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authorPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-02-03 20:03:36 +0100
commit209c6412ae149cc7c503fd7da384f344a830423c (patch)
tree5baeaeb8dee2208b46bf80a118dfe59eb65f9389 /test/envs/opengl/light_test.cpp
parent3f41f97fc47fca22634dc858c3ecdb39d0d27e32 (diff)
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Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory * unit tests concatenated to one executable (TODO: ui, common) * preparation for test environments (OpenGL and others) * removed old TestCBot
Diffstat (limited to 'test/envs/opengl/light_test.cpp')
-rw-r--r--test/envs/opengl/light_test.cpp462
1 files changed, 462 insertions, 0 deletions
diff --git a/test/envs/opengl/light_test.cpp b/test/envs/opengl/light_test.cpp
new file mode 100644
index 0000000..b19ba4b
--- /dev/null
+++ b/test/envs/opengl/light_test.cpp
@@ -0,0 +1,462 @@
+#include "app/system.h"
+#include "common/logger.h"
+#include "common/image.h"
+#include "common/iman.h"
+#include "graphics/opengl/gldevice.h"
+#include "math/geometry.h"
+
+#include <SDL/SDL.h>
+#include <SDL/SDL_image.h>
+#include <unistd.h>
+
+#include <iostream>
+#include <map>
+
+enum KeySlots
+{
+ K_Forward,
+ K_Back,
+ K_Left,
+ K_Right,
+ K_Up,
+ K_Down,
+ K_Count
+};
+bool KEYMAP[K_Count] = { false };
+
+Math::Point MOUSE_POS_BASE;
+
+Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f);
+Math::Vector ROTATION, ROTATION_BASE;
+
+float CUBE_ORBIT = 0.0f;
+
+const int FRAME_DELAY = 5000;
+
+SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL;
+
+void Init(Gfx::CGLDevice *device)
+{
+ device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
+ device->SetShadeModel(Gfx::SHADE_SMOOTH);
+}
+
+void Render(Gfx::CGLDevice *device)
+{
+ device->BeginScene();
+
+ /* Unlit part of scene */
+
+ device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
+ device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing
+
+ Math::Matrix persp;
+ Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 50.0f);
+ device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp);
+
+
+ Math::Matrix viewMat;
+ Math::Matrix mat;
+
+ viewMat.LoadIdentity();
+
+ Math::LoadRotationXMatrix(mat, -ROTATION.x);
+ viewMat = Math::MultiplyMatrices(viewMat, mat);
+
+ Math::LoadRotationYMatrix(mat, -ROTATION.y);
+ viewMat = Math::MultiplyMatrices(viewMat, mat);
+
+ Math::LoadTranslationMatrix(mat, -TRANSLATION);
+ viewMat = Math::MultiplyMatrices(viewMat, mat);
+
+ device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat);
+
+ Math::Matrix worldMat;
+ worldMat.LoadIdentity();
+ device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+
+ Gfx::VertexCol line[2] = { Gfx::VertexCol() };
+
+ for (int x = -40; x <= 40; ++x)
+ {
+ line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
+ line[0].coord.z = -40;
+ line[0].coord.x = x;
+ line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
+ line[1].coord.z = 40;
+ line[1].coord.x = x;
+ device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
+ }
+
+ for (int z = -40; z <= 40; ++z)
+ {
+ line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
+ line[0].coord.z = z;
+ line[0].coord.x = -40;
+ line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
+ line[1].coord.z = z;
+ line[1].coord.x = 40;
+ device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
+ }
+
+
+ Gfx::VertexCol quad[6] = { Gfx::VertexCol() };
+
+ quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f);
+ quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f);
+ quad[2].coord = Math::Vector(-1.0f, 1.0f, 0.0f);
+ quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f);
+
+ for (int i = 0; i < 6; ++i)
+ quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f);
+
+ Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f));
+ device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
+
+ for (int i = 0; i < 6; ++i)
+ quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f);
+
+ Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f));
+ device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+
+ int planes = device->ComputeSphereVisibility(Math::Vector(0.0f, 0.0f, 0.0f), 1.0f);
+ printf("Planes:");
+ if (planes == 0)
+ printf(" (none)");
+
+ if (planes & Gfx::FRUSTUM_PLANE_LEFT)
+ printf(" LEFT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_RIGHT)
+ printf(" RIGHT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_BOTTOM)
+ printf(" BOTTOM");
+
+ if (planes & Gfx::FRUSTUM_PLANE_TOP)
+ printf(" TOP");
+
+ if (planes & Gfx::FRUSTUM_PLANE_FRONT)
+ printf(" FRONT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_BACK)
+ printf(" BACK");
+
+ printf("\n");
+
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
+
+ for (int i = 0; i < 6; ++i)
+ quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f);
+
+ Math::LoadTranslationMatrix(worldMat, Math::Vector(10.0f, 4.5f, 5.0f));
+ device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
+
+ /* Moving lit cube */
+ device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
+ device->SetRenderState(Gfx::RENDER_STATE_CULLING, true); // Culling (CCW faces)
+
+ device->SetGlobalAmbient(Gfx::Color(0.4f, 0.4f, 0.4f));
+
+ Gfx::Light light1;
+ light1.type = Gfx::LIGHT_POINT;
+ light1.position = Math::Vector(10.0f, 4.5f, 5.0f);
+ light1.ambient = Gfx::Color(0.2f, 0.2f, 0.2f);
+ light1.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f);
+ light1.specular = Gfx::Color(0.0f, 0.0f, 0.0f);
+ device->SetLight(0, light1);
+ device->SetLightEnabled(0, true);
+
+ /*Gfx::Light light2;
+ device->SetLight(1, light2);
+ device->SetLightEnabled(1, true);*/
+
+ Gfx::Material material;
+ material.ambient = Gfx::Color(0.3f, 0.3f, 0.3f);
+ material.diffuse = Gfx::Color(0.8f, 0.7f, 0.6f);
+ material.specular = Gfx::Color(0.0f, 0.0f, 0.0f);
+ device->SetMaterial(material);
+
+ const Gfx::Vertex cube[6][4] =
+ {
+ {
+ // Front
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f))
+ },
+
+ {
+ // Back
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f))
+ },
+
+ {
+ // Top
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f))
+ },
+
+ {
+ // Bottom
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f))
+ },
+
+ {
+ // Left
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f))
+ },
+
+ {
+ // Right
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
+ Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f))
+ }
+ };
+
+ Math::Matrix cubeTrans;
+ Math::LoadTranslationMatrix(cubeTrans, Math::Vector(10.0f, 2.0f, 5.0f));
+ Math::Matrix cubeRot;
+ Math::LoadRotationMatrix(cubeRot, Math::Vector(0.0f, 1.0f, 0.0f), CUBE_ORBIT);
+ Math::Matrix cubeRotInv;
+ Math::LoadRotationMatrix(cubeRotInv, Math::Vector(0.0f, 1.0f, 0.0f), -CUBE_ORBIT);
+ Math::Matrix cubeTransRad;
+ Math::LoadTranslationMatrix(cubeTransRad, Math::Vector(0.0f, 0.0f, 6.0f));
+ worldMat = Math::MultiplyMatrices(cubeTransRad, cubeRotInv);
+ worldMat = Math::MultiplyMatrices(cubeRot, worldMat);
+ worldMat = Math::MultiplyMatrices(cubeTrans, worldMat);
+ device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+
+ for (int i = 0; i < 6; ++i)
+ device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, cube[i], 4);
+
+ device->EndScene();
+}
+
+void Update()
+{
+ const float TRANS_SPEED = 6.0f; // units / sec
+
+ GetCurrentTimeStamp(CURR_TIME);
+ float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC);
+ CopyTimeStamp(PREV_TIME, CURR_TIME);
+
+ CUBE_ORBIT += timeDiff * (Math::PI / 4.0f);
+
+ Math::Vector incTrans;
+
+ if (KEYMAP[K_Forward])
+ incTrans.z = +TRANS_SPEED * timeDiff;
+ if (KEYMAP[K_Back])
+ incTrans.z = -TRANS_SPEED * timeDiff;
+ if (KEYMAP[K_Right])
+ incTrans.x = +TRANS_SPEED * timeDiff;
+ if (KEYMAP[K_Left])
+ incTrans.x = -TRANS_SPEED * timeDiff;
+ if (KEYMAP[K_Up])
+ incTrans.y = +TRANS_SPEED * timeDiff;
+ if (KEYMAP[K_Down])
+ incTrans.y = -TRANS_SPEED * timeDiff;
+
+ Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z));
+ incTrans.x = rotTrans.x;
+ incTrans.z = rotTrans.y;
+ TRANSLATION += incTrans;
+}
+
+void KeyboardDown(SDLKey key)
+{
+ switch (key)
+ {
+ case SDLK_w:
+ KEYMAP[K_Forward] = true;
+ break;
+ case SDLK_s:
+ KEYMAP[K_Back] = true;
+ break;
+ case SDLK_d:
+ KEYMAP[K_Right] = true;
+ break;
+ case SDLK_a:
+ KEYMAP[K_Left] = true;
+ break;
+ case SDLK_z:
+ KEYMAP[K_Down] = true;
+ break;
+ case SDLK_x:
+ KEYMAP[K_Up] = true;
+ break;
+ default:
+ break;
+ }
+}
+
+void KeyboardUp(SDLKey key)
+{
+ switch (key)
+ {
+ case SDLK_w:
+ KEYMAP[K_Forward] = false;
+ break;
+ case SDLK_s:
+ KEYMAP[K_Back] = false;
+ break;
+ case SDLK_d:
+ KEYMAP[K_Right] = false;
+ break;
+ case SDLK_a:
+ KEYMAP[K_Left] = false;
+ break;
+ case SDLK_z:
+ KEYMAP[K_Down] = false;
+ break;
+ case SDLK_x:
+ KEYMAP[K_Up] = false;
+ break;
+ default:
+ break;
+ }
+}
+
+void MouseMove(int x, int y)
+{
+ Math::Point currentPos(static_cast<float>(x), static_cast<float>(y));
+
+ static bool first = true;
+ if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590))
+ {
+ SDL_WarpMouse(400, 300);
+ MOUSE_POS_BASE.x = 400;
+ MOUSE_POS_BASE.y = 300;
+ ROTATION_BASE = ROTATION;
+ first = false;
+ return;
+ }
+
+ ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
+ ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
+}
+
+int main(int argc, char *argv[])
+{
+ CLogger logger;
+
+ PREV_TIME = CreateTimeStamp();
+ CURR_TIME = CreateTimeStamp();
+
+ GetCurrentTimeStamp(PREV_TIME);
+ GetCurrentTimeStamp(CURR_TIME);
+
+ CInstanceManager iMan;
+
+ // Without any error checking, for simplicity
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ IMG_Init(IMG_INIT_PNG);
+
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+
+ Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
+
+ if (videoInfo->hw_available)
+ videoFlags |= SDL_HWSURFACE;
+ else
+ videoFlags |= SDL_SWSURFACE;
+
+ if (videoInfo->blit_hw)
+ videoFlags |= SDL_HWACCEL;
+
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags);
+
+
+ SDL_WM_SetCaption("Light Test", "Light Test");
+
+ //SDL_WM_GrabInput(SDL_GRAB_ON);
+ SDL_ShowCursor(SDL_DISABLE);
+
+ Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
+ device->Create();
+
+ Init(device);
+
+ bool done = false;
+ while (! done)
+ {
+ Render(device);
+ Update();
+
+ SDL_GL_SwapBuffers();
+
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ if (event.type == SDL_QUIT)
+ {
+ break;
+ done = true;
+ }
+ else if (event.type == SDL_KEYDOWN)
+ {
+ if (event.key.keysym.sym == SDLK_q)
+ {
+ done = true;
+ break;
+ }
+ else
+ KeyboardDown(event.key.keysym.sym);
+ }
+ else if (event.type == SDL_KEYUP)
+ KeyboardUp(event.key.keysym.sym);
+ else if (event.type == SDL_MOUSEMOTION)
+ MouseMove(event.motion.x, event.motion.y);
+ }
+
+ usleep(FRAME_DELAY);
+ }
+
+ //SDL_WM_GrabInput(SDL_GRAB_OFF);
+ SDL_ShowCursor(SDL_ENABLE);
+
+ device->Destroy();
+ delete device;
+
+ SDL_FreeSurface(surface);
+
+ IMG_Quit();
+
+ SDL_Quit();
+
+ DestroyTimeStamp(PREV_TIME);
+ DestroyTimeStamp(CURR_TIME);
+
+ return 0;
+}