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authorPiotr Dziwinski <piotrdz@gmail.com>2013-11-26 00:29:03 +0100
committerPiotr Dziwinski <piotrdz@gmail.com>2013-11-26 00:38:32 +0100
commitfdd7c225910302a46ae637a910ab2119cec5c391 (patch)
tree5c764660d0bd5cb0b4bcba505ee9709eaa66d0d4 /INSTALL-MXE.md
parent6c6f2924388a1f7c1d449d598785fd8c218aeea2 (diff)
downloadcolobot-fdd7c225910302a46ae637a910ab2119cec5c391.tar.gz
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Updated README and INSTALL files
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diff --git a/INSTALL-MXE.md b/INSTALL-MXE.md
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--- a/INSTALL-MXE.md
+++ b/INSTALL-MXE.md
@@ -67,7 +67,7 @@ To cross-compile Colobot using MXE:
5. `make` should now compile the game with the resulting executable as `colobot.exe`.
The exe is linked against all libraries *statically*, so there are no dependencies
on external DLLs. However, the resulting binary will be huge with all these libraries,
- so you might want to do: `strip bin/colobot.exe`.
+ so you might want to do: `strip colobot.exe`.
6. If you want to create a Colobot installer, you need to additionally build 'nsis'
in MXE. Then you can create the NSIS installer that way: