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diff --git a/INSTALL-MXE.md b/INSTALL-MXE.md
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@@ -67,7 +67,7 @@ To cross-compile Colobot using MXE:
5. `make` should now compile the game with the resulting executable as `colobot.exe`.
The exe is linked against all libraries *statically*, so there are no dependencies
on external DLLs. However, the resulting binary will be huge with all these libraries,
- so you might want to do: `strip bin/colobot.exe`.
+ so you might want to do: `strip colobot.exe`.
6. If you want to create a Colobot installer, you need to additionally build 'nsis'
in MXE. Then you can create the NSIS installer that way: