBot/tests/TestCBot/scenarios/a§1.txt new file mode 100644 index 0000000..0c57950 --- /dev/null +++ b/src/CBot/tests/TestCBot/scenarios/a§1.txt @@ -0,0 +1,96 @@ +object radarGuepe(point orig, float dist)
+{
+ int i;
+ object pr, r;
+ float mindist;
+
+ i = 0;
+ mindist = 1000;
+ while (i<30)
+ {
+ pr = radar(i);
+ if (pr != null)
+ {
+
+ if (F(orig, pr.position) < mindist and pr.category == AlienWasp and pr.altitude > 3)
+ {
+ mindist = distance(orig, pr.position);
+ r = pr;
+ }
+ }
+ i = i+1;
+ }
+ if (mindist < dist) return(r); else return(null);
+}
+
+
+class Guepe
+{
+
+ point pos;
+
+
+ void cherche(point orig, float dist)
+ {
+ object p;
+ point o;
+
+ p = radarGuepe(orig, dist);
+ while (p == null)
+ {
+ wait(0.1);
+ p = radarGuepe(orig, dist);
+ }
+
+ pos.x = p.position.x;
+ pos.y = p.position.y;
+ pos.z = p.position.z;
+
+ //o = p.position;
+ //wait(0.1);
+
+ //vitessex = (p.position.x - o.x)/0.1;
+ //vitessey = (p.position.y - o.y)/0.1;
+ //vitessez = (p.position.z - o.z)/0.1;
+
+ }
+
+
+ void tire(point orig, float orient)
+ {
+ //float t = 3; //temps d'anticipation
+ float angle;
+ point cible;
+
+ cible.x = pos.x;// + t*vitessex;
+ cible.y = pos.y;// + t*vitessey;
+ cible.z = pos.z;// + t*vitessez;
+
+ if (cible.x == 0) angle = 90; else
+ angle = atan(cible.y / cible.x);
+ if (cible.x < 0) angle = angle + 180;
+ angle = angle - orient;
+ if (angle > 180) angle = angle - 360;
+ if (angle < -180) angle = angle + 360;
+ turn(angle);
+
+ angle = atan((cible.z-orig.z) / distance2d(orig, cible));
+ aim(angle);
+
+ fire(0.1);
+
+ }
+}
+
+extern void object::Fourmi6()
+{
+ //fps(1000);
+ Guepe guepe = new Guepe();
+
+ while (true)
+ {
+ guepe.cherche(position, 50);
+
+ guepe.tire(position, orientation);
+ }
+}
diff --git a/src/CBot/TestCBot/bug.txt b/src/CBot/tests/TestCBot/scenarios/bug.txt index 4ec6eb3..4ec6eb3 100644 --- a/src/CBot/TestCBot/bug.txt +++ b/src/CBot/tests/TestCBot/scenarios/bug.txt diff --git a/src/CBot/TestCBot/bugmw.txt b/src/CBot/tests/TestCBot/scenarios/bugmw.txt index 284ee43..284ee43 100644 --- a/src/CBot/TestCBot/bugmw.txt +++ b/src/CBot/tests/TestCBot/scenarios/bugmw.txt diff --git a/src/CBot/TestCBot/ccc.txt b/src/CBot/tests/TestCBot/scenarios/ccc.txt index dbcd1d5..dbcd1d5 100644 --- a/src/CBot/TestCBot/ccc.txt +++ b/src/CBot/tests/TestCBot/scenarios/ccc.txt diff --git a/src/CBot/TestCBot/enum.txt b/src/CBot/tests/TestCBot/scenarios/enum.txt index a592a7f..a592a7f 100644 --- a/src/CBot/TestCBot/enum.txt +++ b/src/CBot/tests/TestCBot/scenarios/enum.txt diff --git a/src/CBot/TestCBot/fibo.txt b/src/CBot/tests/TestCBot/scenarios/fibo.txt index 88f5357..88f5357 100644 --- a/src/CBot/TestCBot/fibo.txt +++ b/src/CBot/tests/TestCBot/scenarios/fibo.txt diff --git a/src/CBot/TestCBot/file.txt b/src/CBot/tests/TestCBot/scenarios/file.txt index 2a22dd9..2a22dd9 100644 --- a/src/CBot/TestCBot/file.txt +++ b/src/CBot/tests/TestCBot/scenarios/file.txt diff --git a/src/CBot/TestCBot/h.txt b/src/CBot/tests/TestCBot/scenarios/h.txt index c395319..c395319 100644 --- a/src/CBot/TestCBot/h.txt +++ b/src/CBot/tests/TestCBot/scenarios/h.txt diff --git a/src/CBot/TestCBot/include.txt b/src/CBot/tests/TestCBot/scenarios/include.txt index e8f8cc9..e8f8cc9 100644 --- a/src/CBot/TestCBot/include.txt +++ b/src/CBot/tests/TestCBot/scenarios/include.txt diff --git a/src/CBot/TestCBot/intrinsic.txt b/src/CBot/tests/TestCBot/scenarios/intrinsic.txt index f215791..f215791 100644 --- a/src/CBot/TestCBot/intrinsic.txt +++ b/src/CBot/tests/TestCBot/scenarios/intrinsic.txt diff --git a/src/CBot/TestCBot/methode1.txt b/src/CBot/tests/TestCBot/scenarios/methode1.txt index 080bba2..080bba2 100644 --- a/src/CBot/TestCBot/methode1.txt +++ b/src/CBot/tests/TestCBot/scenarios/methode1.txt diff --git a/src/CBot/TestCBot/methode2.txt b/src/CBot/tests/TestCBot/scenarios/methode2.txt index 76ce7f4..76ce7f4 100644 --- a/src/CBot/TestCBot/methode2.txt +++ b/src/CBot/tests/TestCBot/scenarios/methode2.txt diff --git a/src/CBot/TestCBot/mp1.txt b/src/CBot/tests/TestCBot/scenarios/mp1.txt index 599cfc4..599cfc4 100644 --- a/src/CBot/TestCBot/mp1.txt +++ b/src/CBot/tests/TestCBot/scenarios/mp1.txt diff --git a/src/CBot/TestCBot/mp2.txt b/src/CBot/tests/TestCBot/scenarios/mp2.txt index 1c2972c..1c2972c 100644 --- a/src/CBot/TestCBot/mp2.txt +++ b/src/CBot/tests/TestCBot/scenarios/mp2.txt diff --git a/src/CBot/TestCBot/mw.txt b/src/CBot/tests/TestCBot/scenarios/mw.txt index c237670..c237670 100644 --- a/src/CBot/TestCBot/mw.txt +++ b/src/CBot/tests/TestCBot/scenarios/mw.txt diff --git a/src/CBot/TestCBot/null.txt b/src/CBot/tests/TestCBot/scenarios/null.txt index ae76b74..ae76b74 100644 --- a/src/CBot/TestCBot/null.txt +++ b/src/CBot/tests/TestCBot/scenarios/null.txt diff --git a/src/CBot/TestCBot/opnew.txt b/src/CBot/tests/TestCBot/scenarios/opnew.txt index 7d6838c..7d6838c 100644 --- a/src/CBot/TestCBot/opnew.txt +++ b/src/CBot/tests/TestCBot/scenarios/opnew.txt diff --git a/src/CBot/TestCBot/plante.txt b/src/CBot/tests/TestCBot/scenarios/plante.txt index 363461b..363461b 100644 --- a/src/CBot/TestCBot/plante.txt +++ b/src/CBot/tests/TestCBot/scenarios/plante.txt diff --git a/src/CBot/TestCBot/pointer.txt b/src/CBot/tests/TestCBot/scenarios/pointer.txt index 2d4d907..2d4d907 100644 --- a/src/CBot/TestCBot/pointer.txt +++ b/src/CBot/tests/TestCBot/scenarios/pointer.txt diff --git a/src/CBot/TestCBot/postinc.txt b/src/CBot/tests/TestCBot/scenarios/postinc.txt index cdf6ab5..cdf6ab5 100644 --- a/src/CBot/TestCBot/postinc.txt +++ b/src/CBot/tests/TestCBot/scenarios/postinc.txt diff --git a/src/CBot/TestCBot/radar.txt b/src/CBot/tests/TestCBot/scenarios/radar.txt index 09d84a2..09d84a2 100644 --- a/src/CBot/TestCBot/radar.txt +++ b/src/CBot/tests/TestCBot/scenarios/radar.txt diff --git a/src/CBot/TestCBot/solution.txt b/src/CBot/tests/TestCBot/scenarios/solution.txt index f78cf12..f78cf12 100644 --- a/src/CBot/TestCBot/solution.txt +++ b/src/CBot/tests/TestCBot/scenarios/solution.txt diff --git a/src/CBot/TestCBot/test.txt b/src/CBot/tests/TestCBot/scenarios/test.txt index a912415..a912415 100644 --- a/src/CBot/TestCBot/test.txt +++ b/src/CBot/tests/TestCBot/scenarios/test.txt diff --git a/src/CBot/TestCBot/test23.txt b/src/CBot/tests/TestCBot/scenarios/test23.txt index d6e1ddd..d6e1ddd 100644 --- a/src/CBot/TestCBot/test23.txt +++ b/src/CBot/tests/TestCBot/scenarios/test23.txt diff --git a/src/CBot/TestCBot/testmw.txt b/src/CBot/tests/TestCBot/scenarios/testmw.txt index 6570f6d..6570f6d 100644 --- a/src/CBot/TestCBot/testmw.txt +++ b/src/CBot/tests/TestCBot/scenarios/testmw.txt diff --git a/src/CBot/TestCBot/this.txt b/src/CBot/tests/TestCBot/scenarios/this.txt index b8a9e04..b8a9e04 100644 --- a/src/CBot/TestCBot/this.txt +++ b/src/CBot/tests/TestCBot/scenarios/this.txt diff --git a/src/CBot/TestCBot/tt.txt b/src/CBot/tests/TestCBot/scenarios/tt.txt index cd13c9d..cd13c9d 100644 --- a/src/CBot/TestCBot/tt.txt +++ b/src/CBot/tests/TestCBot/scenarios/tt.txt diff --git a/src/CBot/TestCBot/tt2.txt b/src/CBot/tests/TestCBot/scenarios/tt2.txt index ad9dc1d..ad9dc1d 100644 --- a/src/CBot/TestCBot/tt2.txt +++ b/src/CBot/tests/TestCBot/scenarios/tt2.txt diff --git a/src/CBot/TestCBot/vide.txt b/src/CBot/tests/TestCBot/scenarios/vide.txt index e69de29..e69de29 100644 --- a/src/CBot/TestCBot/vide.txt +++ b/src/CBot/tests/TestCBot/scenarios/vide.txt diff --git a/src/CBot/TestCBot/zz.txt b/src/CBot/tests/TestCBot/scenarios/zz.txt index da764ac..da764ac 100644 --- a/src/CBot/TestCBot/zz.txt +++ b/src/CBot/tests/TestCBot/scenarios/zz.txt diff --git a/src/CBot/TestCBot/xTestCBot.clw b/src/CBot/tests/TestCBot/xTestCBot.clw index 5b84c16..5b84c16 100644 --- a/src/CBot/TestCBot/xTestCBot.clw +++ b/src/CBot/tests/TestCBot/xTestCBot.clw diff --git a/src/CBot/old TstCBot/BotConsoleDlg.cpp b/src/CBot/tests/old TstCBot/BotConsoleDlg.cpp index 077f080..077f080 100644 --- a/src/CBot/old TstCBot/BotConsoleDlg.cpp +++ b/src/CBot/tests/old TstCBot/BotConsoleDlg.cpp diff --git a/src/CBot/old TstCBot/BotConsoleDlg.h b/src/CBot/tests/old TstCBot/BotConsoleDlg.h index 9b54ff2..9b54ff2 100644 --- a/src/CBot/old TstCBot/BotConsoleDlg.h +++ b/src/CBot/tests/old TstCBot/BotConsoleDlg.h diff --git a/src/CBot/old TstCBot/BotErrorDlg.cpp b/src/CBot/tests/old TstCBot/BotErrorDlg.cpp index 87d56f0..87d56f0 100644 --- a/src/CBot/old TstCBot/BotErrorDlg.cpp +++ b/src/CBot/tests/old TstCBot/BotErrorDlg.cpp diff --git a/src/CBot/old TstCBot/BotErrorDlg.h b/src/CBot/tests/old TstCBot/BotErrorDlg.h index 522afad..522afad 100644 --- a/src/CBot/old TstCBot/BotErrorDlg.h +++ b/src/CBot/tests/old TstCBot/BotErrorDlg.h diff --git a/src/CBot/old TstCBot/CBotTest.txt b/src/CBot/tests/old TstCBot/CBotTest.txt index ce20e26..ce20e26 100644 --- a/src/CBot/old TstCBot/CBotTest.txt +++ b/src/CBot/tests/old TstCBot/CBotTest.txt diff --git a/src/CBot/old TstCBot/CMyThread.cpp b/src/CBot/tests/old TstCBot/CMyThread.cpp index ca92c77..ca92c77 100644 --- a/src/CBot/old TstCBot/CMyThread.cpp +++ b/src/CBot/tests/old TstCBot/CMyThread.cpp diff --git a/src/CBot/old TstCBot/CMyThread.h b/src/CBot/tests/old TstCBot/CMyThread.h index 1134077..1134077 100644 --- a/src/CBot/old TstCBot/CMyThread.h +++ b/src/CBot/tests/old TstCBot/CMyThread.h diff --git a/src/CBot/old TstCBot/MainFrm.cpp b/src/CBot/tests/old TstCBot/MainFrm.cpp index 6c0962c..6c0962c 100644 --- a/src/CBot/old TstCBot/MainFrm.cpp +++ b/src/CBot/tests/old TstCBot/MainFrm.cpp diff --git a/src/CBot/old TstCBot/MainFrm.h b/src/CBot/tests/old TstCBot/MainFrm.h index 56b9c41..56b9c41 100644 --- a/src/CBot/old TstCBot/MainFrm.h +++ b/src/CBot/tests/old TstCBot/MainFrm.h diff --git a/src/CBot/old TstCBot/ReadMe.txt b/src/CBot/tests/old TstCBot/ReadMe.txt index 67dc05b..67dc05b 100644 --- a/src/CBot/old TstCBot/ReadMe.txt +++ b/src/CBot/tests/old TstCBot/ReadMe.txt diff --git a/src/CBot/old TstCBot/Resource.h b/src/CBot/tests/old TstCBot/Resource.h index 6863fd8..6863fd8 100644 --- a/src/CBot/old TstCBot/Resource.h +++ b/src/CBot/tests/old TstCBot/Resource.h diff --git a/src/CBot/old TstCBot/StdAfx.cpp b/src/CBot/tests/old TstCBot/StdAfx.cpp index ae0ec93..ae0ec93 100644 --- a/src/CBot/old TstCBot/StdAfx.cpp +++ b/src/CBot/tests/old TstCBot/StdAfx.cpp diff --git a/src/CBot/old TstCBot/StdAfx.h b/src/CBot/tests/old TstCBot/StdAfx.h index 7d46ace..7d46ace 100644 --- a/src/CBot/old TstCBot/StdAfx.h +++ b/src/CBot/tests/old TstCBot/StdAfx.h diff --git a/src/CBot/old TstCBot/TstCBot.clw b/src/CBot/tests/old TstCBot/TstCBot.clw index 4c54168..4c54168 100644 --- a/src/CBot/old TstCBot/TstCBot.clw +++ b/src/CBot/tests/old TstCBot/TstCBot.clw diff --git a/src/CBot/old TstCBot/TstCBot.cpp b/src/CBot/tests/old TstCBot/TstCBot.cpp index 8ac4557..8ac4557 100644 --- a/src/CBot/old TstCBot/TstCBot.cpp +++ b/src/CBot/tests/old TstCBot/TstCBot.cpp diff --git a/src/CBot/old TstCBot/TstCBot.dsp b/src/CBot/tests/old TstCBot/TstCBot.dsp index 35e5c0b..35e5c0b 100644 --- a/src/CBot/old TstCBot/TstCBot.dsp +++ b/src/CBot/tests/old TstCBot/TstCBot.dsp diff --git a/src/CBot/old TstCBot/TstCBot.h b/src/CBot/tests/old TstCBot/TstCBot.h index 616db43..616db43 100644 --- a/src/CBot/old TstCBot/TstCBot.h +++ b/src/CBot/tests/old TstCBot/TstCBot.h diff --git a/src/CBot/old TstCBot/TstCBot.rc b/src/CBot/tests/old TstCBot/TstCBot.rc index 9e91c76..9e91c76 100644 --- a/src/CBot/old TstCBot/TstCBot.rc +++ b/src/CBot/tests/old TstCBot/TstCBot.rc diff --git a/src/CBot/old TstCBot/TstCBotDoc.cpp b/src/CBot/tests/old TstCBot/TstCBotDoc.cpp index 7d7e2ef..7d7e2ef 100644 --- a/src/CBot/old TstCBot/TstCBotDoc.cpp +++ b/src/CBot/tests/old TstCBot/TstCBotDoc.cpp diff --git a/src/CBot/old TstCBot/TstCBotDoc.h b/src/CBot/tests/old TstCBot/TstCBotDoc.h index ae1d0f7..ae1d0f7 100644 --- a/src/CBot/old TstCBot/TstCBotDoc.h +++ b/src/CBot/tests/old TstCBot/TstCBotDoc.h diff --git a/src/CBot/old TstCBot/TstCBotView.cpp b/src/CBot/tests/old TstCBot/TstCBotView.cpp index 3ee9094..3ee9094 100644 --- a/src/CBot/old TstCBot/TstCBotView.cpp +++ b/src/CBot/tests/old TstCBot/TstCBotView.cpp diff --git a/src/CBot/old TstCBot/TstCBotView.h b/src/CBot/tests/old TstCBot/TstCBotView.h index d5aede5..d5aede5 100644 --- a/src/CBot/old TstCBot/TstCBotView.h +++ b/src/CBot/tests/old TstCBot/TstCBotView.h diff --git a/src/CBot/old TstCBot/res/TstCBot.ico b/src/CBot/tests/old TstCBot/res/TstCBot.ico Binary files differindex 7eef0bc..7eef0bc 100644 --- a/src/CBot/old TstCBot/res/TstCBot.ico +++ b/src/CBot/tests/old TstCBot/res/TstCBot.ico diff --git a/src/CBot/old TstCBot/res/TstCBot.rc2 b/src/CBot/tests/old TstCBot/res/TstCBot.rc2 index 2186272..2186272 100644 --- a/src/CBot/old TstCBot/res/TstCBot.rc2 +++ b/src/CBot/tests/old TstCBot/res/TstCBot.rc2 diff --git a/src/CBot/old TstCBot/res/TstCBotDoc.ico b/src/CBot/tests/old TstCBot/res/TstCBotDoc.ico Binary files differindex 2a1f1ae..2a1f1ae 100644 --- a/src/CBot/old TstCBot/res/TstCBotDoc.ico +++ b/src/CBot/tests/old TstCBot/res/TstCBotDoc.ico diff --git a/src/CBot/old TstCBot/test complet 1.txt b/src/CBot/tests/old TstCBot/test complet 1.txt index 0fd4fa5..0fd4fa5 100644 --- a/src/CBot/old TstCBot/test complet 1.txt +++ b/src/CBot/tests/old TstCBot/test complet 1.txt diff --git a/src/CBot/old TstCBot/x.txt b/src/CBot/tests/old TstCBot/x.txt index 95856e0..95856e0 100644 --- a/src/CBot/old TstCBot/x.txt +++ b/src/CBot/tests/old TstCBot/x.txt diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 03bb03c..9bcd288 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,35 +1,63 @@ # CBot shared library is built separately -# add_subdirectory(CBot) -- not yet WinAPI-independent +add_subdirectory(CBot) # Configure options option(DEBUG "Enable debug output" ON) +set(PLATFORM_LIBS "") + if (${CMAKE_SYSTEM_NAME} MATCHES "Windows") set(PLATFORM_WINDOWS 1) set(PLATFORM_LINUX 0) set(PLATFORM_OTHER 0) + # On Windows, GLEW is required + if (${USE_GLEW} MATCHES "auto") + set(USE_GLEW 1) + endif() elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(PLATFORM_WINDOWS 0) set(PLATFORM_LINUX 1) set(PLATFORM_OTHER 0) + # On Linux, we should be fine without GLEW + if (${USE_GLEW} MATCHES "auto") + set(USE_GLEW 0) + endif() + # for clock_gettime + set(PLATFORM_LIBS "-lrt") else() set(PLATFORM_WINDOWS 0) set(PLATFORM_LINUX 0) set(PLATFORM_OTHER 1) + # Use GLEW to be safe + if (${USE_GLEW} MATCHES "auto") + set(USE_GLEW 1) + endif() +endif() + +set(OPTIONAL_LIBS "") +set(OPTIONAL_INCLUDE_DIRS "") + +if(${USE_GLEW} EQUAL 1) + find_package(GLEW REQUIRED) + set(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${GLEW_LIBRARY}) + set(OPTIONAL_INCLUDE_DIRS ${OPTIONAL_INCLUDE_DIRS} ${GLEW_INCLUDE_PATH}) endif() + # Configure file configure_file(common/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/common/config.h) # Source files # Commented out files are still dependent on DirectX or WinAPI + set(SOURCES app/app.cpp app/main.cpp app/system.cpp common/event.cpp +common/image.cpp common/logger.cpp common/iman.cpp # common/metafile.cpp @@ -37,23 +65,21 @@ common/iman.cpp # common/modfile.cpp # common/profile.cpp # common/restext.cpp -graphics/common/camera.cpp -graphics/common/cloud.cpp -graphics/common/color.cpp -graphics/common/device.cpp -graphics/common/engine.cpp -graphics/common/light.cpp -graphics/common/lightning.cpp -graphics/common/model.cpp -graphics/common/modfile.cpp -graphics/common/particle.cpp -graphics/common/planet.cpp -graphics/common/pyro.cpp -graphics/common/terrain.cpp -graphics/common/text.cpp -graphics/common/water.cpp +common/stringutils.cpp +graphics/core/color.cpp +# graphics/engine/camera.cpp # new code but depends on other modules +graphics/engine/cloud.cpp +graphics/engine/engine.cpp +graphics/engine/lightman.cpp +graphics/engine/lightning.cpp +graphics/engine/modelfile.cpp +graphics/engine/particle.cpp +graphics/engine/planet.cpp +graphics/engine/pyro.cpp +graphics/engine/terrain.cpp +graphics/engine/text.cpp +graphics/engine/water.cpp graphics/opengl/gldevice.cpp -graphics/opengl/glengine.cpp # object/auto/auto.cpp # object/auto/autobase.cpp # object/auto/autoconvert.cpp @@ -151,10 +177,19 @@ set(LIBS ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${OPENGL_LIBRARY} -#CBot -- not yet WinAPI-independent +${PNG_LIBRARIES} +${OPTIONAL_LIBS} +${PLATFORM_LIBS} +CBot ) -include_directories(. ${CMAKE_CURRENT_BINARY_DIR}) +include_directories(. ${CMAKE_CURRENT_BINARY_DIR} +${SDL_INCLUDE_DIR} +${SDL_IMAGE_INCLUDE_DIR} +${SDLTTF_INCLUDE_DIR} +${PNG_INCLUDE_DIRS} +${OPTIONAL_INCLUDE_DIRS} +) link_directories(${CMAKE_CURRENT_SOURCE_DIR}/CBot) diff --git a/src/app/app.cpp b/src/app/app.cpp index 68131fc..d20232d 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -20,12 +20,27 @@ #include "app/app.h" #include "app/system.h" +#include "common/logger.h" #include "common/iman.h" +#include "common/image.h" +#include "graphics/opengl/gldevice.h" #include <SDL/SDL.h> #include <SDL/SDL_image.h> +#include <stdio.h> + + +template<> CApplication* CSingleton<CApplication>::mInstance = NULL; + + +//! Interval of timer called to update joystick state +const int JOYSTICK_TIMER_INTERVAL = 1000/30; + +//! Function called by the timer +Uint32 JoystickTimerCallback(Uint32 interval, void *); + /** * \struct ApplicationPrivate @@ -41,57 +56,44 @@ struct ApplicationPrivate SDL_Event currentEvent; //! Joystick SDL_Joystick *joystick; - //! Index of joystick device - int joystickDevice; + //! Id of joystick timer + SDL_TimerID joystickTimer; ApplicationPrivate() { memset(¤tEvent, 0, sizeof(SDL_Event)); surface = NULL; joystick = NULL; - joystickDevice = 0; + joystickTimer = 0; } }; + CApplication::CApplication() { - m_private = new ApplicationPrivate(); - m_exitCode = 0; + m_private = new ApplicationPrivate(); + m_iMan = new CInstanceManager(); + m_eventQueue = new CEventQueue(m_iMan); - m_iMan = new CInstanceManager(); - m_event = new CEvent(m_iMan); - - m_engine = 0; - m_robotMain = 0; - m_sound = 0; + m_engine = NULL; + m_device = NULL; + m_robotMain = NULL; + m_sound = NULL; m_keyState = 0; - m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); - m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); + m_axeKey = Math::Vector(0.0f, 0.0f, 0.0f); + m_axeJoy = Math::Vector(0.0f, 0.0f, 0.0f); - m_vidMemTotal = 0; - m_active = false; - m_activateApp = false; - m_ready = false; - m_joystick = false; - m_time = 0.0f; + m_exitCode = 0; + m_active = false; + m_debugMode = false; - for (int i = 0; i < 32; i++) - { - m_joyButton[i] = false; - } + m_windowTitle = "COLOBOT"; - m_windowTitle = "COLOBOT"; + m_joystickEnabled = false; - m_appUseZBuffer = true; - m_appUseStereo = true; - m_showStats = false; - m_debugMode = false; - m_audioState = true; - m_audioTrack = true; - m_niceMouse = false; - m_setupMode = true; + m_dataPath = "./data"; ResetKey(); } @@ -101,93 +103,163 @@ CApplication::~CApplication() delete m_private; m_private = NULL; + delete m_eventQueue; + m_eventQueue = NULL; + delete m_iMan; m_iMan = NULL; } -Error CApplication::ParseArguments(int argc, char *argv[]) +bool CApplication::ParseArguments(int argc, char *argv[]) { + bool waitDataDir = false; + for (int i = 1; i < argc; ++i) { std::string arg = argv[i]; + if (waitDataDir) + { + waitDataDir = false; + m_dataPath = arg; + } + if (arg == "-debug") { - m_showStats = true; SetDebugMode(true); } - else if (arg == "-audiostate") + else if (arg == "-datadir") { - m_audioState = false; + waitDataDir = true; } - else if (arg == "-audiotrack") + else { - m_audioTrack = false; + m_exitCode = 1; + return false; } - // TODO else {} report invalid argument } - return ERR_OK; + // Data dir not given? + if (waitDataDir) + return false; + + return true; } bool CApplication::Create() { -/* -TODO - Full screen by default unless in debug mode - if (! m_debugMode) - m_deviceConfig.fullScreen = true; - - int full = 0; - if (GetProfileInt("Device", "FullScreen", full)) - m_deviceConfig.fullScreen = full == 1; -*/ + // TODO: verify that data directory exists // Temporarily -- only in windowed mode m_deviceConfig.fullScreen = false; -/* -TODO - // Create the 3D engine. - m_engine = new CEngine(m_iMan, this); + // Create the 3D engine + m_engine = new Gfx::CEngine(m_iMan, this); - // Initialize the app's custom scene stuff - if (! m_engine->OneTimeSceneInit()) - { - SystemDialog(SDT_ERROR, "COLOBOT - Error", m_engine->RetError()); - return false; - } - // Create the sound instance. +/* // Create the sound instance. m_sound = new CSound(m_iMan); // Create the robot application. - m_robotMain = new CRobotMain(m_iMan); -*/ + m_robotMain = new CRobotMain(m_iMan); */ - Uint32 initFlags = SDL_INIT_VIDEO; - if (m_joystick) - initFlags |= SDL_INIT_JOYSTICK; + + /* SDL initialization sequence */ + + + Uint32 initFlags = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_TIMER; if (SDL_Init(initFlags) < 0) { - SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL initialization error:\n" + std::string(SDL_GetError()) ); + SystemDialog( SDT_ERROR, "COLOBOT - Fatal Error", + "SDL initialization error:\n" + + std::string(SDL_GetError()) ); + m_exitCode = 2; + return false; + } + + if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0) + { + SystemDialog( SDT_ERROR, "COLOBOT - Fatal Error", + std::string("SDL_Image initialization error:\n") + + std::string(IMG_GetError()) ); + m_exitCode = 3; + return false; + } + + if (! CreateVideoSurface()) + return false; // dialog is in function + + if (m_private->surface == NULL) + { + SystemDialog( SDT_ERROR, "COLOBT - Fatal Error", + std::string("SDL error while setting video mode:\n") + + std::string(SDL_GetError()) ); + m_exitCode = 2; + return false; + } + + SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str()); + + // Enable translating key codes of key press events to unicode chars + SDL_EnableUNICODE(1); + + // Don't generate joystick events + SDL_JoystickEventState(SDL_IGNORE); + + + // For now, enable joystick for testing + SetJoystickEnabled(true); + + + // The video is ready, we can create and initalize the graphics device + m_device = new Gfx::CGLDevice(m_deviceConfig); + if (! m_device->Create() ) + { + SystemDialog( SDT_ERROR, "COLOBT - Fatal Error", + std::string("Error in CDevice::Create() :\n") + + std::string(m_device->GetError()) ); + m_exitCode = 1; return false; } + m_engine->SetDevice(m_device); + if (! m_engine->Create() ) + { + SystemDialog( SDT_ERROR, "COLOBT - Fatal Error", + std::string("Error in CEngine::Create() :\n") + + std::string(m_engine->GetError()) ); + m_exitCode = 1; + return false; + } + + if (! m_engine->AfterDeviceSetInit() ) + { + SystemDialog( SDT_ERROR, "COLOBT - Fatal Error", + std::string("Error in CEngine::AfterDeviceSetInit() :\n") + + std::string(m_engine->GetError()) ); + m_exitCode = 1; + return false; + } + + return true; +} + +bool CApplication::CreateVideoSurface() +{ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); - if (! videoInfo) + if (videoInfo == NULL) { - SystemDialog( SDT_ERROR, "COLOBOT - Error", "SDL error while getting video info:\n " + std::string(SDL_GetError()) ); + SystemDialog( SDT_ERROR, "COLOBOT - Fatal Error", + std::string("SDL error while getting video info:\n ") + + std::string(SDL_GetError()) ); + m_exitCode = 2; return false; } Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; - if (m_deviceConfig.resizeable) - videoFlags |= SDL_RESIZABLE; - // Use hardware surface if available if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; @@ -201,134 +273,320 @@ TODO if (m_deviceConfig.fullScreen) videoFlags |= SDL_FULLSCREEN; - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + if (m_deviceConfig.resizeable) + videoFlags |= SDL_RESIZABLE; - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + // Set OpenGL attributes - if ((IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG) == 0) + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, m_deviceConfig.redSize); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, m_deviceConfig.greenSize); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, m_deviceConfig.blueSize); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, m_deviceConfig.alphaSize); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, m_deviceConfig.depthSize); + + if (m_deviceConfig.doubleBuf) + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + /* If hardware acceleration specifically requested, this will force the hw accel + and fail with error if not available */ + if (m_deviceConfig.hardwareAccel) + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); + + m_private->surface = SDL_SetVideoMode(m_deviceConfig.size.w, m_deviceConfig.size.h, + m_deviceConfig.bpp, videoFlags); + + return true; +} + +void CApplication::Destroy() +{ + /*if (m_robotMain != NULL) { - SystemDialog( SDT_ERROR, "COLOBOT - Error", std::string("SDL_Image initialization error:\n") + - std::string(IMG_GetError()) ); - return false; + delete m_robotMain; + m_robotMain = NULL; } - m_private->surface = SDL_SetVideoMode(m_deviceConfig.width, m_deviceConfig.height, - m_deviceConfig.bpp, videoFlags); + if (m_sound != NULL) + { + delete m_sound; + m_sound = NULL; + }*/ - if (! m_private->surface) + if (m_engine != NULL) { - SystemDialog( SDT_ERROR, "COLOBT - Error", std::string("SDL error while setting video mode:\n") + - std::string(SDL_GetError()) ); - return false; + if (m_engine->GetWasInit()) + m_engine->Destroy(); + + delete m_engine; + m_engine = NULL; } - SDL_WM_SetCaption(m_windowTitle.c_str(), m_windowTitle.c_str()); + if (m_device != NULL) + { + if (m_device->GetWasInit()) + m_device->Destroy(); - SDL_EnableUNICODE(1); + delete m_device; + m_device = NULL; + } + if (m_private->joystick != NULL) + { + SDL_JoystickClose(m_private->joystick); + m_private->joystick = NULL; + } -/* -TODO + if (m_private->surface != NULL) + { + SDL_FreeSurface(m_private->surface); + m_private->surface = NULL; + } + + IMG_Quit(); - InitJoystick(); + SDL_Quit(); +} + +bool CApplication::ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig) +{ + static bool restore = false; + + m_lastDeviceConfig = m_deviceConfig; + m_deviceConfig = newConfig; + + + SDL_FreeSurface(m_private->surface); - if ( !GetProfileInt("Setup", "Sound3D", b3D) ) + if (! CreateVideoSurface()) { - b3D = true; + // Fatal error, so post the quit event + m_eventQueue->AddEvent(Event(EVENT_QUIT)); + return false; } - m_pSound->SetDebugMode(m_bDebugMode); - m_pSound->Create(m_hWnd, b3D); - m_pSound->CacheAll(); - m_pSound->SetState(m_bAudioState); - m_pSound->SetAudioTrack(m_bAudioTrack); - m_pSound->SetCDpath(m_CDpath); - // First execution? - if ( !GetProfileInt("Setup", "ObjectDirty", iValue) ) + if (m_private->surface == NULL) { - m_pD3DEngine->FirstExecuteAdapt(true); + if (! restore) + { + SystemDialog( SDT_ERROR, "COLOBT - Error", + std::string("SDL error while setting video mode:\n") + + std::string(SDL_GetError()) + std::string("\n") + + std::string("Previous mode will be restored") ); + + restore = true; + ChangeVideoConfig(m_lastDeviceConfig); + return false; + } + else + { + restore = false; + + SystemDialog( SDT_ERROR, "COLOBT - Fatal Error", + std::string("SDL error while restoring previous video mode:\n") + + std::string(SDL_GetError()) ); + + + // Fatal error, so post the quit event + m_eventQueue->AddEvent(Event(EVENT_QUIT)); + return false; + } } - // Creates the file colobot.ini at the first execution. - m_pRobotMain->CreateIni(); + ( static_cast<Gfx::CGLDevice*>(m_device) )->ConfigChanged(m_deviceConfig); + + m_engine->ResetAfterDeviceChanged(); + + return true; +} + +bool CApplication::OpenJoystick() +{ + if ( (m_joystick.index < 0) || (m_joystick.index >= SDL_NumJoysticks()) ) + return false; + + m_private->joystick = SDL_JoystickOpen(m_joystick.index); + if (m_private->joystick == NULL) + return false; - m_pRobotMain->ChangePhase(PHASE_WELCOME2); + m_joystick.axisCount = SDL_JoystickNumAxes(m_private->joystick); + m_joystick.buttonCount = SDL_JoystickNumButtons(m_private->joystick); - m_engine->TimeInit(); -*/ + // Create the vectors with joystick axis & button states to exactly the required size + m_joyAxeState = std::vector<int>(m_joystick.axisCount, 0); + m_joyButtonState = std::vector<bool>(m_joystick.buttonCount, false); - // The app is ready to go - m_ready = true; + // Create a timer for polling joystick state + m_private->joystickTimer = SDL_AddTimer(JOYSTICK_TIMER_INTERVAL, JoystickTimerCallback, NULL); return true; } -void CApplication::Destroy() +void CApplication::CloseJoystick() +{ + // Timer will remove itself automatically + + SDL_JoystickClose(m_private->joystick); + m_private->joystick = NULL; +} + +bool CApplication::ChangeJoystick(const JoystickDevice &newJoystick) { + if ( (newJoystick.index < 0) || (newJoystick.index >= SDL_NumJoysticks()) ) + return false; + if (m_private->joystick != NULL) + CloseJoystick(); + + return OpenJoystick(); +} + +Uint32 JoystickTimerCallback(Uint32 interval, void *) +{ + CApplication *app = CApplication::GetInstancePointer(); + if ((app == NULL) || (! app->GetJoystickEnabled())) + return 0; // don't run the timer again + + app->UpdateJoystick(); + + return interval; // run for the same interval again +} + +/** Updates the state info in CApplication and on change, creates SDL events and pushes them to SDL event queue. + This way, the events get handled properly in the main event loop and besides, SDL_PushEvent() ensures thread-safety. */ +void CApplication::UpdateJoystick() +{ + if (! m_joystickEnabled) + return; + + SDL_JoystickUpdate(); + + for (int axis = 0; axis < static_cast<int>( m_joyAxeState.size() ); ++axis) { - SDL_JoystickClose(m_private->joystick); - m_private->joystick = NULL; + int newValue = SDL_JoystickGetAxis(m_private->joystick, axis); + + if (m_joyAxeState[axis] != newValue) + { + m_joyAxeState[axis] = newValue; + + SDL_Event joyAxisEvent; + + joyAxisEvent.jaxis.type = SDL_JOYAXISMOTION; + joyAxisEvent.jaxis.which = 0; + joyAxisEvent.jaxis.axis = axis; + joyAxisEvent.jaxis.value = newValue; + + SDL_PushEvent(&joyAxisEvent); + } } - SDL_FreeSurface(m_private->surface); - m_private->surface = NULL; + for (int button = 0; button < static_cast<int>( m_joyButtonState.size() ); ++button) + { + bool newValue = SDL_JoystickGetButton(m_private->joystick, button) == 1; - IMG_Quit(); + if (m_joyButtonState[button] != newValue) + { + m_joyButtonState[button] = newValue; - SDL_Quit(); + SDL_Event joyButtonEvent; + + if (newValue) + { + joyButtonEvent.jbutton.type = SDL_JOYBUTTONDOWN; + joyButtonEvent.jbutton.state = SDL_PRESSED; + } + else + { + joyButtonEvent.jbutton.type = SDL_JOYBUTTONUP; + joyButtonEvent.jbutton.state = SDL_RELEASED; + } + joyButtonEvent.jbutton.which = 0; + joyButtonEvent.jbutton.button = button; + + SDL_PushEvent(&joyButtonEvent); + } + } } int CApplication::Run() { m_active = true; - while (m_private->currentEvent.type != SDL_QUIT) + while (true) { - // Use SDL_PeepEvents() if the app is active, so we can use idle time to - // render the scene. Else, use SDL_PollEvent() to avoid eating CPU time. - int count = 0; + // To be sure no old event remains + m_private->currentEvent.type = SDL_NOEVENT; + + // Call SDL_PumpEvents() only once here + // (SDL_PeepEvents() doesn't call it) if (m_active) - { SDL_PumpEvents(); - count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS); - } - else - { - SDL_PollEvent(&m_private->currentEvent); - } - // If received an event - if ((m_active && count > 0) || (!m_active)) + bool haveEvent = true; + while (haveEvent) { - ParseEvent(); + haveEvent = false; + + int count = 0; + // Use SDL_PeepEvents() if the app is active, so we can use idle time to + // render the scene. Else, use SDL_WaitEvent() to avoid eating CPU time. + if (m_active) + count = SDL_PeepEvents(&m_private->currentEvent, 1, SDL_GETEVENT, SDL_ALLEVENTS); + else + count = SDL_WaitEvent(&m_private->currentEvent); + + // If received an event + if (count > 0) + { + haveEvent = true; + + Event event = ParseEvent(); + + if (event.type == EVENT_QUIT) + goto end; // exit the loop + + if (event.type != EVENT_NULL) + { + bool passOn = ProcessEvent(event); + + if (m_engine != NULL && passOn) + passOn = m_engine->ProcessEvent(event); + + if (passOn) + m_eventQueue->AddEvent(event); + } + } } - // Render a frame during idle time (no messages are waiting) - if (m_active && m_ready) + // Enter game update & frame rendering only if active + if (m_active) { Event event; - while (m_event->GetEvent(event)) + while (m_eventQueue->GetEvent(event)) { - if (event.event == EVENT_QUIT) - { + if (event.type == EVENT_QUIT) goto end; // exit both loops + + bool passOn = true; + + // Skip system events (they have been processed earlier) + if (! event.systemEvent) + { + passOn = ProcessEvent(event); + + if (passOn && m_engine != NULL) + passOn = m_engine->ProcessEvent(event); } - //m_robotMain->EventProcess(event); + /*if (passOn && m_robotMain != NULL) + m_robotMain->ProcessEvent(event); */ } - //if ( !RetNiceMouse()) - //{ - // SetMouseType(m_engine->RetMouseType()); - //} + // Update game and render a frame during idle time (no messages are waiting) + bool ok = Render(); // If an error occurs, push quit event to the queue - if (! Render()) + if (! ok) { SDL_Event quitEvent; memset(&quitEvent, 0, sizeof(SDL_Event)); @@ -339,7 +597,6 @@ int CApplication::Run() } end: - //m_sound->StopMusic(); Destroy(); return m_exitCode; @@ -350,54 +607,174 @@ int CApplication::GetExitCode() return m_exitCode; } -void CApplication::ParseEvent() +//! Translates SDL press state to PressState +PressState TranslatePressState(unsigned char state) +{ + if (state == SDL_PRESSED) + return STATE_PRESSED; + else + return STATE_RELEASED; +} + +/** Conversion of the position of the mouse from window coords to interface coords: + - x: 0=left, 1=right + - y: 0=down, 1=up */ +Math::Point CApplication::WindowToInterfaceCoords(Math::IntPoint pos) +{ + return Math::Point( static_cast<float>(pos.x) / static_cast<float>(m_deviceConfig.size.w), + 1.0f - static_cast<float>(pos.y) / static_cast<float>(m_deviceConfig.size.h) ); +} + +Math::IntPoint CApplication::InterfaceToWindowCoords(Math::Point pos) +{ + return Math::IntPoint(static_cast<int>(pos.x * m_deviceConfig.size.w), + static_cast<int>((1.0f - pos.y) * m_deviceConfig.size.h)); +} + +/** The SDL event parsed is stored internally. + If event is not available or is not understood, returned event is of type EVENT_NULL. */ +Event CApplication::ParseEvent() { -/* Event event; + Event event; - if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) + event.systemEvent = true; + + if (m_private->currentEvent.type == SDL_QUIT) { - if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) - event.event = EVENT_LBUTTONDOWN; - else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) - event.event = EVENT_RBUTTONDOWN; + event.type = EVENT_QUIT; } - else if (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) + else if ( (m_private->currentEvent.type == SDL_KEYDOWN) || + (m_private->currentEvent.type == SDL_KEYUP) ) { - if (m_private->currentEvent.button.button == SDL_BUTTON_LEFT) - event.event = EVENT_LBUTTONUP; - else if (m_private->currentEvent.button.button == SDL_BUTTON_RIGHT) - event.event = EVENT_RBUTTONUP; + if (m_private->currentEvent.type == SDL_KEYDOWN) + event.type = EVENT_KEY_DOWN; + else + event.type = EVENT_KEY_UP; + + event.key.key = m_private->currentEvent.key.keysym.sym; + event.key.mod = m_private->currentEvent.key.keysym.mod; + event.key.state = TranslatePressState(m_private->currentEvent.key.state); + event.key.unicode = m_private->currentEvent.key.keysym.unicode; } - else if (m_private->currentEvent.type == SDL_MOUSEMOTION) + else if ( (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) || + (m_private->currentEvent.type == SDL_MOUSEBUTTONUP) ) { - event.event = EVENT_MOUSEMOVE; + if (m_private->currentEvent.type == SDL_MOUSEBUTTONDOWN) + event.type = EVENT_MOUSE_BUTTON_DOWN; + else + event.type = EVENT_MOUSE_BUTTON_UP; + + event.mouseButton.button = m_private->currentEvent.button.button; + event.mouseButton.state = TranslatePressState(m_private->currentEvent.button.state); + event.mouseButton.pos = WindowToInterfaceCoords(Math::IntPoint(m_private->currentEvent.button.x, m_private->currentEvent.button.y)); } - else if (m_private->currentEvent.type == SDL_KEYDOWN) + else if (m_private->currentEvent.type == SDL_MOUSEMOTION) { - event.event = EVENT_KEYDOWN; + event.type = EVENT_MOUSE_MOVE; + + event.mouseMove.state = TranslatePressState(m_private->currentEvent.button.state); + event.mouseMove.pos = WindowToInterfaceCoords(Math::IntPoint(m_private->currentEvent.button.x, m_private->currentEvent.button.y)); } - else if (m_private->currentEvent.type == SDL_KEYUP) + else if (m_private->currentEvent.type == SDL_JOYAXISMOTION) { - event.event = EVENT_KEYUP; - } + event.type = EVENT_JOY_AXIS; - if (m_robotMain != NULL && event.event != EVENT_NULL) + event.joyAxis.axis = m_private->currentEvent.jaxis.axis; + event.joyAxis.value = m_private->currentEvent.jaxis.value; + } + else if ( (m_private->currentEvent.type == SDL_JOYBUTTONDOWN) || + (m_private->currentEvent.type == SDL_JOYBUTTONUP) ) { - m_robotMain->EventProcess(event); + if (m_private->currentEvent.type == SDL_JOYBUTTONDOWN) + event.type = EVENT_JOY_BUTTON_DOWN; + else + event.type = EVENT_JOY_BUTTON_UP; + + event.joyButton.button = m_private->currentEvent.jbutton.button; + event.joyButton.state = TranslatePressState(m_private->currentEvent.jbutton.state); } - if (m_engine != NULL) + else if (m_private->currentEvent.type == SDL_ACTIVEEVENT) { - m_engine->MsgProc( hWnd, uMsg, wParam, lParam ); + event.type = EVENT_ACTIVE; + + if (m_private->currentEvent.active.type & SDL_APPINPUTFOCUS) + event.active.flags |= ACTIVE_INPUT; + if (m_private->currentEvent.active.type & SDL_APPMOUSEFOCUS) + event.active.flags |= ACTIVE_MOUSE; + if (m_private->currentEvent.active.type & SDL_APPACTIVE) + event.active.flags |= ACTIVE_APP; + + event.active.gain = m_private->currentEvent.active.gain == 1; } - ProcessEvent(event);*/ + return event; } -void CApplication::ProcessEvent(Event event) +/** Processes incoming events. It is the first function called after an event is captures. + Function returns \c true if the event is to be passed on to other processing functions + or \c false if not. */ +bool CApplication::ProcessEvent(const Event &event) { + CLogger *l = GetLogger(); + + if (event.type == EVENT_ACTIVE) + { + m_active = event.active.gain; + if (m_debugMode) + l->Info("Focus change: active = %s\n", m_active ? "true" : "false"); + } + // Print the events in debug mode to test the code + if (m_debugMode) + { + switch (event.type) + { + case EVENT_KEY_DOWN: + case EVENT_KEY_UP: + l->Info("EVENT_KEY_%s:\n", (event.type == EVENT_KEY_DOWN) ? "DOWN" : "UP"); + l->Info(" key = %4x\n", event.key.key); + l->Info(" state = %s\n", (event.key.state == STATE_PRESSED) ? "STATE_PRESSED" : "STATE_RELEASED"); + l->Info(" mod = %4x\n", event.key.mod); + l->Info(" unicode = %4x\n", event.key.unicode); + break; + case EVENT_MOUSE_MOVE: + l->Info("EVENT_MOUSE_MOVE:\n"); + l->Info(" state = %s\n", (event.mouseMove.state == STATE_PRESSED) ? "STATE_PRESSED" : "STATE_RELEASED"); + l->Info(" pos = (%f, %f)\n", event.mouseMove.pos.x, event.mouseMove.pos.y); + break; + case EVENT_MOUSE_BUTTON_DOWN: + case EVENT_MOUSE_BUTTON_UP: + l->Info("EVENT_MOUSE_BUTTON_%s:\n", (event.type == EVENT_MOUSE_BUTTON_DOWN) ? "DOWN" : "UP"); + l->Info(" button = %d\n", event.mouseButton.button); + l->Info(" state = %s\n", (event.mouseButton.state == STATE_PRESSED) ? "STATE_PRESSED" : "STATE_RELEASED"); + l->Info(" pos = (%f, %f)\n", event.mouseButton.pos.x, event.mouseButton.pos.y); + break; + case EVENT_JOY_AXIS: + l->Info("EVENT_JOY_AXIS:\n"); + l->Info(" axis = %d\n", event.joyAxis.axis); + l->Info(" value = %d\n", event.joyAxis.value); + break; + case EVENT_JOY_BUTTON_DOWN: + case EVENT_JOY_BUTTON_UP: + l->Info("EVENT_JOY_BUTTON_%s:\n", (event.type == EVENT_JOY_BUTTON_DOWN) ? "DOWN" : "UP"); + l->Info(" button = %d\n", event.joyButton.button); + l->Info(" state = %s\n", (event.joyButton.state == STATE_PRESSED) ? "STATE_PRESSED" : "STATE_RELEASED"); + break; + case EVENT_ACTIVE: + l->Info("EVENT_ACTIVE:\n"); + l->Info(" flags = 0x%x\n", event.active.flags); + l->Info(" gain = %s\n", event.active.gain ? "true" : "false"); + break; + default: + break; + } + } + + // By default, pass on all events + return true; } +/** Renders the frame and swaps buffers as necessary. Returns \c false on error. */ bool CApplication::Render() { bool result = m_engine->Render(); @@ -410,47 +787,62 @@ bool CApplication::Render() return true; } -void CApplication::Pause(bool pause) +void CApplication::StepSimulation(float rTime) { // TODO } -void CApplication::SetMousePos(Math::Point pos) +VideoQueryResult CApplication::GetVideoResolutionList(std::vector<Math::IntSize> &resolutions, + bool fullScreen, bool resizeable) { - // TODO -} + resolutions.clear(); -void CApplication::StepSimulation(float rTime) -{ - // TODO -} + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + if (videoInfo == NULL) + return VIDEO_QUERY_ERROR; -void SetShowStat(bool show) -{ - // TODO -} + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; -bool CApplication::RetShowStat() -{ - // TODO - return false; -} + // Use hardware surface if available + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; -void CApplication::SetDebugMode(bool mode) -{ - // TODO + // Enable hardware blit if available + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + if (resizeable) + videoFlags |= SDL_RESIZABLE; + + if (fullScreen) + videoFlags |= SDL_FULLSCREEN; + + + SDL_Rect **modes = SDL_ListModes(NULL, videoFlags); + + if (modes == reinterpret_cast<SDL_Rect **>(0) ) + return VIDEO_QUERY_NONE; // no modes available + + if (modes == reinterpret_cast<SDL_Rect **>(-1) ) + return VIDEO_QUERY_ALL; // all resolutions are possible + + + for (int i = 0; modes[i] != NULL; ++i) + resolutions.push_back(Math::IntSize(modes[i]->w, modes[i]->h)); + + return VIDEO_QUERY_OK; } -bool CApplication::RetDebugMode() +void CApplication::SetDebugMode(bool mode) { - // TODO - return false; + m_debugMode = mode; } -bool CApplication::RetSetupMode() +bool CApplication::GetDebugMode() { - // TODO - return false; + return m_debugMode; } void CApplication::FlushPressKey() @@ -468,64 +860,92 @@ void CApplication::SetKey(int keyRank, int option, int key) // TODO } -int CApplication::RetKey(int keyRank, int option) +int CApplication::GetKey(int keyRank, int option) { // TODO return 0; } -void CApplication::SetJoystick(bool enable) +void CApplication::SetGrabInput(bool grab) { - // TODO + SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF); } -bool CApplication::RetJoystick() +bool CApplication::GetGrabInput() { - // TODO - return false; + int result = SDL_WM_GrabInput(SDL_GRAB_QUERY); + return result == SDL_GRAB_ON; } -void SetMouseType(Gfx::MouseType type) +void CApplication::SetSystemMouseVisible(bool visible) { - // TODO + SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE); } -void SetNiceMouse(bool nice) +bool CApplication::GetSystemMouseVisibile() { - // TODO + int result = SDL_ShowCursor(SDL_QUERY); + return result == SDL_ENABLE; } -bool CApplication::RetNiceMouse() + +void CApplication::SetSystemMousePos(Math::Point pos) { - return false; + Math::IntPoint windowPos = InterfaceToWindowCoords(pos); + SDL_WarpMouse(windowPos.x, windowPos.y); + m_systemMousePos = pos; } -bool CApplication::RetNiceMouseCap() +Math::Point CApplication::GetSystemMousePos() { - return false; + return m_systemMousePos; } -bool CApplication::WriteScreenShot(char *filename, int width, int height) +std::vector<JoystickDevice> CApplication::GetJoystickList() { - // TODO + std::vector<JoystickDevice> result; + + int count = SDL_NumJoysticks(); + + for (int index = 0; index < count; ++index) + { + JoystickDevice device; + device.index = index; + device.name = SDL_JoystickName(index); + result.push_back(device); + } + + return result; } -void CApplication::InitText() +JoystickDevice CApplication::GetJoystick() { - // TODO + return m_joystick; } -void CApplication::DrawSuppl() +void CApplication::SetJoystickEnabled(bool enable) { - // TODO + m_joystickEnabled = enable; + + if (m_joystickEnabled) + { + if (! OpenJoystick()) + { + m_joystickEnabled = false; + } + } + else + { + CloseJoystick(); + } } -void CApplication::ShowStats() +bool CApplication::GetJoystickEnabled() { - // TODO + return m_joystickEnabled; } -void CApplication::OutputText(long x, long y, char* str) +std::string CApplication::GetDataFilePath(const std::string& dirName, const std::string& fileName) { - // TODO + return m_dataPath + "/" + dirName + "/" + fileName; } diff --git a/src/app/app.h b/src/app/app.h index f776b10..483aa55 100644 --- a/src/app/app.h +++ b/src/app/app.h @@ -21,10 +21,14 @@ #include "common/misc.h" -#include "graphics/common/device.h" -#include "graphics/common/engine.h" +#include "common/singleton.h" +#include "graphics/core/device.h" +#include "graphics/engine/engine.h" +#include "graphics/opengl/gldevice.h" +#include "math/intsize.h" #include <string> +#include <vector> class CInstanceManager; @@ -32,19 +36,82 @@ class CEvent; class CRobotMain; class CSound; -struct ApplicationPrivate; +/** + \struct JoystickDevice + \brief Information about a joystick device */ +struct JoystickDevice +{ + //! Device index (-1 = invalid device) + int index; + //! Device name + std::string name; + //! Number of axes (only available after joystick opened) + int axisCount; + //! Number of buttons (only available after joystick opened) + int buttonCount; + + JoystickDevice() + : index(-1), axisCount(0), buttonCount(0) {} +}; + +/** + \enum VideoQueryResult + \brief Result of querying for available video resolutions */ +enum VideoQueryResult +{ + VIDEO_QUERY_ERROR, + VIDEO_QUERY_NONE, + VIDEO_QUERY_ALL, + VIDEO_QUERY_OK +}; +struct ApplicationPrivate; + /** * \class CApplication * \brief Main application * - * This class is responsible for creating and handling main application window, - * receiving events, etc. + * This class is responsible for main application execution, including creating + * and handling main application window, receiving events, etc. + * + * It is a singleton class with only one instance that can be created. + * + * \section Creation Creation of other main objects + * + * The class creates the only instance of CInstanceManager, CEventQueue, CEngine, + * CRobotMain and CSound classes. + * + * \section Window Window management + * + * The class is responsible for creating app window, setting and changing the video mode, + * joystick management, grabbing input and changing the system mouse cursor + * position and visibility. + * ("System mouse cursor" means the cursor displayed by the OS in constrast to the cursor + * displayed by CEngine). + * + * \section Events Events + * + * Events are taken from SDL event queue, translated to common events from src/common.h + * and pushed to global event queue CEventQueue. + * + * Joystick events are generated somewhat differently, by running a separate timer, + * polling the device for changes and synthesising events on change. It avoids flooding + * the event queue with too many joystick events and the granularity of the timer can be + * adjusted. + * + * The events are passed to ProcessEvent() of classes in this order: CApplication, CEngine + * and CRobotMain. CApplication and CEngine's ProcessEvent() functions return bool, which + * means whether to pass the event on, or stop the chain. This is to enable handling some + * events which are internal to CApplication or CEngine. + * + * \section Portability Portability + * + * Currently, the class only handles OpenGL devices. SDL can be used with DirectX, but + * for that to work, video initialization and video setting must be done differently. * - * ... */ -class CApplication +class CApplication : public CSingleton<CApplication> { public: //! Constructor (can only be called once!) @@ -54,104 +121,145 @@ public: public: //! Parses commandline arguments - Error ParseArguments(int argc, char *argv[]); + bool ParseArguments(int argc, char *argv[]); //! Initializes the application bool Create(); //! Main event loop int Run(); - //! Returns the code to be returned at main() exit int GetExitCode(); -protected: //! Cleans up before exit void Destroy(); - //! Processes an SDL event to Event struct - void ParseEvent(); - //! Handles some incoming events - void ProcessEvent(Event event); - //! Renders the image in window - bool Render(); -public: - void Pause(bool pause); + //! Returns a list of possible video modes + VideoQueryResult GetVideoResolutionList(std::vector<Math::IntSize> &resolutions, + bool fullScreen, bool resizeable); + + //! Returns the current video mode + Gfx::GLDeviceConfig GetVideoConfig(); + + //! Change the video mode to given mode + bool ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig); + + //! Updates the simulation state void StepSimulation(float rTime); - void SetMousePos(Math::Point pos); + //! Returns a list of available joystick devices + std::vector<JoystickDevice> GetJoystickList(); - void SetShowStat(bool show); - bool RetShowStat(); - void SetDebugMode(bool mode); - bool RetDebugMode(); - bool RetSetupMode(); + //! Returns info about the current joystick + JoystickDevice GetJoystick(); + + //! Change the current joystick device + bool ChangeJoystick(const JoystickDevice &newJoystick); + + //! Enables/disables joystick + void SetJoystickEnabled(bool enable); + //! Returns whether joystick is enabled + bool GetJoystickEnabled(); + + //! Polls the state of joystick axes and buttons + void UpdateJoystick(); void FlushPressKey(); void ResetKey(); void SetKey(int keyRank, int option, int key); - int RetKey(int keyRank, int option); + int GetKey(int keyRank, int option); + + //! Sets the grab mode for input (keyboard & mouse) + void SetGrabInput(bool grab); + //! Returns the grab mode + bool GetGrabInput(); - void SetJoystick(bool enable); - bool RetJoystick(); + //! Sets the visiblity of system mouse cursor + void SetSystemMouseVisible(bool visible); + //! Returns the visiblity of system mouse cursor + bool GetSystemMouseVisibile(); - void SetMouseType(Gfx::MouseType type); - void SetNiceMouse(bool nice); - bool RetNiceMouse(); - bool RetNiceMouseCap(); + //! Sets the position of system mouse cursor (in interface coords) + void SetSystemMousePos(Math::Point pos); + //! Returns the position of system mouse cursor (in interface coords) + Math::Point GetSystemMousePos(); + + //! Enables/disables debug mode (prints more info in logger) + void SetDebugMode(bool mode); + //! Returns whether debug mode is enabled + bool GetDebugMode(); - bool WriteScreenShot(char *filename, int width, int height); + //! Returns the full path to a file in data directory + std::string GetDataFilePath(const std::string &dirName, const std::string &fileName); protected: - //HRESULT ConfirmDevice( DDCAPS* pddDriverCaps, D3DDEVICEDESC7* pd3dDeviceDesc ); - //HRESULT Initialize3DEnvironment(); - //HRESULT Change3DEnvironment(); - //HRESULT CreateZBuffer(GUID* pDeviceGUID); - //HRESULT Render3DEnvironment(); - //VOID Cleanup3DEnvironment(); - //VOID DeleteDeviceObjects(); - //VOID DisplayFrameworkError( HRESULT, DWORD ); - - void InitText(); - void DrawSuppl(); - void ShowStats(); - void OutputText(long x, long y, char* str); + //! Creates the window's SDL_Surface + bool CreateVideoSurface(); + + //! Processes the captured SDL event to Event struct + Event ParseEvent(); + //! Handles some incoming events + bool ProcessEvent(const Event &event); + //! Renders the image in window + bool Render(); + + //! Opens the joystick device + bool OpenJoystick(); + //! Closes the joystick device + void CloseJoystick(); + + //! Converts window coords to interface coords + Math::Point WindowToInterfaceCoords(Math::IntPoint pos); + //! Converts the interface coords to window coords + Math::IntPoint InterfaceToWindowCoords(Math::Point pos); protected: + //! Instance manager + CInstanceManager* m_iMan; //! Private (SDL-dependent data) ApplicationPrivate* m_private; - CInstanceManager* m_iMan; - Gfx::DeviceConfig m_deviceConfig; + //! Global event queue + CEventQueue* m_eventQueue; + //! Graphics engine Gfx::CEngine* m_engine; - CEvent* m_event; - CRobotMain* m_robotMain; + //! Graphics device + Gfx::CDevice* m_device; + //! Sound subsystem CSound* m_sound; + //! Main class of the proper game engine + CRobotMain* m_robotMain; //! Code to return at exit int m_exitCode; - + //! Whether application window is active bool m_active; - bool m_activateApp; - bool m_ready; - bool m_joystick; + //! Whether debug mode is enabled + bool m_debugMode; + + //! Current configuration of OpenGL display device + Gfx::GLDeviceConfig m_deviceConfig; + //! Previous configuration of OpenGL display device + Gfx::GLDeviceConfig m_lastDeviceConfig; + //! Text set as window title std::string m_windowTitle; - long m_vidMemTotal; - bool m_appUseZBuffer; - bool m_appUseStereo; - bool m_showStats; - bool m_debugMode; - bool m_audioState; - bool m_audioTrack; - bool m_niceMouse; - bool m_setupMode; int m_keyState; Math::Vector m_axeKey; Math::Vector m_axeJoy; - bool m_joyButton[32]; - Math::Point m_mousePos; + Math::Point m_systemMousePos; long m_mouseWheel; - float m_time; long m_key[50][2]; + + //! Info about current joystick device + JoystickDevice m_joystick; + //! Whether joystick is enabled + bool m_joystickEnabled; + //! Current state of joystick axes; may be updated from another thread + std::vector<int> m_joyAxeState; + //! Current state of joystick buttons; may be updated from another thread + std::vector<bool> m_joyButtonState; + + //! Path to directory with data files + std::string m_dataPath; }; diff --git a/src/app/main.cpp b/src/app/main.cpp index 151cd20..dce13da 100644 --- a/src/app/main.cpp +++ b/src/app/main.cpp @@ -24,6 +24,48 @@ #include "common/restext.h" +/* Doxygen main page */ + +/** + +\mainpage + +Doxygen documentation of Colobot project + +\section Intro Introduction + +The source code released by Epitec was sparsely documented. This documentation, written from scratch, +will aim to describe the various components of the code. + +Currently, the only documented classes are the ones written from scratch or the old ones rewritten +to match the new code. +In time, the documentation will be extended to cover every major part of the code. + +\section Structure Code structure + +The source code was split from the original all-in-one directory to subdirectories, +each containing one major part of the project. +The current layout is the following: + - src/CBot - separate library with CBot language + - src/app - class CApplication and everything concerned with SDL plus other system-dependent + code such as displaying a message box, finding files, etc. + - src/common - shared structs, enums, defines, etc.; should not have any external dependencies + - src/graphics/core - abstract interface of graphics device (abstract CDevice class) + (split from old src/graphics/common) + - src/graphics/engine - main graphics engine based on abstract graphics device; is composed + of CEngine class and associated classes implementing the 3D engine (split from old src/graphics/common) + - src/graphics/opengl - concrete implementation of CDevice class in OpenGL: CGLDevice + - src/graphics/d3d - in (far) future - perhaps a newer implementation in DirectX (9? 10?) + - src/math - mathematical structures and functions + - src/object - non-graphical game engine, that is robots, buildings, etc. + - src/ui - 2D user interface (menu, buttons, check boxes, etc.) + - src/sound - sound and music engine written using fmod library + - src/physics - physics engine + - src/script - link with the CBot library + - src/metafile - separate program for packing data files to .dat format +*/ + + //! Entry point to the program int main(int argc, char *argv[]) { @@ -33,16 +75,17 @@ int main(int argc, char *argv[]) CApplication app; // single instance of the application - Error err = app.ParseArguments(argc, argv); - if (err != ERR_OK) + if (! app.ParseArguments(argc, argv)) { SystemDialog(SDT_ERROR, "COLOBOT", "Invalid commandline arguments!\n"); + return app.GetExitCode(); } int code = 0; if (! app.Create()) { + app.Destroy(); // ensure a clean exit code = app.GetExitCode(); logger.Info("Didn't run main loop. Exiting with code %d\n", code); return code; diff --git a/src/app/system.cpp b/src/app/system.cpp index a765e11..eb0321b 100644 --- a/src/app/system.cpp +++ b/src/app/system.cpp @@ -21,19 +21,21 @@ #include "common/config.h" + #if defined(PLATFORM_WINDOWS) -#include <windows.h> +#include "system_windows.h" + #elif defined(PLATFORM_LINUX) -#include <cstdlib> +#include "system_linux.h" + #else -#include <iostream> +#include "system_other.h" + #endif +#include <cassert> -SystemDialogResult SystemDialog_Windows(SystemDialogType type, const std::string& title, const std::string& message); -SystemDialogResult SystemDialog_Linux(SystemDialogType type, const std::string& title, const std::string& message); -SystemDialogResult SystemDialog_Other(SystemDialogType type, const std::string& title, const std::string& message); /** * Displays a system dialog with info, error, question etc. message. @@ -45,209 +47,103 @@ SystemDialogResult SystemDialog_Other(SystemDialogType type, const std::string& */ SystemDialogResult SystemDialog(SystemDialogType type, const std::string& title, const std::string& message) { - #if defined(PLATFORM_WINDOWS) +#if defined(PLATFORM_WINDOWS) return SystemDialog_Windows(type, title, message); - #elif defined(PLATFORM_LINUX) +#elif defined(PLATFORM_LINUX) return SystemDialog_Linux(type, title, message); - #else +#else return SystemDialog_Other(type, title, message); - #endif +#endif } - - -#if defined(PLATFORM_WINDOWS) - -// Convert a wide Unicode string to an UTF8 string -std::string UTF8_Encode_Windows(const std::wstring &wstr) +SystemTimeStamp* CreateTimeStamp() { - int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL); - std::string strTo(size_needed, 0); - WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL); - return strTo; + return new SystemTimeStamp(); } -// Convert an UTF8 string to a wide Unicode String -std::wstring UTF8_Decode_Windows(const std::string &str) +void DestroyTimeStamp(SystemTimeStamp *stamp) { - int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0); - std::wstring wstrTo(size_needed, 0); - MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed); - return wstrTo; + delete stamp; } -SystemDialogResult SystemDialog_Windows(SystemDialogType type, const std::string& title, const std::string& message) +void CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src) { - unsigned int windowsType = 0; - std::wstring windowsMessage = UTF8_Decode_Windows(message); - std::wstring windowsTitle = UTF8_Decode_Windows(title); - - switch (type) - { - case SDT_INFO: - default: - windowsType = MB_ICONINFORMATION|MB_OK; - break; - case SDT_WARNING: - windowsType = MB_ICONWARNING|MB_OK; - break; - case SDT_ERROR: - windowsType = MB_ICONERROR|MB_OK; - break; - case SDT_YES_NO: - windowsType = MB_ICONQUESTION|MB_YESNO; - break; - case SDT_OK_CANCEL: - windowsType = MB_ICONWARNING|MB_OKCANCEL; - break; - } - - switch (MessageBoxW(NULL, windowsMessage.c_str(), windowsTitle.c_str(), windowsType)) - { - case IDOK: - return SDR_OK; - case IDCANCEL: - return SDR_CANCEL; - case IDYES: - return SDR_YES; - case IDNO: - return SDR_NO; - default: - break; - } - - return SDR_OK; + *dst = *src; } +void GetCurrentTimeStamp(SystemTimeStamp *stamp) +{ +#if defined(PLATFORM_WINDOWS) + GetCurrentTimeStamp_Windows(stamp); #elif defined(PLATFORM_LINUX) + GetCurrentTimeStamp_Linux(stamp); +#else + GetCurrentTimeStamp_Other(stamp); +#endif +} -SystemDialogResult SystemDialog_Linux(SystemDialogType type, const std::string& title, const std::string& message) +float GetTimeStampResolution(SystemTimeUnit unit) { - std::string options = ""; - switch (type) - { - case SDT_INFO: - default: - options = "--info"; - break; - case SDT_WARNING: - options = "--warning"; - break; - case SDT_ERROR: - options = "--error"; - break; - case SDT_YES_NO: - options = "--question --ok-label=\"Yes\" --cancel-label=\"No\""; - break; - case SDT_OK_CANCEL: - options = "--question --ok-label=\"OK\" --cancel-label=\"Cancel\""; - break; - } - - std::string command = "zenity " + options + " --text=\"" + message + "\" --title=\"" + title + "\""; - int code = system(command.c_str()); - - SystemDialogResult result = SDR_OK; - switch (type) - { - case SDT_YES_NO: - result = code ? SDR_NO : SDR_YES; - break; - case SDT_OK_CANCEL: - result = code ? SDR_CANCEL : SDR_OK; - break; - default: - break; - } - + unsigned long long exact = 0; +#if defined(PLATFORM_WINDOWS) + exact = GetTimeStampExactResolution_Windows(); +#elif defined(PLATFORM_LINUX) + exact = GetTimeStampExactResolution_Linux(); +#else + exact = GetTimeStampExactResolution_Other(); +#endif + float result = 0.0f; + if (unit == STU_SEC) + result = exact * 1e-9; + else if (unit == STU_MSEC) + result = exact * 1e-6; + else if (unit == STU_USEC) + result = exact * 1e-3; + else + assert(false); return result; } +long long GetTimeStampExactResolution() +{ +#if defined(PLATFORM_WINDOWS) + return GetTimeStampExactResolution_Windows(); +#elif defined(PLATFORM_LINUX) + return GetTimeStampExactResolution_Linux(); #else + return GetTimeStampExactResolution_Other(); +#endif +} -SystemDialogResult SystemDialog_Other(SystemDialogType type, const std::string& title, const std::string& message) +float TimeStampDiff(SystemTimeStamp *before, SystemTimeStamp *after, SystemTimeUnit unit) { - switch (type) - { - case SDT_INFO: - std::cout << "INFO: "; - break; - case SDT_WARNING: - std::cout << "WARNING:"; - break; - case SDT_ERROR: - std::cout << "ERROR: "; - break; - case SDT_YES_NO: - case SDT_OK_CANCEL: - std::cout << "QUESTION: "; - break; - } - - std::cout << message << std::endl; - - std::string line; - - SystemDialogResult result = SDR_OK; - - bool done = false; - while (!done) - { - switch (type) - { - case SDT_INFO: - case SDT_WARNING: - case SDT_ERROR: - std::cout << "Press ENTER to continue"; - break; - - case SDT_YES_NO: - std::cout << "Type 'Y' for Yes or 'N' for No"; - break; - - case SDT_OK_CANCEL: - std::cout << "Type 'O' for OK or 'C' for Cancel"; - break; - } - - std::getline(std::cin, line); - - switch (type) - { - case SDT_INFO: - case SDT_WARNING: - case SDT_ERROR: - done = true; - break; - - case SDT_YES_NO: - if (line == "Y" || line == "y") - { - result = SDR_YES; - done = true; - } - else if (line == "N" || line == "n") - { - result = SDR_NO; - done = true; - } - break; - - case SDT_OK_CANCEL: - if (line == "O" || line == "o") - { - done = true; - result = SDR_OK; - } - else if (line == "C" || line == "c") - { - done = true; - result = SDR_CANCEL; - } - break; - } - } - + long long exact = 0; +#if defined(PLATFORM_WINDOWS) + exact = TimeStampExactDiff_Windows(before, after); +#elif defined(PLATFORM_LINUX) + exact = TimeStampExactDiff_Linux(before, after); +#else + exact = TimeStampExactDiff_Other(before, after); +#endif + float result = 0.0f; + if (unit == STU_SEC) + result = exact * 1e-9; + else if (unit == STU_MSEC) + result = exact * 1e-6; + else if (unit == STU_USEC) + result = exact * 1e-3; + else + assert(false); return result; } -#endif // if defined(PLATFORM_WINDOWS) + +long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) +{ +#if defined(PLATFORM_WINDOWS) + return TimeStampExactDiff_Windows(before, after); +#elif defined(PLATFORM_LINUX) + return TimeStampExactDiff_Linux(before, after); +#else + return TimeStampExactDiff_Other(before, after); +#endif +} diff --git a/src/app/system.h b/src/app/system.h index 3bf6457..3c04760 100644 --- a/src/app/system.h +++ b/src/app/system.h @@ -23,6 +23,8 @@ #include <string> +/* Dialog utils */ + /** * \enum SysDialogType * \brief Type of system dialog @@ -57,3 +59,47 @@ enum SystemDialogResult //! Displays a system dialog SystemDialogResult SystemDialog(SystemDialogType, const std::string &title, const std::string &message); + + +/* Time utils */ + +enum SystemTimeUnit +{ + //! seconds + STU_SEC, + //! milliseconds + STU_MSEC, + //! microseconds + STU_USEC +}; + +/* Forward declaration of time stamp struct + * SystemTimeStamp should be used in a pointer context. + * The implementation details are hidden because of platform dependence. */ +struct SystemTimeStamp; + +//! Creates a new time stamp object +SystemTimeStamp* CreateTimeStamp(); + +//! Destroys a time stamp object +void DestroyTimeStamp(SystemTimeStamp *stamp); + +//! Copies the time stamp from \a src to \a dst +void CopyTimeStamp(SystemTimeStamp *dst, SystemTimeStamp *src); + +//! Returns a time stamp associated with current time +void GetCurrentTimeStamp(SystemTimeStamp *stamp); + +//! Returns the platform's expected time stamp resolution +float GetTimeStampResolution(SystemTimeUnit unit = STU_SEC); + +//! Returns the platform's exact (in nanosecond units) expected time stamp resolution +long long GetTimeStampExactResolution(); + +//! Returns a difference between two timestamps in given time unit +/** The difference is \a after - \a before. */ +float TimeStampDiff(SystemTimeStamp *before, SystemTimeStamp *after, SystemTimeUnit unit = STU_SEC); + +//! Returns the exact (in nanosecond units) difference between two timestamps +/** The difference is \a after - \a before. */ +long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after); diff --git a/src/app/system_linux.h b/src/app/system_linux.h new file mode 100644 index 0000000..f58c9a1 --- /dev/null +++ b/src/app/system_linux.h @@ -0,0 +1,101 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// system_linux.h + +/* This header contains Linux-specific code for system utils + from system.h. There is no separate .cpp module for simplicity.*/ + +#include <sys/time.h> +#include <time.h> +#include <stdlib.h> + + +SystemDialogResult SystemDialog_Linux(SystemDialogType type, const std::string& title, const std::string& message); + +void GetCurrentTimeStamp_Linux(SystemTimeStamp *stamp); +long long GetTimeStampExactResolution_Linux(); +long long TimeStampExactDiff_Linux(SystemTimeStamp *before, SystemTimeStamp *after); + +struct SystemTimeStamp +{ + timespec clockTime; + + SystemTimeStamp() + { + clockTime.tv_sec = clockTime.tv_nsec = 0; + } +}; + + +SystemDialogResult SystemDialog_Linux(SystemDialogType type, const std::string& title, const std::string& message) +{ + std::string options = ""; + switch (type) + { + case SDT_INFO: + default: + options = "--info"; + break; + case SDT_WARNING: + options = "--warning"; + break; + case SDT_ERROR: + options = "--error"; + break; + case SDT_YES_NO: + options = "--question --ok-label=\"Yes\" --cancel-label=\"No\""; + break; + case SDT_OK_CANCEL: + options = "--question --ok-label=\"OK\" --cancel-label=\"Cancel\""; + break; + } + + std::string command = "zenity " + options + " --text=\"" + message + "\" --title=\"" + title + "\""; + int code = system(command.c_str()); + + SystemDialogResult result = SDR_OK; + switch (type) + { + case SDT_YES_NO: + result = code ? SDR_NO : SDR_YES; + break; + case SDT_OK_CANCEL: + result = code ? SDR_CANCEL : SDR_OK; + break; + default: + break; + } + + return result; +} + +void GetCurrentTimeStamp_Linux(SystemTimeStamp *stamp) +{ + clock_gettime(CLOCK_MONOTONIC, &stamp->clockTime); +} + +long long GetTimeStampExactResolution_Linux() +{ + return 1ll; +} + +long long TimeStampExactDiff_Linux(SystemTimeStamp *before, SystemTimeStamp *after) +{ + return (after->clockTime.tv_nsec - before->clockTime.tv_nsec) + + (after->clockTime.tv_sec - before->clockTime.tv_sec) * 1000000000ll; +} diff --git a/src/app/system_other.h b/src/app/system_other.h new file mode 100644 index 0000000..9f13ffa --- /dev/null +++ b/src/app/system_other.h @@ -0,0 +1,146 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// system_other.h + +/* This header contains fallback code for other platforms for system utils + from system.h. There is no separate .cpp module for simplicity.*/ + +#include <SDL/SDL.h> + +#include <iostream> + + +SystemDialogResult SystemDialog_Other(SystemDialogType type, const std::string& title, const std::string& message); + +void GetCurrentTimeStamp_Other(SystemTimeStamp *stamp); +long long GetTimeStampExactResolution_Other(); +long long TimeStampExactDiff_Other(SystemTimeStamp *before, SystemTimeStamp *after); + +struct SystemTimeStamp +{ + Uint32 sdlTicks; + + SystemTimeStamp() + { + sdlTicks = 0; + } +}; + + +SystemDialogResult SystemDialog_Other(SystemDialogType type, const std::string& title, const std::string& message) +{ + switch (type) + { + case SDT_INFO: + std::cout << "INFO: "; + break; + case SDT_WARNING: + std::cout << "WARNING:"; + break; + case SDT_ERROR: + std::cout << "ERROR: "; + break; + case SDT_YES_NO: + case SDT_OK_CANCEL: + std::cout << "QUESTION: "; + break; + } + + std::cout << message << std::endl; + + std::string line; + + SystemDialogResult result = SDR_OK; + + bool done = false; + while (!done) + { + switch (type) + { + case SDT_INFO: + case SDT_WARNING: + case SDT_ERROR: + std::cout << "Press ENTER to continue"; + break; + + case SDT_YES_NO: + std::cout << "Type 'Y' for Yes or 'N' for No"; + break; + + case SDT_OK_CANCEL: + std::cout << "Type 'O' for OK or 'C' for Cancel"; + break; + } + + std::getline(std::cin, line); + + switch (type) + { + case SDT_INFO: + case SDT_WARNING: + case SDT_ERROR: + done = true; + break; + + case SDT_YES_NO: + if (line == "Y" || line == "y") + { + result = SDR_YES; + done = true; + } + else if (line == "N" || line == "n") + { + result = SDR_NO; + done = true; + } + break; + + case SDT_OK_CANCEL: + if (line == "O" || line == "o") + { + done = true; + result = SDR_OK; + } + else if (line == "C" || line == "c") + { + done = true; + result = SDR_CANCEL; + } + break; + } + } + + return result; +} + + + +void GetCurrentTimeStamp_Other(SystemTimeStamp *stamp) +{ + stamp->sdlTicks = SDL_GetTicks(); +} + +long long GetTimeStampExactResolution_Other() +{ + return 1000000ll; +} + +long long TimeStampExactDiff_Other(SystemTimeStamp *before, SystemTimeStamp *after) +{ + return (after->sdlTicks - before->sdlTicks) * 1000000ll; +} diff --git a/src/app/system_windows.h b/src/app/system_windows.h new file mode 100644 index 0000000..eb6beec --- /dev/null +++ b/src/app/system_windows.h @@ -0,0 +1,122 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// system_windows.h + +/* This header contains Windows-specific code for system utils + from system.h. There is no separate .cpp module for simplicity.*/ + +#include <windows.h> + + +std::string UTF8_Encode_Windows(const std::wstring &wstr); +std::wstring UTF8_Decode_Windows(const std::string &str); +SystemDialogResult SystemDialog_Windows(SystemDialogType type, const std::string& title, const std::string& message); + +void GetCurrentTimeStamp_Windows(SystemTimeStamp *stamp); +long long GetTimeStampExactResolution_Windows(); +long long TimeStampExactDiff_Windows(SystemTimeStamp *before, SystemTimeStamp *after); + +struct SystemTimeStamp +{ + FILETIME fileTime; + + SystemTimeStamp() + { + fileTime.dwHighDateTime = fileTime.dwLowDateTime = 0; + } +}; + + +// Convert a wide Unicode string to an UTF8 string +std::string UTF8_Encode_Windows(const std::wstring &wstr) +{ + int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL); + std::string strTo(size_needed, 0); + WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL); + return strTo; +} + +// Convert an UTF8 string to a wide Unicode String +std::wstring UTF8_Decode_Windows(const std::string &str) +{ + int size_needed = MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), NULL, 0); + std::wstring wstrTo(size_needed, 0); + MultiByteToWideChar(CP_UTF8, 0, &str[0], (int)str.size(), &wstrTo[0], size_needed); + return wstrTo; +} + +SystemDialogResult SystemDialog_Windows(SystemDialogType type, const std::string& title, const std::string& message) +{ + unsigned int windowsType = 0; + std::wstring windowsMessage = UTF8_Decode_Windows(message); + std::wstring windowsTitle = UTF8_Decode_Windows(title); + + switch (type) + { + case SDT_INFO: + default: + windowsType = MB_ICONINFORMATION|MB_OK; + break; + case SDT_WARNING: + windowsType = MB_ICONWARNING|MB_OK; + break; + case SDT_ERROR: + windowsType = MB_ICONERROR|MB_OK; + break; + case SDT_YES_NO: + windowsType = MB_ICONQUESTION|MB_YESNO; + break; + case SDT_OK_CANCEL: + windowsType = MB_ICONWARNING|MB_OKCANCEL; + break; + } + + switch (MessageBoxW(NULL, windowsMessage.c_str(), windowsTitle.c_str(), windowsType)) + { + case IDOK: + return SDR_OK; + case IDCANCEL: + return SDR_CANCEL; + case IDYES: + return SDR_YES; + case IDNO: + return SDR_NO; + default: + break; + } + + return SDR_OK; +} + + +void GetCurrentTimeStamp_Windows(SystemTimeStamp *stamp) +{ + GetSystemTimeAsFileTime(&stamp->fileTime); +} + +long long GetTimeStampExactResolution_Windows() +{ + return 100ll; +} + +long long TimeStampExactDiff_Windows(SystemTimeStamp *before, SystemTimeStamp *after) +{ + long long tH = (1ll << 32) * (after->fileTime.dwHighDateTime - before->fileTime.dwHighDateTime); + long long tL = after->fileTime.dwLowDateTime - before->fileTime.dwLowDateTime; + return (tH + tL) * 100ll; +} diff --git a/src/common/config.h.cmake b/src/common/config.h.cmake index b066387..f496db0 100644 --- a/src/common/config.h.cmake +++ b/src/common/config.h.cmake @@ -1,8 +1,10 @@ -#pragma once
-
-// Macros set by CMake
-#cmakedefine DEBUG
-#cmakedefine PLATFORM_WINDOWS @PLATFORM_WINDOWS@
-#cmakedefine PLATFORM_LINUX @PLATFORM_LINUX@
-#cmakedefine PLATFORM_OTHER @PLATFORM_OTHER@
-
+#pragma once + +// Macros set by CMake +#cmakedefine DEBUG + +#cmakedefine PLATFORM_WINDOWS @PLATFORM_WINDOWS@ +#cmakedefine PLATFORM_LINUX @PLATFORM_LINUX@ +#cmakedefine PLATFORM_OTHER @PLATFORM_OTHER@ + +#cmakedefine USE_GLEW @USE_GLEW@ diff --git a/src/common/event.cpp b/src/common/event.cpp index 9af4691..6a5f4d3 100644 --- a/src/common/event.cpp +++ b/src/common/event.cpp @@ -16,27 +16,12 @@ // event.cpp -#include "common/iman.h" #include "common/event.h" - -#include <string.h> - - -Event::Event() -{ - event = EVENT_NULL; - param = 0; - axeX = 0.0f; - axeY = 0.0f; - axeZ = 0.0f; - keyState = 0; - rTime = 0.0f; -} +#include "common/iman.h" -// Object's constructor. -CEvent::CEvent(CInstanceManager* iMan) +CEventQueue::CEventQueue(CInstanceManager* iMan) { m_iMan = iMan; m_iMan->AddInstance(CLASS_EVENT, this); @@ -44,51 +29,38 @@ CEvent::CEvent(CInstanceManager* iMan) Flush(); } -// Object's destructor. - -CEvent::~CEvent() +CEventQueue::~CEventQueue() { } - -// Empty the FIFO of events. - -void CEvent::Flush() +void CEventQueue::Flush() { m_head = 0; m_tail = 0; m_total = 0; } -// Produces an event. - -void CEvent::MakeEvent(Event &event, EventMsg msg) -{ - memset(&event, 0, sizeof(Event)); - event.event = msg; -} - -// Adds an event in the FIFO. - -bool CEvent::AddEvent(const Event &event) +/** If the maximum size of queue has been reached, returns \c false. + Else, adds the event to the queue and returns \c true. */ +bool CEventQueue::AddEvent(const Event &event) { - if ( m_total >= MAXEVENT ) return false; + if ( m_total >= MAX_EVENT_QUEUE ) return false; m_fifo[m_head++] = event; - if ( m_head >= MAXEVENT ) m_head = 0; + if ( m_head >= MAX_EVENT_QUEUE ) m_head = 0; m_total ++; return true; } -// Removes an event from the FIFO. - -bool CEvent::GetEvent(Event &event) +/** If the queue is empty, returns \c false. + Else, gets the event from the front, puts it into \a event and returns \c true. */ +bool CEventQueue::GetEvent(Event &event) { if ( m_head == m_tail ) return false; event = m_fifo[m_tail++]; - if ( m_tail >= MAXEVENT ) m_tail = 0; + if ( m_tail >= MAX_EVENT_QUEUE ) m_tail = 0; m_total --; return true; diff --git a/src/common/event.h b/src/common/event.h index 8174fab..0d9aa7c 100644 --- a/src/common/event.h +++ b/src/common/event.h @@ -19,40 +19,54 @@ #pragma once +#include "common/key.h" #include "math/point.h" +#include <string.h> -#if !defined (WM_XBUTTONDOWN) -#define WM_XBUTTONDOWN 0x020B -#define WM_XBUTTONUP 0x020C -#define XBUTTON1 0x0001 -#define XBUTTON2 0x0002 -#endif +class CInstanceManager; +/** + \enum EventType + \brief Type of event message + */ +enum EventType +{ -class CInstanceManager; +// TODO: document the meaning of each value + //! Invalid event / no event + EVENT_NULL = 0, -const int MAXEVENT = 100; + //! Event sent on user or system quit request + EVENT_QUIT = 1, -// Events. + //? EVENT_FRAME = 2, -enum EventMsg -{ - EVENT_NULL = 0, + //! Event sent after pressing a mouse button + EVENT_MOUSE_BUTTON_DOWN = 3, + //! Event sent after releasing a mouse button + EVENT_MOUSE_BUTTON_UP = 4, + //! Event sent after moving the mouse + EVENT_MOUSE_MOVE = 7, + //! Event sent after pressing a key + EVENT_KEY_DOWN = 8, + //! Event sent after releasing a key + EVENT_KEY_UP = 9, - EVENT_QUIT = 1, - EVENT_FRAME = 2, - EVENT_LBUTTONDOWN = 3, - EVENT_RBUTTONDOWN = 4, - EVENT_LBUTTONUP = 5, - EVENT_RBUTTONUP = 6, - EVENT_MOUSEMOVE = 7, - EVENT_KEYDOWN = 8, - EVENT_KEYUP = 9, - EVENT_CHAR = 10, - EVENT_FOCUS = 11, + //! Event sent when application window loses/gains focus + EVENT_ACTIVE = 10, + + //? EVENT_CHAR = 10, + //? EVENT_FOCUS = 11, + + //! Event sent after moving joystick axes + EVENT_JOY_AXIS = 12, + //! Event sent after pressing a joystick button + EVENT_JOY_BUTTON_DOWN = 13, + //! Event sent after releasing a joystick button + EVENT_JOY_BUTTON_UP = 14, EVENT_UPDINTERFACE = 20, EVENT_WIN = 30, @@ -525,60 +539,168 @@ enum EventMsg EVENT_STUDIO_STEP = 2053, EVENT_USER = 10000, - EVENT_FORCE_DWORD = 0x7fffffff + EVENT_FORCE_LONG = 0x7fffffff +}; + + +/** \enum PressState + \brief State of key/mouse button */ +enum PressState +{ + STATE_PRESSED, + STATE_RELEASED +}; + + +/** \struct KeyEventData + \brief Additional data for keyboard event */ +struct KeyEventData +{ + //! STATE_PRESSED or STATE_RELEASED */ + PressState state; + //! Key symbol: KEY(...) macro value (from common/key.h) + unsigned int key; + //! Keyboard modifiers: a bitmask made of KEY_MOD(...) macro values (from common/key.h) + unsigned int mod; + //! Unicode character + unsigned int unicode; + + KeyEventData() + : state(STATE_PRESSED), key(0), mod(0), unicode(0) {} +}; + +/** \struct MouseMotionEventData + \brief Additional data for mouse move event */ +struct MouseMoveEventData +{ + //! Current button state + unsigned char state; + //! Position of mouse in normalized coordinates (0..1) + Math::Point pos; + + MouseMoveEventData() + : state(STATE_PRESSED) {} +}; + +/** \struct MouseButtonEventData + \brief Additional data mouse button event */ +struct MouseButtonEventData +{ + //! The mouse button index + unsigned char button; + //! STATE_PRESSED or STATE_RELEASED + PressState state; + //! Position of mouse in normalized coordinates (0..1) + Math::Point pos; + + MouseButtonEventData() + : button(0), state(STATE_PRESSED) {} +}; + +/** \struct JoyAxisEventData + \brief Additional data for joystick axis event */ +struct JoyAxisEventData +{ + //! The joystick axis index + unsigned char axis; + //! The axis value (range: -32768 to 32767) + int value; + + JoyAxisEventData() + : axis(axis), value(value) {} +}; + +/** \struct JoyButtonEventData + \brief Additional data for joystick button event */ +struct JoyButtonEventData +{ + //! The joystick button index + unsigned char button; + //! STATE_PRESSED or STATE_RELEASED + PressState state; + + JoyButtonEventData() + : button(0), state(STATE_PRESSED) {} +}; + +/** \enum ActiveEventFlags + \brief Type of focus gained/lost */ +enum ActiveEventFlags +{ + //! Application window focus + ACTIVE_APP = 0x01, + //! Input focus + ACTIVE_INPUT = 0x02, + //! Mouse focus + ACTIVE_MOUSE = 0x04 + +}; + +/** \struct ActiveEventData + \brief Additional data for active event */ +struct ActiveEventData +{ + //! Flags (bitmask of enum values ActiveEventFlags) + unsigned char flags = 0; + //! True if the focus was gained; false otherwise + bool gain; + + ActiveEventData() + : flags(0), gain(false) {} }; + +/** + \struct Event + \brief Event sent by system, interface or game + + Event is described by its type (EventType) and the union + \a data contains additional data about the event. + Different members of the union are filled with different event types. + With some events, nothing is filled (it's zeroed out). + The union contains roughly the same information as SDL_Event struct + but packaged to independent structs and fields. + **/ struct Event { - EventMsg event; // event (EVENT *) - long param; // parameter - Math::Point pos; // mouse position (0 .. 1) - float axeX; // control the X axis (-1 .. 1) - float axeY; // control of the Y axis (-1 .. 1) - float axeZ; // control the Z axis (-1 .. 1) - short keyState; // state of the keyboard (KS_ *) - float rTime; // relative time - - Event(); + //! Type of event (EVENT_*) + EventType type; + + //! If true, the event was produced by system (SDL); else, it has come from user interface + bool systemEvent; + + //! Additional data for EVENT_KEY_DOWN and EVENT_KEY_UP + KeyEventData key; + //! Additional data for EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP + MouseButtonEventData mouseButton; + //! Additional data for EVENT_MOUSE_MOVE + MouseMoveEventData mouseMove; + //! Additional data for EVENT_JOY + JoyAxisEventData joyAxis; + //! Additional data for EVENT_JOY_AXIS + JoyButtonEventData joyButton; + //! Additional data for EVENT_ACTIVE + ActiveEventData active; + + //? long param; // parameter + //? Math::Point pos; // mouse position (0 .. 1) + //? float axeX; // control the X axis (-1 .. 1) + //? float axeY; // control of the Y axis (-1 .. 1) + //? float axeZ; // control the Z axis (-1 .. 1) + //? short keyState; // state of the keyboard (KS_ *) + //? float rTime; // relative time + + Event(EventType aType = EVENT_NULL) + : type(aType), systemEvent(false) {} }; -const int VK_BUTTON1 = (0x100+1); // joystick button 1 -const int VK_BUTTON2 = (0x100+2); // joystick button 2 -const int VK_BUTTON3 = (0x100+3); // joystick button 3 -const int VK_BUTTON4 = (0x100+4); // joystick button 4 -const int VK_BUTTON5 = (0x100+5); // joystick button 5 -const int VK_BUTTON6 = (0x100+6); // joystick button 6 -const int VK_BUTTON7 = (0x100+7); // joystick button 7 -const int VK_BUTTON8 = (0x100+8); // joystick button 8 -const int VK_BUTTON9 = (0x100+9); // joystick button 9 -const int VK_BUTTON10 = (0x100+10); // joystick button 10 -const int VK_BUTTON11 = (0x100+11); // joystick button 11 -const int VK_BUTTON12 = (0x100+12); // joystick button 12 -const int VK_BUTTON13 = (0x100+13); // joystick button 13 -const int VK_BUTTON14 = (0x100+14); // joystick button 14 -const int VK_BUTTON15 = (0x100+15); // joystick button 15 -const int VK_BUTTON16 = (0x100+16); // joystick button 16 -const int VK_BUTTON17 = (0x100+17); // joystick button 17 -const int VK_BUTTON18 = (0x100+18); // joystick button 18 -const int VK_BUTTON19 = (0x100+19); // joystick button 19 -const int VK_BUTTON20 = (0x100+20); // joystick button 20 -const int VK_BUTTON21 = (0x100+21); // joystick button 21 -const int VK_BUTTON22 = (0x100+22); // joystick button 22 -const int VK_BUTTON23 = (0x100+23); // joystick button 23 -const int VK_BUTTON24 = (0x100+24); // joystick button 24 -const int VK_BUTTON25 = (0x100+25); // joystick button 25 -const int VK_BUTTON26 = (0x100+26); // joystick button 26 -const int VK_BUTTON27 = (0x100+27); // joystick button 27 -const int VK_BUTTON28 = (0x100+28); // joystick button 28 -const int VK_BUTTON29 = (0x100+29); // joystick button 29 -const int VK_BUTTON30 = (0x100+30); // joystick button 30 -const int VK_BUTTON31 = (0x100+31); // joystick button 31 -const int VK_BUTTON32 = (0x100+32); // joystick button 32 - -const int VK_WHEELUP = (0x200+1); // Mousewheel up -const int VK_WHEELDOWN = (0x200+2); // Mousewheel down +/** + \enum KeyRank + \brief Slots for key assignment of user controls + */ +// TODO: move to global.h ? enum KeyRank { @@ -609,25 +731,37 @@ enum KeyRank }; +/** + \class CEventQueue + \brief Global event queue -class CEvent + Provides an interface to a global FIFO queue with events (both system- and user-generated). + The queue has a fixed maximum size but it should not be a problem. + */ +class CEventQueue { public: - CEvent(CInstanceManager* iMan); - ~CEvent(); + //! Constant maximum size of queue + static const int MAX_EVENT_QUEUE = 100; +public: + //! Object's constructor + CEventQueue(CInstanceManager* iMan); + //! Object's destructor + ~CEventQueue(); + + //! Empties the FIFO of events void Flush(); - void MakeEvent(Event &event, EventMsg msg); + //! Adds an event to the queue bool AddEvent(const Event &event); bool GetEvent(Event &event); protected: CInstanceManager* m_iMan; - - Event m_fifo[MAXEVENT]; - int m_head; - int m_tail; - int m_total; + Event m_fifo[MAX_EVENT_QUEUE]; + int m_head; + int m_tail; + int m_total; }; diff --git a/src/common/image.cpp b/src/common/image.cpp new file mode 100644 index 0000000..3d64377 --- /dev/null +++ b/src/common/image.cpp @@ -0,0 +1,221 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// image.cpp + +#include "image.h" + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <png.h> + + +/* <---------------------------------------------------------------> */ + +/* The following code is from savesurf program by Angelo "Encelo" Theodorou + Source: http://encelo.netsons.org/old/sdl/ + The code was refactored and modified slightly to fit the needs. + The copyright information below is kept unchanged. */ + + +/* SaveSurf: an example on how to save a SDLSurface in PNG + Copyright (C) 2006 Angelo "Encelo" Theodorou + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + NOTE: + + This program is part of "Mars, Land of No Mercy" SDL examples, + you can find other examples on http://marsnomercy.org +*/ + +std::string PNG_ERROR = ""; + +void PNGUserError(png_structp ctx, png_const_charp str) +{ + PNG_ERROR = std::string(str); +} + +int PNGColortypeFromSurface(SDL_Surface *surface) +{ + int colortype = PNG_COLOR_MASK_COLOR; /* grayscale not supported */ + + if (surface->format->palette) + colortype |= PNG_COLOR_MASK_PALETTE; + else if (surface->format->Amask) + colortype |= PNG_COLOR_MASK_ALPHA; + + return colortype; +} + +bool PNGSaveSurface(const char *filename, SDL_Surface *surf) +{ + FILE *fp; + png_structp png_ptr; + png_infop info_ptr; + int i, colortype; + png_bytep *row_pointers; + + PNG_ERROR = ""; + + /* Opening output file */ + fp = fopen(filename, "wb"); + if (fp == NULL) + { + PNG_ERROR = std::string("Could not open file '") + std::string(filename) + std::string("' for saving"); + return false; + } + + /* Initializing png structures and callbacks */ + png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNGUserError, NULL); + if (png_ptr == NULL) + return false; + + info_ptr = png_create_info_struct(png_ptr); + if (info_ptr == NULL) + { + png_destroy_write_struct(&png_ptr, static_cast<png_infopp>(NULL)); + PNG_ERROR = "png_create_info_struct() error!"; + return false; + } + + if (setjmp(png_jmpbuf(png_ptr))) { + png_destroy_write_struct(&png_ptr, &info_ptr); + fclose(fp); + return false; + } + + png_init_io(png_ptr, fp); + + colortype = PNGColortypeFromSurface(surf); + png_set_IHDR(png_ptr, info_ptr, surf->w, surf->h, 8, colortype, PNG_INTERLACE_NONE, + PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); + + /* Writing the image */ + png_write_info(png_ptr, info_ptr); + png_set_packing(png_ptr); + + row_pointers = static_cast<png_bytep*>( malloc(sizeof(png_bytep)*surf->h) ); + for (i = 0; i < surf->h; i++) + row_pointers[i] = static_cast<png_bytep>( static_cast<Uint8 *>(surf->pixels) ) + i*surf->pitch; + png_write_image(png_ptr, row_pointers); + png_write_end(png_ptr, info_ptr); + + /* Cleaning out... */ + free(row_pointers); + png_destroy_write_struct(&png_ptr, &info_ptr); + fclose(fp); + + return true; +} + +/* <---------------------------------------------------------------> */ + + +CImage::CImage() +{ + m_data = NULL; +} + +CImage::~CImage() +{ + Free(); +} + +bool CImage::IsEmpty() +{ + return m_data == NULL; +} + +void CImage::Free() +{ + if (m_data != NULL) + { + if (m_data->surface != NULL) + { + SDL_FreeSurface(m_data->surface); + m_data->surface = NULL; + } + delete m_data; + m_data = NULL; + } +} + +ImageData* CImage::GetData() +{ + return m_data; +} + +std::string CImage::GetError() +{ + return m_error; +} + +bool CImage::Load(const std::string& fileName) +{ + if (! IsEmpty() ) + Free(); + + m_data = new ImageData(); + + m_error = ""; + + m_data->surface = IMG_Load(fileName.c_str()); + if (m_data->surface == NULL) + { + delete m_data; + m_data = NULL; + + m_error = std::string(IMG_GetError()); + return false; + } + + return true; +} + +bool CImage::SavePNG(const std::string& fileName) +{ + if (IsEmpty()) + { + m_error = "Empty image!"; + return false; + } + + m_error = ""; + + if (! PNGSaveSurface(fileName.c_str(), m_data->surface) ) + { + m_error = PNG_ERROR; + return false; + } + + return true; +} diff --git a/src/common/image.h b/src/common/image.h new file mode 100644 index 0000000..4d86d31 --- /dev/null +++ b/src/common/image.h @@ -0,0 +1,84 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// image.h + +#pragma once + + +#include <stddef.h> +#include <string> + + +// Forward declaration without including headers to clutter the code +struct SDL_Surface; + +//! Implementation-specific image data +/** Note that the struct has no destructor and the surface + will not be freed at destruction. */ +struct ImageData +{ + //! SDL surface with image data + SDL_Surface* surface; + + ImageData() { surface = NULL; } +}; + +/** + \class CImage + \brief Image loaded from file + + Wrapper around SDL_Image library to load images. Also contains + function for saving images to PNG. + */ +class CImage +{ +private: + //! Blocked! + CImage(const CImage &other) {} + //! Blocked! + void operator=(const CImage &other) {} + +public: + //! Constructs empty image (with NULL data) + CImage(); + //! Destroys image, calling Free() + virtual ~CImage(); + + //! Frees the allocated image data + void Free(); + + //! Returns whether the image is empty (has NULL data) + bool IsEmpty(); + + //! Returns the image data; if empty - returns NULL + ImageData* GetData(); + + //! Loads an image from the specified file + bool Load(const std::string &fileName); + + //! Saves the image to the specified file in PNG format + bool SavePNG(const std::string &fileName); + + //! Returns the last error + std::string GetError(); + +private: + //! Last encountered error + std::string m_error; + //! Image data + ImageData* m_data; +}; diff --git a/src/common/iman.cpp b/src/common/iman.cpp index 9e94f24..4c70cde 100644 --- a/src/common/iman.cpp +++ b/src/common/iman.cpp @@ -108,7 +108,7 @@ bool CInstanceManager::AddInstance(ClassType classType, void* pointer, int max) if ( m_table[classType].classPointer == 0 ) { - m_table[classType].classPointer = (void**)malloc(max*sizeof(void*)); + m_table[classType].classPointer = static_cast<void**>( malloc(max*sizeof(void*)) ); m_table[classType].totalPossible = max; m_table[classType].totalUsed = 0; } diff --git a/src/common/ioutils.h b/src/common/ioutils.h new file mode 100644 index 0000000..a7bd044 --- /dev/null +++ b/src/common/ioutils.h @@ -0,0 +1,85 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// ioutils.h + +#pragma once + + +#include <iostream> + +#include <cstring> + +namespace IOUtils { + +//! Writes a binary number to output stream +/** + \c T is a numeric type (int, unsigned int, etc.) + \c N is number of bytes + Write order is little-endian */ +template<int N, typename T> +void WriteBinary(T value, std::ostream &ostr) +{ + for (int i = 0; i < N; ++i) + { + unsigned char byte = (value >> (i*8)) & 0xFF; + ostr.write(reinterpret_cast<char*>(&byte), 1); + } +} + +//! Reads a binary number from input stream +/** + \c T is a numeric type (int, unsigned int, etc.) + \c N is number of bytes + Read order is little-endian */ +template<int N, typename T> +T ReadBinary(std::istream &istr) +{ + T value = 0; + for (int i = 0; i < N; ++i) + { + unsigned char byte = 0; + istr.read(reinterpret_cast<char*>(&byte), 1); + value |= byte << (i*8); + } + return value; +} + +//! Writes a binary 32-bit float to output stream +/** + Write order is little-endian + NOTE: code is probably not portable as there are platforms with other float representations. */ +void WriteBinaryFloat(float value, std::ostream &ostr) +{ + union { float fValue; unsigned int iValue; } u; + memset(&u, 0, sizeof(u)); + u.fValue = value; + IOUtils::WriteBinary<4, unsigned int>(u.iValue, ostr); +} + +//! Reads a binary 32-bit float from input stream +/** + Read order is little-endian + NOTE: code is probably not portable as there are platforms with other float representations. */ +float ReadBinaryFloat(std::istream &istr) +{ + union { float fValue; unsigned int iValue; } u; + memset(&u, 0, sizeof(u)); + u.iValue = IOUtils::ReadBinary<4, unsigned int>(istr); + return u.fValue; +} + +}; // namespace IOUtils diff --git a/src/graphics/common/device.h b/src/common/key.h index 5900570..de31c09 100644 --- a/src/graphics/common/device.h +++ b/src/common/key.h @@ -1,5 +1,4 @@ // * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify @@ -15,38 +14,21 @@ // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. -// device.h +// key.h #pragma once -namespace Gfx { +#include "SDL/SDL_keysym.h" -struct DeviceConfig -{ - //! Screen width - int width; - //! Screen height - int height; - //! Bits per pixel - int bpp; - //! Full screen - bool fullScreen; - //! Resizeable window - bool resizeable; - //! Hardware acceleration - bool hardwareAccel; - //! Double buffering - bool doubleBuf; - //! No window frame (also set with full screen) - bool noFrame; +/* Key definitions are specially defined here so that it is clear in other parts of the code + that these are used. It is to avoid having SDL-related enum values or #defines lying around + unchecked. With this approach it will be easier to maintain the code later on. */ - DeviceConfig(); -}; +// Key symbol defined as concatenation to SDLK_... +// If need arises, it can be changed to custom function or anything else +#define KEY(x) SDLK_ ## x -class CDevice -{ - // TODO -}; - -}; // namespace Gfx +// Key modifier defined as concatenation to KMOD_... +// If need arises, it can be changed to custom function or anything else +#define KEY_MOD(x) KMOD_ ## x diff --git a/src/common/logger.cpp b/src/common/logger.cpp index acd1d27..f24726e 100644 --- a/src/common/logger.cpp +++ b/src/common/logger.cpp @@ -18,6 +18,8 @@ #include <common/logger.h> +#include <stdio.h> + template<> CLogger* CSingleton<CLogger>::mInstance = 0; @@ -53,7 +55,7 @@ void CLogger::Log(LogType type, const char *str, va_list args) { if (type < mLogLevel) return; - + switch (type) { case LOG_WARN: fprintf(IsOpened() ? mFile : stderr, "[WARN]: "); break; case LOG_INFO: fprintf(IsOpened() ? mFile : stderr, "[INFO]: "); break; diff --git a/src/common/logger.h b/src/common/logger.h index 3a48210..2d0ab3e 100644 --- a/src/common/logger.h +++ b/src/common/logger.h @@ -50,7 +50,7 @@ enum LogType * * @brief Class for loggin information to file or console * -*/ +*/ class CLogger : public CSingleton<CLogger> { public: diff --git a/src/common/misc.h b/src/common/misc.h index e863b69..4853856 100644 --- a/src/common/misc.h +++ b/src/common/misc.h @@ -219,7 +219,7 @@ const int KS_NUMMINUS = (1<<15); // Procedures. -extern EventMsg GetUniqueEventMsg(); +extern EventType GetUniqueEventType(); extern char RetNoAccent(char letter); extern char RetToUpper(char letter); diff --git a/src/common/modfile.cpp b/src/common/modfile.cpp deleted file mode 100644 index fc202b7..0000000 --- a/src/common/modfile.cpp +++ /dev/null @@ -1,695 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// modfile.cpp - - -#include <windows.h> -#include <stdio.h> -#include <d3d.h> - -#include "common/struct.h" -#include "math/geometry.h" -#include "old/d3dengine.h" -#include "old/d3dmath.h" -#include "common/language.h" -#include "common/event.h" -#include "common/misc.h" -#include "common/iman.h" -#include "old/math3d.h" -#include "common/modfile.h" - - - -const int MAX_VERTICES = 2000; - - - -// Object's constructor. - -CModFile::CModFile(CInstanceManager* iMan) -{ - m_iMan = iMan; - - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - - m_triangleUsed = 0; - m_triangleTable = (ModelTriangle*)malloc(sizeof(ModelTriangle)*MAX_VERTICES); - ZeroMemory(m_triangleTable, sizeof(ModelTriangle)*MAX_VERTICES); -} - -// Object's destructor. - -CModFile::~CModFile() -{ - free(m_triangleTable); -} - - - - -// Creates a triangle in the internal structure. - -bool CModFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, - float min, float max) -{ - Math::Vector n; - int i; - - if ( m_triangleUsed >= MAX_VERTICES ) - { - OutputDebugString("ERROR: CreateTriangle::Too many triangles\n"); - return false; - } - - i = m_triangleUsed++; - - ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle)); - - m_triangleTable[i].bUsed = true; - m_triangleTable[i].bSelect = false; - - n = Math::NormalToPlane(p3, p2, p1); - m_triangleTable[i].p1 = D3DVERTEX2( p1, n); - m_triangleTable[i].p2 = D3DVERTEX2( p2, n); - m_triangleTable[i].p3 = D3DVERTEX2( p3, n); - - m_triangleTable[i].material.diffuse.r = 1.0f; - m_triangleTable[i].material.diffuse.g = 1.0f; - m_triangleTable[i].material.diffuse.b = 1.0f; // white - m_triangleTable[i].material.ambient.r = 0.5f; - m_triangleTable[i].material.ambient.g = 0.5f; - m_triangleTable[i].material.ambient.b = 0.5f; - - m_triangleTable[i].min = min; - m_triangleTable[i].max = max; - - return true; -} - -// Reads a DXF file. - -bool CModFile::ReadDXF(char *filename, float min, float max) -{ - FILE* file = NULL; - char line[100]; - int command, rankSommet, nbSommet, nbFace; - Math::Vector table[MAX_VERTICES]; - bool bWaitNbSommet; - bool bWaitNbFace; - bool bWaitSommetX; - bool bWaitSommetY; - bool bWaitSommetZ; - bool bWaitFaceX; - bool bWaitFaceY; - bool bWaitFaceZ; - float x,y,z; - int p1,p2,p3; - - file = fopen(filename, "r"); - if ( file == NULL ) return false; - - m_triangleUsed = 0; - - rankSommet = 0; - bWaitNbSommet = false; - bWaitNbFace = false; - bWaitSommetX = false; - bWaitSommetY = false; - bWaitSommetZ = false; - bWaitFaceX = false; - bWaitFaceY = false; - bWaitFaceZ = false; - - while ( fgets(line, 100, file) != NULL ) - { - sscanf(line, "%d", &command); - if ( fgets(line, 100, file) == NULL ) break; - - if ( command == 66 ) - { - bWaitNbSommet = true; - } - - if ( command == 71 && bWaitNbSommet ) - { - bWaitNbSommet = false; - sscanf(line, "%d", &nbSommet); - if ( nbSommet > MAX_VERTICES ) nbSommet = MAX_VERTICES; - rankSommet = 0; - bWaitNbFace = true; - -//? sprintf(s, "Waiting for %d sommets\n", nbSommet); -//? OutputDebugString(s); - } - - if ( command == 72 && bWaitNbFace ) - { - bWaitNbFace = false; - sscanf(line, "%d", &nbFace); - bWaitSommetX = true; - -//? sprintf(s, "Waiting for %d faces\n", nbFace); -//? OutputDebugString(s); - } - - if ( command == 10 && bWaitSommetX ) - { - bWaitSommetX = false; - sscanf(line, "%f", &x); - bWaitSommetY = true; - } - - if ( command == 20 && bWaitSommetY ) - { - bWaitSommetY = false; - sscanf(line, "%f", &y); - bWaitSommetZ = true; - } - - if ( command == 30 && bWaitSommetZ ) - { - bWaitSommetZ = false; - sscanf(line, "%f", &z); - - nbSommet --; - if ( nbSommet >= 0 ) - { - Math::Vector p(x,z,y); // permutation of Y and Z! - table[rankSommet++] = p; - bWaitSommetX = true; - -//? sprintf(s, "Sommet[%d]=%f;%f;%f\n", rankSommet, p.x,p.y,p.z); -//? OutputDebugString(s); - } - else - { - bWaitFaceX = true; - } - } - - if ( command == 71 && bWaitFaceX ) - { - bWaitFaceX = false; - sscanf(line, "%d", &p1); - if ( p1 < 0 ) p1 = -p1; - bWaitFaceY = true; - } - - if ( command == 72 && bWaitFaceY ) - { - bWaitFaceY = false; - sscanf(line, "%d", &p2); - if ( p2 < 0 ) p2 = -p2; - bWaitFaceZ = true; - } - - if ( command == 73 && bWaitFaceZ ) - { - bWaitFaceZ = false; - sscanf(line, "%d", &p3); - if ( p3 < 0 ) p3 = -p3; - - nbFace --; - if ( nbFace >= 0 ) - { - CreateTriangle( table[p3-1], table[p2-1], table[p1-1], min,max ); - bWaitFaceX = true; - -//? sprintf(s, "Face=%d;%d;%d\n", p1,p2,p3); -//? OutputDebugString(s); - } - } - - } - - fclose(file); - return true; -} - - - -struct InfoMOD -{ - int rev; - int vers; - int total; - int reserve[10]; -}; - - -// Change nom.bmp to nom.tga - -void ChangeBMPtoTGA(char *filename) -{ - char* p; - - p = strstr(filename, ".bmp"); - if ( p != 0 ) strcpy(p, ".tga"); -} - - -// Reads a MOD file. - -bool CModFile::AddModel(char *filename, int first, bool bEdit, bool bMeta) -{ - FILE* file; - InfoMOD info; - float limit[2]; - int i, nb, err; - char* p; - - if ( m_engine->RetDebugMode() ) - { - bMeta = false; - } - - if ( bMeta ) - { - p = strchr(filename, '\\'); - if ( p == 0 ) - { -#if _SCHOOL - err = g_metafile.Open("ceebot2.dat", filename); -#else - err = g_metafile.Open("colobot2.dat", filename); -#endif - } - else - { -#if _SCHOOL - err = g_metafile.Open("ceebot2.dat", p+1); -#else - err = g_metafile.Open("colobot2.dat", p+1); -#endif - } - if ( err != 0 ) bMeta = false; - } - if ( !bMeta ) - { - file = fopen(filename, "rb"); - if ( file == NULL ) return false; - } - - if ( bMeta ) - { - g_metafile.Read(&info, sizeof(InfoMOD)); - } - else - { - fread(&info, sizeof(InfoMOD), 1, file); - } - nb = info.total; - m_triangleUsed += nb; - - if ( info.rev == 1 && info.vers == 0 ) - { - OldModelTriangle1 old; - - for ( i=first ; i<m_triangleUsed ; i++ ) - { - if ( bMeta ) - { - g_metafile.Read(&old, sizeof(OldModelTriangle1)); - } - else - { - fread(&old, sizeof(OldModelTriangle1), 1, file); - } - - ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle)); - m_triangleTable[i].bUsed = old.bUsed; - m_triangleTable[i].bSelect = old.bSelect; - - m_triangleTable[i].p1.x = old.p1.x; - m_triangleTable[i].p1.y = old.p1.y; - m_triangleTable[i].p1.z = old.p1.z; - m_triangleTable[i].p1.nx = old.p1.nx; - m_triangleTable[i].p1.ny = old.p1.ny; - m_triangleTable[i].p1.nz = old.p1.nz; - m_triangleTable[i].p1.tu = old.p1.tu; - m_triangleTable[i].p1.tv = old.p1.tv; - - m_triangleTable[i].p2.x = old.p2.x; - m_triangleTable[i].p2.y = old.p2.y; - m_triangleTable[i].p2.z = old.p2.z; - m_triangleTable[i].p2.nx = old.p2.nx; - m_triangleTable[i].p2.ny = old.p2.ny; - m_triangleTable[i].p2.nz = old.p2.nz; - m_triangleTable[i].p2.tu = old.p2.tu; - m_triangleTable[i].p2.tv = old.p2.tv; - - m_triangleTable[i].p3.x = old.p3.x; - m_triangleTable[i].p3.y = old.p3.y; - m_triangleTable[i].p3.z = old.p3.z; - m_triangleTable[i].p3.nx = old.p3.nx; - m_triangleTable[i].p3.ny = old.p3.ny; - m_triangleTable[i].p3.nz = old.p3.nz; - m_triangleTable[i].p3.tu = old.p3.tu; - m_triangleTable[i].p3.tv = old.p3.tv; - - m_triangleTable[i].material = old.material; - strcpy(m_triangleTable[i].texName, old.texName); - m_triangleTable[i].min = old.min; - m_triangleTable[i].max = old.max; - } - } - else if ( info.rev == 1 && info.vers == 1 ) - { - OldModelTriangle2 old; - - for ( i=first ; i<m_triangleUsed ; i++ ) - { - if ( bMeta ) - { - g_metafile.Read(&old, sizeof(OldModelTriangle2)); - } - else - { - fread(&old, sizeof(OldModelTriangle2), 1, file); - } - - ZeroMemory(&m_triangleTable[i], sizeof(ModelTriangle)); - m_triangleTable[i].bUsed = old.bUsed; - m_triangleTable[i].bSelect = old.bSelect; - - m_triangleTable[i].p1.x = old.p1.x; - m_triangleTable[i].p1.y = old.p1.y; - m_triangleTable[i].p1.z = old.p1.z; - m_triangleTable[i].p1.nx = old.p1.nx; - m_triangleTable[i].p1.ny = old.p1.ny; - m_triangleTable[i].p1.nz = old.p1.nz; - m_triangleTable[i].p1.tu = old.p1.tu; - m_triangleTable[i].p1.tv = old.p1.tv; - - m_triangleTable[i].p2.x = old.p2.x; - m_triangleTable[i].p2.y = old.p2.y; - m_triangleTable[i].p2.z = old.p2.z; - m_triangleTable[i].p2.nx = old.p2.nx; - m_triangleTable[i].p2.ny = old.p2.ny; - m_triangleTable[i].p2.nz = old.p2.nz; - m_triangleTable[i].p2.tu = old.p2.tu; - m_triangleTable[i].p2.tv = old.p2.tv; - - m_triangleTable[i].p3.x = old.p3.x; - m_triangleTable[i].p3.y = old.p3.y; - m_triangleTable[i].p3.z = old.p3.z; - m_triangleTable[i].p3.nx = old.p3.nx; - m_triangleTable[i].p3.ny = old.p3.ny; - m_triangleTable[i].p3.nz = old.p3.nz; - m_triangleTable[i].p3.tu = old.p3.tu; - m_triangleTable[i].p3.tv = old.p3.tv; - - m_triangleTable[i].material = old.material; - strcpy(m_triangleTable[i].texName, old.texName); - m_triangleTable[i].min = old.min; - m_triangleTable[i].max = old.max; - m_triangleTable[i].state = old.state; - m_triangleTable[i].reserve2 = old.reserve2; - m_triangleTable[i].reserve3 = old.reserve3; - m_triangleTable[i].reserve4 = old.reserve4; - } - } - else - { - if ( bMeta ) - { - g_metafile.Read(m_triangleTable+first, sizeof(ModelTriangle)*nb); - } - else - { - fread(m_triangleTable+first, sizeof(ModelTriangle), nb, file); - } - } - - for ( i=first ; i<m_triangleUsed ; i++ ) - { - ChangeBMPtoTGA(m_triangleTable[i].texName); - } - - if ( !bEdit ) - { - limit[0] = m_engine->RetLimitLOD(0); // frontier AB as config - limit[1] = m_engine->RetLimitLOD(1); // frontier BC as config - - // Standard frontiers -> config. - for ( i=first ; i<m_triangleUsed ; i++ ) - { - if ( m_triangleTable[i].min == 0.0f && - m_triangleTable[i].max == 100.0f ) // resolution A ? - { - m_triangleTable[i].max = limit[0]; - } - else if ( m_triangleTable[i].min == 100.0f && - m_triangleTable[i].max == 200.0f ) // resolution B ? - { - m_triangleTable[i].min = limit[0]; - m_triangleTable[i].max = limit[1]; - } - else if ( m_triangleTable[i].min == 200.0f && - m_triangleTable[i].max == 1000000.0f ) // resolution C ? - { - m_triangleTable[i].min = limit[1]; - } - } - } - - if ( bMeta ) - { - g_metafile.Close(); - } - else - { - fclose(file); - } - return true; -} - -// Reads a MOD file. - -bool CModFile::ReadModel(char *filename, bool bEdit, bool bMeta) -{ - m_triangleUsed = 0; - return AddModel(filename, 0, bEdit, bMeta); -} - - -// Writes a MOD file. - -bool CModFile::WriteModel(char *filename) -{ - FILE* file; - InfoMOD info; - - if ( m_triangleUsed == 0 ) return false; - - file = fopen(filename, "wb"); - if ( file == NULL ) return false; - - ZeroMemory(&info, sizeof(InfoMOD)); - info.rev = 1; - info.vers = 2; - info.total = m_triangleUsed; - fwrite(&info, sizeof(InfoMOD), 1, file); - - fwrite(m_triangleTable, sizeof(ModelTriangle), m_triangleUsed, file); - - fclose(file); - return true; -} - - -// Creates the object in the 3D engine. - -bool CModFile::CreateEngineObject(int objRank, int addState) -{ -#if 0 - char texName2[20]; - int texNum, i, state; - - for ( i=0 ; i<m_triangleUsed ; i++ ) - { - if ( !m_triangleTable[i].bUsed ) continue; - - state = m_triangleTable[i].state; - texName2[0] = 0; - - if ( m_triangleTable[i].texNum2 != 0 ) - { - if ( m_triangleTable[i].texNum2 == 1 ) - { - texNum = m_engine->RetSecondTexture(); - } - else - { - texNum = m_triangleTable[i].texNum2; - } - - if ( texNum >= 1 && texNum <= 10 ) - { - state = m_triangleTable[i].state|D3DSTATEDUALb; - } - if ( texNum >= 11 && texNum <= 20 ) - { - state = m_triangleTable[i].state|D3DSTATEDUALw; - } - sprintf(texName2, "dirty%.2d.bmp", texNum); - } - - m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3, - m_triangleTable[i].material, - state+addState, - m_triangleTable[i].texName, texName2, - m_triangleTable[i].min, - m_triangleTable[i].max, false); - } - return true; -#else - char texName1[20]; - char texName2[20]; - int texNum, i, state; - - for ( i=0 ; i<m_triangleUsed ; i++ ) - { - if ( !m_triangleTable[i].bUsed ) continue; - - state = m_triangleTable[i].state; - strcpy(texName1, m_triangleTable[i].texName); - texName2[0] = 0; - - if ( strcmp(texName1, "plant.tga") == 0 ) - { - state |= D3DSTATEALPHA; - } - - if ( m_triangleTable[i].texNum2 != 0 ) - { - if ( m_triangleTable[i].texNum2 == 1 ) - { - texNum = m_engine->RetSecondTexture(); - } - else - { - texNum = m_triangleTable[i].texNum2; - } - - if ( texNum >= 1 && texNum <= 10 ) - { - state |= D3DSTATEDUALb; - } - if ( texNum >= 11 && texNum <= 20 ) - { - state |= D3DSTATEDUALw; - } - sprintf(texName2, "dirty%.2d.tga", texNum); - } - - m_engine->AddTriangle(objRank, &m_triangleTable[i].p1, 3, - m_triangleTable[i].material, - state+addState, - texName1, texName2, - m_triangleTable[i].min, - m_triangleTable[i].max, false); - } - return true; -#endif -} - - -// Performs a mirror according to Z. - -void CModFile::Mirror() -{ - D3DVERTEX2 t; - int i; - - for ( i=0 ; i<m_triangleUsed ; i++ ) - { - t = m_triangleTable[i].p1; - m_triangleTable[i].p1 = m_triangleTable[i].p2; - m_triangleTable[i].p2 = t; - - m_triangleTable[i].p1.z = -m_triangleTable[i].p1.z; - m_triangleTable[i].p2.z = -m_triangleTable[i].p2.z; - m_triangleTable[i].p3.z = -m_triangleTable[i].p3.z; - - m_triangleTable[i].p1.nz = -m_triangleTable[i].p1.nz; - m_triangleTable[i].p2.nz = -m_triangleTable[i].p2.nz; - m_triangleTable[i].p3.nz = -m_triangleTable[i].p3.nz; - } -} - - -// Returns the pointer to the list of triangles. - -void CModFile::SetTriangleUsed(int total) -{ - m_triangleUsed = total; -} - -int CModFile::RetTriangleUsed() -{ - return m_triangleUsed; -} - -int CModFile::RetTriangleMax() -{ - return MAX_VERTICES; -} - -ModelTriangle* CModFile::RetTriangleList() -{ - return m_triangleTable; -} - - -// Returns the height according to a position (x - z); - -float CModFile::RetHeight(Math::Vector pos) -{ - Math::Vector p1, p2, p3; - float limit; - int i; - - limit = 5.0f; - - for ( i=0 ; i<m_triangleUsed ; i++ ) - { - if ( !m_triangleTable[i].bUsed ) continue; - - if ( fabs(pos.x-m_triangleTable[i].p1.x) < limit && - fabs(pos.z-m_triangleTable[i].p1.z) < limit ) - { - return m_triangleTable[i].p1.y; - } - - if ( fabs(pos.x-m_triangleTable[i].p2.x) < limit && - fabs(pos.z-m_triangleTable[i].p2.z) < limit ) - { - return m_triangleTable[i].p2.y; - } - - if ( fabs(pos.x-m_triangleTable[i].p3.x) < limit && - fabs(pos.z-m_triangleTable[i].p3.z) < limit ) - { - return m_triangleTable[i].p3.y; - } - } - - return 0.0f; -} - - diff --git a/src/common/modfile.h b/src/common/modfile.h deleted file mode 100644 index c852c1e..0000000 --- a/src/common/modfile.h +++ /dev/null @@ -1,115 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// modfile.h - -#pragma once - - -#include "math/vector.h" -#include "old/d3dengine.h" - - -class CInstanceManager; - - - - -struct OldModelTriangle1 -{ - char bUsed; // true -> using - char bSelect; // true -> selected - D3DVERTEX p1; - D3DVERTEX p2; - D3DVERTEX p3; - D3DMATERIAL7 material; - char texName[20]; - float min; - float max; -}; // length = 196 bytes - -struct OldModelTriangle2 -{ - char bUsed; // true -> used - char bSelect; // true -> selected - D3DVERTEX p1; - D3DVERTEX p2; - D3DVERTEX p3; - D3DMATERIAL7 material; - char texName[20]; - float min; - float max; - long state; - short reserve1; - short reserve2; - short reserve3; - short reserve4; -}; - -struct ModelTriangle -{ - char bUsed; // true -> used - char bSelect; // true -> selected - D3DVERTEX2 p1; - D3DVERTEX2 p2; - D3DVERTEX2 p3; - D3DMATERIAL7 material; - char texName[20]; - float min; - float max; - long state; - short texNum2; - short reserve2; - short reserve3; - short reserve4; -}; // length = 208 bytes - - - - -class CModFile -{ -public: - CModFile(CInstanceManager* iMan); - ~CModFile(); - - bool ReadDXF(char *filename, float min, float max); - bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true); - bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true); - bool WriteModel(char *filename); - - bool CreateEngineObject(int objRank, int addState=0); - void Mirror(); - - void SetTriangleUsed(int total); - int RetTriangleUsed(); - int RetTriangleMax(); - ModelTriangle* RetTriangleList(); - - float RetHeight(Math::Vector pos); - -protected: - bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - - ModelTriangle* m_triangleTable; - int m_triangleUsed; -}; - - diff --git a/src/common/singleton.h b/src/common/singleton.h index dc09645..4df7878 100644 --- a/src/common/singleton.h +++ b/src/common/singleton.h @@ -29,25 +29,25 @@ template<typename T> class CSingleton public: static T& GetInstance() { - aserrt(mInstance); + assert(mInstance != NULL); return *mInstance; } - static T& GetInstancePointer() { - aserrt(mInstance); + static T* GetInstancePointer() { + assert(mInstance != NULL); return mInstance; } static bool IsCreated() { - return mInstance != NULL; + return mInstance != NULL; } CSingleton() { - assert(!mInstance); + assert(mInstance == NULL); mInstance = static_cast<T *>(this); } - ~CSingleton() { + virtual ~CSingleton() { mInstance = NULL; } diff --git a/src/common/stringutils.cpp b/src/common/stringutils.cpp new file mode 100644 index 0000000..585bb46 --- /dev/null +++ b/src/common/stringutils.cpp @@ -0,0 +1,149 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// stringutils.cpp + +#include "stringutils.h" + + +std::string StrUtils::Replace(const std::string &str, const std::string &oldStr, const std::string &newStr) +{ + std::string result = str; + size_t pos = 0; + while ((pos = str.find(oldStr, pos)) != std::string::npos) + { + result.replace(pos, oldStr.length(), newStr); + pos += newStr.length(); + } + return result; +} + +std::string StrUtils::UnicodeCharToUtf8(unsigned int ch) +{ + std::string result; + if (ch < 0x0080) + { + result += static_cast<char>(ch); + } + else if (ch < 0x0800) + { + char ch1 = 0xC0 | ((ch & 0x07C0) >> 6); + char ch2 = 0x80 | (ch & 0x3F); + result += ch1; + result += ch2; + } + else + { + char ch1 = 0xE0 | ((ch & 0xF000) >> 12); + char ch2 = 0x80 | ((ch & 0x07C0) >> 6); + char ch3 = 0x80 | (ch & 0x3F); + result += ch1; + result += ch2; + result += ch3; + } + return result; +} + +std::string StrUtils::UnicodeStringToUtf8(const std::wstring &str) +{ + std::string result; + for (unsigned int i = 0; i < str.size(); ++i) + result += StrUtils::UnicodeCharToUtf8(static_cast<unsigned int>(str[i])); + + return result; +} + +unsigned int StrUtils::Utf8CharToUnicode(const std::string &ch) +{ + if (ch.empty()) + return 0; + + unsigned int result = 0; + if ((ch[0] & 0x80) == 0) + { + if (ch.size() == 1) + result = static_cast<unsigned int>(ch[0]); + } + else if ((ch[0] & 0xC0) == 0xC0) + { + if (ch.size() == 2) + { + unsigned int ch1 = (ch[0] & 0x1F) << 6; + unsigned int ch2 = (ch[1] & 0x3F); + result = ch1 | ch2; + } + } + else + { + if (ch.size() == 3) + { + unsigned int ch1 = (ch[0] & 0xF0) << 12; + unsigned int ch2 = (ch[1] & 0xC0) << 6; + unsigned int ch3 = (ch[2] & 0xC0); + result = ch1 | ch2 | ch3; + } + } + + return result; +} + +std::wstring StrUtils::Utf8StringToUnicode(const std::string &str) +{ + std::wstring result; + unsigned int pos = 0; + while (pos < str.size()) + { + int len = StrUtils::Utf8CharSizeAt(str, pos); + if (len == 0) + break; + + std::string ch = str.substr(pos, len); + result += static_cast<wchar_t>(StrUtils::Utf8CharToUnicode(ch)); + pos += len; + } + return result; +} + +int StrUtils::Utf8CharSizeAt(const std::string &str, unsigned int pos) +{ + if (pos >= str.size()) + return 0; + + if ((str[pos] & 0x80) == 0) + return 1; + else if ((str[pos] & 0xC0) == 0xC0) + return 2; + else + return 3; + + return 0; +} + +size_t StrUtils::Utf8StringLength(const std::string &str) +{ + size_t result = 0; + for (unsigned int i = 0; i < str.size(); ++i) + { + char ch = str[i]; + if ((ch & 0x80) == 0) + ++result; + else if ((ch & 0xC0) == 0xC0) + result += 2; + else + result += 3; + } + return result; +} diff --git a/src/common/stringutils.h b/src/common/stringutils.h new file mode 100644 index 0000000..a0cae70 --- /dev/null +++ b/src/common/stringutils.h @@ -0,0 +1,77 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// stringutils.h + +#pragma once + + +#include <string> +#include <sstream> + +namespace StrUtils { + +//! Converts a value to string +/** If given, \a ok is set to true/false on success/failure. + Warning: To avoid unnecessary problems, *always* give full template qualifier e.g. ToString\<int\> */ +template<class T> +std::string ToString(T value, bool *ok = NULL) +{ + std::ostringstream s; + s << value; + if (ok != NULL) + *ok = !s.fail(); + return s.str(); +} + +//! Converts a value to string +/** If given, \a ok is set to true/false on success/failure. + Warning: To avoid unnecessary problems, *always* give full template qualifier e.g. FromString\<int\> */ +template<class T> +T FromString(const std::string &str, bool *ok = NULL) +{ + std::istringstream s; + s.str(str); + T value; + s >> value; + if (ok != NULL) + *ok = !s.fail(); + return value; +} + +//! Returns a string with every occurence of \a oldStr in \a str replaced to \a newStr +std::string Replace(const std::string &str, const std::string &oldStr, const std::string &newStr); + + +//! Converts a wide Unicode char to a single UTF-8 encoded char +std::string UnicodeCharToUtf8(unsigned int ch); + +//! Converts a wide Unicode string to a UTF-8 encoded string +std::string UnicodeStringToUtf8(const std::wstring &str); + +//! Converts a UTF-8 encoded single character to wide Unicode char +unsigned int Utf8CharToUnicode(const std::string &ch); + +//! Converts a UTF-8 encoded string to wide Unicode string +std::wstring Utf8StringToUnicode(const std::string &str); + +//! Returns the size in bytes of UTF-8 character at given \a pos in a UTF-8 \a str +int Utf8CharSizeAt(const std::string &str, unsigned int pos); + +//! Returns the length in characters of UTF-8 string \a str +size_t Utf8StringLength(const std::string &str); + +}; // namespace StrUtil diff --git a/src/common/test/CMakeLists.txt b/src/common/test/CMakeLists.txt new file mode 100644 index 0000000..680116c --- /dev/null +++ b/src/common/test/CMakeLists.txt @@ -0,0 +1,6 @@ +cmake_minimum_required(VERSION 2.8) + +set(CMAKE_BUILD_TYPE debug) +set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0") + +add_executable(image_test ../image.cpp image_test.cpp) diff --git a/src/common/test/image_test.cpp b/src/common/test/image_test.cpp new file mode 100644 index 0000000..0ad1ee2 --- /dev/null +++ b/src/common/test/image_test.cpp @@ -0,0 +1,34 @@ +#include "../image.h" + +#include <SDL/SDL.h> +#include <stdio.h> + +/* For now, just a simple test: loading a file from image + * and saving it to another in PNG. */ + +int main(int argc, char *argv[]) +{ + if (argc != 3) + { + printf("Usage: %s in_image out_image\n", argv[0]); + return 0; + } + + CImage image; + + if (! image.Load(argv[1])) + { + std::string err = image.GetError(); + printf("Error loading '%s': %s\n", err.c_str()); + return 1; + } + + if (! image.SavePNG(argv[2])) + { + std::string err = image.GetError(); + printf("Error saving PNG '%s': %s\n", err.c_str()); + return 2; + } + + return 0; +} diff --git a/src/graphics/common/README.txt b/src/graphics/common/README.txt deleted file mode 100644 index 495a453..0000000 --- a/src/graphics/common/README.txt +++ /dev/null @@ -1,5 +0,0 @@ -src/graphics/common - -Universal structs and classes used in graphics engine - -Concrete implementation in OpenGL is in graphics/opengl directory. diff --git a/src/graphics/common/camera.cpp b/src/graphics/common/camera.cpp deleted file mode 100644 index 9990d01..0000000 --- a/src/graphics/common/camera.cpp +++ /dev/null @@ -1,23 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// camera.cpp - -#include "graphics/common/camera.h" - - -// TODO implementation diff --git a/src/graphics/common/camera.h b/src/graphics/common/camera.h deleted file mode 100644 index f17ecef..0000000 --- a/src/graphics/common/camera.h +++ /dev/null @@ -1,273 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// camera.h - -#pragma once - -#include "engine.h" -#include "common/event.h" - - -class CInstanceManager; -class Gfx::CEngine; -class Gfx::CTerrain; -class Gfx::CWater; -class CObject; - -namespace Gfx { - - -enum CameraType -{ - CAMERA_NULL = 0, // camera undefined - CAMERA_FREE = 1, // camera free (never in principle) - CAMERA_EDIT = 2, // camera while editing a program - CAMERA_ONBOARD = 3, // camera on board a robot - CAMERA_BACK = 4, // camera behind a robot - CAMERA_FIX = 5, // static camera following robot - CAMERA_EXPLO = 6, // camera steady after explosion - CAMERA_SCRIPT = 7, // camera during a film script - CAMERA_INFO = 8, // camera for displaying information - CAMERA_VISIT = 9, // visit instead of an error - CAMERA_DIALOG = 10, // camera for dialogue - CAMERA_PLANE = 11, // static camera height -}; - -enum CameraSmooth -{ - CS_NONE = 0, // sharp - CS_NORM = 1, // normal - CS_HARD = 2, // hard - CS_SPEC = 3, // special -}; - -enum CenteringPhase -{ - CP_NULL = 0, - CP_START = 1, - CP_WAIT = 2, - CP_STOP = 3, -}; - -enum CameraEffect -{ - CE_NULL = 0, // no effect - CE_TERRAFORM = 1, // digging in - CE_CRASH = 2, // Vehicle driving is severely - CE_EXPLO = 3, // explosion - CE_SHOT = 4, // not mortal shot - CE_VIBRATION = 5, // vibration during construction - CE_PET = 6, // spleen reactor -}; - -enum OverEffect -{ - OE_NULL = 0, // no effect - OE_BLOOD = 1, // flash red - OE_FADEINw = 2, // white -> nothing - OE_FADEOUTw = 3, // nothing -> white - OE_FADEOUTb = 4, // nothing -> blue - OE_BLITZ = 5, // lightning -}; - - - -class CCamera { - - public: - CCamera(CInstanceManager* iMan); - ~CCamera(); - - bool EventProcess(const Event &event); - - void Init(Math::Vector eye, Math::Vector lookat, float delay); - - void SetObject(CObject* object); - CObject* RetObject(); - - void SetType(CameraType type); - CameraType RetType(); - - void SetSmooth(CameraSmooth type); - CameraSmooth RetSmoth(); - - void SetDist(float dist); - float RetDist(); - - void SetFixDirection(float angle); - float RetFixDirection(); - - void SetRemotePan(float value); - float RetRemotePan(); - - void SetRemoteZoom(float value); - float RetRemoteZoom(); - - void StartVisit(Math::Vector goal, float dist); - void StopVisit(); - - void RetCamera(Math::Vector &eye, Math::Vector &lookat); - - bool StartCentering(CObject *object, float angleH, float angleV, float dist, float time); - bool StopCentering(CObject *object, float time); - void AbortCentering(); - - void FlushEffect(); - void StartEffect(CameraEffect effect, Math::Vector pos, float force); - - void FlushOver(); - void SetOverBaseColor(Gfx::Color color); - void StartOver(OverEffect effect, Math::Vector pos, float force); - - void FixCamera(); - void SetScriptEye(Math::Vector eye); - void SetScriptLookat(Math::Vector lookat); - - void SetEffect(bool bEnable); - void SetCameraScroll(bool bScroll); - void SetCameraInvertX(bool bInvert); - void SetCameraInvertY(bool bInvert); - - float RetMotorTurn(); - Gfx::MouseType RetMouseDef(Math::Point pos); - -protected: - bool EventMouseMove(const Event &event); - void EventMouseWheel(int dir); - bool EventFrame(const Event &event); - bool EventFrameFree(const Event &event); - bool EventFrameEdit(const Event &event); - bool EventFrameDialog(const Event &event); - bool EventFrameBack(const Event &event); - bool EventFrameFix(const Event &event); - bool EventFrameExplo(const Event &event); - bool EventFrameOnBoard(const Event &event); - bool EventFrameInfo(const Event &event); - bool EventFrameVisit(const Event &event); - bool EventFrameScript(const Event &event); - - void SetViewTime(const Math::Vector &vEyePt, const Math::Vector &vLookatPt, float rTime); - bool IsCollision(Math::Vector &eye, Math::Vector lookat); - bool IsCollisionBack(Math::Vector &eye, Math::Vector lookat); - bool IsCollisionFix(Math::Vector &eye, Math::Vector lookat); - - Math::Vector ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV); - Math::Vector ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV); - - void SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up); - void EffectFrame(const Event &event); - void OverFrame(const Event &event); - -protected: - CInstanceManager* m_iMan; - Gfx::CEngine* m_engine; - CTerrain* m_terrain; - CWater* m_water; - - CameraType m_type; // the type of camera (CAMERA *) - CameraSmooth m_smooth; // type of smoothing - CObject* m_cameraObj; // object linked to the camera - - float m_eyeDistance; // distance between the eyes - float m_initDelay; // time of initial centering - - Math::Vector m_actualEye; // current eye - Math::Vector m_actualLookat; // aim current - Math::Vector m_finalEye; // final eye - Math::Vector m_finalLookat; // aim final - Math::Vector m_normEye; // normal eye - Math::Vector m_normLookat; // aim normal - float m_focus; - - bool m_bRightDown; - Math::Point m_rightPosInit; - Math::Point m_rightPosCenter; - Math::Point m_rightPosMove; - - Math::Vector m_eyePt; // CAMERA_FREE: eye - float m_directionH; // CAMERA_FREE: horizontal direction - float m_directionV; // CAMERA_FREE: vertical direction - float m_heightEye; // CAMERA_FREE: height above the ground - float m_heightLookat; // CAMERA_FREE: height above the ground - float m_speed; // CAMERA_FREE: speed of movement - - float m_backDist; // CAMERA_BACK: distance - float m_backMin; // CAMERA_BACK: distance minimal - float m_addDirectionH; // CAMERA_BACK: additional direction - float m_addDirectionV; // CAMERA_BACK: additional direction - bool m_bTransparency; - - float m_fixDist; // CAMERA_FIX: distance - float m_fixDirectionH; // CAMERA_FIX: direction - float m_fixDirectionV; // CAMERA_FIX: direction - - Math::Vector m_visitGoal; // CAMERA_VISIT: target position - float m_visitDist; // CAMERA_VISIT: distance - float m_visitTime; // CAMERA_VISIT: relative time - CameraType m_visitType; // CAMERA_VISIT: initial type - float m_visitDirectionH; // CAMERA_VISIT: direction - float m_visitDirectionV; // CAMERA_VISIT: direction - - float m_editHeight; // CAMERA_EDIT: height - - float m_remotePan; - float m_remoteZoom; - - Math::Point m_mousePos; - float m_mouseDirH; - float m_mouseDirV; - float m_mouseMarging; - - float m_motorTurn; - - CenteringPhase m_centeringPhase; - float m_centeringAngleH; - float m_centeringAngleV; - float m_centeringDist; - float m_centeringCurrentH; - float m_centeringCurrentV; - float m_centeringTime; - float m_centeringProgress; - - CameraEffect m_effectType; - Math::Vector m_effectPos; - float m_effectForce; - float m_effectProgress; - Math::Vector m_effectOffset; - - OverEffect m_overType; - float m_overForce; - float m_overTime; - Gfx::Color m_overColorBase; - Gfx::Color m_overColor; - int m_overMode; - float m_overFadeIn; - float m_overFadeOut; - - Math::Vector m_scriptEye; - Math::Vector m_scriptLookat; - - bool m_bEffect; // shocks if explosion? - bool m_bCameraScroll; // scroll in the edges? - bool m_bCameraInvertX; // X inversion in the edges? - bool m_bCameraInvertY; // Y inversion in the edges? - -}; - - -}; // namespace Gfx diff --git a/src/graphics/common/color.cpp b/src/graphics/common/color.cpp deleted file mode 100644 index dd502f9..0000000 --- a/src/graphics/common/color.cpp +++ /dev/null @@ -1,150 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// color.cpp - -#include "graphics/common/color.h" - -#include "math/func.h" - - -// Returns the color corresponding long. - -long Gfx::RetColor(float intensity) -{ - long color; - - if ( intensity <= 0.0f ) return 0x00000000; - if ( intensity >= 1.0f ) return 0xffffffff; - - color = (int)(intensity*255.0f)<<24; - color |= (int)(intensity*255.0f)<<16; - color |= (int)(intensity*255.0f)<<8; - color |= (int)(intensity*255.0f); - - return color; -} - -// Returns the color corresponding long. - -long Gfx::RetColor(Gfx::Color intensity) -{ - long color; - - color = (int)(intensity.a*255.0f)<<24; - color |= (int)(intensity.r*255.0f)<<16; - color |= (int)(intensity.g*255.0f)<<8; - color |= (int)(intensity.b*255.0f); - - return color; -} - -// Returns the color corresponding Color. - -Gfx::Color Gfx::RetColor(long intensity) -{ - Gfx::Color color; - - color.r = (float)((intensity>>16)&0xff)/256.0f; - color.g = (float)((intensity>>8 )&0xff)/256.0f; - color.b = (float)((intensity>>0 )&0xff)/256.0f; - color.a = (float)((intensity>>24)&0xff)/256.0f; - - return color; -} - - -// RGB to HSV conversion. - -void Gfx::RGB2HSV(Gfx::Color src, Gfx::ColorHSV &dest) -{ - float min, max, delta; - - min = Math::Min(src.r, src.g, src.b); - max = Math::Max(src.r, src.g, src.b); - - dest.v = max; // intensity - - if ( max == 0.0f ) - { - dest.s = 0.0f; // saturation - dest.h = 0.0f; // undefined color! - } - else - { - delta = max-min; - dest.s = delta/max; // saturation - - if ( src.r == max ) // between yellow & magenta - { - dest.h = (src.g-src.b)/delta; - } - else if ( src.g == max ) // between cyan & yellow - { - dest.h = 2.0f+(src.b-src.r)/delta; - } - else // between magenta & cyan - { - dest.h = 4.0f+(src.r-src.g)/delta; - } - - dest.h *= 60.0f; // in degrees - if ( dest.h < 0.0f ) dest.h += 360.0f; - dest.h /= 360.0f; // 0..1 - } -} - -// HSV to RGB conversion. - -void Gfx::HSV2RGB(Gfx::ColorHSV src, Gfx::Color &dest) -{ - int i; - float f,v,p,q,t; - - src.h = Math::Norm(src.h)*360.0f; - src.s = Math::Norm(src.s); - src.v = Math::Norm(src.v); - - if ( src.s == 0.0f ) // zero saturation? - { - dest.r = src.v; - dest.g = src.v; - dest.b = src.v; // gray - } - else - { - if ( src.h == 360.0f ) src.h = 0.0f; - src.h /= 60.0f; - i = (int)src.h; // integer part (0 .. 5) - f = src.h-i; // fractional part - - v = src.v; - p = src.v*(1.0f-src.s); - q = src.v*(1.0f-(src.s*f)); - t = src.v*(1.0f-(src.s*(1.0f-f))); - - switch (i) - { - case 0: dest.r=v; dest.g=t; dest.b=p; break; - case 1: dest.r=q; dest.g=v; dest.b=p; break; - case 2: dest.r=p; dest.g=v; dest.b=t; break; - case 3: dest.r=p; dest.g=q; dest.b=v; break; - case 4: dest.r=t; dest.g=p; dest.b=v; break; - case 5: dest.r=v; dest.g=p; dest.b=q; break; - } - } -} - diff --git a/src/graphics/common/color.h b/src/graphics/common/color.h deleted file mode 100644 index 12f008f..0000000 --- a/src/graphics/common/color.h +++ /dev/null @@ -1,50 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// color.h - -#pragma once - - -namespace Gfx { - -struct Color -{ - float r, g, b, a; - - Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f) - : r(aR), g(aG), b(aB), a(aA) {} -}; - - -struct ColorHSV -{ - float h, s, v; - - ColorHSV(float aH = 0.0f, float aS = 0.0f, float aV = 0.0f) - : h(aH), s(aS), v(aV) {} -}; - - -long RetColor(float intensity); -long RetColor(Color intensity); -Color RetColor(long intensity); - -void RGB2HSV(Color src, ColorHSV &dest); -void HSV2RGB(ColorHSV src, Color &dest); - -}; // namespace Gfx - diff --git a/src/graphics/common/device.cpp b/src/graphics/common/device.cpp deleted file mode 100644 index 53274b3..0000000 --- a/src/graphics/common/device.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include "graphics/common/device.h" - -//! Sets the default values -Gfx::DeviceConfig::DeviceConfig() -{ - width = 800; - height = 600; - bpp = 16; - fullScreen = false; - resizeable = false; - hardwareAccel = true; - doubleBuf = true; - noFrame = false; -}
\ No newline at end of file diff --git a/src/graphics/common/engine.cpp b/src/graphics/common/engine.cpp deleted file mode 100644 index 3b9a89d..0000000 --- a/src/graphics/common/engine.cpp +++ /dev/null @@ -1,73 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// engine.cpp - -#include "graphics/common/engine.h" - -#include <GL/gl.h> -#include <GL/glu.h> - - -// TODO implementation - -Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app) -{ - // TODO -} - -Gfx::CEngine::~CEngine() -{ - // TODO -} - -int Gfx::CEngine::Render() -{ - /* Just a hello world for now */ - - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glShadeModel(GL_SMOOTH); - glDisable(GL_DEPTH_TEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluOrtho2D(-10.0f, 10.0f, -10.0f, 10.0f); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - //glTranslatef(0.0f, 0.0f, -6.0f); - - glBegin(GL_TRIANGLES); - { - glColor3f(1.0f, 0.0f, 0.0f); - glVertex2f(-2.0f, -1.0f); - glColor3f(0.0f, 1.0f, 0.0f); - glVertex2f(2.0f, -1.0f); - glColor3f(0.0f, 0.0f, 1.0f); - glVertex2f(0.0f, 1.5f); - } - glEnd(); - - glFlush(); - - return 1; -} diff --git a/src/graphics/common/engine.h b/src/graphics/common/engine.h deleted file mode 100644 index 6d2937c..0000000 --- a/src/graphics/common/engine.h +++ /dev/null @@ -1,715 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// engine.h - -#pragma once - - -#include "graphics/common/color.h" -#include "graphics/common/material.h" -#include "graphics/common/vertex.h" -#include "math/intpoint.h" -#include "math/matrix.h" -#include "math/point.h" -#include "math/vector.h" - - -class CApplication; -class CInstanceManager; -class CObject; -class CSound; - - -namespace Gfx { - -class CDevice; -class CLight; -class CText; -class CParticle; -class CWater; -class CCloud; -class CLightning; -class CPlanet; -class CTerrain; - - -//const int MAXOBJECT = 1200; -//const int MAXSHADOW = 500; -//const int MAXGROUNDSPOT = 100; - - -enum ObjectType -{ - //! Object doesn't exist - OBJTYPE_NULL = 0, - //! Terrain - OBJTYPE_TERRAIN = 1, - //! Fixed object - OBJTYPE_FIX = 2, - //! Moving object - OBJTYPE_VEHICULE = 3, - //! Part of a moving object - OBJTYPE_DESCENDANT = 4, - //! Fixed object type quartz - OBJTYPE_QUARTZ = 5, - //! Fixed object type metal - OBJTYPE_METAL = 6 -}; - -enum TriangleType -{ - //! triangles - TRIANGLE_TYPE_6T = 1, - //! surfaces - TRIANGLE_TYPE_6S = 2 -}; - -enum Mapping -{ - MAPPING_X = 1, - MAPPING_Y = 2, - MAPPING_Z = 3, - MAPPING_1X = 4, - MAPPING_1Y = 5, - MAPPING_1Z = 6 -}; - -enum MouseType -{ - MOUSE_HIDE = 0, // no mouse - MOUSE_NORM = 1, - MOUSE_WAIT = 2, - MOUSE_EDIT = 3, - MOUSE_HAND = 4, - MOUSE_CROSS = 5, - MOUSE_SHOW = 6, - MOUSE_NO = 7, - MOUSE_MOVE = 8, // + - MOUSE_MOVEH = 9, // - - MOUSE_MOVEV = 10, // | - MOUSE_MOVED = 11, // / - MOUSE_MOVEI = 12, // \ // - MOUSE_SCROLLL = 13, // << - MOUSE_SCROLLR = 14, // >> - MOUSE_SCROLLU = 15, // ^ - MOUSE_SCROLLD = 16, // v - MOUSE_TARGET = 17 -}; - -enum ShadowType -{ - SHADOW_NORM = 0, - SHADOW_WORM = 1 -}; - -enum RenderState -{ - //! Normal opaque materials - RSTATE_NORMAL = 0, - //! The transparent texture (black = no) - RSTATE_TTEXTURE_BLACK = (1<<0), - //! The transparent texture (white = no) - RSTATE_TTEXTURE_WHITE = (1<<1), - //! The transparent diffuse color - RSTATE_TDIFFUSE = (1<<2), - //! Texture wrap - RSTATE_WRAP = (1<<3), - //! Texture borders with solid color - RSTATE_CLAMP = (1<<4), - //! Light texture (ambient max) - RSTATE_LIGHT = (1<<5), - //! Double black texturing - RSTATE_DUAL_BLACK = (1<<6), - //! Double white texturing - RSTATE_DUAL_WHITE = (1<<7), - //! Part 1 (no change in. MOD!) - RSTATE_PART1 = (1<<8), - //! Part 2 - RSTATE_PART2 = (1<<9), - //! Part 3 - RSTATE_PART3 = (1<<10), - //! Part 4 - RSTATE_PART4 = (1<<11), - //! Double-sided face - RSTATE_2FACE = (1<<12), - //! Image using alpha channel - RSTATE_ALPHA = (1<<13), - //! Always use 2nd floor texturing - RSTATE_SECOND = (1<<14), - //! Causes the fog - RSTATE_FOG = (1<<15), - //! The transparent color (black = no) - RSTATE_TCOLOR_BLACK = (1<<16), - //! The transparent color (white = no) - RSTATE_TCOLOR_WHITE = (1<<17) -}; - - -struct Triangle -{ - Gfx::VertexTex2 triangle[3]; - Gfx::Material material; - int state; - char texName1[20]; - char texName2[20]; -}; - - -struct ObjLevel6 -{ - int totalPossible; - int totalUsed; - Gfx::Material material; - int state; - Gfx::TriangleType type; - Gfx::VertexTex2 vertex[1]; -}; - -struct ObjLevel5 -{ - int totalPossible; - int totalUsed; - int reserve; - Gfx::ObjLevel6* table[1]; -}; - -struct ObjLevel4 -{ - int totalPossible; - int totalUsed; - float min, max; - Gfx::ObjLevel5* table[1]; -}; - -struct ObjLevel3 -{ - int totalPossible; - int totalUsed; - int objRank; - Gfx::ObjLevel4* table[1]; -}; - -struct ObjLevel2 -{ - int totalPossible; - int totalUsed; - char texName1[20]; - char texName2[20]; - Gfx::ObjLevel3* table[1]; -}; - -struct ObjLevel1 -{ - int totalPossible; - int totalUsed; - Gfx::ObjLevel2* table[1]; -}; - - -struct Object -{ - bool used; // true -> object exists - bool visible; // true -> visible object - bool drawWorld; // true -> shape behind the interface - bool drawFront; // true -> shape before the interface - int totalTriangle; // number of triangles used - Gfx::ObjectType type; // type of the object (TYPE*) - Math::Matrix transform; // transformation matrix - float distance; // distance point of view - original - Math::Vector bboxMin; // bounding box of the object - Math::Vector bboxMax; // (the origin 0, 0, 0 is always included) - float radius; // radius of the sphere at the origin - int shadowRank; // rank of the associated shadow - float transparency; // transparency of the object (0 .. 1) -}; - -struct Shadow -{ - bool used; // true -> object exists - bool hide; // true -> invisible shadow (object carried by ex.) - int objRank; // rank of the object - Gfx::ShadowType type; // type of shadow - Math::Vector pos; // position for the shadow - Math::Vector normal; // normal terrain - float angle; // angle of the shadow - float radius; // radius of the shadow - float intensity; // intensity of the shadow - float height; // height from the ground -}; - -struct GroundSpot -{ - bool used; // true -> object exists - Gfx::Color color; // color of the shadow - float min, max; // altitudes min / max - float smooth; // transition area - Math::Vector pos; // position for the shadow - float radius; // radius of the shadow - Math::Vector drawPos; // drawn to position the shade - float drawRadius; // radius of the shadow drawn -}; - -struct GroundMark -{ - bool used; // true -> object exists - bool draw; // true -> drawn mark - int phase; // 1 = increase, 2 = fixed, 3 = decrease - float delay[3]; // time for 3 phases - float fix; // fixed time - Math::Vector pos; // position for marks - float radius; // radius of marks - float intensity; // color intensity - Math::Vector drawPos; // drawn in position marks - float drawRadius; // radius marks drawn - float drawIntensity; // current drawn - int dx, dy; // dimensions table - char* table; // pointer to the table -}; - - - -class CEngine -{ -public: - CEngine(CInstanceManager *iMan, CApplication *app); - ~CEngine(); - - void SetDevice(Gfx::CDevice *device); - Gfx::CDevice* RetDevice(); - - void SetTerrain(Gfx::CTerrain* terrain); - - bool WriteProfile(); - - void SetPause(bool pause); - bool RetPause(); - - void SetMovieLock(bool lock); - bool RetMovieLock(); - - void SetShowStat(bool show); - bool RetShowStat(); - - void SetRenderEnable(bool enable); - - int OneTimeSceneInit(); - int InitDeviceObjects(); - int DeleteDeviceObjects(); - int RestoreSurfaces(); - int Render(); - int FrameMove(float rTime); - void StepSimul(float rTime); - int FinalCleanup(); - void AddStatisticTriangle(int nb); - int RetStatisticTriangle(); - void SetHiliteRank(int *rankList); - bool GetHilite(Math::Point &p1, Math::Point &p2); - bool GetSpriteCoord(int &x, int &y); - void SetInfoText(int line, char* text); - char * RetInfoText(int line); - //LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); - void FirstExecuteAdapt(bool first); - //int GetVidMemTotal(); - //bool IsVideo8MB(); - //bool IsVideo32MB(); - - bool EnumDevices(char *bufDevices, int lenDevices, char *bufModes, int lenModes, int &totalDevices, int &selectDevices, int &totalModes, int &selectModes); - bool RetFullScreen(); - bool ChangeDevice(char *device, char *mode, bool full); - - Math::Matrix* RetMatView(); - Math::Matrix* RetMatLeftView(); - Math::Matrix* RetMatRightView(); - - void TimeInit(); - void TimeEnterGel(); - void TimeExitGel(); - float TimeGet(); - - int RetRestCreate(); - int CreateObject(); - void FlushObject(); - bool DeleteObject(int objRank); - bool SetDrawWorld(int objRank, bool draw); - bool SetDrawFront(int objRank, bool draw); - bool AddTriangle(int objRank, Gfx::VertexTex2* vertex, int nb, const Gfx::Material &mat, int state, char* texName1, char* texName2, float min, float max, bool globalUpdate); - bool AddSurface(int objRank, Gfx::VertexTex2* vertex, int nb, const Gfx::Material &mat, int state, char* texName1, char* texName2, float min, float max, bool globalUpdate); - bool AddQuick(int objRank, Gfx::ObjLevel6* buffer, char* texName1, char* texName2, float min, float max, bool globalUpdate); - Gfx::ObjLevel6* SearchTriangle(int objRank, const Gfx::Material &mat, int state, char* texName1, char* texName2, float min, float max); - void ChangeLOD(); - bool ChangeSecondTexture(int objRank, char* texName2); - int RetTotalTriangles(int objRank); - int GetTriangles(int objRank, float min, float max, Gfx::Triangle* buffer, int size, float percent); - bool GetBBox(int objRank, Math::Vector &min, Math::Vector &max); - bool ChangeTextureMapping(int objRank, const Gfx::Material &mat, int state, char* texName1, char* texName2, float min, float max, Gfx::Mapping mode, float au, float bu, float av, float bv); - bool TrackTextureMapping(int objRank, const Gfx::Material &mat, int state, char* texName1, char* texName2, float min, float max, Gfx::Mapping mode, float pos, float factor, float tl, float ts, float tt); - bool SetObjectTransform(int objRank, const Math::Matrix &transform); - bool GetObjectTransform(int objRank, Math::Matrix &transform); - bool SetObjectType(int objRank, Gfx::ObjectType type); - Gfx::ObjectType RetObjectType(int objRank); - bool SetObjectTransparency(int objRank, float value); - - bool ShadowCreate(int objRank); - void ShadowDelete(int objRank); - bool SetObjectShadowHide(int objRank, bool hide); - bool SetObjectShadowType(int objRank, Gfx::ShadowType type); - bool SetObjectShadowPos(int objRank, const Math::Vector &pos); - bool SetObjectShadowNormal(int objRank, const Math::Vector &n); - bool SetObjectShadowAngle(int objRank, float angle); - bool SetObjectShadowRadius(int objRank, float radius); - bool SetObjectShadowIntensity(int objRank, float intensity); - bool SetObjectShadowHeight(int objRank, float h); - float RetObjectShadowRadius(int objRank); - - void GroundSpotFlush(); - int GroundSpotCreate(); - void GroundSpotDelete(int rank); - bool SetObjectGroundSpotPos(int rank, const Math::Vector &pos); - bool SetObjectGroundSpotRadius(int rank, float radius); - bool SetObjectGroundSpotColor(int rank, const Gfx::Color &color); - bool SetObjectGroundSpotMinMax(int rank, float min, float max); - bool SetObjectGroundSpotSmooth(int rank, float smooth); - - int GroundMarkCreate(Math::Vector pos, float radius, float delay1, float delay2, float delay3, int dx, int dy, char* table); - bool GroundMarkDelete(int rank); - - void Update(); - - void SetViewParams(const Math::Vector &vEyePt, const Math::Vector &vLookatPt, const Math::Vector &vUpVec, float fEyeDistance); - - bool FreeTexture(char* name); - bool LoadTexture(char* name, int stage=0); - bool LoadAllTexture(); - - void SetLimitLOD(int rank, float limit); - float RetLimitLOD(int rank, bool last=false); - - void SetTerrainVision(float vision); - - void SetGroundSpot(bool mode); - bool RetGroundSpot(); - void SetShadow(bool mode); - bool RetShadow(); - void SetDirty(bool mode); - bool RetDirty(); - void SetFog(bool mode); - bool RetFog(); - bool RetStateColor(); - - void SetSecondTexture(int texNum); - int RetSecondTexture(); - - void SetRankView(int rank); - int RetRankView(); - - void SetDrawWorld(bool draw); - void SetDrawFront(bool draw); - - void SetAmbiantColor(const Gfx::Color &color, int rank=0); - Gfx::Color RetAmbiantColor(int rank=0); - - void SetWaterAddColor(const Gfx::Color &color); - Gfx::Color RetWaterAddColor(); - - void SetFogColor(const Gfx::Color &color, int rank=0); - Gfx::Color RetFogColor(int rank=0); - - void SetDeepView(float length, int rank=0, bool ref=false); - float RetDeepView(int rank=0); - - void SetFogStart(float start, int rank=0); - float RetFogStart(int rank=0); - - void SetBackground(char *name, Gfx::Color up=Gfx::Color(), Gfx::Color down=Gfx::Color(), Gfx::Color cloudUp=Gfx::Color(), Gfx::Color cloudDown=Gfx::Color(), bool full=false, bool quarter=false); - void RetBackground(char *name, Gfx::Color &up, Gfx::Color &down, Gfx::Color &cloudUp, Gfx::Color &cloudDown, bool &full, bool &quarter); - void SetFrontsizeName(char *name); - void SetOverFront(bool front); - void SetOverColor(const Gfx::Color &color=Gfx::Color(), int mode=RSTATE_TCOLOR_BLACK); - - void SetParticuleDensity(float value); - float RetParticuleDensity(); - float ParticuleAdapt(float factor); - - void SetClippingDistance(float value); - float RetClippingDistance(); - - void SetObjectDetail(float value); - float RetObjectDetail(); - - void SetGadgetQuantity(float value); - float RetGadgetQuantity(); - - void SetTextureQuality(int value); - int RetTextureQuality(); - - void SetTotoMode(bool present); - bool RetTotoMode(); - - void SetLensMode(bool present); - bool RetLensMode(); - - void SetWaterMode(bool present); - bool RetWaterMode(); - - void SetBlitzMode(bool present); - bool RetBlitzMode(); - - void SetSkyMode(bool present); - bool RetSkyMode(); - - void SetBackForce(bool present); - bool RetBackForce(); - - void SetPlanetMode(bool present); - bool RetPlanetMode(); - - void SetLightMode(bool present); - bool RetLightMode(); - - void SetEditIndentMode(bool auto); - bool RetEditIndentMode(); - - void SetEditIndentValue(int value); - int RetEditIndentValue(); - - void SetSpeed(float speed); - float RetSpeed(); - - void SetTracePrecision(float factor); - float RetTracePrecision(); - - void SetFocus(float focus); - float RetFocus(); - Math::Vector RetEyePt(); - Math::Vector RetLookatPt(); - float RetEyeDirH(); - float RetEyeDirV(); - Math::Point RetDim(); - void UpdateMatProj(); - - void ApplyChange(); - - void FlushPressKey(); - void ResetKey(); - void SetKey(int keyRank, int option, int key); - int RetKey(int keyRank, int option); - - void SetJoystick(bool enable); - bool RetJoystick(); - - void SetDebugMode(bool mode); - bool RetDebugMode(); - bool RetSetupMode(); - - bool IsVisiblePoint(const Math::Vector &pos); - - int DetectObject(Math::Point mouse); - void SetState(int state, Gfx::Color color=Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)); - void SetTexture(char *name, int stage=0); - void SetMaterial(const Gfx::Material &mat); - - void MoveMousePos(Math::Point pos); - void SetMousePos(Math::Point pos); - Math::Point RetMousePos(); - void SetMouseType(Gfx::MouseType type); - Gfx::MouseType RetMouseType(); - void SetMouseHide(bool hide); - bool RetMouseHide(); - void SetNiceMouse(bool nice); - bool RetNiceMouse(); - bool RetNiceMouseCap(); - - CText* RetText(); - - bool ChangeColor(char *name, Gfx::Color colorRef1, Gfx::Color colorNew1, Gfx::Color colorRef2, Gfx::Color colorNew2, float tolerance1, float tolerance2, Math::Point ts, Math::Point ti, Math::Point *pExclu=0, float shift=0.0f, bool hSV=false); - bool OpenImage(char *name); - bool CopyImage(); - bool LoadImage(); - bool ScrollImage(int dx, int dy); - bool SetDot(int x, int y, Gfx::Color color); - bool CloseImage(); - bool WriteScreenShot(char *filename, int width, int height); - //bool GetRenderDC(HDC &hDC); - //bool ReleaseRenderDC(HDC &hDC); - //PBITMAPINFO CreateBitmapInfoStruct(HBITMAP hBmp); - //bool CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC); - -protected: - void MemSpace1(Gfx::ObjLevel1 *&p, int nb); - void MemSpace2(Gfx::ObjLevel2 *&p, int nb); - void MemSpace3(Gfx::ObjLevel3 *&p, int nb); - void MemSpace4(Gfx::ObjLevel4 *&p, int nb); - void MemSpace5(Gfx::ObjLevel5 *&p, int nb); - void MemSpace6(Gfx::ObjLevel6 *&p, int nb); - - Gfx::ObjLevel2* AddLevel1(Gfx::ObjLevel1 *&p1, char* texName1, char* texName2); - Gfx::ObjLevel3* AddLevel2(Gfx::ObjLevel2 *&p2, int objRank); - Gfx::ObjLevel4* AddLevel3(Gfx::ObjLevel3 *&p3, float min, float max); - Gfx::ObjLevel5* AddLevel4(Gfx::ObjLevel4 *&p4, int reserve); - Gfx::ObjLevel6* AddLevel5(Gfx::ObjLevel5 *&p5, Gfx::TriangleType type, const Gfx::Material &mat, int state, int nb); - - bool IsVisible(int objRank); - bool DetectBBox(int objRank, Math::Point mouse); - bool DetectTriangle(Math::Point mouse, Gfx::VertexTex2 *triangle, int objRank, float &dist); - bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D); - void ComputeDistance(); - void UpdateGeometry(); - void RenderGroundSpot(); - void DrawShadow(); - void DrawBackground(); - void DrawBackgroundGradient(Gfx::Color up, Gfx::Color down); - void DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, char *name); - void DrawBackgroundImage(); - void DrawPlanet(); - void DrawFrontsize(); - void DrawOverColor(); - bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max); - void DrawHilite(); - void DrawMouse(); - void DrawSprite(Math::Point pos, Math::Point dim, int icon); - -protected: - CInstanceManager* m_iMan; - CApplication* m_app; - Gfx::CDevice* m_device; - Gfx::CText* m_text; - Gfx::CLight* m_light; - Gfx::CParticle* m_particule; - Gfx::CWater* m_water; - Gfx::CCloud* m_cloud; - Gfx::CLightning* m_blitz; - Gfx::CPlanet* m_planet; - Gfx::CTerrain* m_terrain; - CSound* m_sound; - - int m_blackSrcBlend[2]; - int m_blackDestBlend[2]; - int m_whiteSrcBlend[2]; - int m_whiteDestBlend[2]; - int m_diffuseSrcBlend[2]; - int m_diffuseDestBlend[2]; - int m_alphaSrcBlend[2]; - int m_alphaDestBlend[2]; - - Math::Matrix m_matProj; - Math::Matrix m_matLeftView; - Math::Matrix m_matRightView; - Math::Matrix m_matView; - float m_focus; - - Math::Matrix m_matWorldInterface; - Math::Matrix m_matProjInterface; - Math::Matrix m_matViewInterface; - - long m_baseTime; - long m_stopTime; - float m_absTime; - float m_lastTime; - float m_speed; - bool m_pause; - bool m_render; - bool m_movieLock; - - Math::IntPoint m_dim; - Math::IntPoint m_lastDim; - Gfx::ObjLevel1* m_objectPointer; - int m_objectParamTotal; - Gfx::Object* m_objectParam; - int m_shadowTotal; - Gfx::Shadow* m_shadow; - Gfx::GroundSpot* m_groundSpot; - Gfx::GroundMark m_groundMark; - Math::Vector m_eyePt; - Math::Vector m_lookatPt; - float m_eyeDirH; - float m_eyeDirV; - int m_rankView; - Gfx::Color m_ambiantColor[2]; - Gfx::Color m_backColor[2]; - Gfx::Color m_fogColor[2]; - float m_deepView[2]; - float m_fogStart[2]; - Gfx::Color m_waterAddColor; - int m_statisticTriangle; - bool m_updateGeometry; - char m_infoText[10][200]; - int m_alphaMode; - bool m_stateColor; - bool m_forceStateColor; - bool m_groundSpotVisible; - bool m_shadowVisible; - bool m_dirty; - bool m_fog; - bool m_firstGroundSpot; - int m_secondTexNum; - char m_backgroundName[50]; - Gfx::Color m_backgroundColorUp; - Gfx::Color m_backgroundColorDown; - Gfx::Color m_backgroundCloudUp; - Gfx::Color m_backgroundCloudDown; - bool m_backgroundFull; - bool m_backgroundQuarter; - bool m_overFront; - Gfx::Color m_overColor; - int m_overMode; - char m_frontsizeName[50]; - bool m_drawWorld; - bool m_drawFront; - float m_limitLOD[2]; - float m_particuleDensity; - float m_clippingDistance; - float m_lastClippingDistance; - float m_objectDetail; - float m_lastObjectDetail; - float m_terrainVision; - float m_gadgetQuantity; - int m_textureQuality; - bool m_totoMode; - bool m_lensMode; - bool m_waterMode; - bool m_skyMode; - bool m_backForce; - bool m_planetMode; - bool m_lightMode; - bool m_editIndentMode; - int m_editIndentValue; - float m_tracePrecision; - - int m_hiliteRank[100]; - bool m_hilite; - Math::Point m_hiliteP1; - Math::Point m_hiliteP2; - - int m_lastState; - Gfx::Color m_lastColor; - char m_lastTexture[2][50]; - Gfx::Material m_lastMaterial; - - Math::Point m_mousePos; - Gfx::MouseType m_mouseType; - bool m_mouseHide; - bool m_niceMouse; - - //LPDIRECTDRAWSURFACE7 m_imageSurface; - //DDSURFACEDESC2 m_imageDDSD; - //WORD* m_imageCopy; - //int m_imageDX; - //int m_imageDY; -}; - -}; // namespace Gfx diff --git a/src/graphics/common/light.cpp b/src/graphics/common/light.cpp deleted file mode 100644 index d938256..0000000 --- a/src/graphics/common/light.cpp +++ /dev/null @@ -1,22 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// light.cpp - -#include "graphics/common/light.h" - -// TODO implementation
\ No newline at end of file diff --git a/src/graphics/common/light.h b/src/graphics/common/light.h deleted file mode 100644 index dec9912..0000000 --- a/src/graphics/common/light.h +++ /dev/null @@ -1,115 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// light.h - -#pragma once - - -#include "graphics/common/color.h" -#include "math/vector.h" - - -namespace Gfx { - -/** \enum LightType - * \brief Type of light */ -enum LightType -{ - LT_Point, - LT_Spot, - LT_Directional -}; - -/** - * \struct Light - * \brief Light - * - * This structure was created as analog to DirectX's D3DLIGHT. - * - * It contains analogous fields as the D3DLIGHT struct. - */ -struct Light -{ - //! Type of light source - Gfx::LightType type; - //! Color of light - Gfx::Color color; - //! Position in world space - Math::Vector position; - //! Direction in world space - Math::Vector direction; - //! Cutoff range - float range; - //! Falloff - float falloff; - //! Constant attenuation - float attenuation0; - //! Linear attenuation - float attenuation1; - //! Quadratic attenuation - float attenuation2; - //! Inner angle of spotlight cone - float theta; - //! Outer angle of spotlight cone - float phi; - - Light() : type(LT_Point), range(0.0f), falloff(0.0f), - attenuation0(0.0f), attenuation1(0.0f), attenuation2(0.0f), - theta(0.0f), phi(0.0f) {} -}; - -struct LightProg -{ - float starting; - float ending; - float current; - float progress; - float speed; -}; - -/** - * \struct SceneLight - * \brief Dynamic light in 3D scene - * - * TODO documentation - */ -struct SceneLight -{ - //! true -> light exists - bool used; - //! true -> light turned on - bool enable; - - //! Type of all objects included - //D3DTypeObj incluType; - //! Type of all objects excluded - //D3DTypeObj excluType; - - //! Configuration of the light - Gfx::Light light; - - //! intensity (0 .. 1) - Gfx::LightProg intensity; - Gfx::LightProg colorRed; - Gfx::LightProg colorGreen; - Gfx::LightProg colorBlue; -}; - -// TODO CLight - -}; // namespace Gfx diff --git a/src/graphics/common/model.cpp b/src/graphics/common/model.cpp deleted file mode 100644 index c415fb8..0000000 --- a/src/graphics/common/model.cpp +++ /dev/null @@ -1,23 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// model.cpp - -#include "graphics/common/model.h" - - -// TODO implementation diff --git a/src/graphics/common/model.h b/src/graphics/common/model.h deleted file mode 100644 index e8a5f19..0000000 --- a/src/graphics/common/model.h +++ /dev/null @@ -1,141 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// model.h - -#pragma once - -#include "engine.h" -#include "common/event.h" -#include "modfile.h" -#include "vertex.h" -#include "math/point.h" - - -class CInstanceManager; -class CModFile; -class CInterface; - - -namespace Gfx { - -class CEngine; - - -class CModel { - public: - CModel(CInstanceManager* iMan); - ~CModel(); - - void StartUserAction(); - void StopUserAction(); - - bool EventProcess(const Event &event); - - void InitView(); - void InitViewFromSelect(); - void UpdateView(); - void ViewMove(const Event &event, float speed); - - protected: - bool EventFrame(const Event &event); - bool GetVertex(int rank, Gfx::VertexTex2 &vertex); - bool SetVertex(int rank, Gfx::VertexTex2 &vertex); - Math::Vector RetSelectCDG(); - Math::Vector RetSelectNormal(); - void SmoothSelect(); - void PlaneSelect(); - void ColorSelect(); - void StateSelect(); - void MoveSelect(Math::Vector move); - void OperSelect(Math::Vector move, char oper); - void ReadScript(char *filename); - void BBoxCompute(Math::Vector &min, Math::Vector &max); - bool IsMappingSelectPlausible(Gfx::Mapping D3Dmode); - void MappingSelect(int mode, int rotate, bool bMirrorX, bool bMirrorY, Math::Point ti, Math::Point ts, char *texName); - void MappingSelectSpherical(int mode, int rotate, bool bMirrorX, bool bMirrorY, Math::Point ti, Math::Point ts, char *texName); - Math::Vector RetMappingCenter(Math::Vector pos, Math::Vector min); - void MappingSelectCylindrical(int mode, int rotate, bool bMirrorX, bool bMirrorY, Math::Point ti, Math::Point ts, char *texName); - void MappingSelectFace(int mode, int rotate, bool bMirrorX, bool bMirrorY, Math::Point ti, Math::Point ts, char *texName); - void MappingSelect2(int texNum2, int subdiv, int offsetU, int offsetV, bool bMirrorX, bool bMirrorY); - void MappingSelectPlane2(int mode, bool bMirrorX, bool bMirrorY); - void MappingSelectSpherical2(bool bMirrorX, bool bMirrorY); - void MappingSelectMagic2(bool bMirrorX, bool bMirrorY); - int SearchNext(int rank, int step); - int SearchSamePlane(int first, int step); - void CurrentSearchNext(int step, bool bControl); - void CurrentInit(); - void CurrentSelect(bool bSelect); - void DeselectAll(); - void SelectAll(); - void SelectZone(int first, int last); - void SelectTerm(); - void DefaultSelect(); - void SelectDelete(); - void Compress(); - void MinMaxSelect(); - void MinMaxChange(); - void UpdateInfoText(); - int* RetTextureTable(); - void TexturePartUpdate(); - void TextureRankChange(int step); - void TexturePartChange(int step); - void PutTextureValues(); - void GetTextureValues(); - void GetModelName(char *buffer); - void GetDXFName(char *buffer); - void GetScriptName(char *buffer); - bool IsEditFocus(); - - protected: - CInstanceManager* m_iMan; - Gfx::CEngine* m_engine; - CModFile* m_modFile; - CInterface* m_interface; - - float m_time; - ModelTriangle* m_triangleTable; - int m_triangleSel1; - int m_triangleSel2; - int m_mode; - int m_textureMode; - int m_textureRotate; - bool m_bTextureMirrorX; - bool m_bTextureMirrorY; - Math::Point m_textureInf; - Math::Point m_textureSup; - int m_texturePart; - int m_textureRank; - char m_textureName[20]; - bool m_bDisplayTransparent; - bool m_bDisplayOnlySelection; - float m_viewHeight; - float m_viewDist; - float m_viewAngleH; - float m_viewAngleV; - int m_color; - int m_state; - int m_secondTexNum; - int m_secondSubdiv; - int m_secondOffsetU; - int m_secondOffsetV; - char m_oper; - float m_min; - float m_max; -}; - -}; // namespace Gfx diff --git a/src/graphics/common/modfile.cpp b/src/graphics/common/modfile.cpp deleted file mode 100644 index 6f80be7..0000000 --- a/src/graphics/common/modfile.cpp +++ /dev/null @@ -1,23 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// modfile.cpp - -#include "graphics/common/modfile.h" - - -// TODO implementation
\ No newline at end of file diff --git a/src/graphics/common/modfile.h b/src/graphics/common/modfile.h deleted file mode 100644 index c81739b..0000000 --- a/src/graphics/common/modfile.h +++ /dev/null @@ -1,114 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// modfile.h - -#include "engine.h" -#include "vertex.h" -#include "material.h" -#include "math/vector.h" - - -class CInstanceManager; - - -namespace Gfx { - -struct OldModelTriangle1 -{ - char bUsed; // TRUE -> using - char bSelect; // TRUE -> selected - Vertex p1; - Vertex p2; - Vertex p3; - Material material; - char texName[20]; - float min; - float max; -}; // length = 196 bytes - -struct OldModelTriangle2 -{ - char bUsed; // TRUE -> used - char bSelect; // TRUE -> selected - Vertex p1; - Vertex p2; - Vertex p3; - Material material; - char texName[20]; - float min; - float max; - long state; - short reserve1; - short reserve2; - short reserve3; - short reserve4; -}; - -struct ModelTriangle -{ - char bUsed; // TRUE -> used - char bSelect; // TRUE -> selected - VertexTex2 p1; - VertexTex2 p2; - VertexTex2 p3; - Material material; - char texName[20]; - float min; - float max; - long state; - short texNum2; - short reserve2; - short reserve3; - short reserve4; -}; // length = 208 bytes - - - - -class CModFile { -public: - CModFile(CInstanceManager* iMan); - ~CModFile(); - - bool ReadDXF(char *filename, float min, float max); - bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true); - bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true); - bool WriteModel(char *filename); - - bool CreateEngineObject(int objRank, int addState=0); - void Mirror(); - - void SetTriangleUsed(int total); - int RetTriangleUsed(); - int RetTriangleMax(); - ModelTriangle* RetTriangleList(); - - float RetHeight(Math::Vector pos); - -protected: - bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); - -protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - - ModelTriangle* m_triangleTable; - int m_triangleUsed; -}; - -}; diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h deleted file mode 100644 index 0cc6402..0000000 --- a/src/graphics/common/vertex.h +++ /dev/null @@ -1,68 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// vertex.h - -#pragma once - - -#include "math/vector.h" -#include "math/point.h" - -namespace Gfx { - -/** - * \struct Vertex - * \brief Vertex of a primitive - * - * This structure was created as analog to DirectX's D3DVERTEX. - * - * It contains: - * - vertex coordinates (x,y,z) as Math::Vector, - * - normal coordinates (nx,ny,nz) as Math::Vector - * - texture coordinates (u,v) as Math::Point. - */ -struct Vertex -{ - Math::Vector coord; - Math::Vector normal; - Math::Point texCoord; - - Vertex(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point()) - : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} -}; - -/** - * \struct VertexTex2 - * \brief Vertex with secondary texture coordinates - * - * In addition to fields from Gfx::Vector, it contains - * secondary texture coordinates (u2, v2) as Math::Point - */ -struct VertexTex2 : public Gfx::Vertex -{ - Math::Point texCoord2; - - VertexTex2(Math::Vector aCoord = Math::Vector(), - Math::Vector aNormal = Math::Vector(), - Math::Point aTexCoord = Math::Point(), - Math::Point aTexCoord2 = Math::Point()) - : Vertex(aCoord, aNormal, aTexCoord), texCoord2(aTexCoord2) {} -}; - -}; // namespace Gfx diff --git a/src/graphics/core/README.txt b/src/graphics/core/README.txt new file mode 100644 index 0000000..12beef9 --- /dev/null +++ b/src/graphics/core/README.txt @@ -0,0 +1,6 @@ +src/graphics/core + +Abstract core of graphics engine + +Core types, enums, structs and CDevice abstract class that define +the abstract graphics device used in graphics engine diff --git a/src/graphics/core/color.cpp b/src/graphics/core/color.cpp new file mode 100644 index 0000000..f241227 --- /dev/null +++ b/src/graphics/core/color.cpp @@ -0,0 +1,103 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// color.cpp + +#include "graphics/core/color.h" + +#include "math/func.h" + + +Gfx::ColorHSV Gfx::RGB2HSV(Gfx::Color color) +{ + Gfx::ColorHSV result; + + float min = Math::Min(color.r, color.g, color.b); + float max = Math::Max(color.r, color.g, color.b); + + result.v = max; // intensity + + if ( max == 0.0f ) + { + result.s = 0.0f; // saturation + result.h = 0.0f; // undefined color! + } + else + { + float delta = max-min; + result.s = delta/max; // saturation + + if ( color.r == max ) // between yellow & magenta + { + result.h = (color.g-color.b)/delta; + } + else if ( color.g == max ) // between cyan & yellow + { + result.h = 2.0f+(color.b-color.r)/delta; + } + else // between magenta & cyan + { + result.h = 4.0f+(color.r-color.g)/delta; + } + + result.h *= 60.0f; // in degrees + if ( result.h < 0.0f ) result.h += 360.0f; + result.h /= 360.0f; // 0..1 + } + + return result; +} + +Gfx::Color Gfx::HSV2RGB(Gfx::ColorHSV color) +{ + Gfx::Color result; + + color.h = Math::Norm(color.h)*360.0f; + color.s = Math::Norm(color.s); + color.v = Math::Norm(color.v); + + if ( color.s == 0.0f ) // zero saturation? + { + result.r = color.v; + result.g = color.v; + result.b = color.v; // gray + } + else + { + if ( color.h == 360.0f ) color.h = 0.0f; + color.h /= 60.0f; + int i = static_cast<int>(color.h); // integer part (0 .. 5) + float f = color.h-i; // fractional part + + float v = color.v; + float p = color.v*(1.0f-color.s); + float q = color.v*(1.0f-(color.s*f)); + float t = color.v*(1.0f-(color.s*(1.0f-f))); + + switch (i) + { + case 0: result.r=v; result.g=t; result.b=p; break; + case 1: result.r=q; result.g=v; result.b=p; break; + case 2: result.r=p; result.g=v; result.b=t; break; + case 3: result.r=p; result.g=q; result.b=v; break; + case 4: result.r=t; result.g=p; result.b=v; break; + case 5: result.r=v; result.g=p; result.b=q; break; + } + } + + return result; +} + diff --git a/src/graphics/core/color.h b/src/graphics/core/color.h new file mode 100644 index 0000000..6973644 --- /dev/null +++ b/src/graphics/core/color.h @@ -0,0 +1,98 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// color.h + +#pragma once + + +#include <sstream> + + +namespace Gfx { + +/** + \struct Color + \brief RGBA color */ +struct Color +{ + //! Red, green, blue and alpha components + float r, g, b, a; + + //! Constructor; default values are (0,0,0,0) = black + Color(float aR = 0.0f, float aG = 0.0f, float aB = 0.0f, float aA = 0.0f) + : r(aR), g(aG), b(aB), a(aA) {} + + inline Gfx::Color Inverse() const + { + return Gfx::Color(1.0f - r, 1.0f - g, 1.0f - b, 1.0f - a); + } + + //! Returns the struct cast to \c float* array; use with care! + inline float* Array() + { + return reinterpret_cast<float*>(this); + } + + //! Returns the struct cast to <tt>const float*</tt> array; use with care! + inline const float* Array() const + { + return reinterpret_cast<const float*>(this); + } + + //! Returns a string (r, g, b, a) + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "(" << r << ", " << g << ", " << b << ", " << a << ")"; + return s.str(); + } + + inline bool operator==(const Gfx::Color &other) const + { + return r == other.r && g == other.g && b == other.b && a == other.a; + } +}; + +/** + \struct ColorHSV + \brief HSV color */ +struct ColorHSV +{ + float h, s, v; + + ColorHSV(float aH = 0.0f, float aS = 0.0f, float aV = 0.0f) + : h(aH), s(aS), v(aV) {} + + //! Returns a string "(h, s, v)" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "(" << h << ", " << s << ", " << v << ")"; + return s.str(); + } +}; + +//! Converts a RGB color to HSV color +Gfx::ColorHSV RGB2HSV(Gfx::Color color); + +//! Converts a HSV color to RGB color +Gfx::Color HSV2RGB(Gfx::ColorHSV color); + +}; // namespace Gfx + diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h new file mode 100644 index 0000000..c10b853 --- /dev/null +++ b/src/graphics/core/device.h @@ -0,0 +1,412 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// device.h + +#pragma once + + +#include "graphics/core/color.h" +#include "graphics/core/light.h" +#include "graphics/core/material.h" +#include "graphics/core/texture.h" +#include "graphics/core/vertex.h" +#include "math/intsize.h" +#include "math/matrix.h" + +#include <string> + + +class CImage; + + +namespace Gfx { + +/** + \struct DeviceConfig + \brief General config for graphics device + + These settings are common window options set by SDL. +*/ +struct DeviceConfig +{ + //! Screen size + Math::IntSize size; + //! Bits per pixel + int bpp; + //! Full screen + bool fullScreen; + //! Resizeable window + bool resizeable; + //! Double buffering + bool doubleBuf; + //! No window frame (also set with full screen) + bool noFrame; + + //! Constructor calls LoadDefault() + DeviceConfig() { LoadDefault(); } + + //! Loads the default values + inline void LoadDefault() + { + size = Math::IntSize(800, 600); + bpp = 32; + fullScreen = false; + resizeable = false; + doubleBuf = true; + noFrame = false; + } +}; + + +/** + \enum TransformType + \brief Type of transformation in rendering pipeline + + These correspond to DirectX's three transformation matrices. */ +enum TransformType +{ + TRANSFORM_WORLD, + TRANSFORM_VIEW, + TRANSFORM_PROJECTION +}; + +/** + \enum RenderState + \brief Render states that can be enabled/disabled */ +enum RenderState +{ + RENDER_STATE_LIGHTING, + RENDER_STATE_TEXTURING, + RENDER_STATE_BLENDING, + RENDER_STATE_FOG, + RENDER_STATE_DEPTH_TEST, + RENDER_STATE_DEPTH_WRITE, + RENDER_STATE_ALPHA_TEST, + RENDER_STATE_CULLING, + RENDER_STATE_DITHERING +}; + +/** + \enum CompFunc + \brief Type of function used to compare values */ +enum CompFunc +{ + COMP_FUNC_NEVER, + COMP_FUNC_LESS, + COMP_FUNC_EQUAL, + COMP_FUNC_NOTEQUAL, + COMP_FUNC_LEQUAL, + COMP_FUNC_GREATER, + COMP_FUNC_GEQUAL, + COMP_FUNC_ALWAYS +}; + +/** + \enum BlendFunc + \brief Type of blending function */ +enum BlendFunc +{ + BLEND_ZERO, + BLEND_ONE, + BLEND_SRC_COLOR, + BLEND_INV_SRC_COLOR, + BLEND_DST_COLOR, + BLEND_INV_DST_COLOR, + BLEND_SRC_ALPHA, + BLEND_INV_SRC_ALPHA, + BLEND_DST_ALPHA, + BLEND_INV_DST_ALPHA, + BLEND_SRC_ALPHA_SATURATE +}; + +/** + \enum FogMode + \brief Type of fog calculation function */ +enum FogMode +{ + FOG_LINEAR, + FOG_EXP, + FOG_EXP2 +}; + +/** + \enum CullMode + \brief Culling mode for polygons */ +enum CullMode +{ + //! Cull clockwise side + CULL_CW, + //! Cull counter-clockwise side + CULL_CCW +}; + +/** + \enum ShadeModel + \brief Shade model used in rendering */ +enum ShadeModel +{ + SHADE_FLAT, + SHADE_SMOOTH +}; + +/** + \enum FillMode + \brief Polygon fill mode */ +enum FillMode +{ + //! Draw only points + FILL_POINT, + //! Draw only lines + FILL_LINES, + //! Draw full polygons + FILL_FILL +}; + +/** + \enum PrimitiveType + \brief Type of primitive to render */ +enum PrimitiveType +{ + PRIMITIVE_POINTS, + PRIMITIVE_LINES, + PRIMITIVE_LINE_STRIP, + PRIMITIVE_TRIANGLES, + PRIMITIVE_TRIANGLE_STRIP +}; + +/** + \enum IntersectPlane + \brief Intersection plane of projection volume + + These flags can be OR'd together. */ +enum IntersectPlane +{ + INTERSECT_PLANE_LEFT = 0x01, + INTERSECT_PLANE_RIGHT = 0x02, + INTERSECT_PLANE_TOP = 0x04, + INTERSECT_PLANE_BOTTOM = 0x08, + INTERSECT_PLANE_FRONT = 0x10, + INTERSECT_PLANE_BACK = 0x20, + INTERSECT_PLANE_ALL = INTERSECT_PLANE_LEFT | INTERSECT_PLANE_RIGHT | + INTERSECT_PLANE_TOP | INTERSECT_PLANE_BOTTOM | + INTERSECT_PLANE_FRONT | INTERSECT_PLANE_BACK +}; + +/* + +Notes for rewriting DirectX code: + +>> SetRenderState() translates to many functions depending on param + +D3DRENDERSTATE_ALPHABLENDENABLE -> SetRenderState() with RENDER_STATE_BLENDING +D3DRENDERSTATE_ALPHAFUNC -> SetAlphaTestFunc() func +D3DRENDERSTATE_ALPHAREF -> SetAlphaTestFunc() ref +D3DRENDERSTATE_ALPHATESTENABLE -> SetRenderState() with RENDER_STATE_ALPHA_TEST +D3DRENDERSTATE_AMBIENT -> SetGlobalAmbient() +D3DRENDERSTATE_CULLMODE -> SetCullMode() +D3DRENDERSTATE_DESTBLEND -> SetBlendFunc() dest blending func +D3DRENDERSTATE_DITHERENABLE -> SetRenderState() with RENDER_STATE_DITHERING +D3DRENDERSTATE_FILLMODE -> SetFillMode() +D3DRENDERSTATE_FOGCOLOR -> SetFogParams() +D3DRENDERSTATE_FOGENABLE -> SetRenderState() with RENDER_STATE_FOG +D3DRENDERSTATE_FOGEND -> SetFogParams() +D3DRENDERSTATE_FOGSTART -> SetFogParams() +D3DRENDERSTATE_FOGVERTEXMODE -> SetFogParams() fog model +D3DRENDERSTATE_LIGHTING -> SetRenderState() with RENDER_STATE_LIGHTING +D3DRENDERSTATE_SHADEMODE -> SetShadeModel() +D3DRENDERSTATE_SPECULARENABLE -> doesn't matter (always enabled) +D3DRENDERSTATE_SRCBLEND -> SetBlendFunc() src blending func +D3DRENDERSTATE_TEXTUREFACTOR -> SetTextureFactor() +D3DRENDERSTATE_ZBIAS -> SetDepthBias() +D3DRENDERSTATE_ZENABLE -> SetRenderState() with RENDER_STATE_DEPTH_TEST +D3DRENDERSTATE_ZFUNC -> SetDepthTestFunc() +D3DRENDERSTATE_ZWRITEENABLE -> SetRenderState() with RENDER_STATE_DEPTH_WRITE + + +>> SetTextureStageState() translates to SetTextureParams() or CreateTexture() for some params + +Params from enum in struct TextureCreateParams or TextureParams + D3DTSS_ADDRESS -> Gfx::TexWrapMode wrapS, wrapT + D3DTSS_ALPHAARG1 -> Gfx::TexMixArgument alphaArg1 + D3DTSS_ALPHAARG2 -> Gfx::TexMixArgument alphaArg2 + D3DTSS_ALPHAOP -> Gfx::TexMixOperation alphaOperation + D3DTSS_COLORARG1 -> Gfx::TexMixArgument colorArg1 + D3DTSS_COLORARG2 -> Gfx::TexMixArgument colorArg2 + D3DTSS_COLOROP -> Gfx::TexMixOperation colorOperation + D3DTSS_MAGFILTER -> Gfx::TexMagFilter magFilter + D3DTSS_MINFILTER -> Gfx::TexMinFilter minFilter + D3DTSS_TEXCOORDINDEX -> doesn't matter (texture coords are set explicitly by glMultiTexCoordARB*) + +Note that D3DTSS_ALPHAOP or D3DTSS_COLOROP set to D3DTOP_DISABLE must translate to disabling the whole texture stage. +In DirectX, you shouldn't mix enabling one and disabling the other. +Also, if previous stage is disabled in DirectX, the later ones are disabled, too. In OpenGL, that is not the case. + +*/ + +/** + \class CDevice + \brief Abstract interface of graphics device + + It is based on DIRECT3DDEVICE class from DirectX to make it easier to port existing code. + It encapsulates the general graphics device state and provides a common interface + to graphics-specific functions which will be used throughout the program, + both in CEngine class and in UI classes. Note that it doesn't contain all functions from DirectX, + only those that were used in old code. + + */ +class CDevice +{ +public: + virtual ~CDevice() {} + + //! Initializes the device, setting the initial state + virtual bool Create() = 0; + //! Destroys the device, releasing every acquired resource + virtual void Destroy() = 0; + + //! Returns whether the device has been initialized + virtual bool GetWasInit() = 0; + //! Returns the last encountered error + virtual std::string GetError() = 0; + + //! Begins drawing the 3D scene + virtual void BeginScene() = 0; + //! Ends drawing the 3D scene + virtual void EndScene() = 0; + + //! Clears the screen to blank + virtual void Clear() = 0; + + //! Sets the transform matrix of given type + virtual void SetTransform(TransformType type, const Math::Matrix &matrix) = 0; + //! Returns the current transform matrix of given type + virtual const Math::Matrix& GetTransform(TransformType type) = 0; + //! Multiplies the current transform matrix of given type by given matrix + virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix) = 0; + + //! Sets the current material + virtual void SetMaterial(const Gfx::Material &material) = 0; + //! Returns the current material + virtual const Gfx::Material& GetMaterial() = 0; + + //! Returns the maximum number of lights available + virtual int GetMaxLightCount() = 0; + //! Sets the light at given index + virtual void SetLight(int index, const Gfx::Light &light) = 0; + //! Returns the current light at given index + virtual const Gfx::Light& GetLight(int index) = 0; + //! Enables/disables the light at given index + virtual void SetLightEnabled(int index, bool enabled) = 0; + //! Returns the current enable state of light at given index + virtual bool GetLightEnabled(int index) = 0; + + //! Creates a texture from image; the image can be safely removed after that + virtual Gfx::Texture CreateTexture(CImage *image, const Gfx::TextureCreateParams ¶ms) = 0; + //! Deletes a given texture, freeing it from video memory + virtual void DestroyTexture(const Gfx::Texture &texture) = 0; + //! Deletes all textures created so far + virtual void DestroyAllTextures() = 0; + + //! Returns the maximum number of multitexture stages + virtual int GetMaxTextureCount() = 0; + //! Sets the (multi)texture at given index + virtual void SetTexture(int index, const Gfx::Texture &texture) = 0; + //! Returns the (multi)texture at given index + virtual Gfx::Texture GetTexture(int index) = 0; + //! Enables/disables the given texture stage + virtual void SetTextureEnabled(int index, bool enabled) = 0; + //! Returns the current enable state of given texture stage + virtual bool GetTextureEnabled(int index) = 0; + + //! Sets the params for texture stage with given index + virtual void SetTextureStageParams(int index, const Gfx::TextureStageParams ¶ms) = 0; + //! Returns the current params of texture stage with given index + virtual Gfx::TextureStageParams GetTextureStageParams(int index) = 0; + + //! Sets the texture factor to the given color value + virtual void SetTextureFactor(const Gfx::Color &color) = 0; + //! Returns the current texture factor + virtual Gfx::Color GetTextureFactor() = 0; + + //! Renders primitive composed of vertices with single texture + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::Vertex *vertices , int vertexCount) = 0; + //! Renders primitive composed of vertices with color information and single texture + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices , int vertexCount) = 0; + //! Renders primitive composed of vertices with multitexturing (2 textures) + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount) = 0; + + //! Tests whether a sphere intersects the 6 clipping planes of projection volume + virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) = 0; + + //! Enables/disables the given render state + virtual void SetRenderState(Gfx::RenderState state, bool enabled) = 0; + //! Returns the current setting of given render state + virtual bool GetRenderState(Gfx::RenderState state) = 0; + + //! Sets the function of depth test + virtual void SetDepthTestFunc(Gfx::CompFunc func) = 0; + //! Returns the current function of depth test + virtual Gfx::CompFunc GetDepthTestFunc() = 0; + + //! Sets the depth bias (constant value added to Z-coords) + virtual void SetDepthBias(float factor) = 0; + //! Returns the current depth bias + virtual float GetDepthBias() = 0; + + //! Sets the alpha test function and reference value + virtual void SetAlphaTestFunc(Gfx::CompFunc func, float refValue) = 0; + //! Returns the current alpha test function and reference value + virtual void GetAlphaTestFunc(Gfx::CompFunc &func, float &refValue) = 0; + + //! Sets the blending functions for source and destination operations + virtual void SetBlendFunc(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend) = 0; + //! Returns the current blending functions for source and destination operations + virtual void GetBlendFunc(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend) = 0; + + //! Sets the clear color + virtual void SetClearColor(const Gfx::Color &color) = 0; + //! Returns the current clear color + virtual Gfx::Color GetClearColor() = 0; + + //! Sets the global ambient color + virtual void SetGlobalAmbient(const Gfx::Color &color) = 0; + //! Returns the global ambient color + virtual Gfx::Color GetGlobalAmbient() = 0; + + //! Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) + virtual void SetFogParams(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density) = 0; + //! Returns the current fog parameters: mode, color, start distance, end distance and density (for exp models) + virtual void GetFogParams(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density) = 0; + + //! Sets the current cull mode + virtual void SetCullMode(Gfx::CullMode mode) = 0; + //! Returns the current cull mode + virtual Gfx::CullMode GetCullMode() = 0; + + //! Sets the shade model + virtual void SetShadeModel(Gfx::ShadeModel model) = 0; + //! Returns the current shade model + virtual Gfx::ShadeModel GetShadeModel() = 0; + + //! Sets the current fill mode + virtual void SetFillMode(Gfx::FillMode mode) = 0; + //! Returns the current fill mode + virtual Gfx::FillMode GetFillMode() = 0; +}; + +}; // namespace Gfx diff --git a/src/graphics/core/light.h b/src/graphics/core/light.h new file mode 100644 index 0000000..b787cb2 --- /dev/null +++ b/src/graphics/core/light.h @@ -0,0 +1,91 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// light.h + +#pragma once + + +#include "graphics/core/color.h" +#include "math/vector.h" + + +namespace Gfx { + +/** + \enum LightType + \brief Type of light in 3D scene */ +enum LightType +{ + LIGHT_POINT, + LIGHT_SPOT, + LIGHT_DIRECTIONAL +}; + +/** + \struct Light + \brief Properties of light in 3D scene + + This structure was created as analog to DirectX's D3DLIGHT. */ +struct Light +{ + //! Type of light source + Gfx::LightType type; + //! Color of ambient light + Gfx::Color ambient; + //! Color of diffuse light + Gfx::Color diffuse; + //! Color of specular light + Gfx::Color specular; + //! Position in world space (for point & spot lights) + Math::Vector position; + //! Direction in world space (for directional & spot lights) + Math::Vector direction; + //! Constant attenuation factor + float attenuation0; + //! Linear attenuation factor + float attenuation1; + //! Quadratic attenuation factor + float attenuation2; + //! Angle of spotlight cone (0-90 degrees) + float spotAngle; + //! Intensity of spotlight (0 = uniform; 128 = most intense) + float spotIntensity; + + //! Constructor; calls LoadDefault() + Light() + { + LoadDefault(); + } + + //! Loads default values + void LoadDefault() + { + type = LIGHT_POINT; + ambient = Gfx::Color(0.4f, 0.4f, 0.4f); + diffuse = Gfx::Color(0.8f, 0.8f, 0.8f); + specular = Gfx::Color(1.0f, 1.0f, 1.0f); + position = Math::Vector(0.0f, 0.0f, 0.0f); + direction = Math::Vector(0.0f, 0.0f, 1.0f); + attenuation0 = 1.0f; + attenuation1 = attenuation2 = 0.0f; + spotAngle = 90.0f; + spotIntensity = 0.0f; + } +}; + +}; // namespace Gfx diff --git a/src/graphics/common/material.h b/src/graphics/core/material.h index f71923f..31b42f3 100644 --- a/src/graphics/common/material.h +++ b/src/graphics/core/material.h @@ -19,6 +19,9 @@ #pragma once +#include "graphics/core/color.h" + + namespace Gfx { /** diff --git a/src/graphics/core/texture.h b/src/graphics/core/texture.h new file mode 100644 index 0000000..8d6b082 --- /dev/null +++ b/src/graphics/core/texture.h @@ -0,0 +1,237 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// texture.h + +#pragma once + +#include "math/intsize.h" + + +namespace Gfx { + +/** + \enum TexImgFormat + \brief Format of image data */ +enum TexImgFormat +{ + //! Try to determine automatically (may not work) + TEX_IMG_AUTO, + //! RGB triplet, 3 bytes + TEX_IMG_RGB, + //! BGR triplet, 3 bytes + TEX_IMG_BGR, + //! RGBA triplet, 4 bytes + TEX_IMG_RGBA, + //! BGRA triplet, 4 bytes + TEX_IMG_BGRA +}; + +/** + \enum TexMinFilter + \brief Texture minification filter + + Corresponds to OpenGL modes but should translate to DirectX too. */ +enum TexMinFilter +{ + TEX_MIN_FILTER_NEAREST, + TEX_MIN_FILTER_LINEAR, + TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST, + TEX_MIN_FILTER_LINEAR_MIPMAP_NEAREST, + TEX_MIN_FILTER_NEAREST_MIPMAP_LINEAR, + TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR +}; + +/** + \enum TexMagFilter + \brief Texture magnification filter */ +enum TexMagFilter +{ + TEX_MAG_FILTER_NEAREST, + TEX_MAG_FILTER_LINEAR +}; + +/** + \enum TexWrapMode + \brief Wrapping mode for texture coords */ +enum TexWrapMode +{ + TEX_WRAP_CLAMP, + TEX_WRAP_REPEAT +}; + +/** + \enum TexMixOperation + \brief Multitexture mixing operation */ +enum TexMixOperation +{ + //! Default operation on default params (modulate on computed & texture) + TEX_MIX_OPER_DEFAULT, + //! = Arg1 + TEX_MIX_OPER_REPLACE, + //! = Arg1 * Arg2 + TEX_MIX_OPER_MODULATE, + //! = Arg1 + Arg2 + TEX_MIX_OPER_ADD, + //! = Arg1 - Arg2 + TEX_MIX_OPER_SUBTRACT +}; + +/** + \enum TexMixArgument + \brief Multitexture mixing argument */ +enum TexMixArgument +{ + //! Color from current texture + TEX_MIX_ARG_TEXTURE, + //! Color computed by previous texture unit (current in DirectX; previous in OpenGL) + TEX_MIX_ARG_COMPUTED_COLOR, + //! (Source) color of textured fragment (diffuse in DirectX; primary color in OpenGL) + TEX_MIX_ARG_SRC_COLOR, + //! Constant color (texture factor in DirectX; texture env color in OpenGL) + TEX_MIX_ARG_FACTOR +}; + +/** + \struct TextureCreateParams + \brief Parameters for texture creation + + These params define how particular texture is created and later displayed. + They must be specified at texture creation time and cannot be changed later. */ +struct TextureCreateParams +{ + //! Whether to generate mipmaps + bool mipmap; + //! Format of source image data + Gfx::TexImgFormat format; + //! Minification filter + Gfx::TexMinFilter minFilter; + //! Magnification filter + Gfx::TexMagFilter magFilter; + + //! Constructor; calls LoadDefault() + TextureCreateParams() + { LoadDefault(); } + + //! Loads the default values + inline void LoadDefault() + { + format = Gfx::TEX_IMG_RGB; + mipmap = false; + + minFilter = Gfx::TEX_MIN_FILTER_NEAREST; + magFilter = Gfx::TEX_MAG_FILTER_NEAREST; + } +}; + +/** + \struct TextureStageParams + \brief Parameters for a texture unit + + These params define the behavior of texturing units (stages). + They can be changed freely and are feature of graphics engine, not any particular texture. */ +struct TextureStageParams +{ + //! Mixing operation done on color values + Gfx::TexMixOperation colorOperation; + //! 1st argument of color operations + Gfx::TexMixArgument colorArg1; + //! 2nd argument of color operations + Gfx::TexMixArgument colorArg2; + //! Mixing operation done on alpha values + Gfx::TexMixOperation alphaOperation; + //! 1st argument of alpha operations + Gfx::TexMixArgument alphaArg1; + //! 2nd argument of alpha operations + Gfx::TexMixArgument alphaArg2; + //! Wrap mode for 1st tex coord + Gfx::TexWrapMode wrapS; + //! Wrap mode for 2nd tex coord + Gfx::TexWrapMode wrapT; + + //! Constructor; calls LoadDefault() + TextureStageParams() + { LoadDefault(); } + + //! Loads the default values + inline void LoadDefault() + { + colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + colorArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR; + colorArg2 = Gfx::TEX_MIX_ARG_TEXTURE; + + alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + alphaArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR; + alphaArg2 = Gfx::TEX_MIX_ARG_TEXTURE; + + wrapS = wrapT = Gfx::TEX_WRAP_REPEAT; + } +}; + +/** + \struct Texture + \brief Info about a texture + + Identifies (through id) a texture created in graphics engine. + Also contains some additional data. */ +struct Texture +{ + //! Whether the texture (ID) is valid + bool valid; + //! ID of the texture in graphics engine + unsigned int id; + //! Size of texture + Math::IntSize size; + //! Whether the texture has alpha channel + bool alpha; + + Texture() + { + valid = false; + id = 0; + alpha = false; + } + + //! Comparator for use in texture maps and sets + inline bool operator<(const Gfx::Texture &other) const + { + // Invalid textures are always "less than" every other texture + + if ( (!valid) && (!other.valid) ) + return false; + + if (!valid) + return true; + + if (!other.valid) + return false; + + return id < other.id; + } + + //! Comparator + inline bool operator==(const Gfx::Texture &other) const + { + if (valid != other.valid) + return false; + if ( (!valid) && (!other.valid) ) + return true; + + return id == other.id; + } +}; + +}; // namespace Gfx diff --git a/src/graphics/core/vertex.h b/src/graphics/core/vertex.h new file mode 100644 index 0000000..b7fab1c --- /dev/null +++ b/src/graphics/core/vertex.h @@ -0,0 +1,141 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// vertex.h + +#pragma once + + +#include "graphics/core/color.h" +#include "math/vector.h" +#include "math/point.h" + +#include <sstream> + +namespace Gfx { + +/** + * \struct Vertex + * \brief Vertex of a primitive + * + * This structure was created as analog to DirectX's D3DVERTEX. + * + * It contains: + * - vertex coordinates (x,y,z) as Math::Vector, + * - normal coordinates (nx,ny,nz) as Math::Vector + * - texture coordinates (u,v) as Math::Point. + */ +struct Vertex +{ + Math::Vector coord; + Math::Vector normal; + Math::Point texCoord; + + Vertex(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point()) + : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} + + + //! Returns a string "(c: [...], n: [...], tc: [...])" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "(c: " << coord.ToString() << ", n: " << normal.ToString() + << ", tc: " << texCoord.ToString() << ")"; + return s.str(); + } +}; + +/** + * \struct VertexCol + * \brief Vertex with color information + * + * This structure was created as analog to DirectX's D3DLVERTEX. + * + * It contains: + * - vertex coordinates (x,y,z) as Math::Vector, + * - RGBA color as Gfx::Color, + * - RGBA specular color as Gfx::Color, + * - texture coordinates (u,v) as Math::Point. + */ +struct VertexCol +{ + Math::Vector coord; + Gfx::Color color; + Gfx::Color specular; + Math::Point texCoord; + + VertexCol(Math::Vector aCoord = Math::Vector(), + Gfx::Color aColor = Gfx::Color(), + Gfx::Color aSpecular = Gfx::Color(), + Math::Point aTexCoord = Math::Point()) + : coord(aCoord), color(aColor), specular(aSpecular), texCoord(aTexCoord) {} + + //! Returns a string "(c: [...], col: [...], sp: [...], tc: [...])" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "(c: " << coord.ToString() << ", col: " << color.ToString() << ", sp: " + << specular.ToString() << ", tc: " << texCoord.ToString() << ")"; + return s.str(); + } +}; + + +/** + * \struct VertexTex2 + * \brief Vertex with secondary texture coordinates + * + * In addition to fields from Gfx::Vector, it contains + * secondary texture coordinates (u2, v2) as Math::Point + */ +struct VertexTex2 +{ + Math::Vector coord; + Math::Vector normal; + Math::Point texCoord; + Math::Point texCoord2; + + VertexTex2(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point(), + Math::Point aTexCoord2 = Math::Point()) + : coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {} + + //! Sets the fields from Gfx::Vertex with texCoord2 = (0,0) + void FromVertex(const Gfx::Vertex &v) + { + coord = v.coord; + normal = v.normal; + texCoord = v.texCoord; + texCoord2 = Math::Point(); + } + + //! Returns a string "(c: [...], n: [...], tc: [...], tc2: [...])" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "(c: " << coord.ToString() << ", n: " << normal.ToString() + << ", tc: " << texCoord.ToString() << ", tc2: " << texCoord2.ToString() << ")"; + return s.str(); + } +}; + +}; // namespace Gfx diff --git a/src/graphics/engine/README.txt b/src/graphics/engine/README.txt new file mode 100644 index 0000000..308b601 --- /dev/null +++ b/src/graphics/engine/README.txt @@ -0,0 +1,8 @@ +src/graphics/engine + +Graphics engine + +CEngine class and various other classes implementing the main features +of graphics engine from model loading to decorative particles + +Graphics operations are done on abstract interface from src/graphics/core diff --git a/src/graphics/engine/camera.cpp b/src/graphics/engine/camera.cpp new file mode 100644 index 0000000..c7ca503 --- /dev/null +++ b/src/graphics/engine/camera.cpp @@ -0,0 +1,1664 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// camera.cpp + +#include "graphics/engine/camera.h" + +#include "common/iman.h" +#include "graphics/engine/engine.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" +#include "math/const.h" +#include "math/geometry.h" +#include "object/object.h" +#include "physics/physics.h" + + +//! Changes the level of transparency of an object and objects transported (battery & cargo) +void SetTransparency(CObject* obj, float value) +{ + obj->SetTransparency(value); + + CObject *fret = obj->GetFret(); + if (fret != NULL) + fret->SetTransparency(value); + + fret = obj->GetPower(); + if (fret != NULL) + fret->SetTransparency(value); +} + + + +Gfx::CCamera::CCamera(CInstanceManager* iMan) +{ + m_iMan = iMan; + m_iMan->AddInstance(CLASS_CAMERA, this); + + m_engine = static_cast<Gfx::CEngine*> ( m_iMan->SearchInstance(CLASS_ENGINE) ); + m_terrain = static_cast<Gfx::CTerrain*>( m_iMan->SearchInstance(CLASS_TERRAIN) ); + m_water = static_cast<Gfx::CWater*> ( m_iMan->SearchInstance(CLASS_WATER) ); + + m_type = Gfx::CAM_TYPE_FREE; + m_smooth = Gfx::CAM_SMOOTH_NORM; + m_cameraObj = 0; + + m_eyeDistance = 10.0f; + m_initDelay = 0.0f; + + m_actualEye = Math::Vector(0.0f, 0.0f, 0.0f); + m_actualLookat = Math::Vector(0.0f, 0.0f, 0.0f); + m_finalEye = Math::Vector(0.0f, 0.0f, 0.0f); + m_finalLookat = Math::Vector(0.0f, 0.0f, 0.0f); + m_normEye = Math::Vector(0.0f, 0.0f, 0.0f); + m_normLookat = Math::Vector(0.0f, 0.0f, 0.0f); + m_focus = 1.0f; + + m_rightDown = false; + m_rightPosInit = Math::Point(0.5f, 0.5f); + m_rightPosCenter = Math::Point(0.5f, 0.5f); + m_rightPosMove = Math::Point(0.5f, 0.5f); + + m_eyePt = Math::Vector(0.0f, 0.0f, 0.0f); + m_directionH = 0.0f; + m_directionV = 0.0f; + m_heightEye = 20.0f; + m_heightLookat = 0.0f; + m_speed = 2.0f; + + m_backDist = 0.0f; + m_backMin = 0.0f; + m_addDirectionH = 0.0f; + m_addDirectionV = 0.0f; + m_transparency = false; + + m_fixDist = 0.0f; + m_fixDirectionH = 0.0f; + m_fixDirectionV = 0.0f; + + m_visitGoal = Math::Vector(0.0f, 0.0f, 0.0f); + m_visitDist = 0.0f; + m_visitTime = 0.0f; + m_visitType = Gfx::CAM_TYPE_NULL; + m_visitDirectionH = 0.0f; + m_visitDirectionV = 0.0f; + + m_editHeight = 40.0f; + + m_remotePan = 0.0f; + m_remoteZoom = 0.0f; + + m_mouseDirH = 0.0f; + m_mouseDirV = 0.0f; + m_mouseMarging = 0.01f; + + m_motorTurn = 0.0f; + + m_centeringPhase = Gfx::CAM_PHASE_NULL; + m_centeringAngleH = 0.0f; + m_centeringAngleV = 0.0f; + m_centeringDist = 0.0f; + m_centeringCurrentH = 0.0f; + m_centeringCurrentV = 0.0f; + m_centeringTime = 0.0f; + m_centeringProgress = 0.0f; + + m_effectType = Gfx::CAM_EFFECT_NULL; + m_effectPos = Math::Vector(0.0f, 0.0f, 0.0f); + m_effectForce = 0.0f; + m_effectProgress = 0.0f; + m_effectOffset = Math::Vector(0.0f, 0.0f, 0.0f); + + m_scriptEye = Math::Vector(0.0f, 0.0f, 0.0f); + m_scriptLookat = Math::Vector(0.0f, 0.0f, 0.0f); + + m_effect = true; + m_cameraScroll = true; + m_cameraInvertX = false; + m_cameraInvertY = false; +} + +Gfx::CCamera::~CCamera() +{ +} + +void Gfx::CCamera::SetEffect(bool enable) +{ + m_effect = enable; +} + +void Gfx::CCamera::SetCameraScroll(bool scroll) +{ + m_cameraScroll = scroll; +} + +void Gfx::CCamera::SetCameraInvertX(bool invert) +{ + m_cameraInvertX = invert; +} + +void Gfx::CCamera::SetCameraInvertY(bool invert) +{ + m_cameraInvertY = invert; +} + +float Gfx::CCamera::GetMotorTurn() +{ + if (m_type == Gfx::CAM_TYPE_BACK) + return m_motorTurn; + return 0.0f; +} + +void Gfx::CCamera::Init(Math::Vector eye, Math::Vector lookat, float delay) +{ + m_initDelay = delay; + + eye.y += m_terrain->GetFloorLevel(eye, true); + lookat.y += m_terrain->GetFloorLevel(lookat, true); + + m_type = Gfx::CAM_TYPE_FREE; + m_eyePt = eye; + + m_directionH = Math::RotateAngle(eye.x - lookat.x, eye.z - lookat.z) + Math::PI / 2.0f; + m_directionV = -Math::RotateAngle(Math::DistanceProjected(eye, lookat), eye.y - lookat.y); + + m_eyeDistance = 10.0f; + m_heightLookat = 10.0f; + m_backDist = 30.0f; + m_backMin = 10.0f; + m_addDirectionH = 0.0f; + m_addDirectionV = -Math::PI*0.05f; + m_fixDist = 50.0f; + m_fixDirectionH = Math::PI*0.25f; + m_fixDirectionV = -Math::PI*0.10f; + m_centeringPhase = Gfx::CAM_PHASE_NULL; + m_actualEye = m_eyePt; + m_actualLookat = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f); + m_finalEye = m_actualEye; + m_finalLookat = m_actualLookat; + m_scriptEye = m_actualEye; + m_scriptLookat = m_actualLookat; + m_focus = 1.00f; + m_remotePan = 0.0f; + m_remoteZoom = 0.0f; + + FlushEffect(); + FlushOver(); + SetType(Gfx::CAM_TYPE_FREE); +} + + +void Gfx::CCamera::SetObject(CObject* object) +{ + m_cameraObj = object; +} + +CObject* Gfx::CCamera::GetObject() +{ + return m_cameraObj; +} + +void Gfx::CCamera::SetType(CameraType type) +{ + m_remotePan = 0.0f; + m_remoteZoom = 0.0f; + + if ( (m_type == Gfx::CAM_TYPE_BACK) && m_transparency ) + { + for (int i = 0; i < 1000000; i++) + { + CObject* obj = static_cast<CObject*>( m_iMan->SearchInstance(CLASS_OBJECT, i) ); + if (obj == NULL) + break; + + if (obj->GetTruck()) + continue; // battery or cargo? + + SetTransparency(obj, 0.0f); // opaque object + } + } + m_transparency = false; + + if (type == Gfx::CAM_TYPE_INFO || + type == Gfx::CAM_TYPE_VISIT) // xx -> info ? + { + m_normEye = m_engine->GetEyePt(); + m_normLookat = m_engine->GetLookatPt(); + + m_engine->SetFocus(1.00f); // normal + m_type = type; + return; + } + + if (m_type == Gfx::CAM_TYPE_INFO || + m_type == Gfx::CAM_TYPE_VISIT) // info -> xx ? + { + m_engine->SetFocus(m_focus); // gives initial focus + m_type = type; + + Math::Vector upVec = Math::Vector(0.0f, 1.0f, 0.0f); + SetViewParams(m_normEye, m_normLookat, upVec); + return; + } + + if ( m_type == Gfx::CAM_TYPE_BACK && type == Gfx::CAM_TYPE_FREE ) // back -> free ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -50.0f); + + if ( m_type == Gfx::CAM_TYPE_BACK && type == Gfx::CAM_TYPE_EDIT ) // back -> edit ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -1.0f); + + if ( m_type == Gfx::CAM_TYPE_ONBOARD && type == Gfx::CAM_TYPE_FREE ) // onboard -> free ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -30.0f); + + if ( m_type == Gfx::CAM_TYPE_ONBOARD && type == Gfx::CAM_TYPE_EDIT ) // onboard -> edit ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -30.0f); + + if ( m_type == Gfx::CAM_TYPE_ONBOARD && type == Gfx::CAM_TYPE_EXPLO ) // onboard -> explo ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -50.0f); + + if ( m_type == Gfx::CAM_TYPE_BACK && type == Gfx::CAM_TYPE_EXPLO ) // back -> explo ? + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, -20.0f); + + if ( type == Gfx::CAM_TYPE_FIX || + type == Gfx::CAM_TYPE_PLANE ) + AbortCentering(); // Special stops framing + + m_fixDist = 50.0f; + if ( type == Gfx::CAM_TYPE_PLANE ) + m_fixDist = 60.0f; + + if ( type == Gfx::CAM_TYPE_BACK ) + { + AbortCentering(); // Special stops framing + m_addDirectionH = 0.0f; + m_addDirectionV = -Math::PI*0.05f; + + ObjectType oType; + if ( m_cameraObj == 0 ) oType = OBJECT_NULL; + else oType = m_cameraObj->GetType(); + + m_backDist = 30.0f; + if ( oType == OBJECT_BASE ) m_backDist = 200.0f; + if ( oType == OBJECT_HUMAN ) m_backDist = 20.0f; + if ( oType == OBJECT_TECH ) m_backDist = 20.0f; + if ( oType == OBJECT_FACTORY ) m_backDist = 50.0f; + if ( oType == OBJECT_RESEARCH ) m_backDist = 40.0f; + if ( oType == OBJECT_DERRICK ) m_backDist = 40.0f; + if ( oType == OBJECT_REPAIR ) m_backDist = 35.0f; + if ( oType == OBJECT_DESTROYER) m_backDist = 35.0f; + if ( oType == OBJECT_TOWER ) m_backDist = 45.0f; + if ( oType == OBJECT_NUCLEAR ) m_backDist = 70.0f; + if ( oType == OBJECT_PARA ) m_backDist = 180.0f; + if ( oType == OBJECT_SAFE ) m_backDist = 50.0f; + if ( oType == OBJECT_HUSTON ) m_backDist = 120.0f; + + m_backMin = m_backDist/3.0f; + if ( oType == OBJECT_HUMAN ) m_backMin = 10.0f; + if ( oType == OBJECT_TECH ) m_backMin = 10.0f; + if ( oType == OBJECT_FACTORY ) m_backMin = 30.0f; + if ( oType == OBJECT_RESEARCH ) m_backMin = 20.0f; + if ( oType == OBJECT_NUCLEAR ) m_backMin = 32.0f; + if ( oType == OBJECT_PARA ) m_backMin = 40.0f; + if ( oType == OBJECT_SAFE ) m_backMin = 25.0f; + if ( oType == OBJECT_HUSTON ) m_backMin = 80.0f; + } + + if ( type != Gfx::CAM_TYPE_ONBOARD && m_cameraObj != 0 ) + m_cameraObj->SetGunGoalH(0.0f); // puts the cannon right + + if ( type == Gfx::CAM_TYPE_ONBOARD ) + m_focus = 1.50f; // Wide + else + m_focus = 1.00f; // normal + m_engine->SetFocus(m_focus); + + m_type = type; + + SetSmooth(Gfx::CAM_SMOOTH_NORM); +} + +CameraType Gfx::CCamera::GetType() +{ + return m_type; +} + +void Gfx::CCamera::SetSmooth(CameraSmooth type) +{ + m_smooth = type; +} + +CameraSmooth Gfx::CCamera::GetSmoth() +{ + return m_smooth; +} + +void Gfx::CCamera::SetDist(float dist) +{ + m_fixDist = dist; +} + +float Gfx::CCamera::GetDist() +{ + return m_fixDist; +} + +void Gfx::CCamera::SetFixDirection(float angle) +{ + m_fixDirectionH = angle; +} + +float Gfx::CCamera::GetFixDirection() +{ + return m_fixDirectionH; +} + +void Gfx::CCamera::SetRemotePan(float value) +{ + m_remotePan = value; +} + +float Gfx::CCamera::GetRemotePan() +{ + return m_remotePan; +} + +void Gfx::CCamera::SetRemoteZoom(float value) +{ + value = Math::Norm(value); + + if ( m_type == Gfx::CAM_TYPE_BACK ) + m_backDist = m_backMin + (200.0f - m_backMin) * value; + + if ( m_type == Gfx::CAM_TYPE_FIX || + m_type == Gfx::CAM_TYPE_PLANE ) + m_fixDist = 10.0f + (200.0f - 10.0f) * value; +} + +float Gfx::CCamera::GetRemoteZoom() +{ + if ( m_type == Gfx::CAM_TYPE_BACK ) + return (m_backDist - m_backMin) / (200.0f - m_backMin); + + if ( m_type == Gfx::CAM_TYPE_FIX || + m_type == Gfx::CAM_TYPE_PLANE ) + return (m_fixDist - 10.0f) / (200.0f - 10.0f); + + return 0.0f; +} + +void Gfx::CCamera::StartVisit(Math::Vector goal, float dist) +{ + m_visitType = m_type; + SetType(Gfx::CAM_TYPE_VISIT); + m_visitGoal = goal; + m_visitDist = dist; + m_visitTime = 0.0f; + m_visitDirectionH = 0.0f; + m_visitDirectionV = -Math::PI*0.10f; +} + +void Gfx::CCamera::StopVisit() +{ + SetType(m_visitType); // presents the initial type +} + +void Gfx::CCamera::GetCamera(Math::Vector &eye, Math::Vector &lookat) +{ + eye = m_eyePt; + lookat = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f); +} + +bool Gfx::CCamera::StartCentering(CObject *object, float angleH, float angleV, + float dist, float time) +{ + if (m_type != Gfx::CAM_TYPE_BACK) + return false; + if (object != m_cameraObj) + return false; + + if (m_centeringPhase != Gfx::CAM_PHASE_NULL) + return false; + + if (m_addDirectionH > Math::PI) + angleH = Math::PI * 2.0f - angleH; + + m_centeringPhase = Gfx::CAM_PHASE_START; + m_centeringAngleH = angleH; + m_centeringAngleV = angleV; + m_centeringDist = dist; + m_centeringCurrentH = 0.0f; + m_centeringCurrentV = 0.0f; + m_centeringTime = time; + m_centeringProgress = 0.0f; + + return true; +} + +bool Gfx::CCamera::StopCentering(CObject *object, float time) +{ + if (m_type != Gfx::CAM_TYPE_BACK) + return false; + if (object != m_cameraObj) + return false; + + if (m_centeringPhase != Gfx::CAM_PHASE_START && + m_centeringPhase != Gfx::CAM_PHASE_WAIT) + return false; + + m_centeringPhase = Gfx::CAM_PHASE_STOP; + + if (m_centeringAngleH != 99.9f) + m_centeringAngleH = m_centeringCurrentH; + + if (m_centeringAngleV != 99.9f) + m_centeringAngleV = m_centeringCurrentV; + + m_centeringTime = time; + m_centeringProgress = 0.0f; + + return true; +} + +void Gfx::CCamera::AbortCentering() +{ + if (m_type == Gfx::CAM_TYPE_INFO || + m_type == Gfx::CAM_TYPE_VISIT ) + return; + + if (m_centeringPhase == Gfx::CAM_PHASE_NULL) + return; + + m_centeringPhase = Gfx::CAM_PHASE_NULL; + + if ( m_centeringAngleH != 99.9f ) + m_addDirectionH = m_centeringCurrentH; + + if (m_centeringAngleV != 99.9f) + m_addDirectionV = m_centeringCurrentV; +} + +void Gfx::CCamera::FlushEffect() +{ + m_effectType = Gfx::CAM_EFFECT_NULL; + m_effectForce = 0.0f; + m_effectProgress = 0.0f; + m_effectOffset = Math::Vector(0.0f, 0.0f, 0.0f); +} + +void Gfx::CCamera::StartEffect(CameraEffect effect, Math::Vector pos, float force) +{ + if ( !m_effect ) return; + + m_effectType = effect; + m_effectPos = pos; + m_effectForce = force; + m_effectProgress = 0.0f; +} + +void Gfx::CCamera::EffectFrame(const Event &event) +{ + if (m_type == Gfx::CAM_TYPE_INFO || + m_type == Gfx::CAM_TYPE_VISIT) + return; + + if (m_effectType == Gfx::CAM_EFFECT_NULL) + return; + + m_effectOffset = Math::Vector(0.0f, 0.0f, 0.0f); + + float force = m_effectForce; + + if ( m_effectType == Gfx::CAM_EFFECT_TERRAFORM ) + { + m_effectProgress += event.rTime * 0.7f; + m_effectOffset.x = (Math::Rand() - 0.5f) * 10.0f; + m_effectOffset.y = (Math::Rand() - 0.5f) * 10.0f; + m_effectOffset.z = (Math::Rand() - 0.5f) * 10.0f; + + force *= 1.0f-m_effectProgress; + } + + if ( m_effectType == Gfx::CAM_EFFECT_EXPLO ) + { + m_effectProgress += event.rTime * 1.0f; + m_effectOffset.x = (Math::Rand() - 0.5f) *5.0f; + m_effectOffset.y = (Math::Rand() - 0.5f) * 5.0f; + m_effectOffset.z = (Math::Rand() - 0.5f) * 5.0f; + + force *= 1.0f-m_effectProgress; + } + + if ( m_effectType == Gfx::CAM_EFFECT_SHOT ) + { + m_effectProgress += event.rTime * 1.0f; + m_effectOffset.x = (Math::Rand() - 0.5f) * 2.0f; + m_effectOffset.y = (Math::Rand() - 0.5f) * 2.0f; + m_effectOffset.z = (Math::Rand() - 0.5f) * 2.0f; + + force *= 1.0f-m_effectProgress; + } + + if ( m_effectType == Gfx::CAM_EFFECT_CRASH ) + { + m_effectProgress += event.rTime * 5.0f; + m_effectOffset.y = sinf(m_effectProgress * Math::PI) * 1.5f; + m_effectOffset.x = (Math::Rand() - 0.5f) * 1.0f * (1.0f - m_effectProgress); + m_effectOffset.z = (Math::Rand() - 0.5f) * 1.0f * (1.0f - m_effectProgress); + } + + if ( m_effectType == Gfx::CAM_EFFECT_VIBRATION ) + { + m_effectProgress += event.rTime * 0.1f; + m_effectOffset.y = (Math::Rand() - 0.5f) * 1.0f * (1.0f - m_effectProgress); + m_effectOffset.x = (Math::Rand() - 0.5f) * 1.0f * (1.0f - m_effectProgress); + m_effectOffset.z = (Math::Rand() - 0.5f) * 1.0f * (1.0f - m_effectProgress); + } + + if ( m_effectType == Gfx::CAM_EFFECT_PET ) + { + m_effectProgress += event.rTime *5.0f; + m_effectOffset.x = (Math::Rand() - 0.5f) * 0.2f; + m_effectOffset.y = (Math::Rand() - 0.5f) * 2.0f; + m_effectOffset.z = (Math::Rand() - 0.5f) * 0.2f; + } + + float dist = Math::Distance(m_eyePt, m_effectPos); + dist = Math::Norm((dist - 100.f) / 100.0f); + + force *= 1.0f-dist; +#if _TEEN + force *= 2.0f; +#endif + m_effectOffset *= force; + + if (m_effectProgress >= 1.0f) + FlushEffect(); +} + +void Gfx::CCamera::FlushOver() +{ + m_overType = Gfx::CAM_OVER_EFFECT_NULL; + m_overColorBase = Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f); // black + m_engine->SetOverColor(); // nothing +} + +void Gfx::CCamera::SetOverBaseColor(Gfx::Color color) +{ + m_overColorBase = color; +} + +void Gfx::CCamera::StartOver(Gfx::CameraOverEffect effect, Math::Vector pos, float force) +{ + m_overType = effect; + m_overTime = 0.0f; + + float decay; + if (m_overType == Gfx::CAM_OVER_EFFECT_LIGHTNING) + decay = 400.0f; + else + decay = 100.0f; + + float dist = Math::Distance(m_eyePt, pos); + dist = (dist - decay) / decay; + if (dist < 0.0f) dist = 0.0f; + if (dist > 1.0f) dist = 1.0f; + + m_overForce = force * (1.0f - dist); + + if (m_overType == Gfx::CAM_OVER_EFFECT_BLOOD) + { + m_overColor = Gfx::Color(0.8f, 0.1f, 0.1f); // red + m_overMode = Gfx::ENG_RSTATE_TCOLOR_BLACK; + + m_overFadeIn = 0.4f; + m_overFadeOut = 0.8f; + m_overForce = 1.0f; + } + + if ( m_overType == Gfx::CAM_OVER_EFFECT_FADEIN_WHITE ) + { + m_overColor = Gfx::Color(1.0f, 1.0f, 1.0f); // white + m_overMode = Gfx::ENG_RSTATE_TCOLOR_BLACK; + + m_overFadeIn = 0.0f; + m_overFadeOut = 20.0f; + m_overForce = 1.0f; + } + + if ( m_overType == Gfx::CAM_OVER_EFFECT_FADEOUT_WHITE ) + { + m_overColor = Gfx::Color(1.0f, 1.0f, 1.0f); // white + m_overMode = Gfx::ENG_RSTATE_TCOLOR_BLACK; + + m_overFadeIn = 6.0f; + m_overFadeOut = 100000.0f; + m_overForce = 1.0f; + } + + if ( m_overType == Gfx::CAM_OVER_EFFECT_FADEOUT_BLACK ) + { + m_overColor = m_engine->GetFogColor(1); // fog color underwater + m_overMode = Gfx::ENG_RSTATE_TTEXTURE_WHITE; + + m_overFadeIn = 4.0f; + m_overFadeOut = 100000.0f; + m_overForce = 1.0f; + } + + if ( m_overType == Gfx::CAM_OVER_EFFECT_LIGHTNING ) + { + m_overColor = Gfx::Color(0.9f, 1.0f, 1.0f); // white-cyan + m_overMode = Gfx::ENG_RSTATE_TCOLOR_BLACK; + + m_overFadeIn = 0.0f; + m_overFadeOut = 1.0f; + } +} + +void Gfx::CCamera::OverFrame(const Event &event) +{ + if (m_type == Gfx::CAM_TYPE_INFO || + m_type == Gfx::CAM_TYPE_VISIT) + return; + + if (m_overType == Gfx::CAM_OVER_EFFECT_NULL) + return; + + m_overTime += event.rTime; + + if (m_overType == Gfx::CAM_OVER_EFFECT_LIGHTNING) + { + Gfx::Color color; + if (rand() % 2 == 0) + { + color.r = m_overColor.r * m_overForce; + color.g = m_overColor.g * m_overForce; + color.b = m_overColor.b * m_overForce; + } + else + { + color = Gfx::Color(0.0f. 0.0f, 0.0f); + } + color.a = 0.0f; + m_engine->SetOverColor(color, m_overMode); + } + else + { + if ( (m_overFadeIn > 0.0f) && (m_overTime < m_overFadeIn) ) + { + float intensity = m_overTime / m_overFadeIn; + intensity *= m_overForce; + + Gfx::Color color; + if (m_overMode == Gfx::ENG_RSTATE_TCOLOR_WHITE) + { + color.r = 1.0f - (1.0f - m_overColor.r) * intensity; + color.g = 1.0f - (1.0f - m_overColor.g) * intensity; + color.b = 1.0f - (1.0f - m_overColor.b) * intensity; + } + else + { + color.r = m_overColor.r * intensity; + color.g = m_overColor.g * intensity; + color.b = m_overColor.b * intensity; + + color.r = 1.0f - (1.0f - color.r) * (1.0f - m_overColorBase.r); + color.g = 1.0f - (1.0f - color.g) * (1.0f - m_overColorBase.g); + color.b = 1.0f - (1.0f - color.b) * (1.0f - m_overColorBase.b); + } + color.a = 0.0f; + m_engine->SetOverColor(color, m_overMode); + } + else if ( (m_overFadeOut > 0.0f) && (m_overTime - m_overFadeIn < m_overFadeOut) ) + { + float intensity = 1.0f - (m_overTime - m_overFadeIn) / m_overFadeOut; + intensity *= m_overForce; + + Gfx::Color color; + if (m_overMode == Gfx::ENG_RSTATE_TCOLOR_WHITE) + { + color.r = 1.0f-(1.0f-m_overColor.r) * intensity; + color.g = 1.0f-(1.0f-m_overColor.g) * intensity; + color.b = 1.0f-(1.0f-m_overColor.b) * intensity; + } + else + { + color.r = m_overColor.r * intensity; + color.g = m_overColor.g * intensity; + color.b = m_overColor.b * intensity; + + color.r = 1.0f - (1.0f - color.r)*(1.0f - m_overColorBase.r); + color.g = 1.0f - (1.0f - color.g)*(1.0f - m_overColorBase.g); + color.b = 1.0f - (1.0f - color.b)*(1.0f - m_overColorBase.b); + } + color.a = 0.0f; + m_engine->SetOverColor(color, m_overMode); + } + } + + if ( m_overTime >= m_overFadeIn+m_overFadeOut ) + { + FlushOver(); + return; + } +} + +void Gfx::CCamera::FixCamera() +{ + m_initDelay = 0.0f; + m_actualEye = m_finalEye = m_scriptEye; + m_actualLookat = m_finalLookat = m_scriptLookat; + SetViewTime(m_scriptEye, m_scriptLookat, 0.0f); +} + +void Gfx::CCamera::SetViewTime(const Math::Vector &eyePt, + const Math::Vector &lookatPt, + float rTime) +{ + Math::Vector eye, lookat; + + if (m_type == Gfx::CAM_TYPE_INFO) + { + eye = eyePt; + lookat = lookatPt; + } + else + { + if (m_initDelay > 0.0f) + { + m_initDelay -= rTime; + if (m_initDelay < 0.0f) + m_initDelay = 0.0f; + rTime /= 1.0f+m_initDelay; + } + + eye = eyePt; + lookat = lookatPt; + if ( !IsCollision(eye, lookat) ) + { + m_finalEye = eye; + m_finalLookat = lookat; + } + + float prog = 0.0f; + float dist = Math::Distance(m_finalEye, m_actualEye); + + if (m_smooth == Gfx::CAM_SMOOTH_NONE) prog = dist; + if (m_smooth == Gfx::CAM_SMOOTH_NORM) prog = powf(dist, 1.5f) * rTime * 0.5f; + if (m_smooth == Gfx::CAM_SMOOTH_HARD) prog = powf(dist, 1.0f) * rTime * 4.0f; + if (m_smooth == Gfx::CAM_SMOOTH_SPEC) prog = powf(dist, 1.0f) * rTime * 0.05f; + if (dist == 0.0f) + { + m_actualEye = m_finalEye; + } + else + { + if (prog > dist) + prog = dist; + m_actualEye = (m_finalEye - m_actualEye) / dist * prog + m_actualEye; + } + + dist = Math::Distance(m_finalLookat, m_actualLookat); + if ( m_smooth == Gfx::CAM_SMOOTH_NONE ) prog = dist; + if ( m_smooth == Gfx::CAM_SMOOTH_NORM ) prog = powf(dist, 1.5f) * rTime * 2.0f; + if ( m_smooth == Gfx::CAM_SMOOTH_HARD ) prog = powf(dist, 1.0f) * rTime * 4.0f; + if ( m_smooth == Gfx::CAM_SMOOTH_SPEC ) prog = powf(dist, 1.0f) * rTime * 4.0f; + if ( dist == 0.0f ) + { + m_actualLookat = m_finalLookat; + } + else + { + if (prog > dist) + prog = dist; + m_actualLookat = (m_finalLookat - m_actualLookat) / dist * prog + m_actualLookat; + } + + eye = m_effectOffset+m_actualEye; + m_water->AdjustEye(eye); + + float h = m_terrain->GetFloorLevel(eye); + if (eye.y < h + 4.0f) + eye.y = h + 4.0f; + + lookat = m_effectOffset+m_actualLookat; + } + + Math::Vector upVec = Math::Vector(0.0f, 1.0f, 0.0f); + SetViewParams(eye, lookat, upVec); +} + +bool Gfx::CCamera::IsCollision(Math::Vector &eye, Math::Vector lookat) +{ + if (m_type == Gfx::CAM_TYPE_BACK ) return IsCollisionBack(eye, lookat); + if (m_type == Gfx::CAM_TYPE_FIX ) return IsCollisionFix (eye, lookat); + if (m_type == Gfx::CAM_TYPE_PLANE) return IsCollisionFix (eye, lookat); + return false; +} + +bool Gfx::CCamera::IsCollisionBack(Math::Vector &eye, Math::Vector lookat) +{ + ObjectType iType; + if (m_cameraObj == NULL) + iType = OBJECT_NULL; + else + iType = m_cameraObj->GetType(); + + Math::Vector min; + min.x = Math::Min(m_actualEye.x, m_actualLookat.x); + min.y = Math::Min(m_actualEye.y, m_actualLookat.y); + min.z = Math::Min(m_actualEye.z, m_actualLookat.z); + + Math::Vector max; + max.x = Math::Max(m_actualEye.x, m_actualLookat.x); + max.y = Math::Max(m_actualEye.y, m_actualLookat.y); + max.z = Math::Max(m_actualEye.z, m_actualLookat.z); + + m_transparency = false; + + for (int i = 0 ;i < 1000000; i++) + { + CObject *obj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if (obj == NULL) break; + + if (obj->GetTruck()) continue; // battery or cargo? + + SetTransparency(obj, 0.0f); // opaque object + + if (obj == m_cameraObj) continue; + + if ( iType == OBJECT_BASE || // building? + iType == OBJECT_DERRICK || + iType == OBJECT_FACTORY || + iType == OBJECT_STATION || + iType == OBJECT_CONVERT || + iType == OBJECT_REPAIR || + iType == OBJECT_DESTROYER|| + iType == OBJECT_TOWER || + iType == OBJECT_RESEARCH || + iType == OBJECT_RADAR || + iType == OBJECT_ENERGY || + iType == OBJECT_LABO || + iType == OBJECT_NUCLEAR || + iType == OBJECT_PARA || + iType == OBJECT_SAFE || + iType == OBJECT_HUSTON ) continue; + + ObjType oType = obj->GetType(); + if ( oType == OBJECT_HUMAN || + oType == OBJECT_TECH || + oType == OBJECT_TOTO || + oType == OBJECT_FIX || + oType == OBJECT_FRET || + oType == OBJECT_ANT || + oType == OBJECT_SPIDER || + oType == OBJECT_BEE || + oType == OBJECT_WORM ) continue; + + Math::Vector oPos; + float oRadius = 0.0f; + obj->GetGlobalSphere(oPos, oRadius); + if ( oRadius <= 2.0f ) continue; // ignores small objects + + if ( oPos.x+oRadius < min.x || + oPos.y+oRadius < min.y || + oPos.z+oRadius < min.z || + oPos.x-oRadius > max.x || + oPos.y-oRadius > max.y || + oPos.z-oRadius > max.z ) continue; + + Math::Vector proj = Projection(m_actualEye, m_actualLookat, oPos); + float dpp = Math::Distance(proj, oPos); + if ( dpp > oRadius ) continue; + + if ( oType == OBJECT_FACTORY ) + { + float angle = Math::RotateAngle(m_actualEye.x-oPos.x, oPos.z-m_actualEye.z); // CW ! + angle = Math::Direction(angle, obj->GetAngleY(0)); + if ( fabs(angle) < 30.0f*Math::PI/180.0f ) continue; // in the gate? + } + + float del = Math::Distance(m_actualEye, m_actualLookat); + if (oType == OBJECT_FACTORY) + del += oRadius; + + float len = Math::Distance(m_actualEye, proj); + if (len > del) continue; + + SetTransparency(obj, 1.0f); // transparent object + m_transparency = true; + } + return false; +} + +bool Gfx::CCamera::IsCollisionFix(Math::Vector &eye, Math::Vector lookat) +{ + for (int i = 0; i < 1000000; i++) + { + CObject *obj = static_cast<CObject*>( m_iMan->SearchInstance(CLASS_OBJECT, i) ); + if (obj == NULL) break; + + if (obj == m_cameraObj) continue; + + ObjectType type = obj->GetType(); + if ( type == OBJECT_TOTO || + type == OBJECT_FRET || + type == OBJECT_STONE || + type == OBJECT_URANIUM || + type == OBJECT_METAL || + type == OBJECT_POWER || + type == OBJECT_ATOMIC || + type == OBJECT_BULLET || + type == OBJECT_BBOX || + type == OBJECT_KEYa || + type == OBJECT_KEYb || + type == OBJECT_KEYc || + type == OBJECT_KEYd || + type == OBJECT_ANT || + type == OBJECT_SPIDER || + type == OBJECT_BEE || + type == OBJECT_WORM ) continue; + + Math::Vector objPos; + float objRadius = 0.0f; + obj->GetGlobalSphere(objPos, objRadius); + if (objRadius == 0.0f) continue; + + float dist = Math::Distance(eye, objPos); + if (dist < objRadius) + { + dist = Math::Distance(eye, lookat); + Math::Vector proj = Projection(eye, lookat, objPos); + eye = (lookat - eye) * objRadius / dist + proj; + return false; + } + } + return false; +} + +bool Gfx::CCamera::EventProcess(const Event &event) +{ + switch (event.type) + { + // TODO: frame update event + case EVENT_FRAME: + EventFrame(event); + break; + + case EVENT_MOUSE_MOVE: + EventMouseMove(event); + break; + + case EVENT_KEY_DOWN: + // TODO: mouse wheel event + if ( event.param == VK_WHEELUP ) EventMouseWheel(+1); + if ( event.param == VK_WHEELDOWN ) EventMouseWheel(-1); + break; + + default: + break; + } + return true; +} + +bool Gfx::CCamera::EventMouseMove(const Event &event) +{ + m_mousePos = event.pos; + return true; +} + +void Gfx::CCamera::EventMouseWheel(int dir) +{ + if (m_type == Gfx::CAM_TYPE_BACK) + { + if (dir > 0) + { + m_backDist -= 8.0f; + if (m_backDist < m_backMin) + m_backDist = m_backMin; + } + if (dir < 0) + { + m_backDist += 8.0f; + if (m_backDist > 200.0f) + m_backDist = 200.0f; + } + } + + if ( m_type == Gfx::CAM_TYPE_FIX || + m_type == Gfx::CAM_TYPE_PLANE ) + { + if (dir > 0) + { + m_fixDist -= 8.0f; + if (m_fixDist < 10.0f) + m_fixDist = 10.0f; + } + if (dir < 0) + { + m_fixDist += 8.0f; + if (m_fixDist > 200.0f) + m_fixDist = 200.0f; + } + } + + if ( m_type == Gfx::CAM_TYPE_VISIT ) + { + if (dir > 0) + { + m_visitDist -= 8.0f; + if (m_visitDist < 20.0f) + m_visitDist = 20.0f; + } + if (dir < 0) + { + m_visitDist += 8.0f; + if (m_visitDist > 200.0f) + m_visitDist = 200.0f; + } + } +} + +bool Gfx::CCamera::EventFrame(const Event &event) +{ + EffectFrame(event); + OverFrame(event); + + if (m_type == Gfx::CAM_TYPE_FREE) + return EventFrameFree(event); + + if (m_type == Gfx::CAM_TYPE_EDIT) + return EventFrameEdit(event); + + if (m_type == Gfx::CAM_TYPE_DIALOG) + return EventFrameDialog(event); + + if (m_type == Gfx::CAM_TYPE_BACK) + return EventFrameBack(event); + + if (m_type == Gfx::CAM_TYPE_FIX || + m_type == Gfx::CAM_TYPE_PLANE) + return EventFrameFix(event); + + if (m_type == Gfx::CAM_TYPE_EXPLO) + return EventFrameExplo(event); + + if (m_type == Gfx::CAM_TYPE_ONBOARD) + return EventFrameOnBoard(event); + + if (m_type == Gfx::CAM_TYPE_SCRIPT) + return EventFrameScript(event); + + if (m_type == Gfx::CAM_TYPE_INFO) + return EventFrameInfo(event); + + if (m_type == Gfx::CAM_TYPE_VISIT) + return EventFrameVisit(event); + + return true; +} + +Gfx::EngineMouseType Gfx::CCamera::GetMouseDef(Math::Point pos) +{ + Gfx::EngineMouseType type = Gfx::ENG_MOUSE_NORM; + m_mousePos = pos; + + if (m_type == Gfx::CAM_TYPE_INFO) + return type; + + if (m_rightDown) // the right button pressed? + { + m_rightPosMove.x = pos.x - m_rightPosCenter.x; + m_rightPosMove.y = pos.y - m_rightPosCenter.y; + type = Gfx::ENG_MOUSE_MOVE; + } + else + { + if (!m_cameraScroll) + return type; + + m_mouseDirH = 0.0f; + m_mouseDirV = 0.0f; + + if (pos.x < m_mouseMarging) + m_mouseDirH = pos.x / m_mouseMarging - 1.0f; + + if (pos.x > 1.0f - m_mouseMarging) + m_mouseDirH = 1.0f - (1.0f - pos.x) / m_mouseMarging; + + if (pos.y < m_mouseMarging) + m_mouseDirV = pos.y / m_mouseMarging - 1.0f; + + if (pos.y > 1.0f-m_mouseMarging) + m_mouseDirV = 1.0f - (1.0f - pos.y) / m_mouseMarging; + + if ( m_type == Gfx::CAM_TYPE_FREE || + m_type == Gfx::CAM_TYPE_EDIT || + m_type == Gfx::CAM_TYPE_BACK || + m_type == Gfx::CAM_TYPE_FIX || + m_type == Gfx::CAM_TYPE_PLANE || + m_type == Gfx::CAM_TYPE_EXPLO ) + { + if (m_mouseDirH > 0.0f) + type = Gfx::ENG_MOUSE_SCROLLR; + if (m_mouseDirH < 0.0f) + type = Gfx::ENG_MOUSE_SCROLLL; + } + + if ( m_type == Gfx::CAM_TYPE_FREE || + m_type == Gfx::CAM_TYPE_EDIT ) + { + if (m_mouseDirV > 0.0f) + type = Gfx::ENG_MOUSE_SCROLLU; + if (m_mouseDirV < 0.0f) + type = Gfx::ENG_MOUSE_SCROLLD; + } + + if (m_cameraInvertX) + m_mouseDirH = -m_mouseDirH; + } + + return type; +} + +bool Gfx::CCamera::EventFrameFree(const Event &event) +{ + float factor = m_heightEye * 0.5f + 30.0f; + + if ( m_mouseDirH != 0.0f ) + m_directionH -= m_mouseDirH * event.rTime * 0.7f * m_speed; + if ( m_mouseDirV != 0.0f ) + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, m_mouseDirV * event.rTime * factor * m_speed); + + // Up/Down + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, event.axeY * event.rTime * factor * m_speed); + + // Left/Right + if ( event.keyState & KS_CONTROL ) + { + if ( event.axeX < 0.0f ) + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH + Math::PI / 2.0f, m_directionV, -event.axeX * event.rTime * factor * m_speed); + if ( event.axeX > 0.0f ) + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH - Math::PI / 2.0f, m_directionV, event.axeX * event.rTime * factor * m_speed); + } + else + { + m_directionH -= event.axeX * event.rTime * 0.7f * m_speed; + } + + // PageUp/PageDown + if ( event.keyState & KS_NUMMINUS ) + { + if (m_heightEye < 500.0f) + m_heightEye += event.rTime * factor * m_speed; + } + if ( event.keyState & KS_NUMPLUS ) + { + if (m_heightEye > -2.0f) + m_heightEye -= event.rTime * factor * m_speed; + } + + m_terrain->ValidPosition(m_eyePt, 10.0f); + + if (m_terrain->MoveOnFloor(m_eyePt, true)) + { + m_eyePt.y += m_heightEye; + + Math::Vector pos = m_eyePt; + if (m_terrain->MoveOnFloor(pos, true)) + { + pos.y -= 2.0f; + if (m_eyePt.y < pos.y) + m_eyePt.y = pos.y; + } + + } + + Math::Vector lookatPt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f); + + if (m_terrain->MoveOnFloor(lookatPt, true)) + lookatPt.y += m_heightLookat; + + SetViewTime(m_eyePt, lookatPt, event.rTime); + + return true; +} + +bool Gfx::CCamera::EventFrameEdit(const Event &event) +{ + float factor = m_editHeight * 0.5f + 30.0f; + + if (m_mouseDirH != 0.0f) + m_directionH -= m_mouseDirH * event.rTime * 0.7f * m_speed; + if (m_mouseDirV != 0.0f) + m_eyePt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, m_mouseDirV * event.rTime * factor * m_speed); + + if (m_cameraScroll) + { + // Left/Right. + m_fixDirectionH += m_mouseDirH * event.rTime * 1.0f * m_speed; + m_fixDirectionH = Math::NormAngle(m_fixDirectionH); + } + + m_terrain->ValidPosition(m_eyePt, 10.0f); + + if (m_terrain->MoveOnFloor(m_eyePt, false)) + { + m_eyePt.y += m_editHeight; + + Math::Vector pos = m_eyePt; + if (m_terrain->MoveOnFloor(pos, false)) + { + pos.y += 2.0f; + if (m_eyePt.y < pos.y) + m_eyePt.y = pos.y; + } + + } + + Math::Vector lookatPt = Math::LookatPoint( m_eyePt, m_directionH, m_directionV, 50.0f ); + + if ( m_terrain->MoveOnFloor(lookatPt, true)) + lookatPt.y += m_heightLookat; + + SetViewTime(m_eyePt, lookatPt, event.rTime); + + return true; +} + +bool Gfx::CCamera::EventFrameDialog(const Event &event) +{ + return true; +} + +bool Gfx::CCamera::EventFrameBack(const Event &event) +{ + ObjectType type; + if (m_cameraObj == NULL) + type = OBJECT_NULL; + else + type = m_cameraObj->GetType(); + + // +/-. + if (event.keyState & KS_NUMPLUS) + { + m_backDist -= event.rTime * 30.0f * m_speed; + if (m_backDist < m_backMin) m_backDist = m_backMin; + } + if (event.keyState & KS_NUMMINUS) + { + m_backDist += event.rTime * 30.0f * m_speed; + if (m_backDist > 200.0f) m_backDist = 200.0f; + } + + m_motorTurn = 0.0f; + + if (m_rightDown) + { + m_addDirectionH = m_rightPosMove.x * 6.0f; + m_addDirectionV = -m_rightPosMove.y * 2.0f; + } + else + { + if (m_cameraScroll) + { + // Left/Right + m_addDirectionH += m_mouseDirH * event.rTime * 1.0f * m_speed; + m_addDirectionH = Math::NormAngle(m_addDirectionH); + } + } + + if ((m_mouseDirH != 0) || (m_mouseDirV != 0)) + AbortCentering(); // special stops framing + + // Increase the special framework + float centeringH = 0.0f; + float centeringV = 0.0f; + float centeringD = 0.0f; + + if (m_centeringPhase == Gfx::CAM_PHASE_START) + { + m_centeringProgress += event.rTime / m_centeringTime; + if (m_centeringProgress > 1.0f) m_centeringProgress = 1.0f; + centeringH = m_centeringProgress; + centeringV = m_centeringProgress; + centeringD = m_centeringProgress; + if (m_centeringProgress >= 1.0f) + m_centeringPhase = Gfx::CAM_PHASE_WAIT; + } + + if (m_centeringPhase == Gfx::CAM_PHASE_WAIT) + { + centeringH = 1.0f; + centeringV = 1.0f; + centeringD = 1.0f; + } + + if (m_centeringPhase == Gfx::CAM_PHASE_STOP) + { + m_centeringProgress += event.rTime / m_centeringTime; + if (m_centeringProgress > 1.0f) m_centeringProgress = 1.0f; + centeringH = 1.0f-m_centeringProgress; + centeringV = 1.0f-m_centeringProgress; + centeringD = 1.0f-m_centeringProgress; + if (m_centeringProgress >= 1.0f) + m_centeringPhase = Gfx::CAM_PHASE_NULL; + } + + if (m_centeringAngleH == 99.9f) centeringH = 0.0f; + if (m_centeringAngleV == 99.9f) centeringV = 0.0f; + if (m_centeringDist == 0.0f) centeringD = 0.0f; + + if (m_cameraObj != NULL) + { + Math::Vector lookatPt = m_cameraObj->GetPosition(0); + if (type == OBJECT_BASE ) lookatPt.y += 40.0f; + else if (type == OBJECT_HUMAN) lookatPt.y += 1.0f; + else if (type == OBJECT_TECH ) lookatPt.y += 1.0f; + else lookatPt.y += 4.0f; + + float h = -m_cameraObj->GetAngleY(0); // angle vehicle / building + + if ( type == OBJECT_DERRICK || + type == OBJECT_FACTORY || + type == OBJECT_REPAIR || + type == OBJECT_DESTROYER|| + type == OBJECT_STATION || + type == OBJECT_CONVERT || + type == OBJECT_TOWER || + type == OBJECT_RESEARCH || + type == OBJECT_RADAR || + type == OBJECT_INFO || + type == OBJECT_ENERGY || + type == OBJECT_LABO || + type == OBJECT_NUCLEAR || + type == OBJECT_PARA || + type == OBJECT_SAFE || + type == OBJECT_HUSTON || + type == OBJECT_START || + type == OBJECT_END ) // building? + { + h += Math::PI * 0.20f; // nearly face + } + else // vehicle? + { + h += Math::PI; // back + } + h = Math::NormAngle(h)+m_remotePan; + float v = 0.0f; //? + + h += m_centeringCurrentH; + h += m_addDirectionH * (1.0f - centeringH); + h = Math::NormAngle(h); + + if (type == OBJECT_MOBILEdr) // designer? + v -= 0.3f; // Camera top + + v += m_centeringCurrentV; + v += m_addDirectionV * (1.0f - centeringV); + + float d = m_backDist; + d += m_centeringDist * centeringD; + + m_centeringCurrentH = m_centeringAngleH * centeringH; + m_centeringCurrentV = m_centeringAngleV * centeringV; + + m_eyePt = RotateView(lookatPt, h, v, d); + + CPhysics* physics = m_cameraObj->GetPhysics(); + if ( (physics != NULL) && physics->GetLand() ) // ground? + { + Math::Vector pos = lookatPt + (lookatPt - m_eyePt); + float floor = m_terrain->GetFloorHeight(pos) - 4.0f; + if (floor > 0.0f) + m_eyePt.y += floor; // shows the descent in front + } + + m_eyePt = ExcludeTerrain(m_eyePt, lookatPt, h, v); + m_eyePt = ExcludeObject(m_eyePt, lookatPt, h, v); + + SetViewTime(m_eyePt, lookatPt, event.rTime); + + m_directionH = h + Math::PI / 2.0f; + m_directionV = v; + } + + return true; +} + +bool Gfx::CCamera::EventFrameFix(const Event &event) +{ + // +/-. + if (event.keyState & KS_NUMPLUS) + { + m_fixDist -= event.rTime * 30.0f * m_speed; + if (m_fixDist < 10.0f) m_fixDist = 10.0f; + } + if (event.keyState & KS_NUMMINUS) + { + m_fixDist += event.rTime * 30.0f * m_speed; + if (m_fixDist > 200.0f) m_fixDist = 200.0f; + } + + if (m_cameraScroll) + { + // Left/Right + m_fixDirectionH += m_mouseDirH * event.rTime * 1.0f * m_speed; + m_fixDirectionH = Math::NormAngle(m_fixDirectionH); + } + + if ((m_mouseDirH != 0) || (m_mouseDirV != 0)) + AbortCentering(); // special stops framing + + if (m_cameraObj != NULL) + { + Math::Vector lookatPt = m_cameraObj->GetPosition(0); + + float h = m_fixDirectionH + m_remotePan; + float v = m_fixDirectionV; + + float d = m_fixDist; + m_eyePt = RotateView(lookatPt, h, v, d); + if (m_type == Gfx::CAM_TYPE_PLANE) m_eyePt.y += m_fixDist / 2.0f; + m_eyePt = ExcludeTerrain(m_eyePt, lookatPt, h, v); + m_eyePt = ExcludeObject(m_eyePt, lookatPt, h, v); + + SetViewTime(m_eyePt, lookatPt, event.rTime); + + m_directionH = h + Math::PI / 2.0f; + m_directionV = v; + } + + return true; +} + +bool Gfx::CCamera::EventFrameExplo(const Event &event) +{ + float factor = m_heightEye * 0.5f + 30.0f; + + if (m_mouseDirH != 0.0f) + m_directionH -= m_mouseDirH * event.rTime * 0.7f * m_speed; + + m_terrain->ValidPosition(m_eyePt, 10.0f); + + if ( m_terrain->MoveOnFloor(m_eyePt, false) ) + { + m_eyePt.y += m_heightEye; + + Math::Vector pos = m_eyePt; + if ( m_terrain->MoveOnFloor(pos, false) ) + { + pos.y += 2.0f; + if ( m_eyePt.y < pos.y ) + m_eyePt.y = pos.y; + } + + } + + Math::Vector lookatPt = Math::LookatPoint(m_eyePt, m_directionH, m_directionV, 50.0f); + + if (m_terrain->MoveOnFloor(lookatPt, true)) + lookatPt.y += m_heightLookat; + + SetViewTime(m_eyePt, lookatPt, event.rTime); + + return true; +} + +bool Gfx::CCamera::EventFrameOnBoard(const Event &event) +{ + if (m_cameraObj != NULL) + { + Math::Vector lookatPt, upVec; + m_cameraObj->SetViewFromHere(m_eyePt, m_directionH, m_directionV, + lookatPt, vUpVec, m_type); + Math::Vector eye = m_effectOffset * 0.3f + m_eyePt; + Math::Vector lookat = m_effectOffset * 0.3f + lookatPt; + + SetViewParams(eye, lookat, upVec); + m_actualEye = eye; + m_actualLookat = lookat; + } + return true; +} + +bool Gfx::CCamera::EventFrameInfo(const Event &event) +{ + SetViewTime(Math::Vector(0.0f, 0.0f, 0.0f), + Math::Vector(0.0f, 0.0f, 1.0f), + event.rTime); + return true; +} + +bool Gfx::CCamera::EventFrameVisit(const Event &event) +{ + m_visitTime += event.rTime; + + // +/-. + if (event.keyState & KS_NUMPLUS) + { + m_visitDist -= event.rTime * 50.0f * m_speed; + if (m_visitDist < 20.0f) m_visitDist = 20.0f; + } + if (event.keyState & KS_NUMMINUS) + { + m_visitDist += event.rTime * 50.0f * m_speed; + if (m_visitDist > 200.0f) m_visitDist = 200.0f; + } + + // PageUp/Down. + if (event.keyState & KS_PAGEUP) + { + m_visitDirectionV -= event.rTime * 1.0f * m_speed; + if (m_visitDirectionV < -Math::PI * 0.40f) m_visitDirectionV = -Math::PI * 0.40f; + } + if (event.keyState & KS_PAGEDOWN) + { + m_visitDirectionV += event.rTime * 1.0f * m_speed; + if (m_visitDirectionV > 0.0f ) m_visitDirectionV = 0.0f; + } + + if (m_cameraScroll) + { + m_visitDist -= m_mouseDirV * event.rTime * 30.0f * m_speed; + if (m_visitDist < 20.0f) m_visitDist = 20.0f; + if (m_visitDist > 200.0f) m_visitDist = 200.0f; + } + + float angleH = (m_visitTime / 10.0f) * (Math::PI * 2.0f); + float angleV = m_visitDirectionV; + Math::Vector eye = RotateView(m_visitGoal, angleH, angleV, m_visitDist); + eye = ExcludeTerrain(eye, m_visitGoal, angleH, angleV); + eye = ExcludeObject(eye, m_visitGoal, angleH, angleV); + SetViewTime(eye, m_visitGoal, event.rTime); + + return true; +} + +bool Gfx::CCamera::EventFrameScript(const Event &event) +{ + SetViewTime(m_scriptEye + m_effectOffset, + m_scriptLookat + m_effectOffset, event.rTime); + return true; +} + +void Gfx::CCamera::SetScriptEye(Math::Vector eye) +{ + m_scriptEye = eye; +} + +void Gfx::CCamera::SetScriptLookat(Math::Vector lookat) +{ + m_scriptLookat = lookat; +} + +void Gfx::CCamera::SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, + const Math::Vector &up) +{ + m_engine->SetViewParams(eye, lookat, up, m_eyeDistance); + + bool under = (eye.y < m_water->GetLevel()); // Is it underwater? + if (m_type == Gfx::CAM_TYPE_INFO) + under = false; + + m_engine->SetRankView(under ? 1 : 0); +} + +Math::Vector Gfx::CCamera::ExcludeTerrain(Math::Vector eye, Math::Vector lookat, + float &angleH, float &angleV) +{ + Math::Vector pos = eye; + if (m_terrain->MoveOnFloor(pos)) + { + float dist = Math::DistanceProjected(lookat, pos); + pos.y += 2.0f+dist*0.1f; + if ( pos.y > eye.y ) + { + angleV = -Math::RotateAngle(dist, pos.y-lookat.y); + eye = RotateView(lookat, angleH, angleV, dist); + } + } + return eye; +} + +Math::Vector Gfx::CCamera::ExcludeObject(Math::Vector eye, Math::Vector lookat, + float &angleH, float &angleV) +{ + return eye; + +// TODO: check the commented out code: +/* + for (int i = 0; i < 1000000; i++) + { + CObject* obj = static_cast<CObject*>( m_iMan->SearchInstance(CLASS_OBJECT, i) ); + if (obj == NULL) + break; + + int j = 0; + Math::Vector oPos; + float oRad; + while (obj->GetCrashSphere(j++, oPos, oRad)) + { + float dist = Math::Distance(oPos, eye); + if (dist < oRad + 2.0f) + eye.y = oPos.y + oRad + 2.0f; + } + } + + return eye;*/ +} diff --git a/src/graphics/engine/camera.h b/src/graphics/engine/camera.h new file mode 100644 index 0000000..935f8b0 --- /dev/null +++ b/src/graphics/engine/camera.h @@ -0,0 +1,386 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// camera.h + +#pragma once + +#include "engine.h" +#include "common/event.h" + + +class CInstanceManager; +class CObject; + +namespace Gfx { + + +/** + \enum CameraType + \brief Type of camera */ +enum CameraType +{ + //! Undefined + CAM_TYPE_NULL = 0, + //! Free camera (? never in principle ?) + CAM_TYPE_FREE = 1, + //! Camera while editing a program + CAM_TYPE_EDIT = 2, + //! Camera on board a robot + CAM_TYPE_ONBOARD = 3, + //! Camera behind a robot + CAM_TYPE_BACK = 4, + //! Static camera following robot + CAM_TYPE_FIX = 5, + //! Camera steady after explosion + CAM_TYPE_EXPLO = 6, + //! Camera during a film script + CAM_TYPE_SCRIPT = 7, + //! Camera for displaying information + CAM_TYPE_INFO = 8, + //! Visit instead of an error + CAM_TYPE_VISIT = 9, + //! Camera for dialog + CAM_TYPE_DIALOG = 10, + //! Static camera height + CAM_TYPE_PLANE = 11, +}; + +enum CameraSmooth +{ + //! Sharp + CAM_SMOOTH_NONE = 0, + //! Normal + CAM_SMOOTH_NORM = 1, + //! Hard + CAM_SMOOTH_HARD = 2, + //! Special + CAM_SMOOTH_SPEC = 3, +}; + +enum CenteringPhase +{ + CAM_PHASE_NULL = 0, + CAM_PHASE_START = 1, + CAM_PHASE_WAIT = 2, + CAM_PHASE_STOP = 3, +}; + +enum CameraEffect +{ + //! No effect + CAM_EFFECT_NULL = 0, + //! Digging in + CAM_EFFECT_TERRAFORM = 1, + //! ? Vehicle driving is severely ? + CAM_EFFECT_CRASH = 2, + //! Explosion + CAM_EFFECT_EXPLO = 3, + //! ? Not mortal shot ? + CAM_EFFECT_SHOT = 4, + //! Vibration during construction + CAM_EFFECT_VIBRATION = 5, + //! ? Spleen reactor ? + CAM_EFFECT_PET = 6, +}; + +enum CameraOverEffect +{ + //! No effect + CAM_OVER_EFFECT_NULL = 0, + //! Flash red + CAM_OVER_EFFECT_BLOOD = 1, + //! White -> nothing + CAM_OVER_EFFECT_FADEIN_WHITE = 2, + //! Nothing -> white + CAM_OVER_EFFECT_FADEOUT_WHITE = 3, + //! Nothing -> blue + CAM_OVER_EFFECT_FADEOUT_BLACK = 4, + //! Lightning + CAM_OVER_EFFECT_LIGHTNING = 5, +}; + + +/** + \class CCamera + \brief Camera moving in 3D scene + + ... */ +class CCamera { + + public: + CCamera(CInstanceManager* iMan); + ~CCamera(); + + //! Management of an event + bool EventProcess(const Event &event); + + //! Initializes the camera + void Init(Math::Vector eye, Math::Vector lookat, float delay); + + //! Sets the object controlling the camera + void SetObject(CObject* object); + CObject* GetObject(); + + //! Change the type of camera + void SetType(Gfx::CameraType type); + Gfx::CameraType GetType(); + + //! Management of the smoothing mode + void SetSmooth(CameraSmooth type); + Gfx::CameraSmooth GetSmoth(); + + //! Management of the setback distance + void SetDist(float dist); + float GetDist(); + + //! Manage angle mode Gfx::CAM_TYPE_FIX + void SetFixDirection(float angle); + float GetFixDirection(); + + //! Managing the triggering mode of the camera panning + void SetRemotePan(float value); + float GetRemotePan(); + + //! Management of the remote zoom (0 .. 1) of the camera + void SetRemoteZoom(float value); + float GetRemoteZoom(); + + //! Start with a tour round the camera + void StartVisit(Math::Vector goal, float dist); + //! Circular end of a visit with the camera + void StopVisit(); + + //! Returns the point of view of the camera + void GetCamera(Math::Vector &eye, Math::Vector &lookat); + + //! Specifies a special movement of camera to frame action + bool StartCentering(CObject *object, float angleH, float angleV, float dist, float time); + //! Ends a special movement of camera to frame action + bool StopCentering(CObject *object, float time); + //! Stop framing special in the current position + void AbortCentering(); + + //! Removes the special effect with the camera + void FlushEffect(); + //! Starts a special effect with the camera + void StartEffect(Gfx::CameraEffect effect, Math::Vector pos, float force); + + //! Removes the effect of superposition in the foreground + void FlushOver(); + //! Specifies the base color + void SetOverBaseColor(Gfx::Color color); + void StartOver(Gfx::CameraOverEffect effect, Math::Vector pos, float force); + + //! Sets the soft movement of the camera + void FixCamera(); + void SetScriptEye(Math::Vector eye); + void SetScriptLookat(Math::Vector lookat); + + void SetEffect(bool enable); + void SetCameraScroll(bool scroll); + void SetCameraInvertX(bool invert); + void SetCameraInvertY(bool invert); + + //! Returns an additional force to turn + float GetMotorTurn(); + //! Returns the default sprite to use for the mouse + Gfx::EngineMouseType GetMouseDef(Math::Point pos); + +protected: + //! Changes the camera according to the mouse moved + bool EventMouseMove(const Event &event); + //! Mouse wheel operation + void EventMouseWheel(int dir); + //! Changes the camera according to the time elapsed + bool EventFrame(const Event &event); + //! Moves the point of view + bool EventFrameFree(const Event &event); + //! Moves the point of view + bool EventFrameEdit(const Event &event); + //! Moves the point of view + bool EventFrameDialog(const Event &event); + //! Moves the point of view + bool EventFrameBack(const Event &event); + //! Moves the point of view + bool EventFrameFix(const Event &event); + //! Moves the point of view + bool EventFrameExplo(const Event &event); + //! Moves the point of view + bool EventFrameOnBoard(const Event &event); + //! Moves the point of view + bool EventFrameInfo(const Event &event); + //! Moves the point of view + bool EventFrameVisit(const Event &event); + //! Moves the point of view + bool EventFrameScript(const Event &event); + + //! Specifies the location and direction of view to the 3D engine + void SetViewTime(const Math::Vector &vEyePt, const Math::Vector &vLookatPt, float rTime); + //! Avoid the obstacles + bool IsCollision(Math::Vector &eye, Math::Vector lookat); + //! Avoid the obstacles + bool IsCollisionBack(Math::Vector &eye, Math::Vector lookat); + //! Avoid the obstacles + bool IsCollisionFix(Math::Vector &eye, Math::Vector lookat); + + //! Adjusts the camera not to enter the ground + Math::Vector ExcludeTerrain(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV); + //! Adjusts the camera not to enter an object + Math::Vector ExcludeObject(Math::Vector eye, Math::Vector lookat, float &angleH, float &angleV); + + //! Specifies the location and direction of view + void SetViewParams(const Math::Vector &eye, const Math::Vector &lookat, const Math::Vector &up); + //! Advances the effect of the camera + void EffectFrame(const Event &event); + //! Advanced overlay effect in the foreground + void OverFrame(const Event &event); + +protected: + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + + //! The type of camera + Gfx::CameraType m_type; + //! Type of smoothing + Gfx::CameraSmooth m_smooth; + //! Object linked to the camera + CObject* m_cameraObj; + + //! Distance between the eyes + float m_eyeDistance; + //! Time of initial centering + float m_initDelay; + + //! Current eye + Math::Vector m_actualEye; + //! Current aim + Math::Vector m_actualLookat; + //! Final eye + Math::Vector m_finalEye; + //! Final aim + Math::Vector m_finalLookat; + //! Normal eye + Math::Vector m_normEye; + //! Normal aim + Math::Vector m_normLookat; + + float m_focus; + + bool m_rightDown; + Math::Point m_rightPosInit; + Math::Point m_rightPosCenter; + Math::Point m_rightPosMove; + + //! CAM_TYPE_FREE: eye + Math::Vector m_eyePt; + //! CAM_TYPE_FREE: horizontal direction + float m_directionH; + //! CAM_TYPE_FREE: vertical direction + float m_directionV; + //! CAM_TYPE_FREE: height above the ground + float m_heightEye; + //! CAM_TYPE_FREE: height above the ground + float m_heightLookat; + //! CAM_TYPE_FREE: speed of movement + float m_speed; + + //! CAM_TYPE_BACK: distance + float m_backDist; + //! CAM_TYPE_BACK: distance minimal + float m_backMin; + //! CAM_TYPE_BACK: additional direction + float m_addDirectionH; + //! CAM_TYPE_BACK: additional direction + float m_addDirectionV; + bool m_transparency; + + //! CAM_TYPE_FIX: distance + float m_fixDist; + //! CAM_TYPE_FIX: direction + float m_fixDirectionH; + //! CAM_TYPE_FIX: direction + float m_fixDirectionV; + + //! CAM_TYPE_VISIT: target position + Math::Vector m_visitGoal; + //! CAM_TYPE_VISIT: distance + float m_visitDist; + //! CAM_TYPE_VISIT: relative time + float m_visitTime; + //! CAM_TYPE_VISIT: initial type + Gfx::CameraType m_visitType; + //! CAM_TYPE_VISIT: direction + float m_visitDirectionH; + //! CAM_TYPE_VISIT: direction + float m_visitDirectionV; + + //! CAM_TYPE_EDIT: height + float m_editHeight; + + float m_remotePan; + float m_remoteZoom; + + Math::Point m_mousePos; + float m_mouseDirH; + float m_mouseDirV; + float m_mouseMarging; + + float m_motorTurn; + + Gfx::CenteringPhase m_centeringPhase; + float m_centeringAngleH; + float m_centeringAngleV; + float m_centeringDist; + float m_centeringCurrentH; + float m_centeringCurrentV; + float m_centeringTime; + float m_centeringProgress; + + CameraEffect m_effectType; + Math::Vector m_effectPos; + float m_effectForce; + float m_effectProgress; + Math::Vector m_effectOffset; + + OverEffect m_overType; + float m_overForce; + float m_overTime; + Gfx::Color m_overColorBase; + Gfx::Color m_overColor; + int m_overMode; + float m_overFadeIn; + float m_overFadeOut; + + Math::Vector m_scriptEye; + Math::Vector m_scriptLookat; + + //! Shocks if explosion? + bool m_effect; + //! Scroll in the edges? + bool m_cameraScroll; + //! X inversion in the edges? + bool m_cameraInvertX; + //! Y inversion in the edges? + bool m_cameraInvertY; + +}; + + +}; // namespace Gfx diff --git a/src/graphics/common/cloud.cpp b/src/graphics/engine/cloud.cpp index 707f641..d0e5ed8 100644 --- a/src/graphics/common/cloud.cpp +++ b/src/graphics/engine/cloud.cpp @@ -17,7 +17,7 @@ // cloud.cpp -#include "graphics/common/cloud.h" +#include "graphics/engine/cloud.h" // TODO implementation diff --git a/src/graphics/common/cloud.h b/src/graphics/engine/cloud.h index 19b689f..d2d29d7 100644 --- a/src/graphics/common/cloud.h +++ b/src/graphics/engine/cloud.h @@ -20,7 +20,7 @@ #pragma once #include "common/event.h" -#include "graphics/common/color.h" +#include "graphics/core/color.h" #include "math/point.h" #include "math/vector.h" diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp new file mode 100644 index 0000000..e544ee3 --- /dev/null +++ b/src/graphics/engine/engine.cpp @@ -0,0 +1,743 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// engine.cpp + +#include "graphics/engine/engine.h" + +#include "app/app.h" +#include "common/iman.h" +#include "common/image.h" +#include "common/key.h" +#include "common/logger.h" +#include "graphics/core/device.h" +#include "math/geometry.h" + +// Initial size of various vectors +const int OBJECT_PREALLOCATE_COUNT = 1200; +const int SHADOW_PREALLOCATE_COUNT = 500; +const int GROUNDSPOT_PREALLOCATE_COUNT = 100; + +const int LEVEL1_PREALLOCATE_COUNT = 50; +const int LEVEL2_PREALLOCATE_COUNT = 100; +const int LEVEL3_PREALLOCATE_COUNT = 5; +const int LEVEL4_PREALLOCATE_COUNT = 10; +const int LEVEL5_PREALLOCATE_COUNT = 100; +const int LEVEL5_VERTEX_PREALLOCATE_COUNT = 200; + + +Gfx::CEngine::CEngine(CInstanceManager *iMan, CApplication *app) +{ + m_iMan = iMan; + m_app = app; + m_device = NULL; + + m_wasInit = false; + + m_iMan = iMan; + m_iMan->AddInstance(CLASS_ENGINE, this); + m_app = app; + + m_lightMan = NULL; + m_text = NULL; + m_particle = NULL; + m_water = NULL; + m_cloud = NULL; + m_lightning = NULL; + m_planet = NULL; + m_sound = NULL; + m_terrain = NULL; + + m_focus = 0.75f; + m_baseTime = 0; + m_lastTime = 0; + m_absTime = 0.0f; + m_rankView = 0; + + m_ambientColor[0] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f); + m_ambientColor[1] = Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f); + m_fogColor[0] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f); + m_fogColor[1] = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f); + m_deepView[0] = 1000.0f; + m_deepView[1] = 1000.0f; + m_fogStart[0] = 0.75f; + m_fogStart[1] = 0.75f; + m_waterAddColor = Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f); + + m_pause = false; + m_render = true; + m_movieLock = false; + m_shadowVisible = true; + m_groundSpotVisible = true; + m_dirty = true; + m_fog = true; + m_speed = 1.0f; + m_secondTexNum = 0; + m_eyeDirH = 0.0f; + m_eyeDirV = 0.0f; + m_backgroundName = ""; // no background image + m_backgroundColorUp = 0; + m_backgroundColorDown = 0; + m_backgroundCloudUp = 0; + m_backgroundCloudDown = 0; + m_backgroundFull = false; + m_backgroundQuarter = false; + m_overFront = true; + m_overColor = 0; + m_overMode = ENG_RSTATE_TCOLOR_BLACK; + m_frontsizeName = ""; // no front image + m_hiliteRank[0] = -1; // empty list + m_eyePt = Math::Vector(0.0f, 0.0f, 0.0f); + m_lookatPt = Math::Vector(0.0f, 0.0f, 1.0f); + m_drawWorld = true; + m_drawFront = false; + m_limitLOD[0] = 100.0f; + m_limitLOD[1] = 200.0f; + m_particuleDensity = 1.0f; + m_clippingDistance = 1.0f; + m_lastClippingDistance = m_clippingDistance; + m_objectDetail = 1.0f; + m_lastObjectDetail = m_objectDetail; + m_terrainVision = 1000.0f; + m_gadgetQuantity = 1.0f; + m_textureQuality = 1; + m_totoMode = true; + m_lensMode = true; + m_waterMode = true; + m_skyMode = true; + m_backForce = true; + m_planetMode = true; + m_lightMode = true; + m_editIndentMode = true; + m_editIndentValue = 4; + m_tracePrecision = 1.0f; + + m_alphaMode = 1; + + m_forceStateColor = true; + m_stateColor = false; + + m_blackSrcBlend[0] = 0; + m_blackDestBlend[0] = 0; + m_whiteSrcBlend[0] = 0; + m_whiteDestBlend[0] = 0; + m_diffuseSrcBlend[0] = 0; + m_diffuseDestBlend[0] = 0; + m_alphaSrcBlend[0] = 0; + m_alphaDestBlend[0] = 0; + + m_updateGeometry = false; + + m_mice[Gfx::ENG_MOUSE_NORM] = Gfx::EngineMouse( 0, 1, 32, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 1.0f, 1.0f)); + m_mice[Gfx::ENG_MOUSE_WAIT] = Gfx::EngineMouse( 2, 3, 33, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 8.0f, 12.0f)); + m_mice[Gfx::ENG_MOUSE_HAND] = Gfx::EngineMouse( 4, 5, 34, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point( 7.0f, 2.0f)); + m_mice[Gfx::ENG_MOUSE_NO] = Gfx::EngineMouse( 6, 7, 35, Gfx::ENG_RSTATE_TCOLOR_WHITE, Gfx::ENG_RSTATE_TCOLOR_BLACK, Math::Point(10.0f, 10.0f)); + m_mice[Gfx::ENG_MOUSE_EDIT] = Gfx::EngineMouse( 8, 9, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 6.0f, 10.0f)); + m_mice[Gfx::ENG_MOUSE_CROSS] = Gfx::EngineMouse(10, 11, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(10.0f, 10.0f)); + m_mice[Gfx::ENG_MOUSE_MOVEV] = Gfx::EngineMouse(12, 13, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 5.0f, 11.0f)); + m_mice[Gfx::ENG_MOUSE_MOVEH] = Gfx::EngineMouse(14, 15, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 5.0f)); + m_mice[Gfx::ENG_MOUSE_MOVED] = Gfx::EngineMouse(16, 17, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f)); + m_mice[Gfx::ENG_MOUSE_MOVEI] = Gfx::EngineMouse(18, 19, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 9.0f)); + m_mice[Gfx::ENG_MOUSE_MOVE] = Gfx::EngineMouse(20, 21, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(11.0f, 11.0f)); + m_mice[Gfx::ENG_MOUSE_TARGET] = Gfx::EngineMouse(22, 23, -1, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(15.0f, 15.0f)); + m_mice[Gfx::ENG_MOUSE_SCROLLL] = Gfx::EngineMouse(24, 25, 43, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 2.0f, 9.0f)); + m_mice[Gfx::ENG_MOUSE_SCROLLR] = Gfx::EngineMouse(26, 27, 44, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point(17.0f, 9.0f)); + m_mice[Gfx::ENG_MOUSE_SCROLLU] = Gfx::EngineMouse(28, 29, 45, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 2.0f)); + m_mice[Gfx::ENG_MOUSE_SCROLLD] = Gfx::EngineMouse(30, 31, 46, Gfx::ENG_RSTATE_TCOLOR_BLACK, Gfx::ENG_RSTATE_TCOLOR_WHITE, Math::Point( 9.0f, 17.0f)); + + m_mouseSize = Math::Point(0.04f, 0.04f * (800.0f / 600.0f)); + m_mousePos = Math::Point(0.5f, 0.5f); + m_mouseType = Gfx::ENG_MOUSE_NORM; + m_mouseVisible = false; + + m_texPath = "textures/"; + m_defaultTexParams.format = Gfx::TEX_IMG_RGBA; + m_defaultTexParams.mipmap = true; + m_defaultTexParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; + m_defaultTexParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; + + m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT); + m_objects.reserve(OBJECT_PREALLOCATE_COUNT); + m_shadow.reserve(SHADOW_PREALLOCATE_COUNT); + m_groundSpot.reserve(GROUNDSPOT_PREALLOCATE_COUNT); +} + +Gfx::CEngine::~CEngine() +{ + m_iMan = NULL; + m_app = NULL; + m_device = NULL; + + m_sound = NULL; + m_terrain = NULL; +} + +bool Gfx::CEngine::GetWasInit() +{ + return m_wasInit; +} + +std::string Gfx::CEngine::GetError() +{ + return m_error; +} + +bool Gfx::CEngine::Create() +{ + m_wasInit = true; + + /*m_lightMan = new Gfx::CLight(m_iMan, this); + m_text = new Gfx::CText(m_iMan, this); + m_particle = new Gfx::CParticle(m_iMan, this); + m_water = new Gfx::CWater(m_iMan, this); + m_cloud = new Gfx::CCloud(m_iMan, this); + m_lightning = new Gfx::CLightning(m_iMan, this); + m_planet = new Gfx::CPlanet(m_iMan, this);*/ + + m_matWorldInterface.LoadIdentity(); + m_matViewInterface.LoadIdentity(); + Math::LoadOrthoProjectionMatrix(m_matProjInterface, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); + + return true; +} + +void Gfx::CEngine::Destroy() +{ + // TODO + + /*delete m_lightMan; + m_lightMan = NULL; + + delete m_text; + m_text = NULL; + + delete m_particle; + m_particle = NULL; + + delete m_water; + m_water = NULL; + + delete m_cloud; + m_cloud = NULL; + + delete m_lightning; + m_lightning = NULL; + + delete m_planet; + m_planet = NULL;*/ + + m_wasInit = false; +} + +void Gfx::CEngine::SetDevice(Gfx::CDevice *device) +{ + m_device = device; +} + +Gfx::CDevice* Gfx::CEngine::GetDevice() +{ + return m_device; +} + +bool Gfx::CEngine::AfterDeviceSetInit() +{ + m_device->SetClearColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); + + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false); + + Gfx::TextureCreateParams params; + params.format = Gfx::TEX_IMG_RGB; + params.minFilter = Gfx::TEX_MIN_FILTER_NEAREST; + params.magFilter = Gfx::TEX_MAG_FILTER_NEAREST; + params.mipmap = false; + m_miceTexture = CreateTexture("mouse.png", params); + + return true; +} + +void Gfx::CEngine::ResetAfterDeviceChanged() +{ + // TODO +} + + +Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName, const Gfx::TextureCreateParams ¶ms) +{ + CImage img; + if (! img.Load(m_app->GetDataFilePath(m_texPath, texName))) + { + std::stringstream str; + str << "Couldn't load texture '" << texName << "': " << img.GetError(); + m_error = str.str(); + return Gfx::Texture(); // invalid texture + } + + Gfx::Texture result = m_device->CreateTexture(&img, params); + + if (! result.valid) + { + std::stringstream str; + str << "Couldn't load texture '" << texName << "': " << m_device->GetError(); + m_error = str.str(); + return result; + } + + m_texNameMap[texName] = result; + m_revTexNameMap[result] = texName; + + return result; +} + +Gfx::Texture Gfx::CEngine::CreateTexture(const std::string &texName) +{ + return CreateTexture(texName, m_defaultTexParams); +} + +void Gfx::CEngine::DestroyTexture(const std::string &texName) +{ + std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(texName); + if (it == m_texNameMap.end()) + return; + + std::map<Gfx::Texture, std::string>::iterator revIt = m_revTexNameMap.find((*it).second); + + m_device->DestroyTexture((*it).second); + + m_revTexNameMap.erase(revIt); + m_texNameMap.erase(it); +} + +void Gfx::CEngine::SetTexture(const std::string &name, int stage) +{ + std::map<std::string, Gfx::Texture>::iterator it = m_texNameMap.find(name); + if (it != m_texNameMap.end()) + m_device->SetTexture(stage, (*it).second); + + // TODO if not present... +} + +void Gfx::CEngine::SetMaterial(const Gfx::Material &mat) +{ + m_device->SetMaterial(mat); +} + +void Gfx::CEngine::SetState(int state, Gfx::Color color) +{ + if ( state == m_lastState && color == m_lastColor ) + return; + + m_lastState = state; + m_lastColor = color; + + if ( m_alphaMode != 1 && (state & Gfx::ENG_RSTATE_ALPHA) ) + { + state &= ~Gfx::ENG_RSTATE_ALPHA; + + if (m_alphaMode == 2) + state |= Gfx::ENG_RSTATE_TTEXTURE_BLACK; + } + + // TODO other modes & thorough testing + + if (state & Gfx::ENG_RSTATE_TTEXTURE_BLACK) // The transparent black texture? + { + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false); + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false); + m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true); + m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false); + m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR); + m_device->SetTextureEnabled(0, true); + m_device->SetTextureFactor(color); + + Gfx::TextureStageParams params; + params.colorOperation = Gfx::TEX_MIX_OPER_MODULATE; + params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE; + params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR; + params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE; + m_device->SetTextureStageParams(0, params); + } + else if (state & Gfx::ENG_RSTATE_TTEXTURE_WHITE) // The transparent white texture? + { + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false); + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false); + m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true); + m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false); + m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO); + m_device->SetTextureEnabled(0, true); + m_device->SetTextureFactor(color.Inverse()); + + Gfx::TextureStageParams params; + params.colorOperation = Gfx::TEX_MIX_OPER_ADD; + params.colorArg1 = Gfx::TEX_MIX_ARG_TEXTURE; + params.colorArg2 = Gfx::TEX_MIX_ARG_FACTOR; + params.alphaOperation = Gfx::TEX_MIX_OPER_MODULATE; + m_device->SetTextureStageParams(0, params); + } + else if (state & Gfx::ENG_RSTATE_TCOLOR_BLACK) // The transparent black color? + { + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false); + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false); + m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true); + m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false); + m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + m_device->SetBlendFunc(Gfx::BLEND_ONE, Gfx::BLEND_INV_SRC_COLOR); + + m_device->SetTextureFactor(color); + m_device->SetTextureEnabled(0, true); + m_device->SetTextureStageParams(0, Gfx::TextureStageParams()); + } + else if (state & Gfx::ENG_RSTATE_TCOLOR_WHITE) // The transparent white color? + { + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, false); + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, false); + m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, true); + m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false); + m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + m_device->SetBlendFunc(Gfx::BLEND_DST_COLOR, Gfx::BLEND_ZERO); + + m_device->SetTextureFactor(color.Inverse()); + m_device->SetTextureEnabled(0, true); + m_device->SetTextureStageParams(0, Gfx::TextureStageParams()); + } + else if (state & Gfx::ENG_RSTATE_TDIFFUSE) // diffuse color as transparent? + { + /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, false); + m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false); + m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true); + m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false); + m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_diffuseSrcBlend[1]); + m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_diffuseDestBlend[1]); + + m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/ + } + else if (state & Gfx::ENG_RSTATE_ALPHA) // image with alpha channel? + { + /*m_device->SetRenderState(D3DRENDERSTATE_FOGENABLE, true); + m_device->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true); + m_device->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false); + m_device->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, true); + m_device->SetRenderState(D3DRENDERSTATE_ALPHAFUNC, D3DCMP_GREATER); + m_device->SetRenderState(D3DRENDERSTATE_ALPHAREF, (DWORD)(128)); + m_device->SetRenderState(D3DRENDERSTATE_SRCBLEND, m_alphaSrcBlend[1]); + m_device->SetRenderState(D3DRENDERSTATE_DESTBLEND, m_alphaSrcBlend[1]); + + m_device->SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, color); + m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); + m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); + m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); + m_device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);*/ + } + else // normal ? + { + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true); + m_device->SetRenderState(Gfx::RENDER_STATE_DEPTH_WRITE, true); + m_device->SetRenderState(Gfx::RENDER_STATE_BLENDING, false); + m_device->SetRenderState(Gfx::RENDER_STATE_ALPHA_TEST, false); + m_device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + m_device->SetTextureEnabled(0, true); + m_device->SetTextureStageParams(0, Gfx::TextureStageParams()); + + /*m_device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); + m_device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + m_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); + m_device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);*/ + } + + if (state & Gfx::ENG_RSTATE_FOG) + m_device->SetRenderState(Gfx::RENDER_STATE_FOG, true); + + + bool second = m_groundSpotVisible || m_dirty; + + if ( !m_groundSpotVisible && (state & Gfx::ENG_RSTATE_SECOND) != 0 ) second = false; + if ( !m_dirty && (state & Gfx::ENG_RSTATE_SECOND) == 0 ) second = false; + + if ( (state & ENG_RSTATE_DUAL_BLACK) && second ) + { + /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); + m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE); + m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT); + m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); + m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/ + } + else if ( (state & ENG_RSTATE_DUAL_WHITE) && second ) + { + /*m_device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_ADD); + m_device->SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE); + m_device->SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT); + m_device->SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); + m_device->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);*/ + } + else + { + m_device->SetTextureEnabled(1, false); + } + + if (state & Gfx::ENG_RSTATE_WRAP) + { + /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP); + m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_WRAP);*/ + } + else if (state & Gfx::ENG_RSTATE_CLAMP) + { + /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); + m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/ + } + else + { + /*m_device->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP); + m_device->SetTextureStageState(1, D3DTSS_ADDRESS, D3DTADDRESS_CLAMP);*/ + } + + if (state & Gfx::ENG_RSTATE_2FACE) + { + m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); + } + else + { + m_device->SetRenderState(Gfx::RENDER_STATE_CULLING, true); + m_device->SetCullMode(Gfx::CULL_CCW); + } + + if (state & Gfx::ENG_RSTATE_LIGHT) + m_device->SetGlobalAmbient(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)); + else + m_device->SetGlobalAmbient(m_ambientColor[m_rankView]); +} + +bool Gfx::CEngine::ProcessEvent(const Event &event) +{ + if (event.type == EVENT_MOUSE_MOVE) + { + m_mousePos = event.mouseMove.pos; + } + else if (event.type == EVENT_KEY_DOWN) + { + // !! Debug, to be removed later !! + + if (event.key.key == KEY(F1)) + { + m_mouseVisible = !m_mouseVisible; + m_app->SetSystemMouseVisible(! m_app->GetSystemMouseVisibile()); + } + else if (event.key.key == KEY(F2)) + { + int index = static_cast<int>(m_mouseType); + m_mouseType = static_cast<Gfx::EngineMouseType>( (index + 1) % Gfx::ENG_MOUSE_COUNT ); + } + } + + // By default, pass on all events + return true; +} + +bool Gfx::CEngine::Render() +{ + m_statisticTriangle = 0; + + m_lastState = -1; + SetState(Gfx::ENG_RSTATE_NORMAL); + + m_device->BeginScene(); + + SetUp3DView(); + + if (! Draw3DScene() ) + return false; + + SetUpInterfaceView(); + + if (! DrawInterface() ) + return false; + + m_device->EndScene(); + + return true; +} + +void Gfx::CEngine::SetUp3DView() +{ + // TODO +} + +bool Gfx::CEngine::Draw3DScene() +{ + // TODO + return true; +} + +void Gfx::CEngine::SetUpInterfaceView() +{ + m_device->SetTransform(Gfx::TRANSFORM_WORLD, m_matWorldInterface); + m_device->SetTransform(Gfx::TRANSFORM_VIEW, m_matViewInterface); + m_device->SetTransform(Gfx::TRANSFORM_PROJECTION, m_matProjInterface); +} + +bool Gfx::CEngine::DrawInterface() +{ + Gfx::VertexCol vertices[3] = + { + Gfx::VertexCol(Math::Vector( 0.25f, 0.25f, 0.0f), Gfx::Color(1.0f, 0.0f, 0.0f)), + Gfx::VertexCol(Math::Vector( 0.75f, 0.25f, 0.0f), Gfx::Color(0.0f, 1.0f, 0.0f)), + Gfx::VertexCol(Math::Vector( 0.5f, 0.75f, 0.0f), Gfx::Color(0.0f, 0.0f, 1.0f)) + }; + + m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertices, 3); + + DrawMouse(); + + return true; +} + +void Gfx::CEngine::DrawMouse() +{ + if (! m_mouseVisible) + return; + + if (m_app->GetSystemMouseVisibile()) + return; + + Gfx::Material material; + material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f); + material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f); + + m_device->SetMaterial(material); + m_device->SetTexture(0, m_miceTexture); + + int index = static_cast<int>(m_mouseType); + + Math::Point pos = m_mousePos; + pos.x = m_mousePos.x - (m_mice[index].hotPoint.x * m_mouseSize.x) / 32.0f; + pos.y = m_mousePos.y - ((32.0f - m_mice[index].hotPoint.y) * m_mouseSize.y) / 32.0f; + + Math::Point shadowPos; + shadowPos.x = pos.x + (4.0f/800.0f); + shadowPos.y = pos.y - (3.0f/600.0f); + + SetState(Gfx::ENG_RSTATE_TCOLOR_WHITE); + DrawMouseSprite(shadowPos, m_mouseSize, m_mice[index].iconShadow); + + SetState(m_mice[index].mode1); + DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon1); + + SetState(m_mice[index].mode2); + DrawMouseSprite(pos, m_mouseSize, m_mice[index].icon2); +} + +void Gfx::CEngine::DrawMouseSprite(Math::Point pos, Math::Point size, int icon) +{ + if (icon == -1) + return; + + Math::Point p1 = pos; + Math::Point p2 = p1 + size; + + float u1 = (32.0f / 256.0f) * (icon % 8); + float v1 = (32.0f / 256.0f) * (icon / 8); + float u2 = u1 + (32.0f / 256.0f); + float v2 = v1 + (32.0f / 256.0f); + + float dp = 0.5f / 256.0f; + u1 += dp; + v1 += dp; + u2 -= dp; + v2 -= dp; + + Math::Vector normal(0.0f, 0.0f, -1.0f); + + Gfx::Vertex vertex[4] = + { + Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), normal, Math::Point(u1, v2)), + Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), normal, Math::Point(u2, v2)), + Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), normal, Math::Point(u1, v1)), + Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), normal, Math::Point(u2, v1)) + }; + + m_device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4); + AddStatisticTriangle(2); +} + +bool Gfx::CEngine::GetPause() +{ + return m_pause; +} + +Math::Vector Gfx::CEngine::GetLookatPt() +{ + return m_lookatPt; +} + +Math::Vector Gfx::CEngine::GetEyePt() +{ + return m_eyePt; +} + +void Gfx::CEngine::SetMouseVisible(bool visible) +{ + m_mouseVisible = visible; +} + +bool Gfx::CEngine::GetMouseVisible() +{ + return m_mouseVisible; +} + +void Gfx::CEngine::SetMousePos(Math::Point pos) +{ + m_mousePos = pos; +} + +Math::Point Gfx::CEngine::GetMousePos() +{ + return m_mousePos; +} + +void Gfx::CEngine::SetMouseType(Gfx::EngineMouseType type) +{ + m_mouseType = type; +} + +Gfx::EngineMouseType Gfx::CEngine::GetMouseType() +{ + return m_mouseType; +} + +void Gfx::CEngine::AddStatisticTriangle(int count) +{ + m_statisticTriangle += count; +} + +void Gfx::CEngine::SetShowStat(bool show) +{ + m_showStats = show; +} + +bool Gfx::CEngine::GetShowStat() +{ + return m_showStats; +} + diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h new file mode 100644 index 0000000..25c5e5d --- /dev/null +++ b/src/graphics/engine/engine.h @@ -0,0 +1,1002 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// engine.h + +#pragma once + + +#include "common/event.h" +#include "graphics/core/color.h" +#include "graphics/core/material.h" +#include "graphics/core/texture.h" +#include "graphics/core/vertex.h" +#include "math/intpoint.h" +#include "math/intsize.h" +#include "math/matrix.h" +#include "math/point.h" +#include "math/vector.h" + + +#include <string> +#include <vector> +#include <map> + + +class CApplication; +class CInstanceManager; +class CObject; +class CSound; + + +namespace Gfx { + +class CDevice; +class CLightManager; +class CText; +class CParticle; +class CWater; +class CCloud; +class CLightning; +class CPlanet; +class CTerrain; + + +/** + \enum EngineTriangleType + \brief Type of triangles drawn for engine objects */ +enum EngineTriangleType +{ + //! Triangles + ENG_TRIANGLE_TYPE_6T = 1, + //! Surfaces + ENG_TRIANGLE_TYPE_6S = 2 +}; + +/** + \struct EngineTriangle + \brief A triangle drawn by the graphics engine */ +struct EngineTriangle +{ + //! Triangle vertices + Gfx::VertexTex2 triangle[3]; + //! Material + Gfx::Material material; + //! Render state (TODO: ?) + int state; + //! 1st texture + Gfx::Texture tex1; + //! 2nd texture + Gfx::Texture tex2; + + EngineTriangle() + { + state = 0; + } +}; + +/** + \enum EngineObjectType + \brief Class of graphics engine object */ +enum EngineObjectType +{ + //! Object doesn't exist + ENG_OBJTYPE_NULL = 0, + //! Terrain + ENG_OBJTYPE_TERRAIN = 1, + //! Fixed object + ENG_OBJTYPE_FIX = 2, + //! Moving object + ENG_OBJTYPE_VEHICULE = 3, + //! Part of a moving object + ENG_OBJTYPE_DESCENDANT = 4, + //! Fixed object type quartz + ENG_OBJTYPE_QUARTZ = 5, + //! Fixed object type metal + ENG_OBJTYPE_METAL = 6 +}; + +/** + \struct EngineObject + \brief Object drawn by the graphics engine */ +struct EngineObject +{ + //! If true, the object is drawn + bool visible; + //! If true, object is behind the 2D interface + bool drawWorld; + //! If true, the shape is before the 2D interface + bool drawFront; + //! Number of triangles + int totalTriangles; + //! Type of object + Gfx::EngineObjectType type; + //! Transformation matrix + Math::Matrix transform; + //! Distance view - origin (TODO: ?) + float distance; + //! Bounding box min (origin 0,0,0 always included) + Math::Vector bboxMin; + //! bounding box max (origin 0,0,0 always included) + Math::Vector bboxMax; + //! Radius of the sphere at the origin + float radius; + //! Rank of the associated shadow + int shadowRank; + //! Transparency of the object [0, 1] + float transparency; + + EngineObject() + { + visible = false; + drawWorld = false; + drawFront = false; + totalTriangles = 0; + distance = 0.0f; + radius = 0.0f; + shadowRank = 0; + transparency = 0.0f; + } +}; + +struct EngineObjLevel1; +struct EngineObjLevel2; +struct EngineObjLevel3; +struct EngineObjLevel4; +struct EngineObjLevel5; + +/** + \struct EngineObjLevel5 + \brief Tier 5 of object tree */ +struct EngineObjLevel5 +{ + Gfx::Material material; + int state; + Gfx::EngineTriangleType type; + std::vector<Gfx::VertexTex2> vertices; + + EngineObjLevel5(); +}; + +/** + \struct EngineObjLevel4 + \brief Tier 4 of object tree */ +struct EngineObjLevel4 +{ + int reserved; + std::vector<Gfx::EngineObjLevel5> up; + Gfx::EngineObjLevel3* down; + + EngineObjLevel4(); +}; + +/** + \struct EngineObjLevel3 + \brief Tier 3 of object tree */ +struct EngineObjLevel3 +{ + float min; + float max; + std::vector<Gfx::EngineObjLevel4> up; + Gfx::EngineObjLevel2* down; + + EngineObjLevel3(); +}; + +/** + \struct EngineObjLevel2 + \brief Tier 2 of object tree */ +struct EngineObjLevel2 +{ + int objRank; + std::vector<Gfx::EngineObjLevel3> up; + Gfx::EngineObjLevel1* down; + + EngineObjLevel2(); +}; + +/** + \struct EngineObjLevel1 + \brief Tier 1 of object tree */ +struct EngineObjLevel1 +{ + Gfx::Texture tex1; + Gfx::Texture tex2; + std::vector<Gfx::EngineObjLevel2> up; + + EngineObjLevel1(); +}; + +/** + \struct EngineShadowType + \brief Type of shadow drawn by the graphics engine */ +enum EngineShadowType +{ + //! Normal shadow + ENG_SHADOW_NORM = 0, + //! TODO: ? + ENG_SHADOW_WORM = 1 +}; + +/** + \struct EngineShadow + \brief Shadow drawn by the graphics engine */ +struct EngineShadow +{ + //! If true, shadow is invisible (object being carried for example) + bool hide; + //! Rank of the associated object + int objRank; + //! Type of shadow + Gfx::EngineShadowType type; + //! Position of the shadow + Math::Vector pos; + //! Normal to the terrain + Math::Vector normal; + //! Angle of the shadow + float angle; + //! Radius of the shadow + float radius; + //! Intensity of the shadow + float intensity; + //! Height from the ground + float height; + + EngineShadow() + { + hide = false; + objRank = 0; + angle = radius = intensity = height = 0.0f; + } +}; + +/** + \struct EngineGroundSpot + \brief A spot (large shadow) drawn on the ground by the graphics engine */ +struct EngineGroundSpot +{ + //! Color of the shadow + Gfx::Color color; + //! Min altitude + float min; + //! Max altitude + float max; + //! Transition area + float smooth; + //! Position for the shadow + Math::Vector pos; + //! Radius of the shadow + float radius; + //! Position of the shadow drawn + Math::Vector drawPos; + //! Radius of the shadow drawn + float drawRadius; + + EngineGroundSpot() + { + min = max = smooth = radius = drawRadius = 0.0f; + } +}; + +/** + \enum EngineGroundMarkPhase + \brief Phase of life of an EngineGroundMark */ +enum EngineGroundMarkPhase +{ + //! Increase + ENG_GR_MARK_PHASE_INC = 1, + //! Fixed + ENG_GR_MARK_PHASE_FIX = 2, + //! Decrease + ENG_GR_MARK_PHASE_DEC = 2 +}; + +/** + \struct EngineGroundMark + \brief A mark on ground drawn by the graphics engine */ +struct EngineGroundMark +{ + //! If true, draw mark + bool draw; + //! Phase of life + Gfx::EngineGroundMarkPhase phase; + //! Times for 3 life phases + float delay[3]; + //! Fixed time + float fix; + //! Position for marks + Math::Vector pos; + //! Radius of marks + float radius; + //! Color intensity + float intensity; + //! Draw position for marks + Math::Vector drawPos; + //! Radius for marks + float drawRadius; + //! Draw intensity for marks + float drawIntensity; + //! X dimension of table + int dx; + //! Y dimension of table + int dy; + //! Pointer to the table + char* table; + + EngineGroundMark() + { + draw = false; + delay[0] = delay[1] = delay[2] = 0.0f; + fix = radius = intensity = drawRadius = drawIntensity = 0.0f; + dx = dy = 0; + table = NULL; + } +}; + +/** + \enum EngineTextureMapping + \brief Type of texture mapping + */ +enum EngineTextureMapping +{ + ENG_TEX_MAPPING_X = 1, + ENG_TEX_MAPPING_Y = 2, + ENG_TEX_MAPPING_Z = 3, + ENG_TEX_MAPPING_1X = 4, + ENG_TEX_MAPPING_1Y = 5, + ENG_TEX_MAPPING_1Z = 6 +}; + + +/** + \enum EngineRenderState + \brief Render state of graphics engine + + States are used for settings certain modes, for instance texturing and blending. + The enum is a bitmask and some of the states can be OR'd together. */ +enum EngineRenderState +{ + //! Normal opaque materials + ENG_RSTATE_NORMAL = 0, + //! The transparent texture (black = no) + ENG_RSTATE_TTEXTURE_BLACK = (1<<0), + //! The transparent texture (white = no) + ENG_RSTATE_TTEXTURE_WHITE = (1<<1), + //! The transparent diffuse color + ENG_RSTATE_TDIFFUSE = (1<<2), + //! Texture wrap + ENG_RSTATE_WRAP = (1<<3), + //! Texture borders with solid color + ENG_RSTATE_CLAMP = (1<<4), + //! Light texture (ambient max) + ENG_RSTATE_LIGHT = (1<<5), + //! Double black texturing + ENG_RSTATE_DUAL_BLACK = (1<<6), + //! Double white texturing + ENG_RSTATE_DUAL_WHITE = (1<<7), + //! Part 1 (no change in. MOD!) + ENG_RSTATE_PART1 = (1<<8), + //! Part 2 + ENG_RSTATE_PART2 = (1<<9), + //! Part 3 + ENG_RSTATE_PART3 = (1<<10), + //! Part 4 + ENG_RSTATE_PART4 = (1<<11), + //! Double-sided face + ENG_RSTATE_2FACE = (1<<12), + //! Image using alpha channel + ENG_RSTATE_ALPHA = (1<<13), + //! Always use 2nd floor texturing + ENG_RSTATE_SECOND = (1<<14), + //! Causes the fog + ENG_RSTATE_FOG = (1<<15), + //! The transparent color (black = no) + ENG_RSTATE_TCOLOR_BLACK = (1<<16), + //! The transparent color (white = no) + ENG_RSTATE_TCOLOR_WHITE = (1<<17) +}; + + +/** + \enum EngineMouseType + \brief Type of mouse cursor displayed in-game */ +enum EngineMouseType +{ + //! Normal cursor (arrow) + ENG_MOUSE_NORM = 0, + //! Busy + ENG_MOUSE_WAIT = 1, + //! Edit (I-beam) + ENG_MOUSE_EDIT = 2, + //! Hand + ENG_MOUSE_HAND = 3, + //! Small cross + ENG_MOUSE_CROSS = 4, + //! TODO: ? + ENG_MOUSE_SHOW = 5, + //! Crossed out sign + ENG_MOUSE_NO = 6, + //! Resize + ENG_MOUSE_MOVE = 7, + //! Resize horizontally + ENG_MOUSE_MOVEH = 8, + //! Resize vertically + ENG_MOUSE_MOVEV = 9, + //! Resize diagonally bottom-left to top-right + ENG_MOUSE_MOVED = 10, + //! Resize diagonally top-left to bottom-right + ENG_MOUSE_MOVEI = 11, + //! Scroll to the left + ENG_MOUSE_SCROLLL = 12, + //! Scroll to the right + ENG_MOUSE_SCROLLR = 13, + //! Scroll up + ENG_MOUSE_SCROLLU = 14, + //! Scroll down + ENG_MOUSE_SCROLLD = 15, + //! Larger crosshair + ENG_MOUSE_TARGET = 16, + + //! Number of items in enum + ENG_MOUSE_COUNT +}; + +/** + \struct EngineMouse + \brief Information about mouse cursor */ +struct EngineMouse +{ + //! Index of texture element for 1st image + int icon1; + //! Index of texture element for 2nd image + int icon2; + //! Shadow texture part + int iconShadow; + //! Mode to render 1st image in + Gfx::EngineRenderState mode1; + //! Mode to render 2nd image in + Gfx::EngineRenderState mode2; + //! Hot point + Math::Point hotPoint; + + EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1, + Gfx::EngineRenderState mode1 = Gfx::ENG_RSTATE_NORMAL, + Gfx::EngineRenderState mode2 = Gfx::ENG_RSTATE_NORMAL, + Math::Point hotPoint = Math::Point()) + { + this->icon1 = icon1; + this->icon2 = icon2; + this->iconShadow = iconShadow; + this->mode1 = mode1; + this->mode2 = mode2; + this->hotPoint = hotPoint; + } +}; + + +/** + \class CEngine + \brief The graphics engine + + This is the main class for graphics engine. It is responsible for drawing the 3D scene, + setting various render states, and facilitating the drawing of 2D interface. + + It uses a lower-level CDevice object which is implementation-independent core engine. + + \section Objecs Engine objects + + The 3D scene is composed of objects which are basically collections of triangles forming + a surface or simply independent triangles in space. Objects are stored in the engine + as a tree structure which is composed of 5 tiers (EngineObjLevel1, EngineObjLevel2 and so on). + Each tier stores some data about object triangle, like textures or materials used. + Additional information on objects stored are in EngineObject structure. + Each object is uniquely identified by its rank. + + ... + */ +class CEngine +{ +public: + CEngine(CInstanceManager *iMan, CApplication *app); + ~CEngine(); + + //! Returns whether the device was initialized + bool GetWasInit(); + //! Returns the last error encountered + std::string GetError(); + + //! Performs the first initialization, before a device was set + bool Create(); + //! Frees all resources before exit + void Destroy(); + + //! Sets the device to be used + void SetDevice(Gfx::CDevice *device); + //! Returns the current device + Gfx::CDevice* GetDevice(); + + //! Performs initialization after a device was created and set + bool AfterDeviceSetInit(); + + //! Resets some states and flushes textures after device was changed (e.g. resoulution changed) + void ResetAfterDeviceChanged(); + + void SetTerrain(Gfx::CTerrain* terrain); + + //! Processes incoming event + bool ProcessEvent(const Event &event); + + //! Renders a single frame + bool Render(); + + + bool WriteProfile(); + + void SetPause(bool pause); + bool GetPause(); + + void SetMovieLock(bool lock); + bool GetMovieLock(); + + void SetShowStat(bool show); + bool GetShowStat(); + + void SetRenderEnable(bool enable); + + int OneTimeSceneInit(); + int InitDeviceObjects(); + int DeleteDeviceObjects(); + int RestoreSurfaces(); + int FrameMove(float rTime); + void StepSimulation(float rTime); + int FinalCleanup(); + void AddStatisticTriangle(int nb); + int GetStatisticTriangle(); + void SetHiliteRank(int *rankList); + bool GetHilite(Math::Point &p1, Math::Point &p2); + bool GetSpriteCoord(int &x, int &y); + void SetInfoText(int line, char* text); + char* GetInfoText(int line); + void FirstExecuteAdapt(bool first); + + bool GetFullScreen(); + + Math::Matrix* GetMatView(); + Math::Matrix* GetMatLeftView(); + Math::Matrix* GetMatRightView(); + + void TimeInit(); + void TimeEnterGel(); + void TimeExitGel(); + float TimeGet(); + + int GetRestCreate(); + int CreateObject(); + void FlushObject(); + bool DeleteObject(int objRank); + bool SetDrawWorld(int objRank, bool draw); + bool SetDrawFront(int objRank, bool draw); + + bool AddTriangle(int objRank, Gfx::VertexTex2* vertex, int nb, const Gfx::Material &mat, + int state, std::string texName1, std::string texName2, + float min, float max, bool globalUpdate); + bool AddSurface(int objRank, Gfx::VertexTex2* vertex, int nb, const Gfx::Material &mat, + int state, std::string texName1, std::string texName2, + float min, float max, bool globalUpdate); + bool AddQuick(int objRank, Gfx::EngineObjLevel5* buffer, + std::string texName1, std::string texName2, + float min, float max, bool globalUpdate); + Gfx::EngineObjLevel5* SearchTriangle(int objRank, const Gfx::Material &mat, + int state, std::string texName1, std::string texName2, + float min, float max); + + void ChangeLOD(); + bool ChangeSecondTexture(int objRank, char* texName2); + int GetTotalTriangles(int objRank); + int GetTriangles(int objRank, float min, float max, Gfx::EngineTriangle* buffer, int size, float percent); + bool GetBBox(int objRank, Math::Vector &min, Math::Vector &max); + bool ChangeTextureMapping(int objRank, const Gfx::Material &mat, int state, + const std::string &texName1, const std::string &texName2, + float min, float max, Gfx::EngineTextureMapping mode, + float au, float bu, float av, float bv); + bool TrackTextureMapping(int objRank, const Gfx::Material &mat, int state, + const std::string &texName1, const std::string &texName2, + float min, float max, Gfx::EngineTextureMapping mode, + float pos, float factor, float tl, float ts, float tt); + bool SetObjectTransform(int objRank, const Math::Matrix &transform); + bool GetObjectTransform(int objRank, Math::Matrix &transform); + bool SetObjectType(int objRank, Gfx::EngineObjectType type); + Gfx::EngineObjectType GetObjectType(int objRank); + bool SetObjectTransparency(int objRank, float value); + + bool ShadowCreate(int objRank); + void ShadowDelete(int objRank); + bool SetObjectShadowHide(int objRank, bool hide); + bool SetObjectShadowType(int objRank, Gfx::EngineShadowType type); + bool SetObjectShadowPos(int objRank, const Math::Vector &pos); + bool SetObjectShadowNormal(int objRank, const Math::Vector &n); + bool SetObjectShadowAngle(int objRank, float angle); + bool SetObjectShadowRadius(int objRank, float radius); + bool SetObjectShadowIntensity(int objRank, float intensity); + bool SetObjectShadowHeight(int objRank, float h); + float GetObjectShadowRadius(int objRank); + + void GroundSpotFlush(); + int GroundSpotCreate(); + void GroundSpotDelete(int rank); + bool SetObjectGroundSpotPos(int rank, const Math::Vector &pos); + bool SetObjectGroundSpotRadius(int rank, float radius); + bool SetObjectGroundSpotColor(int rank, const Gfx::Color &color); + bool SetObjectGroundSpotMinMax(int rank, float min, float max); + bool SetObjectGroundSpotSmooth(int rank, float smooth); + + int GroundMarkCreate(Math::Vector pos, float radius, + float delay1, float delay2, float delay3, + int dx, int dy, char* table); + bool GroundMarkDelete(int rank); + + void Update(); + + void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, + const Math::Vector &upVec, float eyeDistance); + + Gfx::Texture CreateTexture(const std::string &texName, + const Gfx::TextureCreateParams ¶ms); + Gfx::Texture CreateTexture(const std::string &texName); + void DestroyTexture(const std::string &texName); + + bool LoadTexture(const std::string &name, int stage = 0); + bool LoadAllTextures(); + + void SetLimitLOD(int rank, float limit); + float GetLimitLOD(int rank, bool last=false); + + void SetTerrainVision(float vision); + + void SetGroundSpot(bool mode); + bool GetGroundSpot(); + void SetShadow(bool mode); + bool GetShadow(); + void SetDirty(bool mode); + bool GetDirty(); + void SetFog(bool mode); + bool GetFog(); + bool GetStateColor(); + + void SetSecondTexture(int texNum); + int GetSecondTexture(); + + void SetRankView(int rank); + int GetRankView(); + + void SetDrawWorld(bool draw); + void SetDrawFront(bool draw); + + void SetAmbientColor(const Gfx::Color &color, int rank = 0); + Gfx::Color GetAmbientColor(int rank = 0); + + void SetWaterAddColor(const Gfx::Color &color); + Gfx::Color GetWaterAddColor(); + + void SetFogColor(const Gfx::Color &color, int rank = 0); + Gfx::Color GetFogColor(int rank = 0); + + void SetDeepView(float length, int rank = 0, bool ref=false); + float GetDeepView(int rank = 0); + + void SetFogStart(float start, int rank = 0); + float GetFogStart(int rank = 0); + + void SetBackground(const std::string &name, Gfx::Color up = Gfx::Color(), Gfx::Color down = Gfx::Color(), + Gfx::Color cloudUp = Gfx::Color(), Gfx::Color cloudDown = Gfx::Color(), + bool full = false, bool quarter = false); + void GetBackground(const std::string &name, Gfx::Color &up, Gfx::Color &down, + Gfx::Color &cloudUp, Gfx::Color &cloudDown, + bool &full, bool &quarter); + void SetFrontsizeName(char *name); + void SetOverFront(bool front); + void SetOverColor(const Gfx::Color &color = Gfx::Color(), int mode = ENG_RSTATE_TCOLOR_BLACK); + + void SetParticleDensity(float value); + float GetParticleDensity(); + float ParticleAdapt(float factor); + + void SetClippingDistance(float value); + float GetClippingDistance(); + + void SetObjectDetail(float value); + float GetObjectDetail(); + + void SetGadgetQuantity(float value); + float GetGadgetQuantity(); + + void SetTextureQuality(int value); + int GetTextureQuality(); + + void SetTotoMode(bool present); + bool GetTotoMode(); + + void SetLensMode(bool present); + bool GetLensMode(); + + void SetWaterMode(bool present); + bool GetWaterMode(); + + void SetLightingMode(bool present); + bool GetLightingMode(); + + void SetSkyMode(bool present); + bool GetSkyMode(); + + void SetBackForce(bool present); + bool GetBackForce(); + + void SetPlanetMode(bool present); + bool GetPlanetMode(); + + void SetLightMode(bool present); + bool GetLightMode(); + + void SetEditIndentMode(bool autoIndent); + bool GetEditIndentMode(); + + void SetEditIndentValue(int value); + int GetEditIndentValue(); + + void SetSpeed(float speed); + float GetSpeed(); + + void SetTracePrecision(float factor); + float GetTracePrecision(); + + void SetFocus(float focus); + float GetFocus(); + Math::Vector GetEyePt(); + Math::Vector GetLookatPt(); + float GetEyeDirH(); + float GetEyeDirV(); + Math::Point GetDim(); + void UpdateMatProj(); + + void ApplyChange(); + + void FlushPressKey(); + void ResetKey(); + void SetKey(int keyRank, int option, int key); + int GetKey(int keyRank, int option); + + void SetJoystick(bool enable); + bool GetJoystick(); + + void SetDebugMode(bool mode); + bool GetDebugMode(); + bool GetSetupMode(); + + bool IsVisiblePoint(const Math::Vector &pos); + + int DetectObject(Math::Point mouse); + void SetState(int state, Gfx::Color color = Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)); + void SetTexture(const std::string &name, int stage = 0); + void SetMaterial(const Gfx::Material &mat); + + void SetMouseVisible(bool show); + bool GetMouseVisible(); + void SetMousePos(Math::Point pos); + Math::Point GetMousePos(); + void SetMouseType(Gfx::EngineMouseType type); + Gfx::EngineMouseType GetMouseType(); + + CText* GetText(); + + bool ChangeColor(char *name, Gfx::Color colorRef1, Gfx::Color colorNew1, + Gfx::Color colorRef2, Gfx::Color colorNew2, + float tolerance1, float tolerance2, + Math::Point ts, Math::Point ti, + Math::Point *pExclu=0, float shift=0.0f, bool hSV=false); + bool OpenImage(char *name); + bool CopyImage(); + bool LoadImage(); + bool ScrollImage(int dx, int dy); + bool SetDot(int x, int y, Gfx::Color color); + bool CloseImage(); + bool WriteScreenShot(char *filename, int width, int height); + //bool GetRenderDC(HDC &hDC); + //bool ReleaseRenderDC(HDC &hDC); + //PBITMAPINFO CreateBitmapInfoStruct(HBITMAP hBmp); + //bool CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC); + +protected: + + void SetUp3DView(); + bool Draw3DScene(); + + void SetUpInterfaceView(); + bool DrawInterface(); + + void DrawGroundSpot(); + void DrawShadow(); + void DrawBackground(); + void DrawBackgroundGradient(Gfx::Color up, Gfx::Color down); + void DrawBackgroundImageQuarter(Math::Point p1, Math::Point p2, char *name); + void DrawBackgroundImage(); + void DrawPlanet(); + void DrawFrontsize(); + void DrawOverColor(); + void DrawHilite(); + void DrawMouse(); + void DrawMouseSprite(Math::Point pos, Math::Point dim, int icon); + + /* + Gfx::ObjLevel2* AddLevel1(Gfx::ObjLevel1 *&p1, char* texName1, char* texName2); + Gfx::ObjLevel3* AddLevel2(Gfx::ObjLevel2 *&p2, int objRank); + Gfx::ObjLevel4* AddLevel3(Gfx::ObjLevel3 *&p3, float min, float max); + Gfx::ObjLevel5* AddLevel4(Gfx::ObjLevel4 *&p4, int reserve); + Gfx::ObjLevel6* AddLevel5(Gfx::ObjLevel5 *&p5, Gfx::TriangleType type, const Gfx::Material &mat, int state, int nb);*/ + + bool IsVisible(int objRank); + bool DetectBBox(int objRank, Math::Point mouse); + bool GetBBox2D(int objRank, Math::Point &min, Math::Point &max); + bool DetectTriangle(Math::Point mouse, Gfx::VertexTex2 *triangle, int objRank, float &dist); + bool TransformPoint(Math::Vector &p2D, int objRank, Math::Vector p3D); + void ComputeDistance(); + void UpdateGeometry(); + +protected: + CInstanceManager* m_iMan; + CApplication* m_app; + CSound* m_sound; + Gfx::CDevice* m_device; + Gfx::CText* m_text; + Gfx::CLightManager* m_lightMan; + Gfx::CParticle* m_particle; + Gfx::CWater* m_water; + Gfx::CCloud* m_cloud; + Gfx::CLightning* m_lightning; + Gfx::CPlanet* m_planet; + Gfx::CTerrain* m_terrain; + + bool m_wasInit; + std::string m_error; + + //! Whether to show stats (FPS, etc) + bool m_showStats; + + int m_blackSrcBlend[2]; + int m_blackDestBlend[2]; + int m_whiteSrcBlend[2]; + int m_whiteDestBlend[2]; + int m_diffuseSrcBlend[2]; + int m_diffuseDestBlend[2]; + int m_alphaSrcBlend[2]; + int m_alphaDestBlend[2]; + + Math::Matrix m_matProj; + Math::Matrix m_matLeftView; + Math::Matrix m_matRightView; + Math::Matrix m_matView; + float m_focus; + + Math::Matrix m_matWorldInterface; + Math::Matrix m_matProjInterface; + Math::Matrix m_matViewInterface; + + long m_baseTime; + long m_stopTime; + float m_absTime; + float m_lastTime; + float m_speed; + bool m_pause; + bool m_render; + bool m_movieLock; + + //! Current size of window + Math::IntSize m_size; + Math::IntSize m_lastSize; + + std::vector<Gfx::EngineObjLevel1> m_objectTree; + std::vector<Gfx::EngineObject> m_objects; + std::vector<Gfx::EngineShadow> m_shadow; + std::vector<Gfx::EngineGroundSpot> m_groundSpot; + Gfx::EngineGroundMark m_groundMark; + + Math::Vector m_eyePt; + Math::Vector m_lookatPt; + float m_eyeDirH; + float m_eyeDirV; + int m_rankView; + Gfx::Color m_ambientColor[2]; + Gfx::Color m_backColor[2]; + Gfx::Color m_fogColor[2]; + float m_deepView[2]; + float m_fogStart[2]; + Gfx::Color m_waterAddColor; + int m_statisticTriangle; + bool m_updateGeometry; + //char m_infoText[10][200]; + int m_alphaMode; + bool m_stateColor; + bool m_forceStateColor; + bool m_groundSpotVisible; + bool m_shadowVisible; + bool m_dirty; + bool m_fog; + bool m_firstGroundSpot; + int m_secondTexNum; + std::string m_backgroundName; + Gfx::Color m_backgroundColorUp; + Gfx::Color m_backgroundColorDown; + Gfx::Color m_backgroundCloudUp; + Gfx::Color m_backgroundCloudDown; + bool m_backgroundFull; + bool m_backgroundQuarter; + bool m_overFront; + Gfx::Color m_overColor; + int m_overMode; + std::string m_frontsizeName; + bool m_drawWorld; + bool m_drawFront; + float m_limitLOD[2]; + float m_particuleDensity; + float m_clippingDistance; + float m_lastClippingDistance; + float m_objectDetail; + float m_lastObjectDetail; + float m_terrainVision; + float m_gadgetQuantity; + int m_textureQuality; + bool m_totoMode; + bool m_lensMode; + bool m_waterMode; + bool m_skyMode; + bool m_backForce; + bool m_planetMode; + bool m_lightMode; + bool m_editIndentMode; + int m_editIndentValue; + float m_tracePrecision; + + int m_hiliteRank[100]; + bool m_hilite; + Math::Point m_hiliteP1; + Math::Point m_hiliteP2; + + int m_lastState; + Gfx::Color m_lastColor; + char m_lastTexture[2][50]; + Gfx::Material m_lastMaterial; + + std::string m_texPath; + Gfx::TextureCreateParams m_defaultTexParams; + + std::map<std::string, Gfx::Texture> m_texNameMap; + std::map<Gfx::Texture, std::string> m_revTexNameMap; + + Gfx::EngineMouse m_mice[Gfx::ENG_MOUSE_COUNT]; + Gfx::Texture m_miceTexture; + Math::Point m_mouseSize; + Gfx::EngineMouseType m_mouseType; + Math::Point m_mousePos; + bool m_mouseVisible; + + //LPDIRECTDRAWSURFACE7 m_imageSurface; + //DDSURFACEDESC2 m_imageDDSD; + //WORD* m_imageCopy; + //int m_imageDX; + //int m_imageDY; +}; + +}; // namespace Gfx diff --git a/src/graphics/engine/lightman.cpp b/src/graphics/engine/lightman.cpp new file mode 100644 index 0000000..9e15b5a --- /dev/null +++ b/src/graphics/engine/lightman.cpp @@ -0,0 +1,416 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// light.cpp + +#include "graphics/engine/lightman.h" + +#include "common/iman.h" +#include "graphics/core/device.h" +#include "math/geometry.h" + +#include <cmath> + + +void Gfx::LightProgression::Init(float value) +{ + starting = value; + ending = value; + current = value; + progress = 0.0f; + speed = 100.0f; +} + +void Gfx::LightProgression::Update(float rTime) +{ + if (speed < 100.0f) + { + if (progress < 1.0f) + { + progress += speed * rTime; + if (progress > 1.0f) + progress = 1.0f; + } + + current = starting + progress * (ending - starting); + } + else + { + current = ending; + } +} + +void Gfx::LightProgression::SetTarget(float value) +{ + starting = current; + ending = value; + progress = 0.0f; +} + + +Gfx::DynamicLight::DynamicLight() +{ + used = enabled = false; +} + + + +Gfx::CLightManager::CLightManager(CInstanceManager* iMan, Gfx::CEngine* engine) +{ + m_iMan = iMan; + m_iMan->AddInstance(CLASS_LIGHT, this); + + m_device = NULL; + m_engine = engine; + + m_time = 0.0f; +} + +Gfx::CLightManager::~CLightManager() +{ + m_iMan->DeleteInstance(CLASS_LIGHT, this); + + m_iMan = NULL; + m_device = NULL; + m_engine = NULL; +} + +void Gfx::CLightManager::SetDevice(Gfx::CDevice* device) +{ + m_device = device; + + m_dynLights = std::vector<Gfx::DynamicLight>(m_device->GetMaxLightCount(), Gfx::DynamicLight()); +} + +void Gfx::CLightManager::FlushLights() +{ + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + m_dynLights[i].used = false; + m_device->SetLightEnabled(i, false); + } +} + +/** Returns the index of light created or -1 if all lights are used. */ +int Gfx::CLightManager::CreateLight() +{ + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + if (m_dynLights[i].used) continue; + + m_dynLights[i] = Gfx::DynamicLight(); + + m_dynLights[i].used = true; + m_dynLights[i].enabled = true; + + m_dynLights[i].includeType = Gfx::ENG_OBJTYPE_NULL; + m_dynLights[i].excludeType = Gfx::ENG_OBJTYPE_NULL; + + m_dynLights[i].light.type = Gfx::LIGHT_DIRECTIONAL; + m_dynLights[i].light.diffuse = Gfx::Color(0.5f, 0.5f, 0.5f); + m_dynLights[i].light.position = Math::Vector(-100.0f, 100.0f, -100.0f); + m_dynLights[i].light.direction = Math::Vector( 1.0f, -1.0f, 1.0f); + + m_dynLights[i].intensity.Init(1.0f); // maximum + m_dynLights[i].colorRed.Init(0.5f); + m_dynLights[i].colorGreen.Init(0.5f); + m_dynLights[i].colorBlue.Init(0.5f); // gray + + return i; + } + + return -1; +} + +bool Gfx::CLightManager::DeleteLight(int lightRank) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].used = false; + m_device->SetLightEnabled(lightRank, false); + + return true; +} + +// Specifies a light. + +bool Gfx::CLightManager::SetLight(int lightRank, const Gfx::Light &light) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].light = light; + + m_dynLights[lightRank].colorRed.Init(m_dynLights[lightRank].light.diffuse.r); + m_dynLights[lightRank].colorGreen.Init(m_dynLights[lightRank].light.diffuse.g); + m_dynLights[lightRank].colorBlue.Init(m_dynLights[lightRank].light.diffuse.b); + + return true; +} + +bool Gfx::CLightManager::GetLight(int lightRank, Gfx::Light &light) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + light = m_dynLights[lightRank].light; + return true; +} + +bool Gfx::CLightManager::SetLightEnabled(int lightRank, bool enabled) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].enabled = enabled; + return true; +} + +bool Gfx::CLightManager::SetLightIncludeType(int lightRank, Gfx::EngineObjectType type) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].includeType = type; + return true; +} + +bool Gfx::CLightManager::SetLightExcludeType(int lightRank, Gfx::EngineObjectType type) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].excludeType = type; + return true; +} + +bool Gfx::CLightManager::SetLightPos(int lightRank, const Math::Vector &pos) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].light.position = pos; + return true; +} + +Math::Vector Gfx::CLightManager::GetLightPos(int lightRank) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return Math::Vector(0.0f, 0.0f, 0.0f); + + return m_dynLights[lightRank].light.position; +} + +bool Gfx::CLightManager::SetLightDir(int lightRank, const Math::Vector &dir) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].light.direction = dir; + return true; +} + +Math::Vector Gfx::CLightManager::GetLightDir(int lightRank) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return Math::Vector(0.0f, 0.0f, 0.0f); + + return m_dynLights[lightRank].light.direction; +} + +bool Gfx::CLightManager::SetLightIntensitySpeed(int lightRank, float speed) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].intensity.speed = speed; + return true; +} + +bool Gfx::CLightManager::SetLightIntensity(int lightRank, float value) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].intensity.SetTarget(value); + return true; +} + +float Gfx::CLightManager::GetLightIntensity(int lightRank) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return 0.0f; + + return m_dynLights[lightRank].intensity.current; +} + + +bool Gfx::CLightManager::SetLightColorSpeed(int lightRank, float speed) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].colorRed.speed = speed; + m_dynLights[lightRank].colorGreen.speed = speed; + m_dynLights[lightRank].colorBlue.speed = speed; + return true; +} + +bool Gfx::CLightManager::SetLightColor(int lightRank, const Gfx::Color &color) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return false; + + m_dynLights[lightRank].colorRed.SetTarget(color.r); + m_dynLights[lightRank].colorGreen.SetTarget(color.g); + m_dynLights[lightRank].colorBlue.SetTarget(color.b); + return true; +} + +Gfx::Color Gfx::CLightManager::GetLightColor(int lightRank) +{ + if ( (lightRank < 0) || (lightRank >= static_cast<int>( m_dynLights.size() )) ) + return Gfx::Color(0.5f, 0.5f, 0.5f, 0.5f); + + Gfx::Color color; + color.r = m_dynLights[lightRank].colorRed.current; + color.g = m_dynLights[lightRank].colorGreen.current; + color.b = m_dynLights[lightRank].colorBlue.current; + return color; +} + +void Gfx::CLightManager::AdaptLightColor(const Gfx::Color &color, float factor) +{ + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + if (! m_dynLights[i].used) + continue; + + Gfx::Color value; + value.r = m_dynLights[i].colorRed.current; + value.g = m_dynLights[i].colorGreen.current; + value.b = m_dynLights[i].colorBlue.current; + + value.r += color.r * factor; + value.g += color.g * factor; + value.b += color.b * factor; + + m_dynLights[i].colorRed.Init(value.r); + m_dynLights[i].colorGreen.Init(value.g); + m_dynLights[i].colorBlue.Init(value.b); + } + + UpdateLights(); +} + +void Gfx::CLightManager::UpdateProgression(float rTime) +{ + if (m_engine->GetPause()) + return; + + m_time += rTime; + + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + if (! m_dynLights[i].used) + continue; + + m_dynLights[i].intensity.Update(rTime); + m_dynLights[i].colorRed.Update(rTime); + m_dynLights[i].colorGreen.Update(rTime); + m_dynLights[i].colorBlue.Update(rTime); + + if (m_dynLights[i].includeType == Gfx::ENG_OBJTYPE_QUARTZ) + { + m_dynLights[i].light.direction.x = sinf(1.0f * (m_time + i*Math::PI*0.5f)); + m_dynLights[i].light.direction.z = cosf(1.1f * (m_time + i*Math::PI*0.5f)); + m_dynLights[i].light.direction.y = -1.0f + 0.5f * cosf((m_time + i*Math::PI*0.5f)*2.7f); + } + + if (m_dynLights[i].includeType == Gfx::ENG_OBJTYPE_METAL) + { + Math::Vector dir = m_engine->GetEyePt() - m_engine->GetLookatPt(); + float angle = Math::RotateAngle(dir.x, dir.z); + angle += Math::PI * 0.5f * i; + m_dynLights[i].light.direction.x = sinf(2.0f * angle); + m_dynLights[i].light.direction.z = cosf(2.0f * angle); + } + } +} + + +void Gfx::CLightManager::UpdateLights() +{ + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + if (! m_dynLights[i].used) + continue; + + bool enabled = m_dynLights[i].enabled; + if (m_dynLights[i].intensity.current == 0.0f) + enabled = false; + + if (enabled) + { + float value = m_dynLights[i].colorRed.current * m_dynLights[i].intensity.current; + m_dynLights[i].light.diffuse.r = value; + + value = m_dynLights[i].colorGreen.current * m_dynLights[i].intensity.current; + m_dynLights[i].light.diffuse.g = value; + + value = m_dynLights[i].colorBlue.current * m_dynLights[i].intensity.current; + m_dynLights[i].light.diffuse.b = value; + + m_device->SetLight(i, m_dynLights[i].light); + m_device->SetLightEnabled(i, enabled); + } + else + { + m_dynLights[i].light.diffuse.r = 0.0f; + m_dynLights[i].light.diffuse.g = 0.0f; + m_dynLights[i].light.diffuse.b = 0.0f; + + m_device->SetLightEnabled(i, enabled); + } + } +} + +void Gfx::CLightManager::UpdateLightsEnableState(Gfx::EngineObjectType type) +{ + for (int i = 0; i < static_cast<int>( m_dynLights.size() ); i++) + { + if (! m_dynLights[i].used) + continue; + if (! m_dynLights[i].enabled) + continue; + if (m_dynLights[i].intensity.current == 0.0f) + continue; + + if (m_dynLights[i].includeType != Gfx::ENG_OBJTYPE_NULL) + { + bool enabled = (m_dynLights[i].includeType == type); + m_device->SetLightEnabled(i, enabled); + } + + if (m_dynLights[i].excludeType != Gfx::ENG_OBJTYPE_NULL) + { + bool enabled = (m_dynLights[i].excludeType != type); + m_device->SetLightEnabled(i, enabled); + } + } +} diff --git a/src/graphics/engine/lightman.h b/src/graphics/engine/lightman.h new file mode 100644 index 0000000..8272125 --- /dev/null +++ b/src/graphics/engine/lightman.h @@ -0,0 +1,181 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// lightman.h + +#pragma once + + +#include "graphics/core/color.h" +#include "graphics/core/light.h" +#include "graphics/engine/engine.h" +#include "math/vector.h" + + +namespace Gfx { + +/** + \struct LightProgression + \brief Describes the progression of light parameters change */ +struct LightProgression +{ + //! Starting value + float starting; + //! Ending (destination) value + float ending; + //! Current value + float current; + //! Progress from start to end + float progress; + //! Speed of progression + float speed; + + LightProgression() + { + starting = ending = current = progress = speed = 0.0f; + } + + //! Initializes the progression + void Init(float value); + + //! Updates the progression + void Update(float rTime); + + //! Sets the new end value (starting is set to current) + void SetTarget(float value); +}; + +/** + \struct DynamicLight + \brief Dynamic light in 3D scene + + It is an extension over standard light properties. Added are dynamic progressions for light + colors and intensity and types of objects included/excluded in lighting. */ +struct DynamicLight +{ + //! Whether the light is used + bool used; + //! Whether the light is turned on + bool enabled; + + //! Configuration of the light + Gfx::Light light; + + //! Progression of intensity [0, 1] + Gfx::LightProgression intensity; + //! Progression of red diffuse color + Gfx::LightProgression colorRed; + //! Progression of green diffuse color + Gfx::LightProgression colorGreen; + //! Progression of blue diffuse color + Gfx::LightProgression colorBlue; + + //! Type of objects included in lighting with this light; if Gfx::ENG_OBJTYPE_NULL is used, it is ignored + Gfx::EngineObjectType includeType; + //! Type of objects excluded from lighting with this light; if Gfx::ENG_OBJTYPE_NULL is used, it is ignored + Gfx::EngineObjectType excludeType; + + DynamicLight(); +}; + +/** + \class CLightManager + \brief Manager for dynamic lights in 3D scene + + (Old CLight class) + + The class is responsible for managing dynamic lights (struct Gfx::DynamicLight) used in 3D scene. + The dynamic lights are created, updated and deleted through the class' interface. + + Number of available lights depends on graphics device used. Class allocates vector + for the total number of lights, but only some are used. + */ +class CLightManager +{ +public: + //! Constructor + CLightManager(CInstanceManager *iMan, Gfx::CEngine* engine); + //! Destructor + virtual ~CLightManager(); + + //! Sets the device to be used + void SetDevice(Gfx::CDevice* device); + + //! Clears and disables all lights + void FlushLights(); + //! Creates a new dynamic light and returns its index (lightRank) + int CreateLight(); + //! Deletes and disables the given dynamic light + bool DeleteLight(int lightRank); + //! Sets the light parameters for dynamic light + bool SetLight(int lightRank, const Gfx::Light &light); + //! Returns the light parameters for given dynamic light + bool GetLight(int lightRank, Gfx::Light &light); + //! Enables/disables the given dynamic light + bool SetLightEnabled(int lightRank, bool enable); + + //! Sets what objects are included in given dynamic light + bool SetLightIncludeType(int lightRank, Gfx::EngineObjectType type); + //! Sets what objects are excluded from given dynamic light + bool SetLightExcludeType(int lightRank, Gfx::EngineObjectType type); + + //! Sets the position of dynamic light + bool SetLightPos(int lightRank, const Math::Vector &pos); + //! Returns the position of dynamic light + Math::Vector GetLightPos(int lightRank); + + //! Sets the direction of dynamic light + bool SetLightDir(int lightRank, const Math::Vector &dir); + //! Returns the direction of dynamic light + Math::Vector GetLightDir(int lightRank); + + //! Sets the destination intensity for dynamic light's intensity progression + bool SetLightIntensity(int lightRank, float value); + //! Returns the current light intensity + float GetLightIntensity(int lightRank); + //! Sets the rate of change for dynamic light intensity + bool SetLightIntensitySpeed(int lightRank, float speed); + + //! Adjusts the color of all dynamic lights + void AdaptLightColor(const Gfx::Color &color, float factor); + + //! Sets the destination color for dynamic light's color progression + bool SetLightColor(int lightRank, const Gfx::Color &color); + //! Returns current light color + Gfx::Color GetLightColor(int lightRank); + //! Sets the rate of change for dynamic light colors (RGB) + bool SetLightColorSpeed(int lightRank, float speed); + + //! Updates progression of dynamic lights + void UpdateProgression(float rTime); + //! Updates (recalculates) all dynamic lights + void UpdateLights(); + //! Enables or disables dynamic lights affecting the given object type + void UpdateLightsEnableState(Gfx::EngineObjectType type); + +protected: + CInstanceManager* m_iMan; + CEngine* m_engine; + CDevice* m_device; + + //! Current time + float m_time; + //! List of dynamic lights + std::vector<Gfx::DynamicLight> m_dynLights; +}; + +}; // namespace Gfx diff --git a/src/graphics/common/lightning.cpp b/src/graphics/engine/lightning.cpp index 076fcb4..4db5511 100644 --- a/src/graphics/common/lightning.cpp +++ b/src/graphics/engine/lightning.cpp @@ -17,7 +17,7 @@ // lightning.cpp (aka blitz.cpp) -#include "graphics/common/lightning.h" +#include "graphics/engine/lightning.h" // TODO implementation diff --git a/src/graphics/common/lightning.h b/src/graphics/engine/lightning.h index 957344c..957344c 100644 --- a/src/graphics/common/lightning.h +++ b/src/graphics/engine/lightning.h diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp new file mode 100644 index 0000000..844958f --- /dev/null +++ b/src/graphics/engine/modelfile.cpp @@ -0,0 +1,841 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// modelfile.cpp (aka modfile.cpp) + +#include "graphics/engine/modelfile.h" + +#include "common/iman.h" +#include "common/ioutils.h" +#include "common/logger.h" +#include "common/stringutils.h" +#include "math/geometry.h" + +#include <string.h> + +#include <fstream> + + +//! How big the triangle vector is by default +const int TRIANGLE_PREALLOCATE_COUNT = 2000; + +/** + \struct ModelHeader + \brief Header info for model file + */ +struct ModelHeader +{ + //! Revision number + int revision; + //! Version number + int version; + //! Total number of vertices + int totalVertices; + //! Reserved area + int reserved[10]; + + ModelHeader() + { + memset(this, 0, sizeof(*this)); + } +}; + + +struct OldModelTriangle1 +{ + char used; + char selected; + Gfx::Vertex p1; + Gfx::Vertex p2; + Gfx::Vertex p3; + Gfx::Material material; + char texName[20]; + float min; + float max; + + OldModelTriangle1() + { + memset(this, 0, sizeof(*this)); + } +}; + +struct OldModelTriangle2 +{ + char used; + char selected; + Gfx::Vertex p1; + Gfx::Vertex p2; + Gfx::Vertex p3; + Gfx::Material material; + char texName[20]; + float min; + float max; + long state; + short reserved1; + short reserved2; + short reserved3; + short reserved4; + OldModelTriangle2() + { + memset(this, 0, sizeof(*this)); + } +}; + + +struct NewModelTriangle +{ + char used; + char selected; + Gfx::VertexTex2 p1; + Gfx::VertexTex2 p2; + Gfx::VertexTex2 p3; + Gfx::Material material; + char texName[20]; + float min; + float max; + long state; + short texNum2; + short reserved2; + short reserved3; + short reserved4; + + NewModelTriangle() + { + memset(this, 0, sizeof(*this)); + } +}; + + +Gfx::Vertex ReadBinaryVertex(std::istream &stream) +{ + Gfx::Vertex result; + + result.coord.x = IOUtils::ReadBinaryFloat(stream); + result.coord.y = IOUtils::ReadBinaryFloat(stream); + result.coord.z = IOUtils::ReadBinaryFloat(stream); + result.normal.x = IOUtils::ReadBinaryFloat(stream); + result.normal.y = IOUtils::ReadBinaryFloat(stream); + result.normal.z = IOUtils::ReadBinaryFloat(stream); + result.texCoord.x = IOUtils::ReadBinaryFloat(stream); + result.texCoord.y = IOUtils::ReadBinaryFloat(stream); + + return result; +} + +void WriteBinaryVertex(Gfx::Vertex vertex, std::ostream &stream) +{ + IOUtils::WriteBinaryFloat(vertex.coord.x, stream); + IOUtils::WriteBinaryFloat(vertex.coord.y, stream); + IOUtils::WriteBinaryFloat(vertex.coord.z, stream); + IOUtils::WriteBinaryFloat(vertex.normal.x, stream); + IOUtils::WriteBinaryFloat(vertex.normal.y, stream); + IOUtils::WriteBinaryFloat(vertex.normal.z, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord.x, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream); +} + +Gfx::VertexTex2 ReadBinaryVertexTex2(std::istream &stream) +{ + Gfx::VertexTex2 result; + + result.coord.x = IOUtils::ReadBinaryFloat(stream); + result.coord.y = IOUtils::ReadBinaryFloat(stream); + result.coord.z = IOUtils::ReadBinaryFloat(stream); + result.normal.x = IOUtils::ReadBinaryFloat(stream); + result.normal.y = IOUtils::ReadBinaryFloat(stream); + result.normal.z = IOUtils::ReadBinaryFloat(stream); + result.texCoord.x = IOUtils::ReadBinaryFloat(stream); + result.texCoord.y = IOUtils::ReadBinaryFloat(stream); + result.texCoord2.x = IOUtils::ReadBinaryFloat(stream); + result.texCoord2.y = IOUtils::ReadBinaryFloat(stream); + + return result; +} + +void WriteBinaryVertexTex2(Gfx::VertexTex2 vertex, std::ostream &stream) +{ + IOUtils::WriteBinaryFloat(vertex.coord.x, stream); + IOUtils::WriteBinaryFloat(vertex.coord.y, stream); + IOUtils::WriteBinaryFloat(vertex.coord.z, stream); + IOUtils::WriteBinaryFloat(vertex.normal.x, stream); + IOUtils::WriteBinaryFloat(vertex.normal.y, stream); + IOUtils::WriteBinaryFloat(vertex.normal.z, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord.x, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord.y, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord2.x, stream); + IOUtils::WriteBinaryFloat(vertex.texCoord2.y, stream); +} + +Gfx::Material ReadBinaryMaterial(std::istream &stream) +{ + Gfx::Material result; + + result.diffuse.r = IOUtils::ReadBinaryFloat(stream); + result.diffuse.g = IOUtils::ReadBinaryFloat(stream); + result.diffuse.b = IOUtils::ReadBinaryFloat(stream); + result.diffuse.a = IOUtils::ReadBinaryFloat(stream); + + result.ambient.r = IOUtils::ReadBinaryFloat(stream); + result.ambient.g = IOUtils::ReadBinaryFloat(stream); + result.ambient.b = IOUtils::ReadBinaryFloat(stream); + result.ambient.a = IOUtils::ReadBinaryFloat(stream); + + result.specular.r = IOUtils::ReadBinaryFloat(stream); + result.specular.g = IOUtils::ReadBinaryFloat(stream); + result.specular.b = IOUtils::ReadBinaryFloat(stream); + result.specular.a = IOUtils::ReadBinaryFloat(stream); + + /* emissive.r = */ IOUtils::ReadBinaryFloat(stream); + /* emissive.g = */ IOUtils::ReadBinaryFloat(stream); + /* emissive.b = */ IOUtils::ReadBinaryFloat(stream); + /* emissive.a = */ IOUtils::ReadBinaryFloat(stream); + + /* power = */ IOUtils::ReadBinaryFloat(stream); + + return result; +} + +void WriteBinaryMaterial(Gfx::Material material, std::ostream &stream) +{ + IOUtils::WriteBinaryFloat(material.diffuse.r, stream); + IOUtils::WriteBinaryFloat(material.diffuse.g, stream); + IOUtils::WriteBinaryFloat(material.diffuse.b, stream); + IOUtils::WriteBinaryFloat(material.diffuse.a, stream); + + IOUtils::WriteBinaryFloat(material.ambient.r, stream); + IOUtils::WriteBinaryFloat(material.ambient.g, stream); + IOUtils::WriteBinaryFloat(material.ambient.b, stream); + IOUtils::WriteBinaryFloat(material.ambient.a, stream); + + IOUtils::WriteBinaryFloat(material.specular.r, stream); + IOUtils::WriteBinaryFloat(material.specular.g, stream); + IOUtils::WriteBinaryFloat(material.specular.b, stream); + IOUtils::WriteBinaryFloat(material.specular.a, stream); + + /* emissive.r */ IOUtils::WriteBinaryFloat(0.0f, stream); + /* emissive.g */ IOUtils::WriteBinaryFloat(0.0f, stream); + /* emissive.b */ IOUtils::WriteBinaryFloat(0.0f, stream); + /* emissive.a */ IOUtils::WriteBinaryFloat(0.0f, stream); + + /* power */ IOUtils::WriteBinaryFloat(0.0f, stream); +} + +Gfx::ModelTriangle::ModelTriangle() +{ + min = 0.0f; + max = 0.0f; + state = 0L; +} + + +Gfx::CModelFile::CModelFile(CInstanceManager* iMan) +{ + m_iMan = iMan; + + m_engine = static_cast<CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); + + m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT); +} + +Gfx::CModelFile::~CModelFile() +{ +} + +std::string Gfx::CModelFile::GetError() +{ + return m_error; +} + + +bool Gfx::CModelFile::ReadModel(const std::string &filename, bool edit, bool meta) +{ + m_triangles.clear(); + m_error = ""; + + std::ifstream stream; + stream.open(filename.c_str(), std::ios_base::in | std::ios_base::binary); + if (! stream.good()) + { + m_error = std::string("Could not open file '") + filename + std::string("'"); + return false; + } + + return ReadModel(stream, edit, meta); +} + +bool Gfx::CModelFile::ReadModel(std::istream &stream, bool edit, bool meta) +{ + m_triangles.clear(); + m_error = ""; + + // FIXME: for now, reading models only from files, not metafile + + ModelHeader header; + + header.revision = IOUtils::ReadBinary<4, int>(stream); + header.version = IOUtils::ReadBinary<4, int>(stream); + header.totalVertices = IOUtils::ReadBinary<4, int>(stream); + for (int i = 0; i < 10; ++i) + header.reserved[i] = IOUtils::ReadBinary<4, int>(stream); + + + if (! stream.good()) + { + m_error = "Error reading model file header"; + return false; + } + + // Old model version #1 + if ( (header.revision == 1) && (header.version == 0) ) + { + for (int i = 0; i < header.totalVertices; ++i) + { + OldModelTriangle1 t; + t.used = IOUtils::ReadBinary<1, char>(stream); + t.selected = IOUtils::ReadBinary<1, char>(stream); + + t.p1 = ReadBinaryVertex(stream); + t.p2 = ReadBinaryVertex(stream); + t.p3 = ReadBinaryVertex(stream); + + t.material = ReadBinaryMaterial(stream); + stream.read(t.texName, 20); + t.min = IOUtils::ReadBinaryFloat(stream); + t.max = IOUtils::ReadBinaryFloat(stream); + + if (! stream.good()) + { + m_error = "Error reading model data"; + return false; + } + + Gfx::ModelTriangle triangle; + triangle.p1.FromVertex(t.p1); + triangle.p2.FromVertex(t.p2); + triangle.p3.FromVertex(t.p3); + + triangle.material = t.material; + triangle.tex1Name = std::string(t.texName); + triangle.min = t.min; + triangle.max = t.max; + + m_triangles.push_back(triangle); + } + } + else if ( header.revision == 1 && header.version == 1 ) + { + for (int i = 0; i < header.totalVertices; ++i) + { + OldModelTriangle2 t; + t.used = IOUtils::ReadBinary<1, char>(stream); + t.selected = IOUtils::ReadBinary<1, char>(stream); + + t.p1 = ReadBinaryVertex(stream); + t.p2 = ReadBinaryVertex(stream); + t.p3 = ReadBinaryVertex(stream); + + t.material = ReadBinaryMaterial(stream); + stream.read(t.texName, 20); + t.min = IOUtils::ReadBinaryFloat(stream); + t.max = IOUtils::ReadBinaryFloat(stream); + t.state = IOUtils::ReadBinary<4, long>(stream); + + t.reserved1 = IOUtils::ReadBinary<2, short>(stream); + t.reserved2 = IOUtils::ReadBinary<2, short>(stream); + t.reserved3 = IOUtils::ReadBinary<2, short>(stream); + t.reserved4 = IOUtils::ReadBinary<2, short>(stream); + + if (! stream.good()) + { + m_error = "Error reading model data"; + return false; + } + + Gfx::ModelTriangle triangle; + triangle.p1.FromVertex(t.p1); + triangle.p2.FromVertex(t.p2); + triangle.p3.FromVertex(t.p3); + + triangle.material = t.material; + triangle.tex1Name = std::string(t.texName); + triangle.min = t.min; + triangle.max = t.max; + triangle.state = t.state; + + m_triangles.push_back(triangle); + } + } + else + { + for (int i = 0; i < header.totalVertices; ++i) + { + NewModelTriangle t; + t.used = IOUtils::ReadBinary<1, char>(stream); + t.selected = IOUtils::ReadBinary<1, char>(stream); + + /* padding */ IOUtils::ReadBinary<2, unsigned int>(stream); + + t.p1 = ReadBinaryVertexTex2(stream); + t.p2 = ReadBinaryVertexTex2(stream); + t.p3 = ReadBinaryVertexTex2(stream); + + t.material = ReadBinaryMaterial(stream); + stream.read(t.texName, 20); + t.min = IOUtils::ReadBinaryFloat(stream); + t.max = IOUtils::ReadBinaryFloat(stream); + t.state = IOUtils::ReadBinary<4, long>(stream); + t.texNum2 = IOUtils::ReadBinary<2, short>(stream); + + t.reserved2 = IOUtils::ReadBinary<2, short>(stream); + t.reserved3 = IOUtils::ReadBinary<2, short>(stream); + t.reserved4 = IOUtils::ReadBinary<2, short>(stream); + + if (! stream.good()) + { + m_error = "Error reading model data"; + return false; + } + + Gfx::ModelTriangle triangle; + triangle.p1 = t.p1; + triangle.p2 = t.p2; + triangle.p3 = t.p3; + + triangle.material = t.material; + triangle.tex1Name = std::string(t.texName); + char tex2Name[20] = { 0 }; + triangle.min = t.min; + triangle.max = t.max; + triangle.state = t.state; + + if (t.texNum2 != 0) + sprintf(tex2Name, "dirty%.2d.tga", t.texNum2); // hardcoded as in the original code + + triangle.tex2Name = std::string(tex2Name); + + m_triangles.push_back(triangle); + } + } + + for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i) + { + m_triangles[i].tex1Name = StrUtils::Replace(m_triangles[i].tex1Name, "bmp", "tga"); + + GetLogger()->Info("ModelTriangle %d\n", i+1); + std::string s1 = m_triangles[i].p1.ToString(); + GetLogger()->Info(" p1: %s\n", s1.c_str()); + std::string s2 = m_triangles[i].p2.ToString(); + GetLogger()->Info(" p2: %s\n", s2.c_str()); + std::string s3 = m_triangles[i].p3.ToString(); + GetLogger()->Info(" p3: %s\n", s3.c_str()); + + std::string d = m_triangles[i].material.diffuse.ToString(); + std::string a = m_triangles[i].material.ambient.ToString(); + std::string s = m_triangles[i].material.specular.ToString(); + GetLogger()->Info(" mat: d: %s a: %s s: %s\n", d.c_str(), a.c_str(), s.c_str()); + + GetLogger()->Info(" tex1: %s tex2: %s\n", m_triangles[i].tex1Name.c_str(), m_triangles[i].tex2Name.c_str()); + GetLogger()->Info(" min: %.2f max: %.2f\n", m_triangles[i].min, m_triangles[i].max); + GetLogger()->Info(" state: %ld\n", m_triangles[i].state); + } + + /* + if (! edit) + { + float limit[2]; + limit[0] = m_engine->RetLimitLOD(0); // frontier AB as config + limit[1] = m_engine->RetLimitLOD(1); // frontier BC as config + + // Standard frontiers -> config. + for (int i = 0; i < m_triangles.size(); ++i) + { + if ( m_triangles[i].min == 0.0f && + m_triangles[i].max == 100.0f ) // resolution A ? + { + m_triangles[i].max = limit[0]; + } + else if ( m_triangles[i].min == 100.0f && + m_triangles[i].max == 200.0f ) // resolution B ? + { + m_triangles[i].min = limit[0]; + m_triangles[i].max = limit[1]; + } + else if ( m_triangles[i].min == 200.0f && + m_triangles[i].max == 1000000.0f ) // resolution C ? + { + m_triangles[i].min = limit[1]; + } + } + }*/ + + return true; +} + +bool Gfx::CModelFile::WriteModel(const std::string &filename) +{ + m_error = ""; + + std::ofstream stream; + stream.open(filename.c_str(), std::ios_base::out | std::ios_base::binary); + if (! stream.good()) + { + m_error = std::string("Could not open file '") + filename + std::string("'"); + return false; + } + + return WriteModel(stream); +} + +bool Gfx::CModelFile::WriteModel(std::ostream &stream) +{ + m_error = ""; + + if (m_triangles.size() == 0) + { + m_error = "Empty model"; + return false; + } + + ModelHeader header; + header.revision = 1; + header.version = 2; + header.totalVertices = m_triangles.size(); + + IOUtils::WriteBinary<4, int>(header.revision, stream); + IOUtils::WriteBinary<4, int>(header.version, stream); + IOUtils::WriteBinary<4, int>(header.totalVertices, stream); + for (int i = 0; i < 10; ++i) + IOUtils::WriteBinary<4, int>(header.reserved[i], stream); + + for (int i = 0; i < static_cast<int>( m_triangles.size() ); ++i) + { + NewModelTriangle t; + + t.used = true; + + t.p1 = m_triangles[i].p1; + t.p2 = m_triangles[i].p2; + t.p3 = m_triangles[i].p3; + + t.material = m_triangles[i].material; + strncpy(t.texName, m_triangles[i].tex1Name.c_str(), 20); + t.min = m_triangles[i].min; + t.max = m_triangles[i].max; + t.state = m_triangles[i].state; + int no = 0; + sscanf(m_triangles[i].tex2Name.c_str(), "dirty%d.tga", &no); // hardcoded as in the original code + t.texNum2 = no; + + + IOUtils::WriteBinary<1, char>(t.used, stream); + IOUtils::WriteBinary<1, char>(t.selected, stream); + + WriteBinaryVertexTex2(t.p1, stream); + WriteBinaryVertexTex2(t.p2, stream); + WriteBinaryVertexTex2(t.p3, stream); + + WriteBinaryMaterial(t.material, stream); + stream.write(t.texName, 20); + IOUtils::WriteBinaryFloat(t.min, stream); + IOUtils::WriteBinaryFloat(t.max, stream); + IOUtils::WriteBinary<4, long>(t.state, stream); + IOUtils::WriteBinary<2, short>(t.texNum2, stream); + + IOUtils::WriteBinary<2, short>(t.reserved2, stream); + IOUtils::WriteBinary<2, short>(t.reserved3, stream); + IOUtils::WriteBinary<2, short>(t.reserved4, stream); + } + + return true; +} + +bool Gfx::CModelFile::ReadDXF(const std::string &filename, float min, float max) +{ + m_triangles.clear(); + m_error = ""; + + std::ifstream stream; + stream.open(filename.c_str(), std::ios_base::in); + if (! stream.good()) + { + m_error = std::string("Couldn't open file '") + filename + std::string("'"); + return false; + } + + return ReadDXF(stream, min, max); +} + +bool Gfx::CModelFile::ReadDXF(std::istream &stream, float min, float max) +{ + m_triangles.clear(); + m_error = ""; + + if (! stream.good()) + { + m_error = "Invalid stream"; + return false; + } + + // Input state + bool waitNumVertex = false; + bool waitNumFace = false; + bool waitVertexX = false; + bool waitVertexY = false; + bool waitVertexZ = false; + bool waitFaceX = false; + bool waitFaceY = false; + bool waitFaceZ = false; + + // Vertex array + std::vector<Math::Vector> vertices; + vertices.reserve(TRIANGLE_PREALLOCATE_COUNT); + + // Number of vertices & faces of the primitive to be read + int vertexNum = 0, faceNum = 0; + // Vertex coords + Math::Vector coords; + // Indexes of face (triangle) points + int p1 = 0, p2 = 0, p3 = 0; + + // Input line + std::string line; + while (! stream.eof() ) + { + // Read line with command + std::getline(stream, line); + int command = StrUtils::FromString<int>(line); + + // Read line with param + std::getline(stream, line); + + bool ok = true; + + + if (command == 66) + { + waitNumVertex = true; + } + + if ( command == 71 && waitNumVertex ) + { + waitNumVertex = false; + vertexNum = StrUtils::FromString<int>(line, &ok); + waitNumFace = true; + } + + if ( command == 72 && waitNumFace ) + { + waitNumFace = false; + faceNum = StrUtils::FromString<int>(line, &ok); + waitVertexX = true; + } + + if ( command == 10 && waitVertexX ) + { + waitVertexX = false; + coords.x = StrUtils::FromString<float>(line, &ok); + waitVertexY = true; + } + + if ( command == 20 && waitVertexY ) + { + waitVertexY = false; + coords.y = StrUtils::FromString<float>(line, &ok); + waitVertexZ = true; + } + + if ( command == 30 && waitVertexZ ) + { + waitVertexZ = false; + coords.z = StrUtils::FromString<float>(line, &ok); + + vertexNum --; + if ( vertexNum >= 0 ) + { + Math::Vector p(coords.x, coords.z, coords.y); // permutation of Y and Z! + vertices.push_back(p); + waitVertexX = true; + } + else + { + waitFaceX = true; + } + } + + if ( command == 71 && waitFaceX ) + { + waitFaceX = false; + p1 = StrUtils::FromString<int>(line, &ok); + if ( p1 < 0 ) p1 = -p1; + waitFaceY = true; + } + + if ( command == 72 && waitFaceY ) + { + waitFaceY = false; + p2 = StrUtils::FromString<int>(line, &ok); + if ( p2 < 0 ) p2 = -p2; + waitFaceZ = true; + } + + if ( command == 73 && waitFaceZ ) + { + waitFaceZ = false; + p3 = StrUtils::FromString<int>(line, &ok); + if ( p3 < 0 ) p3 = -p3; + + faceNum --; + if ( faceNum >= 0 ) + { + assert( (p1-1 >= 0) && (p1-1 < static_cast<int>(vertices.size())) ); + assert( (p2-1 >= 0) && (p2-1 < static_cast<int>(vertices.size())) ); + assert( (p3-1 >= 0) && (p3-1 < static_cast<int>(vertices.size())) ); + + CreateTriangle(vertices[p3-1], vertices[p2-1], vertices[p1-1], min, max); + waitFaceX = true; + } + } + + if (! ok) + { + m_error = "Error reading data"; + return false; + } + + } + + return true; +} + +bool Gfx::CModelFile::CreateEngineObject(int objRank, int addState) +{ + /*char texName1[20]; + char texName2[20]; + int texNum, i, state; + + for (int i = 0; i < m_trianglesUsed; i++) + { + if (! m_triangles[i].used) continue; + + state = m_triangles[i].state; + strcpy(texName1, m_triangles[i].texName); + texName2[0] = 0; + + if ( strcmp(texName1, "plant.tga") == 0 ) // ??? + { + state |= D3DSTATEALPHA; + } + + if ( m_triangles[i].texNum2 != 0 ) + { + if ( m_triangles[i].texNum2 == 1 ) + { + texNum = m_engine->RetSecondTexture(); + } + else + { + texNum = m_triangles[i].texNum2; + } + + if ( texNum >= 1 && texNum <= 10 ) + { + state |= D3DSTATEDUALb; + } + if ( texNum >= 11 && texNum <= 20 ) + { + state |= D3DSTATEDUALw; + } + sprintf(texName2, "dirty%.2d.tga", texNum); // ??? + } + + m_engine->AddTriangle(objRank, &m_triangles[i].p1, 3, + m_triangles[i].material, + state + addState, + texName1, texName2, + m_triangles[i].min, + m_triangles[i].max, false); + }*/ + return true; +} + +void Gfx::CModelFile::Mirror() +{ + for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++) + { + Gfx::VertexTex2 t = m_triangles[i].p1; + m_triangles[i].p1 = m_triangles[i].p2; + m_triangles[i].p2 = t; + + m_triangles[i].p1.coord.z = -m_triangles[i].p1.coord.z; + m_triangles[i].p2.coord.z = -m_triangles[i].p2.coord.z; + m_triangles[i].p3.coord.z = -m_triangles[i].p3.coord.z; + + m_triangles[i].p1.normal.z = -m_triangles[i].p1.normal.z; + m_triangles[i].p2.normal.z = -m_triangles[i].p2.normal.z; + m_triangles[i].p3.normal.z = -m_triangles[i].p3.normal.z; + } +} + +std::vector<Gfx::ModelTriangle>& Gfx::CModelFile::GetTriangles() +{ + return m_triangles; +} + +int Gfx::CModelFile::GetTriangleCount() +{ + return m_triangles.size(); +} + +float Gfx::CModelFile::GetHeight(Math::Vector pos) +{ + float limit = 5.0f; + + for (int i = 0; i < static_cast<int>( m_triangles.size() ); i++) + { + if ( fabs(pos.x - m_triangles[i].p1.coord.x) < limit && + fabs(pos.z - m_triangles[i].p1.coord.z) < limit ) + return m_triangles[i].p1.coord.y; + + if ( fabs(pos.x - m_triangles[i].p2.coord.x) < limit && + fabs(pos.z - m_triangles[i].p2.coord.z) < limit ) + return m_triangles[i].p2.coord.y; + + if ( fabs(pos.x - m_triangles[i].p3.coord.x) < limit && + fabs(pos.z - m_triangles[i].p3.coord.z) < limit ) + return m_triangles[i].p3.coord.y; + } + + return 0.0f; +} + +void Gfx::CModelFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max) +{ + Gfx::ModelTriangle triangle; + + Math::Vector n = Math::NormalToPlane(p3, p2, p1); + triangle.p1 = Gfx::VertexTex2(p1, n); + triangle.p2 = Gfx::VertexTex2(p2, n); + triangle.p3 = Gfx::VertexTex2(p3, n); + + triangle.material.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f, 0.0f); + triangle.material.ambient = Gfx::Color(0.5f, 0.5f, 0.5f, 0.0f); + + triangle.min = min; + triangle.max = max; + + m_triangles.push_back(triangle); +} diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h new file mode 100644 index 0000000..6a30487 --- /dev/null +++ b/src/graphics/engine/modelfile.h @@ -0,0 +1,120 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// modelfile.h (aka modfile.h) + +#include "graphics/engine/engine.h" +#include "graphics/core/vertex.h" +#include "graphics/core/material.h" +#include "math/vector.h" + +#include <string> +#include <vector> +#include <iostream> + + +class CInstanceManager; + + +namespace Gfx { + +/** + \struct ModelTriangle + \brief Triangle of a 3D model + */ +struct ModelTriangle +{ + //! 1st vertex + Gfx::VertexTex2 p1; + //! 2nd vertex + Gfx::VertexTex2 p2; + //! 3rd vertex + Gfx::VertexTex2 p3; + //! Material + Gfx::Material material; + //! Name of 1st texture + std::string tex1Name; + //! Name of 2nd texture + std::string tex2Name; + //! Min LOD threshold + float min; + //! Max LOD threshold + float max; + //! Rendering state to be set + long state; + + ModelTriangle(); +}; + + +/** + \class CModelFile + \brief Model file reader/writer + + Allows reading and writing model objects. Models are collections of ModelTriangle structs. */ +class CModelFile +{ +public: + CModelFile(CInstanceManager* iMan); + ~CModelFile(); + + //! Returns the last error encountered + std::string GetError(); + + //! Reads a binary Colobot model from file + bool ReadModel(const std::string &filename, bool edit = false, bool meta = true); + //! Reads a binary Colobot model from stream + bool ReadModel(std::istream &stream, bool edit = false, bool meta = true); + //! Writes the model to Colobot binary model file + bool WriteModel(const std::string &filename); + //! Writes the model to Colobot binary model file + bool WriteModel(std::ostream &stream); + + //! Reads a DXF model from file + bool ReadDXF(const std::string &filename, float min, float max); + //! Reads a DXF model from stream + bool ReadDXF(std::istream &stream, float min, float max); + + //! Returns the number of triangles in model + int GetTriangleCount(); + //! Returns the triangle vector + std::vector<Gfx::ModelTriangle>& GetTriangles(); + //! Returns the height of model -- closest point to X and Z coords of \a pos + float GetHeight(Math::Vector pos); + + //! Mirrors the model along the Z axis + void Mirror(); + + //! Creates an object in the graphics engine from the model + bool CreateEngineObject(int objRank, int addState = 0); + +protected: + //! Adds a triangle to the list + void CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); + +protected: + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + + //! Last error + std::string m_error; + + //! Model triangles + std::vector<Gfx::ModelTriangle> m_triangles; +}; + +}; // namespace Gfx diff --git a/src/graphics/common/particle.cpp b/src/graphics/engine/particle.cpp index 322c2d0..84e2f9d 100644 --- a/src/graphics/common/particle.cpp +++ b/src/graphics/engine/particle.cpp @@ -17,7 +17,7 @@ // particle.cpp (aka particule.cpp) -#include "graphics/common/particle.h" +#include "graphics/engine/particle.h" // TODO implementation diff --git a/src/graphics/common/particle.h b/src/graphics/engine/particle.h index e430e2a..bd9741f 100644 --- a/src/graphics/common/particle.h +++ b/src/graphics/engine/particle.h @@ -25,9 +25,8 @@ class CInstanceManager; class CRobotMain; -class Gfx::CTerrain; -class Gfx::CWater; class CObject; +class CSound; @@ -52,7 +51,7 @@ const short SH_MAX = 3; // type == 4 -> text (white background) -enum ParticuleType +enum ParticleType { PARTIEXPLOT = 1, // technology explosion PARTIEXPLOO = 2, // organic explosion @@ -195,20 +194,20 @@ enum ParticuleType PARTITRACE19 = 159, // trace }; -enum ParticulePhase +enum ParticlePhase { PARPHSTART = 0, PARPHEND = 1, }; -struct Particule +struct Particle { char bUsed; // TRUE -> particle used char bRay; // TRUE -> ray with goal unsigned short uniqueStamp; // unique mark short sheet; // sheet (0..n) - ParticuleType type; // type PARTI* - ParticulePhase phase; // phase PARPH* + ParticleType type; // type PARTI* + ParticlePhase phase; // phase PARPH* float mass; // mass of the particle (in rebounding) float weight; // weight of the particle (for noise) float duration; // length of life @@ -235,7 +234,7 @@ struct Particule struct Track { char bUsed; // TRUE -> drag used - char bDrawParticule; + char bDrawParticle; float step; // duration of not float last; // increase last not memorized float intensity; // intensity at starting (0..1) @@ -248,7 +247,7 @@ struct Track struct WheelTrace { - ParticuleType type; // type PARTI* + ParticleType type; // type PARTI* Math::Vector pos[4]; // rectangle positions float startTime; // beginning of life }; @@ -263,16 +262,16 @@ public: void SetGLDevice(CDevice device); - void FlushParticule(); - void FlushParticule(int sheet); - int CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); - int CreateFrag(Math::Vector pos, Math::Vector speed, Triangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); - int CreatePart(Math::Vector pos, Math::Vector speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0); - int CreateRay(Math::Vector pos, Math::Vector goal, ParticuleType type, Math::Point dim, float duration=1.0f, int sheet=0); - int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f); - void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticuleType type); - void DeleteParticule(ParticuleType type); - void DeleteParticule(int channel); + void FlushParticle(); + void FlushParticle(int sheet); + int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreateFrag(Math::Vector pos, Math::Vector speed, Gfx::EngineTriangle *triangle, ParticleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreatePart(Math::Vector pos, Math::Vector speed, ParticleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0); + int CreateRay(Math::Vector pos, Math::Vector goal, ParticleType type, Math::Point dim, float duration=1.0f, int sheet=0); + int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f); + void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticleType type); + void DeleteParticle(ParticleType type); + void DeleteParticle(int channel); void SetObjectLink(int channel, CObject *object); void SetObjectFather(int channel, CObject *object); void SetPosition(int channel, Math::Vector pos); @@ -281,57 +280,57 @@ public: void SetAngle(int channel, float angle); void SetIntensity(int channel, float intensity); void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity); - void SetPhase(int channel, ParticulePhase phase, float duration); + void SetPhase(int channel, ParticlePhase phase, float duration); bool GetPosition(int channel, Math::Vector &pos); Gfx::Color RetFogColor(Math::Vector pos); void SetFrameUpdate(int sheet, bool bUpdate); - void FrameParticule(float rTime); - void DrawParticule(int sheet); + void FrameParticle(float rTime); + void DrawParticle(int sheet); bool WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur); protected: void DeleteRank(int rank); bool CheckChannel(int &channel); - void DrawParticuleTriangle(int i); - void DrawParticuleNorm(int i); - void DrawParticuleFlat(int i); - void DrawParticuleFog(int i); - void DrawParticuleRay(int i); - void DrawParticuleSphere(int i); - void DrawParticuleCylinder(int i); - void DrawParticuleWheel(int i); - CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father); - CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father); - void Play(Snd::Sound sound, Math::Vector pos, float amplitude); + void DrawParticleTriangle(int i); + void DrawParticleNorm(int i); + void DrawParticleFlat(int i); + void DrawParticleFog(int i); + void DrawParticleRay(int i); + void DrawParticleSphere(int i); + void DrawParticleCylinder(int i); + void DrawParticleWheel(int i); + CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticleType type, CObject *father); + CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticleType type, CObject *father); + void Play(Sound sound, Math::Vector pos, float amplitude); bool TrackMove(int i, Math::Vector pos, float progress); - void TrackDraw(int i, ParticuleType type); + void TrackDraw(int i, ParticleType type); protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - CDevice* m_pDevice; - CRobotMain* m_main; - CTerrain* m_terrain; - CWater* m_water; - CSound* m_sound; + CInstanceManager* m_iMan; + CEngine* m_engine; + CDevice* m_pDevice; + CRobotMain* m_main; + CTerrain* m_terrain; + CWater* m_water; + CSound* m_sound; - Particule m_particule[MAXPARTICULE*MAXPARTITYPE]; - Gfx::Triangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0 - Track m_track[MAXTRACK]; - int m_wheelTraceTotal; - int m_wheelTraceIndex; - WheelTrace m_wheelTrace[MAXWHEELTRACE]; - int m_totalInterface[MAXPARTITYPE][SH_MAX]; - bool m_bFrameUpdate[SH_MAX]; - int m_fogTotal; - int m_fog[MAXPARTIFOG]; - int m_uniqueStamp; - int m_exploGunCounter; - float m_lastTimeGunDel; - float m_absTime; + Gfx::Particle m_particule[MAXPARTICULE*MAXPARTITYPE]; + Gfx::EngineTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0 + Track m_track[MAXTRACK]; + int m_wheelTraceTotal; + int m_wheelTraceIndex; + WheelTrace m_wheelTrace[MAXWHEELTRACE]; + int m_totalInterface[MAXPARTITYPE][SH_MAX]; + bool m_bFrameUpdate[SH_MAX]; + int m_fogTotal; + int m_fog[MAXPARTIFOG]; + int m_uniqueStamp; + int m_exploGunCounter; + float m_lastTimeGunDel; + float m_absTime; }; diff --git a/src/graphics/common/planet.cpp b/src/graphics/engine/planet.cpp index 4fa17a1..4f1f614 100644 --- a/src/graphics/common/planet.cpp +++ b/src/graphics/engine/planet.cpp @@ -17,7 +17,7 @@ // planet.cpp -#include "graphics/common/planet.h" +#include "graphics/engine/planet.h" // TODO implementation diff --git a/src/graphics/common/planet.h b/src/graphics/engine/planet.h index 264d05c..264d05c 100644 --- a/src/graphics/common/planet.h +++ b/src/graphics/engine/planet.h diff --git a/src/graphics/common/pyro.cpp b/src/graphics/engine/pyro.cpp index 6b5b1af..e699db2 100644 --- a/src/graphics/common/pyro.cpp +++ b/src/graphics/engine/pyro.cpp @@ -17,7 +17,7 @@ // pyro.cpp -#include "graphics/common/pyro.h" +#include "graphics/engine/pyro.h" // TODO implementation diff --git a/src/graphics/common/pyro.h b/src/graphics/engine/pyro.h index fda74b3..d663ca5 100644 --- a/src/graphics/common/pyro.h +++ b/src/graphics/engine/pyro.h @@ -20,7 +20,7 @@ #pragma once #include "common/misc.h" -#include "graphics/common/engine.h" +#include "graphics/engine/engine.h" //#include "object/object.h" // TEMPORARILY! enum ObjectType {}; diff --git a/src/graphics/common/terrain.cpp b/src/graphics/engine/terrain.cpp index 9b61dfc..c489321 100644 --- a/src/graphics/common/terrain.cpp +++ b/src/graphics/engine/terrain.cpp @@ -17,7 +17,7 @@ // terrain.cpp -#include "graphics/common/terrain.h" +#include "graphics/engine/terrain.h" // TODO implementation diff --git a/src/graphics/common/terrain.h b/src/graphics/engine/terrain.h index fd9a1a6..8d8b165 100644 --- a/src/graphics/common/terrain.h +++ b/src/graphics/engine/terrain.h @@ -19,7 +19,7 @@ #pragma once -#include "graphics/common/engine.h" +#include "graphics/engine/engine.h" class CInstanceManager; diff --git a/src/graphics/engine/test/CMakeLists.txt b/src/graphics/engine/test/CMakeLists.txt new file mode 100644 index 0000000..bd83773 --- /dev/null +++ b/src/graphics/engine/test/CMakeLists.txt @@ -0,0 +1,7 @@ +cmake_minimum_required(VERSION 2.8) + +set(CMAKE_BUILD_TYPE debug) +set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0") + +include_directories(. ../../..) +add_executable(modelfile_test modelfile_test.cpp ../modelfile.cpp ../../../common/logger.cpp ../../../common/stringutils.cpp ../../../common/iman.cpp) diff --git a/src/graphics/engine/test/modelfile_test.cpp b/src/graphics/engine/test/modelfile_test.cpp new file mode 100644 index 0000000..f7ed87f --- /dev/null +++ b/src/graphics/engine/test/modelfile_test.cpp @@ -0,0 +1,48 @@ +#include "graphics/engine/modelfile.h" +#include "common/iman.h" + +#include <iostream> + + +int main(int argc, char *argv[]) +{ + if (argc != 4) + { + std::cerr << "Usage: " << argv[0] << " {mod|dxf} in_file out_file" << std::endl; + return 1; + } + + CInstanceManager iMan; + Gfx::CModelFile modfile(&iMan); + + std::string mode(argv[1]); + if (mode == "mod") + { + if (! modfile.ReadModel(argv[2], false, false) ) + { + std::cerr << "Read error: " << modfile.GetError() << std::endl; + return 2; + } + } + else if (mode == "dxf") + { + if (! modfile.ReadDXF(argv[2], false, false) ) + { + std::cerr << "Read error: " << modfile.GetError() << std::endl; + return 2; + } + } + else + { + std::cerr << "Usage: " << argv[0] << " {mod|dxf} in_file out_file" << std::endl; + return 1; + } + + if (! modfile.WriteModel(argv[3]) ) + { + std::cerr << "Write error: " << modfile.GetError() << std::endl; + return 3; + } + + return 0; +} diff --git a/src/graphics/common/text.cpp b/src/graphics/engine/text.cpp index 0c5eb66..2a9543c 100644 --- a/src/graphics/common/text.cpp +++ b/src/graphics/engine/text.cpp @@ -17,7 +17,7 @@ // text.cpp -#include "graphics/common/text.h" +#include "graphics/engine/text.h" // TODO implementation diff --git a/src/graphics/common/text.h b/src/graphics/engine/text.h index 00b73f2..c2de220 100644 --- a/src/graphics/common/text.h +++ b/src/graphics/engine/text.h @@ -19,8 +19,8 @@ #pragma once -#include "graphics/common/engine.h" -#include "graphics/common/device.h" +#include "graphics/engine/engine.h" +#include "graphics/core/device.h" #include "math/point.h" @@ -73,7 +73,7 @@ public: CText(CInstanceManager *iMan, Gfx::CEngine* engine); ~CText(); - void SetGLDevice(Gfx::CDevice device); + void SetDevice(Gfx::CDevice *device); void DrawText(char *string, char *format, int len, Math::Point pos, float width, int justif, float size, float stretch, int eol); void DrawText(char *string, char *format, Math::Point pos, float width, int justif, float size, float stretch, int eol); @@ -106,7 +106,7 @@ protected: protected: CInstanceManager* m_iMan; Gfx::CEngine* m_engine; - Gfx::CDevice m_pDevice; + Gfx::CDevice* m_device; }; diff --git a/src/graphics/common/water.cpp b/src/graphics/engine/water.cpp index 5172b9f..a157e82 100644 --- a/src/graphics/common/water.cpp +++ b/src/graphics/engine/water.cpp @@ -17,7 +17,7 @@ // water.cpp -#include "graphics/common/water.h" +#include "graphics/engine/water.h" // TODO implementation diff --git a/src/graphics/common/water.h b/src/graphics/engine/water.h index 5999eac..67be9dc 100644 --- a/src/graphics/common/water.h +++ b/src/graphics/engine/water.h @@ -19,8 +19,8 @@ #pragma once -#include "graphics/common/engine.h" -#include "graphics/common/particle.h" +#include "graphics/engine/engine.h" +#include "graphics/engine/particle.h" #include "common/event.h" @@ -48,7 +48,7 @@ const short MAXWATVAPOR = 10; struct WaterVapor { bool bUsed; - ParticuleType type; + ParticleType type; Math::Vector pos; float delay; float time; @@ -96,7 +96,7 @@ protected: bool CreateLine(int x, int y, int len); void VaporFlush(); - bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); + bool VaporCreate(ParticleType type, Math::Vector pos, float delay); void VaporFrame(int i, float rTime); protected: diff --git a/src/graphics/opengl/README.txt b/src/graphics/opengl/README.txt index 11aba8d..0aba0ed 100644 --- a/src/graphics/opengl/README.txt +++ b/src/graphics/opengl/README.txt @@ -2,5 +2,5 @@ src/graphics/opengl OpenGL engine implementation -Contains the concreate implementation using OpenGL of functions -of grahpics engine in graphics/common. +Contains the concrete implementation using OpenGL of abstract CDevice class +from src/graphics/core diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 7938e62..3a255f4 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -18,4 +18,1194 @@ #include "graphics/opengl/gldevice.h" -// TODO +#include "common/config.h" +#include "common/image.h" +#include "math/geometry.h" + + +#if defined(USE_GLEW) + +// When using GLEW, only glew.h is needed +#include <GL/glew.h> + +#else + +// Should define prototypes of used extensions as OpenGL functions +#define GL_GLEXT_PROTOTYPES + +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glext.h> + +#endif // if defined(GLEW) + +#include <SDL/SDL.h> + +#include <cassert> + + + +void Gfx::GLDeviceConfig::LoadDefault() +{ + Gfx::DeviceConfig::LoadDefault(); + + hardwareAccel = true; + + redSize = 8; + blueSize = 8; + greenSize = 8; + alphaSize = 8; + depthSize = 24; +} + + + + +Gfx::CGLDevice::CGLDevice(const Gfx::GLDeviceConfig &config) +{ + m_config = config; + m_wasInit = false; + m_lighting = false; + m_texturing = false; +} + + +Gfx::CGLDevice::~CGLDevice() +{ +} + +bool Gfx::CGLDevice::GetWasInit() +{ + return m_wasInit; +} + +std::string Gfx::CGLDevice::GetError() +{ + return m_error; +} + +bool Gfx::CGLDevice::Create() +{ +#if defined(USE_GLEW) + static bool glewInited = false; + + if (!glewInited) + { + glewInited = true; + + if (glewInit() != GLEW_OK) + { + m_error = "GLEW initialization failed"; + return false; + } + + if ( (! GLEW_ARB_multitexture) || (! GLEW_EXT_texture_env_combine) || (! GLEW_EXT_secondary_color) ) + { + m_error = "GLEW reports required extensions not supported"; + return false; + } + } +#endif + + /* NOTE: when not using GLEW, extension testing is not performed, as it is assumed that + glext.h is up-to-date and the OpenGL shared library has the required functions present. */ + + m_wasInit = true; + + // This is mostly done in all modern hardware by default + // DirectX doesn't even allow the option to turn off perspective correction anymore + // So turn it on permanently + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + + // To use separate specular color in drawing primitives + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + // To avoid problems with scaling & lighting + glEnable(GL_RESCALE_NORMAL); + + // Set just to be sure + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glViewport(0, 0, m_config.size.w, m_config.size.h); + + + m_lights = std::vector<Gfx::Light>(GL_MAX_LIGHTS, Gfx::Light()); + m_lightsEnabled = std::vector<bool> (GL_MAX_LIGHTS, false); + + int maxTextures = 0; + glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextures); + + m_currentTextures = std::vector<Gfx::Texture> (maxTextures, Gfx::Texture()); + m_texturesEnabled = std::vector<bool> (maxTextures, false); + m_textureStageParams = std::vector<Gfx::TextureStageParams>(maxTextures, Gfx::TextureStageParams()); + + return true; +} + +void Gfx::CGLDevice::Destroy() +{ + // Delete the remaining textures + // Should not be strictly necessary, but just in case + DestroyAllTextures(); + + m_lights.clear(); + m_lightsEnabled.clear(); + + m_currentTextures.clear(); + m_texturesEnabled.clear(); + m_textureStageParams.clear(); + + m_wasInit = false; +} + +void Gfx::CGLDevice::ConfigChanged(const Gfx::GLDeviceConfig& newConfig) +{ + m_config = newConfig; + + // Reset state + m_lighting = false; + m_texturing = false; + Destroy(); + Create(); +} + +void Gfx::CGLDevice::BeginScene() +{ + Clear(); + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(m_projectionMat.Array()); + + UpdateModelviewMatrix(); +} + +void Gfx::CGLDevice::EndScene() +{ + glFlush(); +} + +void Gfx::CGLDevice::Clear() +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +void Gfx::CGLDevice::SetTransform(Gfx::TransformType type, const Math::Matrix &matrix) +{ + if (type == Gfx::TRANSFORM_WORLD) + { + m_worldMat = matrix; + UpdateModelviewMatrix(); + } + else if (type == Gfx::TRANSFORM_VIEW) + { + m_viewMat = matrix; + UpdateModelviewMatrix(); + } + else if (type == Gfx::TRANSFORM_PROJECTION) + { + m_projectionMat = matrix; + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(m_projectionMat.Array()); + } + else + { + assert(false); + } +} + +const Math::Matrix& Gfx::CGLDevice::GetTransform(Gfx::TransformType type) +{ + if (type == Gfx::TRANSFORM_WORLD) + return m_worldMat; + else if (type == Gfx::TRANSFORM_VIEW) + return m_viewMat; + else if (type == Gfx::TRANSFORM_PROJECTION) + return m_projectionMat; + else + assert(false); + + return m_worldMat; // to avoid warning +} + +void Gfx::CGLDevice::MultiplyTransform(Gfx::TransformType type, const Math::Matrix &matrix) +{ + if (type == Gfx::TRANSFORM_WORLD) + { + m_worldMat = Math::MultiplyMatrices(m_worldMat, matrix); + UpdateModelviewMatrix(); + } + else if (type == Gfx::TRANSFORM_VIEW) + { + m_viewMat = Math::MultiplyMatrices(m_viewMat, matrix); + UpdateModelviewMatrix(); + } + else if (type == Gfx::TRANSFORM_PROJECTION) + { + m_projectionMat = Math::MultiplyMatrices(m_projectionMat, matrix); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(m_projectionMat.Array()); + } + else + { + assert(false); + } +} + +void Gfx::CGLDevice::UpdateModelviewMatrix() +{ + m_modelviewMat = Math::MultiplyMatrices(m_viewMat, m_worldMat); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glScalef(1.0f, 1.0f, -1.0f); + glMultMatrixf(m_modelviewMat.Array()); + + if (m_lighting) + { + for (int index = 0; index < static_cast<int>( m_lights.size() ); ++index) + UpdateLightPosition(index); + } +} + +void Gfx::CGLDevice::SetMaterial(const Gfx::Material &material) +{ + m_material = material; + + glMaterialfv(GL_FRONT, GL_AMBIENT, m_material.ambient.Array()); + glMaterialfv(GL_FRONT, GL_DIFFUSE, m_material.diffuse.Array()); + glMaterialfv(GL_FRONT, GL_SPECULAR, m_material.specular.Array()); +} + +const Gfx::Material& Gfx::CGLDevice::GetMaterial() +{ + return m_material; +} + +int Gfx::CGLDevice::GetMaxLightCount() +{ + return m_lights.size(); +} + +void Gfx::CGLDevice::SetLight(int index, const Gfx::Light &light) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_lights.size() )); + + m_lights[index] = light; + + // Indexing from GL_LIGHT0 should always work + glLightfv(GL_LIGHT0 + index, GL_AMBIENT, const_cast<GLfloat*>(light.ambient.Array())); + glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, const_cast<GLfloat*>(light.diffuse.Array())); + glLightfv(GL_LIGHT0 + index, GL_SPECULAR, const_cast<GLfloat*>(light.specular.Array())); + + glLightf(GL_LIGHT0 + index, GL_CONSTANT_ATTENUATION, light.attenuation0); + glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, light.attenuation1); + glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, light.attenuation2); + + if (light.type == Gfx::LIGHT_SPOT) + { + glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, light.spotAngle); + glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, light.spotIntensity); + } + else + { + glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, 180.0f); + } + + UpdateLightPosition(index); +} + +void Gfx::CGLDevice::UpdateLightPosition(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_lights.size() )); + + if ((! m_lighting) || (! m_lightsEnabled[index])) + return; + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + + glLoadIdentity(); + glScalef(1.0f, 1.0f, -1.0f); + glMultMatrixf(m_viewMat.Array()); + + if (m_lights[index].type == LIGHT_DIRECTIONAL) + { + GLfloat position[4] = { m_lights[index].direction.x, m_lights[index].direction.y, m_lights[index].direction.z, 0.0f }; + glLightfv(GL_LIGHT0 + index, GL_POSITION, position); + } + else + { + GLfloat position[4] = { m_lights[index].position.x, m_lights[index].position.y, m_lights[index].position.z, 1.0f }; + glLightfv(GL_LIGHT0 + index, GL_POSITION, position); + } + + if (m_lights[index].type == Gfx::LIGHT_SPOT) + { + GLfloat direction[4] = { m_lights[index].direction.x, m_lights[index].direction.y, m_lights[index].direction.z, 0.0f }; + glLightfv(GL_LIGHT0 + index, GL_SPOT_DIRECTION, direction); + } + + glPopMatrix(); +} + +const Gfx::Light& Gfx::CGLDevice::GetLight(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_lights.size() )); + + return m_lights[index]; +} + +void Gfx::CGLDevice::SetLightEnabled(int index, bool enabled) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_lights.size() )); + + m_lightsEnabled[index] = enabled; + + glEnable(GL_LIGHT0 + index); +} + +bool Gfx::CGLDevice::GetLightEnabled(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_lights.size() )); + + return m_lightsEnabled[index]; +} + +/** If image is invalid, returns invalid texture. + Otherwise, returns pointer to new Gfx::Texture struct. + This struct must not be deleted in other way than through DeleteTexture() */ +Gfx::Texture Gfx::CGLDevice::CreateTexture(CImage *image, const Gfx::TextureCreateParams ¶ms) +{ + Gfx::Texture result; + + ImageData *data = image->GetData(); + if (data == NULL) + { + m_error = "Invalid texture data"; + return result; // invalid texture + } + + result.valid = true; + result.size.w = data->surface->w; + result.size.h = data->surface->h; + + // Use & enable 1st texture stage + glActiveTexture(GL_TEXTURE0); + glEnable(GL_TEXTURE_2D); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glGenTextures(1, &result.id); + glBindTexture(GL_TEXTURE_2D, result.id); + + // Set params + + GLint minF = 0; + if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST) minF = GL_NEAREST; + else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR) minF = GL_LINEAR; + else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST) minF = GL_NEAREST_MIPMAP_NEAREST; + else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_NEAREST) minF = GL_LINEAR_MIPMAP_NEAREST; + else if (params.minFilter == Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_LINEAR) minF = GL_NEAREST_MIPMAP_LINEAR; + else if (params.minFilter == Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR) minF = GL_LINEAR_MIPMAP_LINEAR; + else assert(false); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minF); + + GLint magF = 0; + if (params.magFilter == Gfx::TEX_MAG_FILTER_NEAREST) magF = GL_NEAREST; + else if (params.magFilter == Gfx::TEX_MAG_FILTER_LINEAR) magF = GL_LINEAR; + else assert(false); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magF); + + if (params.mipmap) + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); + else + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE); + + GLenum sourceFormat = 0; + if (params.format == Gfx::TEX_IMG_RGB) + { + sourceFormat = GL_RGB; + result.alpha = false; + } + else if (params.format == Gfx::TEX_IMG_BGR) + { + sourceFormat = GL_BGR; + result.alpha = false; + } + else if (params.format == Gfx::TEX_IMG_RGBA) + { + sourceFormat = GL_RGBA; + result.alpha = true; + } + else if (params.format == Gfx::TEX_IMG_BGRA) + { + sourceFormat = GL_BGRA; + result.alpha = true; + } + else + assert(false); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data->surface->w, data->surface->h, + 0, sourceFormat, GL_UNSIGNED_BYTE, data->surface->pixels); + + + // Restore the previous state of 1st stage + if (m_currentTextures[0].valid) + glBindTexture(GL_TEXTURE_2D, m_currentTextures[0].id); + else + glBindTexture(GL_TEXTURE_2D, 0); + + if ( (! m_texturing) || (! m_texturesEnabled[0]) ) + glDisable(GL_TEXTURE_2D); + + return result; +} + +void Gfx::CGLDevice::DestroyTexture(const Gfx::Texture &texture) +{ + std::set<Gfx::Texture>::iterator it = m_allTextures.find(texture); + if (it != m_allTextures.end()) + m_allTextures.erase(it); + + // Unbind the texture if in use anywhere + for (int index = 0; index < static_cast<int>( m_currentTextures.size() ); ++index) + { + if (m_currentTextures[index] == texture) + SetTexture(index, Gfx::Texture()); // set to invalid texture + } + + glDeleteTextures(1, &texture.id); +} + +void Gfx::CGLDevice::DestroyAllTextures() +{ + std::set<Gfx::Texture> allCopy = m_allTextures; + std::set<Gfx::Texture>::iterator it; + for (it = allCopy.begin(); it != allCopy.end(); ++it) + DestroyTexture(*it); +} + +int Gfx::CGLDevice::GetMaxTextureCount() +{ + return m_currentTextures.size(); +} + +/** + If \a texture is invalid, unbinds the given texture. + If valid, binds the texture and enables the given texture stage. + The setting is remembered, even if texturing is disabled at the moment. */ +void Gfx::CGLDevice::SetTexture(int index, const Gfx::Texture &texture) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + // Enable the given texture stage + glActiveTexture(GL_TEXTURE0 + index); + glEnable(GL_TEXTURE_2D); + + m_currentTextures[index] = texture; // remember the change + + if (! texture.valid) + { + glBindTexture(GL_TEXTURE_2D, 0); // unbind texture + } + else + { + glBindTexture(GL_TEXTURE_2D, texture.id); // bind the texture + SetTextureStageParams(index, m_textureStageParams[index]); // texture stage params need to be re-set for the new texture + } + + // Disable the stage if it is set so + if ( (! m_texturing) || (! m_texturesEnabled[index]) ) + glDisable(GL_TEXTURE_2D); +} + +/** + Returns the previously assigned texture or invalid texture if the given stage is not enabled. */ +Gfx::Texture Gfx::CGLDevice::GetTexture(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + return m_currentTextures[index]; +} + +void Gfx::CGLDevice::SetTextureEnabled(int index, bool enabled) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + m_texturesEnabled[index] = enabled; + + glActiveTexture(GL_TEXTURE0 + index); + if (enabled) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); +} + +bool Gfx::CGLDevice::GetTextureEnabled(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + return m_texturesEnabled[index]; +} + +/** + Sets the texture parameters for the given texture stage. + If the given texture was not set (bound) yet, nothing happens. + The settings are remembered, even if texturing is disabled at the moment. */ +void Gfx::CGLDevice::SetTextureStageParams(int index, const Gfx::TextureStageParams ¶ms) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + // Remember the settings + m_textureStageParams[index] = params; + + // Don't actually do anything if texture not set + if (! m_currentTextures[index].valid) + return; + + // Enable the given stage + glActiveTexture(GL_TEXTURE0 + index); + glEnable(GL_TEXTURE_2D); + + glBindTexture(GL_TEXTURE_2D, m_currentTextures[index].id); + + // To save some trouble + if ( (params.colorOperation == Gfx::TEX_MIX_OPER_DEFAULT) && + (params.alphaOperation == Gfx::TEX_MIX_OPER_DEFAULT) ) + { + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + goto after_tex_operations; + } + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); + + // Only these modes of getting color & alpha are used + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); + glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); + + // Color operation + + if (params.colorOperation == Gfx::TEX_MIX_OPER_DEFAULT) + { + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE); + goto after_tex_color; + } + else if (params.colorOperation == Gfx::TEX_MIX_OPER_REPLACE) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); + else if (params.colorOperation == Gfx::TEX_MIX_OPER_MODULATE) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); + else if (params.colorOperation == Gfx::TEX_MIX_OPER_ADD) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD); + else if (params.colorOperation == Gfx::TEX_MIX_OPER_SUBTRACT) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_SUBTRACT); + else assert(false); + + // Color arg1 + if (params.colorArg1 == Gfx::TEX_MIX_ARG_TEXTURE) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE); + else if (params.colorArg1 == Gfx::TEX_MIX_ARG_COMPUTED_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS); + else if (params.colorArg1 == Gfx::TEX_MIX_ARG_SRC_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); + else if (params.colorArg1 == Gfx::TEX_MIX_ARG_FACTOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); + else assert(false); + + // Color arg2 + if (params.colorArg2 == Gfx::TEX_MIX_ARG_TEXTURE) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE); + else if (params.colorArg2 == Gfx::TEX_MIX_ARG_COMPUTED_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS); + else if (params.colorArg2 == Gfx::TEX_MIX_ARG_SRC_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); + else if (params.colorArg2 == Gfx::TEX_MIX_ARG_FACTOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT); + else assert(false); + + +after_tex_color: + + // Alpha operation + if (params.alphaOperation == Gfx::TEX_MIX_OPER_DEFAULT) + { + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE); + goto after_tex_operations; + } + else if (params.colorOperation == Gfx::TEX_MIX_OPER_REPLACE) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); + else if (params.alphaOperation == Gfx::TEX_MIX_OPER_MODULATE) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE); + else if (params.alphaOperation == Gfx::TEX_MIX_OPER_ADD) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD); + else if (params.alphaOperation == Gfx::TEX_MIX_OPER_SUBTRACT) + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_SUBTRACT); + else assert(false); + + // Alpha arg1 + if (params.alphaArg1 == Gfx::TEX_MIX_ARG_TEXTURE) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); + else if (params.alphaArg1 == Gfx::TEX_MIX_ARG_COMPUTED_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS); + else if (params.alphaArg1 == Gfx::TEX_MIX_ARG_SRC_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR); + else if (params.alphaArg1 == Gfx::TEX_MIX_ARG_FACTOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_CONSTANT); + else assert(false); + + // Alpha arg2 + if (params.alphaArg2 == Gfx::TEX_MIX_ARG_TEXTURE) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE); + else if (params.alphaArg2 == Gfx::TEX_MIX_ARG_COMPUTED_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); + else if (params.alphaArg2 == Gfx::TEX_MIX_ARG_SRC_COLOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PRIMARY_COLOR); + else if (params.alphaArg2 == Gfx::TEX_MIX_ARG_FACTOR) + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_CONSTANT); + else assert(false); + + +after_tex_operations: + + if (params.wrapS == Gfx::TEX_WRAP_CLAMP) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + else if (params.wrapS == Gfx::TEX_WRAP_REPEAT) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + else assert(false); + + if (params.wrapT == Gfx::TEX_WRAP_CLAMP) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + else if (params.wrapT == Gfx::TEX_WRAP_REPEAT) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + else assert(false); + + // Disable the stage if it is set so + if ( (! m_texturing) || (! m_texturesEnabled[index]) ) + glDisable(GL_TEXTURE_2D); +} + +Gfx::TextureStageParams Gfx::CGLDevice::GetTextureStageParams(int index) +{ + assert(index >= 0); + assert(index < static_cast<int>( m_currentTextures.size() )); + + return m_textureStageParams[index]; +} + +void Gfx::CGLDevice::SetTextureFactor(const Gfx::Color &color) +{ + // Needs to be set for all texture stages + for (int index = 0; index < static_cast<int>( m_currentTextures.size() ); ++index) + { + // Activate stage + glActiveTexture(GL_TEXTURE0 + index); + glEnable(GL_TEXTURE_2D); + + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color.Array()); + + // Disable the stage if it is set so + if ( (! m_texturing) || (! m_texturesEnabled[index]) ) + glDisable(GL_TEXTURE_2D); + } +} + +Gfx::Color Gfx::CGLDevice::GetTextureFactor() +{ + // Get from 1st stage (should be the same for all stages) + glActiveTexture(GL_TEXTURE0); + glEnable(GL_TEXTURE_2D); + + GLfloat color[4] = { 0.0f }; + glGetTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color); + + // Disable the 1st stage if it is set so + if ( (! m_texturing) || (! m_texturesEnabled[0]) ) + glDisable(GL_TEXTURE_2D); + + return Gfx::Color(color[0], color[1], color[2], color[3]); +} + +GLenum TranslateGfxPrimitive(Gfx::PrimitiveType type) +{ + GLenum flag = 0; + switch (type) + { + case Gfx::PRIMITIVE_POINTS: flag = GL_POINTS; break; + case Gfx::PRIMITIVE_LINES: flag = GL_LINES; break; + case Gfx::PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break; + case Gfx::PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break; + case Gfx::PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break; + default: assert(false); break; + } + return flag; +} + +void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, const Vertex *vertices, int vertexCount) +{ + glBegin(TranslateGfxPrimitive(type)); + + glColor3f(1.0f, 1.0f, 1.0f); + + for (int i = 0; i < vertexCount; ++i) + { + glNormal3fv(const_cast<GLfloat*>(vertices[i].normal.Array())); + glMultiTexCoord2fv(GL_TEXTURE0, const_cast<GLfloat*>(vertices[i].texCoord.Array())); + glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array())); + } + + glEnd(); +} + +void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices, int vertexCount) +{ + glBegin(TranslateGfxPrimitive(type)); + + for (int i = 0; i < vertexCount; ++i) + { + glColor4fv(const_cast<GLfloat*>(vertices[i].color.Array())); + glSecondaryColor3fv(const_cast<GLfloat*>(vertices[i].specular.Array())); + glMultiTexCoord2fv(GL_TEXTURE0, const_cast<GLfloat*>(vertices[i].texCoord.Array())); + glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array())); + } + + glEnd(); +} + +void Gfx::CGLDevice::DrawPrimitive(Gfx::PrimitiveType type, const VertexTex2 *vertices, int vertexCount) +{ + glBegin(TranslateGfxPrimitive(type)); + + glColor3f(1.0f, 1.0f, 1.0f); + + for (int i = 0; i < vertexCount; ++i) + { + glNormal3fv(const_cast<GLfloat*>(vertices[i].normal.Array())); + glMultiTexCoord2fv(GL_TEXTURE0, const_cast<GLfloat*>(vertices[i].texCoord.Array())); + glMultiTexCoord2fv(GL_TEXTURE1, const_cast<GLfloat*>(vertices[i].texCoord.Array())); + glVertex3fv(const_cast<GLfloat*>(vertices[i].coord.Array())); + } + + glEnd(); +} + +bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius) +{ + float distance = (originPlane + Math::DotProduct(normal, center)) / normal.Length(); + + if (distance < -radius) + return true; + + return false; +} + +/* + The implementation of ComputeSphereVisibility is taken from libwine's device.c + Copyright of the WINE team, licensed under GNU LGPL v 2.1 + */ + +// TODO: testing +int Gfx::CGLDevice::ComputeSphereVisibility(const Math::Vector ¢er, float radius) +{ + Math::Matrix m; + m.LoadIdentity(); + m = Math::MultiplyMatrices(m, m_worldMat); + m = Math::MultiplyMatrices(m, m_viewMat); + m = Math::MultiplyMatrices(m, m_projectionMat); + + Math::Vector vec[6]; + float originPlane[6]; + + // Left plane + vec[0].x = m.Get(4, 1) + m.Get(1, 1); + vec[0].y = m.Get(4, 2) + m.Get(1, 2); + vec[0].z = m.Get(4, 3) + m.Get(1, 3); + originPlane[0] = m.Get(4, 4) + m.Get(1, 4); + + // Right plane + vec[1].x = m.Get(4, 1) - m.Get(1, 1); + vec[1].y = m.Get(4, 2) - m.Get(1, 2); + vec[1].z = m.Get(4, 3) - m.Get(1, 3); + originPlane[1] = m.Get(4, 4) - m.Get(1, 4); + + // Top plane + vec[2].x = m.Get(4, 1) - m.Get(2, 1); + vec[2].y = m.Get(4, 2) - m.Get(2, 2); + vec[2].z = m.Get(4, 3) - m.Get(2, 3); + originPlane[2] = m.Get(4, 4) - m.Get(2, 4); + + // Bottom plane + vec[3].x = m.Get(4, 1) + m.Get(2, 1); + vec[3].y = m.Get(4, 2) + m.Get(2, 2); + vec[3].z = m.Get(4, 3) + m.Get(2, 3); + originPlane[3] = m.Get(4, 4) + m.Get(2, 4); + + // Front plane + vec[4].x = m.Get(3, 1); + vec[4].y = m.Get(3, 2); + vec[4].z = m.Get(3, 3); + originPlane[4] = m.Get(3, 4); + + // Back plane + vec[5].x = m.Get(4, 1) - m.Get(3, 1); + vec[5].y = m.Get(4, 2) - m.Get(3, 2); + vec[5].z = m.Get(4, 3) - m.Get(3, 3); + originPlane[5] = m.Get(4, 4) - m.Get(3, 4); + + int result = 0; + + if (InPlane(vec[0], originPlane[0], center, radius)) + result |= Gfx::INTERSECT_PLANE_LEFT; + if (InPlane(vec[1], originPlane[1], center, radius)) + result |= Gfx::INTERSECT_PLANE_RIGHT; + if (InPlane(vec[2], originPlane[2], center, radius)) + result |= Gfx::INTERSECT_PLANE_TOP; + if (InPlane(vec[3], originPlane[3], center, radius)) + result |= Gfx::INTERSECT_PLANE_BOTTOM; + if (InPlane(vec[4], originPlane[4], center, radius)) + result |= Gfx::INTERSECT_PLANE_FRONT; + if (InPlane(vec[5], originPlane[5], center, radius)) + result |= Gfx::INTERSECT_PLANE_BACK; + + return result; +} + +void Gfx::CGLDevice::SetRenderState(Gfx::RenderState state, bool enabled) +{ + if (state == Gfx::RENDER_STATE_DEPTH_WRITE) + { + glDepthMask(enabled ? GL_TRUE : GL_FALSE); + return; + } + else if (state == Gfx::RENDER_STATE_LIGHTING) + { + m_lighting = enabled; + + if (enabled) + glEnable(GL_LIGHTING); + else + glDisable(GL_LIGHTING); + + if (enabled) + { + for (int index = 0; index < static_cast<int>( m_lights.size() ); ++index) + UpdateLightPosition(index); + } + + return; + } + else if (state == Gfx::RENDER_STATE_TEXTURING) + { + m_texturing = enabled; + + // Enable/disable stages with new setting + for (int index = 0; index < static_cast<int>( m_currentTextures.size() ); ++index) + { + glActiveTexture(GL_TEXTURE0 + index); + if (m_texturing && m_texturesEnabled[index]) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + } + + return; + } + + GLenum flag = 0; + + switch (state) + { + case Gfx::RENDER_STATE_BLENDING: flag = GL_BLEND; break; + case Gfx::RENDER_STATE_FOG: flag = GL_FOG; break; + case Gfx::RENDER_STATE_DEPTH_TEST: flag = GL_DEPTH_TEST; break; + case Gfx::RENDER_STATE_ALPHA_TEST: flag = GL_ALPHA_TEST; break; + case Gfx::RENDER_STATE_CULLING: flag = GL_CULL_FACE; break; + case Gfx::RENDER_STATE_DITHERING: flag = GL_DITHER; break; + default: assert(false); break; + } + + if (enabled) + glEnable(flag); + else + glDisable(flag); +} + +bool Gfx::CGLDevice::GetRenderState(Gfx::RenderState state) +{ + if (state == Gfx::RENDER_STATE_LIGHTING) + return m_lighting; + + if (state == Gfx::RENDER_STATE_TEXTURING) + return m_texturing; + + GLenum flag = 0; + + switch (state) + { + case Gfx::RENDER_STATE_DEPTH_WRITE: flag = GL_DEPTH_WRITEMASK; break; + case Gfx::RENDER_STATE_BLENDING: flag = GL_BLEND; break; + case Gfx::RENDER_STATE_FOG: flag = GL_FOG; break; + case Gfx::RENDER_STATE_DEPTH_TEST: flag = GL_DEPTH_TEST; break; + case Gfx::RENDER_STATE_ALPHA_TEST: flag = GL_ALPHA_TEST; break; + case Gfx::RENDER_STATE_CULLING: flag = GL_CULL_FACE; break; + case Gfx::RENDER_STATE_DITHERING: flag = GL_DITHER; break; + default: assert(false); break; + } + + GLboolean result = GL_FALSE; + glGetBooleanv(flag, &result); + + return result == GL_TRUE; +} + +Gfx::CompFunc TranslateGLCompFunc(GLenum flag) +{ + switch (flag) + { + case GL_NEVER: return Gfx::COMP_FUNC_NEVER; + case GL_LESS: return Gfx::COMP_FUNC_LESS; + case GL_EQUAL: return Gfx::COMP_FUNC_EQUAL; + case GL_NOTEQUAL: return Gfx::COMP_FUNC_NOTEQUAL; + case GL_LEQUAL: return Gfx::COMP_FUNC_LEQUAL; + case GL_GREATER: return Gfx::COMP_FUNC_GREATER; + case GL_GEQUAL: return Gfx::COMP_FUNC_GEQUAL; + case GL_ALWAYS: return Gfx::COMP_FUNC_ALWAYS; + default: assert(false); break; + } + return Gfx::COMP_FUNC_NEVER; +} + +GLenum TranslateGfxCompFunc(Gfx::CompFunc func) +{ + switch (func) + { + case Gfx::COMP_FUNC_NEVER: return GL_NEVER; + case Gfx::COMP_FUNC_LESS: return GL_LESS; + case Gfx::COMP_FUNC_EQUAL: return GL_EQUAL; + case Gfx::COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL; + case Gfx::COMP_FUNC_LEQUAL: return GL_LEQUAL; + case Gfx::COMP_FUNC_GREATER: return GL_GREATER; + case Gfx::COMP_FUNC_GEQUAL: return GL_GEQUAL; + case Gfx::COMP_FUNC_ALWAYS: return GL_ALWAYS; + default: assert(false); break; + } + return 0; +} + +void Gfx::CGLDevice::SetDepthTestFunc(Gfx::CompFunc func) +{ + glDepthFunc(TranslateGfxCompFunc(func)); +} + +Gfx::CompFunc Gfx::CGLDevice::GetDepthTestFunc() +{ + GLint flag = 0; + glGetIntegerv(GL_DEPTH_FUNC, &flag); + return TranslateGLCompFunc(static_cast<GLenum>(flag)); +} + +void Gfx::CGLDevice::SetDepthBias(float factor) +{ + glPolygonOffset(factor, 0.0f); +} + +float Gfx::CGLDevice::GetDepthBias() +{ + GLfloat result = 0.0f; + glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &result); + return result; +} + +void Gfx::CGLDevice::SetAlphaTestFunc(Gfx::CompFunc func, float refValue) +{ + glAlphaFunc(TranslateGfxCompFunc(func), refValue); +} + +void Gfx::CGLDevice::GetAlphaTestFunc(Gfx::CompFunc &func, float &refValue) +{ + GLint flag = 0; + glGetIntegerv(GL_ALPHA_TEST_FUNC, &flag); + func = TranslateGLCompFunc(static_cast<GLenum>(flag)); + + glGetFloatv(GL_ALPHA_TEST_REF, static_cast<GLfloat*>(&refValue)); +} + +Gfx::BlendFunc TranslateGLBlendFunc(GLenum flag) +{ + switch (flag) + { + case GL_ZERO: return Gfx::BLEND_ZERO; + case GL_ONE: return Gfx::BLEND_ONE; + case GL_SRC_COLOR: return Gfx::BLEND_SRC_COLOR; + case GL_ONE_MINUS_SRC_COLOR: return Gfx::BLEND_INV_SRC_COLOR; + case GL_DST_COLOR: return Gfx::BLEND_DST_COLOR; + case GL_ONE_MINUS_DST_COLOR: return Gfx::BLEND_INV_DST_COLOR; + case GL_SRC_ALPHA: return Gfx::BLEND_SRC_ALPHA; + case GL_ONE_MINUS_SRC_ALPHA: return Gfx::BLEND_INV_SRC_ALPHA; + case GL_DST_ALPHA: return Gfx::BLEND_DST_ALPHA; + case GL_ONE_MINUS_DST_ALPHA: return Gfx::BLEND_INV_DST_ALPHA; + case GL_SRC_ALPHA_SATURATE: return Gfx::BLEND_SRC_ALPHA_SATURATE; + default: assert(false); break; + } + + return Gfx::BLEND_ZERO; +} + +GLenum TranslateGfxBlendFunc(Gfx::BlendFunc func) +{ + switch (func) + { + case Gfx::BLEND_ZERO: return GL_ZERO; + case Gfx::BLEND_ONE: return GL_ONE; + case Gfx::BLEND_SRC_COLOR: return GL_SRC_COLOR; + case Gfx::BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR; + case Gfx::BLEND_DST_COLOR: return GL_DST_COLOR; + case Gfx::BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR; + case Gfx::BLEND_SRC_ALPHA: return GL_SRC_ALPHA; + case Gfx::BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA; + case Gfx::BLEND_DST_ALPHA: return GL_DST_ALPHA; + case Gfx::BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA; + case Gfx::BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE; + default: assert(false); break; + } + return 0; +} + +void Gfx::CGLDevice::SetBlendFunc(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend) +{ + glBlendFunc(TranslateGfxBlendFunc(srcBlend), TranslateGfxBlendFunc(dstBlend)); +} + +void Gfx::CGLDevice::GetBlendFunc(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend) +{ + GLint srcFlag = 0; + glGetIntegerv(GL_ALPHA_TEST_FUNC, &srcFlag); + srcBlend = TranslateGLBlendFunc(static_cast<GLenum>(srcFlag)); + + GLint dstFlag = 0; + glGetIntegerv(GL_ALPHA_TEST_FUNC, &dstFlag); + dstBlend = TranslateGLBlendFunc(static_cast<GLenum>(dstFlag)); +} + +void Gfx::CGLDevice::SetClearColor(const Gfx::Color &color) +{ + glClearColor(color.r, color.g, color.b, color.a); +} + +Gfx::Color Gfx::CGLDevice::GetClearColor() +{ + GLfloat color[4] = { 0.0f }; + glGetFloatv(GL_COLOR_CLEAR_VALUE, color); + return Gfx::Color(color[0], color[1], color[2], color[3]); +} + +void Gfx::CGLDevice::SetGlobalAmbient(const Gfx::Color &color) +{ + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.Array()); +} + +Gfx::Color Gfx::CGLDevice::GetGlobalAmbient() +{ + GLfloat color[4] = { 0.0f }; + glGetFloatv(GL_LIGHT_MODEL_AMBIENT, color); + return Gfx::Color(color[0], color[1], color[2], color[3]); +} + +void Gfx::CGLDevice::SetFogParams(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density) +{ + if (mode == Gfx::FOG_LINEAR) glFogi(GL_FOG_MODE, GL_LINEAR); + else if (mode == Gfx::FOG_EXP) glFogi(GL_FOG_MODE, GL_EXP); + else if (mode == Gfx::FOG_EXP2) glFogi(GL_FOG_MODE, GL_EXP2); + else assert(false); + + glFogf(GL_FOG_START, start); + glFogf(GL_FOG_END, end); + glFogf(GL_FOG_DENSITY, density); +} + +void Gfx::CGLDevice::GetFogParams(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density) +{ + GLint flag = 0; + glGetIntegerv(GL_FOG_MODE, &flag); + if (flag == GL_LINEAR) mode = Gfx::FOG_LINEAR; + else if (flag == GL_EXP) mode = Gfx::FOG_EXP; + else if (flag == GL_EXP2) mode = Gfx::FOG_EXP2; + else assert(false); + + glGetFloatv(GL_FOG_START, static_cast<GLfloat*>(&start)); + glGetFloatv(GL_FOG_END, static_cast<GLfloat*>(&end)); + glGetFloatv(GL_FOG_DENSITY, static_cast<GLfloat*>(&density)); +} + +void Gfx::CGLDevice::SetCullMode(Gfx::CullMode mode) +{ + if (mode == Gfx::CULL_CW) glCullFace(GL_CW); + else if (mode == Gfx::CULL_CCW) glCullFace(GL_CCW); + else assert(false); +} + +Gfx::CullMode Gfx::CGLDevice::GetCullMode() +{ + GLint flag = 0; + glGetIntegerv(GL_CULL_FACE, &flag); + if (flag == GL_CW) return Gfx::CULL_CW; + else if (flag == GL_CCW) return Gfx::CULL_CCW; + else assert(false); + return Gfx::CULL_CW; +} + +void Gfx::CGLDevice::SetShadeModel(Gfx::ShadeModel model) +{ + if (model == Gfx::SHADE_FLAT) glShadeModel(GL_FLAT); + else if (model == Gfx::SHADE_SMOOTH) glShadeModel(GL_SMOOTH); + else assert(false); +} + +Gfx::ShadeModel Gfx::CGLDevice::GetShadeModel() +{ + GLint flag = 0; + glGetIntegerv(GL_SHADE_MODEL, &flag); + if (flag == GL_FLAT) return Gfx::SHADE_FLAT; + else if (flag == GL_SMOOTH) return Gfx::SHADE_SMOOTH; + else assert(false); + return Gfx::SHADE_FLAT; +} + +void Gfx::CGLDevice::SetFillMode(Gfx::FillMode mode) +{ + if (mode == Gfx::FILL_POINT) glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + else if (mode == Gfx::FILL_LINES) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + else if (mode == Gfx::FILL_FILL) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + else assert(false); +} + +Gfx::FillMode Gfx::CGLDevice::GetFillMode() +{ + GLint flag = 0; + glGetIntegerv(GL_POLYGON_MODE, &flag); + if (flag == GL_POINT) return Gfx::FILL_POINT; + else if (flag == GL_LINE) return Gfx::FILL_LINES; + else if (flag == GL_FILL) return Gfx::FILL_FILL; + else assert(false); + return Gfx::FILL_POINT; +} diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h index a2fb4a0..1864000 100644 --- a/src/graphics/opengl/gldevice.h +++ b/src/graphics/opengl/gldevice.h @@ -19,13 +19,185 @@ #pragma once -#include "graphics/common/device.h" +#include "graphics/core/device.h" + +#include <string> +#include <vector> +#include <set> + namespace Gfx { +/** + \struct GLDeviceConfig + \brief Additional config with OpenGL-specific settings */ +struct GLDeviceConfig : public DeviceConfig +{ + //! Size of red channel in bits + int redSize; + //! Size of green channel in bits + int greenSize; + //! Size of blue channel in bits + int blueSize; + //! Size of alpha channel in bits + int alphaSize; + //! Color depth in bits + int depthSize; + + //! Force hardware acceleration (video mode set will fail on lack of hw accel) + bool hardwareAccel; + + //! Constructor calls LoadDefaults() + GLDeviceConfig() { LoadDefault(); } + + //! Loads the default values + void LoadDefault(); +}; + +struct GLDevicePrivate; + +/** + \class CGLDevice + \brief Implementation of CDevice interface in OpenGL + + Provides the concrete implementation of 3D device in OpenGL. + + This class should be initialized (by calling Initialize() ) only after + setting the video mode by CApplication, once the OpenGL context is defined. + Because of that, CGLDeviceConfig is outside the CDevice class and must be set + in CApplication. +*/ class CGLDevice : public Gfx::CDevice { - // TODO +public: + CGLDevice(const Gfx::GLDeviceConfig &config); + virtual ~CGLDevice(); + + virtual bool GetWasInit(); + virtual std::string GetError(); + + virtual bool Create(); + virtual void Destroy(); + + void ConfigChanged(const Gfx::GLDeviceConfig &newConfig); + + virtual void BeginScene(); + virtual void EndScene(); + + virtual void Clear(); + + virtual void SetTransform(Gfx::TransformType type, const Math::Matrix &matrix); + virtual const Math::Matrix& GetTransform(Gfx::TransformType type); + virtual void MultiplyTransform(Gfx::TransformType type, const Math::Matrix &matrix); + + virtual void SetMaterial(const Gfx::Material &material); + virtual const Gfx::Material& GetMaterial(); + + virtual int GetMaxLightCount(); + virtual void SetLight(int index, const Gfx::Light &light); + virtual const Gfx::Light& GetLight(int index); + virtual void SetLightEnabled(int index, bool enabled); + virtual bool GetLightEnabled(int index); + + virtual Gfx::Texture CreateTexture(CImage *image, const Gfx::TextureCreateParams ¶ms); + virtual void DestroyTexture(const Gfx::Texture &texture); + virtual void DestroyAllTextures(); + + virtual int GetMaxTextureCount(); + virtual void SetTexture(int index, const Gfx::Texture &texture); + virtual Gfx::Texture GetTexture(int index); + virtual void SetTextureEnabled(int index, bool enabled); + virtual bool GetTextureEnabled(int index); + + virtual void SetTextureStageParams(int index, const Gfx::TextureStageParams ¶ms); + virtual Gfx::TextureStageParams GetTextureStageParams(int index); + + virtual void SetTextureFactor(const Gfx::Color &color); + virtual Gfx::Color GetTextureFactor(); + + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::Vertex *vertices, int vertexCount); + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices, int vertexCount); + virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount); + + virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius); + + virtual void SetRenderState(Gfx::RenderState state, bool enabled); + virtual bool GetRenderState(Gfx::RenderState state); + + virtual void SetDepthTestFunc(Gfx::CompFunc func); + virtual Gfx::CompFunc GetDepthTestFunc(); + + virtual void SetDepthBias(float factor); + virtual float GetDepthBias(); + + virtual void SetAlphaTestFunc(Gfx::CompFunc func, float refValue); + virtual void GetAlphaTestFunc(Gfx::CompFunc &func, float &refValue); + + virtual void SetBlendFunc(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend); + virtual void GetBlendFunc(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend); + + virtual void SetClearColor(const Gfx::Color &color); + virtual Gfx::Color GetClearColor(); + + virtual void SetGlobalAmbient(const Gfx::Color &color); + virtual Gfx::Color GetGlobalAmbient(); + + virtual void SetFogParams(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density); + virtual void GetFogParams(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density); + + virtual void SetCullMode(Gfx::CullMode mode); + virtual Gfx::CullMode GetCullMode(); + + virtual void SetShadeModel(Gfx::ShadeModel model); + virtual Gfx::ShadeModel GetShadeModel(); + + virtual void SetFillMode(Gfx::FillMode mode) ; + virtual Gfx::FillMode GetFillMode(); + +private: + //! Updates internal modelview matrix + void UpdateModelviewMatrix(); + //! Updates position for given light based on transformation matrices + void UpdateLightPosition(int index); + +private: + //! Current config + Gfx::GLDeviceConfig m_config; + //! Was initialized? + bool m_wasInit; + //! Last encountered error + std::string m_error; + + //! Current world matrix + Math::Matrix m_worldMat; + //! Current view matrix + Math::Matrix m_viewMat; + //! OpenGL modelview matrix = world matrix * view matrix + Math::Matrix m_modelviewMat; + //! Current projection matrix + Math::Matrix m_projectionMat; + + //! The current material + Gfx::Material m_material; + + //! Whether lighting is enabled + bool m_lighting; + //! Current lights + std::vector<Gfx::Light> m_lights; + //! Current lights enable status + std::vector<bool> m_lightsEnabled; + + //! Whether texturing is enabled in general + bool m_texturing; + //! Current textures; \c NULL value means unassigned + std::vector<Gfx::Texture> m_currentTextures; + //! Current texture stages enable status + std::vector<bool> m_texturesEnabled; + //! Current texture params + std::vector<Gfx::TextureStageParams> m_textureStageParams; + + //! Set of all created textures + std::set<Gfx::Texture> m_allTextures; }; }; // namespace Gfx diff --git a/src/graphics/opengl/glengine.cpp b/src/graphics/opengl/glengine.cpp deleted file mode 100644 index 9aab348..0000000 --- a/src/graphics/opengl/glengine.cpp +++ /dev/null @@ -1,21 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// glengine.h - -#include "graphics/opengl/glengine.h" - -// TODO
\ No newline at end of file diff --git a/src/graphics/opengl/glengine.h b/src/graphics/opengl/glengine.h deleted file mode 100644 index fa67bfe..0000000 --- a/src/graphics/opengl/glengine.h +++ /dev/null @@ -1,32 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2012, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// glengine.h - -#pragma once - - -#include "graphics/common/engine.h" - -namespace Gfx -{ - -class CGLEngine : public Gfx::CEngine -{ - // TODO -}; - -}; diff --git a/src/graphics/opengl/test/CMakeLists.txt b/src/graphics/opengl/test/CMakeLists.txt new file mode 100644 index 0000000..8ed7364 --- /dev/null +++ b/src/graphics/opengl/test/CMakeLists.txt @@ -0,0 +1,87 @@ +cmake_minimum_required(VERSION 2.8) + +find_package(OpenGL REQUIRED) +find_package(SDL REQUIRED) +find_package(SDL_image REQUIRED) +find_package(PNG REQUIRED) + +set(CMAKE_BUILD_TYPE debug) +set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -O0") + +set(ADD_LIBS "") + +if (${CMAKE_SYSTEM_NAME} MATCHES "Windows") + set(PLATFORM_WINDOWS 1) + set(PLATFORM_LINUX 0) + set(PLATFORM_OTHER 0) +elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") + set(PLATFORM_WINDOWS 0) + set(PLATFORM_LINUX 1) + set(PLATFORM_OTHER 0) + set(ADD_LIBS "-lrt") +else() + set(PLATFORM_WINDOWS 0) + set(PLATFORM_LINUX 0) + set(PLATFORM_OTHER 1) +endif() + +configure_file(../../../common/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/common/config.h) + + +set(TEXTURE_SOURCES +../gldevice.cpp +../../../common/logger.cpp +../../../common/image.cpp +texture_test.cpp +) + +set(MODEL_SOURCES +../gldevice.cpp +../../engine/modelfile.cpp +../../../common/logger.cpp +../../../common/image.cpp +../../../common/iman.cpp +../../../common/stringutils.cpp +../../../app/system.cpp +model_test.cpp +) + +set(TRANSFORM_SOURCES +../gldevice.cpp +../../../common/logger.cpp +../../../common/image.cpp +../../../common/iman.cpp +../../../app/system.cpp +transform_test.cpp +) + +set(LIGHT_SOURCES +../gldevice.cpp +../../../common/logger.cpp +../../../common/image.cpp +../../../common/iman.cpp +../../../app/system.cpp +light_test.cpp +) + +include_directories(../../../ ${CMAKE_CURRENT_BINARY_DIR}) + +set(LIBS +${SDL_LIBRARY} +${SDLIMAGE_LIBRARY} +${OPENGL_LIBRARY} +${PNG_LIBRARIES} +${ADD_LIBS} +) + +add_executable(texture_test ${TEXTURE_SOURCES}) +target_link_libraries(texture_test ${LIBS}) + +add_executable(model_test ${MODEL_SOURCES}) +target_link_libraries(model_test ${LIBS}) + +add_executable(transform_test ${TRANSFORM_SOURCES}) +target_link_libraries(transform_test ${LIBS}) + +add_executable(light_test ${LIGHT_SOURCES}) +target_link_libraries(light_test ${LIBS}) diff --git a/src/graphics/opengl/test/README.txt b/src/graphics/opengl/test/README.txt new file mode 100644 index 0000000..c618415 --- /dev/null +++ b/src/graphics/opengl/test/README.txt @@ -0,0 +1,9 @@ +Test programs for OpenGL engine: + - texture_test -> multitexturing test with 2 textures (included as files: ./tex1.png, ./tex2.png) + - model_test -> simple model viewer to test model loading + usage: ./model_test {dxf|mod} model_file + second argument is the loaded format (DXF or Colobot .mod files) + requires ./tex folder (or symlink) with Colobot textures + viewer is controlled from keyboard - the bindings can be found in code + - transform_test -> simple "walk around" test for world & view transformations + - light test -> test for lighting diff --git a/src/graphics/opengl/test/light_test.cpp b/src/graphics/opengl/test/light_test.cpp new file mode 100644 index 0000000..80fa911 --- /dev/null +++ b/src/graphics/opengl/test/light_test.cpp @@ -0,0 +1,437 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "common/iman.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Point MOUSE_POS_BASE; + +Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f); +Math::Vector ROTATION, ROTATION_BASE; + +float CUBE_ORBIT = 0.0f; + +const int FRAME_DELAY = 5000; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +void Init(Gfx::CGLDevice *device) +{ + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + /* Unlit part of scene */ + + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false); + device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + + Math::Matrix viewMat; + Math::Matrix mat; + + viewMat.LoadIdentity(); + + Math::LoadRotationXMatrix(mat, -ROTATION.x); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadRotationYMatrix(mat, -ROTATION.y); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadTranslationMatrix(mat, -TRANSLATION); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + Math::Matrix worldMat; + worldMat.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + Gfx::VertexCol line[2] = { Gfx::VertexCol() }; + + for (int x = -40; x <= 40; ++x) + { + line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[0].coord.z = -40; + line[0].coord.x = x; + line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[1].coord.z = 40; + line[1].coord.x = x; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + for (int z = -40; z <= 40; ++z) + { + line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[0].coord.z = z; + line[0].coord.x = -40; + line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[1].coord.z = z; + line[1].coord.x = 40; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + + Gfx::VertexCol quad[6] = { Gfx::VertexCol() }; + + quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f); + quad[2].coord = Math::Vector(-1.0f, 1.0f, 0.0f); + quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(10.0f, 4.5f, 5.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + /* Moving lit cube */ + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true); + device->SetRenderState(Gfx::RENDER_STATE_CULLING, true); // Culling (CCW faces) + + device->SetGlobalAmbient(Gfx::Color(0.4f, 0.4f, 0.4f)); + + Gfx::Light light1; + light1.type = Gfx::LIGHT_POINT; + light1.position = Math::Vector(10.0f, 4.5f, 5.0f); + light1.ambient = Gfx::Color(0.2f, 0.2f, 0.2f); + light1.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f); + light1.specular = Gfx::Color(0.0f, 0.0f, 0.0f); + device->SetLight(0, light1); + device->SetLightEnabled(0, true); + + /*Gfx::Light light2; + device->SetLight(1, light2); + device->SetLightEnabled(1, true);*/ + + Gfx::Material material; + material.ambient = Gfx::Color(0.3f, 0.3f, 0.3f); + material.diffuse = Gfx::Color(0.8f, 0.7f, 0.6f); + material.specular = Gfx::Color(0.0f, 0.0f, 0.0f); + device->SetMaterial(material); + + const Gfx::Vertex cube[6][4] = + { + { + // Front + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)) + }, + + { + // Back + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)) + }, + + { + // Top + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)) + }, + + { + // Bottom + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)) + }, + + { + // Left + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)) + }, + + { + // Right + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)) + } + }; + + Math::Matrix cubeTrans; + Math::LoadTranslationMatrix(cubeTrans, Math::Vector(10.0f, 2.0f, 5.0f)); + Math::Matrix cubeRot; + Math::LoadRotationMatrix(cubeRot, Math::Vector(0.0f, 1.0f, 0.0f), CUBE_ORBIT); + Math::Matrix cubeRotInv; + Math::LoadRotationMatrix(cubeRotInv, Math::Vector(0.0f, 1.0f, 0.0f), -CUBE_ORBIT); + Math::Matrix cubeTransRad; + Math::LoadTranslationMatrix(cubeTransRad, Math::Vector(0.0f, 0.0f, 6.0f)); + worldMat = Math::MultiplyMatrices(cubeTransRad, cubeRotInv); + worldMat = Math::MultiplyMatrices(cubeRot, worldMat); + worldMat = Math::MultiplyMatrices(cubeTrans, worldMat); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + for (int i = 0; i < 6; ++i) + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, cube[i], 4); + + device->EndScene(); +} + +void Update() +{ + const float TRANS_SPEED = 6.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + CUBE_ORBIT += timeDiff * (Math::PI / 4.0f); + + Math::Vector incTrans; + + if (KEYMAP[K_Forward]) + incTrans.z = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + incTrans.z = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + incTrans.x = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + incTrans.x = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + incTrans.y = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + incTrans.y = -TRANS_SPEED * timeDiff; + + Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z)); + incTrans.x = rotTrans.x; + incTrans.z = rotTrans.y; + TRANSLATION += incTrans; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +void MouseMove(int x, int y) +{ + Math::Point currentPos((float)x, (float)y); + + static bool first = true; + if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590)) + { + SDL_WarpMouse(400, 300); + MOUSE_POS_BASE.x = 400; + MOUSE_POS_BASE.y = 300; + ROTATION_BASE = ROTATION; + first = false; + return; + } + + ROTATION.y = ROTATION_BASE.y + ((float) (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI; + ROTATION.x = ROTATION_BASE.x + ((float) (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI; +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + CInstanceManager iMan; + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Light Test", "Light Test"); + + //SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(SDL_DISABLE); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + while (SDL_PollEvent(&event)) + { + if (event.type == SDL_QUIT) + { + break; + done = true; + } + else if (event.type == SDL_KEYDOWN) + { + if (event.key.keysym.sym == SDLK_q) + { + done = true; + break; + } + else + KeyboardDown(event.key.keysym.sym); + } + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + else if (event.type == SDL_MOUSEMOTION) + MouseMove(event.motion.x, event.motion.y); + } + + usleep(FRAME_DELAY); + } + + //SDL_WM_GrabInput(SDL_GRAB_OFF); + SDL_ShowCursor(SDL_ENABLE); + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} diff --git a/src/graphics/opengl/test/model_test.cpp b/src/graphics/opengl/test/model_test.cpp new file mode 100644 index 0000000..3e8efe6 --- /dev/null +++ b/src/graphics/opengl/test/model_test.cpp @@ -0,0 +1,377 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "common/iman.h" +#include "graphics/engine/modelfile.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_RotXUp, + K_RotXDown, + K_RotYLeft, + K_RotYRight, + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Vector TRANSLATION(0.0f, 0.0f, 30.0f); +Math::Vector ROTATION; + +const int FRAME_DELAY = 5000; + +std::map<std::string, Gfx::Texture> TEXS; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +Gfx::Texture GetTexture(const std::string &name) +{ + std::map<std::string, Gfx::Texture>::iterator it = TEXS.find(name); + if (it == TEXS.end()) + return Gfx::Texture(); + + return (*it).second; +} + +void LoadTexture(Gfx::CGLDevice *device, const std::string &name) +{ + if (name.empty()) + return; + + Gfx::Texture tex = GetTexture(name); + + if (tex.valid) + return; + + CImage img; + if (! img.Load(std::string("tex/") + name)) + { + std::string err = img.GetError(); + GetLogger()->Error("Texture not loaded, error: %s!\n", err.c_str()); + } + else + { + Gfx::TextureCreateParams texCreateParams; + texCreateParams.mipmap = true; + if (img.GetData()->surface->format->Amask == 0) + texCreateParams.format = Gfx::TEX_IMG_BGR; + else + texCreateParams.format = Gfx::TEX_IMG_BGRA; + texCreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; + texCreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; + + tex = device->CreateTexture(&img, texCreateParams); + } + + TEXS[name] = tex; +} + +void Init(Gfx::CGLDevice *device, Gfx::CModelFile *model) +{ + std::vector<Gfx::ModelTriangle> &triangles = model->GetTriangles(); + + for (int i = 0; i < (int) triangles.size(); ++i) + { + LoadTexture(device, triangles[i].tex1Name); + LoadTexture(device, triangles[i].tex2Name); + } + + device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true); + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); + + Gfx::Light light; + light.type = Gfx::LIGHT_DIRECTIONAL; + light.ambient = Gfx::Color(0.4f, 0.4f, 0.4f, 0.0f); + light.diffuse = Gfx::Color(0.8f, 0.8f, 0.8f, 0.0f); + light.specular = Gfx::Color(0.2f, 0.2f, 0.2f, 0.0f); + light.position = Math::Vector(0.0f, 0.0f, -1.0f); + light.direction = Math::Vector(0.0f, 0.0f, 1.0f); + + device->SetGlobalAmbient(Gfx::Color(0.5f, 0.5f, 0.5f, 0.0f)); + device->SetLight(0, light); + device->SetLightEnabled(0, true); +} + +void Render(Gfx::CGLDevice *device, Gfx::CModelFile *modelFile) +{ + device->BeginScene(); + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + Math::Matrix id; + id.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, id); + + Math::Matrix viewMat; + Math::LoadTranslationMatrix(viewMat, TRANSLATION); + Math::Matrix rot; + Math::LoadRotationXZYMatrix(rot, ROTATION); + viewMat = Math::MultiplyMatrices(viewMat, rot); + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + std::vector<Gfx::ModelTriangle> &triangles = modelFile->GetTriangles(); + + Gfx::VertexTex2 tri[3]; + + for (int i = 0; i < (int) triangles.size(); ++i) + { + device->SetTexture(0, GetTexture(triangles[i].tex1Name)); + device->SetTexture(1, GetTexture(triangles[i].tex2Name)); + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + device->SetMaterial(triangles[i].material); + + tri[0] = triangles[i].p1; + tri[1] = triangles[i].p2; + tri[2] = triangles[i].p3; + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, tri, 3); + } + + device->EndScene(); +} + +void Update() +{ + const float ROT_SPEED = 80.0f * Math::DEG_TO_RAD; // rad / sec + const float TRANS_SPEED = 3.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + if (KEYMAP[K_RotYLeft]) + ROTATION.y -= ROT_SPEED * timeDiff; + if (KEYMAP[K_RotYRight]) + ROTATION.y += ROT_SPEED * timeDiff; + if (KEYMAP[K_RotXDown]) + ROTATION.x -= ROT_SPEED * timeDiff; + if (KEYMAP[K_RotXUp]) + ROTATION.x += ROT_SPEED * timeDiff; + + if (KEYMAP[K_Forward]) + TRANSLATION.z -= TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + TRANSLATION.z += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + TRANSLATION.x += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + TRANSLATION.x -= TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + TRANSLATION.y += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + TRANSLATION.y -= TRANS_SPEED * timeDiff; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_LEFT: + KEYMAP[K_RotYLeft] = true; + break; + case SDLK_RIGHT: + KEYMAP[K_RotYRight] = true; + break; + case SDLK_UP: + KEYMAP[K_RotXUp] = true; + break; + case SDLK_DOWN: + KEYMAP[K_RotXDown] = true; + break; + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_LEFT: + KEYMAP[K_RotYLeft] = false; + break; + case SDLK_RIGHT: + KEYMAP[K_RotYRight] = false; + break; + case SDLK_UP: + KEYMAP[K_RotXUp] = false; + break; + case SDLK_DOWN: + KEYMAP[K_RotXDown] = false; + break; + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + if (argc != 3) + { + std::cerr << "Usage: " << argv[0] << "{mod|dxf} model_file" << std::endl; + return 1; + } + + CInstanceManager iMan; + + Gfx::CModelFile *modelFile = new Gfx::CModelFile(&iMan); + if (std::string(argv[1]) == "mod") + { + if (! modelFile->ReadModel(argv[2], false, false)) + { + std::cerr << "Error reading MOD: " << modelFile->GetError() << std::endl; + return 1; + } + } + else if (std::string(argv[1]) == "dxf") + { + if (! modelFile->ReadDXF(argv[2], 0.0f, 0.0f)) + { + std::cerr << "Error reading DXF: " << modelFile->GetError() << std::endl; + return 1; + } + } + else + { + std::cerr << "Usage: " << argv[0] << "{mod|dxf} model_file" << std::endl; + return 1; + } + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Model Test", "Model Test"); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(); + device->Create(); + + Init(device, modelFile); + + bool done = false; + while (! done) + { + Render(device, modelFile); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + SDL_PollEvent(&event); + if (event.type == SDL_QUIT) + done = true; + else if (event.type == SDL_KEYDOWN) + KeyboardDown(event.key.keysym.sym); + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + + usleep(FRAME_DELAY); + } + + delete modelFile; + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} diff --git a/src/graphics/opengl/test/tex1.png b/src/graphics/opengl/test/tex1.png Binary files differnew file mode 100644 index 0000000..46c68a0 --- /dev/null +++ b/src/graphics/opengl/test/tex1.png diff --git a/src/graphics/opengl/test/tex2.png b/src/graphics/opengl/test/tex2.png Binary files differnew file mode 100644 index 0000000..ebdae0d --- /dev/null +++ b/src/graphics/opengl/test/tex2.png diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp new file mode 100644 index 0000000..c3c568b --- /dev/null +++ b/src/graphics/opengl/test/texture_test.cpp @@ -0,0 +1,193 @@ +#include "common/logger.h" +#include "common/image.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + + +void Init(Gfx::CGLDevice *device) +{ + device->SetShadeModel(Gfx::SHADE_SMOOTH); + + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false); + device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + CImage img1; + if (! img1.Load("tex1.png")) + { + std::string err = img1.GetError(); + GetLogger()->Error("texture 1 not loaded, error: %d!\n", err.c_str()); + } + CImage img2; + if (! img2.Load("tex2.png")) + { + std::string err = img2.GetError(); + GetLogger()->Error("texture 2 not loaded, error: %d!\n", err.c_str()); + } + + Gfx::TextureCreateParams tex1CreateParams; + tex1CreateParams.mipmap = true; + tex1CreateParams.format = Gfx::TEX_IMG_RGBA; + tex1CreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; + tex1CreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; + + Gfx::TextureCreateParams tex2CreateParams; + tex2CreateParams.mipmap = true; + tex2CreateParams.format = Gfx::TEX_IMG_RGBA; + tex2CreateParams.minFilter = Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST; + tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST; + + Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams); + Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams); + + device->SetTexture(0, tex1); + device->SetTexture(1, tex2); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + Math::Matrix ortho; + Math::LoadOrthoProjectionMatrix(ortho, -10, 10, -10, 10); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, ortho); + + Math::Matrix id; + id.LoadIdentity(); + + device->SetTransform(Gfx::TRANSFORM_WORLD, id); + device->SetTransform(Gfx::TRANSFORM_VIEW, id); + + static Gfx::VertexTex2 quad[] = + { + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), + + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), + }; + + Gfx::TextureStageParams tex1StageParams; + tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(0, tex1StageParams); + + Gfx::TextureStageParams tex2StageParams; + tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(1, tex2StageParams); + + Math::Matrix t; + Math::LoadTranslationMatrix(t, Math::Vector(-4.0f, 4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, false); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + Math::LoadTranslationMatrix(t, Math::Vector( 4.0f, 4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, false); + device->SetTextureEnabled(1, true); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + Math::LoadTranslationMatrix(t, Math::Vector( 0.0f, -4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(0, tex1StageParams); + + tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_ADD; + tex2StageParams.colorArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR; + tex2StageParams.colorArg2 = Gfx::TEX_MIX_ARG_TEXTURE; + tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(1, tex2StageParams); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + device->EndScene(); +} + +int main() +{ + CLogger(); + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Texture Test", "Texture Test"); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + SDL_PollEvent(&event); + if (event.type == SDL_QUIT) + done = true; + + usleep(10000); + } + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + return 0; +} diff --git a/src/graphics/opengl/test/transform_test.cpp b/src/graphics/opengl/test/transform_test.cpp new file mode 100644 index 0000000..83819b8 --- /dev/null +++ b/src/graphics/opengl/test/transform_test.cpp @@ -0,0 +1,339 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "common/iman.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Point MOUSE_POS_BASE; + +Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f); +Math::Vector ROTATION, ROTATION_BASE; + +const int FRAME_DELAY = 5000; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +void Init(Gfx::CGLDevice *device) +{ + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + + Math::Matrix viewMat; + Math::Matrix mat; + + viewMat.LoadIdentity(); + + Math::LoadRotationXMatrix(mat, -ROTATION.x); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadRotationYMatrix(mat, -ROTATION.y); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadTranslationMatrix(mat, -TRANSLATION); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + + Math::Matrix worldMat; + worldMat.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + Gfx::VertexCol line[2] = { Gfx::VertexCol() }; + + for (int x = -40; x <= 40; ++x) + { + line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[0].coord.z = -40; + line[0].coord.x = x; + line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[1].coord.z = 40; + line[1].coord.x = x; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + for (int z = -40; z <= 40; ++z) + { + line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[0].coord.z = z; + line[0].coord.x = -40; + line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[1].coord.z = z; + line[1].coord.x = 40; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + + Gfx::VertexCol quad[6] = { Gfx::VertexCol() }; + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f); + + quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f); + quad[2].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + quad[4].coord = Math::Vector(-1.0f, 1.0f, 0.0f); + quad[5].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(0.0f, 10.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + device->EndScene(); +} + +void Update() +{ + const float TRANS_SPEED = 6.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + Math::Vector incTrans; + + if (KEYMAP[K_Forward]) + incTrans.z = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + incTrans.z = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + incTrans.x = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + incTrans.x = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + incTrans.y = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + incTrans.y = -TRANS_SPEED * timeDiff; + + Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z)); + incTrans.x = rotTrans.x; + incTrans.z = rotTrans.y; + TRANSLATION += incTrans; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +void MouseMove(int x, int y) +{ + Math::Point currentPos((float)x, (float)y); + + static bool first = true; + if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590)) + { + SDL_WarpMouse(400, 300); + MOUSE_POS_BASE.x = 400; + MOUSE_POS_BASE.y = 300; + ROTATION_BASE = ROTATION; + first = false; + return; + } + + ROTATION.y = ROTATION_BASE.y + ((float) (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI; + ROTATION.x = ROTATION_BASE.x + ((float) (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI; +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + CInstanceManager iMan; + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Transform Test", "Transform Test"); + + //SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(SDL_DISABLE); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + while (SDL_PollEvent(&event)) + { + if (event.type == SDL_QUIT) + { + break; + done = true; + } + else if (event.type == SDL_KEYDOWN) + { + if (event.key.keysym.sym == SDLK_q) + { + done = true; + break; + } + else + KeyboardDown(event.key.keysym.sym); + } + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + else if (event.type == SDL_MOUSEMOTION) + MouseMove(event.motion.x, event.motion.y); + } + + usleep(FRAME_DELAY); + } + + //SDL_WM_GrabInput(SDL_GRAB_OFF); + SDL_ShowCursor(SDL_ENABLE); + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} diff --git a/src/math/func.h b/src/math/func.h index 8f0e4ab..2127d1a 100644 --- a/src/math/func.h +++ b/src/math/func.h @@ -34,15 +34,15 @@ namespace Math /* @{ */ // start of group //! Compares \a a and \a b within \a tolerance -inline bool IsEqual(float a, float b, float tolerance = TOLERANCE) +inline bool IsEqual(float a, float b, float tolerance = Math::TOLERANCE) { return fabs(a - b) < tolerance; } //! Compares \a a to zero within \a tolerance -inline bool IsZero(float a, float tolerance = TOLERANCE) +inline bool IsZero(float a, float tolerance = Math::TOLERANCE) { - return IsEqual(a, 0.0f, tolerance); + return Math::IsEqual(a, 0.0f, tolerance); } //! Minimum @@ -59,12 +59,12 @@ inline float Min(float a, float b, float c) inline float Min(float a, float b, float c, float d) { - return Min( Min(a, b), Min(c, d) ); + return Math::Min( Math::Min(a, b), Math::Min(c, d) ); } inline float Min(float a, float b, float c, float d, float e) { - return Min( Min(a, b), Min(c, d), e ); + return Math::Min( Math::Min(a, b), Math::Min(c, d), e ); } //! Maximum @@ -76,17 +76,17 @@ inline float Max(float a, float b) inline float Max(float a, float b, float c) { - return Max( Max(a, b), c ); + return Math::Max( Math::Max(a, b), c ); } inline float Max(float a, float b, float c, float d) { - return Max( Max(a, b), Max(c, d) ); + return Math::Max( Math::Max(a, b), Math::Max(c, d) ); } inline float Max(float a, float b, float c, float d, float e) { - return Max( Max(a, b), Max(c, d), e ); + return Math::Max( Math::Max(a, b), Math::Max(c, d), e ); } //! Returns the normalized value (0 .. 1) @@ -118,19 +118,19 @@ inline void Swap(float &a, float &b) Mod(n, 1) = fractional part of n */ inline float Mod(float a, float m) { - return a - ((int)(a/m))*m; + return a - ( static_cast<int>(a / m) ) * m; } //! Returns a random value between 0 and 1. inline float Rand() { - return (float)rand()/RAND_MAX; + return static_cast<float>(rand()) / static_cast<float>(RAND_MAX); } //! Returns a normalized angle, that is in other words between 0 and 2 * PI inline float NormAngle(float angle) { - angle = Mod(angle, PI*2.0f); + angle = Math::Mod(angle, PI*2.0f); if ( angle < 0.0f ) return PI*2.0f + angle; @@ -140,9 +140,9 @@ inline float NormAngle(float angle) //! Test if a angle is between two terminals inline bool TestAngle(float angle, float min, float max) { - angle = NormAngle(angle); - min = NormAngle(min); - max = NormAngle(max); + angle = Math::NormAngle(angle); + min = Math::NormAngle(min); + max = Math::NormAngle(max); if ( min > max ) return ( angle <= max || angle >= min ); @@ -153,18 +153,18 @@ inline bool TestAngle(float angle, float min, float max) //! Calculates a value (radians) proportional between a and b (degrees) inline float PropAngle(int a, int b, float p) { - float aa = (float)a * DEG_TO_RAD; - float bb = (float)b * DEG_TO_RAD; + float aa = static_cast<float>(a) * DEG_TO_RAD; + float bb = static_cast<float>(b) * DEG_TO_RAD; - return aa+p*(bb-aa); + return aa + p * (bb - aa); } //! Calculates the angle to rotate the angle \a a to the angle \a g /** A positive angle is counterclockwise (CCW). */ inline float Direction(float a, float g) { - a = NormAngle(a); - g = NormAngle(g); + a = Math::NormAngle(a); + g = Math::NormAngle(g); if ( a < g ) { diff --git a/src/math/geometry.h b/src/math/geometry.h index 2f937e5..61d1868 100644 --- a/src/math/geometry.h +++ b/src/math/geometry.h @@ -40,7 +40,7 @@ namespace Math //! Returns py up on the line \a a - \a b -inline float MidPoint(const Point &a, const Point &b, float px) +inline float MidPoint(const Math::Point &a, const Math::Point &b, float px) { if (IsEqual(a.x, b.x)) { @@ -53,7 +53,7 @@ inline float MidPoint(const Point &a, const Point &b, float px) } //! Tests whether the point \a p is inside the triangle (\a a,\a b,\a c) -inline bool IsInsideTriangle(Point a, Point b, Point c, Point p) +inline bool IsInsideTriangle(Math::Point a, Math::Point b, Math::Point c, Math::Point p) { float n, m; @@ -82,13 +82,13 @@ inline bool IsInsideTriangle(Point a, Point b, Point c, Point p) /** \a center center of rotation \a angle angle is in radians (positive is counterclockwise (CCW) ) \a p the point */ -inline Point RotatePoint(const Point ¢er, float angle, const Point &p) +inline Math::Point RotatePoint(const Math::Point ¢er, float angle, const Math::Point &p) { - Point a; + Math::Point a; a.x = p.x-center.x; a.y = p.y-center.y; - Point b; + Math::Point b; b.x = a.x*cosf(angle) - a.y*sinf(angle); b.y = a.x*sinf(angle) + a.y*cosf(angle); @@ -101,23 +101,23 @@ inline Point RotatePoint(const Point ¢er, float angle, const Point &p) //! Rotates a point around the origin (0,0) /** \a angle angle in radians (positive is counterclockwise (CCW) ) \a p the point */ -inline Point RotatePoint(float angle, const Point &p) +inline Math::Point RotatePoint(float angle, const Math::Point &p) { float x = p.x*cosf(angle) - p.y*sinf(angle); float y = p.x*sinf(angle) + p.y*cosf(angle); - return Point(x, y); + return Math::Point(x, y); } //! Rotates a vector (dist, 0). /** \a angle angle is in radians (positive is counterclockwise (CCW) ) \a dist distance to origin */ -inline Point RotatePoint(float angle, float dist) +inline Math::Point RotatePoint(float angle, float dist) { float x = dist*cosf(angle); float y = dist*sinf(angle); - return Point(x, y); + return Math::Point(x, y); } //! TODO documentation @@ -140,13 +140,13 @@ inline void RotatePoint(float cx, float cy, float angle, float &px, float &py) \a angleH,angleV rotation angles in radians (positive is counterclockwise (CCW) ) ) \a p the point \returns the rotated point */ -inline void RotatePoint(const Vector ¢er, float angleH, float angleV, Vector &p) +inline void RotatePoint(const Math::Vector ¢er, float angleH, float angleV, Math::Vector &p) { p.x -= center.x; p.y -= center.y; p.z -= center.z; - Vector b; + Math::Vector b; b.x = p.x*cosf(angleH) - p.z*sinf(angleH); b.y = p.z*sinf(angleV) + p.y*cosf(angleV); b.z = p.x*sinf(angleH) + p.z*cosf(angleH); @@ -159,18 +159,18 @@ inline void RotatePoint(const Vector ¢er, float angleH, float angleV, Vector \a angleH,angleV rotation angles in radians (positive is counterclockwise (CCW) ) ) \a p the point \returns the rotated point */ -inline void RotatePoint2(const Vector center, float angleH, float angleV, Vector &p) +inline void RotatePoint2(const Math::Vector center, float angleH, float angleV, Math::Vector &p) { p.x -= center.x; p.y -= center.y; p.z -= center.z; - Vector a; + Math::Vector a; a.x = p.x*cosf(angleH) - p.z*sinf(angleH); a.y = p.y; a.z = p.x*sinf(angleH) + p.z*cosf(angleH); - Vector b; + Math::Vector b; b.x = a.x; b.y = a.z*sinf(angleV) + a.y*cosf(angleV); b.z = a.z*cosf(angleV) - a.y*sinf(angleV); @@ -196,7 +196,7 @@ inline float RotateAngle(float x, float y) /** \a center the center point \a p1,p2 the two points \returns The angle in radians (positive is counterclockwise (CCW) ) */ -inline float RotateAngle(const Point ¢er, const Point &p1, const Point &p2) +inline float RotateAngle(const Math::Point ¢er, const Math::Point &p1, const Math::Point &p2) { if (PointsEqual(p1, center)) return 0; @@ -221,11 +221,12 @@ inline float RotateAngle(const Point ¢er, const Point &p1, const Point &p2) /** \a from origin \a at view direction \a worldUp up vector */ -inline void LoadViewMatrix(Matrix &mat, const Vector &from, const Vector &at, const Vector &worldUp) +inline void LoadViewMatrix(Math::Matrix &mat, const Math::Vector &from, + const Math::Vector &at, const Math::Vector &worldUp) { // Get the z basis vector, which points straight ahead. This is the // difference from the eyepoint to the lookat point. - Vector view = at - from; + Math::Vector view = at - from; float length = view.Length(); assert(! IsZero(length) ); @@ -237,18 +238,18 @@ inline void LoadViewMatrix(Matrix &mat, const Vector &from, const Vector &at, co // vector onto the up vector. The projection is the y basis vector. float dotProduct = DotProduct(worldUp, view); - Vector up = worldUp - dotProduct * view; + Math::Vector up = worldUp - dotProduct * view; // If this vector has near-zero length because the input specified a // bogus up vector, let's try a default up vector if ( IsZero(length = up.Length()) ) { - up = Vector(0.0f, 1.0f, 0.0f) - view.y * view; + up = Math::Vector(0.0f, 1.0f, 0.0f) - view.y * view; // If we still have near-zero length, resort to a different axis. if ( IsZero(length = up.Length()) ) { - up = Vector(0.0f, 0.0f, 1.0f) - view.z * view; + up = Math::Vector(0.0f, 0.0f, 1.0f) - view.z * view; assert(! IsZero(up.Length()) ); } @@ -259,7 +260,7 @@ inline void LoadViewMatrix(Matrix &mat, const Vector &from, const Vector &at, co // The x basis vector is found simply with the cross product of the y // and z basis vectors - Vector right = CrossProduct(up, view); + Math::Vector right = CrossProduct(up, view); // Start building the matrix. The first three rows contains the basis // vectors used to rotate the view to point at the lookat point @@ -286,28 +287,44 @@ inline void LoadViewMatrix(Matrix &mat, const Vector &from, const Vector &at, co \a aspect aspect ratio (width / height) \a nearPlane distance to near cut plane \a farPlane distance to far cut plane */ -inline void LoadProjectionMatrix(Matrix &mat, float fov = 1.570795f, float aspect = 1.0f, +inline void LoadProjectionMatrix(Math::Matrix &mat, float fov = Math::PI / 2.0f, float aspect = 1.0f, float nearPlane = 1.0f, float farPlane = 1000.0f) { assert(fabs(farPlane - nearPlane) >= 0.01f); assert(fabs(sin(fov / 2)) >= 0.01f); - float w = aspect * (cosf(fov / 2) / sinf(fov / 2)); - float h = 1.0f * (cosf(fov / 2) / sinf(fov / 2)); - float q = farPlane / (farPlane - nearPlane); + float f = cosf(fov / 2.0f) / sinf(fov / 2.0f); mat.LoadZero(); - /* (1,1) */ mat.m[0 ] = w; - /* (2,2) */ mat.m[5 ] = h; - /* (3,3) */ mat.m[10] = q; - /* (4,3) */ mat.m[11] = 1.0f; - /* (3,4) */ mat.m[14] = -q * nearPlane; + /* (1,1) */ mat.m[0 ] = f / aspect; + /* (2,2) */ mat.m[5 ] = f; + /* (3,3) */ mat.m[10] = (nearPlane + farPlane) / (nearPlane - farPlane); + /* (4,3) */ mat.m[11] = -1.0f; + /* (3,4) */ mat.m[14] = (2.0f * farPlane * nearPlane) / (nearPlane - farPlane); +} + +//! Loads an othogonal projection matrix +/** \a left,right coordinates for left and right vertical clipping planes + \a bottom,top coordinates for bottom and top horizontal clipping planes + \a zNear,zFar distance to nearer and farther depth clipping planes */ +inline void LoadOrthoProjectionMatrix(Math::Matrix &mat, float left, float right, float bottom, float top, + float zNear = -1.0f, float zFar = 1.0f) +{ + mat.LoadIdentity(); + + /* (1,1) */ mat.m[0 ] = 2.0f / (right - left); + /* (2,2) */ mat.m[5 ] = 2.0f / (top - bottom); + /* (3,3) */ mat.m[10] = -2.0f / (zFar - zNear); + + /* (1,4) */ mat.m[12] = - (right + left) / (right - left); + /* (2,4) */ mat.m[13] = - (top + bottom) / (top - bottom); + /* (3,4) */ mat.m[14] = - (zFar + zNear) / (zFar - zNear); } //! Loads a translation matrix from given vector /** \a trans vector of translation*/ -inline void LoadTranslationMatrix(Matrix &mat, const Vector &trans) +inline void LoadTranslationMatrix(Math::Matrix &mat, const Math::Vector &trans) { mat.LoadIdentity(); /* (1,4) */ mat.m[12] = trans.x; @@ -317,7 +334,7 @@ inline void LoadTranslationMatrix(Matrix &mat, const Vector &trans) //! Loads a scaling matrix fom given vector /** \a scale vector with scaling factors for X, Y, Z */ -inline void LoadScaleMatrix(Matrix &mat, const Vector &scale) +inline void LoadScaleMatrix(Math::Matrix &mat, const Math::Vector &scale) { mat.LoadIdentity(); /* (1,1) */ mat.m[0 ] = scale.x; @@ -327,7 +344,7 @@ inline void LoadScaleMatrix(Matrix &mat, const Vector &scale) //! Loads a rotation matrix along the X axis /** \a angle angle in radians */ -inline void LoadRotationXMatrix(Matrix &mat, float angle) +inline void LoadRotationXMatrix(Math::Matrix &mat, float angle) { mat.LoadIdentity(); /* (2,2) */ mat.m[5 ] = cosf(angle); @@ -338,7 +355,7 @@ inline void LoadRotationXMatrix(Matrix &mat, float angle) //! Loads a rotation matrix along the Y axis /** \a angle angle in radians */ -inline void LoadRotationYMatrix(Matrix &mat, float angle) +inline void LoadRotationYMatrix(Math::Matrix &mat, float angle) { mat.LoadIdentity(); /* (1,1) */ mat.m[0 ] = cosf(angle); @@ -349,7 +366,7 @@ inline void LoadRotationYMatrix(Matrix &mat, float angle) //! Loads a rotation matrix along the Z axis /** \a angle angle in radians */ -inline void LoadRotationZMatrix(Matrix &mat, float angle) +inline void LoadRotationZMatrix(Math::Matrix &mat, float angle) { mat.LoadIdentity(); /* (1,1) */ mat.m[0 ] = cosf(angle); @@ -361,11 +378,11 @@ inline void LoadRotationZMatrix(Matrix &mat, float angle) //! Loads a rotation matrix along the given axis /** \a dir axis of rotation \a angle angle in radians */ -inline void LoadRotationMatrix(Matrix &mat, const Vector &dir, float angle) +inline void LoadRotationMatrix(Math::Matrix &mat, const Math::Vector &dir, float angle) { float cos = cosf(angle); float sin = sinf(angle); - Vector v = Normalize(dir); + Math::Vector v = Normalize(dir); mat.LoadIdentity(); @@ -383,9 +400,9 @@ inline void LoadRotationMatrix(Matrix &mat, const Vector &dir, float angle) } //! Calculates the matrix to make three rotations in the order X, Z and Y -inline void LoadRotationXZYMatrix(Matrix &mat, const Vector &angle) +inline void LoadRotationXZYMatrix(Math::Matrix &mat, const Math::Vector &angle) { - Matrix temp; + Math::Matrix temp; LoadRotationXMatrix(temp, angle.x); LoadRotationZMatrix(mat, angle.z); @@ -396,9 +413,9 @@ inline void LoadRotationXZYMatrix(Matrix &mat, const Vector &angle) } //! Calculates the matrix to make three rotations in the order Z, X and Y -inline void LoadRotationZXYMatrix(Matrix &mat, const Vector &angle) +inline void LoadRotationZXYMatrix(Math::Matrix &mat, const Math::Vector &angle) { - Matrix temp; + Math::Matrix temp; LoadRotationZMatrix(temp, angle.z); LoadRotationXMatrix(mat, angle.x); @@ -409,7 +426,7 @@ inline void LoadRotationZXYMatrix(Matrix &mat, const Vector &angle) } //! Returns the distance between projections on XZ plane of two vectors -inline float DistanceProjected(const Vector &a, const Vector &b) +inline float DistanceProjected(const Math::Vector &a, const Math::Vector &b) { return sqrtf( (a.x-b.x)*(a.x-b.x) + (a.z-b.z)*(a.z-b.z) ); @@ -417,10 +434,10 @@ inline float DistanceProjected(const Vector &a, const Vector &b) //! Returns the normal vector to a plane /** \param p1,p2,p3 points defining the plane */ -inline Vector NormalToPlane(const Vector &p1, const Vector &p2, const Vector &p3) +inline Math::Vector NormalToPlane(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3) { - Vector u = p3 - p1; - Vector v = p2 - p1; + Math::Vector u = p3 - p1; + Math::Vector v = p2 - p1; return Normalize(CrossProduct(u, v)); } @@ -428,7 +445,7 @@ inline Vector NormalToPlane(const Vector &p1, const Vector &p2, const Vector &p3 //! Returns a point on the line \a p1 - \a p2, in \a dist distance from \a p1 /** \a p1,p2 line start and end \a dist scaling factor from \a p1, relative to distance between \a p1 and \a p2 */ -inline Vector SegmentPoint(const Vector &p1, const Vector &p2, float dist) +inline Math::Vector SegmentPoint(const Math::Vector &p1, const Math::Vector &p2, float dist) { return p1 + (p2 - p1) * dist; } @@ -436,9 +453,10 @@ inline Vector SegmentPoint(const Vector &p1, const Vector &p2, float dist) //! Returns the distance between given point and a plane /** \param p the point \param a,b,c points defining the plane */ -inline float DistanceToPlane(const Vector &a, const Vector &b, const Vector &c, const Vector &p) +inline float DistanceToPlane(const Math::Vector &a, const Math::Vector &b, + const Math::Vector &c, const Math::Vector &p) { - Vector n = NormalToPlane(a, b, c); + Math::Vector n = NormalToPlane(a, b, c); float d = -(n.x*a.x + n.y*a.y + n.z*a.z); return fabs(n.x*p.x + n.y*p.y + n.z*p.z + d); @@ -447,10 +465,10 @@ inline float DistanceToPlane(const Vector &a, const Vector &b, const Vector &c, //! Checks if two planes defined by three points are the same /** \a plane1 array of three vectors defining the first plane \a plane2 array of three vectors defining the second plane */ -inline bool IsSamePlane(const Vector (&plane1)[3], const Vector (&plane2)[3]) +inline bool IsSamePlane(const Math::Vector (&plane1)[3], const Math::Vector (&plane2)[3]) { - Vector n1 = NormalToPlane(plane1[0], plane1[1], plane1[2]); - Vector n2 = NormalToPlane(plane2[0], plane2[1], plane2[2]); + Math::Vector n1 = NormalToPlane(plane1[0], plane1[1], plane1[2]); + Math::Vector n2 = NormalToPlane(plane2[0], plane2[1], plane2[2]); if ( fabs(n1.x-n2.x) > 0.1f || fabs(n1.y-n2.y) > 0.1f || @@ -465,7 +483,8 @@ inline bool IsSamePlane(const Vector (&plane1)[3], const Vector (&plane2)[3]) } //! Calculates the intersection "i" right "of" the plane "abc". -inline bool Intersect(const Vector &a, const Vector &b, const Vector &c, const Vector &d, const Vector &e, Vector &i) +inline bool Intersect(const Math::Vector &a, const Math::Vector &b, const Math::Vector &c, + const Math::Vector &d, const Math::Vector &e, Math::Vector &i) { float d1 = (d.x-a.x)*((b.y-a.y)*(c.z-a.z)-(c.y-a.y)*(b.z-a.z)) - (d.y-a.y)*((b.x-a.x)*(c.z-a.z)-(c.x-a.x)*(b.z-a.z)) + @@ -487,7 +506,7 @@ inline bool Intersect(const Vector &a, const Vector &b, const Vector &c, const V //! Calculates the intersection of the straight line passing through p (x, z) /** Line is parallel to the y axis, with the plane abc. Returns p.y. */ -inline bool IntersectY(const Vector &a, const Vector &b, const Vector &c, Vector &p) +inline bool IntersectY(const Math::Vector &a, const Math::Vector &b, const Math::Vector &c, Math::Vector &p) { float d = (b.x-a.x)*(c.z-a.z) - (c.x-a.x)*(b.z-a.z); float d1 = (p.x-a.x)*(c.z-a.z) - (c.x-a.x)*(p.z-a.z); @@ -502,9 +521,9 @@ inline bool IntersectY(const Vector &a, const Vector &b, const Vector &c, Vector } //! Calculates the end point -inline Vector LookatPoint(const Vector &eye, float angleH, float angleV, float length) +inline Math::Vector LookatPoint(const Math::Vector &eye, float angleH, float angleV, float length) { - Vector lookat = eye; + Math::Vector lookat = eye; lookat.z += length; RotatePoint(eye, angleH, angleV, lookat); @@ -513,7 +532,7 @@ inline Vector LookatPoint(const Vector &eye, float angleH, float angleV, float l } //! TODO documentation -inline Vector Transform(const Matrix &m, const Vector &p) +inline Math::Vector Transform(const Math::Matrix &m, const Math::Vector &p) { return MatrixVectorMultiply(m, p); } @@ -521,7 +540,7 @@ inline Vector Transform(const Matrix &m, const Vector &p) //! Calculates the projection of the point \a p on a straight line \a a to \a b. /** \a p point to project \a a,b two ends of the line */ -inline Vector Projection(const Vector &a, const Vector &b, const Vector &p) +inline Math::Vector Projection(const Math::Vector &a, const Math::Vector &b, const Math::Vector &p) { float k = DotProduct(b - a, p - a); k /= DotProduct(b - a, b - a); @@ -530,15 +549,15 @@ inline Vector Projection(const Vector &a, const Vector &b, const Vector &p) } //! Calculates point of view to look at a center two angles and a distance -inline Vector RotateView(Vector center, float angleH, float angleV, float dist) +inline Math::Vector RotateView(Math::Vector center, float angleH, float angleV, float dist) { - Matrix mat1, mat2; + Math::Matrix mat1, mat2; LoadRotationZMatrix(mat1, -angleV); LoadRotationYMatrix(mat2, -angleH); - Matrix mat = MultiplyMatrices(mat2, mat1); + Math::Matrix mat = MultiplyMatrices(mat2, mat1); - Vector eye; + Math::Vector eye; eye.x = 0.0f+dist; eye.y = 0.0f; eye.z = 0.0f; diff --git a/src/math/intsize.h b/src/math/intsize.h new file mode 100644 index 0000000..f4b2431 --- /dev/null +++ b/src/math/intsize.h @@ -0,0 +1,61 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/** @defgroup MathIntSizeModule math/intsize.h + Contains the IntSize struct. + */ + +#pragma once + +// Math module namespace +namespace Math +{ + +/* @{ */ // start of group + +/** \struct IntSize math/size.h + \brief 2D size with integer dimensions */ +struct IntSize +{ + //! Width + int w; + //! Height + int h; + + //! Constructs a zero size: (0,0) + inline IntSize() + { + LoadZero(); + } + + //! Constructs a size from given dimensions: (w,h) + inline explicit IntSize(int w, int h) + { + this->w = w; + this->h = h; + } + + //! Sets the zero size: (0,0) + inline void LoadZero() + { + w = h = 0; + } +}; // struct Size + + +/* @} */ // end of group + +}; // namespace Math diff --git a/src/math/matrix.h b/src/math/matrix.h index 9b29f46..45a7d75 100644 --- a/src/math/matrix.h +++ b/src/math/matrix.h @@ -118,6 +118,12 @@ struct Matrix /* (4,4) */ m[15] = 1.0f; } + //! Returns the struct cast to \c float* array; use with care! + inline float* Array() + { + return reinterpret_cast<float*>(this); + } + //! Transposes the matrix inline void Transpose() { @@ -382,9 +388,9 @@ inline bool MatricesEqual(const Matrix &m1, const Matrix &m2, } //! Convenience function for getting transposed matrix -inline Matrix Transpose(const Matrix &m) +inline Math::Matrix Transpose(const Math::Matrix &m) { - Matrix result = m; + Math::Matrix result = m; result.Transpose(); return result; } @@ -393,7 +399,7 @@ inline Matrix Transpose(const Matrix &m) /** \a left left-hand matrix \a right right-hand matrix \returns multiplied matrices */ -inline Matrix MultiplyMatrices(const Matrix &left, const Matrix &right) +inline Math::Matrix MultiplyMatrices(const Math::Matrix &left, const Math::Matrix &right) { return left.Multiply(right); } @@ -407,25 +413,25 @@ inline Matrix MultiplyMatrices(const Matrix &left, const Matrix &right) The result, a 4x1 vector is then converted to 3x1 by dividing x,y,z coords by the fourth coord (w). */ -inline Vector MatrixVectorMultiply(const Matrix &m, const Vector &v, bool wDivide = false) +inline Math::Vector MatrixVectorMultiply(const Math::Matrix &m, const Math::Vector &v, bool wDivide = false) { float x = v.x * m.m[0 ] + v.y * m.m[4 ] + v.z * m.m[8 ] + m.m[12]; float y = v.x * m.m[1 ] + v.y * m.m[5 ] + v.z * m.m[9 ] + m.m[13]; float z = v.x * m.m[2 ] + v.y * m.m[6 ] + v.z * m.m[10] + m.m[14]; if (!wDivide) - return Vector(x, y, z); + return Math::Vector(x, y, z); float w = v.x * m.m[3 ] + v.y * m.m[7 ] + v.z * m.m[11] + m.m[15]; if (IsZero(w)) - return Vector(x, y, z); + return Math::Vector(x, y, z); x /= w; y /= w; z /= w; - return Vector(x, y, z); + return Math::Vector(x, y, z); } /* @} */ // end of group diff --git a/src/math/point.h b/src/math/point.h index 84be190..ea20db9 100644 --- a/src/math/point.h +++ b/src/math/point.h @@ -24,6 +24,7 @@ #include "func.h" #include <cmath> +#include <sstream> // Math module namespace @@ -67,6 +68,18 @@ struct Point x = y = 0.0f; } + //! Returns the struct cast to \c float* array; use with care! + inline float* Array() + { + return reinterpret_cast<float*>(this); + } + + //! Returns the struct cast to <tt>const float*</tt> array; use with care! + inline const float* Array() const + { + return reinterpret_cast<const float*>(this); + } + //! Returns the distance from (0,0) to the point (x,y) inline float Length() { @@ -141,6 +154,15 @@ struct Point return Point(left.x / right, left.y / right); } + + //! Returns a string "[x, y]" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "[" << x << ", " << y << "]"; + return s.str(); + } }; // struct Point diff --git a/src/math/size.h b/src/math/size.h new file mode 100644 index 0000000..781b9a4 --- /dev/null +++ b/src/math/size.h @@ -0,0 +1,66 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +/** @defgroup MathSizeModule math/size.h + Contains the Size struct. + */ + +#pragma once + +// Math module namespace +namespace Math +{ + +/* @{ */ // start of group + +/** \struct Size math/size.h + \brief 2D size + + Represents a 2D size (w, h). + Is separate from Math::Point to avoid confusion. + + */ +struct Size +{ + //! Width + float w; + //! Height + float h; + + //! Constructs a zero size: (0,0) + inline Size() + { + LoadZero(); + } + + //! Constructs a size from given dimensions: (w,h) + inline explicit Size(float w, float h) + { + this->w = w; + this->h = h; + } + + //! Sets the zero size: (0,0) + inline void LoadZero() + { + w = h = 0.0f; + } +}; // struct Size + + +/* @} */ // end of group + +}; // namespace Math diff --git a/src/math/vector.h b/src/math/vector.h index 3c756f2..147869f 100644 --- a/src/math/vector.h +++ b/src/math/vector.h @@ -24,6 +24,7 @@ #include "func.h" #include <cmath> +#include <sstream> // Math module namespace @@ -72,6 +73,18 @@ struct Vector x = y = z = 0.0f; } + //! Returns the struct cast to \c float* array; use with care! + inline float* Array() + { + return reinterpret_cast<float*>(this); + } + + //! Returns the struct cast to <tt>const float*</tt> array; use with care! + inline const float* Array() const + { + return reinterpret_cast<const float*>(this); + } + //! Returns the vector length inline float Length() const { @@ -196,10 +209,20 @@ struct Vector return Vector(left.x / right, left.y / right, left.z / right); } + + //! Returns a string "[x, y, z]" + inline std::string ToString() const + { + std::stringstream s; + s.precision(3); + s << "[" << x << ", " << y << ", " << z << "]"; + return s.str(); + } + }; // struct Point //! Checks if two vectors are equal within given \a tolerance -inline bool VectorsEqual(const Vector &a, const Vector &b, float tolerance = TOLERANCE) +inline bool VectorsEqual(const Math::Vector &a, const Math::Vector &b, float tolerance = TOLERANCE) { return IsEqual(a.x, b.x, tolerance) && IsEqual(a.y, b.y, tolerance) @@ -207,7 +230,7 @@ inline bool VectorsEqual(const Vector &a, const Vector &b, float tolerance = TOL } //! Convenience function for getting normalized vector -inline Vector Normalize(const Vector &v) +inline Vector Normalize(const Math::Vector &v) { Vector result = v; result.Normalize(); @@ -215,25 +238,25 @@ inline Vector Normalize(const Vector &v) } //! Convenience function for calculating dot product -inline float DotProduct(const Vector &left, const Vector &right) +inline float DotProduct(const Math::Vector &left, const Math::Vector &right) { return left.DotMultiply(right); } //! Convenience function for calculating cross product -inline Vector CrossProduct(const Vector &left, const Vector &right) +inline Vector CrossProduct(const Math::Vector &left, const Math::Vector &right) { return left.CrossMultiply(right); } //! Convenience function for calculating angle (in radians) between two vectors -inline float Angle(const Vector &a, const Vector &b) +inline float Angle(const Math::Vector &a, const Math::Vector &b) { return a.Angle(b); } //! Returns the distance between the ends of two vectors -inline float Distance(const Vector &a, const Vector &b) +inline float Distance(const Math::Vector &a, const Math::Vector &b) { return sqrtf( (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) + diff --git a/src/sound/sound.h b/src/sound/sound.h index 1bf9ae5..d323918 100644 --- a/src/sound/sound.h +++ b/src/sound/sound.h @@ -1,315 +1,322 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// soundinterface.h
-
-/**
- * @file sound/soundinterface.h
- * @brief Sound plugin interface
- */
-
-#pragma once
-
-#include <math/vector.h>
-
-#include <plugins/plugininterface.h>
-
-/*!
- * Maximum possible audio volume
- */
-#define MAXVOLUME 100
-
-
-/**
- * \public
- * \enum Sound sound/soundinterface.h
- * \brief Sound enum representing sound file
-**/
-enum Sound
-{
- SOUND_CLICK = 0,
- SOUND_BOUM = 1,
- SOUND_EXPLO = 2,
- SOUND_FLYh = 3, /*!< human */
- SOUND_FLY = 4,
- SOUND_STEPs = 5, /*!< smooth */
- SOUND_MOTORw = 6, /*!< wheel */
- SOUND_MOTORt = 7, /*!< tank */
- SOUND_MOTORr = 8, /*!< roller */
- SOUND_ERROR = 9,
- SOUND_CONVERT = 10,
- SOUND_ENERGY = 11,
- SOUND_PLOUF = 12,
- SOUND_BLUP = 13,
- SOUND_WARNING = 14,
- SOUND_DERRICK = 15,
- SOUND_LABO = 16,
- SOUND_STATION = 17,
- SOUND_REPAIR = 18,
- SOUND_RESEARCH = 19,
- SOUND_INSECTs = 20, /*!< spider */
- SOUND_BURN = 21,
- SOUND_TZOING = 22,
- SOUND_GGG = 23,
- SOUND_MANIP = 24,
- SOUND_FIRE = 25, /*!< shooting with fireball */
- SOUND_HUMAN1 = 26, /*!< breathing */
- SOUND_STEPw = 27, /*!< water */
- SOUND_SWIM = 28,
- SOUND_RADAR = 29,
- SOUND_BUILD = 30,
- SOUND_ALARM = 31, /*!< energy alarm */
- SOUND_SLIDE = 32,
- SOUND_EXPLOi = 33, /*!< insect */
- SOUND_INSECTa = 34, /*!< ant */
- SOUND_INSECTb = 35, /*!< bee */
- SOUND_INSECTw = 36, /*!< worm */
- SOUND_INSECTm = 37, /*!< mother */
- SOUND_TREMBLE = 38,
- SOUND_PSHHH = 39,
- SOUND_NUCLEAR = 40,
- SOUND_INFO = 41,
- SOUND_OPEN = 42,
- SOUND_CLOSE = 43,
- SOUND_FACTORY = 44,
- SOUND_EGG = 45,
- SOUND_MOTORs = 46, /*!< submarine */
- SOUND_MOTORi = 47, /*!< insect (legs) */
- SOUND_SHIELD = 48,
- SOUND_FIREi = 49, /*!< shooting with orgaball (insect) */
- SOUND_GUNDEL = 50,
- SOUND_PSHHH2 = 51, /*!< shield */
- SOUND_MESSAGE = 52,
- SOUND_BOUMm = 53, /*!< metal */
- SOUND_BOUMv = 54, /*!< plant */
- SOUND_BOUMs = 55, /*!< smooth */
- SOUND_EXPLOl = 56, /*!< little */
- SOUND_EXPLOlp = 57, /*!< little power */
- SOUND_EXPLOp = 58, /*!< power */
- SOUND_STEPh = 59, /*!< hard */
- SOUND_STEPm = 60, /*!< metal */
- SOUND_POWERON = 61,
- SOUND_POWEROFF = 62,
- SOUND_AIE = 63,
- SOUND_WAYPOINT = 64,
- SOUND_RECOVER = 65,
- SOUND_DEADi = 66,
- SOUND_JOSTLE = 67,
- SOUND_GFLAT = 68,
- SOUND_DEADg = 69, /*!< shooting death */
- SOUND_DEADw = 70, /*!< drowning */
- SOUND_FLYf = 71, /*!< reactor fail */
- SOUND_ALARMt = 72, /*!< temperature alarm */
- SOUND_FINDING = 73, /*!< finds a cache object */
- SOUND_THUMP = 74,
- SOUND_TOUCH = 75,
- SOUND_BLITZ = 76,
- SOUND_MUSHROOM = 77,
- SOUND_FIREp = 78, /*!< shooting with phazer */
- SOUND_EXPLOg1 = 79, /*!< impact gun 1 */
- SOUND_EXPLOg2 = 80, /*!< impact gun 2 */
- SOUND_MOTORd = 81, /*!< engine friction */
-};
-
-
-/**
- * \public
- * \enum SoundNext sound/soundinterface.h
- * \brief Enum representing operation that will be performend on a sound at given time
-**/
-enum SoundNext
-{
- SOPER_CONTINUE = 1, /*!< continue playing */
- SOPER_STOP = 2, /*!< stop playing */
- SOPER_LOOP = 3, /*!< start over */
-};
-
-
-/**
-* @class CSoundInterface
-*
-* @brief Sound plugin interface
-*
-*/
-class CSoundInterface : public CPluginInterface
-{
- public:
- CSoundInterface() {};
- virtual ~CSoundInterface() = 0;
-
- /** Function to initialize sound device
- * @param bool b3D - enable support for 3D sound
- */
- virtual bool Create(bool b3D) = 0;
-
- /** Function called to cache all sound effect files.
- * Function calls \link CSoundInterface::Cache() \endlink for each file
- */
- virtual void CacheAll() = 0;
-
- /** Function called to cache sound effect file.
- * This function is called by plugin interface for each file.
- * @param Sound bSound - id of a file, will be used to identify sound files
- * @param std::string bFile - file to load
- * @return return true on success
- */
- virtual bool Cache(Sound bSound, std::string bFile) = 0;
-
- /** Return if plugin is enabled
- * @return return true if plugin is enabled
- */
- virtual bool RetEnable() = 0;
-
- /** Change sound mode to 2D/3D
- * @param bool bMode - true to enable 3D sound
- */
- virtual void SetSound3D(bool bMode) = 0;
-
- /** Return if we use 3D sound
- * @return true if we have 3D sound enabled
- */
- virtual bool RetSound3D() = 0;
-
- /** Return if we have 3D sound capable card
- * @return true for 3D sound support
- */
- virtual bool RetSound3DCap() = 0;
-
- /** Change global sound volume
- * @param int volume - range from 0 to MAXVOLUME
- */
- virtual void SetAudioVolume(int volume) = 0;
-
- /** Return global sound volume
- * @return global volume as int in range from 0 to MAXVOLUME
- */
- virtual int RetAudioVolume() = 0;
-
- /** Set music volume
- * @param int volume - range from 0 to MAXVOLUME
- */
- virtual void SetMusicVolume(int volume) = 0;
-
- /** Return music volume
- * @return music volume as int in range from 0 to MAXVOLUME
- */
- virtual int RetMusicVolume() = 0;
-
- /** Set listener position
- * @param Math::Vector eye - position of listener
- * @param Math::Vector lookat - direction listener is looking at
- */
- virtual void SetListener(Math::Vector eye, Math::Vector lookat) = 0;
-
- /** Update data each frame
- * @param float rTime - time since last update
- */
- virtual void FrameMove(float rTime) = 0;
-
- /** Play specific sound
- * @param Sound sound - sound to play
- * @param float amplitude - change amplitude of sound before playing
- * @param float frequency - change sound frequency before playing (0.5 octave down, 2.0 octave up)
- * @param bool bLoop - loop sound
- * @return identifier of channel that sound will be played on
- */
- virtual int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0;
-
- /** Play specific sound
- * @param Sound sound - sound to play
- * @param Math:Vector pos - position of sound in space
- * @param float amplitude - change amplitude of sound before playing
- * @param float frequency - change sound frequency before playing (0.5 octave down, 2.0 octave up)
- * @param bool bLoop - loop sound
- * @return identifier of channel that sound will be played on
- */
- virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0;
-
- /** Remove all operations that would be made on sound in channel.
- * @param int channel - channel to work on
- * @return return true on success
- */
- virtual bool FlushEnvelope(int channel) = 0;
-
- /** Add envelope to sound. Envelope is a operatino that will be performend on sound in future like changing frequency
- * @param int channel - channel to work on
- * @param float amplitude - change amplitude
- * @param float frequency - change frequency
- * @param float time - when to change (sample time)
- * @param SoundNext oper - operation to perform
- * @return return true on success
- */
- virtual bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) = 0;
-
- /** Set sound position in space
- * @param int channel - channel to work on
- * @param Math::Vector pos - new positino of a sound
- * @return return true on success
- */
- virtual bool Position(int channel, Math::Vector pos) = 0;
-
- /** Set sound frequency
- * @param int channel - channel to work on
- * @param float frequency - change sound frequency
- * @return return true on success
- */
- virtual bool Frequency(int channel, float frequency) = 0;
-
- /** Stop playing sound
- * @param int channel - channel to work on
- * @return return true on success
- */
- virtual bool Stop(int channel) = 0;
-
- /** Stop playing all sounds
- * @return return true on success
- */
- virtual bool StopAll() = 0;
-
- /** Mute/unmute all sounds
- * @param bool bMute
- * @return return true on success
- */
- virtual bool MuteAll(bool bMute) = 0;
-
- /** Start playing music
- * @param int rank - track number
- * @param bool bRepeat - repeat playing
- * @return return true on success
- */
- virtual bool PlayMusic(int rank, bool bRepeat) = 0;
-
- /** Restart music
- * @return return true on success
- */
- virtual bool RestartMusic() = 0;
-
- /** Susspend paying music
- * @return return true on success
- */
- virtual void SuspendMusic() = 0;
-
- /** Stop playing music
- * @return return true on success
- */
- virtual void StopMusic() = 0;
-
- /** Check if music if playing
- * @return return true if music is playing
- */
- virtual bool IsPlayingMusic() = 0;
-};
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// soundinterface.h + +/** + * @file sound/soundinterface.h + * @brief Sound plugin interface + */ + +#pragma once + +#include <math/vector.h> + +#include <plugins/plugin.h> + +#include <string> + + +/*! + * Maximum possible audio volume + */ +#define MAXVOLUME 100 + + +/** + * \public + * \enum Sound sound/soundinterface.h + * \brief Sound enum representing sound file +**/ +enum Sound +{ + SOUND_CLICK = 0, + SOUND_BOUM = 1, + SOUND_EXPLO = 2, + SOUND_FLYh = 3, /*!< human */ + SOUND_FLY = 4, + SOUND_STEPs = 5, /*!< smooth */ + SOUND_MOTORw = 6, /*!< wheel */ + SOUND_MOTORt = 7, /*!< tank */ + SOUND_MOTORr = 8, /*!< roller */ + SOUND_ERROR = 9, + SOUND_CONVERT = 10, + SOUND_ENERGY = 11, + SOUND_PLOUF = 12, + SOUND_BLUP = 13, + SOUND_WARNING = 14, + SOUND_DERRICK = 15, + SOUND_LABO = 16, + SOUND_STATION = 17, + SOUND_REPAIR = 18, + SOUND_RESEARCH = 19, + SOUND_INSECTs = 20, /*!< spider */ + SOUND_BURN = 21, + SOUND_TZOING = 22, + SOUND_GGG = 23, + SOUND_MANIP = 24, + SOUND_FIRE = 25, /*!< shooting with fireball */ + SOUND_HUMAN1 = 26, /*!< breathing */ + SOUND_STEPw = 27, /*!< water */ + SOUND_SWIM = 28, + SOUND_RADAR = 29, + SOUND_BUILD = 30, + SOUND_ALARM = 31, /*!< energy alarm */ + SOUND_SLIDE = 32, + SOUND_EXPLOi = 33, /*!< insect */ + SOUND_INSECTa = 34, /*!< ant */ + SOUND_INSECTb = 35, /*!< bee */ + SOUND_INSECTw = 36, /*!< worm */ + SOUND_INSECTm = 37, /*!< mother */ + SOUND_TREMBLE = 38, + SOUND_PSHHH = 39, + SOUND_NUCLEAR = 40, + SOUND_INFO = 41, + SOUND_OPEN = 42, + SOUND_CLOSE = 43, + SOUND_FACTORY = 44, + SOUND_EGG = 45, + SOUND_MOTORs = 46, /*!< submarine */ + SOUND_MOTORi = 47, /*!< insect (legs) */ + SOUND_SHIELD = 48, + SOUND_FIREi = 49, /*!< shooting with orgaball (insect) */ + SOUND_GUNDEL = 50, + SOUND_PSHHH2 = 51, /*!< shield */ + SOUND_MESSAGE = 52, + SOUND_BOUMm = 53, /*!< metal */ + SOUND_BOUMv = 54, /*!< plant */ + SOUND_BOUMs = 55, /*!< smooth */ + SOUND_EXPLOl = 56, /*!< little */ + SOUND_EXPLOlp = 57, /*!< little power */ + SOUND_EXPLOp = 58, /*!< power */ + SOUND_STEPh = 59, /*!< hard */ + SOUND_STEPm = 60, /*!< metal */ + SOUND_POWERON = 61, + SOUND_POWEROFF = 62, + SOUND_AIE = 63, + SOUND_WAYPOINT = 64, + SOUND_RECOVER = 65, + SOUND_DEADi = 66, + SOUND_JOSTLE = 67, + SOUND_GFLAT = 68, + SOUND_DEADg = 69, /*!< shooting death */ + SOUND_DEADw = 70, /*!< drowning */ + SOUND_FLYf = 71, /*!< reactor fail */ + SOUND_ALARMt = 72, /*!< temperature alarm */ + SOUND_FINDING = 73, /*!< finds a cache object */ + SOUND_THUMP = 74, + SOUND_TOUCH = 75, + SOUND_BLITZ = 76, + SOUND_MUSHROOM = 77, + SOUND_FIREp = 78, /*!< shooting with phazer */ + SOUND_EXPLOg1 = 79, /*!< impact gun 1 */ + SOUND_EXPLOg2 = 80, /*!< impact gun 2 */ + SOUND_MOTORd = 81, /*!< engine friction */ +}; + + +/** + * \public + * \enum SoundNext sound/soundinterface.h + * \brief Enum representing operation that will be performend on a sound at given time +**/ +enum SoundNext +{ + SOPER_CONTINUE = 1, /*!< continue playing */ + SOPER_STOP = 2, /*!< stop playing */ + SOPER_LOOP = 3, /*!< start over */ +}; + + +/** +* @class CSoundInterface +* +* @brief Sound plugin interface +* +*/ +class CSoundInterface : public CPlugin +{ + public: + CSoundInterface() { + //CInstanceManager::getInstance().AddInstance(CLASS_SOUND, this); + //m_iMan->AddInstance(CLASS_SOUND, this); + }; + virtual ~CSoundInterface() = 0; + + /** Function to initialize sound device + * @param bool b3D - enable support for 3D sound + */ + virtual bool Create(bool b3D) = 0; + + /** Function called to cache all sound effect files. + * Function calls \link CSoundInterface::Cache() \endlink for each file + */ + virtual void CacheAll() = 0; + + /** Function called to cache sound effect file. + * This function is called by plugin interface for each file. + * @param Sound bSound - id of a file, will be used to identify sound files + * @param std::string bFile - file to load + * @return return true on success + */ + virtual bool Cache(Sound bSound, std::string bFile) = 0; + + /** Return if plugin is enabled + * @return return true if plugin is enabled + */ + virtual bool RetEnable() = 0; + + /** Change sound mode to 2D/3D + * @param bool bMode - true to enable 3D sound + */ + virtual void SetSound3D(bool bMode) = 0; + + /** Return if we use 3D sound + * @return true if we have 3D sound enabled + */ + virtual bool RetSound3D() = 0; + + /** Return if we have 3D sound capable card + * @return true for 3D sound support + */ + virtual bool RetSound3DCap() = 0; + + /** Change global sound volume + * @param int volume - range from 0 to MAXVOLUME + */ + virtual void SetAudioVolume(int volume) = 0; + + /** Return global sound volume + * @return global volume as int in range from 0 to MAXVOLUME + */ + virtual int RetAudioVolume() = 0; + + /** Set music volume + * @param int volume - range from 0 to MAXVOLUME + */ + virtual void SetMusicVolume(int volume) = 0; + + /** Return music volume + * @return music volume as int in range from 0 to MAXVOLUME + */ + virtual int RetMusicVolume() = 0; + + /** Set listener position + * @param Math::Vector eye - position of listener + * @param Math::Vector lookat - direction listener is looking at + */ + virtual void SetListener(Math::Vector eye, Math::Vector lookat) = 0; + + /** Update data each frame + * @param float rTime - time since last update + */ + virtual void FrameMove(float rTime) = 0; + + /** Play specific sound + * @param Sound sound - sound to play + * @param float amplitude - change amplitude of sound before playing + * @param float frequency - change sound frequency before playing (0.5 octave down, 2.0 octave up) + * @param bool bLoop - loop sound + * @return identifier of channel that sound will be played on + */ + virtual int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0; + + /** Play specific sound + * @param Sound sound - sound to play + * @param Math:Vector pos - position of sound in space + * @param float amplitude - change amplitude of sound before playing + * @param float frequency - change sound frequency before playing (0.5 octave down, 2.0 octave up) + * @param bool bLoop - loop sound + * @return identifier of channel that sound will be played on + */ + virtual int Play(Sound sound, Math::Vector pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) = 0; + + /** Remove all operations that would be made on sound in channel. + * @param int channel - channel to work on + * @return return true on success + */ + virtual bool FlushEnvelope(int channel) = 0; + + /** Add envelope to sound. Envelope is a operatino that will be performend on sound in future like changing frequency + * @param int channel - channel to work on + * @param float amplitude - change amplitude + * @param float frequency - change frequency + * @param float time - when to change (sample time) + * @param SoundNext oper - operation to perform + * @return return true on success + */ + virtual bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) = 0; + + /** Set sound position in space + * @param int channel - channel to work on + * @param Math::Vector pos - new positino of a sound + * @return return true on success + */ + virtual bool Position(int channel, Math::Vector pos) = 0; + + /** Set sound frequency + * @param int channel - channel to work on + * @param float frequency - change sound frequency + * @return return true on success + */ + virtual bool Frequency(int channel, float frequency) = 0; + + /** Stop playing sound + * @param int channel - channel to work on + * @return return true on success + */ + virtual bool Stop(int channel) = 0; + + /** Stop playing all sounds + * @return return true on success + */ + virtual bool StopAll() = 0; + + /** Mute/unmute all sounds + * @param bool bMute + * @return return true on success + */ + virtual bool MuteAll(bool bMute) = 0; + + /** Start playing music + * @param int rank - track number + * @param bool bRepeat - repeat playing + * @return return true on success + */ + virtual bool PlayMusic(int rank, bool bRepeat) = 0; + + /** Restart music + * @return return true on success + */ + virtual bool RestartMusic() = 0; + + /** Susspend paying music + * @return return true on success + */ + virtual void SuspendMusic() = 0; + + /** Stop playing music + * @return return true on success + */ + virtual void StopMusic() = 0; + + /** Check if music if playing + * @return return true if music is playing + */ + virtual bool IsPlayingMusic() = 0; +}; + |