diff options
Diffstat (limited to 'src/app')
-rw-r--r-- | src/app/app.cpp | 44 | ||||
-rw-r--r-- | src/app/app.h | 14 | ||||
-rw-r--r-- | src/app/gamedata.cpp | 123 | ||||
-rw-r--r-- | src/app/gamedata.h | 66 | ||||
-rw-r--r-- | src/app/main.cpp | 3 | ||||
-rw-r--r-- | src/app/system.cpp | 16 | ||||
-rw-r--r-- | src/app/system.h | 9 | ||||
-rw-r--r-- | src/app/system_linux.cpp | 28 | ||||
-rw-r--r-- | src/app/system_linux.h | 1 | ||||
-rw-r--r-- | src/app/system_macosx.cpp | 20 | ||||
-rw-r--r-- | src/app/system_macosx.h | 3 | ||||
-rw-r--r-- | src/app/system_windows.cpp | 19 | ||||
-rw-r--r-- | src/app/system_windows.h | 1 |
13 files changed, 9 insertions, 338 deletions
diff --git a/src/app/app.cpp b/src/app/app.cpp index 1efabb5..5b495c3 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -19,7 +19,6 @@ #include "app/app.h" -#include "app/gamedata.h" #include "app/system.h" #include "common/logger.h" @@ -27,6 +26,7 @@ #include "common/image.h" #include "common/key.h" #include "common/stringutils.h" +#include "common/resources/resourcemanager.h" #include "graphics/engine/modelmanager.h" #include "graphics/opengl/gldevice.h" @@ -101,7 +101,6 @@ CApplication::CApplication() m_objMan = new CObjectManager(); m_eventQueue = new CEventQueue(); m_profile = new CProfile(); - m_gameData = new CGameData(); m_engine = nullptr; m_device = nullptr; @@ -112,7 +111,6 @@ CApplication::CApplication() m_exitCode = 0; m_active = false; m_debugModes = 0; - m_customDataPath = false; m_windowTitle = "COLOBOT GOLD"; @@ -149,9 +147,6 @@ CApplication::CApplication() m_mouseButtonsState = 0; m_trackedKeys = 0; - m_dataPath = GetSystemUtils()->GetDataPath(); - m_langPath = GetSystemUtils()->GetLangPath(); - m_runSceneName = ""; m_runSceneRank = 0; @@ -266,8 +261,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) GetLogger()->Message(" -scenetest win every mission right after it's loaded\n"); GetLogger()->Message(" -loglevel level set log level to level (one of: trace, debug, info, warn, error, none)\n"); GetLogger()->Message(" -language lang set language (one of: en, de, fr, pl, ru)\n"); - GetLogger()->Message(" -datadir path set custom data directory path\n"); - GetLogger()->Message(" -mod path run mod\n"); GetLogger()->Message(" -langdir path set custom language directory path\n"); GetLogger()->Message(" -vbo mode set OpenGL VBO mode (one of: auto, enable, disable)\n"); return PARSE_ARGS_HELP; @@ -331,25 +324,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) m_language = language; break; } - case OPT_DATADIR: - { - m_dataPath = optarg; - m_customDataPath = true; - GetLogger()->Info("Using datadir: '%s'\n", optarg); - break; - } - case OPT_MOD: - { - m_gameData->AddMod(std::string(optarg)); - GetLogger()->Info("Running mod from path: '%s'\n", optarg); - break; - } - case OPT_LANGDIR: - { - m_langPath = optarg; - GetLogger()->Info("Using language dir: '%s'\n", m_langPath.c_str()); - break; - } case OPT_VBO: { std::string vbo; @@ -388,25 +362,17 @@ bool CApplication::Create() GetLogger()->Warn("Config not found. Default values will be used!\n"); defaultValues = true; } - else - { - if (!m_customDataPath && GetProfile().GetLocalProfileString("Resources", "Data", path)) - m_dataPath = path; - } - boost::filesystem::path dataPath(m_dataPath); + boost::filesystem::path dataPath(COLOBOT_DEFAULT_DATADIR); if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) ) { - GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str()); + GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", COLOBOT_DEFAULT_DATADIR); m_errorMessage = std::string("Could not read from data directory:\n") + - std::string("'") + m_dataPath + std::string("'\n") + + std::string("'") + COLOBOT_DEFAULT_DATADIR + std::string("'\n") + std::string("Please check your installation, or supply a valid data directory by -datadir option."); m_exitCode = 1; return false; } - - m_gameData->SetDataDir(std::string(m_dataPath)); - m_gameData->Init(); if (GetProfile().GetLocalProfileString("Language", "Lang", path)) { Language language; @@ -1724,7 +1690,7 @@ void CApplication::SetLanguage(Language language) setlocale(LC_ALL, ""); - bindtextdomain("colobot", m_langPath.c_str()); + bindtextdomain("colobot", CResourceManager::GetLanguageLocation().c_str()); bind_textdomain_codeset("colobot", "UTF-8"); textdomain("colobot"); diff --git a/src/app/app.h b/src/app/app.h index 86a757f..66b8900 100644 --- a/src/app/app.h +++ b/src/app/app.h @@ -42,7 +42,6 @@ class CInstanceManager; class CEventQueue; class CRobotMain; class CSoundInterface; -class CGameData; namespace Gfx { class CModelManager; @@ -402,8 +401,6 @@ protected: CRobotMain* m_robotMain; //! Profile (INI) reader/writer CProfile* m_profile; - //! Game data - CGameData* m_gameData; //! Code to return at exit int m_exitCode; @@ -467,16 +464,7 @@ protected: std::vector<int> m_joyAxeState; //! Current state of joystick buttons; may be updated from another thread std::vector<bool> m_joyButtonState; - - //! Path to directory with data files - std::string m_dataPath; - - //! True if datadir was passed in command line - bool m_customDataPath; - - //! Path to directory with language files - std::string m_langPath; - + //@{ //! Scene to run on startup std::string m_runSceneName; diff --git a/src/app/gamedata.cpp b/src/app/gamedata.cpp deleted file mode 100644 index 1bf3f36..0000000 --- a/src/app/gamedata.cpp +++ /dev/null @@ -1,123 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2014, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -#include "app/gamedata.h" - - -#include "app/app.h" - -#include <boost/filesystem.hpp> - -template<> CGameData* CSingleton<CGameData>::m_instance = nullptr; - -CGameData::CGameData() -{ - m_dataDirSet = false; - - for (int i = 0; i < DIR_MAX; ++i) - m_standardDataDirs[i] = nullptr; - - m_standardDataDirs[DIR_AI] = "ai"; - m_standardDataDirs[DIR_FONT] = "fonts"; - m_standardDataDirs[DIR_HELP] = "help"; - m_standardDataDirs[DIR_ICON] = "icons"; - m_standardDataDirs[DIR_LEVEL] = "levels"; - m_standardDataDirs[DIR_MODEL] = "models"; - m_standardDataDirs[DIR_MUSIC] = "music"; - m_standardDataDirs[DIR_SOUND] = "sounds"; - m_standardDataDirs[DIR_TEXTURE] = "textures"; -} - -CGameData::~CGameData() -{ -} - -void CGameData::SetDataDir(std::string path) -{ - assert(!m_dataDirSet); - m_dataDirSet = true; - - m_dataDirs.insert(m_dataDirs.begin(), path); -} - -void CGameData::AddMod(std::string path) -{ - m_dataDirs.push_back(path); -} - -void CGameData::Init() -{ - std::string out = "Using datadirs: "; - bool first = true; - for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { - if(!first) out += ", "; - first = false; - out += *rit; - } - out += "\n"; - CLogger::GetInstancePointer()->Info(out.c_str()); -} - -std::string CGameData::GetFilePath(DataDir dir, const std::string& subpath) -{ - int index = static_cast<int>(dir); - assert(index >= 0 && index < DIR_MAX); - - for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { - std::stringstream str; - str << *rit; - str << "/"; - str << m_standardDataDirs[index]; - if (dir == DIR_HELP) - { - str << "/"; - str << CApplication::GetInstancePointer()->GetLanguageChar(); - } - str << "/"; - str << subpath; - boost::filesystem::path path(str.str()); - if(boost::filesystem::exists(path)) - { - return str.str(); - } - } - - std::stringstream str; - str << m_dataDirs[0]; - str << "/"; - str << m_standardDataDirs[index]; - if (dir == DIR_HELP) - { - str << "/"; - str << CApplication::GetInstancePointer()->GetLanguageChar(); - } - str << "/"; - str << subpath; - return str.str(); -} - -std::string CGameData::GetDataPath(const std::string &subpath) -{ - for(std::vector<std::string>::reverse_iterator rit = m_dataDirs.rbegin(); rit != m_dataDirs.rend(); ++rit) { - std::string path = *rit + "/" + subpath; - boost::filesystem::path boostPath(path); - if(boost::filesystem::exists(boostPath)) - { - return path; - } - } - return m_dataDirs[0] + "/" + subpath; -} diff --git a/src/app/gamedata.h b/src/app/gamedata.h deleted file mode 100644 index b7536a2..0000000 --- a/src/app/gamedata.h +++ /dev/null @@ -1,66 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2014, Polish Portal of Colobot (PPC) -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -/** - * \file app/gamedata.h - * \brief Game data - */ - -#pragma once - -#include "common/singleton.h" - -#include <string> -#include <vector> - -/** - * \enum DataDir - * \brief Directories in data directory - */ -enum DataDir -{ - DIR_AI, //! < ai scripts - DIR_FONT, //! < fonts - DIR_HELP, //! < help files - DIR_ICON, //! < icons & images - DIR_LEVEL, //! < levels - DIR_MODEL, //! < models - DIR_MUSIC, //! < music - DIR_SOUND, //! < sounds - DIR_TEXTURE, //! < textures - - DIR_MAX //! < number of dirs -}; - -class CGameData : public CSingleton<CGameData> -{ -public: - CGameData(); - ~CGameData(); - - void Init(); - void SetDataDir(std::string path); - void AddMod(std::string path); - - std::string GetFilePath(DataDir dir, const std::string &subpath); - std::string GetDataPath(const std::string &subpath); - -private: - bool m_dataDirSet; - std::vector<std::string> m_dataDirs; - const char* m_standardDataDirs[DIR_MAX]; -}; - diff --git a/src/app/main.cpp b/src/app/main.cpp index 5c0afd3..324acc2 100644 --- a/src/app/main.cpp +++ b/src/app/main.cpp @@ -69,6 +69,7 @@ The current layout is the following: - src/script - link with the CBot library */ +#include "common/resources/resourcemanager.h" //! Entry point to the program extern "C" @@ -77,6 +78,8 @@ extern "C" int SDL_MAIN_FUNC(int argc, char *argv[]) { CLogger logger; // single istance of logger + CResourceManager manager(argv[0]); + manager.AddLocation(COLOBOT_DEFAULT_DATADIR); // Initialize static string arrays InitializeRestext(); diff --git a/src/app/system.cpp b/src/app/system.cpp index eaa9e4c..b2e6b47 100644 --- a/src/app/system.cpp +++ b/src/app/system.cpp @@ -192,23 +192,7 @@ float CSystemUtils::TimeStampDiff(SystemTimeStamp *before, SystemTimeStamp *afte return result; } -std::string CSystemUtils::GetDataPath() -{ - return COLOBOT_DEFAULT_DATADIR; -} - -std::string CSystemUtils::GetLangPath() -{ - return COLOBOT_I18N_DIR; -} - std::string CSystemUtils::GetProfileFileLocation() { return std::string("colobot.ini"); } - -std::string CSystemUtils::GetSavegameDirectoryLocation() -{ - return std::string("savegame"); -} - diff --git a/src/app/system.h b/src/app/system.h index c2125fe..01f2672 100644 --- a/src/app/system.h +++ b/src/app/system.h @@ -130,17 +130,8 @@ public: /** The difference is \a after - \a before. */ virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) = 0; - //! Returns the data path (containing textures, levels, helpfiles, etc) - virtual std::string GetDataPath(); - - //! Returns the translations path - virtual std::string GetLangPath(); - //! Returns the profile (colobot.ini) file location virtual std::string GetProfileFileLocation(); - - //! Returns the savegame directory location - virtual std::string GetSavegameDirectoryLocation(); }; //! Global function to get CSystemUtils instance diff --git a/src/app/system_linux.cpp b/src/app/system_linux.cpp index 492af7d..e584cd1 100644 --- a/src/app/system_linux.cpp +++ b/src/app/system_linux.cpp @@ -121,31 +121,3 @@ std::string CSystemUtilsLinux::GetProfileFileLocation() return profileFile; } - -std::string CSystemUtilsLinux::GetSavegameDirectoryLocation() -{ - std::string savegameDir; - - // Determine savegame dir according to XDG Base Directory Specification - char *envXDG_DATA_HOME = getenv("XDG_CONFIG_DATA"); - if (envXDG_DATA_HOME == NULL) - { - char *envHOME = getenv("HOME"); - if (envHOME == NULL) - { - savegameDir = "/tmp/colobot-savegame"; - } - else - { - savegameDir = std::string(envHOME) + "/.local/share/colobot"; - } - } - else - { - savegameDir = std::string(envXDG_DATA_HOME) + "/colobot"; - } - GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); - - return savegameDir; -} - diff --git a/src/app/system_linux.h b/src/app/system_linux.h index 212d840..ad26454 100644 --- a/src/app/system_linux.h +++ b/src/app/system_linux.h @@ -47,7 +47,6 @@ public: virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override; virtual std::string GetProfileFileLocation() override; - virtual std::string GetSavegameDirectoryLocation() override; private: bool m_zenityAvailable; diff --git a/src/app/system_macosx.cpp b/src/app/system_macosx.cpp index 68f5c79..38885eb 100644 --- a/src/app/system_macosx.cpp +++ b/src/app/system_macosx.cpp @@ -87,16 +87,6 @@ void CSystemUtilsMacOSX::Init() m_dataPath += "/Contents/Resources"; } -std::string CSystemUtilsMacOSX::GetDataPath() -{ - return m_dataPath; -} - -std::string CSystemUtilsMacOSX::GetLangPath() -{ - return m_dataPath + "/i18n"; -} - std::string CSystemUtilsMacOSX::GetProfileFileLocation() { std::string profileFile = m_ASPath + "/colobot.ini"; @@ -104,13 +94,3 @@ std::string CSystemUtilsMacOSX::GetProfileFileLocation() GetLogger()->Trace("Profile file is %s\n", profileFile.c_str()); return profileFile; } - -std::string CSystemUtilsMacOSX::GetSavegameDirectoryLocation() -{ - std::string savegameDir = m_ASPath + "/savegame"; - boost::filesystem::create_directories(savegameDir.c_str()); - GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); - - return savegameDir; -} - diff --git a/src/app/system_macosx.h b/src/app/system_macosx.h index b6a044b..7360af1 100644 --- a/src/app/system_macosx.h +++ b/src/app/system_macosx.h @@ -28,10 +28,7 @@ class CSystemUtilsMacOSX : public CSystemUtilsOther public: virtual void Init() override; - virtual std::string GetDataPath() override; - virtual std::string GetLangPath() override; virtual std::string GetProfileFileLocation() override; - virtual std::string GetSavegameDirectoryLocation() override; private: std::string m_ASPath; std::string m_dataPath; diff --git a/src/app/system_windows.cpp b/src/app/system_windows.cpp index f48d4e0..ffaa18a 100644 --- a/src/app/system_windows.cpp +++ b/src/app/system_windows.cpp @@ -128,22 +128,3 @@ std::string CSystemUtilsWindows::GetProfileFileLocation() return profileFile; } - -std::string CSystemUtilsWindows::GetSavegameDirectoryLocation() -{ - std::string savegameDir; - - char* envUSERPROFILE = getenv("USERPROFILE"); - if (envUSERPROFILE == NULL) - { - savegameDir = "savegame"; - } - else - { - savegameDir = std::string(envUSERPROFILE) + "\\colobot\\savegame"; - } - GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); - - return savegameDir; -} - diff --git a/src/app/system_windows.h b/src/app/system_windows.h index fbc71a1..0a41c1a 100644 --- a/src/app/system_windows.h +++ b/src/app/system_windows.h @@ -45,7 +45,6 @@ public: virtual long long TimeStampExactDiff(SystemTimeStamp *before, SystemTimeStamp *after) override; virtual std::string GetProfileFileLocation() override; - virtual std::string GetSavegameDirectoryLocation() override; private: std::string UTF8_Encode(const std::wstring &wstr); |